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FAQ/Walkthrough by WLim

Version: 1.0 | Updated: 07/13/02

   DDDDDDDDDd           ____                     
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       DDDDDDD   oooo0 |kkkkKkkk\ AaaaA @a@    P    p     o N   N    N
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               D O K A P O N - Q      M O N S T E R     H U N T E R 
               !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
               Unofficial Walkthrough

               Dokapon
               Version 1.0 (21.05.2002)
               American Walkthrough
               By Wilson Lim (mushiden@lycosasia.com)

               Unofficial Walkthrough is copyright 2002 Wilson Lim

Walkthrough for GameBoy Advance
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Version information:
////////////////////

version 1.0 - first version
(21.05.2002)- 69/151 monsters covered in the MONSTER ALBUM
            - 66/100 weapons covered in the WEAPON ALBUM
            - 25/50 shields covered in the SHIELD ALBUM
            - all possible items covered in the ITEM ALBUM
            - all _Attack_Assist_Skill_ covered
            - all _Defense_Assist_Skill_ covered
            - Quest 1 to Quest 4 covered.


~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Disclaimer
//////////
This walkthrough can only be reproduce for Personal Use only, cannot be 
changed or distributed in any ways. This walkthrough (and any part of this 
walkthrough, even a little part) cannot be used for any profitable or 
promotional purpose. 
This walkthrough (and any part of this walkthrough) cannot be used at any 
websites without permission from me, the author. In addition, I have the right 
to have this document removed from any site in anytime I wish. Plagiarism of 
this walkthrough is strictly prohibited.

Copyright (C) 2002, Axile Lim


~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

================
GREETINGS.===

Good day/night readers, my name is Axile Lim. I am a Singaporean. This is my 
first walkthrough type-written and published. I hope that you can give me your
support and guidance. Well if you need anything, you can _Contact_ me at 
mushiden@lycosasia.com.
Alas, my save has been accidentally erased, so i will have to restart the
game. Sorry, i will try to catch up as soon as possible.

===============
MY GUIDE.===

My guide is written in such a way that makes the search for a particular info
effortless. The main points are in CAPITAL letters, while the subpoints are 
in _this_form_.
Simply do a Ctrl + C on the word/phrase (e.g. WALKTHROUGH, _Boss_Mole_),
a Ctrl + F to bring up the search engine, and Ctrl + V to paste the copied 
word into the textbox.

=================
MY OPINION.===

Dokapon is an arpg developed by Asmik Ace Entertainment and published by AIA 
USA Ltd. It is similar to Chocobo Dungeon or Torneko-the last hope, in terms
of gameplay.
Dokapon is 2D. The story is somewhat similar to Torneko-the last hope with the
same goal, but different intentions.
This game has somewhat a different style of gameplay, in that the character 
enter actual combat(i.e selecting commands->attacking) with the opponent 
unlike Chocobo Dungeon or Torneko-the last hope, and is turn-based.
What attracts me most, is that this game features a wide arrays of equipment
(weapons and shields)and items. Each of the equipment came with its own set of
description, abilities, stat, and most importantly, the graphical display.


~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

TABLE OF CONTENTS
/////////////////

I.          INTRODUCTION
II.         CHARACTER LIST
                 _Hero_
                 _Louie_
                 _Tobia_
                 _Gustave_
                 _Caleb_
                 _Jacob_
                 _Steven_

III.        FREQUENTLY ASKED QS
IV.         CONTROLS
V.          THE TOWN
                 _Mayor's_House_
                 _Shops_
                 _Church_
                 _Hero's_House_
                 _Quick_Smith_
                 _Bar_
                 _3A_
                 _Arena_
                 _Ranch_    

VI.         WALKTHROUGH
                 _Prologue_
                 _Mini_Game_
                      _Attack_Shopkeeper_

                 _Combat_
                      _Turn_
                      _Action_Card_
                      _Combat_Menu_
                      _Ability_
                      _Attribute_
                      _Ally_

                 _Main Menu_
                 _Level_Up_
                 _Item_Symbol_
                 _Character_Status_
                 _Dungeon_
                      _Dungeon_Map_
                      _Trap_
                      _Monster_

                 _Mine_                      
                 _Forest_Part1_
                 _Ruin_Part1_
                 _Circus_
                 _Forest_Part2_
                 _Ruin_Part2_
                 _SE-Point_
                 _Tower_

VII.        BLACKSMITH
                 _Weapon_Combination_
                 _Shield_Combination_

VIII.       BOSS STRATEGY
                 _Boss_Mole_
                 _Pirates_Forest_Part1_
                 _Pirates_Circus_
   
IX.         MONSTER ALBUM
X.          WEAPON ALBUM
XI.         SHIELD ALBUM
XII.        ITEM ALBUM
XIII.       SKILL ALBUM
                 _Weapon_Skill_
                 _Shield_Skill_
                 _Attack_Assist_Skill_
                 _Defense_Assist_Skill_    

XIV.       CREDITS
XV.        THANKS   


~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
===================
INTRODUCTION.===

This game evolves around an eleven-year old male character in the town of 
Poponga, on the island of Dokkano, well known for its ruins.
His deceased father was a well-known adventurer in this town, his son 
inherited his father spirit and is determine to become the best adventurer.


~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
=====================
CHARACTER LIST.===

_Hero_     - An 11-year old boy. He is the leading male character in this game 
             (The default name given)

_Friend_   - Hero's neighbour and childhood friend. She is a nice girl who 
             dares venture into the deep.
             It was her curiousity that helps to advance part of the story.
             She is Tobia's daughter.

_Tobia_    - He is the blacksmith of the town together with his 2 disciples,
             Gustave and Caleb. Hero will only be able to access blacksmithing
             after the _Circus_ Quest.

_Louie_    - He is the mayor of the town. He, Jacob, and Steven used to go
             adventuring together.

_Priest_   - He is the only person who can revives Hero, after he was KO in 
             the dungeon.

_Steven_   - Hero's deceased father. 

_Caleb_    - Tobia's new disciple. He is very eager to learn blacksmithing 
             from Tobia.

_Gustave_  - Tobia's first disciple. Caleb's Senior.

_Jacob_    - He is the one that assigns jobs/missions to Hero.


~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
==========================
FREQUENTLY ASKED QS.===

>>>How does the battle commands works?
   Refers to CONTROLS.

>>>When Hero KO in the combat, what must i do to prevent my items/pet from 
   disappearing?
   As far as i know, you can't. Even if your Hero HP reaches Zero, and you try
   to hit the reset button, and reload your saved data, your Hero is still 
   considered KO and all pets and items(equipped or not equipped in your 
   inventory will disppear.
   Only those item that you kept in your storage chest will not disappear.

>>>How come the _Monster_ steps on the trap with bait, did not get trapped or
   how come the _Monster_ keep avoiding the trap? So what can i do to trap the 
   monster?
   Well you can move Hero to the trap and keep pressing on the 'A' Button.
   The _Monster_ will move towards you, and engage combat with you. It will
   first be caught in the trap, before the combat begins.
   You may need to lure it couples of times to succeed.

>>>Now that the _Monster_ is caught in the trap, how can i make it to be my 
   pet?
   Refer to _Capture_Monster_As_Ally_.

>>>How do i identify the _Monster_ ?
   As far as i know, you cant. For each Quest, the _Monster_ will stays the 
   same, for each of its graphical representation. (E.g in 
   _Forest_Part2_ Quest,
   whenever u see a yellow colored ape, the _Monster_ will be 'Monkey4'.
   Another example, in _Ruin_Part1_ dungeon, whenever you see a green snake,
   the _Monster_ will be 'Snaky').
   Or else you will have to engage combat to identify the _Monster_ .

>>>After identified the _Monster_ , i decided to make it my pet, how do i do 
   it?
   Well my method is to escape from battle, and then, while Hero is flickering
   , move away from the _Monster_ , but stays in that room and place the trap 
   there, and keep pressing on the 'A' Button to lure it.

>>>There are some _Monster_ that keep avoiding combat with me, or keeping 
   surrendering, how can i defeat it?
   Well i must say that you need 2 factors:
   1)Luck: You need some luck in hoping that the _Monster_ failed to surrender
           , which means that you have one turn to defeat it.
   2)Offense Card and Atk Power: You must be lucky enough to make the first 
                                 attack and defeat it in a single blow.

>>>How can i return from the dungeon?
   4 ways. 
   1)You finished the mission.
   2)You use 'Homer'(item).
   3)You use the teleport device(available when you revisit the completed 
                                 Quest)
   4)Hero was KO.

>>>Why does the game provides the 'Attack' Option in the shops?
   Well thats a good question. Refer to _Attack_Shopkeeper_.

>>>I am using emulator to play the game, how can i access the arena?
   If you are using emulators to play the game, i dont think you can access 
   it. You need 2 GBAs console, a cable link and 2 game paks.


~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
===============
CONTROLS.===

Symbols used in CONTROL Section
////////////////////////////////
'%' - refers to ITEM ALBUM for more information.


'A' Button        - Speak with villagers.
                  - Accept commands.
                  - Skip 1 _Turn_ (outside combat).

'B' Button        - Run (hold down the button and press the directional pad)
                  - Cancel commands.
 
'R' Button        - View Character Status Window.

'L' Button        - View _Monster_ Ally Status Window.

'Start' Button    - Access main menu.
                  - Check opponent's data (during combat).

'Select' Button   - Use '%'magiceye to expose the _Action_Card_.

'Directional pad' - Allows movement in one of the eight direction.

   
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
===============
THE TOWN.===                _______
                           /  __   \
                           |Church |
                           |___n___|
  _______    _____    ______|     |___    _______    _____
 /  _    \  /  _  \   |               |  /  __   \  /     \
 |Mayor's|  |     |   |      _____    |  |Hero's |  |     |
 |House  |  |Shops|   |     |     |   |  |House  |  |House|
 |___n___|  |__n__|   |     |     |   |  |___n___|  |__n__|
___|   |______| |_____|     |_____|   |____|   |_____|   |______
To                                                            To
Arena                                                      Ranch
____________________________        ____________________________
                            |      |             ___
                            |      |            /   \
 _______            ____    |      |            |   |
/  _    \          /    \   |      |            |_n_|
| Quick-|          | 3A |   |      |     _____    |    _______
| Smith |     _____|____|___|      |    /     \   |   /       \
|___n___|    |                     |    | Bar |   |___| House |
   | |_______|                     |    |__n__|       |_______|
   |                               |_____|   |___________|  |___
   |                                                            |
   |                                                            |
   |_______                                                     |  
           |_______________           __________________________|
                           | Exit To |
                           | World   |
                           | Map     |

_Mayor's_House_
////////////////
     Louie is the mayor of the town, Poponga.
     He, Jacob and Steven used to go adventuring together.
     Inside this house, you will find 3 other persons: housekeeper and
     2 maids (twin sister).
     You can get advice from the mayor as the game progresses.

_Shops_
////////
     As name the suggested, this place is where you can purchase/sell your
     items and equipments.
     There is also an option for you to _Attack_Shopkeeper_ , be warned, if 
     you failed, you will face harsh consequences.

_Church_
/////////
     This is the place where people gathered to pray to the god to give 
     blessing to them and their beloved. There is always a _priest_ and 
     a granny.
     Whenever you collapse or use '%'homer in the dungeon, you will 
     automatically be sent to here.

_Hero's_House_
///////////////
     "Home sweet home"! Well this is your house. There is a bed (not used),
     a closet, a kiwi bank (aka piggy bank) where you can deposit/take your
     money, books (on the desk), and a storage chest.
     The closet contains set of clothes, a Hero clothes (default), a
     Pierrot clothes (clown suit - get it from your neighbour after the
     _Circus_ Quest) maybe some other (sorry i have yet collect them all).
     The kiwi bank (acts like a piggy bank), is where you can save up your
     money for later use (each deposit required a minimum of $1000).
     The books contain all the skills, equipments and items in the game.
     The storage chest stores items, weaponary and armory (max 150 items).
     Money and items that are stored in the bank and in the storage chest 
     will remains even after you were KO in the dungeon.

_Quick_Smith_
//////////////
     Owned by Tobia. This is the only place where you can combine weapons and
     shields to achieve a much powerful form.
     (Refer to BLACKSMITH).

_Bar_
//////
     Inside you will find 2 bunny girls, a bartender and 3 customers.
     On 1F, there is a bartender (back-faced), a bunny girl, and a customer.
     On the 2F of the bar, there will be 1 bunny girl and 2 ex-adventurers
     (Rank E - the man in blue brown clothes, Rank D - the old man in green).

_3A_
/////
     This is the jobs/missions assignment centre, where you will receive your 
     jobs/missions from _Jacob_ , and get your pays after you completed your
     assignemnt.
     On 2F, you will find one or two senior advisorss where they will give 
     some of their long-winded advices.

_Arena_
////////
     Here you can battle against your friends if you are using GBA console 
     instead of GBA emulator. You will need a cable link, 2 GBA consoles, and 
     2 game paks.
     Anyway, here you can register with the counter before proceeding to the
     battle ground.

_Ranch_ 
////////
     The ranch is where you can keep your _Monster_ allies as pets and store 
     them there. You need to pay a small service fee in order to keep your 
     pets in the barn.
     There are 5 options available: Put, Take, Free, Check, Cancel.
     Put    - Place your monsters in the barn for a fee.
     Take   - Check out. Take the _Monster_ with you to the dungeon.
     Free   - Free our _Monster_ .
     Check  - Check your _Monster_ status.
     Cancel - Exit.
     

