What do you need help on? Cancel X

Jump to:
Would you recommend this Guide? Yes No Hide
Send Skip Hide

Guide and Walkthrough by LexRox

Updated: 08/04/2007

____________     ______  _____     ________     ________
|  _________|    |     \/     |    |  ___  |    |  ___  |
|  |________     |            |    |  |__| |    |  |__| |
|_________  |    |            |    |  ___ (     |       |
 _________| |    |            |    |  |__| |    |  ___  |
|___________|    |____|\/|____|    |_______|    |__| |__|

Super Monkey Ball Adventure for Nintendo Gamecube
By LexRox (knightwaif@gmail.com)

Table of Contents
1.	Introduction
2.	Legal
3.	Controls
4.	Monkey Chants
5.	Monkey Enemies
6.	Using the Radar
7.	Adventure Mode
i.	Jungle Island
ii.	Zootopia
iii.	Moonhaven
iv.	Monkitropolis
v.	Kongri-la
8.	Puzzles
i.	Jungle Island puzzles
ii.	Zootopia puzzles
iii.	Moonhaven puzzles
iv.	Monkitropolis puzzles
v.	Kongri-la puzzles
9. Closing

1. Introduction
Super Monkey Ball adventure is not like any other Super Monkey Ball. It 
has great puzzles and minigames, but its story mode is not just a bunch 
of puzzles but a whole world for you to explore (hence the name 
"adventure"). By the way, if you're looking for an explicit guide to 
Challenge Mode or Multiplayer, you've got the wrong walkthrough. I 
explain the puzzle levels only as much as I need too to help you beat 
the Story mode. Anyway, I'm going to try to make this walkthrough as 
thorough as possible, so I hope you understand it.

2. Legal
Don't copy this walkthrough please under you name or without my 
permission. Thank you.

3. Controls
The controls are basic, but I'll tell you them anyway:
Control Stick: move
A button: Chant, action, continue dialogue, select, open wings
B button: Exit menu, skip dialogue (very useful when you're hearing the 
mission speech for the 10th time), end chant
Start: menu
Y button: talk
C stick: If you're lucky, turn the camera

4. Monkey Chants
A new addition to this game is Monkey Chants. You get them by talking 
to guys in yellow square helmets and red suits. There are 9 types of 

i. Boxingball
This is probably the first chant you'll get. It gives you a giant 
boxing glove useful for punching through rocks and defeating Naysayers. 
You will find it in Jungle Island, specifically when you go through the 
puzzle door from Treetops to Island.

ii. Invisiball
This chant enables your monkey to turn invisible! It's not that great 
and it hardly has any use in the game. If you bump too hard into 
something, you'll flash visible for a moment; too many times and you'll 
become visible all together. You'll find it in Zootopia, main entrance.

iii. Sticky Ball
This chant makes your monkey ball covered in suction cups. It also lets 
you stick to certain surfaces and pick up certain objects. You'll find 
it in the roller coaster part of Zootopia.

iv. Scalarball
This chant lets your monkey ball grow and shrink at will. This is used 
for riding far apart rails, popping out of tight spaces, and curiously, 
this ball makes you heavier. Find it in Moonhaven: First, talk to the 
guy that starts the quest "Little Un's on Levers" before you have 60% 
on Moonhaven, then turn around and the guy will be there.

v. Woodball
This chant turns your monkey ball into ugly, but useful, wood. It lets 
you float on water and catch fire. When on water, however, it has an 
invisible time limit. If you stay on too long, it will flash back to 
normal ball, and you will only have a few seconds to get back on land. 
Sometimes, when trying to complete a mission that you may have to land 
in water quite a few times (like Out of Control Roller Coaster 
[Zootopia]) Woodball unpredictably makes you fall out on about the 
sixth time. I don't know why. Find it in Moonhaven, or more accurately, 
the bottom of the Flying Machine. I'd suggest finding it before you 
tackle the roller coaster area of Zootopia.

vi. Tetherball
This chant lets you carry things from one place to the next. It also 
has hardly any use in the game. Find it at Monkitropolis, or more 
accurately, right at the entrance of Monkitropolis.

vii. Speedyball
This chant lets you move at a higher speed! This ball also has hardly 
any use in the game, but it's super fun! Find it in the entrance to the 
Speedway in Monkitropolis.

viii. Hoverball
This chant lets you hover above ground or water. It's very useful. 
Pressing the A button makes you go higher. However, you do need to have 
something to hover on, whether it is ground or water. You can't just 
hover over nothing (air) or you'll fallout as usual. It's not really 
the ability to fly, but to jump, which is greatly needed in SMBA. Find 
it in the entrance to Kongri-la.

ix. Teleports
Teleports are chants that transport you to other worlds. They're the 
only way you can get to them. You get the Moonhaven and Zootopia 
teleports by having 60% in Jungle Island and completing the mission 
"Find the Prince and Princess". You get the teleport to Monkitropolis 
(which is connected to Kongri-la) by getting 60% in Moonhaven and 
Zootopia and completing the missions "Shutdown Puzzle" and "Little Un's 
on Levers."

5. Monkey Enemies
There are very few enemies, but you do have some, called Naysayers. 
There are 4 types.

i. Naysayer
These are the basic type of Naysayers. When you have boxingball, just 
punch it a few times, but without boxingball, you'll have to run into 
it, somehow without getting hit.

ii. Boxing Naysayer
This Naysayer is a bit trickier. You've got to use boxingball. First, 
go close to it, close enough that it starts swinging its arms, but far 
enough that it doesn't hit you. It'll swing left, right, and then put 
its arms up for a big punch. This is when you hit it. Hit it a few 
times and it should disappear.

iii. Sucker Naysayer
This Naysayer will try to suck you up if you get too close. Defeat it 
with Scalarball. With scalarball, allow it to suck you up, and then 
grow inside of it until it explodes.

iv. Flamethrower Naysayer
This Naysayer shoots fire, of course. Defeat it with Woodball. Allow it 
to blow flames at you until you catch fire, and then run into it when 
it's finished. While it's sitting, run into it again causing it to 
catch flame. Do this a few times and it will disappear.

6. Using the Radar
The radar is a very important part of the game. You will find it in the 
lower right-hand corner of your screen. Normally, you will see white & 
green dots & arrows. White dots mean missions start there, while white 
arrows at the edge of the radar indicate you need to move farther in 
that direction. Green dots mean modes of transportation (canons), while 
green arrows at the edge of the screen indicate you need to move 
farther in that direction. If ever there is an arrow that moves in the 
center of the screen (is not at the edge) it means that you are not at 
the correct height to reach whatever the arrow indicates. If you see an 
arrow move from one end of your radar to the other, it means you have 
passed over or gone under the target. Whilst in a mission, you will see 
white, green, and yellow dots & arrows. The white dot is the mission 
start. Green dots are again modes of transportation. Yellow dots are 
objectives for that mission (in 8 cat balloons, they would be the 

7. Adventure Mode
Adventure mode consists of five worlds split into several sections, 
each with a few missions. Each mission you complete in a world will 
increase that world's joy by 5% (except in Monkitropolis and Kongri-la, 
where the joy meter is combined). The joy meter is under the monkey 
face left of the radar. Thus, to unlock the final level of the world, 
you need 60% joy or you must have completed 12 missions.

i. Jungle Island

|Town Square|
(There are only five real missions in the Town Square; however, you'll 
see six missions on your radar. One of the missions is actually a shop 
where you can buy characters and better versions of games.)

