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    Item Guide by Lancet Jades

    Version: 1.01 | Updated: 06/24/17 | Search Guide | Bookmark Guide

    ========================================================================
    BALDUR'S GATE: DARK ALLIANCE (GBA) ITEM GUIDE
    ========================================================================
    Author: John H. Hoffnagle IV (Lancet Jades)
    Author's Homepage: http://www.evermoreforums.com/forums/index.php
    Version: 1.01 (completed June 24th, 2017)
    
    Sites with permission to post this FAQ:
    GameFAQs.com (will always host the most up-to-date version of this guide)
    Neoseeker.com
    Gamesradar.com
    Gamershell.com
    Supercheats.com
    
    
    
    ===========================================================
    ABOUT
    ===========================================================
    Baldur's Gate: Dark Alliance on Gameboy Advance is a surprisingly faithful 
    "port" of the PS2/Gamecube/Xbox game of the same name. The story, settings, 
    items, and skills are, for the most part, the same as in the console versions, 
    with the only difference being that everything is scaled down. Some areas are 
    omitted, some enemies not present, and items are hard-coded rather than having 
    variable enchantments and bonuses. Just because there's a Short Sword +5 
    doesn't mean there is a Short Sword +4 (and there isn't).
    
    This guide serves as a complete list of all possible items in the game and 
    where they can reliably be found. Items not in these lists don't exist, and 
    most of the unused IDs between each "block" of 32 are junk data, some of which 
    will freeze the game, as well as weapons with damage ranges such as "6-890" 
    and "50-0". Weird stuff, dude.
    
    As a result of the hard-coded nature of the items, there isn't really any 
    "ultimate" weapons to be found as far as the console version's mechanics are 
    concerned. The ultimate weapon(s) of each type are simply what the programmers 
    chose as the strongest weapon of the type to be programmed in.
    
    
    
    
    ===========================================================
    TABLE OF CONTENTS
    ===========================================================
    1: WEAPON LISTS
    1.1 - Daggers
    1.2 - Clubs
    1.3 - Short Swords
    1.4 - Handaxes
    1.5 - Lt. Maces
    1.6 - Long Swords
    1.7 - Scimitars
    1.8 - Morning Stars
    1.9 - Warhammers
    1.10- Battle Axes
    1.11- Bastard Swords
    1.12- Greatswords
    1.13- Great Axes
    1.14- Shortbows
    1.15- The Onyx Sword
    1.16- Arrows
    
    2: ARMOR LISTS
    2.1 - Shields
    2.2 - Helmets
    2.3 - Body Armor
    2.4 - Gloves
    2.5 - Leggings
    
    3: ACCESSORY AND ITEM LISTS
    3.1 - Rings
    3.2 - Amulets
    3.3 - Gemstones
    3.4 - Potions
    
    4: TREASURE LISTS
    5: CODEBREAKER CODES
    6: TRICKS
    7: CONTACT
    8: CREDITS
    9: VERSION HISTORY
    10: BOILERPLATE
    
    
    
    
    =====================================
    ==========================================================================
    1: WEAPON LISTS
    ==========================================================================
    =====================================
    Unlike the console versions of the game, the GBA version only does not have 
    actual randomized weapons and armor. All are pre-programmed and there is a 
    rather short list of available items. Additionally, all barrels, crates, 
    treasure chests, and even enemies have pre-determined items, with no possible 
    random variation between playthroughs. Specific enemies drop specific items, 
    and even bosses only have around 4-5 possible item drops, along with a few 
    gold amounts.
    
    Item value is based on 10 Charisma. A different Charisma value will alter the 
    displayed value of an item. Only two copies of a specific weapon ID can be in 
    your inventory at a time (e.g., Keen Dagger +1 x2). Up to 500 arrows can be 
    held at a time (i.e., Arrows x500). Arrows purchased or picked up always come 
    in bundles of 20.
    
    The Wizard cannot use certain types of weapons, mainly two-handed ones. This 
    includes Warhammers, Bastard Swords, Battle Axes, Great Swords, and Great 
    Axes. These are the only restrictions on equipment the Wizard has, and no 
    other class has any restrictions at all.
    
    Weapon effects are as follows:
    -Rusty:          Damage/2 (metal weapons only)
    -Worn:           Damage/2 (nonmetal weapons only)
    -Fine:           Damage*1.5
    -Masterwork:     Damage*2
    -Mithral:        Damage*3 (metal weapons only)
    -Adamantine:     Damage*4 (metal weapons only)
    -Darkwood:       Damage*3 (nonmtal weapons only)
    -Oak:            Damage*4 (nonmetal weapons only)
    -Serrated:       Damage=Max_damage (bladed weapons only)
    -Spiked:         Damage=Max_damage (blunt weapons only)
    -Keen:           Increased critical hit rate
    -Wounding:       Inflicts poison on hit
    -Flaming:        Inflicts fire damage on hit; chance of setting target on fire
    -Frost:          Inflicts ice damage on hit; chance of freezing target
    -Shock:          Inflicts lightning damage on hit; chance of shocking target
    -Flaming Burst:  Flaming + bonus fire damage and burning on critical hit
    -Icy Burst:      Frost + bonus ice damage and freezing on critical hit
    -Shocking Burst: Shock + bonus lightning damage and shock on critical hit
    -of Disruption:  Chance to instantly kill undead (blunt weapons only)
    -of Defense:     Weapon gives extra Armor. +1 gives 1, +3 gives 2, +5 gives 3
    -of Speed:       Weapon attacks slightly faster (difficult to even notice)
    -Jeweled:        Theoretically increases item value**
    
    **Theoretically, the Jeweled bonus on weapons should increase the item value, 
    but the hard-coded nature of the item system means the item values are 
    arbitrary anyways, and neither of the two Jeweled weapons have a non-Jeweled 
    variant to compare the value to, and no way to generate such a variant exists 
    within the game.
    
    ---------------------------------------------------------
    1.1 - DAGGERS (1.0 weight, 1-handed)
    ---------------------------------------------------------
    Name                            Damage  Value   ID
    -----------------------------------------------------------------------------
    Dagger                          1-4     37      0CA1
    Dagger +1                       2-5     70      0CA4
    Rusty Dagger                    1-2     14      0CA0
    Fine Dagger                     1-6     84      0CA2
    Masterwork Dagger               2-8     187     0CA5
    Keen Dagger                     1-4     75      0CA2
    Keen Dagger +1                  2-5     188     0CA9
    Serrated Dagger                 4-4     287     0CA6
    Serrated Dagger +1              5-5     341     0CA8
    Flaming Burst Dagger            1-4     321     0CA7
    Flaming Burst Dagger +1         2-5     551     0CAA
    Flaming Burst Mithral Dagger    3-12    2,174   0CAC
    Icy Burst Mithral Dagger        3-12    5,772   0CAD
    Icy Burst Dagger of Defense +5  6-9     1,456   0CAB
    
    
    ---------------------------------------------------------
    1.2 - CLUBS (3.0 weight, 1-handed)
    ---------------------------------------------------------
    Name                               Damage  Value   ID
    -----------------------------------------------------------------------------
    Club                               2-3     44      0CC1
    Club +1                            3-4     251     0CC3
    Club +2                            4-5     1,099   0CC6
    Club +3                            5-6     2,319   0CC9
    Worn Club                          1-2     15      0CC0
    Fine Club                          3-4     317     0CC4
    Fine Club of Disruption            3-4     803     0CCA
    Masterwork Club                    4-6     1,240   0CC7
    Keen Club                          2-3     108     0CC2
    Keen Fine Club                     3-4     419     0CC5
    Spiked Club                        3-3     110     0CD0
    Spiked Club +1                     4-4     694     0CC8
    Spiked Club of Disruption          3-3     148     0CCF
    Spiked Fine Club of Disruption     4-4     1,765   0CCC
    Spiked Fine Club of Disruption +1  6-6     1,406   0CCE
    Spiked Masterwork Club             6-6     1,072   0CCB
    Shock Fine Club                    3-4     1,176   0CCD
    
    
    ---------------------------------------------------------
    1.3 - SHORT SWORDS (3.0 weight, 1-handed)
    ---------------------------------------------------------
    Name                                     Damage  Value   ID
    -----------------------------------------------------------------------------
    Short Sword                              1-6     137     0CE1
    Short Sword +1                           2-7     330     0CE4
    Short Sword +2                           3-8     686     0CE5
    Short Sword +3                           4-9     1,024   0CE6
    Short Sword +5                           6-11    1,706   0CE7
    Rusty Short Sword                        1-3     82      0CE0
    Fine Short Sword                         1-9     170     0CE3
    Masterwork Short Sword +1                4-14    2,174   0CE9
    Adamantine Short Sword +2                12-32   4,104   0CED
    Keen Short Sword                         1-6     102     0CE2
    Keen Short Sword +2                      3-8     946     0CF0
    Serrated Short Sword                     6-6     316     0CEA
    Serrated Fine Short Sword +3             13-13   6,519   0CEE
    Flaming Burst Masterwork Short Sword +1  4-14    3,180   0CEC
    Frost Short Sword                        1-6     1,644   0CE8
    Frost Short Sword +3                     4-9     4,238   0CEB
    Icy Burst Masterwork Short Sword +3      8-18    8,189   0CEF
    
