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    Chess Kombat FAQ by DarkBlade22

    Version: 2.0 | Updated: 09/04/05 | Search Guide | Bookmark Guide

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                             Mortal Kombat: Deception
                                Chess Kombat FAQ
                           by Brian Mills "DarkBlade22"
                               version 2.0 (6-27-2005)
                           e-mail bmgamfrk22@alltel.net
    Version History
    version 2.0 (6-27-05) - included more strategies sent in by other players,
                            introduced a small section on combo breakers, and
                            added some more of my own strategies
    version 1.5 (1-6-05) - included some new strategies sent in by other players
    version 1.2 (10-19-04) - updated koin totals and updated strategies
    version 1.0 (10-15-04) - wrote faq and submitted it
    1. Introduction
    2. Beginning Your Game
       a. Selecting a Team
       b. Before the Game Starts
    3. Playing Chess Kombat
       a. The Board
       b. Spells
       c. Fight!
       d. The End of the Match
    4. Strategies
    5. Thanks
    6. Copyright
    1. Introduction
    Welcome to the Mortal Kombat: Deception Chess Kombat FAq. I am DarkBlade22.
    This terrific game has capitalized on everything great about Mortal Kombat,
    and has made it better. But since bloody combat is part of every Mortal Kombat
    game, the developers have decided to add some variety in the form of a few
    mini-games that you can play.
    Admit it: haven't you ever wondered how the kombatants of this great game
    series would fare on a real field of battle?
    Chess Kombat seamlessly fuses classic chess with the world of Mortal Kombat
    and some appropriate twists, and makes it a pleasant experience. This FAQ will
    serve as a guide to everything you need to know about this new game, and how
    to get the most out of your experience.
    2. Beginning Your Game
    After selecting Chess Kombat from the selection screen, you will be prompted
    to choose a team. You can either create a new team, or select a previously
    created team if you have one saved to your profile. Once you have a team, you
    will be taken to the chess board.
    To begin a two-player game, simply have the second player press start on their
    controller, and you will be able to play a two-player game.
    a. Selecting a Team
    When you select a team, you must pick five characters to serve as your pieces
    on the board. You can only pick each character once (no teams consisting of 
    the same character), so knowing how to use different characters is vital. You
    will be able to pick from any characters readily available, or those that have
    been unlocked in the krypt. You will have a total of sixteen pieces.
    Here are the different pieces you will have:
     - grunt - This is the "pawn" of your team. They will be your basic fighters,
               and the ones you use most, with no special features. In battle,
               their base health is 40%. You get 8 of them.
     - shifter - A shifter is similar to a rook. These pieces, when entering a
                 battle, will "shift" into the role of their opponent, taking
                 their appearance and most aspects of that opponent, including
                 base health. The only exception to this is when they fight
                 another shifter, in which case both combatants keep their
                 appearance and gain 100% health. Their base health is 50%, and
                 their total number is 3.
                 (note: The one thing that a shifter does not copy from its
                 opponent is its number of combo breakers. A shifter will always
                 have 2 combo breakers to use, regardless of its opponent.)
     - sorcerer - A sorcerer is similar to a bishop. They are the weak member of
                  the team, but provide a valuable service, as they can cast
                  spells. Their base health is 30%, and you have 2 of them. On the
                  board, the right one casts blue spells, and the left one casts
                  red spells. If you lose a sorcerer, you will not be able to use
                  those spells, unless you bring the sorcerer back.
     - champion - This is the equivalent to a queen. This piece has the most
                  maneuverability and the most health of any piece on the board.
                  Their base health is 100%, and you get 2 of them.
     - leader - This is your "king", and is the most valuable piece on the board,
                as once the leader of one side is taken, the game ends. Its base
                health is 80%, and you only get one of them. Protect it at all
    b. Before the Game Starts
    So you've selected a team and you're ready to start? You've still got some
    things to do. After you've selected your team, your pieces and your opponent's
    pieces will appear on, in a one player game, a randomly selected game board 
    (in a two player game, you can select a game board by pressing R1 while
    building your team). The game boards are as follows:
     - The Pit - This is modeled after the area in MK1 where fighters would fight
                 on a bridge over a pit of spikes.
                 stage fatality - Knock your opponent off the ledge into a pit of
     - Portal - This is modeled after the stages where you fight your opponent in
                front of the portal to Outworld.
                stage fatality - none
     - Deadpool - This is the area from MK2 in which fighters fought in front of
                  an acid bath.
                  stage fatality - Knock your opponent into an acid bath, where
                                   they are reduced to a skeleton.
