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FAQ by Super Nova

Version: Final | Updated: 03/25/2003

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         __
        |  |             
        |  | _    _  _____      __     _______   _______   __     _______
        |  || |  | ||  _  \    /  \   / ______\ / ______\ |  |   /  _____|
        |  || |  | || / \  |  / /\ \ | |_____  | |_____   |  |  /  /
        |  || |  | || \_/  | | |__| | \_____ \  \_____ \  |  | /  /
        |  || |  | ||  _  /  |  __  |       \ \       \ \ |  ||  |
     __/  / | |  | || | \ \  | |  | |        | |       | ||  | \  \
    |    /  \ \__/ /| |  \ \ | |  | | /\____/ / /\____/ / |  |  \  \_____
    |___/    \____/ |_|   \_\|_|  |_| \______/  \______/  |__|   \_______|
        
               _____   ___    ____    _   _    _____________
              |  _  \ / _ \  |  _  \ | | / /  |_   _   _   _|
              | |_| || /_\ | | |_| | | |/ /     | | | | | |
              |   __/|  _  | |  _  / |   <      | | | | | |
              |  |   | | | | | | \ \ | |\ \    _| |_| |_| |_
              |__|   |_| |_| |_|  \_\|_| \_\  |_____________|  
                                
                            ------PARK  BUILDER------

 @@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@
 Artwork by Super Nova (Myself)
                                 
                             Type: FAQ/Hints & Tips
                             Platform: Nintendo Gameboy Advance
                             By: Duncan Hardy (a.k.a. Super Nova)
                             Email: supernova54321@hotmail.com
                             Version: Final (last updated 25/3/03)

*****************
TABLE OF CONTENTS
*****************

1. Legal Info.
2. Updates
3. Introduction
4. Basics
 a. Controls
 b. Menus
 c. How to Get Dinosaurs
5. General Tips
 a. How to Build a Successful Park
 b. Money Making Tips
 c. Looking After Your Dinosaurs
 d. Hazards
 e. Items
 f. Ideas for Building
 g. Upgrading
 h. Moods
 i. Advertisements
 j. The End
6. Object List
 a. Road Construction Menu
 b. Facilities Construction Menu
 c. Vegetation and Boulder Construction Menu
 d. Symbol Placement Menu
 e. Building Construction Menu
7. Dinasaur List
 a. List
 b. Dinosaur Classification by Diet
 c. Dinosaur Classification by Era
 d. Dinosaur Classification by Attributes
 e. Dinosaur Classification by Alphabet
 f. Dinosaur Classifivation by Location
8. Cheats
9. Email
10. Other FAQs by Me
11. Credits


****************
-1. Legal Info.-
****************
===============================================================================
 This guide is Copyright (c) Duncan Hardy 2002-2003. Anything copied from it 
must be done with my consent. This guide can only be found at www.gamefaqs.com 
and www.gamespot.com. If you find it anywhere else, I would be grateful if you
could notify me at the above address. You may print a section or the whole of 
this document, but only for reference purposes (i.e. to look at it while you're
playing).
===============================================================================


************
-2. Updates-
************    
===============================================================================
Version Final
Submitted 25/3/03
I have no motivation to work on this guide, so I won't update it any more in 
the future. To be honest, I can't see what else you could want from this FAQ,
so good-bye and thanks for reading!

Version 1.01
Submitted 11/1/02
Tied up some odds and ends here and there. More importantly, changed the FAQ 
to the 79 characters per line format - a pressing adjustment. The guide should 
look better now. I can't foresee the future, but I guess that the final version
of this guide will come at version 1.1, in the next year.

Version 1.0 
Submitted 27/10/02
I've added/completed some sections, and to me the FAQ seems more or less 
complete. However, I will still add more stuff, so I won't class the FAQ as
"Final" just yet (I need to complete the dinosaur list fully - only ten to go!)

Version 0.85
Submitted 9/10/02
I've added the almost complete dinosaur list, and as a result the FAQ size has 
more than doubled! I've had to start using WordPad, so the FAQ has changed 
slightly. This isn't the final version, but nothing big is going to be added - 
all that will happen by verion 1.0 is the completion of the dinosaur list. I 
also added a couple more sections to the general tips section this update, but 
they're not entirely complete yet. Expect completion at version 1.0. 

Version 0.5
Submitted 2/10/02
Added loads of stuff and made a lot of corrections (notably to the cheats 
section). The object list is complete, but I still don't have the dinosaur list
ready (expect it to take a while - getting all dinos is harder than I 
thought!). Sorry about the scrapiness of version 0.1.

Version 0.1
Initial Release (submitted  28/9/02)
Completed everything except the dinosaur list and object list (I still don't 
have all the DNA parts to get all dinasaurs, but I'm working on it). Of course,
there's plenty to add, so expect each section to grow as I update the FAQ. 
===============================================================================


*****************
-3. Introduction-
*****************    
===============================================================================
 Welcome to my first FAQ on a Nintendo (my favourite games company, by the way)
console! If you know what Jurassic Park GBA games are like than this is 
probably one of the last games you'd consider spending your hard earned cash 
on. However, this is an exception in that it's a decent (if not great) attempt 
at a theme park manager simulator. It's the best in its genre on Nintendo's 
handheld console, and worth a look if you like this kind of thing. 
 The game is tough and unforgiving, and after your third game over you'll be 
wondering if it's possible to survive more than a year. It is, but you need to 
manage your money very carefully in order to be successful. Read on to find out
how...
 If you need to get to a section quickly, look at what it's called in the 
contents and use Find (Ctrl & F) to get to it quickly.
===============================================================================


***********
-4. Basics-
***********
===============================================================================
--a. Controls--

A button: Select an object to edit/check it when on the map screen, or use it 
to select something when navigating menus.

B button: Has no function on the map screen. Use to cancel selection when 
navigating menus.

Select button: no function.

Start: Press to start game at the end of intro sequence.

Directional pad: Move arrow on map screen. Use to select different menus.

L button: Bring up menus associated with the administration/excavation side of 
running the park.

R button: Bring up menus associated with the building/running of the park.

--b. Menus--
 The menus are what you'll use all the time to manage your park, so here is a 
list of all menus and their functions.

L button menus
--------------
*Main Office Mode
-Entry Fee: Set the entry fee.
-Manage Bus: Buy/sell buses.
-Advertise: Choose to run advertisements.
-Park Info.: Find out how many visitors you've had in the last year, how much 
money you've received/spent, the public opinion about the park and your overall
score.
-System: Set the message and game speed.
-Save your game up to that point.
*Excavation Mode
Here you can choose to send an excavation team to one of eight areas, and 
choose the time period from one to three months. This is the only way to obtain
amber for making eggs.
*Research Lab Mode 
-Amber Analysis: Analyse amber brought nack from expeditions.
-Egg Creation: Create eggs from your Dinosaur DNA collection.
-Plant Info: Check and select eggs that you chose to create.
*Dinosaur Illustration Mode
This is where you can see all the dinosaurs you've collected in a good piture 
and view their stats (all this information will soon be included in the FAQ, 
apart from the pictures).
*Exchange Mode
Trade DNA with friends with the same game. Useful for getting all dinosaurs.

R button menus
--------------
*Construction Menu
-Road Construction: Build roads, paths and rotaries.
-Facilities Construction: Build street lamps, fountains and clock towers.
-Vegetation and Boulder Construction: Select from a range of trees and boulders
 to build.
-Symbol Placement: Build a goddess statue or raptor statue. (When you have more
 money you can also buy pteranodon statues and spinosaurus statues).
-Building Construction: Build hotels, shops, restaurants and areas for dinos.
-Remove Constructed Item: Remove something from the map.
*Display Full Map
View a map of the island using this menu (doesn't show roads/trees etc.).
*Facility Management Menu
-Manage Hotels: Change fee/upgrade and view statistics for hotels.
-Manage Shops: Change items/prices in your shops and upgrade them, as well as 
 viewing their statistics. 
-Manage Restaurants: Change fee/upgrade and view statistics for restaurants.
-Manage Areas: Upgrade and view statistics for areas, and move dinosaurs.

--c. How to Get Dinosaurs--
 You'll need to get dinosaurs to fill your areas pretty soon, and while you 
start off with three, you'll want more interesting ones for both the public and
yourself. Dinosaur collecting is the most fun part about the game, so you'll 
need to know how to go about it.
 
-Go to the excavation menu. Choose an area, time period and price then send off
 the team.
-When they return, examine their finds in the amber analysis menu.
-Once you've done that choose a complete DNA set in the egg creation menu.
-The egg will be sent to the plant where, once they hatch, you can place them 
 in an area for people to see!
===============================================================================


*****************
-5. General Tips- 
*****************
===============================================================================
--a. How to Build a Successful Park--
 The first thing you need to remember when you set out to build a new park is 
that you can't do much at first. You are only provided with a budget of 
1000000G (the currency in this game - I assume that it means Gold). This will 
disappear in a few months if you're not careful. Remember, everything you build
will need maintaining, and this costs money.

In order not to make a loss in the first few months this is how to go about it:

-Start a new park (put it on easy if you don't want many trees, medium for the
 normal amount and hard for an island covered in forests). Give it a name (be
 inventive).
-Build a small road leading from the airport. Make it stop at a rotary and 
 build some paths round there. 
-Put in a small square with maybe a lampost or two, a fountain and, if you feel
 extravagant, a Goddess statue.
-Build a Burger Bar and plant some shrubs/CHEAP trees around it.
-Make the enry fee to somewhere between 300G and 350G (want it to be cheap for
 now).
-Raise the price for the restaurant, but be reasonable. People will be unhappy
 if they have to pay too much. A good price is 400G. Don't upgrade the 
 restaurant.
-Advertise using "Search King Rex".
-Your park should look roughly like this when visitors arrive: 
(sorry about the bad quality map).


           bbbb                                   KEY
           bbbb f         
           bbbb f                                 r=road
          tppppppt                                o=rotary
          tpfffppt                                p=path
          tpfffppt                                t=tree
          tppppppt                                f=fountain
             p                                    b=burger bar
            p
           oooo
 /\        o  o
/  \  /\   rrrr
    \/  \     r 
         \   r  /\
        /   r   \ \_____________________
       /   r     \
      /   r      /
     /   r      /   

-You should have about 950000G at the end of the the first construction phase.
 Ignore signs saying "Not popular enough" or "No Areas". If you have real money
 problems (which should not be the case) sell a bus.
-After a while, say three or four months, extend the path a little. Build a 
 shop. Make the prices reasonable.
-Soon you should be making a profit, so once you have about 1500000G send an 
 expedition to Australia for a month. When they return, send them back again. 
 Repeat a few times until you have about five Dinosaur DNA things. Make a 
 couple of areas to put them in. Build a road ride near to the dinos (people 
 can only see them from the coach - yeah, I know, stupid aren't they).
-Soon you will be making sizeable profits. Gradually build up your park, adding
 restaurants, a hotel, interesting paths, decorations, more areas/dinasaurs 
 etc. Let your imagination take control and have fun!


Once you are past the initial difficult stage of the game where you risk losing
money, you should be OK, but here are a few things to remember:
-Everything you build needs maintaining. Upgrading things makes your park 
better, but maintaining them costs more.
-Don't overbuild. Take slowly, adding buildings every few months, letting the 
 park make a profit before bulding new stuff.
-Getting all dinasaurs the first time you play is near impossible. You need to
 know the game really well first.
-Try to aim the park at a small audience at first (e.g. just children) then 
 gradually expand its appeal (so make so that men also like it) and by the time
 you have over 200000000G you should be aimed at all members of the public.

--b. Money Making Tips--
 Unfortunately, every month you will lose some money, and the basic way to make
a profit is to make more money than this amount which is taken away from you.
Doing this is what making money is all about on this game. This section has a
few helpful hints as to how to manage your money. 

-If you get in debt for over two million, restart. There's no way you'll last 
 long, so don't waste your time trying to. By "in debt" I mean in the minuses 
 on the money screen under Main Office Mode, not less than 0G in the top-right
 hand corner of the map screen. At the beginning of the game restart if you 
 have under 500000G as it means you're never going to make a profit.
-Everything you buy will cost you money each month, except things which don't 
 need maintaing (e.g. trees). Some money will be taken from you if customers 
 are unhappy as well. To find out what you've been spending money on go to 
 Budget in main office mode.
-There's no way to avoid being "in the red" at the end of the first year. 
 However, make sure that by year three you have made a substansial profit. 
 Otherwise, restart.
-Dinosaurs are the most expensive things you can have in the game. They need 
 money to create, house, look after etc. However, without them your park will 
 be a failure, so regularly check on your dinos and look after them unless you
 think that they're costing you more than they're worth.
 
--c. Looking After Your Dinosaurs--
 Getting dinosaurs for people to look at is the whole point of the game. 
They're also fun to collect. This section will tell you how to look after them,
and tips for getting ones you can't get.

-Every month go into facility mangement and manage your areas. If you have 
 enough money, keep all areas at full security level. 
-Heal all your dinos, especially if you have been prompted to do so by a 
 message saying "a dinosaur is about to die". If you think a dino is not making
 enough public appeal stop looking after it. That's harsh, but that's the way 
 it works.
-NEVER PUT A CARNIVORE WITH ANOTHER DINOSAUR!!!
-If your areas are too small you can combine two by placing them next to each 
 other.
-If you can't get a dinosaur, but you know what area it comes from on the world
 map and what number it is (all information which will soon be found in the 
 dino list when I complete it) check how much DNA you have for it. If you have
 hardly any/none, send an expedition to that place and if they come back with 
 some DNA for it, good. If they don't, send them again until they do.
-Now that you have some DNA for it, you should send an expedition there for one
 month every month, and they will come back with one or two pieces of DNA for 
 the dinosaur. Eventually, you will have it!

