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Item Guide by Lancet Jades

Version: 1.01 | Updated: 06/24/17

========================================================================
BALDUR'S GATE: DARK ALLIANCE (GBA) ITEM GUIDE
========================================================================
Author: John H. Hoffnagle IV (Lancet Jades)
Author's Homepage: http://www.evermoreforums.com/forums/index.php
Version: 1.01 (completed June 24th, 2017)

Sites with permission to post this FAQ:
GameFAQs.com (will always host the most up-to-date version of this guide)
Neoseeker.com
Gamesradar.com
Gamershell.com
Supercheats.com



===========================================================
ABOUT
===========================================================
Baldur's Gate: Dark Alliance on Gameboy Advance is a surprisingly faithful 
"port" of the PS2/Gamecube/Xbox game of the same name. The story, settings, 
items, and skills are, for the most part, the same as in the console versions, 
with the only difference being that everything is scaled down. Some areas are 
omitted, some enemies not present, and items are hard-coded rather than having 
variable enchantments and bonuses. Just because there's a Short Sword +5 
doesn't mean there is a Short Sword +4 (and there isn't).

This guide serves as a complete list of all possible items in the game and 
where they can reliably be found. Items not in these lists don't exist, and 
most of the unused IDs between each "block" of 32 are junk data, some of which 
will freeze the game, as well as weapons with damage ranges such as "6-890" 
and "50-0". Weird stuff, dude.

As a result of the hard-coded nature of the items, there isn't really any 
"ultimate" weapons to be found as far as the console version's mechanics are 
concerned. The ultimate weapon(s) of each type are simply what the programmers 
chose as the strongest weapon of the type to be programmed in.




===========================================================
TABLE OF CONTENTS
===========================================================
1: WEAPON LISTS
1.1 - Daggers
1.2 - Clubs
1.3 - Short Swords
1.4 - Handaxes
1.5 - Lt. Maces
1.6 - Long Swords
1.7 - Scimitars
1.8 - Morning Stars
1.9 - Warhammers
1.10- Battle Axes
1.11- Bastard Swords
1.12- Greatswords
1.13- Great Axes
1.14- Shortbows
1.15- The Onyx Sword
1.16- Arrows

2: ARMOR LISTS
2.1 - Shields
2.2 - Helmets
2.3 - Body Armor
2.4 - Gloves
2.5 - Leggings

3: ACCESSORY AND ITEM LISTS
3.1 - Rings
3.2 - Amulets
3.3 - Gemstones
3.4 - Potions

4: TREASURE LISTS
5: CODEBREAKER CODES
6: TRICKS
7: CONTACT
8: CREDITS
9: VERSION HISTORY
10: BOILERPLATE




=====================================
==========================================================================
1: WEAPON LISTS
==========================================================================
=====================================
Unlike the console versions of the game, the GBA version only does not have 
actual randomized weapons and armor. All are pre-programmed and there is a 
rather short list of available items. Additionally, all barrels, crates, 
treasure chests, and even enemies have pre-determined items, with no possible 
random variation between playthroughs. Specific enemies drop specific items, 
and even bosses only have around 4-5 possible item drops, along with a few 
gold amounts.

Item value is based on 10 Charisma. A different Charisma value will alter the 
displayed value of an item. Only two copies of a specific weapon ID can be in 
your inventory at a time (e.g., Keen Dagger +1 x2). Up to 500 arrows can be 
held at a time (i.e., Arrows x500). Arrows purchased or picked up always come 
in bundles of 20.

The Wizard cannot use certain types of weapons, mainly two-handed ones. This 
includes Warhammers, Bastard Swords, Battle Axes, Great Swords, and Great 
Axes. These are the only restrictions on equipment the Wizard has, and no 
other class has any restrictions at all.

Weapon effects are as follows:
-Rusty:          Damage/2 (metal weapons only)
-Worn:           Damage/2 (nonmetal weapons only)
-Fine:           Damage*1.5
-Masterwork:     Damage*2
-Mithral:        Damage*3 (metal weapons only)
-Adamantine:     Damage*4 (metal weapons only)
-Darkwood:       Damage*3 (nonmtal weapons only)
-Oak:            Damage*4 (nonmetal weapons only)
-Serrated:       Damage=Max_damage (bladed weapons only)
-Spiked:         Damage=Max_damage (blunt weapons only)
-Keen:           Increased critical hit rate
-Wounding:       Inflicts poison on hit
-Flaming:        Inflicts fire damage on hit; chance of setting target on fire
-Frost:          Inflicts ice damage on hit; chance of freezing target
-Shock:          Inflicts lightning damage on hit; chance of shocking target
-Flaming Burst:  Flaming + bonus fire damage and burning on critical hit
-Icy Burst:      Frost + bonus ice damage and freezing on critical hit
-Shocking Burst: Shock + bonus lightning damage and shock on critical hit
-of Disruption:  Chance to instantly kill undead (blunt weapons only)
-of Defense:     Weapon gives extra Armor. +1 gives 1, +3 gives 2, +5 gives 3
-of Speed:       Weapon attacks slightly faster (difficult to even notice)
-Jeweled:        Theoretically increases item value**

**Theoretically, the Jeweled bonus on weapons should increase the item value, 
but the hard-coded nature of the item system means the item values are 
arbitrary anyways, and neither of the two Jeweled weapons have a non-Jeweled 
variant to compare the value to, and no way to generate such a variant exists 
within the game.

---------------------------------------------------------
1.1 - DAGGERS (1.0 weight, 1-handed)
---------------------------------------------------------
Name                            Damage  Value   ID
-----------------------------------------------------------------------------
Dagger                          1-4     37      0CA1
Dagger +1                       2-5     70      0CA4
Rusty Dagger                    1-2     14      0CA0
Fine Dagger                     1-6     84      0CA2
Masterwork Dagger               2-8     187     0CA5
Keen Dagger                     1-4     75      0CA2
Keen Dagger +1                  2-5     188     0CA9
Serrated Dagger                 4-4     287     0CA6
Serrated Dagger +1              5-5     341     0CA8
Flaming Burst Dagger            1-4     321     0CA7
Flaming Burst Dagger +1         2-5     551     0CAA
Flaming Burst Mithral Dagger    3-12    2,174   0CAC
Icy Burst Mithral Dagger        3-12    5,772   0CAD
Icy Burst Dagger of Defense +5  6-9     1,456   0CAB


---------------------------------------------------------
1.2 - CLUBS (3.0 weight, 1-handed)
---------------------------------------------------------
Name                               Damage  Value   ID
-----------------------------------------------------------------------------
Club                               2-3     44      0CC1
Club +1                            3-4     251     0CC3
Club +2                            4-5     1,099   0CC6
Club +3                            5-6     2,319   0CC9
Worn Club                          1-2     15      0CC0
Fine Club                          3-4     317     0CC4
Fine Club of Disruption            3-4     803     0CCA
Masterwork Club                    4-6     1,240   0CC7
Keen Club                          2-3     108     0CC2
Keen Fine Club                     3-4     419     0CC5
Spiked Club                        3-3     110     0CD0
Spiked Club +1                     4-4     694     0CC8
Spiked Club of Disruption          3-3     148     0CCF
Spiked Fine Club of Disruption     4-4     1,765   0CCC
Spiked Fine Club of Disruption +1  6-6     1,406   0CCE
Spiked Masterwork Club             6-6     1,072   0CCB
Shock Fine Club                    3-4     1,176   0CCD


---------------------------------------------------------
1.3 - SHORT SWORDS (3.0 weight, 1-handed)
---------------------------------------------------------
Name                                     Damage  Value   ID
-----------------------------------------------------------------------------
Short Sword                              1-6     137     0CE1
Short Sword +1                           2-7     330     0CE4
Short Sword +2                           3-8     686     0CE5
Short Sword +3                           4-9     1,024   0CE6
Short Sword +5                           6-11    1,706   0CE7
Rusty Short Sword                        1-3     82      0CE0
Fine Short Sword                         1-9     170     0CE3
Masterwork Short Sword +1                4-14    2,174   0CE9
Adamantine Short Sword +2                12-32   4,104   0CED
Keen Short Sword                         1-6     102     0CE2
Keen Short Sword +2                      3-8     946     0CF0
Serrated Short Sword                     6-6     316     0CEA
Serrated Fine Short Sword +3             13-13   6,519   0CEE
Flaming Burst Masterwork Short Sword +1  4-14    3,180   0CEC
Frost Short Sword                        1-6     1,644   0CE8
Frost Short Sword +3                     4-9     4,238   0CEB
Icy Burst Masterwork Short Sword +3      8-18    8,189   0CEF