     - Courtyard - This is modeled after the temple of the Shaolin monks.
                   stage fatality - none
     - Living Forest - This is modeled after the Living Forest of Outworld.
                       stage fatality - none
    The game board is a 10X10 square board, and your pieces will be placed in the
    eight middle squares of the bottom two rows. You will be prompted to set a
    trap. By putting a trap on a square, you will be able to protect an area you
    want to protect, for if an enemy steps on that trap square, they will
    automatically be killed. This trap square does not disappear, so multiple
    enemies can be killed this way. Press square when a square is highlighted to
    set a trap. You can also set a fake trap by pressing circle. This serves to
    confuse the enemy. When you're done, press x to start.
    3. Playing Chess Kombat
    a. The Board
    Here are the controls for the board:
     - start - pause menu
     - select - not used
     - control pad - moves cursor
     - triangle button - cancels a selection
     - circle button - cancels a selection
     - x button - makes a selection
     - square button - not used
     - R1 button - not used
     - R2 button - zooms in on a selected piece
     - L1 button - brings up spell list
     - L2 button - quick-zooms in on a selected piece
     - right analog (R3) - moves camera
     - left analog (L3) - not used
    This is what the chess board will look like:
                       player 2 (cpu)
               [ ][H][S][H][C][L][C][S][H][ ]
               [ ][G][G][G][G][G][G][G][G][ ]      G - grunt
               [ ][ ][ ][ ][ ][ ][ ][ ][ ][ ]      H - shifter
               [ ][ ][ ][ ][ ][ ][ ][ ][ ][ ]      S - sorcerer
               [ ][#][ ][ ][ ][ ][ ][ ][ ][ ]      C - champion
               [ ][ ][ ][ ][ ][ ][ ][ ][#][ ]      L - leader
               [ ][ ][ ][ ][ ][ ][ ][ ][ ][ ]      # - green cell
               [ ][ ][ ][ ][ ][ ][ ][ ][ ][ ]
               [ ][G][G][G][G][G][G][G][G][ ]
               [ ][H][S][C][L][C][H][S][H][ ]
                          player 1
    Green cells are special squares that you can move a piece to. Having a piece
    on one or more green cells will earn you bonuses during battle, which will be
    discussed later.
    Player 1 has the first move. This is how each piece can move:
     - Grunts can move either 2 spaces to the front, back or side, or 1 space
       diagonally, as long as they are not blocked.
     - Shifters can move 5 spaces any direction, as long as they are not blocked.
     - Sorcerers can move 2 spaces to the front, back or side, as long as they are
       not blocked.
     - champions can move any number of squares in any direction, as long as they
       are not blocked.
     - Leaders can move 1 space in any direction, as long as they are not blocked.
    b. Spells
    You may choose to use a spell to even up the odds between you and your
    opponent. Any piece can be affected except for pieces on green cells. Here is
    the list of spells available to you:
    Blue spells are defensive and focus on helping your team.
     - heal - fully heals one friendly piece
     - teleport - teleports any friendly or enemy grunt, shifter or champion
                  anywhere on the board
     - resurrect - brings back any one defeated friendly piece
     - protect - protects any friendly piece from attacks and spells for a
                 duration of three turns
    Red spells are offensive and focus on hurting your opponent.
     - kill - kills any enemy grunt or shifter
     - imprison - makes any enemy piece unable to move or cast spells for a
                  duration of three turns
     - exchange - switches any two friendly or enemy grunts, shifters or champions
     - sacrifice - kills any friendly piece in order to fully heal another
                   friendly piece
    Reader Spell Strategies                                                      |
    -----------------------                                                      |
    Dunceman (darthdeso@yahoo.com) writes in regards to the Teleport spell:      |
    "One strategy I use is that if you have one of those enemies left - Grunt,   |
    Shifter, or Champion - you can teleport them on your trap and they'll die    |
    immediately."                                                                |
    Other Teleport spell strategies sent in by other readers:                    |
    Josh Smith (i_hear_voices5467@yahoo.com):                                    |
    "Ok here's my idea, maybe shouldn't be used on high level fights: kill the   |
    champions without fighting them (two ways to do it also might be wise to take|
    out blue spells mage so they can't resurrect the champion) 1. teleport       |
    champion onto trap 2. stand on your own trap and use exchange on champion."  |
    Patrick Rozier (dragon_tyrant17@yahoo.com):                                  |
    "I'm kind of a newb, I just got the game the other day but I realized spells |
    play a big role, so I start off by teleporting the blue spell caster (so they|
    can't resurrect) onto the death trap, then I trap the red caster and exchange|
    my champion with a something next to the red caster. From there I kill the   |
    champion and with the "kill" spell and try and take the leader. (you win some|
    u lose some)                                                                 |
    (Floroe30@wmconnect.com):                                                    |
    "A strategy I use is to place a grunt on my trap, and keep him there for a   |
    while. Whenever a champion from the opposing team (or a shifter or grunt, if |