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
==================
WALKTHROUGH.===
 
Symbol used in the WALKTHROUGH Section 
///////////////////////////////////////
'%' - please refers to ITEM ALBUM for more information        
                                
'#' - please refers to SHIELD ALBUM for more information. 

'!' - please refers to WEAPON ALBUM for more information.

'@' - please refers to MONSTER ALBUM for more information.

'^' - please refers to SKILL ALBUM for more information.


_Prologue_
///////////
     The story begins in the city of Poponga on Dokkano Island, which is 
     famous for its ruins. When a Poponga boy turns 11 years old, he can take 
     a test to become an adventurer.
     Adventurers
     are those who seeks <Legendary Treasure> and <Phantom Material> in the 
     dungeons of ruins around the world.
     Being an adventurer is very dangerous. Not everyone can do it. Only those 
     who pass a difficult test can get an adventurer's license.
     With high hopes, the boy goes to _3A_ , the Poponga Office of Adventures.

_Mini_Game_
////////////
     _Attack_Shopkeeper_ (mini-game)
     ///////////////////
          Refers to _Attribute_ .
 
          Yes, you can attack the shopkeeper, by playing a game of scissor-
          paper-stone. Once you selected the 'attack' option, the shopkeeper 
          will ask you again, whether you are determine to attack him. 
          If you do, the mini-game begins.

          Press left to choose 'stone'(denotes by the purple colour),
          press right to choose 'paper'(denotes by the yellow colour),
          press up to choose 'Scissor'(denotes by the red colour).

          If you won, congratulation, you will randomly be awarded an item/
          weapon/shield that could be found in the game.
          Otherwise the shopkeeper will alarm the guards.
          (There are a total of 6 guards in the screen, and will replenish
          when you exit and re enter the screen)
          Then you will be chased out of the _Shops_ (The background music 
          will changed). You can run around the town, but will ultimately be 
          caught by the '@' _Guardman_ and thrown into battle. Unless you are 
          at high level, or your equipments are strong enough, you will less
          likely be able to survive his attacks. 
          And if you were unlucky enough, you may face 2 guards, ( _BigBoss_ , 
          _Guardman_ )which makes it nearly impossible for you to survive. At 
          low level most damage dealt will only take away 1 Hp. For this 
          battle, the escape command is not available.

          Well if you do survive the battle, quickly exit the town, and head
          for the _Mine_ . There, go to B4F and exit the _Mine_ using the
          teleport device. You will wrap back to the church, and the town 
          will return back to normal.
          Take Note:
                    If you defeated, let say, 3 guards, and you exit and 
                    re-enter the screen, you will find that the lost guards
                    will replenish with new guards. In order words, it is 
                    endless. 

_Combat_
/////////
     _Turn_
     ///////
          So what is meant by "turn"?
          When outside combat, each step Hero moved, will use one turn.
          When you use item outside combat, you will use one turn.
          When you use item during combat, it is also considered that you  
          finished your turn.
          When you selected and executed the desired action command, another 
          turn is used.

     _Action_Card_
     //////////////
          So what is "action card" ?
          Each time you enter combat, there is a 50/50 chances that you can 
          make the first attack. You will see 2 cards on the screen, where you
          can rotate the cards using the directional pad, and select it using 
          the 'A' Button. The face of the cards are: "shield" and "weapon".
          If you have selected the "Weapon" card, you have the initiative to 
          make the first attack, or vice versa. 

     _Combat_Menu_
     //////////////
          The 3 primary combat commands are: Attack/Defense, Item, Escape.
          Item is the available items that you currently hold in the inventory
          Escape is to escape from the battle.
          Attack/defense will bring down another set of action commands, where
          Hero can choose to attack/defense with the equipped weapon/shield,
          or he can use the equipped weapon/shield abilities.
          (E.g. XX-Sword has an ability: '^'pierce, and Shell-S has an ability
                :'^'All Cure.)
          
     _Ability_
     //////////
           ______                ____          ______
          |Attack|              |Item|        |Escape|
          |______|              |____|        |______|
            _____________                ____
           |0 basic skill|        ______|5/30|
           |_____________|       |Recover1   | 
           |* Stone      |       |Recover2   |
           |_____________|       |Stronger   |
           |Y Scissor    |       |Harder     |
           |_____________|       |Light Up   |
           |# Paper      |       |           |           
           |_____________|       |_____ _____|
                                       V

          The above diagram shows the action command available during combat.
          0 denotes the basic skill (green coloured dot).
          * denotes the stone skill(purple).
          Y denotes the scissor skill(red).
          # denotes the paper skill(yellow). 

          5/30 means that Hero has 5 out of the max 30 items in his inventory.
          The "V" denotes the arrow showing that there are more items, that 
          could not be shown in a single page. You can scroll the page down,
          by pressing on the directional pad. 

          To use the weapon/shield ability/skill, just select it from the set 
          of action command. Beware though, your skill may be countered or 
          nullify by the opponent skill.     
          But why did that happen?
          Each skill, though can have different effects, but they have a 
          common attribute, that is they are either scissor, or paper, or 
          stone attribute. 
          (E.g. if ^'pierce' is scissor attribute, and if the opponent has 
                ^'Tiger'(stone attribute) as the selected skill, your skill 
                will be void,
                thus not only that you will be unable to execute that skill,
                you will be hit by his ^'Tiger' skill.)
          Except for the first skill that has a green coloured dot,
          which denotes the basic skill of the equipped weapon/shield.
          So if you are able to master the concept, you will find this game
          easy to play.

     _Attribute_
     ////////////
          3 attribues: Stone(purple), Paper(yellow) and Scissor(red).

          Scissor defeated by Stone.
          Paper defeated by Scissor.
          Stone defeated by Paper.

     _Ally_
     ///////
          Sometimes in the battle, you may notice that there are two monsters
          involved. The one that is in the same screen as your character is 
          the _Monster_ you need to defeat in order to win the battle.
          The one that appears behind your character is your ally.
          Ally cannot directly attack their opponent, instead they have a list
          _Attack_Assist_Skill_ and _Defense_Assist_Skill_ .
          When it is your turn to attack/defense, your ally can help you out,
          if you choose to use your _Weapon_Skill_ / _Shield_Skill_ .
          But if you choose to use the basic attack (i.e Slash) or the basic
          defend (denoted by the green dot), you will not be able to command
          your ally to help you out.
          If you managed to defeat only the target enemy, you will not be able
          receive the enemy's ally Exp and money.
          So you must use _Weapon_Skill_ (e.g. '^'Pierce) in order to make an
          attack on enemy's ally.

_Main_Menu_
////////////
      ______ ______ ________ ________
     |      |      |        |        | 
     | Item | Arms | Change | System |
     |______|______|________|________|
    
     Item   - All items (weapons/shields/items)
            - Press 'Start' Button will sort the item by: shield order,
                                                          weapon order,
                                                          item order.
              Take Note: 
                         _Special_Item_ are always placed last in any of
                         the sorted order.

     Arms   - Check weapon/shield abilities.

     Change - Change _Monster_ allies (that are with you inside the dungeon).

     System - Diary (save the game)
              Flash (Switch combat animation on/off)
              Msg (Select message speed fast/normal/slow)
              Album (review of monsters/equipments that you used to have)
              Skills (Preview all the abilites). 
    
     Press 'L' Button will shift the screen to your _Monster_ ally status 
     window.
     
     Press 'R' Button will shift the screen to your character status window.

_Item_Symbol_
//////////////
     When you entered the room, you may notice several items scattered on the 
     floor. Some of these items may be in the shape of:
                                                       _Dark_Treasure_Chest_
                                                       Goodies bag
                                                       Sword
                                                       Shield
     Well the goodies bag contains all the items available in the game.
     Sword contains all the weapons available in the game.
     Shield contains all the shields available in the game.
     
     _Dark_Treasure_Chest_
     //////////////////////
          Well this treasure chest contains a wide possiblities. It could 
          contain useful items or inflict damage/status changes like:
          _Land_Mine_ ,
          _Fatigue_ : Your character movement slows down. Enemy 2 _Turn_ 
                      movement equivalent to your 1 _Turn_ movement.
          _Poison_ ,
          _Cursed_ ,
          _Black_Out_ ,
          _Morph_ ,
          12 _Special_Items_ : D-O-K-A-P-O-N

          _Special_Item_ 
          /////////////// 
               D-Arm,     D-Guard,
               O-Arm,     O-Guard,
               K-Arm,     K-Guard,
               A-Arm,     A-Guard,
               P-Arm,     P-Guard,
               O-Arm,     O-Guard,
               N-Arm.     N-Guard.

               Well special items are obtainable after the _Ruin_Part2_ Quest.
               Whenever you picked up a _Dark_Treasure_Chest_ , there is a 
               chance for you to get one of the 12 possible items.
               Special items appear as a weapon or shield icon, unlike ordinary
               items, and there are no effects to it, beside using it for weapon/
               shield combination to get a more powerful weapon or enhance your
               base weapon statistic.
                           
          +1000 money, +2000 money, -3000 money, -8000 money, +10,000 money etc.

_Character_Status_
///////////////////
      _________________________________
     |Hero         999/999      O  472 |    
     |   Lv99       [---]              |
     |_________________________________|

     Hero is the name of your main character.
     Lv99 is the current level of your character.
     999/999 is the amount of Hp your character have.
     O    472 is the amount of money you have.
     [---] is the green Hp bar.

_Level_Up_
///////////
     Each time your character level up, you are given 3 points.
     These 3 points are used to increase your character statistic.
     Your can choose to use the points to increase the ATK power, SP power,
     and Hp amount. Each point allow a +1 to ATK/SP power, or a +5 to Hp 
     amount.

_Dungeon_
//////////
     Symbols used:

     Hero   - Your character.
     @      - Monsters.
     '%'    - Refers to ITEM ALBUM for more information.
     '^'    - Refers to SKILL ALBUM for more information. 
     _Room_ - room
     E      - Exit to next part of the dungeon 
     item   - goodies bag/weapons/shields/ _Dark_Treasure_Chest_
     ____   
     ____   - corridor
     
     Now you can navigate your character around the narrow corridor. 
     If you step into an area larger than the corridors, then this is 
     the area we called " _Room_ ". 
     The _Dungeon_Map_ are randomly generated.
     So below are some of the maps that you could possibly encounter.

     _Dungeon_Map_ Type 1:
           ____________
          |    _Trap_  |                   
          |            |_____________      
          |   _Room_    ___________  |      ___________
          | Hero       |           |@|     |      @    |
          |____________|           | |_____|           |
                                   |  _____   _Room_   |
                                   | |     |    @      |
                                   | |     |___________|  
                            _______|@|_______
                           |                 |
                           |    item         |
                           |           @     |
                           |     _Room_      | 
                           |  @              |
                           |     E    item   |
                           |_________________|                            
      
     _Dungeon_Map_ Type 2: 
           ____________________________________________
          |                                            |
          |      @          item                       |
          |  Hero                      @               |
          |                                            |
          |                          item              | 
          | @            E                             |
          |                  _Room_                    | 
          |                                            |
          |               item              @          |
          |                                            |
          |         @             @                    |
          |                     @             @ item   |
          |____________________________________________| 


     In this room, there may be exit (to the next dungeon area), items, 
     _Monster_ (can be seen in the corridors as well), and _Trap_. 
     
     _Trap_
     ///////
          Traps are invisible to your naked eye.
          You can make it visible by having your character accidentally step
          on it, or a _Monster_ may has walk over it.
          If you have '^'AntiTrp ability, your character will not be affected
          by any traps, or if you have '%'Anti-Trap item in your inventory,
          you can avoid a couple of traps before the item breaks.

          Possible _Trap_:

          _Poison_     : Hero poisoned, Hp decreases by 1 each _Turn_ .
          _Sleep_      : Hero falls asleep. Wakes up several _Turn_ later.
          _Land_Mine_  : When stepped on it, it will take away 25 Hp.
          _Black_Out_  : Hero will be blinded, all areas in the whole dungeon
                         will be shrouded. Hero can only see things in 1 step 
                         radius.
          _Cursed_     : Hero will be cursed. When player selects action 
                         command, it may not respond to the selected command.
                         (E.g. When i selected '^'pierce, the computer changes
                               it to '^'CutItOut. When i move Hero to the left
                               , Hero instead, moved to the right)
          _Morph_      : Hero will be randomly transformed into a _Monster_ . 
                         Advance to the next level of the dungeon will get 
                         Hero back to human form.
     _Monster_
     //////////
          Hah, i been talking about monsters here monsters there, so what are 
          they? How do i fight them? Or even make friends with them?

          Look at the _Dungeon_Map_ , you will notice that monsters are 
          everywhere. 
          Some of the monsters may even lurk under your bed, in the closet, 
          bathroom or even your basement....!!!! ;).

          Alright before your imagination goes wild, lets come back to my 
          guide.
          Monsters are represent by the general graphical representation:
          
          Take Note that these graphical representation are what i had 
          observed thus far, if you have anything to add to the list, feel 
          free to _Contact_ me.

