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FAQ/Walkthrough by Warhawk

Version: 3.0 | Updated: 12/08/13

                 o-------------------------------------------o
                 | Mega Man X3 FAQ / Walkthrough             |
                 | by: Stephen "Warhawk" Harris              |
                 | Covers: Super Nintendo / PlayStation / PC |
                 | Date Created: 12.04.2013                  |
                 | Last Updated: 12.07.2013                  |
                 | Version: 3.0                              |
                 o-------------------------------------------o


-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
|                             Table of Contents                              |
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

1. Introduction....................................................[MMX3 1]
2. Contact.........................................................[MMX3 2]
3. Controls........................................................[MMX3 3]
       Part One: Super Nintendo....................................[MMX3 3.1]
       Part Two: PlayStation.......................................[MMX3 3.2]
       Part Three: PC..............................................[MMX3 3.3]
4. Walkthrough.....................................................[MMX3 4]
       Prologue: Hunter Headquarters...............................[MMX3 4.Pr]
       Chapter One: Artic Base [Blizzard Buffalo]..................[MMX3 4.01]
       Chapter Two: Dam [Toxic Seahorse]...........................[MMX3 4.02]
       Chapter Three: Underground Base [Tunnel Rhino]..............[MMX3 4.03]
       Chapter Four: Power Plant [Volt Catfish]....................[MMX3 4.04]
       Chapter Five: Sea Port [Crush Crawfish].....................[MMX3 4.05]
       Chapter Six: Jungle Base [Neon Tiger].......................[MMX3 4.06]
       Chapter Seven: Airport [Gravity Beetle].....................[MMX3 4.07]
       Chapter Eight: Armory [Blast Hornet]........................[MMX3 4.08]
       Chapter Nine: Dr. Dopper Stage 1............................[MMX3 4.09]
       Chapter Ten: Dr. Dopper Stage 2.............................[MMX3 4.10]
       Chapter Eleven: Dr. Doppler Stage 3.........................[MMX3 4.11]
       Chapter Twelve: Dr. Doppler Stage 4.........................[MMX3 4.12]
       Chapter Thirteen: Abandoned Factory*........................[MMX3 4.13]
       Chapter Fourteen: Bit and Byte**............................[MMX3 4.14]
5. Parts / Items / Boss Weakness...................................[MMX3 5]
       Part One: Life Up Locations.................................[MMX3 5.01]
       Part Two: Weapons / Boss Weakness...........................[MMX3 5.02]
       Part Three: Armor Upgrades..................................[MMX3 5.03]
       Part Four: Sub Tank Locations...............................[MMX3 5.04]
       Part Five: Ride Armor Locations.............................[MMX3 5.05]
6. Passwords.......................................................[MMX3 6]
7. Credits / Legal Notice..........................................[MMX3 7]

                       * - Optional
                      ** - Appear after two Mavericks been defeated
                           in certain Maverick stages at random


-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
|                               1. Introduction                              |
|                                    [MMX3 1]                                |
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Welcome to my guide for Mega Man X3 and the third entry in the Mega Man X
franchise.  I originally had thought about working on this not long after
finishing up the one I worked on for Mega Man X2 but felt that I need a little
bit of a break as I tried working on another game.  Although as time went on
a few things that had came up or was not getting much time to work on any of
the projects that I wanted to made it a little difficult to do so.  Thus
recently with the other two games I wrote for, a couple Ben 10 games to see
how that would do for motivation which did help some to get to writing this
one.  I hope that you all enjoy this as much as I did when I took the time to
write it for you all.


-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
|                                  2. Contact                                |
|                                    [MMX3 2]                                |
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

To be able to contact Stephen "Warhawk" Harris please drop me an e-mail at
gamefaqswarhawk [at] gmail [dot] com, with any questions, comments or any
information that you may believe that I may have missed in this guide.
Please don't send any hateful mail because I will not tolerate it because it
can be considered harassment, so please make sure you know what you want to 
ask / comment before you send the e-mail to me.  Be sure to have "Mega Man X3"
in the subject so I don't accidentally delete the e-mail.  This includes
sending e-mails with some picture which may be inappropriate.  Please if you
send me any e-mails with any kind of vulgar language such as the "f" word.

You may also like me on Facebook to know about any future plans I will have
with guide writing and all.  Any questions asked on the page I will try my
best at answering to the best of my knowledge about any of the guides I have
done in the past, and yes even if it's a question on that game I done one
for.  Even if it is to ask me what I plan of doing next and all.  

http://www.facebook.com/WarhawkFAQs


                                   --------
                                   Donation
                                   --------

Also,If you found this walkthrough useful and would like to make a small
donation on PayPal.  The e-mail is the same as above warhawkfaqs@ymail.com
and I will not force anyone to donate but is up to the reader if they choose
to.


-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
|                                 3. Controls                                |
|                                    [MMX3 3]                                |
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-


                             -=-=-=-=-=-=--=-=-=-=-=-=-=-
                             | Part One: Super Nintendo |
                             |        [MMX3 3.1]        |
                             =-=-=-=-=-=-=-=-=-=-=-=-=-=-



            _.————————————._                      _.————————————._
        _.—¯—————— L ———————¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯——————— R ——————¯—._
      .'                                                 __.———.__    '.
    .'                          (  Nintendo  )       _.'`         `'._  '.
   /          _.————._                             .'           X     '.  \
  /        .—`        `—.                         /        .—.          \  \
 /        /     .——.     \                       /        (   )          \  \
|        /      |UP|      \        .—.     .—.  |     .—.  '—'         A  |  |
|       |   .———'  '———.   |      / /     / /   |    (   )        .—.     |  |
|       |   | LT    RT |   |     / /     / /    |     '—'        (   )    |  |
|       |   '———.  .———'   |    '—'     '—'     |  Y         .—.  '—'     |  |
 \       \      |DN|      /    SELECT   START    \          (   )        /  /
  \       \     '——'     /                        \          '—'        /  /
   \       `._        _.`                          `.     B           .`  /
    '.        `''——''`                               `-._         _.-`  .'
      '.                  _.—'¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯'—._     ¯¯'————'¯    .'
        `—,_          _,—`                          `—,_          _,—`
            ¯¯¯'———'¯¯                                  ¯¯'———'¯¯¯



               o----------------------------------------------o
               |      Control       |         Function        |
               |--------------------|-------------------------|
               | A                  |  Dash                   |
               | B                  |  Jump                   |
               | Y                  |  X-Buster               |
               | X                  |  No Use                 |
               | L                  |  Weapon Change          |
               | R                  |  Weapon Change          |
               | Start              |  Pause Game             |
               | Select             |  No Use                 |
               | Up                 |  Move Up ladders        |
               | Down               |  Move Down ladders      |
               | Left               |  Move "X" Left          |
               | Right              |  Move "X" Right         |
               o----------------------------------------------o



                             -=-=-=-=-=-=--=-=-=-=-=-=
                             | Part Two: PlayStation |
                             |      [MMX3 3.2]       |
                             =-=-=-=-=-=-=-=-=-=-=-=-=



                                     | |
                _,.--.,_             | |              _,.--.,_
               |  _____ |            | |             | _____  |
               |-'     `'.___________|_|____________,'`     `-|
             ,'    __     `.                      ,'    .,.    `.
            /     |  |      \       SONY         /     (/_\)     \
           !   __  \/  __    |                  !  ,-.  `-'  ,-.  |
           |  |__ >  < __|   !__SELECT   START__| ([] )     ( O ) !
           !       /\        ___`-.        ,-'     `-'  ,-.  `-'  |
           |\     |__|     ,'   `. \ANALOG/ ,'   `.    ( X )     /|
           | `.           /       \ |    | /       \    `-'    ,' |
           |   `-.____,-. \       / |____| \       / ,-.____,-'   |
           |           ,'\ `.___,' /      \ `.___,' /`.           |
           |          /   `-.___,-'        `-.___,-'   \          |
           \         /                                  \         /
            \       /                                    \       /
             `.__,-'                                      `-.__,'



               o----------------------------------------------o
               |      Control       |         Function        |
               |--------------------|-------------------------|
               | X                  |  Jump                   |
               | Square             |  X-Buster               |
               | Triangle           |  X-Buster / Special     |
               |                    |   Weapon                |
               | Circle             |  Dash                   |
               | L1                 |  Change Weapon          |
               | R1                 |  Change Weapon          |
               | Up                 |  Move Up ladders        |
               | Down               |  Move Down ladders      |
               | Left               |  Move "X" Left          |
               | Right              |  Move "X" Right         |
               o----------------------------------------------o



                                -=-=-=-=-=-=--=-=-
                                | Part Three: PC |
                                |   [MMX3 3.3]   |
                                =-=-=-=-=-=-=-=-=-


                                 o--------------o
                                 |   Keyboard   |
                                 | [Mega Man X] |
               o----------------------------------------------o
               |      Control       |         Function        |
               |--------------------|-------------------------|
               | Spacebar, Enter, Z | Fire Weapon             |
               | Ctrl, X            | Jump                    |
               | Attack / OK        | Use X-Buster            |
               |  [Hold to Charge]  |                         |
               | C or tap Right     | Dash                    |
               |  Arrow twice       |                         |
               | Ctrl, or X [after  | Dash Jump               |
               |  dash move]        |                         |
               | Arrow Up/Down + X  | Climb Ladder            |
               | A                  | Change Weapon           |
               | S                  | Change Weapon           |
               | D                  | Zero Monitor Switch     |
               | F4                 | Switch between Window   |
               |                    |  Mode and Full-Screen   |
               |                    |  Mode                   |
               | F5                 | Switch between Normal   |
               |                    |  Screen Mode and Small  |
               |                    |  Screen mode            |
               | F6                 | Display resolution      |
               | F7                 | Switch for Display      |
               |                    |  Screen Size            |
               | F9                 | Exit Game [When Title   |
               |                    |  Screen is displayed];  |
               |                    |  Return to Title Screen |
               |                    |  [while playing game]   |
               o----------------------------------------------o



                            o--------------------o
                            | Sidewinder Control |
                            |    [Mega Man X]    |
               o----------------------------------------------o
               |      Control       |         Function        |
               |--------------------|-------------------------|
               | A                  | Fire Weapon             |
               | B                  | Jump                    |
               | A [hold until      | Use X-Buster            |
               |    charged then    |                         |
               |    release]        |                         |
               | C [or tap Ctrl pad | Dash                    |
               |    forward twice   |                         |
               |    quickly]        |                         |
               | B [following Dash  | Dash Jump               |
               |    move]           | 	                      |
               | Up / Down + B      | Climb Wall              |
               |   [repeatedly]     |                         |
               | X                  | Switch Weapon           |
               | Upper Left Button  | Change Weapon           |
               | Upper Right Button | Zero Monitor Switch     |
               o----------------------------------------------o