1) Top Hat Search
This is a basic mission. Look at your radar to find the five top hats, 
and then run into them to knock their hats off. Be careful though, 
because if you run too fast, you will flatten them and that does you no 

2) Return the Bees
After you talk to the Beekeeper, just go straight ahead to the red 
flower. It'll bounce you up to other flowers, and beehives. Bounce on 
the beehive to break it and the bees will automatically swarm around 
you. It's pointless to deliver the bees one at a time to the Beekeeper, 
so keep bouncing until there are no more platforms. Deliver the bees 
back to the Beekeeper by just rolling next to the bee-houses. Then 
you'll have to go back to the flower platforms and there'll be one more 
beehive on the ropes. Deliver it back to the beekeeper and you'll be 

3) Delivery for Tootoot's Dad (Must complete mission 1)
After you get the balloon from the messenger, find Sisi (the 
photographer). Then turn around and you should see a bunch of flower 
platforms. You'll want to take the right platforms. Continue bouncing 
until you reach the highest house where "Top Hat" is. There's very 
little space for you to roll around the house, so carefully deliver the 

4) Destroy the Weeds (You'll need Boxingball)
To destroy the weeds, simply punch the seed pockets around them. Don't 
go to close or they'll disappear. If that happens, just back up and 
they'll reappear. Once you destroy all of the seeds around the weed, 
it'll disappear. Look on you radar to find all of the seeds, and 
destroy them all.

5) Picture at the Huts
Right after you stop talking to Sisi turn left and then left again. Go 
down the ramp to the central part of Town Square (where the windmill 
is). You should see a ramp by two huts as you come in. Quickly go up 
the ramp and then straight over the wooden bridge until you see the 
photo spot. You can also just use your radar or pay attention when Sisi 
shows you where to go. Be quick though because this mission is timed.

(This is the first area that you can open your wings and fly. Just get 
into a winged hoop [by canon or rolling down the hill - whatever] and 
press A to fly. Don't stay in the air too long or you'll fallout. 
Beeping indicates you need to get to land soon, get a boost [from the 
geysers or something], or fallout.)

6) Lunch Delivery
Once you come to the Islands, the first thing you'll see (after the 
chant dude, if you come from the treetops) is a big hill. Go up the 
hill and you'll see the monkey that starts the mission. She'll tell you 
to go to Distant Island. This fooled me because I didn't know which 
island to go to. Never fear, because there is only one inhabited 
island! Go down the ramp and open your wings. Go straight ahead; 
getting boosts from the geysers and you'll see a landing spot. Try to 
land really low and don't go too fast or you'll fall off. Once on the 
circular layered part of the island, go straight ahead and you'll see 
the monkey that you're supposed to deliver too.

7) Picture at the Lighthouse
This mission is simple unless you have really bad aim with flower 
platforms. Simply go to the lighthouse and jump up all the platforms. 
Don't fall or you'll probably not solve the mission as it is timed.

8) Rescue the Eggs
Once you get the mission, fall off the cliff to the right and get shot 
out of the canon. You should see five eggs on top of the geysers. If 
you float close to them on the geyser you'll hear this sound that means 
you've got them. Birds will start following you. You should see a nest 
on top of a rock (that's supposed to be a geyser) just left of the 
other geysers when you're facing them from the canon. Just fly over 
that and eventually the birds that are following you will dive and head 
back to the nest. You don't have to get all of the birds at the same 
time; you can come back to land so you don't fall out. I'd recommend 
getting the egg on the far right (from where you get shot out of the 
canon) first, as it is the hardest. Don't worry: this mission isn't 
timed (thankfully).

9) Light the Lighthouse (You'll need Woodball)
First, get Woodball and light yourself on fire. You can probably find 
the lighthouse on your own (but remember to light the torches as 
checkpoints!) but here are the exact instructions anyway. After you 
talk to the monkey, turn right and go across the bridge, then turn 
right and light the torch. Go across the next bridge, and light the 
torch. Go right and around the wall, and then go across the yellow 
flowers. Light the torch and go across the bridge. Go right, light the 
torch, and then go across the bridge. Light the torch and go across the 
yellow flowers. Go through the arch and light the torch, then go right 
and up the ramp. You'll see a red flower platform that you use to 
bounce up to the cliff where Sisi is. Cross the stone bridge in front 
of you, light the torch, and go (carefully, but quickly, or your fire 
will go out) up the flower platforms around the lighthouse. Don't 
forget to light the non-flower platforms as checkpoints on your way to 
the top (it's very useful if you're bad with platforms. Once you've 
reached the top, just light the three nest-type things and you've 
completed the mission!


10) Wake the Guards
Go straight into the canon and shoot yourself to the big gong. You'll 
have to aim until you cannot see any part of the round part of the gong 
and you should hit it, waking up the guard. If you miss, learn from the 
mistake (go higher if you were too low or lower if you were too high). 
Go down the platforms to the next canon. Be careful, because there are 
spaces between the platforms and sometimes you fall through if you go 
too slow, but don't go too fast either. Do the same technique for the 
next 2 canons, but on the last canon you'll have to aim a little bit 
lower. Beware, because if you miss these canons, you'll have to start 
from the beginning. The only fatal canon is if you're too high on canon 

11) Annoying Birds
This one is easy. You can either use your radar to find the birds you 
need to roll into, but I just rolled into any of the birds I saw. Just 
roll into them for a while, and you should complete the mission. Don't 
forget that there are flowers on multiple platforms.

12) Picture at the Waterfall
There are two ways to do this mission. One, you can just blindly fall 
and hope you hit a flower platform to bounce in to position. I find it 
better if you get off Sisi's platform, and roll at full speed through 
the arc under it, you should land on another island. From there it's 
easier to get good aim from the flower platforms.

13) Donation (100)
This is the first of many opportunities to donate bananas to the 
unfortunate. This is pointless unless you can't beat any of your 
missions and need to get a boost for the joy meter.

|Kings Throne Room|

14) Find the Prince and Princess (You must have 60% Joy in Jungle 
This mission is easy, because you don't actually have to find any 
"clues". Just roll into the monkeys and unless you're super lucky, 
you'll have the wrong pair. The king will give you 3 chances (I failed 
all of them) to find the prince and princess. If you blindly roll into 
the monkeys, after the third chance the king will just find them 
himself and you won't have to worry about anything.