    
    ---------------------------------------------------------
    1.4 - HANDAXES (5.0 weight, 1-handed)
    ---------------------------------------------------------
    Name                                    Damage  Value   ID
    -----------------------------------------------------------------------------
    Handaxe                                 1-6     68      0D01
    Handaxe +1                              2-7     305     0D03
    Rusty Handaxe                           1-3     25      0D00
    Fine Handaxe                            1-9     370     0D04
    Fine Handaxe +1                         3-10    550     0D05
    Mithral Handaxe                         3-18    2,397   0D06
    Keen Handaxe                            1-6     207     0D02
    Keen Mithral Handaxe                    3-18    3,207   0D07
    Wounding Mithral Handaxe of Defense +5  18-33   4,752   0D0A
    Flaming Burst Handaxe +3                4-9     3,350   0D08
    Icy Burst Handaxe +2                    3-8     2,854   0D09
    Shock Fine Handaxe of Defense +5        9-16    7,173   0D0B
    Shock Masterwork Handaxe of Defense +5  12-22   12,808  0D0C
    
    
    ---------------------------------------------------------
    1.5 - LT. MACES (6.0 weight, 1-handed)
    ---------------------------------------------------------
    Name                                   Damage  Value   ID
    -----------------------------------------------------------------------------
    Lt. Mace                               1-6     68      0D21
    Lt. Mace +1                            2-7     133     0D24
    Lt. Mace +3                            4-9     420     0D26
    Lt. Mace of Disruption                 1-6     148     0D23
    Rusty Lt. Mace                         1-3     26      0D20
    Fine Lt. Mace                          1-9     157     0D25
    Masterwork Lt. Mace                    2-12    404     0D27
    Masterwork Lt. Mace of Disruption      2-12    1,618   0D29
    Keen Lt. Mace                          1-6     180     0D22
    Keen Masterwork Lt. Mace               2-12    1,051   0D28
    Spiked Lt. Mace +1                     7-7     1,896   0D2B
    Flaming Burst Masterwork Lt. Mace      2-12    1,087   0D2A
    Flaming Burst Mithral Lt. Mace +2      9-24    6,356   0D2C
    Flaming Burst Mithral Lt. Mace +5      18-33   8,170   0D2D
    Shocking Burst Masterwork Lt. Mace +5  12-22   9,108   0D2E
    Shocking Burst Mithral Lt. Mace +3     12-27   8,750   0D2F
    
    
    ---------------------------------------------------------
    1.6 - LONG SWORDS (4.0 weight, 1-handed)
    ---------------------------------------------------------
    Name                                                Damage  Value   ID
    -----------------------------------------------------------------------------
    Long Sword                                          2-8     142     0D41
    Long Sword +1                                       3-9     463     0D43
    Rusty Long Sword                                    1-4     92      0D40
    Fine Long Sword                                     3-12    319     0D44
    Masterwork Long Sword +1                            6-18    1,224   0D46
    Mithral Long Sword                                  6-24    1,632   0D47
    Keen Long Sword                                     2-8     284     0D50
    Serrated Long Sword                                 8-8     2,189   0D49
    Serrated Fine Long Sword                            12-12   6,219   0D4D
    Wounding Long Sword                                 2-8     385     0D42
    Flaming Burst Long Sword +1                         3-9     1,332   0D45
    Flaming Burst Masterwork Long Sword +1              6-18    4,011   0D4A
    Flaming Burst Masterwork Long Sword of Defense +5   14-26   8,549   0D4C
    Icy Burst Mithral Long Sword +1                     9-27    11,063  0D4E
    Shock Fine Long Sword of Defense +3                 7-16    5,951   0D4B
    Shocking Burst Masterwork Long Sword of Defense +2  8-20    49,777  0D4F
    
    
    ---------------------------------------------------------
    1.7 - SCIMITARS (4.0 weight, 1-handed)
    ---------------------------------------------------------
    Name                               Damage  Value   ID
    -----------------------------------------------------------------------------
    Scimitar                           5-7     246     0D60
    Scimitar +2                        7-9     976     0D61
    Scimitar +3                        8-10    1,464   0D63
    Masterwork Scimitar of Speed       10-14   18,174  0D6D
    Mithral Scimitar +2                21-27   5,279   0D69
    Keen Scimitar +3                   8-10    2,207   0D64
    Keen Mithral Scimitar +2           21-27   7,221   0D6A
    Serrated Scimitar                  7-7     1,818   0D66
    Serrated Scimitar +1               8-8     782     0D70
    Wounding Scimitar                  5-7     855     0D62
    Wounding Fine Scimitar             7-10    1,474   0D67
    Flaming Burst Scimitar             5-7     2,762   0D65
    Flaming Burst Mithral Scimitar +5  30-36   22,803  0D6E
    Frost Fine Scimitar of Defense +5  15-18   12,737  0D6C
    Icy Burst Fine Scimitar            7-10    3,085   0D68
    Icy Burst Adamantine Scimitar +1   24-32   22,944  0D6F
    Shock Scimitar +5                  10-12   10,683  0D6B
    
    
    ---------------------------------------------------------
    1.8 - MORNING STARS (12.0 weight, 1-handed)
    ---------------------------------------------------------
    Name                                              Damage  Value   ID
    -----------------------------------------------------------------------------
    Morning Star                                      8-12    637     0D80
    Morning Star +2                                   10-14   2,550   0D82
    Morning Star of Disruption                        8-12    859     0D81
    Morning Star of Disruption +1                     9-13    1,413   0D84
    Fine Morning Star                                 12-18   1,434   0D85
    Masterwork Morning Star                           18-26   3,759   0D87
    Masterwork Morning Star of Disruption             18-26   4,497   0D88
    Masterwork Morning Star of Disruption +5          26-34   10,141  0D8A
    Mithral Morning Star of Disruption                33-45   15,844  0D8C
    Keen Morning Star +2                              10-14   2,754   0D83
    Keen Fine Morning Star                            12-18   3,522   0D86
    Flaming Burst Mithral Morning Star +1             27-39   13,506  0D8B
    Flaming Burst Mithral Morning Star of Defense +3  33-45   17,529  0D8D
    Frost Morning Star of Defense +5                  13-17   7,199   0D89
    
    
    ---------------------------------------------------------
    1.9 - WARHAMMERS (8.0 weight, 2-handed, enables Earthquake)
    !!!The Wizard class cannot equip Warhammers!!!
    ---------------------------------------------------------
    Name                                 Damage  Value   ID
    -----------------------------------------------------------------------------
    Warhammer                            1-8     65      0DA1
    Warhammer +1                         2-9     124     0DA4
    Warhammer of Disruption              1-8     145     0DA3
    Warhammer of Disruption +2           3-10    1,529   0DA6
    Warhammer of Disruption +5           6-13    2,181   0DA7
    Rusty Warhammer                      1-4     42      0DA0
    Fine Warhammer                       1-12    147     0DA5
    Fine Warhammer of Defense +1         3-13    2,470   0DA8
    Masterwork Warhammer                 2-16    2,374   0DA9
    Keen Warhammer                       1-8     191     0DA2
    Keen Masterwork Warhammer            2-16    2,844   0DAA
    Spiked Warhammer                     8-8     249     0DAC
    Spiked Warhammer of Disruption +1    9-9     5,177   0DAD
    Frost Masterwork Warhammer +2        6-20    3,264   0DAB
    Shock Masterwork Warhammer +3        8-22    7,949   0DAE
    Shocking Burst Mithral Warhammer +3  12-33   10,740  0DAF
    
    
    ---------------------------------------------------------
    1.10 - BATTLE AXES (7.0 weight, 2-handed, enables Earthquake)
    !!!The Wizard class cannot equip Battle Axes!!!
    ---------------------------------------------------------
    Name                                  Damage  Value   ID
    -----------------------------------------------------------------------------
    Battle Axe                            4-12    228     0DC1
    Battle Axe +1                         5-13    516     0DC3
    Battle Axe +2                         6-14    912     0DC4
    Rusty Battle Axe                      2-6     148     0DC0
    Fine Battle Axe                       6-18    513     0DC5
    Fine Battle Axe +2                    9-21    1,614   0DC6
    Keen Battle Axe                       4-12    288     0DC2
    Keen Fine Battle Axe +2               9-21    2,270   0DC7
    Flaming Burst Battle Axe +1           5-13    1,974   0DC8
    Icy Burst Masterwork Battle Axe +2    12-28   8,226   0DCA
    Shock Battle Axe +3                   7-15    4,296   0DC9
    Shocking Burst Mithral Battle Axe +3  21-45   32,460  0DCB
    
