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    FAQ/Walkthrough by nintendo_girl21

    Version: 5.0 | Updated: 02/18/11 | Search Guide | Bookmark Guide

                ~*~*~*~PAPER MARIO: THE THOUSAND-YEAR DOOR~*~*~*~
                              FAQ & Walkthrough
                              By nintendo_girl21
                        Copyright (c) Megan Lynch, 2007-...
                    **PLEASE NOTE CHANGE IN E-MAIL ADDRESS**
                                   *Table of Contents*
    Use the bracketed codes to easily find the right section.  To search 
    for a sub-section, see the bracketed codes tabbed over within each
    section below.
    [M1]  Table of Contents (you're looking at it)
    [M2]  Version Info
          [M2.1]  Latest Version
    [M3]  Game Information
           [M3.1]  Technical Info
           [M3.2]  Game Premise
           [M3.3]  Decoding My Directions
           [M3.4]  Bare Bones Guide to Completing the Game
    [M4]   Basic Controls & Actions
    [M5]   Characters
    [M6]   Locations
    [M7]   Walkthrough
           [M7.1]  Prologue:   A Rogue's Welcome
           [M7.2]  Chapter 1:  Castle & Dragon
           [M7.3]  Chapter 2:  The Great Boggly Tree
           [M7.4]  Chapter 3:  Of Glitz & Glory
           [M7.5]  Chapter 4:  For Pigs the Bell Tolls
           [M7.6]  Chapter 5:  The Key to Pirates
           [M7.7]  Chapter 6:  3 Days of Excess
           [M7.8]  Chapter 7:  Mario Shoots the Moon
           [M7.9]  Chapter 8:  The Thousand-Year Door
    [M8]   Items
    [M9]   Badges
    [M10]  Shine Sprites
    [M11]  Star Pieces
    [M12]  Special Moves
    [M13]  Zess T's Recipes
    [M14]  Trouble Center
    [M15]  Pit of 100 Trials
    [M16]  Boss & Mini-Boss Strategies
    [M17]  Tattle Log
    [M18]  Shops
    [M19]  Games
    [M20]  Paper Mario vs. Thousand-Year-Door
    [M21]  Secrets
    [M22]  FAQs & Other Oddities
    [M23]  Copyright, Thank-Yous & Contact Info
                                     *Version Info*
                                    *Latest Version*
    Version 5.0
    February 18, 2011
    Added secret re Yoshi in Excess Express.  Edited Double Pain badge availability
    Version 5.0
    February 8, 2011
    Edited character placement in Paper Mario vs. TTYD--Bootler makes a cameo in
    Version 5.0
    May 10, 2010
    Added a follow-up on Mike's Juggernaut Mario Pit of 100 Trials guide.
    Version 5.0
    May 3, 2010
    Edited time determinants for Yoshi's colour.
    Version 5.0
    April 23, 2010
    Added a submitted Pit of 100 Trials experience.
    Version 5.0
    December 22, 2009
                    *~*~HAPPY HOLIDAYS & NEW YEAR 2010*~*~
    Version 5.0
    September 18, 2009
    Added info on order of Glitzville fights & separated Bowser's fight
    into its own mini-section.
    Version 5.0
    September 3, 2009
    Added detatils on gold bars x3 in Items section.
    Added secret on selling Whacka's Bumps.
    Version 5.0
    August 20, 2009
    Added AWESOME Pit of 100 Trials strategy guide to Pit section.  Thanks 
    Version 5.0
    August 12, 2009
    Moved secret about a colour file name as determining Yoshi's colour to 
    Rumours.  Thanks Mike for the correction.
    Version 5.0
    May 5, 2009
    Unfortunately, Yahoo! is shutting down all free Geocities web sites
    this summer.  I have decided to close down all my Geocities web sites
    early to beat the rush in saving all my files.  Until Yahoo!
    officially dumps the sites, I've posted a short message there, but
    all content has been removed.
    Thank you for all of your support of my web sites for over 10 years!
    I will be considering a move to my own web site domain, but for now,
    you can access my video game FAQ/walkthroughs on GameFAQs.com and
    any other sites located in the Credits section.
    Many thanks & happy gaming,
    Version 5.0
    March 30, 2009
    Added FAQ on leveling up after completing the game.
    Version 5.0
    March 11, 2009
    Added additional secret info on Koopatrol.
    Fixed errors on Dark Koopatrol and Rawk Hawk stats in Tattle Log.  
    Added Koopatrol to the Tattle Log.  Oooops...!
    Version 5.0
    March 7, 2009
    Added secret on boosting attack power using Chet Rippo and badges.
    Added FAQ on maximum level and stats attainable in the game.
    Version 5.0
    March 2, 2009
    Added FAQ on how to hover with Yoshi
    Version 5.0
    January 14, 2009
    Walkthrough now available at ChapterCheats.com.
    Version 5.0
    January 9, 2009
    Walkthrough now available at Vgnerd.com.
    Version 5.0
    December 20, 2008
    Walkthrough now available on *NEW* website:
    Old Zelda & Mario web sites have been removed.
                         *~*~HAPPY HOLIDAYS & NEW YEAR 2009*~*~
    Version 5.0
    November 16, 2008
    Hey, hey!  So, I played through the entire game following the
    walkthrough and getting all the necessary side quests completed.  It 
    seems that everything is in order for this to become a "mint-condition" 
    walkthrough.  I think the "Final" status on GameFAQs makes very litte 
    sense, since people always seem to come up with questions about a game, 
    so I'm setting this FAQ/walkthrough's status at 5.0.  Basically that
    means that I won't be editing the walkthrough or other sections here 
    anymore, but I will continue to accept, post & answer any questions 
    related to the game.  I am attempting to make all 8 of my walkthroughs 
    version 5.0 (not an easy task) so they are the cream of the crop, the 
    king of the castle...you get the idea.
    If I don't post updates before the holidays, have a Merry Christmas,
    Happy Hanukkah, Krazy Kwanzaa, a Tip-Top Tett, and a Solemn, Dignified
    Ramadan (as Krusty the Klown would say).
    Happy gaming,
    ~Megan~ (a.k.a. nintendo_girl21)
    Version 1.0
    September 15, 2008
    Walkthrough now available on MyCheats.com
    Version 1.0
    June 18, 2008
    Walkthrough now also available on Wiiniis United.
    Version 1.0
    June 17, 2008
    Added FAQ on increasing HP & FP.
    Added FAQ on Happy Lucky Lottery.
    Version 1.0
    June 14, 2008
    Added FAQ on characters.
    Added FAQ on Rogueport badge shop.
    Version 1.0
    April 22, 2008
    Added FAQ on how to determine Yoshi's colour.
    Version 1.0
    February 24, 2008
    Added FAQ on leveling up with Mario.
    Version 1.0
    February 17, 2008
    Added secret on earning coins by fighting Armoured Koopas.
    Version 1.0
    February 3, 2008
    Added additional info to Items on Gold Bars.
    Version 1.0
    February 1, 2008
    Added secret about selecting Yoshi's colour.
    Version 1.0
    January 30, 2008
    FAQ now available at CheatCodes.com
    Version 1.0
    January 25, 2008
    Added FAQ on Prof. Frankly's secret treasure.
    Version 1.0
    January 18, 2008
    Walkthrough now available on CheatHappens.com
    Version 1.0
    January 16, 2008
    Walkthrough now available on Kuponut.com.
    Version 1.0
    January 11, 2008
    Added FAQ on Badge Bandit enemy in Pit of 100 Trials.
    Version 1.0
    January 4, 2008
    Added alternative method to summoning Atomic Boo in Chapter 4.
    Version 1.0
    December 22, 2007
    Version 1.0
    December 9, 2007
    Added FAQ on Goldbob & General White.
    Version 1.0
    November 16, 2007
    FAQ now available at Cheatingdome.com.
    Version 1.0
    November 12, 2007
    Added FAQ on gold bar x3 item and the mover in Pit of 100 Trials.
    Version 1.0
    November 4, 2007
    Added new badge location in Glitzville.
    Version 1.0
    November 2, 2007
    Added 2 FAQs on navigating Flurrie's house and using Yoshi versus the
    Armoured Harriers.
    Version 1.0
    October 10, 2007
    I FINALLY got through all 1600+ e-mails (about 1500 of them spam) from
    my old e-mail account, which is now defunct.  Unfortunately, there
    were 3 e-mails about my walkthroughs sitting in my old inbox that
    got lost.  Two of them I posted and answered from memory, but
    I didn't reply to them personally, so if you are one of those
    three people, I sincerely apologize.  The third guy, especially.
    If you e-mailed me sometime in the last week and never heard back
    from me, chances are I lost your e-mail, so send it my way again
    and I'll get back to you this time, I PROMISE.
    Version 1.0
    October 8, 2007
    Happy Thanksgiving, Canada!
    Walkthrough now available at Gamerevolution.com.
    Still haven't recovered e-mails under old account yet.  Will get to
    that ASAP.  I'm sure there are just THOUSANDS of FAQ-related e-mails
    waiting for me :oP
    Version 1.0
    October 6, 2007
    If you've been wondering where in Mario's overalls I've been in the last
    week, well here's a breakdown:
    1)  I started teacher's college, 100x more demanding and so updates are 
    now going to be posted less often.  *Wipe away a tear*.  Hence, I've 
    posted a disclaimer under Contact Info.
    2)  My Desktop had a nearly fatal hard drive crash last week and luckily
    I managed to save all my highly important data on CDs before the comp
    blew up.  Just kidding...it died a noble death.
    3)  I bought a laptop (finally) and in between transferring my files,
    setting up a new e-mail address, and constantly calling Rogers and
    my local computer shop for solving all kinds of tech issues, I've
    neglected to update.
    4)  As for e-mails sent in the last week, they have not yet been read 
    or replied to.  Despite a near fatal hard drive crash, my old ISP should
    be able to restore all messages that were in my Inbox or sent in the last
    week,  *WHEW*.  If you fall in this category, please be patient as I catch
    up with my e-mail.
    Thanks for your patience and understanding.  I'll get back on things
    very soon, I promise :o)
    Version 1.0
    September 21, 2007
    Added FAQ on Petal Meadows switches.
    Version 1.0
    September 8, 2007
    Added FAQ on Atomic Boo.
    Version 1.0
    August 30, 2007
    Added FAQ on character upgrades.
    Version 1.0
    August 29, 2007
    Added FAQ on recipe problem.
    Fixed recipe mistake on Poison Shroom and Trial Stew.
    Version 1.0
    August 28, 2007
    Walkthrough now available on Gamesradar.com and Cheatplanet.com
    Version 1.0
    August 20, 2007
    Walkthrough now available on SuperCheats.com and Neoseeker.com.  Also
    added links to my files on these sites from my Geocities site.
    Version 1.0
    August 17, 2007
    Walkthrough and checklists complete to the best of my knowledge.
                                   *Game Information*
                                   *Technical Info*
    Genre: Adventure/RPG (Role-Playing Game) 
    Designer: Intelligent Systems 
    Publisher: Nintendo 
    System: Nintendo Game Cube 
    ESRB Rating: Everyone (E) 
    Player(s): 1 
    Release Date: October 2004 (North America) 
                                   *Game Premise*
    2-D characters in 3-D world with even richer colours, more advanced 
    animation and creative adventures, but not without the mostly old-school 
    story and character conventions. 
    Mario and Peach get separated on a vacation and soon Mario is entrapped
    in an effort to find Peach and solve the mystery of the ancient
    Thousand Year-Door that legend tells of a secret treasure.
                                  *Decoding My Directions*
    Compass directions are represented as such:
    North = up
    South= down
    West= left
    East= right
    Northwest= up & left
    Northeast= up & right
    Southwest= down & left
    Southeast= down & right
    I sometimes use the abbreviation #x, meaning number of times to
    move or perform a task.  For example, 2x means "2 times".
    Also note that at the top of each section of the walkthrough is
    a tallied list of important items found within each section.  If
    you're wondering why the badges total is incomplete, it is because
    many badges have to be purchased at the badge shop in Rogueport
    or from Charlieton, plus the Pit of 100 Trials rewards some
    badges.  All of this must be done at your leisure.
                                  *Bare Bones Guide*
    Here is a short list of necessary things to do in order to fully
    complete the game.  If you're feeling adventerous (and very patient),
    give it a try.
    1) Get two upgrades on Jump and Hammer. 
    2) Get seven partners (one optional). 
    3) Keep your badges in a strategic setting. 
    4) Explore all plausible areas of a setting. 
    5) Get hints on how to progress from townspeople. 
    6) Use the Inn to rest. 
    7) Save periodically. 
    8) Trade Star Pieces for badges with Dazzle. 
    9) Use Goombella's Tattle to keep track of enemy info.
                                  *Basic Controls & Actions*
    Jump- A 
    Move- Control Stick 
    Hammer- B 
    Display Stats (Taskbar)- Z 
    Scrolling in Menu- C-Stick 
    Plane/Boat Mode- Y 
    Paper/Tube Mode- R 
    Menu Screen- Start 
    How to Battle:
    1) Start a fight. 
    2) Choose Strategies, Items, Jump, Hammer or Star Power. 
    3) Press A to select choice. 
    4) Choose from list with Control Stick. 
    5) Press A to select choice. 
    6) Use Control Stick to select enemy (if applicable) 
    7) Press A to begin. 
    8) Press A for action command (with timing). 
    9) Press A after action command for Stylish move (with timing). 
    Main Characters:
    The same old short, fat, mustached plumber with red hat & overalls. 
    Abilities: Jump, Hammer, Items, Star Power, use of badges. 
    Princess Peach 
    The beautiful, headstrong princess of Mushroom Kingdom.
    A tiny but tough Goomba with extensive knowledge of people & places you visit. 
    Headbonk- Attack a single enemy
    Tattle- Record enemies' stats 
    Multibonk- Attack a single enemy with multiple headbonks
    Rally Wink- Gives Mario an extra turn 
    A shy Koopa with a shell attack that hits multiples and grabs faraway objects. 
    Shell Toss- Attack a single enemy
    Power Shield- Attack multiple enemies 
    Shell Shield- Defend Mario with a giant shell 
    Shell Slam- Attack multiple enemies, lowering their defense
    A flashy, theatric ghost with big...stage presence. 
    Body Slam- Attack a single enemy
    Gale Force- Attack by blowing enemies away
    Lip Lock- Attack a single enemy, adding their HP to her own
    Dodgy Fog- Makes Mario dodge attacks temporarily 
    A tough-talking baby Yoshi who hatched from an egg you saved. Is named by you. 
    Ground Pound- Attack a single enemy
    Gulp- Attack a single enemy, hitting the next enemy beside it 
    Mini-Egg- Attack enemies, shrinking them & lowering their attack power
    Stampede- Attack multiple enemies
    A former Shadow Siren who wants to do good. 
    Shade Fist- Attack a single enemy with lasting fire
    Veil- hides herself & Mario under the floor, protecting from enemy attacks
    Fiery Jinx- Attack multiple enemies with lasting fire 
    Infatuate- Attack multiple enemies, with lasting confusion 
    An old Bob-omb with a heart for the high seas (and his late wife) 
    Bomb- Attack a single enemy
    Bomb Squad- Attack multiple enemies with 3 bombs that explode after a turn
    Hold Fast- Damages enemies that directly attack him
    Bob-ombbast- Attack multiple enemies
    Ms. Mowz 
    A feisty, badge-snooping mouse thief.  Optional partner.
    Love Slap- Attack a single enemy
    Kiss Thief- Steal an enemy's badge or item (must be displayed on screen)
    Tease- Attack a single enemy with lasting dizziness
    Smooch- Refreshes Mario's HP 
    Supporting Characters:
    Professor Frankly 
    A renowned professor with a penchant for history and discovery. 
    A merchant in Rogueport who sells items & rare badges for steep prices. 
    A curious, monotonous-talking computer with a secret love for Princess Peach.
    Koopie Koo 
    Loyal, tough-cookie girlfriend of Koops. 
    Koops' Father 
    Is reunited with Koops after being in Hooktail's belly. 
    Small, squishy creatures from the Boggly Woods, including Punio, his little 
    sister, Petuni, the doubting Puniper, and the madame Elder. Also included are 
    the Jabbi tribe. 
    An eccentric Toad girl who explains how to use special moves when you 
    receive new boots & hammers. 
    A hard-nosed but sincere manager of the Glitz Pit in Glitzville. 
    Twilight Town People 
    Citizens of Twilight Town, including Darkly, Crow, Parrot, Storekeeper, 
    and Storekeeper's Wife. 
    A wealthy, pompous traveller who accompanies you to Keelhaul Key. 
    Keelhaul Key Toads 
    Toads from Rogueport who join you on your quest, including one looking 
    for a sibling. 
    The central hub of all locations. A rundown port town. Has 5 areas & 
    several buildings: 
    Main Area 
    West exit to West Side, south exit to Port, east exit to East Side/
    Robbo Turf, Zess T's house, news bulletin board, item shop, inn, badge 
    shop, save block. 
    East Side/Robbo Turf 
    West exit to Main Area, back alley, Shine Shop (Merlon), Professor 
    Frankly's pad, pipe to Sewers, Bobbery's house, Trouble Center, Garf's 
    Rogueport Sewers 
    Thousand Year-Door, west side (Dazzle, Merluvlee), Pit of 100 Trials, 
    Rip Cheato, pipes to Rogueport east & west sides, Petal Meadows, Twilight 
    Town & Fahr Outpost. 
    Rogueport Station 
    Located in West Side from north exit, portal for Excess Express train 
    and Cheep Cheep Blimp. 
    Mario's House 
    Unfortunately unreachable during the game, but is the location of the 
    opening cinema.
    Bowser's Castle 
    Used in one "meanwhile..." cinema when you play Bowser.
    Old School Level 
    One of three "old school" levels when you play Bowser during the game. 
    An homage to the original Super Mario Bros.
    Home of Koops, Koops' father, Koopie Koo, General White and Mayor Kroop. 
    Located east of Rogueport from pipe in sewers. Features Petal Meadows, 
    Hooktail's Castle and Shhwonk Fortress. Main town holds inn, item shop, 
    and several houses. 
    Shhwonk Fortress 
    East of Petalburg. Holds the Stone Keys. 
    Hooktail's Castle 
    Located west and north from Petalburg, situated in Petal Meadows. 
    Home of red dragon Hooktail. Holds many secrets. 
    Boggly Woods 
    Home of Flurrie. Features the Great Tree and Flurrie's House. 
    Great Tree 
    Home of the Puni and Jabbi tribes. 
    Accessed via the Cheep Cheep Blimp in Rogueport Station.  Home of the 
    Glitz Pit and its manager, Jolene. Also houses the blimp landing site, 
    Juice Bar, item shop, and Hoggles' Hot Dog Stand. 
    Twilight Town 
    Accessed via pipe in Rogueport Sewers. Home of Darkly, Mayor Dour, Eve, 
    and many others. Houses item shop, inn, Mayor's house, and Eve's house. 
    East exit to Twilight Trail. 
    Twilight Trail 
    East of Twilight Town. Contains pipe to back forest. West of that is 
    Creepy Steeple.
    Creepy Steeple 
    Home of Doopliss and his parrot. Situated within Twilight Trail, in the 
    forest off Twilight Town. 
    Keelhaul Key 
    A faraway island accessed by ship. Houses an inn, item shop, back jungle, 
    and Pirate's Grotto at east. 
    Pirate's Grotto 
    Home of Cortez. Contains watery caves, waterfalls, waves, and a pirate ship. 
    Excess Express 
    A fancy-dancy train bound for Poshley Heights from Rogueport Station. 
    Home of Chef Shimi, waitress, and ghost. Temporary "home" of Zip Toad, 
    Pennington, Toodles, and Goldbob & family. Houses many rooms, engineer's 
    area at east, baggage area at west, and item shop. 
    Riverside Station 
    Junction between Rogueport Station and Poshley Heights. 
    Poshley Heights 
    Contains many elegant homes, inn, outdoor kiosk, and Poshley Sanctum. 
    Home of many penguins, Goldbob & family, Toodles, and Pennington. 
    X-Naut Fortress 
    Situated on the moon. Home of X-Nauts and Grodus. Designed like a big technical 
                             *Prologue: A Rogue's Welcome*
    Badges:  1  //  1/100- Power Smash  
    Shine Sprites: 0  //  0/42  
    Star Pieces: 4  //  4/100 
    Partners Gained:  1  //  1/7- Goombella  
    Tattles:  5  //  5/124- Goomba, Spiky Goomba, Paragoomba, Spinia, Blooper
    Special Moves/Items:  2  //  2/23- Plane Mode, Sweet Treat
    Rogueport Plaza  
    Watch the cute opening cinema, quite reminiscent of Paper Mario. I really 
    think you'll appreciate this game that much more if you've played all the 
    original Mario games. You arrive in Rogueport, a rundown area that acts as 
    the hub for several other locations. Save your game at left. Walk forward & 
    you will see a female Goomba being ambushed by a gang of short, fat, four-
    eyed creatures. You must protect her, oh heroic one! Ahem. You will 
    automatically go into battle mode. The Goomba (real name: Goombella) will 
    guide you if you are not familiar with the RPG battle mode that occurs a lot 
    in this game. You can jump or hammer attack and use the Action Command. Keep 
    attacking Lord Crump until you beat him (easily). A huge onslaught of X-Naut 
    characters attacks you. Goombella will lead you out. Go up the stairs and out 
    of the area. Wuh-huh?!?!? Where'd ya go? You will meet up again with 
    Toadsworth (Peach's loyal servant). A long conversation ensues. Watch the 
    funny mafia hit in the background. Goombella will join your party. She is one 
    of my favourite partners, because her attacks are so easy and effective in 
    battle. After a while (huff, I say), you must find Professor Frankly, the 
    Goomba dude with freaky 3-D glasses. Head left and a girl will order you to 
    stop moving until she finds her contact lens. What will one baby step hurt? 
    Step anywhere and...crunch. Ooooops. She blocks the west side of town. We'll 
    fix that later. Find a *Star Piece* behind the crates at right against the 
    skull fence. Head right to the next area. A Bandit will run by and steal half 
    your coins (50 of the 100 you start with). You can get those back easily. 
    Head back one screen, go up into the alley, left to the door & enter the 
    hideout. Talk to ol' sticky fingers for your coins, and search behind an 
    object at left for another *Star Piece*. Go back right a screen and look 
    for a door with no sign. Enter Professor Frankly's office. Another long 
    chat (hoo boy). Some useful information about your quest is revealed. If 
    you don't know about Action Commands (or are deadly curious), try the 
    tutorial. You can press A for protection or B for a counterattack just as 
    the enemy tries to hit you in battle. Neatoroonie. Did I say that? Go down 
    the pipe Frankly opened for you to...  
    Rogueport Sewers  
    This is a big important area we'll be coming back to. Go left to a new area. 
    Behind the pillar is a *Star Piece*. Go in the first house to see Merluvlee,
    a fortune teller. Go back right and continue east until you bump into three 
    different Goombas who hit on Goombella (!). You must fight them. Tattle on 
    all three enemies: *Goomba*, *Spiky Goomba* & *Paragoomba*. The whole family 
    tree. The two main things to remember are not to jump/headbonk on the spiked 
    one and you can't hammer the flying one. These guys are beyond easy. By the 
    way, from now on, I won't mention any enemies in the field unless they are 
    new & need to be tattled on or they ensue a battle you cannot escape from. 
    Anyway, when they take a beating and a hike, you'll get a tip from Frankly 
    about the first strike. Hit an enemy in the field before battle & you will 
    get to hit them before your first turn. Climb the stairs and go around left 
    in the back to the moving platform. Take it across to the enclosed pipe and 
    down you go. Go right and down the stairs. Hit the two item blocks for a 
    Mushroom and Fire Flower. Break the two yellow blocks with the wood tool (um,
    hammer) and take the new pipe down. Behind the giant block is a *Star Piece*.
    Fight & tattle on the new enemy, *Spinia*. Go right & jump/hammer the blue 
    switch to reveal stairs. Go up and through the door. Talk to the black chest. 
    It talks back?!?!? We need a Black Key. You might have seen it before. Go 
    back 1x, go left and fall off the edge to a small platform with the key. 
    Return to the chest and open it. Bah ha ha ha! You fell for it. Well, no 
    biggie. This "curse" (notice the quotation marks) is actually a good one. 
    You now have the Plane Mode ability. Go back out and left to see a platform 
    with an arrow. You can now use it. Press Y while standing on the glowing 
    platform and fly all the way left to the other side. It's tricky at first, 
    but at least get over the big block. When you reach it, go left and you will 
    reach the legendary Thousand-Year Door. Stand on the pedestal and the map 
    will glow, and fill in more detail on an area of the map. Look, it's a 
    Crystal Star! You also get a Special Move called Sweet Treat. Frankly will 
    give you a tutorial on Special Moves, Star Points, Bingo, and Audience, if 
    you need it (which you do if this is your first time playing this game). You 
    automatically return to Frankly's place. He finds out that the first star is 
    in Petal Meadows (more specifically a castle there). When you exit, Frankly 
    comes back with a badge, *Power Smash*, and will offer a tutorial on Badges. 
    Definitely equip this badge. It's imperative for the entire game (and it was 
    free!) Go down the pipe from before to the sewers. Go all the way right to 
    an airplane panel. Press Y and fly right to a new door. Go through a new area. 
    See the tentacle? Hammer it. YOWCH! Ooh, that won't heal easy. Now you must 
    fight a *Blooper*. Remember to Tattle. Hammer/jump/headbonk the two tentacles, 
    then smash away at the Blooper's body until he's finished. After the battle, 
    moving platforms appear. Carefully cross to a pipe & take it doooowwwwwnnnnn.