          _Green_Snake_           : Strider, Viper, Imago
          _Blue_Bat_              : ToothBat, SwordBat, Skully
          _Mimic_                 : OldFish, FireKeg, TableDog
          _Yellow_Ape_            : Monkey4
          _Owl_                   : Owl, G-Bird, Flamingo, Peacock, Ostrich
          _Green_Toad             : Fickler
          _Yellow_Red_Hair_Beast_ : RedTiger, C-Dog, W-Tail
          _All_Browny_Covered_    : Lancer, Beard, OldMask, FatMask, Witch
          _Gray_Golem_            : Croco
          _Pirate_                : B-Patchy, Squashy
          _Human_Form_            : Kane
          _Kiwi_                  : Kiwi
          _Ghost_                 : B-Spirit, GhostArm, Candler
          _Red_Skull_Skeleton_    : Bone-Rat
          _Red_Crab_              : Mantis
          _3-Bee_                 : Bee Moth
          _Boss_Form_             : Boss Monster

          Refer to MONSTER ALBUM for more information.

     _Capture_Monster_As_Ally
     ////////////////////////
          Want some pets?
          Yup, lets go to any dungeon with the _Monster_ you want.
          Bring along some '%'Food, some '%'Trapper, and maybe a '%'homer
          a smily face, a patience mind, some clothes, and some first aid kit.
          Okay the steps:
                        1)Look for the _Monster_ you want.
                        2)Place a '%'Trapper with the bait ('%'Food).
                        Take Note: 
                                   You can place the traps in corridors as 
                                   well and you may need to have several 
                                   attempts before the _Monster_ get caught 
                                   in the trap.
                        3)Once the _Monster_ got trapped (the monster will 
                          spin around in the trap), engage combat with it.
                        4)Defeat it.
                        5)And choose to allow the monster to join you.
                        Take Note: 
                                   Boss monster cannot join you.
          Now that you got the monster, you can level it up as it gains
          experiences when fighting alongside with you.
          But if it is killed in a combat, you will lose the monster forever.
          The monster abilites are randomly generated, so i cannot tell you
          which type of monster is the best.
          But i can asure you that if the monster has some abilities like,
          '^'No Blow, '^'Halo, etc skills, you are considered a lucky chap.

_Mine_  
///////
     Before going to this mission, talk to all villagers and the Poponga mayor 
     , _Louie_ - he will give you advice on the game.
     After that go to the 2F of the _Bar_ , and speak with the D-Rank 
     adventurer(the old man in green clothes). He will give u '%'Recover1
     item.
     After this, exit the Bar, and go to the church at the top of the screen.
     Inside you will notice 3 persons: _Priest_ , a girl, and a granny.
     Speak with the granny to acquire '%'Revival item.
     Once done, exit the church and head for the _Shops_.
     In here, speak with the shopkeeper and you can choose to 'buy', 'sell',
     'attack' and 'cancel'.
     Do you notice the 'attack' option? So why is this option available here?
     Well as the name suggested, you can make an "assault" on the shopkeeper.
     Refers to _Attack_Shopkeeper_ .

     Well after you finished shopping, exit the _Shops_ , and head for _3A_ .
     Jacob will tell you to get the <Diramond> from the _Mine_ .
     Be prepared, because you will face a very tough boss _Boss_Mole_.
     Anyway, once you finish your stuff here, head to the exit, south of the 
     town.

     Now enter the _Mine_ . Once inside, you may be randomly appeared in one 
     of the corner of the _Dungeon_Map_ . 

     =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
     Objective: Get the <Diramond> in the Mine
     My Level : Lv1 ~ Lv7 

     B1F
     _Monster_ : Spore, Weasel

     B2F
     _Monster_ : Spore, Weasel, Miner1, 
                 Miner2

     B3F
     _Monster_ : Miner1, Miner2, Strider

     B4F
     _Monster_ : _Boss_Mole_
     =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

     Just keep fencing your way through, and remember to save and cure your 
     character before attempting to descend to B4F, because once you reached
     B4F, a battle will engaged automatically, without a chance for you to 
     heal. Once you finished the _Boss_Mole, yippeee...
     You will get hold of the <Diramond> and automatically exit the dungeon.
     Take Note:
     After this _Mine_ Quest, you can choose to come back here to level up 
     before going for the next Quest.
     And you can choose to battle _Boss_Mole again, though this time, he will 
     have an ally, '@'Phon-Du with him.
     After this match,
     the _Boss_Mole_ will say something:
                                        "Bring Keiko and come back anytime".
     Sorry i must apologise that i have yet find out what the above means?
     Keiko could be a monster/some ally companion or anything.

     Now to the next Quest.
     
_Forest_Part1_
///////////////
     Like the usual, speak to all villagers to acquire items, clues or gossips
     (unrelated to the mission). Go to church to acquire the '%'Revival from
     granny, and go to 2F of the _Bar_ to acquire '%'Trapper from Rank-D
     adventurer.
     Now go to the _Shops_ to purchase '%'Food from the shopkeeper.
     Yeahh, now you can try to _Capture_Monster_As_Ally_ .

     =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
     Objective: Bring back Tobia's daughter.
     My Level : Lv7 ~ Lv11 

     Area 1
     _Monster_ : Viper, WoodStag, Owl

     Area 2
     _Monster_ : Viper, WoodStag, Owl, G-Bird     
     =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

     Just keep fencing your way through the 2 forest areas, and you will 
     arrive at a scene with your _Friend_ hiding behind a pillar, peeping at
     someone. Then you will see someone walking into the ruin and your 
     _Friend_ will be very curious to find out what is hidden in the ruin.
     So she will intend to follow closely with the man and run off. Well since
     your mission is to bring her back, you are left with no choice but to
     enter the ruin.

_Ruin_Part1_
/////////////

     =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
     Objective: Bring back Tobia's daughter.
     My Level : Lv11 ~ Lv14

     B1F
     _Monster_ : Owl, Ostrich, ToothBat

     B2F
     _Monster_ : Owl, Ostrich, ToothBat, 
                 Lancer, Leafman
     B3F
     _Monster_ : Ostrich, ToothBat, Lancer, 
                 Leafman, LeafGang
     B4F
     _Monster_ : ToothBat, Lancer, Leafman,
                 LeafGang, Beard
     B5F
     _Monster_ : ToothBat, Lancer, Leafman,
                 LeafGang, Beard
     B6F
     _Monster_ : ToothBat, Lancer, Leafman,
                 LeafGang, Beard
     B7F
     _Monster_ : _Patchy_ , _Damien_ , _Vira_
     =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

     Well there are 7 levels deep down, i suggested that you train your
     character up because you will face 2 consecutive boss battle,
     each with their ally help.
     The first battle you will face with 2 pirates( _Patchy_ ), and followed 
     up with the big boss( _Damien_ , _Vira_ ). After you finished the battle
     , you will be automatically brought back to the town and receive your 
     pay from Jacob.
     Now proceed to the next Quest.

_Circus_
/////////
     Now proceed to the next Quest.

_Forest_Part2_
///////////////
     Now proceed to the next Quest.

_Ruin_Part2_
/////////////
     Now proceed to the next Quest.

_SE-Point_
///////////
     Like the usual, speak to all villagers and purchase anything you want.
     (At this point of the game you may find whatever the villagers say are
      craps. Indeed it is. So if you dont wish to chat with them, be with it)
     Speak with your _Friend_ to get '%'CurseOff, Rank-D old man on 2F of
     _Bar_ to get '%'Invisi.

     Before going for the Quest, you may want to bring along with you a '
     %'Store-It, a '%'Homer, a '%'Food, and a '%'Trapper.
     
     =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
     Objective: Lights the Lighthouse
     My Level : Lv24 ~ Lv26

     1F
     _Monster_ : FireKeg, TableDog, B-Spirit,
                 Bone-Rat, Skully, Squashy

     2F
     _Monster_ : FireKeg, TableDog, B-Spirit,
                 Bone-Rat, Skully, Squashy

     3F
     _Monster_ : FireKeg, TableDog, B-Spirit,
                 Bone-Rat, Skully, Squashy,
                 C-Dog, Imago

     4F
     _Monster_ : FireKeg, TableDog, B-Spirit,
                 Bone-Rat, Skully, Squashy,
                 C-Dog, Imago, Witch
  
     5F
     _Monster_ : None
                 
     6F
     _Monster_ : B-Spirit, Bone-Rat, C-Dog, 
                 Imago, Witch

     7F
     _Monster_ : B-Spirit, Bone-Rat, C-Dog, 
                 Imago, Witch, Mantis

     8F
     _Monster_ : B-Spirit, Bone-Rat, C-Dog, 
                 Imago, Witch, Mantis,
                 Bee Moth, W-Tail, GhostArm
  
     9F
     _Monster_ : B-Spirit, Bee Moth, GhostArm,
                 Candler

     10F
     _Monster_ : B-Spirit, _Marshy_ , _L-Marshy_
     =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

     When you reached the entrance of the lighthouse.
     _Marshy_ will appear in front of the entrance to stop you.
     So a battle will ensue.
     After the defeat of _Marshy_ , it will disappear, allowing you to gain
     access to the lighthouse. 
     There are 10 floors, so be prepared, as some of the monster has the 
     weapon ability to defeat you in a single-blow.
     On the 5th floor,
     there is a teleport device that can send your character back to town.
     If you need to refuel your items or make stronger equipment, now is the 
     chance, otherwise talk with the old man standing guard in front of
     the stairs and double confirm that you wish to proceed further.
     On the 6th floor and above,
     there are more and more valuable items to collect, it will be your
     advantage if you have a '%'Store-It with you. 
     The _Monster_ GhostArm dropped '#'Dark-S and the _Monster_ Mantis has
     a strong stat, so you may be thinking of recruiting it.
     On the 9th Floor, be prepared, and heal yourself as you will be facing
     2 consecutive boss, _Marshy_ with its ally, B-Spirit and 
     _L-Marshy_ with its little bro, _Marshy_ .
     Once you successfully defeated _L-Marshy_ , you will be able to light
     the lamp and the old man will thank you, now that he is able to go
     fishing again.
     When you got back to town, Jacob will applause you for your mission and
     gives you 8000 money.
     He will also recommend you to get your permission from the mayor, 
     _Louie_ , to climb the mountain and challenge the _Tower_ ,
     to take a test for a Rank-D license. 
     Now proceed to the next Quest.

_Tower_
////////
     Do the usual stuff, and move to the 2F of the _Bar_ , and speak with the
     Rank-D old man, to receive '%'Homer.


~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
=================
BLACKSMITH.===

Pre-requisite: you must carry at least 2 shields/weapons in your inventory,
               and you must carry enough money to make the equipment.
Speak with _Tobia_ , and admit that you want to make equipments.
Then you can choose to make weapon or shield.

To make weapon:
               You will need to choose 2 weapons from your inventory.
               Then the end result will be shown on the screen to your right.
               If you are satisfied with the result, choose ok, and the 
               corresponding amount will be deducted.
               So if you take fancy of any skill one of the 2 weapons held,
               place that weapon as the base weapon (i.e. Weapon 1),
               and when you are awarded with a skill, just choose the skill
               you wanted, and replace it with any other skill.
               (E.g. Trident{end result} has '^'Pierce, '^'Tiger, '^'AT-Up', 
                     you can replace '^'AT-Up with any skill the base weapon 
                     holds).
               You will be asked again if you want to create the weapon. If
               you insisted, the process will forced save the end result to 
               your game file. So even if you reset the game, and reload that
               file, you will still hold that end result.

               Take Note:
                        Whenever you attempt combination, sometimes you will 
                        notice that when the base weapon is chosen, the 2nd
                        weapon to be chosen, has been hightlight in blue.
                        This means that that weapon is the optimum selection,
                        which means that if you choose to combine with the 
                        blue Weapon 2, the end result is either an Upgraded
                        version, or a much powerful form.
                        (E.g. X-Sword + RedSword{in blue} gives you XX-Sword)
To make shield:
               Just follow the above steps.

