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FAQ/Walkthrough by Banjo_2553

Version: Final | Updated: 09/15/11

    __    __      _____   ________   ______       ____      _____   ______    
    \ \  / /     / ___/  (___  ___) (   __ \     / __ \    (_   _) (_  __ \   
    () \/ ()    ( (__        ) )     ) (__) )   / /  \ \     | |     ) ) \ \  
    / _  _ \     ) __)      ( (     (    __/   ( ()  () )    | |    ( (   ) ) 
   / / \/ \ \   ( (          ) )     ) \ \  _  ( ()  () )    | |     ) )  ) ) 
  /_/      \_\   \ \___     ( (     ( ( \ \_))  \ \__/ /    _| |__  / /__/ /  
 (/          \)   \____\    /__\     )_) \__/    \____/    /_____( (______/ 
       _________   __    __    _____    _____     ____        __      _  
      (_   _____)  ) )  ( (   / ____\  (_   _)   / __ \      /  \    / )
        ) (___    ( (    ) ) ( (___      | |    / /  \ \    / /\ \  / /  
       (   ___)    ) )  ( (   \___ \     | |   ( ()  () )   ) ) ) ) ) )  
        ) (       ( (    ) )      ) )    | |   ( ()  () )  ( ( ( ( ( (   
       (   )       ) \__/ (   ___/ /    _| |__  \ \__/ /   / /  \ \/ /   
        \_/        \______/  /____/    /_____(   \____/   (_/    \__/  
_______________________________________________________________________________
O                                                                             O
 \ /¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯\ /\/\/\ /¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯\ /\/\/\ /¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯\ /
  X  FAQ/Walkthrough  X------X  Author: Banjo2553  X------X  Copyright 2010 X
 / \_________________/ \/\/\/ \___________________/ \/\/\/ \_______________/ \
O                                                                             O
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Welcome to my Metroid Fusion guide! This is a guide with a full walkthrough
containing mini-maps to let you know where to go, as well as getting 100% item
collection. Aside from the walkthrough itself, there will also be in-depth item
lists for upgrades, Missile Tanks, and more. Pretty much, this guide will be
just like my other 2D Metroid guides.

Metroid Fusion is a game that is, chronologically, the last Metroid game. As of
writing this, there is no other Metroid game that takes place after Fusion, but
there very well may be. It takes place some time after Super Metroid, where
Samus joins in with a Galactic Federation crew for a routine excavation at 
SR388. Samus encounters a mysterious, floating, yellow creature that suddenly
attacks her, and then all sorts of complications happen to her, leading up to
the events that happen in the game. The story will be looking on more in the
Story section. Hope you enjoy the FAQ!

This guide uses ASCII art arranged in Lucida Console, a fixed-width font. In
order to view this guide at optimum use, view this with a fixed-width font so
that the ASCII art doesn't look messed up.

- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
===============================================================================
- - - - - - - - - - - - - - - - - \         / - - - - - - - - - - - - - - - - -
                                   |       |
                      ____________/         \____________
                     |  T A B L E  O F  C O N T E N T S  |
\                     ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
 |- I. Story
 |
 |- II. Controls
 |
 |- III. Walkthrough
 |
 |- IV. Items
 |  |- a. Upgrades
 |  |- b. Missile Tanks
 |  |- c. Energy Tanks
 |  |- d. Power Bomb Tanks
 |
 |- V. Creatures
 |  |- a. Enemies
 |  |- b. Bosses
 |
 |- VI. Legal Notices
 |
 |- VII. Credits
/
_______________________________________________________________________________
O                  _________________________________________                  O
 \ /\/\/\/\/\/\/\ /                                         \ /\/\/\/\/\/\/\ /
  X--------------X                 S T O R Y                 X--------------X
 / \/\/\/\/\/\/\/ \_________________________________________/ \/\/\/\/\/\/\/ \
O                                                                             O
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
The story described here is actually found in the manual. There are two 
versions of the "story thus far" found in the manual. I will list them both.
Enjoy!

-------------------------------------------
HOVERING ENERGY ORGANISM: Metroid
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
In Cosmic year 20X5, a Galactic Federation exploration vessel discovered an
unknown organism on SR388. The hovering creature was a Metroid, an entity that
exhibited frightening parasitic, energy-absorbing properties.

Some time later, gifted bounty hunter Samus Aran was dispatched alone to engage
the Zebesian Space Pirates who abducted the Metroid specimen for use as a
weapon. On Zebes, Samus also encountered the biomechanical Mother Brain, leader
of the Space Pirates, and dispatched her in a bitter fight. From then on,
Metroids were viewed as a highly dangerous life form.

Eventually, Samus Aran was sent to SR388 to exterminate the last remaining
Metroids--but only after an entire Federation platoon was wiped out in an
earlier attempt. At the end of her battle on SR388, one Metroid hatchling was
born before Samus's eyes and it imprinted upon her as a mother figure. Samus
took this larval Metroid, the last in the universe, to the Galactic Space
Academy for observation and research.

This research revealed several possible applications of Metroid-based 
technology for the betterment of humanity. The unique energy-absorption 
properties of Metroids could be harnessed when they were artificially 
reproduced in captivity.

Just when it seemed as if peace might prevail in the galaxy, Space Pirates
returned for the Metroid hatchling and took it back to Zebes. Samus followed
the Pirates back to Zebes and fought to exterminate their threat and save the
last Metroid.

In the final battle with Mother Brain, the hatchling saved Samus, giving up its
life in the process. Samus succeeded in defeating Mother Brain, but the 
universe lost the promise of using Metroids for the power of good.

-------------------------------------------
FROM THE JOURNAL OF SAMUS ARAN...
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
SR388. A vile planet, former home of the Metroids. After so many years, the
remaining creatures on this planet still seemed to be trying to recreate a
natural hierarchy, one without Metroids at the top.

Biologic Space Labs was hired by the Federation to observe this restructuring
of the ecosystem. And because of my experience on SR388, the Federation 
governor for this sector hired me to provide field assistance on the planet. 
So, once again I found myself drawn to that forsaken rock.

The biological sample collection was going smoothly on the planet's surface
when I came into contact with an organism I had never before encountered. The
organism was an undiscovered, unnamed parasitic life form, which the 
researchers later called "X." Thinking little of it at the time, I boarded a
ship and set out for the next collection point. Suddenly I felt my entire body
seize up, and I lost consciousness. The ship began to drift away from planetary
orbit toward an asteroid belt.

Thankfully, an auto-escape pod jettisoned me from the craft before the ship was
destroyed. The researchers in the newly-constructed research station orbiting
SR388 sent a shuttle to recover the pod shortly thereafter. However, in the
time since my infection, the X had multiplied rapidly in my body and had even
infected my Power Suit.

My heart rate and blood pressure dropped rapidly as I fell into a deep coma.
The Onboard Medic Simulation predicted only a 0.873% prognosis for survival. I
was transported to Galactic Federation HQ for emergency medical treatment.

The fact that my Power Suit contained biological components and was also
integrally connected to my body seemed to worsen the matter. The Federation
surgeons were unable to remove the suit while I was unconscious. Their only
choice was to cut and remove parts of the infected suit from my 
still-unconscious form; immediately after, they sent the suit parts to the
Biologic Space Labs research station for study.

Even with the parts removed, however, the X infection was spreading rapidly
through my nervous system, and the researchers monitoring my deterioration knew
of no cure...

Someone proposed a desperate treatment: create a vaccine from Metroid cells.
Apparently the Federation had preserved a cell culture from the last Metroid.
The scientists quickly prepared and administered the vaccine. The symptoms of
the infection disappeared instantly, and all of the X parasites within me died
in moments. I am still amazed by the serendipity of this result...

When I woke, the scientists told me that the hatchling had saved my life once
again.

Almost immediately after I awoke, we received a distress call from the research
station.

"Emergency! Explosion of unknown origin in the Quarantine Bay!"

The screams from the com receiver were loud enough for me to hear even in the
infirmary. I knew that something terrible was going to happen...was already
happening. I immediately boarded the ship the Federation had provided me and
sent a reply message:

"Docking with Biologic Space Labs station in 10 minutes. Prepare the landing 
bay!"

_______________________________________________________________________________
O                  _________________________________________                  O
 \ /\/\/\/\/\/\/\ /                                         \ /\/\/\/\/\/\/\ /
  X--------------X              C O N T R O L S              X--------------X
 / \/\/\/\/\/\/\/ \_________________________________________/ \/\/\/\/\/\/\/ \
O                                                                             O
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Metroid Fusion is played on the Game Boy Advance. Its controls are a bit
complicated at first, but by playing the game, you'll quickly learn the game.

 __________________________________________
|..______________________________________..|
|:/                                      \:|
|| D-Pad: Move, aim in eight directions.  ||
||  - Down: Crouch, climb down ladder,    ||
||     go down elevator                   ||
||  - Up: Climb up ladder, go up elevator ||
||                                        ||
|| A Button: Jump. Move while jumping to  ||
||  perform somersault jump.              ||
||  - Speed up text, accept objective     ||
||                                        ||
|| B Button: Fire                         ||
||                                        ||
|| L Button: Hold to aim diagonally up.   ||
||  - Press down: Aim diagonally down.    ||
||                                        ||
|| R Button: Hold for Missile Mode.       ||
||  - B: Fire Missile.                    ||
||                                        ||
|| Start: Bring up maps screen.           ||
||  - L Button: Sleep Mode                ||
||  - R Button: Status screen             ||
||  - A Button: Review Objective          ||
||                                        ||
|| Select: Deactivate Sleep Mode (used    ||
||  with L and R)                         ||
|:\                                      /:|
|..¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯..|
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Metroid Fusion is a bit interesting. Instead of the usual energy pellets or
pickups, Samus gets her energy and ammo back by absorbing free-floating X 
Parasites that come from defeated creatures. The color of the X Parasite 
determines what you get. Yellow is energy, green is ammo, red restores both at
a fair amount, and blue (when you have the Varia Suit) restores a lot of energy
and ammo.

There are certain types of X more powerful than traditional X, encased in hard, 
spiky shells. These are Core-X. The shell can be broken with enough explosive 
force, and once Samus absorbs this giant X, she will restore a vast amount of
her energy and ammo, as well as gain a lost ability...

In this game, Samus can now hang on to ledges. From the ledge, you can either
jump away by holding away and then jump, or just climb up by pressing either
toward the ledge or up. She cannot shoot while hanging from a ledge. If a small
opening is above her when hanging, and you have the Morph Ball, pressing up
will let her immediately use the Morph Ball as she pulls herself up.

Once Samus has the Charge Shot, she can do a special Spin Jump Attack by 
somersault jumping while her Arm Cannon is fully charged. This attack can 
damage or even kill enemies when you come into contact with them. The power of 
the attack is only equal to how powerful the Beam currently is.

There's a few new objects that Samus can interact with. In special rooms, such
as Save Rooms, Refill Rooms, or Navigation Rooms, she can utilize them by
standing still on the pressure plate in the center. There's also sometimes
ladders, seen as kind of uneven walls. When Samus jumps toward these, she can
climb up and down it by using the D-Pad, and she can stop and aim around to
shoot in five directions. She can get off by jumping away from the ladder.
Finally, there are sometimes handlebars on the ceilings. Samus can climb left 
or right along these with the D-Pad, and can aim in five directions. By 
pressing the jump button, Samus lets go of these bars.

_______________________________________________________________________________
O                  _________________________________________                  O
 \ /\/\/\/\/\/\/\ /                                         \ /\/\/\/\/\/\/\ /
  X--------------X           W A L K T H R O U G H           X--------------X
 / \/\/\/\/\/\/\/ \_________________________________________/ \/\/\/\/\/\/\/ \
O                                                                             O
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
When you start the game, you're given a little text-less intro showing that,
for some reason, Samus decides to crash into an asteroid field while following
along a Federation vessel. Why does she do that? Well, start a file to figure
that out! In the file select, you can either start a new file, continue an
existing one, delete an existing one, copy an existing one, and change the
sound output. If you're wearing headphones plugged into the GBA, you get better
sound by picking the headphones icon. Otherwise, pick the GBA icon. Anyway, get
started on a file!

This game is story-centric unlike most other Metroid games. There aren't too
many cutscenes, to say, but there is a lot of text explaining certain things
and telling you where you should go next to advance the story. As such, many
Metroid fans don't really prefer Fusion very much, but I actually do. It's not
TOO linear, and the atmosphere is fantastic. Anyway, for the times where you
will be reading text, I will give brief summaries of what they say, and those
summaries will be surrounded in asterisk (*) lines. So if you want to read this
without having the story spoiled, you can avoid the text surrounded in those
asterisks.

Also, for maps shown here, here's a legend of things in the map, to explain
what they are.

O = Item yet to be acquired
* = Acquired item
S = Save Room
N = Navigation Room
R = Recharge Room
D = Data Room
L = Security Room
A = Auxiliary Power Room
: = Door/screen transition (any kind)
} = Fake Wall

-------------------------------------------------------------------------------
============================ Shenanigans at B.S.L. ============================
                            \_____________________/
*************************
The game starts off explaining what happened since Super Metroid. She was off
for a routine check on SR388 with a Federation platoon, when she was attacked 
by a strange creature she hadn't seen before. Later on, during a flight, she
suddenly lost consciousness and her ship was sent hurtling to an asteroid belt.
Thankfully, her emergency escape system jettisoned her out of the ship before
it was destroyed. A Federation shuttle picked her up.

Samus was completely infected by this creature as it had propagated inside her.
This creature was later called to be "X." Samus was on the verge of death, and
yet the doctors couldn't do much of anything. They cut and removed parts of her
suit since they couldn't completely remove it, and sent her suit parts to 
B.S.L. for further study. Yet, that didn't prove to be much use. She was still
infected and rapidly degenerating.

Suddenly, someone devised a plan...to use Metroid cells to overcome the X 
infection. They had preserved a cell culture from the last Metroid, so they
quickly devised a vaccine and administered it. Almost immediately, her symptoms
ceased and the X inside her disappeared in a matter of minutes. As Samus 
regained consciousness, suddenly a distress call was made out to the Federation
from the B.S.L. Station. A mysterious explosion occurred in the Quarantine Bay.

Samus was immediately sent off towards B.S.L. with a new ship provided by the
Federation, complete with an advanced, onboard computer. As she flew along her
flight plan, Samus had a slight worry of what she could be facing...and is
reminded of a CO she once had before, having to take orders from a computerized
CO.
*************************

 _____________________________
|.._________________________..|
|:/                         \:|
||       ___                 ||
||       : :     MAIN DECK   ||
||       | :                 ||
||     __| |_____            ||
||   <<:N: :   : |           ||
||     ¯¯¯¯¯¯¯¯| |           ||
||             | |_______    ||
||             | :   :  S|   ||
||              ¯¯¯¯¯¯¯¯¯    ||
|:\                         /:|
|..¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯..|
 ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Once docked, the computer tells you to head over to the Quarantine Bay, and 
puts a marker on the room where you're supposed to be. So let's head over 
there. Just follow the linear path. You can only go through doors that are
already open. Eventually you'll get to a Navigation Room. Enter, and stand on
the pressure point to access the computer.

*************************
The ship computer just tells you that the Quarantine Bay is ahead, and that
bio-signs are affirmative. Be cautious.
*************************

 _____________________
|.._________________..|
|:/                 \:|
||        ___        ||
||    ___| : |       ||
||   |   : | :__     ||
||    ¯¯¯¯¯| :N:<<   ||
||          ¯¯¯¯     ||
|:\                 /:|
|..¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯..|
 ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
In the next room, it appears quite dark. Head up. There's a small opening 
halfway up, but you can't fit inside. Up in the next room, drop, enter the open
door to the Quarantine Bay. You'll notice that one of the pods has broken open,
and there's major damage to the overall room. However, there's just a Hornoad
here. Kill it and grab the X Parasite for some energy. Report back at the
Navigation Room.

*************************
The computer tells that the specimens brought back from HQ were unfortunately
infected by X Parasites. He explains what they've learned about the X...that
they can invade a body and spread quickly, killing the specimen and copying its
DNA so that it may be able to mimic the host. Samus survived from being killed
due to the Metroid vaccine. He tells you that due to your changed cellular
makeup, you can no longer be infected by X again, and that you can actually
absorb free-floating Parasites to restore your energy and ammo.

After the research lesson, the computer advises that the X are too dangerous to
let loose into the breeding environments. As of the meantime, massive bio-signs
are found in a remote part of the Main Deck. We must head there.
*************************

 _________________________
|.._____________________..|
|:/                     \:|
||              ____     ||
||       ___   | :N:>>   ||
||       : :___| :¯¯     ||
||       | : :S:  ¯|     ||
||     __| |¯¯¯¯¯¯¯      ||
||   >>:N: :             ||
||     ¯¯¯¯¯             ||
|:\                     /:|
|..¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯..|
 ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
The lock on Level 0 doors is open. These are the grey doors, and can be shot 
open. Let's move. Once you exit the Navigation Room, head up and take the grey
door. Inside there's an X that transforms into a Hornoad. Move on to the Save
Room. Just stand on the floating platform until it lowers to the ground in 
order to save at these places. Next over, you'll meet some new, gruesome 
enemies. These are Zombie Researchers. They go down extremely easily, just one
shot. Climb up, past the Geron barrier, and through the door at the top into
another Navigation Room.

*************************
We have received news from HQ. They will provide us with downloadable weapons
data. They will be sending Missiles. With Missiles, Samus's survival 
probability will rise considerably. But first we need to find a Data Room for
the transfer. There actually is a Data Room closeby. We need to take a nearby
lift to get there.
*************************

 _________________
|.._____________..|
|:/             \:|
||          ^    ||
||          ^    ||
||        _| |   ||
||     __| : |   ||
||   >>:N: :¯    ||
||     ¯¯¯¯¯     ||
|:\             /:|
|..¯¯¯¯¯¯¯¯¯¯¯¯¯..|
 ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Exit right from the Nav Room and head up to the upper door. The lower door
leads to a dead-end. In here is an elevator. Stand on the glowing part and
press up.

*************************
Samus recollects her time with a gruff CO she served under named Adam 
Malkovich, her ship's computer reminding her of him. He called her "Lady" on
some missions, but it was dignified and not meant in a sarcastic manner. Out of
respect and with some irony, she named the computer after Adam.
*************************

 ___________________
|.._______________..|
|:/               \:|
||       ____      ||
||    ___:   |     ||
||   |D:N:   |_    ||
||    ¯¯¯:   : |   ||
||       ¯¯¯¯| |   ||
||            ^    ||
||            ^    ||
|:\               /:|
|..¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯..|
 ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
At the top, you'll get to a fairly big room, with one of every room in here.
Recharge Room, Save Room, Navigation Room, aaand Data Room! Head up to the Data
Room and stand in front of the console to get Missile capacity downloaded to
your suit! Niice.... But wait a minute, the power suddenly got cut. Get to the
Nav Room next door.

[[MISSILES ACQuIRED]]

*************************
Electrical interference has knocked out the elevators on the Main Deck, so we
need to find another way out and to our original target. The computer will
attempt to fix the interference in the meantime.
*************************

 _______________________________
|..___________________________..|
|:/                           \:|
||       ____                  ||
||       :   |___              ||
||     >>:   { : |             ||
||       :   :¯| |             ||
||       ¯¯¯¯¯ | |             ||
||             | |             ||
||      __     | |___ _____    ||
||     | :_   _: : :S|  O{O|   ||
||     | :R| |O:O:  ¯:   |¯    ||
||   <<:  ¯}¯¯¯¯¯:¯}¯    |     ||
||     ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯      ||
||                             ||
|:\                           /:|
|..¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯..|
 ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
So exit, and jump along the platforms to the right. You'll spot some light
coming from a vent. Blow open the cover with a Missile, then jump in. Kill the
Geron with three Missiles, then drop through the floor behind it. Go up and
then down, shoot through the wall, and keep continuing. Eventually you'll pass
behind a closed-in tunnel. You'll see a Missile Tank to your right! Pick it up,
[MISSILE TANKS: 01/48], then drop and enter the next room to the left. Shoot
one of the ledges for another Missile Tank. [MISSILE TANKS: 02/48] Exit and
head out of the vents to the right.

In here, you can climb up for a Save Room. To the right is a Gadora, which is
a giant eye door. Shoot Missiles at it when it isn't flashing and pupil-less,
and eventually it'll go down. Pick up the Red X (which restores a good chunk of
energy and ammo) and enter the door.

In this next room, the boss is just below. Hang from the grab ledges and jump
from them up and right. You'll eventually come to your first Energy Tank!
[ENERGY TANKS: 01/20] Now, before dropping down, stand on the left ledge and
shoot a Missile at the ceiling. Shoot once more, then jump through the opening
and walk right to a hidden room with yet another Energy Tank. Grab it, then
exit and fall to the boss. [ENERGY TANKS: 02/20]

:::::::::::::::::::::
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
BOSS: Arachnus-X
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
This boss is a Core-X mutated into an Arachnus. He can spit fire that spreads
along the ground, hang from a ledge to dodge. He can also slash his claws,
creating blue energy waves. Just jump those. Finally, Arachnus can also roll
into a ball and ram into the wall you're close to. If you're hanging on the 
wall, this can knock you off, so be sure to jump away before he impacts if you
are in that situation.

Arachnus-X can be taken down with Beam shots, but it's much more effective to
hit it with Missiles. It may get aggravated, but it deals a lot more damage.
Once the Arachnus form is defeated, the Core-X inside attempts to ram into you.
Shooting it with Beams can release minor X for refills, but the way to kill
Core-X is to Missile it. After it's done flashing, fire again. After three
Missiles, the Core-X barrier breaks, and the X inside is free to collect.
_____________________
:::::::::::::::::::::

[[MORPH BALL ACQUIRED]]

Yay! Now you can use the Morph Ball! To use, simply press down while crouching
when on the ground, or down twice in rapid succession when in the air. The
Morph Ball can be used to squeeze through narrow openings you normally can't
get through. You can get out of Morph Ball by pressing up. Now let's use our 
new ability to get out of this area. Roll left, jump over the debris, and jump
towards the opening to grab. Press up and Samus will Morph while pulling
herself up.

Head through the dark hall here by climbing the ladders. When you get to a wall
with weak blocks connecting to the other side, you need to hang on the ladder
and shoot the blocks. Until we get the Bombs that's what you need to do. At the
end, you'll be at the room where you found the first Geron. You can destroy it
to gain access to a Recharge Room if you want, but we mostly need to get back
to a Nav Room. So do it.

*************************
The computer gives you troubling news. The breeding environments have been
invaded by X Parasites. Sector 1 (SRX) is showing several abnormalities. This
Sector simulates the SR388 ecosystem. To get to the breeding environments, we
need to take the Main Elevator to the access shaft and go down Elevator 1. 
We'll get more info from the Nav Room just inside Sector 1.
*************************

 ________________________
|..____________________..|
|:/                    \:|
||    ___________       ||
||   | :   :   : |_     ||
||   | |¯¯¯¯¯: | :O|    ||
||    v    |¯¯¯: :¯<<   ||
||    v     ¯¯¯¯¯¯      ||
|:\                    /:|
|..¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯..|
 ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Just outside the Nav Room in the dark hall, you can access the freezer for
large biospecimens, to the left. The thing is, due to Samus's new cellular
makeup from the Metroid vaccine, she now takes damage from cold areas much like
superheated areas can. However, if you take a look in that freezer...there's a
frozen corpse of Ridley!? How do they have Ridley here?

As you climb up, you'll see a small tunnel going off to the right. Roll through
to grab a Missile Tank. [MISSILE TANKS: 03/48] Roll back out and enter the door
at the top. Jump across, roll under the wreckage, then head over to the Main
Elevator. Press down when standing on elevators to take them down.

*************************
As Samus heads down...the left wall blows open from something. A figure walks
out...Samus's Power Suit!? This creature looks down the elevator shaft...a
close-up of its face reveals a gelatinous Samus face with pupil-less eyes. It
jumps over, and destroys the door to exit.
*************************

 _________________
|.._____________..|
|:/             \:|
||        v      ||
||        v      ||
||   ____| |__   ||
||   : :     :   ||
||   | |¯¯¯¯¯¯   ||
||    v          ||
||    v          ||
|:\             /:|
|..¯¯¯¯¯¯¯¯¯¯¯¯¯..|
 ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
As you go down the elevator, you'll hear another rumble. Once you get to the
bottom, the Main Elevator suddenly shuts off. You can't get back up. So I guess
it's just time to head to Sector 1. Do so.

-------------------------------------------------------------------------------
=============================== Bad Atmosphere ================================ 
                               \______________/
*************************
The Main Elevator has been severely damaged. As a result, we can't get back to
the Main Deck as of now. Some kind of powerful, inhuman agent is at work here.
In either case, we need to fix the problem in Sector 1. The X have invaded the
atmospheric stabilizers in an attempt to alter the environment to fit their
needs. We need to destroy the blockages from the five atmospheric stabilizers
to bring Sector 1's environment back to normal.
*************************

 _____________________________________
|.._________________________________..|
|:/                                 \:|
||    V                              ||
||    V                              ||
||   | |__________      ___          ||
||   | :N:S:R:   :_____|   |____     ||
||    ¯¯¯¯¯¯¯:   :     :   :  O:>>   ||
||           ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯     ||
|:\                                 /:|
|..¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯..|
 ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
After passing the Save and Recharge Rooms, you'll get to a larger room with
Zombie Researchers. Take the lower right door, pass the hall while killing the
Yameba enemies (they suck out your life if you let them pass over you), blast
away the Geron, and enter the first atmospheric stabilizer room. Just go up and
around to the other side, then shoot three Missiles at the Geron in the opening
to destroy the blockage. Four units left! Approach the colorful flashing door
to make it open, head in.

In here, we have to deal with Hornoads and Halzyns. Some X's from the Hornoads
change into Halzyns, so beware of that. The Halzyns have armored wings, but
they can be killed if either of those wings take two Missile hits. Its weak
point is its body though. Either way, there's an Energy Tank here. Shoot the
side of the raised ground on the right side, and roll through to get this. Roll
back out and exit through the right. [ENERGY TANKS: 03/20]

 _________________________________________
|.._____________________________________..|
|:/                                     \:|
||                                ___    ||
||                             __|   |   ||
||    ________               >>: :   |   ||
||   |O O  : :¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯: |¯¯¯    ||
||   :    O| |¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯| :       ||
||   ¯¯¯¯¯¯| |                  ¯¯       ||
||         | |                           ||
||         | |_____                      ||
||         | : :   |____                 ||
||          ¯¯¯|   : : :>>               ||
||              ¯¯¯¯¯¯¯¯                 ||
|:\                                     /:|
|..¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯..|
 ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
From here, jump across and enter the right door into the next environmental 
room. From here, shoot out the wall and go zig-zag up to the top through the
Hornoads. Careful of the narrower floors, those are fall-through. Destroy the
Geron in the air system, then exit this room. Go down and take the next door to
the left.

