What do you need help on? Cancel X
FAQ/Walkthrough by zr122
Version: Final | Updated: 02/08/07
Dragon Ball Z: Budokai 2 Walkthrough Legal Info All trademarks and copyrights contained in this document are owned by their respective trademark and copyright holders. Don't post my Guide on your site or any other, please. If you want to use it as research for your own guide or FAQ, go ahead, just give me some credit. As for me, I've looked at some other guides and they've helped me with unlocking characters, but for the most part, this is all my experiences in the game. These are the guides I've used: Character Unlocking Guide written by SSJ1 Mike on GameFAQs.com Copyright 2005 zr122 (Bryan Francis) Walkthrough WARNING: THIS GUIDE IS MADE FOR THE NINTENDO GAMECUBE EDITION OF THIS GAME. SOME EXPLANATIONS RELATE TO THE GAMECUBE CONTROLS, NOT THE PS2 ONES. Table of Contents 1. Dragon World (Part 1) 1.1 Basic Overview 1.2 Dragon World - Stage 1 1.3 Dragon World - Stage 2 1.4 Dragon World - Stage 3 1.5 Dragon World - Stage 4 1.6 Dragon World - Stage 5 1.7 Dragon World - Stage 6 1.8 Dragon World - Stage 7 1.9 Dragon World - Stage 8 1.10 Dragon World - Stage 9 1.11 Shenron the Eternal Dragon 2. Dragon World (Part 2) 2.1 Reasons For a Second Part 2.2 Dragon World - Stage 1 2.3 Dragon World - Stage 3 2.4 Dragon World - Stage 4 2.5 Dragon World - Stage 6 2.6 Dragon World - Stage 8 2.7 Dragon World - Stage 9 2.8 Shenron the Eternal Dragon 3. Dueling 3.1 Basic Overview 3.2 Getting Ready to Fight 4. World Tournament 4.1 Basic Overview 4.2 Novice 4.3 Adept 4.4 Advanced 4.5 Cell Games 5. Training 5.1 Basic Overview 5.2 Practice 5.3 Training 5.3.1 Chapter 1 5.3.2 Chapter 2 5.3.3 Chapter 3 5.3.4 Chapter 4 5.3.5 Chapter 5 5.3.6 Chapter 6 6. Edit Skills 6.1 Basic Overview 6.2 Edit Capsules 6.3 Skill Shop 6.4 Skill List 6.4.01 Goku 6.4.02 Teen Gohan 6.4.03 Gohan 6.4.04 Goten 6.4.05 Vegeta 6.4.06 Kid Trunks 6.4.07 Trunks 6.4.08 Piccolo 6.4.09 Krillin 6.4.10 Tien 6.4.11 Yamcha 6.4.12 Great Saiyaman 6.4.13 Hercule 6.4.14 Videl 6.4.15 Supreme Kai 6.4.16 Raditz 6.4.17 Nappa 6.4.18 Recoome 6.4.19 Captain Ginyu 6.4.20 Frieza 6.4.21 Android 16 6.4.22 Android 17 6.4.23 Android 18 6.4.24 Dr. Gero 6.4.25 Cell 6.4.26 Dabura 6.4.27 Majin Buu 6.4.28 Super Buu 6.4.29 Kid Buu 6.4.30 Support Capsules 6.4.31 One Time Only Capsules 7. Options 7.1 Basic Overview 7.2 Game Options 7.3 Save/Load 7.4 Controller 7.5 Screen 7.6 Sound 7.7 Exit 8. Babidi's Space Ship 8.1 Basic Overview 8.2 Stage 1 8.3 Stage 2 8.3 Stage 3 8.5 Stage 4 8.6 Kili Earnings 9. Fusions 9.1 Basic Overview 9.2 Fusion <Gotenks> 9.3 Fusion <Tiencha> 9.4 Potara <Vegito> (Goku) 9.5 Potara <Vegito> (Vegeta) 9.6 Potara <Gokule> (Goku) 9.7 Potara <Gokule> (Hercule) 9.8 Potara <Kibitoshin> (Supreme Kai) 10. Breakthrough 10.1 Basic Overview 10.2 What Do Breakthrough Capsule's Do? 1. Dragon World (Part 1) 1.1 Basic Overview Note: Right from the start, this guide has spoilers. If you don't want to know the secrets, but figure things out on your own, I suggest you stop reading as soon as you have found what you need. This is the one-player mode that all Dragonball Z games have. In Budokai 2, you play as if playing a board game, quite unlike the first Budokai. Characters move from one spot to the next, and fight any enemies that are on the same location as your character. In Dragon World, you also get the help of allies, whom you chose at the beginning of each stage. You start off with one, but are able to use more as the game proceeds. There is also a new way of obtaining Dragon Balls; instead of buying them from Mr. Popo as is Budokai 1, Goku and his friends must find them in the different Dragon World Stages. Dragon World is made up of 9 stages spanning the entire Dragonball Z universe; from the arrival of Raditz to the thrilling conclusion with the battle for Earth between Goku and Majin Buu in all his forms. Prepare yourself... Note: The following info is a transcription of the opening cinematic for Dragon World. Don't read it here if you want to read it on your TV. Or, you can skip the one on your TV and read it here. It is definitely faster to read it here, but do what you want to do. "Long ago, seven Dragon Balls were forged, which when gathered together would summon the Eternal Dragon to grant a single wish. The quest for these magic orbs is a perilous one - one that Goku has faced all too often. For over time...the allure of the Dragon Balls has attracted a host of powerful villains. In order to protect the Earth, and to prevent the Dragon Balls from falling into evil hands, Goku has thrown himself into battle. And always, he is fueled by a single, burning desire - to be the best!" 1.2 Dragon World - Stage 1 Stage 1 begins with the arrival of Nappa and Raditz on Earth. Yes, Raditz came alone and Nappa with Vegeta later on in the TV show, but as you'll see, the game doesn't follow the show exactly. Raditz and Nappa will start talking about how this is where Kakarot was sent all those years ago, and how they should look for the Dragon Balls. Note: While Goku has a body in Dragon World, everyone else has a portrait. Why? Who knows? It looks a bit weird watching a bunch of pictures hop around, but that's about it. Goku is the main character, and as such, will be stronger than everyone else. While your allies will all start off with two abilities, Goku has three: King Kai Fist x20, Kamehameha, and Dragonthrow. Next you will be prompted to choose an ally from a list: Gohan, Goten, Kid Trunks, Piccolo, Krillin, and Tien. For this stage, you will want to pick Tien. He starts off the stage with Dodompa and Jackhammer Fist. Goku will be at the bottom-left hand corner of the screen, and Tien two spots above him. Send Goku east past the Dragon Radar over to the Saibamen that Nappa and Raditz grow. Send Tien to the right also, but towards Nappa. Tien will automatically get a +30% armor upgrade on his way to Nappa, but there is also a +10% attack upgrade that either Goku or Tien can get. *NEW CHARACTER* - Yamcha The secret to unlocking Yamcha is to defeat Nappa using Tien. Nappa is a large opponent who uses brute force to pulverize his enemies. He will charge often, and has two long-range ki attacks: Bomber DX and Break Cannon. Bomber DX is a ball of blue energy shot from his hand, while Break Cannon is a beam of blue energy shot from the mouth. Both are fast moves, and hard to dodge if you are to close to Nappa. Not only do you unlock Yamcha, but two of his moves as well. They are Tiger Jackhammer, a throw, and Kamehameha (Yamcha), just like most every other good character (and some bad ones) on the show. Nappa has four lives while Tien has two, so make sure he doesn't beat you. Also, Raditz will most likely challenge Tien as well, so watch out. Raditz is also a brute force character, with two long-range ki attacks of his own: Double Sunday and Saturday Crush. Double Sunday is a yellow beam attack while Saturday Crush is a red ball of energy. Note: There is a Dragon Radar on every stage, but you don't always need to get it. For stage 1, the Dragon Ball is not hidden, so you won't need the Dragon Radar. Later on, once you have all the Dragon Balls, you won't need to worry about the radar. Raditz is one of the starting characters, so you don't need to unlock him, but if you want more capsules, defeat him along with Nappa and the Saibamen. All you have to do is get either Goku or Tien to the Dragon Ball before Nappa or Raditz gets it. If you kill Raditz and Nappa before they get a chance, then all the better. Collect the Dragon Ball to move on to Stage 2. 1.3 Dragon World - Stage 2 You're still on Earth, except now you're in the north. Your enemies this time are Captain Ginyu and Recoome of the Ginyu Force, along with their boss, Frieza. There is only one hidden character here, and he is unlocked by using Goku, so choose whoever you want as your ally. When Goku arrives, he'll witness an exchange between Captain Ginyu and Recoome about how Nappa and Raditz have failed and now it's up to the Ginyu Force to find the Dragon Balls. Lame-o's. Your ally is closest to the Dragon Radar, so make him get that while Goku battles Recoome. *NEW CHARACTER - RECOOME* Recoome is the only hidden character here, but don't worry, he's real easy to beat. Goku's Super Dragon Fist and Kamehameha are good moves to use, as they keep Recoome off his feet. Zanku Fist is okay, but it doesn't do that much. Recoome comes with two moves as well: Reccome Eraser Gun and Recoome Hyper Swing. *INFO NEEDED - RECOOME'S STARTER MOVES* Eraser Gun shows a large red beam of energy shot from Recoome's mouth. For Hyper Swing, Recoome grabs your leg, flies up into the air a short distance, swings you around, and hurls your sorry butt into the ground. While Goku is taking care of Recoome, send your ally off to get the Zenie and then to help weaken Captain Ginyu. You don't have to beat him, but as with Raditz, you'll get more capsules. Recoome will only use the two moves he came with, but Ginyu has his own mixture. Milky Cannon is a purple beam attack that he throws with both hands while Ginyu Strike is his version of a punching throw. Once you've taken out the Ginyu Force, head south to take on Frieza. Goku should fight Frieza and grab the capsules while your ally goes for the Dragon Ball, if you don't have it already. In case you don't know how to search the ground for Dragon Balls (and other items) this is it: select your character, then push X to search. Push Y to skip your turn, which is a good thing to do when you are on Dende's healing circles. Note: There is one set location for each Dragon Ball; however, you never know which of the seven you will get on any given level unless you already have the other six. Most of the time they are in the same spot, but be warned. You're in for a surprise here. Frieza, along with other important bosses later on, has extra life. Right now it is only one bar, but later on, they have two full bars of extra health. The easiest way to even the playing field is to blow all your Ki right away and take off as much health as possible. Then beat the sucker into submission. Of course, if you are on Very Easy mode like I was, that won't be necessary. Frieza will use Death Beam and Death Wave a lot, two very destructive blasts. Death Beam is a red, well, beam, that comes out of his finger, while Death Wave is a large, um, wave, of energy that he throws at you. His throw is called Frieza Nightmare, an uppercut into the air followed by a flurry of punches. After you beat Frieza, he will return to his ship and fly away. That's the end of Stage 2. 