                             *Chapter 1: Castle and Dragon*
    Badges:  10 //  11/100- Close Call, Multibounce, Happy Heart, HP Plus, Power 
    Bounce, Attack FX R, Last Stand P, Mega Rush P, Pretty Lucky, Damage Dodge  
    Shine Sprites: 3  //  3/42 
    Star Pieces: 6  //  10/100 
    Partners Gained:  1  //  2/7- Koops  
    Tattles:  10  //  15/124- Koopa Troopa, Bald Cleft, Bristle, Fuzzy, Gold 
    Fuzzy, Paratroopa, Dull Bones, Red Bones, Hooktail, Gus  
    Special Moves/Items:  3  //  5/23- Paper Mode, Diamond Star, Earth Tremor 
    Petal Meadows  
    What a pretty green place. Hammer the two trees for a *Star Piece* and 
    Mushroom, then save. Go forward and you'll see a huge dragon enter the dark 
    castle in the background. Cooool. Go right and hit the item block for 
    another Mushroom. Keep going right to another block, this time red which 
    always indicates a badge. Hit it for a *Close Call* badge. You should equip 
    this now. Go right 1x. Towards the end of the area, press A at the bush when 
    a ! appears. The bushes spread to reveal a pipe. Take it to go into the 
    background (looks like Super Mario Bros. 3 background with original SMB 
    influence). Go right and hit the blue switch to make a bridge appear in the 
    foreground (BTW: I may use short-forms f.g. for foreground and b.g. for 
    background, okey-dokey?). Continue all the way right for another *Star 
    Piece*. Take the pipe back to the f.g. (see?). You can get a Mystery from 
    another bush and a Fire Flower from the item block. Go right 1x.  
    A sweet, flowery town. I sound like a travel agent. Green Boots welcomes you. 
    You can stay at the Inn if you want and also buy things at the Item Shop, and 
    save, of course. The POW Blocks and Fire Flowers are key attack items (wink, 
    wink). Go right 1x to the pink house and enter. Talk to the mayor. Man, what 
    a jump-to-conclusions old fart he is! So, Murphy, you learn about the Stone 
    Keys from the Shhwonk Fortress you need to access Hooktail's Castle. Got it? 
    Nope? Fine, listen to me, lazy :o) Exit, and you'll get an e-mail (yes, Mario 
    has a Mailbox SP) from Frankly. Isn't technology great? Plus, Nintendo loves 
    to advertise new toys (Game Boy SP, eh?) Talk to the Koopa at the gate to 
    open the way. A shy Koopa named Koops tries to talk to you, but gives up. 
    Moving on...through the gate.  
    Shhwonk Fortress  
    What kind of name is Shhwonk? Shake the first bush here for a *Star Piece*. 
    Along the way, tattle on the *Koopa Troopa*. You can get a POW Block from the 
    item block as well. You'll finally come to the fortress. A wee room. Press A 
    when ! appears at either pillar to fight the *Bald Cleft* (well, two 
    actually). Tattle! It's best to use a POW Block. The closed door opens. Go 
    through it to go back outside. They should call these Shhwonk Fortresses. Go 
    forward to the next fortress. Press A at the pillar to fight *Bristle*. Do I 
    need to say tattle? I think not, but I just did. So do it. POW Block for 
    sure. There's no other way to beat them (now, anyway). Go forward to the 
    outdoors. Get the Fire Flower from the item block and an Inn Coupon in the 
    southern grass. On the way to the next fortress, you'll spot a Recovery 
    Block. It costs you x number of coins, depending on the little sign attached. 
    It refills HP & FP only. Enter the real Shhwonk Fortress. Ah...now I see. It's 
    a Shhwonk. Talk to it & take it on. It's a quiz show. Cute. Here are the 
    answers to the questions: 1) Stone Keys; 2) 16 coins; 3) Kroop; 4) Hooktail 
    Castle; 5) Go through a pipe. In case you got any wrong, the next two answers 
    are Koopa Troopas and seven. If you get three questions wrong, you fight a 
    Cleft. If you get five right, you win. Hoo. Ray. A pipe forms. Take it to a 
    watery sewer area. Hit the item block for the *Multibounce* badge. Equip it 
    now to fill all 3 BP you have. Go right 1x & tattle on the *Fuzzy*. Any 
    attack will do. Fire Flowers & POW Blocks are great against multiples. Go 
    right 1x to get the Sun Stone. A Fuzzy (4 in battle) attacks you. Kick butt. 
    Go left 2x to the first room, then head left until you get the Moon Stone. 
    Another Fuzzy ambush. Hy-yah! Go right back to the main room where a *Gold 
    Fuzzy* awaits you. Tattle on this rare enemy & fight to the finish. 
    Concentrate on the yellow one & forget the hoard that eventually comes in to 
    fight. Take the pipe and walk left back to Petalburg. Do any necessary 
    shopping & save. Go left into Petal Meadows. Koops, that shy turtle from 
    earlier, will ask to accompany you as a partner. What the hey! Koops joins 
    your party. He's a great attacker on multiple enemies and good at reaching 
    faraway items/switches in the field. His girlfriend, Koopie Koo, will Power 
    Shell you both. Women. Go left 1x. Take the pipe here to reach a higher one. 
    Use X with Koops to reach the *Happy Heart* badge. This is worth equipping. 
    Replace the Close Call & Multibounce with this one. Go left once more to 
    reach the stone slabs. Place the Moon & Sun Stones in their proper places & 
    a centre plaque will appear as well as two blue switches. This can be tough 
    on your first try. Stand to the open side of either switch and press & hold 
    X to release Koops and hold him in place. Move Mario to the other switch and 
    release X. After a thud sound is heard, jump/hammer the second switch. A 
    pipe appears. All that ground-shaking for a piece of metal? Take the pipe 
    into the background and walk right to Hooktail's Castle.  
    Hooktail's Castle  
    Take the spring up & refresh at left if you want to. Drop back down & save, 
    then spring up, and go right. Poor Koops (fraidy cat). Use the airplane panel 
    to fly right to the door. If you drop left onto a small island platform, you 
    can get the *HP Plus* badge with Koops at right. Backtrack to the door you 
    flew to & enter. Many Koopa Troopas and a new *Koopa Paratroopa* will attack 
    if you get close. Hit the red block for the *Power Bounce* badge. Personally, 
    I think the Multibounce is better at this time. Go right 1x. Koops will 
    recognize a blue-shirted skeleton as his father. Say yes to read the note. 
    Well, it's not Koops' father (some son he is), but Kolorado's (recognize the 
    name from Paper Mario for N64?). You get a hint that Hooktail's weakness is 
    "cr" & "icket" (sport or insect, do you think?) Go right and talk to the pink 
    pile of bones. An overload of skeletons falls on your head. Jump through the 
    crowd towards the pink one to start a battle. Tattle on *Dull Bones* & *Red 
    Bones*. One POW Block defeats all the Dull Bones. Focus mainly on the red one 
    (c'mon buddy, admit it: you're pink). After the win, go right 1x. Watch out 
    for any bones that come alive. Hit the yellow glowing block for a *Shine 
    Sprite* (taken from Super Mario Sunshine for Game Cube). I'll explain those 
    later (or check out my page devoted to them). Take the stairs and drop to a 
    purple switch in f.g. Hit it for a purple block to drop. Use Koops' delayed 
    hit (remember, hold X & move Mario), and stand on the new purple block. Let 
    go and it will ride you up. Go right & collect the *Star Piece*. Return to 
    the last room & you'll fall back down. Take the purple block elevator again 
    and this time jump left to the grey block, then to the yellow one. Smash it, 
    then hit the yellow switch to make the bigger block rise up. Stand under it 
    and use Koops to hit the red switch. The set of stairs switches to another 
    spot. Take them up and use Koops to get the Castle Key. Switch the stairs 
    back to normal, then take them up & unlock the door. Save here, then go right 
    1x. Use Koops' delayed hit left of the red switch, and move Mario in front of 
    the rightmost portion of the fence. A gate will rise. Go in and right. Talk 
    to the black chest. Hmmmm... Go into the next room and open the chest here for 
    the Black Key. Spikes form around you and the spiked ceiling slowly descends 
    towards you. D'oh! Follow the maze right, down, left, around right, up & left 
    around the top, down to the end, left & around to the door. Open the black 
    chest. Whee hee hee! FOOLS! Oh...no...another...curse. Boo...hoo. You can now 
    use Paper Mode to become thin. Go left into the fenced in area and use Paper 
    Mode (R) to get out. Use R to get the *Attack FX R* badge in the leftmost part. 
    Equip it now (and I mean NOW!). This is imperative in fighting Hooktail. Go 
    left all the way to the room with the bones (Koops' false father & Red 
    Bones). Use R to go through the bars in the back at left. Go right to get 
    another Castle Key. Come out and go right 2x. Save again. Take the stairs to 
    the green block. Stand on the big one and use Koops to hit the switch. A big 
    elevator ride (wheeeee!). Unlock the door and go through. Recover if 
    necessary. Go left and hit the first switch, using Koops on the second one to 
    advance. Hop into the open window, walk back right to collect a *Star Piece*, 
    then all the way left to another open window. Take the door. Use Koops' 
    delayed hit on the switch and have Mario stand on the big block to ride it up. 
    Go through the left door to meet Ms. Mowz, a mousey badge thief. Hm, hm, hm, 
    what a bold character (is that legal?). She'll remind you of that badge you 
    already have. Open the three chests for a Mushroom, Castle Key, and Honey 
    Syrup, and get the *Shine Sprite*. Go back 1x, and through the locked door at 
    right. Take the stairs down and hit the yellow switch. Use Koops' delayed hit 
    to ride the block. Go left along the thin edge and use R to reach the airplane 
    panel but don't take it yet. Go behind the bars on the other side and carefully 
    walk right to get a *Star Piece*. Go back, and fly like the paper airplane you 
    are (to the door at right). Take the stairs down, and hit the switch to drop 
    the block. Use Koops to get the Castle Key. Drop down on the block and collect 
    the *Last Stand P* badge. Backtrack left 2x, up the green elevator, right once, 
    up the yellow elevator, then fly right and take the stairs up. Get the *Shine 
    Sprite* here and go through the door. This part is cool. Go left to the tower 
    and walk up (this is a subtle, but familiar shot from Paper Mario & the tower 
    in Flower Fields). Refresh & save at the top. Have Goombella as your partner & 
    then enter to fight *Hooktail*. Cool drum beats. Best to use Goombella's 
    Headbonk & Mario's Power Smash. Don't give in to any of the dragon's pleas. 
    He'll eat half the audience to regain HP. Finish him off! Congrats on beating 
    your first boss. You get the Diamond Star, the special move Earth Tremor (it's 
    awesome), and Koops is reunited with his father. Awwwww...*sniff*  
    "Meanwhile..." Cinemas  
    From a third person POV, you see Peach is okay, and the dorky creeps who have 
    kidnapped her. BTW, do not attempt to adjust your TV screen. It is meant to 
    be in "panavision" mode with the frame. Grodus is the ugly Darth Vader reject 
    with the glass dome head. Peach's big mouth gives Mario's identity away 
    (blabbermouth princess). The location of the next Crystal Star is revealed 
    (Boggly Woods). Peach is taken to a dull locker room for now. Now you get to 
    play as Peach (like in Paper Mario, N64). Go left to the bathroom. Press A at 
    the tub to take a shower. Oy...I hope no one's watching. Psycho...*scary music 
    cued*. Notice her hair is now up. Cute. Go back right. The door at right will 
    open. Follow it all the way right to a computer room. Meet TEC, a very 
    intelligent, yet secretly lonely computer. This is no HAL. Yikes, he was 
    spying on Peach in the shower. Ew. Perhaps TEC is in love. Oooo-kay. He 
    allows you to send Mario an e-mail through the communicator. Boy, Peach is a 
    fast typer.  
    Now it's time for the Bowser show. Doesn't Bowser have an awesome castle? You 
    get to play the 'ole Bowz as well. Walk all the way right and Kammy Koopa 
    finally arrives. She hot-foots it (huffy haggy). After learning about this 
    treasure & Mario's attempts to covet it, Kammy asks you if you like fried 
    eggs. Pick an answer, it doesn't matter which. Silly question. Bowser vows to 
    find the Crystal Stars and get Peach back from his petty kidnapping 
    competitor. Notice he still rides that ugly balloon thing from Super Mario 
    World (SNES).  
    Prep for Chapter 2  
    We now return to our regularly scheduled programming. In Petalburg. At the 
    mayor's house, use Paper Mode to go through the crack in the fence and 
    collect the *Mega Rush P* badge. Head left all the way back to Rogueport. On 
    the way, your Mailbox SP will sound. It's a ringtone (the theme from Super 
    Mario World, SNES)! The e-mail from Peach arrives. Anyway, take the pipe to 
    Rogueport Sewers. Go left 1x, then left again to Dazzle. You can trade Star 
    Pieces for badges (that's all the pieces are for). Head back right. Use Paper 
    Mode on the enclosed pipe right of the exit one. Take it down, then Paper 
    Mode it again through the fence, and take that pipe. Go right and up, use the 
    airplane panel and fly left to the Thousand Year Door. I will not repeat 
    these instructions, but this is the quickest way to reach the Door. Step on 
    the pedestal and the Boggly Woods will be highlighted on your map. You 
    automatically return to Rogueport at Frankly's place (I love the programmers 
    for saving time by doing that). After the chitty-chat, exit. You can talk to 
    Luigi here to learn about his adventure (it's long-winded, but very 
    creative). You can talk to him anytime after you complete a chapter of the 
    quest to listen to his stories, and then talk to his new partner to get a 
    less exaggerated version of the story. Enter the door left of Frankly's with 
    a Shine Sprite on it. This is Merlon and he will upgrade your partners' 
    attacks for three Sprites each. This is the only thing the Sprites are for, 
    but it's highly recommended. You should upgrade Goombella now. Back in 
    Rogueport, go right to find a tough guy with a spear guarding the far east 
    area (Robbo Turf). Say you'll fight him and go to work. Tattle on *Gus* for 
    info. Obviously, don't jump on him. Use Koops after Goombella tattles, and 
    Power Smash often. When you beat him, he runs off, opening up the Turf area. 
    You can now help out at the Trouble Centre (for now, #s 1-9). See my separate 
    section on that for help. Go to the sewers, take the second pipe from the 
    start, then the pipe down below (as if on your way to the TYD). A cute little 
    thing you might have seen earlier runs into a small hole. Before you follow 
    it, here's a neat hidden badge. From the front of the tiny hole, go down into 
    the front (towards you) and jump. Huzzah! *Pretty Lucky* badge at your 
    service. Now, use Paper Mode through the bars to follow the little thing. 
    Talk to it, and say you won't hurt it. His name is Punio and he will open the 
    way to Boggly Woods, which holds the Great Tree, his home. Go up the stairs 
    and left to get the *Damage Dodge* badge, then back right and through the 
    pipe to Boggly Woods.
                         *Chapter 2: The Great Boggly Tree*
    Badges:  8  //  19/100- P-Down D-Up P, Quake Hammer, Super Appeal P, Damage 
    Dodge P, Charge, Shrink Stomp, FP Plus, Happy Heart P  
    Shine Sprites: 5  //  8/42 
    Star Pieces: 23  //  33/100 
    Partners Gained:  1  //  3/7- Flurrie  
    Tattles:  11  //  26/124- Cleft, Pale Piranha, Dark Puff, Vivian, Marilyn, 
    Beldam, X-Naut, Yux, Mini-Yux, Pider, Magnus von Grapple 
    Special Moves/Items:  3  //  8/23- Super Boots, Emerald Star, Clock Out  
    Boggly Woods  
    Save your game when you arrive. Watch the short cinema with the Shadow 
    Sirens. Poor Vivian. You don't battle them yet. Hit the first tree for a 
    Sleepy Sheep and collect the Honey Syrup between the two trees. Go right and 
    be ready to tattle on two new enemies: *Cleft* and *Pale Piranha*. Remember 
    not to jump on them. Go right 1x to reach the Great Tree (that idea seems to 
    be taken from Legend of Zelda: Ocarina of Time). Take the pipe into the 
    background and head into the tree. An ugly pink metal door is installed in 
    the front entrance. Talk to Punio, then follow him up the left side of the 
    tree. He suggests we visit Flurrie, the resident wind spirit. Go left 1x and 
    watch another cinema, this time a short intro to Flurrie. Well, it's kind of 
    weird, since you don't see her face. Take the pipe into the f.g. and go 
    right. Collect the Inn Coupon then go into the next screen. A new enemy to 
    tattle on: *Dark Puff*. Head right to a shimmery wall. Walk into it at the 
    bottom to get into the background of the area. Jump at the seventh tree from 
    the right to get the *P-Down D-Up P* badge. Go left to a switch and hit it to 
    extend the pipe. Collect the *Star Piece* left of the switch. Go back right 
    into the main area, and take the up pipe at left. On the airplane panel, use 
    Koops to get the *Shine Sprite* at left. Fly all the way right to the top of 
    the shiny wall. Hit the red item block for the *Quake Hammer* badge, then go 
    right 1x. Hammer the third tree to get another *Star Piece*. At the fence, 
    use Paper Mode to go through the crack. Find another *Star Piece* left of the 
    pipe, then take that pipe to the background and head into Flurrie's house. 
    She will eventually reveal that she is missing a necklace, the one that 
    Vivian found. The drama queen won't come out unless she has it on. Maybe it's 
    like that joke about the missing head being tied on? Whatever. Save here, 
    then go back out. The continuing story of the Shadow Sirens will play. Go 
    into the f.g. Refresh at right if you want. Go left all the way back to the 
    Shadow Sirens. They will spot you and a fight will commence. Be sure to 
    tattle on all three sisters: *Vivian*, *Marilyn* and *Beldam*. I would defeat 
    Marilyn first, since she is the strongest and can heal her partners. These 
    gals are a piece of cake. After your victory (okay, go ahead and dance), they 
    run away, dropping the Necklace. Pick it up, and go right back to Flurrie's 
    house. Press A at the bedroom door, and soon Flurrie will appear. Ichee-wa-
    wa. Man, what a big....necklace that is. Flurrie ultimately joins your party. 
    She is a good, though not great partner. The best thing about her is that she 
    can blow things away on the field to reveal secret stuff. Exit the house, 
    then reenter it. Go into her bedroom to get the *Super Appeal P* badge from 
    the chest. Go back into the woods. You'll receive an e-mail, the RDM Issue. 
    It's a newsletter, mostly gossip. It's cute filler. Go left and into the 
    Great Tree. Climb the left side of the tree to the bough and use X with 
    Flurrie to blow away some bark, revealing a secret entrance (check out the 
    snazzy sign!). Punio will enter the tree and open the front door from inside. 
    Enter the Tree.  
    Great Tree  
    Everyone is gone. Two *X-Naut* enemies soon ambush you. Tattle, then beat up 
    these dorks. They run off to report to Lord Crump. The Punis soon come out of 
    hiding. A fat Puni refuses to accept you unless you save everyone. Man, that's 
    tight. Refresh and save at right, then take the next two pipes up. Shake 
    the rightmost bush to get a Power Punch (I love this item, because you get 
    really large!). Tattle on the new enemy, *Yux* and its *Mini-Yux* (in battle 
    with X-Naut or in the next area). Beat the Minis that protect the Yux before 
    hitting on the main unit. Take the next pipe up, then another up. A short 
    cinema of a mouse-shaped shadowy person hitting on an X-Naut plays. You come 
    to two jail cells where the other Punis are being held, including the elder 
    and Punio's sister, Petuni. Go left to bump into Ms. Mowz. She will soon 
    leave, and you'll have to fight the X-Naut who regains consciousness. After 
    beating him, collect the Red Key and an Ultra Shroom from the chest. Return 
    right, and free the elder in the red cell. After a long talking-to 
    (boooorrring), the female (!) elder will be free. Now to get the Blue Key. Go 
    all the way down to the main room and talk to Puniper (the bigger Puni). 
    The elder will knock on him, too. Zing! Ten Punies join your party for now, 
    and the elder gives you the Puni Orb. You must have all 11 Puines with you at 
    all times (check the number in the bottom left). If you lose any, backtrack 
    and find them, or return to the elder and have her whistle for them. Take the 
    pipe up, and notice the altar with the square platform. This is an elevator 
    (go figure). Place the Orb in the altar and the Punies will gather on the 
    platform (kind of like Pikmin, eh?). A new pipe forms. Take the Orb out, then 
    use the pipe. Fall down the pit and get the *Shine Sprite*. Also, shake the 
    rightmost bush for a Thunder Rage. Take the pipe back up, and press the 
    console button to activate the door. This door leads back to the first main 
    room. Place the Orb in this altar, then use Flurrie to blow the Punies into 
    the pit. They soon rise up in bubbles. Blow the bubbles across the pit to the 
    other side. Make sure you get all 11 over there. Get the Orb back, then hop 
    over, and take the pipe down. You'll encounter a new enemy, *Pider*. They 
    scare Punies. At left, blow away the black slab with Flurrie to reveal an 
    airplane panel. Use it to fly right, then use the second one to fly left to a 
    *Shine Sprite*. Fall down, go up the pipe to collect the Punies, then take 
    the next two pipes down. The Punies will recognize a Jabbi, a species that 
    has allied with the X-Nauts. Fall through the floor and shake the large bush 
    near the Save block for a *Star Piece*. Use Flurrie to blow the left wall 
    off to reveal Pungent's Shop, a cute little item shop. You can also have a 
    small Jabbi friend join your party temporarily by talking to him (he's hiding 
    at left behind the barrels). Take the pipe up, then enter the right cave 
    where the first Jabbi fled. A field battle ensues. The Punies do most of the 
    work, but you can use your hammer on the Jabbies to make it go faster. When 
    you win, the Punies destroy the Jabbi nest, opening up a new area. Go right 
    1x, and down to the chest. Open it for the Blue Key. At last! Exit left, and 
    a short cinema with the captured Punies will play. What a cute gesture by 
    Petuni. Now, back to the cells. Can't remember how to get there? Go left, up 
    pipe, up left pipe, up right pipe, left across with the bubbles to the main 
    room, up pipe, then up three more pipes. Free the Punies here, and 90 more 
    Punies join your party. Ay Carumba! Take the pipes down (including crossing 
    the bubble path) until you return to the room before the Jabbi cave. Use 
    Koops on the narrow path to hit an invisible block under the red item block. 
    Hit that block for the *Damage Dodge P* badge. Follow the narrow path left 
    (watch out for Piders), and through the left door. It's a Jabbi squadron! Use 
    your hammer to speed things up, though the fight is somewhat longer. They 
    destroy another hive, and another path forms. Go left through the new cave. 
    Take the pipe down. Get the *Star Piece* behind the pipe. Go into the next 
    area. Place the Orb in this altar and...what the heck?!?!? Ah, shoot! It's 
    Crump. Well, that's just peachy (get it? Princess Peach?) Use Paper Mode to 
    escape the cell, then take the pipe down. Hit the black switch, get the *Star 
    Piece* behind the pipe, then take it back up. We have to return to a previous 
    room. Go left, up, right 4x, then downstairs. This room had the Blue Key. Now 
    there are white switches in front of four different symbols. Hit the switches 
    so that the pictures show (from left to right): sun, moon, Puni, star. A door 
    is revealed. Enter and open the giant chest for....da, da, da, da! Super Boots! 
    Toadette gives you a tutorial on how to use them. You can now Spin Jump. 
    There are so many hidden Star Pieces we can get now! You can get two hidden 
    panel star pieces now or come back later. One *Star Piece* is found by Spin 
    Jumping in the blue jail cell. Another *Star Piece* is found by Spin Jumping 
    in the second room (take the up pipe from the main room). Anyway, go back one 
    room, and Spin Jump on the metal panel to fall down. Use Koops to retrieve 
    the *Charge* badge at left. If you fall, just take the pipe back up and fall 
    through the floor again. Jump around on the platforms & get the *Shine 
    Sprite*. Go left until you find another metal panel. You know what to do. You 
    fall to a new pipe. Don't take it yet. Go right to the jail cell. Use Paper 
    Mode to slide into the cage, then Spin Jump on the metal panel. Come back up 
    if you fall through, then use the Orb in the altar and Flurrie's breath (um, 
    breathmint?) to blow the Punies down the hole. Remove the Orb when finished, 
    and fall down. Take the up pipe. Go left & up another pipe. Use the Orb on 
    this altar & Flurrie to blow the Punies into the hole. Go through & down that 
    pipe that you ignored earlier. Go to another pipe & take it down. Go down 
    another & across the black & white platforms. Take the up pipe & step/hold 
    the blue switch. Use Koops' delayed hit. Move Mario off the switch, wait a 
    few seconds, then let Koops go to hit the other switch. The water drains and
    refills the previous room. At bottom, get the *Shrink Stomp* badge from the 
    chest. Take the down pipe & hop across the lily pads to a *Shine Sprite*, 
    then down the pipe. Make sure you have all 101 Punies. Use the Orb on the 
    altar & the platform lowers to a new room in the bowels of the tree (I've 
    always wanted to sound like a sci-fi geek). Remove the Orb, refresh, get a 
    Mushroom from the left bush, then save. Head right, and we'll see a short 
    cinema of Lord Crump. He leaves when we arrive. Place the Orb in the altar & 
    the Emerald Star appears. Crump runs by and nabs it. D'oh! To make things 
    worse, he starts the timer on a remote time bomb. Yikes! Take the pipe as 
    Crump did. Quickly fight the two X-Nauts (no choice). Shake the bush near the 
    pipe for a *Star Piece*. Activate the door and take it left. Take all the up 
    pipes to the first main room. At the bubble pit, you can abandon the Punis 
    (they'll be safe). Go across and take the mechanical door left to the main 
    room where the elder has blocked Crump from leaving. Crump stops the timer 
    (with oodles of time left), and summons the *Magnus von Grapple*. Battle 
    time! Tattle, use Power Smash and Goombella's Multibonk. Be sure to defeat 
    the fists when released which have weak HP, but high attack power. Remember 
    that your jump is stronger because of the Super Boots. After you win, you 
    retrieve the Crystal Star, and learn the Special Move, Clock Out. Congrats!  
    "Meanwhile..." Cinemas  
    Grodus gets the unfortunate news. Now, it's time to play Peach. Walk around 
    aimlessly until the right door opens. Go right to TEC. He wishes to learn 
    about fun and dancing. You must dance with a hologram of yourself. Weird 
    science, indeed. Press the buttons as they appear to dance flawlessly. Brava! 
    Now you can use the communicator to e-mail Mario.  
