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FAQ by DBM11085

Version: 1.0 | Updated: 06/19/2001


                           Konami Krazy Racers FAQ
                           For the Gameboy Advance
                       Version 1.0 (Created 6/19/2001)
                               By Devin Morgan

    This file is Copyright (c)2001-2006 Devin Morgan. All rights reserved.


Table of Contents

1. What's New
2. Introduction
3. Story
4. Controls
5. Game Modes
6. Characters
7. Tracks
8. Licenses
9. Items
10. Secrets/Tips and Tricks
11. Copyright Notice
12. Contact Information


-=  1. What's New -=

Version 1.0 (6/19/01): The first version of this FAQ. It's complete to my 
knowledge, but if I find any new secrets or things to add, it'll be here!


-=  2. Introduction -=

This Konami-made racer for the Gameboy Advance is basically a Mario Kart 
clone, no matter how you look at it. The gameplay aspects of it are quite 
similar, with a few little additions here and there to add to the challenge. 
If you liked Mario Kart, you'll like this fun game, so it's another launch 
title I recommend you pick up!


-=  3. Story  -=

A Krazy World hovering in space has been flooded with go-carts! Children and 
adults alike are crazy about go-carting!

One day, this e-mail was sent to a group of Konami characters by Konami NET 
requesting their appearance in a go-cart race.


                A Konami Character Grand Prix will
                be held on the Krazy Circuit. You're
                in, right?

                -Konami Man

All Konami characters claim to be the best. The KRAZY race is about to begin!


-=  4. Controls -=

Control Pad: Steer, navigate menu screens

A: Accelerate, confirm selection on menu screens

B: Brake, cancel selection on menu screens

R: Jump

L: Use current item

Select: View area behind your player during the race

Start: Pause game


-=  5. Game Modes -=

Main Menu

Item Shop: Here, you can buy various items to use throughout the races.

License Center: Here, you can take tests to gain licenses, which allow you to
                access more tracks in the game. You must do well in the Krazy
                GP mode in order to be given the credentials required to take
                the test to gain a license.

Race Menu: This one is obvious; it takes you to the menu where you can select
           the type of race you wish to participate it. Check out the "Race
           Menu" information in this same section of the guide for more

Rumor Billboard: You can find out various types of information by checking
                 here every so often. Information you haven't yet read is
                 marked with a "NEW" next to it.

Race Menu

Krazy GP: This is where you take part in the 1-player grand prix races
          against 7 other computer opponents. Pick your character and the cup
          you wish to race in, and get ready to win! You must be in either
          1st, 2nd, or 3rd place to be able to advance to the next race in
          the cup (4 tracks per cup). If you end up in 1st place overall,
          you'll be able to take a license test, too.

Time Attack: As the name implies, you'll be able to race on the track of your
             choice. This is a good place to practice riding on a specific
             track, or you can just try to break the game's records on each

Free Run: This is an exhibition mode of all grand prix tracks. Here, you race
          with the other 7 cars, but it's all just for practice purposes for
          the real Krazy GP races.

Mini-Battle: Here, you can play a couple of mini-games if you like. Here's a
             quick rundown of both those mini-games.

    Bomb Chaser: This is basically a game of tag, in which 4 racers take part
                 in. Before the game begins, one racer is automatically made
                 "it", which leaves them with the bomb to carry around. The
                 objective is to not be the one holding the bomb when time is
                 up, otherwise you'll lose. Pass the bomb to someone else by
                 hitting them, but be warned as it's easier said than done!

    Chicken: You have to drive down a 400m path, but the idea is that you
             must stop as close to the end without going over as you can.
             You're automatically accelerating; you just have to use the
             brakes when you feel it's time. Keep in mind that you won't just
             stop when you press B, so try to slow down a little before the
             end: that way you have a chance of even winning this game.

VS: To access this mode, you must use the Game Link accessory and link up
    with other systems with this game. Here, you can take part in the Free
    Run, Match Race, or Mini-Battle modes with up to 4 human players. I
    haven't tried this yet, so if anyone has more information here, please
    let me know!