This hall is just nothing but a few Motos that can be killed from the front
with Missiles, just Beams from behind. Just make it to the end. Once in the
vertical passage, jump across and enter the left door. In this lava room, jump
up towards the ceiling handlebars while pressing up to grab them. Climb left,
and drop down with A to get a Missile Tank. We'll come back here when we can
traverse lava. Climb back and exit. [MISSILE TANKS: 04/48]

Go down the passage here, past the Zebesian-X enemies which are only vulnerable
to Missiles. At the bottom, enter the next room which is just slightly flooded
and has a Sciser, then go right to the next major room. Not much to do to get
around to the Geron here, just jump across the gap, climb up the ladder on the
right wall, line yourself up, and shoot the thing. Move on, you'll eventually
reach yet another of those major rooms.

 _________________________
|.._____________________..|
|:/                     \:|
||    ___ >>             ||
||   |   :________ __    ||
||   |___: :_____:_: |   ||
||   |S  : {  _____| |   ||
||    ¯¯¯¯¯¯ |O:   | |   ||
||         >> ¯:   : |   ||
||             ¯¯¯¯¯¯    ||
|:\                     /:|
|..¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯..|
 ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Climb to the top here, grab onto the handlebars, and climb right. Shoot away
the Geron. Now enter the top left door in this room. There's a Missile Tank
sitting here, just being guarded by a lowly Sciser. [MISSILE TANKS: 05/48] Grab
it, go on out, and then take the lower right door. Climb up the next room while
killing the Zebesians, then enter the door at the top. Shoot the light to open
the gate, head on through.

Here in this flooded room, you need to always stay above the water. Climb the
bars while shooting down Scisers, then at the end, shoot the left wall. Drop,
jump to the opening, and head in. Drop, then you have two choices: the door
below, or the Gadora above. The door leads to a Save Room so you might as well
use it. The Gadora leads to a bit of a boss, but you have to fight the Gadora
while on the ladder, making it a bit difficult to dodge its beams. Either way,
once it's gone, head in.

:::::::::::::::::::::
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
BOSS: Charge Core-X
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Approach the left side where you will find a Chozo Statue holding an Item 
Sphere. Shoot the Sphere to reveal...the Morph Ball item? No, it's actually a
Core-X in disguise. This is different from the one revealed from Arachnus-X.
Its barrier is much sturdier and can't be penetrated with any weapons. However,
part of the barrier opens up like an eye to charge up a shot from the Beam it
contains. You can damage the Core-X here if you shoot Missiles into the 
eye-like opening. It'll take four Missiles to break the barrier. Grab that X.
_____________________
:::::::::::::::::::::

[[CHARGE BEAM ACQUIRED]]

 ___________________________________________
|.._______________________________________..|
|:/                                       \:|
||    ^                                    ||
||    ^                                    ||
||   | |__________      ___                ||
||   | :N:S:R:   :_____|   |______    _    ||
||    ¯¯¯¯¯¯¯:   :     :___:  *: :   |O|   ||
||           ¯¯¯¯¯¯¯¯¯¯ ____¯¯¯: |___| |   ||
||                     |O} :¯¯¯| : :S{ |   ||
||                    >>¯: |   :¯: |¯¯¯    ||
||                       ¯¯ ¯¯¯¯¯: :       ||
||                               ¯¯¯       ||
|:\                                       /:|
|..¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯..|
 ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Now you've got the Charge Beam! Charge the Arm Cannon by holding the B button,
then release once fully charged. This also actually changes your Beam shots as
well. They're a bit wider, and actually split if part of it hits. Thus, they're
essentially two normal shots per shot. Plus, a feature exclusive only to 
Metroid Fusion (for some reason), if you let off a Charge Shot at point-blank
range, it does more damage than usual, as indicated by the quick slashes that
form an X letter. Anyway, exit from the upper right.

Shoot the ceiling at the middle and jump up. Now before exiting through the
door, hang from the handles at the top and shoot a Missile at the left wall to
destroy a Missile block. Shoot the Beam until there's no more blocks, then
climb through the secret passage. In here, kill the Scisers as you get to the
Missile Tank in here. [MISSILE TANKS: 06/48] Exit the room, then enter the door
to reach the final major room we need to be.

In here, head right, and down. You'll see the Geron, but it's blocked on this
side. Head to the left side, get even with the Geron, and shoot the wall 
blocking the way to it. Now fire those Missiles at the Geron. Yay, all the
atmospheric stabilizers are cleared! Exit this room from the bottom right. 
Shoot the gate, then get to a vertical room. Climb up and enter the right door
for a Save Room. However, there's more. Part of the right wall is cracked.
Shoot it open, then jump, do a mid-air Morph, and roll in. Inside, climb up
with some Wall Jumping. Just somersault jump toward a wall, then press away
from the wall and jump at the same time. You can't Wall Jump off the same wall
like you can in Super Metroid, so the Wall Jump's usage is very limited. 
Anyway, grab the Missile Tank at the top, then go back to the Nav Room at the
beginning of this Sector. [MISSILE TANKS: 07/48]

*************************
Our mission here is accomplished! However, X have made their way to other
sectors. Particularly, Sector 2, the tropical region. We need to head over 
there for further briefing.

Take the elevator. As Samus listened to the briefing, her thoughts turned to
Adam. He would end orders by saying, "Any objections, Lady?" It was his way of
noting their trust together, since he knew she wouldn't disagree. She wonders
if she can trust this computer as well...
*************************

-------------------------------------------------------------------------------
============================== Tropical Bombing =============================== 
                              \________________/
*************************
The computer has identified our saboteur. It's an X mimicking Samus. He has
named it Samus Aran-X, or SA-X for short. This SA-X is mimicking Samus at full
capacity, meaning that, at the moment, it is invulnerable and is a major 
threat. It is using the Ice Beam as well, which due to Samus's cellular makeup,
can prove fatal. This means...if we see the SA-X, we must run from it at all
costs.

In the meantime, HQ has provided Bomb data, and will be available at the usual
Data Room. However, that Data Room is locked by Level 1 doors. Due to security
reasons though, the terminal to unlock said doors is not shown on the map. We
must find a way to unlock those doors before heading off to the Data Room.
*************************

 ___________________________
|.._______________________..|
|:/                       \:|
||    V             ___    ||
||    V            | : |   ||
||   | |__________ |L: |   ||
||   | :N:S:R:   :¯¯¯: |   ||
||  __¯¯¯¯¯¯¯:   :¯¯¯¯¯    ||
|| |D:¯¯¯{___|   }         ||
||  ¯|   :   :   }         ||
||    ¯¯¯¯¯¯¯¯¯¯¯¯         ||
|:\                       /:|
|..¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯..|
 ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
As you exit the preliminary rooms, you'll get to your first actual room. Just
go down, right, and back up here. You can't do much of anything in most of the 
doors you can head through, so just take the upper right door. Follow these
Zero-infested rooms until you reach the security room to unlock Level 1 doors!
Now return to the main room at the start and go through the lower left door.
Follow the room to the next, then climb up to the top. Enter the Data Room to
acquire Bombs!

[[BOMBS ACQUIRED]]

 ______________________
|..__________________..|
|:/                  \:|
||      V             ||
||      V             ||
||      _______       ||
||    _|D: | {O|      ||
||   |O}¯|   :¯  _    ||
||   | | : ¯¯:---S|   ||
||    ¯| |¯¯¯¯   ¯    ||
||     | |            ||
||    _| |            ||
||   | : |            ||
||   | :¯¯¯|          ||
||    ¯|   |          ||
||     |__ :>>        ||
||       |O|          ||
||        ¯           ||
|:\                  /:|
|..¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯..|
 ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
With this, you can now lay Bombs while in Morph Ball mode. Just press B. If you
stay the Morph Ball on a Bomb when it explodes, you'll be popped up a short
distance in what is called a "Bomb Jump." Anyway, exit, and you'll hear a loud
explosion, along with footsteps...is it the SA-X? Move right, but before 
dropping, Bomb the cracked blocks in the right wall (easy to spot) and head in
for a Missile Tank. [MISSILE TANKS: 08/48]

Head back out, and go down. Geez, the door is wrecked. Can't get through there
anymore. Head left and plant a Bomb at the corner to reveal a new path! Yay,
we're not totally stuck! Down here, you can reach a Save Room to the right, but
we need to head left. In the next room, you can go up or down. Go up, wall jump
to the top, and crouch. Shoot at the left wall to find an opening. Head in, and
in here, Bomb along the floor until a metal pole rises. Get on that and use it
to grab another Missile Tank. [MISSILE TANKS: 09/48]

Exit the room and proceed downwards by Bombing your way through the junk in the
way. Eventually you'll reach a large room covered in flora overgrowth. Bomb
through the thin floor, take care of the Dessgeega (it shoots spikes whenever 
it's hit) and make your way into a secluded section in the lower left, filled
with Zeros. Do some exterminating, then Bomb the right wall below the exit.
Roll through to find another Missile Tank. Exit by shooting the ceiling above
the Tank. [MISSILE TANKS: 10/48]

 ___________________________________
|.._______________________________..|
|:/                               \:|
||            __                   ||
||           | :                   ||
||           | |                   ||
||           : |                   ||
||           | |   ___       V     ||
||           | :___: :_____  V     ||
||           : :___: :S: :O|___    ||
||     ______| :___|_:¯¯¯¯ :   {   ||
||   >>:     : :   :S|¯¯¯¯¯|   |   ||
||     ¯¯¯¯¯¯¯¯¯¯¯¯¯¯       ¯¯¯    ||
|:\                               /:|
|..¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯..|
 ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Head right. First room is a metal room with Puyos. Bomb the floors to find 
metal poles to allow you across. In the next room, you have a choice of up or
right. Head right if you need a save, but if not, head up. Take the door that 
is partially closed off on the right. Once you get to the next junction, go
down, through the floor. If you follow the rooms here and Bomb the obvious
part of the right wall, you'll see a Gadora signaling a new boss...but we can't
reach it from here. So head back to the junction.

Take a right. You'll see a Save Room, but going past it, you'll find an Energy 
Tank! [ENERGY TANKS: 04/20] In here, shoot/Bomb away the floor to find a way to
that Gadora we saw! Kill it, then head inside...

:::::::::::::::::::::
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
BOSS: Zazabi
¯¯¯¯¯¯¯¯¯¯¯¯
This weird creature appears tower-like, with a single eye. It crawls around, 
but mostly hops. Eventually it will open up at the bottom and try to land on
Samus to swallow her up. If you do get swallowed, Bomb yourself out. Your
objective is to fire Missiles up at its opening. The more damage you do, the
more sections of Zazabi's body gets blown off.

After the Zazabi creature gets killed, the Core-X will reveal itself. It takes
about four Missiles to break its barrier. Remember that you can shoot Core-X's
with the Beam to make other X spawn from it for health and ammo if you need it.
Grab the Core-X when you take down its barrier.
_____________________
:::::::::::::::::::::

[[HI-JUMP & JUMP BALL ACQUIRED]]

 _____________________________________
|.._________________________________..|
|:/                                 \:|
||    V                              ||
||    V                              ||
||   | |______                       ||
||   | :N:S:R:                       ||
||    ¯¯¯¯¯¯¯ \ ____                 ||
||         ____:   :___              ||
||         }O  :   : {O|             ||
||         ¯¯¯¯|   }¯¯¯              ||
||             :   }                 ||
||             ¯¯¯¯ \ ___            ||
||                ___} {O|           ||
||               | : : |¯            ||
||               | |¯¯¯              ||
||               : |                 ||
||               | |   ___           ||
||            ___| :___: :_____      ||
||          _|O  : |   : :S: :*|     ||
||         |O:   | : ¯¯| :¯¯¯¯ :<<   ||
||          ¯¯¯¯¯: :¯¯¯ ¯¯¯¯¯¯¯¯     ||
||               ¯¯¯                 ||
|:\                                 /:|
|..¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯..|
 ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Now you can jump higher than usual, as well as jump while in Morph Ball mode!
Now head back. Save if you wish. (Notice that all the Zeros are not moving and
are colored brown...they're molting into something else.) Head back, and you'll
notice that there's quite a lot of rubble and a destroyed door...I think the 
SA-X has been here. Bomb the rubble to find a way down. You'll hear and see the
SA-X below you. Damn...wait until the SA-X is out of the room. Once it has 
left, shoot the right floor and follow the door out. The SA-X is suddenly 
gone...and the Zeros are clearing molting into some sort of bug creature.

Climb up and take the first left door you see. In this flooded room, jump up to
the handlebars, grab on, and climb left to find a Missile Tank! [MISSILE TANKS:
11/48] Now head down into the water. Kill the Skulteras, Bomb the floor to find
a metal pole, climb on it, and jump to the opening. Pull yourself in and open
the door to find another Missile Tank. To get this, first Bomb the floor for a
metal pole, stand on it, then Jumpball to the block to Bomb it. [MISSILE TANKS: 
12/48] Exit these rooms and continue climbing, up to the very top.

You'll get to a room that connects to the first room of Sector 2! Before 
exiting, you'll see two ledges with openings above them. The right ledge's 
opening can actually be Bombed through. Behind it is a Missile Tank! Grab it 
and go. [MISSILE TANKS: 13/48] Back in the first room, enter the blue door on
the right. In here, Bomb along the right wall until you find an opening. Head
in for yet another Missile Tank. [MISSILE TANKS: 14/48] Finally, enter the
middle door on the left side. Once here, jump over the mutated Kago tower to
get another Missile Tank. [MISSILE TANKS: 15/48] Now head to the Nav Room.

*************************
Releasing the level 1 locks may have been a bad idea in retrospect...the SA-X,
as well as other X, have invaded the water environment of Sector 4. Multiple
irregularities are already showing up. We'll head over there and get briefed
further once we arrive.

As you go up the elevator, Samus thinks about the SA-X. It's an enemy with her
strongest ability, but unlike her, it could be a mindless killing machine. She
needs to stop it before it learns its potential and threatens the universe.
*************************

-------------------------------------------------------------------------------
============================== Danger Submerged =============================== 
                              \________________/
*************************
The damage done here is much more than expected...possibly intentional. There's
a possibility that the SA-X has a high level of intelligence. Anyway, at the
moment, we need to figure out what happened to Serris here. It's a creature the
Federation was working on, and it is quite dangerous. Great care has to be done
to make sure Serris doesn't fall under the prey of the X Parasites. If that
means terminating it, then so it will.

On another note, due to the damage, stray wires are around and can electrify
the water here. So as of now, it's not advised to go swimming.
*************************

 _______________________________
|..___________________________..|
|:/                           \:|
||          ___                ||
||         | } |          V    ||
||        _| {O|_         V    ||
||       | ____:S| ______| |   ||
||   <<:¯¯ ¯¯| |¯¯¯:R:S:N: |   ||
||     |     :¯:   :¯¯¯¯¯¯¯    ||
||     }  O  |¯¯¯¯¯¯           ||
||     ¯¯¯¯¯¯                  ||
|:\                           /:|
|..¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯..|
 ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
After the Sector 4 briefing, head out into the actual sector. Take the lower
left door, through the small room, into a larger room. Climb up, Bomb the 
seperated wall, and climb to some hanging platforms. Jump across them a little,
but look up. You'll see a higher platform. Jump up there, then jump up past the
screen to the next room.

In here, hit the Save Room, then Wall Jump just outside it. Bomb the block line
you see and roll through. Bomb more blocks to reveal a ladder, but before 
climbing it, Bomb the left corner for a Missile Tank. [MISSILE TANKS: 16/48]
Get on the middle of the ladder, Missile the left wall twice, and climb in. 
Drop down, jump across, and shoot the right wall up at the top to get to 
another Missile Tank. [MISSILE TANKS: 17/48] Drop down out of this secret area,
and continue jumping across platforms to the door at the other side.

 _____________________________
|.._________________________..|
|:/                         \:|
||    ____        ______     ||
||   | :S:       | :   :>>   ||
||   | |¯ \ _____| |___|     ||
||   | |  _: :__  O: |       ||
||   : : |O} |S:¯¯¯  |       ||
||   | |\ ¯| |¯| :¯¯¯:<<     ||
||   | : :¯¯ ¯¯¯¯:___|       ||
||    ¯¯ |       {           ||
||        ¯¯¯¯¯¯¯¯           ||
|:\                         /:|
|..¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯..|
 ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
In here with a couple of water tanks, take the upper left door. Go up after
taking care of the big Skultera, save at the Save Room if you wish, and go 
right. Climb up, kill the Scisers, and climb into the hole at the top. Enter 
the door to get an Energy Tank! [ENERGY TANKS: 05/20] Backtrack to the water
tanks room and take the lower left door now. Shoot the rightmost block above
you, climb in, Bomb the rest of the blocks, and climb left. Once you get to 
some ground, jump up to the next room.

Climb the ladder until you get to the top...you'll climb up into a hidden 
ledge. Shoot away the Owtches in the way so you can get your Missile Tank. Exit
and head back down to the room below. [MISSILE TANKS: 18/48] Bomb the left wall
to continue. Next room, shoot the ceiling block straight above Samus, and climb
up through the obstacles to reach a Save Room. Shoot the crack in the wall to
continue right. Bomb the blocks, enter the door. In here is where we were 
supposed to go...but all we see is a big skeleton...I think Serris has been
taken already. Head right to appear in the room where you got the Energy Tank. 
Climb up, get into the water to kill the Gadora, and head in. Climb up to the
platforms above.

:::::::::::::::::::::
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
BOSS: Serris
¯¯¯¯¯¯¯¯¯¯¯¯
This giant eel has the power to swim and move at extremely high speeds. As 
such, when it is, it'll be encased in some sort of energy and will be unable to
be damaged. When it isn't flying around at insane speeds, it can be damaged
with Missiles to its head. I highly suggest staying on the platforms/ceiling
handlebars for fighting Serris, as your movement is too slow underwater at the
moment. There's not really much to this boss. Just shoot Missiles at Serris's
head when you can until it's dead, revealing the Core-X. The Core-X's barrier
can be taken down in five Missiles. Absorb the X.
_____________________
:::::::::::::::::::::

[[SPEED BOOSTER ACQUIRED]]

 __________________________________________________
|..______________________________________________..|
|:/                                              \:|
||                            _____               ||
||                         >>:____ |              ||
||            __                 } |         ^    ||
||           | :              _ _{*|_        ^    ||
||           | |       ______| __  :S|______| |   ||
||    _______| |__ ____:   :     |¯|¯¯:R:S:N: |   ||
||   |       : :       :___|     :¯:  :¯¯¯¯¯¯¯    ||
||   |O    |¯| |       {O  {  O  |¯¯¯¯¯           ||
||    ¯¯¯¯¯  | :¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯                 ||
||            ¯¯                                  ||
|:\                                              /:|
|..¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯..|
 ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Samus now has the Speed Booster! With this, you can have her run at high 
speeds, encasing her in powerful energy that can kill most enemies and damage
some others. To activate, just run in a direction without stopping for about
three seconds. While running, you can store the energy by crouching. Once the
energy is stored, press jump to do a Shinespark straight up. You can direct 
this Shinespark before it launches as well.

Exit this room with the upper right door, now that you have acquired a new 
power. In this room, head right. Bomb the floor to find there's Speed Booster
blocks. Bomb the wall that has a few Owtches inside, head left while killing
them, then at the end, run back right to blast through the Speed Booster 
blocks. Now just make your way back to the left side of the Sector as if you
were heading to Serris all over again. Once at the leftmost room, start running 
left without stopping, past the blue door. Eventually, you'll run into the Pump 
Control room. Use the console and the water levels will recede! Hooray! Go
down, grab the Missile Tank in the small room, then get out of here. [MISSILE
TANKS: 19/48]

Head right so you're in the large room closest to the Pump Control. Go to the
bottom of the room, get rid of any Scisers, and start running right so you'll
Speed Boost through a wall into a secret room. Jump up into the water tank to
get another Missile Tank, then run right from as far left as you can. [MISSILE
TANKS: 20/48] You'll Speed Boost through into the next room, past some Scisers,
and through a block which will let you get back to the Nav Room.

*************************
As Samus has recovered another ability from the X-infected Serris, she may be
able to face the SA-X...but that is quite a ways off. In the meantime, HQ has
upgraded Missile data. However, the Data Room in Sector 2 is blocked by SA-X
activity, and the one here in Sector 4 is blocked by a Level 4 security door,
the highest level. As we don't want to unlock high security areas at this 
point, our last option is Sector 3. Head there.
*************************

-------------------------------------------------------------------------------
=================================== Hot Box ===================================
                                   \_______/
*************************
Thankfully, the X have not invaded this area yet. The Data Room here is sealed
by a Level 2 security door. Once again, the Security Room is not marked and 
must be found first before you can gain access to the Data Room. This may allow
X and the SA-X into the area, but we have no choice. As a precaution, you can't
take superheated areas. Not to worry though, the path to the Data Room is free
of such areas. So if you encounter one, turn back.

The data ready is Super Missile. With this, the firepower of your Missiles will
increase three-fold.
*************************

 _________________________________________
|.._____________________________________..|
|:/                                     \:|
||      V                                ||
||      V                                ||
||     | |__________              _      ||
||     | :N:S:R:   }_____________| |_    ||
||      ¯¯¯¯¯¯¯|   | :__ :_____:   :D|   ||
||    _________:   | |O} : |   ¯¯¯¯¯¯    ||
||   |L:     } :   : }¯¯¯| |             ||
||    ¯¯¯¯¯|O|¯¯¯¯¯¯¯¯¯} : |             ||
||          ¯          ¯¯| |             ||
||                       | |             ||
||                       | |             ||
||                       : :             ||
||                       ¯¯¯             ||
|:\                                     /:|
|..¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯..|
 ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
After exiting the Save and Recharge Rooms, you'll get to the first major room.
Head to the bottom of the room (requires a bit of zig-zagging). Once there,
clear out a path from the right side of the room to the left door down here.
Once done so, run into the left door at Speed Boost speed. Once the room 
transition is finished, do a running Speed Boost jump towards the wall to break
through it. Once here, Bomb the floor just to the left of the rightmost hump to
find a secret room with a Missile Tank hidden in the ceiling! [MISSILE TANKS: 
21/48]

Jump back out, wait for the floor to reform, then start a Speed Boost from the
right side. Do a running jump toward the wall above the green door to blast
through it. Roll through the rest of the way to get into the Security Room.
Unlock the level 2 doors and get out of here. You'll notice now that you'll be
encountering X and the creatures they mimick. You'll see Sidehoppers and 
Geraclaws. Kill them, then Speed Boost back right, making the jump out of here.

Back in the "first" room, take the lower right door this time. Climb up, ignore 
the Fune, get under it to find an opening so you can get on the other side of 
the gate. Open it, then head left so you're against the door. Start a Speed 
Boost run as you head right. You'll break through the floor of the next room.
Quickly go into Morph Ball to dodge the Geraclaws and find the drop-through
point. Enter the door.

In this room, just climb up. Careful of more Funes. You can kill them with
enough Missiles. At the top, head through the left door, since the right one is
wrecked beyond use. In this room, Bomb the left wall to find two openings. Take
the upper one. Grab the Missile Tank, [MISSILE TANKS: 22/48] Bomb the block
above, head through while Bombing, jumping, and heading right, and you'll be at 
the other side of a blue Geron that you would've encountered if you kept going 
up in that room where you first saw Funes. These Gerons are invulnerable so
head right. Kill the Sidehoppers and Novas, enter the next door. Just head 
right from here to the Data Room, to get the Super Missile upgrade.

[[SUPER MISSILE UPGRADE ACQUIRED]]

 _____________________
|.._________________..|
|:/                 \:|
||            ^      ||
||           _^_     ||
||   ________| |_    ||
||   :__ __:___:D|   ||
||     | :S:R:O|¯    ||
||      ¯¯¯¯¯¯¯      ||
|:\                 /:|
|..¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯..|
 ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Now your Missiles have three times the firepower they normally do! Wait...what
was that rumble? Head left. You'll eventually find a hole in the ground that
wasn't there before. Head down it and enter the door behind the wreckage to
find a Save Room and Recharge Room, as well as a room with a Missile Tank 
guarded by Sidehoppers and a blue Geron. Have them all taste your new power,
and grab the Tank. [MISSILE TANKS: 23/48] Head back, up out of these rooms, and
then left. The door is destroyed...and there's some rumbling above that is 
making some rubble fall from the ceiling. Follow it back right, close to where
the Data Room is...

:::::::::::::::::::::
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
BOSS: B.O.X.
¯¯¯¯¯¯¯¯¯¯¯¯
Woah! A robot broke out of the Data Room! Now it's inaccessible...but that's
not important right now, it's the boss! Quickly jump up to the handlebars. 
B.O.X. uses fire bombs and its own body to attack. The fire bombs basically 
shoot out tall, undulating fire towers when they explode, so you'll have to
either stay above the bombs or climb past the fire towers at the right times to
avoid getting hit. B.O.X.'s weak point is in its center, so shoot your Missiles
down to its center to weaken its structure and break off parts of it, revealing
a brain inside...I'm sure that isn't Mother Brain. After enough hits, B.O.X. 
staggers away, then jumps up, breaking through the ceiling.
_____________________
:::::::::::::::::::::

 _____________________________________
|.._________________________________..|
|:/                                 \:|
||    ^                     ____     ||
||    ^            _____   |O| {     ||
||   | |___________} } :¯¯¯¯¯¯ ¯¯:   ||
||   | :N:S:R:   } ¯O¯ |¯¯¯¯¯¯¯¯^¯   ||
||    ¯¯¯¯¯¯¯|   |¯¯¯¯¯         ^    ||
||           :   |                   ||
||           :   :                   ||
||           ¯¯¯¯¯                   ||
|:\                                 /:|
|..¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯..|
 ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Well, follow B.O.X. through the new hole it just made. Kill all the enemies
here, then from the left, start running back right for a Speed Boost. Store the
energy, then from the left edge of the hole you just jumped up from, Shinespark
diagonally up and left. (Press jump, then hold up-left) You'll blast through
the ceiling and a wall above that contains a Missile Tank. Get back down and
continue left through the door, in Speed Boost. [MISSILE TANKS: 24/48]

After the room transition, store the energy and Shinespark left. In the new
room, Bomb yourself down on the lower left corner and you'll get to an Energy
Tank. [ENERGY TANKS: 06/20] After dropping down into a room with Sidehoppers,
head left, Jumpball towards the three blocks, plant a Bomb to get rid of them,
and jump in. Make your way back to the Nav Room.

*************************
Since we encountered a rogue Security Robot, we're free to destroy it if we 
meet it again. Anyway, now that Level 2 security is unlocked, Sectors 5 and 6
are now available. As such, they are most likely already infiltrated by X. 
Sector 5 is a sub-zero area, and is not advised to go in yet, due to Samus's
new weakness to cold due to the Metroid vaccine. However, HQ is developing data
that adjusts Samus's suit for extreme temperatures. Considering all Data Rooms
we've used so far have been destroyed by X activity, our only option at the
moment is using the Data Room in Sector 6, the night habitat.

After going up the elevator, an unknown transmission occurs.

HQ: "Does Samus suspect anything?"

"Adam": "No, I do not think so."