--d. Hazards--
 There are some hazards in the game that you should be wary of:

Tornado: This will come at random and sweep away a lot of stuff in the park, 
costing you 50000G. Sorry, you can't avoid it. Luckily it isn't very common.

Earthquake: This is fortunately _very_ rare, but it once hit me in the 7th 
year - everyone looks unhappy, there is a rumbling noise and loads of your 
park is damaged; buildings disappear, bits of road fall away, people are 
trapped and rocks spring up everywhere. Funny to look at, but not funny when 
you realise this has the potential to cost five times as much as a tornado. 
AAAAAAAH!
 
Dinosaur Escape: If a dinosaur escapes from its area it will run rampage 
costing you a lot of money (the amount varies from dinosaur to dinosaur, and 
I'm not going to make a list of the different costs because I'm too lazy - just
think like this: an escaped T-Rex will cost a lot more than an escaped bug). 
You will be sorry to hear that they don't run after people or anything - they 
just disappear. To avoid this keep all areas on maximum durability, and when 
told that the durability of an area has decreased sort it out at once.

Dinosaur Ill: If you don't regularly check on your dinosaurs they will become 
ill and you will be told that a dinosaur is going to die soon. To fix the 
problem heal dinosaurs regularly.

Dinosaur Sick: Sometimes you will be told that a dinosaur is sick. This does 
not mean that it is going to die soon, just that it looks sick and this is not 
good for the public. Heal the dinosaur for money's sake.

Dinosaur Dead: If you don't look after your dinosaurs they will die (and 
eventually they will die of old age *sniff*) so to prolong their lives heal 
them often (preferably once per month).

Virus: Occasionally there will be an outbreak of a virus in an area. If you get
a message telling you this heal all dinosaurs in that area IMMEDIATELY! The 
consequences if you don't will mean the loss of all the dinosaurs through 
disease.

Dinosaur Eats Other Dinosaur: This is easily avoided by only putting a dinosaur
that will eat others (carnivore) on its own or with a dinosaur it won't eat 
(i.e. one much bigger than it).

Dinosaur Injures Another Dinosaur: If you put two herbivores together they may 
quarrel and the stronger of the two will injure the other. To avoid this put 
herbivores of the same strength in the same enclosure, but avoid putting weaker
ones with stronger ones.

--e. Items--
 In the shops that you can put around the park there are a selection of items 
to put in each one (although a shop only holds a maximum of three items). It 
takes a few months after you get the dino for the item to be made. Also, don't 
blame me for the stupid descriptions. I'm not the programmers who made this! 
Here is the list:

Name: Air Raptor
Default Price: 50G
Stock Price: 10G
Game Description: A cute balloon. Keeps you company.
How to Obtain it: There at the beginning of the game.

Name: Spino Key
Default Price: 200G
Stock Price: 60G
Game Description: A shiny key holder for your car.
How to Obtain it: There at the beginning of the game.

Name: Lucky Gummy
Default Price: 300G
Stock Price: 110G
Game Description: Colorful gummy candy for girls.
How to Obtain it: There at the beginning of the game.

Name: Galli Choco
Default Price: 380G
Stock Price: 160G
Game Description: Bitter chocolate for ladies.
How to Obtain it: There at the beginning of the game.

Name: Tri Cookie
Default Price: 450G
Stock Price: 210G
Game Description: Fortune cookies with choco horns.
How to Obtain it: Developed when you get a triceratops.

Name: Ankylo Cap
Default Price: 700G
Stock Price: 450G
Game Description: Makes you feel like a dinosaur!
How to Obtain it: Developed when you get an ankylosaurus.

Name: REX T-shirt
Default Price: 1100G
Stock Price: 740G
Game Description: Bring home the popular T-REX.
How to Obtain it: Developed when you get a T-Rex.

Name: Ptera Kite
Default Price: 1450G
Stock Price: 940G
Game Description: Fly like a pteranadon! For boys.
How to Obtain it: Developed when you get a pteranadon.

Name: Pachy Helm
Default Price: 1700G
Stock Price: 1200G
Game Description: For guys who know what's cool.
How to Obtain it: Developed when you get a pachycephalosaurus.

Name: Stego Sack
Default Price: 2000G
Stock Price: 1420G
Game Description: A punkish backpack for girls.
How to Obtain it: Developed when you get a stegosaurus.

Name: Brachio Jug
Default Price: 2300G
Stock Price: 1800G
Game Description: Huge drink bottle for big boys.
How to Obtain it: Developed when you get a brachiosaurus.


--f. Ideas for Building--
 Once you've got th park going you should add some special features, and to get
you started here are some ideas (also, special thanks to David Kamikaze for 
allowing me to use his ideas from his FAQ. Visit his site at www.kamisoft.com).
Here are his ideas (all text is originally by David Kamikaze - see his FAQ to 
find out what happens if you take it without his permission!)

ROUNDABOUT
Use: When you have more than one hotel!
Why?: Busses can turn off to other stopping points.
How?: Two rotaries. Simple enough to do.

THE PICNIC SQUARE
Use: To make consumers rest and relax.
Why?: It's pretty and people will stop there to relax.
How?: Place a WATER FOUNTAIN and build WALKING PATH around it.

NATURE WALK
Use: To give visitors exercise!
Why?: Placing food at the end of it brings in money! Also looks nice.
How?: Pathway with plants beside it (about 10-15 path pieces long!). Place a 
RESTAURANT at the end of the walk. They'll be hungry and buy food and drink!

KIDDIES KORNER
Use: Coz kids come to the park as well!
Why?: Happy kids mean happy parents. Happy people spend happy money.
How?: Build a small 4X4 square of path. Surround with little boulders (or large
ones for added security!). Kids will play there. Add a REX Burger there too for
extra money making profit! tip- keep it as far from dino enclosures as 
possible...

TREE MAZE
Use: For pure entertainment.
Why?: People like mazes. They are fun.
How?: Make a multi-path maze (not too complex!). Line the sides with trees. For
some extra enjoyment, add a Raptor Statue or Goddess statue in the middle. 
Happy people.

DINO TRAIL
Use: People are coming to see the dinos dammit!
Why?: Otherwise they can't see the dinos!
How?: Build a basic zoo trail. Put dino enclosures right next to the path. Now 
add dinos and watch people point, stare and enjoy your dinos!

WATER ENCLOSURES
Use: For water Dinos.
Why?: Otherwise they die very fast.
How?: Part of the enclosure must be on land... thats the greatest misconception
of all. I mean, would you dive into a pool of carnivourous dinos? Of course 
not...

OK, now here are mine (I used the same style to avoid confusion).

BIG BUS STOP
Use: Avoids people not being able to get onto a bus.
Why?: Otherwise people all go to the same rotary and can't get on the packed 
buses.
How?: Build a row of rotaries (maximum of three). People will go to different 
ones and bus congestion will be a thing of the past.

SHOPPING MALL
Use: When you have lots of items.
Why?: People will be able to access any item they want if the shops selling 
them are grouped together.
How?: Put a row of shops in one place and fill them with many different items. 
Now people won't go around saying "I couldn't find what I wanted".

RESTAURANT STREET
Use: A street for people with different tastes in food.
Why?: People will all have their needs catered for where food is concerned, and
nobody will walk around saying "none of the food looks good".
How?: Make a path going between restaurants (preferably level 5 if you can 
afford it).

--g. Upgrading--
 This short section is basically just to tell you what upgrading is all about, 
and its ups and downs. Upgrading your hotels will make for excellent hygeine 
(maximum level 5) and happy people. Upgrading shops and restaurants will make 
for better food and a greater capacity for customers. Upgrading areas will mean
better security.
 So it seems that upgrading is excellent and that you should upgrade everything
to the maximum level. However, this is not the case. For a start, upgrading 
costs a hell of a lot. To upgrade an area to level 8 costs 
10000G+20000G+30000G+40000G+50000G+60000G+70000G+80000G. That's 360000G! Over a
third of what you get at the beginning! Then there's maintenance (what you pay 
each month). A level 1 shop costs you 10000G per month. A level 5 shop costs 
25000G - 2.5 times as much! So you should think hard before upgrading things - 
certainly at the beginning of the game you should keep everything at level 1 
since you won't have many visitors anyway. 


--h. Moods--
 The people who visit your park will react in different ways depending on what 
it's like. Below is a list of what they might think:
  ___
 /^ ^\      
| \_/ |  =Happy
 \__ /
    \\      
 If you see this above a person's head it means that they're happy or 
satisfied, which is great as it means that they'll spend more money at your 
park. What people might say if they have this above their heads is:
"I'm already full"
"I found what I wanted"
"We bough all we wanted"
"I slept well"
"I saw lots of mean dinosaurs"
"I saw lots of rare dinosaurs"
"I saw lots of cute dinosaurs"
"This park is great"
  ___
 /\ /\
| O_O |  =Angry 
 \/_\/
     \\
 If you see this above a person's head it means that they're unhappy or angry, 
and this is bad news. It means that they want to leave, and you will lose 
money. Here is waht they'll say if they're angry:
"The bus is always late"
"I guess it's not sold here"
"None of the food looks good"
"I don't want to stay here"
"The rotary is top far"
"The airport is too far"
"This park isn't all that great"
"I hate this park"
  ___
 /= =\
| O_O |  =Unable to enter something
 \(_)/
    \\
 Your customers will only display this if they are unable to get into/onto 
something.
Here is what they'll say:
"I can't seem to get on"
"The bus is always full"
"The restaurant is packed"
"The hotel is packed"
"The shop is packed"
  ___
 /   \
|  G  |  =Too expensive
 \__ /
    \\
 If this appears it simply means that visitors find what you charge to be too 
expensive. This is what they might say:
"The entrance fee is too high"
"The food is too expensive"
"The items look good but they cost too much"
"The hotel is too expensive" 

--i. Advertisements--
 Here is s list of the adverts avaliable in the game, and I have rated each one
for what it is really worth.

Name: DNN Newsland 
Cost: 49000G
Appeals to: Men & Women
Game Description: A popular TV show with biting commentary.
Game Rating: ***
My rating: ****

Name: Tomboy Lucy
Cost: 53000G
Appeals to: Girls & Women
Game Description: A cartoon for the whole family starring Lucy.
Game Rating: ***
My rating: *

Name: Jurassic Times
Cost: 7000G
Appeals to: Men
Game Description: A commuter's best friend, has trademark red title.
Game Rating: *
My rating: *

Name: Search King REX
Cost: 5000G
Appeals to: Men & Couples
Game Description: The greatest internet search engine. 
Game Rating: *
My rating: ****

Name: Dino Ranger
Cost: 130000G
Appeals to: Boys & Girls
Game Description: On TV Twice a week. Merchandise is selling well.
Game Rating: ****
My rating: *

Name: Wife
Cost: 25000G
Appeals to: Women
Game Description: Woman's magazine. Translated into 5 languages.
Game Rating: **
My rating: ***

Name: Carnivore Cop
Cost: 155000G
Appeals to: Women & Couples
Game Description: A wild detective who takes a bite out of crime.
Game Rating: ****
My rating: **

Name: Sportosaurus 
Cost: 32000G
Appeals to: Men
Game Description: Bringing you the latest sports news.
Game Rating: **
My rating: *

--j. The End--
 After twenty years, whatever happens the game will end. A screen will come up 
congratulating you on your success in your survival, and you will be able to 
view your overall score (in "P" - I assume this means points). I got 81P, and 
that's not great. See if you can do better. The credits will then come up and 
you will be able to see parts of your park. Make sure it looks good! (When the 
title screen comes up agian selecting "continue" starts you off where you last 
saved).
===============================================================================


****************
-6. Object List-
****************
===============================================================================
 This is complete list of all the pieces you can have in the game with 
descriptions. Where I have said that the maintenance cost is "none" I mean that
the game doesn't tell you the price, not that it doesn't cost you anything. 
Also, as you can see from the removal costs I added, think before you place 
something as it may cost a lot to remove it on top of buying it.

--a. Road Construction Menu--
-Vehicle Road
 Cost:100G
 Removal cost: 30G
 Size: 1 block of the map.
 Maintenance cost: None
 Description: A piece of road that you link with others to make a road for your  
 buses. Put areas near them for people to see dinosaurs (a "!" appears if they 
 do).
-Walking Path
 Cost: 100G
 Removal cost: 30G
 Size: 1 block of the map.
 Maintenance cost:
 Description: Poeple can walk around on these paths so you can make trails 
 etc. but they won't see dinosaurs from them. 
-Rotary
 Cost: 2000G
 Removal cost: 500G
 Size: A 3x3 block.
 Maintenance cost: None
 Description: These allow people to get off the bus and onto the paths. Very 
 important, but easily overlooked.

--b. Facilities Construction Menu--
-Street Lamp
 Cost: 3000G
 Removal cost: 800G
 Size: 2 blocks of the map (vertically).
 Maintenance cost: None
 Description: Useful so that people can see in the dark (what d'you mean it 
 doesn't get dark? Oh, yeah, it doesn't. Guess these are pretty useless then, 
 unless you like them as decorations).
-Water Fountain
 Cost: 3000G
 Removal cost: 800G
 Size: A 2x2 block.
 Maintenance cost: None
 Description: Looks good in the middle of squares and at picnic spots.
-Clock Tower
 Cost: 35000G
 Removal cost: 1000G
 Size: A 2x2 block.
 Maintenance cost: None
 Description: Lets people tell the time.