-=  6. Characters -=

Dracula (giant blue guy with white hair/beard)
    Series From: Castlevania
    Acceleration: 2
    Grip: 2
    Top Speed: 5

Goemon (spiky blue-haired guy)
    Series From: Goemon/Mystical Ninja
    Acceleration: 4
    Grip: 3
    Top Speed: 3

Moai (giant stone head)
    Series From: Gradius
    Acceleration: 2
    Grip: 2
    Top Speed: 5

Ninja (blue guy)
    Series From: Metal Gear
    Acceleration: 5
    Grip: 2
    Top Speed: 3

Nyami (cat girl)
    Series From: Poppin' Music
    Acceleration: 5
    Grip: 2
    Top Speed: 3

Pastel (pink-haired girl)
    Series From: Twinbee
    Acceleration: 4
    Grip: 3
    Top Speed: 3

Pawapuro-kun (wears a baseball cap)
    Series From: Jikkyo Power Pro. Baseball
    Acceleration: 3
    Grip: 5
    Top Speed: 2

Takosuke (red octopus)
    Series From: Parodius
    Acceleration: 3
    Grip: 5
    Top Speed: 2


-=  7. Tracks -=

Krazy Cup

Ganbare Dochu 1
    Description: This is the really basic first course in the game you race
                 on. It's just a simple round course, with hardly anything to
                 worry about. Be careful when crossing the bridge, so you
                 don't fall into the water, which can really slow you down!

Sky Bridge 1
    Description: This track has many rough turns, as well as several small
                 jumps and a large one further ahead. There are also boosters
                 on the ground that can help you get ahead of others in the
                 race. About halfway through the course, there are several
                 clouds that shoot lightning down on the track, which can
                 stop you for a few precious moments, so be careful!

Moon Road
    Description: This outer space course is another simply designed round
                 track with a large jump in the first half. It's a pretty
                 wide track, especially on the turns, so it's very easy for
                 you to get through this course in good shape.

Poppin' Beach 1
    Description: This short course is the last one in the Krazy Cup, and it's
                 really quite simple, too. It's a simple course, and you can
                 hop repeatedly over small areas of water to shave time off
                 each lap. There is also alot of grass on the course, so that
                 can slow you down a little bit as well.

Hyper Cup

Power Stadium
    Description: This course is basically a run around the baseball diamond
                 of the stadium, with item bells in each of the corners
                 (excluding home). At each corner, moles will pop out of the
                 ground, so be cautious there. Also, on the part between 2nd
                 and 3rd bases on the map, there are many baseballs bouncing
                 around. If hit, you will be flattened for a period of time,
                 so be careful there too!

Ganbare Dochu 2
    Description: This one is a bit harder than the first one, especially with
                 the sharp turns on the bridge at the beginning of the track.
                 Despite that, it really isn't too hard to get through to get
                 through this course.

Space Colony 1
    Description: Now, this course can present a real challenge to you, as
                 opposed to previous courses. In addition to the sharp turns
                 and large jumps, there are many holes in the track that you
                 can fall in if you're not careful. However, you can hop over
                 those holes if you're skilled enough to do so; otherwise
                 just try to steer clear of them all if you can.

Cyber Field 1
    Description: This final track of the Hyper Cup is based on the Metal Gear
                 Solid game. The track is pretty wide, and there are several
                 boosters around. However, there are small enemies coming out
                 of the ground in some areas, so be careful when you spot
                 them. Also, there are giant crates near the end of the track
                 which you can easily go around as well.

Premium Cup

Magma Castle 1
    Description: This first Premium Cup course has hazards galore! There are
                 a couple straight sections of the track that get fireballs
                 rained on, which will stop you for a moment if you're hit.
                 Then there are the narrow bridges you must cross a couple
                 times on the track. There are also the spikes that move up
                 and down, stopping whatever they hit. Also, there's a
                 shortcut in this course, which I'll explain in the Secrets
                 section of this guide!

Poppin' Beach 2
    Description: This course has many sharp turns which will send you into
                 the deep water if you're not careful! Having a racer with a
                 good grip rating will definitely help you here. Take it easy
                 through those turns, slowing down when necessary. Remember
                 that you can hop repeatedly over water while going fast
                 enough to avoid sinking.

Space Colony 2
    Description: Just like the first Space Colony track, there are still
                 holes in the track that will make you steer around to avoid
                 falling into. However, this time around, there are giant
                 robots moving back and forth on the first areas of the
                 track, and at a later section of the track, stars fall; both
                 will stop you temporarily, so be careful!

Ice Paradise 1
    Description: On this icy track, it can get very confusing to see which
                 way to go, so you may have to rely on your map for parts of
                 this course. There are penguins that will stop you if hit,
                 and the water hazard along the sides, which makes this a
                 pretty tough track to get through if you're not too good at
                 this game.

Champion Cup

Sky Bridge 2
    Description: The first course of the Champion Cup is pretty confusing in
                 some parts, as well as slightly tough. There's a long right
                 turn in the beginning, followed by a huge jump across a
                 portion of the track, onto the track at the other side (make
                 sure you go straight instead of dropping down to the track
                 going in the other direction). There's another line of small
                 jumps across a few clouds at the last half of the track, as
                 well as many boosters on the straightaways.