    
    ---------------------------------------------------------
    1.11 - BASTARD SWORDS (10.0 weight, 2-handed)
    !!!The Wizard class cannot equip Bastard Swords!!!
    ---------------------------------------------------------
    Name                                                  Damage  Value   ID
    -----------------------------------------------------------------------------
    Bastard Sword                                         8-18    643     0DE0
    Adamantine Bastard Sword +2                           40-80   14,445  0DE5
    Keen Adamantine Bastard Sword +2                      40-80   15,110  0DE7
    Serrated Bastard Sword of Defense +3                  21-21   4,185   0DE3
    Serrated Mithral Bastard Sword +3                     63-63   30,844  0DEC
    Wounding Mithral Bastard Sword of Defense +3          33-63   8,851   0DE4
    Flaming Burst Bastard Sword +1                        9-19    1,816   0DE1
    Flaming Burst Adamantine Bastard Sword +3             44-84   18,184  0DE8
    Flaming Burst Adamantine Bastard Sword of Defense +5  52-92   18,184  0DE9
    Frost Bastard Sword +1                                9-19    4,735   0DE2
    Icy Burst Adamantine Bastard Sword of Defense +3      44-84   27,440  0DEA
    Shock Masterwork Bastard Sword of Defense +3          22-42   13,066  0DE6
    Shocking Burst Mithral Bastard Sword +5               39-69   29,211  0DEB
    
    
    ---------------------------------------------------------
    1.12 - GREAT SWORDS (15.0 weight, 2-handed)
    !!!The Wizard class cannot equip Great Swords!!!
    ---------------------------------------------------------
    Name                                 Damage  Value   ID
    -----------------------------------------------------------------------------
    Great Sword                          10-24   1,029   0E00
    Great Sword +3                       13-27   6,116   0E02
    Masterwork Great Sword of Speed      20-48   8,841   0E06
    Jeweled Great Sword +5               15-29   7,148   0E03
    Keen Great Sword                     10-24   2,180   0E01
    Frost Adamantine Great Sword         40-96   20,951  0E04
    Frost Adamantine Great Sword +5      60-116  43,396  0E07
    Icy Burst Adamantine Great Sword +5  60-116  43,396  0E05
    
    
    ---------------------------------------------------------
    1.13 - GREAT AXES (20.0 weight, 2-handed, enables Earthquake)
    !!!The Wizard class cannot equip Great Axes!!!
    ---------------------------------------------------------
    Name                            Damage  Value   ID
    -----------------------------------------------------------------------------
    Great Axe                       12-16   649     0E20
    Mithral Great Axe +1            39-51   8,480   0E22
    Jeweled Adamantine Great Axe +2 56-72   11,744  0E24
    Keen Mithral Great Axe +1       39-51   6,583   0E23
    Serrated Great Axe              16-16   4,526   0E21
    Flaming Mithral Great Axe +5    51-63   16,585  0E25
    Shock Mithral Great Axe +3      45-57   21,888  0E26
    
    
    ---------------------------------------------------------
    1.14 - SHORTBOWS (2.0 weight, 2-handed, uses Arrows)
    ---------------------------------------------------------
    Name                                 Damage  Value   ID
    -----------------------------------------------------------------------------
    Shortbow                             4-8     173     0E41
    Shortbow +1                          5-9     466     0E42
    Shortbow +3                          7-11    1,042   0E43
    Worn Shortbow                        2-4     45      0E40
    Fine Shortbow +1                     7-13    883     0E45
    Fine Shortbow +2                     9-15    1,360   0E46
    Masterwork Shortbow +1               10-18   1,283   0E47
    Masterwork Shortbow +4               16-24   4,179   0E49
    Keen Shortbow                        4-8     275     0E51
    Wounding Shortbow +1                 5-9     1,070   0E50
    Flaming Burst Shortbow               4-8     2,174   0E52
    Flaming Burst Shortbow +2            6-10    2,470   0E44
    Frost Fine Shortbow +3               10-16   4,418   0E48
    Frost Masterwork Shortbow +2         12-20   5,099   0E53
    Icy Burst Darkwood Shortbow +4       24-36   9,854   0E4B
    Icy Burst Oak Shortbow +5            36-52   21,555  0E4E
    Shock Masterwork Shortbow +5         18-26   15,174  0E4C
    Shock Oak Shortbow of Defense +3     28-44   27,181  0E4F
    Shocking Burst Darkwood Shortbow +5  27-39   17,370  0E4D
    
    
    ---------------------------------------------------------
    1.15 - THE ONYX SWORD (10.0 weight, 1-handed)
    ---------------------------------------------------------
    Name        Damage  Value   ID
    -----------------------------------------------------------------------------
    Onyx Sword  90-120  66,281  E60
    
    
    
    ---------------------------------------------------------
    1.16 - ARROWS (0.1 weight, used with Bows)
    ---------------------------------------------------------
    Name        Value   ID
    -----------------------------------------------------------------------------
    Arrows      10      70A0
    
    
    
    
    =====================================
    ==========================================================================
    2: ARMOR LISTS
    ==========================================================================
    =====================================
    Unlike the console versions of the game, the GBA version only does not have 
    actual randomized weapons and armor. All are pre-programmed and there is a 
    rather short list of available items. Additionally, all barrels, crates, 
    treasure chests, and even enemies have pre-determined items, with no possible 
    random variation between playthroughs. Specific enemies drop specific items, 
    and even bosses only have around 4-5 possible item drops, along with a few 
    gold amounts.
    
    Unlike weapons, armor is extremely straightforward. And further unlike the 
    console versions, the Elven prefix (half weight) is only available on body 
    armor. For nonmetal armor, the Worn prefix results in -1 armor. There is no 
    Rusty prefix present for metal armors.
    
    Item value is based on 10 Charisma. A different Charisma value will alter the 
    displayed value of an item. Only two copies of a specific armor ID can be in 
    your inventory at a time (e.g., Padded Helmet +2 x2).
    
    The Gold armor set is found in the Black Forge, and can only be accessed after 
    speaking with the ghost prior to the final boss. The Gold Shield exists in the 
    game's data, but has no known location in the game. If it exists anywhere, it 
    is most likely a (very) rare drop from the Gold Golems within the Onyx Tower.
    
    
    ---------------------------------------------------------
    2.1 - SHIELDS
    ---------------------------------------------------------
    Name                Def Value   ID
    -----------------------------------------------------------------------------
    ----Wooden: 5.0 weight--------------
    Worn Wooden Shield  1   14      4B20
    Wooden Shield       2   26      4B21
    Wooden Shield +1    3   187     4B22
    Wooden Shield +2    4   305     4B23
    Wooden Shield +3    5   511     4B24
    Wooden Shield +4    6   673     4B25
    Wooden Shield +5    7   835     4B26
    
    ----Iron: 15.0 weight---------------
    Iron Shield         4   200     4B40
    Iron Shield +1      5   363     4B41
    Iron Shield +2      6   574     4B42
    Iron Shield +3      7   806     4B43
    Iron Shield +4      8   1,038   4B44
    Iron Shield +5      9   1,360   4B45
    
    ----Gold: 10.0 weight---------------
    Gold Shield         10  1,708   4B60 (no known location)
    
    
    
    ---------------------------------------------------------
    2.2 - HELMETS
    ---------------------------------------------------------
    Name                         Def Value   ID
    -----------------------------------------------------------------------------
    ----Padded: 1.0 weight-----------------------
    Worn Padded Helmet           0   24      3EC0
    Padded Helmet                1   40      3EC1
    Padded Helmet +1             2   152     3EC2
    Padded Helmet +2             3   326     3EC3
    Padded Helmet +3             4   668     3EC4
    Padded Helmet +4             5   866     3EC5
    Padded Helmet +5             6   1,033   3EC6
    
    ----Leather: 1.0 weight----------------------
    Worn Leather Helmet          1   58      3EE0
    Leather Helmet               2   116     3EE1
    Leather Helmet +1            3   254     3EE2
    Leather Helmet +2            4   437     3EE3
    Leather Helmet +3            5   668     3EE4
    Leather Helmet +4            6   851     3EE5
    Leather Helmet +5            7   1,035   3EE6
    
    ----Studded Leather: 2.0 weight--------------
    Worn Studded Leather Helmet  2   129     3F00
    Studded Leather Helmet       3   216     3F01
    Studded Leather Helmet +1    4   386     3F02
    Studded Leather Helmet +2    5   556     3F03 
    Studded Leather Helmet +3    6   726     3F04
    Studded Leather Helmet +4    7   896     3F05
    Studded Leather Helmet +5    8   1,066   3F06
    
    ----Scale: 3.0 weight------------------------
    Scale Helmet                 5   483     3F20
    Scale Helmet +1              6   737     3F21
    Scale Helmet +2              7   992     3F22
    Scale Helmet +3              8   1,246   3F23
    Scale Helmet +4              9   1,500   3F24
    Scale Helmet +5              10  1,755   3F25
    