15) Ring the Wedding Bells (You must have 60% joy in every world, have 
delivered all the balloon message missions and have made peace between 
Monkitropolis and Kongri-la, and you need stickyball)
You must ring the wedding bells to announce the wedding! First, to get 
to the top of the trees, just use stickyball to climb up the tree that 
starts flashing yellow. Once you get up there, talk to the monkey and 
he'll tell you what bells to ring. It's a memory game. It starts easy, 
but gets harder and harder, but it always starts with the previous 
colors. Here's the order:
green, yellow, red, blue | red, yellow, green, blue (every one from 
right to left) | red, green, blue, yellow.
Remember that every time you ring a bell, it bounces you, which is your 
only chance to get to the next bell (this is the reason I didn't get it 
first try).

ii. Zootopia

|Central Area|

1) Free the Monkeys from the Ducks (You'll need invisiball)
This is a really hard mission. First, use invisiball and go into the 
building right beside the monkey that gave you the mission. You have to 
be patient and let the silver monkey (robochimp) pass, because running 
in to him or anything around him will reveal you for a second, and if 
you do it too much, make you fail. Once you're past him and all the 
shooting monkeys, turn left and go across the narrow platform over the 
water. Thankfully, if you fall, you can just go back to the beginning 
of the narrow platform. Be careful not to hit anything (again). Next, 
you'll need to get past the ducks, by waiting for one duck to pass and 
going in between two ducks, not hitting any, or you'll most likely 
fail. Then you go up to the rotating platforms. It's really hard 
because of the bad camera. It takes a lot of luck because you can't 
smack into the wall. Once you make it to the top, ram into the bridges 
and you're done!

2) Mascot Search
This is another smack 'em mission, just like the Top Hat one in Jungle 
Island. Just use your radar and run into the mascots, avoiding turning 
them into road kill.

3) Magician's Assistant (You'll need scalarball, woodball, hoverball 
and invisiball)
Basically, go up on the stage and do what the magician tells you. Just 
chant when he says to, and press B to turn back when he says to. The 
last one is a little bit tricky, when you have to reappear behind the 
crowd. Don't go out of the (fixed) camera, or you'll have to try again. 
Luckily, you don't have to restart if you fail this one a couple times.

4) Ring the Bell (You'll need stickyball and scalarball)
The monkey wants you to ring that giant bell! He mentions himself that 
you'll need to get bigger. Go behind the strength tester/bell thing, 
and activate stickyball to climb up the strip of yellow on the back. 
Once you're on top of the strength tester/bell, de-activate stickyball 
and activate scalarball. Fall down and grow before you hit the plate.

|Roller Coaster|
(I would HIGHLY recommend Woodball for ALL of these missions [except 
Rescue the Class] as there is a LOT of water and you don't want to have 
to start over if you land in it!)

5) Out of Control Roller Coaster
This is a fun one, once you get used to the track. Talk to the monkey 
and activate Woodball, then wait on the opposite side of the roller 
coaster from the monkey. C stick actually does help you turn the camera 
so you can see where the roller coaster is. Just hop on the track right 
after the Roller Coaster and follow it. If you catch up with it, you 
don't have to actually RAM into it to break apart the cars, just 
touching it will do. And yes, you do have to stop the first car (the 
one with the cat head). Woodball is HIGHLY recommended, because you 
wouldn't want to have to start over if you fell in the water!

6) Picture below the Roller Coaster
If you have Woodball (HIGHLY recommended), then just fall into the 
water and go full speed on to the platform you need to get on to, and 
you should make it. If you don't have Woodball, you can try flying to 
the platform but this will cause a LOT of fallouts.

7) Rescue the Class
This is the only level you won't need woodball. Just shoot yourself out 
of the canon and open your wings. I always start by slowly turning and 
going up, this allows you to easily get three out of four balloons. For 
the last one, use the same technique but when you're halfway across the 
straight part of the roller coaster, turn around and head for the last 
balloon (it's a lot further down than you think). I find it easier to 
get this one after you've already gotten another one. After this, you 
must make it safely back to land to complete the mission. If you're 
going to fall out, try to make it to a flat piece of roller coaster and 
you should complete the mission, but if you don't, just quickly switch 
to Woodball (the game pauses while you chant) to get back up. Don't run 
in to any part of the roller coaster or you'll fall out and have to 
start all over (except for the above).

8) Donation (200)
Another chance to give away bananas. See mission 13 on Jungle Island.

9) Super Monkey Ball Race
It doesn't actually matter if you have Woodball for this mission, 
because if you fall in the water, you'll just fail anyway. Race the 
remote control Monkey Ball around the track. The main thing is to not 
fall off the track. You don't actually have to pass the remote 
controlled ball (I never have), just keep up with it.

|Hedge Maze|

10) Bump the Bumper Cars (You'll need boxingball)
This mission is easy. Just go into the Bumper Car arena behind the 
monkey and hit all of the bumper cars with boxingball. It's quite fun!

11) 8 Cat Balloons (This is the worst mission in the whole game, 
Okay. You should know that you can only hold one balloon at a time 
(grr). To give it back to the monkey, run into him, and if he doesn't 
take it, run into him and as you come back he'll take it. Here are 
written instructions to find the balloons:
a.	Leave the place where the annoying monkey that gave 
you the mission is (8 cat balloon start) and at the 
first fork take the right path. Go straight and if 
you come to a dead end, just back up and take the 
path right beside it. At your next fork, turn right 
(left just takes you in a circle back to the fork), 
and then turn right again. Go to the bumper car 
arena and pick up the balloon. Retrace your steps to 
get back to the monkey (as you can only hold 1 
balloon at a time).
b.	Leave the starting area and at the fork, this time 
turn left. Go all the way across the balcony, and 
once you get on the ground, run up the little wall 
in front of you to where Sisi is. Then go across the 
tightropes to the balloon. From here you can either 
go back up the tightropes to retrace your steps, or 
fall (to the RIGHT!) into the main area with the 
bumper cars. Then take the same path you did on 
balloon A. 
c.	Leave the starting area and again take the left 
fork. When you see a balloon from the balcony, drop 
off and get it. Then take any path, because all of 
them will lead you to the same place. When you get 
to this area, take the path that has "sidewalk" on 
it that does not go under an arch, and you should 
come to the place where the balcony starts again. Go 
up the balcony and retrace your steps to the 
starting area.
d.	Leave the starting area and take a left again. Go 
all the way across the balcony. Once you're in the 
"end-of-balcony" area, take the only path available 
that isn't the balcony. Then go up (and I mean UP) 
the path that goes under the arch. Go left, but 
don't take the path, instead, climb up the ramp that 
leads to the top of the wall and take it to the end. 
You should grab the balloon. Retrace your steps to 
the starting area.
e.	Leave the starting area and go all the way across 
the balcony, take the same path as last and go under 
the arch again. This time, take the path by the 
wall. You'll see a strange looking tree. Do not try 
to roll up it on the side that faces the wall (that 
you went on last time to get balloon D), roll up it 
on the other side. Once you have the balloon, 
retrace your steps to the starting area (you should 
know this place well by now).
f.	Leave the starting area, go on the balcony, and take 
the path under the arch again. Take the path beside 
the wall again, and instead of going up the tree, go 
straight past it. Don't take the path right behind 
the tree but the one to the right of it (the one you 
didn't come in through). Follow the path and you'll 
meet a dead end. Luckily, it's a ramp, so carefully 
climb up it, not too fast or you'll fall off the 
little ledge that you're trying to get to. Get on 
the little ledge and go to the side to get the 
balloon. Then fall down, and retrace your steps to 
the starting area.
g.	Take the same route as last time, but stop at the 
tree and take the path you haven't taken before. Go 
right up to the last area where you start the "Clean 
up the Maze" mission. Once you're facing that 
monkey, turn exactly the opposite way and you'll see 
a balloon on top of the wall. Run up the wall, grab 
the balloon, and retrace your steps to the starting 
h.	Take the same route as last time, all the way to the 
trash picker start. When you're facing the monkey, 
to your left you should see light green grass on a 
not very steep hill, and on top you'll see the last 
balloon. Roll all the way up the hill, grab the 
balloon, retrace your steps to the starting area, 
give the monkey your balloon, and you're finished!