                                o--------------o
                                |   Keyboard   |
                                |    [Zero]    |
               o----------------------------------------------o
               |      Control       |         Function        |
               |--------------------|-------------------------|
               | Spacebar, Enter, Z | Fire Weapon             |
               |  [aka Attack / OK  |                         |
               |   Key]             |                         |
               | Ctrl or X          | Jump                    |
               | Attack / OK Key    | Hyper-Zero Blaster      |
               |  [Hold until       |                         |
               |   charged, then    |                         |
               |    release]        |                         |
               | C [or tap Right    | Dash                    |
               |    arrow twice     |                         |
               |    quickly]        |                         |
               | Attack/OK Key      | 3-Fold Saber            |
               |  [Hold until fully |                         |
               |   charged, then    |                         |
               |   release]         |                         |
               | Attack / OK Key    | Hyper Zero Charge       |
               |  [Hold until fully |                         |
               |   charged, then    |                         |
               |   release, press A |                         |
               |   for second       |                         |
               |   charge]          |                         |
               | Attack / OK Key    | Saber Beam Attack       |
               |  [Hold until fully |                         |
               |   charged, then    |                         |
               |   release, press A |                         |
               |   for second       |                         |
               |   charge, press A  |                         |
               |   again]           |                         |
               o----------------------------------------------o


                             o--------------------o
                             | Sidewinder Control |
                             |       [Zero]       |
               o----------------------------------------------o
               |      Control       |         Function        |
               |--------------------|-------------------------|
               | A                  | Fire Weapon             |
               | B                  | Jump                    |
               | A [Hold for 2      | Hyper-Zero Blaster      |
               |    seconds, then   |                         |
               |    release to      |                         |
               |    fire]           |                         |
               | C [Or tap Ctrl Pad | Dash                    |
               |    forward twice   |                         |
               |    quickly]        |                         |
               | A [Hold until      | 3-Fold Saber            |
               |    fully charged,  |                         |
               |    then release)   |                         |
               | A [Hold until      | Hyper Zero Charge       |
               |    fully charged,  |                         |
               |    then release,   |                         |
               |    press A for     |                         |
               |    second charge]  |                         |
               | A [Hold until      | Saber Beam Attack       |
               |    fully charged,  |                         |
               |    then release,   |                         |
               |    press A for     |                         |
               |    second charge,  |                         |
               |    press A again)  |                         |
               o----------------------------------------------o


-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
|                                4. Walkthrough                              |
|                                    [MMX3 4]                                |
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-


                          -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
                          | Prologue: Hunter Headquarters |
                          |          [MMX3 4.Pr]          |
                          =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

Items: None
Weapons Aquired: None
Armor Upgrades: None
Boss: Moah the Giant

Cast of Enemies
---------------
Caterkiller
Earth Commander
Ganseki Carrier
Head Gunner Customor
Notor Banger


Head on in and there'll be three Notor Bangers before reaching the end where
you'll need to head down a ladder though don't worry about the Caterkiller.
Upon heading down the ladder there'll be another Caterkiller that'll send out
an attack wait for it to go as far as it can then dash under it then dispose
of it and take care of the Notor Banger.  As there'll be another Caterkiller
on the wall but ignore it as you make your way through the room and past the
three Notor Bangers to reach the next ladder.  Head on down and to the bottom
platform.  As you get in the next room you'll run into another Hunter known
as "Mac" but there's only one problem he has decided to leave the Hunters to
join Doppler's team.  Mac will take X hostage and when it seems as though
that there isn't any hope to get out of there, it'll be time to take control
of Zero.  It's up to using Zero to free X so he can continue on stop Dr.
Doppler from this madness.  Make your to the right watch out for the any
sections of the ceiling that'll drop down at any given time.

Along the way there'll be two Earth Commanders and two Head Gunner Customers
that'll be in the area before going to the next section to deal with one
more Head Gunner Customor before you can wall climb to get to the ladder. 
Head up the ladder then to the right and start wall climbing from the left
then quickly to the right.  The reason being is to watch out for the
Ganseki  Carriers that'll be trying to knock you down with spiked balls. 
Keep up with this until you reach the top and through a boss gate to deal
with Mac.


Sub-Boss: Mac
HP: Uknown
Attack(s): Unknown

As you square off with Mac it's not going to be much of a battle against Zero
at all.  All you need to do is charge up to the fullest before entering the
gate and after Mac appears hit him with both buster shots then walk over to
finish him off with the Z-Saber.  Once you have done that wall climb to free
X.  After the fight with Mac it'll be time to take control of X to head out
wall climb to enter the boss gate and deal with the boss of the stage, "Moah
the Giant".


Boss:  Moah the Giant
HP: 32
Attack(s): Steel Spike Ball [1 HP]

As you face off against Moah he'll only have one attack that you have to dodge
and that's the Steel Spike Ball.  It won't do much damage to you and the only
way to damage him is by aiming for his head.  You want to do charged shots
against him and although he won't go down so easy like the Gigantic Mechaniloid
CF-0, in the previous game.  Keep going for the head and you should have Moah
down in no time.


                          -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
                          | Chapter One: Snow Mountain Stage |
                          |           [MMX3 4.1]             |
                          =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-


         _ _ _ _ _ _         _ _ _ _ _ _ _
 _ _ _ _|_|_|_|_|_|_|       |S|_|_|_|_|_|P|_ _ _ 
|E|_|_|_|_|H|_|_|_|_|       |_|_|_|_|_|_|_|_|_|B|
                  |_|_ _ _  |_|
                  |_|_|_|_|_|_|
                      |_|_|_|_|
                            |_|


Items: Life Up, Sub Tank, Leg Upgrade
Weapons Aquired: Frost Shield
Armor Upgrades: Leg Upgrade
Boss: Blizzard Buffalo


Cast of Enemies
---------------
Ice De Voux
Helit
Notor Banger
Snow Rider
Snow Slider 

Recommending starting off against Blizzard Buffalo mostly due to the Leg armor
being in this stage is the main reason to come here first.  As you start off
in the stage there'll be a couple small areas of spiked pits that you need to
get over but watch out for the Helits that'll be near them.  Careful get past
them and to the ladder but watch out as you can land on some spikes so time it
just right to get onto it and head up.  After getting up there head on down as
you may want to fire as there'll be around four more Helits that'll be around
as you make your way down to the next section.  Head to the end and wall climb
up but watch out for a Notor Banger.  Wait for it to quit firing before you
dispose of it and head up but there'll be another at the end.  Drop down to
the bottom and you'll get caught between two more Notor Bangers.  Take care
of the one on the right then drop down to the next area.  Head through the sub
boss gate but don't worry about fight anyone here only if you had two Mavericks
defeated at this point.

Once through head to the right then drop down to get into the next area and
head to the right but watch out for the Ice De Voux as they'll drop down from
the ceiling.  There'll be three of them to deal with as you make your way to
the end and up the ladder but when you head up the ladder there'll be a Notor
Banger waiting for anyone that attempts to come up the ladder.  Wait for it
to finish firing before getting to the top and disposing of it so you can
head to the next section via ladder then wall climb to another ladder.  Once
you get up there and there'll be a few new enemies to face off against before
you can go about fighting Blizzard Buffalo.  This is where you'll find the
capsule for the leg upgrade as well as the Sub Tank.  You can’t get to the
Sub Tank without acquiring the Leg Upgrade, first.  First thing to do is to
dispose of the Snow Rider and the Helit so you can get up to the next
platform.  As you do there'll be another Snow Rider and Helit.  Focus on just
the Snow Rider to get to the next platform if you can then head on over to the
right dealing with a snow Slider as well as a Helit.  Dash over the gap then
when at the end try to get as close to the edge as you can to dash jump over
to get in a secret space to get the first armor upgrade of the game.

"Enter this capsule, X.  Take this Leg Upgrade.

The upgrade will enhance your mobility in the air.  

You will be able to dash left, right, or even straight up into the air."

Step on inside to claim the Leg Upgrade and be given a demonstration on how it
works.  After you do those head on back to where you came up in this section
so you can leg dash straight in the air to claim the Sub Tank from this stage.
As you head back just watch out for the Snow Rider, Snow Sliders and Helits as
you attempt to get the sub tank.  You'll need to step on where the first Snow
Rider and Helit was, jump and do a dash jump straight into the air to claim
it.  Now head back to where you originally were heading but instead of where
the capsule was head on down then head in the path below to the boss gate
so you can face off against Blizzard Buffalo but watch out for the Snow Slider.


Boss:  Blizzard Buffalo
HP: 32
Attack(s):  5 [contact], 5 [Horned Wall Slam], 3 [Frost Shield, projectile]
            3 [Frost Shield, hazard], 0 [Ice Beam]
Weakness: Parasitic Bomb

Fighting against Blizzard Buffalo can be similar to that of when you fought
Flame Mammoth from the first X game.  Both have a big room that you can fight
in but this time around you don't have the conveyor belt that'll change at
the boss command.  Squaring off against the buffalo he'll be using mostly his
primary attack the Frost Shield.  As you fight against him you'll want to wall
climb until he comes near you then dash jump over him to get any attacks in.
While it's a simple process to keep doing it like this but make sure that he
don't get any Frost Shield up by you making it difficult to dash jump over
him.  When you drain him of half his health that's when a new attack will come
into play the Ice Beam while it won't do any damage to you but will try to
keep you there so he can come to do damage.  Keep to the walls you should be
safe and key to defeating the buffalo.


                              -=-=-=-=-=-=-=-=-=-=-=
                              | Chapter Three: Dam |
                              |      [MMX3 4.2]    |
                              =-=-=-=-=-=-=-=-=-=-=-


           _
          |H|_ _ _ _ _         _ _ _ _ _ _ _
          |_|_|_|_|_|_|_ _ _ _|_|P|_|_|_|_|_|
          |_|     |_|_|R|_|_|_|_| |_|     |_|_ _
          |_|     |_|_|_|_|_|_|_ _|_|     |_|_|B|
          |_|     |_|_|_|_|_|_|_|_|_|
 _ _ _ _  |_|
|E|_|_|_|_|_|
      |_|_|_|


Items: Life Up, K
Weapons Aquired: Acid Burst
Armor Upgrades: Super Leg Enhancement
Boss: Toxic Seahorse


Cast of Enemies
---------------
Caterkiller
Earth Commander
Head Gunner Customer [before completing Blast Hornet's stage]
Head Gunner Masspro [after completing Blast Hornet's stage]
Hotareeca
Mine Tortoise
Notor Banger
Victoroid


At the start of the Dam stage there'll be two Victorioids you'll have to deal
with if you chose to and can be easily jumped over to avoid conflict with
them.  Once past them head on down to the next section and head to the right
as there'll be at least one or two Notor Bangers before having to wall climb
to the top.  Head on up as there'll be a Earth Commander to dispose of and
climb to the next area with another Earth Commander and a Notor Banger.  Make
your way up as there'll be two more Earth Commanders along the way and after
you climb up a ladder there'll be a Notor Banger with a health capsule to
refill your health if needed.  Dispose of it and continue on your way up to
the top.  Heading up to the top and as you get closer you want to wall climb
to your right then quickly to the right so you can claim a Life Up from this
stage but without dealing with a Notor Banger then head down to the opening
that you need to head through where there'll be another Notor Banger.

