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    FAQ/Walkthrough by TimeAssassin

    Version: 2.2 | Updated: 12/09/01 | Search Guide | Bookmark Guide

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               _____                              English Version
              (_   _)      
                | |                           Walkthrough v. 2.2
                | |      
                |_| imeAssassin
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    |                                                                         /
    |        Contents        |=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=/
                    1. Legal Information
                    2. Notes on the first English Version Walkthrough
                    3. Controls
                    4. Character Names in walkthrough
                    5. Walkthrough
                        I.     Evacuate
                        II.    The Journey To Sol Sanctum
                        III.   The Secret Of Sol Sanctum
                        IV.    The Elemental Stars
                        V.     The Quest Begins
                        VI.    The Thieves' Stash
                        VII.   The Road to Bilibn
                        VIII.  A King's Quest
                        IX.    The Curse Of The Trees
                        X.     The Tret Tree
                        XI.    The Cure To The Curse
                        XII.   The Lighting Of The Mercury Lighthouse
                        XIII.  Save The People Of Kolima
                        XIV.   A Kingly Reward
                        XV.    The Waterfall Grotto
                    6. Djinn Information
                    7. Classes
                    8. Tips & Tricks
                    9. Credits
                    10. Contact
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    |                                                                         /
    | 1. Legal Information   |=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=/
    You may not copy, sell, eat, burn, or modify this walkthrough in anyway.
    If you would like to put it on your website, link to it (if you want to
    link to it, you have to ask GameFAQs too), or modify and re-release it,
    email me at drace@spacelab.net,and I will be happy to allow you
    (I just want to know where it will be posted).
    _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ 
    |                                                                         /
    | 2. English Vrs. Notes  |=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=/
    This is (as far as I know) the first walkthrough of the American release.
    This means that many puzzles can be solved better (now that you know
    what the people are saying), and that it will be easier to find secrets
    (many secrets can be found out only be the hints people give you).
    Please enjoy the first English version of Golden Sun walkthrough,
    and use it as a last resort only, as it will make the game less fun.
    _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ 
    |                                                                         /
    |      3. Controls       |=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=/
    World Map/Adventure Mode
      -Direction Pad: Move your character
      -Start: Save/Configuration Menu
      -Select: Character Menu
      -B: Hold to run
      -A: Character Menu\Talk\Action  
      -L: Preset Energy
      -R: Preset Energy 
    Save/Configuration Menu   
      -First Icon:  A book with a quill pen. This will save your game.    
      -Second Icon: A man with a night cap on. This will put your GBA to
                    sleep. Press 'L' and 'R' at the same time to wake up
                    your GBA. This feature is very useful.
      -Third Icon:  A black, blue, and green window on a pink background.
                    This is the configuration menu. The options are self
    Character Menu       
      -First Icon:  A man with casting a spell. This is where you can
                    access your Psynergy.          
      -Second Icon: An earth Djinn. Here you can set and standby
                    your Djinns.                 
      -Third Icon:  A wooden box. This is your items directory.              
      -Fourth Icon: A piece of paper with writing on it. Here you can check
                    your character status.                                     
    _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ 
    |                                                                         /
    |  4. Character Names    |=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=/
    This walkthrough will use the default (english version) names:
    NOTE: These names are different then than the Japanese version, Isaac
    is named Robin in the Japanese version, and the other names are changed.
    _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ 
    |                                                                         /
    |    5. Walkthrough      |=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=/
    ==========Part I - Evacuate
    The game begins as a boulder is falling on the town of Vale, and your
    mom wakes you up to evacuate you. Your dad walks in, and tells you to
    hurry. Outside your mom and dad decide that they will help hold the boulder
    off, and you are told to head to the plaza (south). As you descend the
    stairs near you, a boulder falls, and blocks your path. Head up past your
    house, and turn left, a boulder will fall in your path again. Go north and
    right until you get to another staircase. Head past the house, and talk
    to the person trying to pull the chest. You will learn that he is your
    friend Garet. Answer yes when he asks you if you want him to leave his
    stuff, and he joins your party. Head north, then turn left and cross the
    bridge. You will see four people using their psynergy to stop the boulder
    from falling. Your father tells you to run. Descend the stairs and go south.
    A boulder will block your path. Go back up to the stairs, but turn left
    before you go up them to reach a new area. Follow the path around the first
    boulder, and turn right (north) at the second one. Talk to the guy on the
    floor and tell him that he is not going to die. He runs south, follow him.
    Proceed down the stairs and turn to the right (your left, because you are
    going down). Go up and then right and you will reach the exit to the area.
    Go south and cross the bridge. Follow the path, and descend the stairs.
    A boulder will block your path. Go back, cross the bridge and go south.
    Descend the stairs and continue to go south. Someone will cry out for
    her brother. You will see Felix drowning, and your mother and father
    with three other people trying help him. None of them have psynergy
    to help him, so Jenna and your mom will go looking for people with
    psynergy. Your mom will see you and tell you to help Jenna. Go south
    as far as you can, and then go up the stairs. Cross the bridge, and
    continue moving forward. Do not go down the stairs. go south as
    soon as you near the first house, and go down the stairs. continue
    going south until you see more stairs, and descend them. Go south
    more, and descend the third staircase. You are now in the plaza.
    go south after you pass the second house, past the lake, and go 
    near the four people at the bottom. Jenna and a man join your
    party. Lead them back to where Felix was drowning. The boulder will fall
    just as you are about to save Felix. Your dad will die, Felix will
    die, and both of Jenna's parents will die. Head back to the plaza alone,
    Garet will join you when you leave the area. You will see two weird people
    talking. They will ask you if you were eavesdropping. It does not matter
    how you answer. They will attack you and kill you anyway.