_Weapon_Combination_
/////////////////////
     The list are sorted by the end result.
     Sorry for any inconvenience caused.
      _____________ _____________ _____________ ___
     |Weapon 1     |Weapon 2     |End Result   |No.|
     |`````````````|`````````````|`````````````|```|
     |RedSword     |G-Bow        |X-Sword      |   |
     |RedSword     |S-Sword      |X-Sword      |   |
     |Magic Rod    |Red Ax       |X-Sword      |   |
     |`````````````|`````````````|`````````````|```|
     |X-Sword      |RedSword     |XX-Sword     |   |
     |`````````````|`````````````|`````````````|```|
     |Heavy Ax     |G-Bow        |S-Sword      |   |
     |`````````````|`````````````|`````````````|```|
     |Shelly       |Tomahawk     |Trident      |   |
     |Magic Rod    |WaterGun     |Trident      |   |
     |XX-Sword     |Eggy         |Trident      |   |
     |XX-Sword     |Rock-It      |Trident      |   |
     |`````````````|`````````````|`````````````|```|
     |XX-Sword     |Tomahawk     |RedSword     |   |
     |BatSpear     |X-Sword      |RedSword     |   |
     |`````````````|`````````````|`````````````|```|
     |XX-Sword     |X-Sword      |L-Spear      |   |
     |`````````````|`````````````|`````````````|```|
     |XX-Sword     |RedSword     |G-Bow        |   |
     |Magic Rod    |IronCraw     |G-Bow        |   |
     |`````````````|`````````````|`````````````|```|
     |XX-Sword     |S-Sword      |Gear Ax      |   |
     |Shelly       |Red Ax       |Gear Ax      |   |
     |Shelly       |S-Sword      |Gear Ax      |   |
     |D-Hand       |X-Sword      |Gear Ax      |   |
     |D-Hand       |Barrel       |Gear Ax      |   |
     |D-Hand       |IronClaw     |Gear Ax      |   |
     |Eggy         |Rock-It      |Gear Ax      |   |
     |`````````````|`````````````|`````````````|```|
     |Gear Ax      |BatSpear     |Heavy Ax     |057|
     |`````````````|`````````````|`````````````|```|
     |Eggy         |Tomahawk     |Barrel       |   |
     |Heavy Ax     |S-Sword      |Barrel       |   |
     |`````````````|`````````````|`````````````|```|
     |Shelly       |X-Sword      |BatSpear     |   |
     |W-Sword      |D-Hand       |BatSpear     |   |
     |Moon Bow     |D-Hand       |BatSpear     |   |
     |`````````````|`````````````|`````````````|```|
     |W-Sword      |Tomahawk     |HalBerd      |043|
     |`````````````|`````````````|`````````````|```|
     |W-Sword      |Gear Ax      |Moon Bow     |090|
     |Revolver     |Gear Ax      |Moon Bow     |   |
     |BatSpear     |RedSword     |Moon Bow     |   |
     |Magic Rod    |G-Bow        |Moon Bow     |   |     
     |`````````````|`````````````|`````````````|```|
     |Heavy Ax     |X-Sword      |G-Chain      |076|
     |Heavy Ax     |Shelly       |G-Chain      |   |
     |Moon Bow     |Barrel       |G-Chain      |   |
     |`````````````|`````````````|`````````````|```|
     |Moon Bow     |RedSword     |Star Rod     |069|
     |Magic Bow    |Shelly       |Star Rod     |   |
     |`````````````|`````````````|`````````````|```|
     |Revolver     |TriSword     |S-Spear      |044|
     |Moon Bow     |X-Sword      |S-Spear      |   |
     |`````````````|`````````````|`````````````|```|
     |Moon Bow     |WaterGun     |Fang         |006|
     |Moon Bow     |Red Ax       |Fang         |   |
     |`````````````|`````````````|`````````````|```|
     |Moon Bow     |Red Ax       |Cross        |008|
     |`````````````|`````````````|`````````````|```|
     |Moon Bow     |Tomahawk     |Arabic       |   |
     |`````````````|`````````````|`````````````|```|
     |Hatchet      |S-Sword      |Tomahawk     |   |
     |Hatchet      |Magic Rod    |Tomahawk     |   |
     |BatSpear     |D-Hand       |Tomahawk     |   |
     |`````````````|`````````````|`````````````|```|
     |Heavy Ax     |Tomahawk     |Ring Ax      |   |
     |Gear Ax      |Shelly       |Ring Ax      |   |
     |`````````````|`````````````|`````````````|```|
     |Gear Ax      |X-Sword      |Spike        |   |
     |`````````````|`````````````|`````````````|```|
     |Magic ROd    |Saw          |Shelly       |   |
     |Revolver     |Trident      |Shelly       |   |
     |D-Hand       |RedSword     |Shelly       |   |
     |`````````````|`````````````|`````````````|```|
     |D-Hand       |G-Bow        |PenKnife     |   |
     |BatSpear     |Shelly       |PenKnife     |   |
     |Heavy Ax     |RedSword     |PenKnife     |   |
     |`````````````|`````````````|`````````````|```|
     |BatSpear     |G-Bow        |Dagger       |   |
     |D-Hand       |Heavy Ax     |Dagger       |   |
     |D-Hand       |Star Rod     |Dagger       |   |
     |`````````````|`````````````|`````````````|```|
     |D-Hand       |Tomahawk     |TriSword     |   |
     |`````````````|`````````````|`````````````|```|
     |TriSword     |Gear Ax      |D-Hand       |   |
     |BatSpear     |S-Sword      |D-Hand       |   |
     |Heavy Ax     |Red Ax       |D-Hand       |   |
     |`````````````|`````````````|`````````````|```|
     |BatSpear     |Tomahawk     |Eggy         |   |
     |Moon Bow     |Gear Ax      |Eggy         |   |
     |`````````````|`````````````|`````````````|```|
     |BatSpear     |Red Ax       |W-Sword      |024|
     |Revolver     |Tomahawk     |W-Sword      |   |
     |`````````````|`````````````|`````````````|```|
     |W-Sword      |Buring       |Revolver     |083|
     |`````````````|`````````````|`````````````|```|
     |Revolver     |D-Hand       |Red Ax       |   |
     |`````````````|`````````````|`````````````|```|
     |Star Rod     |Ocarina      |IronBall     |   |
     |`````````````|`````````````|`````````````|```|
     |Star Rod     |Gear Ax      |Bowie        |   |
     |`````````````|`````````````|`````````````|```|
     |Star Rod     |Tomahawk     |Magic Rod    |068|
     |`````````````|`````````````|`````````````|```|
     |Buring       |XX-Sword     |Sceptor2     |067|
     |Magic Rod    |S-Sword      |Sceptor2     |   |
     |Magic Rod    |XX-Sword     |Sceptor2     |   |
     |`````````````|`````````````|`````````````|```|
     |Magic Rod    |Barrel       |Paw          |093|
     |`````````````|`````````````|`````````````|```|
     |Magic Rod    |Bowie        |Lance        |   |
     |`````````````|`````````````|`````````````|```|

_Shield_Combination_
/////////////////////
     The list are sorted by the end result.
     Sorry for any inconvenience caused.
      _____________ _____________ _____________ ___
     |Shield 1     |Shield 2     |End Result   |No.|
     |`````````````|`````````````|`````````````|```|
     |Mirror-S     |Face-S       |Shield       |   |
     |`````````````|`````````````|`````````````|```|
     |Mirror-S     |Plume-S      |Metal-S      |030|
     |`````````````|`````````````|`````````````|```|
     |Mirror-S     |Buckler3     |Buckler      |   |
     |Guard-S      |Oak-S        |Buckler      |   |
     |`````````````|`````````````|`````````````|```|
     |Mirror-S     |Pirate-S     |Buckler2     |   |
     |`````````````|`````````````|`````````````|```|
     |Guard-S      |Steel-S      |Peacock      |   |
     |`````````````|`````````````|`````````````|```|
     |Peacock      |Iron-S       |Plume-S      |   |
     |`````````````|`````````````|`````````````|```|
     |Peacock      |Kiwi-S       |Bird-S       |   |
     |Mirror-S     |Oak-S        |Bird-S       |   |
     |Guard-S      |Guard        |Bird-S       |   |
     |`````````````|`````````````|`````````````|```|
     |Guard-S      |Face-S       |Scale-S      |   |
     |Guard-S      |Plume-S      |Scale-S      |   |
     |`````````````|`````````````|`````````````|```|
     |Peacock      |Slate-S      |Shell-S      |   |
     |`````````````|`````````````|`````````````|```|
     |Peacock      |Oak-S        |Wood-S       |   |
     |Peacock      |Buckler1     |Wood-S       |   |
     |`````````````|`````````````|`````````````|```|
     |Peacock      |Buckler2     |Oak-S        |   |
     |`````````````|`````````````|`````````````|```|
     |Peacock      |Mask-S       |Pirate-S     |   |
     |Guard-S      |Slate-S      |Pirate-S     |   |
     |`````````````|`````````````|`````````````|```|
     |Peacock      |Steel-S      |Buckler3     |   |
     |Peacock      |Face-S       |Buckler3     |   |
     |Guard-S      |Iron-S       |Buckler3     |   |
     |Guard-S      |Pirate-S     |Buckler3     |   |
     |`````````````|`````````````|`````````````|```|
     |Mirror-S     |Slate-S      |Dark-S       |   |
     |Mirror-S     |Kiwi-S       |Dark-S       |   |
     |Mirror-S     |Crystal      |Dark-S       |   |
     |Crystal      |Crystal      |Dark-S       |   |
     |Horse-S      |Face-S       |Dark-S       |   |
     |`````````````|`````````````|`````````````|```|
     |Horse-S      |Kiwi-S       |Bull-S       |   |
     |`````````````|`````````````|`````````````|```|
     |Horse-S      |Pirate-S     |Steel-S      |   |      
     |Bolt-S       |Buckler3     |Steel-S      |   |
     |`````````````|`````````````|`````````````|```|
     |Pirate-S     |Buckler3     |Face-S       |   |     
     |`````````````|`````````````|`````````````|```|
     |Bolt-S       |Pirate-S     |Iron-S       |   |
     |Mirror-S     |Horse-S      |Iron-S       |   |
     |Mirror-S     |Steel-S      |Iron-S       |   |
     |`````````````|`````````````|`````````````|```|
     |Buckler3     |Kiwi-S       |Guard        |   |
     |Guard-S      |Crystal      |Guard        |   |
     |Guard-S      |Buckler3     |Guard        |   |
     |`````````````|`````````````|`````````````|```|
     |Crystal      |Guard        |Guard-S      |   |
     |`````````````|`````````````|`````````````|```|
     |Guard        |Kiwi-S       |Bolt-S       |   |
     |Guard-S      |Horse-S      |Bolt-S       |   |
     |Dark-S       |Pirate-S     |Bolt-S       |   |
     |Dark-S       |Guard        |Bolt-S       |   |
     |Mirror-S     |Iron-S       |Bolt-S       |   |
     |`````````````|`````````````|`````````````|```|
     |Dark-S       |Crystal      |Slate-S      |   |
     |`````````````|`````````````|`````````````|```|
     |Guard-S      |Kiwi-S       |Crystal      |   |
     |Mirror-S     |Guard        |Crystal      |   |
     |`````````````|`````````````|`````````````|```|
     |Guard-S      |Dark-S       |Mirror-S     |   |
     |Crystal      |Horse-S      |Mirror-S     |   |
     |`````````````|`````````````|`````````````|```|
     |Face-S       |Buckler2     |Mask-S       |   |    
     |`````````````|`````````````|`````````````|```|


~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
====================
BOSS STRATEGY.===

basic denotes the basic attacke/defense
              using the equipped.
purple denotes stone.
red denotes scissor.
yellow denotes paper.

_BigBoss_
///////////
     BigBoss, like _Guardman_ , is an optional Boss.
     It is not necessary for you to defeat it to complete the game.
     BigBoss Hp fluctuates between 325 to 375, depending on your level.
     
     Guardman _Weapon_Skill_  :
                                 Smasher(basic)
                                 2X Smash(purple)
                                 DF-Lock2(red)
                                 Big Bomb(yellow)
     Guardman _Shield_Skill_ :
                                 Yell(basic)
                                 HardWall(purple)
                                 2X Back(red)
                                 Restore(yellow)
     Recommended _Weapon_Skill_ :
                                 (basic)
                                 Risk Hit(purple)
                                 1/5 Hit(red)
                                 your choice(yellow)
     Recommended _Shield_Skill_ :
                                 (basic)
                                 1/2 Back(purple)
                                 Defender(red)
                                 FullCure(yellow)
     Anyway here is my strategy.
     Before the combat begins, use a '%'Harder on your character.
     Then,  
     you must make the first attack. On the first 3 _Turn_ , you must 
     be able to inflict damage in my recommended order:
     '^'1/5 Hit -> '^'Defender -> '^'1/5 Hit.
     Take Note:
               Do not attempt any basic attack on him or _Guardman_ ,
               it will only take away 1~2 Hp.
     After this, he should have around 13/325 Hp remaining.
     Now use '^'1/2 Back on him.

_Guardman_
////////////
     Guardman, like _BigBoss_ , is an optional Boss.
     It is not necessary for you to defeat it to complete the game.
     Guardman Hp fluctuates between 225 to 260, depending on your level.
     
     Guardman _Weapon_Skill_  :
                                 Knuckler(basic)
                                 A-Smash(purple)
                                 AT-Lock(red)
                                 LimitHit(X)
     Guardman _Shield_Skill_ :
                                 Duck(basic)
                                 BombWall(purple)
                                 FallBack(red)
                                 FullCure(yellow)
     Recommended _Weapon_Skill_ :
                                 (basic)
                                 Risk Hit(purple)
                                 1/5 Hit(red)
                                 your choice(yellow)
     Recommended _Shield_Skill_ :
                                 (basic)
                                 1/2 Back(purple)
                                 Defender(red)
                                 FullCure(yellow)

     Okay i must insist that you do not even think that you can try to
     defeat it, because if you failed, you will lose all the items you
     are holding in your inventory.
     Defeating it at Lv50 is nearly impossible. Your chance of success
     is very very slim. I must say that i am quite a lucky chap to able
     to defeat this guy and _BigBoss_ ONCE only.
     You can only pray that they DO NOT use any basic attack, because
     most of the time is a one-hit finish on you.
     
     I succeeded because of 3 reasons:
                                      1)i have 2 '%'Magiceye, 2 '%'
                                        Recover2, 2 '%'Harder in my 
                                        inventory.
                                      2)they did not use any basic
                                        attack on me.
                                      3)My '^'1/5 Hit skill managed to 
                                        execute 100% throughout the 
                                        battle.
     Anyway here is my strategy.
     Before the combat begins, use a '%'Harder on your character.
     Then,  
     you must make the first attack. On the first 3 _Turn_ , you must 
     be able to inflict damage in my recommended order:

     Order 1:
               '^'1/5 Hit -> '^'Defender -> '^'1/5 Hit.