---------------------------------------------------------
1.4 - HANDAXES (5.0 weight, 1-handed)
---------------------------------------------------------
Name                                    Damage  Value   ID
-----------------------------------------------------------------------------
Handaxe                                 1-6     68      0D01
Handaxe +1                              2-7     305     0D03
Rusty Handaxe                           1-3     25      0D00
Fine Handaxe                            1-9     370     0D04
Fine Handaxe +1                         3-10    550     0D05
Mithral Handaxe                         3-18    2,397   0D06
Keen Handaxe                            1-6     207     0D02
Keen Mithral Handaxe                    3-18    3,207   0D07
Wounding Mithral Handaxe of Defense +5  18-33   4,752   0D0A
Flaming Burst Handaxe +3                4-9     3,350   0D08
Icy Burst Handaxe +2                    3-8     2,854   0D09
Shock Fine Handaxe of Defense +5        9-16    7,173   0D0B
Shock Masterwork Handaxe of Defense +5  12-22   12,808  0D0C


---------------------------------------------------------
1.5 - LT. MACES (6.0 weight, 1-handed)
---------------------------------------------------------
Name                                   Damage  Value   ID
-----------------------------------------------------------------------------
Lt. Mace                               1-6     68      0D21
Lt. Mace +1                            2-7     133     0D24
Lt. Mace +3                            4-9     420     0D26
Lt. Mace of Disruption                 1-6     148     0D23
Rusty Lt. Mace                         1-3     26      0D20
Fine Lt. Mace                          1-9     157     0D25
Masterwork Lt. Mace                    2-12    404     0D27
Masterwork Lt. Mace of Disruption      2-12    1,618   0D29
Keen Lt. Mace                          1-6     180     0D22
Keen Masterwork Lt. Mace               2-12    1,051   0D28
Spiked Lt. Mace +1                     7-7     1,896   0D2B
Flaming Burst Masterwork Lt. Mace      2-12    1,087   0D2A
Flaming Burst Mithral Lt. Mace +2      9-24    6,356   0D2C
Flaming Burst Mithral Lt. Mace +5      18-33   8,170   0D2D
Shocking Burst Masterwork Lt. Mace +5  12-22   9,108   0D2E
Shocking Burst Mithral Lt. Mace +3     12-27   8,750   0D2F


---------------------------------------------------------
1.6 - LONG SWORDS (4.0 weight, 1-handed)
---------------------------------------------------------
Name                                                Damage  Value   ID
-----------------------------------------------------------------------------
Long Sword                                          2-8     142     0D41
Long Sword +1                                       3-9     463     0D43
Rusty Long Sword                                    1-4     92      0D40
Fine Long Sword                                     3-12    319     0D44
Masterwork Long Sword +1                            6-18    1,224   0D46
Mithral Long Sword                                  6-24    1,632   0D47
Keen Long Sword                                     2-8     284     0D50
Serrated Long Sword                                 8-8     2,189   0D49
Serrated Fine Long Sword                            12-12   6,219   0D4D
Wounding Long Sword                                 2-8     385     0D42
Flaming Burst Long Sword +1                         3-9     1,332   0D45
Flaming Burst Masterwork Long Sword +1              6-18    4,011   0D4A
Flaming Burst Masterwork Long Sword of Defense +5   14-26   8,549   0D4C
Icy Burst Mithral Long Sword +1                     9-27    11,063  0D4E
Shock Fine Long Sword of Defense +3                 7-16    5,951   0D4B
Shocking Burst Masterwork Long Sword of Defense +2  8-20    49,777  0D4F


---------------------------------------------------------
1.7 - SCIMITARS (4.0 weight, 1-handed)
---------------------------------------------------------
Name                               Damage  Value   ID
-----------------------------------------------------------------------------
Scimitar                           5-7     246     0D60
Scimitar +2                        7-9     976     0D61
Scimitar +3                        8-10    1,464   0D63
Masterwork Scimitar of Speed       10-14   18,174  0D6D
Mithral Scimitar +2                21-27   5,279   0D69
Keen Scimitar +3                   8-10    2,207   0D64
Keen Mithral Scimitar +2           21-27   7,221   0D6A
Serrated Scimitar                  7-7     1,818   0D66
Serrated Scimitar +1               8-8     782     0D70
Wounding Scimitar                  5-7     855     0D62
Wounding Fine Scimitar             7-10    1,474   0D67
Flaming Burst Scimitar             5-7     2,762   0D65
Flaming Burst Mithral Scimitar +5  30-36   22,803  0D6E
Frost Fine Scimitar of Defense +5  15-18   12,737  0D6C
Icy Burst Fine Scimitar            7-10    3,085   0D68
Icy Burst Adamantine Scimitar +1   24-32   22,944  0D6F
Shock Scimitar +5                  10-12   10,683  0D6B


---------------------------------------------------------
1.8 - MORNING STARS (12.0 weight, 1-handed)
---------------------------------------------------------
Name                                              Damage  Value   ID
-----------------------------------------------------------------------------
Morning Star                                      8-12    637     0D80
Morning Star +2                                   10-14   2,550   0D82
Morning Star of Disruption                        8-12    859     0D81
Morning Star of Disruption +1                     9-13    1,413   0D84
Fine Morning Star                                 12-18   1,434   0D85
Masterwork Morning Star                           18-26   3,759   0D87
Masterwork Morning Star of Disruption             18-26   4,497   0D88
Masterwork Morning Star of Disruption +5          26-34   10,141  0D8A
Mithral Morning Star of Disruption                33-45   15,844  0D8C
Keen Morning Star +2                              10-14   2,754   0D83
Keen Fine Morning Star                            12-18   3,522   0D86
Flaming Burst Mithral Morning Star +1             27-39   13,506  0D8B
Flaming Burst Mithral Morning Star of Defense +3  33-45   17,529  0D8D
Frost Morning Star of Defense +5                  13-17   7,199   0D89


---------------------------------------------------------
1.9 - WARHAMMERS (8.0 weight, 2-handed, enables Earthquake)
!!!The Wizard class cannot equip Warhammers!!!
---------------------------------------------------------
Name                                 Damage  Value   ID
-----------------------------------------------------------------------------
Warhammer                            1-8     65      0DA1
Warhammer +1                         2-9     124     0DA4
Warhammer of Disruption              1-8     145     0DA3
Warhammer of Disruption +2           3-10    1,529   0DA6
Warhammer of Disruption +5           6-13    2,181   0DA7
Rusty Warhammer                      1-4     42      0DA0
Fine Warhammer                       1-12    147     0DA5
Fine Warhammer of Defense +1         3-13    2,470   0DA8
Masterwork Warhammer                 2-16    2,374   0DA9
Keen Warhammer                       1-8     191     0DA2
Keen Masterwork Warhammer            2-16    2,844   0DAA
Spiked Warhammer                     8-8     249     0DAC
Spiked Warhammer of Disruption +1    9-9     5,177   0DAD
Frost Masterwork Warhammer +2        6-20    3,264   0DAB
Shock Masterwork Warhammer +3        8-22    7,949   0DAE
Shocking Burst Mithral Warhammer +3  12-33   10,740  0DAF


---------------------------------------------------------
1.10 - BATTLE AXES (7.0 weight, 2-handed, enables Earthquake)
!!!The Wizard class cannot equip Battle Axes!!!
---------------------------------------------------------
Name                                  Damage  Value   ID
-----------------------------------------------------------------------------
Battle Axe                            4-12    228     0DC1
Battle Axe +1                         5-13    516     0DC3
Battle Axe +2                         6-14    912     0DC4
Rusty Battle Axe                      2-6     148     0DC0
Fine Battle Axe                       6-18    513     0DC5
Fine Battle Axe +2                    9-21    1,614   0DC6
Keen Battle Axe                       4-12    288     0DC2
Keen Fine Battle Axe +2               9-21    2,270   0DC7
Flaming Burst Battle Axe +1           5-13    1,974   0DC8
Icy Burst Masterwork Battle Axe +2    12-28   8,226   0DCA
Shock Battle Axe +3                   7-15    4,296   0DC9
Shocking Burst Mithral Battle Axe +3  21-45   32,460  0DCB