    ----Chain: 4.0 weight------------------------
    Chain Helmet                 7   1,000   3F40
    Chain Helmet +1              8   1,419   3F41
    Chain Helmet +2              9   1,839   3F42
    Chain Helmet +3              10  2,259   3F43
    Chain Helmet +4              11  2,678   3F44
    Chain Helmet +5              12  3,098   3F45
    
    ----Half Plate: 7.0 weight-------------------
    Half Plate Helmet            9   1,100   3F60
    Half Plate Helmet +1         10  1,400   3F61
    Half Plate Helmet +2         11  1,700   3F62
    Half Plate Helmet +3         12  2,000   3F63
    Half Plate Helmet +4         13  2,300   3F64
    Half Plate Helmet +5         14  2,600   3F65
    
    ----Full Plate: 8.0 weight-------------------
    Full Plate Helmet            12  1,000   3F80
    Full Plate Helmet +1         13  1,399   3F81
    Full Plate Helmet +2         14  1,799   3F82
    Full Plate Helmet +3         15  2,199   3F83
    Full Plate Helmet +4         16  2,598   3F84
    Full Plate Helmet +5         17  2,999   3F85
    
    ----Gold: 6.0 weight-------------------------
    Gold Helmet                  20  4,152   3FA0
    
    
    
    ---------------------------------------------------------
    2.3 - BODY ARMOR
    ---------------------------------------------------------
    Name                             Def Value   ID
    -----------------------------------------------------------------------------
    ----Padded: 12.0 weight--------------------------
    Worn Padded Armour               5   65      1960
    Padded Armour                    6   133     1961
    Padded Armour +1                 7   250     1962
    Padded Armour +2                 8   438     1963
    Padded Armour +3                 9   697     1964
    Padded Armour +4                 10  885     1965
    Padded Armour +5                 11  1,073   1966
    
    ----Leather: 15.0 weight-------------------------
    Worn Leather Armour              7   240     1980
    Leather Armour                   9   400     1981
    Leather Armour +1                10  627     1982
    Leather Armour +2                11  892     1983
    Leather Armour +3                12  1,156   1984
    Leather Armour +4                13  1,457   1985
    Leather Armour +5                14  1,722   1986
    
    ----Studded Leather: 17.0 weight (Elven 9.0)-----
    Worn Studded Leather Armour      9   366     19A0
    Studded Leather Armour           12  733     19A1
    Studded Leather Armour +1        13  1,067   19A2
    Studded Leather Armour +2        14  1,402   19A3
    Studded Leather Armour +3        15  1,736   19A4
    Studded Leather Armour +4        16  2,070   19A5
    Studded Leather Armour +5        17  2,405   19A6
    Elven Studded Leather Armour +3  15  2,284   19A7
    
    ----Scale: 30.0 weight (Elven 15.0)--------------
    Scale Mail                       21  1,666   19C0
    Scale Mail +1                    22  2,299   19C1
    Scale Mail +2                    23  2,966   19C2
    Scale Mail +3                    24  3,632   19C3
    Scale Mail +4                    25  4,299   19C4
    Scale Mail +5                    26  4,966   19C5
    Elven Scale Mail                 21  2,448   19C6
    Elven Scale Mail +2              23  4,275   19C7
    
    ----Chain: 40.0 weight (Elven 20.0)--------------
    Chainmail                        24  3,333   19E0
    Chainmail +1                     25  4,385   19E1
    Chainmail +2                     26  5,436   19E2
    Chainmail +3                     27  6,488   19E3
    Chainmail +4                     28  7,540   19E4
    Chainmail +5                     29  8,591   19E5
    Elven Chainmail +1               25  5,951   19E6
    Elven Chainmail +2               26  7,103   19E7
    
    ----Half Plate: 46.0 weight (Elven 23.0)---------
    Half Platemail                   30  5,333   1A00
    Half Platemail +1                31  7,333   1A01
    Half Platemail +2                32  8,000   1A02
    Half Platemail +3                33  8,666   1A03
    Half Platemail +4                34  9,333   1A04
    Half Platemail +5                35  10,000  1A05
    Elven Half Platemail +1          31  8,666   1A06
    Elven Half Platemail +5          35  11,333  1A07
    
    ----Full Plate: 50.0 weight (Elven 25.0)---------
    Full Platemail                   39  8,333   1A20
    Full Platemail +1                40  10,269  1A21
    Full Platemail +2                41  12,206  1A22
    Full Platemail +3                42  14,974  1A23
    Full Platemail +4                43  16,910  1A24
    Full Platemail +5                44  18,015  1A25
    Elven Full Platemail             39  10,818  1A26
    Elven Full Platemail +4          43  19,374  1A27
    
    ----Gold: 40.0 weight----------------------------
    Gold Armour                      50  27,150  1A40
    
    
    
    ---------------------------------------------------------
    2.4 - GLOVES
    ---------------------------------------------------------
    Name                         Def Value   ID
    -----------------------------------------------------------------------------
    ----Padded: 1.0 weight-----------------------
    Worn Padded Gloves           0   22      3260
    Padded Gloves                1   36      3261
    Padded Gloves +1             2   148     3262
    Padded Gloves +2             3   260     3263
    Padded Gloves +3             4   371     3264
    Padded Gloves +4             5   483     3265
    Padded Gloves +5             6   595     3266
    
    ----Leather: 1.0 weight----------------------
    Worn Leather Gloves          1   70      3280
    Leather Gloves               2   116     3281
    Leather Gloves +1            3   253     3282
    Leather Gloves +2            4   445     3283
    Leather Gloves +3            5   609     3284
    Leather Gloves +4            6   773     3285
    Leather Gloves +5            7   937     3286
    
    ----Studded Leather: 2.0 weight--------------
    Worn Studded Leather Gloves  2   129     32A0
    Studded Leather Gloves       3   216     32A1
    Studded Leather Gloves +1    4   386     32A2
    Studded Leather Gloves +2    5   602     32A3
    Studded Leather Gloves +3    6   818     32A4
    Studded Leather Gloves +4    7   1,034   32A5
    Studded Leather Gloves +5    8   1,250   32A6
    
    ----Scale: 2.0 weight------------------------
    Scale Gloves                 5   450     32C0
    Scale Gloves +1              6   693     32C1
    Scale Gloves +2              7   959     32C2
    Scale Gloves +3              8   1,248   32C3
    Scale Gloves +4              9   1,514   32C4
    Scale Gloves +5              10  1,780   32C5
    
    ----Chain: 2.0 weight------------------------
    Chain Gloves                 7   1,150   32E0
    Chain Gloves +1              8   1,617   32E1
    Chain Gloves +2              9   2,056   32E2
    Chain Gloves +3              10  2,467   32E3
    Chain Gloves +4              11  2,906   32E4
    Chain Gloves +5              12  3,345   32E5
    
    ----Half Plate: 4.0 weight-------------------
    Half Plate Gloves            9   1,266   3300
    Half Plate Gloves +1         10  1,722   3301
    Half Plate Gloves +2         11  2,178   3302
    Half Plate Gloves +3         12  2,670   3303
    Half Plate Gloves +4         13  3,126   3304
    Half Plate Gloves +5         14  3,545   3305
    
    ----Full Plate: 4.0 weight-------------------
    Full Plate Gloves            12  1,233   3320
    Full Plate Gloves +1         13  1,682   3321
    Full Plate Gloves +2         14  2,130   3322
    Full Plate Gloves +3         15  2,612   3323
    Full Plate Gloves +4         16  3,061   3324
    Full Plate Gloves +5         17  3,477   3325
    
    ----Gold: 4.0 weight-------------------------
    Gold Gloves                  20  3,500   3340
    
    
    
    ---------------------------------------------------------
    2.5 - LEGGINGS
    ---------------------------------------------------------
    Name                        Def Value   ID
    -----------------------------------------------------------------------------
    ----Padded: 2.0 weight----------------------
    Worn Padded Boots           0   20      25E0
    Padded Boots                1   33      25E1
    Padded Boots +1             2   214     25E2
    Padded Boots +2             3   315     25E3
    Padded Boots +3             4   497     25E4
    Padded Boots +4             5   759     25E5
    Padded Boots +5             6   940     25E6
    
    ----Leather: 2.0 weight---------------------
    Worn Leather Boots          1   50      2600
    Leather Boots               2   100     2601
    Leather Boots +1            3   232     2602
    Leather Boots +2            4   418     2603
    Leather Boots +3            5   651     2604
    Leather Boots +4            6   829     2605
    Leather Boots +5            7   1,040   2606
    
    ----Studded Leather: 3.0 weight-------------
    Worn Studded Leather Boots  2   130     2620
    Studded Leather Boots       3   216     2621
    Studded Leather Boots +1    4   386     2622
    Studded Leather Boots +2    5   621     2623
    Studded Leather Boots +3    6   856     2624
    Studded Leather Boots +4    7   1,092   2625
    Studded Leather Boots +5    8   1,394   2626
    