--c. Vegetation and Boulder Construction Menu--
-Tree
 Cost: 80G
 Removal cost: 30G
 Size: 1 block of the map
 Maintenance cost: None
 Description: A normal tree that's cheap but boring. Line the sides of the 
 roads with it if you want, but more interesting plants on the pathways.
-Grass
 Cost: 90G
 Removal cost: 30G
 Size: 1 block of the map
 Maintenance cost: None
 Description: Make grassy patches to look nice by the paths with this.
-Lotus
 Cost: 110G
 Removal cost: 30G
 Size: 1 block of the map
 Maintenance cost: None
 Description: A more interesting plant to line paths with. Looks especially 
 good near water.
-Cycad
 Cost: 1300G
 Removal cost: 400G
 Size: A 2x2 block.
 Maintenance cost: None
 Description: More expensive, but looks good near enclosures with herbivorous 
 dinosaurs in them.
-Ancient Cedar
 Cost: 1500G
 Removal cost: 400G
 Size: A 2x2 block.
 Maintenance cost: None
 Description: The most expensive plant, but they create an atmosphere for 
 people, so plant some in strategic places on the roadside.
-Boulder
 Cost: 180G
 Removal cost: 50G
 Size: 1 block of the map
 Maintenance cost: None
 Description: These pop up all over the place if you're unfortunate enough to 
 have an earthquake. Otherwise you can put them on the pathways or make a rocky 
 outcrop.
-Large Boulder
 Cost: 2000G
 Removal cost: 500G
 Size: A 2x2 block.
 Maintenance cost: None
 Description: Really you can only use them for extra prehistoric atmosphere by 
 placing them with small rocks and making "mountains" but the price means these 
 are pretty useless.

--d. Symbol Placement Menu--
-Goddess Statue
 Cost: 30000G
 Removal cost: 800G
 Size: A 2x2 block.
 Maintenance cost: None
 Description: Like the other four statues this is purely decorative, and apart 
 from making people a little happier it is perfectly useless, and at a price 
 like this forget it.
-Raptor Statue
 Cost: 50000G
 Removal cost: 1000G
 Size: A 2x2 block.
 Maintenance cost: None
 Description: See goddess statue, only here you pay more.
-Pteranodon Statue
 Cost: 200000G
 Removal cost: 2400G
 Size: A 2x2 block.
 Maintenance cost: None
 Description: This only becomes available when you have 5000000G. See goddess 
 statue for what I think of these.
-Spinosaurus Statue
 Cost: 500000G
 Removal cost: 3000G
 Size: A 2x2 block.
 Maintenance cost: None
 Description: WHAT THE ****! You expect me to pay HALF A MILLION for this! 
 Avoid like the plague. In case you're tempted by this (brainless fool) at the 
 beginning, it won't be available until you have 500000000G (half a billion) 
 but even then you shouldn't buy it.

--e. Building Construction Menu--
-Hotel
 Cost: 50000G
 Removal cost: 8000G
 Size: A 3x3 block.
 Maintenance cost: 
 Level 1: 15000G
 Level 2: 17000G
 Level 3: 20000G
 Level 4: 25000G
 Level 5: 32000G
 Description: Not necessary until year three or so, when your park is big 
 enough for people to need to stay overnight, these are very useful but you 
 only need one.
-REX Burger
 Cost: 30000G
 Removal cost: 5000G
 Size: A 3x3 block.
 Maintenance cost:
 Level 1: 6500G
 Level 2: 7500G
 Level 3: 9000G
 Level 4: 12500G
 Level 5: 17000G
 Description: Your average fast food place, this is popular with kids and 
 should be one of the first things you build.
-Spino Grill
 Cost: 48000G
 Removal cost: 7000G
 Size: A 3x3 block.
 Maintenance cost:
 Level 1: 7500G
 Level 2: 8500G
 Level 3: 10500G
 Level 4: 13500G
 Level 5: 18500G
 Description: The most upmarket type of restaurant, this is more expensive and 
 should have the highest rate. Popular with men.
-Pteranodon Cafe
 Cost: 42000G
 Removal cost: 6500G
 Size: A 3x3 block.
 Maintenance cost:
 Level 1: 7000G
 Level 2: 8000G
 Level 3: 9500G
 Level 4: 13500G
 Level 5: 17500G
 Description: Especially popular with women, the prices here should be in 
 between the other two restaurants'.
-Shop
 Cost: 40000G
 Removal cost: 6000G
 Size: A 3x3 block.
 Maintenance cost:
 Level 1: 10000G
 Level 2: 12000G
 Level 3: 14000G
 Level 4: 20000G
 Level 5: 25000G
 Description: You'll need these to sell merchandise. The more items you have 
 the more you should purchase.
-Area
 Cost: 25000G
 Removal cost: 4000G
 Size: A 5x5 block.
 Maintenance cost: None
 Description: The fundamental structure of the park, this should be placed near 
 the road for people to see the dinosaurs inside.
===============================================================================


******************
-7. Dinosaur List-
******************
===============================================================================
--a. List--
 Below is the list of dinosaurs. Thanks to Rachel McKenna who gave me three of 
the dinos I was missing last update. It is possible that some dinos can be 
found at more than one location, but you can be sure that the one I listed 
works.