---------------------------------------------------------
1.11 - BASTARD SWORDS (10.0 weight, 2-handed)
!!!The Wizard class cannot equip Bastard Swords!!!
---------------------------------------------------------
Name                                                  Damage  Value   ID
-----------------------------------------------------------------------------
Bastard Sword                                         8-18    643     0DE0
Adamantine Bastard Sword +2                           40-80   14,445  0DE5
Keen Adamantine Bastard Sword +2                      40-80   15,110  0DE7
Serrated Bastard Sword of Defense +3                  21-21   4,185   0DE3
Serrated Mithral Bastard Sword +3                     63-63   30,844  0DEC
Wounding Mithral Bastard Sword of Defense +3          33-63   8,851   0DE4
Flaming Burst Bastard Sword +1                        9-19    1,816   0DE1
Flaming Burst Adamantine Bastard Sword +3             44-84   18,184  0DE8
Flaming Burst Adamantine Bastard Sword of Defense +5  52-92   18,184  0DE9
Frost Bastard Sword +1                                9-19    4,735   0DE2
Icy Burst Adamantine Bastard Sword of Defense +3      44-84   27,440  0DEA
Shock Masterwork Bastard Sword of Defense +3          22-42   13,066  0DE6
Shocking Burst Mithral Bastard Sword +5               39-69   29,211  0DEB


---------------------------------------------------------
1.12 - GREAT SWORDS (15.0 weight, 2-handed)
!!!The Wizard class cannot equip Great Swords!!!
---------------------------------------------------------
Name                                 Damage  Value   ID
-----------------------------------------------------------------------------
Great Sword                          10-24   1,029   0E00
Great Sword +3                       13-27   6,116   0E02
Masterwork Great Sword of Speed      20-48   8,841   0E06
Jeweled Great Sword +5               15-29   7,148   0E03
Keen Great Sword                     10-24   2,180   0E01
Frost Adamantine Great Sword         40-96   20,951  0E04
Frost Adamantine Great Sword +5      60-116  43,396  0E07
Icy Burst Adamantine Great Sword +5  60-116  43,396  0E05


---------------------------------------------------------
1.13 - GREAT AXES (20.0 weight, 2-handed, enables Earthquake)
!!!The Wizard class cannot equip Great Axes!!!
---------------------------------------------------------
Name                            Damage  Value   ID
-----------------------------------------------------------------------------
Great Axe                       12-16   649     0E20
Mithral Great Axe +1            39-51   8,480   0E22
Jeweled Adamantine Great Axe +2 56-72   11,744  0E24
Keen Mithral Great Axe +1       39-51   6,583   0E23
Serrated Great Axe              16-16   4,526   0E21
Flaming Mithral Great Axe +5    51-63   16,585  0E25
Shock Mithral Great Axe +3      45-57   21,888  0E26


---------------------------------------------------------
1.14 - SHORTBOWS (2.0 weight, 2-handed, uses Arrows)
---------------------------------------------------------
Name                                 Damage  Value   ID
-----------------------------------------------------------------------------
Shortbow                             4-8     173     0E41
Shortbow +1                          5-9     466     0E42
Shortbow +3                          7-11    1,042   0E43
Worn Shortbow                        2-4     45      0E40
Fine Shortbow +1                     7-13    883     0E45
Fine Shortbow +2                     9-15    1,360   0E46
Masterwork Shortbow +1               10-18   1,283   0E47
Masterwork Shortbow +4               16-24   4,179   0E49
Keen Shortbow                        4-8     275     0E51
Wounding Shortbow +1                 5-9     1,070   0E50
Flaming Burst Shortbow               4-8     2,174   0E52
Flaming Burst Shortbow +2            6-10    2,470   0E44
Frost Fine Shortbow +3               10-16   4,418   0E48
Frost Masterwork Shortbow +2         12-20   5,099   0E53
Icy Burst Darkwood Shortbow +4       24-36   9,854   0E4B
Icy Burst Oak Shortbow +5            36-52   21,555  0E4E
Shock Masterwork Shortbow +5         18-26   15,174  0E4C
Shock Oak Shortbow of Defense +3     28-44   27,181  0E4F
Shocking Burst Darkwood Shortbow +5  27-39   17,370  0E4D


---------------------------------------------------------
1.15 - THE ONYX SWORD (10.0 weight, 1-handed)
---------------------------------------------------------
Name        Damage  Value   ID
-----------------------------------------------------------------------------
Onyx Sword  90-120  66,281  E60



---------------------------------------------------------
1.16 - ARROWS (0.1 weight, used with Bows)
---------------------------------------------------------
Name        Value   ID
-----------------------------------------------------------------------------
Arrows      10      70A0




=====================================
==========================================================================
2: ARMOR LISTS
==========================================================================
=====================================
Unlike the console versions of the game, the GBA version only does not have 
actual randomized weapons and armor. All are pre-programmed and there is a 
rather short list of available items. Additionally, all barrels, crates, 
treasure chests, and even enemies have pre-determined items, with no possible 
random variation between playthroughs. Specific enemies drop specific items, 
and even bosses only have around 4-5 possible item drops, along with a few 
gold amounts.

Unlike weapons, armor is extremely straightforward. And further unlike the 
console versions, the Elven prefix (half weight) is only available on body 
armor. For nonmetal armor, the Worn prefix results in -1 armor. There is no 
Rusty prefix present for metal armors.

Item value is based on 10 Charisma. A different Charisma value will alter the 
displayed value of an item. Only two copies of a specific armor ID can be in 
your inventory at a time (e.g., Padded Helmet +2 x2).

The Gold armor set is found in the Black Forge, and can only be accessed after 
speaking with the ghost prior to the final boss. The Gold Shield exists in the 
game's data, but has no known location in the game. If it exists anywhere, it 
is most likely a (very) rare drop from the Gold Golems within the Onyx Tower.


---------------------------------------------------------
2.1 - SHIELDS
---------------------------------------------------------
Name                Def Value   ID
-----------------------------------------------------------------------------
----Wooden: 5.0 weight--------------
Worn Wooden Shield  1   14      4B20
Wooden Shield       2   26      4B21
Wooden Shield +1    3   187     4B22
Wooden Shield +2    4   305     4B23
Wooden Shield +3    5   511     4B24
Wooden Shield +4    6   673     4B25
Wooden Shield +5    7   835     4B26

----Iron: 15.0 weight---------------
Iron Shield         4   200     4B40
Iron Shield +1      5   363     4B41
Iron Shield +2      6   574     4B42
Iron Shield +3      7   806     4B43
Iron Shield +4      8   1,038   4B44
Iron Shield +5      9   1,360   4B45

----Gold: 10.0 weight---------------
Gold Shield         10  1,708   4B60 (no known location)



---------------------------------------------------------
2.2 - HELMETS
---------------------------------------------------------
Name                         Def Value   ID
-----------------------------------------------------------------------------
----Padded: 1.0 weight-----------------------
Worn Padded Helmet           0   24      3EC0
Padded Helmet                1   40      3EC1
Padded Helmet +1             2   152     3EC2
Padded Helmet +2             3   326     3EC3
Padded Helmet +3             4   668     3EC4
Padded Helmet +4             5   866     3EC5
Padded Helmet +5             6   1,033   3EC6

----Leather: 1.0 weight----------------------
Worn Leather Helmet          1   58      3EE0
Leather Helmet               2   116     3EE1
Leather Helmet +1            3   254     3EE2
Leather Helmet +2            4   437     3EE3
Leather Helmet +3            5   668     3EE4
Leather Helmet +4            6   851     3EE5
Leather Helmet +5            7   1,035   3EE6

----Studded Leather: 2.0 weight--------------
Worn Studded Leather Helmet  2   129     3F00
Studded Leather Helmet       3   216     3F01
Studded Leather Helmet +1    4   386     3F02
Studded Leather Helmet +2    5   556     3F03 
Studded Leather Helmet +3    6   726     3F04
Studded Leather Helmet +4    7   896     3F05
Studded Leather Helmet +5    8   1,066   3F06