    The Bowser Show. This is by far the most creative, and arguably the funniest 
    Bowser cinema in the game. You get to play the original Super Mario Bros. 
    game as Bowser with some new technology added. If you've played SMB for NES, 
    you'll recognize a lot of old school features. Awesome! The level is pretty 
    easy. Hit yellow blocks for meat and eat it to become HUGE! Press B to flame
    out the enemies.  Finally, Bowser and Kammy arrive in Petal Meadows. He's 
    always one step behind, isn't he? He spots Peach in a window. NOOOOOOO! I'd 
    rather die than give up my life-size Peach poster. Whaaaa?!?!?! Great, now 
    I'm the great Koopa king who talks to POSTERS! Hilarious.  
    Prep for Chapter 3  
    The Punies send you a warm farewell. Head right around the tree and find the 
    *FP Plus* badge under the small waterfall. Go back out to the Boggly Woods, 
    right to Flurrie's house and Spin Jump in her bedroom for a *Star Piece*.
    Head back left towards Rogueport. The e-mail from Peach will come in. Then 
    head down the leftmost pipe in Boggly Woods to the sewers. Spin Jump in front 
    of the pipe here for a *Star Piece*. Head back down & use Flurrie to blow 
    away to the wall under the stairs at right to get the *Happy Heart P* badge. 
    Go up these stairs, then east to the room with the black chest and Spin Jump 
    in front of it for another *Star Piece*. Head towards the Thousand-Year Door. 
    On the pedestal at the Door, your new Crystal Star will direct you to the 
    third star...in the sky? You'll warp to Frankly's, where you learn the next 
    star is in Glitzville, a fighting arena in the sky, and the only way to get 
    there is by taking the prestigious Cheep Blimp...through the Mafia syndicate! 
    Gulp. Go next door to Merlon and upgrade Koops. You can also backtrack and 
    get Star Pieces with your newly acquired Spin Jump move. I'll list them here. 
    In Petalburg, a *Star Piece* is found by Spin Jumping next to Bulbulber in the 
    bottom left of the first area. Another *Star Piece* is found in the east area 
    at right near the gate to Shhwonk Fortress.  In the Sewers in the first room, 
    Spin Jump in front of the moving platform for a *Star Piece*. Back in 
    Rogueport, Spin Jump in the back alley in the main plaza at right where the 
    Goomba is for a *Star Piece*. We must head through the west side...but that 
    girl is blocking the way, remember? In the main plaza, talk to Luigi if you 
    want, and go to the item shop. Talk to the first man inside, who will order 
    the contact lens for you. Go back out and east to Robbo Turf. Use Paper Mode 
    to slide through the crack. In the house, you could pay 64 coins to get some
    information, but why pay when you've got me :o)  Get the *Star Piece* behind 
    the barrel here. Go back left and to the item shop. If the lens is not here 
    yet, go into the pipe to the sewers, then back out, and it should be ready. 
    Buy the Lens for 10 coins, then go left to Zess T., and give her the lens to 
    open the west side. She can now cook things for you if you bring her an 
    ingredient. See my Zess T. Cooking Guide if you want to learn more. Go left 
    into the ritzier west junction of Rogueport. There's a few Star Pieces here. 
    A *Star Piece* is behind the pipe. A *Star Piece* sits along the wall near 
    the exit to the east. A *Star Piece* is behind a trash can at far left near 
    a cracked wall. You can get another *Star Piece* by Spin Jumping on the 
    brownish spot in front of the Parlor. Whew! Go into the Item Shop next to the 
    Parlor. Buy a Dried Shroom, then a Dizzy Dial. The ghost is distracted by 
    your mustache and asks what colour it is. Say yellow anyway. Then, she gets 
    it right. Say yellow again. The left door is unlocked. Take it to the 
    apartment where the Don sits. I must say the writers of this game had the 
    image of the Italian mafia to a T. You may also notice these characters are 
    taken from Super Mario Sunshine for Game Cube. Talk to the orange Don who 
    asks you to find his daughter and her boyfriend who have run off in exchange 
    for a blimp ticket. Head to the Rogueport Harbor dock (south of the main 
    plaza area). Talk to Francesca and Frankie, who ask you to let them go. Say 
    yes, then return to the Don, and tell him where they are. The young kids in 
    love return to vouch for you. The Don gives you a blimp ticket. You'll get an 
    e-mail from Koopley (Koops' dad) soon after. Head into the west area, then 
    north to Rogueport Station. Spin Jump at left in front of the train for a 
    *Star Piece*. Go right and show your ticket to the Cheep-Cheep to board. 
    Collect the *Star Piece* from behind the pipe here, then take the pipe into 
    the b.g., and climb aboard the Cheep Cheep Blimp. Huzzah!
                          *Chapter 3: Of Glitz and Glory*
    Badges:  5  //  24/100- Power Plus P, Last Stand, Charge P, HP Plus P, 
    Soft Stomp  
    Shine Sprites: 7  //  15/42 
    Star Pieces: 22  //  55/100 
    Partners Gained:  1  //  4/7- Yoshi  
    New Enemies Tattled On:  29  //  55/124- KP Koopa, KP Paratroopa, Pokey, 
    Spiny, Lakitu, Bandit, Big Bandit, Hyper Bald Cleft, Bob-omb, Iron Cleft, Red 
    Spike Top, Red Buzzy Beetle, Shady Koopa, Shady Paratroopa, Green Fuzzy, 
    Flower Fuzzy, Red Magikoopa, White Magikoopa, Green Magikoopa, Bowser, Dark 
    Craw, Hammer Bro., Fire Bro., Boomerang Bro., Red Chomp, Dark Koopatrol, Rawk 
    Hawk, Macho Grubba, Spania  
    Special Moves/Items:  3  //  11/23- Super Hammer, Gold Star, Power Lift  
    What a glitzy place (a regular Einstein, eh?) Head right from the landing pad 
    and jump on the crates, then Spin Jump the big blue switch. Stairs form 
    nearby. Take them up, and open the chest for the *Power Plus P* badge. Use 
    Koops to get a *Star Piece* under the Rawk Hawk poster. Near the entrance to 
    the arena, you'll see a *Shine Sprite* up high. Hammer an invisible block 
    below it, then jump from there to get it. You'll also find a *Star Piece* 
    behind a bush near the arena's entrance. A *Star Piece* is found behind the 
    telephone booth left of the item shop. Another *Star Piece* is behind the 
    counter in the Juice Bar. Another *Star Piece* is underground south of the 
    blimp landing pad (Spin Jump). Enter the arena called the Glitz Pit. You can 
    enter the main doors to see the champion Rawk Hawk. You'll also notice he has 
    a belt with the gold Crystal Star on it. Spin Jump just right of the left 
    staircase on the main floor here for a *Star Piece*.  Go to the leftmost door 
    and talk to the guard who will allow you to enter as a new fighter. Go 
    through the hall to the door right of a locked one to meet Mr. Grubba, the 
    fight promoter. Say darn skippy (gag), and you'll be registered as a minor-
    league fighter. His assistant, Jolene, will give you the tour. In case you 
    wondered what I look like, Jolene and I are pretty close :o) You are given a 
    new name: the Great Gonzales. Does anyone else realize that Mario is Italian, 
    not Latino? Anyway...you are shown how to fight in the minor league locker 
    room, where you will be staying for now.  Reserve a match.  Grubba gives 
    you the 411 (does anyone say that anymore?), as well as a request. **NOTE: 
    His instructions vary per match, but do what he says otherwise you will have 
    to fight that opponent again. His instructions may be: No jump, no hammer, no 
    items, no special moves, use at least one special move, appeal at least once 
    or three times, only Mario attacks, only your partner attacks, no switching 
    partners, finish the fight in 5 or fewer turns, no FP, win before you take 20 
    HP of damage, don't attack for the first three turns, or have your enemy 
    attack you 3 or 5 times. Also, the order of the fights varies based on 
    whether you lose any battles. The number of Star Points you receive also 
    varies. If you always win, the order below should be correct. Your first 
    opponents are the Goomba Bros. Easy. Security takes you to the arena for your 
    first fight.  
    Goomba Bros.  
    A Goomba lunges for the first strike. Try to block it. Five Goombas in total 
    to fight. They're already tattled on. Use basic moves, very simple. You get 3 
    coins and your rank is now 19. You are introduced to the other minor leaguers 
    here: King K, Master Crash, Bandy Andy, and Cleftor. You can restore HP & FP 
    by sleeping in the bed. The Save block is outside the door. Head back to the 
    hallway and find an open blue box.  Climb inside to collect the *Last Stand* 
    badge.  When you're ready, reserve the next match.  
    KP Koopas  
    Tattle on the new enemies: *KP Koopa* and *KP Paratroopa*. Goombella and 
    Koops are good partners. Easy enemies, like any other Koopa Troopa. You get 4 
    coins and your rank is 18. King K congratulates you on the win. Moving on...  
    Pokey Triplets  
    Tattle on the *Pokey*. It's a cactus, so don't jump on it. Hammer a lot and 
    use Koops' shell attacks. You get 4 coins, rank # 17. Bandy Andy is caught 
    snooping around by Jolene. Next match...  
    Dead Bones  
    These are Dull Bones from Hooktail's Castle that you already tattled on. 
    Simple enough. Any attack except Jump and Headbonk will do. Five coins, # 16. 
    Someone is dragged to the hospital. Ouch.  
    Spike Storm  
    Cool, new enemies! Tattle on the *Spiny* and *Lakitu*. These are a bit 
    tougher because you can't jump or hammer the Spinies. Earth Tremor is a good 
    special move to use. POW Block and Earth Quake are also good if you have 
    them. Five coins, # 15. King K informs you about a new Hot Dog item at the 
    stand outside. Let's check it out. Go outside the Glitz Pit, where you'll 
    find the pig at the Hot Dog Stand (ironic, isn't it?) chasing after a 
    colourful egg. Run around with it until it hops onto the roof of the stand. 
    Now what? Go right to where you got that badge on the roof of the Juice Bar, 
    spring to the top, and use the airplane panel to fly to the Hot Dog Stand's 
    roof. Talk to the egg and say it'll be safe. Let it join you for a while and 
    it will follow. Cute! Now return to the minor league room and reserve the 
    next fight. The egg will have to wait on the couch (or what looks like a 
    These guys are annoying! Tattle on *Bandit* and *Big Bandit*. They can steal 
    coins and items, so be sure to guard or counterattack with Action Command (A 
    or B). Beat them fast or they'll run off with your stuff! Very easy to 
    attack, anything will do. 6 coins, #14 ranking. King K tells you about some 
    chick at the bar. Whatever. Rest and save, then start a new fight.  
    These guys are from the Boggly Woods, so you've already tattled. You should 
    know how easy this is already. 6 coins, # 13 (oooh). King K talks about 
    retiring. Talk to the hand. Next fight...  
    Punk Rocks  
    Now to fight the weirdo Cleftor. Tattle on the *Hyper Bald Clefts*. You 
    better watch out when they increase attack power. POW Block/Earth Quake/Earth 
    Tremor is key to flipping them over and attacking their weaker underside. 7 
    coins, # 12. Next.  
    Bob-omb Squad  
    What a creative name. Tattle on *Bob-omb*. It's a bomb (um, duh?). They're 
    easy to defeat, but watch out when they're ready to explode. They only get 
    fired up if you use direct hits. 7 coins, # 11. King K is gone, and a new 
    fighter called Sir Swoop is brought in, and given a similar talking-to, 
    except his instructions from Grubba on how to fight are ridiculous! You 
    might get (or already got) RDM Issue 2 in the e-mail. Next fight, please.  
    Armored Harriers  
    Win this and you're in the majors. Tattle on the *Iron Cleft*. They are 
    TOUGH. You cannot possibly win. Sorry. Run away (it's under Strategies). You 
    get 1 coin, still # 11. The egg is gone, but it left a Yoshi! Wicked! You 
    must name it yourself. I will be referring to it as Yoshi, but name it 
    whatever you want. Please don't be cruel. Yoshi joins your party. He is 
    AWESOME! His Gulp move is terrific in battle, although I find that's his only 
    real attack power. In the field, he can hover over gaps, and you can ride 
    him, moving much faster. It's so cute. I honestly think that many players 
    complained when Yoshi was left out of Paper Mario, so the designers of this 
    game made him a prominent partner. I salute you :o) Reserve a rematch with 
    the Iron Clefts.  
    You've already tattled, so have Yoshi as your partner, and use his Gulp move 
    on the enemies. Wow, what a move! Mario can only Appeal or Defend. Keep 
    Gulping until you win. 7 coins, # 10, and now you're in the major leagues. 
    Way to go, Idaho! Grubba gives you a 30 coin bonus, and you are taken to the 
    major league locker room. Now that's better. Rawk Hawk comes in and threatens 
    you. You'll get an e-mail (notice the ringtone is different, it's from the 
    World 6 map in Super Mario Bros. 3 for NES, I love it!). The e-mail is from X 
    and is wRiTtEn lIkE tHiS. X offers help in finding the Crystal Star. Hmmm...
    trusting or no? I feel trusting. Get the Ice Storm in the left corner of the 
    lockers, then rest, save, and start a new fight.  
    Tiny Spinies  
    Tattle on *Red Spike Top* and *Red Buzzy Beetle* (if included). Use Yoshi's 
    Gulp or Earth Tremor/Earth Quake/POW Block for an easy beating. 11 coins, 
    # 9. Next fight...  
    Poker Faces  
    These guys (Bristles) are from Shhwonk Fortress. Use POW Block/Earth 
    Quake/Earth Tremor. Do NOT approach them. 12 coins, # 8. After the fight, 
    you'll get an e-mail from X. Go outside the Glitz Pit and into the Juice Bar. 
    Talk to the bartender who says you got a package. You get the Super Hammer! 
    Awesome! Toadette offers a tutorial. Now you can break big yellow blocks, and 
    your hammer attack power increases. Another e-mail from X. Back in the Glitz 
    Pit, walk towards the locked door and you'll see a short cinema with Jolene. 
    Go to your old minor league locker room (stupid guard), and smash the big 
    yellow block. Go in the side room, and jump on the shelf. Use Yoshi to hover 
    and get the Dubious Paper. It's a scientific document on the Crystal Stars. 
    Go back out and Jolene will catch you, confiscating the paper. Go back to the 
    major league room and reserve the next fight.  
    New enemies: *Shady Koopa* and *Shady Paratroopa*. These guys are worse when 
    they're on their backs, so try to keep them upright by using hammer and Koops' 
    shell attacks.  After you win, the Armored Harriers rush on the stage to fight. 
    No choice here. Use Yoshi's Gulp on them. Wimps. 12 coins, # 7. You get a 
    threatening e-mail. No biggie.  
    **Note:  The next 3 fights may differ in order.  Follow the instructions under
    the proper heading--e.g. if you happen to fight Craw-Daddy first, follow the
    walkthrough under his name, including tasks to do after the fight.
    Also note:  Bowser should charge the arena for a fight after the 2nd battle,
    whatever opponent that may be.  Tips for fighting Bowser are now in a
    separate section below**
    The Fuzz
    Tattle on the *Green Fuzzy* and *Flower Fuzzy*. Defeat the pink one 
    first, because he sucks out FP. Any attack will do. You get 13 coins, # 6. 
    Koopatrol informs you of a cake that arrived for you. You can eat it to 
    recover everything. Save, then time to fight.  
    Magikoopa Masters  
    Tattle on the three types: *Red Magikoopa*, *White Magikoopa* and *Green 
    Magikoopa*. They're all the same, really. They can use effect magic on 
    themselves or you. Any attack will do. If they duplicate, use Koops' Power
    Shell, or POW Block/Earth Quake/Earth Tremor to discern the real one. 
    After the fight, *Bowser* charges on! Yikes! What is with people charging the 
    arena? Sheesh. Tattle on him. He has a poisonous bite attack, fiery breath, 
    and can also smash you, knocking off one of your options (Jump, Hammer, Items, 
    Special Moves, or Strategies). Use Power Smash and Goombella's Multibonk. When 
    you win, you get 13 coins, # 5. Next...
    A somewhat tougher enemy. Tattle on *Dark Craw*. He's like Gus from 
    Rogueport. Don't jump on him because of the spear. Power Smash and Koops' 
    shell attack is best. You get 14 coins, # 4. You get another e-mail from X. 
    Fascinating. Outside the Glitz Pit, go to the telephone booth next to the 
    Item Shop and collect the Storage Key. You'll get another e-mail with 
    instructions. Go back into the pit and unlock the door left of Grubba's 
    office. Ms. Mowz? What the...? Oh, Mario, you lucky dog. She runs off again. 
    Another e-mail, asking you to find the staircase. First, Spin Jump in the 
    centre of the floor to get a *Star Piece*. Use Flurrie to blow away the metal 
    crates at right. Smash the blocks and collect the *Charge P* badge. Repeat 
    the process on the left to uncover the switch. Hit it, and the stairs form. 
    Take them up to the second floor. Get the *Shine Sprite* here. Use Yoshi, and 
    hop on the crates, hovering to the left side. Hammer the block, then use 
    Koops to get the *HP Plus P* badge. Fall down the hole into the ventilation 
    duct (ducts...why is it always ducts?). Notice the small hole with the dotted 
    text bubble. Listen through the hole to hear Grubba's ramblings. When he 
    overhears you, pick a funny reply, and he'll shrug it off. Fall through the 
    vent with R, then return to the ring.  
    Hamma, Bamma, and Flare  
    A neat tidbit...Hammer Bro. is using his grandpappy's hammer. It's neat, 
    considering these three enemies are all from SMB3 and they use old school 
    attacks the same way they did years ago. Tattle on all three: *Hammer Bro.*, 
    *Fire Bro.*, and *Boomerang Bro.*. Hamma can throw a single hammer or a 
    barrage. Flare spits out multiple fire balls that burn you (lasting). Bamma 
    throws out his weapon, which comes back, hitting you twice. Beat Fire first, 
    since his attack is more lasting. Any attack will do. You get 14 coins, # 3. 
    Another threat comes in the e-mail. Big whoop. Jolene brings another cake. 
    Don't eat it. It's poisonous, and your partner will be out sick for the 
    Chomp Country  
    Tattle on *Red Chomp*. Hammer is much better than Jump here. Earth Tremor is 
    also good. But, of course, nothing beats Yoshi's Gulp. 15 coins, # 2. Rest, 
    save, then you know the drill.  
    Tattle on *Dark Koopatrol*. He's spiky, so use Yoshi or Koops, and Power 
    Smash to the max. You get 15 coins, # 1. All right! You get an e-mail from X. 
    Go into the lobby and up the stairs. You don't need to blow off all the 
    posters, just one. The top left one. Use Flurrie. You get a Storage Key. 
    Another e-mail comes in. Go back to the Storage Room, take the stairs, and 
    unlock the door there. Use Yoshi to hover over to the large block. Break it 
    and King K and Bandy Andy are revealed. Ouch, that block must have hurt. Get 
    the *Star Piece* behind the right crate. Exit, and you'll spot Jolene spying 
    on you. Nosy. Now to challenge Rawk Hawk. Refresh, and save, then reserve the 
    match. Security will take you to a minor league locker room. Huh? The door is 
    locked! Uh-oh. Drat. What to do. Glad you asked. Use Flurrie to blow off the 
    Peach poster at right. Go through into the other major league locker room. 
    Use the toilet in the bathroom at right as a pipe. Oh, gross. Exit the locker 
    room, and head into the arena for the fight. Rawk Hawk reveals he sent the 
    poisoned cake and locked you up, but didn't send threats and is clueless 
    about the Crystal Stars. Tattle on *Rawk Hawk*. Use Power Smashes, and 
    Goombella's Multibonk. Try to use counterattack or at least guard Action 
    Commands on the Hawk's attack. You win, Mr. Champion! You are taken to the 
    champion's room. Classy, but the bed looks uncomfortable. It's wood, for 
    crying out loud! You get an e-mail from X. Stand on the gifts at left and use 
    Yoshi to hover to the doorframe, then again to the vent. Smash it with your 
    Super Hammer move. Go right into the vent (again?). You'll overhear Grubba 
    talking crazy. Smash another vent door. Drop into his office. Get a *Star 
    Piece* from behind the plant and a *Star Piece* in the right desk drawer. 
    Open the other drawer to get the secret paper. Grubba comes in and then runs 
    off. Refresh, save, then head into the empty arena. Time to fight *Macho 
    Grubba*! Tattle. Focus on Power Smashes and Multibonks. When he becomes 
    invulnerable, try using Earth Tremor. This guy isn't too hard. When you win, 
    Jolene reveals herself as X, and she is reunited with her missing brother, 
    Mush. You receive the Gold Star, and learn Power Lift. What a great chapter!  
    "Meanwhile..." Cinemas  
    Peach is bored. No kidding, with a room like that. TEC opens the door for 
    you, so head on in. He wants you to disguise yourself as an X-Naut and ask 
    Grodus a question. He activates the elevator for you to use. Take it up a 
    level, then head right to the door with a green light above it. This is the 
    change room. Find an X-Naut uniform in the second locker from the right, then 
    enter a changing stall. Isn't it cool to play different characters? Exit the 
    room, then go through the rightmost door. It's Grodus' chamber. Talk to 
    Grodus to get the information, though it doesn't seem like much help. Go back 
    to the change room, change back into Peach, then exit. Somehow, you get back 
    to TEC's room, where he allows you to e-mail Mario.  
    Bowser, ever the slowpoke, enters Boggly Woods. As Bowser, search the bushes 
    until you find the elder Puni. This is quite funny. Select either choice 
    (personally, I love "It's hag vs. hag. Awesome!). The elder says he gave the 
    Crystal Star to Marty-o. Way to go, Marty-o!  
    Prep for Chapter 4  
    After the teary farewells, take the blimp back to Rogueport Station. Head to 
    the west side. Along the way, you'll get Peach's e-mail. Once in the West 
    Side, look for the grating in the centre of town. Use Paper Mode to fall 
    through it. We are on the west side of Rogueport Sewers now. Drop down and 
    you'll encounter a new enemy, *Spania*. Watch out for its spiked head. A 
    *Star Piece* is hidden in the top left corner. Take the up pipe back to the 
    west side of town, and fall back down where you were. With Yoshi, hover left, 
    and collect the *Shine Sprite*. Go down the pipe here into the b.g. Walk all 
    the way right to the *Star Piece*. Come back into the f.g., and hover with 
    Yoshi to the right. Hop on the platforms to the other side, and go right 1x. 
    Even the sewers are separated by the west and east classes of the town above. 
    In the shallow water in the southwest, open the chest for the *Soft Stomp* 
    badge. There are a few Star Pieces here. One *Star Piece* is hidden in the 
    rubble to the right. Another *Star Piece* is behind the leftmost pillar. Yet 
    another *Star Piece* is hidden under the floor of the bar in the room left 
    after taking the lift (Spin Jump). That's all for now. Go left 1x, drop down, 
    and take the down pipe. Take the path, collect items from the blocks, and 
    look on the wall for a loose piece. Use Flurrie to blow it off, revealing a 
    pipe. Take it down. This is the start of the Pit of 100 Trials. You should 
    not attempt the trials until you have finished the game. Get the *Star Piece* 
    from the behind the stairs, then go right 1x to the Thousand Year Door. 
    Another *Star Piece* is under the floorboards several feet south of the 
    pedestal (Spin Jump). You can also get a *Shine Sprite* by using Paper Mode 
    to go through the fence at right, use the spring, fly left and spring up. 
    Bingo! Before we get the next mark on the map, go right 1x, and drop down. 
    Super Hammer the big block to reveal a spring. Now it's quicker to access the 
    Door. Now, head back to the Door, stand on the pedestal, and the fourth star 
    will appear in an unknown town. At Frankly's, he finds out the star is in 
    Twilight Town, and is accessible underground. Some errands before we go... Spin 
    Jump in front of Frankly's place for a *Star Piece*. Go to the Shine Sprite 
    shop next door and upgrade Yoshi and Flurrie. You'll get an e-mail from 
    Koopie Koo (in fact, if you did some troubles at the Trouble Center already, 
    you would have gotten several e-mails before now). Go right to Robbo Turf, 
    and stand below the bridge in the bottom right corner of this side. Use Yoshi 
    to hover to the right, an otherwise inaccessible part. Climb up, slip through 
    the crates at top, and you'll find a *Shine Sprite*. Hover over to the other 
    side and slip through the crack to get back. Spin Jump for a *Star Piece* in 
    front of the execution block (gallows) in the main area of town. Go back down 
    to the sewers, and take the second pipe down. Use Paper Mode through the 
    fence, and go left 1x. This is the first shortcut room. Super Hammer the big 
    block, and use the lift to get up. Spin Jump both blue switches to reveal two 
    pipes. The left one leads to the Great Tree, and the right to Petalburg. 
    These are lifesavers, trust me. While here, get the *Shine Sprite* in the 
    upper right. Surface back to Rogueport. At right in Robbo Turf, hover with
    Yoshi to the right, climb the crates and Spin Jump on the top of the rightmost 
    building for a *Star Piece*. Hover left, get the *Star Piece* from behind the 
    chimney, then hop to the back red roof to get the *Shine Sprite*. Fall down in 
    back, and then talk to Darkly, the somber-looking person near the Bandit. A 
    *Star Piece* is hidden among the crates in the back corner. Head to the west 
    side and fall through the grating. Hover left and go through the door. Take 
    the pipe. It rejects you! How rude. Return to Rogueport and talk to Darkly 
    again. He will write your name and that of your partner's on your backs. Weird 
    ritual. Head back to the pipe to Twilight Town and take it down. For real this 
                       *Chapter 4:  For Pigs the Bell Tolls*
    Badges:  9  //  33/100- Defend Plus, Hammer Throw, Tornado Jump, Ice Smash, 
    Flower Saver, Lucky Start, Power Plus, Spike Shield, Attack FX B  
    Shine Sprites:  6  //  21/42 
    Star Pieces:  11  //  66/100 
    Partners Gained:  2 //  6/7- Vivian, Ms. Mowz  
    New Enemies Tattled On:  12  //  67/124- Hyper Goomba, Hyper Spiky Goomba, 
    Hyper Paragroomba, Crazee Dayzee, Amazy Dayzee, Hyper Cleft, Buzzy 
    Beetle, Spike Top, Atomic Boo, Boo, Swooper, ??? (Doopliss)  
    Special Moves/Items: 3  //  14/23- Tube Mode, Ruby Star, Art Attack  
    Twilight Town  
    Oh, it's just so flashy, isn't it? A citizen approaches you to talk, but soon 
    a bell rings and he is turned into a pig. Oinky, oinky. Soon, an old man (the 
    mayor, Dour) approaches you, and takes you to his house. He explains the 
    situation. Pretty easy to see by now. You too could be...piggified! Outside the 
    house, find a *Star Piece* just left of it. Go right 1x and all the way right 
    to a gate that a guy is blocking. After talking to him, go back to the mayor, 
    who has now become a pig. Oh darn. Check the grass in the bottom right area by
    the tree for a *Star Piece*, then head back to the right area. A *Star Piece* 
    is sitting along the fence. Head into the Item shop where someone has been 
    sniffling. Talk to the woman who explains that her husband was turned into a 
    pig. She offers you any items in the back storage room if you can solve this 
    problem. Head outside and the bell rings. Whew, it's not you. It turns out 
    that our beloved gatekeeper is now a porker. Super. Not so much for him, 
    though I wouldn't mind living like a...oh, never mind. Go through the gate to 
    the outskirts of town. Look in the shed for a Black Key. Familiar? You'll 
    need it later. Continue right and be sure to tattle on the three new enemies: 
    *Hyper Goomba*, *Hyper Spiky Goomba*, and, of course, *Hyper Paragoomba*. 