Head on through the Sub Boss section and if you don't have two Mavericks down
at this time you can just bypass this section without any worries.  Go to
where you need to drop on down and into the ocean/lake area. But watch out for
the Mine Tortoises as they shouldn't be much of a hassle.  Until you get to
where you have to be careful of a spiked ceiling then you need to dispose of
them.  When through there'll be one more to deal with before entering a sub
boss gate where you'll face off against the Hotareeca.


Sub Boss: Hotareeca
HP: 32
Attak(s):  2 [contact], 2 [homing missiles], 3 [mines]
Weakness:  Triad Thunder

When you face off against the Hotareeca there'll be two attacks that it'll use
against you.  It'll use Homing Missiles and mines against you and the best
thing to do when you face off with it is use the X-Buster on it if you haven't
fought Volt Catfish instead by this point.  It should be pretty easy to dodge
each of its attacks to get a hit on it.  As you go about dodging its moves
and making each shot count it should be over in around a minute or so.


Upon its defeat head on out and head on up to the next area but watch out for
the Caterkillers that you'll come across as you make your way up.  Once you
get to the ladder that'll take you up head across and be careful of the Head
Gunner that'll come across then traverse the gap to the next section as
there'll be at least one to two more of them before you drop down.  When you
drop down be all the way to the right as you drop down cause there'll be a 
floor of spikes for the most part.  There'll be a Head Gunner to deal with
and once it's disposed of dash jump over so you can head down the ladder.  As
you do it'll be time to face off with the Seahorse.


Boss:  Toxic Seahorse
HP: 32
Attack(s): 2 [contact], 4 [Acid Burst], 2 [Acid Burst droplet],
           4 [Double Acid Burst], 4 [Dissolve]
Weakness:  Frost Shield


When fighting Toxic Seahorse there'll be a few attacks at his disposal if you
don't use the Frost Shield at him making it a challenge to face off against
him.  If you face off against him using only the X-Buster have to watch out
mostly the Acid Burst that he'll throw at you but it'll be double when his
health gets down a ways.  One move that you'd have to be on the watch for is
the dissolve due to not knowing where he'll come up at.  When using the
Frost Shield the fight will be easy as cake to do.  All you have to do is
fire one at him and he'll keep jumping into the next one allowing you to get
an easy victory over him.


                      -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
                      | Chapter Three: Underground Base |
                      |           [MMX3 4.3]            |
                      =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=


                                         _ _ _
                         _              |_|_|B|
                        |P|_ _         _|_|
           _ _ _        |_|_|_|      _|_|_|
          |_|_|S|      _|_|_|_|_ _ _|_|_|
          |_|_|_|_ _ _|_|_|_|_|_|_|_|_|
 _ _ _ _  |_|_|_|_|_|_|_|
|E|_|_|_|_|_|H|
      |_|_|_|


Items: Life Up, Sub Tank
Weapons Aquired: Tornado Fang
Armor Upgrades:  Helmet Upgrade
Boss: Tunnel Rhino


Cast of Enemies
---------------
Drill Waying
Drimole-W
Ganseki Carrier
Hell Crusher
Iwan De Voux
Wall Cancer


Onward to the Underground Base of Tunnel Rhino as you make your way but
without dealing with two Ganseki Carriers before you reach a ladder to head
down.  As you reach the next section and make your way through it there'll be
a Drill Waying, and a Iwan De Voux to deal with before heading up to the next
area.  Upon getting to the next area you see there's a space to the right and
there'll be a Life Up but you can't access it if you don't have the arm
upgrade along with Triad Thunder aquired from Volt Catfish.  Make your way
past the Iwan De Voux and up the wall to the next section.  Watch out for the
slurry that'll come down as you face off with a Drill Waying and when making
past that be sure you don't get caught in the slurry to put you on the spikes
below.  Now head up to the next section to worry about one Iwan De Voux but
along with more slurry as you make your way to the end and up to the next area
where you'll have more slurry to work around.  Reach the end and head up to
claim a sub tank from the stage and head down but watch out for the Wall
Cancer.  Head down to the bottom and head through the Sub Boss gate but watch
out that at this point you may have to face off with one of Doppler's henchmen
Bit.  Keeping in mind that if he don't appear in the first stage after you have
defeated the second Maverick don't take it easy just yet just in case.

After exiting the section there'll be two Drimole-W and a Drill Waying in this
section before you need to wall jump up to the next section.  Head up to the
next section and head to the right but wach out for the boulders that'll be
dropping down.  Make your way through and there'll be a Drill Waying at the
end of the road then head up but watch out for the boulder that'll drop down
then head to the left and watch out for the next boulder as you make your way
up to the next section.  When you reach the next section you'll see a boulder
hanging but you can't do anything at the moment without needing the Arm
Upgrade and Triad Thunder just like with the Life Up.  Head on in the
direction and drop down but you have to move fast due to the boulder that'll
be behind you.  There'll be a safe place to the right to enter and there
you'll square off with the sub boss that'll appear no matter what in this
stage, the Hell Crusher.


Sub Boss: Hell Crusher
HP: 32
Attack(s): 2 [contact, torso], 2 [contact, spike], 2 [back spike],
           3 [claw]
Weakness: None


This is one of the interesting Sub Boss that you'll fight in the game and
maybe the most intriguing.  The best strategy to use against it is to dash
over it if it comes towards you at the start of the fight then work your
way over to the far right to do a air dash to get up on the wall.  Once it
comes over near you and wants to attach itself to the ceiling then dash jump
out of there.  This is where you need to do is to make sure it keeps
heading back up on the ceiling so you don't receive too much damage during
the fight and being able to get every hit on it that you possibly can.  By
doing this you should have a good shot on making it past him without much
worry unless you mess it up but you don't want to do that at all.  Keep to
it and this should be a easy battle.


Once that you beat it and head on out there'll be a Drimole-W and a Iwon De
Voux that'll try to be in your way as you head to the ladder to head up it.
When you have to do some wall climbing there'll be a few Wall Cancer as you
head along the way and a Drimole-W once you reach the top.  Make your way
across then up the ladder only to see another Drimole-W there, and you can
avoid it if you wish to get to the next ladder.  Move up the ladder and you
should see the boss gate to enter on through to face off against Tunnel
Rhino.

Boss: Tunnel Rhino
HP: 32
Attack(s): 3 [contact], 4 [mini shoulder drill], 4 [normal drill],
           4 [Tornado Fangs], 5 [Invincible Dash]
Weakness: Acid Burst

As we face off against Tunnel Rhino, the main attack to watch out for is
the Tornado Fangs as he can send one to three of them at a time towards
you.  But when the battle goes on you'll have to watch out for the
Invincible Dash and no weapon can harm him during that time not even the
Acid Burst.  When going against him using just the X-Buster can be a
challenge but it isn't that much different than compared when using the
Acid Burst on him.  While you may have the Acid Burst acquired by this
point and use it on him he'll be trying to come at you after each hit but
you want to make sure to keep an eye on his movement just in case he
stops to and comes towards you instead of going all the way to the side
that you came from.  When he starts shooting up to three Tornado Fangs
while using the Acid Burst you want to time it right that it hits him and
his attack.  By doing this you should have him down in no time.


                          -=-=-=-=-=-=-=-=-=-=-=-=-=-=-
                          | Chapter Four: Power Plant |
                          |        [MMX3 4.4]         |
                          =-=-=-=-=-=-=-=-=-=-=-=-=-=-=


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    |_|_|           |_|_|B|


Items: Life Up, Sub Tank
Weapons Aquired: Triad Thunder
Armor Upgrades:  Body Upgrade
Boss: Volt Catfish


Cast of Enemies
---------------
Caterkiller
Crablaster
Earth Commander
Head Gunner customer [before completing Blast Hornet's stage]
Head Gunner masspro [after completing Blast Hornet's stage]
Meta Capsule
Trapper


At the start of the stage as you make your way through the stage there'll be
two Trappers along with around four or so Crablasters as you make your way
through.  When you make your way through there'll be a platform that can take
you down to face Vile [optional] if you wish to go ahead to face him if you
want to but you don't have to.  Once that you get to the end, take the lift up
to the next section but there'll be some Head Gunners that'll try to fire at
you and as you make your way up there'll be a Crablaster along with another
Trapper.  Head on through and there'll be two more Head Gunners along the way
then head upward and there'll be a Crablaster once again on the ceiling.  Make
your way past it to hitch a ride on another lift and if you take this one to
the top you should be able to head off the ride to obtain the Life Up but it
may not be easy since it's on spikes.  Get on the wall then dash towards the
next wall to claim it but you can get back over to the other side without
dying.  Fall down to you hit the lift to head back up so you can head to the
first one that you come to your left.

Once that you get in that section there'll be two Meta Capsules, Head Gunner,
and followed by a Caterkiller as you have to climb up to the nex section.
When you get up there and head to the right until you come to another lift
get on it to head to the top but don't take it all the way up cause you'll
need Gravity Well from Gravity Beetle and the Arm Upgrade to get the armor
piece from this stage.  Head to the one on the right to continue on and
there'll be two Earth Commanders along with two Crablasters that'll be on
the bridge to the sub boss gate.  If you have already fought Bit you won't
have to worry about Byte until there's more Mavericks defeated but if you
haven't fought Bit yet be prepared just in case.  Upon heading out there'll
be a Crablaster before you drop down and there'll be two more Crablasters.
If you had the ride armors available you could gone up to the top to get one
and drop down to obtain the Sub Tank from this stage but let's focus on
getting through.

There'll be three more Crablasters, one Trapper and one Caterkiller before
dropping down while there'll be two more Caterkillers on the way down.  Drop
down near two Crablasters jump over them then drop down and there'll be a
Caterkiller that'll try to make a move on you before you drop down again.
Drop all the way down then across then have to make your way back up once
you get to the end.  There'll be Crablaster and a Caterkill before going down
once again then there's a Head Gunner there waiting for you.  Drop down head
to the right to enter the boss gate to face off with Volt Catfish.