----Scale: 3.0 weight------------------------
Scale Helmet                 5   483     3F20
Scale Helmet +1              6   737     3F21
Scale Helmet +2              7   992     3F22
Scale Helmet +3              8   1,246   3F23
Scale Helmet +4              9   1,500   3F24
Scale Helmet +5              10  1,755   3F25

----Chain: 4.0 weight------------------------
Chain Helmet                 7   1,000   3F40
Chain Helmet +1              8   1,419   3F41
Chain Helmet +2              9   1,839   3F42
Chain Helmet +3              10  2,259   3F43
Chain Helmet +4              11  2,678   3F44
Chain Helmet +5              12  3,098   3F45

----Half Plate: 7.0 weight-------------------
Half Plate Helmet            9   1,100   3F60
Half Plate Helmet +1         10  1,400   3F61
Half Plate Helmet +2         11  1,700   3F62
Half Plate Helmet +3         12  2,000   3F63
Half Plate Helmet +4         13  2,300   3F64
Half Plate Helmet +5         14  2,600   3F65

----Full Plate: 8.0 weight-------------------
Full Plate Helmet            12  1,000   3F80
Full Plate Helmet +1         13  1,399   3F81
Full Plate Helmet +2         14  1,799   3F82
Full Plate Helmet +3         15  2,199   3F83
Full Plate Helmet +4         16  2,598   3F84
Full Plate Helmet +5         17  2,999   3F85

----Gold: 6.0 weight-------------------------
Gold Helmet                  20  4,152   3FA0



---------------------------------------------------------
2.3 - BODY ARMOR
---------------------------------------------------------
Name                             Def Value   ID
-----------------------------------------------------------------------------
----Padded: 12.0 weight--------------------------
Worn Padded Armour               5   65      1960
Padded Armour                    6   133     1961
Padded Armour +1                 7   250     1962
Padded Armour +2                 8   438     1963
Padded Armour +3                 9   697     1964
Padded Armour +4                 10  885     1965
Padded Armour +5                 11  1,073   1966

----Leather: 15.0 weight-------------------------
Worn Leather Armour              7   240     1980
Leather Armour                   9   400     1981
Leather Armour +1                10  627     1982
Leather Armour +2                11  892     1983
Leather Armour +3                12  1,156   1984
Leather Armour +4                13  1,457   1985
Leather Armour +5                14  1,722   1986

----Studded Leather: 17.0 weight (Elven 9.0)-----
Worn Studded Leather Armour      9   366     19A0
Studded Leather Armour           12  733     19A1
Studded Leather Armour +1        13  1,067   19A2
Studded Leather Armour +2        14  1,402   19A3
Studded Leather Armour +3        15  1,736   19A4
Studded Leather Armour +4        16  2,070   19A5
Studded Leather Armour +5        17  2,405   19A6
Elven Studded Leather Armour +3  15  2,284   19A7

----Scale: 30.0 weight (Elven 15.0)--------------
Scale Mail                       21  1,666   19C0
Scale Mail +1                    22  2,299   19C1
Scale Mail +2                    23  2,966   19C2
Scale Mail +3                    24  3,632   19C3
Scale Mail +4                    25  4,299   19C4
Scale Mail +5                    26  4,966   19C5
Elven Scale Mail                 21  2,448   19C6
Elven Scale Mail +2              23  4,275   19C7

----Chain: 40.0 weight (Elven 20.0)--------------
Chainmail                        24  3,333   19E0
Chainmail +1                     25  4,385   19E1
Chainmail +2                     26  5,436   19E2
Chainmail +3                     27  6,488   19E3
Chainmail +4                     28  7,540   19E4
Chainmail +5                     29  8,591   19E5
Elven Chainmail +1               25  5,951   19E6
Elven Chainmail +2               26  7,103   19E7

----Half Plate: 46.0 weight (Elven 23.0)---------
Half Platemail                   30  5,333   1A00
Half Platemail +1                31  7,333   1A01
Half Platemail +2                32  8,000   1A02
Half Platemail +3                33  8,666   1A03
Half Platemail +4                34  9,333   1A04
Half Platemail +5                35  10,000  1A05
Elven Half Platemail +1          31  8,666   1A06
Elven Half Platemail +5          35  11,333  1A07

----Full Plate: 50.0 weight (Elven 25.0)---------
Full Platemail                   39  8,333   1A20
Full Platemail +1                40  10,269  1A21
Full Platemail +2                41  12,206  1A22
Full Platemail +3                42  14,974  1A23
Full Platemail +4                43  16,910  1A24
Full Platemail +5                44  18,015  1A25
Elven Full Platemail             39  10,818  1A26
Elven Full Platemail +4          43  19,374  1A27

----Gold: 40.0 weight----------------------------
Gold Armour                      50  27,150  1A40



---------------------------------------------------------
2.4 - GLOVES
---------------------------------------------------------
Name                         Def Value   ID
-----------------------------------------------------------------------------
----Padded: 1.0 weight-----------------------
Worn Padded Gloves           0   22      3260
Padded Gloves                1   36      3261
Padded Gloves +1             2   148     3262
Padded Gloves +2             3   260     3263
Padded Gloves +3             4   371     3264
Padded Gloves +4             5   483     3265
Padded Gloves +5             6   595     3266

----Leather: 1.0 weight----------------------
Worn Leather Gloves          1   70      3280
Leather Gloves               2   116     3281
Leather Gloves +1            3   253     3282
Leather Gloves +2            4   445     3283
Leather Gloves +3            5   609     3284
Leather Gloves +4            6   773     3285
Leather Gloves +5            7   937     3286

----Studded Leather: 2.0 weight--------------
Worn Studded Leather Gloves  2   129     32A0
Studded Leather Gloves       3   216     32A1
Studded Leather Gloves +1    4   386     32A2
Studded Leather Gloves +2    5   602     32A3
Studded Leather Gloves +3    6   818     32A4
Studded Leather Gloves +4    7   1,034   32A5
Studded Leather Gloves +5    8   1,250   32A6

----Scale: 2.0 weight------------------------
Scale Gloves                 5   450     32C0
Scale Gloves +1              6   693     32C1
Scale Gloves +2              7   959     32C2
Scale Gloves +3              8   1,248   32C3
Scale Gloves +4              9   1,514   32C4
Scale Gloves +5              10  1,780   32C5

----Chain: 2.0 weight------------------------
Chain Gloves                 7   1,150   32E0
Chain Gloves +1              8   1,617   32E1
Chain Gloves +2              9   2,056   32E2
Chain Gloves +3              10  2,467   32E3
Chain Gloves +4              11  2,906   32E4
Chain Gloves +5              12  3,345   32E5

----Half Plate: 4.0 weight-------------------
Half Plate Gloves            9   1,266   3300
Half Plate Gloves +1         10  1,722   3301
Half Plate Gloves +2         11  2,178   3302
Half Plate Gloves +3         12  2,670   3303
Half Plate Gloves +4         13  3,126   3304
Half Plate Gloves +5         14  3,545   3305

----Full Plate: 4.0 weight-------------------
Full Plate Gloves            12  1,233   3320
Full Plate Gloves +1         13  1,682   3321
Full Plate Gloves +2         14  2,130   3322
Full Plate Gloves +3         15  2,612   3323
Full Plate Gloves +4         16  3,061   3324
Full Plate Gloves +5         17  3,477   3325

----Gold: 4.0 weight-------------------------
Gold Gloves                  20  3,500   3340



---------------------------------------------------------
2.5 - LEGGINGS
---------------------------------------------------------
Name                        Def Value   ID
-----------------------------------------------------------------------------
----Padded: 2.0 weight----------------------
Worn Padded Boots           0   20      25E0
Padded Boots                1   33      25E1
Padded Boots +1             2   214     25E2
Padded Boots +2             3   315     25E3
Padded Boots +3             4   497     25E4
Padded Boots +4             5   759     25E5
Padded Boots +5             6   940     25E6

----Leather: 2.0 weight---------------------
Worn Leather Boots          1   50      2600
Leather Boots               2   100     2601
Leather Boots +1            3   232     2602
Leather Boots +2            4   418     2603
Leather Boots +3            5   651     2604
Leather Boots +4            6   829     2605
Leather Boots +5            7   1,040   2606

