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Blue Mage Guide by Kikuichimonji3
Version: 1.5 | Updated: 02/25/04
=============================================================================== Final Fantasy Tactics Advance Blue Mage Guide By: Kikuichimonji3 =============================================================================== Table of Contents ----------------- 1. Version History 2. Blue Mage Stats and Requirements 3. Blue Mage Abilities 4. FAQ 5. Legal Stuff 6. Contact Info 7. Credits ------------------- 1. Version history ------------------- Version 1.0 (9/23/03) Info on Blue Mage and Abilities. Version 1.1 (9/25/03) Fixed a few minor errors and changed the FAQ section a little. Version 1.2 (9/27/03) Added IGN to Sites that can host this Guide. Version 1.3 (10/07/03) Added Locations for some monsters and added Karek to the credits. Version 1.4 (10/25/03) Added more locations and added Neoseeker and jRPG garden to sites that can host this guide. Version 1.5 (2/25/04) Added some sites and fixed some typos. ------------------------------------ 2. Blue Mage Stats and Requirements ------------------------------------ Requirements: 1 White Mage ability mastered. 1 Black Mage ability mastered. Human only. Stats: Move-4 Jump-2 Evade-55 Stat growth: HP-6.8 MP-3.6 Wpn Atk-8.1 Wpn Def-8.4 Mag Atk-8.4 Mag Res-9.2 Spd-1.2 Equipment types: Weapon: Saber Head Gear: Hats Armor: Clothes, Robes Shield: None Accesory: All ----------------------- 3. Blue Mage Abilities ----------------------- To master an ability on a Blue Mage, with the exception of Learning, Immunity, Damage > MP, and Blue Combo, you need to encounter with an enemy with that ability (It can be a monster or a Blue Mage) and it must be used on the Blue Mage when Learning is equipped as the support spell. The Beastmaster class helps a lot with learning these abilities, since you can force an animal to use an Ability on your Blue Mage with Control. Some abilities such as White Wind or Dragon Force can only be obtained with Control. Format: Name: Type: MP: Description: Range: Creature obtained from: ------------------------ Name: Goblin Punch Type: Action MP:8 Description: Damage inflicted varies, dealing potential high or low damage. Range: 1 Creature obtained from: Goblin Location: Only in missions. Be sure to get this ability ASAP if you want it. If you have a friend, then do the mission "Newbie Hunt". The Paladin from the late mission "The Dark Blade" knows Goblin Punch. Name: Magic Hammer Type: Action MP: 8 Description: Causes Damage to MP. Range: 3 Creature obtained from: Red Cap Location: Tubola Bandits Clan. "Help Helje" mission. Name: Acid Type: Action MP: 12 Description: Inflicts a random Status ailment. Range: 3 Creature obtained from: Any Flan Name: Blow Up Type: Action MP: 2 Description: Use all of your remaining HP to explode and cause damage to adjacent units. Range: All adjacent units Creature obtained from: Bomb or Grenade Location: "Help Roda" mission Wild Monsters Clan. Note: You can't make Bombs or Grenades blow up themselves with Control unless they are in critical health. Name: Mighty Guard Type: Action MP: 8 Description: Increases Weapon Defence and Magic Resistance for the remainder of the battle. Range: 1 Creature obtained from: IceDrake Location: Wild Monsters Clan. Name: Guard-Off Type: Action MP: 10 Description: Decreases Weapon Defence and Magic Resistance for the remainder of the battle. Range: 1 Creature obtained from: FireWyrm Name: Dragon FOrce Type: Action MP: 12 Description: Increases Weapon attack and Magic attack. Range: 1 Creature obtained from: ThunderDrake Location: ThunderDrakes can only be found in missions so be sure to get it ASAP, if you want it. Name: Night Type: Action MP: 24 Description: Puts everyone to sleep except for the castor. Range: All Creature obtained from: Lamia Location: Jagd Emissaries Clan. Name: Twister Type: Action MP: 20 Description: Reduces HP by half. Hits multiplt targets. Range: 3 Creature obtained from: Lileth Location: Tubola Bandits Clan. Name: L3 Def. Less Type: Action MP: 12 Description: Decreases target's Defence if their level is a multiple of 3. Range: 3 Creature obtained from: AntLion or Jawbreaker Location: Antlion Clan. Name: Matra Magic Type: Action MP: 24 Description: Switches current HP and MP of target. Range: 3 Creature obtained from: ToughSkin Location: Tubola Bandits Clan. Name: Poison Claw Type: Action MP: 8 Description: Deals damage and Poisons target. Range: 1 Creature obtained from: Red Panther Location: Kudik Beasts Clan. Name: HasteBreak Type: Action MP: 12 Description: Inflicts Stop if target is Hasted. Inflicts Slow if target isn't hasted. Range: 1 Creature obtained from: Coeurl Location: "Help Nargai" mission. "Help