Boss: Volt Catfish
HP: 32
Attack(s): 2 [contact], 2 [floor lightning], 2 [Triad Thunder]
           6 [back generator charge],  4 [electric barrier contact]
           2 [mini spark], 4 [Barrier Dash]
Weakness: Tornado Fang


Now we get to dance with the fish.  One of the main moves to watch out for
is his Triad Thunder.  If you plan of walking in just using the X-Buster then
you better be prepared for one hell of a fight against him.  The one move to
watch out for if you don't use Tornado Fang is the Floor Lightning and has
no choice but to wall climb to avoid taking any damage.  As the fight wears
on and isn't too far from being defeated he'll then start getting a charge
from the generator followed by the Barrier Dash to do damage to you which is
one of his deadly moves.  Now if you have the Tornado Fang as you should at
this point it should be easy to get past him with no problems whatsoever and
all you have to do is to fire one at him let him walk into it.  Jump over him
and continue the process until he starts getting a charge but the Tornado
Fang will help prevent him from doing the dash towards you and be able to
stop him in his tracks.


                          -=-=-=-=-=-=-=-=-=-=-=-=-=
                          | Chapter Five: Sea Port |
                          |        [MMX3 4.5       |
                          =-=-=-=-=-=-=-=-=-=-=-=-=-


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|E|_|_|_|_
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    |R| |_|_
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        |P|_|         |_|_|_ _ _ _      |_|
                        |_|_|_|_|_|_ _ _|_|
                                |_|_|_|_|_|
                                |_|_|_|_|_|


Items: Life Up, H
Weapons Aquired: Spinning Blade
Armor Upgrade:
Boss: Crush Crawfish


Cast of Enemies
---------------
Hamma Hamma
Helit
Walk Blaster
Wall Cancer 


At the start of the stage you'll be teleported onto a crane like structure and
head on out but without dealing with a Helit before dropping down.  If you
stick to the top there'll be four more Helits to deal with but if you go down
not so much.  Head on to the next area when you'll enter an area and looks
like there's no way to go any further until a Hamma Hamma will drop out of
nowhere to break through the floor to make way so you can head down.  As you
drop down and at the second floor that it passed through there's a crack in
the wall but you need a ride armor to break through it, so keep on going down.
You want to be on the far right so you can defeat the Hamma Hamma as soon as
you drop to the very bottom if you wish.  Head on through until you come to
a sub boss gate and if you have fought Bit already, Byte won't be making his
appearance to most like around the last to around second to last stage that
you'll go to.

Head on out through the other gate and over the gap and there'll be a Walk
Blaster in your way.  Make your way past it don't worry about the health
capsule underneath and if you haven't fought Vile by this point there'll be
part of the floor that you'll fall through if you haven't yet.  Keep going to
the right as there'll be another Walk Blaster and a Wall Cancer before you
can head down the ladder.  Head down the ladder as there'll be a Wall Cancer
and a Walk Blaster down there.  Dispose of the Wall Cancer then head on down
the ladder to the next section.  Make your way over the gap to the ship like
structure as there'll be two Hamma Hamma's and the second one is the one you
want to deal with most since it's the only way to go further in the stage.
Try to stay on the top as the only thing you'll deal with then are the Helits
and once you get as far as you can on top head on down but watch out as you
drop from the last belt as there's a spike on the floor so move to the right
as you drop down.  Head through a sub boss gate but don't worry as there won't
be anything to fight but rather destroy to get upward.  It should only take
a couple of good hits to get it destroyed and now you have to head up instead
of straight.  As you make your way up there'll only be a couple Wall Cancer
and one Walk Blaster to deal with before you get to the boss gate to fight
Crush Crawfish.


Boss: Crush Crawfish
HP: 32
Attack(s):  4 [contact], 4 [claw], 0 [Spinning Blade], 3 - 6 [rapid crush],
            4 - 6 [Wall Slam]
Weakness: Triad Thunder


Fighting with the Crawfish shouldn't be too hard of a fight with or without
the Triad Thunder.  One of the best things not to do is not to get too close
to him or he'll trap you in one of his claws and you don't want that to
happen.  Similar to when fighting Blizzard Buffalo if you go about wall
climbing all he'd send his claw up to attack you.  As I said if this battle
will be easy to do if you go about doing that but if you go about using the
Triad Thunder you can get close to him.  Although you can still wall climb
and time it right for the lightning to hit him just right to be just as
effective.  This shouldn't be too much of a difficult battle to get through
anyways and can be done in just a matter of a couple minutes or so.


                          -=-=-=-=-=-=-=-=-=-=-=-=-=-=
                          | Chapter Six: Jungle Base |
                          |       [MMX3 4.6]         |
                          =-=-=-=-=-=-=-=-=-=-=-=-=-=-


         _ _ _ _ _ _ _
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|E|_|_|_|_|_|_|_|_|_|_|_|                 |_|_ _ _ _ _
                                          |_|_|_|_|_|H|_ _
                                                  |_|_|_|B|


Items: Life Up, Sub Tank
Weapons Aquired: Ray Splash
Armor Upgrade: Arm Upgrade
Boss: Neon Tiger


Cast of Enemies
---------------
Atareeter
Caterkiller
Drill Waying
Hamma Hamma
Meta Capsule
Notor Banger
Tombort
Wild Tank
Worm Seeker-R


When this stage starts you can easily make it through and past some Tomborts
without them really bothering you at all as you make your way past them.  As
you get close to the end jump over the spikes and continue until you come to
a Wild Tank that you need to get through before you can perform a jump or
dash jump over another pit of spikes.  There'll be two more Wild Tanks before
you can go up to the next section as there will be a Hamma Hamma that you want
to destroy before head over there.  Once there hop on the Tombort to get a
lift to get the Sub Tank from this stage.  Once obtained head in the direction
you were originally heading in.  Head on through and there'll be two more
Hamma Hammas before reaching the end then head up the ladder.  Ignore the
Caterkill and make your way dealing with three Drill Wayings before you get to
the end where there's a Caterkiller as well as  Notor Banger.

If you take a look at the wall before you head down the ladder there's some
cracks in it, use the Tornado Fang on it to open it up and to claim the arm
upgrade.  Dash jump then and perform a dash into the air to get up to the
capsule so you can get it.


"Enter this capsule, X.  Take this X-Buster upgrade.  The upgrade will
increase the strength of your charged shots.  You will be able to shoot 2
shots at once.  If timed correctly, you can overlap the shots in a single
crosscharged shot.  The upgrade also allow you to charge any special weapon."


Head back through but I'd advise to head to the lower part before heading back
up and through the hole that you created then head down the ladder.  Once you
head down the ladder if you want to get down quicker just let yourself fall
down to the bottom then through the sub boss gate to face the Worm Seeker-R.


Sub Boss: Worm Seeker-R
HP: 32
Attack(s): Spiny Mine
Weakness: Triad Thunder / Frost Shield


Facing off the Worm Seeker can be a little difficult since the only time you
can get any hits on it is when it comes out of the ceiling or floor but watch
out as it sends mines towards you.  The most vulnerable part on it is its
head and aim all your shots at the head.  While it is weak against the Triad
Thunder as well as the Frost Shield but I would recommend using the Triad
Thunder over the Frost Shield if you use any special weapons.  If you just
use the X-Buster on it, just try to focus on just a normal charged shot
instead of charging it up all the way to get a better shot of taking it on
down.  Once that you deliver the final blow it's time to get out of there and
continue on.

Traverse over the gaps and head up the ladder to the next area.  As you make
your way through there'll be a few Hamma Hamma's in the area along with a
few Meta Capsules as you make your way through and eventually to another sub
boss gate to enter through.  When you enter it there's a chance that Byte
might make his appearance but just in case he does.

Head down the ladder then head to the left and before you try to make it all
the way down but be careful once you get to the bottom or you’ll take damage
from the damaged ground.  As you head to the right you'll be dealing with
Atareeters, Meta Capsules and Tomborts before you can go about fighting Neon
Tiger.  There shouldn't be too many of them to deal with between here and the
end but before you go to face off with Neon Tiger do a air dash to go up the
wall to get the Life Up so you can withstand the damage during the fight.



Boss: Neon Tiger
HP: 32
Attack(s): 3 [contact], 2 [Ray Splasher], 8 [surprise slash], 8 [Ray Claw]
Weakness: Spinning Blade


As you fight Neon Tiger he'll be using the Claw and Ray Splash move a lot
throughout the course of the fight if you go about using the X-Buster.  Also
if you just use the X-Buster some shots he'll block as it heads towards him.
When he uses the Ray Splasher he'll either be hanging from the wall or on
the ground when he does.  If he's on the ground that's a good time to go about
a hit on him before he has a chance to block it if you don't use any of the
special weapons.  Although when using the Spinning Blade on him you should be
able to get the hits in on him with no problem due to after each hit he'll be
heading up on the wall to avoid you but jump to hit him with the Spinning
Blade which should be easy to keep track of him that way.

                                   ------

   NOTE:  
   -----
Now would be a good time to go back to stages such as the Underground Base to
pick up the Life Up as well as the Armor Upgrade from that stage.  Even if
there's anything else you may be missing that you can now get at this point if
you haven't done so yet.

                                   ------


                          -=-=-=-=-=-=-=-=-=-=-=-=-=
                          | Chapter Seven: Airport |
                          |       [MMX3 4.7]       |
                          =-=-=-=-=-=-=-=-=-=-=-=-=-


                                               _ _ _
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                  |R|_|_|   |_|_|_|
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|E|_|_|_|_|_|_|


Items: Life Up, Sub Tank, F
Weapons Aquired: Gravity Well
Armor Upgrade: Super X-Buster Enhancement
Boss: Gravity Beetle


Cast of Enemies
---------------
Blady
Earth Commander
Head Gunner Customer [before completing Blast Hornet's stage]
Head Gunner Masspro [after completing Blast Hornet's stage]
Notor Banger
Wall Cancer


From the start of the stage head on through and there'll be a Head Gunner as
you make your way through then to the building.  Once inside you have to find
the best path to go up and around while dealing with Head Gunners in the area. 
If Blast Hornet was defeated prior to this stage you wouldn't have to worry
about the crates in the room as well as being able to get the Life Up that's
in the top left hand corner of the room.  Go as far as you can then head up to
deal with a Notor Banger and a Head Gunner so you can head over to the ladder.
When over there there'll be two Notor Bangers and have to wall climb up where
there'll be another Notor Banger up there.  Head through the sub boss gate and
through assuming that you have fought Byte at this point in the game if not
then prepare in case.  Afterwards head out and up the ladder but before you
can precede wall climb to your left and do a jump dash to gain a ride armor
that'll be available once you gain the main one from Blast Hornet's stage.