    Continue until you're blocked by a fallen tree. Use Koops to retrieve the Shop 
    Key on the other side. Head back to town and revisit the Item shop. Talk to the 
    woman, then open the storage room. Help yourself to the Jammin Jelly, Boo's 
    Sheet, Life Shroom, *Defend Plus* badge in the chest, and, oh look, it's that 
    funky black chest. Talk to it 2x, then open it with the key. Here we go again. 
    Let's get this over with. Whee...hee...hee...oh...no...not...again. Was that 
    good enough? You get the Tube Mode ability. Personally, this is my favourite 
    one, because you can roll around as long as you want, and the Tube game at 
    Pianta Parlor is awesome. You get RDM Issue 3 in the e-mail. Go right through 
    town again to that fallen tree and use Tube Mode to roll under it. Get the 
    *Star Piece* in the top left of this side. Use Flurrie to blow the next tree 
    away, get the *Star Piece* from behind the pipe, then take it down and walk 
    left into the woods. Tattle on the new enemy, *Crazee Dayzee* (taken from 
    Paper Mario, N64). They either run away from battle or attack by singing. Try 
    to guard yourself from falling asleep. If you're lucky, you'll encounter a 
    shiny gold type called *Amazy Dayzee*. These are rare enemies that can be 
    found here if you keep trying. If you do find one, tattle on it, and try to 
    beat it before it runs away. It gives you loads of Star Points. Check out the 
    Secrets page for more help if you're so lucky to encounter one. I was so 
    stoked when I beat one (I got 45 Star Points!). Anyway, use Paper Mode to 
    slip through the grass, get the Earth Quake from the item block, then go left
    1x. Another new enemy, *Hyper Cleft* is around here. That Earth Quake is a 
    good item for them. Hit the red item block for the *Hammer Throw* badge. Use 
    Flurrie to blow away the tree at the end, then go through it into the b.g. In 
    the next screen, have Flurrie blow off the dark spot, then Spin Jump it to 
    make a hole. Hop in, then push the boulder in the b.g., also moving the bigger 
    one in the f.g. Hop into the second hole, jump behind the last tree for a 
    *Shine Sprite*, then go right to Creepy Steeple.  
    Creepy Steeple  
    Refresh and save when you arrive. The gate is locked. Go down the well. Get 
    the *Shine Sprite* and tattle on the *Buzzy Beetle*. Jump and headbonk are 
    best here. Head right...smack into several Buzzy Beetles and another new enemy, 
    *Spike Top*. You'll need to use POW Block/Earth Quake/Earth Tremor on those 
    new guys (or if you have good timing and patience, use Guard Action Command, 
    B Button). When you're clear, get the *Tornado Jump* badge from the item 
    block, then exit the well. Use Tube Mode to roll through the gap near the 
    well to the house (you can open the gate from this side for a quicker route). 
    Left of the gates along the fence is a *Star Piece*. Now into the steeple. 
    The stained glass is so beautiful, eh? Very peaceful. Use Tube Mode and roll 
    into the top opening in the wall. Ooh, goodies! Get the Cookbook, *Shine 
    Sprite*, *Star Piece* (behind the furniture) and *Ice Smash* badge. Roll back 
    to the main room. At far right, push the statue of the Crystal Star to fall 
    down a hole under it. Here, use Flurrie to blow the wall north of the spring. 
    Enter that opening and head right to get the *Flower Saver* badge. Go back 
    and through the left door. Open the box and tons of Boos come out. Say 200 to 
    get an Ultra Shroom (math nerd). Go back right, use the spring, then talk to 
    the ghost. Say you won't be mean to it. You can get a badge now if you want. 
    Get twisted to do the Super Hammer trick, wait until about 4 ghosts surround 
    you, then spin the hammer to knock them off.  You can also do a ground pound. 
    If you did it right, they will form a big ghost called *Atomic Boo*. If it 
    doesn't work, they'll drop you off outside and you'll have to come back in. 
    Anyway, tattle on it. It's pretty easy, though you can't use your hammer. 
    Stick to jumps and Headbonks. For winning, you get the *Lucky Start* badge. 
    Now the Boos will not surround you, but instead hang around like normal 
    enemies on the field.  You can tattle on *Boo* now as well. Go through the 
    bottom door. A new enemy, *Swooper* attacks. Do I need to say tattle? You 
    can't use the normal hammer on these guys. If they hang from the ceiling, you 
    need to knock them down with Quake Hammer/Body Slam (Flurrie)/POW Block/Earth 
    Quake/Earth Tremor in order to reach them with a jump. Go right and press the 
    red switch. Take the door here, Spin Jump in the south floor area for a *Star 
    Piece*, then take the stairs up and through the door. Walk the path, then use 
    Yoshi to hover over the gap. Collect the Steeple Key. Drop down and take the 
    top door. Repeat the process, but this time hit the red switch 2x. Take the 
    door here, up the stairs, unlock the door at the end, refresh, go back and 
    save in the previous room, then ascend the staircase in the last room. Take 
    the spring to a secret attic. Time to fight, boy-o! Let the awesome circus 
    music begin! Tattle on *???*. It has no name (there's a reason, we'll get to 
    that later). Keep using Power Smashes and Multibonks. It's not hard. He 
    eventually turns into Shadow Mario (from Super Mario Sunshine, GC). Again, 
    not hard. You get the Crystal Star (Ruby). Huh? That was it? Doesn't Mario 
    look a bit weird to you? Everyone leaves, and Shadow Mario is alone. 
    Wait...it's you. Press A to get up. Cool, you're Shadow Mario. You will be 
    fighting enemies alone for now. Check out the start menu (it's different 
    now). Even your profile when you're in the field's b.g. is dark. Go down the 
    stairs and out of Creepy Steeple. A cinema of the Shadow Sirens plays. They 
    have (or should I say "had") a Superbobomb. Now back to Shadow Mario. Refresh 
    and save, then head all the way back until you reach the shed. The imposter 
    Maro pops out of the papery sky. He wants you to guess his name. Notice the 
    "p" is missing in the menu. You can't possibly guess his name now, so put in 
    anything you want. You enter a battle. Try to hit him. You can't, can you? 
    Well, neither can he. All you can do is run away, so do it. You run off 
    automatically into the next screen. Aw, shucks. You're back in town. Head 
    left 1x. Vivian will be searching for the Superbobomb in the grass. Help her 
    out and shake the bushes until you find it. Give it to her. She'll discover 
    it's broken. Pick either reply, and she will ask to hook up with you. Sure, 
    why not? Vivian joins your party. Great, another girl ghost. Don't be 
    jealous, Flurrie. Vivian is a GREAT attacker in battle (notice the CAPS on 
    GREAT). She can burn enemies and also help you hide from major attacks. She 
    can also hide you in the field. Great partner. If you go to the Mayor's 
    House, you will see "Mario" (funny...seeing yourself in person) getting kudos 
    and your partners' seemingly bewildered reactions. Find the crows on the tree 
    closest to the gate out of town. Get close until you see the speech bubble 
    with "..." in it. Press X to hide. Soon you will overhear their conversation. 
    Someone at Creepy Steeple knows the ghost's name. Head all the way back to 
    Creepy Steeple. At the shed, the imposter will come back. Guess some obscure 
    name again, then run away from the battle (again). When you finally arrive, 
    go down the well. Now that you have Vivian as a partner, go right and push 
    against the wall at right. When you're a few feet up, press X with Vivian and 
    hide under the floor. The wall moves back down, leaving you on the other 
    side. Head through the door. Get the *Shine Sprite* and save. In Tube Mode, 
    roll up the stairs to a wooden panel. Spin Jump it to fall through it. We 
    were in this room before, but now we're in the back. Walk right for a *Star 
    Piece*, then use Tube Mode to roll through the left opening. Pretty bird, 
    pretty bird. And it's a bonanza of prizes! Open the two chests for the *Power 
    Plus* badge and Mr. Softener. Open the two boxes for a letter "p" and a 
    Steeple Key. Also, Spin Jump here for a *Star Piece* Boy, wouldn't Ms. Mowz 
    be jealous. He, he, he. Press X with Vivian when you see the speech bubble on 
    the bird. He will blurt out the name of the imposter. Get ready for this...it's 
    Doopliss. Cue Nelson from The Simpsons (haw-haw!). Unlock the door, then exit 
    the Creepy Steeple (refresh and save outside if you want). Head back towards
    Twilight Town until you meet up with (*giggle*) Doopliss. Now the "p" is 
    restored in the menu. Make sure you guess it correctly (with a capital D). He 
    will go loco, and runs away. Sorry to do this again, but...head back to Creepy 
    Steeple, and go into the house. Go back up to the top room where you first 
    fought him (take the top door, hit the switch 1x, take the door, stairs, walk 
    left). Refresh and save if you want, then head up to the secret attic. You'll 
    have to fight Doopliss without a partner. Drag. He's just as easy as before, 
    but he has employed your own partners against you (because they think he's 
    you). He'll use Goombella throughout the fight. Focus only on Doopliss, as 
    your partners are not enemies to beat. Vivian will return as your partner. 
    Use Power Smashes and Shade Fists on Doopliss. If you're desperate, Veil is 
    also good. When you win, Vivian joins your party for good, and you're re-
    rewarded with the Ruby Star. Your partners discover their mistake, and 
    everyone is banded together with the real Mario, and you receive the Special 
    Move, Art Attack. Hurrah!  
    "Meanwhile..." Cinemas  
    The two remaining Shadow Sirens probably hook up with Doopliss here. Now to 
    Peach. TEC is debating whether to protect the Princess or follow orders from 
    Grodus. He decides to quiz Peach in order to get around it. Here are the 5 
    answers: Thousand Year Door opens, To conquer the world, A 1000-year-old 
    demon's soul, Bring the demon back to life, Crystal Stars. Now the plot seems 
    to be coming together. You get to use the communicator.  
    Bowser is at Rogueport Station, heading for Glitzville (you'd think he'd 
    figure out that Mario is gone from there by now...but no). He leaves in his 
    balloon thing (from Super Mario World, SNES). He runs out of gas on the way 
    and falls into the ocean. Cool, a water level! Propel Bowser through the 
    level, and use the spring at the end to return to Rogueport at the dock. I 
    hear Bloopers are a rare delicacy. Mmm...inky.  
    Prep for Chapter 5  
    Head back to Rogueport via the pipe at far left in Twilight Town. Peach's e-
    mail comes in. Yadda, yadda, yadda...we already knew all that. Take the up pipe 
    to the west side for some errands. Enter the rightmost house here, and use Tube 
    Mode to roll through the hole at right to the outside. Get the *Shine Sprite* 
    then roll back through the flowers to appear in a drawer in the left house. 
    Head back east to the Shine Sprite Shop and upgrade Vivian. She now has the 
    awesome Fiery Jinx move. Head into the sewers. Now to get a great badge we 
    desperately need. Go through the second pipe, then through the bars to the 
    bottom part. Go right and go through the bars here into a cave. Avoid the 
    spikes by walking over the holes and use Vivian to hide before they come up. 
    Carefully make your way through to the chest for the *Spike Shield* badge. 
    You should definitely equip this so you can jump on spiky enemies. Too bad it 
    doesn't help with these spikes. You have to make your way through them again 
    to the exit. Once outside, go left and take the pipe. Take the spring up to 
    the Door. Get the next mark on the map. Frankly is afraid (very afraid) of 
    the demon story from Peach. He reveals the next Star location to be Keelhaul 
    Key. Go to the Inn in the main plaza and talk to the pompous guy, Flavio, 
    singing to his skull gem (*cough* weirdo *cough*). Pick any option and he will 
    join you for a quest of rrrrromance. Okey dokey. Before we continue, check out 
    the Trouble Center and feel free to do any troubles you haven't done yet. There 
    is one in particular we should do. Choose the trouble from ???, then head 
    back into the Inn, upstairs and out the door. Go left up on the roof and talk 
    to...Ms. Mowz. Hoo boy. She asks you to find a badge in Hooktail's Castle. Oh 
    crap, I thought we were finished with that place. Get the *Star Piece* behind 
    her on the roof's edge, then drop down and take the pipe to the sewers. The 
    quickest way to get there is to take the pipe to Petal Meadows. Once there, 
    head into the castle. You must go all the way through to the room where you 
    fought Hooktail. Shouldn't be hard to remember. In that room, walk until 
    you're stopped by a ! Use Flurrie to blow away the blockade and open the 
    chest for the *Attack FX B* badge. Head ALL the way back to Ms. Mowz on Zess 
    T.'s roof. She will admit she hid the badge to test you, and she joins your 
    party. She is an optional partner, not the greatest in battle, but very good 
    at finding items in the field. You also get to keep the badge. Alrighty then! 
    Go to the dock of the harbor and talk to Flavio. We are missing a navigator 
    and lazy Flavio sends you to look for him. Go to Robbo Turf, use Yoshi to 
    cross over (under the bridge), and cross over to the chimney. Use Tube Mode 
    to roll through it into the locked house. An old Bob-omb lives here. Talk to 
    him 2x (he will not co-operate), then go into his back room to get the *Shine 
    Sprite*, and exit. Upgrade Ms. Mowz at the Shine Sprite Shop, then go talk to
    the bartender at the Inn.  Return to the first house in Robbo Turf and talk 
    to Bobbery again. Then back to the Inn and talk to the bartender. Say yes to 
    receive the old letter. Bring it to Bobbery, the old sea dog (um, he's a 
    bomb), and he will agree to come on the voyage, going ahead to the dock. 
    After receiving an e-mail from Petuni, head to the harbor dock, hop aboard 
    the ship, and tell Flavio we can depart. An X-Naut reports that a trooper is 
    on board. You know, that four-eyed guy with the bandanna did look suspicious.
                           *Chapter 5:  The Key to Pirates*
    Badges:  6  //  39/100- Head Rattle, Ice Power, P-Down D-Up, Defend Plus P, 
    HP Drain, Double Dip  
    Shine Sprites: 9  //  30/42 
    Star Pieces: 14  //  80/100 
    Partners Gained: 1  //  7/7- Bobbery
    Tattles:  10  //  77/124- Ember, Putrid Piranha, Lava Bubble, Bullet Bill, 
    Bill Blaster, Bulky Bob-omb, Parabuzzy, Cortez, Lord Crump, Magikoopa  
    Special Moves/Items: 3  //  17/23- Boat Mode, Sapphire Star, Sweet Feast  
    Keelhaul Key  
    Read Flavio's over-dramatic, boring diary. Suddenly one day, a band of ghosts 
    attacks the ship. We soon surface on Keelhaul Key, but unfortunately three 
    men, including Bobbery, are missing. In the first screen, Spin Jump above the 
    rock slab at right for a *Star Piece*. Also, explore the north end to bump 
    into a mole named Whacka (from Paper Mario, N64). If you hit Whacka you get 
    Whacka's Bump. You'll only be able to get so many of his bumps (how can you 
    eat a bump?) In the second screen, Flavio and a pirate Bob-omb with an 
    eyepatch named Pa-Patch are fighting. Soon a ghost arrives and you must 
    battle it. Tattle on the *Ember*. Stick to hammer attacks. Koops is a viable 
    partner. Flavio tells you to explore the island. Find a *Star Piece* in the 
    south end of the shallow water. Another *Star Piece* can be found on the east 
    side behind the rocks. Refresh, buy items, and save here if you want, then go 
    right 1x into the jungle. Shake the first bush here for another *Star Piece*. 
    Get the *Head Rattle* badge from the item block ahead, and a Courage Shell 
    from the other block. Head right 1x. A new enemy is here, *Putrid Piranha*. 
    Koops, Yoshi and Vivian are helpful against them. Guard well so you aren't 
    poisoned. Shake the bush nearby for a Mini Mr. Mini. When you see an item 
    block, jump above it to form another one. Find a *Star Piece* along the 
    eastern root, then jump up and head left across the item block, hovering with 
    Yoshi. At left on the high platform, hover left to the block and jump for a 
    *Shine Sprite*. Hover back right, get the Thunder Rage from the item block, 
    then go right. You'll see your three shipmates getting beat up. When you 
    approach, Bobbery offers himself as a sacrifice, so the others run off, 
    carrying you along. Notice the X-Naut guy addresses you the player to not 
    tell Mario about who he really is. What a nutbar. Head back right and Bobbery 
    is gone. Find an Inn Coupon behind the back bush. Cross the bridge and get 
    the *Shine Sprite* hidden by the tree. With Paper Mode, drop through the 
    right slat of the bridge to get the *Ice Power* badge. You should apply it 
    now. Head back left and under the bridge. Hover to the pipe with Yoshi and 
    take it into the b.g. Hammer the tree for a Coconut. Try to hang onto this 
    for later. Take a couple if you want. Hover left and cross the bridge again, 
    going right 1x. Bobbery was chased up a tree and is being ambushed by the 
    Embers. An easy first strike for you. Use Koops as your partner and hammer 
    away to win. Hammer the tree to knock down Bobbery. He believes he is done 
    for and wants his Chuckola Cola as a last request. Head back left to camp and 
    talk to Flavio. He will give you the cola in exchange for an exotic food as 
    replacement. Give him the Coconut and he will give you the cola. Take it back 
    to Bobbery, and he falls off. Hammer him to revive him, and he joins your 
    party for good. His attacks are great both in battle and on the field. 
    Remember any cracked walls you saw earlier? Well, Bobbery can blast them to 
    bits. He's a good ally. Head back left to camp and talk to Flavio. He will 
    follow you for now, though he's really useless. Go right until you come to 
    the tree where Bobbery was before. Shake the rightmost bush for a Spite 
    Pouch. Go right until you reach a dead end. Flavio stands back to wait. Press 
    A at the skull to get a clue, then talk to Flavio and ask for the Skull Gem. 
    Place it in the skull's eye, then like the song says, Spin Jump the red 
    statue 3x and hammer the blue one 4x to make an opening. Throw Bobbery up 
    there to blow open the cave. The Skull Gem drops at Flavio's feet and he runs 
    back to camp, leaving you to find HIS treasure (lazy bum). Check behind the 
    long stone slab for a *Star Piece*, then enter the Pirate's Grotto.  
    Pirate's Grotto  
    Doesn't this remind you of the Lavalava Volcano in Paper Mario, N64? Behind 
    the barrels here is a Ruin Powder. Save, then head right 1x. Drop to the very 
    bottom and go right again. Tattle on the new enemy, *Lava Bubble*. Ice Power 
    is a great badge to use here, because it lets you jump on fire enemies. Go 
    right to a small ship and jump while on the bow to get a *Shine Sprite*. 
    Along the bottom of the next platform, jump across to the *Star Piece*. Along 
    the top, use Yoshi to quickly run over the spikes when they're down. Head 
    right 1x. Two new enemies: *Bullet Bill* and *Bill Blaster*. You can use 
    Vivian to avoid the shooting Bullet Bills if you want. Vivian is the best 
    partner against these guys, because she can burn them. Your best bet is 
    hammering the Blaster and jumping or hammering the Bullets. When you clear 
    the area, go right 1x. Jump across the gap, then hover with Yoshi over the 
    next one. Another new enemy *Bulky Bob-omb*. He's so cute...and so fat. These 
    guys are easy to beat, because they take forever to load up their attack. 
    Head right 1x. Save, then head up the stairs. Tattle on the *Parabuzzy*, then 
    to get the *Shine Sprite*, hit the invisible block right of it, then hammer 
    it. Jump across the gap over the river in the back, then throw Bobbery up at 
    the switch to open the door. Go through, and Spin Jump here for a *Star 
    Piece*. Go up over the small mountain, then through the door at left. Use 
    Koops' delayed hit while standing on the moving platform when near the red 
    switch. Go stand on the chained platform & let go of Koops to ride up. Jump 
    to the crate at left and wait until it goes back up. Jump left to get the 
    *Shine Sprite* and a *Star Piece* hidden in the open barrel at the end. 
    Repeat the process, and this time jump right off the chained platform to the 
    edge and get the Grotto Key. Go right 2x, unlock the door, save, then enter 
    it. Fight or ignore the Parabuzzy squad, Spin Jump for a *Star Piece*, then 
    go south. Use Koops to get the *Shine Sprite* at right. With Tube Mode, roll 
    under the spikes at left, stopping under the gaps, making your way left 1x. 
    Hammer the invisible block under the *Shine Sprite*, then jump to get it. 
    Cross the river on the barrels, and to the boat. Use Bobbery to bomb the 
    wooden door, then enter. Watch out for the two barrages of Bullet Bills/Bill 
    Blasters. Go left 1x. Head left through a ship's opening. Get the *P-Down D-Up* 
    badge from behind the very familiar black chest. Talk to the chest who will 
    summon an Ember for you to fight for the Black Key. Do just that, then open 
    the chest. Oh Mario, you are so dumb. You get the ultimate move: Boat Mode. 
    This is such a creative, adorable move. Sail right to the other dock, then go 
    right 4x, up once, then left once. Save, then go up & left once. Sail right 
    through a watery door, then through the small waterfall & right to a platform 
    for the *Defend Plus P* badge. Sail back & left 1x. Go down the waterfall & 
    left until you reach a boat panel. Get off there & go left to collect a Gate 
    Handle. Use Yoshi to run over the spikes again, then go right 2x. Place the 
    handle in the winch at right to open the gate. Go right once, and up and left 
    once to the waterfall again, and sail down & right through the gate. Head 
    right through a watery door, and all the way right, avoiding the waves. 
    You'll see a number of Toads trapped on a platform. Head right to a boat 
    panel. Take the pipe there down into the b.g. and go to the boat there. Walk 
    to the leftmost pipe & take it. Use the airplane panel to fly to the first 
    pipe. Take it down, hit the switch, then fall down & take the leftmost pipe 
    to the left f.g. Fly again to the second pipe. Take it, hit that switch, and 
    the Toads are free. Frankie & Francesca are among them. Take the far right 
    pipe in the b.g. to the boat panel, and jump right. After a reunion, go right 
    to a new room. The X-Naut (dumb Mario still hasn't figured it out) follows 
    you. Refresh, save, then enter the ship here to fight *Cortez*, the resident 
    pirate ghost. Tattle, then switch to Vivian. No hammering in this battle. Use 
    jumps on Cortez, and Shade Fist for the first two phases. In the last phase, 
    use Fiery Jinx to immediately vanquish the sharp weapons. At some point here,
    he will refill his HP by consuming half the audience (ick!).  Keep whacking on 
    Cortez. You get the Sapphire Star, and the Special Move Sweet Feast. Awesome! 
    Exit the ship, hover with Yoshi to the platform, refresh and save if you 
    want, then go left to the refugees. Use Bobbery to bomb the cracked wall and 
    escape the cavern. Two Toad siblings are reunited, Mario is chastised for 
    giving up all that treasure, then ka-boom. What? What ka-booming goes on 
    around here? It's Lord Crump! He was that four-eyed loser pirate all along. 
    What nerve! Take Flavio back inside the hole you created in the rocks, go 
    right, and into Cortez's ship. Flavio unexpectedly convinces Cortez to help 
    you out. The ship makes a grand entrance. Now you must fight Lord 
    Crump...again. Tattle on *Lord Crump* (as opposed to Magnus von Grapple). Power 
    Smashes, Spin Jumps and Multibonks will work. Ignore the X-Nauts as they just 
    reappear once defeated. After his HP goes down to 0, he refreshes it. 
    Continue the same strategy. Crump runs away. Baby.  
    "Meanwhile..." Cinemas  
    Crump is given his last warning by Grodus. What a chump. As Peach, you visit 
    TEC (what a surprise). You must retrieve a data disk for TEC to analyze 
    information regarding the situation. A little puzzle is underway. Take the 
    elevator & go three doors left to the potion room (the one left of the pink 
    button elevator). Read the memos if you want, but I'll tell you what to do. 
    Pick up all four potions from the table and place them in order (from left to 
    right) red, blue, orange, green in the machine. Press the button at left. 
    This is somewhat fast, so be careful. Press the button in front of each 
    section as the beaker stops there. When it finishes, it will be heated up for 
    30 seconds. Use the second hand on a watch or clock, or count to 30 slowly. 
    Press the button when finished. The potion should be green if it worked. If 
    it didn't, try it again. You can drink any other potions for funny effects. 
    When you drink the green potion, your head is invisible. Peach strips (to the 
    side) to become completely invisible. Exit the room and head right. You'll 
    see a small shadow on the ground to see where you're going. Enter the 
    rightmost door to the chamber, then the next door to Grodus' room. Get the 
    Data Disk from the shelf, then enter it into the computer. You'll hear Final 
    Fantasy music and see tiny Mario and Luigi characters on the screen. Neat! I 
    guess TEC was playing on the job. Replace the Disk on the shelf, then return 
    to the potion room. Drink the green potion to restore Peach to normal, then 
    exit. Somehow, she gets back to TEC's room, where she e-mails Mario.  
    Bowser is in Twilight Town. Talk to Lord Crump and he'll find the 
    Superbobomb. Soon, they form their armies. Crump throws the bomb but it 
    doesn't go off. Bowser breathes fire on it. Oh crud. Boom.  
