# Advance Wars – Calculator FAQ

#### Game Boy Advance

## Calculator FAQ by Serra Britt

**Version:** 1.0 | **Updated:** 09/14/03

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The Advance Wars Calculator Version 1.0
by Samuel Wilder
amalricantero@hotmail.com
September 14, 2003
#1 Contents
Contents 1
Version History 2
Introduction 3
Base Damage 4
Offense Modifiers 5
Defense Modifiers 6
Calculation Rules 7
Random Notes 8
Credits 9
#2 Version History
9/14/03 - 1.0 Initial Version
#3 Introduction
Ever wanted to know how much damage units do to each other? Or maybe you
didn't want to waste that fuel in fog of war just to see a 10%? Then you can
use this guide to calculate your numbers in advance!
You can skip to certain parts by using the # and the digit listed in the
contents. To get to Introduction, for instance, use #3.
#4 Base Damage
Infantry:
vs. Infantry 55
Mech 45
Recon 12
Tank 5
Md Tank 1
APC 14
Artlry 15
Rockets 25
A-Air 5
Missiles 25
B Cptr 7
T Cptr 30
Mech:
vs. Infantry 65
Mech 55
Recon 85
Tank 55
Md Tank 15
APC 75
Artlry 70
Rockets 85
A-Air 65
Missiles 85
B Cptr 9
T Cptr 35
Recon:
vs. Infantry 70
Mech 65
Recon 35
Tank 6
Md Tank 1
APC 45
Artlry 45
Rockets 55
A-Air 4
Missiles 28
B Cptr 10
T Cptr 35
Tank:
vs. Infantry 75
Mech 70
Recon 85
Tank 55
Md Tank 15
APC 75
Artlry 70
Rockets 85
A-Air 65
Missiles 85
B Cptr 10
T Cptr 40
B Ship 1
Lander 10
Cruiser 5
Sub 1
Md Tank:
vs. Infantry 105
Mech 95
Recon 105
Tank 85
Md Tank 55
APC 105
Artlry 105
Rockets 105
A-Air 105
Missiles 105
B Cptr 12
T Cptr 45
B Ship 10
Lander 35
Cruiser 55
Sub 10
Artlry:
vs. Infantry 90
Mech 85
Recon 80
Tank 70
Md Tank 45
APC 70
Artlry 75
Rockets 80
A-Air 75
Missiles 80
B Ship 40
Lander 55
Cruiser 65
Sub 60
Rockcts:
vs. Infantry 95
Mech 90
Recon 90
Tank 80
Md Tank 55
APC 80
Artlry 80
Rockets 85
A-Air 85
Missiles 90
B Ship 55
Lander 60
Cruiser 85
Sub 85
A-Air:
vs. Infantry 105
Mech 105
Recon 60
Tank 25
Md Tank 10
APC 50
Artlry 50
Rockets 55
A-Air 45
Missiles 55
Fighter 65
Bomber 75
B Cptr 120
T Cptr 120
Missiles:
vs. Fighter 100
Bomber 100
B Cptr 120
T Cptr 120
Fighter:
vs. Fighter 55
Bomber 100
B Cptr 100
T Cptr 100
Bomber:
vs. Infantry 110
Mech 110
Recon 105
Tank 105
Md Tank 95
APC 105
Artlry 105
Rockets 105
A-Air 95
Missiles 105
B Ship 75
Lander 95
Cruiser 85
Sub 95
B Cptr:
vs. Infantry 75
Mech 75
Recon 55
Tank 55
Md Tank 25
APC 60
Artlry 65
Rockets 65
A-Air 25
Missiles 65
B Cptr 65
T Cptr 95
B Ship 25
Lander 25
Cruiser 55
Sub 25
B Ship:
vs. Infantry 95
Mech 90
Recon 90
Tank 80
Md Tank 55
APC 80
Artlry 80
Rockets 85
A-Air 85
Missiles 90
B Ship 50
Lander 95
Cruiser 95
Sub 95
Cruiser:
vs. Fighter 55
Bomber 65
B Cptr 115
T Cptr 115
Sub 90
Sub:
vs. B Ship 55
Lander 95
Cruiser 25
Sub 55
#5 Offense Modifiers
Loss of hit points subtract damage by 10% per hit point lost
For example, a unit with 5 hit points subtracts 50% (0.5) from their attack
A unit with 8 hit points only subtracts 20% (0.8)
All COs add 10% (1.1) on attacks after they use their CO power if there is no
other modifier listed
Max adds 50% (1.5) on all direct attacks, except for Infantry and Mech units
Max subtracts 10% (0.9) on all indirect attacks
Max adds 25% (1.25) on all direct attacks, except Infantry and Mech, after he
uses Max Force
Sami adds 20% (1.2) on all Infantry and Mech attacks
Sami subtracts 10% (0.9) on all other direct attacks
Sami adds 28% (1.28) on all Infantry and Mech attacks after she uses Double
Time
Grit subtracts 20% (0.8) on all direct attacks
Grit adds 65% (1.65) on all indirect attacks after he uses Snipe Attack
Kanbei adds 20% (1.2) on all attacks
Kanbei adds 40% (1.4) instead of 20% after he uses Morale Boost
Eagle adds 15% (1.15) on all air unit attacks
Eagle subtracts 20% (0.8) on all sea unit attacks