     Order 2:
               '^'1/5 Hit -> '^'Defender -> '^'Risk Hit
     Take Note:
               Do not attempt any basic attack on him or _BigBoss_ ,
               it will only take away 1~2 Hp.
     Order 1:
               After this, he should have around 10/260 Hp remaining.
               Now use '^'1/2 Back on him.

     Order 2:  
               Use this order, only if you think you have one _Turn_
               left to win the battle.
               Because this will only be successful if he choose to
               defend(basic), when you attempt to use '^'Risk Hit on
               him. The '^'Risk Hit should deduct 64 Hp from him.
                  
_Boss_Mole_
////////////

_Pirates_Ruin_Part1_
///////////////////////

_Damien_
/////////

_Pirates_Circus_
/////////////////

_A-Damien_
///////////

_Golem_Forest_Part2_
/////////////////////

_BigCroco_
///////////

_Laboss_
/////////

_Marshy_
/////////
     Marshy _Weapon_Skill_ :
                                 Knuckler(basic)
                                 A-Smash(purple)
                                 AT-Lock(red)
                                 LimitHit(X)
     Marshy _Shield_Skill_ :
                                 Duck(basic)
                                 BombWall(purple)
                                 FallBack(red)
                                 FullCure(yellow)
     Recommended _Weapon_Skill_ :
                                 (basic)
                                 Triple(purple)
                                 HealGet(red)
                                 your choice(yellow)
     Recommended _Shield_Skill_ :
                                 (basic)
                                 Mega-Up(purple)
                                 Defender(red)
                                 FullCure(yellow)

_L-Marshy_
///////////


~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
====================
MONSTER ALBUM.===

The list are grouped according to their no.

Name         - the name of the _Monster_ .
Lv           - the Level of the _Monster_ .
Hp           - the Hp of the monster.
Exp          - the experience given by defeating the _Monster_ .
Money        - the amount of money earned by defeating this _Monster_ .
AT           - the _Monster_ 's attack power.
DF           - the _Monster_ 's defense power.
SP           - the _Monster_'s speed power.
Item Dropped - the item that may be awarded by defeating the _Monster_ .
_Monster_Name_ denotes that that monster is the boss.

Whenever you review the MONSTER ALBUM, sometimes you may notice that there is 
a purple symbol beside the name, it means that the _Monster_ has been your 
allies before. In order words, you have had captured that _Monster_ as pet 
before.

No.133 and No.134 are special boss. You can only encounter them if you
_Attack_Shopkeeper_ .
No.046 and No.150 are special _Monster_. You can encounter them in 
_Forest_Part1_ , and _Forest_Part2_ Quest. But they will try to avoid combat 
with you and No.150 
will keep surrendering if you ever have a chance to engage combat with it.
      __________________ ___ ___ ____ ______ ___ ___ ___ ____________
     |No.|Name          |Lv |Hp |Exp |Money |AT |DF |SP |Item Dropped| 
     |~~~|~~~~~~~~~~~~~~|~~~|~~~|~~~~|~~~~~~|~~~|~~~|~~~|~~~~~~~~~~~~|
     |001|Spore         |1  |3  |1   |5     |3  |2  |1  |            |
     |002|Weasel        |1  |5  |2   |8     |4  |3  |4  |            |
     |003|Miner1        |2  |5  |3   |16    |7  |6  |5  |            |
     |004|Miner2        |2  |8  |3   |13    |9  |4  |5  |            |
     |005|P-Bear        |3  |15 |4   |10    |10 |7  |3  |            |
     |006|Slime         |3  |12 |4   |11    |8  |5  |9  |            |
     |007|Mushy         |4  |16 |5   |12    |9  |10 |6  |            |
     |008|Mole          |5  |17 |6   |15    |12 |13 |6  |            |
     |009|Phon-Du       |5  |20 |8   |22    |15 |15 |8  |            |
     |010|Strider       |6  |14 |10  |3     |17 |5  |15 |            |
     |011| _Boss_Mole_  |9  |25 |28  |60    |22 |17 |14 |            |             
     |012|Viper         |6  |19 |7   |15    |17 |12 |10 |            |
     |013|WoodStag      |7  |26 |8   |13    |15 |20 |5  |            |
     |014|Owl           |7  |18 |10  |20    |19 |16 |15 |            |
     |015|Leafman       |8  |25 |11  |16    |20 |19 |4  |            |
     |016|Snaky         |9  |33 |10  |22    |23 |8  |11 |            |
     |017|Ostrich       |10 |22 |13  |25    |21 |16 |26 |            |
     |018|Toothbat      |10 |35 |14  |30    |25 |18 |20 |            |
     |019|Lancer        |11 |38 |17  |28    |24 |25 |18 |Spear       |
     |020|G-Bird        |11 |40 |16  |33    |27 |26 |19 |            |
     |021|Beard         |12 |37 |20  |37    |22 |32 |15 |            |
     |022|Leafer        |13 |42 |24  |46    |29 |33 |23 |            |
     |023|LeafGang      |14 |48 |28  |51    |32 |37 |26 |            |
     |024| _Patchy_     |15 |55 |30  |36    |36 |40 |22 |            |
     |025| _Damien_     |18 |70 |42  |115   |45 |31 |20 |            |
     |026| _Vira_       |18 |60 |50  |0     |40 |33 |27 |            |
     |027|Twirier       |13 |45 |22  |56    |26 |29 |20 |            |
     |028|Moo Shu       |14 |32 |25  |70    |30 |40 |11 |            |
     |029|Assassin      |15 |42 |26  |68    |35 |25 |29 |IronClaw    |
     |030|IronLion      |15 |53 |28  |72    |33 |39 |22 |            |
     |031|Juggler       |16 |47 |31  |77    |32 |33 |24 |            |
     |032|Jacky         |16 |51 |30  |82    |35 |32 |28 |            |
     |033|Minie         |17 |18 |33  |90    |44 |28 |33 |            |
     |034|Unicorn       |18 |64 |38  |60    |38 |35 |21 |            |
     |035|Godfire       |18 |58 |38  |81    |46 |38 |20 |            |
     |036|Bomber        |19 |56 |36  |85    |42 |40 |23 |            |
     |037|B-Patchy      |20 |60 |40  |36    |41 |39 |30 |            |
     |038| _W-Patchy_   |20 |66 |44  |36    |43 |32 |27 |            |
     |039|              |   |   |    |      |   |   |   |            | 
     |040| _A-Damien_   |25 |108|68  |580   |60 |62 |8  |            |
     |041| _Vira_       |29 |77 |73  |0     |68 |60 |44 |            |
     |042|Flamingo      |20 |50 |42  |84    |39 |45 |29 |            |
     |043|Peacock       |22 |61 |43  |108   |43 |45 |32 |Peacock-S   |
     |044|Monkey4       |23 |64 |45  |91    |46 |41 |26 |            |
     |045|Swordbat      |24 |57 |45  |99    |50 |33 |35 |            |
     |046|Kane(Human)   |25 |70 |48  |111   |55 |50 |28 |            |
     |047|Fickler       |26 |55 |51  |101   |58 |47 |13 |            |
     |048|RedTiger      |26 |75 |57  |115   |64 |42 |30 |            |
     |049|              |   |   |    |      |   |   |   |            |
     |050|              |   |   |    |      |   |   |   |            |
     |051|              |   |   |    |      |   |   |   |            |
     |052|              |   |   |    |      |   |   |   |            |
     |053|              |   |   |    |      |   |   |   |            |
     |054|              |   |   |    |      |   |   |   |            |
     |055|              |   |   |    |      |   |   |   |            |
     |056| _MaskBird_   |35 |90 |80  |111   |70 |55 |39 |            |
     |057| _BigCroco_   |37 |116|88  |137   |76 |115|1  |            |
     |058| _Laboss_     |42 |158|95  |200   |81 |67 |33 |            |
     |059|Bone-Rat      |32 |71 |75  |122   |57 |44 |44 |Food        |
     |060|FireKeg       |33 |90 |77  |134   |61 |40 |19 |Barrel      |
     |061|TableDog      |34 |108|79  |131   |65 |70 |28 |Speeder     |
     |062|Squashy       |35 |83 |80  |36    |63 |50 |36 |Food        |
     |063|Skully        |36 |69 |80  |137   |72 |56 |39 |Compass     |
     |064|Imago         |37 |125|84  |142   |68 |53 |21 |Harder      |
     |065|C-Dog         |38 |103|85  |150   |77 |48 |42 |Antidote    |
     |066|Witch         |39 |111|87  |166   |67 |57 |38 |Trapper     |
     |067|W-Tail        |39 |104|87  |157   |65 |55 |49 |Fizzade     |
     |068|Bee Moth      |40 |116|90  |163   |76 |60 |53 |Antidote    |
     |069|              |   |   |    |      |   |   |   |            |
     |070|GhostArm      |41 |142|95  |180   |86 |67 |35 |Dark-S      |
     |071|Candler       |41 |130|95  |193   |83 |65 |46 |Store-It    |
     |072|B-Spirit      |42 |100|63  |10    |80 |35 |28 |            |
     |073| _Marshy_     |43 |88 |78  |10    |65 |43 |46 |Magiceye    |
     |074| _L-Marshy_   |48 |158|111 |358   |97 |70 |31 |Revival     |
     |075|              |   |   |    |      |   |   |   |            |
     |076|              |   |   |    |      |   |   |   |            |
     |077|              |   |   |    |      |   |   |   |            |
     |078|              |   |   |    |      |   |   |   |            |
     |079|              |   |   |    |      |   |   |   |            |
     |080|              |   |   |    |      |   |   |   |            |
     |081|              |   |   |    |      |   |   |   |            |
     |082|              |   |   |    |      |   |   |   |            |
     |083|              |   |   |    |      |   |   |   |            |
     |084|              |   |   |    |      |   |   |   |            |
     |085|              |   |   |    |      |   |   |   |            |
     |086|              |   |   |    |      |   |   |   |            |
     |087|              |   |   |    |      |   |   |   |            |
     |088|              |   |   |    |      |   |   |   |            |
     |089|              |   |   |    |      |   |   |   |            |
     |090|              |   |   |    |      |   |   |   |            |
     |091|              |   |   |    |      |   |   |   |            |
     |092|              |   |   |    |      |   |   |   |            |
     |093|              |   |   |    |      |   |   |   |            |
     |094|              |   |   |    |      |   |   |   |            |
     |095|              |   |   |    |      |   |   |   |            |
     |096|              |   |   |    |      |   |   |   |            |
     |097|              |   |   |    |      |   |   |   |            |
     |098|              |   |   |    |      |   |   |   |            |
     |099|              |   |   |    |      |   |   |   |            |
     |100|              |   |   |    |      |   |   |   |            |
     |101|              |   |   |    |      |   |   |   |            |
     |102|              |   |   |    |      |   |   |   |            |
     |103|              |   |   |    |      |   |   |   |            |
     |104|              |   |   |    |      |   |   |   |            |
     |105|              |   |   |    |      |   |   |   |            |
     |106|              |   |   |    |      |   |   |   |            |
     |107|              |   |   |    |      |   |   |   |            |
     |108|              |   |   |    |      |   |   |   |            |
     |109|              |   |   |    |      |   |   |   |            |
     |110|              |   |   |    |      |   |   |   |            |
     |111|              |   |   |    |      |   |   |   |            |
     |112|              |   |   |    |      |   |   |   |            |
     |113|              |   |   |    |      |   |   |   |            |
     |114|              |   |   |    |      |   |   |   |            |
     |115|              |   |   |    |      |   |   |   |            |
     |116|              |   |   |    |      |   |   |   |            |
     |117|              |   |   |    |      |   |   |   |            |
     |118|              |   |   |    |      |   |   |   |            |
     |119|              |   |   |    |      |   |   |   |            |
     |120|              |   |   |    |      |   |   |   |            |
     |121|              |   |   |    |      |   |   |   |            |
     |122|              |   |   |    |      |   |   |   |            |
     |123|              |   |   |    |      |   |   |   |            |
     |124|              |   |   |    |      |   |   |   |            |
     |125|              |   |   |    |      |   |   |   |            |
     |126|              |   |   |    |      |   |   |   |            |
     |127|              |   |   |    |      |   |   |   |            |
     |128|              |   |   |    |      |   |   |   |            |
     |129|              |   |   |    |      |   |   |   |            |
     |130|              |   |   |    |      |   |   |   |            |
     |131|              |   |   |    |      |   |   |   |            |
     |132|              |   |   |    |      |   |   |   |            |
     |133| _Guardman_   |91 |260|378 |5     |126|120|61 |Food        |
     |134| _BigBoss_    |99 |325|393 |15    |207|195|102|Trapper     |
     |135|              |   |   |    |      |   |   |   |            |
     |136|              |   |   |    |      |   |   |   |            |
     |137|              |   |   |    |      |   |   |   |            |
     |138|              |   |   |    |      |   |   |   |            |
     |139|              |   |   |    |      |   |   |   |            |
     |140|              |   |   |    |      |   |   |   |            |
     |141|              |   |   |    |      |   |   |   |            |
     |142|              |   |   |    |      |   |   |   |            |
     |143|              |   |   |    |      |   |   |   |            |
     |144|              |   |   |    |      |   |   |   |            |
     |145|              |   |   |    |      |   |   |   |            |
     |146|              |   |   |    |      |   |   |   |            |
     |147|              |   |   |    |      |   |   |   |            |
     |148|              |   |   |    |      |   |   |   |            |
     |149|              |   |   |    |      |   |   |   |            |
     |150|              |   |   |    |      |   |   |   |            |
     |151|Kiwi          |1  |   |    |      |   |   |   |Kiwi-S      |        
     |~~~|~~~~~~~~~~~~~~|~~~|~~~|~~~~|~~~~~~|~~~|~~~|~~~|~~~~~~~~~~~~|  