    Prep for Chapter 6  
    Board the ship to return to Rogueport. Any time you want to return to 
    Keelhaul Key, the ship will always be waiting at the dock. You get Peach's e-
    mail. You'll also get RDM Issue 4 in the e-mail. Rag mag. Head to the sewers 
    and to the Thousand Year Door. You know the drill. You return to Frankly's 
    and learn the next star is in Poshley Heights, and you must board a ritzy 
    train to get there. Now (*in a big booming voice*) to unveil multiple secrets 
    we could not reveal before. At the harbour, use the Boat Panel in the bottom 
    right and sail left to a small hideout (probably Ms. Mowz's). Open the chest 
    for the *HP Drain* badge and get the *Star Piece* behind the barrel. Sail 
    back right. Spin Jump by the stairs for another *Star Piece*. Go to the east 
    side where you'll see Merlon in front of the Shine Sprite place. Talk to him 
    and learn the weird message he received. We'll get that eventually. Go inside 
    and upgrade Bobbery. Head east to Robbo Turf, and use Paper Mode to go 
    through the crack. Use the Boat Panel to sail north, then left to a chest. 
    Inside is a *Double Dip* badge. Eureka! Sail back up, then head to the West 
    side. Left of the Item Shop, use Bobbery to bomb the cracked wall. At the end 
    is a *Shine Sprite*. Now we should get that thing for Merlon. Go into the 
    sewers and right to the area where you fought the Blooper. Use the Boat Panel 
    and sail to another *Shine Sprite*. Now take the pipe to Petal Meadows. Go 
    right and take the pipe here to Hooktail's Castle. Aw, this place again? 
    Well, at least the enemies are easy to beat if they catch you in a fight. 
    Once in the castle, go two rooms right to the room where you fought Red 
    Bones. Use Paper Mode to get through the bars, then Spin Jump the left side 
    for a *Star Piece*. Head all the way right to the room where you got the 
    cricket noise badge (Attack FX R). Slip through the bars at the right, and 
    into the room with the black chest. Go right to the spike room. Bomb the 
    right wall with Bobbery. Ooh, a secret cave! Hit the blue block, then open 
    the chest for an Up Arrow. Huh? Oh well. Head left back to the green elevator
    by the Save block, and use it to head up and left 1x.  Find the gap between
    the windows and fall through, hugging the back wall to land on a ledge.  On
    the right side of it is a *Star Piece*. Head back left to Rogueport. While in 
    the sewers, go to the first area and bomb the cracked wall at left. This opens 
    the pipe to Chet Rippo's place. I don't like using this guy, but you might. 
    He upgrades one level (HP, FP or BP), but drops another. I don't think it's 
    worth it, unless you're desperate for an upgrade now. Head left to Dazzle. 
    You can trade Star Pieces for badges. Bomb the left cracked structure to join 
    the west and east sides of the sewer. Head east and take the first pipe behind
    bars down. Slip through the bars. You might want to tattle on the new enemy, 
    *Magikoopa*. Now it's time to get that train ticket. Go back to Rogueport and 
    go to the mafia's place on the West side. Talk to Don Pianta, who misses his 
    daughter, and you'll reveal she's at Keelhaul Key. Now you must find them for 
    him. Head back to Keelhaul Key via the ship in the harbour. Go right 2x to 
    find the lovebirds. When you talk to them, you'll learn Francesca lost her 
    wedding ring. D'oh! You'll also have to endure Frankie saying "I love you" 
    99x! Aaaaarrrrggghhhh! So hit the A button (or B, which is a bit faster) 99 
    more times. Oy vay. Go right 3x and you'll find the ring left of the tree 
    where you revived Bobbery. Bring it back to Francesca, and they will head 
    left to the ship. Uh, you're welcome? Take the ship back to Rogueport, then 
    head back to Don Pianta. After the Don retires and leaves Frankie to take his 
    place, you receive your Train Ticket for the Excess Express. After an ugly
    encounter with Beldam, visit Merlon and give him the Up Arrow. He will 
    suddenly remember something and the Ultra Stone drops from the attic. Now you 
    can upgrade your partners a second time. Woo hoo! I suggest upgrading 
    Goombella, Vivian, and Bobbery. Now go to the West side and north to the 
    station. The blimp is on your right, the train on your left. Talk to the 
    conductor, and you will board the train.
                            *Chapter 6:  3 Days of Excess*
    Badges:  9  //  48/100- HP Plus, P-Up D-Down, Close Call P, HP Drain P, L 
    Emblem, Defend Plus, FP Plus, Flower Saver P, Defend Plus P  
    Shine Sprites: 10  //  40/42  
    Star Pieces: 11  //  91/100 
    Partners Gained: 0  //  7/7 
    New Enemies Tattled On:  7  //  84/124- Ruff Puff, Poison Pokey, Spiky 
    Parabuzzy, Smorg, Dark Boo, Koopatrol, Spunia  
    Special Moves/Items: 4  //  21/23- Ultra Boots, Orange Star, Showstopper, 
    Ultra Hammer  
    Day One  
    This is probably my favourite chapter next to Chapter 7. I find the train 
    adventure really creative, like something out of Strangers on a Train or 
    Murder on the Orient Express. It is Day One. A note is on the ground, 
    threatening you. So, I guess our enemy is on board. Hit the yellow block 
    behind the lamp for a *Shine Sprite*. You can also get a Dried Shroom from 
    your dresser. Ew. Exit (notice the cool peeling paper effect), and go left 
    until you reach Room 008. Inside is the Bob-omb family. Find a *Star Piece* 
    in the dresser. Talk to the conductor at left. Now go right to the dining 
    room. Talk to the penguin detective to learn that a pot of stew is missing 
    from the kitchen. It's YOU, you gluttonous woman! Ha ha ha. Look at the 
    ground at right where you'll notice messy footprints. Don't lick it to check, 
    but it's stew. Go right to Room 003. Talk to the fat toad, then check his 
    drawer to find the Galley Pot. Ah-ha! Sure, always blame the fat people for 
    stealing food. Return the pot to Chef Shimi in the kitchen for a *Star 
    Piece*. Head to Room 006 and talk to Pennington. So, Luigi (!), you are now 
    his assistant. It is now sunset and the rooms have a dark yellowish glow. 
    Head to Room 008, and talk to the Bob-ombs. Say yes to figure out what the kid 
    wants most for his birthday. Talk to him 2x more to learn he wants someone's 
    autograph. Talk to the conductor at left to learn that the kid wants to be a 
    train engineer. Head to the dining room and talk to the girl here. We must 
    find her shell earrings. Go to Room 002 and talk to the girl there to take on 
    the task of finding her lost ring. Now go right to the engineering room. Spin 
    Jump here for a *Star Piece*, then talk to the engineer to get his Autograph. 
    Bring it to the kid in Room 008 to get a *Shine Sprite*. Now it is evening. 
    Go to Room 006 and talk to Pennington for your next assignment. Go to the 
    conductor at the far left to learn he's missing a blanket (call me Blanket 
    P.I.!) Go to Room 004, Spin Jump for a *Star Piece*, then use Vivian to hide 
    under the floor. A ghost will appear. Oooooh.... Talk to him to learn he needs 
    a diary from the baggage compartment. Go back to the conductor, who will let 
    you through. Use Paper Mode to slip between the crates and get the Ragged 
    Diary. DON'T READ IT (you'll get a game over)! Bring it to the ghost in Room 
    004 to get the blanket. Bring it to the conductor to get a Mushroom. Now go 
    to your room (005) and sleep.  
    Day Two  
    Go to Room 006 (RDM Issue 5 comes in). A businessman has lost his precious 
    briefcase. If you've figured it out, the gold ring and shell earrings mixed 
    with his Nitro Honey will cause a sticky explosion. Elementary, my dear 
    Luigi. Head to Room 001. You'll find a Vital Paper on the floor. Take it to 
    Room 006 and give it to Pennington. Now to find the occupant of that room, 
    the actor Zip Toad. Go to Room 005 (yours). Another paper. Use Vivian to hide 
    under the floor. The toad pops up from his hiding spot. Come back up and 
    he'll run around. Stand on the couch to eventually stop him. You get the 
    three stolen items back. Give the rat businessman his Briefcase. Now you'll 
    be stopping at Riverside Station.  
    Riverside Station  
    Zip Toad is revealed as really being Doopliss. Dagnabit! Go to the dining 
    room and give the girl the Shell Earrings for a *Star Piece*. Head to Room 
    002 and give the girl there the Gold Ring for 30 coins. Now exit the train at 
    the south door here. Talk to the blue Toad near the bridge who is upset that 
    the train cannot proceed because the drawbridge is up. He gives you the 
    Station Key. Refresh and save here if you want, then unlock the door to the 
    station. Inside, go right 1x, then use Tube Mode to roll under the wooden 
    part. Hit the switch at right to form stairs. Take them up and go through the 
    door to the next room. Tattle on the new enemy *Ruff Puff*, then take the 
    stairs and hop across the rotors. Roll under the piece here with Tube Mode, 
    then stand on the yellow wheel, jump to the rotating tube with the missing 
    piece, then to the platform. Use Yoshi to hover under the moving wall to the 
    Station Key. Behind that platform is a *Star Piece*. Exit one room back, and 
    unlock the door. It looks like we're outside. Tattle on the new enemy *Poison 
    Pokey*. With Tube Mode, roll under the stairs through the opening to get the 
    *HP Plus* badge. Roll back right, jump above the block to get a Thunder Rage, 
    and get the *Shine Sprite*. Go left to the dead end wall. Use Flurrie to blow 
    off the papers, revealing a door. Take it inside. Tattle on the *Spiky 
    Parabuzzy*, then roll with Tube Mode into the left opening. In the maze, go 
    right, jump right, jump left, then up the stairs to reach the *P-Up D-Down* 
    badge. Take the maze again by springing up at right, and hug the left side. 
    Make your way through the bottom door at left. Go left 2x, then defeat all 
    the Goombas here (how easy). Hit the switches the number of times indicated 
    to form stairs. Take them up, using Koops to get the *Shine Sprite*, then 
    headright and open the big chest for the Ultra Boots. Woo hoo! Now you can 
    reach the piping along the ceiling. Use Spring Jump in the back right corner 
    and climb over the boxes. Use Paper Mode to fall through the vent, then use 
    Yoshi to hover to the box next to the fence, and Spring Jump to get over the 
    fence. Spring Jump under the shelf to knock down the Elevator Key (ouch). 
    Make your way back to the first room of the station. Spring Jump under the 
    shelf at left to get the *Close Call P* badge. What pain Mario goes through 
    for these things! Use the key on the elevator to take it down. These weird 
    enemies are mingling about. They look like Fuzzies, but are somewhat 
    different. Hammer away at them until they take off. Flip the switch they 
    were blocking to form stairs. Hit the blue switch there to lower the 
    drawbridge for the train. Take the elevator back up, and exit the station. 
    Refresh and save here if you want, then enter the train. Sleep tight.  
    Day Three  
    Ah, the last day of train travel. But...where is everyone? Go right to the 
    engineer and talk to him. Soon, legions of those Fuzzy-like creatures stick 
    all over the train. Go all the way left to the baggage compartment. Hammer 
    away at the creatures to save the conductor and the girl from the kitchen. 
    Use Spring Jump to reach the piping and go left through the door. Wow, we're 
    on top of the moving train! Awesome. Hammer your way right through the uber-
    Fuzzies (well, what would you call them?). They eventually form a *Smorg*. At 
    least that's what it keeps saying. Time to battle! Let the awesome music 
    begin! Tattle, of course. Use basic attacks to clear the tentacles, then use 
    big attacks on the body, especially Power Smash. Its defense and attack drops 
    when you clear the tentacles. It's probably best to use Bobbery to attack the 
    multiple parts (aren't you glad you upgraded him?) Soon it will form a 
    piranha-like figure. Just keep attacking the body. And voila!  
    Poshley Heights  
    You're in your room and everyone is safe and sound. Take the south door by 
    room 001 and 002 to exit the train once you arrive in Poshley Heights. There 
    are several Star Pieces here. *Star Piece* behind the lawn chair at the 
    leftmost house. Spin Jump near the Save Block for a *Star Piece*. In the blue 
    house, use Paper Mode to slip through the wall and get the *HP Drain P* badge 
    from the chest. Walk in the hedges by the red house for another *Star Piece*. 
    Go to the next screen. A *Star Piece* is behind the hedge at right at the 
    house left of the Inn. An Inn Coupon is behind the vendor. Do you carry 
    kukulash? (Simpsons joke). In the next screen is the Poshley Sanctum. Right 
    of it is a *Shine Sprite*. Use Spring Jump to get it. Try to enter the 
    Sanctum. D'oh, it's locked. Pennington appears and opens the door for you. 
    Lucky for you, it's his place. Inside the Shadow Sirens make off with the 
    Crystal Star. Or did they? Pennington reveals that one was a fake. Now to 
    find the real one. Spring Jump on the star tile at left, then climb right to 
    the other side of the room. Spring up until you reach an airplane panel. Fly to 
    the left side of the room. Spring Jump up to the blue switch and hit it. Pay 
    no attention to the pipe behind the curtain. Well, screw it. Take it away. 
    New enemies in this room: *Dark Boo*. Take out as many as you want in order 
    to easily maneuver in this room. Spring Jump up to the upper right, then fly 
    left to get a *Shine Sprite* and the *L Emblem* badge. Now drop down and 
    collect the Crystal Star, learning the new move Showstopper. Sweet deal. Head 
    back down to Pennington, then exit the sanctum. Cue the cinemas...  
    "Meanwhile..." Cinemas  
    Take Peach to TEC, where you learn he has analyzed the newfound data. He does 
    not tell you (the player) everything, but you are on stationed on the moon. 
    Betcha didn't see that coming. He allows Peach to send Mario an e-mail, but 
    Grodus barges in as you are typing. TEC is unplugged. Oh darn. I-l-o-v-e-y-o-
    u... Well, shucks.  
    Bowser is back in Rogueport. Kammy learns that there is a Crystal Star in an 
    underground area. Now for the last (*sniff*) old-school SMB level, a castle 
    level no less. Make your way through (it's not so hard). Bowser gets a 
    Crystal Star! Wow, it's Rawk Hawk. Time for battle! Squish. Well, maybe not. 
    Another fake. Another crushing blow for Bowser. Haw, haw!  
    Prep for Chapter 7  
    The train returns to Rogueport Station. The incomplete e-mail from Peach 
    arrives. Uh-oh, what happened to her? Now for the ultimate item. In the main 
    plaza, Spring Jump under the giant chest near the Inn, then open it for the 
    Ultra Hammer. Sweeeeeeet! At Merlon's, upgrade Koops and Yoshi. In the West 
    side, slip through into the sewers and take the down pipe. Slip through the 
    bars and tattle on the new enemy, *Koopatrol*. At left is a pipe, but don't 
    take it. Take the left tunnel to a Boat Panel. Sail right until you reach a 
    new room with several Spania enemies and three Shine Sprites. Beat all the 
    enemies here, and be sure to tattle on the *Spunia* at the top. Get the 
    *Shine Sprite* (x2), then use Spring Jump to get another *Shine Sprite*. At 
    the top, use Yoshi to hover to the moving platform, and retrieve the *Defend 
    Plus* badge. Sail back left to the boat panel. Head right to the second pipe 
    shortcut room. Ultra Hammer the huge block, then Spin Jump the two blue 
    switches to open up the two pipes. The left one goes to Poshley Heights, the 
    right to Keelhaul Key. Next to the left pipe is the *FP Plus* badge. Head all
    the way right & take the up pipe to the first room of the sewers, then head
    left to the west side where the pipes are. A red X is on the ground at 
    left. Spring Jump on it, then climb left to the *Flower Saver P* badge. 
    Spring Jump to climb back. Go to the west side of the sewers where Dazzle is 
    (take the up pipe, slip through the sewer grate, go right across the 
    platforms). Take the lift up and go back a bit to the vertical piping. 
    Spring Jump here and climb right. Go right to the top of the pillar and 
    Spring Jump for a *Shine Sprite*. Go right until you reach the room with the 
    Petal Meadows pipe (and where you fought the Blooper). Spring Jump while 
    standing next to the vertical piping, then climb right all the way to a pipe. 
    Take it into the b.g. house and get a *Star Piece* on the hammock (climb the 
    boxes to get it). Come back out and climb the piping left to a dead end wall. 
    Use Bobbery to bomb it, then open the chest for the *Defend Plus P* badge. 
    Now to begin Chapter 7. Head to the Thousand Year Door for the next mark. 
    Frankly deduces it's on the moon (a regular Einstein). He needs a few moments 
    to figure out how to get there. Dawdle around town for a while. Perhaps you 
    can fulfill some Troubles at the Trouble Center or other side quests. Check 
    back with Frankly until he finally has a solution. You must go to Fahr 
    Outpost to be shot from their cannon. Of course! Elementary, my dear Frankly 
    (if only Pennington could see you now). In the west side, drop into the west 
    sewers, then hover with Yoshi to the left. Hammer the metal block, then take 
    the blue pipe to Fahr Outpost.
                         *Chapter 7:  Mario Shoots the Moon*
    Badges:  4  //  52/100- Double Dip P, HP Plus P, Feeling Fine, Feeling Fine P  
    Shine Sprites: 2  //  42/42 
    Star Pieces: 9  //  100/100 
    Partners Gained: 0  //  7/7 
    New Enemies Tattled On:  10  //  94/124- Ice Puff, Frost Piranha, Moon Cleft, 
    Z-Yux, Mini Z-Yux, Elite X-Naut, X-Naut PhD, X-Yux, Mini X-Yux, Magnus von 
    Grapple 2.0  
    Special Moves/Items: 2 //  23/23- Aqua Star, Supernova  
    Fahr Outpost  
    It is STUPID cold out here (you said it Yoshi)! Spin Jump left of the pipe 
    for a *Star Piece*. In front of the rightmost tree, jump to a hidden block 
    which carries the *Double Dip P* badge. Head right 1x. Tattle on the new 
    enemies, *Ice Puff* and *Frost Piranha*. Behind the second tree, partially 
    hidden, is a *Shine Sprite*. At right in a bush is a *Star Piece*. Next 
    screen. Get the *HP Plus P* badge from the item block, then walk along the 
    front wall for a *Star Piece*. Head right once again to reach Fahr Outpost. 
    Walk along the front wall for another *Star Piece*, then go right 1x. Get the 
    Inn Coupon behind the Inn's stairs. Another *Star Piece* lies in the house 
    right of the Item shop behind some boxes. A *Shine Sprite* is to the right of 
    that house. Finally, Spin Jump left of the cannon for a *Star Piece*. With 
    Bobbery as your partner, talk to the green Bob-omb to learn you need 
    permission from Goldbob and General White before launching the cannon.  
    Goldbob & General White  
    Head back to Rogueport Sewers and take the shortcut pipe to Poshley Heights. 
    Go left 2x and talk to Goldbob. He will ask for money. Offer him all your 
    coins and say yes until he takes them. I'm not kidding, trust me. He gives 
    you the Goldbob Guide...and returns your coins. See? No harm done. General 
    White is not so easy to find, but we'll do it. You'll receive RDM Issue 6 in 
    the e-mail. Take the shortcut pipe to Petalburg and talk to the mayor. He 
    says General White moved on. Take the shortcut pipe to Keelhaul Key and talk 
    to Pa-Patch at your old camp. He says you just missed 'em, mate. Head to 
    Glitzville via the blimp and talk to the bartender at the Juice Bar. Missed 
    him again. In case you're wondering, yes this is necessary to find him. I'm 
    not pulling your leg. Go to the Great Tree (shortcut pipe) and talk to the 
    first Puni there. Man, oh man. Head to Twilight Town and talk to the man in 
    front of the Inn. This is getting pretty old. Go back to Fahr Outpost and 
    talk to the green Bob-omb. You'll see a mustachioed man in front of that 
    house in the b.g. Hmmm... Head inside that house. He's asleep, and quite a 
    sound sleeper. Keep jumping on him until he wakes up. HE'S been looking 
    EVERYWHERE for YOU! Grrrr... Talk to the green Bob-omb here again and in the 
    left screen to start the process. You are shot to the moon. Cue Rocket Man by 
    Elton John. *And I think it's going to be a long, long time*. Ahem. Gravity 
    takes effect while you're moonwalking. In other words, Mario is slooooooow. 
    Imagine if you wore the Slow Go badge here? Talk about cement shoes. A tip: 
    Hide from the Cleft enemies by standing in the deep craters. They can't get 
    inside. Ha, ha, ha. Bomb the back left rock for a Stop Watch. Save and go 
    right 1x. Bomb the front cracked rock for a Volt Shroom. Keep going right. Be 
    sure to tattle on the new enemy, *Moon Cleft*. Use Yoshi's Gulp and it's a 
    snap. Or Bobbery's Bomb if you're low on FP. Also tattle on the *Z-Yux* and 
    *Mini Z-Yux*. In the fourth area (also the last) with the fortress in the 
    b.g., get a *Star Piece* behind a rock. Blow up the front one for a Power 
    Punch. Bomb the back one for a pipe. Take it into the b.g., and enter the 
    X-Naut Fortress  
    Okay, maybe this is a close second of my favourite levels in this game. This 
    is awesome! Even though Mario is unaware of where you are, it's the X-Naut 
    Fortress. Take the conveyor belt up and go right 1x. Tattle on the *Elite X-
    Naut*. You must fight two to proceed. Refresh and save. Awesome music, eh? 
    This level is designed from its interior to its music like Mega Man, don't 
    you think? I consider this whole game an homage to older games. Anyway, go 
    right 2x to an electric room. The floor is electrically charged and the safe 
    walking pattern flashes green when you enter. Missed it? The pattern changes 
    from game to game. You can exit to refresh, but the pattern will be 
    different. Open the chest for an Elevator Key. The floor turns neutral, so 
    you can walk on it. Get the Super Shroom from the block, then exit. Use the 
    key on the elevator and go to Sublevel 2. This is where Peach was held 
    captive, but she's gone. The first door at right is a shortcut to Rogueport 
    Sewers. At left is a new enemy to tattle on, *X-Naut PhD*. Not much of a 
    brain, considering they're easy to beat. In the third room down, read the two 
    memos for two pieces of vital information: The code for the door is 014029, 
    and the switches for the crane are left, right, middle. O-kay. Doesn't mean 
    much now, but it will. The next room is Grodus' chamber. A new enemy, *X-Yux* 
    and its *Mini X-Yux* is there. Enter the next room in the chamber and get the 
    Card Key sticking out of the computer. Go left 2x, then go two doors left of 
    the green button elevator (the far left door). Another electric room. This one 
    has the safe pattern on the wall. If you can't figure it out, it's down 2x 
    (from the door), left 3, up 1, left 1, up all the way, left to the item 
    block, down 4, left 1, down 1, left all the way, then up to the chest for 
    another Card Key. The floor neutralizes. Get the Sleepy Sheep from the block, 
    then exit. Go two doors right of the green-button elevator to the transporter 
    room. Spring Jump through the upper right hatch that's open. If you go in the 
    rightmost vent, and into the changeroom, you'll become 8-bit Mario (and your 
    partners will also be 8-bit). Check out the Party section of the Start menu! 
    In the air duct, go left all the way for a *Star Piece*. Use Paper Mode on 
    the vent just left of where you came in. Use Koops to get the Cog. Drop down, 
    and take the elevator to Sublevel 1. Go through the first door at left. Put 
    the Cog in the crane, then press the buttons in order left, right, middle 
    (sound familiar?) The crane is activated. Use it to get the *Star Piece* and 
    the two badges, *Feeling Fine* and *Feeling Fine P*. The coins probably 
    aren't worth it. A tip: The light changes when the crane is over the item, 
    so that's when to press the button. Once you're finished here, exit then, 
    at the far right door, enter the access code 014029. Talk to the Thwomp to 
    play a little game. Here are the answers: Elevator Key, Koopie Koo, 6 feet, 
    Hooktail's belly, Prince Mush. If you miss these, you fight two X-Yux. Well, 
    you should win. You get another Elevator Key. Exit and take the green button 
    elevator to Sublevel 2. Go right to the pink-button elevator and use the new 
    key on it. Go to Sublevel 4. Head left to Peach's room. She's gone. It's so 
    funny...if you go into the bathroom at left, there's an X-Naut in the tub! 
    TEC's door is locked. Head to Sublevel 3. Go left to a third electric floor 
    room. This is trickier. I suggest jumping to the middle block once the chain 
    of three blocks lines up with the solo one. It might be fast, so wait for it 
    to slow down. Stay on the middle one to be safe. Follow it along to the chest 
    for the Card Key. The floor returns to normal. Get the HP Drain from the 
    block, then exit. Go through the rightmost door to find 3 slots. Place the 
    Card Keys (in no particular order) into the slots to advance. This part is 
    just like the old Jumpman game with Donkey Kong. Fight the X-Naut, then throw 
    Bobbery over the fence to bomb the switch, creating an opening. Use Paper Mode 
    to slip behind it, then use Vivian to hide under the blockade. Take the 
    platform up, then hop left to a pipe. Take it into the b.g. You can go across, 
    then up and left to an Ultra Shroom. Make your way right to a cog. Carefully 
    hop across to another, then into a pipe that is encased. In the f.g. now, head 
    right & hit the blue switch to form stairs. Take the pipe here into the b.g., 
    go right to the high pipe (over the enclosure, use the platforms at right, not 
    the cogs). Take it and use the airplane panel to fly left to a Card Key. Drop 
    down, refresh and save, then use the pipe to go through the b.g. area again. 
    Take the encased pipe back, then use the stairs to reach the door. Prepare 
    yourself for battle, then insert the Card Key, and enter. Lord Crump has 
    "improved" (though not to the greatest extent) the Magnus von Grapple to 
    create *Magnus von Grapple 2.0*. Boy, what a tease. Goombella is a great 
    partner here. Tattle of course, then use Power Smash on Magnus himself, and 
    Goombella's Multibonk. Rid him of his strong X-Punches. The fists have high 
    attack power, so beat them when they appear. A good backup is using Art Attack 
    and Bobbery's Bobomblast move or Vivian's Fiery Jinx. Halfway through the 
    battle, Magnus eats audience members and catapults them at you. Try to block 
    with A, and be sure to heal yourself if you're in trouble. He's not impossibly 
    hard. When you win, you get the last Crystal Star and you learn the awesome 
    move, Supernova.  