----Studded Leather: 3.0 weight-------------
Worn Studded Leather Boots  2   130     2620
Studded Leather Boots       3   216     2621
Studded Leather Boots +1    4   386     2622
Studded Leather Boots +2    5   621     2623
Studded Leather Boots +3    6   856     2624
Studded Leather Boots +4    7   1,092   2625
Studded Leather Boots +5    8   1,394   2626

----Scale: 3.0 weight-----------------------
Scale Boots                 5   483     2640
Scale Boots +1              6   737     2641
Scale Boots +2              7   992     2642
Scale Boots +3              8   1,246   2643
Scale Boots +4              9   1,500   2644
Scale Boots +5              10  1,755   2645

----Chain: 4.0 weight-----------------------
Chain Boots                 7   1,000   2660
Chain Boots +1              8   1,407   2661
Chain Boots +2              9   1,815   2662
Chain Boots +3              10  2,223   2663
Chain Boots +4              11  2,631   2664
Chain Boots +5              12  3,038   2665

----Half Plate: 5.0 weight------------------
Half Plate Boots            9   1,166   2680
Half Plate Boots +1         10  1,604   2681
Half Plate Boots +2         11  2,041   2682
Half Plate Boots +3         12  2,478   2683
Half Plate Boots +4         13  2,917   2684
Half Plate Boots +5         14  3,354   2685

----Full Plate: 6.0 weight------------------
Full Plate Boots            12  1,145   26A0
Full Plate Boots +1         13  1,556   26A1
Full Plate Boots +2         14  1,968   26A2
Full Plate Boots +3         15  2,380   26A3
Full Plate Boots +4         16  2,792   26A4
Full Plate Boots +5         17  3,203   26A5

----Gold: 5.0 weight------------------------
Gold Boots                  20  4,176   26C0




=====================================
==========================================================================
3: ACCESSORY AND ITEM LISTS
==========================================================================
=====================================
Item value is based on 10 Charisma. A different Charisma value will alter the 
displayed value of an item. Only four copies of a specific ring, amulet, or 
gemstone ID can be in your inventory at a time (e.g., Emerald x4, or Ring of 
Regeneration +3 x4). Up to 99 of a specific potion ID can be in your inventory 
at a time (e.g., Lesser Healing Potion x99).

GUIDE TO ENCHANTMENTS:
Strength: STR +X
Dexterity: DEX +X
Intellect: INT +X
Constitution: CON +X
Protection: Armor +X
Regeneration: Health regeneration rate increased
Rejuvenation: Mana regeneration rate increased

---------------------------------------------------------
3.1 - RINGS: 0.2 weight
---------------------------------------------------------
Name                     Value   ID
-----------------------------------------------------------------------------
Ring                     105     57A0

Ring of Protection +1    340     57C0
Ring of Protection +2    807     57C1
Ring of Protection +3    1,108   57C2
Ring of Protection +4    1,575   57C3
Ring of Protection +5    2,208   57C4

Ring of Regeneration +1  600     57E0
Ring of Regeneration +2  1,421   57E1
Ring of Regeneration +3  2,242   57E2
Ring of Regeneration +4  3,064   57E3
Ring of Regeneration +5  3,885   57E4

Ring of Rejuvenation +1  610     5800
Ring of Rejuvenation +2  1,445   5801
Ring of Rejuvenation +3  2,281   5802
Ring of Rejuvenation +4  3,116   5803
Ring of Rejuvenation +5  3,952   5804

Ring of Strength +1      473     5820
Ring of Strength +2      1,189   5821
Ring of Strength +3      2,017   5822
Ring of Strength +4      2,948   5823
Ring of Strength +5      4,018   5824

Ring of Dexterity +1     620     5840
Ring of Dexterity +2     1,343   5841
Ring of Dexterity +3     2,017   5842
Ring of Dexterity +4     2,948   5843
Ring of Dexterity +5     4,018   5844

Ring of Constitution +1  546     5860
Ring of Constitution +2  1,292   5861
Ring of Constitution +3  2,038   5862
Ring of Constitution +4  2,785   5863
Ring of Constitution +5  3,532   5864

Ring of Intellect +1     331     5880
Ring of Intellect +2     720     5881
Ring of Intellect +3     1,441   5882
Ring of Intellect +4     2,104   5883
Ring of Intellect +5     2,870   5884



---------------------------------------------------------
3.2 - AMULETS: 0.5 weight
---------------------------------------------------------
Name                       Value   ID
-----------------------------------------------------------------------------
Amulet                     99      6420

Amulet of Protection +1    324     6440
Amulet of Protection +2    646     6441
Amulet of Protection +3    1,094   6442
Amulet of Protection +4    1,542   6443
Amulet of Protection +5    2,004   6444

Amulet of Regeneration +1  571     6460
Amulet of Regeneration +2  1,286   6461
Amulet of Regeneration +3  1,857   6462
Amulet of Regeneration +4  2,716   6463
Amulet of Regeneration +5  3,700   6464

Amulet of Rejuvenation +1  581     6480
Amulet of Rejuvenation +2  1,377   6481
Amulet of Rejuvenation +3  2,172   6482
Amulet of Rejuvenation +4  2,968   6483
Amulet of Rejuvenation +5  3,764   6484

Amulet of Strength +1      591     64A0
Amulet of Strength +2      1,400   64A1
Amulet of Strength +3      2,209   64A2
Amulet of Strength +4      3,018   64A3
Amulet of Strength +5      3,827   64A4

Amulet of Dexterity +1     591     64C0
Amulet of Dexterity +2     1,178   64C1
Amulet of Dexterity +3     1,921   64C2
Amulet of Dexterity +4     2,512   64C3
Amulet of Dexterity +5     3,104   64C4

Amulet of Constitution +1  519     64E0
Amulet of Constitution +2  1,038   64E1
Amulet of Constitution +3  1,689   64E2
Amulet of Constitution +4  2,727   64E3
Amulet of Constitution +5  3,246   64E4

Amulet of Intellect +1     582     6500
Amulet of Intellect +2     841     6501
Amulet of Intellect +3     1,423   6502
Amulet of Intellect +4     2,005   6503
Amulet of Intellect +5     2,587   6504



---------------------------------------------------------
3.3 - GEMSTONES
---------------------------------------------------------
Name      Wgt  Value  ID
-----------------------------------------------------------------------------
Ruby      0.5  16     89A0
Emerald   0.5  83     89C0
Sapphire  0.5  191    89E0
Diamond   1.0  518    8A00



---------------------------------------------------------
3.4 - POTIONS
---------------------------------------------------------
Name                        Wgt  Value  ID
-----------------------------------------------------------------------------
Lesser Healing Potion       0.5  10     7D40
Healing Potion              0.7  21     7D41
Extra Healing Potion        1.0  62     7D42

Lesser Rejuvenation Potion  1.0  10     7D60
Rejuvenation Potion         1.5  21     7D61
Extra Rejuvenation Potion   2.0  62     7D62




=====================================
==========================================================================
4: TREASURE LISTS
==========================================================================
=====================================
This is a list of where to find items in the game. All treasure locations, 
including chests and barrels, should be listed. Some enemy drops may have been 
missed, however. Let me know if you find an item not listed here, especially 
if it is a good endgame item!

Item drops from normal enemies are random and not guaranteed. Some seem quite 
rare. Bosses will always drop an item, but they will only drop ONE of their 
possible items. They also have a few different quantities of gold they can 
drop instead of an item, as well as a single health or rejuvenation potion. 
Always save before killing a boss to ensure you get a good item.

Potions, arrows, and gold are not listed, nor is the quantity of any item 
found.