--------------------------------
Name/No.: 1. Eoraptor
Illustration mode stats:
Order/ Saurischia
Family/ Theropoda
Diet/ Meat
Length/ 1.0M
Era/ Triassic Late
Egg creation mode stats:
Diet/ Carn1
Attribute/ Land
Rarity/ 20
Strength/ 30
Aggr/ 21
Cost/ 5000G
Location: Area 07
--------------------------------
Name/No.: 2. Herrerasaurus
Illustration mode stats:
Order/ Saurischia
Family/ Theropoda
Diet/ Meat
Length/ 4.0M
Era/ Triassic Late
Egg creation mode stats:
Diet/ Carn2
Attribute/ Land
Rarity/ 39
Strength/ 43
Aggr/ 36
Cost/ 8200G
Location: Area 07
--------------------------------
Name/No.: 3. Carnotaurus
Illustration mode stats:
Order/ Saurischia
Family/ Theropoda
Diet/ Meat
Length/ 8.0M
Era/ Cretaceous Early
Egg creation mode stats:
Diet/ Carn2
Attribute/ Land
Rarity/ 42
Strength/ 54
Aggr/ 44
Cost/ 9600G
Location: Area 07
--------------------------------
Name/No.: 4. Masiakasaurus
Illustration mode stats:
Order/ Saurischia
Family/ Theropoda
Diet/ Meat & Insects
Length/ 2.0M
Era/ Cretaceous Late
Egg creation mode stats:
Diet/ Carn2
Attribute/ Land
Rarity/ 30
Strength/ 41
Aggr/ 41
Cost/ 7100G
Location: Area 05
--------------------------------
Name/No.: 5. Majungatholus
Illustration mode stats:
Order/ Saurischia
Family/ Theropoda
Diet/ Meat
Length/ 7.0M
Era/ Cretaceous Late
Egg creation mode stats:
Diet/ Carn2
Attribute/ Land
Rarity/ 62
Strength/ 51
Aggr/ 58
Cost/ 11200G
Location: Area 05
--------------------------------
Name/No.: 6. Ceratosaurus
Illustration mode stats:
Order/ Saurischia
Family/ Theropoda
Diet/ Meat
Length/ 6.0M
Era/ Jurassic Late
Egg creation mode stats:
Diet/ Carn2
Attribute/ Land
Rarity/ 51
Strength/ 48
Aggr/ 56
Cost/ 9900G
Location: Area 04
--------------------------------
Name/No.: 7. Coelophysis
Illustration mode stats:
Order/ Saurischia
Family/ Theropoda
Diet/ Meat & Fish
Length/ 3.0M
Era/ Triassic Late
Egg creation mode stats:
Diet/ Carn1
Attribute/ Land
Rarity/ 41
Strength/ 35
Aggr/ 26
Cost/ 7600G
Location: Area 04
--------------------------------
Name/No.: 8. Dilophosaurus
Illustration mode stats:
Order/ Saurischia
Family/ Theropoda
Diet/ Meat
Length/ 6.0M
Era/ Jurassic Early
Egg creation mode stats:
Diet/ Carn2
Attribute/ Land
Rarity/ 31
Strength/ 41
Aggr/ 31
Cost/ 7200G
Location: Area 06
--------------------------------
Name/No.: 9. Allosaurus
Illustration mode stats:
Order/ Saurischia
Family/ Theropoda
Diet/ Meat
Length/ 10.0M
Era/ Jurassic Late
Egg creation mode stats:
Diet/ Carn3
Attribute/ Land
Rarity/ 21
Strength/ 51
Aggr/ 71
Cost/ 7200G
Location: Area 04
--------------------------------
Name/No.: 10. Monolophosaurus
Illustration mode stats:
Order/ Surischia
Family/ Theropoda
Diet/ Meat
Length/ 7.0M
Era/ Jurassic Middle
Egg creation mode stats:
Diet/ Carn2
Attribute/ Land
Rarity/ 15
Strength/ 56
Aggr/ 61
Cost/ 7100G
Location: Area 06
--------------------------------
Name/No.: 11. Giganotosaurus
Illustration mode stats:
Order/ Saurischia
Family/ Theropoda
Diet/ Meat
Length/ 13.0M
Era/ Cretaceous Late
Egg creation mode stats:
Diet/ Carn3
Attribute/ Land
Rarity/ 19
Strength/ 61
Aggr/ 82
Cost/ 8000G
Location: Area 07
--------------------------------
Name/No.: 12. Acrocanthosaurus
Illustration mode stats:
Order/ Saurischia 
Family/ Theropoda
Diet/ Meat
Length/ 14.0M
Era/ Cretaceous Late
Egg creation mode stats:
Diet/ Carn3
Attribute/ Land
Rarity/ 35
Strength/ 52
Aggr/ 75
Cost/ 8700G 
Location: Area 01
--------------------------------
Name/No.: 13. Irritator
Illustration mode stats:
Order/ Saurischia
Family/ Theropoda
Diet/ Fish
Length/ 9.0M
Era/ Cretaceous
Egg creation mode stats:
Diet/ Carn1
Attribute/ Land
Rarity/ 43
Strength/ 43
Aggr/ 25
Cost/ 8600G
Location: Area 07
--------------------------------
Name/No.: 14. Spinosaurus
Illustration mode stats:
Order/ Saurischia
Family/ Theropoda
Diet/ Meat & Fish
Length/ 15.0M
Era/ Cretaceous Late
Egg creation mode stats:
Diet/ Carn3
Attribute/ Land
Rarity/ 73
Strength/ 62
Aggr/ 94
Cost/ 13500G
Location: Area 05
--------------------------------
Name/No.: 15. Baronyx
Illustration mode stats:
Order/ Saurischia
Family/ Theropoda
Diet/ Meat & Fish
Length/ 8.0M
Era/ Cretaceous Early
Egg creation mode stats:
Diet/ Carn1
Attribute/ Land
Rarity/ 36
Strength/ 43
Aggr/ 31
Cost/ 7900G
Location: Area 02
--------------------------------
Name/No.: 16. Megalosaurus
Illustration mode stats:
Order/ Saurischia
Family/ Theropoda
Diet/ Meat
Length/ 8.0M
Era/ Jurassic Middle
Egg creation mode stats:
Diet/ Carn2
Attribute/ Land
Rarity/ 44
Strength/ 60
Aggr/ 51
Cost/ 10400G
Location: Area 02
--------------------------------
Name/No.: 17. Yangchuanosaurus
Illustration mode stats:
Order/ Saurischia
Family/ Theropoda
Diet/ Meat
Length/ 9.0M 
Era/ Jurassic Late
Egg creation mode stats:
Diet/ Carn3
Attribute/ Land
Rarity/ 38
Strength/ 48
Aggr/ 72
Cost/ 9000G
Location: Area 06
--------------------------------
Name/No.: 18. Albertosaurus
Illustration mode stats:
Order/ Saurischia
Family/ Theropoda
Diet/ Meat
Length/ 9.0M
Era/ Cretaceous Late
Egg creation mode stats:
Diet/ Carn3
Attribute/ Land
Rarity/ 30
Strength/ 55
Aggr/ 70
Cost/ 8500G
Location: Area 01
--------------------------------
Name/No.: 19. Tarbosaurus
Illustration mode stats:
Order/ Saurischia 
Family/ Theropoda
Diet/ Meat
Length/ 11.0M
Era/ Cretaceous Late
Egg creation mode stats:
Diet/ Carn3
Attribute/ Land
Rarity/ 23
Strength/ 64
Aggr/ 68
Cost/ 8700G
Location: Area 03
--------------------------------
Name/No.: 20. Tyrannosaurus
Illustration mode stats:
Order/ Saurischia
Family/ Theropoda
Diet/ Meat
Length/ 12.0M
Era/ Cretaceous Late
Egg creation mode stats:
Diet/ Carn3
Attribute/ Land
Rarity/ 75
Strength/ 67
Aggr/ 75
Cost/ 14200G
Location: Area 01
--------------------------------
Name/No.: 21. Mini. Tyrannosaurus
Illustration mode stats:
Order/ Saurischia
Family/ Theropoda
Diet/ Meat
Length/ 0.7M
Era/ Cretaceous Late
Egg creation mode stats:
Diet/ Carn1
Attribute/ 92
Rarity/ 21
Strength/ 30
Aggr/ 11300G
Cost/ 
Location: Area 04
--------------------------------
Name/No.: 22. Avimimus
Illustration mode stats:
Order/ Saurischia
Family/ Theropoda
Diet/ Plants & Insects
Length/ 1.5M
Era/ Cretaceous Late
Egg creation mode stats:
Diet/ Carn1
Attribute/ Land
Rarity/ 40
Strength/ 35
Aggr/ 12
Cost/ 7500G
Location: Area 05
--------------------------------
Name/No.: 23. Unenlagia
Illustration mode stats:
Order/ Saurischia
Family/ Theropoda
Diet/ Meat
Length/ 2.0M
Era/ Cretaceous Late
Egg creation mode stats:
Diet/ Carn1
Attribute/ Land
Rarity/ 53
Strength/ 34
Aggr/ 19
Cost/ 8700G
Location: Area 07
--------------------------------
Name/No.: 24. Ornitholestes
Illustration mode stats:
Order/ Saurischia
Family/ Theropoda
Diet/ Meat
Length/ 2.5M
Era/ Jurassic Late
Egg creation mode stats:
Diet/ Carn1
Attribute/ Land
Rarity/ 46
Strength/ 39
Aggr/ 19
Cost/ 8500G
Location: Area 04
--------------------------------
Name/No.: 26. Compsognathus
Illustration mode stats:
Order/ Saurischia
Family/ Theropoda
Diet/ Meat
Length/ 0.7M
Era/ Jurassic Late
Egg creation mode stats:
Diet/ Carn1
Attribute/ land
Rarity/ 44
Strength/ 37
Aggr/ 25
Cost/ 8100G
Location: Area 02
--------------------------------
Name/No.: 27. Sinosauropteryx
Illustration mode stats:
Order/ Saurischia
Family/ Theropoda
Diet/ Meat
Length/ 1.0M
Era/ Cretaceous Early
Egg creation mode stats:
Diet/ Carn1
Attribute/ 43
Rarity/ 38
Strength/ 21
Aggr/ 8100G
Cost/ 8100G
Location: Area 06
--------------------------------
Name/No.: 28. Gallimimus
Illustration mode stats:
Order/ Saurischia
Family/ Theropoda
Diet/ Plants & Insects
Length/ 3.0M
Era/ Cretaceous Late
Egg creation mode stats:
Diet/ Carn1
Attribute/ Land
Rarity/ 22
Strength/ 49
Aggr/ 18
Cost/ 7100G
Location: Area 05
--------------------------------
Name/No.: 29. Ornithimimus
Illustration mode stats:
Order/ Saurischia
Family/ Theropoda
Diet/ Meat & plants
Length/ 3.0M
Era/ Cretaceous Late
Egg creation mode stats:
Diet/ Carn1
Attribute/ Land
Rarity/ 38
Strength/ 51
Aggr/ 12
Cost/ 8900G
Location: Area 01
--------------------------------
Name/No.: 30. Struthiomimus
Illustration mode stats:
Order/ Saurischia
Family/ Theropoda
Diet/ Meat & Plants
Length/ 3.5M
Era/ Cretaceous Late
Egg creation mode stats:
Diet/ Carn1
Attribute/ land
Rarity/ 52
Strength/ 41
Aggr/ 24
Cost/ 9300G
Location: Area 01
--------------------------------
Name/No.: 31. Dromiceiomimus
Illustration mode stats:
Order/ Saurischia
Family/ Theropoda
Diet/ Meat & Insects
Length/ 4.0M
Era/ Cretaceous Late
Egg creation mode stats:
Diet/ Carn1
Attribute/ Land
Rarity/ 46
Strength/ 53
Aggr/ 28
Cost/ 9900G
Location: Area 01
--------------------------------
Name/No.: 32. Pelecanimimus
Illustration mode stats:
Order/ Saurischia
Family/ Theropoda
Diet/ Fish & Insects
Length/ 1.5M
Era/ Cretaceous Early
Egg creation mode stats:
Diet/ Carn1
Attribute/ Land
Rarity/ 43
Strength/ 24
Aggr/ 16
Cost/ 6700G
Location: Area 02
--------------------------------
Name/No.: 33. Monoychus
Illustration mode stats:
Order/ Saurischia
Family/ Teropoda
Diet/ Insects
Length/ 1.0M
Era/ Cretaceous Early
Egg creation mode stats:
Diet/ Carn1
Attribute/ Land
Rarity/ 37
Strength/ 29
Aggr/ 14
Cost/ 6600G
Location: Area 05
--------------------------------
Name/No.: 34. Segnosaurus 
Illustration mode stats:
Order/ Saurischia
Family/ Theropoda
Diet/ Plants
Length/ 7.0M
Era/ Cretaceous Early
Egg creation mode stats:
Diet/ Herb1
Attribute/ Land
Rarity/ 57
Strength/ 45
Aggr/ 11
Cost/ 10200G
Location: Area 05
--------------------------------
Name/No.: 36. Beiposaurus
Illustration mode stats:
Order/ Saurischia
Family/ Theropoda
Diet/ Plants
Length/ 2.0M
Era/ Cretaceous Early
Egg creation mode stats:
Diet/ Herb1
Attribute/ Land
Rarity/ 53
Strength/ 41
Aggr/ 6
Cost/ 9400G
Location: Area 03
--------------------------------
Name/No.: 37. Oviraptor
Illustration mode stats:
Order/ Saurischia
Family/ Theropoda
Diet/ Meat & Plants
Length/ 3.0M
Era/ Cretaceous Late
Egg creation mode stats:
Diet/ Carn1
Attribute/ Land
Rarity/ 31
Strength/ 37
Aggr/ 18
Cost/ 6800G
Location: Area 05
--------------------------------
Name/No.: 38. Conchoraptor
Illustration mode stats:
Order/ Saurischia
Family/ Theropoda
Diet/ Meat
Length/ 2.0M
Era/ Cretaceous Late
Egg creation mode stats:
Diet/ Carn1
Attribute/ Land
Rarity/ 34
Strength/ 31
Aggr/ 22
Cost/ 6500G
Location: Area 05
--------------------------------
Name/No.: 39. Troodon
Illustration mode stats:
Order/ Saurischia
Family/ Theropoda
Diet/ Meat
Length/ 2.0M
Era/ Cretaceous Late
Egg creation mode stats:
Diet/ Carn1
Attribute/ Land
Rarity/ 32
Strength/ 40
Aggr/ 31
Cost/ 7200G
Location: Area 04
--------------------------------
Name/No.: 42. Deinonychus
Illustration mode stats:
Order/ Saurischia
Family/ Theropoda
Diet/ Meat
Length/ 4.0M
Era/ Cretaceous Early
Egg creation mode stats:
Diet/ Carn2
Attribute/ Land
Rarity/ 21
Strength/ 45
Aggr/ 49
Cost/ 6600G
Location: Area 04
--------------------------------
Name/No.: 43. Utahraptor
Illustration mode stats:
Order/ Saurischia
Family/ Theropoda
Diet/ Meat
Length/ 7.0M
Era/ Cretaceous Early
Egg creation mode stats:
Diet/ Carn2
Attribute/ Land
Rarity/ 26
Strength/ 50
Aggr/ 46
Cost/ 7600G
Location: Area 04
--------------------------------
Name/No.: 44. Anchisaurus
Illustration mode stats:
Order/ Saurischia
Family/ Sauropodomorpha
Diet/ Plants
Length/ 2.0M
Era/ Jurassic Early
Egg creation mode stats:
Diet/ Herb2
Attribute/ Land
Rarity/ 62
Strength/ 30
Aggr/ 30
Cost/ 9200G
Location: Area 04
--------------------------------
Name/No.: 46. Massospondylus
Illustration mode stats:
Order/ Saurischia
Family/ Sauropodomorpha
Diet/ Plants
Length/ 4.0M
Era/ Jurassic Early
Egg creation mode stats:
Diet/ Herb2
Attribute/ Land
Rarity/ 48
Strength/ 48
Aggr/ 28
Cost/ 9600G 
Location: Area 05
--------------------------------
Name/No.: 47. Camarasaurus
Illustration mode stats:
Order/ Saurischia
Family/ Sauropodomorpha
Diet/ Plants
Length/ 3.5M
Era/ Jurassic Early
Egg creation mode stats:
Diet/ Herb2
Attribute/ Land
Rarity/ 24
Strength/ 63
Aggr/ 19
Cost/ 8700G
Location: Area 02
--------------------------------
Name/No.: 48. Cetiosaurus
Illustration mode stats:
Order/ Saurischia
Family/ Sauropodomorpha
Diet/ Plants
Length/ 19.0M
Era/ Jurassic Middle
Egg creation mode stats:
Diet/ Herb2
Attribute/ Land
Rarity/ 29
Strength/ 67
Aggr/ 34
Cost/ 9600G
Location: Area 07
--------------------------------
Name/No.: 49. Amargasaurus
Illustration mode stats:
Order/ Saurischia
Family/ Sauropodomorpha
Diet/ Plants
Length/ 10.0M
Era/ Cretaceous Early
Egg creation mode stats:
Diet/ Herb2