Head on through dealing with a few Earth Commanders and some Notor Bangers
along with a few Bladies along the way.  Keep on heading until you come to a
ladder, and head on down until you come to a lift.  On the way up there'll be
three Head Gunners while on the way up until you see a sub boss gate but
there won't be any boss of any kind on the other side.  If you go to the top
is where you'd find for the ride armor if you have any available to use and
use it at the end to get an enhancement for the X-Buster if you want to get
it.  If not even if you have any to use head on over across what looks to be
a bridge but once you step on them they'll fall so get on past it quick then 
for a breather but without dealing with a Notor Blaster.  Once again go
through the same to get to the next section.  When you finish there head on
up dealing with two Notor Bangers to the top to deal with several Head Gunners
before can reach the end.  Here you need the ride armor or head up.  Now head
up to deal with two more Notor Bangers and a Wall Cancer before you can get
to the top to enter the boss gate to deal with Gravity Beetle.


Boss: Gravity Beetle
HP: 32
Attack(s):  3 [contact], 2 [Gravity Well, tiny], 4 [Gravity Well, medium]
            8 [Gravity Well, large], 6 [dash], 8 [Giant Gravity Well]
            6 - 8 [Gravity Dead Lift]
Weakness: Ray Splasher


When fighting against Gravity Beetle the attacks that you need to watch out
most for is the Gravity Well attack.  As the the fight goes on and more
health is drained from him the bigger the attack will be thrown at you during
the fight.  Also during the fight but won't happen mostly until towards the
end of the fight and he's almost defeated that he'll toss a gravity well up
towards the top of the room sucking anything towards it so be careful.  He
can be an easy fight just the X-Buster alone but one move that he may try to
pull towards the end of the fight is a double gravity well.  If you use the
Ray Splasher, he won't have time to try using a Gravity Well at all until
towards the end of the fight where he'll throw one up in the air but you
should be able to stop him from using it altogether is about all he'd do when
using the Splasher against him.  All in all this should be fairly an easy
fight to do.


                          -=-=-=-=-=-=-=-=-=-=-=-=-
                          | Chapter Eight: Armory |
                          |       [MMX3 4.8]      |
                          =-=-=-=-=-=-=-=-=-=-=-=-=


           _
       _ _|_|_ _ _
      |_|_|_|_|_|P|
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|E|_|_|_|   |_|_|_ _ _|_|_|_|_|_|_|_ _ _|_|H|_ _
            |_|_|_|_|_|_|_|_|_|_|_|_|_|_|_|_|_|_|
                                |_|_|_|       |_|
                                |_|_|R|       |_|_ _ _ _ _ _
                                              |_|_|_|_|_|_|B|


Items: Life Up, Sub Tank, R
Weapons Aquired: Parasitic Bomb
Armor Upgrade: Super  Enhancement
Boss: Blast Hornet


Cast of Enemies
---------------
Carry Arm [Before completing Gravity Beetle's stage]
Genjibo and Shurikein
Hangerter [holding Ride Armor]
Head Gunner Customer [Before completing his stage]
Head Gunner Masspro [After completing his stage]
Helit
Meta Capsule [Before completing Gravity Beetle's stage]
Notor Banger 


If you have been going in the path as this guide shows this is the last stage
that you need to do before you can proceed onward to the Doppler's Lab stages.
Make your way through as there'll be a Notor Banger on the way to a lift and
once you get there, there'll be a Head Gunner at the end but ignore it as you
head up the lift.  As the ride won't last long and there'll be two more Head
Gunners on each side halfway up on the lift.  When you reach the top head onto
the next section and drop down but avoid the Notor Bangers on the way down.
Once you reach the bottom head through the sub boss gate to face off with the
sub boss Geniba and Surikein.


Sub Boss: Genjibo and Shurikein
HP: 18 [Shurikein]
Attack(s): None
Weakness: Acid Burst [Shurikein]


As you face off with these two there's really no attacks that it'll do against
you just sway back and forth.  As you make a hit on it it'll go in the air and
if you time it right to hit it to jump over you to avoid it making contact
with you.  Watch out if it stops in the corner as it may try bouncing its way
towards you or spin then thrust at you to come towards you then up the wall
and ceiling before heading back to where it started.  It shouldn't take too
long to defeat this sub boss and be on your way out to finish up with the stage.


Head on out then up to the top of the building where there'll be a Notor
Banger and a Helit that'll come down to fire missiles at you.  Go to the next
roof but watch out for the two Helits on the way to the end and at the end of
the first roof.  Head on over to the next roof, as there'll be a Helit on the
way over then once on the next roof there'll be a Notor Banger with a Helit
not far from it.  Blast the crates between the second and third roof to make
your way down then head to the right to use the Tornado Fang on the wall to
break a way in.  Destroy the crate via the X-Buster head down then head left
and free the ride armor then you can take that back up via the lift to the
left.  Once you get back up head on back towards the way you went down and
break any walls that need it but make sure you dash jump over the gap that
you used to head down to get the ride armor.  On the way through it should be
safe to get to the next area until you come to where you need to get out of
the ride armor.  If you haven't defeated Gravity Beetle by this point there'd
be a cargo ship that would have carry arms trying to load it but if he is
defeated by this point you don't have to.

Once you get to the end of where you need to get out you want to do a jump air
dash to get up on the wall so you can climb up to claim a Life Up.  Drop back
down to head through the sub boss gate and if Byte hasn't shown up by this
point this is where he'll show up for sure.  If you already fought him, then
head on through to the other gate.  When you get through the other gate head
on down and dispose of the Notor Banger then head to the far left to drop down
far to the next area.  Once you get there head right then drop down to deal
with another Notor Banger then head down to the next but were right to drop on
the platform but there'll be a Head Gunner waiting for you there.  Make your
way past another Head Gunner and destroy the stack of crates but watch for the
falling crates that come afterwards.  Dash past it to deal with another Head
Gunner then there's another stack of crates that'll have the same result after
destroying them.  There'd be at least one to two more to destroy along with
the same amount of Head Gunners to deal with before heading to the boss gate
to face off with Blast Hornet.


Boss: Blast Hornet
HP: 32
Attack(s): 3 [contact], 2 [Bomb Bee], 8 [Stinger Dive], 2 [Parasitic Bomb]
Weakness: Gravity Well


As it's time to face off against Blast Hornet and the moves that you need to
worry about most if you just use the X-Buster on him is when he targets you
with the Parasite Bomb then fire a Bomb Bee after you to do damage to you.
Although you can destroy it but it may feel like a endless battle as you do
that and when he tries shooting out more than one at you from the ground to
the wall followed by a Stinger Dive that'd come afterwards.  Now if you want
to avoid all that and have the Gravity Well you can avoid all that by shooting
it out as it'll stop him where he is to do damage to him preventing him from
making any kind of an attack on you.  Keep up with that and this battle will
be over as soon as it started.

                                   ------

   NOTE:  
   -----
Whatever you haven't got yet, now is the time to revisit any of the stages to
find out what you don't have and go get them.  Be careful that if you are to
chose one of the "other" capsules for a chip keep in mind that you can only
get one of them and there's no way to install all four chips.  At least there
is a way to get all of them without having to be limited to just one of them.


                          -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
                          | Chapter Nine: Doppler Stage 1 |
                          |           [MMX3 4.9]          |
                          =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=


Items: None
Weapons Aquired: None
Armor Upgrade: Gold Chip Enhancement
Boss: Godkarmachine O Inary
      Press Disposer [If Bit & Byte are destroyed]


Cast of Enemies
---------------
Crablaster
Drill Waying
Hamma Hamma
Head Gunner Customer
Meta Capsule
REX-2000
Walk Blaster


From the start of the stage head on through as there'll be a few Head Gunner
Customors along with a couple Meta Capsules along the way.  Make your way up
the ladder but watch out for the Meta Capsule that'll try to unleash an attack
towards you.  Head up the ladder and up past the Crablaster to the top to
continue on.  As there's a Head Gunner as you approach the end but this is one
of the trickiest parts of this stage cause as you go about jumping over to the
next platform the wall will drop down so far.  Depending on where you jump
determines how far the one will come down but it'll go down the same distance
if you have to try this section over again.  Make your way through and the only
enemy that you have to get past with are the Head Gunners then once you get
across there'll be another Head Gunner before getting to the end get up onto
the ladder.  Watch out for the wall as they'll come closing in on you and
similar to the first level in the X-Hunter Stage 1 but a little different.
In this case it's a little different; part of the left side will come in then
as you make your way up the other side will then the other side. When it starts
you won't have much time to make your way to the ladder at the top so be quick
about it.

Once there head on up there'll be a Hamma Hamma at the end along with a
Crablaster.  Dispose of them both then head on up and as you do head on to the
end until you come to a room with a spiked ceiling and where you have to deal
with a sub boss, REX-2000.


Sub Boss: REX-2000
HP: 11
Attack(s):
Weakness: 


If Zero is still active he'll come in and deal with the switch at the other
end of the room while you face off against the REX-2000.  This bum shouldn't
be too much of a problem to deal with and the only attacks that you need to
worry about are the Mouth Projectiles as well as the missiles.  A few good
charged shots should be able to dispose of it rather quickly but if Zero isn't
available to come to help out then you'll have to dispose of the switch at the
other end by yourself which shouldn't take too much do destroy it.

After exiting the room head on through there'll be a Hamma Hamma at the end
of the path as you have to dispose of it so you can head up but watch out
for the Crablasters on the way up.  Head up and try not to get damaged on the
way up then head on to the end then dash jump and try to avoid making contact
with any Crablasters on the way down then once down there'll be two Walk
Blasters so dash jump over them while aiming for the gap.  Once you do that
head to the first gap that you come to and slide down the right until you fall
through the wall.  Once in there'll be a Dr. Light capsule in one of the final
stages like in Mega Man X2.  This is one that you may be more than interested
in getting as it has a way for you to obtain an enhancement for all four 
pieces of the armor.


"Enter this capsule X.  Install this chip to enhance all your parts.  The
situation should now be improved.  Good luck, X."


Once that you obtained it head back up but watch out for the spiked balls
that'll drop out once back up and watch out as there'll be two more that'll
do the same with the first as well as last one having a Drill Waying on the
other side of it.  Make your way through and drop down and there'll be one
more Hamma Hamma along with a Crablaster before facing off against either the
Godkarmachine O Inary or Press Disposer.  The boss you fight depends on the
path that you chose when facing against Bit and Byte.  Now, if Bit and Byte
have been disposed of wall climb up to the top but if they haven't the boss
gate will be on level round.