12) Clean up the Maze (You'll need Stickyball)
This is the first of many pick up trash missions. You'll need 
Stickyball to pick up banana peels (trash) and return them to the 
garbage (the big machine behind the monkey at the start). Don't ever 
quit stickyball or all of your trash will disappear and respawn in the 
places that you found them. Here are written instructions to find all 
of the trash:
Once you get the mission you should see one banana peal right in front 
of you. Then, go through the only way out, and you'll see a banana peel 
right at the entrance to the area with the tree. Turn left; go through 
the path and at the dead end there's a piece of trash. Next go back to 
the tree, and straight across from where you were; on the other side of 
the tree there's a banana peel. Go around the wall and through the arch 
to the next area, and then take the path on the right to the area that 
looks like an 8. You'll see a piece of trash by the little slope where 
a balloon was. Return to the last area, and take the path straight 
ahead to the area where the balcony ends. There's a banana peel there. 
Go all the way across the balcony and there's a banana peel where the 
start of 8 cat balloons was. Go back, but take the right fork and go to 
the dead end where and banana peel lies. Finally, go to the area where 
the bumper cars are. There's one piece of trash just on the ground, and 
one in the bumper car arena. Don't forget, you can always use your 
radar! Anyway, after that banana peel, return to the mission start and 
roll next to the garbage machine to win.

13) Balloon Delivery to Teacher (You must complete mission 8 first)
Well, the start of this mission is right in the area where the bumper 
cars are. To get to the teacher, go to the path until you reach the 
fork in the road. Take the left and go all the way across the balcony. 
Once you're at the bottom, take the only path out of the end-of-balcony 
area to reach the next area. Take the path with the arch, then the path 
around the wall, then the path straight from the tree that does not 
lead to the dead end. Take it to the clean up the maze start, and 
there's the teacher.

14) Picture on a Tightrope
Sisi is located right by the area at the end of the balcony (not the 
one close to the start of 8 cat balloons, but the other one). You 
should see him while crossing the balcony. His photo is pretty simple; 
it's exactly where balloon B was. Once he lets you go, just go 
carefully across the tightropes to the second platform where the 
picture is.

|Mechanical Area|

15) Shutdown Puzzle (You need Stickyball to get to the mission, 
assuming you have defeated the Naysayers, and boxingball during the 
mission. You must also have 60% joy in Zootopia)

This is a tricky mission. It has two parts: getting to the mission and 
completing the mission.

Getting to the mission:
Coming in to the area through Hedge Maze is the easiest way. If you 
haven't been here before, you'll see a sucker Naysayer blocking your 
way, but they're easy to defeat luckily. Continue down that ramp to the 
platform with the moving walls. Dodge the moving walls with the little 
ramp that surrounds the place. Once you've done that and gone to the 
piece of land that juts out near a pillar where you're safe from the 
doors, activate stickyball. The pillar will have pipes all around it 
that glow yellow. Continue up this path until you reach the top. From 
there, you may have to wait to get up to the next ramp, but once you 
do, speak to the monkey and he'll open the gate. Once you've spoken to 
him once, no matter how many times you've fallen out, you don't have to 
speak to him again. Now go up the next pillar that's glowing yellow, 
and follow it to the next balcony where the fans are. Using the fans, 
make them blow you to the next pillar that is glowing. It's hard, and 
I've tried many times to find other ways, but I can't so e-mail me if 
you find easier ways. Go up the pillar to the middle thing where the 
walls were turning around. Wait for a strip of yellow to go across the 
middle part and then roll up it. Keep following the yellow path until 
you reach a seat with two long planks revolving around it. Go across 
the pillars to each of the four puzzles. Remember, after you beat one 
puzzle, you can activate stickyball to go across the wall to the next 
one instead of having to wait for the planks to come around. Once 
you've beaten all of the puzzles, go back to the middle and *gasp* the 
elevator does work! Once you're all the way up the elevator, roll out 
of the bowl thing (It's impossible to do so when you're in a chant), 
reactivate stickyball and climb up the ladder to watch a cut scene. 
Then talk to the monkey in the area to start the mission.

Beating the mission:
The first thing you have to do is roll back into the bowl and switch on 
all the lights. Rolling on one light will make it and the two on either 
side of it light up. Just play around with it to make all the lights 
lighted and then roll on to the middle but don't stay on because the 
elevator will drop. Then carefully, without hitting any lights, make 
your way out of the bowl. You should see pillars all around the room. 
They all have pieces that hang on them with metal balls on them. They 
also have metal balls either on the top or bottom of the shaft. Your 
goal is to make all the metal balls on each pillar touch, and they will 
be activated, but only if there is power to them. They get power by the 
really high shaft, the one that is already shaking with electricity 
bolts visible (it is activated). So, the other pillars can only get 
power if they have one of the pillars beside them already activated. 
Basically, just use boxingball and punch all of the pillars so all of 
the metal balls touch. If a pillar's metal balls that are attached to 
it are on the ground, punching it will make them go high, and vice-

iii. Moonhaven
(By the way, this level goes in a line. You start in the cog area. From 
there you can go to the flying machine or the flood control. Let's say 
you go to the flying machine. From there, you cannot go back to the cog 
area; you must go to the underground. From the underground you cannot 
go back to the flying machine, you must go to flood control. From flood 
control you can go back to the underground, or you can go back to the 
cog area.)

|Cog Area|
(There are three levels to this area: the bottom one [with all of the 
rotating cogs], the middle one [where you start, the main area is 
shaped like a doughnut and you can roll up the really steep ramps to 
get to the trash pick-up mission start], and the top area [where the 
rails are]. The only way to get to levels [besides falling] is by using 
the controllable cog that says "Moonhaven" and give you the option of 
pressing A + control stick to rotate it [it's a controllable cog])

1) Cleanup the cogs (You'll need stickyball)
This is another pick-up trash mission. Use stickyball to pick up the 
banana peels. Find them with your radar, although most of them are in 
the doughnut-shaped area. The only problem is you can't go up the ramps 
to get to the garbage disposal place while using stickyball, so you 
must fall down the "doughnut hole" and then use the big cog to rotate 
yourself up to the proper level. There is one tricky banana peel. Once 
you start the mission go straight to the first glowing yellow strip. 
Use stickyball to go all the way across it to the little box that it 
leads to. There's a banana peel in there.