HQ: "Good. Monitor her closely."

"Adam": "Affirmative. Out."
*************************

-------------------------------------------------------------------------------
=========================== Nocturnal "Varia"tions ============================
                           \______________________/
*************************
The Varia Suit data is here from HQ, ready to download. We need to make way to
the Data Room here. There's a problem though...X from Sector 5 have made their
way here. The cold has altered their physical properties. If you let Samus
absorb one, she'll take damage. This seems deliberate, so be watchful and don't
let those blue X touch you. You can use your Beam to stun them. Once the Varia 
Suit modification is downloaded though, you'll be safe from these X and from 
extreme environmental temperatures.
*************************

 ______________________________________
|..__________________________________..|
|:/                                  \:|
||    V                               ||
||    V                               ||
||   | |_____________________         ||
||   | :N:S:R:  _:   :____: {         ||
||    ¯¯¯¯¯¯¯} |O}   {O|  | :         ||
||           ¯¯ ¯¯¯¯¯¯¯   : {___      ||
||                        |_:   |     ||
||                    ______|   |__   ||
||                ___|      :     :   ||
||               |O:   |¯¯¯¯¯¯¯¯¯¯¯   ||
||               |_:¯¯¯{¯|            ||
||               <<:¯¯¯: |            ||
||                 ¯¯¯¯¯¯             ||
|:\                                  /:|
|..¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯..|
 ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Exit the preliminary rooms and you'll get to a room filled with Menus. Get past
them (the thin floor can be Bombed to find a secret area, but it has no purpose
right now) and into the next room. Go down so you'll see a blue Geron. Look at
the left wall. Notice how part of the wall is rocky and there's a break in the
middle of the rocky parts? Bomb that part of the wall and head in to get a
Missile Tank. [MISSILE TANKS: 25/48] Exit, kill the Geron, then get to the 
other side of this dark room. There's a similar rocky wall with a break in it.
Bomb the break and head in. In here, place Bombs along the entirety of the wall
to find three tunnels--the top one is the one you need. Bomb to get down into
the Energy Tank. [ENERGY TANKS: 07/20]

Exit and continue on the normal way. You'll spot a blue X. These come after
Samus actively to get absorbed, and they hurt, so shoot them with the Beam to
stun them and move by. Next room, take the door all the way at the bottom. Next
room, head right until you get to blocks. Don't shoot the bottom one, a blue X
is hiding there. Climb down a bit until you see a thin wall. Shoot it out, then
jump past it. Take the lower left door quickly and don't stop running, as the
next room will have some blue X you need to pass under and a piece of rock you
need to Speed Boost through.

Once past that, you can head right for a Save Room if you wish, but go left if
you want to continue. The very next room has...an Energy Tank! Well how about
that. Grab it, then Bomb close to it to find a way down. Enter the door. 
[ENERGY TANKS: 08/20] At this next room, you'll spot an enclosed tunnel below
and what seems to be a dead-end. Bomb the right side to find a way into the
tunnel. Roll back left and...uh-oh. SA-X just entered the room. It'll walk to
the wall we encountered, plant a Power Bomb to get rid of it, and go down to
exit through the next door. Don't try to follow it until you can't hear its
footsteps anymore, it might notice you, otherwise. Once it's gone, follow it's
path out.

 ___________________________
|.._______________________..|
|:/                       \:|
||      ____      ___      ||
||     |S: :<< __|   |     ||
||      ¯} :¯¯¯:D:   :>>   ||
||    _ / ¯¯¯¯¯¯¯|   |     ||
||   |O}          ¯¯¯      ||
||    ¯                    ||
|:\                       /:|
|..¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯..|
 ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Next room here, kill the enemies then shoot the wall to reveal a path out. I
suppose this would be your "escape route" if you got spotted by SA-X back 
there, judging by how this room's designed. Either way, in the next room, you
can either save or go down by shooting blocks. Be careful and vigilant, blue X
are hiding in some of the blocks. Before entering the door, get to the bottom
left corner and Bomb away the raised part of the floor, revealing a hole you
can roll through. In this room, kill the Zozoros and jump up to the opening in
the corner, pull yourself in, and Bomb a couple of the blocks to find a Missile
Tank. Head back out, enter the door. [MISSILE TANKS: 26/48] Take out the Menus, 
then jump over the rock to find a Gadora. What's one doing here? Oh well, kill 
it then enter the Data Room.

Uh...what? A...Core-X? It damaged the Data Room! Oh crap. Follow it!

:::::::::::::::::::::
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
BOSS: Varia Core-X
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
The Core-X has mutated and expanded to a massive size! Oddly enough, Missiles
cannot do anything to it. The Charge Beam will have to do. Obviously, you must
damage the center part, but you can permanently destroy the smaller orbs 
surrounding it. After enough Charge Shots, the Core-X reverts back to normal.
Then, it takes about six Missiles to break its barrier. Grab the X left behind.
_____________________
:::::::::::::::::::::

[[VARIA SUIT ACQUIRED]]

 _______________________________________
|..___________________________________..|
|:/                                   \:|
||    ^                                ||
||    ^                                ||
||   | |____________________           ||
||   | :N:S:R: | :   :   : {_______    ||
||    ¯¯¯¯¯¯¯} |¯}   {¯¯¯| :   : {O|   ||
||            ¯   ¯¯¯    : {¯¯¯¯¯¯¯    ||
||                       | :¯¯¯|       ||
||                        ¯|   |___    ||
||                         :_____: |   ||
||                          _|O: : |   ||
||                         |O} | |¯    ||
||                          ¯| | |_    ||
||                         >>: : :S|   ||
||                           ¯¯¯¯¯¯    ||
|:\                                   /:|
|..¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯..|
 ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
...Alright, so that was odd. Either way, you have the Varia Suit. Now Samus 
will not take damage from extreme heat or extreme cold. She can also absorb the
blue X safely now...and with a great health boost! Exit to the right, and keep
going right to find a Save Room, which you might or might not need. Climb up
and notice all the blue X thinking they can kill you...they just sign their own
death wish by flying into you. Anyway, at the top, head left. Grab the Missile
Tank here, [MISSILE TANKS: 27/48] then drop down, holding left. You'll grab a
stray ledge. Pull yourself in, kill the Zozoros, then shoot the ceiling to find
another Missile Tank. [MISSILE TANKS: 28/48] Now head out, and climb back up 
where the blue X's were. You'll probably notice they're flying away from you 
now. Take the right door at the top.

Climb up, kill or avoid the Zozoros and Bull, and enter the door at the top.
Kill the Owtch, then climb through here to end up back in a familiar place. 
Exit through the top left. Climb this next room until you encounter another 
door to the right. Take it. Follow the obstacles and enter the next room to
find a Missile Ta--wait, huh? Fake!? Oh, it's a Mimic pretending to be a 
Missile Tank. Cheeky thing. Well, don't be fooled, there actually is a Missile
Tank here. Bomb the wall to find a secret area that has the REAL Tank inside.
[MISSILE TANKS: 29/48] Now just make your way to the Nav Room.

*************************
Surprisingly, that Core-X had somehow downloaded the Varia Suit data, despite
not being able to possess mechanical things...they must be able to process data
organically. At any rate, the Varia Suit is ours. As such, we can't be frozen
by the SA-X. We're still much too weak to face it however, so we still need to
be watchful and careful. Something like the Plasma Beam may just be able to be
powerful enough to pierce the SA-X's armor and cause damage...but that is 
entirely far off. HQ is working on it, but it will take some time. There's also
a possibility we may get it back by absorbing a Core-X like we did with the
Charge Beam.

For Ice Beam functionality, it's doubted that it'll work. Samus's new genetic
makeup may reject it. As such, HQ has developed an alternative: Ice Missiles.
They are available in Sector 5, the frigid region. So let's head over there!
*************************

-------------------------------------------------------------------------------
============================ Double Freeze Impact =============================
                            \____________________/
*************************
We need to access the Data Room of this Sector to get the Ice Missiles, but it
is blocked by Level 3 security. We need to find the hidden Security Room and
unlock Level 3 doors before we can get our Ice Missiles, so it's up to us to
find that door.
*************************

 _____________________________________
|.._________________________________..|
|:/                                 \:|
||    V                              ||
||    V          ______              ||
||   | |_______  :     |             ||
||   | :N:S:R: |_|     |             ||
||    ¯¯¯¯¯¯¯| { :     |____         ||
||           : :¯:_____:   :____     ||
||           ¯¯¯_______:   : :D:>>   ||
||             | :S:   :   }¯¯¯¯     ||
||             | |¯¯¯¯¯|   {___      ||
||             | |     :___:_: |     ||
||             | |_| |_______: |     ||
||             | :L: :     :S: :     ||
||              ¯¯¯| |¯¯¯¯¯¯¯¯¯¯     ||
|:\                                 /:|
|..¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯..|
 ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
After exiting the Nav/Save/Recharge Rooms, in the next room, you'll find that
at the bottom of the next room, the doors are level 3. So how to get out? Well,
there's a hidden passage in that alcove in the middle. Look at the right wall 
of that alcove closely. You'll notice that part of it looks a bit different...
get on the ladder and Missile the wall at that location twice to reveal a path.
Jump in, and enter the door.

Get through the next room, past the Choots. It's linear, just get to the other
end and enter the door. In the next icy room, get past the Wavers and make your
way to the bottom of this room. At one point, you'll have to Speed Boost down
some blocks. Just use the room past the door on the same level to help you with
it. Take the right door at the bottom. Next room, Bomb to release the enemies
and continue. Next room, drop. You'll see a door, but don't go down it. Bomb 
the floor to go down. Head left for a Save Room.

The next few rooms are empty when it comes to threats, so just head left until
you find the Security Room we need! Unlock level 3 doors and exit to the left.
Climb up this room while killing or avoiding Zeelas. At the top, enter the door
to find a Save Room! Head right and you'll end up back in the room near the 
Data Room. Head there and get your Ice Missile data.

[[ICE MISSILES ACQUIRED]]

 _____________________________________
|.._________________________________..|
|:/                                 \:|
||    ^                              ||
||    ^         _______              ||
||   | |_______|O:     |             ||
||   | :N:S:R: |¯|     |             ||
||    ¯¯¯¯¯¯¯| {_:     |____         ||
||           : :O:     :   :   __    ||
||           ¯¯¯¯¯¯¯¯¯¯:   : >>: |   ||
||                     :   }¯|_| |   ||
||                    _|   {_|O: |   ||
||                   | :___:_:¯| |   ||
||                   |   :   : | |   ||
||                    ¯¯¯¯¯¯¯: : {   ||
||                           ¯ ¯¯¯   ||
|:\                                 /:|
|..¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯..|
 ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
This adds an ice effect to your Missiles. Now whenever you hit an enemy with
these, if they aren't killed, they're frozen in place. Frozen enemies can be
used as temporary platforms. Enter the next room, then Bomb the floor to drop.
In here, you'll find Rippers. Freeze the top one, then use it as a platform to
the door. Enter. Oh! There's an Energy Ta--...another Mimic!? Gah. Well, there
still is the real Energy Tank, just Bomb around the raised ground to find it.
Exit. [ENERGY TANKS: 09/20]

Drop to the bottom and enter the door. In here, let the X possess the Kago Hive
to transform it, then freeze it. Use it as a platform to reach the room above.
Enter the door to the left leading to rooms you haven't been in. In this room,
before moving on, go to the left, kill the Zeela, then kill it again, then wait
for the X to possess the Kago Hive. Freeze it, then start a Speed Boost out the
left door so you can exit this way.

Make your way back to the Nav Room, but stop at the first large room we came to
here. A shadowy figure will rapidly fly past...what the hell was that? Anyway,
get to the left side. Before entering any doors, freeze the Choots when they're
up in the air and use them as platforms to climb to the top, where a door is.
There's a Missile Tank here! [MISSILE TANKS: 30/48] Grab it then leave, 
dropping down to the bottom. Enter the yellow door. Kill the Geruta on the
ceiling, then go into Morph Ball mode. Jumpball towards the right corner in the
ceiling and drop a Bomb at the peak of the jump. You should reveal a Missile
Tank. Grab it, then exit to the left. [MISSILE TANKS: 31/48]

What the...? There's an alarm going on...make your way to the Nav Room quickly!

*************************
Emergency in Sector 3. The area could melt down soon. The Main Boiler's cooling
unit is malfunctioning, and if left unfixed, it could trigger the auto-destruct
explosives, destroying the entire research station. We need to head to Sector 3
and get to the Main Boiler room in six minutes. The SA-X most likely has hacked
into the system control file to cause this. Head there, now!
*************************

-------------------------------------------------------------------------------
=========================== 6 Minutes to Detonation ===========================
                           \_______________________/

 _____________________________
|.._________________________..|
|:/                         \:|
||    V                      ||
||    V                      ||
||   | |__________           ||
||   | :N:S:R:   {__         ||
||    ¯¯¯¯¯¯¯|   | :   ___   ||
||           :   | |___: :   ||
||           :   : {   | |   ||
||           ¯¯¯¯¯¯¯¯} : |   ||
||                   ¯¯| |   ||
||            ____     | |   ||
||           | : :>>   | |   ||
||           | :¯¯¯¯¯¯¯: :   ||
||            ¯|     |¯¯¯¯   ||
||              ¯¯¯¯¯        ||
|:\                         /:|
|..¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯..|
 ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Quickly make your way to the Main Boiler room! First, just hurry to the long 
vertical room at the middle. Then, go down instead of up. Take the left green 
door at the bottom. Climb across the handlebars here while watching for fire 
spouts from the lava. Don't want to get hit and get knocked into the lava. 
Enter the door at the end. Here, freeze a Namihe as it stretches out so you can 
reach the ladder, climb up, kill the upper Namihe with three Missiles (sadly 
the Ice Missile upgrade kinda nerfed your power) and enter the door. Pass this 
next room filled with Novas.

 ________________________
|..____________________..|
|:/                    \:|
||             ___      ||
||   _______  |   |     ||
||  |   :   |_|   |_    ||
||  |   |   : :___: |   ||
||   ¯¯¯¯¯¯¯¯¯¯ >>: |   ||
||                ¯¯    ||
|:\                    /:|
|..¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯..|
 ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Here in the next room, freeze a Namihe for a platform so you can get up this
room. Enter the door. In here, don't shoot the platforms, they can get 
destroyed. Climb them, kill the Nova and the Namihe, then climb up. Go right,
kill the Namihe, climb. Head left, jump over the thin part of the ground as it
is a fall-through part, then enter the door at the other side.

In here, freeze the Nova so you can get across: the platform it's on is 
fall-through. Next room is the Main Boiler room, but the control room is 
next-door. Climb up past the Sidehoppers, jumping over the broken parts of the
catwalks as they are fall-through. Kill the Gadora and head inside.

:::::::::::::::::::::
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
BOSS: Wide Core-X
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Head over to the computer...what? A human researcher? Well, he's sabotaging 
this place, so you have no choice--shoot him! He turns...then he transforms!
So it was a Core-X all along. This one is similar to the Core-X you fought to
get the Charge Beam: it's normally impenetrable except for its beam eye that it
occasionally opens. Fire Missiles there when it's open. Grab the X from it once
the barrier is destroyed, then quickly fix the problem at the computer.
_____________________
:::::::::::::::::::::

[[WIDE BEAM ACQUIRED]]

 ________________________________________
|..____________________________________..|
|:/                                    \:|
||                      __              ||
||    V               <<: |             ||
||    V        ___      | |             ||
||   _______  |   |     : |             ||
||  |   :   |_|   |_    | |             ||
||  |   |   : :___: |   | |  _______    ||
||   ¯¯¯¯¯¯¯¯¯| : : |   | |_| :    O|   ||
||            | :¯¯¯¯¯¯¯: :O{ :  O  |   ||
||             ¯|     |¯¯¯¯¯¯¯|     {   ||
||               ¯¯¯¯¯         ¯¯¯¯¯¯   ||
|:\                                    /:|
|..¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯..|
 ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
The power of your Arm Cannon shots has increased, and the shots fire in a wide
radius similar to the Spazer Beam, hence the name. Anyway, phew, the crisis is
averted. Start backtracking the way you came until you're back in that tall
vertical room. See the green door across from you? Enter that. In here, kill
the Owtches, then Bomb along the top of the platform to find a hidden Missile
Tank. [MISSILE TANKS: 32/48] Now Bomb the lower right part of the wall to find
a hidden passage.

In here, don't go into the door. Instead, see the Nova? Don't kill it. Wait
until it's lined up with the opening above, freeze it, then use it as an extra
boost to allow you up to the other door. Enter. In the next room, drop to the
bottom. Jump to the platform. The next few platforms crumble when you stand on
them, but there are Novas as well, so freeze them to use them as platforms.
After crossing them, jump up into the alcove to get an Energy Tank! [ENERGY
TANKS: 10/20] Follow the path up here to get another Missile Tank. [MISSILE
TANKS: 33/48]

 _______________________________
|..___________________________..|
|:/                           \:|
||      ^                      ||
||      ^                      ||
||     | |__________           ||
||     | :N:S:R:   {______     ||
||    __¯¯¯¯¯¯¯|   | :__ :     ||
||   |O:¯¯¯¯¯¯¯:   | |*} :<<   ||
||    ¯¯¯¯¯¯¯¯¯:   : {¯¯¯¯     ||
||             ¯¯¯¯¯¯¯         ||
|:\                           /:|
|..¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯..|
 ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Now make your way back to the Nav Room. Along the way though, stop at the large
room just before the Nav/Save/Recharge Rooms. Take the middle left door here.
Climb across this hot room while avoiding the fire streams from the lava. Be
watchful of any Sidehoppers that may be hanging on your level as well. Enter
the door at the end and grab the Missile Tank. [MISSILE TANKS: 34/48] Now head
to the Nav Room.

*************************
The X mimicked a crew member...it all makes sense now. The X can absorb the
memories and knowledge of their prey. Very impressive, if a bit strange. This
could have destroyed all the X in the station, along with the SA-X, unusual for
a self-preserving species...unless Samus is an even greater threat to X 
elsewhere...

Anyway, life-signs have been discovered on the Habitation Deck of the Main 
Deck. Survivors? Possibly, considering the human the X mimicked was alive until
recently. Power has just been restored to the Main Elevator, so we can finally
access the Main Deck. Let's move.
*************************

-------------------------------------------------------------------------------
================================= Life-signs? =================================
                                 \___________/

 _______________________________
|..___________________________..|
|:/                           \:|
||            _________        ||
||           | {     : |       ||
||           | |     : |___    ||
||           | }  O  : : :S|   ||
||            ¯¯¯¯¯¯¯¯¯¯^¯¯    ||
||                      ^___   ||
||        _____________|_: :   ||
||       |O} : | :   : {_{ :   ||
||        ¯¯^¯¯¯¯¯¯: | :_| |   ||
||          ^       ¯: :N: :   ||
||  ________^___     ¯¯¯¯¯¯¯   ||
|| : : : :     :               ||
|| | | | |¯¯¯¯¯¯               ||
||  V ^                        ||
||  V ^                        ||
|:\                           /:|
|..¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯..|
 ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Once you make your way up the Main Elevator, you'll notice the wreckage the
SA-X left at the beginning of the game. Before heading right, head left, 
through the giant hole in the wall. There's a Missile Tank here. You need to
blast through the dividing wall with the Speed Booster, so build up a run so
you can snag it. [MISSILE TANKS: 35/48] Now it should be a bit self-explanatory
on how to get to the Habitation Deck. Make your way right a bit until you are
at a vertical room with green doors at the top. Take the left one, as the other
one is blocked by an oversized Geron that can't be destroyed. Up the elevator
you go!

Once up the elevator, head left. The right door is a Save Room. In this 
vertical room, wait for some X to spawn into Funes/Namihes, and make them
extend so you can freeze them and use them as platforms. Enter the topmost 
door. In the window, you'll see a vast simulated environment past the 
observatory windows, along with some familiar faces if you've played Super 
Metroid: it's the Etecoons and Dachora! Shoot the square-marked part of the
floor that's closer to the gate and drop down. Shoot away the wall on the left,
then head right, shoot open the gate, then Speed Boost run left so you'll
blast through the left-most square-marked floor piece. Head right and open the
gates to find a Missile Tank. [MISSILE TANKS: 36/48]

Now head to the left side. See that something is sticking out of the wall? 
That's actually a wall panel, so you can hop in and go through to access a
secret area of this room. Climb up while freezing Funes to help you up to the
top. Here, you'll be at the other side of that top gate, where the control 
computer is. Use the terminal and you'll open the door to the environmental
habitation, freeing the Etecoons and Dachora...er, make that Dachoras. The 
Dachora has a kid! The Dachora bids you farewell in her own special way, then
the animals run off. Well, there were no human life-signs, so head back down
the elevator and to a Nav Room to tell the news.

*************************
As you go down the elevator, Samus recalls the Etecoons and Dachora, friendly
creatures she met on Zebes. Odd to meet them again. They've helped her unleash 
abilities she didn't know she had...but where have they ran off to?

Once at a Nav Room...

The survivors were not human...most unfortunate. The deaths of all crew members
is now confirmed. X most likely only infected the humans for knowledge, as the
form is too weak for battle. Most likely the other ones were used as food. X
are evolving and growing stronger. Some even now are appearing that resist our
current weaponry. As such, HQ has developed Power Bomb data. Choice of Data 
Rooms is limited to the one in Sector 5, so it's time to return.
*************************

-------------------------------------------------------------------------------
============================== Destructive Data ===============================
                              \________________/

 _____________________________________
|.._________________________________..|
|:/                                 \:|
||    V                              ||
||    V          ______              ||
||   | |_______  :     |             ||
||   | :N:S:R: | |     |             ||
||    ¯¯¯¯¯¯¯| {_|     |____         ||
||           : :*:     :   :____     ||
||        _ / ¯¯¯¯¯¯¯¯¯:   : :D:>>   ||
||       |O:           :   }¯¯¯¯     ||
||        ¯¯           |   {         ||
||                     :   :         ||
||                     ¯¯¯¯¯         ||
|:\                                 /:|
|..¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯..|
 ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
You'll be stopped at the Nav Room once you enter Sector 5, but the computer
just tells you that you've been to the Data Room before and you know where to
go. Necessary but pointless. Whatever. Exit the Nav/Save/Recharge Rooms, then
in the next room, drop to the bottom. Enter the left door. Kill the Zeelas 
here, then jump up on the left side below the square containing the Missile 
Tank to jump right in it. [MISSILE TANKS: 37/48] After getting that, there's 
nothing else of interest, so just head straight to the Data Room and get your
Power Bombs.

[[POWER BOMBS ACQUIRED]]

 ___________________________
|.._______________________..|
|:/                       \:|
||           _____         ||
||           :   :   __    ||
||    _______:   : >>: |   ||
||   | :S:___:   }¯| | |   ||
||   | |¯| :O|   {_|_: |   ||
||   | | | |¯:   : : | |   ||
||   | |_| | ¯¯¯¯¯¯: | |   ||
||   | :L: :_______: : {   ||
||    ¯¯¯|O:       : |¯¯   ||
||        ¯¯¯¯¯¯¯¯¯¯¯      ||
|:\                       /:|
|..¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯..|
 ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Now that you have Power Bombs, you can use these to destroy certain blocks and
to also reveal other weapon-sensitive blocks. The blast can kill or damage most
enemies, and the suction after the blast can bring X Parasites back to its 
origin point. To use, go into Morph Ball, hold R, and press B to use one from
your reserves, which can be extended through Power Bomb Tanks. Head right from
the Data Room, Bomb the floor, drop to the bottom, then head left. In here,
place a Power Bomb and go down. Enter the door.

In here, head left and you'll hear the SA-X open the door you just entered...
crap, hide quickly! Once you get behind the wall, Bomb the wall...you'll find
you need to use a Power Bomb to get out of here...wait until the SA-X is pretty
far away (it'll never leave the room, so don't bother waiting), plant the Power
Bomb, and GET THE HECK OUT OF THERE ONCE IT EXPLODES.

Once you're out, plant another Power Bomb to reveal a ladder and get access to
your first Power Bomb Tank. [POWER BOMB TANKS: 01/32] Climb up, then plant
another Power Bomb to reveal a path above the ceiling. Climb up, then use the
Rippers as platforms by freezing them. Once at the top, enter the door to grab
another Power Bomb Tank! [POWER BOMB TANKS: 02/32] Exit, drop, and enter the
left door, making your way back to the large icy room close to the Data Room.

 _______________________________
|..___________________________..|
|:/                           \:|
||    V                        ||
||    V          ______        ||
||   | |_______  :     |       ||
||   | :N:S:R: | |     |       ||
||    ¯¯¯¯¯¯¯| {_|     |____   ||
||           : :*:_____:   :   ||
||           ¯¯¯¯|O    :   :   ||
||                ¯¯¯¯¯:   }   ||
||                     |   {   ||
||                     :   :   ||
||                     ¯¯¯¯¯   ||
|:\                           /:|
|..¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯..|
 ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Notice the rather large Geron around the left side of that icy room? Well, 
these are vulnerable to Power Bombs. So use one, then get past where it was.
Enter the door. In this room, there is a divider seperating the bottom and top
parts of this room, with Rippers in the way. You need to traverse the top of
the divider so you can get the Power Bomb Tank at the end, but the divider is
also full of fall-through blocks. How to get across? Well, freeze the Rippers
and use them as platforms so you can maneuver the Morph Ball past the top part,
eventually reaching that Tank you so desire. [POWER BOMB TANKS: 03/32] Make
your way back to the Nav Room now.

*************************
We need to return to our ship. "Adam" has important information to share with
us. Get to the Main Deck and head back to your ship in the Docking Bays.
*************************

-------------------------------------------------------------------------------
================================ Power Crisis =================================
                                \____________/

 _______________________________________________
|..___________________________________________..|
|:/                                           \:|
||              ________     ______            ||
||            ^:___{ __:_____:__ : |           ||
||    ________^__|O}         :O  | |           ||
||   | : : :     :¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯: |_______    ||
||   | |¯¯¯¯¯¯¯¯¯¯               | :   :   |   ||
||    ^                           ¯¯¯¯¯¯¯¯¯    ||
||    ^                                        ||
|:\                                           /:|
|..¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯..|
 ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
As you head up the Main Elevator, the power suddenly goes out, leaving you
stranded. Thankfully you can exit! Shoot the right wall away and roll in. In
this room, get past what seem to be Geemers and roll through the fake wall at
the end. You'll end up in the freezer containing Ridley's corpse...suddenly the
eyes glow red for a second, then the corpse crumbles, revealing a large X. It
then flies away...I have a feeling we'll be meeting a Ridley mimic later on.
Follow the path down into the next room.

Once you fall, plant a Power Bomb to reveal a small tunnel to the left. Follow
this to the end, and plant Bombs around there to reveal more. Stand up and
shoot above to find a Power Bomb Tank! [POWER BOMB TANKS: 04/32] Now just head
right past the Geemers and the Genesis creatures. In the next room, use a Power
Bomb to reveal a way out of here, as well as a Missile Tank. Grab it then head
to your ship. [MISSILE TANKS: 38/48]

*************************
The main silo in the Reactor Core is offline, which is why elevators and main
systems are offline. If we can head to the Reactor Core, we may be able to turn
on the auxiliary power system, allowing use of some systems like 
Nav/Save/Recharge Rooms. We may also figure out what caused the main silo to go
offline.