---CELLAR---------------------------------------------
Padded Armour
Ruby
Rusty Dagger
Rusty Handaxe
Rusty Long Sword
Rusty Lt. Mace
Rusty Short Sword
Rusty Warhammer
Worn Club
Worn Padded Armour
Worn Padded Boots
Worn Padded Helmet
Worn Padded Helmet (drop from Kobold)
Worn Wooden Shield (drop from Kobold)


---BALDUR'S GATE (NORTH)------------------------------
Rusty Short Sword


---BARTLEY, THE SHOPKEEPER (Baldur's Gate, Act I)-----
Dagger
Fine Club
Short Sword +2
Handaxe
Fine Lt. Mace
Masterwork Long Sword +1
Warhammer
Battle Axe
Flaming Burst Battle Axe +1
Frost Bastard Sword +1
Worn Shortbow
Shortbow
Masterwork Shortbow +1
Iron Shield
Padded Armour
Padded Boots
Padded Gloves
Padded Helmet
Leather Armour
Leather Boots
Leather Gloves
Leather Helmet
Studded Leather Armour
Studded Leather Boots
Studded Leather Gloves
Studded Leather Helmet
Scale Mail
Scale Boots
Scale Gloves
Scale Helmet
Lesser Healing Potion
Lesser Rejuvenation Potion
Ring of Protection +1
Amulet of Dexterity +1


---SEWERS (NORTH)-------------------------------------
Amulet
Club
Club +1
Keen Dagger
Keen Dagger (drop from Kobold)
Keen Lt. Mace (drop from Kobold)
Keen Short Sword
Keen Warhammer
Padded Armour +2
Padded Armour +4
Padded Boots
Padded Gloves
Padded Gloves (drop from Kobold)
Padded Helmet
Padded Helmet +1
Ring of Regeneration +1 (drop from Bugbear)
Rusty Battle Axe
Rusty Short Sword
Rusty Warhammer
Scimitar
Shortbow (drop from Kobold)
Worn Padded Armour
Worn Padded Armour (drop from Slime)
Worn Padded Boots
Worn Padded Gloves
Worn Shortbow
Worn Wooden Shield


---BALDUR'S GATE (SOUTH)------------------------------
Keen Dagger
Padded Helmet
Ring of Intellect +1 (return Purse to old lady, then talk to her again)
Ruby
Rusty Short Sword
Worn Club
Worn Padded Armour


---SEWERS (SOUTH)-------------------------------------
Amulet (drop from Kobold)
Dagger +1
Fine Club of Disruption
Fine Short Sword
Keen Dagger +1
Keen Handaxe (drop from Kobold)
Keen Lt. Mace
Long Sword
Lt. Mace of Disruption
Masterwork Lt. Mace of Disruption
Padded Armour +5
Padded Gloves +2
Ring of Regeneration +1 (drop from Bugbear)
Rusty Battle Axe
Rusty Dagger (drop from Slime)
Rusty Handaxe
Rusty Long Sword (drop from Slime)
Serrated Scimitar
Short Sword +1 (drop from Bugbear)
Spiked Club
Studded Leather Boots +3 (drop from Bugbear)
Studded Leather Gloves +4 (drop from Bugbear)
Warhammer +1
Wooden Shield +1 (drop from Bugbear)
Worn Leather Boots
Worn Padded Armour (drop from Slime)
Worn Padded Gloves (drop from Slime)
Worn Studded Leather Helmet (drop from Slime)
Wounding Long Sword
Wounding Scimitar


---BALDUR'S GATE (UNDEAD ORB)-------------------------
Keen Battle Axe (drop from Zombie)
Ring of Rejuvenation +1 (drop from Zombie)
Scimitar (drop from Skeleton)
Wooden Shield +3 (given by Keissen's wife)


---THIEVES'S GUILD------------------------------------
Amulet
Amulet (drop from Kobold)
Amulet of Constitution +1 (possible drop from boss Xantham)
Amulet of Dexterity +1 (possible drop from boss Karne)
Amulet of Intellect +1 (possible drop from boss Karne)
Amulet of Protection +1 (possible drop from boss Xantham)
Amulet of Protection +2
Amulet of Rejuvenation +1
Amulet of Strength +1 (drop from Green Thief)
Battle Axe +2 (possible drop from boss Xantham)
Club +2
Club +3
Dagger
Emerald
Emerald (drop from Brown Thief)
Fine Handaxe
Fine Lt. Mace (drop from Green Thief)
Frost Fine Shortbow +3 (given by Jherek before portal to Act II)
Handaxe
Handaxe +1
Icy Burst Fine Scimitar
Keen Handaxe (drop from Kobold)
Keen Long Sword (drop from Green Thief)
Keen Long Sword (possible drop from boss Xantham)
Keen Short Sword +2 (possible drop from boss Karne)
Leather Armour +1 (possible drop from boss Karne)
Leather Armour +2
Leather Armour +3
Leather Armour +4
Leather Armour +5
Leather Boots +2
Leather Boots +3
Leather Gloves +3
Leather Helmet +2
Long Sword
Long Sword (drop from Kobold)
Lt. Mace +1
Lt. Mace +1 (drop from Brown Thief)
Masterwork Club
Masterwork Long Sword +1 (given by Jherek before portal to Act II)
Masterwork Scimitar of Speed (drop from Brown Thief in upper-left room of 1F)
Masterwork Shortbow +1 (possible drop from boss Xantham)
Padded Boots +3
Padded Boots +4
Padded Gloves +1 (drop from Green Thief)
Padded Gloves +3
Padded Gloves +4
Padded Helmet +3
Ring
Ring (drop from Brown Thief)
Ring of Constitution +1 (drop from Brown Thief in room straight from entrance)
Ring of Dexterity +1
Ring of Strength +1
Ruby
Rusty Dagger
Rusty Lt. Mace
Rusty Short Sword
Rusty Short Sword (drop from Kobold)
Sapphire (drop from Green Thief)
Scale Boots (possible drop from boss Karne)
Scale Helmet +1 (possible drop from boss Xantham)
Scale Mail (possible drop from boss Xantham)
Scimitar +2 (possible drop from boss Karne)
Serrated Dagger
Serrated Short Sword (drop from Brown Thief)
Shortbow +1
Spiked Club (drop from Kobold)
Spiked Club +1
Spiked Fine Club of Disruption
Spiked Warhammer of Disruption +1
Studded Leather Boots +2
Studded Leather Gloves +2
Warhammer (drop from Green Thief)
Warhammer +1 (drop from Brown Thief)
Warhammer of Disruption (drop from Brown Thief)
Worn Padded Boots (drop from Kobold)
Worn Wooden Shield (drop from Kobold)


---BRUENGHOR'S CLAN CAMP------------------------------
Fine Battle Axe +2 (given by a Dwarf after rescuing prisoners in Dark Forest)
Leather Boots
Studded Leather Gloves


---BRANOCH, SHOPKEEPER OF THE CAMP (Act II: The Sunset Mountains)
Icy Burst Mithral Dagger
Frost Short Sword
Mithral Handaxe
Flaming Burst Masterwork Lt. Mace
Flaming Burst Long Sword +1
Flaming Burst Masterwork Long Sword +1
Mithral Scimitar +2
Fine Morning Star
Masterwork Morning Star of Disruption +1
Frost Masterwork Warhammer +2
Fine Battle Axe
Icy Burst Masterwork Battle Axe +2
Masterwork Great Sword of Speed
Fine Shortbow +2
Frost Masterwork Shortbow +2
Iron Shield +2
Padded Armour +3
Padded Boots +2
Padded Gloves +1
Padded Helmet +2
Leather Armour +1
Leather Boots +1
Leather Gloves +2
Leather Helmet +1
Studded Leather Armour +1
Studded Leather Boots +1
Studded Leather Gloves +1
Studded Leather Helmet +1
Scale Armour
Scale Boots
Scale Gloves
Scale Helmet
Chainmail
Chain Boots
Chain Gloves
Chain Helmet
Elven Scale Mail +2
Healing Potion
Rejuvenation Potion
Ring of Protection +3
Ring of Constitution +1
Amulet of Strength +1
Amulet of Dexterity +1
Amulet of Dexterity +2
Amulet of Intellect +2


---DARK FOREST----------------------------------------
Amulet (drop from Red and Purple Gnoll)
Amulet of Constitution +2
Amulet of Strength +2 (drop from Red and Green Gnoll)
Fine Shortbow +1 (drop from Green Gnoll)
Flaming Burst Dagger
Flaming Burst Scimitar
Great Axe (drop from Green Gnoll)
Leather Armour +3
Leather Boots +4
Leather Helmet +3
Leather Gloves +4
Long Sword +1
Morning Star
Morning Star of Disruption
Padded Gloves +5
Padded Helmet +4
Padded Boots +5
Ring of Protection +2
Ring of Regeneration +2
Scale Boots
Shortbow +3
Studded Leather Armour
Studded Leather Armour +2
Studded Leather Armour +4
Studded Leather Helmet +2
Studded Leather Boots +3
Woooden Shield (drop from Green Gnoll)
Wounding Fine Scimitar