    ==========Part II - The Journey To Sol Sanctum
    You see an older Jenna going up stairs, an older Isaac mending his roof,
    and an older Garet practicing moving a stone pillar with psynergy.
    They will talk for a long time, and then go get Isaac. He will finish
    fixing the roof, then Garet will break it again, and they will join 
    your party. You have to go find Kraden. Go north, and up the stairs,
    head left after Garet's house, onto the bridge. Go down the stairs,
    and go west, like before, into a new area. Head towards the stairs,
    and the two evil weird-looking guys, (Saturos, and Menardi). Your
    answers to their questions do not matter, they will let you pass.
    Go up the stairs, and north. You will see Kraden worrying and walk-
    ing in circles. Once he is done ranting, go up and talk to him.
    He will explain what they told him, and you will decide to travel to
    Sol Sanctum yourselves to see if they were telling the truth. Kraden goes
    in his cottage, and gets some sort of potion. He joins your party. Head back
    out of this area the way you came. Then go back up the stairs and across
    the bridge, and go north, up the stirs with the rocks at each side. Do
    not go into the sanctum (The rock structure in front of you is a sanctum,
    or church. There is one in each town.), but turn left right in front of
    it, and go behind the red and green tree. A priest will stop you and tell
    you that it is forbidden to go into Mt. Aleph. When he goes to the right
    of the sanctum, and you are not in his direct sight, run past the tree
    again, and this time he won't be fast enough to stop you. Ascend the stairs,
    go forward, and into Sol Sanctum (the large white and green temple in
    front of you).
    ==========Part III - The Secret Of Sol Sanctum
    Kraden will ask you if it is your first time at Sol Sanctum. Answer
    yes, so you can learn more about Sol Sanctum. Head north, though the
    doorway. Here is your first puzzle. The challenge is to get to the
    other side by jumping on the blocks. You can only jump across 1
    square of water though, so a jump like this is possible (B-block,
    W-water) B-W-B, but not B-W-W-B. Jump on the rightmost block, then
    go up, walk to the right part of the L-shaped block, and jump up
    onto the longer block. Go to the tip of this block, and jump onto
    the long block to the left, then left again, then down, down, left,
    up onto the L-shaped block, and up twice to get to the shore. You
    enter a cool room, with blue, glowing lights. travel west, until
    you reach  a wall, then go south, and west again, to reach the door.
    You reach another water block room. First, go up (onto long block),
    right, up, up, up, and up to get to the middle of the three passages.
    Pick up the small jewel in the chest. Now go back onto the long
    block that has three squares. Instead of going down, towards shore,
    go east onto the little block, and up three more times to reach the
    passage on the right. Go through the passage to reach a bull's head
    with a sparkling eye. go to your item menu (press 'select' and choose
    the wooden box icon) and in Isaac's inventory (unless you switched
    character order) there should be a small jewel. Press 'A' to be able
    to use objects in Isaac's inventory, and select the small jewel with 
    'A'. From the menu choose use. Isaac will put it into the eye socket
    of the bull, and you will hear rock sliding. Now go back to shore, and
    go up (onto the L-shaped block), and up 4 more times, until you reach
    the left passage. At the end there will be a doorway (which appeared
    only after Isaac put the stone in the bull's eye. When you enter, Kraden
    will be wondering about what the evil duo said, and will be looking
    around. He tells you that there may be a secret passage here. Your
    answer to whether you want to help him does not matter. You will have
    to anyway. Go forward and right to the end of the right corridor. Push the
    last statue, by going near it and walking into it. You will find a secret
    passage. At the end of the passage there is a staircase. Ascend it. Go 
    east and then north until you reach a three-way fork. You can go forward,
    right, or left. Go left, and pick up the small jewel in the chest. This 
    time take the right passage, and follow it until you reach a fork, go west
    and follow this passage to a doorway. In the next chamber, there are many
    statues on the other side of water. You can not get to them by jumping on
    the blocks, because you would have to jump on the statues from the blocks.
    Go to the leftmost one, and use move psynergy (go to the menu, go to psynergy,
    and select 'move')to push it aside. Now you can jump over to that side and
    place your small jewel in the eye of the bull you discovered. Once again
    you hear rock moving. Now go to the rightmost one, and move it using the
    move psynergy. Enter the secret passage. Go right, then up, the left for
    a herb, and turn right instead of left to reach the inner chamber of Sol
    Sanctum. Kraden is surprised that they were telling the truth, and he
    asks you to look a little further with him. Turn right, between the two 
    statues on the right to enter the Luna (moon) goddess room. Kraden will
    be scared, but then discover it is dedicated to Luna. He concludes that
    the rooms are connected in some way, and asks you to go further up the
    passage Go south, and you will find the stairs. If you go south in the
    new area, you will find a room with a Psynergy stone (heals all PP). Go
    north, and you will enter a strange room with a moon, water, and statues.