2) Timed Switches
In this mission you have to activate 4 sets of 3 switches. Once you hit 
1 switch, you have a limited time (about as much time as a Sisi 
picture, I think) to hit the other two. They aren't very far apart. You 
don't actually have to hit them perfectly to switch them, just running 
in to them should do.
1.	The first set is in the doughnut-shaped area and 
environs. I find it easiest to get on the swiveling 
thing in the center, and then wait for it to align 
itself with the ramp to the switch by the rails (not 
the one that takes you to the path to the 
controllable cog). Hit it, run down, and hit the one 
to the right of it (when coming down) on the ground 
in the doughnut area. Then quickly roll up to the 
upper area (the one that does take you to the path 
to the controllable cog) and hit the switch. 
2.	The next set is by the controllable cog. If you've 
done the last set just as I've told you, turn around 
and go straight to the controllable cog on this 
level. Hit the switch right in front of it, rotate 
yourself up the cog, hit the switch right by the guy 
that gives you the "Oil the Machine" mission, then 
turn right, dodge the two traps and hit the switch 
at the end of the platform.
3.	The 3rd set is below the doughnut-shaped area, so 
head back to the doughnut-shaped area. Dodging the 
platform that moves around in the center of the 
area, fall down and if you land right, you'll be on 
a gray platform with a switch on it. Quickly but 
carefully go down the ramp and you'll see a switch 
on the wall; hit it. Then you'll reach the next gray 
platform; hit the switch on it.
4.	The last set is in the bowl-shaped thing in the 
middle of the cog area. Go straight from where you 
came to the controllable cog, and you should fall in 
to it. There are two long platforms spinning around 
the bowl, so you should get on them first and hit 
the switch in the center of the bowl. Then hit the 
switches on either side, which is kind of tricky, 
but you'll be able to do it.

3) Oil the Machine (You'll need scalarball)
To the left of the starting point, across a trap, are rails. Activate 
scalarball BEFORE you go on the rails. Slide along the rails until your 
balloon disappears into a part of the machine that looks like a little 
funnel and "oils" it. If it doesn't disappear, try going slower. You 
can only hold one balloon at a time *sigh* so after you've done one, 
look for a safe place to land. The bowl in the middle of the moving 
cogs and the doughnut-shaped area are good ideas. Then go up to the 
monkey that gave you the mission, get a balloon, and get on the rails 
again. You'll need to grow to get past some parts of the rails. 
Continue doing this until you've oiled all of the parts of the machine. 
Actually (if you want more in-depth instructions), the first part is 
easy. Slide along the rails without growing, and you'll have oiled one 
funnel and you'll have landed in the doughnut-shaped area. The second 
can be found if you follow the path, but where you fell the last time, 
grow and continue on the rail. There will be one option when you can 
shrink back to normal on some rails; don't take that one. Take the next 
one, carefully, because there will be a time when you must grow on 
short notice, ride the rails until your balloon disappears. Keep riding 
until you fall into the bowl below. The third one is found on that same 
path, just farther down it. To find the fourth, don't use the rails but 
go to the rotating cogs. If you're facing the controllable cog from the 
bowl area, to your right you should see a funnel-type thing that 
swallows the oil balloon.

4) Little 'uns on Levers (You need to get 60% joy in Moonhaven)
The object of this mission is to distribute all of the "Little 'uns" or 
little monkeys, to levers, which look kind of like sideways accordions 
or springs that little monkeys can jump on. First, to grab a little 
monkey, go to the green dot on your radar, or just go to the doughnut-
shaped area and you'll see a little monkey. Once you go close enough to 
it, it'll jump on your ball, making it hard to control and 
unfortunately, impossible to use with the controllable cog. Then go to 
each lever, and when you go close enough to it, the monkey will just 
jump off. The levers locations are:
1.	This lever is found in the doughnut-shaped area, right beside the 
ramp that leads to not more platforms, but a switch (for mission 
2.	This one is found by the third switch in the first set of timed 
switches. Go up the ramp that leads to the platform, and find it 
on the very left side.
3.	I have no clue where this lever actually is, but to drop off the 
monkey, head over to the monkey that starts mission 1. Somewhere 
around there the monkey will jump off on to an invisible lever.
4.	The next one is behind the monkey that gave you mission 2, which 
is on the middle floor, behind the Moonhaven cog.
5.	If you fall down the hole in the middle of the doughnut-shaped 
area and land on the grey platform, you should see this lever by 
one of the switches for mission 2.
6.	Go the same way, except this time go down the ramp from the first 
gray platform (especially carefully, it's super hard to control 
when you're carrying a monkey) to the second. There's a lever 
next to the switch.
7.	You'll have to fall down to the gray platforms to get to the 
bottom level with the moving cogs (since the controllable cog 
doesn't work when you're carrying a monkey) and go down all the 
ramps to come to the lever that's right by the mission start, to 
the right of the entrance when you're facing it.
8.	The last lever is behind the monkey that gave you the mission.

|Flood Control|

5) Unfreeze the pumps (You'll need Woodball)
You absolutely need woodball at all times in this mission. The first 
thing you should do when you're finished talking to the monkey is get 
into woodball. Then turn left and press the button (stand on it). For 
your information, all of the buttons increase the water level by a 
certain amount. Keep following the path by pressing the buttons, and 
when they're down all the way, follow to the next path. Be careful, 
because if you don't get on to a path in time, you'll have to start 
over. Once you get to the first pump, stay in woodball and catch on 
fire. It's impossible to melt all of the ice, so just go in circles and 
melt the ring of ice closest to the pump, ignoring anything that 
doesn't touch the pump. It may take a while to do it, but keep trying. 
To reach the next pipe, go along the buttons like you did the last time 
(have you noticed that as soon as you've unfrozen the last pump, the 
water level rises so if you fall off, you only have to start over from 
the last pump?) but when you get to the next pump, there's no fire in 
the torch! Simple. To fix that problem, go along the path but when you 
see a gray path next to the red ones, take that one, which is a moving 
path that you control. Move it so you exit to the next button that 
raises the water level. There are three moving platforms. Take them all 
and you should be at the button that is on fire. Then, take the moving 
platforms back, lighting the buttons as checkpoints as you go. Keep 
doing this until you reach the second pump and unfreeze it like the 
last time. For the last pump, you'll see a lit button like the last 
time. Catch on fire, but keep pressing the button. The water level will 
rise, but will also create an ice "bridge" that you must roll across to 
keep yourself lit to light the next button, doing the same thing. Then 
you'll reach the last pump. Unfreeze it, and you'll be finished.

6) Keep the Fires Lit (You'll need Woodball)
This is an easy mission. As soon as you talk to the monkey, switch to 
Woodball. Roll straight over to the water automaton (the big thing with 
ice all around it. Basically, light yourself on fire and keep rolling 
in circles, lighting all the torches, until the time runs out. At any 
given time, you must have at least one torch lit or you'll have to 
start over. Once you're time is over, you've completed the mission!