~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
===================
WEAPON ALBUM.===

S/No - the weapon serial number.
Name - the name of the weapons.
ATK  - the weapon Attack Power.
Sp   - the weapon Speed Power.
Cost - the cost price of the weapons.
      ____ ___________ _____ _____ ______ ________ __________
     |S/No|Name       |ATK  |SP   |Cost  |Status  |Abilities |
     |~~~~|~~~~~~~~~~~|~~~~~|~~~~~|~~~~~~|~~~~~~~~|~~~~~~~~~~|
     |001 |Knife      |5    |3    |40    |        |          |
     |    |           |     |     |      |        |          |
     |    |           |     |     |      |        |          |
     |    |           |     |     |      |        |          |
     |````|```````````|`````|`````|``````|````````|``````````|
     |002 |Bowie      |13   |5    |157   |        |          |
     |    |           |     |     |      |        |          |
     |    |           |     |     |      |        |          |
     |    |           |     |     |      |        |          |
     |````|```````````|`````|`````|``````|````````|``````````|
     |003 |Dagger     |25   |6    |200   |        |          |
     |    |           |     |     |      |        |          |
     |    |           |     |     |      |        |          |
     |    |           |     |     |      |        |          |
     |````|```````````|`````|`````|``````|````````|``````````|
     |004 |PenKnife   |42   |7    |490   |        |          |
     |    |           |     |     |      |        |          |
     |    |           |     |     |      |        |          |
     |    |           |     |     |      |        |          |
     |````|```````````|`````|`````|``````|````````|``````````|
     |005 |D-Hand     |61   |8    |780   |        |          |
     |    |           |     |     |      |        |          |
     |    |           |     |     |      |        |          |
     |    |           |     |     |      |        |          |
     |````|```````````|`````|`````|``````|````````|``````````|
     |006 |Fang       |89   |13   |1665  |ActUp   |          |
     |    |           |     |     |      |        |          |
     |    |           |     |     |      |        |          |
     |    |           |     |     |      |        |          |
     |````|```````````|`````|`````|``````|````````|``````````|  
     |007 |           |     |     |      |        |          |
     |    |           |     |     |      |        |          |
     |    |           |     |     |      |        |          |
     |    |           |     |     |      |        |          |
     |````|```````````|`````|`````|``````|````````|``````````|
     |008 |Cross      |112  |12   |2150  |        |          |
     |    |           |     |     |      |        |          |
     |    |           |     |     |      |        |          |
     |    |           |     |     |      |        |          |
     |````|```````````|`````|`````|``````|````````|``````````|
     |009 |Thrower    |122  |17   |2500  |        |Slash     |
     |    |           |     |     |      |        |Pirate    |
     |    |           |     |     |      |        |Swallow1  |
     |    |           |     |     |      |        |Stun Hit  |
     |````|```````````|`````|`````|``````|````````|``````````|
     |010 |           |     |     |      |        |          |
     |    |           |     |     |      |        |          |
     |    |           |     |     |      |        |          |
     |    |           |     |     |      |        |          |
     |````|```````````|`````|`````|``````|````````|``````````|
     |011 |           |     |     |      |        |          |
     |    |           |     |     |      |        |          |
     |    |           |     |     |      |        |          |
     |    |           |     |     |      |        |          |
     |````|```````````|`````|`````|``````|````````|``````````|
     |012 |Sword      |3    |0    |5     |        |          |
     |    |           |     |     |      |        |          |
     |    |           |     |     |      |        |          |
     |    |           |     |     |      |        |          |
     |````|```````````|`````|`````|``````|````````|``````````|
     |013 |CuSword    |8    |2    |60    |        |          |
     |    |           |     |     |      |        |          |
     |    |           |     |     |      |        |          |
     |    |           |     |     |      |        |          |
     |````|```````````|`````|`````|``````|````````|``````````|
     |014 |           |     |     |      |        |          |
     |    |           |     |     |      |        |          |
     |    |           |     |     |      |        |          |
     |    |           |     |     |      |        |          |
     |````|```````````|`````|`````|``````|````````|``````````|
     |015 |Saw        |24   |-4   |200   |        |          |
     |    |           |     |     |      |        |          |
     |    |           |     |     |      |        |          |
     |    |           |     |     |      |        |          |
     |````|```````````|`````|`````|``````|````````|``````````|
     |016 |R-Blade    |30   |8    |280   |        |Slash     |
     |    |           |     |     |      |        |SP-Up     |
     |    |           |     |     |      |        |Jump Hit  |
     |    |           |     |     |      |        |Double    |
     |````|```````````|`````|`````|``````|````````|``````````|
     |017 |S-Sword    |40   |-5   |300   |        |          |
     |    |           |     |     |      |        |          |
     |    |           |     |     |      |        |          |
     |    |           |     |     |      |        |          |
     |````|```````````|`````|`````|``````|````````|``````````|
     |018 |RedSword   |45   |13   |450   |AntiTrp |          |
     |    |           |     |     |      |        |          |
     |    |           |     |     |      |        |          |
     |    |           |     |     |      |        |          |
     |````|```````````|`````|`````|``````|````````|``````````|
     |019 |X-Sword    |57   |-5   |625   |        |          |
     |    |           |     |     |      |        |          |
     |    |           |     |     |      |        |          |
     |    |           |     |     |      |        |          |
     |````|```````````|`````|`````|``````|````````|``````````|
     |020 |XX-Sword   |60   |5    |1000  |        |          |
     |    |           |     |     |      |        |          |
     |    |           |     |     |      |        |          |
     |    |           |     |     |      |        |          |
     |````|```````````|`````|`````|``````|````````|``````````|
     |021 |TriSword   |80   |3    |1200  |        |Slash     |
     |    |           |     |     |      |        |AT-Up     |
     |    |           |     |     |      |        |Double    |
     |    |           |     |     |      |        |1/3 Hit   |
     |````|```````````|`````|`````|``````|````````|``````````|
     |022 |OldSword   |90   |-3   |1340  |        |Slash     |
     |    |           |     |     |      |        |DF-Up     |
     |    |           |     |     |      |        |BlackOut  |
     |    |           |     |     |      |        |Curse     |
     |````|```````````|`````|`````|``````|````````|``````````|
     |023 |B-Dagger   |97   |2    |1600  |        |Slash     |
     |    |           |     |     |      |        |Pierce    |
     |    |           |     |     |      |        |1/5 Hit   |
     |    |           |     |     |      |        |Risk Hit  |
     |````|```````````|`````|`````|``````|````````|``````````|
     |024 |W-Sword    |100  |18   |1875  |ActUp   |Slash     |
     |    |           |     |     |      |        |SP-Up     |
     |    |           |     |     |      |        |Tripple   |
     |    |           |     |     |      |        |Swallow2  |
     |````|```````````|`````|`````|``````|````````|``````````|
     |025 |           |     |     |      |        |          |
     |    |           |     |     |      |        |          |
     |    |           |     |     |      |        |          |
     |    |           |     |     |      |        |          |
     |````|```````````|`````|`````|``````|````````|``````````|
     |026 |           |     |     |      |        |          |
     |    |           |     |     |      |        |          |
     |    |           |     |     |      |        |          |
     |    |           |     |     |      |        |          |
     |````|```````````|`````|`````|``````|````````|``````````|
     |027 |Katana     |135  |-6   |3060  |        |Slash     |
     |    |           |     |     |      |        |Oni       |
     |    |           |     |     |      |        |Tiger     |
     |    |           |     |     |      |        |Last One  |
     |````|```````````|`````|`````|``````|````````|``````````|
     |028 |GodFang    |140  |10   |3800  |Revive  |Slash     |
     |    |           |     |     |      |        |Last One  |
     |    |           |     |     |      |        |Hellkiss  |
     |    |           |     |     |      |        |Red Bull  |
     |````|```````````|`````|`````|``````|````````|``````````|
     |029 |           |     |     |      |        |          |
     |    |           |     |     |      |        |          |
     |    |           |     |     |      |        |          |
     |    |           |     |     |      |        |          |
     |````|```````````|`````|`````|``````|````````|``````````|
     |030 |           |     |     |      |        |          |
     |    |           |     |     |      |        |          |
     |    |           |     |     |      |        |          |
     |    |           |     |     |      |        |          |
     |````|```````````|`````|`````|``````|````````|``````````|
     |031 |           |     |     |      |        |          |
     |    |           |     |     |      |        |          |
     |    |           |     |     |      |        |          |
     |    |           |     |     |      |        |          |
     |````|```````````|`````|`````|``````|````````|``````````|
     |032 |           |     |     |      |        |          |
     |    |           |     |     |      |        |          |
     |    |           |     |     |      |        |          |
     |    |           |     |     |      |        |          |
     |````|```````````|`````|`````|``````|````````|``````````|
     |033 |           |     |     |      |        |          |
     |    |           |     |     |      |        |          |
     |    |           |     |     |      |        |          |
     |    |           |     |     |      |        |          |
     |````|```````````|`````|`````|``````|````````|``````````|
     |034 |           |     |     |      |        |          |
     |    |           |     |     |      |        |          |
     |    |           |     |     |      |        |          |
     |    |           |     |     |      |        |          |
     |````|```````````|`````|`````|``````|````````|``````````|
     |035 |           |     |     |      |        |          |
     |    |           |     |     |      |        |          |
     |    |           |     |     |      |        |          |
     |    |           |     |     |      |        |          |
     |````|```````````|`````|`````|``````|````````|``````````|
     |036 |           |     |     |      |        |          |
     |    |           |     |     |      |        |          |
     |    |           |     |     |      |        |          |
     |    |           |     |     |      |        |          |
     |````|```````````|`````|`````|``````|````````|``````````|
     |037 |Bamboo     |10   |-3   |80    |        |          |
     |    |           |     |     |      |        |          |
     |    |           |     |     |      |        |          |
     |    |           |     |     |      |        |          |
     |````|```````````|`````|`````|``````|````````|``````````|
     |038 |Spear      |20   |-2   |175   |        |          |
     |    |           |     |     |      |        |          |
     |    |           |     |     |      |        |          |
     |    |           |     |     |      |        |          |
     |````|```````````|`````|`````|``````|````````|``````````|
     |039 |Spike      |26   |-1   |215   |        |          |
     |    |           |     |     |      |        |          |
     |    |           |     |     |      |        |          |
     |    |           |     |     |      |        |          |
     |````|```````````|`````|`````|``````|````````|``````````|
     |040 |           |     |     |      |        |          |
     |    |           |     |     |      |        |          |
     |    |           |     |     |      |        |          |
     |    |           |     |     |      |        |          |
     |````|```````````|`````|`````|``````|````````|``````````|
     |041 |Trident    |73   |-1   |850   |        |Thrust    |
     |    |           |     |     |      |        |Sting     |
     |    |           |     |     |      |        |Quicker   |
     |    |           |     |     |      |        |W-Stab    |
     |````|```````````|`````|`````|``````|````````|``````````|
     |042 |BatSpear   |78   |5    |1100  |X-Ray   |          |
     |    |           |     |     |      |        |          |
     |    |           |     |     |      |        |          |
     |    |           |     |     |      |        |          |
     |````|```````````|`````|`````|``````|````````|``````````|
     |043 |HalBerd    |87   |-4   |1100  |        |          |
     |    |           |     |     |      |        |          |
     |    |           |     |     |      |        |          |
     |    |           |     |     |      |        |          |
     |````|```````````|`````|`````|``````|````````|``````````|
     |044 |S-Spear    |108  |9    |1850  |        |          |
     |    |           |     |     |      |        |          |
     |    |           |     |     |      |        |          |
     |    |           |     |     |      |        |          |
     |````|```````````|`````|`````|``````|````````|``````````|
     |045 |           |     |     |      |        |          |
     |    |           |     |     |      |        |          |
     |    |           |     |     |      |        |          |
     |    |           |     |     |      |        |          |
     |````|```````````|`````|`````|``````|````````|``````````|
     |046 |Partisan   |129  |7    |2600  |        |Swing     |
     |    |           |     |     |      |        |Curse     |
     |    |           |     |     |      |        |HealGet   |
     |    |           |     |     |      |        |Pounder2  |
     |````|```````````|`````|`````|``````|````````|``````````|
     |047 |Thunder    |137  |12   |3500  |ActUp   |Thrust    |
     |    |           |     |     |      |        |Flash     |
     |    |           |     |     |      |        |DF-Down   |
     |    |           |     |     |      |        |Laser     |
     |````|```````````|`````|`````|``````|````````|``````````|
     |048 |UniSpear   |168  |5    |4000  |HPRecov |Thrust    |
     |    |           |     |     |      |        |Forget3   |
     |    |           |     |     |      |        |Gamble    |
     |    |           |     |     |      |        |W-Stab    |