---MOUNT BURNING EYE----------------------------------
Amulet of Protection +3 (drop from Red Gnoll)
Amulet of Regeneration +2
Amulet of Rejuvenation +2
Amulet of Strength +2 (drop from Red Gnoll)
Bastard Sword
Battle Axe +1
Elven Studded Leather Armour +3
Fine Battle Axe (drop from Yellow and Green Troll)
Fine Long Sword
Fine Shortbow +2
Flaming Burst Shortbow +2
Frost Bastard Sword +1 (drop from Yellow and Green Troll)
Frost Fine Shortbow +3 (drop from Frost Giant)
Frost Short Sword
Frost Short Sword +3
Great Sword (drop from Red Gnoll)
Iron Shield +1 (drop from Frost Giant)
Iron Shield +3
Keen Great Sword (drop from Green Troll)
Keen Masterwork Lt. Mace
Keen Masterwork Warhammer
Keen Mithral Handaxe
Keen Morning Star +2
Keen Scimitar +3
Leather Boots +5
Leather Gloves +5
Leather Helmet +4
Masterwork Lt. Mace
Masterwork Warhammer
Morning Star +2
Morning Star of Disruption +1
Padded Helmet +5
Ring of Constitution +2 (drop from Yellow and Green Troll)
Ring of Dexterity +2
Ring of Rejuvenation +2
Ring of Strength +2
Scale Boots +2
Scale Gloves +2 (drop from Yellow Troll)
Scale Helmet +1 (drop from Red Gnoll)
Scale Helmet +2 (drop from Yellow and Green Troll)
Scale Mail +2
Scale Mail +3
Scale Mail +4
Scale Mail +5
Scimitar +3
Serrated Bastard Sword of Defense +3 (drop from Frost Giant)
Serrated Dagger
Studded Leather Armour +5
Studded Leather Boots +4
Studded Leather Boots +5
Studded Leather Gloves +3
Studded Leather Gloves +4
Studded Leather Helmet +3
Warhammer of Disruption +5
Wooden Shield +3 (drop from Red Gnoll)
Wooden Shield +4
Wooden Shield +5
Wounding Shortbow +1 (drop from Red Gnoll)


---MINES----------------------------------------------
Amulet of Dexterity +3 (possible drop from boss Ilivarra)
Battle Axe +2
Chain Boots +1
Chain Boots +3
Chain Boots +4
Chain Gloves +2
Chain Helmet +2
Chainmail +1
Chainmail +3
Chainmail +4
Chainmail +5
Diamond (possible drop from boss Ilivarra)
Elven Chainmail +1 (drop from Drow Ranger)
Elven Full Platemail (possible drop from boss Ilivarra)
Elven Half Platemail +1 (possible drop from boss Ilivarra)
Elven Scale Mail (drop from Drow Archer)
Fine Battle Axe +2
Flaming Burst Bastard Sword +1
Flaming Burst Battle Axe +1 (drop from Drow Archer)
Flaming Burst Handaxe +3
Frost Masterwork Shortbow +2 (possible drop from boss Ilivarra)
Great Sword +3
Icy Burst Handaxe +2
Icy Burst Fine Scimitar
Iron Shield +4
Iron Shield +5
Jeweled Great Sword +5
Keen Fine Battle Axe +2
Keen Fine Morning Star
Masterwork Lt. Mace of Disruption
Ring of Constitution +3 (possible drop from boss Ilivarra)
Ring of Intellect +2
Ring of Regeneration +1
Ring of Regeneration +3
Ring of Rejuvenation +3
Ring of Strength +3
Scale Boots +3
Scale Boots +4
Scale Boots +5
Scale Gloves +3
Scale Gloves +4
Scale Helmet +3
Scale Helmet +4
Serrated Bastard Sword of Defense +3 (drop from Drow Ranger)
Serrated Fine Long Sword
Serrated Great Axe
Shocking Burst Darkwood Shortbow +5 (drop from Drow Archer on B2)
Short Sword +5
Spiked Lt. Mace +1 (drop from Drow Ranger)
Studded Leather Gloves +5
Studded Leather Helmet +5


---LIZARDMAN'S SHOP (Act III: The Marsh of Chelimber)-
Frost Short Sword +3
Adamantine Short Sword +2
Flaming Burst Mithral Lt. Mace +2
Mithral Long Sword
Icy Burst Mithral Long Sword +1
Masterwork Scimitar of Speed
Masterwork Morning Star +1
Flaming Burst Mithral Morning Star +1
Mithral Morning Star of Disruption +3
Shock Masterwork Warhammer +3
Icy Burst Masterwork Battle Axe +2
Shocking Burst Mithral Battle Axe +3
Adamantine Bastard Sword +2
Mithral Great Axe +1
Masterwork Shortbow +4
Icy Burst Darkwood Shortbow +4
Scalemail +1
Scale Boots +1
Scale Gloves +1
Scale Helmet +1
Chainmail
Chain Boots
Chain Gloves
Chain Helmet
Chainmail +2
Chain Boots +2
Chain Gloves +1
Chain Helmet +1
Half Platemail
Half Plate Boots
Half Plate Gloves
Half Plate Helmet
Full Platemail
Full Plate Boots
Full Plate Gloves
Full Plate Helmet
Extra Healing Potion
Extra Rejuvenation Potion
Ring of Strength +3
Ring of Dexterity +4
Amulet of Protection +4
Amulet of Dexterity +2
Amulet of Constitution +3
Amulet of Intellect +4


---ADDERSPINE CAMP------------------------------------
Amulet of Regeneration +3
Amulet of Strength +4 (given by prisoners for rescuing them)
Chain Gloves +3
Chain Helmet +3
Elven Chainmail +2
Flaming Burst Battle Axe +1 (drop from Lizardman)
Flaming Burst Masterwork Long Sword +1
Flaming Burst Mithral Dagger
Frost Morning Star of Defense +5
Half Plate Boots +1
Half Plate Gloves +1
Half Plate Helmet +1
Icy Burst Handaxe +2
Jeweled Adamantine Great Axe +2
Keen Shortbow (drop from Lizardman)
Ring of Dexterity +3
Ring of Rejuvenation +4 (given by woman for killing all Lizardmen)
Scale Gloves +5
Scale Helmet +5
Shock Masterwork Bastard Sword of Defense +3
Spiked Warhammer (drop from Lizardman)


---CHELIMBER INTERIOR---------------------------------
Adamantine Short Sword +2
Amulet of Intellect +3
Amulet of Strength +3
Chain Boots +5
Chain Gloves +4
Chain Gloves +5
Chain Helmet +4 (possible drop from boss Sess'sth)
Chain Helmet +5
Club (drop from Kobold)
Diamond (possible drop from boss Sess'sth)
Flaming Burst Masterwork Long Sword of Defense +5 (drop from Lizard Mage)
Frost Masterwork Warhammer +2 (possible drop from boss Sess'sth)
Half Plate Boots +2
Half Plate Boots +3
Half Plate Boots +5
Half Plate Gloves +2
Half Plate Gloves +3
Half Plate Helmet +2
Half Platemail +1
Half Platemail +2
Half Platemail +3
Half Platemail +4
Handaxe (drop from Kobold)
Icy Burst Dagger of Defense +5
Keen Adamantine Bastard Sword +2
Keen Great Sword (drop from Lizardman)
Keen Mithral Great Axe +1
Long Sword (drop from Kobold)
Lt. Mace (drop by Kobold)
Masterwork Morning Star of Disruption +5
Mithral Long Sword (drop from Lizard Mage)
Ring of Intellect +3
Ring of Protection +4
Ring of Regeneration +4
Rusty Dagger (drop from Umber Hulk)
Scimitar (drop by Kobold)
Shock Fine Club
Shock Fine Handaxe of Defense +5
Shock Mithral Great Axe +3 (drop from Lizard Mage)
Shock Scimitar +5
Short Sword (drop from Kobold)
Warhammer (drop from Kobold)
Wounding Mithral Bastard Sword of Defense +3 (possible drop from boss Sess'sth)