7) Donation (150)
Once again you can give bananas to the unfortunate to raise your joy 

(This is a fairly confusing level, so you should familiarize yourself 
with it before doing missions. Basically, you've got the area where the 
"Repair the Fire Automaton" mission starts, then you've got the giant 
path you must take to complete it. Then you've got the place where 
Si'mian (mission 8 start) is, and the place all around the elevator 
that takes you to Flood Control. Finally, you've got the place where 
the monkey that gives you mission 10 is, and the whole half pipe under 
the Fire Automaton's legs.)

8) Find Five Balloons (If you haven't defeated the naysayers, you'll 
need scalarball and perhaps woodball) 
This mission is exactly like the "8 Cat Balloons" except a lot easier. 
There are three easy balloons to get and two harder ones. There are 
many different ways to get the two hard ones, and here are two of them:
1.	My preferred way (because I'm a very bad flyer) is to go to the 
ramp where the fire automaton's legs are, and head up the tallest 
ramp. Go as far as you can without turning. Once you've reached 
the end of the straight part, go back about half way, and fall to 
the right (but not too far). You should land on the platform with 
two red balloons on it. A good trick to know where to fall is to 
use C-stick and catch a glimpse of the balloons before you fall. 
There'll be a sucker naysayer (if you haven't defeated it), so 
after defeating him, just make your way to the top. It's pretty 
easy to figure out, but if you have trouble, a full explanation 
is included in mission 9.
2.	You can also fly to the start of mission 9, go all the way to the 
balloons, and then all the way up. This is less risky, but as I 
said, I'm not a good flyer, and now I've never fallen off (this 
is beating this mission for me and my two brothers).
The other three are: one's right up that huge ramp next to the jump 
platforms, the second's by the blue balloon (toolbox) and the thirds on 
the right path from the basin with the fire automaton's legs on it. 
Bring the balloons back to Si'mian one at a time until he has all five.

9) Repair the Fire Automaton (You'll need woodball)
The goal of this mission is to bring fire (with woodball of course) to 
the big torch by the blue balloon. First, talk to the monkey that 
starts this mission. Then, get to woodball and light yourself on fire. 
Remember that the little things sticking out of the wall are actually 
torches, checkpoints (even though they don't flame, just smoke). Okay, 
first defeat the fire naysayer if you haven't already. Then continue up 
the winding road until you get to a part where different silver 
platforms will stick out at times so you can cross the holes. The trick 
is that if you go just the right speed, you should be able to cross all 
of the platforms without stopping. It's like this whole path is made so 
you can't go down, just up. Then you'll come to a place with the 
balloon delivery monkey walking. Don't bump in to him or you'll 
probably fall off. Then run up the other silver platforms (they all go 
one after another, so you should have no problem). Then you'll reach 
the platform where the balloons were and a sucker naysayer is. Defeat 
him if you haven't already. Go up the silver platforms, and you'll 
reach the fans. Again, they blow one after another so if you just keep 
following them, you'll make it. Be careful at the next turn because the 
camera goes funny for a bit. Then you'll reach the jump platforms. 
These are exactly like flower platforms, just when you bounce on them 
once, you can't bounce on them again for a while. Just go up them and 
you'll come to another torch. Go down the huge ramp and go around this 
little path until you see a big monkey by a torch. Light that torch and 
you're done.

10) Feed the fire automaton (You'll need woodball)
In this mission, you'll need to light torches with woodball without 
touching water or the fire will go out. So your first challenge is to 
get past the big water bowl. You'll need to use the sides of the bowl 
to gain speed to get to the steep slope on your left. Light the torch, 
then continue on this platform to light the next torch. Then you'll 
face the gap between the platforms. You'll need to catch the swinging 
platform to get to the next torch. The two last torches you'll need to 
fly to. Go to the air current next to Si'mian (or where he was) and fly 
to the narrow path with the fire automaton (right above the water 
bowl). Light the torch and what looks like teeth and you'll be done.

11) Find the Toolbox
To get to this mission, you'll have to fly since it's not connected to 
anything. It's right next to the platform where you started mission 9. 
Fly to it, then talk to the monkey. Once again, I don't like flying, so 
I'd recommend to fall down to the platform where you start mission 9 
again, then go all the way up to the start of mission 10 and the blue 
balloon is the toolbox. Grab it, and then you could fly back to the 
start, but once again I've found a clever way to fall on to it. Go to 
the start of mission 8, then go out to the circle with puzzle levels on 
it. Go left, and fall down when you're on the third last puzzle level. 
Fall a bit forward and you should land on the platform. You can use C-
stick to position yourself.

12) Balloon delivery
This balloon is for the monkey that gave you mission ten, but he's way 
up next to the fire automaton. Fly up there like you did in mission 
ten, and give the balloon to him.

|Flying Machine|
(Note: Once you get into the actual flying machine (by getting shot out 
of the canon) the only way to get back anywhere is to fall down that 
little hole in the circle in the middle of the machine. There's where 
you get woodball. Melt the ice and get shot out of the next canon and 
fly to the underground)

13) Picture on the Machine
Okay, this is a hard one because it's timed and a lot of things you 
need to use you cannot control how fast they go. A good head start is 
to not actually go to the raised platform where Sisi is to talk to him, 
but to stay on the middle platform. As soon as you're finished talking 
to him, go into the canon. Shoot yourself the highest you can go; you 
should get all but one banana. Fall through the funnel, and as soon as 
you get out, get on to the rotating cog behind you. Wait until you get 
to the top, and then come out and you should get to the photo place 
normally at 1 second left.

14) Stop the Noise
In this mission you must activate 3 switches by rolling over them. 
First, go down the path that has been created for you. Hit the switch 
and go across the seesaw (it's not that hard). Then go down the little 
half pipe, not to slow or you'll be stuck, and not to fast or you'll 
fall off the edge on the other side. Hit the switch and go across the 
next, more difficult seesaw. Then hit the last switch and you'll be 

15) Patch the Air Automaton (You'll need stickyball)
Grab the green leaf things (these are ALWAYS patches) with stickyball 
and go up the rotating cog to the bowl thing. Roll around it to get the 
patches in the right places.

16) Free the Children
Go up the rotating cog again, but this time instead of going to the 
bowl, concentrate on the buttons in front of the pipes where if you 
look really closely, you'll see monkey children in them. These are on 
either side of the place where you had to pose for Sisi's picture. 
Bounce on them until all of the monkeys are free.

iv. Monkitropolis
(This is the noisiest level in the world. Don't be afraid of the mute 

|Main Area|

1) Unplug the Sound Machines (You'll need stickyball)
Change to stickyball. Use your radar to locate the sound machines. When 
you've found them (they look kind of like mini-canons) roll in to the 
front of them with stickyball to remove the patches. You'll be blown 
away by the noise it makes (literally). After you've got the patches, 
return them to the garbage machine by the mission start or they'll 

2) Picture in Mid-air
Go up the ramps by the stairs and when you're finished, go across the 
central platform (in the middle of the stairs) as fast as you can and 
when you hit the ramp, you'll jump high enough to make the picture.