1.4 Dragon World - Stage 3 Finally, you're on Namek. There are three characters to unlock here, as well as a special Ability Capsule for Goku that I know you will love. Choose Krillin for your ally and get ready to battle. As soon as you can move, put Goku west to the circle with the capsule, and send Krillin past the Dragon Radar (don't pick it up) over towards the Attack Increase symbol. Don't worry about the Radar, Goku will get it later. Goku should be challenged by Vegeta, so fight him, and then move over to his circle on your next turn to fight him a second time that will end all of his lives. *NEW CHARACTER - VEGETA* It's about time! Finally, we get to use Vegeta, the second most powerful mortal in the universe. Vegeta starts off with two basic attacks, Galick Gun and Nose Dive Crash. Galick Gun is a red version of the Kamehameha that Goku uses, with slightly different animations. Nose Dive Crash is a one-two-three hit throw. One: Uppercut. Two: Elbow in the gut. Three: Kick in the back that sends the enemy flying away. Vegeta will reappear and say that this time he will help Goku out. Now you have three "party" members: Goku, Krillin, and Vegeta. Add Kid Gohan and you have the whole set. Krillin should have fought Recoome at least once by now. If it's his turn, attack the second member of the Ginyu Force. This should kill him, but if not, Recoome'll attack Krillin again and then die. Once he dies, though, Frieza will get a +10% to both attack and defense, so be warned. Captain Ginyu will end up attacking Vegeta, so use Goku to get the Dragon Radar, which should be one circle below him. Use Krillin or Vegeta (after beating Captain Ginyu) to grab the Dragon Ball, as they will most likely be closest to it. *NEW CHARACTER - CAPTAIN GINYU* If you were wondering when he would be unlocked, now is the time. Vegeta needs to fight and subsequently kill the leader of the Ginyu Force in order to unlock him. So get fighting. Captain Ginyu may or may not use his famous Body Change ability. I don't know, as he's never used it on me. Maybe that's because he's a wimp and I beat him real fast. Aside from Body Change, Ginyu will use Milky Cannon and Ginyu Strike. Milky Cannon utilizes the same animations as Vegeta's Galick Gun, and Ginyu Strike looks like Frieza Nightmare if you've seen it. Frieza will get another +10% to attack and defense, bringing him up to 120 attack and 120 defense. It's not that much, but might make a difference to thenovice player. Send Krillin out to fight the alien fiend. Do you see that tower up above Frieza with a Namekian house on it? That's Guru's house, and if you put Krillin on the circle right next to it, he'll warp up and get his Unlock Potential ability! This allows him to use his ultimate move, even though you won't get it until later. Try to get Frieza down to one or two lives, then let Krillin die. Frieza will be a bit stronger than the first time you fought him, what with his attack and defense upgrades, but he will also have that extra health bar. Use Kamehameha and Jackhammer as much as possible, but in the end, you want Krillin to die. Upon the death of his best friend, Goku will go into a rage, and get an increase of *INFO NEEDED - GOKU'S UPGRADES*. And he gets the Super Saiyan capsule! Equip it right away. If you haven't gotten the Dragon Ball as of yet, you probably should, although you don't need to. If you do decide to get it, use Vegeta to get it and Goku to fight Frieza. Why? Because... *NEW CHARACTER - FRIEZA* The third hidden character in this level is indeed Frieza. He comes with two of the moves he used in Stages 2 and 3, Death Beam and Frieza Nightmare. After unlocking that third character, Frieza will blow up Namek, but not before Goku escapes in a Saiyan space pod. If I remember correctly, (I'm writing this guide during my sixth time through Dragon World) you get Namek as a stage for Dueling and Practice. Now it's back to Earth and Stage 4. 1.5 Dragon World - Stage 4 Part 1 Back on Earth and ready to fight, Goku arrives to find Dr. Gero (a.k.a. Android #20) and five custom-made Saiba Rangers waiting for him. You'll get to choose two allies in this Stage, so grab Piccolo and Krillin (again). Get Goku to search the ground right away to come up with a peach, which will give him two moves each turn. The five Saiba Rangers all have different colors, and despite what you might think, there is a reason for that. If you battle all five, Goku will have a little conversation with them. It's not much, but it's funny. The green one won't talk with Goku, since green is their normal color, but the red, orange, yellow, and blue ones will. It doesn't matter who kills which Saiba Rangers, but it does matter who is positioned where before you fight Dr. Gero. Put Goku and Piccolo on the circle right in front of the good doctor, and Krillin one circle below. Make sure that Goku has one move left while the other two have none before Goku fights Dr. Gero. *NEW CHARACTER - ANDROID #20* As an Android, Dr. Gero has enrgy powered moves. His first two are Photon Wave and Rolling Crush. Photon Wave is just a blast of yellow of energy from his palm, but Rolling Crush is a bit more fancy. Dr. Gero punches you into the air, where he grabs you and turns you both upside down. A corkscrew turn and a plunge into the ground later, you're lying on the ground and Dr. Gero is charging up his ki. Part 2 Now that you've defeated their maker, Androids #16, #17, and #18 to take their turn at killing Goku. #16 appears above Goku while #17 is below. #18 should be above Piccolo. You unlock all three, but there is a set pattern you need to follow. As soon as Android #16 is defeated, Part 2 ends, no matter what you still want to do. So make sure #17 and #18 are dead first. *NEW CHARACTER - ANDROID #17* Piccolo finally gets a turn to unlock a character, so he goes for Android #17. This guy uses a variety of moves, but you only get to unlock Power Blitz and Buster Swing. Power Blitz is a mimic of Photon Wave, just blue instead of yellow. Buster Swing is a mimic of Goku's Dragonthrow. They look okay, but it's nothing you haven't seen before. You'll think that a lot before this game is over. Trust me. Send Piccolo after the Dragon Radar once #17 is dead. *NEW CHARACTER - ANDROID #18* The only female android, and the only female character until MUCH later on in the game, is Android #18. She has all the same moves as her brother, #17, aside from one that you won't get until you either buy it from Bulma or win it after fighting #18 in subsequent visits to Dragon World. No, I won't tell you what the move is. *cough* Destructo Disc *cough* Use Krillin to unlock the android. Once she's dead, #18 and Krillin will warp to the beach, where Krillin will get a goodbye kiss as #18 flies away. *NEW CHARACTER - ANDROID #16* Once #17 and #18 have been defeated by Piccolo and Krillin (respectively), send Goku after Android #16. #16 is a lot like Nappa in the fact that he's large, slow, and powerful. He doesn't share any moves with #17 and #18 (thankfully), but comes with his own unique set. Rocket Punch is pretty self explanatory, and so is Killing Neck Throw. #16 grabs you by the neck and flings you around a bit before throwing you to the ground. Self explanatory. Defeating all three androids ends Part 2, and begins Part 3. Part 3 Another part?! Yes, and get used to it, there are still three more stages like this. Cell will warp in and absorb #17 and #18, becoming Perfect Cell right away. No, you don't get to see or use his first two forms. I know, I know, it's a rip off, but what are we going to do? Along with Cell comes four Cell Jr.'s. One of them will most likely grab the Dragon Radar if Piccolo wasn't fast enough, but don't worry about it. There are seven Dragon Balls, but nine Stages, so you can find it later. The Cell Jr.'s are easy to defeat, once you get used to fighting an enemy half your size (only if you're Goku or Piccolo, they're the same size as Krillin). Make Piccolo and Krillin take them out while Goku fights Cell. *NEW CHARACTER - CELL* Don't worry, this will be your last battle in Stage 4. Cell is tall and fast, so get ready for a fast paced battle. Cell comes with Kamehameha (WHAT?!?) and Lasso, where he grabs your leg, spins you around, and slams you back into the ground. Kamehameha is just Kamehameha. He uses both of them, too, and he might use Energy Field as well, though you won't get it as a capsule till later. You might get a Super Saiyan 2 capsule for Goku after this fight as well, but there are other places to get it, so don't worry if you don't get it. Although you should. Stage 4 is over, so fly off to Stage 5. 