Ice Paradise 2
    Description: Now THIS is a tough level! In addition to the wide and
                 confusing turns, there are also several jumps that you must
                 steer quickly after landing to avoid dropping into the water
                 up ahead. There are no real boundaries, so you'll most
                 likely fall in the water if you're not careful. The snowmen
                 and penguins on the track present a hazard when you're
                 trying to get through the track. Also, in a couple sections
                 of the track, giant snowballs will roll down the path,
                 flattening anyone they hit, so be careful!

Magma Castle 2
    Description: This course has no falling fireballs or narrow bridges to
                 cross, but there are MANY tough turns to make at full speed
                 here! Near the beginning, there is a circular path that you
                 can go around in either direction to get to the other side,
                 then continue straight. Also, about halfway through the
                 track, there are arrow boosters that will help you get
                 around the really sharp corners there, so be ready for them!

Cyber Field 2
    Description: This last level of the Champion Cup is not really too tough,
                 as opposed to the previous courses in this cup. There are
                 giant crates to avoid in the beginning and end areas, as
                 well as a couple small jumps in the beginning. There are a
                 few sharp turns you must make, as well as 2 large jumps
                 across portions of the track, followed by a sharp right
                 turn. If you can handle turning quickly, then you should be
                 in good shape here. Also, there is a diamond near the end of
                 the track (in the area with the giant crates) that reveals a
                 hidden character when collected, so read the Secrets section
                 for more details on that.


-=  8. Licenses -=

There are a few different levels of licenses you can earn, which allow you 
access to more tracks and cups in grand prix mode. You start the game with a 
C Class license, which only allows you to play the Krazy Cup. Here, I'll give 
information on the different licenses, the requirements, and the tests you 
take to earn each one.

B Class License

Requirements: Beat the Krazy Cup in 1st place

Test 1

This is a Time Attack race on the Poppin' Beach 1 track. You must complete 
the track in under 1'00" to pass this test.

Test 2

Take part in a Match Race against a computer-controlled player on a random 
track from the Krazy Cup. You must place 1st in order to pass this test.

A Class License

Requirements: Beat the Hyper Cup and Premium Cup in 1st place

Test 1

This one is a Time Attack race through the Magma Castle 1 track. You must 
complete the track in under 1'53" to pass this test. It's recommended you 
avoid getting hit by the hazards, and that you take the shortcut (see the 
Secrets section for more details) to take time off each lap as well.

Test 2

This is a Match Race against a computer-controller player on a random track 
from the cups you've completed. You must place 1st in order to pass this 

Test 3

You take part in a Mock Race with all 7 other computer-controlled players on 
a randomly selected track you've already played on. You must place 1st in 
order to pass this test.

S Class License

Requirements: Beat the Champion Cup in 1st place

Test 1

Here, you must take part in a Time Attack race on the Cyber Field 2 track. 
However, you must finish within 2'20" to pass the test, which is TOUGH! It's 
definitely recommended you play a track with the Bear Tank first, then come 
to take this test. You must do great on all the sharp turns and make use of 
the boosters throughout the track in order to make it through this course 
fast enough, if you're lucky.

Test 2

Take part in a Match Race against a computer-controlled opponent on a random 
track. You must place in first in order to pass this test.

Test 3

Here, you take part in a Mock Race against 7 other racers on a randomly 
selected track. You must come in first to pass this test.

Test 4

For this test, you must race in Time Attack mode on the backwards Ganbare 
Dochu 2 track. The track is backwards and you must ride it that way, which 
makes it somewhat tougher. Also, the other 7 racers will be racing on the 
track the regular way, so be careful not to get hit head-on. Complete the 
race under 1'00" to pass this test.


-=  9. Items  -=

You can obtain items on the track by driving through the red and blue bells 
on each track. The red bells will give you one of the items listed below, and 
the blue ones will give you an engine turbo booster, all of which you use by 
pressing L. As you may notice, there's a meter on the top of the screen and 
whenever you get an item, it partially fills. That meter determines how many 
times you can use the current item you have. At the Item Shop, you'll be able 
to buy up to two of any item there. The purpose of buying those items will 
allow you to use that particular item that many more times when you get it 
via a red bell during a race. However, you must set whatever items you buy 
before they take effect during the races.

    Cost: 50
    Description: This protects you from other opponents' attacks.

Blue Missile
    Cost: 25
    Description: Shoot 3 missiles straight ahead to hit anything in their

Electric Battery
    Cost: 80
    Description: All opponents are struck by lightning, stopping them for a
                 few moments.