By the way, we were asked to come here because something curious happened...
some strange creatures boarded our ship. They're the Etecoons and Dachoras. 
After Samus assures that they're harmless, the computer ends up keeping them in
the ship, as their presence may have some significance...
*************************

 ____________________________
|..________________________..|
|:/                        \:|
||      __                  ||
||      : |     V           ||
||     _| |     V           ||
||    | : |_______          ||
||    | } :   :   |         ||
||    | |¯¯¯¯¯¯¯¯¯          ||
||    | :¯¯¯|___________    ||
||   <<¯:   :      O:   |   ||
||     ¯|   |¯¯¯¯¯¯¯|   |   ||
||      |   |_______|O  |   ||
||      |   :_:N:A: :   |   ||
||      |   :S|¯¯¯| |   |   ||
||       ¯¯¯¯¯    | |¯¯¯    ||
||                 ¯        ||
|:\                        /:|
|..¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯..|
 ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
So now we have to head to the Reactor Silo. How? Well, head left. Once you can
go up, don't. Instead, plant a Power Bomb to blow apart part of the left wall.
Head in. We're now in the area that the Level 4 door was blocking access to. Go
down from here, Bomb the floor on the right, then head through the open door to
already arrive at the Reactor Core. There's...a lot of vegetation choking the
place. I think we know why the main silo is offline now...but where did this
vegetation come from?

Drop to the bottom. The lowest door down here leads to a Save Room, but as the
main silo is offline, we can't use it. The next door up on the right side leads
to a gate that we can't open on this side. The only choice is to climb up to
the topmost open door on the right side. Head through this hall, killing 
Zebesians, and grab the Energy Tank in plain sight. [ENERGY TANKS: 11/20] In
the next room, run while shooting the floor to go down. Kill the Zebesian, 
shoot the floor on the left side to drop. Drop on the right side again. From
here, shoot the left wall, and part of your Wide Beam shots will hit the lower
part of the wall. Roll through to get the Missile Tank. [MISSILE TANKS: 39/48]
Keep going down. Eventually you'll reach the Gadora. Kill it and head on 
through to the next room...

:::::::::::::::::::::
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
BOSS: Yakuza
¯¯¯¯¯¯¯¯¯¯¯¯
This giant spider boss first attacks by breathing fire on you, then crawls 
down. If it happens to crawl right above Samus, it will grab her, do constant
damage for about three seconds, then ram her down to the ground for even more
damage. Ouch. Object to this boss is to avoid it until it opens its mouth to
breathe more fireballs. Missile its mouth. The best places to hide until then
is as a Morph Ball in the very corners of the room.

Eventually, after enough damage, Yakuza will explode, leaving only its head as
it spins and "jumps" around in the air with its mouth open. It'll also 
occasionally try to hit you as well as spit out parts of its body somehow. Keep
landing charge shots/Missiles at its mouth until it's finally dead, revealing
the Core-X. It takes six Missiles to break its barrier. Absorb the X.
_____________________
:::::::::::::::::::::

[[SPACE JUMP ACQUIRED]]

Yay! With the Space Jump, Samus can "fly" by jumping infinitely in the air. To
do so requires timing. First, do a spinning jump (jump while moving), then once
you start descending for a split second, jump again to go higher. You can keep
doing this so long as you keep getting the timing right. If you get the timing
wrong, you won't Space Jump and can't do so until you land. To get out of here,
you have to Space Jump, so get the timing good and get out of here. Use the
terminal to activate the auxiliary systems. Enter the Nav Room right next door.

*************************
Save Rooms, Recharge Rooms, and Navigation Rooms are back online and fully
functional now, but doors and elevators are still unable to work. We need to
get rid of what's choking the main silo in order to get the power back. The
source of the problem seems to be the vegetation we saw, though the origin
of that vegetation is currently unknown.
*************************

Head out back to the Reactor Core. A vast amount of Ki-Hunters are around now,
and they HURT, so be careful. Since you went through a tough boss, I'd suggest
using the Save Room first. Once that's done, climb up the left side, using the
Space Jump occasionally. Eventually you'll get to an opening leading off to the
left. Clear away the vegetation and head inside. You'll make your way to Sector
2...

 ______________________________
|..__________________________..|
|:/                          \:|
||         ___                ||
||         : :  _____         ||
||         | :_| :   |        ||
||    _____| | _ |___:>>      ||
||   |   :S: :_______:  __    ||
||   |  O|¯| |_________| <<   ||
||   |   |_| |_:   : } : |    ||
||   :   : : :   |¯¯¯¯¯¯¯     ||
||   ¯¯¯¯: :¯¯¯¯¯             ||
||       ¯¯¯                  ||
|:\                          /:|
|..¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯..|
 ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Ah, there's a lot of overgrowth here...we must be close. But wait...there's
footsteps...oh great, SA-X is here, of all places. Well um...it won't leave 
this room, so we have to drop in and make a run for it. Freeze it in the 
process to slow it down! Next room, Power Bomb, hide behind the vegetation, and
when it jumps over, quickly freeze it and MOVE! Next room, just shoot up while
moving to quickly open the gates, then enter the open door at the end. Hop over
the wall and hide there until the SA-X leaves.

Phew...exit the room once the coast is clear (i.e.: when the SA-X chase music
stops playing). Now, use a Power Bomb to clear a new path forward. Missile the
block that was revealed, then head down to get to the next room. Here, Space
Jump up, but not all the way, since you can't get to the top. Instead, place a
Power Bomb to reveal a way to the door on the other side. Drop and enter. Head
left again.

In this large room, Space Jump up the left side. Eventually you'll get to a
thinner part of the wall with some rooms behind it. Shoot away the walls, kill
the Puyos, grab the Power Bomb Tank inside, then Space Jump up to the top. 
Enter the door there for a Save Room. [POWER BOMB TANKS: 05/32] Exit right, and
enter the door directly across from you. In here, Power Bomb and Space Jump up
the opening in the ceiling. Shoot through the vegetation (kill the trapped 
Ki-Hunters if you need health/ammo) and eventually you'll reach another Gadora.
Kill it and head through.

:::::::::::::::::::::
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
BOSS: Nettori
¯¯¯¯¯¯¯¯¯¯¯¯¯
You'll drop to a room which is the source of all the vegetation! What appears
to be a Chozo Statue covered in vegetation is on the right side, spore spawners
are spitting spores from above, and Samus Eaters are below. This doesn't leave
for a very safe battle...but what you must do is Missile the statue on the
right while avoiding/shooting the spores. Eventually, after enough damage, the
front of Nettori will blow apart and fire plasma shots. You have to dodge these
while keeping on hitting Nettori with Missiles. Eventually, it gets destroyed,
leaving the Core-X to deal with. Move yourself to the right so you'll have
better ground. This is one of those eyed Core-X's, so be cautious. Grab the X
after you're finished with it.
_____________________
:::::::::::::::::::::

[[PLASMA BEAM ACQUIRED]]

 _____________________________________
|.._________________________________..|
|:/                                 \:|
||    ^                              ||
||    ^                              ||
||   | |__________                   ||
||   | :N:S:R:   :                   ||
||    ¯¯¯¯¯¯¯:   :_________          ||
||           |   }   : :_:O|         ||
||           :___}¯¯¯| :R|¯    __    ||
||           | :_____| |¯    >>: |   ||
||          _| |   :S: : ¯ ¯¯¯¯: |   ||
||         |O: |  *|¯| |¯¯¯¯¯¯¯¯¯    ||
||         | | |   | | |             ||
||         |O| :   : : :             ||
||          ¯: |¯¯¯¯ ¯¯¯             ||
||           | :                     ||
||           : :                     ||
||           ¯¯¯                     ||
|:\                                 /:|
|..¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯..|
 ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Now the power of your Beam is increased, and it can also pierce through 
enemies! Awesome. Head right, and you'll find a room with conveniently-placed
Ki-Hunters...as if it's a targeting range to test out your awesome new Beam.
Once you've had your fun, exit from the bottom, and you'll notice that the
vegetation is already dieing...awesome! It appears that doors can now be 
opened. I guess the main silo is back online. Head back to the metal room where 
you got the Power Bomb Tank, then exit off the left side.

Climb up, enter the first door you see on the left side. Here, you'll see a
Power Bomb Tank! Freeze Rippers in such a way so that you can get under the 
wall and grab the Tank. I suggest first freezing a Ripper so that it's below
the wall, a bit left; then freezing another one very close to it on its right.
You'll then fall. Shoot down as you do it to find another Power Bomb Tank. Exit
this room. [POWER BOMB TANKS: 07/32]

Head back to the large metal room, exit off the right side on the top. After
exiting the Save Room, Space Jump up some more. Once you get to some ground
with a couple of Reos flying about, get on the right side and roll through a
hidden passage to find a Recharge Room. Keep going up otherwise, enter the 
right door. Kill the Owtches and jump up against the right wall until you catch
onto something. Pull yourself in to find a hidden room with an Energy Tank.
[ENERGY TANKS: 12/20] Exit and take the left door. Head back to the Nav Room.

*************************
"Adam" seems shocked that we have restored Plasma Beam functionality. Even 
though we have a penetrating weapon to go against the SA-X, he still advises
to not fight it, as it may still not be enough. Besides, we still lack a few 
abilities crucial to survival.

Wait...there's trouble. ..........................
The cause has been isolated. There's been an explosion in the ARC Data Room. We
need to head over to Sector 5 now!
*************************

-------------------------------------------------------------------------------
============================== A Nightmare Curse ==============================
                              \_________________/
*************************
The damage has gotten worse. This seems to have been caused by a creature kept
here by the researchers...named Nightmare. It's a bio-mechanical organism
created for military applications. It possesses the ability to manipulate 
gravity. Assuming it has become an X-host, we must find it and destroy it, 
before it destroys the entire station!
*************************

 ________________________________________________
|..____________________________________________..|
|:/                               |            \:|
||                                  TO SEC. 5   ||
||                                |        __   ||
||    V                                  <<O:   ||
||    V       _________     _     |        ¯¯   ||
||   | |_____|O}*:     |   |O|     - - - - - - -||
||   | :N:S:R:¯|¯|     |   | |_ TO SEC. 3       ||
||    ¯¯¯¯¯¯¯| {_:     |___| : >>               ||
||           : :*:     :   : :¯:¯{>>            ||
||           ¯¯¯¯¯¯¯¯¯¯:   :¯:D:¯               ||
||                     :   } ¯¯¯                ||
||                     |   {                    ||
||                     :   :                    ||
||                     ¯¯¯¯¯                    ||
|:\                                            /:|
|..¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯..|
 ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Head out of the Nav/Save/Recharge Rooms, then to the large room nearby. This
place has been wrecked so much...before heading to the other side, Space Jump
to the top from the left side. Here, some walls have been destroyed, leaving a
place to charge a Speed Boost...shoot open the door to the left here, kill the
Choots, then run left to build a Speed Boost. Store it just before the gap, 
then Shinespark through the door. You'll blast through a wall in the next room,
revealing a Power Bomb Tank. [POWER BOMB TANKS: 08/32]

Head towards the Data Room next. You'll notice that the door above the Data 
Room has been destroyed. Enter through the gaping hole. In this hall, shoot 
away the ceiling and head up. Ignore the door for now and place a Power Bomb.
This will open up part of the ceiling on the right side, so Space Jump up there
and kill the Zebesians. Shoot the left part of the ceiling and go up, kill the 
Zebesian, then shoot the right part of the ceiling to go up more. Once up here,
shoot the gate open. Now shoot the left part of the ceiling, Space Jump up, and
shoot open the other gate. Now in this area, Bomb the floors to find a secret
passage. This leads to...a Power Bomb Tank! [POWER BOMB TANKS: 09/32]

Now, enter the door I told you to ignore. This is a passage between Sector 5
and Sector 3. However, we cannot actually enter Sector 3 yet. Before the door 
to Sector 3 though (still out in space), use a Power Bomb to reveal a Power 
Bomb Tank, as well as destroy a block leading to it. Grab it, then get back to
Sector 5. [POWER BOMB TANKS: 10/32] Head down and right, across the destroyed 
Data Room. Head through here, killing Zeelas and Gerutas (the Gerutas are only 
vulnerable to Missiles), entering the hole at the end (which was a door.)

 _______________________________
|..___________________________..|
|:/                           \:|
||     __      __________      ||
||   >>{ |___ _:O} :S| :O|_    ||
||     |   : |O:¯  :¯__|   |   ||
||      ¯¯¯| |¯:   :¯<<:   |   ||
||         } | :¯¯¯|   ¯¯¯¯    ||
||         | :¯    :           ||
||          ¯¯¯¯¯¯¯¯           ||
|:\                           /:|
|..¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯..|
 ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Drop down from here into the water. Be careful when killing Skulteras when a
Zebesian is nearby, as the X from the Skulteras can merge with the Zebesians to
make a swimming Zebesian. Enter the door down here. In here, clear out the 
enemies. When you see a door, don't go through it. Go up and left to that other
door instead. Next room, jump out of the water and into the next room. In here,
kill the Gerutas then shoot away the ceiling. Space Jump up here and enter the
destroyed door. The next room should be filled with Zeelas. Use a Power Bomb to
get rid of them and to also reveal another Power Bomb Tank. Grab it and leave.
[POWER BOMB TANKS: 11/32]

Now head to the right side up here. You'll have a choice between a destroyed
door, and a regular door above. The regular door leads to a Save Room, which is
recommended, but there's something else more important. Once you're even with
the Save Room, use a Power Bomb to reveal a passage. If you take the passage,
you'll find a door to a Recharge Room. There's also a hidden Power Bomb Tank
though. Around the left side of the tunnel, spam Jumpball until you can 
actually jump. (The texture of the tiles gives a subtle clue) Once up in the
tiny upper part of the tunnel, head left, then place a Bomb to reveal another
Power Bomb Tank. Grab it, then head through that destroyed door below the Save
Room. [POWER BOMB TANKS: 12/32]

Up ahead, kill more Zeelas, then Space Jump up when you can to find a Gadora.
Kill it then head in. Once in this room, don't move. Place a Power Bomb to
reveal all the fall-through blocks, then get above the Energy Tank so you can
collect it before falling down to the room below, where you'll find...
[ENERGY TANKS: 13/20]

:::::::::::::::::::::
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
BOSS: Nightmare
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Nightmare will appear from the floor. This floating, gravity-manipulating
creature is invulnerable pretty much everywhere except the spinning machine on
its tail. Missile it until it starts changing gravity, making things heavier.
Missiles won't work, so use charged shots. To get a good shot, just jump to 
make Nightmare float a bit higher. Once the machine is destroyed, it can no
longer manipulate gravity...and its mask breaks away to reveal its grotesque
face.

Nightmare is now vulnerable at the face with Missiles. It'll attack by slowly 
floating towards the left, then when its face can't be hit, it flies around in 
an attempt to hit Samus, before repeating its process. You can stop it from 
flying around if you hit it a few times at its face successfully. The more it's
hit, the more its face droops. All throughout this fight, Nightmare will be
firing lasers from its arms, so be watchful of that. After Nightmare's taken
enough damage, it'll turn into a Core-X. Six Missiles will take it down. Absorb
that X!
_____________________
:::::::::::::::::::::

[[GRAVITY SUIT ACQUIRED]]

 __________________________
|..______________________..|
|:/                      \:|
||         _____          ||
||     __  :*} :          ||
||     : |_:¯  :____      ||
||    _| | :   :___:<<    ||
||   |O} | :¯¯¯|O_ |_     ||
||    ¯| :¯    : {   >>   ||       
||      ¯¯¯¯¯¯¯¯¯¯¯¯¯     || 
|:\                      /:|
|..¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯..|
 ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Yay! With the Gravity Suit, you'll take even less damage than usual, will be
impervious to lava damage, and movement isn't impaired in water or lava. Let
the door open here, then start at the very right side of this room. Start 
running left at a Speed Boost so you can blast through the barrier in the next
room. Make your way back into the water in this secret area. Remember that door
we didn't enter? That's technically where we want to go next, but let's get
something else before we go. From that door I mentioned, head left to the first
underwater room.

In here, Space Jump up. Notice the ledge on the right wall? Well, there's a
Missile block on the left wall at the same level the ledge is. So fire a 
Missile just right to hit said block, and climb in there. In here, you'll find
an Energy Tank! But, there's fall-through blocks scattered. I'd advise not to
use a Power Bomb though, because doing so makes a pipe extend that blocks 
access to the Energy Tank. So...do some trial and error. Eventually you'll get
ahold of the Tank. [ENERGY TANKS: 14/20] Now exit, and head back right, to the
room with the door we didn't go through.

Kill all the enemies, then open the door. Don't enter it yet though, we want to
have a Speed Boost going in. Once done, and right after the room transition,
look for the two thin walls. Run through them, then store the energy. Get 
between them and Shinespark up to find a Power Bomb Tank! Grab it, then start
another Shinespark as you head toward Sector 4. [POWER BOMB TANKS: 13/32]

-------------------------------------------------------------------------------
============================== Against Protocol ===============================
                              \________________/

 _____________________________
|.._________________________..|
|:/                         \:|
||         _________         ||
||        _:     : :_____    ||
||      >>      O} :    O|   ||
||        ¯¯¯¯¯¯¯| |¯¯¯¯¯    ||
||               | |         ||
||    _________  : :         ||
||   |   :    O|/ ¯¯         ||
||   | |¯:¯¯ ¯¯:             ||
||   | | |¯¯¯¯¯¯             ||
||   | | :¯|_                ||
||   |L: | :O|               ||
||    ¯¯¯ ¯¯¯                ||
|:\                         /:|
|..¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯..|
 ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
As you enter Sector 4, you'll be speeding up some ramps. At the top, make a
jump! You should be able to get through a Speed Booster wall. Enter the door at
the other side and you'll arrive in the coral region of Sector 4. The door
straight across is a Save Room if you need it. Down below is another door. If
you follow that, you'll eventually get to a Missile Tank. Grab it and leave the
room. [MISSILE TANKS: 40/48] Right across from the door you got the Tank, part
of the left wall has a hidden ledge. Grab it, pull yourself in, and grab a
Power Bomb Tank. [POWER BOMB TANKS: 14/32] Now get to the bottom and take the
left door.

In here, head left until you get to a yellow pipe-line. Use a Power Bomb here 
to break open part of it and reveal Missile blocks. Missile those blocks and
get on top of the pipe. Head to the right and jump up to a new area. Kill the
Evirs, then shoot the terrain around the right side. Climb in to find a Power
Bomb Tank! [POWER BOMB TANKS: 15/32] Climb back out, then go left past the grey
block by shooting it. After the room transition, head to the left and Bomb the
grey blocks on the floor. Drop down. Here, Bomb the third-from-left grey block
and go down. Bomb and go down again. Jump a little and go through a hidden
Morph Ball tunnel to where the large Skultera is. Bomb to get down, then make
your way to the left side. Bomb the grey block at the bottom and fall down.

It's a Security Room. This unlocks Level 4 doors. Go ahead and do so, we're
kinda trapped otherwise. Exit. As you go up the room here, stop when you see a
ledge to the right. There's a hidden Morph Ball tunnel here, so take it. In
here, you have a tiny puzzle. There's a bunch of Scisers trapped in a small
chamber. Use a Power Bomb to kill them, but don't pick up any of the X 
Parasites. Instead, wait until a couple of them form as gold Scisers in another
chamber. Kill those, and if done right, the door at the bottom should glow and
be openable. Head in. Here, just use a Power Bomb to reveal an Energy Tank and
the way to it. [ENERGY TANKS: 15/20]

 _____________________________________
|.._________________________________..|
|:/                                 \:|
||                                   ||
||     ____               _____      ||
||     : :S|       |¯¯¯: :  O O|     ||
||     } :¯     ___|   :¯¯¯¯¯¯ :>>   ||
||     | |     | : :   :¯¯¯¯¯¯¯¯     ||
||     | |_____| |¯¯¯¯¯¯             ||
||   >>: : _ _ : |                   ||
||     ¯¯¯¯|O|¯¯¯                    ||
||          ¯                        ||
|:\                                 /:|
|..¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯..|
 ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Exit these rooms and make your way back to the bottom of that first coral reef
room. Take the right door next into un-explored territory. Kill the Mermen
Pirates here, and place a Power Bomb at another yellow pipe to reveal a hole
leading below, which has a Missile Tank. [MISSILE TANKS: 41/48] Head back up
and continue through a couple more rooms until you're in a larger room. In 
here, shoot the right wall so you can access the rest of the room, as going up
just gets you to a Powamp that blocks your path. You'll get to a door that
contains a Save Room. Head up and left, then at the top, head right after
freezing the Powamp when it's deflated. Enter the door and keep heading right
until you can't. Start running left without stopping so you'll blast through
Speed Booster blocks in said large room. Enter the door below.

Start running without stopping. At the end, store your Speed Boost, and 
Shinespark up at the hole in the ceiling. You'll blast through some blocks and
get access to a Power Bomb Tank! [POWER BOMB TANKS: 16/32] Drop a little bit
and hold left to grab a ledge, climb in, and get to the end for a Missile Tank!
Return and enter the door. [MISSILE TANKS: 42/48]

 _______________________
|..___________________..|
|:/                   \:|
||      ____           ||
||     |   :_______    ||
||   <<:___:   :_: {   ||
||     |O  }   :D| |   ||
||      ¯: :¯¯¯¯¯| |   ||
||       ¯¯¯   >>: |   ||
||               ¯¯    ||
|:\                   /:|
|..¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯..|
 ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Climb up here via the Powamps when they inflate so you can freeze them as 
platforms. Missile the ceiling at the top, and enter the door. Use a Power Bomb 
to clear the way to the next room. In this next room, you'll be blocked by 
Powamps, so enter the other door here to find a Data Room. There's...something 
ready for us? Enter the machine and get the data.

[[DIFFUSION MISSILES ACQUIRED]]

Another Missile upgrade. This time you can charge up your Missiles. To do so,
hold R. When it's fully charged, fire the Missile. Upon impact, the Missile's
explosion will diffuse and spread across a large area, freezing anything in its
range. Huh, kinda cool. You can use this to get past said Powamps. Once on the
other side, go through the opening below here. Next room, kill the blue Geron,
then get to the left side. Shoot the wall under the frayed wires to find 
another Missile Tank. [MISSILE TANKS: 43/48] Now head to the room left of the 
Nav/Save/Recharge Rooms, then head left. Head left once more.

 _____________________________
|.._________________________..|
|:/                         \:|
||                      ^    ||
||                      ^    ||
||   ___ __ V _________| |   ||
||   :     |V|   :R:S:N: |   ||
||   |     :¯:   :¯¯¯¯¯¯¯    ||
||   }  O  |¯¯¯¯¯¯           ||
||   ¯¯¯¯¯¯                  ||
|:\                         /:|
|..¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯..|
 ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Once back in the first large room we went to before, place a Power Bomb. You'll
find a path into the chamber below. Get against the left wall and plant another
Power Bomb. You'll find a Power Bomb Tank! Grabbing this also marks every item
collected in Sector 4, so we don't have to get back here anymore. [POWER BOMB
TANKS: 17/32] Head to the Nav Room.

*************************
Unusual that we somehow upgraded our Missiles through a Data Room. There was no
word from HQ. Probably a procedural error. In any case, bypassing security 
level 4 was against protocol, and advises that, next time, we use more 
discretion.

The Security Robot, B.O.X., that we faced earlier has been spotted in Sector 6.
The X may have infected its organic circuitry and infected it, so we need to 
head there and destroy the thing...we don't want to wait around and find out
what it's up to. Head to Sector 6.
*************************

-------------------------------------------------------------------------------
============================= Exposing the Truth ==============================
                             \__________________/
*************************
B.O.X. seems to have become much stronger than before...a bit worrying. 
However, there's another problem. Once we're done, we must leave NOC 
immediately, as the SA-X is tracking us. He can't determine where exactly 
B.O.X. is, so we're on our own.
*************************

 _________________________________
|.._____________________________..|
|:/                             \:|
||    V                          ||
||    V                          ||
||   | |___________________      ||
||   | :N:S:R:   :   :   : {     ||
||    ¯¯¯¯¯¯¯} |¯}___|¯¯¯| :     ||
||           ¯¯  } : }¯¯¯: {     ||
||               | :¯¯¯¯¯| :     ||
||                ¯ \ __  ¯¯     ||
||                  _: {_____    ||
||              ___| :   :  O|   ||
||             | :   |¯¯¯¯¯¯¯    ||
||       ______| :¯¯¯            ||
||     <<      : |               ||
||       ¯¯¯¯¯¯¯¯                ||
|:\                             /:|
|..¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯..|
 ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Head right until you're at the vertical room on the right side of the Sector up
here. Go down until you're at the second door on the left side (the first being
the one you entered from). Enter that door. In the end of this hall, place a
Power Bomb to blow away the wall. Keep going. Next room, just go down, into the
next room. Fall down to a place that is somewhat flooded. Enter the left door.
Follow the next few rooms until an alarm goes off. "Warning! No entry without
authorization!"

Huh, wonder what that could be? Well, since we're blocked by a gate, head back.
...Ugh! That warning voice isn't going to shut up, is it? Keep backtracking
until you're back in the semi-flooded room...

:::::::::::::::::::::
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
BOSS: B.O.X.
¯¯¯¯¯¯¯¯¯¯¯¯
Oh crap, it's here. And it's electrified as well...which means we won't be
traversing the water it's in. So what do we do? Well plant a Power Bomb. You'll
reveal some handlebars to hang from. Damage B.O.X. the same way you did before,
except this time, you're low enough to get hit by its jumps, and it deploys
homing missiles at you instead of fire bombs. Shoot the missiles to get rid of
them. Eventually, the robot shell will be destroyed, leaving the brain that
was controlling it...which then turns into a Hard Core-X. Shoot Missiles at it
when it opens its eye. At this point the water's free to maneuver around. Once
it's gone, absorb the X.
_____________________
:::::::::::::::::::::

[[WAVE BEAM ACQUIRED]]

It's about time we got this! Beam power is increased, and the beam can go 
through any walls. Now that we got the Beam, head through the door to the 
right. In here is a Missile Tank guarded by a gate...however with the Wave 
Beam, we can open the gate and get the Tank! [MISSILE TANKS: 44/48] Well...we
can open that gate that was blocking our way before...let's head there. We're
kinda stuck otherwise.

 ________________________
|..____________________..|
|:/                    \:|
||            ^         ||
||            ^         ||
||      _____| |        ||
||     | : :N: |        ||
||    _| |¯¯¯¯¯   __    ||
||   | : |_______| <<   ||
||   | : : :   :S: |    ||
||    ¯¯¯¯¯¯¯¯¯¯¯¯¯     ||
|:\                    /:|
|..¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯..|
 ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Once you're in the Restricted Zone, keep going. Eventually, you'll find...a
Metroid breeding lab? What the...? They're even breeding the various evolutions
of Metroid...all the way up to...Zeta, at the least. What is the Federation
doing!?