    ----Scale: 3.0 weight-----------------------
    Scale Boots                 5   483     2640
    Scale Boots +1              6   737     2641
    Scale Boots +2              7   992     2642
    Scale Boots +3              8   1,246   2643
    Scale Boots +4              9   1,500   2644
    Scale Boots +5              10  1,755   2645
    
    ----Chain: 4.0 weight-----------------------
    Chain Boots                 7   1,000   2660
    Chain Boots +1              8   1,407   2661
    Chain Boots +2              9   1,815   2662
    Chain Boots +3              10  2,223   2663
    Chain Boots +4              11  2,631   2664
    Chain Boots +5              12  3,038   2665
    
    ----Half Plate: 5.0 weight------------------
    Half Plate Boots            9   1,166   2680
    Half Plate Boots +1         10  1,604   2681
    Half Plate Boots +2         11  2,041   2682
    Half Plate Boots +3         12  2,478   2683
    Half Plate Boots +4         13  2,917   2684
    Half Plate Boots +5         14  3,354   2685
    
    ----Full Plate: 6.0 weight------------------
    Full Plate Boots            12  1,145   26A0
    Full Plate Boots +1         13  1,556   26A1
    Full Plate Boots +2         14  1,968   26A2
    Full Plate Boots +3         15  2,380   26A3
    Full Plate Boots +4         16  2,792   26A4
    Full Plate Boots +5         17  3,203   26A5
    
    ----Gold: 5.0 weight------------------------
    Gold Boots                  20  4,176   26C0
    
    
    
    
    =====================================
    ==========================================================================
    3: ACCESSORY AND ITEM LISTS
    ==========================================================================
    =====================================
    Item value is based on 10 Charisma. A different Charisma value will alter the 
    displayed value of an item. Only four copies of a specific ring, amulet, or 
    gemstone ID can be in your inventory at a time (e.g., Emerald x4, or Ring of 
    Regeneration +3 x4). Up to 99 of a specific potion ID can be in your inventory 
    at a time (e.g., Lesser Healing Potion x99).
    
    GUIDE TO ENCHANTMENTS:
    Strength: STR +X
    Dexterity: DEX +X
    Intellect: INT +X
    Constitution: CON +X
    Protection: Armor +X
    Regeneration: Health regeneration rate increased
    Rejuvenation: Mana regeneration rate increased
    
    ---------------------------------------------------------
    3.1 - RINGS: 0.2 weight
    ---------------------------------------------------------
    Name                     Value   ID
    -----------------------------------------------------------------------------
    Ring                     105     57A0
    
    Ring of Protection +1    340     57C0
    Ring of Protection +2    807     57C1
    Ring of Protection +3    1,108   57C2
    Ring of Protection +4    1,575   57C3
    Ring of Protection +5    2,208   57C4
    
    Ring of Regeneration +1  600     57E0
    Ring of Regeneration +2  1,421   57E1
    Ring of Regeneration +3  2,242   57E2
    Ring of Regeneration +4  3,064   57E3
    Ring of Regeneration +5  3,885   57E4
    
    Ring of Rejuvenation +1  610     5800
    Ring of Rejuvenation +2  1,445   5801
    Ring of Rejuvenation +3  2,281   5802
    Ring of Rejuvenation +4  3,116   5803
    Ring of Rejuvenation +5  3,952   5804
    
    Ring of Strength +1      473     5820
    Ring of Strength +2      1,189   5821
    Ring of Strength +3      2,017   5822
    Ring of Strength +4      2,948   5823
    Ring of Strength +5      4,018   5824
    
    Ring of Dexterity +1     620     5840
    Ring of Dexterity +2     1,343   5841
    Ring of Dexterity +3     2,017   5842
    Ring of Dexterity +4     2,948   5843
    Ring of Dexterity +5     4,018   5844
    
    Ring of Constitution +1  546     5860
    Ring of Constitution +2  1,292   5861
    Ring of Constitution +3  2,038   5862
    Ring of Constitution +4  2,785   5863
    Ring of Constitution +5  3,532   5864
    
    Ring of Intellect +1     331     5880
    Ring of Intellect +2     720     5881
    Ring of Intellect +3     1,441   5882
    Ring of Intellect +4     2,104   5883
    Ring of Intellect +5     2,870   5884
    
    
    
    ---------------------------------------------------------
    3.2 - AMULETS: 0.5 weight
    ---------------------------------------------------------
    Name                       Value   ID
    -----------------------------------------------------------------------------
    Amulet                     99      6420
    
    Amulet of Protection +1    324     6440
    Amulet of Protection +2    646     6441
    Amulet of Protection +3    1,094   6442
    Amulet of Protection +4    1,542   6443
    Amulet of Protection +5    2,004   6444
    
    Amulet of Regeneration +1  571     6460
    Amulet of Regeneration +2  1,286   6461
    Amulet of Regeneration +3  1,857   6462
    Amulet of Regeneration +4  2,716   6463
    Amulet of Regeneration +5  3,700   6464
    
    Amulet of Rejuvenation +1  581     6480
    Amulet of Rejuvenation +2  1,377   6481
    Amulet of Rejuvenation +3  2,172   6482
    Amulet of Rejuvenation +4  2,968   6483
    Amulet of Rejuvenation +5  3,764   6484
    
    Amulet of Strength +1      591     64A0
    Amulet of Strength +2      1,400   64A1
    Amulet of Strength +3      2,209   64A2
    Amulet of Strength +4      3,018   64A3
    Amulet of Strength +5      3,827   64A4
    
    Amulet of Dexterity +1     591     64C0
    Amulet of Dexterity +2     1,178   64C1
    Amulet of Dexterity +3     1,921   64C2
    Amulet of Dexterity +4     2,512   64C3
    Amulet of Dexterity +5     3,104   64C4
    
    Amulet of Constitution +1  519     64E0
    Amulet of Constitution +2  1,038   64E1
    Amulet of Constitution +3  1,689   64E2
    Amulet of Constitution +4  2,727   64E3
    Amulet of Constitution +5  3,246   64E4
    
    Amulet of Intellect +1     582     6500
    Amulet of Intellect +2     841     6501
    Amulet of Intellect +3     1,423   6502
    Amulet of Intellect +4     2,005   6503
    Amulet of Intellect +5     2,587   6504
    
    
    
    ---------------------------------------------------------
    3.3 - GEMSTONES
    ---------------------------------------------------------
    Name      Wgt  Value  ID
    -----------------------------------------------------------------------------
    Ruby      0.5  16     89A0
    Emerald   0.5  83     89C0
    Sapphire  0.5  191    89E0
    Diamond   1.0  518    8A00
    
    
    
    ---------------------------------------------------------
    3.4 - POTIONS
    ---------------------------------------------------------
    Name                        Wgt  Value  ID
    -----------------------------------------------------------------------------
    Lesser Healing Potion       0.5  10     7D40
    Healing Potion              0.7  21     7D41
    Extra Healing Potion        1.0  62     7D42
    
    Lesser Rejuvenation Potion  1.0  10     7D60
    Rejuvenation Potion         1.5  21     7D61
    Extra Rejuvenation Potion   2.0  62     7D62
    
    
    
    
    =====================================
    ==========================================================================
    4: TREASURE LISTS
    ==========================================================================
    =====================================
    This is a list of where to find items in the game. All treasure locations, 
    including chests and barrels, should be listed. Some enemy drops may have been 
    missed, however. Let me know if you find an item not listed here, especially 
    if it is a good endgame item!
    
    Item drops from normal enemies are random and not guaranteed. Some seem quite 
    rare. Bosses will always drop an item, but they will only drop ONE of their 
    possible items. They also have a few different quantities of gold they can 
    drop instead of an item, as well as a single health or rejuvenation potion. 
    Always save before killing a boss to ensure you get a good item.
    
    Potions, arrows, and gold are not listed, nor is the quantity of any item 
    found.
    