1.6 Dragon World - Stage 5 Part 1 Stage 5 takes you to an expanded version of Stage 1. Goku starts off at the bottom of the screen, in the expanded part of the stage. He'll talk to this guy who says he's the Supreme Kai. Select two allies, it doesn't matter which, and get cracking. Send Goku straight upwards to fight the Supreme Kai while your two allies grab the armor, sword, and Zenie. *NEW CHARACTER - SUPREME KAI* The Supreme Kai is the first character you meet with two extra health bars. But don't worry about it; he's a real push-over. You can beat the Supreme Kai without losing a full health bar. Throw a whole bunch of punches his way and the battle is won. Shockwave and occasionally Noble Throw are the only moves you will see Supreme Kai use, if he gets a chance to use any at all. They are also the two moves you get in the after-battle rewards. Shockwave is a blue energy blast that is only visible after it hits the enemy. Noble Throw is...well, let's just say it's lame, shall we? Lame, just like every other move that the Supreme Kai has. Lame. Part 2 It turns out that the Supreme Kai was just testing you, and since you beat him, you now get to face off against Babidi and his henchmen. Well, henchman, since it's only Dabura under Babidi's spell. Vegeta is there too, but he's by himself. You can move up past where the Supreme Kai was, but as soon as you enter the left-hand side of the screen (the side with Babidi and Dabura), you will activate Part 3 of this stage. Instead, head to the right to fight Vegeta. When you beat Vegeta, you should get another Super Saiyan 2 capsule, but if you didn't get one from Cell in the previous stage, then you should try for this one. There is only one more try after this stage to get the capsule. After you beat Vegeta, grab the capsule and the Zenie, then head over towards Babidi. He'll start talking and bring three new characters onto the stage: Majin Vegeta, Majin Cell, and Majin Frieza! In this stage only, if you fight any of the aforementioned newcomers, you will send energy to Majin Buu's ball. Three battles loses the stage, so just bypass them and head for the ball. Once Goku gets there, he will attack it and the stage will end. 1.7 Dragon World - Stage 6 This is the Sky Pier stage. Goku warps in to see Babidi and the three Majin controlled characters waiting for him. Grab any old ally and get ready to fight. You are supposed to catch Babidi, but unless you have a Gameshark or Action Replay that gives you two or more moves each turn, you won't catch him. So just use Goku to fight Majin Vegeta and Majin Frieza. Send your ally one circle left to grab the Dragon Radar and get more health. He will most likely have to fight Majin Cell, so make sure he is someone you are familiar with. Or not, whatever you want. Defeating Majin Vegeta will get to Super Saiyan 2 for Goku if you don't have it yet. This is the last time you can get it (that I remember), and I suggest you do your best to get this if you don't already have the capsule. You need SS2 if you want Goku's ultimate transformation. Eventually, Babidi will get to the center of the dais at the top of the screen. There he will summon forth Majin Buu, who subsequently kills Babidi! The three Majin controlled characters will lose that M on their foreheads, but if you killed any they will come back, Vegeta with two health but the others with only one. Fight them for some capsules. Majin Buu has five health bars, just like the Supreme Kai, while Goku and your ally will only have three. Don't worry though, Majin Buu is a pushover. If you know how to use Goku pretty good, you will do fine. Defeating Buu will not unlock him, however; that is saved for a later date. Instead, he transforms into Super Buu and you unlock... !!Super Saiyan 3!! Goku's ultimate transformation, SS3! You NEED SS2 in order to use SS3, and unless you are a complete retard, you will have gotten both SS1 and SS2 before this battle. If not, I feel sorry for you, especially since you are using a guide. Oh, and you unlock Sky Pier as a stage for Dueling and Practice. 1.8 Dragon World - Stage 7 Hoo, here we go, inside the Hyperbolic Time Chamber. Piccolo will get Goten and Trunks to fuse into (bum-bum-bum-bum) Gotenks! Goku and one of his allies (just grab anyone, it doesn't matter) will appear in the upper left corner. Super Buu will have his own allies, Frieza and Cell. But you probably won't have to worry about them. Move whoever you want wherever you want, but if you want the Dragon Ball send the ally (whom we'll call Gohan for the hell of it) to the top right carpet. Grab the capsule (it will be ultra rare; save first, there are quite a few capsules that you can get here that you won't get anywhere else) and the +10% attack, and make sure you use the top right carpet when you get to the top right of the screen. This will take you to the stretch of circles nearest Super Buu. Underneath the capsule is the Dragon Ball. Of course, doing all that will take you about 10 turns, and there are other characters to use in this stage. Super Buu, in he lands on the same spot as Frieza or Cell, will absorb them! He does get stronger, but not by much. Gotenks will be instrumental in fighting Super Buu. All you have to do is make sure Gotenks doesn't kill Buu before you get the Dragon Ball. Unless you want to get it later. Hey, whatever floats your boat. Gotenks doesn't have a ki guage, but a clock and a gauge that slowly decreases. That is the time limit that all fusion characters have, on the show and in the game. Fortunately, Gotenks doesn't de-transform in the HTC, but he does in Dueling mode, so watch out for that. Because of his time guage, Gotenks doesn't have a ki guage. What does that mean? FIELD TRIP! Well, not really, but since there is no limit on how much ki you have, you can use ki blasts the entire battle and not have to worry about running out. Also, Gotenks can transform right from the start of the match without having to charge up. Just be warned: in order to go Super Saiyan 3, you have to already be Super Saiyan 1, just power up twice in a row to achieve ultimate status. SS3 Gotenks is actually kind of hard to use. His best moves make use of button combinations that take a while to master, but become second nature after you've played the game for a long time. I've gone through Dragon World seven times by this point in writing this walkthrough, so I know all of his moves by heart. You will too, after a while. Once you beat Super Buu (whether he has absorbed Frieza and/or Cell or not), he will absorb Gotenks to become Fusion Buu, then warp out. Let's head to Stage 8 to meet up with Gohan and the Supreme Kai. You should also get the Hyperbolic Time Chamber capsule for Dueling and Practice modes. 1.9 Dragon World - Stage 8 Part 1 Goku warps in to find his supposedly dead older son still alive, and with his inner power finally unlocked in the form of the "Elder Kai's Unlock Ability" capsule. You need to get Goku on the same circle as the Supreme Kai in order to pass the first part of this stage. Your ally can be anyone. Super Buu has two moves in this level, a side effect of absorbing Gotenks. Get Gohan to head north and lead Super Buu towards the upper area of the stage. You will eventually have to fight him, so get ready. Now, there are two different endings to this stage, depending on who you beat Super Buu with and which form he is in. If you defeat him with Gohan, you will unlock the City Streets capsule, which is another Dueling and Practice stage. I advise losing to Super Buu after kicking his, um, posterior region, two or three times. That way, you will get to fight him but still get other capsules and characters. Besides, you WILL have to go through Dragon World again. Many times. But don't worry, Gohan won't have to die until part 2. Part 2 Hehe, sorry about that. Gohan will die, but Goku have gotten the Potara Earrings from the Supreme Kai, and Vegeta will have warped in. The two friends/enemies (make up your mind, Vegeta!) need to meet up. Do so to get Vegito! Part 3 That was fast. Anyway, Vegito will now be your main character, and Gohan should be dead, leaving Super Buu even more powerful than before. But Vegito has five health bars, just like Buu, so this match will be a breeze. Since Vegito has 190 attack, and Buu will have about 140, that only decreases the difficulty you will have. Use Spirit Sword to do a whopping amount of damage, and try to beat Buu at least twice, just like on the show. Besides, becoming Super Vegito takes up the same amount of ki as a SS2 fighter, so watch out. Check out the Fusions section near the end of the walkthrough for more Vegito info, if you need it. Like I said, Buu should be a breeze, so defeat him to get a new enemy. That's right, Kid Buu! He'll warp out, and you'll follow him to the Supreme Kai's planet. 1.10 Dragon World - Stage 9 You are Goku again, even though Super Buu didn't absorb like he did in the show. And you can't refuse with Vegeta into Vegito, so don't even try. It'll just be a waste of time. If you tried to get Gotenks after Stage 7, then you know what I'm talking about. You get two allies, so get one of them to be Gohan, and the other should someone strong that you're familiar with. The Mr. Popo carpet leads you to Kid Buu, so only take it if you want to get this Stage over with. There are four packs of Zenie, between 200 and 1000 in amount, so get that, then move on the fighting. Goku should go south to activate Frieza warping in, along with two Cell Junior's. Past the Dende point is Frieza, guarding a warp point that leads you to Kid Buu, just like the one to the north. Instead of using it, though, head north one more circle to get the Z-Sword, an attack upgrade for Goku and Gohan. There are some capsules and Zenie, but don't worry about them; the Cell Jr.'s will get them long before you get a chance to. Gohan, after getting the Zenie in that top region, should head to the right to activate Cell and two more Cell Jr.'s, if one of the other Cell Jr.'s haven't already done so. Cell also guards a carpet warp point to Kid Buu. Defeat Cell with Gohan to unlock Teen Gohan! *NEW CHARACTER - TEEN GOHAN* Finally, another character! While Gohan is more like Goku in his overall fighting style, Teen Gohan reflects his old mentor Piccolo. Moves like Fierce Ranma and Instant Killquick make a reappearance, just like in the original Budokai. But you only get Kamehameha and High-Speed Hammer, Teen Gohan's throw. It looks like Kid Trunks Grand Impulse. Yeah. Well, all that's left is to defeat Kid Buu. Use any of the three warps, but I advise sending all three fighters at the same time, and making sure they all have five health, cause Kid Buu will work you over big time. One thing you should know before entering Kid Buu's area; he sits on top of two capsules that reside underground. One of them is a random ultra-rare capsule, and the other is a Senzu Bean! Grab those if you can. Kid Buu, like I said will really take you for a ride. If you picked Vegeta as your second ally, I feel sorry for you. I took Vegeta through all three levels of the tournament, winning each time, then fought Kid Buu with him and got my ass royally whooped. You're better off using Gohan with Elder Kai Unlock Ability (if you can equip it) and Goku with Super Saiyan 3. Trunks is good too, if you have Burning Attack and/or Burning Slash. But you probably don't have those, so good luck. You'll need it. When you finally manage to take out that last life, Goku, Piccolo, Vegeta, and Yamcha (if you unlocked him) will talk about summoning Shenron. If you have all seven Dragon Balls, you will. Congratulations! You've beaten Dragon World! 