Attribute/ Land
Rarity/ 27
Strength/ 47
Aggr/ 26
Cost/ 7400G
Location: Area 07
--------------------------------
Name/No.: 50. Saltasaurus
Illustration mode stats:
Order/ Saurischia
Family/ Sauropodomorpha
Diet/ Plants
Length/ 13.0M
Era/ Late Cretaceous
Egg creation mode stats:
Diet/ Herb3
Attribute/ Land
Rarity/ 31
Strength/ 51
Aggr/ 25
Cost/ 8200G
Location: Area 05
--------------------------------
Name/No.: 51. Shunosaurus
Illustration mode stats:
Order/ Saurischia
Family/ Sauropodomarpha
Diet/ Plants
Length/ 10.0M
Era/ Jurassic Middle
Egg creation mode stats:
Diet/ Herb2
Attribute/ Land
Rarity/ 67
Strength/ 38
Aggr/ 28
Cost/ 10500G
Location: Area 03
--------------------------------
Name/No.: 52. Apatosaurus
Illustration mode stats:
Order/ Saurischia
Family/ Sauropomorpha
Diet/ Plants
Length/ 27.0M
Era/ Jurassic Late
Egg creation mode stats:
Diet/ Herb3
Attribute/ Land
Rarity/ 63
Strength/ 65
Aggr/ 57
Cost/ 12800G
Location: Area 04
--------------------------------
Name/No.: 53. Diplodocus
Illustration mode stats:
Order/ Saurischia
Family/ Sauropodomorpha
Diet/ Plants
Length/ 22.0M
Era/ Jurassic Late
Egg creation mode stats:
Diet/ Herb2
Attribute/ Land
Rarity/ 40
Strength/ 63
Aggr/ 41
Cost/ 10300G
Location: Area 04
--------------------------------
Name/No.: 54. Supersaurus
Illustration mode stats:
Order/ Saurischia
Family/ Sauropodomorpha
Diet/ Plants
Length/ 45.0M
Era/ Jurassic Late
Egg creation mode stats:
Diet/ Herb3
Attribute/ Land
Rarity/ 78
Strength/ 83
Aggr/ 61
Cost/ 16100G
Location: Area 04
--------------------------------
Name/No.: 55. Seismosaurus
Illustration mode stats:
Order/ Saurischia
Family/ Sauropodomorpha
Diet/ Plants
Length/ 40.0M
Era/ Jurassic Late
Egg creation mode stats:
Diet/ Herb3
Attribute/ Land
Rarity/ 74
Strength/ 71
Aggr/ 63
Cost/ 14500G
Location: Area 04
--------------------------------
Name/No.: 56. Barosaurus
Illustration mode stats:
Order/ Saurischia
Family/ Sauropodomorpha
Diet/ Plants
Length/ 25.0M
Era/ Jurassic Late
Egg creation mode stats:
Diet/ Herb3
Attribute/ Land
Rarity/ 51
Strength/ 51
Aggr/ 70
Cost/ 10200G
Location: Area 04
--------------------------------
Name/No.: 57. Brachiosaurus
Illustration mode stats:
Order/ Saurischia
Family/ Sauropodomorpha
Diet/ Plants
Length/ 24.0M
Era/ Jurassic Late
Egg creation mode stats:
Diet/ Herb3
Attribute/ Land
Rarity/ 41
Strength/ 57
Aggr/ 67
Cost/ 9800G
Location: Area 08
--------------------------------
Name/No.: 58. Mamenchisaurus
Illustration mode stats:
Order/ Saurischia
Family/ Sauropodomorpha
Diet/ Plants
Length/ 22.0M
Era/ Jurassic Late
Egg creation mode stats:
Diet/ Herb3
Attribute/ Land
Rarity/ 34
Strength/ 41
Aggr/ 62
Cost/ 7500G
Location: Area 06
--------------------------------
Name/No.: 59. Lesothosaurus
Illustration mode stats:
Order/ Ornithischia
Family/ Fabrosauropod
Diet/ Plants
Length/ 1.0M
Era/ Jurassic Early
Egg creation mode stats:
Diet/ Herb1
Attribute/ Land
Rarity/ 46
Strength/ 31
Aggr/ 7
Cost/ 7700G
Location: Area 05
--------------------------------
Name/No.: 60. Scelidosaurus
Illustration mode stats:
Order/ Ornithischia
Family/ Thyreophora
Diet/ Plants
Length/ 4.0M
Era/ Jurassic Early
Egg creation mode stats:
Diet/ Herb2
Attribute/ Land
Rarity/ 49
Strength/ 58
Aggr/ 20
Cost/ 10700G
Location: Area 02
--------------------------------
Name/No.: 61. Minmi
Illustration mode stats:
Order/ Onithischia
Family/ Thyreophora
Diet/ Plants
Length/ 2.0M
Era/ Cretaceous Early
Egg creation mode stats:
Diet/ Herb1
Attribute/ Land
Rarity/ 51
Strength/ 33
Aggr/ 19
Cost/ 8400G
Location: Area 08
--------------------------------
Name/No.: 62. Stegosaurus
Illustration mode stats:
Order/ Ornithischia
Family/ Thyreophora
Diet/ Plants
Length/ 8.0M
Era/ Jurassic Late
Egg creation mode stats:
Diet/ Herb3
Attribute/ Land
Rarity/ 71
Strength/ 51
Aggr/ 54
Cost/ 12200G
Location: Area 04
--------------------------------
Name/No.: 63. Mini. Stegosaurus
Illustration mode stats:
Order/ Ornithischia
Family/ Thyreophora
Diet/ Plants
Length/ 0.4M
Era/ Jurassic Late
Egg creation mode stats:
Diet/ Herb1
Attribute/ Land
Rarity/ 92
Strength/ 22
Aggr/ 21
Cost/ 11400G
Location: Area 04
--------------------------------
Name/No.: 64. Kentrosaurus
Illustration mode stats:
Order/ Ornithischia
Family/ Thyreophora
Diet/ Plants
Length/ 5.0M
Era/ Jurassic Late
Egg creation mode stats:
Diet/ Herb3
Attribute/ Land
Rarity/ 53
Strength/ 45
Aggr/ 48
Cost/ 9800G
Location: Area 08
--------------------------------
Name/No.: 65. Wuerhosaurus
Illustration mode stats:
Order/  Ornithischia
Family/ Thyreophora
Diet/ Plants
Length/ 6.0M
Era/ Cretaceous Early
Egg creation mode stats:
Diet/ Herb2
Attribute/ Land
Rarity/ 43
Strength/ 48
Aggr/ 31
Cost/ 9100G
Location: Area 04
--------------------------------
Name/No.: 66. Tuojiangosaurus
Illustration mode stats:
Order/ Ornithischia
Family/ Thyreophora
Diet/ Plants
Length/ 8.0M
Era/ Jurassic Late
Egg creation mode stats:
Diet/ Herb3
Attribute/ Land
Rarity/ 37
Strength/ 60
Aggr/ 46
Cost/ 9700G 
Location: Area 06
--------------------------------
Name/No.: 67. Yingshanosaurus
Illustration mode stats:
Order/ Ornithischia
Family/ Thyreophora
Diet/ Plants
Length/ 4.0M
Era/ Jurassic Late
Egg creation mode stats:
Diet/ Herb2
Attribute/ Land
Rarity/ 30
Strength/ 43
Aggr/ 33
Cost/ 7300G
Location: Area 06
--------------------------------
Name/No.: 68. Edmontonia
Illustration mode stats: 
Order/ Ornithischia
Family/ Thyreophora
Diet/ Plants
Length/ 7.0M
Era/ Cretaceous Late
Egg creation mode stats:
Diet/ Herb3
Attribute/ Land
Rarity/ 39
Strength/ 56
Aggr/ 51
Cost/ 9500G
Location: Area 01
--------------------------------
Name/No.: 69. Polacanthus
Illustration mode stats:
Order/ Ornithischia
Family/ Thyreophora
Diet/ Plants 
Length/ 5.0M
Era/ Cretaceous Early
Egg creation mode stats:
Diet/ Herb2
Attribute/ Land
Rarity/ 30
Strength/ 41
Aggr/ 28
Cost/ 7100G
Location: Area 02
--------------------------------
Name/No.: 70. Nodosaurus
Illustration mode stats:
Order/ Ornithischia
Family/ Thyreophora
Diet/ Plants
Length/ 7.0M
Era/ Cretaceous Early
Egg creation mode stats:
Diet/ Herb2
Attribute/ Land 
Rarity/ 34
Strength/ 53
Aggr/ 24
Cost/ 8700G
Location: Area 04
--------------------------------
Name/No.: 71. Saichania
Illustration mode stats:
Order/ Ornithischia
Family/ Thyreophora
Diet/ Plants
Length/ 5.0M
Era/ Cretaceous Late
Egg creation mode stats:
Diet/ Herb2
Attribute/ Land
Rarity/ 36
Strength/ 50
Aggr/ 46
Cost/ 8600G
Location: Area 05
--------------------------------
Name/No.: 72. Ankylosaurus
Illustration mode stats:
Order/ Ornithischia
Family/ Thyreophora
Diet/ Plants
Length/ 5.0M
Era/ Cretaceous Late
Egg creation mode stats:
Diet/ Herb2
Attribute/ Land
Rarity/ 50 
Strength/ 52
Aggr/ 43
Cost/ 10200G
Location: Area 05
--------------------------------
Name/No.: 73. Euplocephalus
Illustration mode stats:
Order/ Ornithischia
Family/ Thyreophora
Diet/ Plants
Length/ 7.0M
Era/ Cretaceous Late
Egg creation mode stats:
Diet/ Herb3
Attribute/ Land
Rarity/ 34
Strength/ 60
Aggr/ 44
Cost/ 9400G
Location: Area 01
--------------------------------
Name/No.: 74. Hypsilophodon
Illustration mode stats:
Order/ Ornithischia
Family/ Ornithopoda
Diet/ Plants
Length/ 2.0M
Era/ Cretaceous Early
Egg creation mode stats:
Diet/ Herb1
Attribute/ Land
Rarity/ 44
Strength/ 32
Aggr/ 10
Cost/ 7600G
Location: Area 02
--------------------------------
Name/No.: 75. Othnelia
Illustration mode stats:
Order/ Ornithischia
Family/ Ornithopododa
Diet/ Plants
Length/ 1.5M
Era/ Jurassic Late
Egg creation mode stats:
Diet/ Herb1
Attribute/ Land
Rarity/ 30
Strength/ 29
Aggr/ 15
Cost/ 5900G
Location: Area 04
--------------------------------
Name/No.: 76. Muttaburrasurus
Illustration mode stats:
Order/ Ornithischia
Family/ Ornithopoda
Diet/ Plants
Length/ 8.0M
Era/ Cretaceous Early
Egg creation mode stats:
Diet/ Herb1
Attribute/ Land
Rarity/ 36
Strength/ 47
Aggr/ 19
Cost/ 8300G
Location: Area 08
--------------------------------
Name/No.: 77. Heterodontosaurus
Illustration mode stats:
Order/ Ornithischia
Family/ Ornithopoda
Diet/ Plants
Length/ 1.0M
Era/ Jurassic Early
Egg creation mode stats:
Diet/ Herb1
Attribute/ Land
Rarity/ 39
Strength/ 32
Aggr/ 16
Cost/ 7100G
Location: Area 05
--------------------------------
Name/No.: 78. Iguanadon
Illustration mode stats:
Order/ Ornithischia
Family/ Ornithopoda
Diet/ Plants
Length/ 9.0M
Era/ Cretaceous Early
Egg creation mode stats:
Diet/ Herb2
Attribute/ Land
Rarity/ 45
Strength/ 51
Aggr/ 24
Cost/ 9600G
Location: Area 02
--------------------------------
Name/No.: 79. Ouranosaurus
Illustration mode stats:
Order/ Ornithischia
Family/ Ornithopoda
Diet/ Plants
Length/ 8.0M
Era/ Cretaceous Early
Egg creation mode stats:
Diet/ Herb1
Attribute/ Land
Rarity/ 52
Strength/ 58
Aggr/ 26
Cost/ 11000G
Location: Area 05
--------------------------------
Name/No.: 80. Altirhinus
Illustration mode stats:
Order/ Ornithischia
Family/ Ornithopoda
Diet/ Plants
Length/ 10.0M
Era/ Cretaceous Early
Egg creation mode stats:
Diet/ Herb1
Attribute/ Land
Rarity/ 22
Strength/ 63
Aggr/ 25
Cost/ 8500G
Location: Area 05
--------------------------------
Name/No.: 81. Camptosaurus
Illustration mode stats:
Order/ Ornithischia
Family/ Ornithopoda
Diet/ Plants
Length/ 7.0M
Era/ Jurassic Late
Egg creation mode stats:
Diet/ Herb2
Attribute/ Land
Rarity/ 32
Strength/ 50
Aggr/ 28
Cost/ 8200G
Location: Area 02
--------------------------------
Name/No.: 82. Edmontosaurus
Illustration mode stats:
Order/ Ornithischia
Family/ Ornithopoda
Diet/ Plants
Length/ 14.0M
Era/ Cretaceous Late
Egg creation mode stats:
Diet/ Herb2
Attribute/ Land
Rarity/ 42
Strength/ 60
Aggr/ 21
Cost/ 10200G
Location: Area 04
--------------------------------
Name/No.: 83. Hadrosaurus 
Illustration mode stats:
Order/ Ornithischia
Family/ Ornithopoda
Diet/ Plants
Length/ 10.0M
Era/  Cretaceous Late
Egg creation mode stats:
Diet/ Herb2
Attribute/ Land
Rarity/ 36
Strength/ 54
Aggr/ 31
Cost/ 9000G
Location: Area 04
--------------------------------
Name/No.: 84. Parasaurolophus
Illustration mode stats:
Order/ Ornithischia
Family/ Ornithopoda
Diet/ Plants
Length/ 9.0M
Era/ Cretaceous Late
Egg creation mode stats:
Diet/ Herb2
Attribute/ Land
Rarity/ 59
Strength/ 46
Aggr/ 27
Cost/ 10500G
Location: Area 01
--------------------------------
Name/No.: 85. Maiasaura
Illustration mode stats:
Order/ Ornithischia
Family/ Ornithopoda
Diet/ Plants
Length/ 8.0M
Era/ Cretaceous Late
Egg creation mode stats:
Diet/ Herb2
Attribute/ Land
Rarity/ 44
Strength/ 42
Aggr/ 25
Cost/ 8600G
Location: Area 04
--------------------------------
Name/No.: 86. Corythosaurus
Illustration mode stats:
Order/ Ornithischia
Family/ Ornithopoda
Diet/ Plants
Length/ 10.0M
Era/ Cretaceous Late
Egg creation mode stats:
Diet/ Herb2
Attribute/ Land
Rarity/ 48
Strength/ 45
Aggr/ 20
Cost/ 9300G
Location: Area 04
--------------------------------
Name/No.: 87. Nipposuarus
Illustration mode stats:
Order/ Ornithischia
Family/ Ornithopoda
Diet/ Plants
Length/ 3.0M
Era/ Cretaceous
Egg creation mode stats:
Diet/ Herb1
Attribute/ Land
Rarity/ 39
Strength/ 32
Aggr/ 12
Cost/ 7100G
Location: Area 03
--------------------------------
Name/No.: 88. Hypacrosaurus
Illustration mode stats:
Order/ Orbithischia
Family/ Ornithopoda
Diet/ Plants
Length/ 11.0M
Era/ Cretaceous Late
Egg creation mode stats:
Diet/ Herb3
Attribute/ Land
Rarity/ 44
Strength/ 53
Aggr/ 48
Cost/ 9700G
Location: Area 04
--------------------------------
Name/No.: 90. Stygimoloch
Illustration mode stats:
Order/ Ornithischia
Family/ Marginocephalia
Diet/ Plants
Length/ 2.0M
Era/ Cretaceous Late
Egg creation mode stats:
Diet/ Herb1
Attribute/ Land
Rarity/ 51
Strength/ 38
Aggr/ 9
Cost/ 8900G
Location: Area 04
--------------------------------
Name/No.: 91. Stegoceras
Illustration mode stats:
Order/ Ornithischia
Family/ Marginocephalia
Diet/ Plants
Length/ 3.0M
Era/ Cretaceous Late
Egg creation mode stats:
Diet/ Herb1
Attribute/ Land
Rarity/ 43
Strength/ 41
Aggr/ 8400G
Cost/ 8400G
Location: Area 04
--------------------------------
Name/No.: 92. Pachycephalosaurus
Illustration mode stats:
Order/ Ornithischia
Family/ Marginocephalia
Diet/ Plants
Length/ 5.5M
Era/ Cretaceous Late
Egg creation mode stats:
Diet/ Herb2
Attribute/ Land
Rarity/ 48
Strength/ 42
Aggr/ 16
Cost/ 9000G
Location: Area 04
--------------------------------
Name/No.: 93. Homalocephale
Illustration mode stats:
Order/ Ornithischia
Family/ Marginocephalia
Diet/ Plants
Length/ 1.5M
Era/ Cretaceous Late
Egg creation mode stats:
Diet/ Herb2
Attribute/ Land
Rarity/ 22