After a bit of moving around, you suddenly hear a crash and a bunch of 
explosions. Going back, you'll find the SA-X! And it's trying its best to kill
all the Metroids. It's too much for it though, and the Metroids overcome the
SA-X. Unfortunately, due to all the damage the SA-X caused, this place is about
to detach and self-destruct, so hurry up and exit this lab! The small Metroids
will just act as obstacles.

...After the lab detaches and self-destructs, you'll be left just outside the
station. Enter the door to find a Nav Room.

*************************
"Samus, you shouldn't have done that. You ignored your orders. You may have to
pay a price for that quite soon... As you can see, the Federation has been
secretly working on a Metroid breeding program. For peaceful application only,
of course. Please understand. But perhaps you already knew of this program's
existence? Certainly, you must have had doubts when you saw Sector 1. SRX, a
faithful replica of the SR388 ecosystem... Ideal for raising Alpha, Gamma, 
Zeta, and even Omega Metroids. This research even uncovered techniques for
rapid growth.

"Imagine...creating an Omega from a larval Metroid in days... But that research
is finished. The X has smelled out its natural enemy, and one of the SA-X is on
its way here..."

Wait...ONE OF THEM!?
*************************

-------------------------------------------------------------------------------
============================= Ridley's Last Stand =============================
                             \___________________/
*************************
"Don't be so surprised. You know that the X reproduce by asexual division.
Because of this mechanism, there are no fewer than 10 SA-X aboard the station."

...We need to get out of here. If we stay any longer, the SA-X will hunt us
down and destroy us.

"The real Adam would have said the same thing about that incident, but he 
would've softened the blow. He was relentless in his criticism, but he always
cared... He was not a machine obsessed with duty. No such compassion could
exist in that computer..."
*************************

 ___________________________________
|.._______________________________..|
|:/                               \:|
||         __                      ||
||        S: |_____                ||
||    _____| :___: |               ||
||   | :___:_:___| |___       ^    ||
||   | |  _______| :_: |      ^    ||
||    ¯ _|O  :___: :_| |     | |   ||
||     | :   | | ¯ :O| |_____| |   ||
||     | |¯¯¯   ¯¯¯¯¯| :     : |   ||
||      ^             ¯¯¯¯¯¯¯¯¯    ||
||      ^                          ||
|:\                               /:|
|..¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯..|
 ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
After taking the elevator, we're suddenly in Sector 1. However, it looks a 
bit...final area-ish. Like Tourian. Anyway, Space Jump up. At the top, charge
up a Diffusion Missile and let it loose. The explosion will take away a few
Missile blocks and reveal an Energy Tank! Grab it then maneuver past all the
Rippers to the other side of this room. [ENERGY TANKS: 16/20] The next room has
some acid to avoid, as well as some Yamebas. Haven't seen those in a while.

Next room, you'll have a choice of the door to the right or going up. Well, go
down. Shoot the floor and fall to a hidden room. In here, you'll see a trapped
Yard. Kill it, then let the X float out and transform into a Geruta. Kill it
then, then let the two X transform into a Gold Zebesian. These kind of Space
Pirates are invulnerable except from behind, which you need to use Charge 
shots. After killing the Gold Zebesian, the door will open, so head in. Inside
is a Power Bomb Tank. Grab it, then head back. [POWER BOMB TANKS: 18/32]

The door to the right contains a Save Room. The main objective at this point is
to just climb up to the very top. Along the way you'll have to Bomb the right
wall to reveal a ladder. In the next room, Bomb the dividing wall. You'll 
notice the door doesn't open. Kill the Genesis creatures below you, then let
the X from them transform into a couple of Gold Zebesians. Kill those and the
door should open.

Next room, a Save Room is at the top. Go to the bottom and take the left door.
Cross this Ripper-infested room with the help of Diffusion Missiles, and kill
the Gadora at the end. Enter the next room...it's a corpse of Ridley.

:::::::::::::::::::::
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
BOSS: Ridley
¯¯¯¯¯¯¯¯¯¯¯¯
A powerful X Parasite has mimicked Ridley, and it looks more menacing than 
ever. Just like any other fight against Ridley, you have to tank this one by
firing as much as you got. Ridley attacks similarly to how he attacked in Super
Metroid, by flying around, spitting out fireballs, and swinging its tail 
around. It also occasionally "pogos" with its tail--use careful timing to get
past its tail. If you happen to get caught in its claws, it'll constantly
damage you. Fire Missiles at its face until it drops you.

Eventually, after enough damage, the Ridley form is destroyed, revealing the
Core-X inside. Six Missiles will take it down. Grab the X.
_____________________
:::::::::::::::::::::

[[SCREW ATTACK ACQUIRED]]

WHOOOO!! Yeah, baby! Our ultimate attack is now ours! With this, Samus can kill
any enemy instantly just by spin jumping into them. Backtrack to the first
vertical shaft you encountered while down here, and enter the door you haven't
yet. Open the gate, then next room, Screw Attack through the floor. Head to
the bottom. Next room, Space Jump across, shoot the gate while airborne and
immediately press A again to start spinning again, enter the door. Climb up to
the top of this shaft to end up in familiar territory.

-------------------------------------------------------------------------------
=============================== Station Cleanup ===============================
                               \_______________/

 _________________________
|.._____________________..|
|:/                     \:|
||    _          ___     ||
||   |O|_ >>     : :     ||
||   |   :_______: |_    ||
||   |___: :_____:_: |   ||
||   |S: : {O| ____| |   ||
||    ¯¯¯¯¯| |_:   | |   ||
||          ¯: :   : |   ||
||           | |¯¯¯¯¯    ||
||            ^          ||
||            ^          ||
|:\                     /:|
|..¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯..|
 ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Now back in familiar Sector 1 territory, head right, making your way back to
the center room where you found the Charge Beam. Before actually entering the
room though, get under it where the Save Room is. Start a Speed Boost going
back right. You'll blast through a wall. Right after the room transition 
occurs, store your energy and Screw Attack down the shaft, so you'll kill a
Sciser in the way. Get under the next shaft and Shinespark up. You should reach
a Power Bomb Tank in the left wall of the small alcove. [POWER BOMB TANKS: 
19/32]

Now, do the same thing as before, except take your Speed Boost charge up into
the Charge Beam room above. Shinespark against the ramp to start running again,
and store the charge again. Get against the left wall and Shinespark up to
reach a secret room with an Energy Tank. [ENERGY TANKS: 17/20]

 ______________________________________
|..__________________________________..|
|:/                                  \:|
||     ______                 ___     ||
||   << : } :_________________: :     ||
||     ¯¯¯| |O *  : :_________: |__   ||
||        | :    O| |   } :   | : :   ||
||         ¯¯¯¯¯¯¯| | >>: |   :¯: |   ||
||                | |    ¯ ¯¯¯¯¯: :   ||
||                | |           ¯¯¯   ||
||                | :                 ||
||                 ¯¯                 ||
|:\                                  /:|
|..¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯..|
 ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Now make your way to the only lava-filled room of this Sector, over on the left 
side. There are two more Missile Tanks here: one to the left of the first one 
you collected (Space Jump to it), and one in the lava. [MISSILE TANKS: 46/48] 
Grab them and enter the room to the left.

Space Jump up to the top, but don't enter the door. Instead, get on the ledge 
on the left side and jump against the wall to find a hidden ledge. Pull 
yourself in, Screw Attack the pillar in the way, and enter the door to make 
your way to Sector 3.

 ________________________________
|..____________________________..|
|:/                            \:|
||                  _______     ||
||        ______   |*  } : <<   ||
||   ____|O} } :¯¯¯¯¯¯ ¯¯}¯     ||
||   :   }¯|*¯ |¯¯¯¯¯¯¯¯ ¯      ||
||   |   |¯¯¯¯¯                 ||
||   :   |                      ||
||   :   :>>                    ||
||   ¯¯¯¯¯                      ||
|:\                            /:|
|..¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯..|
 ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Once in Sector 3, Screw Attack through the wall, then go down. Kill the enemies
and Speed Boost left out of here just like before, Shinesparking through the
left wall in the adjacent room like before. Place a Power Bomb to get rid of
another wall and head in there to find a Power Bomb Tank! [POWER BOMB TANKS:
20/32] Now make your way to the large room next to the Nav/Save/Recharge Rooms.
Enter the lower right door.

 _____________________________________
|.._________________________________..|
|:/                                 \:|
||          __                       ||
||         | :   __                  ||
||         | |___: |                 ||
||       >>: }__ | |                 ||
||         ¯¯|O} : |                 ||
||            ¯¯¯| |                 ||
||      __       | |  _______        ||
||     | :_______| |_| :    *|       ||
||    _| :       : :*{ :  *  |__     ||
||   |O  |     |¯¯¯¯¯¯¯|     { :>>   ||
||   |   |¯¯¯¯¯         ¯¯¯¯¯¯¯¯     ||
||    ¯¯¯                            ||
|:\                                 /:|
|..¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯..|
 ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Shoot the gate open, then Speed Boost right to break through the floor. In the
room below, use a Power Bomb to reveal a hole in the left wall. Enter it. In
here, there's a Namihe that you can freeze in case you tried to get this before
having the Space Jump, but you can ignore it and just jump to the Power Bomb
Tank here. [POWER BOMB TANKS: 21/32] Enter the vertical room nearby and get to
the bottom, entering the left door. Traverse the room to the next door. Go
through there.

In here, place a Power Bomb to reveal a hole within the lava. Drop through to
find a maze. Head right, but don't fall through. Jump up through to the upper
right, and traverse the path here all around to the other side, where a Power
Bomb Tank awaits. [POWER BOMB TANKS: 22/32] Now head into the large green (as
by the map) room in the lower right corner of this Sector. Get in the lava, and
Screw Attack the right wall until none of it is left. Speed Boost through the
door behind said wall.

 ____________________________________________________
|..________________________________________________..|
|:/                                                \:|
||                            _________ ________    ||
||        ___          _______} :         }   : |   ||
||       |O  |         :   } *  |¯¯¯¯¯¯¯¯ ¯¯¯¯| |   ||
||       |   |_________|   |¯¯¯¯              |O|   ||
||     __|   }*:       :   |                  | |   ||
||   << *} |¯¯¯¯¯¯¯¯¯¯¯:   :                  | |   ||
||     ¯¯¯¯            ¯¯¯¯¯                  | |   ||
||                                            | |   ||
||                                            | |   ||
||                                            |O|   ||
||                                            | |   ||
||                                          >>: |   ||
||                                            ¯¯    ||
|:\                                                /:|
|..¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯..|
 ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
In here, Shinespark upwards when against the right wall, and you'll fly up
through another Power Bomb Tank, then pass another one. Drop down to the second
one and use a Power Bomb to reveal Screw Attack blocks you can get through to
reach said Tank. [POWER BOMB TANKS: 24/32] Now head back to the large room next
to the Nav/Save/Recharge Rooms at the entrance. Take the middle left door, 
cross the room, then in the next room, Power Bomb to reveal a hole in the wall.

Shoot away all the obstructions, then Speed Boost left, doing a Shinespark up
through the narrow part of the ceiling. Now just Space Jump to the Energy Tank
here. [ENERGY TANKS: 18/20] Now, we should have all items collected in Sector
3, so head to the bottom of this room, Screw Attack the floor, and follow the
path below to enter Sector 5.

 ______________________________________
|..__________________________________..|
|:/                                  \:|
||              ______                ||
||          __  :     |               ||
||          : | |     |    ___        ||
||     _____| {_:     |___| : <<      ||
||   << : }*: :*:     :   : :¯        ||
||     ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯:   :¯¯ |¯|     ||
||                    :   }   | |     ||
||                    |   {___| |_    ||
||                    :   : : | |O|   ||
||                    ¯¯¯¯¯¯: | | |   ||
||                          : : { |   ||
||                          ¯¯¯¯¯¯    ||
|:\                                  /:|
|..¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯..|
 ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Once here, head down to the large room left of the Data Room, and take the 
lower right door. Follow the path until you need to go down. Shoot through the
floor, then enter the yellow door to the right. In here, get to the corner on
the right, Morph, and jump up into the hidden tunnel here. From here, shoot the
ceiling then Space Jump to the top. See the indent in the ceiling? Shoot there
to find a Missile Tank. [MISSILE TANKS: 47/48] That should be all items in
Sector 5. Now make your way to the room just right of the Nav/Save/Recharge 
Rooms. Enter the left yellow door at the bottom. Screw Attack apart the left 
wall, follow it to enter Sector 6.

 _____________________________________________________
|.._________________________________________________..|
|:/                  |                              \:|
||     SECTOR  4                 SECTOR  6           ||
||- - - - - - - - - -|- - - - - - - - - - - - - - - -||
||        ______              __________________     ||
||        : { : <<   |     ___:   :   :   : { : <<   ||
||        | |¯¯¯         << : { |¯}   {¯¯¯| :¯¯¯     ||
||        | |        |     ¯¯¯¯¯  ¯¯¯¯¯   : {        ||
|| TO     : |            TO SEC. 4        | :        ||
|| SEC. 2 | |        |                     ¯¯        ||
||       _| |                                        ||
||     << : |        |                               ||
||       ¯¯¯                                         ||
|:\                  |                              /:|
|..¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯..|
 ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Once there, make your way to the Menu-infested room next to the 
Nav/Save/Recharge Rooms. Drop down to the bottom left part of this room, then
Screw Attack the left wall down here. Follow this path to Sector 4. Don't 
worry, we'll get back to Sector 6 in a sec.

Since Sector 4 should already be cleared of items, once you exit the secret
passage, use a Diffusion Missile to get you out, drop to the bottom of this
room, Screw Attack the floor, head through the door, and make your way to
Sector 2.

 _____________________________________
|.._________________________________..|
|:/                                 \:|
||    ___________                    ||
||   |O    : } : |                   ||
||   |O    |¯|L: |___                ||
||    ¯:¯¯¯:¯¯¯: } : <<              ||
||     :   :¯¯¯¯¯¯¯¯¯                ||
||     |   }__                       ||
||     :___{ {                       ||
||     | : : |                       ||
||     | |¯¯¯:                       ||
||     : |  *|                       ||
||     | |   |__                     ||
||     | :   : :_____                ||
||     : :¯¯¯: :S: :*|___________    ||
||     | |   | :¯¯¯¯ :   { :O    |   ||
||     : :    ¯¯¯¯¯¯¯|   |¯|     |   ||
||     ¯¯¯            ¯¯¯  |O    |   ||
||                          ¯¯¯¯¯    ||
|:\                                 /:|
|..¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯..|
 ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
When you emerge, you'll find yourself close to the Security Room at the top of
this place. Get in there, and Screw Attack the left wall high. Enter the door.
Up here, pretty much the entire middle portion of this room is nothing but
drop-through blocks. Carefully Space Jump your way across to the left side. At
a fork, if you take the upper path, you get an Energy Tank. If you take the 
lower path, Power Bomb Tank. [ENERGY TANKS: 19/20] [POWER BOMB TANKS: 25/32]
Now, one last place here. Remember that room where we fought that cyclops boss,
and we got the Hi-Jump from? Yeah, all the way down there? Well, return to that
room.

Space Jump to the upper right corner to find a ledge. Screw Attack the wall,
enter the door that's behind. In this room, drop to the bottom. Use a Power
Bomb to reveal a Missile Tank and some Speed Booster blocks. Head to the right
side, Speed Boost left, store the charge, spin jump to the level of the blocks,
then shoot to stop spinning and immediately press A to Shinespark right. Pick
up the last Missile Tank. [MISSILE TANKS: 48/48] Now, there's a Power Bomb Tank
at the top, but to do this, we need to Speed Boost to the top, with the help of
Shinesparks. It should be self-explanatory, just practice makes perfect. It's
certainly not as bad as anything Zero Mission can throw at you. (Ugh.) Anyway,
once collected, make your way to the large room next to the Nav/Save/Recharge.
[POWER BOMB TANKS: 26/32]

 __________________________________________
|..______________________________________..|
|:/            |                         \:|
||  SECTOR 1                              ||
||    _____    |                          ||
||   |O} : <<                             ||
||    ¯¯¯¯¯    |                          ||
||- - - - - - -    _____   BACKTRACK TO   ||
||         _______:   :>>>>>>  SECTOR 6   ||
||       << : }*  :   :                   ||
||   TO    ¯¯¯¯¯¯¯|   }                   ||
||    SECTOR 1    :   {                   ||
||                ¯¯¯¯¯                   ||
|:\                                      /:|
|..¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯..|
 ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
We should have all items in Sector 2 now! Anyway, once in said large room, 
enter the left door below the Nav/Save/Recharge Rooms. Screw Attack the left
wall to reveal an entrance to Sector 1. Head in there for a quick sec. You'll
find a Power Bomb Tank as you enter, so grab it, then backtrack all the way to
Sector 6, the same route you took before. (Why not take the Main Elevator? 
Well, there's a reason for that.) [POWER BOMB TANKS: 27/32]

 ____________________________________
|..________________________________..|
|:/                                \:|
||        _______________           ||
||     ___:   :   :   : {           ||
||   >> : } |¯}   {¯¯¯| :_______    ||
||     ¯¯¯¯¯  ¯¯¯¯¯ <<: { :    O|   ||
||                    | :¯¯¯¯¯¯¯    ||
||                     ¯¯           ||
|:\                                /:|
|..¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯..|
 ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Once in Sector 6, head right until you're in the first vertical room. Enter the
middle left door. Kill all the enemies here and Screw Attack the obstruction.
Start running right into a Speed Boost, back into the vertical room. Shinespark
right, enter the door. Now, in this room, place Bombs on the middle of the 
first two platforms to extend pipes on the sides of them. Next platform, place
Bombs on the left and right sides. Last platform, middle. If you place Bombs on 
the wrong spots or use Power Bombs, pipes will emerge and block the path. Don't 
want that. Speed Boost right, and jump to the last Energy Tank. Exit the room.
[ENERGY TANKS: 20/20]

 _____________________________
|.._________________________..|
|:/                         \:|
||    __________________     ||
||   |    O  : } :_____:<<   ||
||   |       |¯|_: { :O|     ||
||   |O      | <<: |¯:¯      ||
||    ¯¯¯¯¯¯¯    ¯¯¯¯¯       ||
|:\                         /:|
|..¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯..|
 ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Take the door across from here again. You'll have to Speed Boost back out of
here. Same room, kill the enemies and rid the obstructions, then Speed Boost
left. Store the energy, open the door, and Shinespark left. You should fly past
a lot of stuff, into a new room, and past a Power Bomb Tank. Once you've 
stopped, get on top of this platform here, get to the right side, Speed Boost
to the left, store the charge, and release a Shinespark back right at the 
correct height and you'll grab the P.B. Tank that you passed. Drop to the 
bottom of this room now. [POWER BOMB TANKS: 28/32]

Get to the left side, then Speed Boost right. Store the charge, spin jump up
above, Shinespark against the ramp, and then IMMEDIATELY start Space Jumping up
while in Speed Boost. If you do it right, you'll get above the next Power Bomb
Tank. Then, just drop to it while still in Speed Boost mode. Once you have it,
exit this room via Shinespark. [POWER BOMB TANKS: 29/32] Enter the bottom door.
Next room, Screw Attack through the walls on the right, enter the door. In 
here, plant a Power Bomb and you'll reveal fall-through blocks next to the 
Power Bomb Tank in here. This is a bit tricky, but when you get up there, 
either time a Jumpball or un-Morph and jump as soon as you can towards the 
Tank. [POWER BOMB TANKS: 30/32]

 __________________________________________________
|..______________________________________________..|
|:/                       |                      \:|
||  HEAD TO MAIN DECK                             ||
||                        |                       ||
||       ^^^                                      ||
||       ^^^              |   TO           __     ||
||    ___| | RESTRICTED     RESTRICTED ___| :<<   ||
||   | :N: |    ZONE      |    ZONE   | :   |     ||
||   |O|¯¯¯   __                ______| :¯¯¯      ||
||   | |_____| <<         |   <<      : |         ||
||   | :   :S: |                ¯¯¯¯¯¯¯¯          ||
||    ¯¯¯¯¯¯¯¯¯           |                       ||
|:\                                              /:|
|..¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯..|
 ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
If you got that one, congrats! We've cleared out all Sectors. We just have two
more items to get and they're both in the Main Deck. First, make your way to
the Restricted Zone from Sector 6. Once you're there and at the Save Room,
start a Speed Boost run to the left. Once in the part with the space 
background, Shinespark straight up from the middle and you'll fly up, 
collecting another Power Bomb Tank. Head right to the Navigation Room. Prepare
for a bit of story, finally. [POWER BOMB TANKS: 31/32]

*************************
Computer: "We're done here. Leave the rest to the Federation... We should be 
 preparing to evacuate the station..."

Samus: "Are you joking!? Do they know how dangerous the X are? ...How quickly
 they reproduce?"

Computer: "The Federation has taken interest in the X and SA-X. They believe
 this life-form has endless potential applications."

Samus: "This is ridiculous! The X are heartless abominations! What potential
 could they have?"

Computer: "It is not necessary that you understand such matters. The Federation
 is coming now. You should just leave quietly..."

Samus: "This is madness! They won't stand a chance here! This station will
 devour them! What could be worth the risk!?"

Computer: "Capturing the SA-X, of course."

Samus: "...Are you serious!? Do they really think they can succeed?"

Computer: "It will certainly be difficult. They don't expect your help. They
 knew you would try to destroy the SA-X... That's why they stopped sending you
 support data... The Plasma Beam modification was ready some time ago, but they
 withheld it to keep you from engaging the SA-X. Yet somehow you restored that
 function on your own... They also tried to withhold the Diffusion Missile
 upgrade because they didn't want you to grow too powerful. But they had 
 already sent it, and you tracked it down... Bravo, Samus."

Samus: "They must cancel this mission! Open a channel to HQ! I won't let this
 happen!"

Computer: "They are already on their way."

Samus: "Fools..."

"As soon as the Federation ships land, the X will overwhelm them and absorb
their knowledge and power of their occupants. The X are just waiting for the
hunt to begin, and then they'll spread across the universe. Galactic 
civilization will end.

"The X hunger for form, knowledge, and power. They mimic these perfectly. But 
they cannot copy the soul. They're single-minded, instinctively seeking to 
increase in number. They're a plague, and the Federation underestimates their 
threat.

"The X must not leave here. I must destroy them all before the Federation 
arrives. This station has a self-destruct mechanism. I must use it to destroy
the X here and on the planet. I must send them to oblivion. Them, the station,
and myself, if I have to."
*************************

Well, we need to get busy, but...the doors still aren't opening? Contact the
computer again.

*************************
Samus: "Open the hatch!"

Computer: "I have been ordered to confine you until the ships arrive."

Samus: "Don't let them do this. Can't you see what will happen, Adam?"

Computer: "...Adam?"

Samus: "........."

Computer: "...Who is Adam?"

Samus: "...A friend of mine."

Computer: "And what would this...friend advise you to do now?"

Samus: "He would know that the only way to end this is to start the 
 self-destruct cycle. He'd know how important it is..."

Computer: "Did this 'Adam' care for you? Would he sit in a safe Command Room 
 and order you to die?"

Samus: "He would understand that some must live and some must die... He knew
 what it meant. He made that sacrifice once."

Computer: "So, he chose life for you? Our fair warrior, Samus Aran... Your Adam
 gave his life so that you might keep yours... For the sake of the universe..."

Samus: "........."

Computer: "How foolish."

Samus: "How dare you! How could you hope to understand, machine?"

Computer: "You know that detonating this station in high orbit would not 
 guarantee the complete extinction of the X parasites, even though the station
 would be utterly destroyed... You would only succeed in removing the one 
 obstacle to the galaxy's ruin...yourself. You would ignore this simple fact
 and choose death. When Adam decided who would live, he chose incorrectly."

Samus: "...!"

Computer: "...If you were to alter the station's orbit, then you might be able
 to include the planet in the vaporization field of the self-destruct 
 detonation."

Samus: "...?"

Computer: "You would have to start the propulsion sequence now. Before the
 Federation arrives. Samus, this is your last mission. Go to the Operations
 Room and adjust the station's orbit path to intercept SR388. Then return to
 your ship and escape. Move quickly, and stay alive. That's an order! Any
 objections, Lady?"
*************************

-------------------------------------------------------------------------------
================================ A Final Hope =================================
                                \____________/

 _________________________________________
|.._____________________________________..|
|:/                                     \:|
||                             ____      ||
||                             :   |     ||
||                             :   |_    ||
||                             :   : |   ||
||                             ¯¯¯¯¯^    ||
||                                __^    ||
||                            ___| : |   ||
||                     ____  | :N: :¯    ||
||       ____________  : :O| | :¯¯¯¯     ||
||       } :   :   : {¯{ :¯:S:  ¯{       ||
||       ¯^¯¯¯¯¯¯: | : | |¯¯¯¯¯¯¯¯       ||
||        ^      ¯¯: : : :               ||
||   _____^___     ¯¯¯ ¯¯¯               ||
||   : :     :                           ||
||   | |¯¯¯¯¯¯                           ||
||    ^                                  ||
||    ^                                  ||
|:\                                     /:|
|..¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯..|
 ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
So the computer was Adam all along? What a tweest! Since you'll be arriving
back in Sector 1, just make the long way back to the Main Deck. Once there,
before arriving in the Operations Deck, you should notice on the map that 
there's one small room we haven't explored yet. Get there to find a large Geron
blocking the path. Blow it up with a Power Bomb, then head inside. In here,
there are quite a few hidden Morph Ball tunnels. The one you need to take 
though is the upper-most one. Follow it (use Jumpball often) and you'll 
eventually grab the very last item: the last Power Bomb Tank. Yay! Now get
yourself to the Operations Deck! (Might be good to save before getting there.)
[POWER BOMB TANKS: 32/32] Attempt to make your way to the topmost door.

:::::::::::::::::::::
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
BOSS: Samus Aran-X
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
It's the SA-X! Well, one of them, anyway. Drop down to the bottom so you'll
have more room to fight with. Considering you now have a piercing function for
your Beam, you can take on the SA-X. Still kinda tough on your first time 
though, since the SA-X still hurts. The only thing that can damage the SA-X is
charged shots. Note that usually after it gets hit, the SA-X will do a 
low-ranged Screw Attack towards you. Get away. If both of you impact each other
with your Screw Attacks, you'll both take damage...but you'll take more. It's
not recommended to "butt heads," so to speak.