1.11 Shenron the Eternal Dragon This only appears if you gathered all seven Dragon Balls during the nine levels of Dragon World. I sure hope you did. If you didn't get all the Dragon Balls, you'll have to wait until you go through a second time (and a third, and so on, until you get all the secret capsules - you'll have to go through Dragon World no less than 35 times. Sorry.) to get this stuff. Anyway, someone will call forth Shenron (I think it might by Uulong, but who knows?) and he will grant you "any one thing from among these" or something like that. You will have three choices: two different Breakthrough capsules or Babidi's Space Ship Portal. Pick the portal. This will allow you to access the Babidi's Space Ship mode on the main menu, where you unlock four more characters and a host of moves for them. Check out section 8 of this Walkthrough for more information. 2. Dragon World - Part 2 2.1 Reasons For a Second Part All those characters you unlocked are not the only hidden characters in the game. In fact, there is another batch just waiting for you to unlock them. You unlocked 12 characters the first time you went through Dragon World, bringing you total up to 20. There are still 5 more waiting for you. Sorry about the trouble, but this is the fastest way to unlock all 29 playable characters. I'm going to skip over the stages that don't have any more hidden characters, so that's why it jumps around a little bit. 2.2 Dragon World - Stage 1 This time around you will want to pick Vegeta as your ally, instead of Tien. Aside from the change in ally, do the same thing as before; get Vegeta to fight Nappa and Raditz while Goku goes for the Saibamen and the Dragon Ball. *NEW CHARACTER - NAPPA* Nappa, a large, powerful character with few moves and less brainpower. But he's a Saiyan, so he's a worthy opponent. Nappa comes with Break Cannon and Megaton Throw, a beam attack and a throw, just like every other character. After unlocking Nappa, go grab the Dragon Ball and head off to Stage 2. 2.3 Dragon World - Stage 3 Stage 2 has no hidden characters aside from Recoome, and you unlocked him the first time through, so head to Stage 3 to get the fourth hidden character there. Your ally this Stage is Kid Trunks, one of the four midget characters (Goten and Krillin are two others; the fourth is Kid Buu). Once you get to move, get Goku and Kid Trunks to switch positions so that Vegeta has to fight his son. Goku should grab the Dragon Radar, fight Recoome, fight Captain Ginyu, grab the Dragon Ball, and kill Frieza. It's a lot of work for one guy, but you can do it. *NEW CHARACTER - TRUNKS* Defeating Vegeta with Kid Trunks unlocks Trunks, the adult version. Despite what you might think, Trunks shares little in the way of moves with his younger counterpart. Trunks and Kid Trunks share Buster Cannon, but Trunks also gets Rapid Fall Slash instead of Grand Impulse. Remember Vegeta's Nose Dive Crash? Replace Vegeta with Trunks and you have Rapid Fall Slash. That's it for Stage 4. Head out to Stage 5 to begin the time consuming process that unlocks the last group of characters. You'll see what I mean. 2.4 Dragon World - Stage 4 There is one character we missed here, but you would have had to sacrifice one of the other characters to unlock this one. Gohan should be one of your allies this time around, since he unlocks the next hidden character. Beat the first two parts however you want, and then send Gohan over to the right so he can fight Cell. Just like last time, Cell has that extra bar of health, and he warps about the field, but Gohan is strong enough to take him out. Just use Kamehameha and Super Saiyan if you have it. *NEW CHARACTER - GREAT SAIYAMAN* Yes, you get to use Gohan's alter-ego! Great Saiyaman doesn't have any power- ups, but he does have a plethora of unique moves. They all start with 'Justice'. Along with the Great Saiyaman capsule, you also get Justice Punch and Justice Carnival. Gt. Saiyaman uppercuts the opponent, twirls around in mid-air, and uses the same fist to slam the other guy into the ground. Carnival is just like Tien's Jackhammer Fist. 2.5 Dragon World Stage 6 Your ally this time through should be the Great Saiyaman, because this is the second step in a long character unlocking sequence. Do the same in this first little bit as you did the first time through Dragon World, and wait until Majin Buu is brought into play. Gt. Saiyaman should defeat Majin Buu instead of Goku. If you're not used to G.S.'s moves, then go through the World Tournament a couple of times, or even Practice if you think it will help. Just make sure that Gt. Saiyaman deals the killing blow. That will unlock the strongest man in the world, the World Champion, Hercule! *NEW CHARACTER - HERCULE* Did someone say, bring in the clowns? Because Hercule has, by far, the most hilarious moves ever. You'll see what I mean when you unlock Hercule Special. You'll have to settle with Dynamite Kick and Hercule Miracle Bomber for now, though. Dynamite Kick is a set of three explosive kicks that end with the enemy flying far away. Not funny. TBS, very funny. Sorry about that. Hercule Miracle Bomber is funny. Multiple punches that do jack all to the enemy, followed by a kick that's deflected so easily it's like swatting a fly. Except easier. Of course, Hercule gets knocked into the air and falls on the enemies head, knocking them out for a few seconds. Let's skip over Stage 7 and head straight to Stage 8. 2.6 Dragon World Stage 8 Super Buu has absorbed Gotenks, and Gohan has been upgraded. Let's get our newest character to be our ally, and get cracking. Do whatever you want, but make sure that Gohan is absorbed by Buu. That is the only way to unlock the last hidden character in Dragon World. Use Vegito to wear the powered-up Buu, but instead of killing him with your fused warrior, kill him with Hercule. Why? Because you unlock... *NEW CHARACTER - VIDEL* Hehe, thought you'd like that. Videl, the second and only other female fighter in the game. For those of you who have poor memories, the other is #18. Videl comes with Eagle Kick and Bear Blowthrough. Basically, a less explosive Dynamite Kick and Kid Trunks' Grand Impulse. But it's Videl, so who cares what her moves are? Well, there you have it. All 17 hidden characters that reside in Dragon World have been unlocked. If you want the other four, go to Babidi's Space Ship. Believe me, it's worth it. 2.7 Dragon World - Stage 9 You don't unlock any other characters here, but I feel like I should tell you this anyway. Almost every character has an Ultimate Death move (Goku's Warp Kamehameha, Gohan's Super Kamehameha, Vegeta's Final Flash and Big Bang Attack, etc.), and the only ways to get them are to buy them from Bulma or to defeat Kid Buu with the corresponding character. Granted, you can only get the Ultimate Death move for those characters who you have as allies in Dragon World, but it is easier to buy the more expensive capsules if you win as many as possible. 2.8 Shenron, the Eternal Dragon Back to Shenron. This time, you will choose between three Breakthrough capsules. They will be random, but there is something you need to know about picking one over the other. First of all, Gotenks and Vegito aren't the only Fusion characters in the game. The only way to get those capsules is to get the Breakthroughs of the corresponding characters in the fusions. So, when picking a Breakthrough, get them for the following characters before all others: Goku; Vegeta; Hercule; Tien; Yamcha; and Supreme Kai. As for the fused characters, check out the Fusion section of this guide. Once you've gotten all the Fusion and Potara characters, I suggest you get the Breakthroughs for the following characters: Gohan; Goten; Kid Trunks; Piccolo; Krillin; Great Saiyaman; Trunks; and Videl. Why? Because they are your options for allies in Dragon World. Piccolo and Trunks both have over 7 moves, so the Breakthroughs for them allows you the full range of their abilities. The others not so much, but it's good to have Breakthroughs for all of them. On a side note, Super Buu's Absorption technique takes up 3 slots, and since he has 6 moves, equipping Absorption means losing one of the others. You may want to get Super Buu's Breakthrough so that you can equip all his moves. Also, there are other characters with more than 7 moves (Captain Ginyu, REcoome, 3. Dueling 3.1 Basic Overview The Dueling section is multi-player; you and one friend can fight each other to see who has the best techniques, and who reigns supreme. 3.2 Getting Ready to Fight The Dueling selection on the main menu takes you to the multi-player mode. First you select one of four fighting modes: 1P VS 2P; 1P VS COM; COM VS 2P; and COM VS COM. Once that has been decided, you go to a character selection screen. If you go to Dueling before unlocking any characters from Dragon World or Babidi's Space Ship, you will have eight options for playable characters: Goku, Gohan, Piccolo, Krillin, Tien, Raditz, Kid Trunks, and Goten. You will also be able to select what move list they use, Normal or Custom. Normal gives your character basic moves, like a throw and any ki attacks that don't have cut-scenes (Spirit Bomb, Big Bang Attack). Some characters even get transformations. Custom allows you to use a list made by you in Edit Skills section - whether within the Dueling menu, or off the main menu. You will also get to change the amount of life each fighter has, from one life bar to the normal three to the maximum, seven. The more health a character has, the longer the fight. And of course, there is the map selection screen. You start off with Islands, World Tournament, and Snowy Mountains, but you get quite a few others as you play through Dragon World. 