    "Meanwhile..." Cinemas  
    Bowser arrives in Poshley Heights. Check the door of the sanctum. Locked. He 
    pounds it down. Huzzah! Enter the sanctum and he will nab the Crystal Star. 
    Um, Bowser, it's a fake. What a dum-dum. Say Koopa Koot if you've played 
    Paper Mario, because his line is so funny. So is Pennington's. LUIGI beat me 
    here?!?!?! Wow, that's pretty bad, Bowser. Notice the Paragoomba settles on 
    Pennington's head. He he he. Onward!  
    Only one cinema?!?!? Well, this is kind of a cinema, but Mario's involved. Go 
    left 1x and take the first elevator to Sublevel 4 and right to TEC's room. The 
    door is now unlocked and the power flickers on. TEC explains the situation and 
    powers the teleporter so you can return to Rogueport. What a hero! The rooms 
    are now infra-red! Neat. Head back a screen and use the elevator again to reach 
    Sublevel 2.  Head two doors left to the teleporter room. Press the button and 
    step into the portal to be swept away to Rogueport. So long, TEC.  
    Prep for Chapter 8  
    Exit the room to be in the west sewers. Frankly calls you over, then heads to 
    the Thousand Year Door. The last issue of RDM arrives. Oh boy, I'm going to 
    miss that (dripping sarcasm). But seriously, it was cute and creative. At 
    this point, you should complete all side quests, except for the Pit of 100 
    Trials now. Get all the Shine Sprites, Star Pieces, Merlon's upgrades (just 
    Flurrie and Ms. Mowz left), Troubles, and any other nitpicky things. You 
    will have two badges to get in Chapter 8, and 10 from the Pit. All others 
    should be available to you now. When you're ready, head to the Thousand Year 
    Door, and step on the pedestal. Amazing effects, eh? The door soon opens. 
    Oooh, spooky. Frankly stays behind. He sounds weird. Enter the...gotta love 
    this name...Palace of Shadow.
                        *Chapter 8:  The Thousand-Year Door*
    Badges:  2+  //  100/100- All or Nothing, P-Up D-Down P, plus 46 badges from 
    Dazzle and Badge Shop (see Star Pieces & Shops sections) 
    Shine Sprites: 0  //  42/42 
    Star Pieces: 0  //  100/100 
    Partners Gained: 0 //  7/7 
    New Enemies Tattled On:  13+  //  124/124- Swoopula, Dry Bones, Bombshell Bill, 
    B. Bill Blaster, Phantom Ember, Dark Bones, Chain Chomp, Dark Wizzerd, 
    Gloomtail, Grodus, Grodux X, Kammy Koopa, Shadow Queen, plus 17 remaining
    enemies in the Pit of 100 Trials 
    Special Moves/Items: Beating the game  
    Palace of Shadow  
    Fancy digs, eh? Head right 1x. Get the Stopwatch in the upper crevice, then 
    head right. Tattle on the *Swoopula*, then go right 1x. Hit the item block for 
    a Shooting Star, then tattle on the *Dry Bones*. Go down the stairs and be 
    sure to tattle on the *Bombshell Bill* and *B. Bill Blaster*. Vivian is great 
    at dodging the bills in the field and fighting in battle. Go right 1x. Hit 
    the red item block for the *All or Nothing* badge. Watch out for the spikes. 
    If your badge lands in the spikes, use Koops to get it or exit and come back 
    in, and it will reset. Head through the door and save here. Jump over the 
    rotating flames (reminiscent of SMB). If you jump over them several times, 
    they will go faster and eventually disappear leaving behind several coins. 
    Anyway, head right and tattle on the *Phantom Ember*. Hit the invisible item 
    block above the double-flame chain for a Boo's Sheet. This next part is 
    tricky. The most fun way to beat this is using Tube Mode. Roll under the high 
    flames and jump over the low ones until you reach the end. Go through the 
    door and talk to the blue pile of bones at the locked door. This seems 
    strangely familiar...Aaaaahhh! It's raining men...I mean, bones :o) Use the 
    hammer to break through the mob, eventually reaching the *Dark Bones*. Tattle 
    on him. Beat the weaker enemies first, then devote all your power to the Dark 
    one. When you win, you get the Palace Key. Unlock the door. Get the Ultra 
    Shroom from the item block. Go through two sets of B. Bill Blasters (Vivian 
    is great for dodging the Bills). When you clear the room, go through the door 
    right. Get the *P-Up D-Down P* badge and the Jammin Jelly (and 1 coin if you 
    want) from the item blocks, then go right 1x. This is taken from Paper Mario 
    (N64). Go through the doors where the torch beside it is lit. Okay, lazy, 
    it's lower right 2x, upper right 2x, lower right, upper right, lower right. 
    Ooh, an underground city (of lore?). Go over the bridge and tattle on the 
    *Chain Chomp*. Yoshi's Gulp saves the day. Refresh and save here, then go 
    right 1x. Tattle on the *Dark Wizzerd*, then go right again. Fight the Chomp 
    again, then right 2x to two Phantom Embers. Save here and adjust your badges 
    accordingly. Time for a fight. *Gloomtail* is the brother of Hooktail (who 
    ironically is a girl). I suggest using Defend Plus/P, Pretty Lucky, Feeling 
    Fine/P, and your usual Power Smash, plus Happy Heart, Happy Flower, HP/FP 
    Plus and any other badges you like to fight this boss. Tattle first. 
    Goombella is actually a good partner for this fight. Use Power Smash and 
    Multibonk. If Goombella is knocked down, use Bobbery (Bomb) or Flurrie (Lip 
    Lock) against the dragon. When Gloomtail charges up an attack, use Vivian's 
    Veil to hide. This is not an impossible fight, but somewhat tough. If you 
    have a strong HP/FP/BP status, you should do well. When you win, he spits out 
    a chest. Open it for the Star Key. Use Bobbery to bomb the right wall and 
    enter a tunnel to get a Jammin Jelly and Ultra Shroom. Go left until you 
    reach the underground city (of lore). Throw Bobbery into a Chomp statue to 
    reveal a pipe. Take it into the b.g. and hit the blue switch to reveal a Boat 
    Panel. Do the same for the other Chomp statue. Refresh, save, then take the 
    south panel to the building in the centre. Entrez!  
    Palace Labyrinth  
    This is like the Crystal Palace in Paper Mario. We have to solve several 
    small puzzles to contribute to a bigger one. Okay. Enter the door in the
    lower right. 
    Use Flurrie to blow the barrier in front of the sign. Open the chest for a 
    Palace Key (#1). We'll be collecting many of these. Exit and go in the room 
    above it. Walk through the wall, hit the blue block, and collect the Palace 
    Key (#2). Exit and go in the upper left door. Hammer the gray block at 
    left, exit and take the stairs to the second floor. Enter the corresponding 
    door, hammer both gray blocks, and go back down to the first floor in the 
    upper left room. Hit the blue block for another Palace Key (#3). Hammer the 
    gray block, go back up to the second floor upper left room, and hit the blue 
    block there for a Palace Key (#4). Go back down to the first floor and enter 
    the lower left door. Hit the left block 3x and the right one 2x for another 
    Palace Key (#5). Go to the second floor and into the lower right room. Hide 
    under the floor with Vivian to spot an invisible blue block. Come back up and 
    hit it for another Palace Key (#6). Exit and go through the upper right door. 
    Use Bobbery to bomb the right wall for another Palace Key (#7). Exit and go 
    to the lower left door. Defeat the enemies in order from weakest to hardest 
    (Dull, Red, Dry, Dark). Dull Bones is greenish, Red is red, Dry is gray and 
    Dark is blue. Hit the block that appears for the Palace Key (#8). Take the 
    stairs to the third floor. What a brilliant display! Put the Star Key in its 
    slot to make several pillars with key holes appear. In case you haven't 
    figured it out, put all 8 Palace Keys in the slots. The display (the solar 
    system?) rotates and forms stairs in the main palace leading down into the 
    basement level. Interesting turn of events. Go down two levels and exit the 
    palace. Take the Boat Panel south, then refresh and save here. Go right as if 
    entering the main palace again. I smell trouble. The Shadow Sirens appear. It 
    turns out Doopliss disguised himself as Professor Frankly, allowing them to 
    enter the Thousand Year Door with us. Oh crud. Time to battle. These guys are 
    as easy as they were before. Beat Marilyn first as she's the toughest, then 
    Doopliss, then big-mouth Beldam. After the battle, they're seeing stars. 
    Refresh and save again, then enter the right door for real this time.  
    Depths of the Palace  
    Go down the newly formed stairs. Spring Jump under the item block to get 
    Thunder Rage. Go right and use Flurrie to blow off the wallpaper. Take the 
    stairs up and left, using Yoshi to hover to the door. Take it inside. Use 
    Koops' delayed hit on the switch and take Mario up the left stairs. Let Koops 
    go to reveal a platform. Take it across, get the Repel Cape in the item 
    block, then go through the door. Go left through another door. Hit the green 
    block, and take the right door. Use Yoshi to hover across. Jump into the pit. 
    You can't use Koops here, so hit the purple switch, jump quickly to the 
    purple block, then just as quickly use Yoshi to hover right about halfway up. 
    Hover again to the door. Spring Jump to reach the piping and do this 2x to 
    reach the end door. Go up the short flight of stairs, and use Bobbery to bomb 
    the switch in the pit. Go across using the platform, fight the Chomp, then go 
    up to save. Go right and use Yoshi to hover to the centre platform of the cog 
    below. Hover again to the Palace Key. Go back up and unlock the left door. 
    Use Spring Jump to get the Life Shroom, then go up the stairs. Use Paper Mode 
    to get through the narrow parts. Fight the Dark Wizzerd to clear the area, 
    then hit the blocks in order (from left to right): # 1, 3, 4, 6. Something 
    good happens. Go back one room and right. The cog is now rotating. Jump to 
    it, get the Life Shroom from the block in the top centre of the cog, then go 
    through the right door. Use Flurrie to blow off the paper, then hammer the 
    big block. Spin Jump through the wooden panel to reach the floor below. 
    Hammer the block for a coin, jump above it for a Point Swap, then go south. 
    Head right slowly across the narrow path to the door. Use the airplane panel 
    and fly to the first door you see. Go down the stairs and hit the red block, 
    then quickly use Yoshi to ride right, up the stairs and across to the left. 
    Open the chest for a Palace Key. Go back 1x, and hover with Yoshi right as 
    far as you can. If you fall, go to the far left and take the spring. You'll 
    first land on a Life Shroom, then hover again to a Shooting Star. Drop down, 
    go left and use the spring to get back up. Fly to the far right door, unlock 
    it, and enter. Refresh and save here, then enter the door for another fight. 
    It's *Grodus*! Man, is he ug-ly. In battle, tattle first, then use Vivian or 
    Yoshi or any multiple attack moves to hid him of the *Grodus X* (which you 
    should also tattle on). Once Grodus is free of his X's, attack him with no 
    mercy. Power Smash big time! Special Moves like Earth Tremor and Art Attack 
    are also great for ridding the field of Grodus X's. Pretty easy battle. When 
    you win, Grodus reveals Peach. He'll zap you with lightning. Say attack, and 
    just as Grodus is about to finish you, there is a rumbling sound. Huh? Bowser 
    drops on in. How you doin'? Now you must fight him and *Kammy Koopa*. Bowser 
    is already tattled, but she is not, so do so. Beat Kammy first as she is 
    weaker in HP, but offers good effects for Bowser or bad ones to you. Art 
    Attack is a good move, as well as multiple moves that hit both enemies. Once 
    Kammy is down, whack Bowser with Power Smash and your typical major attacks. 
    Bowser's attacks are bite, bad breath or stomping, which can take away an 
    ability temporarily if you don't guard with A. Bobbery's Bobomblast is a good 
    multiple attack, as is Vivian's Fiery Jinx. When Kammy is down, use strong 
    single attacks. Not too shabby. When Grodus runs off, go back left to refresh 
    and save, then follow them right. Open the chest here for an Ultra Shroom, 
    then go down the stairs (huff, I say) to another chest (Jammin Jelly). Adjust 
    your badges accordingly. I suggest any or all of these badges: Power Smash, 
    Feeling Fine/P, Lucky Day/Start/Pretty Lucky/Close Call, HP Plus/P, FP Plus, 
    Happy Heart, Happy Flower, Power Rush, Zap Tap, Last Stand, Power Plus/P, and 
    Power Bounce/Jump. Save, then enter the door.  
    Final Battle  
    After a long cinema, the witch is freed. Yikes! Say no to her offer. Tattle 
    on the *Shadow Queen*. This is the first of three phases. Attack her with all 
    you have, any attacks you like: Power Smash, Multibonk, whatever. It doesn't 
    matter if you use up a lot of FP or Star Power, just as long as you keep your 
    HP fairly intact. As for partners, Goombella is good enough. After losing 
    around 50-100 HP of her own, she will form phase two. Here, she is 
    impenetrable. No attack works. But you MUST attack her for every turn 
    otherwise the battle will never end. Attack her for all your turns unless you 
    are dying and need replenishing. After 3 turns of attacking only, she will 
    consume the audience to max out her HP. She makes another offer, one we can 
    refuse. Suddenly, the Crystal Stars come to life. They return to their 
    rightful homes where the people you met throughout your quest offer their 
    support. Aw, how cute. Then, Peach comes to life and refills all your HP, FP 
    and Star Power for you and all your partners. Sweet! Now it's time for a REAL 
    battle. You can attack the Queen now. Koops is a great partner as his Power 
    Shell can defeat the two hands and damage the Queen for cheap FP. Use Power 
    Smash on the Queen, and the occasional Special Move if you want. Anything 
    goes! Your first Bingo seems to always be a Shine Sprite Bingo. I swear that 
    it's by design. I've played the game several times and it's always been that 
    way. Remember to guard with A always. When the Queen powers up an attack, use 
    Vivian's Veil to hide. When Koops is exhausted, use Bobbery's Bobomblast. 
    After that, Vivian's Fiery Jinx as a last resort as it's not as effective. 
    Hopefully you have a lot of Ultra Shrooms and Jammin Jellies. I would use 
    Sweet Feast before you use items to refresh your status. Use them carefully. 
    I suggest using them when you're at 20 HP or under. Deliver the last blow and 
    YOU WIN! Congratulations, oh heroic one! Enjoy the satisfying end cinema. 
    Whatever you do, DO NOT TURN OFF THE GAME DURING THE END CREDITS!!! Hang in 
    there until the end credits are finished and you can save your game! If you 
    turn it off (like I was so foolish to do once), you'll have to fight the 
    Shadow Queen again, and trust me, you don't want to do that! After saving, 
    you can reopen the same file and continue collecting stuff in Rogueport. You 
    can do the Pit of 100 Trials, and three more Troubles at the Trouble Center, 
    as well as getting all the badges, recipes, and tattles you want.
    There are so many items in this game, but it seems too important to pass up 
    making a complete list, so why not? They are categorized by their use (Attack, 
    Defense, Recovery, Effect, Important, Healing). Many items are found in shops 
    or by defeating enemies on the field. Unusual items have a location listed, as 
    well as all items' uses. Zess T.'s recipes are not included (see Recipes 
    section instead). 
    Attack Items:
    Earth Quake 
    Effect: Attacks all enemies, flips over some. 
    Fire Flower 
    Effect: Burns enemies and does 3 HP of damage. 
    HP Drain 
    Effect: Takes 5 HP from one enemy and adds it your own HP. 
    Ice Storm 
    Effect: Freezes non-ice enemies and does 3 HP of damage. 
    POW Block 
    Effect: Does 2 HP of damage to all enemies. 
    Shooting Star 
    Effect: Damages all enemies, can confuse enemies 
    Thunder Bolt 
    Effect: Does 5 HP of damage to one enemy
    Thunder Rage 
    Effect: Does 5 HP of damage to each enemy. 
    Defense Items:
    Boo's Sheet 
    Effect: Makes you invisible, immune to all attacks for about 2 turns. 
    Courage Shell 
    Effect: Raises defense by 2. 
    Repel Cape 
    Effect: Makes you dodgy for about 2 turns, increases chances of avoiding
    Volt Shroom 
    Effect: Electrifies you, dealing 1 HP of damage to enemies who attack 
    Recovery Items:
    Cake Mix 
    Effect: Recovers 3 HP, but is best used in recipes. 
    Found: Pianta Parlour (6 piantas, equivalent of 18 coins)
    Effect: Recovers 3 HP, but is best used in recipes. 
    Found: Keelhaul Key (hammer the tree off the bridge)
    Dried Bouquet 
    Effect: Recovers 1 HP, but is best used in recipes. 
    Found: Reward for Bubulber's trouble at Trouble Center; after the
    trouble is finished, bring Bubulber a Hot Dog in exchange for one
    Dried Shroom 
    Effect: Recovers 1 HP. 
    Fresh Pasta 
    Effect: Recovers 10 HP and 5 FP. 
    Found: Poshley Heights kiosk for 50 coins each.
    Golden Leaf 
    Effect: Recovers 10 FP. 
    Found: Creepy Steeple 
    Honey Syrup 
    Effect: Recovers 5 FP. 
    Effect: Recovers 3 FP. 
    Found: Petal Meadows (hammer the blue candy cane just before the bridge
    Hot Dog 
    Effect: Recovers 5 HP and 5 FP. 
    Found: Hoggle's Hot Dog Stand in Glitzville 
    Jammin' Jelly 
    Effect: Recovers 50 FP 
    Keel Mango 
    Effect: Recovers 5 HP. 
    Found: Keelhaul Key 
    Life Shroom 
    Effect: When you or your partner hit 0 HP, you automatically 
    regain 10 HP. 
    Maple Syrup 
    Effect: Recovers 10 FP. 
    Effect: Recovers 5 HP. 
    Mystic Egg 
    Effect: Recovers 5 HP. 
    Found: Reward for Petuni's trouble at Trouble Center 
    Peachy Peach 
    Effect: Recovers 1 HP and 2 FP. 
    Found: Twilight Town inn (free after a rest) 
    Super Shroom 
    Effect: Recovers 10 HP. 
    Tasty Tonic 
    Effect: Cures poisoning and shrinking. 
    Turtley Leaf 
    Effect: Recovers 3 FP. 
    Found:  Petalburg (reward from Kroop's Trouble and from shaking
    the bushes by his house--sneak through the fence to find them).
    Ultra Shroom 
    Effect: Recovers 50 HP. 
    Whacka Bump 
    Effect: Recovers 25 HP and 25 FP. 
    Found: Keelhaul Key, hammer the Whacka 
    Effect Items:
    Dizzy Dial 
    Effect: Makes some enemies dizzy. 
    Fright Mask 
    Effect: Summons an apparition of Bowser to scare away some enemies. 
    Gradual Syrup 
    Effect: Slowly refills FP. 
    Hot Sauce 
    Effect: Recovers 5 HP, but is best used in recipes. 
    Location: Reward for rat businessman in Glitzville's trouble; costs
    10 coins each after the trouble is finished
    Inn Coupon 
    Effect: Stay at an Inn free of charge. 
    Mini Mr. Mini 
    Effect: Shrinks enemies, reducing their attack power. 
    Mr. Softener 
    Effect: Drops enemies' defense by 3. 
    Effect: Random item 
    Point Swap 
    Effect: Switch HP with your partner. 
    Power Punch 
    Effect: Increases your attack power for about 2 turns. 
    Ruin Powder 
    Effect: Confuses some enemies so they miss or misjudge attacks. 
    Sleepy Sheep 
    Effect: Makes some enemies fall asleep. 
    Slow Shroom 
    Effect: Slowly refills you & your partner's HP. 
    Spite Pouch 
    Effect: When an enemy attacks directly, they take half the damage. 
    Stop Watch 
    Effect: Freezes time, making all enemies vulnerable. 
    Important Items:
    Effect: From the engineer for Bub's birthday 
    Location: Excess Express 
    Battle Trunks 
    Effect: Dirty sports trunks to dispose of for the Trouble Center. 
    Location: Glitz Pit in Glitzville 
    Black Key 
    Effect: To open black chests to receive a "curse" (special paper 
    Effect: For the train conductor that was in the ghost's room. 
    Location: Excess Express 
    Blimp Ticket 
    Effect: From Don Pianta to ride the Cheep Cheep Blimp to 
    Location: Don Pianta 
    Blue Key 
    Effect: Opens the cell door of the Punies. 
    Location: Great Tree 
    Blue Potion 
    Effect: Used to make Peach invisible. 
    Location: X-Naut Fortress 
    Effect: A package to dispose of for a Goomba at Trouble Center. 
    Location: Back alley of Rogueport Plaza
    Effect: Recovered for the rat businessman from Doopliss (posing 
    as Zip Toad) 
    Location: Excess Express 
    Card Key 
    Effect: Used to open doors in the X-Naut Fortress. 
    Location: X-Naut Fortress 
    Castle Key 
    Effect: Opens locked doors in Hooktail's Castle. 
    Location: Hooktail Castle 
    Cave Key 
    Effect: Opens a door in Pirate's Grotto. 
    Location: Pirate's Grotto 
    Champ's Belt 
    Effect: A reward for becoming the new champion in Glitzville. 
    Location: Glitz Pit in Glitzville
    Chuckola Cola 
    Effect: A bottle of soda as Bobbery's last request. 
    Location: Keelhaul Key 
    Effect: Used to operate the crane in the X-Naut Fortress. 
    Location: X-Naut Fortress 
    Contact Lens 
    Effect: A replacement for Zess T.'s that you broke, opening the 
    west side. 
    Location: Toad Bros. Bazaar in Rogueport (on order) 
    Effect: Allows Zess T. to cook with two ingredients. 
    Location: Creepy Steeple 
    Data Disk 
    Effect: Retrieve for TEC in Grodus' chamber as Peach. 
    Location: X-Naut Fortress 
    Dubious Paper 
    Effect: Found in minor league locker room, confiscated by Jolene, 
    contains data on Crystal Stars. 
    Location: Glitz Pit in Glitzville
    Elevator Key 
    Effect: Used to operate the elevators in X-Naut Fortress. 
    Location: X-Naut Fortress 
    Floodgate Handle 
    Effect: Raises a watery gate in Pirate's Grotto. 
    Location: Pirate's Grotto 
    Galley Pot 
    Effect: Stolen by fat toad from Chef Shimi. 
    Location: Excess Express. 
    Gold Bar 
    Effect: Increases the amount of coins you can carry. 
    Location: Pianta Parlor, Underground Shop 
    Gold Bar x 3 
    Effect: Increases the amount of coins you can carry threefold. 
    The purpose of gold bars is to change money to items and back, 
    so you can have more than 999 coins.  I.e. spend all 999 coins,
    then sell the gold bar/gold bar x3 to rack up another 999 or so
    Location: Pianta Parlor, Underground Shop 
    Gold Card 
    Effect: Allows you to access Tube Mode game at Pianta Parlour. 
    Location: Trouble Center (Frankie) 
    Gold Ring 
    Effect: Stolen by Doopliss (posing as Zip Toad) from Toodles. 
    Location: Excess Express 
    Goldbob Guide 
    Effect: Allows you use the cannon in Fahr Outpost to reach the 
    Location: Poshley Heights 
    Green Potion 
    Effect: Needed to make Peach invisible. 
    Location: X-Naut Fortress 
    House Key 
    Effect: Trouble Center (Garf) 
    Location: Robbo Turf, east side of Rogueport 
    Lottery Ticket 
    Effect: A permanent pass to try the Happy Lucky Lottery once daily 
    to win coins. 
    Location: Rogueport, West Side 
    Mailbox SP 
    Effect: Mario's e-mail system under Gear, Important Items in menu. 
    Location: Start Menu 
    Moon Stone 
    Effect: A stone key to access Hooktail's Castle. 
    Location: Shhwonk Fortress 
    Effect: Found by Vivian, belongs to Flurrie. 
    Location: Boggly Woods 
    Old Letter 
    Effect: To Bobbery from his widow Scarlette, kept by Podley. 
    Location: Rogueport Inn 
    Palace Key 
    Effect: Opens a new path in the palace. 
    Location: Palace of Shadow 
    Platinum Card 
    Effect: Allows you to play the Boat Mode game at Pianta Parlour. 
    Location: Trouble Center (Toodless) 
    Effect: Deliver it from Bub to his mother in Trouble Center. 
    Location: Poshley Heights 
    Puni Orb 
    Effect: The symbol of the Puni tribe, used in portals as a 
    Location: Great Tree 
    Ragged Diary 
    Effect: Belongs to a ghost on the train. If you read it, you get 
    a game over. It's short anyway. 
    Location: Excess Express 
    Red Key 
    Effect: Let's you open the red cell containing the Puni Elder. 
    Location: Great Tree 
    Red Potion 
    Effect: Used to turn Peach invisible. 
    Location: X-Naut Fortress 
    Routing Slip 
    Effect: From Mayor Dour at Trouble Center for mayors of other 
    towns to see. 
    Location: Twilight Town 
    Shell Earrings 
    Effect: Stolen by Doopliss (posing as Zip Toad) from the waitress. 
    Location: Excess Express 
    Silver Card 
    Effect: Allows you to access the Paper Mode game at Pianta Parlour. 
    Location: Trouble Center (Pine T. Jr.) 
    Skull Gem 
    Effect: An heirloom from Flavio that opens the entrance to Pirate's 
    Location: Keelhaul Key 
    Special Card 
    Effect: Allows you access to Plane Mode game at Pianta Parlour. 
    Location: Trouble Center (Koopook) 
    Star Key 
    Effect: After beating Gloomtail, allows you to open a new path in 
    the palace. 
    Location: Palace of Shadow 
    Station Key 
    Effect: From the conductor, opens Riverside Station. 
    Location: Riverside Station 
    Steeple Key 
    Effect: Opens a door in Creepy Steeple. 
    Location: Creepy Steeple 
    Storage Key 
    Effect: Opens the storage room in the Glitz Pit. 
    Location: Glitzville 
    Strange Sack 
    Effect: Lets you carry 20 items at once (up from 10). 
    Location: Level 50, Pit of 100 Trials 
    Sun Stone 
    Effect: A stone key that helps open the way to Hooktail's Castle. 