    you want) moves to a great spot that I could use, I use my exchange spell.   |
    This automatically kills the champion (shifter, grunt), and gives my grunt an|
    opening at whatever I wanted. With a power cell or two, and knowledge of your|
    grunt's abilities, you can cause serious damage to the opposing team's pieces|
    this way.                                                                    |
    Lyle Danley (ldanley2010@yahoo.com):                                         |
    I just wanted to tell you that if you move a friendly piece onto a friendly  |
    trap and use exchange with the champion, you can do another instant kill and |
    get your piece behind enemy lines.  With Respect, ldanley2010                |
    Good use of your traps, guys. Thanks for your input.                         |
                        -----------------------                                  |
    Ethan Moranda (sniperpilot1942@yahoo.com) writes in regards to the Imprison  |
    spell:                                                                       |
    "I read your thing on (GameFAQs) and you forgot to mention that if you manage|
    to eliminate all the pieces on the other team, besides the leader, you can   |
    use the Imprison spell to get a checkmate. You don't get a fatality but it is|
    a great way to put an end to a slotter if you just can't seem to beat the    |
    opponent's Leader in fair combat. It's cheap but it works in a bind. Thought |
    I'd help you out."                                                           |
                        -----------------------                                  |
    These are some helpful suggestions, so thanks. If anyone else has a strategy |
    regarding a spell, please feel free to e-mail me.                            |
    c. Fight!
    Once you've targeted an enemy piece with one of your own, the two characters
    will enter into battle. This is one of the differences from regular chess, as
    the attacked combatant will have a chance to defend himself. The winner of the
    battle will gain control of the square. Battles are just like regular battles
    elsewhere in Mortal Kombat, with some exceptions.
    Here are the controls for fighting, in case you need to know them:
     - start - pause
     - select - not used
     - control pad - move fighter
     - triangle button - attack 2
     - circle button - attack 4
     - x button - attack 3
     - square button - attack 1
     - R1 button - throw
     - R2 button - block
     - L1 button - change fighting style
     - L2 button - grab weapon
     - right analog (R3) - not used
     - left analog (L3) - not used
    This is how the matches break down:
     - Matches last for the duration of one round of sixty seconds.
     - Killing an enemy with a stage fatality is possible in some arenas.
     - If a character's health falls below its base health, that damage will carry
       over into further matches.
     - If a character is healed with a spell, that also carries over into further
     - Health bonuses given at the beginning of a match last for the duration of
       that match, and do not carry over.
     - A character cannot perform a fatality against any other fighter. The only
       exception is when the leader of a team is taken (checkmate), when the
       winning fighter always performs a fatality against the leader.
    Each piece gets a certain number of combo breakers to use in each match.
    These combo breakers are full replenished at the beginning of a match, no
    matter how many you used with that particular piece in a previous match. Here
    is a list of how many combo breakers each piece gets:
     - grunt - 1 combo breaker
     - shifter - 2 combo breakers
     - sorcerer - 1 combo breaker
     - champion - 2 combo breakers
     - leader - 3 combo breakers
    RWD (armourking@hotmail.com) writes in regards to combo breakers:            |
    "Hi, I just read your Chess Kombat FAQ, I found it pretty good and I would   |
    like to offer some information that you have appeared to overlooked (that or |
    I just totally missed it, if so, I apologize): Combo Breakers. The Breakers  |
    in Chess Kombat are actually very very valueable, since Chess matches only   |
    last for one round, they can save you from losing a piece to a stronger      |
    opponent in one brutal combo, and they certainly serve their purpose in      |
    turning around a match more than they would in a standard 2/3 match. Also,   |
    each piece has their own number of Breakers to use per match: Grunt gets 1   |
    Shifter, Sorcerer and Champion gets 2 Leader gets 3. That's all, I figure if |
    you ever wanted to update your FAQ again, that you should add in the Breakers|
    info since it comes in handy to know how many times a piece can get itself   |
    out of a jam. Keep up the good work. Regards, RWD."                          |
    I most certainly did forget to put that information in. Thanks a lot for     |
    bringing this to my attention.                                               |
    At the beginning of a match, one or both of the fighters may gain a health
    bonus. All of these bonuses are cumulative. Here are the different kinds of
    bonuses you may get:
     - attacker bonus - The attacking fighter gets a 10% health bonus.
     - power cell bonus - If a fighter's teammate occupies a green cell, that
                          fighter gets a 25% bonus for each cell that his team
     - on power cell - If one of the fighters occupies a green cell themselves,
                       they automatically get 100% health.