3.3 Battle Screen If you've played any fighting game at all, you should find the battle screen familiar. If you don't, I feel pity for you. But that's not why your reading this guide, is it? The only thing different on the Dueling screen is the crown and Wins: 0 at the top above each character' stats. This is just a tally of wins. Nothing else. All you really need to know about that is that if you decide to leave and reselect your characters, the win tally reverts to 0 for each fighter. But, seeing as this is a walkthrough, I probably should explain everything else. First of all, each character... ...so, you can transform after K.O.ing the opponent and not have to worry about taking up any ki. Not that you'd be using any anyways. Well, that was boring. You probably zoned out, didn't you? I know I did. Wait a minute, how does that work? Oh well, what are you going to do, right? 4. World Tournament 4.1 Basic Overview The World Tournament, as in the original Budokai, is the main source of Zenie. The three difficulty modes, Novice, Adept, and Advanced, each give different amounts of Zenie as prize money. The rules of the World Tournament are simple. Either K.O. your opponent, or knock him out of the ring. Simple stuff, people. Just make sure that you don't get knocked off the edge when trying to do the same to your opponent. 4.2 Novice You start off with only the Novice difficulty, the easiest of the three. Novice consists of three battles, each putting you closer to winning. Only the final battle counts, though. It is there that you win money, no where else. Eight contestants line up in a random configuration, and battle it out. If you lose in either the first or second battles, you don't get Zenie. However, whether or not you win the last fight, you will receive some prize money. 5,000 for a second place finish, and 10,000 for first. 4.3 Adept Slightly harder than Novice, you can buy the Adept level from Bulma once you have unlocked eight more characters, bringing you total up to 16. Why? Because Adept level needs sixteen competitors. Adept sends you on four fights - really it's just two Novice tournaments that have the winners face each other for total dominance. 4.4 Advanced The hardest level, Advanced does the same to Adept what Adept did to Novice. This time you face five battles - two Adept tournaments where the winners fight each other. 4.5 Cell Games You don't actually get to choose the Cell Games, but after you beat Advanced mode, you get to buy a capsule from Bulma called "W. Tournament (Cell Games Rules)". Just push and hold L when selecting the tournament difficulty and all restrictions are declared null and void. Basically, you can use fusions or moves that require other characters to enter the field of battle (you'll understand when you get Videl's Close Call, Videl's Ultimate Death move). 5. Training 5.1 Basic Overview The Training section does exactly what you think it does; allows you to train, or practice the moves a certain character has. What, you thought it would be different? 5.2 Practice Practice is practice. Select your character and an opponent, then a map, and fight! Press Start/Pause to bring up the menu, which gives you options on what you want your opponent to do. You automatically get to see the amount of damage done and what buttons you are pressing, but you can change which of those you see, if you see any at all. You can also select what you want your opponent to do, from standing there and taking anything you can dish out, to fighting back, after a fashion. Experiment if you want, but just having him/her stand there is good enough for me. 5.3 Training 5.3.1 Chapter 1 The first chapter in Training is how to use basic controls. You start off by learning how to move around. Push the Control Pad forward to move forward, and backwards to move back. Double tap forward to dash. You have to dash three times to win round. Double tap backwards to jump back. You only need to do it once to end the round. Now Goku will teach you how to shift. Guard while pushing up or down to shift away from the opponent. P and K are the attacking buttons. Push either one to end the round. If you don't know which is which, look at the bottom of the screen and it will tell you. Finally, you have to use continuous attacks. Hit Goku with three consecutive punches and three kicks to end Chapter 1. 5.3.2 Chapter 2 Now you learn how to use ki attacks. Your teacher this round is Super Saiyan Gohan. The first thing he teaches you is how to charge up your ki gauge. Hold guard and double tap backwards to charge up. After charging half of you gauge, Gohan will stop you. Now you get to go Super Saiyan. P+K+G will let you ascend. Now that you can manipulate you ki, Gohan will get you to use a ki blast. Push E. Two of them will end the round. Now Gohan will teach you how to deflect ki blasts. Just push G right before the ki blast hits you to hit it either away from you or back towards Gohan. Congrats, you've beaten Chapter 2. 5.3.3 Chapter 3 Goten will now get to train with Piccolo. He will ask you to use >E three times. This move is Kamehameha, the basic move for all the Z-Fighters. Now Piccolo will show you that more complex button patterns will do the same move. Do PPPPE to show him you understand. That's the end. 5.3.4 Chapter 4 Now Krillin will appear to teach Goten some moves. Krillin will start off by teaching you how to guard. Just hold G until you see the SUCCESS! thing come up. Krillin will then tell you about Charge attacks. Pushing P+K at the same time will activate this technique. Hold them down to make it more powerful. Another way to get past an opponents guard is to throw them. P+G will do that. The final thing Krillin can teach you is how to do a dash attack, which will also break a guard. 5.3.5 Chapter 5 Tien is here to teach you about nullifying techniques. Do the command that appears to finish the first round. Bursting! Now you learn how to activate and attack in Burst Mode. You have to do a Charge attack and release at the same time as Tien in order to get SUCCESS! The easiest way to win in Burst Mode is to rotate the Control Stick as fast as you can while as pushing P, K, G, and E as fast as you can. Tien will try to leave, but Goten will stop him. Win Burst Mode three more times to end this chapter. 5.3.6 Chapter 6 Piccolo comes back for this last chapter in Training Mode. He will teach you how to combine with Kid Trunks to get Gotenks. PPKKE will activate the Fusion. You will then have to push five buttons in the order they appear to successfully achieve Fusion. Do them wrong any you will get something that isn't necessarily Gotenks... Now you will have to do a Finishing Move called Continuous Die-Die Missiles. >PPPPE will activate it. Make sure you charge up all the way when it comes time. The easiest way to do this is to put your hand over the Control Stick and the C-Stick and spin as fast as you can. Just spinning the Control Stick is really hard to do. The final lesson is on moves that can be dodged. You need to do Ultra Missile Parfait, a move that is just like Zanku Fist. No matter button you push when prompted, Piccolo will dodge it, and that's the end of Training. Notice how you don't get the Gotenks Fusion capsule, even though you get to be Gotenks. What a rip-off. Go through Dragon World to get this move. 6. Edit Skills 6.1 Basic Overview The Edit Skills area on the menu allows you to check all of your capsules, buy more, and change which moves each character has equipped. Also, if you have a second memory card and Dragon Ball Z: Budokai 2 data on it, then you can trade capsules. 6.2 Edit Capsules All you get to do here is change the equipped capsules on any given character. Pretty boring. 6.3 Skill Shop Here in Bulma's shop is where you buy those capsules that you just can't seem to find in Dragon World. There is a pattern to the capsules you see in Bulma's shop. The first three are Ability Capsule's, the next three are Physical Capsules, the three after that Support Capsule's. After that, there is the Gamble, where you never know which capsule you get, and then some one-time only capsules that increase the enjoyment of the game. There are certain capsules that only appear below the Gamble capsule. They include five more costumes for Bulma, a new Dueling map, Membership Cards that enable new capsules to be bought, World Tournament levels, and World Tournament prize upgrades (more money!). 6.4 Skill List Here is where you see which moves each character has, and how many. This is just a good way to keep track, that's all. The first number is how many copies of the capsule you can have, 1 meaning you get it once and that's it, 2+ meaning you will keep getting them. The sign NT means that you can't trade the capsule with other save files. The numbers 1 through 7 tell you how many slots each move will take up when you equip them to a character. The P means you can equip 2 copies of the capsule to make the move stronger. Finally, the Z means that you can only use that capsule once per battle. 6.4.01 Goku Ability Capsules King Kai Fist x20 2+ 1 Super Saiyan 2+ 1 Super Saiyan 2 2+ 1 Super Saiyan 3 1 NT 1 Kamehameha 2+ 1 P Warp Kamehameha 2+ 1 P Spirit Bomb 2+ 1 P Super Spirit Bomb 2+ 1 P Physical Capsules Zanku Fist 2+ 1 P Continuous Kamehameha 2+ 1 P Super Dragon Fist 2+ 1 P Dragonthrow 2+ 1 P 6.4.02 Teen Gohan Ability Capsules Super Saiyan 2+ 1 Super Saiyan 2 2+ 1 Kamehameha 2+ 1 P Father-Son Kamehameha 2+ 1 P Physical Capsules Instant Killquick 2+ 1 P High-Speed Hammer 2+ 1 P Fierce Ranma 2+ 1 P Jackhammer 2+ 1 P 6.4.03 Gohan Ability Capsules Super Saiyan 2+ 1 P Super Saiyan 2 2+ 1 P Elder Kai Unlock Ability 1 NT 1 Kamehameha 2+ 1 P Super Kamehameha 2+ 1 P Physical Capsules Zanku Fist 2+ 1 P Continuous Kamehameha 2+ 1 P Super Dragon Fist 2+ 1 P Jackhammer Smash 2+ 1 P 6.4.04 Goten Ability Capsules Super Saiyan 2+ 1 Kamehameha 2+ 1 P Physical Capsules Zanku Fist 2+ 1 P Continuous Kamehameha 2+ 1 P Jackhammer 2+ 1 P 6.4.05 Vegeta Ability Capsules Super Saiyan 2+ 1 Super Saiyan 2 2+ 1 Galick Gun 2+ 1 P Final Flash 2+ 1 P Big Bang Attack 2+ 1 P Physical Capsules Final Bash 2+ 1 P Meteor Flash 2+ 1 P Meteor Break 2+ 1 P Nose Dive Crash 2+ 1 P 6.4.06 Kid Trunks Ability Capsules Super Saiyan 2+ 1 Double Buster 2+ 1 P Buster Cannon 2+ 1 P Physical Capsules Blast Attack 2+ 1 P Energy Burst 2+ 1 P Grand Impulse 2+ 1 P 6.4.07 Trunks Ability Capsules Super Saiyan 2+ 1 Super Saiyan 2 2+ 1 Buster Cannon 2+ 1 P Finish Buster 2+ 1 P Burning Attack 2+ 1 P Burning Slash 2+ 1 P Physical Capsules Blast Attack 2+ 1 P Energy Burst 2+ 1 P Meteor Break 2+ 1 P Rapid Fall Slash 