Strength/ 30
Aggr/ 32
Cost/ 5200G
Location: Area 05
--------------------------------
Name/No.: 94. Goyocephale
Illustration mode stats:
Order/ Ornithischia
Family/ Marginocephalia
Diet/ Plants
Length/ 2.0M
Era/ Cretaceous Late
Egg creation mode stats:
Diet/ Herb2
Attribute/ Land
Rarity/ 27
Strength/ 31
Aggr/ 15
Cost/ 5800G
Location: Area 05
--------------------------------
Name/No.: 95. Psittacosaurus
Illustration mode stats:
Order/ Ornithischia
Family/ Marginacephalia
Diet/ Plants
Length/ 2.0M
Era/ Cretaceous Early
Egg creation mode stats:
Diet/ Herb1
Attribute/ Land
Rarity/ 35
Strength/ 33
Aggr/ 11
Cost/ 6800G
Location: Area 06
--------------------------------
Name/No.: 96. Protoceratops
Illustration mode stats:
Order/ Ornithischia
Family/ Marginocephalia
Diet/ Plants
Length/ 3.8M
Era/ Cretaceous Late
Egg creation mode stats:
Diet/ Herb2
Attribute/ Land
Rarity/ 30
Strength/ 45
Aggr/ 21
Cost/ 7500G
Location: Area 03
--------------------------------
Name/No.: 99. Centrosaurus
Illustration mode stats:
Order/ Ornithischia
Family/ Marginocephalia
Diet/ Plants
Length/ 6.0M
Era/ Cretaceous Late
Egg creation mode stats:
Diet/ Herb2
Attribute/ Land
Rarity/ 56
Strength/ 48
Aggr/ 27
Cost/ 10400G
Location: Area 01
--------------------------------
Name/No.: 100. Torosaurus
Illustration mode stats:
Order/ Ornithischia
Family/ Marginocephalia
Diet/ Plants
Length/ 7.0M
Era/ Cretacious Late
Egg creation mode stats:
Diet/ Herb3
Attribute/ Land
Rarity/ 36
Strength/ 58
Aggr/ 33
Cost/ 9400G
Location: Area 04
--------------------------------
Name/No.: 101. Triceratops
Illustration mode stats:
Order/ Ornithischia
Family/ Marginocephalia
Diet/ Plants
Length/ 9.0M
Era/ Cretaceous Late
Egg creation mode stats:
Diet/ Herb3
Attribute/ Land
Rarity/ 26
Strength/ 60
Aggr/ 38
Cost/ 8600G
Location: Area 04
--------------------------------
Name/No.: 102. Triceratops Lhorn
Illustration mode stats:
Order/ Ornithischia
Family/ Marginocephalia
Diet/ Plants
Length/ 13.0M
Era/ Cretaceous Late
Egg creation mode stats:
Diet/ Herb3
Attribute/ Land
Rarity/ 91
Strength/ 72
Aggr/ 45
Cost/ 13200G
Location: Area 04
--------------------------------
Name/No.: 103. Pachyrhinosaurus 
Illustration mode stats:
Order/ Ornithischia
Family/ Marginocephalia
Diet/ Plants
Length/ 7.0M
Era/ Cretaceous Late
Egg creation mode stats:
Diet/ Herb3
Attribute/ Land
Rarity/ 47
Strength/ 49
Aggr/ 41
Cost/ 9600G
Location: Area 02
--------------------------------
Name/No.: 104. Pentaceratops
Illustration mode stats:
Order/ Ornithischia
Family/ Marginocephalia
Diet/ Plants
Length/ 8.0M
Era/ Cretaceous Late
Egg creation mode stats:
Diet/ Herb3
Attribute/ Land
Rarity/ 48
Strength/ 52
Aggr/ 48
Cost/ 10000G
Location: Area 04
--------------------------------
Name/No.: 105. Dimorphodon
Illustration mode stats:
Order/ Pterosaurs
Family/ -
Diet/ Meat & Insects
Length/ 1.2M
Era/ Jurassic Early
Egg creation mode stats:
Diet/ Carn1
Attribute/ Land
Rarity/ 55
Strength/ 31
Aggr/ 29
Cost/ 8600G
Location: Area 02
--------------------------------
Name/No.: 106. Rhamphorhynchus
Illustration mode stats:
Order/ Pterosaurs
Family/ -
Diet/ Meat & Insects
Length/ 1.0M
Era/ Jurassic Late
Egg creation mode stats:
Diet/ Carn2
Attribute/ Land
Rarity/ 65
Strength/ 27
Aggr/ 22
Cost/ 9200G
Location: Area 05
--------------------------------
Name/No.: 107. Anurognathus
Illustration mode stats:
Order/ Pterosaurs
Family/ -
Diet/ Meat
Length/ 3.0M
Era/ Jurassic Late
Egg creation mode stats:
Diet/ Carn1
Attribute/ Land
Rarity/ 67
Strength/ 19
Aggr/ 26
Cost/ 8600G
Location: Area 02
--------------------------------
Name/No.: 108. Pterodactylus
Illustration mode stats:
Order/ Pterosaurs
Family/ -
Diet/ Meat
Length/ 2.0M
Era/ Jurassic Late
Egg creation mode stats:
Diet/ Carn2
Attribute/ Land
Rarity/ 62
Strength/ 33
Aggr/ 30
Cost/ 9500G
Location: Area 02
--------------------------------
Name/No.: 109. Anhanguera
Illustration mode stats:
Order/ Pterosaurs
Family/ -
Diet/ Meat & Fish
Length/ 4.0M
Era/ Cretaceous Early
Egg creation mode stats:
Diet/ Carn2
Attribute/ Land
Rarity/ 60
Strength/ 39
Aggr/ 48
Cost/ 9900G
Location: Area 02
--------------------------------
Name/No.: 110. Dsungaripterus
Illustration mode stats:
Order/ Pterosaurs
Family/ -
Diet/ Meat & Fish
Length/ 4.0M
Era/ Cretaceous Early
Egg creation mode stats:
Diet/ Carn2
Attribute/ Land
Rarity/ 24
Strength/ 37
Aggr/ 42
Cost/ 6100G
Location: Area 02
--------------------------------
Name/No.: 111. Pterodaustro
Illustration mode stats:
Order/ Pterosaurs
Family/ -
Diet/ Meat & Fish
Length/ 1.0M
Era/ Cretaceous Early
Egg creation mode stats:
Diet/ Carn1
Attribute/ Land
Rarity/ 27
Strength/ 22
Aggr/ 24
Cost/ 4900G
Location: Area 05
--------------------------------
Name/No.: 112. Quetzalcatlus
Illustration mode stats:
Order/ Pterosaurs
Family/ -
Diet/ Meat
Length/ 12.0M
Era/ Cretaceous Late
Egg creation mode stats:
Diet/ Carn3
Attribute/ Land
Rarity/ 35
Strength/ 42
Aggr/ 61
Cost/ 7700G
Location: Area 04
--------------------------------
Name/No.: 113. Pteranodon
Illustration mode stats:
Order/ Pterosaurs
Family/ -
Diet/ Meat
Length/ 9.0M
Era/ Cretaceous Late
Egg creation mode stats:
Diet/ Carn3
Attribute/ Land
Rarity/ 59
Strength/ 32
Aggr/ 76
Cost/ 9100G
Location: Area 04
--------------------------------
Name/No.: 115. Archaeopteryx
Illustration mode stats:
Order/ Pterosaurs
Family/ -
Diet/ Meat & Insects
Length/ 1.0M
Era/ Jurassic Late
Egg creation mode stats:
Diet/ Carn1
Attribute/ Land
Rarity/ 44
Strength/ 52
Aggr/ 12
Cost/ 9600G
Location: Area 02
--------------------------------
Name/No.: 116. Plesiosaurus
Illustration mode stats:
Order/ Plesiosaurs
Family/ -
Diet/ Meat & Fish 
Length/ 2.5M
Era/ Jurassic Early
Egg creation mode stats:
Diet/ Carn1
Attribute/ Sea
Rarity/ 50
Strength/ 31
Aggr/ 29
Cost/ 8100G
Location: Area 03
--------------------------------
Name/No.: 117. Cryptoclidus
Illustration mode stats:
Order/ Plesiosaurs
Family/ -
Diet/ Meat & Fish
Length/ 3.0M
Era/ Jurassic Late
Egg creation mode stats:
Diet/ Carn2
Attribute/ Sea
Rarity/ 43
Strength/ 33
Aggr/ 36
Cost/ 7600G
Location: Area 02
--------------------------------
Name/No.: 118. Kronosaurus
Illustration mode stats:
Order/ Plesiosaurs
Family/ -
Diet/ Meat & Fish
Length/ 13.0M
Era/ Cretaceous Early
Egg creation mode stats:
Diet/ Carn3
Attribute/ Sea
Rarity/ 48
Strength/ 51
Aggr/ 69
Cost/ 9900G
Location: Area 08
--------------------------------
Name/No.: 119. Elasmosaurus
Illustration mode stats:
Order/ Plesiosaurs
Family/ -
Diet/ Meat & Fish
Length/ 15.0M
Era/ Cretaceous Early
Egg creation mode stats:
Diet/ Carn3
Attribute/ V
Rarity/ 56
Strength/ 61 
Aggr/ 71
Cost/ 11700G
Location: Area 04
--------------------------------
Name/No.: 120. Pachypleurosaurus
Illustration mode stats:
Order/ Nothosaurs
Family/ -
Diet/ Meat & Fish
Length/ 1.2M
Era/ Triassic Middle
Egg creation mode stats:
Diet/ Carn1
Attribute/ Sea
Rarity/ 52
Strength/ 39
Aggr/ 35
Cost/ 9100G
Location: Area 07
--------------------------------
Name/No.: 121. Pistosaurus
Illustration mode stats:
Order/ Ichtyosaurs
Family/ -
Diet/ Meat & Fish
Length/ 5.0M
Era/ Triassic Late
Egg creation mode stats:
Diet/ Carn2
Attribute/ Sea
Rarity/ 55
Strength/ 46
Aggr/ 48
Cost/ 10100G
Location: Area 02
--------------------------------
Name/No.: 122. Cymbospondylus
Illustration mode stats:
Order/ Ichtyosaurs
Family/ -
Diet/ Meat & Fish
Length/ 9.0M
Era/ Triassic Middle
Egg creation mode stats:
Diet/ Carn3
Attribute/ Sea
Rarity/ 49
Strength/ 40
Aggr/ 77
Cost/ 8900G
Location: Area 02 
--------------------------------
Name/No.: 123. Shonisaurus
Illustration mode stats:
Order/ Ichtyosaurs
Family/ -
Diet/ Meat & Fish
Length/ 15.0M
Era/ Triassic Late
Egg creation mode stats:
Diet/ Carn3
Attribute/ Sea
Rarity/ 43
Strength/ 43
Aggr/ 81
Cost/ 8600G
Location: Area 04
--------------------------------
Name/No.: 124. Eurhinosaurus
Illustration mode stats:
Order/ Ichtyosaurs
Family/ -
Diet/ Meat & Fish
Length/ 2.0M
Era/ Jurassic Early
Egg creation mode stats:
Diet/ Carn1
Attribute/ Sea
Rarity/ 47
Strength/ 29
Aggr/ 3
Cost/ 7600G
Location: Area 08
--------------------------------
Name/No.: 125. Ichtyosaurus
Illustration mode stats:
Order/ Ichtyosaurs
Family/ -
Diet/ Meat & Fish
Length/ 2.5M
Era/ Jurassic Early
Egg creation mode stats:
Diet/ Carn1
Attribute/ Sea
Rarity/ 50
Strength/ 28
Aggr/ 57
Cost/ 7800G
Location: Area 02
--------------------------------
Name/No.: 126. Mosasaurus
Illustration mode stats:
Order/ Mosasaurs
Family/ -
Diet/ Meat & Fish
Length/ 7.0M
Era/ Cretaceous Middle
Egg creation mode stats:
Diet/ Carn3
Attribute/ Sea
Rarity/ 51
Strength/ 61
Aggr/ 68
Cost/ 11200G
Location: Area 02
--------------------------------
Name/No.: 127. Tylosaurus
Illustration mode stats:
Order/ Mosasaurs
Family/ -
Diet/ Meat & Fish
Length/ 10.0M
Era/ Cretaceous Late
Egg creation mode stats:
Diet/ Carn3
Attribute/ Sea
Rarity/ 27
Strength/ 66
Aggr/ 83
Cost/ 9300G
Location: Area 04
--------------------------------
Name/No.: 128. Clidastes
Illustration mode stats:
Order/ Mososaurs
Family/ -
Diet/ Meat & Fish
Length/ 3.0M
Era/ Cretaceous Late
Egg creation mode stats:
Diet/ Carn2
Attribute/ Sea
Rarity/ 21
Strength/ 41
Aggr/ 62
Cost/ 6200G
Location: Area 04
--------------------------------
Name/No.: 129. Terataspis
Illustration mode stats:
Order/ Trilobite
Family/ -
Diet/ Meat
Length/ 0.6M
Era/ Devonian Early
Egg creation mode stats:
Diet/ Carn1
Attribute/ Sea 
Rarity/ 18
Strength/ 2
Aggr/ 1
Cost/ 2200G
Location: Area 08
--------------------------------
Name/No.: 130. Mesolimumus
Illustration mode stats:
Order/ Horseshoe Crab
Family/ -
Diet/ Meat
Length/ 0.2M
Era/ Jurassic Late
Egg creation mode stats:
Diet/ Carn1
Attribute/ Sea
Rarity/ 9
Strength/4 
Aggr/ 3
Cost/ 1700G 
Location: Area 02
--------------------------------
Name/No.: 131. Pachydiscus
Illustration mode stats:
Order/ Ammonite
Family/ -
Diet/ Meat
Length/ 2.0M
Era/ Cretaceous Late
Egg creation mode stats:
Diet/ Carn1
Attribute/ Sea
Rarity/ 5
Strength/ 3 
Aggr/ 1
Cost/ 1100G
Location: Area 08
--------------------------------
Name/No.: 132. Macropoma 
Illustration mode stats:
Order/ Coelacanth
Family/ -
Diet/ Meat
Length/ 0.4m
Era/ Late Cretaceous
Egg creation mode stats:
Diet/ Carn1
Attribute/ Sea
Rarity/ 21
Strength/ 5
Aggr/ 12
Cost/ 3100G
Location: Area 08
--------------------------------
Name/No.: 133. Elginia
Illustration mode stats:
Order/ Pariasaurs
Family/ -
Diet/ Meat
Length/ 1.5M
Era/ Permian Late
Egg creation mode stats:
Diet/ Carn1
Attribute/ Land
Rarity/ 25
Strength/ 9
Aggr/ 18
Cost/ 4300G
Location: Area 02
--------------------------------
Name/No.: 134. Archelon
Illustration mode stats:
Order/ Marine turtle
Family/ -
Diet/ Meat
Length/ 6.0M
Era/ Triassic Late
Egg creation mode stats:
Diet/ Carn1
Attribute/ Sea
Rarity/ 23
Strength/ 8
Aggr/ 8
Cost/ 3900G
Location: Area 04
--------------------------------
Name/No.: 135. Kuehneosuchus
Illustration mode stats:
Order/ Flying Lizard
Family/ -
Diet/ Meat
Length/ 1.0M
Era/ Triassic Late
Egg creation mode stats:
Diet/ Carn1
Attribute/ Land
Rarity/ 24
Strength/ 6
Aggr/ 11
Cost/ 3600G
Location: Area 07
--------------------------------
Name/No.: 136. Dinilysia
Illustration mode stats:
Order/ Land Snake
Family/ -
Diet/ Meat
Length/ 3.0M
Era/ Cretaceous Late
Egg creation mode stats:
Diet/ Carn1
Attribute/ Land
Rarity/ 18
Strength/ 6
Aggr/ 15
Cost/ 3000G
Location: Area 07
--------------------------------
Name/No.: 137. Pterygotus
Illustration mode stats:
Order/ Sea Scorpion
Family/ -
Diet/ Meat
Length/ 3.0M
Era/ Silurian Late
Egg creation mode stats:
Diet/ Carn1
Attribute/ Sea
Rarity/ 12
Strength/ 5
Aggr/ 19
Cost/ 2200G
Location: Area 04
--------------------------------
Name/No.: 138. Meganeura
Illustration mode stats:
Order/ Protodonta
Family/ -
Diet/ Meat
Length/ 0.5M
Era/ Carboniferous Late
Egg creation mode stats:
Diet/ Carn1
Attribute/ Land
Rarity/ 11
Strength/ 1
Aggr/ 2
Cost/ 1400G
Location: Area 02
--------------------------------
Name/No.: 139. Dimetrodon
Illustration mode stats:
Order/ Synapsida
Family/ -
Diet/ Meat
Length/ 3.5M
Era/ Permian Early
Egg creation mode stats:
Diet/ Carn1
Attribute/ Land
Rarity/ 39
Strength/ 32
Aggr/ 32
Cost/ 7100G
Location: Area 06
--------------------------------
Name/No.: 140. Diplocaulus 
Illustration mode stats:
Order/ Amphibian
Family/ -
Diet/ Fish & Insects
Length/ 1.0M
Era/ Permian Late
Egg creation mode stats:
Diet/ Carn1
Attribute/ Water
Rarity/ 17
Strength/ 19
Aggr/ 29
Cost/ 3600G
Location: Area 06
--------------------------------