Helje" mission. Name: Bad Breath Type: Action MP: 20 Description: Inflicts 5 random status ailments. Range: 1 Creature obtained from: Malboro or Big Malboro Location: "Help Eluut" mission. Name: Stare Type: Action MP: 12 Description: Causes Confusion if target is facing the castor. Range: C= Castor X= Targets X CXX X Creature obtained from: FloatEye Location: Aisen Ghosts Clan. Name: Roulette Type Action: MP: 20 Description: Randomly Inflicts KO on one unit. Range: All Creature obtained from: Ahriman Location: Bloodthirsters Clan. Jagd Emissaries Clan. Note: To learn this your Blue Mage needs to have the Auto-Life Status enhancement(Angel Ring) or the Zombify Status ailment. Name: Drain Touch Type: Action MP: 10 Description: Damage dealt is absorbed by the castor. Range: 1 Creature obtained from: Zombie Location: Aisen Ghosts clan. Tubola Bandits Clan. Name: L? S-Flare Type: Action MP: 30 Description: Deals damage to all units that have the same last digit in their Level, including the castor. Range: All Creature obtained from: Vampire Location: Bloodthirsters Clan. Name: White Wind Type: Action MP: 12 Description: Heals multiple units. Heal HP=Castor's HP. Range: 3 Creature obtained from: Sprite Locations: Tricky Spirits Clan. "Help Eluut" mission. Tubola Bandits Clan. "Help Helje" mission. Name: Angel Whisper Type: Action MP: 24 Description: Heals and bestows Auto-Life status. Range: 3 Creature obtained from: Titania Location: Tricky Spirits Clan. Name: Damage > MP Type: Reaction AP: 300 Description: Take MP damage instead of HP damage. Armor: Judo Uniform Location: 2nd shop upgrade Name: Learning Type: Support AP: 400 Description: Need to be active support Ability to learn Abilities from Animals. Weapon: Blue Saber Location: 2nd shop upgrade Name: Immunity Type: Support AP: 300 Description: Immune to some status ailments. Armor: Survival Vest Location: 2nd shop upgrade Name: Blue Combo Type: Combo AP: 100 Description: Allows Blue Mage to do Combos. Range: 4 Weapon: Mythril Saber --------- 4. FAQ --------- Q1: How come my Blue Mage won't learn any abilities when they are attacked by that ability? A: You need to equip the Learning ability as your Support ability first and you need to be attacked by an enemy. Q2: How come Bombs don't have Blow Up when I control them to teach my Blue Mage? A: They have to be in critical health to make them use Blow up. Q3: Can you steal Abilities from Monsters, Blue Mages, and Morphers? A: No. Not with Steal: Ability. Q4: How do I get abilities like White Wind? A: Control the monster and force them to use it on you. Q5: How does a Blue Mage learn Roulette if you die? A: Cast an ability that gives Auto-Life, so you are automatically revived or use Zombify, so it heals you. Q6: If you equip the Learning ability on a different class, will they still learn Blue Mage abilities if they are hit? A: Yes, as long as Learning is equipped. Q7: Can I teach abilities to my Blue Mages by using them with my other Blue Mage? A: No, only enemies can teach abilities. --------------- 5. Legal Stuff --------------- This may be not be reproduced under any circumstances except for personal, private use. It may not be placed on any web site or otherwise distributed publicly without advance written permission. Use of this guide on any other web site or as a part of any public display is strictly prohibited, and a violation of copyright. If you ask, then I will most likely let you host this guide. The only sites that can currently host this guide are GameFAQs (www.gamefaqs.com), IGN (faqs.ign.com), Neoseeker (www.neoseeker.com), jRPG garden (www.jrpg.lh.pl), and the "FF Tacticians FFTA Site" (destined.to/ffta). Copyright 2003 David Lewis. All rights reserved. ---------------- 6. Contact Info ---------------- If you need to contact me for any reason, then send an email to email@example.com and make sure that you have something on Subject in the title or I'll probably delete it thinking that it is spam. Only contact me if it is something important. If it's just a standard question, then the message boards will be a lot quicker. If you do email me, don't expect a quick reply. 1-7 days is about normal for a reply. ----------- 7. Credits ----------- Thanks to CJayC for providing a disclaimer and hosting this guide on GameFAQs. Thanks to me for writing this guide. Thanks to Karek for providing the fact that Zombify can also be used to learn Roulette. Thanks to Steven Walker for providing the fact that you can make Bombs Blow up if they are in critical health. Thanks to Dark-Wynd for providing a way to get Goblin Punch with multiplayer mode. Thanks to Terence for exact stat gain values at level ups for Blue Mages. Thanks to you for reading this guide.