2+ 1 P 6.4.08 Piccolo Ability Capsules Sync with Nail 2+ 1 Fuse with Kami 2+ 1 Destructive Wave 2+ 1 P Light Grenade 2+ 1 P Special Beam Cannon 2+ 1 P Hellzone Grenade 2+ 1 P Physical Capsules Instant Killquick 2+ 1 P Fierce Ranma 2+ 1 P Demon Roundhouse 2+ 1 P 6.4.09 Krillin Ability Capsules Unlock Potential 2+ 1 Kamehameha 2+ 1 P Destructo Disc 2+ 1 P Fierce Destructo Disc 2+ 1 P Physical Capsules Zanku Fist 2+ 1 P Valiant Fist 2+ 1 P Jackhammer 2+ 1 P 6.4.10 Tien Ability Capsules Ki Blast Cannon 2+ 1 P Dodompa 2+ 1 P Volleyball Fist 2+ 1 P Physical Capsules Jackhammer Fist Flash 2+ 1 P Domination Blast 2+ 1 P Machinegun Fist 2+ 1 P Jackhammer Fist 2+ 1 P 6.4.11 Yamcha Ability Capsules Kamehameha 2+ 1 P Wolf Fang Fist 2+ 1 P Spirit Ball Attack 2+ 1 P Physical Capsules Wolf Slice Fist 2+ 1 P Wolf Fang Blast 2+ 1 P Tiger Jackhammer 2+ 1 P 6.4.12 Great Saiyaman Ability Capsules Justice Punch 2+ 1 P Justice Kick 2+ 1 P Justice Pose 2+ 1 Physical Capsules Justice Finisher 2+ 1 P Justice Flash 2+ 1 P Justice Dynamite 2+ 1 P Justice Carnival 2+ 1 P 6.4.13 Hercule Ability Capsules High Tension 2+ 1 Dynamite Kick 2+ 1 P Rolling Attack Hercule Punch 2+ 1 P Hercule Special 2+ 1 Present For You 2+ 1 P Physical Capsules Hercule Critical Attack 2+ 1 P Hercule Ultra Dynamite 2+ 1 P Hercule Miracle Bomber 2+ 1 P 6.4.14 Videl Ability Capsules Eagle Kick 2+ 1 P Videl's Close Call 2+ 1 P Physical Capsules Leapord Shoot 2+ 1 P Falcon Rush 2+ 1 P Bear Blowthrough 2+ 1 P 6.4.15 Supreme Kai Ability Capsules Shockwave 2+ 1 P Physical Capsules Holiness Break 2+ 1 P Energy Rain 2+ 1 P Majestic Rush 2+ 1 P Noble Throw 2+ 1 P 6.4.16 Raditz Ability Capsules Double Sunday 2+ 1 P Saturday Crush 2+ 1 P Physical Capsules Exciting Year 2+ 1 P Weekly Special 2+ 1 P Dynamite Monday 2+ 1 P Day Crush 2+ 1 P 6.4.17 Nappa Ability Capsules Break Cannon 2+ 1 P Bomber DX 2+ 1 P Physical Capsules Giant Attack 2+ 1 P Breakstorm 2+ 1 P Megaton Throw 2+ 1 P 6.4.18 Recoome Ability Capsules Special Fighting Pose 3 2+ 1 Special Fighting Pose 4 2+ 1 Recoome Eraser Gun 2+ 1 P Recoome Kick 2+ 1 P Recoome Bomber 2+ 1 P Physical Capsules Recoome Buster Magnum 2+ 1 P Recoome Max Vulcan 2+ 1 P Recoome Hyper Swing 2+ 1 P 6.4.19 Captain Ginyu Ability Capsules Special Fighting Pose 1 2+ 1 Special Fighting Pose 2 2+ 1 Milky Cannon 2+ 1 P Body Change 2+ 1 Physical Capsules Processed Power Crush 2+ 1 P Parmesan Shower 2+ 1 P Ginyu Special 2+ 1 P Ginyu Strike 2+ 1 P 6.4.20 Frieza Ability Capsules Death Beam 2+ 1 P Death Wave 2+ 1 P Death Ball 2+ 1 P Physical Capsules Frieza Nightmare 2+ 1 P Killer Ball 2+ 1 P Evil Dance 2+ 1 P Meteor Crash 2+ 1 P 6.4.21 Android 16 Ability Capsules Rocket Punch 2+ 1 P Hell Flash 2+ 1 P Physical Capsules Devil Crush 2+ 1 P Finishing Splash 2+ 1 P Killing Neck Throw 2+ 1 P 6.4.22 Android 17 Ability Capsules Power Blitz 2+ 1 P Energy Field 2+ 1 P Physical Capsules Power Strike 2+ 1 P Power Falling Star 2+ 1 P Buster Swing 2+ 1 P 6.4.23 Android 18 Ability Capsules Power Blitz 2+ 1 P Energy Field 2+ 1 P Destructo Disc 2+ 1 P Physical Capsules Power Strike 2+ 1 P Power Falling Star 2+ 1 P Buster Swing 2+ 1 P 6.4.24 Android 20 Ability Capsules Photon Wave 2+ 1 P Ki Blast Absorption 2+ 1 Life Drain 2+ 1 P Physical Capsules Power Break 2+ 1 P Precise Cannon 2+ 1 P Rolling Crush 2+ 1 P 6.4.25 Cell Ability Capsules Kamehameha 2+ 1 P Energy Field 2+ 1 P Spirit Bomb 2+ 1 P Physical Capsules Ultimate Attack 2+ 1 P Negative Power Rain 2+ 1 P Cybernetic Radar 2+ 1 P Lasso 2+ 1 P 6.4.26 Dabura Ability Capsules Demonic Will 2+ 1 Hell Blitz 2+ 1 P Evil Blast 2+ 1 P Hell Blade Rush 2+ 1 P Physical Capsules Hell Blow Shoot 2+ 1 P Hate Ray Cannon 2+ 1 P Hate Dancing 2+ 1 P Evil Tornado 2+ 1 P 6.4.27 Majin Buu Ability Capsules Innocence Cannon 2+ 1 P Angry Explosion 2+ 1 P Physical Capsules Innocence Strike 2+ 1 P Enjoy Browning 2+ 1 P Innocence Dance 2+ 1 P Merry Swing 2+ 1 P 6.4.28 Super Buu Ability Capsules Absorption 1 NT 3 Z Ill Flash 2+ 1 P Physical Capsules Vice Break 2+ 1 P Assault Rain 2+ 1 P Vice Browning 2+ 1 P Badness Throw 2+ 1 P 6.4.29 Kid Buu Ability Capsules Vanishing Ball 2+ 1 P Kamehameha 2+ 1 P Warp Kamehameha 2+ 1 P Physical Capsules Crazy Smash 2+ 1 P Mad Kill Spike 2+ 1 P Savage Rush 2+ 1 P Vanishing Drop 2+ 1 P 6.4.30 Support Capsules Fusions Fusion <Gotenks> 1 NT 7 Fusion <Tiencha> 1 NT 7 Potara <Vegito> (Goku) 1 NT 7 Z Potara <Vegito> (Vegeta) 1 NT 7 Z Potara <Gokule> (Goku) 1 NT 7 Z Potara <Gokule> (Hercule) 1 NT 7 Z Potara <Kibitoshin> 1 NT 7 Z Breakthroughs Breakthrough (Goku) 1 NT 7 Breakthrough (Teen Gohan) 1 NT 7 Breakthrough (Gohan) 1 NT 7 Breakthrough (Goten) 1 NT 7 Breakthrough (Vegeta) 1 NT 7 Breakthrough (Kid Trunks) 1 NT 7 Breakthrough (Trunks) 1 NT 7 Breakthrough (Piccolo) 1 NT 7 Breakthrough (Krillin) 1 NT 7 Breakthrough (Tien) 1 NT 7 Breakthrough (Yamcha) 1 NT 7 Breakthrough (Great Saiyaman) 1 NT 7 Breakthrough (Hercule) 1 NT 7 Breakthrough (Videl) 1 NT 7 Breakthrough (Supreme Kai) 1 NT 7 Breakthrough (Raditz) 1 NT 7 Breakthrough (Nappa) 1 NT 7 Breakthrough (Recoome) 1 NT 7 Breakthrough (Captain Ginyu) 1 NT 7 Breakthrough (Frieza) 1 NT 7 Breakthrough (Android 16) 1 NT 7 Breakthrough (Android 17) 1 NT 7 Breakthrough (Android 18) 1 NT 7 Breakthrough (Dr. Gero) 1 NT 7 Breakthrough (Cell) 1 NT 7 Breakthrough (Dabura) 1 NT 7 Breakthrough (Majin Buu) 1 NT 7 Breakthrough (Super Buu) 1 NT 7 Breakthrough (Kid Buu) 1 NT 7 Others General Vest 2+ 1 Training Vest 2+ 2 Sturdy Vest 2+ 3 Mysterious Vest 2+ 4 Normal Tribe Uniform 2+ 1 Evil Training Uniform 2+ 2 Evil Sturdy Uniform 2+ 3 Evil Mystery Uniform 2+ 4 Normal Fiber Jacket 2+ 1 Quality Fiber Jacket 2+ 2 Sturdy Fiber Jacket 2+ 3 Mystery Fiber Jacket 2+ 4 Kami's Outfit 2+ 1 King Kai's Outfit 2+ 2 Grand Kai's Outfit 2+ 3 Supreme Kai's Outfit 2+ 4 Old Training Vest 2+ 1 Wedding Vest 2+ 2 World Champion Vest 2+ 3 High-Tech Vest 2+ 4 Champion Belt 2+ 1 T-shirt 2+ 1 Black Belt Vest 2+ 2 Sparring Outfit 2+ 3 Great Saiyaman's Wardrobe 2+ 4 Old Style Armor 2+ 1 Rit Armor 2+ 2 New Style Armor 2+ 3 Bulma's Armor 2+ 4 Special Coating 2+ 1 Improved Special Coating 2+ 2 Nanomachine 2+ 3 Improved Nanomachine 2+ 4 Life Extract for 10 2+ 1 Life Extract for 100 2+ 2 Life Extract for 1000 2+ 3 Life Extract for 10000 2+ 4 Demon Realm Guard 2+ 1 Mage Guard 2+ 2 Babidi's Guard 2+ 3 Bibidi's Guard 2+ 4 Z-Sword 2+ 1 Dabura's Sword 2+ 1 Trunks' Sword 2+ 1 Cheering 2+ 1 1/3 Senzu Bean 2+ 1 Z Senzu Bean 2+ 3 Z Frieza's Space Ship 2+ 4 Z Babidi's Mind Control 2+ NT 3 Z Saiyan Heritage 2+ 1 Z Viral Heart Disease 2+ 2 Vaccine 2+ 1 Super Holy Water 2+ 2 Piccolo's Regeneration 2+ 1 Cell's Regeneration 2+ 1 Majin Buu's Regeneration 2+ 1 Dende's Recovery 2+ 1 Kibito's Revival Power 2+ 1 Medical Machine 2+ 1 Automatic Restoration 2+ 1 Mixed Blood Power 2+ 1 Rage! 2+ 1 Rage!! 2+ 2 Rage!!! 2+ 3 Serious! 2+ 1 Serious!! 2+ 2 Serious!!! 2+ 3 Power Near the Limit 2+ 2 Desperate Resolution 2+ 2 Desperate Power 2+ 2 Pride of the Strongest 2+ 2 Last Ounce of Strength 2+ 2 Pressure on the Champ 2+ 2 Dabura Cookie 2+ 2 Moon Light 2+ 1 Potential 2+ 1 Universal Power 2+ 2 Miracle Power 2+ 3 Ultimate Power 2+ 4 King's Confidence 2+ 3 Mode-switching Systems 2+ 3 Saiyan's Awakening 2+ 3 Toxic Chocolate 2+ 3 Saiyan Spirit 2+ 1 Ginyu Force Badge 2+ 1 Hercule's False Courage 2+ 1 Super Kami Water 2+ 2 Gero's Perpetual Energy R&D 2+ 3 Ki Flash 2+ 1 Android's Barrier 2+ 1 Cell's Barrier 2+ 1 Babidi's Barrier 2+ 1 Gero's Deflection R&D 2+ 1 Gero's Deflect-Back R&D 2+ 2 Gero's Energy R&D 2+ 1 Scouter 2+ 1 Babidi's Scope 2+ 1 Ki Control 2+ 1 Meditation 2+ 1 Yakon 2+ 1 Nature of Evil 2+ 1 Angel's Halo 2+ 1 Human Candy 2+ 2 Marron's Wish 2+ 2 Chiaotzu's Wish 2+ 2 Puar's Wish 2+ 2 Dende's Wish 2+ 2 Bulma's Wish 2+ 2 World's Expectations 2+ 2 Loyalty to Frieza 2+ 2 Universal Ambition 2+ 2 Androids Goals 2+ 2 Essence of the Mighty 2+ 2 Loyalty to Babidi 2+ 2 Kibito's Wish 2+ 2 King Kai's Wish 2+ 2 Sparking! 1 NT 1 Sparking!! 1 NT 2 Sparking!!! 1 NT 3 Sparking!!!! 1 NT 4 Sparking!!!!! 1 NT 5 Sparking!!!!!! 1 NT 6 Sparking!!!!!!! 1 NT 7 6.2.31 One Time Only Capsules Characters Goku 1 NT Teen Gohan 1 NT Gohan 1 NT Goten 1 NT Vegeta 1 NT Kid Trunks 1 NT Trunks 1 NT Piccolo 1 NT Krillin 1 NT Tien 1 NT Yamcha 1 NT Great Saiyaman 1 NT Hercule 1 NT Videl 1 NT Supreme Kai 1 NT Raditz 1 NT Nappa 1 NT Recoome 1 NT Captain Ginyu 1 NT Frieza 1 NT Android 16 1 NT Android 17 1 NT Android 18 1 NT Android 20 1 NT Cell 1 NT Dabura 1 NT Majin Buu 1 NT Super Buu 1 NT Kid Buu 1 NT Training Capsules Master Roshi's Teachings 1 NT Korin's Teachings 1 NT Kami's Teachings 1 NT King Kai's Teachings 1 NT Elder Kai's Teachings 1 NT Goku's Teachings 1 NT Shop Capsules Green Membership Card 1 NT Silver Membership Card 1 NT Gold Membership Card 1 NT Black Membership Card 1 NT Tournament Capsules World Tournament - Novice 1 NT World Tournament - Adept 1 NT World Tournament - Advanced 1 NT W. Tournament (Cell Game's Rules) 1 NT Menu Capsules Babidi's Spaceship Portal 1 NT Bulma's Capsules Bulma's Costume (1) 1 NT Bulma's Costume (2) 1 NT Bulma's Costume (3) 1 NT Bulma's Costume (4) 1 NT Bulma's Costume (5) 1 NT Bulma's Costume (6) 1 NT Arenas World Tournament Stage 1 NT Hyperbolic Time Chamber 1 NT Islands 1 NT Snowy Mountains 1 NT Planet Namek 1 NT Sky Pier 1 NT City Street 1 NT Great Kai Planet 1 NT Red Ribbon Base 1 NT 7. Options 7.1 Basic Overview You probably don't need one of these, but for consistency, I'll do one. All you can do here is change difficulty, save/load data, and change the controller configurations. Oh, and music and sound effects stuff, too. If you changed anything, it will automatically save when you exit the menu. 7.2 Game Options Game Difficulty - This is the difficulty adjustment for Dragon World. You start off at Easy, but can change to Very Easy, Normal, Hard, and Very Hard. You can unlock two more difficulties, Z and Z2, by completing Very Hard and Z, respectively. COM Level - Here you can change the strength of the computer controlled characters in Dueling Mode. You can practice your technique against certain enemies here, or just see if you can beat the Very Strong difficulty. As for the difficulty levels, just replace Easy with Weak and Hard with Strong. Duel Time - Adjust the time you have to defeat the enemy in Dueling Mode. The standard amount is infinite, but you can go (in seconds) to 30, 45, 60, or 99 instead. 