--b. Dinosaur Classification by Diet--
 Below you will find the dinosaurs classified by diet, then in section c by 
era, section d by attributes, section e by alphabetical order and section f by 
location. This way if you need to know this information about a dinosaur (so 
that you know which enclosure to put it in, and what with) you can find it 
quickly. 

Carn1
-----
 These are usually relatively weak dinosaurs, and will only attack something 
their own size or smaller. As a result they can be put with almost anything 
except other small and potentially weaker creatures (for example even 
compsognathus will kill dinilysia).

001: Eorapter
007: Coelophysis
013: Irritator
015: Baronyx
021: Mini. Tyrannosaurus
022: Avimimus
023: Unenlagia
024: Ornitholestes
026: Compsognathus
027: Sinosauropteryx
028: Gallimimus
029: Ornithomimus
030: Struthiomimus
031: Dromiceiomimus
032: Pelecanimimus
033: Monoychus
037: Oviraptor
038: Conchoraptor
039: Troodon
105: Dimorphodon
107: Anurognathus
111: Pterodaustro
115: Archaeopteryx
116: Plesiosaurus
120: Pachypleurosaurus
124: Eurhinosaurus
125: Ichtyosaurus
129: Terataspis
130: Mesolimulus
131: Pachydiscus
132: Macropama
133: Elginia
134: Archelon
135: Kuehneosuchus
136: Dinilysia
137: Pterygotus
138: Meganeura
139: Dimetrodon
140: Diplocaulus

Carn2
-----
 The middle size carnivores should only be placed with creatures of their own 
size, and preferably bigger. They are quite aggressive, so you might consider 
checking their area durability once per year or so.

002: Herrerasaurus
003: Carnotaurus
004: Masiakasaurus
005: Majungatholus
006: Ceratosaurus
008: Dilophosaurus
010: Monolophosaurus
016: Megalosaurus
042: Deinonychus
043: Utahraptor
106: Rhamphorhynchus
108: Pterodactyus
109: Anhanguera
110: Dsungaripterus
117: Cryptoclidus
121: Pistosaurus
128: Clidastes

Carn3
-----
 These should always be kept alone, especially the likes of tyrannosaurus and 
spinosaurus. They devour everything, even a supersaurus, and bash the fences of
their enclosures like there's no tomorrow. But they have good public appeal, so
have lots but be sure to check their area durability once every three months or
less.

009: Allosaurus
011: Giganotosaurus
012: Acrocathosaurus
014: Spinosaurus
017: Yangchuanosaurus
018: Albertosaurus
019: Tarbosaurus
020: Tyrannosaurus
112: Quetzalcoatlus
113: Pteranodon
118: Kronosaurus
119: Elasmosaurus
122: Cymbospondylus
123: Shonisaurus
126: Mosasaurus
127: Tylosaurus

Herb1
-----
 The very weak herbivores. They look cute to the public, but are easy prey for 
even the smallest carnivores. Only place with herbivores just in case.

034: Segnosaurus
036: Beipiaosaurus
059: Lesothosaurus
061: Minmi
063: Mini. Stegosaurus
074: Hypsilophodon
075: Othnielia
076: Muttaburrasaurus
077: Heterodontosaurus
079: Ouranosaurus
080: Altirhinus
087: Nipponosaurus
090: Stygimoloch
091: Stegoceras
095: Psittacosaurus

Herb2
-----
  These are slightly bigger and stronger than Herb1s but they still quail 
before most carnivores. Place them among their own kind for the best results.

044: Anchisaurus
046: Massospondylus
048: Cetiosaurus
049: Amargasaurus
051: Shunosaurus
053: Diplodocus
060: Scelidosaurus
065: Wuerhosaurus
067: Yingshanosaurus
069: Polacanthus
070: Nodosaurus
071: Saichania
072: Ankylosaurus
078: Iguanodon
081: Camptosaurus
082: Edmontosaurus
083: Hadrosaurus
084: Parasaurolophus
085: Maiasaura
086: Corythosaurus
092: Pachycephalosaurus
093: Homalocephale
094: Goyocephale
096: Protoceratops
099: Centrosaurus

Herb3
-----
 The huge monsters such as supersaurus are Herb3, and the public loves them so 
they're certainly worth collecting. They can also be put with most carnivores 
without threat - only avoid Carn3s with these beasts. Bugs will thrive if put 
in the same area as one of these. But remember that these can be aggressive, so
check the area durability every once in a while. They also have a tendency to 
quarrel with other herbivores, so a good combination is a Herb3 and Carn2 (and 
maybe Herb2).

050: Saltosaurus 
052: Apatosaurus
054: Supersaurus
055: Seismosaurus
056: Barosaurus
057: Brachiosaurus
058: Mamenchisaurus
062: Stegosaurus
064: Kentrosaurus
066: Tuojiangosaurus
068: Edmontonia
073: Euoplocephalus
088: hypacrosaurus
100: Torosaurus
101: Triceratops
102: Triceratops Lhorn
103: Pachyrhinosaurus
104: Pentaceratops

--c. Dinosaur Classification by Era--
 There were three main eras in the dinosaur times - triassic, jurassic and 
cretaceous (in that order). Here are the dinosaurs from the game classified by 
era. 

Triassic
--------

001: Eoraptor (Late)
002: Herrerasaurus (Late)
007: Coelophysis (Late)
120: Pachypleurosaurus (Middle)
122: Cymbospondylus (Middle)
123: Shonisaurus (Late)
134: Archelon (Late)
135: Kuehneosuchus (Late)

Jurassic
--------

006: Ceratosaurus (Late)
008: Dilophosaurus (Early)
009: Allosaurus (Late)
010: Monolophosaurus (Middle)
016: Megalosaurus (Middle)
017: Yangchuonosaurus (Late)
024: Ornitholestes (Late)
026: Compsognathus (Late)
044: Anchisaurus (Early)
046: Massospondylus (Early)
048: Cetiosaurus (Middle)
051: Shunosaurus (Middle)
052: Apatosaurus (Late)
053: Diplodocus (Late)
054: Supersaurus (Late)
055: Seismosaurus (Late)
056: Barosaurus (Late)
057: Brachiosaurus (Late)
058: Mamenchisaurus (Late)
059: Lesothosaurus (Early)
060: Scelidosaurus (Early)
062: Stegosaurus (Late)
063: Mini. Stegosaurus (Late)
064: Kentrosaurus (Late)
066: Tuojiangosaurus (Late)
067: Yingshanosaurus (Late)
075: Othnelia (Late) 
077: Heterodontosaurus (Early)
081: Camptosaurus (Late)
105: Dimorphodon (Early)
106: Rhamphorhynchus (Late)
108: Pterodactylus (Late)
115: Archeopteryx (Late)
116: Plesiosaurus (Early)
117: Cryptoslidus (Late)
124: Eurhinosaurus (Early)
125: Ichthyosaurus (Early)
130: Mesolimulus (Late)
 
Cretaceous
----------

003: Carnotosaurus (Early)
004: Masiakasaurus (Late)
005: Majungatholus (Late)
011: Giganotosaurus (Late)
012: Acrocanthosaurus (Early)
013: Irritator (Early)
014: Spinosaurus (Late)
015: Baronyx (Early)
018: Albertosaurus (Late)
019: Tarbosaurus (Late)
020: Tyrannosaurus (Late)
021: Mini. Tyrannosaurus (Late)
022: Avimimus (Late)
023: Unenlagia (Late)
027: Sinosauropteryx (Early)
028: Gallimimus (Late)
029: Ornithomimus (Late)
030: Struthiomimus (Late)
031: Dromiceiomimus (Late)
032: Pelecanimimus (Early)
033: Mononychus (Late)
034: Segnosaurus (Late)
036: Beipiaosaurus (Early)
037: Oviraptor (Late)
038: Conchoraptor (Late)
039: Troodon (Late)
042: Deinonychus (Early)
043: Utahraptor (Early)
049: Amargasaurus (Early)
050: Saltasaurus (Late)
061: Minmi (Early)
065: Wuerhosaurus (Early)
068: Edmontonia (Late)
069: Polacanthus (Early)
070: Nodosaurus (Early)
071: Saichana (Late)
072: Ankylosaurus (Late)
073: Euplocephalus (Late)
074: Hypsilophodon (Early)
076: Muttaburrasaurus (Early)
078: Iguanadon (Early)
079: Ouranosaurus (Early)
080: Altirhinus (Early)
082: Edmontosaurus (Late)
083: Hadrosaurus (Late)
084: Parasaurolophus (Late)
085: Maiasaura (Late)
086: Corythosaurus (Late)
087: Nipponosaurus (Late)
088: Hypacrosaurus (Late)
090: Stygimoloch (Late)
091: Stegoceras (Late)
092: Pachycephalosaurus (Late)
093: Homalocephale (Late)
094: Goyocephale (Late)
095: Psittacosaurus (Early)
096: Protoceratops (Late)
099: Centrosaurus (Late)
100: Torosaurus (Late)
101: Triceratops (Late)
102: Triceratops Lhorn (Late)
103: Pachyrhinosaurus (Late)
104: Pentaceratops (Late)
109: Anhanguera (Early)
110: Dsungaripterus (Early)
111: Pterodaustro (Early)
112: Quetzalcoatlus (Late)
113: Pteranodon (Late)
118: Kronosaurus (Early)
119: Elasmosaurus (Early)
126: Mosasaurus (Middle)
127: Tylosaurus (Late)
128: Clidastes (Late)
131: Pachydiscus (Late)
132: Macropama (Late)
136: Dinilysia (Late)

Devonian
--------

129: Terataspis (Early)

Permian
-------

133: Elginia (Late)
139: Dimetrodon (Early)
140: Diplocaulus (Late)

Silurian
--------

137: Pterygotus (Late)

Carboniferous
-------------

138: Meganuera (Late)