Boss: Press Disposer [If Bit and Byte are destroyed]
HP: 32
Attack(s): 6 [contact], 1 - 6 [claw grab], 2 [acid globs], 32 [body crush]
           32 [wall compactor], 4 [trash block], 4 [scrap robot, contact]
           4 [scrap robot shot], 3 [acid floor]
Weakness: Tornado Fang, Ray Splasher


Now if we go against the Press Disposer one of the main moves that it'll try
to do is the claw grab and pull you close to it but watch out for the Body
Crush as well as the compactor as those moves will finish you off in just one
hit.  If you aim for the trunk of it acid will come out and fill the floor
so be careful if you go about damaging that enough.  You want to aim for its
head.  Best weapon to use against it is the Tornado Fang which is the one
I'd recommend for this fight.  Keep aiming for the head and dodging the
claw grab in any way that you possibly can.  Stick with this and this battle
shouldn't be much trouble for you.

                                   ------

Boss: Godkarmachine O Inary [If Bit and Byte or one has survived]
HP: 32
Attack(s): 8 [contact, top part], 8 [contact, bottom part], 8 [sword beam]
           6 [sword beam, split], 6 + 6 + 6 [hand combo], 6 [right hand punch]
           15 [energy orbs], Instant Death [body crush]
Weakness: Ray Splasher


If both Bit and Byte or just one of them wasn't destroyed whether if it was
just Bit or Byte you'd still have to face off against this boss.  The main
attacks that you have to deal with most against this boss are the Sword Beam
and the Right Hand Punch.  If it does the punch it'll take you over by it so
it can do more damage to you so when that move is about to happen wall climb.
Best advice is to use the Ray Splasher against it so you can finish these
two off once and for all, but watch out if it hovers to do the Sword Beam on
you during the fight.  Even the Right Hand Punch can follow you up if you
wall climb so watch out on that.


                          -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
                          | Chapter Ten: Doppler Stage 2 |
                          |          [MMX3 4.10]         |
                          =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-


Items: None
Weapons Aquired: None
Armor Upgrade: Super Enhancement
Boss: Vile MkII
      Volt Kurageil [If Vile has been defeated]


Cast of Enemies
---------------
Caterkiller
Escanail
Helit
Meta Capsule
Mine Tortoise [If Vile has been defeated]
Mosquitus [If Vile has been defeated]
Victoroid
Victoroid Customor [If Vile has been defeated]
Walk Blaster


When starting this stage head on through and there'll be a Victorid waiting
near the end as well as a Meta Capsule.  Climb up as there'll be another
Victoroid and a Meta Capsule not far from it, dispose of the Victoroid then
climb up but watch out for the Caterkillers on the way up and to the top.
There'll be another Victoroid once you get near the top.  Make your way
through that and head on down when you have no other choice as you'll land on
the Ride Armor platform.  I wouldn't recommend getting into a ride armor but
if Vile is still alive once that you drop down there won't be any water down
there but if he has been defeated you'll end up dropping down in water.  When
down there there'll be some gaps to traverse wither way as you make your way
through but if there's water down there watch out for the Mine Tortoises.
Upon reaching the end head on up and head through the boss gate but one thing
it's not the boss of the stage but more like a sub boss depending on if Vile
is alive or not.  If he is then all you have to do is head to the other side
but if he isn't alive then you have to face off against it.


Sub Boss: Mosquitus
HP: 16
Attack(s): 
Weakness: Spinning Blade [If X], Double Charged Shot & Saber [if Zero]


A rather easy sub boss to dispose of really.  All you need to do is fire
charged shots on it if you want to go X-Buster alone on it just dash under it
so it'll drop down to drain whatever out of the ground.  Keep in mind that
this is one of those only fights that Zero can go about doing without X
butting in on wanting to do the fight himself.  If you use Zero on it and once
that it's been defeated he'll head back to HQ then he'll give X his Saber to
continue on.  Either way you want to handle it as it'll be easy to make your
way past it.

Once that you have dealt with the sub boss or not head on out as you make your
way to the end as there'll be a Victoroid as well as a Walk Blaster then wall
climb up to the next section.  Watch out for the Helit as you make your way up
then head over to deal with a Walk Blaster as well as a Victoroid.  On your
way up there'll be a couple of Helits to deal with and on the way through
there'll be a Walk Blaster before you come to a wall that have spikes.  The
only way up is via Escanail.  Shoot its shell off to stand on the platform
that held its shell in place as you use it to head up.  Watch out for the
Helits as you need to go back and forth between Escanails to reach the top.
After four Helits it'll be time to jump ship from one Escanail to another so
you can continue on your way.  Defeat two of them then head over to the next
one as a Helit will come long not long afterwards.  Around three to four of
them try to attack you there'll be another but it's short so if you want to
risk staying on the one you're on now go ahead.  If you go on the other
there'll be around two to deal with before getting back on that one before
you can get on the last one to head up so you can wall climb the rest of the
way.  Once you do that it'll be time to face either Vile MkII or the  Volt 
Kurageil.


Boss: Volt Kurageil
HP: 32
Attack(s): 6 [contact], 4 [missiles], 6 [arm blade], 8 [shoulder energy shot]
Weakness: Frost Shield, Triad Thunder


When you face off against the Volt Kurageil this fight will be so easy due to
it hardly doing any attacks on you.  All you have to do is to get your special
weapon to one like Frost Shield aim for the top right or top left but when you
make a hit head to the other side if you are unsure that you'll make another
hit on it.  Continue on doing t his and this will go down in just a matter of
about a minute or so.  No real challenge from it.


                                   ------


Boss: Goliath [Vile]
HP: 32
Attack(s): 6 [contact], 8 [punch], 4 [cannon shot], 8 [cannon shot, charged]
           16 [wall pods]
Weakness: Parasitic Bomb, Tornado Fang


This time around Vile will have a different ride armor known as the "Goliath"
and is much different than that of the ride armor he had last time if you
fought him.  Just watch out for the canon shots that he'll use while in it
and if you want to go with the X-Buster I recommend going with charged shots
against it but if you want to go with special weapons I recommend using the
Parasitic Bomb on it.  Just like before if you fought him once that you
destroy the ride armor it'll be time to face off with Vile.



Boss: Vile
HP: 32
Attac(s): 4 [contact], 4 [napalm capsule], 4 [fire pillar], 2 [bullets]
          0 [stun sparks], 4 - 8 [dash choke]
Weakness: Ray Splasher / Spinning Blade


If you fought him last time and just didn't use the special weapons on him to
finish him off the same strategy applies here but the outcome will be the same
no matter if you finish him off with the special weapon or the X-Buster.
When you fight him for the second time just stick to what you did the last
time against him but if it's your first time fighting him then watch out for
the Fire Pillar and the Napalm Capsule along with the Bullets.  While you'll
have the room to dodge his attacks so you should be able to take him down
without any problems.


                          -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
                          | Chapter Eleven: Doppler Stage 3 |
                          |           [MMX3 4.11]           |
                          =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=


Items: None
Weapons Aquired: None
Armor Upgrade: Super Enhancement
Boss: Dr. Doppler


Cast of Enemies
---------------
Blast Hornet
Blizzard Buffalo
Gravity Beetle
Toxic Seahorse
Volt Catfish
Crush Crawfish
Tunnel Rhino
Neon Tiger
Crablaster
Trapper
Walk Blaster
Wall Cancer


The second to last stage of the game and it sure wouldn't be a Mega Man  X
game without having to face off with Mavericks again.  As you drop down
there'll be a few Crablasters and Wall Cancer as you drop down to the bottom
but make your way through the boss gate to face off with each one but choosing
which one to start with first like in X2.  Just remember how you fought with
each of them the last time and you should be golden.


                 Blizzard Buffalo     Energy Capsule     Toxic Seahorse
Blast Hornet

  Volt Catfish                                                     Neon Tiger

    Gravity Beetle        Tunnel Rhino         Crush Crawfish


After you make your way past all eight of them for the second time exit
through the boss gate and down to make your way past some Trappers then wall
climb up to the top but watch out for the Walk Blaster.  Once you get up there
head on through to the boss gate to deal with Dr. Doppler.


Boss: Dr. Doppler
HP: 32
Attack(s): 6 [contact], 6 [energy ball], 8 [force field], 8 [fire charge]
Weakness: Acid Burst


Fighting against Dr. Doppler should be simple but there is one thing that you
have to know while fighting him is that after he fires three shots at you
whatever you do don't fire at him after the third blast.  The reason being is
that he'll shield himself and the shots that hit him will refill his health
if he has taken damage.  Either with the X-Buster or the Acid Burst this fight
should be simple by dodging each of the three shots he takes at you then 
dashing at you.  During each of these is best to get a hit on him as long as
you don't do it when he could make an attempt to refill his health.


                          -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
                          | Chapter Twelve: Doppler Stage 4 |
                          |            [MMX3 4.12]          |
                          =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=


Items: None
Weapons Aquired: None
Armor Upgrade: Super Enhancement
Boss: Sigma


Cast of Enemies
---------------
Ganseki Carrier
Walk Blaster

The final stage of Mega Man X3 and while the short stage a little shorter than
the last one that you were in.  All you have to do is head on through and past
some Ganseki Carriers as well as some Walk Blasters.  Once you make it where
you can see a ladder heading up, and if Zero didn't face the sub boss in
Doppler Stage 2 assuming if Vile had been destroyed prior to the final
Maverick being defeated for the first time, he'll come in to go about
destroying the power generator while it's up to X to face off with Sigma once
again.  Head up the ladder then head to the right until you come to a dead
end then wall climb up and when you have to, air dash up to the room to deal
with you know who once again in a new body.


Boss: Sigma
HP: 32
Attack(s): 8 [contact], 8 [fire ball], 1 [fire ball, diagonal],
           8 [boomerang shield]
Weakness: Spinning Blade


As you face off against Sigma in his first form you have to watch out not only
cause he has a shield to help him out but you have to watch out for the shots
he'll fire at you in the meantime and should be able to give you time if you
time it right to get some hits on him.  Also when he goes about jumping and
stopping in mid air is a good time to do this as well getting some hits on him
via Spinning Blade due to it being the only effective weapon against him.  I
don't recommend using the X-Buster on Sigma in this round anyways.  Avoiding
his shots can be brutal if you don't know how to dodge them properly.  As you
dodge them as best that you can while getting hits on him it shouldn't last
too long against him, but once that this round is over be prepared for the
next round for probably the best second form that Sigma has in the entire
X series.