Once SA-X's "normal" form is done, it suddenly mutates into a grotesque 
monstrosity version of itself. At this point, all it does to attack is by 
jumping around (which is a bit sad), so move around and keep firing charged
shots at it. Eventually, that form will go down, leaving the Core-X. This one
is eyed, so shoot it with Missiles once it opens.
_____________________
:::::::::::::::::::::

 _________________________
|.._____________________..|
|:/                     \:|
||        _______        ||
||       |   :   |       ||
||        ¯¯¯:   |_      ||
||           :   : |     ||
||           ¯¯¯¯¯V      ||
||              __V      ||
||          ___| : |     ||
||   ___   | :N: :¯      ||
||   : :___| :¯¯¯¯       ||
||   | : :S:  ¯{         ||
||   | |¯¯¯¯¯¯¯¯         ||
||   : :¯¯¯:¯|           ||
||   ¯¯¯¯¯¯| |           ||
||         : |_______    ||
||         | :   :   |   ||
||          ¯¯¯¯¯¯¯¯¯    ||
|:\                     /:|
|..¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯..|
 ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Once the barrier is destroyed, head up to absorb the X...but it flees before
you can grab it. Meh, oh well. Not like we need a new power anyway. Enter the
top-most door. In here, work the terminal. Samus will set the self-destruct
sequence and the thrusters to head towards SR388. We have 3 minutes to 
evacuate, MOVE! You know where to go, head back to the landing deck. Doors you
leave behind and ones that deviate from the path are locked, so it's very easy
to get back. Just make sure you don't dawdle. Once you'r at the landing deck...
your ship isn't there. All that's there is a giant Metroid shell... Wait...
Doesn't that mean...?

:::::::::::::::::::::
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
BOSS: Omega Metroid
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Knew it! A Metroid escaped from the breeding lab before it detached, and it
rapidly transformed into an Omega, just like Adam said the researchers were
working on. Well, this Omega is HUGE compared to the ones Samus fought in 
Metroid II, though this one doesn't fly. Problem is...he seems invulnerable. No
beam shots can harm it, and your Missiles just bounce right off of it. Not to
mention...

*SLASH* Ouch!! Its claws sting so much, making Samus lose her mobility and
almost all of her energy! She seems helpless....

Until the SA-X you just fought materializes back and shoots its Ice Beam into
the Omega Metroid's belly, hurting it. Sympathy from the SA-X, or just it 
seeing a bigger threat to its existence? I prefer the latter, but it's never
really been explained. Either way, the Omega Metroid retaliates by swiping at
the SA-X, making it dematerialize into its X form. At this point, Samus has
regained mobility, so jump up to the X!

Suddenly, Samus has restored her original DNA makeup (don't ask how), and is
able to wield the Ice Beam! Time to say good-bye, Omega Metroid! Shoot your
Beam into the Omega's belly. You still have to watch out for its swipes. Though
they don't hurt as much anymore, that isn't saying much, and you still get
immobile briefly from it.
_____________________
:::::::::::::::::::::

Once the Omega Metroid is killed, Samus's ship comes back. Quickly get in the
ship and escape before impact!

*************************
Having escaped the explosion from the station that consumed the planet SR388 in
the process, the universal threat from X Parasites has been wiped.

"That perfect military mind... The wisdom of Adam Malkovich continued to serve
even after death. Until today, I had no idea that the minds of leaders and
scientists were frequently uploaded to computers. My incredible reunion with
Adam may have saved the universe...

"But how will the beings of the universe view our resolve? I doubt they will
understand what we did...the danger we barely averted. They will hold tribunals
and investigations. They will hold us responsible. Adam understood this, and he
spoke to me in my anger...

"'Do not worry. One of them will understand. One of them must.' I've reflected
upon his words, and I see the wisdom in them. We are all bound by our 
experiences. They are the limits of our consciousness. But in the end, the
human soul will ever reach for the truth... This is what Adam taught me. Just
one detail still bothers me. This ship can only be started manually. Yet, 
before I faced the Omega Metroid, the ship moved on its own, guided by 
someone's hands. Is it possible? Adam...?"

Adam: "Lady, what's troubling you? You wonder how I started the ship? Just
 think about it. They lent me a hand..."

...And it was the Etecoons and Dachoras? Wow, they're really smart animals!
*************************

  \___________________________________/
\ /===================================\ /
 X|                End                |X
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
And that's the end. The credits will come up, and then shortly afterwards, your
ending picture. As a tradition of Metroid games, your ending picture will be
chosen depending on how well you did. This time, it not only counts your time
finished, but also item percentage. In turn, this also gives more endings to be
viewable. The endings you can get are described below, along with criteria to
getting them.

Couple neat things about this. Different versions of Fusion have different
endings. So I will be covering the NSTC/PAL endings first, then the JPN 
endings. Also, Metroid Fusion and Metroid Zero Mission can be linked together.
If you have Fusion in one GBA, and Zero Mission in another GBA, and link them
together with a special GBA-to-GBA transfer cable, (you can also use a GBA and
the Game Boy Player with a GC-to-GBA transfer cable if you have those instead)
you will unlock Fusion's ending gallery to be viewable in Zero Mission. This 
Fusion gallery includes ALL endings: the NTSC/PAL endings, the JPN endings, and 
also two bonus endings. I'll cover these as such. (NTSC/PAL, JPN, ExTRA)

(To get deeper into it, for either GBA-to-GBA or GC-to-GBA connectivity, in
order for it to work, Zero Mission has to be in the host system, and Fusion in
the second system. Connect the smaller port of the cable to the host system,
and the large port of the cable to the second system. In other words, if using
a Game Boy Player, Zero Mission must be in the GBP.)

--------------------------
Ending #1 (NTSC/PAL)
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
- Beat the game in over 4 hours with anything under 100% items.

- This ending is just Samus posing, still completely in her suit.

--------------------------
Ending #2 (NTSC/PAL)
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
- Beat the game between 2 to 4 hours with anything under 100% items.

- This ending has Samus in her suit, helmet-less, posing with her back towards
 you and her left arm raised.

--------------------------
Ending #3 (NTSC/PAL)
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
- Beat the game in under 2 hours without 100% items.

- This ending has Samus posing in front of a window with a two-piece blue 
 outfit.

--------------------------
Ending #4 (NTSC/PAL)
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
- Beat the game in over 2 hours with 100% items.

- This ending shows Samus standing in the city in her two-piece blue outfit, 
 brushing her hair aside.

--------------------------
Ending #5 (NTSC/PAL)
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
- Beat the game in under 2 hours with 100% items.

- This ending fully shows Samus in her two-piece blue outfit, with a larger,
 transparent vision of herself behind her.

--------------------------
Ending #1 (JPN)
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
- Beat the game on Easy difficulty, or Hard difficulty in over 4 hours.

- This ending is just Samus posing, still completely in her suit. (Same as 
 NTSC/PAL Ending #1.)

--------------------------
Ending #2 (JPN)
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
- Beat the game on Normal difficulty in over 4 hours.

- A shot of Samus in her suit below, having a flashback to her mother 
 protecting her from Ridley's attack back on K2-L.

--------------------------
Ending #3 (JPN)
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
- Beat the game on Normal difficulty in between 2 and 4 hours.

- A shot of Samus, helmetless and in her suit, on the side. The other side
 showing young Samus sitting somewhere and a Chozo looking kindly at her.

--------------------------
Ending #4 (JPN)
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
- Beat the game on Normal difficulty in under 2 hours.

- A shot of Samus in her two-piece blue outfit below, and a shot of pre-teen
 Samus jumping and looking back at a Chozo elder.

--------------------------
Ending #5 (JPN)
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
- Beat the game on Normal difficulty in over 2 hours with 100% items.

- A head shot of Samus in her two-piece outfit on the lower right corner, and
 a larger shot of a slightly older-than-preteen Samus swinging from a rope as
 a Chozo elder looks on.

--------------------------
Ending #6 (JPN)
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
- Beat the game on Normal difficulty in under 2 hours with 100% items.

- Three shots of Samus. One is a head shot of current Samus, another right
 beside is a side head shot of teen Samus, middle is a full-body shot of teen
 Samus in white clothing. Finally, there's a shot of a Chozo and a Chozo elder
 in the upper right corner.

--------------------------
Ending #7 (JPN)
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
- Beat the game on Hard difficulty in between 2 and 4 hours.

- This ending has Samus in her suit, helmet-less, posing with her back towards
 you and her left arm raised. (Same as NTSC/PAL Ending #2.)

--------------------------
Ending #8 (JPN)
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
- Beat the game on Hard difficulty in under 2 hours.

- This ending has Samus posing in front of a window with a two-piece blue 
 outfit. (Same as NTSC/PAL Ending #3.)

--------------------------
Ending #9 (JPN)
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
- Beat the game on Hard difficulty in over 2 hours, with 100% items.

- This ending shows Samus standing in the city in her two-piece blue outfit, 
 brushing her hair aside. (Same as NTSC/PAL Ending #4.)

--------------------------
Ending #10 (JPN)
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
- Beat the game on Hard difficulty in under 2 hours, with 100% items.

- This ending shows the Metroid Screw Attack logo behind Samus in her two-piece
 blue outfit, standing in a weird position. She has a glove on her left hand 
 and a grey mechanical arm on her right, wielding a green-colored gun. Kind of 
 a weird picture, honestly.

--------------------------
Ending #1 (EXTRA)
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
- Connect Metroid Fusion with Metroid: Zero Mission to unlock this in ZM's
 Fusion Gallery.

- Artwork of Samus in her Fusion Suit in a battle-ready stance (reminds me of 
 Spider-Man), placed over some sort of artwork comic. (Top panel just shows 
 Samus herself, hair blowing behind her. Middle panel shows Samus in her Fusion 
 Suit blasting at something unseen. Bottom panel shows Ridley in normal form 
 breathing fireballs.)

--------------------------
Ending #2 (EXTRA)
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
- Connect Metroid Fusion with Metroid: Zero Mission to unlock this in ZM's
 Fusion Gallery.

- Artwork of what seems to be showing dozens of copies of Metroid Fusion action
 figure packs hanging from store hangers. The package includes an action figure
 of Samus in her Fusion Suit, an action figure of the SA-X, a small model of
 the Metroid infant (featured in Metroid II/Super Metroid), and some kind of
 other model (maybe a detachable Arm Cannon or something?). I dunno if this
 action figure pack actually exists, but I'd love to have these regardless.

=====================================

So as you can see, the Japanese version of Metroid Fusion that was released a
few months later actually has some unique endings that reference the official 
manga. It also has difficulty settings. I imagine that the JPN Normal 
difficulty is the difficulty of the NTSC/PAL versions, so I can't imagine how
Hard mode is. I don't know if Hard mode in Fusion is the same as Zero Mission
though. (Items giving half of what they usually do.)

=====================================

Also, note that the path I chose for this walkthrough was not the quickest
method. If you wish to get under two hours, consider another guide, but here's
some changes from my walkthrough path that would make things much quicker.

- Get Missile Tank #47 on the first visit to Sector 5.

- As well as getting Missile Tank #34 in the second visit to Sector 3 (saving
 the boiler room from imminent implosion), also get Energy Tank #18 as well.

- When doing the item cleanup at the end of the game, start by taking the
 secret passage to Sector 2 from Sector 1. Clear Sector 2, take the secret
 passage to Sector 4, then to Sector 6. Clear that Sector, then head towards
 the Restricted Zone to get Power Bomb Tank #31. Once back in Sector 1, THEN
 take the secret passage to Sector 3. Clear that Sector, then you can enter a
 Nav Room and progress the story.

As well as those, as far as I know, times spent in "cutscenes" in the 
Navigation Rooms count towards gameplay time, so pressing A can make the text
scroll a lot faster. For more in-depth tips, I'd suggest either watching a 
video speed-run, or reading a speed-run specific guide.

=====================================

Anyway, that should be all for this walkthrough! Hope you enjoyed reading this!
See you on the next Metroid...whenever that may be!

_______________________________________________________________________________
O                  _________________________________________                  O
 \ /\/\/\/\/\/\/\ /                                         \ /\/\/\/\/\/\/\ /
  X--------------X                 I T E M S                 X--------------X
 / \/\/\/\/\/\/\/ \_________________________________________/ \/\/\/\/\/\/\/ \
O                                                                             O
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
This section shows all items you can get in this game, as well as where you
gain upgrades. The items are listed in the order the walkthrough gets them, so
there's no "official" Missile Tank #39, for example.

  \___________________________________/
\ /===================================\ /
 X|              Upgrades             |X
/ \===================================/ \
  /¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯\
This lists the upgrades Samus gets, either from Data Rooms or defeated Core-X
enemies. Listed in the order you get them in the game.

--------------------------
Missiles
¯¯¯¯¯¯¯¯
- The ability to use Missiles is given to Samus through the Data Room in the
 Operations Deck near the top of the Main Deck.

- Use Missiles by holding the R Button before firing with B. Missiles contain
 much more firepower than the regular Beam, and can be used to kill enemies
 that have resistance to Beam weapons. You start off with 10 Missiles, and can
 increase your capacity by 5 with each Missile Tank you find, eventually 
 leading to the maximum 250.

--------------------------
Morph Ball
¯¯¯¯¯¯¯¯¯¯
- The ability to use the Morph Ball is given to Samus when she absorbs the 
 Core-X of Arachnus, the first boss, in the Main Deck.

- The Morph Ball can be activated by crouching first, and then pressing down
 again. It can squeeze through small tunnels...and nothing else, honestly. But
 it is definitely used a lot. You can Morph in mid-air by pressing down twice
 in quick succession. If you see a small opening up in a wall, you can hang
 from it, then press up. Samus will Morph while pulling herself up, removing 
 the need to do mid-air Morphs.

--------------------------
Charge Beam
¯¯¯¯¯¯¯¯¯¯¯
- The ability to use the Charge Beam is given to Samus when she absorbs the
 Core-X around the center of Sector 1.

- The Charge Beam is exactly like the name says. Hold B to charge the Arm 
 Cannon, and release to fire a more powerful shot. This also changes the look
 of your Beam, making it look a bit wider. It even splits if part of it hits,
 making it essentially two shots in one. Finally, if you let off a Charge Shot
 at point-blank range, it does more damage than usual.

--------------------------
Bombs
¯¯¯¯¯
- The ability to use the Bombs is given to Samus through the Data Room in 
 Sector 2.

- The Bombs allow you to lay Bombs in your wake as Morph Ball form. Just press
 B. They can be used to damage enemies, or to blow open/reveal some weak walls.
 If you keep the Morph Ball on a Bomb when it explodes, you'll be popped into
 the air in what is called a Bomb Jump.

--------------------------
Hi-Jump & Jumpball
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
- Samus gains this ability by absorbing the Core-X of Zazabi, the large, 
 strange creature lurking in the depths of Sector 2.

- This is very self-explanatory...getting this allows Samus to jump higher and
 lets her jump while in Morph Ball form.

--------------------------
Speed Booster
¯¯¯¯¯¯¯¯¯¯¯¯¯
- Samus gains this ability by absorbing Serris's Core-X in Sector 4, AQA.

- With this, Samus can run at high speeds, blasting through some weak material
 and killing most enemies. To activate, just move left or right without 
 stopping for a few seconds. While in Speed Boost, crouching can store the
 energy built up. Once stored, jump to activate the Shinespark: a super jump
 that sends you flying at high speeds. This Shinespark can be directed in any
 of the five directions.

--------------------------
Super Missile
¯¯¯¯¯¯¯¯¯¯¯¯¯
- This upgrade is available in the Data Room of Sector 3 once you're allowed
 there.

- This basically just upgrades your Missiles' power three times more than 
 normal, making them more powerful than before.

--------------------------
Varia Suit
¯¯¯¯¯¯¯¯¯¯
- Samus gets this upgrade by defeating a Core-X that absorbed the original data
 from a Data Room in Sector 6.

- This is pretty self-explanatory. The Varia Suit upgrade protects Samus from
 extreme temperatures, and also increases her resistance to attacks.

--------------------------
Ice Missile
¯¯¯¯¯¯¯¯¯¯¯
- This upgrade can be gotten at the Data Room in Sector 5, first visit.

- This upgrade adds an ice effect to your Missiles. When you hit an enemy with
 these, whatever they don't kill, they freeze. Frozen enemies can be used as
 temporary platforms or to just keep annoying enemies out of the way.

--------------------------
Wide Beam
¯¯¯¯¯¯¯¯¯
- This upgrade is gotten from a Core-X mimicking a human trying to sabotage the
 research station in Sector 3.

- This upgrade strengthens Samus's Beam power, and also spreads it into a wider
 radius with tri-shots, similar to the Spazer Beam.

--------------------------
Power Bomb
¯¯¯¯¯¯¯¯¯¯
- This upgrade is gotten from Sector 5's Data Room, second visit to the area.

- Power Bombs are multi-use! They can kill/damage enemies in its blast zone,
 can suck in X Parasites after the explosion, and can reveal/destroy 
 weapon-sensitive blocks. These use ammo, and once you get the upgrade, it 
 starts you with 10. Each Power Bomb Tank found can increase the ammo by 2, so
 when all are collected, you have 74 maximum Power Bombs.

--------------------------
Space Jump
¯¯¯¯¯¯¯¯¯¯
- This upgrade is gotten by defeating the powerful Yakuza spider boss in the
 Reactor Core at the Main Deck. Just absorb the Core-X.

- The Space Jump allows Samus to "fly" in the air, so to speak, by jumping in
 the air infinitely. To do so, do a running jump so that you're spinning. Once
 you reach the peak of your jump and start descending for a split second, jump
 again. The move requires timing to get it right, and if you're off, you can't
 jump again until you land. Once you get the timing down though, it's a great
 way to move around...especially once you get the Screw Attack.

--------------------------
Plasma Beam
¯¯¯¯¯¯¯¯¯¯¯
- This upgrade is gotten by destroying the source of the vegetation choking the
 main silo, Nettori, in Sector 2. Absorb the Core-X left behind.

- The Plasma Beam upgrades your Beam's power, and allows it to pierce through
 enemies. It appears as three thin green lasers. Kinda like the Spazer Beam,
 except green and more powerful.

--------------------------
Gravity Suit
¯¯¯¯¯¯¯¯¯¯¯¯
- This ability is recovered when Samus absorbs the Core-X of Nightmare, fought
 in Sector 5.

- The Gravity Suit decreases the damage Samus takes from enemies, negates lava
 damage, and allows unhindered movement in water and lava. Quite nice!

--------------------------
Diffusion Missile
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
- This ability is gotten from the Data Room in Sector 4. Pretty simple.

- Diffusion Missiles add more power to your Missiles by causing diffusion upon
 impact, spreading freezing crystals in a wide range, freezing any enemies
 within close proximity of the Missile. To use, just charge it up by holding R,
 then press B to fire it.

--------------------------
Wave Beam
¯¯¯¯¯¯¯¯¯
- This ability is recovered from the Core-X that infected B.O.X., the Security
 Robot. You end up getting it on the second visit to Sector 6.

- The Wave Beam increases your Beam's power, and also allows it to pass through
 walls. Pretty much the ultimate Beam.

--------------------------
Screw Attack
¯¯¯¯¯¯¯¯¯¯¯¯
- The ultimate attack for Samus, this is acquired by absorbing the Core-X that
 mimicked Ridley in Sector 1.

- The Screw Attack allows your somersault jump to become deadly to the touch.
 That's...pretty much it. Jump while running and if you jump into something, it
 most likely will die.

  \___________________________________/
\ /===================================\ /
 X|           Missile Tanks           |X
/ \===================================/ \
  /¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯\
There are 48 Missile Tanks in the game, and each Tank increases your capacity
by 5. Since you start with 10 Missiles in capacity when you first are able to
use them, collecting them all gets you to 250.

--------------------------
Missile Tank #01 [ ]
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
- After getting the ability to use Missiles, electrical interference will force
 you to take a different path. On this path, you'll eventually see this in
 plain sight.

--------------------------
Missile Tank #02 [ ]
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
- From the first Missile Tank, enter the room to the left. Shoot the top ledge
 to reveal this Tank inside.

--------------------------
Missile Tank #03 [ ]
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
- Once you have the Morph Ball, you'll be heading to Sector 1. Along the way,
 in the first dark room towards the Quarantine Bay, just left of a Navigation
 Room, there's a tunnel that leads off to the right. Roll through as the Morph 
 Ball to find this Tank.

--------------------------
Missile Tank #04 [ ]
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
- Once you enter Sector 1, head right until you can go down. Do so and take the
 door to the left below. At the end of the Moto hallway, you get to a vertical
 passageway. Enter the left door without dropping, then in this lava room, jump
 towards the handlebars on the ceiling while pressing up to grab on, and climb
 left to see this Missile Tank. Release from the bars by jumping.

--------------------------
Missile Tank #05 [ ]
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
- At the bottom right part of Sector 1, take the upper left door in the 
 atmospheric stabilizer room. Behind that door is this Tank in a small, flooded
 room, with a Sciser guarding it.

--------------------------
Missile Tank #06 [ ]
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
- After getting the Charge Beam in Sector 1, exit the room through the upper 
 right door. Shoot the ceiling to open it up, jump up, then hang on the 
 handlebars on the ceiling above. Shoot a Missile at the left wall then shoot
 your Beam the rest of the way, then crawl in. Inside, kill the Scisers as you
 reach this Tank.

--------------------------
Missile Tank #07 [ ]
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
- In the Save Room on the right side of Sector 1, there's a cracked part of the
 wall. Shoot it open, then do a mid-air Morph Ball to get in. Inside, Wall Jump
 to the top to collect this Tank.

--------------------------
Missile Tank #08 [ ]
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
- Right after getting Bombs from the Sector 2 Data Room, across from it is a
 Bombable wall. Do that and roll through to find this.

--------------------------
Missile Tank #09 [ ]
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
- After getting the Bombs, make your way down through the majority of Sector 2,
 which are hidden rooms. When you first get to a vertical room, climb up to the
 top. There should be an alcove with a Zero. Crouch on top of the middle part,
 and shoot at the left wall to find an opening. Head inside, Bomb the floor to
 find a metal pole, and jump from that pole to reach this Tank.

--------------------------
Missile Tank #10 [ ]
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
- In the lower left room in Sector 2 (in the green area), head into the 
 secluded section filled with Zeros. Bomb the lowest point of the right wall 
 and roll through the revealed tunnel to find this.

--------------------------
Missile Tank #11 [ ]
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
- After getting the Hi-Jump/Jumpball ability in Sector 2, you'll be faced with
 an SA-X encounter. Right afterwards, you'll be in a very tall, vertical room.
 Climb up, take the first left door to find a flooded room. Jump up to the
 ceiling handlebars, hold up to grab them, and climb left to find this.

--------------------------
Missile Tank #12 [ ]
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
- In the same room, drop into the water. Kill the Skulteras and Bomb the floor
 until you find a metal pole. Get on it and jump through the opening. Enter the
 door. In here, Bomb the floor for another metal pole, get on it, and jump to
 the block as a Morph Ball so you can Bomb it. Now you can gain access to this
 Tank.

--------------------------
Missile Tank #13 [ ]
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
- From the last Tank, climb up to the very top of the vertical room. Once 
 you're in a room that's hugging the lower right side of the first major room
 of Sector 2, Bomb the wall inside the ledge to the right to find this Tank.

--------------------------
Missile Tank #14 [ ]
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
- In afore-mentioned first room, take the blue door. Use the Jumpball and place
 Bombs along the right wall until you find an opening, and head through to find
 this Tank.

--------------------------
Missile Tank #15 [ ]
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
- In that first room of Sector 2, take the middle door on the left. Now that 
 you have the Hi-Jump, you can jump over the mutated Kago to grab this Tank.

--------------------------
Missile Tank #16 [ ]
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
- This is in a secret area of Sector 4. To get it, from the Nav Room, pass the
 Save and Recharge, then take the lower left door. After the small room, go to
 the middle of this next large room and jump up through the opening in the
 ceiling via a high chained platform. Head right until you see a door, then
 Wall Jump up. Bomb the clearly-marked block line, roll through, Bomb another
 block line, then Bomb the corner for this.

--------------------------
Missile Tank #17 [ ]
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
- From Tank #16, get on the middle of the ladder, fire Missiles at the left
 wall, climb in. Drop, jump across, then jump and shoot away the right wall to
 get to this Tank.

--------------------------
Missile Tank #18 [ ]
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
- From the entrance of Sector 4, head left until you get to a water tank room
 filled with Scisers. Take the lower left door. Cross the next room, and jump
 up into the next room when you get the chance. Climb the left ladder all the
 way to climb into a secret room. Grab the Tank after killing the Owtches in
 the way.

--------------------------
Missile Tank #19 [ ]
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
- After getting the Speed Booster, head to the very left of Sector 4, where the
 Pump Control is. Use the Speed Booster to gain access to it, then once you
 lower the water level, climb down a bit to find this Tank.

--------------------------
Missile Tank #20 [ ]
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
- After the water level is lowered, head right from the Pump Control room, past
 the vertical room. In this larger room, go to the bottom, kill the Scisers,
 then start a run from as far left as possible (don't touch the stray wires!)
 to Speed Boost through a wall. In this secret room, jump up into the water 
 tank to get this Missile Tank.

--------------------------
Missile Tank #21 [ ]
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
- In Sector 3, after exiting the preliminary rooms, take the lower left door in
 the first room of the sector. You need to enter with a Speed Booster run so
 you can jump through the wall. Once done, Bomb the floor near the rightmost
 hump to find a secret room, apparently empty. Shoot the ceiling to find this
 Tank.

--------------------------
Missile Tank #22 [ ]
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
- In the "first" room of the sector as mentioned in the above Tank's 
 description, take the lower right door. In here, climb up, get under the Fune
 and fall through the floor. Open the gate, then go against the left door. Run
 right to start a Speed Booster run and break through the floor in the next 
 room. Find the fall-through point and enter the door. Climb up past the Funes,
 enter the door at the top. Bomb along the left wall, enter the upper passage
 to find this.

--------------------------
Missile Tank #23 [ ]
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
- After getting the Super Missile upgrade in Sector 3, attempt to head back the
 way you came and you'll find that the way back is destroyed, yet there is a
 hole in the floor that wasn't there before. Drop down, enter the door behind
 the wreckage, and you'll find a Save Room, Recharge Room, and a room with this
 Tank guarded by Sidehoppers and a Geron.

--------------------------
Missile Tank #24 [ ]
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
- After warding off B.O.X., the large security robot, in Sector 3, follow it
 through the hole in the ceiling it made. In the room above, kill all the 
 enemies first, then from the door to the left, run right into a Speed Boost.
 Store the energy, then do a horizontal up-left Shinespark close to the hole
 you entered from to blast through the ceiling, and through a wall to the left
 to find this Tank.

--------------------------
Missile Tank #25 [ ]
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
- Once you enter Sector 6, exit the Nav/Save/Recharge rooms, then the 
 Menu-infested one that's next. In this dark room, go to the bottom and look at
 the left wall. Part of it is rocky, and there's a break in the wall texture.
 Bomb there to reveal a path to this hidden Tank.

--------------------------
Missile Tank #26 [ ]
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
- Shortly after encountering the SA-X in the first visit of Sector 6, you will
 get to a Save Room to the left, and a way downward by shooting away blocks. Go
 down to the lower left corner of this room, and Bomb the raised ground to get
 rid of it and open a tunnel. Roll in to a new room. Kill the Zozoros, then 
 jump up to and climb into the ledge in the corner. Bomb the end a couple times
 to get this. In relevance to the map, this is to the left of the Data Room.