3) Arrest the Monsters (You'll need tetherball and maybe invisiball)
Use your radar to find the "monsters" (monkeys in masks). Once you've 
found one, don't go too close or he'll disappear into a manhole that 
isn't really there. You can just try to sneak up on him or use 
invisiball to sneak up on him and knock him down. Then switch to 
tetherball and haul him in to the jail where you started the mission. 
Do this for all of them and the mission is over.


4) Speedking (Speedyball is required)
I still don't know what the objective of this mission is, but I just 
used speedyball and raced around the track a few times and then the 
monkey that gave me the mission said I'd completed it.

5) Speedway Cleanup (stickyball is required)
This is a kind of hard mission to find, but it's underneath a building, 
so when the track goes between two buildings, check the right side and 
see if it's there. Anyway, use stickyball to pick up the trash (which 
is found by using the radar). Most of it is on the track, but since you 
can't go as fast as the cars when you're in stickyball, I'd recommend 
going in  the opposite direction then the cars are so you can see if 
you're about to get run over. When you've got the trash, the garbage 
machine is by the monkey that gave you the mission.
6) Noise Factory (stickyball is required)
This is a really hard, boring, and annoying mission. Activate 
stickyball and go up the pip that you can go up. Continue walking on 
the pipes until you get to a part where you can rotate a pipe; rotate 
it. Try to rotate every pipe and get to the top of the building. When 
you get to a point where there is ground under you, get off the pipe 
and get on the other pipe. I really have no idea how exactly to beat 
this level; I just kept going around pipes and rotating pieces until I 
made it all the way around and back to the ground again.

7) Balloon Delivery to Noise Worker (stickyball is required)
Easy, right? Just go into the noise factory and the monkey will be 
there. Not so easy. The monkey has actually made his way to one of the 
ledges on the side of the building. You can go to the roof, following 
the pipes, and try to drop to him or you can follow the pipes until you 
see him. The radar's not much use.

|Paradise Overlook|
(To get here, you must be Chief of Police which means completing every 
mission, I think)

8) Launch the Robo-chimps
This is an easy strategy to figure out. Just launch the robo-chimps out 
of the canon. Use trial and error, because you can see where the robo-
chimp lands, so if he goes too high, shoot lower, and if he goes too 
low, shoot higher etc. You have unlimited robo-chimps. By the way, 
you're supposed to shoot at the islands with blue pillars on them. When 
you have launched a chimp to that island, the pillar disappears.

v. Kongri-la
(You get to Kongri-la by launching yourself out of the canon from the 
Paradise Overlook in Monkitropolis)

|Paradise Entrance|

1) Destroy the Robo-chimps (You'll need Hoverball)
You need to destroy the robo-chimps that you just launched! There's one 
on each island. To get on the islands you'll need hoverball to go over 
the water and then the bridge to the island. Sometimes you need to 
press A (jump) on to an island. Destroy the robo-chimps by running into 
them (actually, if you just tap them a couple times they should 
explode). Use the radar to find the robo-chimps.

2) Turn of the Horns
Finally, you're reducing the noise instead of making it louder! Just 
fire yourself out of the canon right in front of the monkey that gave 
you this mission, and fly to the nearest horn. This horn will shoot you 
back out where you can fly again to the next horn, so you never have to 
land. Fly into all of the horns to complete the mission.

3) Water the Trees (You'll need hoverball)
Once again it's time to head out to the islands. You should know where 
all the trees are since you did mission 1. Get on the islands the same 
way, but take a balloon to water the tree. Sometimes you need to be 
persistent in delivering the balloon and go around the tree a few times 
before it disappears. Once again, you can only take one balloon at a 
time. If you've forgotten where the trees are, use your radar.

|Underwater Section 1|

4) Reflecting Mirrors (You'll need scalarball)
This is another annoying mission that will test your patience. First, 
get into scalarball before you do anything. This is very important. If 
you're normal size, you'll go up, big size and you'll go down. So, just 
let yourself fly up to the top ledge. You'll see the light that is 
reflecting to one mirror, but the other mirror isn't reflecting. Fall 
down to it (grow to be able to fall down) and hit it to make it 
reflect. Then fall to the next one that the light is pointing to, and 
hit it. This mission mainly involves being accurate to hit the right 
mirror. If you hi a mirror a second time, it won't light anymore. Just 
hit it a third time to make it go back to normal. Here are a few 
controlling tips:
a.	If you grow even for a few seconds, you'll fall down much, much 
more than you expected
b.	You go up really fast, too, so to go slowly repeatedly press a 
for as little as you can
c.	Try not floating all the way to the top and to the ledge, it 
definitely slows down progress

5) Angry Crabs (You'll need tetherball)
First, you need to bump into the crabs (while in tetherball) and turn 
them into balls. This is a problem, because they knock you away when 
you go too close to them. You need to hit them from the back or side. 
Unfortunately, they also turn to face you, so try to be sneaky (or wait 
far away and go really fast). Once you've got them, carry them over to 
the tube that they get sucked into to go to the surface. Unfortunately, 
they have many ways to escape. I found it best to not touch the fan in 
the middle, try to stay on the higher rocks, don't go too fast, but go 
fast enough because they have an invisible time limit to how much time 
you can carry them. Bring all the crabs to the crab-sucker to complete 
the mission.

6) Balloon Delivery to Crab Man
Just deliver the balloon to the monkey that gave you mission 5.

|Underwater Section 2|

7) Picture on the Platforms (You'll need hoverball)
This picture is pretty far away, but it's on the way if you want to get 
to the king and queen of Monkitropolis. Once you talk to Sisi, change 
to hoverball. Fall of the place he's standing on and go left (to the 
shop keeper). Turn right and jump across the broken bridge, then you'll 
come to four narrow platforms. Carefully jump across them. Then turn 
right to the next less narrow platforms. Jump across to the picture 

8) Patch the Leaks (You'll need stickyball)
This is probably the hardest patch mission, because it's half-timed. As 
soon as you talk to the monkey, use stickyball and grab the patches. 
Then press the button by the tunnel you're supposed to patch. This 
gives you a certain amount of time before the fan turns back on in 
which you must put all the patches on the wall AND return to the 
monkey. Go really fast so you can get all the patches on. They are in 
consecutive order, so you should get the one that you see first, first. 
If you miss one, use the tube as a half pipe to get it but beware, you 
can only miss one without failing the mission.

9) Final Donation (250)
This is the last possible donation and it's a lot of bananas. 
Personally, I saved up for this one, but the missions are probably 
easier than giving up all of your precious bananas.

|Making peace between Monkitropolis and Kongri-la|
(I included this because I was unsure of what to do once I had 
completed the missions)

Step 1: In the Throne Room
In the throne room in Kongri-la you will see a puzzle level that is not 
glowing (its called slipknot). Complete it anyway. The only way to beat 
it, I found, was to go as fast as you could up one side, and then fly 
off to one side, but come to a complete halt. Then just roll normally 
to the finish.