     |````|```````````|`````|`````|``````|````````|``````````|
     |049 |           |     |     |      |        |          |
     |    |           |     |     |      |        |          |
     |    |           |     |     |      |        |          |
     |    |           |     |     |      |        |          |
     |````|```````````|`````|`````|``````|````````|``````````|
     |050 |           |     |     |      |        |          |
     |    |           |     |     |      |        |          |
     |    |           |     |     |      |        |          |
     |    |           |     |     |      |        |          |
     |````|```````````|`````|`````|``````|````````|``````````|
     |051 |Hatchet    |21   |-1   |180   |        |          |
     |    |           |     |     |      |        |          |
     |    |           |     |     |      |        |          |
     |    |           |     |     |      |        |          |
     |````|```````````|`````|`````|``````|````````|``````````|
     |052 |           |     |     |      |        |          |
     |    |           |     |     |      |        |          |
     |    |           |     |     |      |        |          |
     |    |           |     |     |      |        |          |
     |````|```````````|`````|`````|``````|````````|``````````|
     |053 |Tomahawk   |44   |-5   |330   |        |          |
     |    |           |     |     |      |        |          |
     |    |           |     |     |      |        |          |
     |    |           |     |     |      |        |          |
     |````|```````````|`````|`````|``````|````````|``````````|
     |054 |Ring Ax    |50   |-7   |375   |        |          |
     |    |           |     |     |      |        |          |
     |    |           |     |     |      |        |          |
     |    |           |     |     |      |        |          |
     |````|```````````|`````|`````|``````|````````|``````````|
     |055 |Red Ax     |60   |-6   |550   |        |          |
     |    |           |     |     |      |        |          |
     |    |           |     |     |      |        |          |
     |    |           |     |     |      |        |          |
     |````|```````````|`````|`````|``````|````````|``````````|
     |056 |Gear Ax    |68   |-8   |750   |        |          |
     |    |           |     |     |      |        |          |
     |    |           |     |     |      |        |          |
     |    |           |     |     |      |        |          |
     |````|```````````|`````|`````|``````|````````|``````````|
     |057 |Heavy Ax   |90   |-12  |1375  |ActDown |Smasher   |
     |    |           |     |     |      |        |Plunder1  |
     |    |           |     |     |      |        |RiskHit2  |
     |    |           |     |     |      |        |DF-Seal2  |
     |````|```````````|`````|`````|``````|````````|``````````|
     |058 |Large Ax   |112  |11   |2000  |        |Smasher   |
     |    |           |     |     |      |        |CoolDown  |
     |    |           |     |     |      |        |Plunder2  |
     |    |           |     |     |      |        |Twice     |
     |````|```````````|`````|`````|``````|````````|``````````|
     |059 |Butcher    |118  |-5   |2200  |Darkness|Smasher   |
     |    |           |     |     |      |        |BackFire  |
     |    |           |     |     |      |        |Burgler2  |
     |    |           |     |     |      |        |Pounder1  |
     |````|```````````|`````|`````|``````|````````|``````````|
     |060 |           |     |     |      |        |          |
     |    |           |     |     |      |        |          |
     |    |           |     |     |      |        |          |
     |    |           |     |     |      |        |          |
     |````|```````````|`````|`````|``````|````````|``````````|
     |061 |           |     |     |      |        |          |
     |    |           |     |     |      |        |          |
     |    |           |     |     |      |        |          |
     |    |           |     |     |      |        |          |
     |````|```````````|`````|`````|``````|````````|``````````|
     |062 |           |     |     |      |        |          |
     |    |           |     |     |      |        |          |
     |    |           |     |     |      |        |          |
     |    |           |     |     |      |        |          |
     |````|```````````|`````|`````|``````|````````|``````````|
     |063 |           |     |     |      |        |          |
     |    |           |     |     |      |        |          |
     |    |           |     |     |      |        |          |
     |    |           |     |     |      |        |          |
     |````|```````````|`````|`````|``````|````````|``````````|
     |064 |Scepter    |5    |8    |15    |        |          |
     |    |           |     |     |      |        |          |
     |    |           |     |     |      |        |          |
     |    |           |     |     |      |        |          |
     |````|```````````|`````|`````|``````|````````|``````````|
     |065 |Ocarina    |30   |5    |350   |ActUp   |          |
     |    |           |     |     |      |        |          |
     |    |           |     |     |      |        |          |
     |    |           |     |     |      |        |          |
     |````|```````````|`````|`````|``````|````````|``````````|
     |066 |Shelly     |65   |6    |725   |AntiTrp |          |
     |    |           |     |     |      |        |          |
     |    |           |     |     |      |        |          |
     |    |           |     |     |      |        |          |
     |````|```````````|`````|`````|``````|````````|``````````|
     |067 |Sceptor2   |83   |4    |1250  |AntiBom |          |
     |    |           |     |     |      |        |          |
     |    |           |     |     |      |        |          |
     |    |           |     |     |      |        |          |
     |````|```````````|`````|`````|``````|````````|``````````|
     |068 |Magic Rod  |96   |6    |1575  |HPRecov |Shaker    |
     |    |           |     |     |      |        |Kilo-Up   |
     |    |           |     |     |      |        |KiloDown  |
     |    |           |     |     |      |        |Homer?    |
     |````|```````````|`````|`````|``````|````````|``````````|
     |069 |Star Rod   |107  |8    |1990  |PsnOff  |Shaker    |
     |    |           |     |     |      |        |Mega-Up   |
     |    |           |     |     |      |        |MegaDown  |
     |    |           |     |     |      |        |Sleeper   |
     |````|```````````|`````|`````|``````|````````|``````````|
     |070 |Wiz-Cane   |119  |0    |3000  |Revive  |Shaker    |
     |    |           |     |     |      |        |Giga-Up   |
     |    |           |     |     |      |        |GigaDown  |
     |    |           |     |     |      |        |Bye-Bye2  |
     |````|```````````|`````|`````|``````|````````|``````````|
     |071 |           |     |     |      |        |          |
     |    |           |     |     |      |        |          |
     |    |           |     |     |      |        |          |
     |    |           |     |     |      |        |          |
     |````|```````````|`````|`````|``````|````````|``````````|
     |072 |Gavel      |15   |-2   |105   |        |          |
     |    |           |     |     |      |        |          |
     |    |           |     |     |      |        |          |
     |    |           |     |     |      |        |          |
     |````|```````````|`````|`````|``````|````````|``````````|
     |073 |Club       |28   |-1   |300   |        |Smasher   |
     |    |           |     |     |      |        |Earth1    |
     |    |           |     |     |      |        |Knocker   |
     |    |           |     |     |      |        |Homer?    |
     |````|```````````|`````|`````|``````|````````|``````````|
     |074 |Barrel     |53   |-7   |375   |        |          |
     |    |           |     |     |      |        |          |
     |    |           |     |     |      |        |          |
     |    |           |     |     |      |        |          |
     |````|```````````|`````|`````|``````|````````|``````````|
     |075 |Eggy       |59   |2    |670   |        |          |
     |    |           |     |     |      |        |          |
     |    |           |     |     |      |        |          |
     |    |           |     |     |      |        |          |
     |````|```````````|`````|`````|``````|````````|``````````|
     |076 |G-Chain    |88   |-6   |1250  |        |          |
     |    |           |     |     |      |        |          |
     |    |           |     |     |      |        |          |
     |    |           |     |     |      |        |          |
     |````|```````````|`````|`````|``````|````````|``````````|
     |077 |           |     |     |      |        |          |
     |    |           |     |     |      |        |          |
     |    |           |     |     |      |        |          |
     |    |           |     |     |      |        |          |
     |````|```````````|`````|`````|``````|````````|``````````|
     |078 |           |     |     |      |        |          |
     |    |           |     |     |      |        |          |
     |    |           |     |     |      |        |          |
     |    |           |     |     |      |        |          |
     |````|```````````|`````|`````|``````|````````|``````````|
     |079 |B-Hammer   |145  |-10  |3000  |        |Smasher   |
     |    |           |     |     |      |        |Earth2    |
     |    |           |     |     |      |        |Quake     |
     |    |           |     |     |      |        |MaxSmash  |
     |````|```````````|`````|`````|``````|````````|``````````|
     |080 |           |     |     |      |        |          |
     |    |           |     |     |      |        |          |
     |    |           |     |     |      |        |          |
     |    |           |     |     |      |        |          |
     |````|```````````|`````|`````|``````|````````|``````````|
     |081 |           |     |     |      |        |          |
     |    |           |     |     |      |        |          |
     |    |           |     |     |      |        |          |
     |    |           |     |     |      |        |          |
     |````|```````````|`````|`````|``````|````````|``````````|
     |082 |WaterGun   |39   |6    |250   |AntiBom |          |
     |    |           |     |     |      |        |          |
     |    |           |     |     |      |        |          |
     |    |           |     |     |      |        |          |
     |````|```````````|`````|`````|``````|````````|``````````|
     |083 |Revolver   |111  |2    |1800  |        |Shoot     |
     |    |           |     |     |      |        |Magma     |
     |    |           |     |     |      |        |Hold Up   |
     |    |           |     |     |      |        |Roulette  |
     |````|```````````|`````|`````|``````|````````|``````````|
     |084 |Cannon     |135  |-3   |2500  |        |Shoot     |
     |    |           |     |     |      |        |Napalm    |
     |    |           |     |     |      |        |No Aid    |
     |    |           |     |     |      |        |RedCard   |
     |````|```````````|`````|`````|``````|````````|``````````|
     |085 |           |     |     |      |        |          |
     |    |           |     |     |      |        |          |
     |    |           |     |     |      |        |          |
     |    |           |     |     |      |        |          |
     |````|```````````|`````|`````|``````|````````|``````````|
     |086 |           |     |     |      |        |          |
     |    |           |     |     |      |        |          |
     |    |           |     |     |      |        |          |
     |    |           |     |     |      |        |          |
     |````|```````````|`````|`````|``````|````````|``````````|
     |087 |Catapult   |7    |7    |30    |        |          |
     |    |           |     |     |      |        |          |
     |    |           |     |     |      |        |          |
     |    |           |     |     |      |        |          |
     |````|```````````|`````|`````|``````|````````|``````````|
     |088 |Bow        |14   |12   |140   |X-Ray   |          |
     |    |           |     |     |      |        |          |
     |    |           |     |     |      |        |          |
     |    |           |     |     |      |        |          |
     |````|```````````|`````|`````|``````|````````|``````````|
     |089 |G-Bow      |47   |13   |400   |AntiTrp |          |
     |    |           |     |     |      |        |          |
     |    |           |     |     |      |        |          |
     |    |           |     |     |      |        |          |
     |````|```````````|`````|`````|``````|````````|``````````|
     |090 |Moon Bow   |85   |12   |1450  |PsnOff  |Shoot     |
     |    |           |     |     |      |        |Pick-It   |
     |    |           |     |     |      |        |Tear Gas  |
     |    |           |     |     |      |        |Hold Up   |
     |````|```````````|`````|`````|``````|````````|``````````|
     |091 |           |     |     |      |        |          |
     |    |           |     |     |      |        |          |
     |    |           |     |     |      |        |          |
     |    |           |     |     |      |        |          |
     |````|```````````|`````|`````|``````|````````|``````````|
     |092 |IronClaw   |17   |8    |167   |        |          |
     |    |           |     |     |      |        |          |
     |    |           |     |     |      |        |          |
     |    |           |     |     |      |        |          |
     |````|```````````|`````|`````|``````|````````|``````````|
     |093 |Paw        |14   |12   |299   |        |Scratch   |
     |    |           |     |     |      |        |SP-Seed   |
     |    |           |     |     |      |        |HP-Seed   |
     |    |           |     |     |      |        |Sleeper   |
     |````|```````````|`````|`````|``````|````````|``````````|
     |094 |Rock-It    |38   |9    |300   |        |          |
     |    |           |     |     |      |        |          |
     |    |           |     |     |      |        |          |
     |    |           |     |     |      |        |          |
     |````|```````````|`````|`````|``````|````````|``````````|
     |095 |Buring     |77   |10   |990   |AntiBom |Knuckler  |
     |    |           |     |     |      |        |B-Nackle  |
     |    |           |     |     |      |        |Rampage   |
     |    |           |     |     |      |        |Drainer   |
     |````|```````````|`````|`````|``````|````````|``````````|
     |096 |D-Claw     |130  |11   |2375  |        |Rip       |
     |    |           |     |     |      |        |AT-Seed2  |
     |    |           |     |     |      |        |Double    |
     |    |           |     |     |      |        |No Go     |
     |````|```````````|`````|`````|``````|````````|``````````|
     |097 |CatGlave   |128  |15   |50    |        |Scratch   |
     |    |           |     |     |      |        |MonkShot  |
     |    |           |     |     |      |        |Splash    |
     |    |           |     |     |      |        |Sleeper   |
     |````|```````````|`````|`````|``````|````````|``````````|
     