--d. Dinosaur Classification by Attributes--

Land
----

001: Eorapter
002: Herrerasaurus
003: Carnotaurus
004: Masiakasaurus
005: Majungatholus
006: Ceratosaurus
007: Coelophysis
008: Dilophosaurus
009: Allosaurus
010: Monolophosaurus
011: Giganotosaurus
012: Acrocathosaurus
013: Irritator
014: Spinosaurus
015: Baronyx
016: Megalosaurus
017: Yangchuanosaurus
018: Albertosaurus
019: Tarbosaurus
020: Tyrannosaurus
021: Mini. Tyrannosaurus
022: Avimimus
023: Unenlagia
024: Ornitholestes
026: Compsognathus
027: Sinosauropteryx
028: Gallimimus
029: Ornithomimus
030: Struthiomimus
031: Dromiceiomimus
032: Pelecanimimus
033: Monoychus
034: Segnosaurus
036: Beipiaosaurus
037: Oviraptor
038: Conchoraptor
039: Troodon
042: Deinonychus
043: Utahraptor
044: Anchisaurus
046: Massospondylus
048: Cetiosaurus
049: Amargasaurus
050: Saltosaurus
051: Shunosaurus
052: Apatosaurus
053: Diplodocus
054: Supersaurus
055: Seismosaurus
056: Barosaurus
057: Brachiosaurus
058: Mamenchisaurus
059: Lesothosaurus
060: Scelidosaurus
061: Minmi
062: Stegosaurus
063: Mini. Stegosaurus
064: Kentrosaurus
065: Wuerhosaurus
066: Tuojiangosaurus
067: Yingshanosaurus
068: Edmontonia
069: Polacanthus
070: Nodosaurus
071: Saichania
072: Ankylosaurus
073: Euoplocephalus
074: Hypsilophodon
075: Othnielia
076: Muttaburrasaurus
077: Heterodontosaurus
078: Iguanodon
079: Ouranosaurus
080: Altirhinus
081: Camptosaurus
082: Edmontosaurus
083: Hadrosaurus
084: Parasaurolophus
085: Maiasaura
086: Corythosaurus
087: Nipponosaurus
088: hypacrosaurus
090: Stygimoloch
091: Stegoceras
092: Pachycephalosaurus
093: Homalocephale
094: Goyocephale
095: Psittacosaurus
096: Protoceratops
099: Centrosaurus
100: Torosaurus
101: Triceratops
102: Triceratops Lhorn
103: Pachyrhinosaurus
104: Pentaceratops
105: Dimorphodon
106: Rhamphorhynchus
107: Anurognathus
108: Pterodactyus
109: Anhanguera
110: Dsungaripterus
111: Pterodaustro
112: Quetzalcoatlus
113: Pteranodon
115: Archaeopteryx
133: Elginia
134: Archelon
135: Kuehneosuchus
136: Dinilysia
137: Pterygotus
138: Meganeura
139: Dimetrodon

Sea
---

116: Plesiosaurus
117: Cryptoclidus
118: Kronosaurus
119: Elasmosaurus
120: Pachypleurosaurus
121: Pistosaurus
122: Cymbospondylus
123: Shonisaurus
124: Eurhinosaurus
125: Ichtyosaurus
126: Mosasaurus
127: Tylosaurus
128: Clidastes
129: Terataspis
130: Mesolimulus
131: Pachydiscus
132: Macropoma

Water
-----

140: Diplocaulus

--e. Dinosaur Classification by Alphabet--
 This is basically so you can quickly find the dinosaur you want as long as 
you know it's name.

Acrocanthosaurus (012)
Albertosaurus (018)
Allosaurus (009)
Altirhinus (080)
Amargasaurus (049)
Anchisaurus (044)
Anhanguera (109)
Ankylosaurus (072)
Apatosaurus (052)
Archelon (134)
Avimimus (022)
Barnyx (015)
Barosaurus (056)
Beipiaosaurus (036)
Brachiosaurus (057)
Camptosaurus (081)
Carnotaurus (003)
Centrosaurus (099)
Ceratosaurus (006)
Cetiosaurus (048)
Clidastes (128)
Coelophysis (007)
Compsognathus (026)
Conchoraptor (038)
Corythosaurus (086)
Cryptoclidus (117)
Cymbospondylus (122)
Deinonychus (042)
Dilophosaurus (008)
Dimetrodon (139)
Dimorphodon (105)
Dinylisia (136)
Diplocaulus (140)
Diplodocus (053)
Dromiceiomimus (031)
Dsungaripterus (110)
Edmontonia (068)
Edmontosaurus (082)
Elasmosaurus (119)
Elginia (133)
Eoraptor (001)
Euplocephalus (073)
Eurhinosaurus (124)
Gallimimus (028)
Giganotosaurus (011)
Goyocephale (094)
Hadrosaurus (083)
Herrerasaurus (002)
Heterodontosaurus (077)
Homalocephale (093)
Hypacrosaurus (088)
Hypsilophodon (074)
Ichyosaurus (125)
Iguanadon (078)
Irritator (013)
Kentrosaurus (064)
Kronosaurus (118)
Kuehneosuchus (135)
Lesothosaurus (059)
Macropoma (132)
Majungatholus (005)
Maiasaura (085)
Mamenchisaurus (058)
Masiakasaurus (004)
Massospondylus (046)
Megalosaurus (016)
Meganuera (138)
Mesolimumus (130)
Mini. Stegosaurus (063)
Mini. Tyrannosaurus (021)
Minmi (061)
Monolophosaurus (010)
Mononychus (033)
Muttaburrasaurus (076)
Nipponosaurus (087)
Nodosaurus (070)
Ornitholestes (024)
Ornithomimus (029)
Othnelia (075)
Oviraptor (037)
Ouranosaurus (079)
Pachycephalosaurus (092)
Pachydiscus (131)
Pachypleurosaurus (120)
Pachyrhinosaurus (103)
Parasaurolophus (084)
Pelicanimimus (032)
Pentaceratops (104)
Plesiosaurus (116) 
Polocanthus (069)
Protoceratops (096)
Psittacosaurus (095)
Pteranadon (113)
Pterodactylus (108)
Pterodaustro (111)
Pterygotus (137)
Quetzalcoatlus (112)
Rhamphorhynchus (106)
Saichania (071)
Saltasaurus (050)
Scelidosaurus (060)
Segnosaurus (034)
Seismosaurus (055)
Shonisaurus (123)
Shunosaurus (051)
Sinosauropteryx (027)
Spinosaurus (014)
Stegoceras (091)
Stegosaurus (062)
Struthiomimus (030)
Stygimoloch (090)
Supersaurus (052)
Tarbosaurus (019)
Terataspis (129)
Triceratops (101)
Triceratops Lhorn (102)
Troodon (039)
Torosaurus (100)
Tuojiangosaurus (066)
Tylosaurus (127)
Tyrannosaurus (020)
Unenlagia (023)
Utahraptor (043)
Wuerhosaurus (065)
Yangchuanosaurus (017)
Yingshanosaurus (067)

--f. Dinosaur Classifivation by Location--
 Just in case you want to know what each area has to offer:

Area 01: Canada and Alaska
12. Acrocanthosaurus
18. Albertosaurus
20. Tyrannosaurus
29. Ornithimimus
30. Struthiomimus
31. Dromiceiomimus
68. Edmontonia
73. Euplocephalus
84. Parasaurolophus
99. Centrosaurus

Area 02: Western and Central Europe
15. Baronyx
16. Megalosaurus
26. Compsognathus
32. Pelecanimimus
47. Camarasaurus
60. Scelidosaurus
69. Polacanthus
74. Hypsilophodon
78. Iguanadon
81. Camptosaurus
103. Pachyrhinosaurus
105. Dimorphodon
107. Anurognathus
108. Pterodactylus
109. Anhanguera
110. Dsungaripterus
115. Archaeopteryx
117. Cryptoclidus
121. Pistosaurus
122. Cymbospondylus
125. Ichtyosaurus
126. Mosasaurus
130. Mesolimumus
133. Elginia
138. Meganeura

Area 03: Eastern Europe, Siberia and Mongolia
19. Tarbosaurus
36. Beiposaurus
51. Shunosaurus
87. Nipposuarus
96. Protoceratops
116. Plesiosaurus


Area 04: United States of America and Mexico
6. Ceratosaurus
7. Coelophysis
9. Allosaurus
21. Mini. Tyrannosaurus
24. Ornitholestes
39. Troodon
42. Deinonychus
43. Utahraptor
44. Anchisaurus
52. Apatosaurus
53. Diplodocus
54. Supersaurus
55. Seismosaurus
56. Barosaurus
62. Stegosaurus
63. Mini. Stegosaurus
65. Wuerhosaurus
70. Nodosaurus
75. Othnelia
82. Edmontosaurus
83. Hadrosaurus
85. Maiasaura
86. Corythosaurus
88. Hypacrosaurus
90. Stygimoloch
91. Stegoceras
92. Pachycephalosaurus
100. Torosaurus
101. Triceratops
102. Triceratops Lhorn
104. Pentaceratops
112. Quetzalcatlus
113. Pteranodon
119. Elasmosaurus
123. Shonisaurus
127. Tylosaurus
128. Clidastes
134. Archelon
137. Pterygotus

Area 05: Africa
4. Masiakasaurus
5. Majungatholus
14. Spinosaurus
22. Avimimus
28. Gallimimus
33. Monoychus
34. Segnosaurus
37. Oviraptor
38. Conchoraptor
46. Massospondylus
50. Saltasaurus
59. Lesothosaurus
71. Saichania
72. Ankylosaurus
77. Heterodontosaurus
79. Ouranosaurus
80. Altirhinus
93. Homalocephale
94. Goyocephale
106. Rhamphorhynchus
111. Pterodaustro


Area 06: Middle East, South Asia and Indonesia
8. Dilophosaurus
17. Yangchuanosaurus
27. Sinosauropteryx
58. Mamenchisaurus
66. Tuojiangosaurus
67. Yingshanosaurus
95. Psittacosaurus
139. Dimetrodon
140. Diplocaulus 

Area 07: South (Latin) America
1. Eoraptor
2. Herrerasaurus
3. Carnotaurus
11. Giganotosaurus
13. Irritator
23. Unenlagia
48. Cetiosaurus
49. Amargasaurus
120. Pachypleurosaurus
135. Kuehneosuchus
136. Dinilysia

Area 08: Australia and New Zealand
57. Brachiosaurus
61. Minmi
64. Kentrosaurus
76. Muttaburrasurus
118. Kronosaurus
124. Eurhinosaurus
129. Terataspis
131. Pachydiscus
132. Macropoma

===============================================================================


***********
-8. Cheats-
***********
===============================================================================
 Yeah, I'm sure that loads of you who are unable or can't be bothered to finish
the game will cheat, so for the benefit of these people, here is the complete 
list (if you find one I've missed out, which I may have, email me). Note: I 
don't think they're case sensitive, but use what I wrote just in case.

Isla Sorna: This is the default name if you don't call your park anything, and 
it gives you the number of trees you get if the game's set on medium 
difficulty (not really a cheat, but I thought I'd list it anyway).

Isla Nublar: Start with a park that has no trees.

Confidence100: Customers have 100% confidence in the park.

Bonus-Park: The ultimate cheat. Gives you maximum money (1000000000G) so you 
can do what you like.

Love-Park: Couples love your park.

Men's-Park: Men love your park.

Items-Park: You get all items from the beginning on instead of having to work 
for them.

Luckybus-20: Have twenty buses at the beginning.

Zero-Park: Start with no dinosaur DNA (usually you have compsognathus, 
pteranodon and maganuera).
 
 Very special thanks to Lytton Hall (a.k.a. Lybib) for all his help with this 
section, which was in a mess in version 0.1. You can visit his site at 
www.Planet-Lybibalot.com.
===============================================================================


**********
-9. Email-
**********
===============================================================================
 If for some reason you wish to email me (preferably it will have something to 
do with Park Builder or this walkthrough) do so at the address at the top of 
this FAQ. I accept contributions/suggestions and if I add them to this 
document you will be given full credit (as you can see, the credits list is 
somewhat small at the moment, so please, if you have an idea, email me). If 
you spot a mistake/something I've missed out and are correct you will also be 
credited. If you're stuck and my walkthrough isn't detailed enough write and 
I'll help if I can. HOWEVER.. Don't send me junk mail, spam, advertisments 
etc. because I'M NOT INTERESTED! Also, make the subject something like "JP3: 
Park Builder".
===============================================================================


**********************
-10. Other FAQs by Me-
**********************
===============================================================================
 Sorry to advertise in an FAQ, but this is on gamefaqs.com after all. All of 
these can (or will be) found at this URL:
http://www. gamefaqs.com/features/recognition/22472.html
 Please bear in mind that some can be found at other sites too, and if that is 
the case it will be specified in the FAQ. All this information was correct on
25/3/03.

Already released FAQs:
Rainbow Six: Lone Wolf (Full FAQ, PSX, Final Version)
Medal of Honor: Underground (In-depth, PSX, Final Version)
Timesplitter 2 (Full FAQ, Gamecube, Version 0.9)
Super Return of the Jedi (Full FAQ, Gameboy, Version 0.7)
Advance Wars (In-depth, GameBoy Advance, Version 1.0)

FAQs in developement:
Star Wars: Shadows of the Empire (Full FAQ, N64)
GameCube Hardware FAQ (Full FAQ, GameCube)

Potential Future FAQs:
Super Smash Bros. Melee (In-depth, Gamecube)
Mission: Impossible (Full FAQ, N64)
===============================================================================


*************
-11. Credits-
*************
===============================================================================
www.gamefaqs.com for posting this to the site.

David Kamikaze for allowing me to use some of his ideas in his FAQ for this 
game (visit his site at www.kamisoft.com).

Lytton Hall (a.k.a. Lybib) for helping me loads in the cheats section where I 
made loads of mistakes and telling me some new codes. Visit his site at 
www.Planet-Lybibalot.com.

Rachel McKenna for her help in finding some missing dinos.

And last but not least, myself, for taking the time to write this.

You? Maybe, if you have a contribution/correction to make.
===============================================================================

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