    Move one of the statues into square with the white outline, and it will
    spring a trap in the Luna room. Kraden comes up to tell you this, and
    tells you that it may be guarding the secret to Alchemy. He goes back to
    the Luna room. Go west, into a room with a sun, and 5 statues. Move the
    top two statues into the white-outlined squares, each will light a beam
    on a square. Once both are in place, the square will become a hole. Jump
    to the middle island, and use your move psynergy to move the large center
    statue into the hole. Now move the Luna statues into the squares. Once you
    move the first one Kraden comes up to explain and see how you disarmed the
    trap. Once he leaves, move the remaining statues into the squares. The moon 
    turned into a sun. Now go downstairs to Kraden. He is upset that not much
    happened in the Luna room, but go into the Sol room. The picture is now a
    moon, and there is a ray of light in the middle. Go near the wall where the
    ray is shining and press 'A', and a portal will open. Your party steps through.
    ==========Part IV - The Elemental Stars
    You end up in a strange place which Kraden thinks is the ocean. He later
    discovers that it is actually where the elemental stars are stored. He sends
    Isaac and Garet to get them for him. To get the stars, first get the Venus
    star by jumping to the block to the right of the portal. Follow the block-path
    until you reach a fork, and can go up or right. go right, and follow this path
    until you reach another fork, and can go down or left. Go down, this path will
    lead you to the Venus star. Now you can get the Mercury star. Go back to the
    first fork, but take the other path this time. The Mercury star will be to your
    right. To get the Jupiter star, go back to the main island, and take the path
    leading down. This will bring you directly to the star. Now, the evil duo will
    appear, and they brought some new friends. They tell you to hand over the ele-
    mental stars, and they kidnap Jenna and Kraden. (Your answers to the next
    questions do not matter) You are assured that Jenna and Kraden will not
    be hurt, because their masked friend is Felix. You learn that Felix never 
    actually died, and that the evil duo saved him. You are about to hand over
    the stars, and Alex, another bad guy, comes over and takes  them. He tells
    you to get the last star. Go back to the center island, and take the top route
    again. At the first two forks, go up, and at the third one, go down. When
    you grab the Mars star, the water will disappear, and the volcano will start
    to erupt. Just when you think it is over, a big eyeball-rock pops out of the
    ground. The evil quartet kidnap Kraden and Jenna and run away. The Wise One
    (eyeball-rock) move towards you, but it seems to be on your side. You learn
    that is holding back the eruption with its psynergy. It talks for a while,
    then tells you to run. Use the retreat psynergy Issac has. It will bring
    you to the exit, just walk down, and you will be out. Now run back to town.
    There will be a bunch of people waiting for you. You will talk for a while,
    and your mission for the whole game will be revealed. You learn that you must
    keep the evil quartet from lighting the lighthouses. You get some useful items
    before you leave. Equip the catch beads, and set off.
    ==========Part V - The Quest Begins
    Once you leave Vale, head along the pale yellow road. You will encounter a
    fluttering thing that looks like a fairy from Zelda games. You find out that
    it is a Venus Djinn (Earth) and it joins your party. It teaches you the basics
    of Djinn management. Now follow the path over the bridge and go down at the
    fork. Enter the town, and you will see four caravans exiting because they
    think it is too dangerous. They head back towards Kalay, but find that the
    bridge is broken, so reluctantly they go north to Lunpa (the city of thieves).
    Now you enter the town. First go north, and enter the door in the cliff that
    has a picture of a sword and shield on it (all weapon\armor stores will have
    this picture by the door). Buy the best weapons and armor you can, and sell
    your old stuff. You should buy weapons, caps and shields mostly now, because
    the armor is bad. Go west, up the stairs and into the house. Talk to the kid
    at the back, and he will try to read your mind. He will feel that you guys
    have so much in common, and start telling you a secret. Tell him that you will
    help him get his master's rod, and he will join your party. He then reads Isaac
    and Garet's minds to find out information about them. He explains that only
    Adepts can see psynergy, and you 3 set off to mind read people and get the rod
    ===========Part VI - The Thieves' Stash
    Set Mind Read to 'L' or 'R' for easy access. Exit the house, and go south
    to the Inn. Go upstairs, walk near the beds, and two people will try to avoid
    you. Chase them for a bit, and then leave the bed area. Ivan thinks up a plan,
    and you must try to surround them. Chase theem until you trap them in the
    lower-right corner. Ivan will Mind Read them, and learn that they are the
    thieves, and that you must find their stash. Leave the Inn, and climb the
    ladder into the hole in the roof. Go on the carpet, and use Move to move the
    crate to the left. Now jump over the gap and go through the door. Talk to the
    guy that is tied up, and you will cut him from his ropes. While you are talking
    to him, the thieves walk in. Your answers to their questions do not matter. You
    fight them anyway. So here is the Boss Fight Data:
    Boss Fight 1: Bandit and Thieves
    ===Boss Data
    Name          Bandit           Thief1          Thief2
    Approx. HP    250              120             120
    Psynergy      Slice            N/A             N/A
    Items         Smoke Bomb       Herb            Herb
    Use group-attack psynergy such as Quake, Flare, and Ray. Focus your physical
    attacks on the Bandit. Release Flint, and attack the Bandit, and then summon
    Venus. The battle should be quick, and you probably won't need to heal if you
    focus your attacks on the Bandit first, because the thieves will not attack much.
    After the boss fight, some your characters should level up, and you should gain
    the Bandit's Sword (equip this to Isaac immediately, it is a good early weapon).