    ---CELLAR---------------------------------------------
    Padded Armour
    Ruby
    Rusty Dagger
    Rusty Handaxe
    Rusty Long Sword
    Rusty Lt. Mace
    Rusty Short Sword
    Rusty Warhammer
    Worn Club
    Worn Padded Armour
    Worn Padded Boots
    Worn Padded Helmet
    Worn Padded Helmet (drop from Kobold)
    Worn Wooden Shield (drop from Kobold)
    
    
    ---BALDUR'S GATE (NORTH)------------------------------
    Rusty Short Sword
    
    
    ---BARTLEY, THE SHOPKEEPER (Baldur's Gate, Act I)-----
    Dagger
    Fine Club
    Short Sword +2
    Handaxe
    Fine Lt. Mace
    Masterwork Long Sword +1
    Warhammer
    Battle Axe
    Flaming Burst Battle Axe +1
    Frost Bastard Sword +1
    Worn Shortbow
    Shortbow
    Masterwork Shortbow +1
    Iron Shield
    Padded Armour
    Padded Boots
    Padded Gloves
    Padded Helmet
    Leather Armour
    Leather Boots
    Leather Gloves
    Leather Helmet
    Studded Leather Armour
    Studded Leather Boots
    Studded Leather Gloves
    Studded Leather Helmet
    Scale Mail
    Scale Boots
    Scale Gloves
    Scale Helmet
    Lesser Healing Potion
    Lesser Rejuvenation Potion
    Ring of Protection +1
    Amulet of Dexterity +1
    
    
    ---SEWERS (NORTH)-------------------------------------
    Amulet
    Club
    Club +1
    Keen Dagger
    Keen Dagger (drop from Kobold)
    Keen Lt. Mace (drop from Kobold)
    Keen Short Sword
    Keen Warhammer
    Padded Armour +2
    Padded Armour +4
    Padded Boots
    Padded Gloves
    Padded Gloves (drop from Kobold)
    Padded Helmet
    Padded Helmet +1
    Ring of Regeneration +1 (drop from Bugbear)
    Rusty Battle Axe
    Rusty Short Sword
    Rusty Warhammer
    Scimitar
    Shortbow (drop from Kobold)
    Worn Padded Armour
    Worn Padded Armour (drop from Slime)
    Worn Padded Boots
    Worn Padded Gloves
    Worn Shortbow
    Worn Wooden Shield
    
    
    ---BALDUR'S GATE (SOUTH)------------------------------
    Keen Dagger
    Padded Helmet
    Ring of Intellect +1 (return Purse to old lady, then talk to her again)
    Ruby
    Rusty Short Sword
    Worn Club
    Worn Padded Armour
    
    
    ---SEWERS (SOUTH)-------------------------------------
    Amulet (drop from Kobold)
    Dagger +1
    Fine Club of Disruption
    Fine Short Sword
    Keen Dagger +1
    Keen Handaxe (drop from Kobold)
    Keen Lt. Mace
    Long Sword
    Lt. Mace of Disruption
    Masterwork Lt. Mace of Disruption
    Padded Armour +5
    Padded Gloves +2
    Ring of Regeneration +1 (drop from Bugbear)
    Rusty Battle Axe
    Rusty Dagger (drop from Slime)
    Rusty Handaxe
    Rusty Long Sword (drop from Slime)
    Serrated Scimitar
    Short Sword +1 (drop from Bugbear)
    Spiked Club
    Studded Leather Boots +3 (drop from Bugbear)
    Studded Leather Gloves +4 (drop from Bugbear)
    Warhammer +1
    Wooden Shield +1 (drop from Bugbear)
    Worn Leather Boots
    Worn Padded Armour (drop from Slime)
    Worn Padded Gloves (drop from Slime)
    Worn Studded Leather Helmet (drop from Slime)
    Wounding Long Sword
    Wounding Scimitar
    
    
    ---BALDUR'S GATE (UNDEAD ORB)-------------------------
    Keen Battle Axe (drop from Zombie)
    Ring of Rejuvenation +1 (drop from Zombie)
    Scimitar (drop from Skeleton)
    Wooden Shield +3 (given by Keissen's wife)
    
    
    ---THIEVES'S GUILD------------------------------------
    Amulet
    Amulet (drop from Kobold)
    Amulet of Constitution +1 (possible drop from boss Xantham)
    Amulet of Dexterity +1 (possible drop from boss Karne)
    Amulet of Intellect +1 (possible drop from boss Karne)
    Amulet of Protection +1 (possible drop from boss Xantham)
    Amulet of Protection +2
    Amulet of Rejuvenation +1
    Amulet of Strength +1 (drop from Green Thief)
    Battle Axe +2 (possible drop from boss Xantham)
    Club +2
    Club +3
    Dagger
    Emerald
    Emerald (drop from Brown Thief)
    Fine Handaxe
    Fine Lt. Mace (drop from Green Thief)
    Frost Fine Shortbow +3 (given by Jherek before portal to Act II)
    Handaxe
    Handaxe +1
    Icy Burst Fine Scimitar
    Keen Handaxe (drop from Kobold)
    Keen Long Sword (drop from Green Thief)
    Keen Long Sword (possible drop from boss Xantham)
    Keen Short Sword +2 (possible drop from boss Karne)
    Leather Armour +1 (possible drop from boss Karne)
    Leather Armour +2
    Leather Armour +3
    Leather Armour +4
    Leather Armour +5
    Leather Boots +2
    Leather Boots +3
    Leather Gloves +3
    Leather Helmet +2
    Long Sword
    Long Sword (drop from Kobold)
    Lt. Mace +1
    Lt. Mace +1 (drop from Brown Thief)
    Masterwork Club
    Masterwork Long Sword +1 (given by Jherek before portal to Act II)
    Masterwork Scimitar of Speed (drop from Brown Thief in upper-left room of 1F)
    Masterwork Shortbow +1 (possible drop from boss Xantham)
    Padded Boots +3
    Padded Boots +4
    Padded Gloves +1 (drop from Green Thief)
    Padded Gloves +3
    Padded Gloves +4
    Padded Helmet +3
    Ring
    Ring (drop from Brown Thief)
    Ring of Constitution +1 (drop from Brown Thief in room straight from entrance)
    Ring of Dexterity +1
    Ring of Strength +1
    Ruby
    Rusty Dagger
    Rusty Lt. Mace
    Rusty Short Sword
    Rusty Short Sword (drop from Kobold)
    Sapphire (drop from Green Thief)
    Scale Boots (possible drop from boss Karne)
    Scale Helmet +1 (possible drop from boss Xantham)
    Scale Mail (possible drop from boss Xantham)
    Scimitar +2 (possible drop from boss Karne)
    Serrated Dagger
    Serrated Short Sword (drop from Brown Thief)
    Shortbow +1
    Spiked Club (drop from Kobold)
    Spiked Club +1
    Spiked Fine Club of Disruption
    Spiked Warhammer of Disruption +1
    Studded Leather Boots +2
    Studded Leather Gloves +2
    Warhammer (drop from Green Thief)
    Warhammer +1 (drop from Brown Thief)
    Warhammer of Disruption (drop from Brown Thief)
    Worn Padded Boots (drop from Kobold)
    Worn Wooden Shield (drop from Kobold)
    
    
    ---BRUENGHOR'S CLAN CAMP------------------------------
    Fine Battle Axe +2 (given by a Dwarf after rescuing prisoners in Dark Forest)
    Leather Boots
    Studded Leather Gloves
    
    
    ---BRANOCH, SHOPKEEPER OF THE CAMP (Act II: The Sunset Mountains)
    Icy Burst Mithral Dagger
    Frost Short Sword
    Mithral Handaxe
    Flaming Burst Masterwork Lt. Mace
    Flaming Burst Long Sword +1
    Flaming Burst Masterwork Long Sword +1
    Mithral Scimitar +2
    Fine Morning Star
    Masterwork Morning Star of Disruption +1
    Frost Masterwork Warhammer +2
    Fine Battle Axe
    Icy Burst Masterwork Battle Axe +2
    Masterwork Great Sword of Speed
    Fine Shortbow +2
    Frost Masterwork Shortbow +2
    Iron Shield +2
    Padded Armour +3
    Padded Boots +2
    Padded Gloves +1
    Padded Helmet +2
    Leather Armour +1
    Leather Boots +1
    Leather Gloves +2
    Leather Helmet +1
    Studded Leather Armour +1
    Studded Leather Boots +1
    Studded Leather Gloves +1
    Studded Leather Helmet +1
    Scale Armour
    Scale Boots
    Scale Gloves
    Scale Helmet
    Chainmail
    Chain Boots
    Chain Gloves
    Chain Helmet
    Elven Scale Mail +2
    Healing Potion
    Rejuvenation Potion
    Ring of Protection +3
    Ring of Constitution +1
    Amulet of Strength +1
    Amulet of Dexterity +1
    Amulet of Dexterity +2
    Amulet of Intellect +2
    
    
    ---DARK FOREST----------------------------------------
    Amulet (drop from Red and Purple Gnoll)
    Amulet of Constitution +2
    Amulet of Strength +2 (drop from Red and Green Gnoll)
    Fine Shortbow +1 (drop from Green Gnoll)
    Flaming Burst Dagger
    Flaming Burst Scimitar
    Great Axe (drop from Green Gnoll)
    Leather Armour +3
    Leather Boots +4
    Leather Helmet +3
    Leather Gloves +4
    Long Sword +1
    Morning Star
    Morning Star of Disruption
    Padded Gloves +5
    Padded Helmet +4
    Padded Boots +5
    Ring of Protection +2
    Ring of Regeneration +2
    Scale Boots
    Shortbow +3
    Studded Leather Armour
    Studded Leather Armour +2
    Studded Leather Armour +4
    Studded Leather Helmet +2
    Studded Leather Boots +3
    Woooden Shield (drop from Green Gnoll)
    Wounding Fine Scimitar
    