--------------------------
Missile Tank #27 [ ]
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
- After getting the Varia Suit upgrade in Sector 6, go right until you can 
 climb up a ladder. Do so. At the top, take the left door to spot this Tank. 
 It's sitting on some fall-through blocks though, so jump into the Tank. You
 can get this Tank technically before getting the Varia Suit, but it's not
 recommended. Those blue X HURT.

--------------------------
Missile Tank #28 [ ]
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
- Directly from Tank #27 above, drop down and hold left against the wall to
 grab onto a ledge. Pull yourself in, eliminate the Zozoros, then shoot the
 ceiling to reveal this.

--------------------------
Missile Tank #29 [ ]
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
- After getting the Varia Suit, return to the top-most vertical room that has
 four doors to go through, in Sector 6. Take the upper right door. Pass the 
 blue X and obstacles, and enter the door. Kill the Mimic, then Bomb the wall
 to find the actual Missile Tank.

--------------------------
Missile Tank #30 [ ]
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
- In Sector 5, after getting the Ice Missiles, head to the large room close to
 the sector's entrance. Climb up the left side by freezing Choots while they're
 in the air, and enter the upper left door of the room. This Tank is sitting
 there.

--------------------------
Missile Tank #31 [ ]
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
- In the same large room mentioned in Tank #30's description, take the lower
 left door, the yellow one. In this room, kill the Geruta. Get into Morph Ball
 form and jump into the right corner of the ceiling. Place a Bomb at the peak
 of your jump to reveal this Tank.

--------------------------
Missile Tank #32 [ ]
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
- At the bottom of the long vertical room in the middle of Sector 3, take the
 right green door. In here, kill the Owtches to get them out of the way, then
 Bomb the top of the platform here to find this Tank.

--------------------------
Missile Tank #33 [ ]
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
- From the above Tank, Bomb the lower right corner of the room to find a secret
 area. In here, freeze the Nova and use it as a "boost" to reach the upper 
 door. Take that door, then drop down in the next room. Jump right onto a
 platform, then freeze Novas on the fall-through platforms to make it to the
 top-right corner of the room, where an Energy Tank is. Follow the Morph Ball
 path here back to the left to find this Tank.

--------------------------
Missile Tank #34 [ ]
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
- Enter Sector 3. After passing through the Nav/Save/Recharge Rooms, you'll be
 at a large room with a bunch of Geraclaws. Take the middle left door here, as
 long as you have the Varia Suit. Climb across the ceiling handlebars, all 
 while being careful about fire streams blasting from the lava. There are also
 a couple of Sidehoppers on the ceiling, be careful. Enter the door at the end
 to find this Tank.

--------------------------
Missile Tank #35 [ ]
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
- Once you're able to get back on the Main Deck, go to the top of the Main 
 Elevator. You'll notice the hole on the left wall that the SA-X made can 
 actually be passed through. You'll see the Missile Tank, but the seperating
 wall needs to be Speed Boosted through. Thankfully there's plenty of room to
 do so.

--------------------------
Missile Tank #36 [ ]
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
- After taking the elevator to the Habitation Deck in the Main Deck, take the
 left door. Climb to the top by freezing the Fune/Namihe and take the door 
 there. Now see the square-marked parts of the floor? Shoot the leftmost one
 and drop down. Shoot away the left wall, then open the gate to the right.
 Build up a run towards the left so you'll Speed Boost down to the bottom 
 floor. From here, just head right past the gates to get this.

--------------------------
Missile Tank #37 [ ]
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
- Once you enter Sector 5, get past the Nav/Save/Recharge Rooms, then in the
 room after that, drop down to the bottom and enter the left yellow door. In
 here, kill the Zeelas, then find the secret opening to get the Missile Tank.
 Hint: It's at the bottom of the square the Tank is in.

--------------------------
Missile Tank #38 [ ]
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
- After getting the Power Bombs in Sector 5, you'll be told to head back to 
 your ship on the Main Deck. Along the way, you'll have to take a detour. At
 the end of this detour, use a Power Bomb to reveal a way out, as well as 
 reveal this Tank.

--------------------------
Missile Tank #39 [ ]
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
- Once you get to your ship, you'll be told to head to the Reactor Core to
 figure out why the main silo is offline. After getting there (head left from
 the ship 'til you can go up, then Power Bomb to find the entrance), take the
 upper right door to take an elongated path to the auxiliary systems. After the
 Energy Tank, you'll get to the next room, which you have to go down by 
 shooting parts of the floor. Eventually you'll see this Missile Tank. Once you
 are on the right side of this room, on level with the Missile Tank, shoot the
 left wall to reveal a path to this Tank.

--------------------------
Missile Tank #40 [ ]
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
- Sometime after getting the Gravity Suit, you'll be forced to make your way to
 the coral reef section of Sector 4 by Speed Boosting through a wall. Once in,
 the door right across from you is a Save Room, and the door below is where you
 need to go. Get past that room, past all the Yards, and get this.

--------------------------
Missile Tank #41 [ ]
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
- In that first coral reef room mentioned above, make your way to the bottom
 and take the right door. Here, kill the Mermen Pirates and place a Power Bomb
 at the yellow pipe to reveal a hole to this Missile Tank below. As well as a
 bunch of Skultera.

--------------------------
Missile Tank #42 [ ]
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
- In the coral reef area of Sector 4, enter the middle right door in the large 
 room. (It's two squares wide, 3 squares tall.) At the end, don't enter the 
 door. Instead, Space Jump up past the opening in the ceiling. After the screen 
 transition, Space Jump left to find a ledge. Climb in, and follow the path to 
 get this.

--------------------------
Missile Tank #43 [ ]
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
- From the Data Room in Sector 4, exit it, then get to the left side of the
 adjacent room. Enter the opening in the bottom left. Here, get to the left
 side of the room and shoot the wall under the frayed wire to find this Tank.

--------------------------
Missile Tank #44 [ ]
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
- In Sector 6, after fighting B.O.X., head to the right of where you fought it.
 There's a Missile Tank here guarded by a gate. Once you have the Wave Beam,
 just shoot the light on the other side to open the gate.

--------------------------
Missile Tank #45 [ ]
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
- Refer to Missile Tank #4. This is the room we need to be in. (Sector 1, lava
 room in the upper left corner) Using the Space Jump, you can reach this Tank
 in the upper left corner.

--------------------------
Missile Tank #46 [ ]
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
- In the same room as the above Tank, there's this one in the lower right
 corner, in the lava. You need the Gravity Suit for this one. Just roll under
 the rock.

--------------------------
Missile Tank #47 [ ]
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
- In Sector 5, down the vertical room just right and below the Data Room, get
 to the bottom of the room and find the hidden tunnel in the corner on the
 right. In here, shoot the ceiling, then Space Jump up to the high ledge on
 the left. Shoot the indent in the ceiling to find this, Space Jump to it.

- That's the easy way. You can get it earlier with a little more work. The 
 first Zeela you see, kill it first, then let the X transform into a Choot.
 Freeze the Choot when it's up pretty high, and use it as a platform to get to
 the high left ledge. Up here, kill the Zeela on the ceiling and let the X
 transform back into a Ripper. Freeze it at the right spot and use it as a
 platform to reach this Tank.

--------------------------
Missile Tank #48 [ ]
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
- Go back to the room where you fought Zazabi, the cyclops monster that had 
 your Hi-Jump ability, in Sector 2. Once in this room, Space Jump to the upper
 right corner to find a ledge. Screw Attack the wall and enter the door behind.
 In this room, drop to the bottom, and use a Power Bomb to see a Missile Tank
 and some Speed Booster blocks. Get to the right side, then run left into a
 Speed Boost. Store the energy, spin jump up to the blocks, shoot to stop
 spinning and immediately activate the Shinespark to go right. Grab dis.

  \___________________________________/
\ /===================================\ /
 X|            Energy Tanks           |X
/ \===================================/ \
  /¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯\
Energy Tanks are valuable items that increase Samus's suit shields capacity.
Or, health extensions, in Layman's terms. Each Energy Tank increases her energy
by 100. There are 20 Energy Tanks in total, making the maximum possible energy
capacity 2099.

--------------------------
Energy Tank #01 [ ]
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
- The first Energy Tank is actually found on the way to the first boss on the
 Main Deck. You can't really miss it, just like the first Missile Tank.

--------------------------
Energy Tank #02 [ ]
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
- From the first Energy Tank, just to the right of it is a drop to the boss.
 Well, stand on the left side and fire a Missile at the ceiling above you. Fire
 a Beam shot afterwards, then jump up and move right to a hidden room with this
 Energy Tank!

--------------------------
Energy Tank #03 [ ]
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
- When you first enter Sector 1, after clearing out the first atmospheric
 stabilizer, the next room will have you facing a number of Hornoads and 
 Halzyns. An Energy Tank is seen in plain sight under the raised ground on the
 right. Shoot the side of the raised ground from the left, then roll through to
 collect your prize.

--------------------------
Energy Tank #04 [ ]
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
- Kind of easy to find. From the lower left room of Sector 2, head right. Go up
 at the junction, take the door that is partially closed off (except at the 
 top). Next junction, head right. You'll eventually find this in plain sight.

--------------------------
Energy Tank #05 [ ]
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
- From the entrance to Sector 4, just head left until you get to a water tank
 room filled with Scisers. Take the upper left door, then just follow the path
 there to a dead-end with this Tank.

--------------------------
Energy Tank #06 [ ]
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
- After warding off B.O.X. in Sector 3, follow the path it made. In the room
 just above where you fought off B.O.X., kill off the enemies, then run left
 into a Speed Boost as you exit the room. In the very next room, store the
 Speed Boost and Shinespark left. Bomb the floor in the lower left corner to
 get this.

--------------------------
Energy Tank #07 [ ]
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
- Once you enter Sector 6, go through rooms until you get to your first dark
 room, which isn't far off at all. Once there, go to the lower right of the
 room, and Bomb along the right wall to find an opening. Head in. Inside, Bomb
 along the wall to find three openings. Take the upper one, then Bomb at the
 end to get this Tank.

--------------------------
Energy Tank #08 [ ]
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
- This one's also in Sector 6, but it's very easy to find. It's in the path to
 the Data Room, in plain sight. I can't really say anything more because it's
 quite easy.

--------------------------
Energy Tank #09 [ ]
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
- In Sector 5, after getting the Ice Missile upgrade, head right and Bomb the
 floor. Drop until you see some Rippers. Freeze the topmost one to use as a
 platform to reach the door. Inside is a Mimic disguising itself as an Energy
 Tank, but the real one can be found by Bombing around the raised platform
 where the Mimic was sitting.

--------------------------
Energy Tank #10 [ ]
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
- In Sector 3, get to the bottom of the long vertical room around the middle of
 the sector. Take the right door, then in this Owtch-filled room, Bomb the 
 lower right corner to get to a secret passage. The door here is blocked, so to
 get to the upper one, freeze the Nova at the right spot and use it as a boost
 to reach that upper door. After taking the door, drop to the bottom, then jump
 onto the platform. As the next platforms crumble when you stand on them, 
 freeze the Novas and use them as platforms. Eventually you'll get to the 
 alcove in the upper right corner of this room, where this Energy Tank is 
 hiding.

--------------------------
Energy Tank #11 [ ]
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
- After getting the Power Bombs, you're told to head to your ship. Once you do,
 you learn that the main silo is offline, so we need to go turn on the 
 auxiliary power systems. You can start heading there by heading straight left
 from the ship, then once you can go up, instead use a Power Bomb to reveal an
 opening. Once you get to the Reactor Core area of the Main Deck, take the 
 upper right open door. This Energy Tank will be in plain sight, in the way.

--------------------------
Energy Tank #12 [ ]
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
- After killing Nettori in Sector 2, the source of the overgrowth, go up to the
 top of the long vertical room left of where you fought the boss. Take the 
 right door. In this room, jump up the right wall while holding right to grab
 onto a hidden ledge. Pull yourself up into a hidden room, where this Tank can
 be found.

--------------------------
Energy Tank #13 [ ]
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
- In the room above where you fight Nightmare. You'll know where it is, as you
 will see the Energy Tank, and the door will lock behind you. To get this, use
 a Power Bomb to reveal the fall-through blocks. This way you can get above the
 Tank so you can grab it.

--------------------------
Energy Tank #14 [ ]
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
- After getting the Gravity Suit, head to the first room where you go 
 underwater in this secret area of Sector 5. It's the vertical room. Anyway, on
 the right wall, there is a ledge. This pointless ledge is actually a marker:
 a Missile block is on the left wall on the same level the ledge is at. So jump
 and Missile that point on the left wall (will take a bit of precision) and
 climb in. Here is the Tank, but it requires traversing some fall-through 
 blocks. Trial and error here, as if you use a Power Bomb to see those blocks,
 a pipe blocks access to the Energy Tank. You can jump up through to the upper
 part, by the way.

--------------------------
Energy Tank #15 [ ]
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
- Right after opening Level 4 locks in Sector 4, exit the Security Room and
 start Space Jumping up the adjacent vertical room. Along the way, there's an
 indent in the right wall next to a chamber of Scisers. Get into Morph Ball and
 find a hidden tunnel in this indent. In the following room, use a Power Bomb
 to kill the Scisers, but don't absorb the X Parasites. Let a few of them form
 gold Scisers so you can kill those and open up the door at the bottom. Next
 room, just use a Power Bomb to reveal this Tank and the way to it.

--------------------------
Energy Tank #16 [ ]
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
- Shortly after finding out about the Metroid breeding program the Federation
 had in secret, you'll find yourself at a secret Tourian-ish hidden area of
 Sector 1. In the first room (after exiting the elevator), Space Jump to the
 top. Charge up a Diffusion Missile and let it loose: the resulting explosion
 should destroy a few Missile blocks as well as reveal this Tank in the middle
 wall. Grab it.

--------------------------
Energy Tank #17 [ ]
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
- Get in the Save Room that is below the room where you got the Charge Beam in
 Sector 1. Start running right to get to a Speed Boost. Once you're in that
 speed, crouch to store the energy, climb up to the entrance to that Charge
 Beam room, shoot open the door, and Shinespark left into the room. You'll hit
 the ramp and continue running. Store the energy, get against the left wall,
 and Shinespark straight up. You'll find this.

--------------------------
Energy Tank #18 [ ]
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
- This is hidden in Sector 3. From the large room next to the Nav/Save/Recharge
 Rooms, enter the middle left door. Follow the hall, enter the next door, then
 Power Bomb/shoot the left wall open. Destroy the obstructions in the way past
 the wall, and Speed Boost left, Shinesparking up through the thin part of the
 ceiling. Then just Space Jump to this.

- Alternatively, you can get this sooner. The room with this Tank is actually a
 bit of a maze. Find your way around to the right side into a small chamber,
 Bomb the floor for a pipe to rise, then use it as leverage to get up to where
 this Tank is.

--------------------------
Energy Tank #19 [ ]
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
- In Sector 2, go to the Security Room that's at the top. In here, Screw Attack
 the left wall up high, enter the door. In here, carefully navigate to the left
 with the Space Jump, as the entirety of this middle ground is fall-through
 blocks. At the fork, take the upper path to get this.

--------------------------
Energy Tank #20 [ ]
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
- From the Nav/Save/Recharge Rooms in Sector 6, head right until you get to
 your first vertical room. Take the middle left door. Get rid of any enemies
 in here, Screw Attack the obstructions, and then Speed Boost back right, back
 into the vertical room. Shinespark right and enter the door. In this room, you
 have to Bomb the platforms in specific spots to extend pipes and "complete"
 the runway, basically. For the first two and last platforms, Bomb the center
 of them. For the third, Bomb the left and right edges. Now Speed Boost right
 and jump towards this Tank.

  \___________________________________/
\ /===================================\ /
 X|          Power Bomb Tanks         |X
/ \===================================/ \
  /¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯\
There are 32 Power Bomb Tanks in the game. Each Tank increases your Power Bomb
capacity by 2 units. Added onto the 10 you get when you can first use them, the
maximum Power Bomb ammo capacity is 74.

--------------------------
Power Bomb Tank #01 [ ]
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
- From the Data Room in Sector 5, after getting the Power Bombs, head right,
 then Bomb the floor, then drop to the bottom. Enter the door there, then
 Power Bomb so you can go down. Enter the door down here, escape from the SA-X,
 then in the very next room, you'll spot this Tank. Just plant a Power Bomb to
 gain access to it.

--------------------------
Power Bomb Tank #02 [ ]
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
- Right after collecting the first Power Bomb Tank (see above), climb the 
 ladder. Use a Power Bomb here to blow open a large passage in the ceiling.
 Climb up the ladder, then you'll have a tall shaft to climb with nothing but
 Rippers. Use those Ice Missiles to freeze them and use them as platforms. Once
 at the top, enter the door to grab this.

--------------------------
Power Bomb Tank #03 [ ]
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
- In the large icy room left of the Data Room, find the rather large Geron that
 is behind the wall. Power Bomb it, then head through the door behind it. In
 here, you'll have to freeze Rippers at the right spots to use as platforms for
 your Morph Ball as you get across the fall-through blocks in the room divider.
 At the end, get this Tank. It helps if you plant a couple of Power Bombs so
 you can see those fall-through blocks.

--------------------------
Power Bomb Tank #04 [ ]
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
- After getting the Power Bombs in Sector 5, you're told to return to your ship
 in the Main Deck. As you go up the Main Elevator, the power will go out and
 the elevator will halt abruptly, forcing you to take a detour. Right in the
 next room after encountering the frozen Ridley corpse, place a Power Bomb to
 reveal a small vent. Navigate through it to the end, then use another Power
 Bomb to reveal this Tank.

--------------------------
Power Bomb Tank #05 [ ]
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
- After getting the auxiliary power back on in the Main Deck, you'll eventually
 be led to Sector 2. After the SA-X chase, make your way to the large metal
 room that seems out-of-place compared to the surrounding vertical rooms. In
 here, Space Jump up the left side until you see a thinner wall with smaller
 rooms behind. Shoot away the walls and the Puyos and grab this.

--------------------------
Power Bomb Tank #06 [ ]
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
- After killing Nettori in Sector 2, exit off the left side of the big metal
 room mentioned in the above Tank's description. Climb up, enter the door that
 is somewhat closed off. In this room, you'll see this Tank. To actually get 
 it, freeze Rippers in such a way so you can get under the wall and jump to
 reach it. I suggest freezing a Ripper below and a bit left the wall, and 
 another right next to the first Ripper.

--------------------------
Power Bomb Tank #07 [ ]
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
- Right after getting the above Tank, fall through the floor while shooting
 downwards. You'll pick this one up.

--------------------------
Power Bomb Tank #08 [ ]
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
- Around this time, you'll be told to head to Sector 5 to eliminate Nightmare.
 The whole place is pretty much destroyed (well, the upper half, at least), so
 the large room close to the entrance has changed. The upper part of this room
 has its walls destroyed and are part of the floor now, which leaves a good
 long place to start a Speed Boost. Shoot open the door up here, kill the 
 Choots, then build up a Speed Boost. Store it then Shinespark left through the
 door. You'll blast through a wall in the other side and find this Tank.

--------------------------
Power Bomb Tank #09 [ ]
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
- Continuing through Sector 5, you'll notice that the red door that was above
 the entrance to the Data Room has been destroyed. Enter there. Shoot the 
 ceiling here to find a way up. Ignore the door and use a Power Bomb to make
 your way up. Use Power Bombs to reveal passages up while killing the 
 Zebesians, then at the top, open both gates. Get to where the gates were 
 guarding, then Bomb the floor there to find a small secret passage to this
 Tank.

--------------------------
Power Bomb Tank #10 [ ]
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
- This is hidden in the secret passage between Sector 5 and Sector 3. Just use
 a Power Bomb to find it. It's on the Sector 3 side of the passage. To get 
 here, just enter the door mentioned in the above Tank's description, or get
 past the left wall where Missile Tank #34 is, and Screw Attack through the 
 floor past there.

--------------------------
Power Bomb Tank #11 [ ]
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
- After entering the hidden area that's on the right side of Sector 5 (just 
 head right past the destroyed red door above the Data Room) you'll get to a
 room where you have a door to your right, and a passage that leads up/left to
 another door. Take that up/left passage so you can get out of the water. Enter
 the door. Here, kill the Gerutas and destroy the ceiling. Space Jump up, then
 head left into another room. Use a Power Bomb here to kill all the enemies and
 reveal this Tank.

--------------------------
Power Bomb Tank #12 [ ]
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
- From the room of Power Bomb Tank #11, exit it and head to the right. Head up
 to the top to see a door leading to a Save Room. Don't enter. Place a Power
 Bomb to reveal a tunnel in the left wall. Head in, and spam Jumpball 
 throughout the tunnel until you can actually jump up a bit. The texture of the
 tiles give a subtle hint here. Anyway, this leads to a small tunnel above the
 one we're in. Use a Power Bomb to reveal this Tank, and use the upper tunnel
 to reach the Tank.

--------------------------
Power Bomb Tank #13 [ ]
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
- After getting the Gravity Suit, the next place to go to is Sector 4, via a
 passage in Sector 5. It's in the underwater area. You might have seen a place
 where you needed the Speed Booster, but couldn't get through because the water
 hindered your speed. Well, get here now. Speed Boost through the barriers now,
 and you'll notice that, for some reason, there's two thin walls. Store the
 Speed Boost energy, get between those thin walls you ran through, and 
 Shinespark up. You'll find this Tank.

--------------------------
Power Bomb Tank #14 [ ]
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
- Once you enter the coral reef section of Sector 4 after getting the Gravity
 Suit, you'll notice a door across from you. This is a Save Room. The door 
 below leads to Missile Tank #40. Across from said door, on the left wall, is a
 hidden ledge. Find it, climb in, and grab this Tank.

--------------------------
Power Bomb Tank #15 [ ]
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
- From the above Tank, go to the bottom of the first coral reef room, then take
 the left door. Next room, place a Power Bomb when in the yellow pipe to reveal
 Missile Blocks. Destroy them, jump on top of the pipe, then jump up on the
 right side. Kill the Evirs, then shoot the terrain on the upper right to find
 a hidden passage. Behind there is this Tank.

--------------------------
Power Bomb Tank #16 [ ]
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
- In the coral reef area of Sector 4, enter the middle right door in the large 
 room. (It's two squares wide, 3 squares tall.) Speed Boost to the other side, 
 store the energy, and Shinespark up the hole in the ceiling. You'll find this 
 Tank.

--------------------------
Power Bomb Tank #17 [ ]
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
- From the Navigation/Save/Recharge Rooms in Sector 4, head left. Keep going
 left until you're in a 3x3 squares room. In here, place a Power Bomb on the
 right side to find a passage to a chamber below. Here, under the left frayed
 wire, place another Power Bomb to find this Tank.

--------------------------
Power Bomb Tank #18 [ ]
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
- After finding out about the Metroid breeding program, you'll end up in a 
 hidden area of Sector 1 after going up an elevator. Follow rooms until you're
 in your first vertical room. The door to the right at the bottom leads to a
 Save Room. Shoot the floor and head down. In here, kill the trapped Yard, then
 wait for the X to transform to a Geruta. Kill that, then wait for the X to
 transform into a Gold Zebesian. Kill that (get behind it and shoot it with a
 Charge shot) and the door will open. Head inside to get this.

--------------------------
Power Bomb Tank #19 [ ]
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
- In Sector 1, make your way to the Save Room below the room where you got the
 Charge Beam near the beginning of the game. Start running right without
 stopping, getting into Speed Boost speed. It doesn't hurt to keep shooting as
 well to get rid of any obstructions. Anyway, you'll blast through a wall.
 After the screen transition, crouch to store the energy. Screw Attack down,
 then go up against the right side and Shinespark up. You should be in a small
 alcove. Shoot the left wall to find this.

--------------------------
Power Bomb Tank #20 [ ]
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
- Reference Energy Tank #06. We need to get to the upper right part of Sector 2
 and Shinespark left to where it is. Now, instead of heading down like you
 would normally to get the Energy Tank, use a Power Bomb to reveal a tunnel in
 the left wall. Head in to find this.

--------------------------
Power Bomb Tank #21 [ ]
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
- In the room just right of the Nav/Save/Recharge Rooms in Sector 3, take the
 lower right door. Shoot open the gate, Speed Boost right to break through the
 floor in the next room. In the room below there, use a Power Bomb to reveal a
 hole in the left wall. Head inside and Space Jump up to this Tank.

--------------------------
Power Bomb Tank #22 [ ]
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
- Get to the bottom of the long, center vertical room in Sector 3. Enter the
 left door. Traverse the room behind it and enter the next door. In here, place 
 a Power Bomb to reveal a hole in the ground in the lava. Get down there. When 
 you can go left or right, go right. You may fall. If you do, get back up. You
 need to jump through the rock to get to the upper right corner, then just make
 your way around the perimeter to this Tank on the other side.

--------------------------
Power Bomb Tank #23 [ ]
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
- Get to the bottom of the long, center, vertical room in Sector 3. Enter the
 right door. In here, shoot the right wall open (if it isn't) and enter the
 door. Open the gate (if you have the Wave Beam) and enter the lava (if you
 have the Gravity Suit). Screw Attack apart the right wall here, then Speed
 Boost through the door behind said wall. Store the energy, get up against the
 right wall, and Shinespark up. You'll fly into this Tank.

--------------------------
Power Bomb Tank #24 [ ]
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
- Leading straight from the above Tank, as you fly further upwards, you'll spot
 this Tank. To get it, drop back down to it, and use a Power Bomb to reveal a
 path for your Screw Attack so you can reach the Tank.

--------------------------
Power Bomb Tank #25 [ ]
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
- In Sector 2, go to the Security Room that's at the top. In here, Screw Attack
 the left wall up high, enter the door. In here, carefully navigate to the left
 with the Space Jump, as the entirety of this middle ground is fall-through
 blocks. At the fork, take the lower path to get this.

--------------------------
Power Bomb Tank #26 [ ]
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
- In Sector 2, head to the room where you fought Zazabi, the cyclops monster
 that had your Hi-Jump. Once there, Space Jump to the upper right corner to
 find a ledge. Screw Attack the wall and enter the door behind. In this next
 room, drop to the bottom. Now, this Tank is at the top, and you need to get
 there by using the Speed Booster to go along collapsing bridges. Just Speed
 Boost across one bridge, store the charge, spin jump up to the next bridge,
 Shinespark against the ramp to start Speed Boosting again, repeat. It just
 takes some practice to get used to.

--------------------------
Power Bomb Tank #27 [ ]
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
- In Sector 1, in the room next to the Nav/Save/Recharge Rooms, take the upper
 right door. In the seemingly empty room, Screw Attack the ceiling. You'll find
 this. You can also get here via a secret passage from Sector 2.