    The person you freed goes to get the mayor, and the mayor finds some of the
    town's stolen valuables, and arrests the culprits. He leaves, and Ivan leaves
    your party, then takes the rod.
    ==========Part VII - The Road To Bilibin
    Leave the Inn roof, sleep in the Inn to heal yourself, and go back to Ivan's
    house. Talk to his dad (the mayor), and you will receive Water of Life (it can
    revive dead party members. Answer yes to his question, and he will give you a
    hint. When you are ready, leave town, and go east along the road. If you follow
    it for a while, you should eventually reach a small opening in the mountain.
    Go up, and hop across the broken bridge. Push the big pillar out of your way, and
    climb the ladder, Proceed east, and use Move to push the stone pillar across from
    you into the gap. Cross over and go up the ladder. Proceed north-east, and you will
    see a tree stump stuck in some vines. Try to use move to push it, and you will see
    that it can't be moved. Ivan comes in, and frees the stump with whirlwind (he is
    pretty useful). He then re-joins your party. Now you can move the stump to make it
    fall. Jump where the stump was before, and use whirlwind on the suspicious-looking
    pile of leaves on the wall. It reveals the entrance to Goma Cave. Follow the stone
    path for as long as you can, then jump over river using the rock. If you go south,
    and then west you will see stairs. Ascend them, and go through the doorway. Go forward
    in the new room, until you reach a fire Djinn that you can't reach yet, and a pillar.
    Push the pillar as far north as possible, and backtrack to a place where you can go
    south (in the same room), near the river. Jump across the river, and head east.
    You will see a doorway with stair behind it. Descend them, and go north in the new
    room, then west. Jump on to the stone in the river, then jump left onto land. Keep
    on going forward untill you reach another door/stairwell. In this room, use Move to
    push the pillar forward. Now jump on the pillar's island, and then onto the island
    below you. Now push the pillar back to where it was before. Jump back onto the
    island, and east onto the island with the chest. It contains a lucky medal,
    which will be useful later. Now jump back onto the pillar island, and south
    again. At the end of this island, there is a stump. Push it forward with move,
    and it will fall into the river below. Now exit this room. In the rock/island
    room (this is what I am going to call this room), go east, and onto the rock,
    then east again onto another island. Ascend this door/staircase. Now you can
    hop over the pillar you moved, and get the Djinn. You will have to fight it.
    If it runs, leave the room and come back, and it will reappear. To defeat it,
    unleash Flint (and later summon Venus), and use your most powerful spells
    (Ray, Fire, and Earthquake) the battle will be easy, but it may run, and you
    will have to start all over. After you get Forge, set it to Garet. Go through
    the other door/staircase, and follow the passage. It will lead you to a stump.
    Push it with move, and jump on to where it was. Go north, through the doorway.
    Just follow the passage and it will bring you to the exit of the cave. Now go
    to the city to your east (you should be able to see it). You have entered Bilibin.
    ==========Part VIII - A King's Quest
    Your first stop in town is the Inn, it is in the bottom right-hand corner. Rest,
    then go to get another Djinn. Go north, until you see stairs leading to a
    Sanctum. Do not go in the sanctum, but rather, walk along the wooden wall
    south-ward. Walk over the wooden plank at the gate, onto the grassy ledge, and
    then go north. Use whirlwind on the pile of leaves on the wall, and enter.
    Climb down the ladder, move the statue and jump across where there is a wind
    Djinn. You won't even have to fight it. Set it to Ivan, and re-trace your
    steps back outside, near the Sanctum. Go north, past the weapon/armor store,
    and up the grand stairs (that is what I will call these wide stairs). Talk
    to the guard on the right, and answer yes to his question, and they will let
    you in the castle. Proceed north into the King's cambers. No matter what you
    answer, he will refuse to allow you to save Kolima. You'll save it anyway
    though. Leave the castle, and the town, and head south-east. At the barricade
    use move on the protruding crate at the right, and move it south (towards the
    bottom of the screen). Go through the hole (ignore the tree-people) and exit
    the barricade. Now follow the path until you reach a fork. Go east at the fork,
    and you will reach Kolima.
    ==========Part IX - The Curse Of The Trees
    You find many tree-people, and while you are pondering what to do, you three
    fall on the floor, paralyzed. Sparkly stuff that turns people into trees
    starts to fall, but you can't run. Oh no! Just when the sparkly stuff
    (which I will call tree dust) is about to hit you, your psynergy creates
    a protective bubble around you. After you are un-paralyzed, and talking,
    more tree dust falls on you but the bubbles re-appear and save you. Trees
    start talking to you and you learn that Tret, an evil tree, causes this curse.
    You learn that to stop the curse, you must rekindle Tret's good side. You must
    go find him. But before you do, stop and get an Earth Djinn by going into a secret
    door behind the southern-most house. Go down the ladder, and through the tunnel.
    You will come up in a fenced area with a Djinn. Set it to Issac, and he will
    change classes to a Knight (see 7. Classes to learn more about the different
    classes). Leave town, and follow the road west, but at the fork go north-west
    this time. You will enter Kolima forest. This area is full of puzzles, and I
    will try very hard to explain them. Go north as you enter the forest, and then
    east, and north again. you should reach a vertical log. Push it into the water,
    ang go across the log-bridge. Now push the vertical log north-west of you, and
    go around it, and follow the path to the exit of the area. Push the log in front
    of you, to be able to pass. (note that if you want the hut hanging on the tree
    you must use Catch, which you have from the catch beads Isaac's mom gave you).