    
    ---MOUNT BURNING EYE----------------------------------
    Amulet of Protection +3 (drop from Red Gnoll)
    Amulet of Regeneration +2
    Amulet of Rejuvenation +2
    Amulet of Strength +2 (drop from Red Gnoll)
    Bastard Sword
    Battle Axe +1
    Elven Studded Leather Armour +3
    Fine Battle Axe (drop from Yellow and Green Troll)
    Fine Long Sword
    Fine Shortbow +2
    Flaming Burst Shortbow +2
    Frost Bastard Sword +1 (drop from Yellow and Green Troll)
    Frost Fine Shortbow +3 (drop from Frost Giant)
    Frost Short Sword
    Frost Short Sword +3
    Great Sword (drop from Red Gnoll)
    Iron Shield +1 (drop from Frost Giant)
    Iron Shield +3
    Keen Great Sword (drop from Green Troll)
    Keen Masterwork Lt. Mace
    Keen Masterwork Warhammer
    Keen Mithral Handaxe
    Keen Morning Star +2
    Keen Scimitar +3
    Leather Boots +5
    Leather Gloves +5
    Leather Helmet +4
    Masterwork Lt. Mace
    Masterwork Warhammer
    Morning Star +2
    Morning Star of Disruption +1
    Padded Helmet +5
    Ring of Constitution +2 (drop from Yellow and Green Troll)
    Ring of Dexterity +2
    Ring of Rejuvenation +2
    Ring of Strength +2
    Scale Boots +2
    Scale Gloves +2 (drop from Yellow Troll)
    Scale Helmet +1 (drop from Red Gnoll)
    Scale Helmet +2 (drop from Yellow and Green Troll)
    Scale Mail +2
    Scale Mail +3
    Scale Mail +4
    Scale Mail +5
    Scimitar +3
    Serrated Bastard Sword of Defense +3 (drop from Frost Giant)
    Serrated Dagger
    Studded Leather Armour +5
    Studded Leather Boots +4
    Studded Leather Boots +5
    Studded Leather Gloves +3
    Studded Leather Gloves +4
    Studded Leather Helmet +3
    Warhammer of Disruption +5
    Wooden Shield +3 (drop from Red Gnoll)
    Wooden Shield +4
    Wooden Shield +5
    Wounding Shortbow +1 (drop from Red Gnoll)
    
    
    ---MINES----------------------------------------------
    Amulet of Dexterity +3 (possible drop from boss Ilivarra)
    Battle Axe +2
    Chain Boots +1
    Chain Boots +3
    Chain Boots +4
    Chain Gloves +2
    Chain Helmet +2
    Chainmail +1
    Chainmail +3
    Chainmail +4
    Chainmail +5
    Diamond (possible drop from boss Ilivarra)
    Elven Chainmail +1 (drop from Drow Ranger)
    Elven Full Platemail (possible drop from boss Ilivarra)
    Elven Half Platemail +1 (possible drop from boss Ilivarra)
    Elven Scale Mail (drop from Drow Archer)
    Fine Battle Axe +2
    Flaming Burst Bastard Sword +1
    Flaming Burst Battle Axe +1 (drop from Drow Archer)
    Flaming Burst Handaxe +3
    Frost Masterwork Shortbow +2 (possible drop from boss Ilivarra)
    Great Sword +3
    Icy Burst Handaxe +2
    Icy Burst Fine Scimitar
    Iron Shield +4
    Iron Shield +5
    Jeweled Great Sword +5
    Keen Fine Battle Axe +2
    Keen Fine Morning Star
    Masterwork Lt. Mace of Disruption
    Ring of Constitution +3 (possible drop from boss Ilivarra)
    Ring of Intellect +2
    Ring of Regeneration +1
    Ring of Regeneration +3
    Ring of Rejuvenation +3
    Ring of Strength +3
    Scale Boots +3
    Scale Boots +4
    Scale Boots +5
    Scale Gloves +3
    Scale Gloves +4
    Scale Helmet +3
    Scale Helmet +4
    Serrated Bastard Sword of Defense +3 (drop from Drow Ranger)
    Serrated Fine Long Sword
    Serrated Great Axe
    Shocking Burst Darkwood Shortbow +5 (drop from Drow Archer on B2)
    Short Sword +5
    Spiked Lt. Mace +1 (drop from Drow Ranger)
    Studded Leather Gloves +5
    Studded Leather Helmet +5
    
    
    ---LIZARDMAN'S SHOP (Act III: The Marsh of Chelimber)-
    Frost Short Sword +3
    Adamantine Short Sword +2
    Flaming Burst Mithral Lt. Mace +2
    Mithral Long Sword
    Icy Burst Mithral Long Sword +1
    Masterwork Scimitar of Speed
    Masterwork Morning Star +1
    Flaming Burst Mithral Morning Star +1
    Mithral Morning Star of Disruption +3
    Shock Masterwork Warhammer +3
    Icy Burst Masterwork Battle Axe +2
    Shocking Burst Mithral Battle Axe +3
    Adamantine Bastard Sword +2
    Mithral Great Axe +1
    Masterwork Shortbow +4
    Icy Burst Darkwood Shortbow +4
    Scalemail +1
    Scale Boots +1
    Scale Gloves +1
    Scale Helmet +1
    Chainmail
    Chain Boots
    Chain Gloves
    Chain Helmet
    Chainmail +2
    Chain Boots +2
    Chain Gloves +1
    Chain Helmet +1
    Half Platemail
    Half Plate Boots
    Half Plate Gloves
    Half Plate Helmet
    Full Platemail
    Full Plate Boots
    Full Plate Gloves
    Full Plate Helmet
    Extra Healing Potion
    Extra Rejuvenation Potion
    Ring of Strength +3
    Ring of Dexterity +4
    Amulet of Protection +4
    Amulet of Dexterity +2
    Amulet of Constitution +3
    Amulet of Intellect +4
    
    
    ---ADDERSPINE CAMP------------------------------------
    Amulet of Regeneration +3
    Amulet of Strength +4 (given by prisoners for rescuing them)
    Chain Gloves +3
    Chain Helmet +3
    Elven Chainmail +2
    Flaming Burst Battle Axe +1 (drop from Lizardman)
    Flaming Burst Masterwork Long Sword +1
    Flaming Burst Mithral Dagger
    Frost Morning Star of Defense +5
    Half Plate Boots +1
    Half Plate Gloves +1
    Half Plate Helmet +1
    Icy Burst Handaxe +2
    Jeweled Adamantine Great Axe +2
    Keen Shortbow (drop from Lizardman)
    Ring of Dexterity +3
    Ring of Rejuvenation +4 (given by woman for killing all Lizardmen)
    Scale Gloves +5
    Scale Helmet +5
    Shock Masterwork Bastard Sword of Defense +3
    Spiked Warhammer (drop from Lizardman)
    
    
    ---CHELIMBER INTERIOR---------------------------------
    Adamantine Short Sword +2
    Amulet of Intellect +3
    Amulet of Strength +3
    Chain Boots +5
    Chain Gloves +4
    Chain Gloves +5
    Chain Helmet +4 (possible drop from boss Sess'sth)
    Chain Helmet +5
    Club (drop from Kobold)
    Diamond (possible drop from boss Sess'sth)
    Flaming Burst Masterwork Long Sword of Defense +5 (drop from Lizard Mage)
    Frost Masterwork Warhammer +2 (possible drop from boss Sess'sth)
    Half Plate Boots +2
    Half Plate Boots +3
    Half Plate Boots +5
    Half Plate Gloves +2
    Half Plate Gloves +3
    Half Plate Helmet +2
    Half Platemail +1
    Half Platemail +2
    Half Platemail +3
    Half Platemail +4
    Handaxe (drop from Kobold)
    Icy Burst Dagger of Defense +5
    Keen Adamantine Bastard Sword +2
    Keen Great Sword (drop from Lizardman)
    Keen Mithral Great Axe +1
    Long Sword (drop from Kobold)
    Lt. Mace (drop by Kobold)
    Masterwork Morning Star of Disruption +5
    Mithral Long Sword (drop from Lizard Mage)
    Ring of Intellect +3
    Ring of Protection +4
    Ring of Regeneration +4
    Rusty Dagger (drop from Umber Hulk)
    Scimitar (drop by Kobold)
    Shock Fine Club
    Shock Fine Handaxe of Defense +5
    Shock Mithral Great Axe +3 (drop from Lizard Mage)
    Shock Scimitar +5
    Short Sword (drop from Kobold)
    Warhammer (drop from Kobold)
    Wounding Mithral Bastard Sword of Defense +3 (possible drop from boss Sess'sth)
    