Boss: Kaiser Sigma
HP: 32
Attack(s): 8 [contact], 8 [homing projectile], 14 [missiles],
           1 - 32 [wide beam]
Weakness: None


Now as you face off against Kaiser Sigma and the battle has now been
intensified by at least ten fold.  As there's no weakness against any special
weapon so the only weapon to use against him is the X-Buster, although if you
had let Zero get damaged by the sub boss in Doppler Stage 2, his saber will
make short work of this form but let's focus on just the X-Buster for this
fight shall we.  As the battle starts he'll be coming at you via jumping and
hovering over towards you so the best thing to do is dash under him to the
other side.  When he does that watch out for the mines that he'll shoot out
that'll come towards you and after he drops down watch out for the missiles
as they'll either come out one at a time or all at once.  When you want to
get a hit on him you want to have a good charged shot at him not a full
charged shot if you have the arm upgrade, then fire towards what looks like a
upper wing part but low enough to hit him at the head.  Although when he heads
back over to the other side is when you also got to watch out for mines,
the missiles and a move I'd like to call the "Spray" attack that he'll use but
depending if you're on the wall or not will determine where he'll use it at.

So go for the wall so you can dodge it much easier and try to get an attack
in if you possibly can before he hovers back to that spot.  This is pretty
much all you have to do in this battle and pray that you don't have to use up
all your sub tanks then lose to him against in this round or you'd be screwed
out of beating the game.  Once that you have beat him now the game isn't over
just yet, there's still one more thing you have to do before you can say you
are on your way to beating the game.  Now Sigma will show his true form and
as lava will start seeping up head on up via wall climbing but watch out that
he don't try putting you down in the lava or if you do get out of it quick
before it has a chance to consume you to where you have to go through that
all over again.  As you start getting closer to the top you'll need to air
dash up a few times before reaching the top and after you do head a little
ways before the game takes over then you are on your way to beating Mega Man
X3.


                        -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
                        | Chapter Thirteen: Abandoned Factory* |
                        |             [MMX3 4.13]              |
                        =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-


Items: None
Weapons Aquired: None
Armor Upgrade: None
Boss: Vile MkII


Cast of Enemies
---------------
Drill Waying
Hamma Hamma
Notor Banger
Wall Cancer


This stage is accessible from the following stages and only after two
Mavericks have been defeated but before taking on the last Maverick on
whomever it may be.  It can be found at the following stages:  Blizzard
Buffalo [in pit fall after second Icy De Voux], Volt Catfish [first lift you
come across], and Crush Crawfish [below where the first Blast Waker] to access
this stage.  At the start of the stage there'll be a few Notor Bangers and
a couple Wall Cancers when you come to the first drop to make.  Upon making
your way down head in the only direction you can to a lift but if you don't
have Volt Catfish destroyed prior to this then you have to go up manually
while avoiding debris as you make your way to the top.  Then dash jump across
the spikes and dispose of the Hamma Hamma if you wish and head up the ladder
to get to the boss gate to face off with Vile.


Boss: Vile [in Ride Armor]
HP: 32
Attack(s): 2 [contact], 4 [punch]
Weakness: None


The first part of the fight that you have to do against Vile in the ride armor
and this time it has a health bar so you can get him out of it once that it's
been destoryed.  As this part can be easy all you have to do is to wall climb
and dash jump to get a shot in on Vile which shouldn't be too hard even in
somewhat of a small area that you're in.  But as I said that's all you have to
do in this part of the fight to take out the ride armor forcing Vile to come
out of his toy to face you, mano y mano.


Boss: Vile
HP: 32
Attac(s): 4 [contact], 4 [napalm capsule], 4 [fire pillar], 2 [bullets]
          0 [stun sparks], 4 - 8 [dash choke]
Weakness: Ray Splasher / Spinning Blade


As you get him out of the ride armor now the fun begins with him and he has
a couple new tricks up his sleeves.  Watch out for the Napalm Capsule and the
Fire Pillar during this fight.  If you want to dispose of Vile for good this
time around you can use the Ray Splasher on him or the Spinning Blade on him
but if you want to face him again later in the game you can just use the X-
Buster on him or just for the final blow.  Keep an eye on his attack pattern
to know when to attack him but you should be able to do wall climb to avoid
some of his attacks like the Fire Pillar and dash jump to get on the other
side of him to attack.  Dodge his attacks by wall climbing if you can and you
should be able to take him on down.  Once that he's defeated he'll be either
destroyed or teleport out until next time.

After beating Vile either way it's time to get out of there and only having
fifty seconds to get out of there around the time that you reach a Hamma
Hamma followed by some Wall Cancer.  Once that you made your way down make
it past a few Drill Wayings before you can go about heading up by either a
lift or going up manually via wall climbing but watch out for debris once
again.  Once that you get to the top, you got to make like a bat out of hell
to reach to the teleport to exit out before time runs out.


                        -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
                        | Chapter Fourteen: Bit and Byte** |
                        |            [MMX3 4.14]           |
                        =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-


Sub Boss: Bit
HP: 32
Attack(s): 1 [contact], 0 [stun ring], 3 [energy dash], 4 [homing shot]
Weakness: Frost Shield


If he appears as to the most part he will after the second Maverick has been
defeated no matter which two are defeated from the start.  As you face
off against him you have to watch out for the stun ring and the homing shot,
since those can be the only moves that'll stand in the way between you winning
versus him winning.  Since that Blizzard Buffalo has been defeated at this
point and want to take a load off the fight you can use the Frost Shield
against Bit to help take a load off but keeping in mind that using it on him
for the last hit will destroy him once it makes contact.  The main move that
you want to watch out for is his energy dash and you can make him do that
up in the air to help avoid getting damaged as opposed when he's on ground
level.  Dodging his attacks as best as you can will be key to making your
way past him whether you destroy him after the fight or not.


Sub Boss: Byte
HP: 32
Attack(s): 1 [contact], 1 + 2 + 1 + 2 [punch slam combo]
Weakness: Ray Splasher / Tornado Fang


Facing Byte isn't anything when you fought Bit and whatever you do don't let
him get close to you after throws what looks like a mine to slow you down then
comes over to try delivering what's known as the punch slam combo.  While that
is his deadliest move that he has in his arsenal but you want to wall climb
to the top and try to stay there then dash over him to get some hits on him.
If he appears in this stage and all you have is the Tornado Fang use it on
him to help make the fight a little easier for you.  Once you defeat him
either by the special weapon or by the X-Buster you can head on out of the
room.


-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
|                          5. Parts / Items / Boss Weakness                  |
|                                     [MMX3 5]                               |
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-


                        -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
                        | Part One: Life Up Locations |
                        |          [MMX3 5.1]         |
                        =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=


  Armory [Blast Hornet]
  ---------------------
      Location: Before second Sub Boss gate
  Armor Needed: Leg Upgrade
Weapons Needed: None

After aquiring the ride armor from the stage head to the end and past the
cargo ship if it drops down.  Use the Dash upwards to the wall, climb up to
the top and it'll be at the end.


  Artic Base [Blizzard Buffalo]
  -----------------------------
      Location: In area of Ride Armor platform
  Armor Needed: None
Weapons Needed: Tornado Fang
    Ride Armor: Any

Upon climbing the ladder where you find the platform to chose a Ride Armor if
you want to use one.  Head over to the Ice Blocks to use either Tornado Fang
or Ride Armor, whichever you prefer to get to the bottom.  It'll be all the
way to the right.


   Airport [Gravity Beetle]
   ------------------------
      Location: In first building at the top to the far left
  Armor Needed: None
Weapons Needed: None
    Ride Armor: None

Before you can claim this one you need to have Blast Hornet defeated prior to
getting it.  Once that is done you can head to this stage enter the building
head up to the top and destory any Head Gunners that stand in your way.  It
should be on a platform to the far left.


   Dam [Toxic Seahorse]
   --------------------
      Location: First section of waterwell
  Armor Needed: None
Weapons Needed: None
    Ride Armor: None

The area where you have to do a lot of wall climbing to reach the top but as
you reach the top where you see a Notor Banger to the right keep on heading
up until you see another.  When you do you'll see the Life Up to the right of
it.


   Power Plant [Volt Catfsih]
   --------------------------
      Location: At top via second lift
  Armor Needed: Leg Upgrade
Weapons Needed: None
    Ride Armor: None

Once you reach near the top get off of the lift to the right but watch out as
it'll be sitting on a bed of spikes.  You'll need the Leg Upgrade to do a mid
air dash over to obtain it.


   Sea Port [Crush Crawfish]
   -------------------------
      Location: In area of Hamma Hamma drop
  Armor Needed: None
Weapons Needed: None
    Ride Armor: Any

After the Hamma Hamma drops down and through the support beams it should be
the second one down and you'll need any ride armor to bust open through the
beam to head in to claim the Life Up.


   Underground Base [Tunnel Rhino]
   -------------------------------
      Location: Area of Iwan De Voux
  Armor Needed: Arm Upgrade
Weapons Needed: Triad Thunder
    Ride Armor: None

As you wall climb where there's a Iwan De Voux and there's a area that you can
go to the right.  Head through there and there should be a boulder hanging but
the only way to get it down to claim the Life Up is if you have the Arm
Upgrade and supercharge the Triad Thunder.


   Jungle Base [Neon Tiger]
   ------------------------
      Location: Before entering Boss Gate
  Armor Needed: Leg Upgrade
Weapons Needed: None
    Ride Armor: None

As you approach the boss gate so you can face off with Neon Tiger you want to
use the Leg Upgrade to dash up in the air to the wall.  Climb up the wall to
the top and claim the Life Up.



                        -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
                        | Part Two: Weapons / Boss Weakness |
                        |             [MMX3 5.2]            |
                        =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=


       Maverick      ---->      Weapon Get      ---->      Weakness
       --------                 ----------                 --------
       B. Hornet                Parasitic Bomb             Gravity Well
       B. Buffalo               Frost Shield               Parasitic Bomb
       G. Beetle                Gravity Well               Ray Splasher
       T. Seahorse              Acid Burst                 Frost Shield
       V. Catfish               Triad Thunder              Tornado Fang
       C. Crawfish              Spinning Blade             Triad Thunder
       T. Rhino                 Tornado Fang               Acid Burst
       N. Tiger                 Ray Splasher               Spinning Blade
       Vile MkII                None                       Spinning Blade
       Bit                      None                       Frost Shield
       Byte                     None                       Ray Splasher
       Press Disposer           None                       Tornado Fang
       Godkarmachine O Inary    None                       Ray Splasher
       Volt Kurageil            None                       Frost Shield /
                                                            Triad Thunder
       Dr. Doppler              None                       Acid Burst
       Sigma                    None                       Spinning Blade
       Kaiser Sigma             None                       None


                        -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
                        | Part Three: Armor Upgrades |
                        |          [MMX3 5.3]        |
                        =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-


   Artic Base [Blizzard Buffalo]
   -----------------------------
      Location: Before entering Boss Gate
  Armor Needed: None
Weapons Needed: None
    Ride Armor: None

On the top part before dropping down to head to the boss gate perform a dash
jump to the area to the right to enter in and the capsule should be there to
claim the Leg Upgrade.