    Walk south and then west, until you reach a vertical and a horizontal log. Push
    the vertical log to the right, then push the horizontal log down, and push the
    vertical log back to the left. Now you can pass, follow the straight-forward
    road that goes north, then east, and north again. In this area, go around on
    the right, and push top horizontal log up, the bottom one down, and then the
    vertical on the left. You can now get over the river. Go up the stairs and
    follow the path into the next area. Here, go south and west until you reach a
    wooden gate. Flip the switch to its right, and the water will drain. Go down
    the stairs near the entrance to this area. Push both horizontal logs up, the
    top vertical log right, the bottom vertical log right, the right horizontal
    log down again, the bottom vertical log left, and the left horizontal log down.
    Now flip the switch again, and go across on the logs to get to a chest with a
    Fur Coat inside (good armor). I would suggest equipping it to Ivan. Flip the
    switch again, and this time move the logs in this sequence: both horizontal
    logs up, top vertical log left, and left horizontal log down. Flip the switch
    and cross over to the next area. Talk to the tree in front of you, then go
    east, and north, and climb the vines into the hole in the tree.
    ==========Part X - The Tret Tree
    Go left, up and left again and up the vine, to go deeper into Tret. Go
    to the bottom row of leaves and hop across them, onto the land above them.
    Exit out the door to the west. Continue on the main branch of the tree and
    climb up the vines at the end. Continue on the main branch again, into the
    tree. Get any treasures you want, but on your way back, you will fall, and
    will have to come back. Eventually jump over the leaves on the right, and
    climb up the vines. Make you way to the exit at the bottom, and go to the
    end of it, up the vine, but before you go in the tree, go up on the branch
    near the entrance to find a Wind Djinn. It should be an easy battle, but it
    may run. Set Breeze to Ivan, and he will now change class to a Magician.
    Enter the tree, and get the nut (heals 200hp) from the chest. Now go back
    to the lower level, but go through the exit on the left side of the room
    this time. Go down onto the branch below you, then up the vine, and into
    the tree. In this room, jump onto the lowest leaf, and go right, up, right,
    and left. You will fall into the tree's basement. Make your way towards the
    top of the room, and talk to Tret. You get to battle him (aren't you lucky?).
    Boss Fight 2: Tret
    ===Boss Data
    Name          Tret
    Approx. HP    750
    Psynergy      Quake
                  Sleep Star
    Items         None
    Begin the battle by using your Djinn, then use the strongest
    summons you can (Ramses, Atalanta, Mars). To finish him off, use
    your strongest spells (Plasma, Flare Wall, Spire). When needed heal.
    If you do all this, it should be an easy battle.
    Everyone will talk for a while, but nothing will change, because Tret
    does not have enough power to remove the curse. His face will disappear.
    Leave the dungeon, and go back to Bilibin to rest and shop.
    ==========Part XI - The Cure To The Curse
    You must heal Tret to cure the curse. So it's off to the Mercury Lighthouse.
    Follow the north-ward path, and it will eventually lead you to Bilibin cave.
    Go north, and you will see a twitching sprout. Set an Earth Djinn to Garet,
    and use growth on it. Climb up the now-vine, and go the only way you can.
    Hop over the gap, and drop down near the entrance to a cave. In there you
    will find a chest with the Elven Rapier, a really good weapon. After
    equipping it, head out of the cave, and drop down to the other cave entrance.
    In this cave, go forward until you reach a fork, there is nothing to the
    right of the fork, so go left. Follow the path to another fork, and go
    right. If you follow this path, it will bring you into a new area of the cave.
    In this room, there are a lot of ice pillars. Go to the end of the room, and 
    push a torch near the ice pillar. Go up the stairs in this room, and take what
    is in the chest at the end of the passage. Since you can't get any of the other
    chests currently, leave through the exit under the torch area. You are now in
    a snowy area. Just follow the barely visible road that goes east, then south,
    then north, and then west, and you will reach Imil. First rest at the Inn,
    then its time to get another Djinn! Head north until you reach a bridge,
    but instead of going across it, walk of it to the area near the snowman.
    Use move to push the snowman on the ice. Now go on the other side of the
    bridge, and go south until you reach a break in the fence., step onto the
    ice, and go (not including the step to the right you took to get on the ice):
    up, left, up, left, up, right, up, left, up, right, and up into the ice cave.
    Here you will find a fire Djinn without battle. Set it to Garet to make him
    a soldier. Now exit the cave, and after sliding to about the middle of the
    river, go: right, down, left, down, left and up. You will reach a ladder.
    Climb it, and you will find a chest with a Vial. Now leave the river, by
    going down the ladder, and left, down and left. Head south a little, to
    reach an area with four rocks. If you go onto the river wear the break in
    the fence near these rocks, it will bring you to the other side. I will
    call this the river-bridge. Do not cross it now, but go to the Sanctum to 
    the north. Talk to the two people there, and then cross the river-bridge,
    and enter the house that is in front of you. You will see Mia healing an old
    man. When she is done she will talk to you, and then see a flash of light
    from the lighthouse, and run. After you take the empty bottle from the chest
    in this room, head along the path that goes east, to the Mercury Lighthouse
    (the tall blue pillar). Go in the lighthouse, and get ready to fight.