---ADDERSPINE ROAD------------------------------------
Amulet of Regeneration +4
Elven Half Platemail +5
Flaming Mithral Great Axe +5
Frost Adamantine Great Sword
Frost Fine Scimitar of Defense +5
Full Plate Boots +1
Full Plate Gloves +1
Half Plate Boots +4
Half Plate Gloves +4
Half Plate Helmet +3
Half Platemail +5
Icy Burst Darkwood Shortbow +4
Icy Burst Masterwork Short Sword +3
Ring of Rejuvenation +4
Ring of Strength +4
Serrated Mithral Bastard Sword +3
Wounding Mithral Handaxe of Defense +5


---ONYX TOWER 1F--------------------------------------
Amulet of Constitution +4
Amulet of Dexterity +4
Amulet of Rejuvenation +4
Amulet of Strength +4
Flaming Burst Adamantine Bastard Sword +3
Flaming Burst Mithral Lt. Mace of Defense +5
Flaming Burst Mithral Morning Star of Defense +3
Flaming Burst Mithral Scimitar +5
Full Plate Boots +2
Full Plate Gloves +2
Full Plate Helmet +1
Full Platemail +1
Half Plate Boots +5
Half Plate Gloves +5
Half Plate Helmet +4
Icy Burst Adamantine Bastard Sword of Defense +3
Icy Burst Adamantine Great Sword +5
Icy Burst Mithral Long Sword +1
Icy Burst Oak Shortbow +5
Ring of Constitution +4
Ring of Intellect +4
Ring of Protection +5
Shock Masterwork Handaxe of Defense +5
Shock Masterwork Warhammer +3
Shocking Burst Masterwork Lt. Mace +5


---ONYX TOWER 2F--------------------------------------
Amulet of Intellect +5
Amulet of Protection +5
Amulet of Regeneration +5
Amulet of Rejuvenation +5
Ring of Strength +5
Chain Boots +1
Diamond
Frost Adamantine Great Sword +5
Full Plate Gloves +3
Full Plate Helmet +2
Full Plate Helmet +3
Full Plate Boots +4
Full Platemail +3
Icy Burst Adamantine Scimitar +1
Iron Shield +3
Ring of Regeneration +5
Ring of Rejuvenation +5
Ring of Strength +5
Shock Mithral Great Axe +3
Shocking Burst Darkwood Shortbow +5
Shocking Burst Mithral Bastard Sword +5
Shocking Burst Mithral Lt. Mace +3
Shocking Burst Mithral Warhammer +3


---BLACK FORGE----------------------------------------
Amulet of Constitution +5
Amulet of Dexterity +5
Amulet of Intellect +5
Amulet of Strength +5
Elven Full Platemail +4
Flaming Burst Adamantine Bastard Sword of Defense +5
Full Plate Boots +5
Full Plate Gloves +5
Full Plate Helmet +5
Full Platemail +5
Gold Armour
Gold Boots
Gold Gloves
Gold Helmet
Onyx Sword (guaranteed drop from Onyx Golem)
Ring of Constitution +5
Ring of Dexterity +5
Ring of Intellect +5
Shock Oak Shortbow of Defense +3
Shocking Burst Mithral Battle Axe +3




=====================================
==========================================================================
5: CODEBREAKER CODES
==========================================================================
=====================================
This is a code to modify the first slot of your inventory into any desired 
item. The first slot is basically the "oldest" item in your inventory, but 
there is no way to determine which item it is in-game. A few more slot codes 
are also listed, but I'm not sure what sort of adverse effects can arise from 
modifying slots without items in prior slots (such as modifying slot 2 without 
anything in slot 1).

Best used after dropping all items, but be sure to pick them up before going 
to a different screen! Otherwise, your items might vanish.

When modifying items with codes, your current weight will NOT update. This can 
lead to instances of negative carry weight if you modify into a heavier item, 
or "phantom weight" if into a lighter item. It is best to just modify the same 
type of item when possible (dagger into dagger, ring into ring, etc.) to avoid 
this, although any item of the same weight should work.

SLOT 1: 830008AC XXXX   SLOT 1 QUANTITY: 830008AE 00XX
SLOT 2: 830008A8 XXXX   SLOT 2 QUANTITY: 830008AA 00XX
SLOT 3: 830008A4 XXXX   SLOT 3 QUANTITY: 830008A6 00XX
SLOT 4: 830008A0 XXXX   SLOT 4 QUANTITY: 830008A2 00XX
SLOT 5: 8300089C XXXX   SLOT 5 QUANTITY: 8300089E 00XX

Replace XXXX with the ID of the item you want to replace the slot with.
For quantity, enter 01 for x1, 02 for x2, 04 for x4, or 63 for x99. Adding 
more of an item than you can normally carry will work, too. Arrows can go up 
to x500, which is 0175.

(All credit for these codes goes to me)




=====================================
==========================================================================
6: TRICKS
==========================================================================
=====================================
Not too many of these at the current time, unfortunately. Just putting this 
here so it's known, for what little it will matter to the world.

------------------------------------------------
SELL ITEMS FOR MORE GOLD THAN YOU PAY!
------------------------------------------------
The Charisma (CHA) stat affects the buying and selling price of items. Higher 
CHA means you pay less for items and sell items for more gold. The break-even 
CHA value is 23, which ensures the buy and sell price of items are the same.

But it is possible to get CHA to 24! When creating a character, the maximum 
CHA can be set to is 14, regardless of class. Do this, then devote all 10 
level-up stat points to CHA, bumping it up to 24. Once there, you will sell 
items for more than you pay for them in the shop, allowing an unlimited 
source of gold!

Unfortunately, this requires a large investment into a stat that has no 
impact outside of shops. Those 10 points could go towards any of the other 
five stats, all of which have some direct impact on combat (except WIS, which 
still earns you more EXP). And 24 CHA requires you to be at level 40, the 
maximum, which also means there is little value in exploiting unlimited gold 
in shops. A level 40 character can probably afford 99 of Extra Healing and 
Rejuvenation potions (if he can even carry them all!), will have found items 
better than anything sold in the shop, and is probably right before or at the 
final dungeon, from which there is no exit.

Still, unlimited money! Exploit the system! Discovered by me, like almost 
everything else in this guide.




=====================================
==========================================================================
7: CONTACT INFORMATION
==========================================================================
=====================================
My screenname is LancetJades on GameFAQs.

You can email me at:
lancet at ever more forums dot com
(remove the spaces, obviously, and replace the at with the proper sign)

Alternatively, if I'm online you can IM me on Discord: Lancet#1039

Feel free to message me if you see me online. I'll reply as soon as I see the 
message and have the chance to reply.

I'm a perfectionist, so if you have anything to contribute or correct, please 
do so. You'll receive full credit (credit goes to the screenname you talk to 
me from, so if you want another name, you have to specify it). Even if you're 
just pointing out a spelling or grammatical mistake, please do so, no matter 
how small. Keep in mind though that I live in the U.S., and as such, I use 
American English spellings such as "color" and "criticize," as opposed to 
"colour" and "criticise." The exception is "armour," but only where the in-
game item names are concerned.

If you wish to use this guide on your site, aside from asking my permission, 
I require you in question to automatically fetch any updates I make from 
GameFAQs.com yourselves. I only update to GameFAQs.com and if I discover other 
sites carrying my guides have out-of-date versions, I will ask that it be 
removed.




=====================================
==========================================================================
8: CREDITS
==========================================================================
=====================================
All my own work, aside from the tools I used (VBA and some Codebreaker codes 
to point me to the general location in memory of the inventory).




=====================================
==========================================================================
9: VERSION HISTORY
==========================================================================
=====================================
1.00        Completed May 27th, 2017.
Initial version. Updates will probably only come if new locations for items 
are discovered (very unlikely given the age and obscurity of this game).

1.01        Completed June 24th, 2017.
Corrected a couple of minor typos.




=====================================
==========================================================================
10: BOILERPLATE
==========================================================================
=====================================
This document Copyright 2017 John H. Hoffnagle IV.

Do not reproduce this document for any purpose besides personal use 
without asking me first. I'm not stingy; if you ask, you'll most likely 
get permission to host it. Otherwise, it's a violation of copyright, 
and I WILL pursue legal action, especially if you sell it for money.

All trademarks and copyrights contained in this document are owned by 
their respective trademark and copyright holders. None of which are me.

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