    
    ---ADDERSPINE ROAD------------------------------------
    Amulet of Regeneration +4
    Elven Half Platemail +5
    Flaming Mithral Great Axe +5
    Frost Adamantine Great Sword
    Frost Fine Scimitar of Defense +5
    Full Plate Boots +1
    Full Plate Gloves +1
    Half Plate Boots +4
    Half Plate Gloves +4
    Half Plate Helmet +3
    Half Platemail +5
    Icy Burst Darkwood Shortbow +4
    Icy Burst Masterwork Short Sword +3
    Ring of Rejuvenation +4
    Ring of Strength +4
    Serrated Mithral Bastard Sword +3
    Wounding Mithral Handaxe of Defense +5
    
    
    ---ONYX TOWER 1F--------------------------------------
    Amulet of Constitution +4
    Amulet of Dexterity +4
    Amulet of Rejuvenation +4
    Amulet of Strength +4
    Flaming Burst Adamantine Bastard Sword +3
    Flaming Burst Mithral Lt. Mace of Defense +5
    Flaming Burst Mithral Morning Star of Defense +3
    Flaming Burst Mithral Scimitar +5
    Full Plate Boots +2
    Full Plate Gloves +2
    Full Plate Helmet +1
    Full Platemail +1
    Half Plate Boots +5
    Half Plate Gloves +5
    Half Plate Helmet +4
    Icy Burst Adamantine Bastard Sword of Defense +3
    Icy Burst Adamantine Great Sword +5
    Icy Burst Mithral Long Sword +1
    Icy Burst Oak Shortbow +5
    Ring of Constitution +4
    Ring of Intellect +4
    Ring of Protection +5
    Shock Masterwork Handaxe of Defense +5
    Shock Masterwork Warhammer +3
    Shocking Burst Masterwork Lt. Mace +5
    
    
    ---ONYX TOWER 2F--------------------------------------
    Amulet of Intellect +5
    Amulet of Protection +5
    Amulet of Regeneration +5
    Amulet of Rejuvenation +5
    Ring of Strength +5
    Chain Boots +1
    Diamond
    Frost Adamantine Great Sword +5
    Full Plate Gloves +3
    Full Plate Helmet +2
    Full Plate Helmet +3
    Full Plate Boots +4
    Full Platemail +3
    Icy Burst Adamantine Scimitar +1
    Iron Shield +3
    Ring of Regeneration +5
    Ring of Rejuvenation +5
    Ring of Strength +5
    Shock Mithral Great Axe +3
    Shocking Burst Darkwood Shortbow +5
    Shocking Burst Mithral Bastard Sword +5
    Shocking Burst Mithral Lt. Mace +3
    Shocking Burst Mithral Warhammer +3
    
    
    ---BLACK FORGE----------------------------------------
    Amulet of Constitution +5
    Amulet of Dexterity +5
    Amulet of Intellect +5
    Amulet of Strength +5
    Elven Full Platemail +4
    Flaming Burst Adamantine Bastard Sword of Defense +5
    Full Plate Boots +5
    Full Plate Gloves +5
    Full Plate Helmet +5
    Full Platemail +5
    Gold Armour
    Gold Boots
    Gold Gloves
    Gold Helmet
    Onyx Sword (guaranteed drop from Onyx Golem)
    Ring of Constitution +5
    Ring of Dexterity +5
    Ring of Intellect +5
    Shock Oak Shortbow of Defense +3
    Shocking Burst Mithral Battle Axe +3
    
    
    
    
    =====================================
    ==========================================================================
    5: CODEBREAKER CODES
    ==========================================================================
    =====================================
    This is a code to modify the first slot of your inventory into any desired 
    item. The first slot is basically the "oldest" item in your inventory, but 
    there is no way to determine which item it is in-game. A few more slot codes 
    are also listed, but I'm not sure what sort of adverse effects can arise from 
    modifying slots without items in prior slots (such as modifying slot 2 without 
    anything in slot 1).
    
    Best used after dropping all items, but be sure to pick them up before going 
    to a different screen! Otherwise, your items might vanish.
    
    When modifying items with codes, your current weight will NOT update. This can 
    lead to instances of negative carry weight if you modify into a heavier item, 
    or "phantom weight" if into a lighter item. It is best to just modify the same 
    type of item when possible (dagger into dagger, ring into ring, etc.) to avoid 
    this, although any item of the same weight should work.
    
    SLOT 1: 830008AC XXXX   SLOT 1 QUANTITY: 830008AE 00XX
    SLOT 2: 830008A8 XXXX   SLOT 2 QUANTITY: 830008AA 00XX
    SLOT 3: 830008A4 XXXX   SLOT 3 QUANTITY: 830008A6 00XX
    SLOT 4: 830008A0 XXXX   SLOT 4 QUANTITY: 830008A2 00XX
    SLOT 5: 8300089C XXXX   SLOT 5 QUANTITY: 8300089E 00XX
    
    Replace XXXX with the ID of the item you want to replace the slot with.
    For quantity, enter 01 for x1, 02 for x2, 04 for x4, or 63 for x99. Adding 
    more of an item than you can normally carry will work, too. Arrows can go up 
    to x500, which is 0175.
    
    (All credit for these codes goes to me)
    
    
    
    
    =====================================
    ==========================================================================
    6: TRICKS
    ==========================================================================
    =====================================
    Not too many of these at the current time, unfortunately. Just putting this 
    here so it's known, for what little it will matter to the world.
    
    ------------------------------------------------
    SELL ITEMS FOR MORE GOLD THAN YOU PAY!
    ------------------------------------------------
    The Charisma (CHA) stat affects the buying and selling price of items. Higher 
    CHA means you pay less for items and sell items for more gold. The break-even 
    CHA value is 23, which ensures the buy and sell price of items are the same.
    
    But it is possible to get CHA to 24! When creating a character, the maximum 
    CHA can be set to is 14, regardless of class. Do this, then devote all 10 
    level-up stat points to CHA, bumping it up to 24. Once there, you will sell 
    items for more than you pay for them in the shop, allowing an unlimited 
    source of gold!
    
    Unfortunately, this requires a large investment into a stat that has no 
    impact outside of shops. Those 10 points could go towards any of the other 
    five stats, all of which have some direct impact on combat (except WIS, which 
    still earns you more EXP). And 24 CHA requires you to be at level 40, the 
    maximum, which also means there is little value in exploiting unlimited gold 
    in shops. A level 40 character can probably afford 99 of Extra Healing and 
    Rejuvenation potions (if he can even carry them all!), will have found items 
    better than anything sold in the shop, and is probably right before or at the 
    final dungeon, from which there is no exit.
    
    Still, unlimited money! Exploit the system! Discovered by me, like almost 
    everything else in this guide.
    
    
    
    
    =====================================
    ==========================================================================
    7: CONTACT INFORMATION
    ==========================================================================
    =====================================
    My screenname is LancetJades on GameFAQs.
    
    You can email me at:
    lancet at ever more forums dot com
    (remove the spaces, obviously, and replace the at with the proper sign)
    
    Alternatively, if I'm online you can IM me on Discord: lancetj#1039
    
    Feel free to message me if you see me online. I'll reply as soon as I see the 
    message and have the chance to reply.
    
    I'm a perfectionist, so if you have anything to contribute or correct, please 
    do so. You'll receive full credit (credit goes to the screenname you talk to 
    me from, so if you want another name, you have to specify it). Even if you're 
    just pointing out a spelling or grammatical mistake, please do so, no matter 
    how small. Keep in mind though that I live in the U.S., and as such, I use 
    American English spellings such as "color" and "criticize," as opposed to 
    "colour" and "criticise." The exception is "armour," but only where the in-
    game item names are concerned.
    
    If you wish to use this guide on your site, aside from asking my permission, 
    I require you in question to automatically fetch any updates I make from 
    GameFAQs.com yourselves. I only update to GameFAQs.com and if I discover other 
    sites carrying my guides have out-of-date versions, I will ask that it be 
    removed.
    
    
    
    
    =====================================
    ==========================================================================
    8: CREDITS
    ==========================================================================
    =====================================
    All my own work, aside from the tools I used (VBA and some Codebreaker codes 
    to point me to the general location in memory of the inventory).
    
    
    
    
    =====================================
    ==========================================================================
    9: VERSION HISTORY
    ==========================================================================
    =====================================
    1.00        Completed May 27th, 2017.
    Initial version. Updates will probably only come if new locations for items 
    are discovered (very unlikely given the age and obscurity of this game).
    
    1.01        Completed June 24th, 2017.
    Corrected a couple of minor typos.
    
    
    
    
    =====================================
    ==========================================================================
    10: BOILERPLATE
    ==========================================================================
    =====================================
    This document Copyright 2017 John H. Hoffnagle IV.
    
    Do not reproduce this document for any purpose besides personal use 
    without asking me first. I'm not stingy; if you ask, you'll most likely 
    get permission to host it. Otherwise, it's a violation of copyright, 
    and I WILL pursue legal action, especially if you sell it for money.
    
    All trademarks and copyrights contained in this document are owned by 
    their respective trademark and copyright holders. None of which are me.

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