    ==========Part XII - The Lighting Of The Mercury Lighthouse
    When you enter, go up one of the two staircases, and talk to Mia (the tall
    ladder leads to a dead end). She will find a statue blocking her path. Use
    Move to push it, and she will ask you if you moved it. Say Yes, and you will
    learn that she is an Adept, and she'll use ply to open the passage, and go
    through. Hop in behind her, and you will find that she is being blocked by a
    Lizard Man. Fight it, it is easy to beat, it isn't even worth the title of
    a miniboss. Use physical attacks, and it will soon be dead. Mia will run off
    again, follow her. Go through either door in this room, and then go through
    the door at the end of the island. Hop up to the doorway/staircase, and go 
    along the passage until you find Mia again. Talk to her, and use move to 
    push the statue into the gap. She will now join your party. You just got a
    free Djinn (she is carrying Fizz, a water Djinn). Jump over the statue, and
    over the gap in the north passage to reach an area with waterfalls. Just exit
    this room, and you will be in a room with many pipes. Push the loose piece near
    you to the right, to complete the flow to the water. Now head south, walk into
    the second stream of water, and through the up-down staircase (the is what I
    will call these staircases that just go under a pipe, and bring you back up).
    Walk into the stream of water in the south part of this area, and follow the
    pipe-passage to another up-down staircase. Go through it, then head north, and
    go through another one. Push the loose pipe back to the left, and go south,
    then east, to another up-down staircase. Go through it, then south, and you
    will be able to reach a chest with a Psy Crystal by going around the nozzle
    where water was before, and going north. Retrace your steps, until you reach
    the fork where you went east. Go west this time, then south, and you will
    reach an up-down staircase. Go through it, and then south, to exit. In this
    room, hop onto the long part of the floor sticking out, and go around the
    pit where the ladder leads to. After walking all the way around, push the
    statue onto the button (a lot like Zelda games), and slide down into the 
    pit by going through the slide-gap (that is what I will call the things
    you can slide down, but not up to get to a new area. Go through the 
    tunnel/doorway, up the ladder and through the now-opened door. Slide down
    the slide gap in this room, and you will fall on a small block in front of
    the Goddess Statue. Jump onto the statue, and use Ply on the glowing gem.
    Now when you hop on a block with an X design on it, you will get the ability
    to hop on water four times. Go through the door on the right of the statue,
    and hop on the X-block in front of you. Hop across to the island to your
    right, and enter the next area. The chest at the end of this room is a
    Mimic, or a trick chest, now you must fight it, it's good experience.
    Just use Spire, Volcano, Ice, and Plasma, and it will die rapidly. You
    get Water Of Life from killing him too, so that is good. Go into the last
    waterfall by just walking forward into it. Get the items in the chest, by
    using the X-blocks. Go back through the first waterfall, and hop back on
    to the middle island. Exit through the door at the top of this island.
    Now, in this room, you can travel around the water with thee X-blocks.
    Hop onto the one in front of you, and go: right, right, right, down,
    right, up, up, up, left, up, up, up, left, left, left, left, and left
    onto an island with a chest. Now make your way back to the starting
    X-block by going down a couple of times, until you get onto the 
    staircase-island. Now hop back onto the starting block, and go:
    right, right, right, down, right, right, right, up, up, up, up, up.
    up, up, left, right, up, up, up, left, left, left, left, up, down, left,
    and left onto the long island, which will lead you to another X-block.
    From this block, go: down, down, down, down, and you will reach the exit.
    Go through the door to the south, and walk through the middle waterfall.
    Go through the only exit you can go through at this time. In this room,
    pushing all the pipes in place is not hard, do it in this order, top
    horizontal pipe, bottom horizontal pipe, and finally, the vertical pipe.
    Exit this room, and now the previous room has water. Hop across using the
    X-blocks. In the next room, just make your way to the exit. In the next
    room, go through the doorway-staircase, because you can't unlock the locked
    door yet. In this pipe-room, go all the way north, and through the up-down
    staircase, to push the vertical pipe in place. Now go around, and push the
    vertical pipe back. Once again, push the vertical pipe to the left, now
    push the horizontal pipe down, and go around to push the vertical pipe
    to the left again. The statue should fall through the hole in the floor.
    Go back to the previous room. Now push the statue onto the switch and exit
    through the door. Push the third statue in this room to get a Nut, then
    hop over the gap near the bottom of this corridor, and climb down the
    ladder. Climb up the other ladder, and use move to push the statue.
    Hop over, and into the doorway. In this room, push the pipe in place,
    and the wall will be pushed away, and a door will appear. Enter the
    next room through this door, and go into the fourth waterfall to get
    a water Djinn (Sleet). Set it to Mia, and she will become a Scribe.
    Now, exit the room from the bottom left corner. The next room is just
    a long tunnel. The room after that is a long tunnel as well. After
    the two tunnel rooms, you reach another waterfall room. Enter the last
    waterfall, go along the right wall of the room, Move the statue, and
    go into the doorway/stairwell. After another tunnel room, you will
    reach a room with a rainbow and a statue. Use Ply on the statue, and
    your party will step into the waterfall. It teleports them up to
    the Lighthouse Aerie. use the Psynergy Stone, and hop across to the
    main part of the Lighthouse Aerie. When you climb the stairs, you
    find that it has already been lit. While you are talking, you hear
    Jenna. She is with the Evil Quartet, minus Saturos, and Alex. When
    you think the odds might be in your favor, Saturos pops out. After talking
    for a while, he battles you alone, while everyone else leaves for the next
    lighthouse. Here is the Boss Fight Data:
    Boss Fight 3: Saturos
    ===Boss Data
    Name          Saturos
    Approx. HP    1200
    Psynergy      Eruption
                  Heat Flash
    Items         None
    Begin the battle by using your defensive Djinni, that either increase
    your stats, or decrease enemy stats (Granite, Forge, Breeze, Sleet),
    next turn, use your other Djinn (Flint, Fever, Gust, and Fizz), and
    the next turn, unleash your summons (Ramses, Kirin, Atalanta, and Nereid).
    On the third turn, heal your most badly damaged characters, and with the
    ones that can't heal, use their strongest psynergy. Repeat this process,
    and after two or three times, you should win the battle easily. 
    You find that he is not really dead, and Alex pops out. They teleport
    away, and take the elevator down. Jump on the elevator to the left,
    and go down. Go down the stairs, and then the ladder, and you will find
    many people around the fountains healing waters. Fill your Empty Bottle
    with water from the fountain (use it while you are in front of the
    fountain). It's time to go back and cure Tret with the water.
    ==========Part XIII - Save The People Of Kolima
    Make your way back to Kolima Forest, and follow these instructions
    to get through again (or refer back): Go north as you enter the forest, and then
    east, and north again. you should reach a vertical log. Push it into the water,
    ang go across the log-bridge. Now push the vertical log north-west of you, and
    go around it, and follow the path to the exit of the area. Push the log in front
    of you, to be able to pass. (note that if you want the hut hanging on the tree
    you must use Catch, which you have from the catch beads Isaac's mom gave you).
    Walk south and then west, until you reach a vertical and a horizontal log. Push
    the vertical log to the right, then push the horizontal log down, and push the
    vertical log back to the left. Now you can pass, follow the straight-forward
    road that goes north, then east, and north again. In this area, go around on
    the right, and push top horizontal log up, the bottom one down, and then the
    vertical on the left. You can now get over the river. Go up the stairs and
    follow the path into the next area. Here, go south and west until you reach a
    wooden gate. Flip the switch, and move the logs in this sequence: both horizontal
    logs up, top vertical log left, and left horizontal log down. Flip the switch
    and cross over to the next area.
    Go up to Tret's face, and use the Herme's Water. He will turn everyone
    back into humans. Use retreat.
    ==========Part XIV - A Kingly Reward
    Go to Bilibin to get the King's reward. The guards will notice you, and
    will arrest you. After a talk, the guard will lead you to the treasure
    room. There are four chests, the first contains a Vial, the second has
    a Potion, the third contains a Psy Crystal, and the last one has Water
    Of Life. I suggest taking the Water Of Life. Now go back, near Kolima,
    and east, south and west along the path to a bridge. The guard will open
    the gate, and you should follow the path untill you reach a small town
    with a waterfall. Go up the big staircase in the town, and Mind Read
    the guy sitting down in the temple. Answer yes to his questions, and
    he will open a dungeon where you can get a usefull (but unnecessary)
    spell. Go down the staircase, hop up to the guy in front of the
    waterfall. Talk to him, and he will let you enter the waterfall. 
    ==========Part XV - The Waterfall Grotto
    Roll over the lake with the log to the right, and fight the Mimi (in
    case you didn't know, a Mimic looks like a chest, but is a monster).
    Hit it with Spire, Volcano, Plasma, and Ice over and over again untill
    it dies. It will drop a Game Ticket. Roll over the other side of the
    lake with the log on the left, and go up into the next area. Make your
    way to the door to the left by hopping onto the stone in front of you,
    and hopping right, right, up, left, up, right, right, up, left, left,
    left, down, and down. Proceed forward into the next chamber. Enter
    the next room from a door hidden in the shadows on the left wall. Roll
    down the lake, and go through the southernmost door. In this room, go
    left and down to avoid the spikes, and roll across the lake. Now go up
    and into the nearest door. Roll across the lake in this room, and go into
    the door at the east. In this room, you can get a Djinn, by going down,
    rolling across the lake, rolling the vertical log to the left, rolling
    back up with the horizontal log, hopping onto the vertical log, and rolling
    across. Take the Djinn out with your most powerfull spells, and set it to
    Ivan. Roll back up with the log at the bottom, and enter the next room.
    Roll up with on of the logs, then roll sideways with the vertical log
    at the right of the room. Now roll up with the second horizontal log.
    and hop into the room at the left. Get the Dragons' Eye, and go back.
    Hop up to the north door, and proceed to the next room in this room.
    Climb up the ladder, and use the Dragon's Eye on the coiled dragon.
    You will see a shodow form on the floor (yes that dark path is a 
    shadow). Roll the bottommost log to the left to get back into the stone
    hopping room. This time go into the left door again. Proceed foward a bit,
    untill you reach the room you lit. Walk over the shadow path, be one step
    over it all the time, and go into the next room. Here, go forward, drop down
    into the pit, enter the room down there, and hop over to the chest which
    contains the Orb Of Force. Equip it to someone to teach them Force, and climb
    up the ladder in the pit you came from. If you follow this path you can get
    back to the dragon room and walk out, but it is easier to use Retreat.
    --I know alot of you are dissapointed that I didn't update in a while, and I did
    not update much today, so from now on, I will update 3-4 Parts daily. Thanks for
    your patience, and sorry I didn't update for a while, I had a science proj. due--
    _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ 
    |                                                                         /
    | 6. Djinn Information   |=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=/
    [Djinn Guide]
    Type    Name      Location          Fight?   Battle Ability
    Earth   Flint     Outside Vale        no     Deals damage with earth.
    Earth   Granite   Kolima              no     Reduce enemy damage.
    Fire    Forge     Goma Cave          yes     Boosts party attack.
    Fire    Fever     Imil                no     Casts delusion on a foe.
    Wind    Gust      Bilibin             no     Deals damage with wind.
    Wind    Breeze    Tret Tree          yes     Boosts Party Resistance.
    Water   Fizz      Mercury Lthouse     no     Restores ally's HP.
    Water   Sleet     Mercury Lthouse    yes     Lowers enemy attack.
    Wind    Zephyr    Waterfall Grotto   yes     Boosts party agility.
    -The rest will appear as I go along in the walkthrough-
    [Summon Guide]
    Name               Djinn Needed
    Venus              1 Earth
    Rameses            2 Earth
    Cybele             3 Earth
    Judgment           4 Earth
    Mercury            1 Water
    Nereid             2 Water
    Neptune            3 Water
    Boreas             4 Water
    Mars               1 Fire
    Kirin              2 Fire
    Tiamat             3 Fire
    Meteor             4 Fire
    Jupiter            1 Wind
    Atalanta           2 Wind
    Procne             3 Wind
    Thor               4 Wind
    _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ 
    |                                                                         /
    |      7. Classes        |=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=/
    Class       Djinn
    Squire      none
    Knight      2 Earth
    Gallant     4 Earth
    Lord        6 Earth
    Swordsman   1 Water
    Defender    2 Water
    Cavalier    4 Water
    Shaman      6 Water
    Apprentice  1 Wind
    Illusionist 2 Wind
    Enchanter   4 Wind
    Shaman      6 Wind
    Brute       1 Fire
    Ruffian     2 Fire
    Savage      4 Fire
    Barbarian   6 Fire
    Class       Djinn
    Guard       none
    Soldier     2 Fire
    Warrior     4 Fire
    Champion    6 Fire
    Swordsman   1 Water
    Defender    2 Water
    Cavalier    4 Water
    Ascetic     6 Water
    Page        1 Wind
    Illusionist 2 Wind
    Enchanter   4 Wind
    Ascetic     6 Wind
    Brute       1 Earth
    Ruffian     2 Earth
    Savage      4 Earth
    Barbarian   6 Earth
    Class       Djinn
    Wind Seer   None
    Magician    2 Wind
    Mage        4 Wind
    Magister    6 Wind
    Seer        1 Earth
    Diviner     2 Earth
    Shaman      4 Earth
    Enchanter   6 Earth
    Pilgrim     1 Fire
    Wanderer    2 Fire
    Ascetic     4 Fire
    Enchanter   6 Fire
    Hermit      1 Water
    Elder       2 Water
    Scholar     4 Water
    Class       Djinn
    Water Seer  None
    Scribe      2 Water
    Cleric      4 Water
    Paragon     6 Water
    Seer        1 Earth
    Diviner     2 Earth
    Shaman      4 Earth
    Cavalier    6 Earth
    Pilgrim     1 Fire
    Wanderer    2 Fire
    Ascetic     4 Fire
    Cavalier    6 Fire
    Hermit      1 Wind
    Elder       2 Wind	
    Scholar     4 Wind
    Savant      6 Wind
    --More classes (combos) will be in a future update--
    _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ 
    |                                                                         /
    |   8. Tips & Tricks     |=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=/
    -Save often, especially when you enter or finish a dungeon, solve a
     difficult puzzle, reach a new town, or listen to a long talk.
    -Always check suspicious places, and use reveal if you see a suspicious
     circle of stones, or tree stumps, or a blank wall surrounded by objects.
    -Go into boos fights with Djinn at standby. This was you can use their
     powers, and by the end of the battle you will be back in your class
     so your stats go up more, and you will gain a better psynergy spell.
    -Talk to people, they will often tell you solutions to puzzles, hints
     on how to defeat enemies, and will advance the plot.
    -On the naming screen for Isaac, push Select 3 times, and you will be
     able to input a name for Garet, Ivan and Mia. Now, confirm a name
     for Isaac, and it will allow you to choose the other names.
    -If you press the following on the Control Pad after you do the above:
     Up, Down, Up, Down, Left, Right, Left, Right, Up, Right, Down, Left,
     Up, then Select, you will also be able to custom input the names for
     3 other in-game characters.
    _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ 
    |                                                                         /
    |      9. Credits        |=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=/
    _Azlan_ -      Creating the original guide of the Japanese version, which
                   helped me a lot on my first time playing.
    TimeAssassin - That's Me! I'd like to thank myself for writing this guide,
                   and beating Golden Sun (after many weekends wasted).
    [serge] -      For getting me to the buy the game and having someone to
                   laugh at because he was still stuck on the 1st Lighthouse.
    GameFAQs -     For hosting this FAQ.
    _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ 
    |                                                                         /
    |     10. Contacts       |=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=/
    Contact me (TimeAssassin) at:
    email: drace@spacelab.net
    ICQ:   138330530
    AIM:   DarkPaladin2002

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