    Location: Shhwonk Fortress 
    Super Luigi 1, 2, 3, 4 & 5 
    Effect: Books about Luigi's adventures. 
    Location: Toad Bros. Bazaar 
    Effect: An attack item from the Shadow Sirens that breaks & later 
    explodes for Bowser & Lord Crump. 
    Location: Twilight Town 
    The Letter "p" 
    Effect: Retrieved to guess Doopliss' name. 
    Location: Creepy Steeple 
    Train Ticket 
    Effect: From Don Pianta to board the Excess Express train to Poshley 
    Location: Don Pianta 
    Ultra Stone 
    Effect: Found by Merlon to upgrade each partner a second time. 
    Location: Shine Shop 
    Up Arrow 
    Effect: Found in a cave as a hint for Merlon to find the Ultra Stone. 
    Location: Hooktail's Castle 
    Vital Paper 
    Effect: Found in Grubba's office, detailing his evil plan. 
    Location: Glitz Pit 
    Wedding Ring 
    Effect: Frankie & Francesca's bands that they both lose. 
    Location: Keelhaul Key, Trouble Center 
    Wrestling Mag 
    Effect: From Jolene for Toodless in Trouble Center 
    Location: Glitz Pit 
    Yellow Potion 
    Effect: Used to turn Peach invisible. 
    Location: X-Naut Fortress 
    Mario’s Equipment:
    Magical Map 
    Effect: Shows the path to the next Crystal Star when shown 
    before the Thousand-Year Door. 
    Location: Given to Mario by Peach in the Prologue. 
    Diamond Star 
    Effect: A Crystal Star from defeating Hooktail, Earth Tremor 
    special move. 
    Location: Hooktail Castle 
    Emerald Star 
    Effect: A Crystal Star from defeating Magnus von Grapple, 
    Clock Out special move. 
    Location: Great Tree 
    Gold Star 
    Effect: A Crystal Star from defeating Macho Grubba, Power 
    Lift special move. 
    Location: Glitzville 
    Ruby Star 
    Effect: A Crystal Star from defeating Doopliss, Art Attack 
    special move. 
    Location: Creepy Steeple 
    Sapphire Star 
    Effect: A Crystal Star from defeating Cortez, Sweet Feast 
    special move. 
    Location: Pirate's Grotto 
    Garnet Star 
    Effect: A Crystal Star from defeating Smorg, but retrieved 
    after, Showstopper special move. 
    Location: Poshley Sanctum 
    Crystal Star 
    Effect: THE Crystal Star from defeating Magnus von Grapple 
    2.0, Supernova special move. 
    Location: X-Naut Fortress 
    Hammer & Boots 
    Effect: For basic jump & hammer attacks. 
    Location: Starting items 
    Super Boots 
    Effect: For Spin Jump attack, doubling the Boots' attack 
    Location: Great Tree 
    Super Hammer 
    Effect: For Super Hammer attack, doubling the Hammer's 
    attack power. 
    Location: Glitzville 
    Ultra Boots 
    Effect: For Spring Jump attack, tripling the Boots' 
    attack power. 
    Location: Riverside Station. 
    Ultra Hammer 
    Effect: For Ultra Hammer attack, tripling the Hammer's 
    attack power. 
    Location: Rogueport Plaza 
    Badges are extremely useful tools to win fights. They are found, 
    rewarded with, or purchased. Sellers include Dazzle (trade for Star 
    Pieces in west end of Rogueport sewers), Rogueport Badge Shop (in main 
    plaza) and Charlieton (merchant in main plaza or Pit of 100 Trials). 
    Some badges are multiples. If you get a multiple, you can sell it, or 
    use both if you prefer. Below is a list of badges, how to get them, and 
    their uses.  There are 85 single badges or a grand total of 100 
    (including multiples)
    Power Jump 
    Use: Increases jump attack power by 2 in battle. 
    Acquired: Rogueport Badge Shop 
    Use: Use jump attack on all enemies in battle. 
    Acquired: Shhwonk Fortress 
    Shrink Stomp 
    Use: Jump on enemy in battle to shrink him, causing attack and defense 
    to drop. 
    Acquired: Great Tree 
    Sleepy Stomp 
    Use: Jump on enemy in battle to make him fall asleep. 
    Acquired: 10th Floor, Pit of 100 Trials 
    Soft Stomp 
    Use: Jump on enemy in battle to reduce his defense 
    Acquired: Rogueport Sewers 
    Tornado Jump 
    Use: Jump on enemy with increased velocity. 
    Acquired: Creepy Steeple 
    Power Bounce 
    Use: Multiple jump attack based on number of perfect Action Commands. 
    Acquired: Hooktail’s Castle 
    Power Smash 
    Use: Increases hammer attack by 2. 
    Acquired: Professor Frankly 
    Piercing Blow 
    Use: Hammer attack that decreases enemy’s defense. 
    Acquired: Rogueport Badge Shop 
    Hammer Throw 
    Use: Throw hammer at any enemy in battle. 
    Acquired: Twilight Trail 
    Head Rattle 
    Use: Hammer attack. 
    Acquired: Keelhaul Key 
    Ice Smash 
    Use: Hammer attack to freeze enemies. 
    Acquired: Creepy Steeple 
    Quake Hammer 
    Use: Hammer attack that shakes the ground, affecting all enemies, 
    bringing down high ones and flipping over some enemies. 
    Acquired: Boggly Woods 
    Fire Drive 
    Use: Hammer attack with fire. 
    Acquired: 20th level, Pit of 100 Trials 
    Use: Gradually increase power of attack, a Tactic. 
    Acquired: Great Tree 
    Charge P 
    Use: Allows partner to gradually increase power of attack, a Tactic. 
    Acquired: Glitzville (Storage Room). 
    Double Dip (x2) 
    Use: Use two items in one turn. 
    Acquired: Robbo Turf; 60th Level, Pit of 100 Trials 
    Double Dip P (x2) 
    Use: Allows partner to use two items in one turn. 
    Acquired: Fahr Outpost; 70th Level, Pit of 100 Trials 
    HP Plus (x2) 
    Use: Increases HP by 5. 
    Acquired: Hooktail’s Castle; Riverside Station 
    HP Plus P (x2) 
    Use: Increases partner’s HP by 5. 
    Acquired: Fahr Outpost; Glitzville, Storage Room 
    FP Plus (x2) 
    Use: Increases FP by 5. 
    Acquired: Rogueport Sewers; Great Tree 
    Power Plus (x2) 
    Use: Increases jump and hammer attacks by 1. 
    Acquired: Dazzle; Creepy Steeple 
    Power Plus P (x2) 
    Use: Increases partner’s attacks by 1. 
    Acquired: Dazzle; Glitzville 
    All or Nothing 
    Use: Increases attack by 1 if Action Command is successful; 
    no damage if failed. 
    Acquired: Palace of Shadow 
    Use: Increases jump power, but disables hammer. 
    Acquired: Charlieton 
    Use: Increases hammer power, but disables jump 
    Acquired: Rogueport Badge Shop 
    P-Up D-Down 
    Use: Raises attack power by 1, but lowers defense by 1. 
    Acquired: Riverside Station 
    P-Up D-Down P 
    Use: Raises partner’s attack power by 1, but lowers defense 
    by 1. 
    Acquired: Palace of Shadow 
    P-Down D-Up 
    Use: Raises defense by 1, but decreases attack power by 1. 
    Acquired: Pirate’s Grotto 
    P-Down D-Up P 
    Use: Raises partner’s defense by 1, but decreases attack power 
    by 1. 
    Acquired: Boggly Woods 
    Damage Dodge 
    Use: Defense raised by 1 for every successful Guard Action 
    Acquired: Rogueport Sewers 
    Damage Dodge P 
    Use: Partner’s defense raised by 1 for every successful Guard 
    Action Command. 
    Acquired: Great Tree 
    Defend Plus (x2) 
    Use: Raises defense by 1. 
    Acquired: Rogueport Sewers; Twilight Town 
    Defend Plus P (x2) 
    Use: Raises partner’s defense by 1. 
    Acquired: Rogueport Sewers; Pirate’s Grotto 
    Double Pain 
    Use: Doubles damage received. 
    Acquired: Charlieton 
    Power Rush 
    Use: Increases attack power by 2 when in Danger (has 5 HP 
    or less). 
    Acquired: Rogueport Badge Shop 
    Power Rush P 
    Use: Increases partner’s attack power by 2 when in Danger. 
    Acquired: Rogueport Badge Shop 
    Last Stand 
    Use: Cuts damage received in half when in Danger. 
    Acquired: Rogueport Badge Shop; Glitzville
    Last Stand P 
    Use: Cuts partner’s damage received in half when in Danger. 
    Acquired: Hooktail’s Castle 
    Mega Rush 
    Use: Increases attack power by 5 when in Peril (1 HP left). 
    Acquired: Rogueport Badge Shop 
    Mega Rush P 
    Use: Increases partner’s attack power by 5 when in Peril. 
    Acquired: Petalburg 
    Close Call 
    Use: Causes some enemies to miss attacks when in Danger. 
    Acquired: Petal Meadows 
    Close Call P 
    Use: Causes some enemies to miss attacks when partner is 
    in Danger. 
    Acquired: Riverside Station 
    Pretty Lucky 
    Use: Causes some enemies to miss attacks at any time. 
    Acquired: Rogueport Sewers 
    Pretty Lucky P 
    Use: Causes some enemies to miss attacks on your partner at 
    any time. 
    Acquired: Rogueport Badge Shop 
    Lucky Day 
    Use: Causes enemies to miss attacks more often. 
    Acquired: 90th Level, Pit of 100 Trials 
    Lucky Start 
    Use: Rewards you with a increased attack, defense or an 
    electric charge before battle. 
    Acquired: Creepy Steeple (Atomic Boo) 
    Happy Heart (x2) 
    Use: Restores 1 HP per turn during battle. 
    Acquired: Petal Meadows; Dazzle 
    Happy Heart P (x2) 
    Use: Restores 1 HP per partner’s turn during battle. 
    Acquired: Rogueport Sewers; Dazzle 
    Happy Flower (x2) 
    Use: Restores 1 FP per turn. 
    Acquired: Dazzle; Rogueport Badge Shop 
    Flower Saver (x2) 
    Use: Cuts FP used on attack by 1. 
    Acquired: Dazzle; Creepy Steeple 
    Flower Saver P (x2) 
    Use: Cuts FP used on attack by partner by 1. 
    Acquired: Dazzle; Rogueport Sewers 
    Pity Flower 
    Use: Sometimes restores 1 FP when attacked. 
    Acquired: 40th Level, Pit of 100 Trials 
    HP Drain 
    Use: Restores 1 HP per turn, but decreases attack power by 1. 
    Acquired: Rogueport 
    HP Drain P 
    Use: Restores 1 HP for partner per turn, but decreases attack 
    power by 1. 
    Acquired: Poshley Heights 
    FP Drain 
    Use: Restores 1 FP per turn, but decreases attack power by 1. 
    Acquired: Rogueport Badge Shop 
    Heart Finder 
    Use: More hearts appear in the field after a battle (restores 
    Acquired: Dazzle 
    Flower Finder 
    Use: More flowers appear in the field after a battle (restores 
    Acquired: Dazzle 
    Item Hog 
    Use: More likely that items will appear in the field after a 
    Acquired: Dazzle 
    Ice Power 
    Use: Jump on fire enemies without taking damage. 
    Acquired: Keelhaul Key 
    Spike Shield 
    Use: Jump on spiky enemies without taking damage. 
    Acquired: Rogueport Sewers 
    Zap Tap 
    Use: Makes Mario constantly electrified in battle, causing 
    enemies who touch him to lose 1 HP. 
    Acquired: 30th Level, Pit of 100 Trials 
    Return Postage 
    Use: Half the damage you receive in battle is dealt to your 
    enemy when touched. 
    Acquired: 100th Level, Pit of 100 Trials (Bonetail) 
    Feeling Fine 
    Use: Immune to dizziness and poison attacks. 
    Acquired: X-Naut Fortress 
    Feeling Fine P 
    Use: Partner is immune to dizziness and poison attacks. 
    Acquired: X-Naut Fortress 
    Use: When items are used in battle, some coins are returned 
    based on store prices. 
    Acquired: Pianta Parlor 
    Money Money 
    Use: More coins appear in the field after battle. 
    Acquired: Pianta Parlor 
    Super Appeal 
    Use: More Star Power is applied when using Appeal in battle. 
    Acquired: Rogueport Badge Shop 
    Super Appeal P (x2) 
    Use: More Star Power is applied when partner uses Appeal in 
    Acquired: Rogueport Badge Shop; Boggly Woods (Flurrie’s House) 
    Use: Makes enemy’s HP visible constantly. 
    Acquired: Dazzle 
    Quick Change 
    Use: Allows you to switch partners without losing a turn 
    Acquired: Dazzle 
    Timing Tutor 
    Use: Indicates with a ! when to press A for a Stylish move. 
    Acquired: Charlieton 
    Use: Makes Action Commands easier, but earn less Star Power. 
    Acquired: Rogueport Badge Shop 
    Use: Makes Action Commands harder, but earns more Star Power. 
    Acquired: Rogueport Badge Shop 
    Chill Out 
    Use: Prevents enemies from getting the First Strike on the field. 
    Acquired: Dazzle 
    First Attack 
    Use: Allows you to defeat a weaker enemy on the field with a First 
    Acquired: Rogueport Badge Shop 
    Bump Attack 
    Use: Allows you to defeat a weaker enemy on the field by touching 
    Acquired: 80th Level, Pit of 100 Trials 
    Attack FX R 
    Use: Changes sound of attack to a cricket chirp. 
    Acquired: Hooktail’s Castle 
    Attack FX Y 
    Use: Changes sound of attack to metal clanging. 
    Acquired: Dazzle 
    Attack FX B 
    Use: Changes sound of attack to smacking. 
    Acquired: Hooktail’s Castle (via Trouble Center) 
    Attack FX G 
    Use: Changes sound of attack to laughing. 
    Acquired: Charlieton 
    Attack FX P 
    Use: Changes sound of attack to groaning. 
    Acquired: Rogueport Badge Shop 
    L Emblem 
    Use: Lets Mario wear Luigi’s clothes (green). 
    Acquired: Poshley Heights (Sanctum) 
    W Emblem 
    Use: Lets Mario wear Wario’s clothes (yellow). 
    Acquired: Charlieton 
    Slow Go 
    Use: Slows down Mario’s walking speed. 
    Acquired: Charlieton 
                                       *Shine Sprites*
    There are 42 in total. Take them to Merlon at the Shine Sprite Shop in 
    Rogueport for partner upgrades. 
    Rogueport Plaza: 
    1) Use Yoshi to hover under the bridge at Robbo Turf, use Paper Mode to 
    slip through the crates on the roof of the rightmost house. 
    2) Use Yoshi to hover under the bridge in Robbo Turf. Climb to the roof, 
    hop to the next one, then to the back red one. Bingo! 
    3) In the West side, enter the rightmost house, use Tube Mode through the 
    hole, and get it outside. 
    4) In Bobbery’s house in the back room. 
    5) In the West side, have Bobbery bomb the cracked wall left of the Item 
    shop. It’s in the back. 
    Rogueport Sewers: 
    6) In the room with the Thousand-Year Door, use Paper Mode to get through 
    the right fence, spring up, and fly on the airplane panel left to get it. 
    7) In the first pipe shortcut room (take the second pipe from the first 
    room of the sewers, and go left 1x). 
    8) In the West side, fall through the grating to the sewers, hover left 
    with Yoshi, and there you go. 
    9) In the rightmost room of the first area (where the Petal Meadows pipe 
    is, where you fought the Blooper), use Boat Mode to reach it. 
    10) In the West side of the sewers, take the down pipe, then use Flurrie 
    to blow off the peeling wall. Walk left to a boat panel. Sail all the way 
    right. There are three in total here. One needs to be reached with Spring 
    11) See # 10. 
    12) See # 10. 
    13) In the West side of the sewers where Dazzle is, take the lift and stand 
    next to the piping. Spring Jump and go right. Jump on the pillar behind 
    Dazzle to get it. 
    Hooktail’s Castle 
    14) In the room after Red Bones. 
    15) In the room where you met Ms. Mowz. 
    16) One room before the tower, at the top of the stairs. 
    Boggly Woods 
    17) At the airplane panel in the screen before Flurrie’s house, use Koops 
    to get it at left. 
    Great Tree 
    18) In the room with the floating bubbles, fall down and there it is. 
    19) After blowing off the black slap on the airplane panel, fly twice to 
    find it. 
    20) In the room with the lily pads after draining the water. 
    21) In the room before the Super Boots, Spin Jump the panel and hop to it. 
    22) Next to the Glitz Pit. Hammer the invisible block below to reach it. 
    23) In the second floor of the Storage Room. 
    Twilight Trail 
    24) After the holes with the movable boulder in front of a tree (partially 
    Creepy Steeple 
    25) In the first room of the well. 
    26) In the main room, use Tube Mode at the top opening. It’s among several 
    27) In the second room of the well after pushing the wall and hiding with 
    Vivian, it’s in the following room. 
    Keelhaul Key 
    28) In the screen before the bridge on the high point of the small cliff, 
    use Yoshi to hover left to it, above a block. 
    29) Partially hidden by shrubbery on the other side of the bridge. 
    Pirate’s Grotto 
    30) On the bow of a small sunken ship. 
    31) In the room with the Save block on the stairs, hit the invisible block 
    nearby, then hammer it. 
    32) In the room with the Grotto Key on the left while riding the chain lift. 
    33) Right of the spikes that jut out of the wall; use Koops to reach it. 
    34) Use the hammer to hit an invisible block below a high one in the room 
    after #33. 
    Excess Express 
    35) In Mario’s room (#005). 
    36) Give Bub the engineer’s autograph (in room #008) 
    Riverside Station 
    37) By the stairs in the outdoor area. 
    38) Use Koops to reach one on the stairs in the room before the Ultra Boots 
    (Goombas and switches are around). 
    Poshley Heights 
    39) Spring Jump to it; right of the Sanctum. 
    40) In the Sanctum, Spring Jump in the second room to the bars and climb to it 
    on the left. 
    Fahr Outpost 
    41) On the path to the Outpost behind a front tree. 
    42) Right of General White’s house. 
                                       *Star Pieces*
    There are 100 in total. Their only purpose is to trade them with Dazzle 
    (a jester-like character in the west side of Rogueport Sewers) for badges. 
    They can be hidden in floor panels, in plain sight, behind objects or given 
    as rewards by other characters. 
    As an added bonus, here is Dazzle’s inventory & price list: 
    Attack FX P- 1 
    Chill Out- 2 
    Pretty Lucky- 3 
    Happy Flower- 4 
    Happy Heart- 4 
    Happy Heart P- 4 
    Item Hog- 5 
    Flower Finder- 6 
    Peekaboo- 7 
    Quick Change- 8 
    Flower Saver- 10 
    Flower Saver P- 10 
    Power Plus- 15 
    Power Plus P- 15 
    And here is where to find the Star Pieces: 
    1) Behind the crates in the main plaza along the skull fence. 
    2) In the alley behind the Inn in the Bandit’s hideout. 
    3) On the roof of Zess T’s house towards the back at left. 
    4) On crates behind Professor Frankly’s place near Darkly. 
    5) Behind the barrel in Robbo Turf next to Ishnail’s House (use 
    Paper Mode through the crack). 
    6) Behind the chimney at Bobbery’s house. 
    7) Along the rightmost wall in West Side. 
    8) Behind the pipe in West Side. 
    9) In front of the cracked wall at far left in West Side (behind a 
    trash can). 
    10) In the Harbour at right, use the Boat Panel to sail left to a 
    small area; behind the barrel. 
    11) Behind the warp pipe at the Station that leads to the blimp. 
    12) Spin Jump in front of the execution block (gallows) in the main 
    13) Spin Jump behind Zess T’s house near the reclusive Goomba. 
    14) Spin Jump on the first roof when climbing up on Robbo Turf. 
    15) Spin Jump in front of Professor Frankly’s house. 
    16) Spin Jump in front of the train at the Station. 
    17) Spin Jump by the stairs in the Harbour. 
    18) Spin Jump in front of Pianta Parlour in West Side. 
    Rogueport Sewers 
    19) In the left back corner of the West Side ground level (where the 
    entrances to Fahr Outpost and Twilight Town are). 
    20) Behind the rightmost pillar near Dazzle in the West end. 
    21) In the entrance to Pit of 100 Trials, behind the stairs. 
    22) Behind the big yellow block one room right of the Thousand Year 
    23) In the room with the pipe to Petal Meadows and where you fought 
    Blooper, Spring Jump near the vertical bar, and go right to a pipe. 
    Take it to the house in the b.g. to find one. 
    24) In the West on the upper level (same room as #19), hover with 
    Yoshi left, then take the pipe down into the b.g., and go right all 
    the way to it. 
    25) Behind the leftmost pillar in the West end. 
    26) Behind debris at right in the West end. 
    27) In the West end, take the lift and enter the bar at left. Spin 
    Jump here. 
    28) Spin Jump in the south part in the Thousand Year Door room. 
    29) Spin Jump in front of the moving platform in the first room in 
    the East. 
    30) Spin Jump by the pipe to Boggly Woods where Punio led you. 
    31) Spin Jump in front of the black chest in a cave in the room right 
    of the Thousand Year Door. 
    Petal Meadows 
    32) Hammer the tree left of the Save Block upon entering. 
    33) In the b.g. where you hit the switch for the bridge, go right all 
    the way. 
    34) Spin Jump by the flowers at the far right of the east area. 
    35) Spin Jump near Bub-ulber in the west area at the left end. 
    Shhwonk Fortress 
    36) Check the first bush in the first area from Petalburg. 
    Hooktail Castle 
    37) Spin Jump behind the bars in the room with Red Bones. 
    38) In the dead end area where you hop out the window, go right. 
    39) On the narrow rails on the upper floor, go right. 
    40) In the same spot as #38, fall to a ridge on the wall with one. 
    41) In the room with the purple block elevator, take it up and go through 
    the door at right. 
    Boggly Woods 
    42) Left of the switch for the warp pipe. 
    43) Left of the pipe to Flurrie’s house. 
    44) Hammer the third tree from left near Flurrie’s house. 
    45) Spin Jump in Flurrie’s house, in the bedroom. 
    Great Tree 
    46) Spin Jump in the blue jail cell. 
    47) From the first room, take the up pipe and Spin Jump to the right. 
    48) In the area before Pungent’s Shop, shake the bush near the store. 
    49) From the room where Crump trapped you in a cell, take the down pipe 
    & check behind the next pipe. 
    50) In the room where Crump stole the Crystal Star, take the up pipe and 
    check the bush there. 
    51) Behind the pipe left of the room in #49. 
    52) Under the Rawk Hawk poster on the roof of the Juice Bar; use Koops to 
    nab it. 
    53) Check the bush by the arena. 
    54) Behind the phone booth left of the Item Shop. 
    55) Behind the Juice Bar counter. 
    56) Shake a plant in Grubba’s office. 
    57) In the right desk drawer in Grubba’s office. 
    58) Spin Jump south of the blimp landing site. 
    59) Spin Jump near the left staircase in the ground floor lobby of the 
    60) Spin Jump in the Storage Room. 
    61) Behind crates at far right in the upper floor room of the Storage 
    Twilight Town 
    62) In the first area next to the Mayor’s house. 
    63) In a southern bush in the first area. 
    64) Behind some barrels in the fenced-in part of the second area. 
    Twilight Trail 
    65) Behind the fallen tree in upper left. 
    66) Behind the warp pipe just after #65. 
    Creepy Steeple 
    67) Behind the fence just outside the Steeple, left of the gate. 
    68) Spin Jump right of the staircase that you hit a switch to maneuver. 
    69) In the room with the items (first room you roll into) behind furniture 
    in the middle. 
    70) In the well, in the background of the room where you freed the Boos at 
    71) Spin Jump by the door in the parrot’s room in the well. 
    Keelhaul Key 
    72) Spin Jump by the rock at right in the first area where you arrive. 
    73) At left in the shallow water at the camp site. 
    74) Behind the rightmost rocks at the camp site. 
    75) In the area just after camp, check the first bush. 
    76) Behind a big root at right in the area before the bridge. 
    77) Near the entrance to Pirate’s Grotto behind a rock in front. 
    Pirate’s Grotto 
    78) In the room with a Shine Sprite on the bow of a ship, on a small 
    79) Spin Jump the floor with the Parabuzzy troupe. 
    80) In the room with the Grotto Key, inside an open barrel on the top 
    level at left. 
    81) Spin Jump the floor near the right door before the Grotto Key room. 
    Excess Express 
    82) Spin Jump in room #004. 
    83) Return the Galley Pot to Chef Shimi in the kitchen. 
    84) Return the Shell Earrings to the waitress in the dining room. 
    85) Spin Jump in the engineering room located in the far right of the 
    86) In the nightstand in room #008. 
    Riverside Station 
    87) Behind the mechanism with the Storage Key in the machinery room. 
    Poshley Heights 
    88) Spin Jump in front of the stairs to the train near the Save Block. 
    89) In the hedge right of the red/pink house. 
    90) Behind a lawn chair at the blue house. 
    91) Behind the hedge at the house left of the Inn. 
    Fahr Outpost 
    92) Spin Jump by the pipe upon entering. 
    93) In a bush in the area just right of the pipe in #92. 
    94) Along the front wall in the area before the outpost. 
    95) Spin Jump left of the cannon. 
    96) Behind the front wall in the west area of the outpost. 
    97) Behind boxes in the far right house. 
    The Moon 
    98) Behind a rock in the last area with the fortress in the b.g. 
    X-Naut Fortress 
    99) In the far left of the air duct. 
    100) In the crane room using the machine. 
                                    *Special Moves*
    Unlike the previous Mario games, TTYD offers four new "paper" moves 
    that allow you to explore new areas, open up new possibilities, and play 
    a set of games at Pianta Parlour. There are also 8 Special Moves for each 
    Crystal Star (and the map). Here are the details. 
    Paper Abilities:
    Plane Mode 
    Ability: Press Y while standing on an arrow platform to fold into a paper 
    airplane. Control flight by pushing the Control Stick left/right. Land or press 
    Y to transform back. 