Eagle subtracts 20% (0.8) on all attacks after he uses Lightning Strike
Drake subtracts 20% (0.8) on all air unit attacks
Sturm subtracts 20% (0.8) on all attacks
Sturm subtracts 10% (0.9) instead of 20% after he uses Meteor Strike
#6 Defense Modifiers:
Terrain reduces damage by 1% per hit point per star
For example, a Mech with 6 hit points on a mountain (4 stars) reduces damage
by 24% (0.76)
A Tank with 8 hit points on a city (3 stars) also reduces damage by 24% (0.76)
All COs reduce damage by 10% (0.9) after they use their CO power if there is
no other modifier listed
Sami reduces damage by 10% (0.9) for Infantry and Mech units
Sami reduces damage by 20% (0.8) for Infantry and Mech units after she uses
Double Time
Kanbei reduces damage by 20% (0.8) for all units
Kanbei reduces damage by 30% (0.7) instead of 20% after he uses Morale Boost
Eagle reduces damage by 10% (0.9) for all air units
Eagle increases damage by 30% (1.3) for all units after he uses Lightning
Strike
Drake adds 2 stars of terrain defense for all sea units
Drake reduces damage by 11% (0.89) for all sea units after he uses Tsunami
Sturm reduces damage by 20% (0.8) for all units
Sturm reduces damage by 30% (0.7) instead of 20% after he uses Meteor Strike
#7 Calculation Rules
First, take the base damage of the attacking unit
Then, multiply in any modifiers based on COs, terrain, HP, and powers in use
Multiply them all separately, don't add them together and multiply once
The final number, after dropping the decimal, should be the number shown on
the attack
Examples:
Max attacks with a Tank against Sami's Mech unit on a mountain (4 stars)
Initial damage is 70
Max adds 50% (1.5) to the attack
Terrain reduces damage by 40% (0.6)
Sami reduces damage by 10% (0.9)
Multiply 70 x 1.5 x 0.6 x 0.9
Answer is 56.7, so the game should show 56%
If Max's Tank had 7 HP, and Sami's Mech had 4 HP, it changes a bit
Initial damage is still 70
7 HP means only 70% attack power (0.7)
Max still adds 50% (1.5)
Terrain now reduces damage by 16% (0.84) because of the Mech's 4 HP
Sami still reduces damage by 10% (0.9)
Multiply 70 x 0.7 x 1.5 x 0.84 x 0.9
Answer is 55.566, so the game should show 55%
If we throw both CO powers into the mix (Sami used hers last turn, Max this
turn)
Initial damage 70
7 HP = 70% (0.7)
Max adds 50% (1.5) normally, and another 25% (1.25) for his CO power
Terrain 4 HP x 4 stars is 16% (0.84)
Sami reduces by 10% (0.9) and then 20% (0.8) for her CO power
Multiply 70 x 0.7 x 1.5 x 1.25 x 0.84 x 0.9 x 0.8
Answer is 55.566 (again, odd) so the game should show 55%
Multiplication order isn't important, but you need to get all the modifiers
#8 Random Notes
Sometimes the calculation is off by 1%, and I haven't figured out why yet.
Remember that this only calculates the percentage shown, not actual damage,
so using it to predict counter damage isn't always reliable.
Nell and Sonja do more or less damage respectively than the shown percentage
sometimes, but I don't have any idea how to calculate it.
Sturm in the campaign has different modifiers. I haven't been able to test
his defense yet, but his exact offense number cannot be done because you can't
control him in the campaign.
#9 Credits
Matthew Emirzian, for his guide that helped me finish the hard campaign.
I also used his modifiers as a basis, but checked them all myself.
All trademarks and copyrights contained in this document are owned by their
respective trademark and copyright holders.
Copyright 2003 Samuel Wilder
Please do not post this without my prior consent. Currently, it should only
be posted at http://gamefaqs.com
Feel free to use it for your own private calculations.
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