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
===================
SHIELD ALBUM.===

S/No - the weapon serial number.
Name - the name of the shields.
Dp   - the weapon Attack Power.
Sp   - the weapon Speed Power.
Cost - the cost price of the shields.
      ____ ___________ _____ _____ ______ ________
     |S/No|Name       |DF   |SP   |Cost  |Status  |
     |~~~~|~~~~~~~~~~~|~~~~~|~~~~~|~~~~~~|~~~~~~~~|
     |001 |Shield     |3    |3    |5     |        |
     |002 |Wood-S     |5    |4    |25    |        |
     |003 |Flower-S   |8    |3    |50    |        |
     |004 |Oak-S      |9    |3    |57    |        |
     |005 |Bird-S     |7    |6    |50    |        |
     |006 |Shell-S    |11   |2    |80    |        |
     |007 |Scale-S    |14   |6    |92    |        |
     |008 |           |     |     |      |        |
     |009 |Bolt-S     |25   |-2   |116   |ActDown |
     |010 |Buckler1   |16   |12   |108   |        |
     |011 |           |     |     |      |        |
     |012 |Iron-S     |33   |-4   |172   |        |
     |013 |Plume-S    |24   |13   |170   |        |
     |014 |Slate-S    |38   |-5   |255   |        |
     |015 |Buckler2   |30   |10   |257   |        |
     |016 |Steel-S    |43   |-8   |315   |        |
     |017 |Peacock    |35   |8    |480   |PsnOff  |
     |018 |           |     |     |      |        |
     |019 |Buckler3   |36   |12   |580   |        |
     |020 |Mask-S     |48   |0    |800   |Cursed  |
     |021 |           |     |     |      |        |
     |022 |Crystal    |48   |8    |650   |X-Ray   |
     |023 |Bull-S     |53   |16   |750   |        |
     |024 |           |     |     |      |        |
     |025 |Dark-S     |65   |8    |805   |Darkness|
     |026 |Horse-S    |60   |13   |875   |ActUp   |
     |027 |Guard-S    |74   |10   |1000  |        |
     |028 |Mirror-S   |77   |8    |1100  |        |
     |029 |           |     |     |      |        |
     |030 |Metal-S    |80   |0    |1250  |        |
     |031 |           |     |     |      |        |
     |032 |           |     |     |      |        |
     |033 |           |     |     |      |        |
     |034 |           |     |     |      |        |
     |035 |           |     |     |      |        |
     |036 |           |     |     |      |        |
     |037 |           |     |     |      |        |
     |038 |           |     |     |      |        |
     |039 |           |     |     |      |        |
     |040 |           |     |     |      |        |
     |041 |           |     |     |      |        |
     |042 |           |     |     |      |        |
     |043 |Kiwi-S     |4    |4    |30    |ActUp   |
     |044 |           |     |     |      |        |
     |045 |           |     |     |      |        |
     |046 |           |     |     |      |        |
     |047 |           |     |     |      |        |
     |048 |           |     |     |      |        |
     |049 |           |     |     |      |        |
     |050 |           |     |     |      |        |
     |~~~~|~~~~~~~~~~~|~~~~~|~~~~~|~~~~~~|~~~~~~~~|        
                    

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
=================
ITEM ALBUM.===

Symbols used:

 ? denotes any letters in this range(D,O,K,A,P,N).
      _________ _______________________________ ____________
     |Name     |Effect                         |Cost Price  |
     |~~~~~~~~~|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|~~~~~~~~~~~~|
     |Recover1 |Recover 100 Hp                 |50     money|
     |Recover2 |Recover 200 Hp                 |100    money|
     |Energy1  |Recover Max Hp                 |300    money|
     |Energy2  |Recover to Max Hp and cure all |1200   money|
     |         |abonormal status               |            |
     |Revival  |Revive fallen character during |10,000 money|
     |         |combat                         |            |
     |`````````|```````````````````````````````|````````````|
     |Invisi   |Make your character invisible  |50     money|
     |         |to enemy for few _Turn_        |            |
     |Compass  |Direct your character to       |80     money|
     |         |stairs.                        |            |
     |Homer    |Exit dungeon                   |500    money|
     |Magiceye |Used to examine _Action_Card_  |1500   money|
     |Anti-Trap|Used to avoid trap             |500    money|
     |Store-It |Used to access your storage    |250    money|   
     |         |chest, so that you can get/put |            | 
     |         |items out/into your chest      |            |
     |`````````|```````````````````````````````|````````````| 
     |Light Up |Cures _Black_Out_ status       |50     money|
     |CurseOff |Cures _Cursed_ status          |50     money|
     |Antidote |Cures _Poison_ status          |50     money|
     |CureAll  |Cures the above 3              |120    money| 
     |`````````|```````````````````````````````|````````````|
     |Food     |Used as bait.                  |600    money|
     |Trapper  |Used for capturing _Monster_   |980    money|
     |`````````|```````````````````````````````|````````````|
     |Stronger |AT increases temporarily       |50     money|
     |Speeder  |SP increases temporarily       |50     money|
     |Harder   |DF increases temporarily       |50     money|
     |`````````|```````````````````````````````|````````````|
     |Fizzade  |Increases agility              |50     money|
     |         |(2 turns movement instead of 1)|            |
     |         |Cures _Fatigue_                |            |
     |`````````|```````````````````````````````|````````````|
     |?-Arm    |Used to enhance weapon during  |2000 money  |
     |         |weapon combination             |            |
     |?-Guard  |Used to enhance shield during  |2000 money  |
     |         |shield combination             |            |
     |`````````|```````````````````````````````|````````````|

     _Special_Item_ Combination
     ///////////////////////////
           _________ _________ __________
          |Item 1   |Item 2   |End Result|
          |~~~~~~~~~|~~~~~~~~~|~~~~~~~~~~|
          |P-Guard  |P-Guard  |N-Guard   |
          |P-Guard  |A-Guard  |O-Guard   |
          |O-Guard  |K-Guard  |A-Guard   |
          |K-Guard  |A-Guard  |P-Guard   |
          |~~~~~~~~~|~~~~~~~~~|~~~~~~~~~~|


~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
==================
SKILL ALBUM.===

_Weapon_Skill_
///////////////
The list is grouped according to their type.
Sorry for any inconvience caused.
      ___________ _______________________________________ ___________
     |Skill Name |Effects                                |Type       |
     |```````````|```````````````````````````````````````|```````````|
     |Unarmed/   |Damage                                 |Basic      |   
     |Slash/     |Done                                   |           |
     |Thrust/    |To                                     |           |
     |Swing/     |Enemy                                  |           |
     |Shaker/    |Based                                  |           |
     |Smasher/   |On                                     |           |
     |Shoot/     |Weapon                                 |           |
     |Knucker    |AT Power                               |           |
     |```````````|```````````````````````````````````````|```````````|
     |DF-Up/     |DF power up for a few _Turn_           |Increase   |
     |Harder     |DF power up for a few _Turn_           |User       |
     |SP-Up/     |SP power up for a few _Turn_           |Statistic  |
     |Quicker    |SP power up for a few _Turn_           |           |
     |AT-Up/     |AT power up for a few _Turn_           |           |
     |Heat Up    |AT power up for a few _Turn_           |           |
     |```````````|```````````````````````````````````````|```````````|
     |Flash/     |Blind enemy                            |Inflict    |
     |BlackOut   |Blind enemy                            |Status     |
     |MoonBeat   |Enemy falls asleep for a few _Turn_    |Effect     |
     |           |                                       |           |
     |Sting/     |Poison enemy. Hp decreases by 1        |           |
     |Snake      |each _Turn_                            |           |
     |Cursed     |Enemy _Curse_                          |           |
     |```````````|```````````````````````````````````````|```````````|
     |Half-Hit   |-1/2 of enemy remaining Hp             |           |
     |1/3 Hit    |-2/3 of enemy remaining Hp             |           |
     |1/5 Hit    |-4/5 of enemy remaining Hp             |           |
     |```````````|```````````````````````````````````````|```````````|
     |Swallow1   |50% chance of additonal damage after   |Extra      |
     |           |first hit                              |Damage     |
     |Swallow2   |Additonal damage after first hit       |           |
     |Swallow3/  |25% chance of additonal damage after   |           |
     |Stardust   |first hit                              |           |
     |```````````|```````````````````````````````````````|```````````|
     |Double/    |Attack twice                           |Multi-     |
     |W-Stab     |Attack twice                           |hits       |
     |Triple     |Attack thrice                          |           |
     |X-Stab     |Attack 4 times. Can be deadly          |           |
     |ShineCut   |Attack 5 times. Can be deadly          |           |
     |Poker      |Attack 1 to 8 times. Can be deadly     |           |
     |```````````|```````````````````````````````````````|```````````|
     |Crusher    |1/4 chance of breaking enemy shield    |           |
     |Gambler    |1/6 chance of stabbing enemy           |           |   
     |```````````|```````````````````````````````````````|```````````|
     |Stun-Hit   |Paralyze enemy/your character for a    |Status     |
     |           |few _Turn_                             |Damage     |
     |```````````|```````````````````````````````````````|```````````|
     |Pirate     |Take opponent item                     |Steal      |
     |Burglar1   |                                       |Item       |
     |Burglar2   |                                       |           |
     |```````````|```````````````````````````````````````|```````````|    
     |Jump-Hit   |Unselectable. Flies past opponent.     |Damage To  |
     |           |Allies harmed                          |Allies     |
     |Pierce     |Thrust at enemy. Allies harmed         |           |
     |Laser/     |Thrust at enemy. Slight damage on ally |           |
     |RollOver   |                                       |           |
     |```````````|```````````````````````````````````````|```````````|
     |Absorb1/   |Damaged done to enemy is used to heal  |Damage     |
     |Vamp-Hit   |own Hp                                 |Done =     |
     |Absorb2    |Heals more Hp relative to the Absorb1  |Hp Healed  |
     |HealGet    |Absorb1 + Pirate                       |           |
     |```````````|```````````````````````````````````````|```````````|
     |Oni        |More damage done to enemy              |Increase   |
     |           |                                       |Damage     |
     |           |                                       |Inflicted  |
     |```````````|```````````````````````````````````````|```````````|
     |AT-Seal1/  |Seal enemy 1 attack skill              |Seal       |
     |Forget1    |Seal enemy 1 attack skill              |Abilities  |
     |Forget2    |Seal enemy 2 attack skill              |           |
     |Forget3    |Seal enemy 1 attack skill + DF-Down    |           |
     |AT-Seal2   |Seal enemy all attack skill            |           |
     |DF-Seal1   |Seal enemy 1 defense skill             |           |
     |DF-Seal2   |Seal enemy all defense skill           |           |
     |```````````|```````````````````````````````````````|```````````|

_Shield_Skill_
///////////////

_Attack_Assist_Skill_
//////////////////////
      ___________ ________________________________________
     |Skill Name |Effects                                 |
     |```````````|````````````````````````````````````````|
     |SlowDown   |Enemy speed decreases for few _Turn_    |
     |DF-Up      |Hero's defense increases for few _Turn_ |
     |Shell      |Hero's defense increases for few _Turn_ |
     |           |Activated on enemy successful move      |
     |```````````|````````````````````````````````````````|
     |HP-Help    |Restore Hp by the amount deducted after |
     |           |enemy attack                            |
     |Convert    |Attack enemy, and transform the damage  |
     |           |done to enemy into the amount of Hp     |
     |           |to be recovered on Hero's Hp            |
     |           |Similar to '^'Vamp-Hit                  |
     |```````````|````````````````````````````````````````|
     |Crusher    |1/16 chance of destroying enemy's shield|
     |Equalise   |Make enemy protective move ineffective  |
     |Reissue    |The skill is stopped                    |
     |           |Activated forcibly                      | 
     |```````````|````````````````````````````````````````|
     |Kamikaze   |Deduct 50% of own Hp to inflict damage  |
     |           |on enemy                                |
     |Shooter    |Attack enemy ally                       |
     |KnockOut   |Attack enemy again after your hit       |
     |AT-Again   |Mimic Hero's move                       |
     |```````````|````````````````````````````````````````|
     |Bing       |Smashing with this move gains Exp and   |
     |           |money                                   |
     |Copy       |Mimic enemy move                        |
     |```````````|````````````````````````````````````````| 

_Defense_Assist_Skill_
///////////////////////
      ___________ ________________________________________
     |Skill Name |Effects                                 |
     |```````````|````````````````````````````````````````|
     |AT-Lock2   |Seal 2 enemy attack skill               |
     |DF-Lock2   |Seal 2 enemy defense skill              |     
     |Shocker    |Stun enemy making it impossible to      |
     |           |execute command                         |
     |No-Blow    |Nullify enemy skill when the enemy      |
     |           |attempt to cast it on Hero              |
     |Invalid    |All enemy and ally skills rendered      |
     |           |ineffectively                           |
     |```````````|````````````````````````````````````````|
     |DF-Again   |Mimic Hero's defense skill previously   |
     |           |executed                                | 
     |StokPile   |Hero attack increases for few _Turn_    |
     |Cheer1     |Hero attack increases for few _Turn_    |
     |           |Activated on enemy successful move      |
     |Cheer2     |Better than Cheer1                      |
     |```````````|````````````````````````````````````````|
     |CureAll    |Cure _Black_Out_ , _Poison_ , _Cursed_  |
     |Remedy     |Lift one abnormality status             |
     |```````````|````````````````````````````````````````|
     |Regain1    |Restore 1/4 of Max Hp                   |
     |Regain2    |Restore 1/2 of Max Hp                   |
     |Halo       |Restore to Max Hp                       |
     |```````````|````````````````````````````````````````|
     |Counter    |Increase damage on Hero returned back   |
     |           |to attacker                             |
     |```````````|````````````````````````````````````````|


~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
==============
CREDITS.===

Thanks to my sis, who let me have the computer whole day weekly.


~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
=============
THANKS.===

Thanks to AIA USA and Asmik Ace Entertainment for releasing this game.
And thanks to the people who helps to translate this game into english
version.


~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

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