--------------------------
Power Bomb Tank #28 [ ]
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
- In Sector 6, from the main entrance, head right until you get to the first
 vertical room. Take the middle left door. Kill the enemies and Screw Attack
 the obstructions, and Speed Boost from right side to left. Store the charge,
 open the door, and Shinespark left. You should arrive at a new room, passing
 just above this Tank. To get it, get on top of the platform here, get to the
 right side, Speed Boost left, store the charge, drop and Shinespark right when
 you're just above the "ground" for the inside of the platform.

--------------------------
Power Bomb Tank #29 [ ]
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
- In the same room as the Tank above, drop to the bottom. Go to the left side,
 Speed Boost right, store the charge, spin jump up to the bridge, Shinespark
 against the ramp, and immediately start Space Jumping upwards while in Speed
 Boost mode. If done right, you'll be high enough above this Tank so that you
 can drop inside while still in Speed Boost.

--------------------------
Power Bomb Tank #30 [ ]
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
- In Sector 6, head to the room where you fought B.O.X., but don't fall to the
 bottom. Instead, Screw Attack through the right walls to reach a hidden door.
 In this room, the Power Bomb Tank is in the upper right corner, but there's a
 bunch of fall-through blocks next to it. What you have to do is to get up
 there in Morph Ball, and time a Jumpball JUST right so that you'll jump before
 having to fall through. If you can't seem to do it, maybe you can freeze an
 Owtch here to use as a platform (via Diffusion Missile). Haven't tried it
 personally, but it may work.

--------------------------
Power Bomb Tank #31 [ ]
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
- Head to the Restricted Zone from Sector 6. Has to be from there, not from
 Sector 1. Once at the Save Room, start running to the left from as far right
 as possible. Once in the room with the space background, Shinespark straight
 up in the middle of the room and you'll get this on the way up.

--------------------------
Power Bomb Tank #32 [ ]
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
- Somewhere in the Main Deck, next to the elevator to the Habitation Deck, 
 there is a large Geron blocking a green door. Use a Power Bomb to blow it up, 
 head inside. In here, there are some hidden Morph Ball tunnels. The top-most
 one leads to this Tank that's inside the walls.

_______________________________________________________________________________
O                  _________________________________________                  O
 \ /\/\/\/\/\/\/\ /                                         \ /\/\/\/\/\/\/\ /
  X--------------X             C R E A T U R E S             X--------------X
 / \/\/\/\/\/\/\/ \_________________________________________/ \/\/\/\/\/\/\/ \
O                                                                             O
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
There are many creatures in the game, most old, some new. Regardless, each
enemy is an X Parasite in disguise, so many of the old enemies you've come to
know may have drastically changed because of their infection. There are also
stronger creatures you may occasionally fight, called bosses. Enemies will be
listed in alphabetical order, bosses will be listed in chronological order.

  \___________________________________/
\ /===================================\ /
 X|              Enemies              |X
/ \===================================/ \
  /¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯\
--------------------------
Bull
¯¯¯¯
- A spherical enemy covered in stalks. It floats around in Sector 6 and 
 sometimes spews poison gas. That's...basically all I can say about this thing.
 Do beware that it always spews gas whenever it's shot at though.

--------------------------
Choot
¯¯¯¯¯
- The Choot is a pancake-like enemy that lies on the floor, then when Samus
 approaches, it jumps up then floats down. X mutation has allowed them to spit
 acid down as they descend, in an attempt to digest prey before they eat it
 with their mouth. These are found in Sector 5.

--------------------------
Core-X
¯¯¯¯¯¯
- The Core-X is a mutated version of an X, apparently one that has grown due to
 taking the DNA of a powerful creature. Not only that, but Core-X's contain a
 part of Samus's suit data. These Core-X are surrounded in spiky, tough 
 barriers that are impervious to Beams. However, Missiles can break the 
 barrier. Depending on the boss, the barrier may be weak or harder. Once the
 barrier is gone, Samus can collect the remaining X to regain one of her latent
 abilities!

--------------------------
Dessgeega
¯¯¯¯¯¯¯¯¯
- This apparent relative of the Sidehopper makes its home in the hottest 
 regions...at least until the X Parasite infection. Dessgeega-X now make their
 home in tropical regions, similar to the normal Sidehopper. Infection has 
 given the Dessgeega a defense mechanism, however. Whenever it is shot, it 
 shoots some of its spikes back in retaliation.

--------------------------
Evir
¯¯¯¯
- A Zebesian creature mainly found underwater. These are the offspring of the
 now-dead Draygon, and they have been infected by X. They now are 
 orange-colored and only Charge shots can kill them. They occasionally fire off
 some sort of rock that spins around them, which can be damaging.

--------------------------
Fune
¯¯¯¯
- This wall creature found in former Zebes has made its home on Biologic Space 
 Laboratories. This green worm-like creature extends itself from the wall to
 attack, and sometimes spits energy balls out as well. X Parasite mutation has
 weakened it, making it vulnerable to Missiles or Charge Shots. It is believed
 that Funes mature into Namihes.

--------------------------
Gadora
¯¯¯¯¯¯
- Gadora is a bio-door that usually blocks your way to important areas, like
 boss rooms. These grotesque giant eyes open up and do one of two things. If it
 opens its eye and it is pupil-less and flashing, that means it'll fire an 
 energy blast. Dodge it, since you can't damage the Gadora here. The other time
 is when the Gadora just opens its eye, with its pupil showing. This is when it
 can be harmed with Missiles. These infested Gadoras usually leave behind Red
 X Parasites.

--------------------------
Geemer
¯¯¯¯¯¯
- Possibly a Geemer, not quite sure...these are spiked mollusks that appear in
 some vents on the Main Deck...but they look different from usual, and they 
 have shells that are impenetrable except against charged shots.

--------------------------
Genesis
¯¯¯¯¯¯¯
- A weird creature that resides just out of reach of Samus, crawling in thin
 ducts above the ceiling. Appearing to resemble Lickers from Resident Evil 
 fare, instead of dropping down and attacking, they instead spit their acidic
 mucous through the ceiling in an attempt to damage Samus.

--------------------------
Geron
¯¯¯¯¯
- A Geron is a mass of biomatter created by an X Parasite, usually acting as a
 barrier to prevent access to other areas. Normally impervious to Beam fire,
 they are weak enough to explosive impacts (Missiles). However, some Gerons are
 stronger and thus require even stronger firepower to destroy.

- Certain Gerons have covered themselves over ventilation systems in Sector 1
 in order to alter the simulated environment to better fit the X Parasites'
 needs. These Geron are covered in all sorts of junk, except for, usually, an
 opening where you can fire Missiles at them to destroy them.

--------------------------
Geraclaw
¯¯¯¯¯¯¯¯
- A mutated Geruta, possibly due to a freak X infection that didn't quite copy
 a Geruta's DNA or is possibly mixed in with another creature's DNA. Either 
 way, it's a Geruta with abnormal claws that it uses to "rake" Samus with. 
 Found mostly in Sector 3.

--------------------------
Geruta
¯¯¯¯¯¯
- The Geruta has been drastically mutated by X Parasite infection. Not only has
 its size been increased, but it's also invulnerable to any Beam shots and has
 oversized, metal-like claws. Gerutas seem to be found mostly in Sector 5, a
 totally different environment than what Gerutas are usually found in. Probably
 a similar habitat change due to X infection much like the Sidehoppers and
 Dessgeegas.

--------------------------
Halzyn
¯¯¯¯¯¯
- X Parasite infestation has changed the Halyzn. The creature flies back and
 forth like usual, though its hardened wings it uses for shields are now 
 vulnerable to explosives. However, they are spiked, which makes them more
 dangerous. Halzyn-X have a new attack: if Samus passes under them, they cover
 themselves completely and plummet to the ground. They then flap their wings to
 get themselves back up. Though they can be downed with two Missiles to their
 wings, their body itself can go down in just a few shots from the regular 
 Beam.

--------------------------
Hard Core-X
¯¯¯¯¯¯¯¯¯¯¯
- These are altered Core-X's with barriers that are normally impervious to any
 weaponry. However, the barrier does occasionally open up like an eye on one
 side to eventually shoot a shot of the Beam it has mimicked. The eye-like 
 opening can be shot with Missiles to damage the barrier here, just make sure 
 to dodge as soon as the Missile hits, as it'll fire a Beam shot in 
 retaliation. After enough hits, the barrier will be destroyed and Samus will
 be free to collect the X inside.

--------------------------
Hornoad
¯¯¯¯¯¯¯
- An X Parasite has infested the body of a Hornoad, an amphibious creature with
 only two legs. Due to parasite infestation, mutations to its appearance has
 changed, sporting warts on its back and vicious teeth. It also has an added
 defense capability of spitting stomach acid at foes.

--------------------------
Kago Hive
¯¯¯¯¯¯¯¯¯
- A very sturdy hive for the very small Kago encountered in Zebes. X-Parasite
 infection has increased the sturdiness of these hives, making them practically
 invulnerable. If an X Parasite merges with a Kago Hive, it mutates the Hive,
 turning it into a writhing tower of...stuff. It can be frozen and used as a
 platform with this.

--------------------------
Ki-Hunter
¯¯¯¯¯¯¯¯¯
- Ki-Hunters are space pirates from another galaxy. Apparently grown from 
 Zeros, they have three growth phases: larva (Zero), adolescent (grounded),
 adult (winged). They grow as you go through the game, and are found in Sector
 2 and the Reactor Core area of the Main Deck. Their fast growth might be a
 result of X Parasite mutation.

--------------------------
Menu
¯¯¯¯
- A small bug species that propagated on Zebes, and are now found in Sector 6
 of B.S.L. X Parasite infection has increased their size and durability, though
 their flight speed is dramatically decreased, making them more of an obstacle
 than an annoyance.

--------------------------
Mermen Pirate
¯¯¯¯¯¯¯¯¯¯¯¯¯
- The result of an X with a Skultera's DNA merging with an X that has a 
 Zebesian's DNA. This creature is basically a Zebesian with a mermaid-like tail
 that it uses to quickly swim around underwater. It also shoots round energy
 shots from its claws instead of thin laser-like shots.

--------------------------
Metroid
¯¯¯¯¯¯¯
- The creature that posed the ultimate threat to the universe. They were 
 created by the Chozo as not only bio-weapons, but also to curb the X Parasite
 population that thrived on SR388. It wasn't until a few years later that the
 inter-galactic race called Space Pirates stole some from a Federation cruiser
 when the Metroids started becoming a serious threat. Samus was ordered to
 eradicate the Space Pirates and the entire Metroid race. Unknown to them 
 though, that eradication of Metroids proved more harmful than good...

--------------------------
Mimic
¯¯¯¯¯
- Mimics are weird X creatures that take the form of Missile Tanks or Energy
 Tanks. There are only two of these in the entire game, and one of each. Fear
 not though, where a Mimic is, there always is the real prize hidden in the
 same room.

--------------------------
Moto
¯¯¯¯
- Motos on B.S.L have been infected with X. The Motos have very minor aesthetic
 differences, but they act pretty much the same. When these small rhino-like
 enemies see Samus, they start charging at her. Their masks are hard and can't
 be penetrated with Beams, yet Missiles do the job nicely. Their backside makes
 them vulnerable to Beam shots.

--------------------------
Namihe
¯¯¯¯¯¯
- The possible adult version of the Fune. Virtually the same, these purple,
 two-eyed ones stay in walls and extend themselves out for a bite. Only real
 difference is that these are more durable, and their energy shots don't go
 exactly straight.

--------------------------
Nova
¯¯¯¯
- Novas have remained relatively unchanged from X Parasite infection, though
 now, they leave trails of fire when crawling along the ground, as well as drop
 fire when they crawl on the ceiling. They're a bit more dangerous this time
 around.

--------------------------
Owtch
¯¯¯¯¯
- Owtches are slug-like creatures with tri-spiked shells. Not very remarkable,
 but they indeed hurt. X Parasite infection has rendered them a bit less 
 resistant to attacks than usual.

--------------------------
Powamp
¯¯¯¯¯¯
- An underwater creature that is rather unusual. It has similar body structure
 to Phantoon, and only inflates itself when Samus nears, usually blocking a
 passage. These enemies serve only as obstacles that need to be frozen when
 deflated in order to progress.

--------------------------
Puyo
¯¯¯¯
- A rather unique, putty-like creature. It extends and jumps long distances. X
 Parasite infection has given it spikes on top of it.

--------------------------
Reo
¯¯¯
- Reos are a bug-like creature with wings and giant claws. X Parasite infection
 has drastically changed them. They now have a more threatening face, and don't
 always stay at the ceiling. In fact, they always fly around now, swooping in
 when Samus nears.

--------------------------
Ripper
¯¯¯¯¯¯
- Rippers have been infected by X, but surprisingly no mutations have occurred
 with this specimen. Quite possibly a perfect replication. Either way, Rippers
 serve mostly as obstacles. They fly at a slow speed left and right, only 
 turning around when they hit a wall. They're pretty much just Ice Missile 
 fodder to use as platforms. Other than that, they're invincible except against
 the Screw Attack.

--------------------------
Sciser
¯¯¯¯¯¯
- X Parasites have infected Scisers. Aside from their usual bit of crawling
 around, they can now fire balls of some liquid from their claws. Other than
 that, these crab-like enemies don't seem to be much of a threat. Sometimes,
 gold Scisers can be found. These are Scisers that have much more resilience to
 attacks, and are only vulnerable to Charge shots or Missiles.

--------------------------
Sidehopper
¯¯¯¯¯¯¯¯¯¯
- This two-legged, bug-like creature makes its home in tropical regions...that
 is until the X Parasite infection changed its preferred habitat. They are now
 found in warm/hot climates, much like the normal Dessgeega. X mutation has
 given the Sidehopper a natural rocket boost to their feet, allowing them 
 further jumping height and length.

--------------------------
Skultera
¯¯¯¯¯¯¯¯
- A vicious, fish-like creature of the sea. It swims toward Samus whenever it
 spots her. X-Parasite infection hasn't altered them that much, but two 
 X-Parasites with Skultera DNA can merge into a larger version of a Skultera,
 which is more powerful, and has more resistance to attacks. It is also faster.

--------------------------
Waver
¯¯¯¯¯
- The Waver has been infected with X, increasing its size and also giving it
 spiky wings. It also seems to charge directly towards Samus whenever it spots
 her, so be careful.

--------------------------
X Parasite
¯¯¯¯¯¯¯¯¯¯
- A dangerous parasitic organism. After Samus had destroyed the Metroid 
 population on SR388, this species was able to freely and rapidly propagate.
 This gelatinous creature is able to absorb itself through a creature's skin
 and make its way through the blood stream and nervous system, and quickly
 multiply. If the host dies, it sometimes takes the DNA of a creature that the
 parasite has found useful before leaving the body, in search of another 
 creature. X Parasites have been shown to have some sort of intelligence,
 relative to the creature it has infested.

- There are multiple types of X Parasites. They come in many sizes and colors.
 For Samus, absorbing these Parasites and consuming them with her newfound
 Metroid DNA gives her various results, like energy or ammunition restores.
 Yellow X give energy, Green X give ammo, Red X give both energy and ammo at a
 fair amount, and Blue X can actually damage Samus, as they're cold. However,
 once you have the Varia Suit, they act as Red X's, but with even more energy
 and ammo restoration.

--------------------------
Yameba
¯¯¯¯¯¯
- A weird creature of unknown origins, yet it has been infected by X Parasites
 nonetheless. This small, ameba-like creature floats around in search of 
 sustenance. When it finds prey, it tries to attach itself to the prey and 
 sucks the life out of the prey, much like a leech. If more X Parasites with
 Yameba DNA merge with an X mimicking a Yameba, it grows exponentially in size,
 up to three times.

--------------------------
Yard
¯¯¯¯
- The Yard, a Zebesian snail/crab species, has been transformed by the X 
 Parasite. It now has a spiral shell similar to seashells, and it occasionally
 opens itself up to spit fireballs at a diagonal direction. The creature can
 only be killed with Charge shots. These are found in the coral reef section of 
 Sector 4.

--------------------------
Zebesian
¯¯¯¯¯¯¯¯
- For some reason, Zebesian Space Pirate specimens are also found on the 
 B.S.L., and X Parasite infection has changed their look quite considerably.
 Their colors are more purpleish, and they appear to be more bird-like in 
 appearance. They can either climb on walls or stand and shoot their claw 
 lasers like usual. They're impervious to normal Beams, but can go down with
 Missiles. Until the Beam is upgraded, that is.

- Sometimes there are Gold Zebesians. These are more resilient than normal
 Zebesians, and are actually only vulnerable on their backside against Charge
 shots or Missiles.

--------------------------
Zeela
¯¯¯¯¯
- The Zeelas from Zebes are in Sector 5 of B.S.L. X Parasite mutation has given
 them "stalks" with which they fire energy balls that always shoot away and 
 down to where they are, no matter what kind of surface they're climbing.

--------------------------
Zombie Researcher
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
- Zombie Researchers are the gruesome result of an X Parasite who has acquired
 human DNA and DNA from a slime creature, turning itself into a lumbering,
 humanoid-shaped mess. Zombie Researchers are weak and go down with one basic
 shot.

--------------------------
Zero
¯¯¯¯
- A worm-like creature originating from Zebes. Zeros are the larval stage of
 the Kihunter race. X Parasite infection has changed their color and added 
 spikes for extra protection. Certain Zero-X have a rare variation: these 
 bright blue Zeros have a harder shell and more resistance, which makes them
 hard to kill easily. Red X are usually behind these stronger Zeros.

--------------------------
Zozoro
¯¯¯¯¯¯
- A worm-like creature with a tentacle on its head, possibly a single 
 eye-stalk. They crawl on floors, ceilings, and walls. Pretty much your 
 standard Zoomer-type. They are found in Sector 6.

  \___________________________________/
\ /===================================\ /
 X|              Bosses               |X
/ \===================================/ \
  /¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯\
--------------------------
Arachnus
¯¯¯¯¯¯¯¯
- A Core-X has taken the DNA of an Arachnus and has been going on a rampage in
 the Main Deck. Arachnus-X can swipe to throw blue energy waves, can spit fire
 that spreads along the floor, and can roll into a ball and ram into walls. To
 dodge the fire, just hang from one of the ledges on the walls. If you're 
 hanging on a wall and Arachnus-X rolls into the wall, you'll get knocked off,
 so be careful. Arachnus-X is a very simple boss, just shoot at it with either
 Beams or Missiles. Eventually it'll destroy and reveal its true Core-X form,
 which can be taken down in three Missiles.

--------------------------
Zazabi
¯¯¯¯¯¯
- A creature of unknown origin has been copied by a Core-X. This 
 transparent-skinned, single-eyed, tower-shaped creature mainly jumps around in
 an attempt to stomp Samus. Occasionally it'll open its mouth cavity at its
 bottom and try to swallow Samus. If you do get swallowed, just Bomb yourself
 out. To damage Zazabi, shoot Missiles up through its opening to hit its eye.
 The more damage done, the shorter Zazabi gets, until eventually it gets 
 killed. The Core-X inside takes four Missiles to take down its barrier.

--------------------------
Serris
¯¯¯¯¯¯
- This strange eel found in Sector 4 has the power to swim around at extremely 
 fast speeds. As such, when it does, it is encased in energy that keeps itself 
 invulnerable. When it isn't speeding around and flashing, Missiles to its head
 damage it. The best strategy is to stay on the platforms above water, 
 occasionally jumping up to grab the handlebars when you think Serris may be
 heading straight for you. The Core-X inside takes five Missiles.

--------------------------
B.O.X.
¯¯¯¯¯¯
- B.O.X. is a security robot created by the scientists at B.S.L. It is capable
 of deploying fire bombs that spread undulating fire towers from its explosion.
 Samus first encounters this robot in Sector 3 shortly after getting the Super
 Missile upgrade. B.O.X.'s only weakness is the tan-painted center, which can
 be attacked from above. After enough damage has been dealt to it (enough that
 its brain is somewhat exposed), it staggers away and blasts through the
 ceiling, leading Samus back out of Sector 3.

- You get to face B.O.X. again, much later in the game. This time it's in 
 Sector 6 in a semi-flooded room. Its damaged circuitry is exposed to the 
 water, electrifying it. Usage of a Power Bomb reveals handlebars on the 
 ceiling to allow you to hit its same weak spot with Missiles. This time, as
 you're lower to the ground, B.O.X. can use its body as a weapon. Not only 
 that, it uses homing rockets to hit you, instead of fire bombs. Eventually,
 after B.O.X. takes enough damage, the robot body gets destroyed, and the brain
 inside it reveals itself as a Hard Core-X. Five or six Missiles to its eye 
 when it opens will get it.

--------------------------
Varia Core-X
¯¯¯¯¯¯¯¯¯¯¯¯
- A Core-X has absorbed the data for the Varia Suit, and as such, has mutated
 and grown tremendously. This large, mutated Core-X is surrounded in protective
 smaller versions of itself, and only attacks by ramming into Samus. Here's the
 unique thing though: it's completely invulnerable to Missiles. You have to hit
 it with Charge Beam attacks. The protective orbs surrounding it can be 
 permanently destroyed, so don't worry about them being regenerated back. Just
 hit whenever you can. Once it takes enough damage, it reverts to normal, 
 leaving it vulnerable to six Missiles to break its barrier.

--------------------------
Yakuza
¯¯¯¯¯¯
- This spider boss is faced at the Reactor Core in the Main Deck. This boss
 first attacks by breathing fire and crawling around. If it happens to crawl
 above Samus, it grabs her, causes constant damage for a few seconds, then rams
 her to the ground for even more damage. The way to damage Yakuza is to Missile
 its mouth when it opens for its fire-breathing attack.

- After enough damage is done to it, its head explodes from its body, and then
 "Space Jumps" around the room with its mouth open, occasionally dropping parts
 of itself. Keep using Missiles to hit it at the mouth until it finally goes
 down, revealing the Core-X. Six Missiles can take it down.

--------------------------
Nettori
¯¯¯¯¯¯¯
- Nettori is the source of the vegetation choking the main silo, fought in
 Sector 2. At first, it can't attack, but rather lets the Samus Eaters and
 spore spawners attack for it. Kinda similar to Mother Brain. Shoot Missiles
 at Nettori while shooting away the spores, until Nettori's body breaks apart.
 It will then fire plasma shots out. You'll need to get to higher ground as
 the Samus Eaters will now spit out spores. After a few more Missiles, Nettori
 finally transforms into a Hard Core-X. Kill it by shooting Missiles at its
 open eye.

--------------------------
Nightmare
¯¯¯¯¯¯¯¯¯
- Nightmare is a bio-weapon created by the Federation, meant for military 
 purposes. It is fought at Sector 5, and is infected by X. The first part of
 the battle is pretty simple. It floats around, mostly judging by your 
 movements, and fires lasers from its arms periodically. It is invulnerable
 except for the spinning device under it, which is its gravity manipulator.
 After taking a bit of damage from shots there, it manipulates gravity, making
 it heavier. Thus, Missiles are ineffective and Samus can't jump around very
 much. Charge shots do the trick here. Once the gravity manipulator has taken
 enough damage, it'll get destroyed.

- The next phase, Nightmare's mask has been destroyed, leaving its grotesque
 face. It is vulnerable here. Hit it with Missiles there as it slowly floats
 toward you. The closer you are to defeating Nightmare, the more its face 
 droops. Every once in a while, Nightmare's face can't be reached. It will then
 start flying around to not only reposition itself but to also try to hit 
 Samus. Be careful here, and maybe you can get a few shots in while it's flying
 to make it stop. After Nightmare itself is destroyed, the Core-X remains. Six
 Missiles.

--------------------------
Ridley
¯¯¯¯¯¯
- A powerful X has taken the DNA of Ridley, somehow found in the large 
 specimens freezer in the facility. You fight this mimicked and twisted version
 of Ridley in the lower parts of Sector 1 much later in the game. Fighting this
 Ridley is pretty much the same as any other Ridley: tank him and pump him full
 of Missiles. He can attack with his tail, spit fireballs, and grab Samus to
 damage her to his poisonous claws. If you get grabbed, shoot his face with
 Missiles until he drops you. After killing Ridley, the Core-X form appears,
 with six Missiles to kill it. In the meantime, try not to get hit too much 
 from him, he hurts like hell.

--------------------------
Samus Aran-X
¯¯¯¯¯¯¯¯¯¯¯¯
- You finally get to face the SA-X pretty much at the end of the game, in the
 Operations Deck. SA-X attacks like usual. Ice Beam, Missiles, etc. It may
 occasionally use the Screw Attack from time to time. If you try to get away
 by jumping during this, it'll attempt to chase you. So just run away from it.
 Only way to harm the SA-X is to use charged shots on it. Just keep hitting it,
 being vigilant of its attacks, and it'll be taken down.

- And then the SA-X mutates. And it gets easier. All it does is just jump 
 around like an idiot in an attempt to hit you. A few more charged shots, and
 it'll give up in its form, reverting to a Hard Core-X. Missile its eye when it
 opens, and destroy the barrier to finish off the boss.

--------------------------
Omega Metroid
¯¯¯¯¯¯¯¯¯¯¯¯¯
- You'll have to fight this final boss during the escape sequence. Basically,
 at first, you're completely helpless to it. Get hit by its swipe to knock you
 into an immobile state and with almost all your energy gone. Then, the SA-X
 you just fought before will appear, trying to ward off the Omega Metroid to
 save itself. Unfortunately the Omega Metroid gets in a swipe and kills the
 SA-X. Absorb the X left behind.

- Now that Samus has her normal DNA back and can use the Ice Beam, use said
 Beam to kill the crap out of the Omega Metroid. Remember to shoot at its 
 torso. Also, the Omega Metroid still hurts, but not as much. (One Energy Tank
 per swipe, you still get immobilized temporarily.)

_______________________________________________________________________________
O                  _________________________________________                  O
 \ /\/\/\/\/\/\/\ /                                         \ /\/\/\/\/\/\/\ /
  X--------------X         L E G A L  N O T I C E S          X--------------X
 / \/\/\/\/\/\/\/ \_________________________________________/ \/\/\/\/\/\/\/ \
O                                                                             O
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The words in this FAQ are copyrighted. Do not copy this FAQ and claim it as
your own, or else you'll meet severe penalties. ONLY GameFAQs, Neoseeker, and
Super Cheats are allowed to host/display this FAQ, no exceptions. Nothing 
personal, it just gets confusing to keep track of which FAQ is up-to-date and 
which is not, so I will decline any requests to put my FAQ on your site. Again, 
nothing personal.

My e-mail address is gmaster2647@gmail.com . You can email me for questions, 
comments, or even suggestions, just make sure your emails are coherent. I will 
not accept spam or hate mail, as they will get deleted. I will also delete any 
emails that are not coherent. In other words, do not use l33t internet speak or 
chatroom shortened words.

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Nintendo - For being such an awesome video game company.

Wikitroid - A great Metroid wiki. Helps me find out the actual enemy names.

Metroid Recon - For being a big help to my guides and being one of the best
 Metroid fansites out there.

(There will be more credits later on if I get suggestions and stuff)

*[See you next mission!]*

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