7.3 Save/Load Self-explanatory. Save your data, or load from a different memory card. Real easy. 7.4 Controller This screen is just the same thing twice, the copy on the left represents player 1 and the one of the right represents player 2. Rumble is rumble, turn it on or off. Config. changes what configuration your controller has, A B or C, or Cust. which allows you to fully customize your controller to your liking. If you have another 1 on 1 fighting game, you can change the DBZ:B2 controls to mimick that game. Hold down the button you want to change and push left or right to choose which action that button will do. 7.5 Screen Brightness Control - A battle screen with Goku vs. Piccolo will pop up, along with a light bulb bar on the bottom that you move left or right to change the brightness. There are only three stages, medium, light, and really light, so just leave it on medium unless you have sight problems. Push START/PAUSE to exit. Screen Adjust - If you've ever played Soul Calibur 2, you will recognize this screen. Goku and Piccolo will come back, and this time there will be two blue areas with X or Y in them. Hold down the corresponding button and push the control stick or the control pad in whatever direction you want the blue area to move. Push START/PAUSE to exit. 7.6 Sound Speaker - Mono or Stereo. Come on people, this is easy stuff here. Music Volume - Hold left or right to change. The music will change as you move the musical note. Voice/SFX - Hold left or right to change. Goku will say some stuff when you let go. 7.7 Exit Come on. If you don't understand this, you need to get help. Fast. You can also push B to do the same function as selecting Exit. If you changed anything, the game will automatically save. Unless you clicked did Save Game before exiting, cause then you've already saved and the game won't need to save again because you haven't changed anything since your last save. Unless you did change something... Sorry. 8. Babidi's Space Ship 8.1 Basic Overview Inside Babidi's Space Ship is where not just an extra mode to play in, but also where you unlock the last four characters, and some of their moves! If you're wondering which ones you unlock, skip ahead is to Kili Earnings area (8.6). Kili is the energy that goes towards the Majin Energy Counter. The more Kili you get, the more capsules you will be rewarded with. 8.2 Stage 1 Stage 1 pits you against any opponent you want, and they only have one health bar. The catch? Babidi revives the enemy every time you defeat him. Each kill you get translates into Kili. To be exact, multiply your number of wins by 25, and you get that amount of Kili. My record is 7 kills. I used Goku vs Krillin. 8.3 Stage 2 Stage 2 is a test of endurance. Babidi puts your character and one other in any arena, and you have to stay alive as long as possible. Run away, guard, hit the opponent, it doesn't matter what you do, since your opponent won't have any health, but you do. Each second you last translates into two Kili. My record is 59 seconds, Goku vs Videl in the Snowy Mountains stage. 8.4 Stage 3 Stage 3 sees how many hits you can land on an opponent within a set time limit. Your enemy hits back and guards, so watch out. Each hit will give you 4 Kili, so hit as much as you can. My record is 72 hits. 8.5 Stage 4 Stage 4 is probably the easiest stage, and it gives you the most Kili. All you have to do is deflect as many ki blasts as possible. The best way to do this is to jump backwards twice, then go forward about two steps. That will get you into the perfect position. Send out a ki blast against your opponent, and he will deflect it back to you. Every time you deflect or deflect-back, you will get one point on you blast meter. If you deflect-back, then you get a lot more Kili than just deflecting. The number of deflects multiplied by three will give you Kili towards the Majin Energy Counter. My record is 166. 8.6 Kili Earnings Note: This is the order that I got capsules and at what Kili amounts, but that does not necessarily mean that you will have the same order. This is a rough list until I can prove otherwise. 100 - Dabura 320 - Hell Blitz (Dabura) 430 - Evil Tornado (Dabura) 540 - Demonic Will (Dabura) 800 - Yakon 965 - Demon Realm Guard 1,200 - Majin Buu 1,420 - Innocence Cannon (Majin Buu) 1,530 - Hell Blow Shoot (Dabura) 1,695 - Babidi's Scope 1,805 - Merry Swing (Majin Buu) 2,025 - Mage Guard 2,190 - Enjoy Browning (Majin Buu) 2,400 - Super Buu 2,620 - Ill Flash (Super Buu) 2,730 - Hate Ray Cannon (Dabura) 2,840 - Innocence Dance (Majin Buu) 2,950 - Badness Throw 3,060 - Hate Dancing (Dabura) 3,170 - Vice Browning (Super Buu) 3,390 - Vice Break (Super Buu) 3,600 - Kid Buu 4,040 - Hell Blade Rush (Dabura) 4,260 - Evil Blast 4,480 - Majin Buu's Regeneration 4,700 - Vanishing Ball (Kid Buu) 4,975 - Loyalty to Babidi 5,085 - Vanishing Drop (Kid Buu) 5,360 - Babidi's Guard 5,580 - Assault Rain (Super Buu) 5,745 - Innocence Strike 6,185 - Angry Explosion (Majin Buu) 6,405 - Kamehameha (Kid Buu) 6,790 - Dabura Cookie 6,955 - Crazy Smash (Kid Buu) 7,175 - Human Candy 7,505 - Toxic Chocolate 10,000 - Absorption (Super Buu) Note: Once you've gotten Absorption, any Kili left over will be recorded starting from 0. This way, you can get two of Dabura's Hell Blade Rush capsules and trade one of them with your friend for his Warp Kamehameha (Goku) capsule. 9. Fusions 9.1 Basic Overview There are multiple Fusion capsules in Dragonball Z: Budokai 2. Some of them are from the Fusion Dance, and other a result of the Potara Earrings. I will list them here, along with who is involved and what moves these fused characters have. All the Fusions aside from Gotenks and Vegito (Goku) are only available by wishing for them. Wishing is also the only way to get Breakthrough capsules, which I will talk about after the Fusion section. A good thing about Fusion capsules is that even if you equip them and take up all seven capsule slots, you still get to use most of your regular attacking capsules. No transformations, but almost all of your every other moves is available to be used before fusing. Since Fusion (both the dance and the earrings) is activated by PPKKE, any moves that use that button combo are now unable to be used (Warp Kamehameha, Volleyball Fist, etc.) 9.2 Fusion <Gotenks> The Gotenks fusion can be used by either Goten or Kid Trunks. You get this capsule in Dragon World Stage 7. Gotenks is the first Fusion Character you get. The good thing about this type of Fusion is that you don't have a set amount of ki. You can use only normal ki blasts the entire match and not have to worry about charging up. However, when the time runs out and Gotenks gets knocked down, the Fusion is over. Just as in the show, Gotenks has the same hairstyle as Vegeta, although with purple highlights from the side of his head. The black/purple hair is from Goten and Kid Trunks, since their hair colors are different. Gotenks also wears the blue and yellow Fusion Jacket that's really more of a vest, and white pants. Gotenks has all the moves from the show that made us love him so much, along with some others. Here they are. Super Saiyan Super Saiyan 3 Kamehameha Victory Cannon Galactica Donuts Super Ghost Kamikaze Attack Ultra Missile Parfait Continuous Die-Die Missiles Hyper Plasma Shortcake Yes, I know, there is no Super Saiyan 2 in that list. That's because in the show, Gotenks never ascended to the second level, but went right from level 1 to level 3. Anyway, all of Gotenks' good moves are only available after he's SS3, and the others are just generic moves with different names, so let's ascend to level 3 and kick some butt. Kamehameha is the basic energy attack, you know, the same one that Goku, Teen Gohan, Gohan, Goten, Krillin, Yamcha, Cell, and Kid Buu have. Ultra Missile Parfait is just like Zanku Fist, Continuous Die-Die Missiles is just like Continuous Kamehameha, and Hyper Plasma Shortcake is the Gotenks equivalent of Kid Trunks' Grand Impulse or Videl's Bear Blowthrough. Now on to the good stuff. Victory Cannon is a giant blast of energy that Gotenks shoots from his mouth. Just like in the show. Since Kamehameha is used by pushing >E, that means that Victory Cannon is <E. Galactica Donuts is an awesome attack that is unblockable. Gotenks hits the opponent into the air and weaves a large circle of energy that he places around the opponent, effectively binding him in one place. A Kamehameha then engulfs the enemy in an energy inferno. Finally, Super Ghost Kamikaze Attack! Unlike the show, Gotenks only spits out one ghost, but one is all we need. Just be sure you charge up the entire way. A full bar sends the ghost out and has it blow up right beside the enemy. If you don't charge up the bar all the way, Gotenks and the ghost clasp hands, and it blows up in your face! But it's still a pretty cool attack. If you play as Gotenks every minute of every day, you will most likely never figure out what I am about to tell you. I only saw it because I put Kid Trunks with Fusion <Gotenks> against Goku with Potara <Vegito> into the COM VS COM mode in Dueling. When you are either Goten or Kid Trunks, and you have Fusion <Gotenks> as your capsule, you can switch between the two characters! Yes, that's right, you can start off the battle as Kid Trunks, and yet end the battle as Goten! All you have to do is press P+K+G, just how you would ascend to Super Saiyan in normal circumstances. Whoever you are will jump off the screen and his fusion partner will jump in! You can do this as many times as you like. Your health doesn't change, though, which totally sucks. If Goten isn't working for you, switch to Kid Trunks! Anyways, that's Gotenks for you. Hope you have fun. 9.3 Fusion <Tiencha> I know, this character doesn't appear in the T.V. show, but we all knew he had to appear somewhere, right? You can get the Fusion between Yamcha and Tien only if you've wish for both of their Breakthroughs from Shenron. When you get the second Breakthrough, you are guaranteed to get Tiencha the next time you meet Shenron, so don't worry about whether or not it is going to be there. Because this is a dance related Fusion, you can do it as many