Eye Wrap
    Cost: 10
    Description: When used, you temporarily vanish from the sight of other

Ice Crash
    Cost: 10
    Description: Drop ice spikes behind you to hit any trailing opponents.

    Cost: 40
    Description: Turns all opponents into pigs for a limited time. It makes
                 them drive slower than usual, which gives you the advantage.

Red Missile
    Cost: 30
    Description: This single homing missile targets and follows an opponent
                 until it makes impact with them.

Scooper Drill
    Cost: 10
    Description: This digs a hole in the ground, which will stop any
                 opponents that fall into it.

Time Bomber
    Cost: 15
    Description: Drop this bomb on the ground behind you, and it'll explode 3
                 seconds afterward, stopping anyone caught in its blast.


-=  10. Secrets/Tips and Tricks -=

Magma Castle 1 Shortcut

There is a rather obvious shortcut you can take in the Magma Castle 1 track 
(Premium Cup, first track). At the last half of the track, you'll see the 
regular track turn to the right, yet another path continues going straight. 
So, head straight and hit the jump, then continue straight along the small 
jumps. However, the fireballs fall on and around this hidden path, so you may 
want to be careful or this won't be a real "shortcut" after all!

Quick Boost Before Races

Before each race starts, you must wait for the 4 stone heads to turn red. 
Before the last one turns red, hold down the A button and you'll gain a boost 
when the race starts, which will help you out a bit there.

Unlock Bear Tank

To gain access to the green Bear Tank from Rakuga Kids, you must find a 
diamond located in the Cyber Field 2 course (last track, Champion Cup) in 
grand prix mode. It's near the end of the track in plain view; just take it 
and you'll be able to pick this guy as your racer from that point on.

Unlock Ebisumaru

To be able to play as Ebisumaru from the Goemon series, you must first have 
obtained the Bear Tank (see above). Then, play the Ganbare Dochu 1 and 2 
tracks with the Bear Tank as your player, and break the records to gain 
access to this guy.

Unlock King

To be able to play as King from Pop'n Music, you must find the diamond in the 
Sky Bridge 2 course (Champion Cup, first track). I recommend you have 
unlocked the Bear Tank, and that you use it to try to get this diamond. 
Anyway, before the first jump, get a turbo boost from a blue bell. Before the 
jump, stay to the left, then make a hard right and use the boost just before 
you hit the jump. If you're lucky, you'll make it onto a hidden island with 
the diamond on it; take it and King is yours.

Unlock Vic Viper

To be able to play as Vic Viper, the plane from the Gradius games, you must 
find the diamond in the Moon Road track (Krazy Cup) while in grand prix mode. 
It's HIGHLY recommended you unlock the Bear Tank first, then use it to try 
and get this one. Anyway, before the first jump be sure to go through a blue 
bell to have a boost in reserve. Then just before you hit the jump, use the 
boost and make a hard turn towards the right. With luck, you'll land on a 
secret island with the diamond. Drive through and you'll gain access to Vic 


-=  11. Copyright Notice  -=

This file is Copyright (c)2001-2006 Devin Morgan. All rights reserved. Please 
view the following URL to see the list of sites that are allowed to post my 


This list is comprised of sites I know and trust well. If your site is not on 
the aforementioned list, you are not currently not allowed to post any of my 
files on your site. If you wish to acquire permission, feel free to email me 
(see the section below); permission may or may not granted at my discretion. 
Please respect my work and do not steal it or post it without my permission. 
I only want my most recent work to be available and I do not feel that can be 
achieved if others take from me without my knowledge or permission.

If you are writing a FAQ for this game as well, and would like to use some 
information, contact me and we'll talk. Please do not rip me off, as that is 
blatant plagiarism and such will not be tolerated.


-=  12. Contact Information -=

As of this version, the file contains all the information I know to date. If 
it is a work in progress, give me time before bombarding me with emails about 
things being missing. All I ask is that you READ THE FAQ before emailing me, 
since that's what it's here for! Don't waste my time (and yours) by asking me 
for information obviously covered in the guide. If it's in reference to a 
side quest or item, chances are they can be found in another section besides 
the walkthrough, so check the appendices as well.

If you have any questions, comments, or things to add that are not already in 
this FAQ, feel free to email me. I usually do post submissions, credit given 
of course, so long as I feel they are relevant to the game in question. My 
email address is: dbmfaqs(at)gmail.com. Thanks for reading, and be sure to 
check out the rest of my work at this URL:


=- End of File -=

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