   Power Plant [Volt Catfish]
   --------------------------
      Location: Area before bridge to Sub Boss gate
  Armor Needed: Arm Upgrade
Weapons Needed: Gravity Well
    Ride Armor: None

Before you head onto the bridge stay on the lift until you come to a spot
where you see something but you'll need the Arm Upgrade as well as the
Gravity Well to activate it.  Supercharge the Gravity Well to make your way to
it and you should be able to claim the body part of the armor.


   Underground Base [Tunnel Rhino]
   -------------------------------
      Location: Area after falling boulders
  Armor Needed: Arm Upgrade
Weapons Needed: Triad Thunder
    Ride Armor: None

After you get past a couple boulders that'll fall out and come at you head to
the top where you'll see a boulder hanging and the only way to get it down is
the same method used for obtain the Life Up from this stage.  Charge up the
Triad Thunder and unleash it.


   Jungle Base [Neon Tiger]
   ------------------------
      Location: Before heading down ladder to face Worm Seeker - R
  Armor Needed: None
Weapons Needed: Tornado Fang
    Ride Armor: None

Prior to heading down the ladder use the Tornado Fang on the wall in front of
you.  Afterwards head on through and do a dash jump then do a air dash up to
get to the next platform to claim the Arm upgrade.


   Airport [Gravity Beetle]
   ------------------------
      Location: Before entering Boss Gate
  Armor Needed: Leg Upgrade
Weapons Needed: None
    Ride Armor: Any

Upon entering a sub boss gate to no fight climb on up to get in any ride
armor.  Head on down then up the small section to the upper platformthen head
to the end to bust open the wall to enter in but at the very end of the room
to claim the enhancement for the X-Buster.


   Armory [Blast Hornet]
   ---------------------
      Location: Area of conveyor belts
  Armor Needed: Leg Upgrade
Weapons Needed: None
    Ride Armor: None

When you drop down to where you land on conveyor belts where you come across
Notor Bangers wall climb but when you get as far as you can perform a air
dash up to the edge to get to the top platform.  Head on over for the Helmet
enhancement.


   Sea Port [Crush Crawfish]
   -------------------------
      Location: Area after Hamma Hamma drop
  Armor Needed: None
Weapons Needed: None
    Ride Armor: Any

After the Hamma Hamma drops down through the support beams head on down and
the first pit you come to head down it with the Ride Armor to bust open the
wall.  Walk in to get the enhancement for the body part of the armor.


   Dam [Toxic Seahorse]
   --------------------
      Location: In underwater section
  Armor Needed: None
Weapons Needed: None
    Ride Armor: F [Frog]

Needing the F Ride Armor head in the water and to the top of the platform but
destory any Mine Tortoises on the way.  Once you get near the end there should
be blades spinning, destroy them then jump with the Ride Armor near then jump
out then wall climb to the top.  Head over then wall climb again and should
be at the end for the enhancement for the Leg Upgrade.


                        -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
                        | Part Four: Sub Tank Locations |
                        |           [MMX3 5.4]          |
                        =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=


   Artic Base [Blizzard Buffalo]
   -----------------------------
      Location: Last area before Boss Gate
  Armor Needed: Leg Upgrade
Weapons Needed: None
    Ride Armor: None

Upon reaching the area you should have noticed where the sub tank is located
and only way you can get to it is getting the Leg Upgrade.  Once equipped
head back over to do a dash over to obtain it by a mid dash or a air dash
upwards to obtain it.


   Power Plant [Volt Catfish]
   --------------------------
      Location: After Sub Boss Gate
  Armor Needed: None
Weapons Needed: None
    Ride Armor: Any

After coming to the end head upwards to get into any ride armor then head back
down allowing it to crash through the floor as there'll be a couple
Crablasters there to dispose off before you can head to the end to obtain it.


   Underground Base [Tunnel Rhino]
   -------------------------------
      Location: Area of slurry
  Armor Needed: None
Weapons Needed: None
    Ride Armor: None

When you reach the end of where the slurry will come down at you head to the
right to the upward direction to claim it.  It should be in the area before
dropping down to face off with the Hell Crusher.


   Jungle Base [Neon Tiger]
   ------------------------
      Location: Area of first Hamma Hamma
  Armor Needed: None
Weapons Needed: None
    Ride Armor: None

Upon seeing the first Hamma Hamma, destroy it and as you jump there should be
a platform to your right to get up by dash jump to obtain the sub tank.


                        -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
                        | Part Five: Ride Armor Locations |
                        |           [MMX3 5.5]            |
                        =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=


  Armory [Blast Hornet]
  ---------------------
      Location: Warehouse section
  Armor Needed: None
Weapons Needed: Tornado Fang
    Ride Armor: None

Between the second and third roofs there should be some crates that you can
destroy then you can drop down.  Use the Tornado Fang on the wall to your
left then head on in then drop down and in the first room you come to you
should see the Ride Armor hanging.  Free it and you should be able to have
access to it as well as the other Ride Armors after you gain access to this
one.


   Dam [Toxic Seahorse]
   --------------------
      Location: Near water section
  Armor Needed: Leg Upgrade
Weapons Needed: Frost Shield
    Ride Armor: F [Frog]

While most will say to use the Frog Ride Armor but I take a different approach
to it.  Stand on the area where the platform is roughly switch over to the
Frost Shield charge it up then let it go, get on top of the Ice Shard to see
how close you are.  If you are close enough you can go about dashing over to
claim the K [Kangaroo] Ride Armor.


   Airport [Gravity Beetle]
   ------------------------
      Location: In area after Sub Boss room
  Armor Needed: None
Weapons Needed: None
    Ride Armor: None

After you make your way out of the sub boss room and up the ladder, once up
climb up the wall to your left then time it right to do a air jump to get
over to claim the F [Frog] Ride Armor.


   Sea Port [Crush Crawfish]
   -------------------------
      Location: Near beginning
  Armor Needed: Arm Upgrade
Weapons Needed: Triad Thunder
    Ride Armor: None

Drop down from the ramp and make your way to where you see a cylinder based
platform.  Now charge up the Triad Thunder and use it to drop down to claim
the H [Hawk] Ride Armor.


-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
|                                 6. Passwords                               |
|                                    [MMX3 6]                                |
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

The "X" series has a different password setup than that of the "Classic"
series.  While the "Classic" series has always been known for the dot chart
password system, the X series introduces a number based password system. A
4 x 3 [4 numbers by 3 rows].  Each of the passwords below are those that I
got during a playthrough of Mega Man X and is for the following stage(s)
cleared as well as Items Obtained:



     Password            Stages Cleared            Items Obtained
     --------            --------------            --------------
       1648             Hunter HQ                  None
       2834
       3141
       2241

       3317             Hunter HQ, B. Buffalo      Life Up [0] - Armor [1],
       8583                                        Sub Tank [1] - R. Armor [0]
       6772
       3875

       5665             Hunter HQ, B. Buffalo,     Life Up [1] - Armor [1]
       4884             T. Seahorse                Sub Tank [1] - R. Armor [0]
       5356
       4241

       5665             Hunter HQ, B. Buffalo,     Life Up [2] - Armor [1]
       4888             T. Seahorse, T. Rhino      Sub Tank [2] - R. Armor [0]
       2358
       5247

       8663             Hunter HQ, B. Buffalo,     Life Up [5] - Armor [2]
       5235             T. Seahorse, T. Rhino,     Sub Tank [4] - R. Armor [2]
       6848             V. Catfish
       3256

       6865             Hunter HQ, B. Buffalo,     Life Up [7] - Armor [3]
       1136             T. Seahorse, T. Rhino,     Sub Tank [4] - R. Armor [3]
       4778             V. Catfish, C. Crawfish
       3421

       2573             Hunter HQ, B. Buffalo,     Life Up [7] - Armor [3]
       2365             T. Seahorse, T. Rhino,     Sub Tank [4] - R. Armor [3]
       4168             V. Catfish, C. Crawfish,
       7286             N. Tiger

       8665             Hunter HQ, B. Buffalo,     Life Up [7] - Armor [3]
       4357             T. Seahorse, T. Rhino,     Sub Tank [4] - R. Armor [4]
       4872             V. Catfish, C. Crawfish,
       3158             N. Tiger, G. Beetle

       3317             Hunter HQ, B. Buffalo,     Life Up [8] - Armor [4]
       8583             T. Seahorse, T. Rhino,     Sub Tank [4] - R. Armor [4]
       6772             V. Catfish, C. Crawfish,
       3875             N. Tiger, G. Beetle,
                        B. Hornet

       8367             Hunter HQ, B. Buffalo,     Life Up [8] - Armor [4]
       1153             T. Seahorse, T. Rhino,     Sub Tank [4] - R. Armor [4]
       6772             V. Catfish, C. Crawfish,
       3821             N. Tiger, G. Beetle,
                        B. Hornet; [No Z Saber]


-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
|                           7. Credits / Legal Notice                        |
|                                   [MMX 7]                                  |
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

                                -=-=-=-=-=-=-=-=
                                | Devin Morgan |
                                =-=-=-=-=-=-=-=-

For use of the stage layout of each of the eight Maverick stages.


                                -=-=-=-=-=--=-=-=
                                | Mega Man Wiki |
                                =-=-=-=-=-=-=-=-=

For stats on damage obtained by attacks by bosses.


  +=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-+    +-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=+
  |         Allowed Sites        |    |          Banned Sites            |
  |------------------------------|    |----------------------------------|
  | GameFAQs: www.gamefaqs.com   |    | CheatCC: www.cheatcc.com         |
  | IGN: http://faqs.ign.com     |    | Cheats Guru: www.cheatsguru.com  |
  | Neoseeker: www.neoseeker.com |    | Cheat Codes: www.cheatcodes.com  |
  +-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=+    +-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=+

This document is copyrighted ©2013 Stephen "Warhawk" Harris.  Any site wishing
to host this walkthrough will have to e-mail me in advance to ask permission.
If you post it and then e-mail me about it, I will have to ask you to remove
it from the site.  Plus please don't try anything stupid with this guide
because if any author finds out about someone doing something with their work
it is considered "copyright infringement" and is HIGHLY ILLEGAL.  So, if you
want to host it please come to me first and asks politely, then I'll think it
over.

------------------------------------------------------------------------------
End of Document.  ©2013, Stephen "Warhawk" Harris.

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