times as you want, but if you run out of time and are knocked down, you revert to a normal player. Just like Gotenks. Tiencha is basically just a larger version of Gotenks when it comes to clothing. All the colours and styles are on Tiencha as well, and really the only thing different is the head. Tiencha has Yamcha's scars and Tien's third eye, and as for the hair, well, let's just say that Tiencha is balding, shall we? Gotenks was restricted to those moves he used in the show, but not so with Tiencha. Atari was able to create their own crop of moves for this guy. Here they are. Dodohameha Wolf Fang Volleyball Fist Sirius Hammerfist Wolf Fang Jackhammer Fist Wolf Fang Machinegun Fist Whirlwind Impact Fist Sadly, Tiencha has no transformations, and he only has six moves, making him one of the worst fused characters in the game. But his moves are kinda cool. Dodohameha is a fusion move between Dodompa Ray and Kamehameha. Tiencha crouches down with his hands in gun form behind his back, then brings them together and unleashes "Dodohameha!" Wolf Fang Volleyball Fist is basically the same as Tien's Volleyball Fist, except that Tiencha does about six somersaults before hitting the enemy with a Wolf Fang Fist as the third blow. Everything else is the same, though. The other four moves are Physical, so they don't do that much damage, and are just renamed versions of other attacks. Whirlwind Impact Fist is Tiencha's throw, the two that start with Wolf Fang are Tien's moves with Wolf Fang added to the beginning, and Sirius Hammerfist is really Zanku Fist. Just as with Gotenks, push P+K+G when you are Tien or Yamcha to switch to the other. It's a good way to momentarily stun your opponent if you are playing against a human player who doesn't know about that little tidbit. Just remember, Tiencha (and Gotenks) have unlimited ki, so don't be stingy on the Wolf Fang Volleyball Fist. You can use it a good 4 times against a 3 health gauge opponent, and more times if they have more health. Have fun. 9.4 Potara <Vegito> (Goku) The Fusions using the Potara Earrings are much different than those using the Fusion Dance. Using the Earrings makes a permanent fusion, not one that is reversed when the time is over and your character is knocked down, like with Gotenks. You get the Vegito capsule in Dragon World Stage 8. Fusing with the Earrings only changes your appearance, moves, and voice. You still have a ki gauge, and you need to fill it up in order to use moves. The Fusion is permanent, however, so you don't need to worry about re-fusing. Not that you'd be able to re-fuse, anyway. If, for some reason, you do end up pushing the same button as Vegeta (remember Zanku Fist? It's kind of like that), then your opponent will fly in and grab the earring, and then crush it so you can't try to fuse again. Tough luck. Vegito looks like Goku with Vegeta's hair, and Goku's clothes except with the colors switched around. Oh, and he has the Potara Earrings on, as well. On the show, Vegito didn't really use any moves, aside from Kamehameha and Spirit Sword, although he didn't call it that. So, the creators of Budokai had to give him some new ones. Vegito's moves are very reminiscent of Goku, and that's because it was Goku who instigated the Fusion. Here they are. Super Vegito Kamehameha Spirit Cannon Spirit Sword Spirit Might Surf Chain Dragon Drive Dinosaur Throw Note: For the Potara Fusions, there are two different characters who can start it. Whichever character you use determines what moves the fused character will have. I have one section for each different Fusion result, so look for the one that you have used. Yep, only one transformation. But one is all Vegito needs. Super Vegito gives the same power upgrade as the regular Super Saiyan transformation, but because Vegito starts off with 90% extra attack and 60% extra defense, becoming Super Vegito really adds up. Kamehameha is Goku's contribution to the Fusion, as is Dinosaur Throw, which is the same as Dragonthrow. Spirit Might is like Zanku Fist, Surf Chain like Continuous Kamehameha, and Dragon Dive is the Vegito equivalent of Super Dragon Fist. Really there are only two good moves that Vegito has: Spirit Cannon and Spirit Sword. Spirit Cannon is the input reflection of Kamehameha; Kamehameha is >E, and Spirit Cannon is <E. It looks a lot like Frieza's Death Wave ability, just yellow instead of red. It's also a bit more powerful than Kamehameha, believe it or not. Spirit Sword is a different matter. Vegito and his opponent fly into the air, and when the enemy tries to kick Vegito, the all-powerful character grabs his leg and throws him to the ground. After charging, Vegito uses the "sword" that erupts from his right hand and into goes into the opponents' body to lift the enemy off of the ground. Now, there are two endings to this move. If you don't charge up all the way, Vegito will haul the enemy up into the air, then hit him with a blast of sonic energy. If you do charge all the way, Vegito rushes towards the enemy and slices right through his torso with the Spirit Sword. Needless to say, charging up does a lot more damage. Earring fusions do not allow the switching of characters in the middle of battle, I'm sorry to say. The good thing is, you only need three ki gauges to fuse, and you start off with three, so you can fuse first thing. Have fun. 9.5 Potara <Vegito> (Vegeta) This version of Vegito is pretty much the same as the other, except for the move list. Here it is. Super Vegito Galick Gun Spirit Cannon Spirit Sword Proud Crush Shining Star Rain Disdain Blow Disdain Throw The final four moves in this list are the essentials for any character: multiple ki blasts; strike with enhanced force; strike while chasing enemy; and a throw. Basically the only difference between these moves and the ones the other Vegito has is that these all look like Vegeta's moves instead of Goku's. Just substitute Final Bash, Meteor Flash, Meteor Bash, and Nose Dive Crash into the list above and you have the animations for this new version of Vegito. Have fun. 9.6 Potara <Gokule> (Goku) This Potara Fusion is between Goku and Hercule! This is probably the funniest Fusion in the entire game, so get ready to laugh. Again, you're fusing with the Potara Earrings, so it's permanent. This Fusion capsule is only available if you wish for it from Shenron at the end of Dragon World. Again I must say, Gokule is the funniest character EVER! His body looks like Goku, except with Hercule's shoes. As for his head...Goku with Hercule's hair, beard, and mustache! (Falls to the ground and rolls around laughing) Sorry about that, it's just so funny. Gokule is shown in the show, but only for about two seconds. Right after Super Buu absorbed Gohan, he allowed Goku five seconds to fuse with whomever he wanted. Unfortunately, the only people still alive are Dende and Hercule. Goku imagines what it would be like to fuse with both of them, showing in his mind what he believes the fused fighter would look like. Fortunately, Baba and Vegeta warp in to elp, so Goku doesn't have to lower himself to fusing with Hercule. But for the sake of the game, Gokule exists. Since Hercule doesn't use any ki attacks, Gokule had to make up some of his own. Check them out. Kamehameha Trick Beam Ultra Spirit Bomb Super Finish Gokule Attack Super Dragon Dynamite Miracle Dragon Bomber Gokule's moves have names that are a merger of Goku's and Hercule's, but they all look like Goku's. Super Finish Gokule Attack is Zanku Fist, Super Dragon Dynamite is Super Dragon Fist, and Miracle Dragon Bomber is Dragonthrow. Trick Beam is a super funny attack activated by <E (among others). Gokule turns around and fires a wavy green beam backwards at the enemy. It's hilarious! And then there is Ultra Spirit Bomb. Must I put emphasis on the sheer awesomeness of this move? You remember how Goku's Super Spirit Bomb is twice as powerful as his normal Spirit Bomb? Well, Ultra Spirit Bomb is twice as powerful as Super Spirit Bomb. It's red this time, instead of blue, and so AWESOME! Have fun. 9.7 Potara <Gokule> (Hercule) This version of Gokule is pretty much exactly the same as the other, except for the move list. Here it is. Dynamite Kick Rolling Hercule Punch Trick Beam Ultra Spirit Bomb Gokule Critical Attack Gokule Ultra Dynamite Gokule Miracle Bomber Despite the one extra move and the different names, everything is pretty much the same. Dynamite Kick and Rolling Hercule Punch are the same as Hercule's Dynamite Kick and Rolling Attack Hercule Punch, since they are Hercule's main attacks. In the Goku version of this Fusion, the Physical moves are all Goku's with new names. Well, in this version they are all Hercule's moves with new names. And since Trick Beam and Ultra Spirit Bomb make a reappearance, you can be sure that they are the same as before. Hercule's Gokule is basically just a slightly varied copy of Goku's Gokule. So, if you know how to use Hercule, you can use his version of Gokule. Have fun. 9.8 Potara <Kibitoshin> This is the fusion between Supreme Kai and his bodyguard, Kibito. They fused during the Buu saga to show Goku about fusing. The only reason to get this capsule is to have that illustrious 100% sign in the Edit Skills section. Seriously, this is the worst fusion is video game history! The only difference between Supreme Kai and Kibitoshin is appearance and strength. That's it. All the moves are still Supreme Kai's and there is still only five. I'm sorry I wasted your time with this little packet of useless information. You won't have fun with this guy, so don't even try. 10. Breakthrough 10.1 Basic Overview Breakthrough capsules are only available by wishing for them from Shenron, the Eternal Dragon. They take up all seven capsule slots, but believe me, it's worth it. 10.2 What Do Breakthrough Capsule's Do? Equipping a Breakthrough capsule enables the character to use every single move they have. Not just the moves you've unlocked, EVERY MOVE! Breakthrough capsules are good for people who are trying to beat the game at harder difficulties. I don't know if I already mentioned this, but if you beat Dragon World on Very Hard mode, you unlock the Z difficulty, and if you beat Z, you get Z2. So, Super Hard mode and Ultra Hard mode, if you will.