Step 2: Death to Robo-chimps (You'll need speedyball)
This mission is found in the speedway. When you return, you will see a 
new mission dot on your radar. Simply use speedyball to catch up to the 
robo-chimps and if you touch them they should explode after a few 
seconds. Once you've gotten them all, this mission is complete

Step 3: Unmask the Monsters
This mission is found in the main area of Monkitropolis. It's the guard 
that has always said "I'm on my patrol at the moment, I might need you 
later". This is the final smack 'em mission. Use the radar to find the 
Kongri-lans, and then run into them to smack their masks off. Always 
avoid turning them in to road kill!

8. Puzzles
I have included this to help you complete many hard puzzles, and, since 
some levels are hard for other people, easy levels. These are only 
basic explanations, but when you get to the level they'll make sense.

i. Jungle Island puzzles

Town Square - Treetops
1.	Crossroads: go straight
2.	Shuffle: go straight
3.	Over the Hills: go straight but slow down on the top of the 
hills. On the 2nd last hill there will be a bump; don't be fooled! 
Go full speed over it.
4.	Cascade: go straight but not too fast, you want to fall down the 
first hole straight in front of you. Then just go with the flow, 
you should bounce twice, go through a hole, bounce twice, go 
through a hole until you get to the goal.

Treetops - Islands
1.	Overrun: follow the maze
2.	Ripple: When you fall down to the next path, make sure it's 
farther down than you and if you per chance go too far forward, 
you won't fall out.
3.	Holes: Take the farthest left path until it stops, then turn 
right and follow the path until you're at the goal
4.	Jump: go straight

Islands - Islands
1.	Tongue Twister: go diagonally straight/left until the ground 
changes then go straight/right. You'll be able to tell which 
diagonal to go, just don't go too fast
2.	Sequencer: go straight
3.	Simple Split: Always go full speed. On the first ramp, go to the 
extreme left or right so you won't fall off when it splits. When 
you're in the air, position yourself for the next split. Once 
you've got a bunch of air and are headed for the goal platform, 
push the control stick all the way backwards so you won't fall 
4.	Celtic Knots: just follow the path

ii. Zootopia Puzzles

Roller Coaster - Mechanical Area
1.	Funrun: go straight until you've reached the last three bumper 
things, then you must dodge them
2.	Ridge Walker: go full speed but straight on the ridges, but on 
the curves slow down
3.	Hairpins: Stay on the inside of the curve at all times. When it's 
curving inwards, go slowly and when it's curving outwards, go 
faster. Once it's turning inwards + outwards at the same time, 
stay in the middle, and go fast enough that you don't run out of 
4.	Eternal: DO NOT MOVE UNTIL YOU SEE THE GOAL! Once you do, run 
towards it and stay on the left side of it until you get in.
5.	Checkmate: go through the checks
6.	Circuits: just follow the path, going slowly and carefully on the 
checks, but as fast as you can without falling off on the other 

Mechanical Area (to activate the elevator)
1.	Loop It: while sliding down + up the ramps, continually go 
diagonally left/straight. On the second ramp, avoid the bump in 
the middle but on the third, hit it.
2.	Plughole: follow the path by going straight/left and REALLY FAST 
so you don't fall off
3.	ZZ Stop: follow the path, but when you're on the ramps go fast 
enough that you won't run out of time but slow enough that you 
won't fall off at the "stop" part.
4.	Bread Basket: fall down to the half pipe, then half pipe it 
while avoiding the arrows until you get up on the left side. 
Once you're up, go RIGHT and really fast avoiding the holes in 
the path. If you're fast enough, when the path stops you should 
be able to jump to the next path where the goal is.

iii. Moonhaven Puzzles

Cog Area - Little 'uns on Levers mission start
1.	Bowls: fall on the left side of the first bowl, then circle 
around until you jump on to the big ramp. Go up the right side of 
the ramp, then fall into the last bowl and circle around it or 
bounce off it to the goal platform
2.	Freewheeler: follow the path to the goal, with these tips: the 
camera is weird, so you'll probably be going backwards unless you 
go fast then the camera will circle around you. Go fast enough 
that the camera circles around you or you won't have enough time. 
After six real corners (big squares) there's a fake corner (big 
square that you don't need to turn on)
3.	Skid Slalom: go really fast over the first stretch, turning 
slightly so you don't fall out. Then it's pretty much luck if you 
get past the sliders.
4.	Serpent: wait until the moving blocks come to you, then get on, 
wait for the next blocks etc. until you get to the long non-
moving platform. Then do the same thing except it's harder 
because there are no walls.

Underground - Flood Control
1.	Gravity Wells: use the same strategy as "bowls"
2.	Smile: I have a really great strategy: just go a little bit 
forward then turn around and jump off the back to the goal 
platform. Or, you can follow the path.
3.	Dimple: You can either go really fast and experiment, or go 
slowly and carefully on the edges of the holes.
4.	Tiptoe: follow the path, go straight over the hills, carefully 
over the checks, and then straight and fast down the huge ramp, 
and slow down at the curve.
5.	Sidestep: go to the right/front corner side so you can see the 
turning maze as you try to go to the goal
6.	Pitch and Putt: Go really fast down the ramp, but slow down and 
go steady after you've hit the ground twice.

iv. Monkitropolis Puzzles

Main Area - Speedway (these are my favorites)
1.	Backflip: My preferred way is to fall to your diagonal 
right/forward as soon as you get out of the starting area, hit 
the path below and you'll bounce to the left, then aim for the 
middle of this path (not the curves on the side) and you should 
slow down and be able to do the rest normally, or just follow the 
2.	Slider: it's all luck whether you beat this or not
3.	Headlong: go straight and after the second bump go to your 
extreme left or right, then go to the middle again. Once you see 
the goal platform, go as slow and steady as possible.
4.	Bumps: hold straight before "go" and go straight to the moving 
platform, then wait to get off. Turn right and go over the bump, 
then wait for the moving platform to your right and as soon as 
you can, go straight across the platform and over the bump 
without letting go of holding straight. On the next platforms, 
wait for the first one, then wait until you can go across the 
second one all the way to the non-moving path at the same time. 
Go over the bumps, then do the platforms normally and go straight 
to the goal.
5.	Spiral Scratch: You can either go normally to the first corner, 
then fall off to the right, land on another corner and then fall 
off the front to the goal OR keep following the path.
6.	Squeegee: wait for the squares to go flat, then go to the next 
square right of the first one and jump off it diagonally 
right/forward, wait for the squares to go normal again, then run 
to the goal.

v. Kongri-la Puzzles

You don't need to do any of the puzzles in the paradise entrance 
because you can just go outside and use hoverball and "boost" to the 
areas you would get to if you completed the puzzles. Remember, I said 
this was a STORY MODE walkthrough, not an explicit CHALLENGE MODE 

9. Closing
Well, I hope you liked my walkthrough and found it useful. I really 
liked this game and I hoped you liked my tricks for missions and puzzle 
levels ... anyway; this is the end of my walkthrough.

View in: