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Games in the "Super Solvers" Franchise

Super Solvers: Midnight Rescue!
1989 - Super Solvers: Midnight Rescue!
PC
CAN YOU READ, THINK, AND REACT IN TIME TO RESCUE THE SCHOOL BEFORE IT DISAPPEARS? Morty Maxwell, the Master of Mischief, has taken over Shady Glen School! Disguised as one of his five robots, he and his team are painting the entire school with disappearing paint. As a Super Solvers Club Member,...
Super Solvers: Outnumbered!
1989 - Super Solvers: Outnumbered!
PC
Super Solvers: Outnumbered! is a Miscellaneous game, developed and published by The Learning Company, which was released in 1989.
Super Solvers: Operation Neptune
1991 - Super Solvers: Operation Neptune
PC
Super Solvers: Operation Neptune is a Miscellaneous game, developed and published by The Learning Company, which was released in 1991.
Super Solvers: Gizmos & Gadgets
1993 - Super Solvers: Gizmos & Gadgets
PC, Macintosh
Morty Maxwell, the Master of Mischief, has taken over the Shady Glen Technology Center and claims he can build the best auto, air, and alternative energy vehicles. Now, he's challenging all Super Solvers to outrace him. To win, you'll need to build the fastest vehicle. But first you'll have to...
Super Solvers: Spellbound!
1993 - Super Solvers: Spellbound!
PC
Super Solvers: Spellbound! is a Miscellaneous game, developed and published by The Learning Company, which was released in 1993.
Super Solvers: Mission: T.H.I.N.K.
1999 - Super Solvers: Mission: T.H.I.N.K.
PC
Build thinking skills for successful learning in the classroom and in everyday life: - Decision making - Planning ahead - Patterning & sequencing - Deductive reasoning - Dividing tasks into steps - Organizing information - Goal setting - Visual thinking - Categorizing & comparing - Understanding...

Contributions

Data for this franchise was contributed by misschu.