    When a fight ends, it is the end of the turn for the attacking player, whether
    he wins or not. Control then goes to the opposing player.
    d. The End of the Match
    After one team loses its leader and the match ends, you will be shown a screen
    that breaks down the match statistics. You and your opponent will be told how
    many pieces you had left, how many matches were won, how many spells were
    cast, how many players were killed by traps, and how many moves each player
    You may be granted a title based on your performance. If you can kill all of
    your opponent's pieces, you will gain the title of Annihilation. If you can
    take the leader without losing any of your own pieces, you will gain the title
    of Flawless.
    In a one player game, you have the chance to win koins if you have a profile
    loaded. The types of koins you can win are gold and platinum. Here are the
    amounts of koins you can get for each difficulty level:
                       | novice | easy | medium | hard | max |
              grunt    |   75   |  112 |   150  |  165 | 187 |   
              shifter  |   75   |  112 |   150  |  165 | 187 |       
              sorcerer |   150  |  225 |   300  |  330 | 375 |
              champion |   200  |  300 |   600  |  440 | 500 |
              leader   |   225  |  337 |   450  |  495 | 562 |
    4. Strategies
    Here are some strategies and tips that may help you as you play:
     - On harder difficulty levels in a one player game, the computer will be more
       aggressive, and will sometimes attack your leader in as little as two
       moves, so protecting your leader will be a big priority. Also, you will
       have less time to make decisions on the harder difficulty levels.
     - On harder difficulty levels, blocking will become more important, as the
       enemy will be relentless.
     - When picking your team, know how to use a variety of characters, and pick
       characters that you can use with ease. You'll want to be able to cause a
       lot of damage to your opponent, and you'll want to be able to protect your
       green cells and your leader. Also, if your leader gets attacked, he will
       have to defend himself, and knowing his moves will be vital.
     - In a two player game, if you know what characters your opponent has
       trouble using that you can use well, make that character your shifter. Use
       him in a fight, and suddenly your opponent will be at a major disadvantage
       as you begin to take him apart with your knowledge of your character. This
       opens up the shifter as a much more versatile character.
     - If you are a frequent spellcaster, protect those sorcerers. They are weak,
       and can be defeated easily if you are not careful.
     - When attacking with a shifter, try to attack low health characters when you
       have control of one or more green cells, so you can make up the health
       difference. If you don't have any green cells in your control, try
       attacking champions or leaders. Know the health differences.
     - If you have control of any green cells, try to lure the enemy in attacking
       one of your shifters. Low level enemies will find themselves at a sudden
       disadvantage, and champions and leaders will have to fight an enemy on par
       with themselves.
     - Try to pay attention to where your opponent sets a trap at the beginning of
       the match. If you are unfortunate to step on a trap during the match, keep
       track of where it is, so you don't lose any more pieces to it.
     - Also in regards to traps, you can teleport enemies onto your trap to kill
       them. Also, as stated in readers' e-mails above, you can exchange your own
       piece that is on your own trap with an enemy piece, killing him and getting
       yourself deeper into enemy territory for a sneak attack, thereby killing
       two birds with one stone.
     - If the stage you are playing on has a stage fatality, by all means use it
       to end the battle quickly. Be careful you stay away from the edge yourself,
     - When taking the leader, you may have to sacrifice some pieces in order to
       reduce his health. Knowing this, use your spells effectively so you can get
       next to him, especially on harder difficulty levels.
     - If you're confident with your leader, and the enemy takes a green cell, set
       it up so that the enemy piece on the cell has a clear shot at the leader.
       The enemy will almost always take the opportunity, and if you can defeat
       it, you'll have a shot at the green cell.
     - Play the computer on a harder difficulty and take note of its strategies,
       especially when it uses spells. This way, you can learn some techniques on
       how to take advantage of your opponent, and gain squares or take the leader
    5. Thanks
    CJayC - For putting this FAQ on his website, GameFAQs.
    Midway - For creating an awesome game.
    the MK:D instruction booklet - For a quick rundown of the controls.
    riffraff773 - My brother, for telling me how to pick your arena.
    Dunceman & Ethan Moranda - For their spell strategies.
    Josh Smith, Patrick Rozier, Floroe30, & Lyle Danley - Also for their spell
    RWD - For his input on combo breakers, and bringing my attention to my
          exclusion of them from my FAQ.
    6. Copyright
    This walkthrough is copyright 2005 Brian Mills, all rights reserved.  This
    guide may be reproduced for personal use, but otherwise cannot be reproduced
    in part or whole for any reason.  It may not be sold for any reason, and may
    not be posted anywhere other than GameFAQs.  If you have any questions, you
    can e-mail me at bmgamfrk22@alltel.net and I will try to answer when I can.
    If you see this walkthrough anywhere other than GameFAQs please let me know
    by e-mail.

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