    Acquired: Rogueport Sewers 
    Paper Mode 
    Ability: Press R to turn sideways and become paper thin, allowing you to slip 
    through thin cracks and between bars. Let go of R to transform back. 
    Acquired: Hooktail's Castle 
    Tube Mode 
    Ability: Press R to get into Paper Mode, then rotate the Control Stick until 
    you roll up into a tube. Use Control Stick to roll. Press Y to transform back. 
    Acquired: Twilight Town 
    Boat Mode 
    Ability: Press Y while standing on a boat platform to fold into a paper boat. 
    Use Control Stick to sail along the water. Press Y at a boat platform to 
    transform back. 
    Acquired: Pirate's Grotto 
    Special Moves:
    Sweet Treat 
    Ability: Heals HP (for Mario & partner) and FP. 
    Manuever: Use Control Stick to aim for the Mario, partner, and flower targets, 
    avoiding the poison mushrooms. 
    Acquired: Rogueport Sewers, at Thousand Year Door (Map). 
    Earth Tremor 
    Ability: A quake attack that can reach ground, air & ceiling bound enemies. 
    Manuever: Press A when the bar reaches each target through 5 levels (rising in 
    difficulty). The longer you last, the more powerful the attack. 
    Acquired: Hooktail's Castle (Diamond Star) 
    Clock Out 
    Ability: Stops enemies for a short period of time. 
    Manuever: Press the correct button when the bomb is placed over your enemies 
    (not yourself or the audience). Hold the button to make it bigger. 
    Acquired: Great Tree (Emerald Star) 
    Power Lift 
    Ability: Increases attack power of Mario & partner temporarily. 
    Manuever: Use Control Stick and press A to select a "good" panel (orange or 
    blue arrow) to slowly increase attack or defense. Avoid the poison mushroom 
    Acquired: Glitzville (Gold Star) 
    Art Attack 
    Ability: Focus on particular enemies with a continued attack. 
    Manuever: Use Control Stick to "draw" around the enemy. Forming a shape around 
    them completes the attack. 
    Acquired: Creepy Steeple (Ruby Star) 
    Sweet Feast 
    Ability: Heals HP (Mario & partner) and FP. 
    Manuever: Use Control Stick to aim and shoot at Mario, partner & flower 
    targets, avoiding the poison mushrooms. Like Sweet Treat, only there are 
    also bigger targets. 
    Acquired: Pirate's Grotto 
    Ability: An attack that can defeat enemies in one turn or deliver a big attack 
    on bosses. 
    Manuever: Press the button indicated constantly for 5 levels. 
    Acquired: Poshley Heights (Garnet Star) 
    Ability: An attack that deals major damage to enemies & bosses. 
    Manuever: Press A constantly for 5 levels. 
    Acquired: X-Naut Fortress (Crystal Star)
                                *Zess T.'s Recipes*
    Zess T. is a cook who lives in the leftmost house in the east side of 
    Rougeport. After giving her a contact lens, she will cook an item that you 
    bring to her. After giving her the Cookbook, she can cook with two items. 
    NOTE:  Any food item that you receive in regular gameplay as a reward or
    otherwise does NOT count in the recipe totals found under Journal in the
    Start/Pause menu.  You must make the food yourself by following the
    recipe for the food to count in the list.
    Here is a listing of all recipes and the possible combination of ingredients. 
    I've listed the easiest and/or cheapest method first, followed by other possible
    combos.  For details on the individual ingredients, check out the Items page.  
    There are 57 total recipes, listed alphabetically below.  An additional number
    of recipes will make attack or defense items, though they do not count in the
    Start/Pause menu tally.  They are listed under Optional Recipes below.
    1) Choco Cake  
    Mousse Cake + Inky Sauce
    2) Coco Candy  
    Cake Mix + Coconut
    3) Coconut Bomb  
    Coconut + Fire Flower
    4) Couple's Cake  
    Snow Bunny + Spicy Soup  
    5) Courage Meal  
    Courage Shell + Zess Special
    Courage Shell + Zess Dinner
    Courage Shell + Zess Deluxe  
    6)  Egg Bomb  
    Mystic Egg + Fire Flower
    Dried Bouquet + Courage Meal  
    7)  Electro Pop  
    Cake Mix + Volt Shroom  
    8)  Fire Pop  
    Cake Mix + Fire Flower  
    Cake Mix + Hot Sauce  
    9)  Fresh Juice
    Honey Syrup
    Keel Mango  
    Peachy Peach
    Maple Syrup  
    Gradual Syrup  
    Jammin' Jelly  
    Honey Syrup + Turtley Leaf
    Turtley Leaf + Coconut
    Keel Mango + Coconut  
    Peachy Peach + Coconut 
    Honey Syrup + Maple Syrup  
    Maple Syrup + Turtley Leaf  
    Honey Syrup + Gradual Syrup  
    Maple Syrup + Gradual Syrup  
    Honey Syrup + Jammin' Jelly  
    Gradual Syrup + Turtley Leaf  
    Jammin' Jelly + Turtley Leaf  
    Jammin' Jelly + Gradual Syrup  
    10)  Fried Egg  
    Mystic Egg  
    11)  Fruit Parfait  
    Honey Syrup + Keel Mango
    Honey Syrup + Peachy Peach
    Keel Mango + Peachy Peach
    Maple Syrup + Keel Mango
    Maple Syrup + Peachy Peach
    Gradual Syrup + Keel Mango  
    Jammin' Jelly + Keel Mango  
    Jammin' Jelly + Peachy Peach  
    12)  Healthy Salad  
    Turtley Leaf + Horsetail
    Golden Leaf + Turtley Leaf  
    13  Heartful Cake  
    Cake Mix + Ruin Powder  
    Peachy Peach + Ruin Powder  
    14)  Honey Candy  
    Cake Mix + Honey Syrup
    15)  Honey Shroom  
    Mushroom + Honey Syrup  
    Volt Shroom + Honey Syrup
    16)  Honey Super  
    Super Shroom + Honey Syrup
    Life Shroom + Honey Syrup  
    17)  Honey Ultra  
    Ultra Shroom + Honey Syrup  
    18)  Icicle Pop  
    Honey Syrup + Ice Storm  
    19)  Ink Pasta  
    Inky Sauce + Fresh Pasta
    Inky Sauce + Spaghetti
    Inky Sauce + Koopasta
    Inky Sauce + Spicy Pasta  
    20)  Inky Sauce  
    Hot Sauce + Turtley Leaf
    Hot Sauce + Tasty Tonic
    Hot Sauce + Koopa Tea  
    Hot Sauce + Fresh Juice  
    Hot Sauce + Zess Tea
    Hot Sauce + Shroom Broth  
    21)  Jelly Candy  
    Cake Mix + Jammin' Jelly
    22)  Jelly Shroom  
    Mushroom + Jammin' Jelly  
    Volt Shroom + Jammin' Jelly
    23)  Jelly Super  
    Super Shroom + Jammin' Jelly
    Life Shroom + Jammin' Jelly  
    24)  Jelly Ultra  
    Ultra Shroom + Jammin' Jelly  
    25)  Koopa Bun  
    Keel Mango + Turtley Leaf  
    26)  Koopa Tea  
    Turtley Leaf  
    27)  Koopasta  
    Turtley Leaf + Fresh Pasta
    Turtley Leaf + Spaghetti  
    28)  Love Pudding  
    Mystic Egg + Mango Delight  
    29)  Mango Delight  
    Cake Mix + Keel Mango
    Life Shroom + Maple Syrup  
    Super Shroom + Maple Syrup  
    30)  Maple Shroom  
    Mushroom + Maple Syrup  
    Volt Shroom + Maple Syrup
    31)  Maple Super  
    Super Shroom + Maple Syrup  
    32)  Maple Ultra  
    Ultra Shroom + Maple Syrup  
    33)  Meteor Meal  
    Shooting Star + Shroom Fry  
    Shooting Star + Shroom Roast  
    Shooting Star + Shroom Steak  
    34)  Mistake  
    Any two incompatible ingredients
    35)  Mousse Cake  
    Cake Mix  
    36)  Omelette Meal  
    Mushroom + Mystic Egg
    Horsetail + Mystic Egg
    Life Shroom + Mystic Egg  
    Super Shroom + Mystic Egg  
    Ultra Shroom + Mystic Egg  
    37)  Peach Tart  
    Cake Mix + Peachy Peach  
    38)  Poison Shroom  
    Point Swap + Slow Shroom
    Inky Sauce + Slow Shroom  
    39)  Shroom Broth  
    Golden Leaf + Poison Shroom  
    40)  Shroom Cake  
    Cake Mix + Mushroom
    Cake Mix + Super Shroom
    Cake Mix + Life Shroom
    41)  Shroom Crepe  
    Cake Mix + Ultra Shroom
    42)  Shroom Fry  
    Volt Shroom
    Mushroom + Turtley Leaf
    Mushroom + Golden Leaf 
    43)  Shroom Roast  
    Life Shroom  
    Slow Shroom  
    Life Shroom + Volt Shroom  
    Mushroom + Fire Flower  
    Mushroom + Volt Shroom  
    Mushroom + Super Shroom  
    Mushroom + Gradual Syrup  
    Super Shroom + Turtley Leaf  
    Super Shroom + Dried Shroom  
    Super Shroom + Volt Shroom
    Super Shroom + Golden Leaf
    44)  Shroom Steak  
    Ultra Shroom  
    Mushroom + Life Shroom  
    Mushroom + Ultra Shroom  
    Super Shroom + Life Shroom  
    Super Shroom + Ultra Shroom  
    Life Shroom + Dried Shroom  
    Life Shroom + Golden Leaf  
    Life Shroom + Turtley Leaf  
    Ultra Shroom + Dried Shroom  
    Ultra Shroom + Golden Leaf  
    Ultra Shroom + Life Shroom  
    Ultra Shroom + Turtley Leaf  
    Ultra Shroom + Volt Shroom  
    45)  Snow Bunny
    Golden Leaf + Ice Storm
    46)  Space Food  
    Dried Bouquet + Dried Shroom
    Dried Bouquet + Turtley Leaf
    Dried Bouquet + Mushroom
    Dried Bouquet + Horsetail  
    Dried Bouquet + Keel Mango  
    Dried Bouquet + Coconut  
    Dried Bouquet + Mystic Egg  
    Dried Bouquet + Hot Dog 
    Dried Bouquet + Peachy Peach  
    Dried Bouquet + Super Shroom
    Dried Bouquet + Life Shroom
    Dried Bouquet + Ultra Shroom
    Dried Bouquet + Cake Mix  
    Dried Bouquet + Choco Cake  
    Dried Bouquet + Coco Candy  
    Dried Bouquet + Couple's Cake  
    Dried Bouquet + Egg Bomb  
    Dried Bouquet + Electro Pop  
    Dried Bouquet + Fire Pop  
    Dried Bouquet + Fresh Pasta  
    Dried Bouquet + Fruit Parfait  
    Dried Bouquet + Golden Leaf  
    Dried Bouquet + Healthy Salad  
    Dried Bouquet + Heartful Cake  
    Dried Bouquet + Honey Candy  
    Dried Bouquet + Honey Shroom  
    Dried Bouquet + Honey Super  
    Dried Bouquet + Honey Ultra  
    Dried Bouquet + Ink Pasta  
    Dried Bouquet + Jelly Candy  
    Dried Bouquet + Jelly Shroom  
    Dried Bouquet + Jelly Super  
    Dried Bouquet + Jelly Ultra  
    Dried Bouquet + Koopa Bun  
    Dried Bouquet + Koopasta  
    Dried Bouquet + Love Pudding  
    Dried Bouquet + Mango Delight  
    Dried Bouquet + Maple Shroom  
    Dried Bouquet + Maple Super  
    Dried Bouquet + Maple Ultra  
    Dried Bouquet + Meteor Meal  
    Dried Bouquet + Mistake  
    Dried Bouquet + Mousse Cake  
    Dried Bouquet + Omelette Meal  
    Dried Bouquet + Peach Tart  
    Dried Bouquet + Poison Shroom  
    Dried Bouquet + Shroom Cake  
    Dried Bouquet + Shroom Crepe  
    Dried Bouquet + Shroom Fry  
    Dried Bouquet + Shroom Roast  
    Dried Bouquet + Shroom Steak  
    Dried Bouquet + Spaghetti  
    Dried Bouquet + Spicy Pasta  
    Dried Bouquet + Zess Cookie  
    Dried Bouquet + Zess Deluxe  
    Dried Bouquet + Zess Dinner  
    Dried Bouquet + Zess Special  
    47)  Spaghetti  
    Fresh Pasta  
    48)  Spicy Pasta  
    Hot Sauce + Fresh Pasta
    Hot Sauce + Spaghetti  
    Hot Sauce + Koopasta
    49)  Spicy Soup  
    Fire Flower  
    Dried Bouquet  
    Snow Bunny  
    Dried Bouquet + Fire Flower  
    Hot Sauce + Fire Flower  
    50)  Trial Stew  
    Couple's Cake + Poison Shroom  
    51)  Zess Cookie  
    Cake Mix + Mystic Egg
    Cake Mix + Maple Syrup
    Cake Mix + Gradual Syrup
    52)  Zess Deluxe  
    Ultra Shroom + Fresh Pasta
    Healthy Salad + Shroom Steak  
    53)  Zess Dinner  
    Mushroom + Horsetail
    Fresh Pasta + Mystic Egg
    Fresh Pasta + Coconut
    Super Shroom + Horsetail  
    Super Shroom + Keel Mango  
    Super Shroom + Fire Flower  
    Super Shroom + Peachy Peach  
    Life Shroom + Horsetail
    Life Shroom + Fire Flower
    Coconut + Spicy Pasta
    Super Shroom + Gradual Syrup 
    Life Shroom + Gradual Syrup
    Fresh Pasta + Healthy Salad
    Healthy Salad + Fried Shroom
    Healthy Salad + Spaghetti
    Healthy Salad + Koopasta
    Meteor Meal + Fruit Parfait  
    Ultra Shroom + Keel Mango  
    54)  Zess Dynamite  
    Egg Bomb + Coconut Bomb  
    55)  Zess Frappe  
    Ice Storm + Maple Syrup
    Ice Storm + Jammin' Jelly
    56)  Zess Special  
    Dried Shroom + Fresh Pasta  
    Mushroom + Fresh Pasta  
    Super Shroom + Fresh Pasta  
    Life Shroom + Fresh Pasta  
    Ultra Shroom + Horsetail  
    Ultra Shroom + Fire Flower  
    Ultra Shroom + Peachy Peach  
    Ultra Shroom + Gradual Syrup  
    Healthy Salad + Ink Pasta  
    Healthy Salad + Shroom Roast  
    Healthy Salad + Spicy Pasta  
    57)  Zess Tea  
    Golden Leaf  
    Maple Syrup + Jammin' Jelly
    Optional Recipes
    1)  Courage Shell  
    Point Swap + Mr. Softener
    Dried Bouquet + Courage Meal  
    2)  Dried Shroom  
    Mr. Softener + Mushroom
    Mr. Softener + Super Shroom
    Mr. Softener + Life Shroom
    Mr. Softener + Ultra Shroom
    3)  Earth Quake  
    Point Swap + Thunder Bolt  
    4)  Fire Flower  
    Point Swap + Ice Storm  
    5)  Gold Bar  
    Point Swap + Gold Bar x 3  
    6)  Honey Syrup  
    Point Swap + Mushroom  
    Point Swap + Gradual Syrup  
    7)  Ice Storm  
    Point Swap + Fire Flower  
    8)  Jammin' Jelly  
    Point Swap + Ultra Shroom  
    9)  Maple Syrup  
    Point Swap + Super Shroom  
    10)  Mini Mr. Mini  
    Point Swap + Power Punch  
    11)  Mr. Softener  
    Point Swap + Courage Shell  
    12)  Mushroom  
    Dried Shroom + Hot Sauce  
    Point Swap + Dried Shroom  
    Point Swap + Honey Syrup  
    Dried Shroom + Peachy Peach  
    Dried Shroom + Power Punch  
    Point Swap + Poison Mushroom  
    Point Swap + Gold Bar  
    13)  Power Punch  
    Point Swap + Mini Mr. Mini  
    14)  Random Item  
    Point Swap + Mystery  
    15)  Repel Cape  
    Point Swap + Boo's Sheet  
    16)  Ruin Powder  
    Point Swap + Spite Pouch  
    17)  Shooting Star  
    Point Swap + Thunder Rage  
    18)  Sleepy Sheep  
    Point Swap + Tasty Tonic  
    19)  Spite Pouch  
    Point Swap + Ruin Powder  
    20)  Super Shroom  
    Point Swap + Volt Shroom  
    Point Swap + Maple Syrup  
    Point Swap + Life Shroom  
    21)  Tasty Tonic  
    Hot Sauce  
    Hot Sauce + Honey Syrup
    Hot Sauce + Maple Syrup
    Hot Sauce + Peachy Peach  
    Point Swap + Sleepy Sheep  
    Hot Sauce + Jammin' Jelly
    22)  Thunder Bolt  
    Point Swap + Earth Quake  
    23)  Thunder Rage  
    Point Swap + Shooting Star  
    Dried Bouquet + Volt Shroom  
    24)  Ultra Shroom  
    Point Swap + Jammin' Jelly  
    25)  Volt Shroom
    Mushroom + Thunder Bolt  
                                *Trouble Center*
    This is mainly an honourary side quest, but the rewards are pretty good, and 
    a couple of them are even required to continue. Troubles are limited until 
    you complete a chapter of the main quest, then more are opened. To complete a 
    trouble, go to the Trouble Center in Robbo Turf (door just left of the skull
    bridge), read the bulletin board, take one on, talk to the person who posted 
    the trouble, complete it, then return to the original person for a reward.  
    1) Need a Key- Garf  
    Trouble: Guy in front of house in Robbo Turf lost his key.  
    Solution: Go through the Inn to the upper floor, left past the Badge shop 
    to the key.  
    Reward: 20 coins.  
    2) Safe Delivery- McGoomba  
    Trouble: Goomba in back alley of Rogueport main plaza needs a delivery man.  
    Solution: Take package to Goomfrey, Goomba near Shine Shop in east plaza.  
    Reward: 20 coins.  
    3) Price Adjustment- Arfur  
    Trouble: Guy in front of Trouble Center in Robbo Turf needs price list.  
    Solution: I'll save you time- the answers are 10, 8, 3.  
    Reward: 20 coins.  
    4) Find This Guy- Goomther  
    Trouble: Goomba in Rogueport's main plaza by the gallows needs to bring 
    bandit to justice.  
    Solution: Talk to bandit in back alley of east plaza (left side), harbour, and 
    in front of Bandit's house in back alley of main plaza.  
    Reward: 20 coins.  
    5) Hit Me, Please- Mousimilian  
    Trouble: Rat in front of Rogueport's main plaza item shop is losing memory.  
    Solution: Hammer him several times.  
    Reward: A chinsy money-making tip.  
    6) I'm Hungry- Bomberto  
    Trouble: Sailor Bob-omb in Rogueport Harbor (by the save point) needs food.  
    Solution: Buy any food at any price for him.  
    Reward: 11 coins.  
    7) Try to Find Me- Koopook  
    Trouble: Hiding Koopa wants playmate.  
    Solution: Go to Hooktail Castle and into the room with the Save Block and big 
    green elevator block. Take the block up, go left 2x, take the 
    next block elevator, and fall off in top left. Get the Life Shroom here 
    through the bars with Paper Mode, and there he is!  
    Reward: Special Card (Plane Mode game at Pianta Parlor)  
    8) Listen to Me- Mayor Kroop  
    Trouble: Mayor of Petalburg needs listener.  
    Solution: Talk to the mayor. After this trouble is over, buy five Courage 
    Shells at Item Shop.  
    Reward: Turtley Leaf  
    9) Order Me an Item- Plenn T.  
    Trouble: Item Shop owner in Rogueport needs Courage Shells for store.  
    Solution: Get Shells while doing trouble #8 for 25 coins.  
    Reward: Ultra Shroom  
    10) Emergency Shroom- Puni Elder  
    Trouble: Puni Elder in Great Tree wants Life Shroom.  
    Solution: Use Life Shroom from trouble # 7, or buy one at an item shop.  
    Reward: 60 coins  
    11) Play With Me- Lahla  
    Trouble: Item shop girl at Pianta Parlor is having grand opening.  
    Solution: Talk to girl ghost.  
    Reward: 10 piantas  
    12) Help My Daddy- Pine T. Jr.  
    Trouble: Little toad in Pit of 100 Trials entrance is worried about his dad 
    trapped on the 18th floor.  
    Solution: Go through Pit to Level 18, beat enemy there, talk to Pine T. to 
    save him. Complete the Pit up to Level 20 for reward (if not already 
    collected), then exit.  
    Reward: Silver Card (Paper Mode game at Pianta Parlor)  
    13) Help Wanted- Jolene  
    Trouble: Glitz Pit owner in Glitzville needs garbage man.  
    Solution: Talk to Jolene in office, get all 20 Battle Trunks from Storage 
    Room, talk to Jolene again, take trunks to Goomfrey in Rogueport east plaza, 
    talk to Jolene again.  While here, buy 2 Hot Dogs for Trouble #15.  
    Reward: 30 coins  
    14) Heartful Cake Recipe- Merlee  
    Trouble: Fortuneteller in Rogueport Sewers (main area, take 3rd pipe into
    b.g.) needs recipe.  
    Solution: Talk to Toce T., the girl in Petalburg (rightmost house by gate
    to Shwonkk Fortress), buy Cake Mix from Pianta Parlor (trade coins for
    Piantas at exchange machine in Parlor; no Ruin Powder necessary; while here, 
    buy a 2nd Cake Mix for Trouble #15), take ingredient back to Merlee.  
    Reward: 30 coins  
    15) The Food I Want- Bub-ulber  
    Trouble: Bub-ulb in Petalburg (across from inn in 1st area) wants Hot Dogs, 
    then Mousse Cake.  
    Solution: Buy 2 Hot Dogs in Glitzville, buy Cake Mix at Pianta Parlor, take 
    ingredient to Zess T. in Rogueport main plaza, take all 3 to Bub-ulber.  
    Reward: Dried Bouquet  
    16) Elusive Badge- ???  
    Trouble: Ms. Mowz, the badge hunting mouse near the Badge Shop, wants secret 
    Solution: At Hooktail's Castle, return to final room where you battled 
    Hooktail, use Flurrie to blow away blockage in front, bring Attack FX B badge 
    to Ms. Mowz.  
    Reward: Attack FX B badge, and Ms. Mowz joins your party.  
    17) Newsletter- Mayor Dour  
    Trouble: Twilight Town mayor needs signatures from other mayors.  
    Solution: Take Routing Slip to Puni Elder at Great Tree, then to Mayor Kroop 
    in Petalburg, then back to Dour.  
    Reward: 30 coins  
    18) Seeking Legendary Book- Zess T.  
    Trouble: Cook in Rogueport main plaza wants cookbook.  
    Solution: In Creepy Steeple, roll through gap into first room. Among the 
    treasures is a cookbook (this is in the walkthrough as part of that chapter).  
    Reward: Honey Shroom, and ability to make food with two ingredients  
    19) Tell That Person- Eve  
    Trouble: Woman in Twilight Town (first house in east area) wants message 
    Solution: Talk to Podley, bartender at Rogueport Inn, then talk to Eve again.  
    Reward: Meteor Meal  
    20) Looking For a Gal- Goom Goom  
    Trouble: Lonely Goomba in Pirate's Grotto (Grotto Key room) wants female 
    Solution: Talk to Goom Goom with Goombella as partner.  
    Reward: Couple's Cake  
    21) Important Thing- Frankie  
    Trouble: New mafia boss in West Rogueport has lost his wedding ring.  
    Solution: In Robbo Turf, hover with Yoshi under the bridge to the right to 
    find it.  
    Reward: Gold Card (Tube Mode game at Pianta Parlor)  
    22) Get These Ingredients- Chef Shimi  
    Trouble: Excess Express chef needs Golden Leaf, Mystic Egg and Keel Mango for 
    Solution: Get Golden Leaf at Creepy Steeple (take upper door, slip through 
    crack in gate at right end, hammer tree there), Mystic Egg at Great Tree 
    (talk to Petuni, play game, form question as "Mario likes which person the 
    most?"), and Keel Mango at Keelhaul Key (take shortcut pipe from Rogueport 
    Sewers, hammer 4th tree left of pipe), return ingredients to Chef Shimi.  
    Reward: 40 coins  
    23) I Must Have That Book- Toodles  
    Trouble: Rich lady in Poshley Heights (red house) needs magazine.  
    Solution: Talk to Jolene at Glitz Pit in Glitzville, bring Wrestling Mag to 
    Reward: Platinum Card (Boat Mode game at Pianta Parlor)  
    24) Security Code- Businessman  
    Trouble: Rat businessman in Glitzville forgot code for briefcase.  
    Solution: He wants you to check the number of chairs in certain areas. Well, 
    screw that, here's the code: 2625.  
    Reward: Hot Sauce  
    25) Delivery, Please- Goldbob  
    Trouble: Rich Bob-omb in Poshley Heights needs package delivered to General 
    Solution: Take Package to Fahr Outpost, talk to Bob-omb at his house, talk to 
    Rogueport Inn bartender (Podley), Juice Bar bartender in Glitzville, Goldbob 
    again, then finally to General White back at his home in Fahr Outpost.  Wake
    him up as you did earlier to give him the package.  
    Reward: 64 coins  
    26) I Can't Speak- Gob  
    Trouble: Bob-omb by snowman in Fahr Outpost needs cough drop.  
    Solution: Buy Cake Mix at Pianta Parlor and Honey Syrup at an Item Shop, 
    bring ingredients to Zess T. (trouble #18 must be done), take candy to Bob-
    omb, pick yes first, then any options.  
    Reward: 20 coins  
    27) I Wanna Meet Luigi- Toadia  
    Trouble: Fan in Poshley Heights near fountain by the Sanctum wants to meet 
    her hero.  
    Solution: Talk to girl wearing L Emblem badge.  
    Reward: Choco Cake  
    28) Roust These Cads- Doe T.  
    Trouble: Toad in second area of Boggly Woods needs warrior.  
    Solution: Defeat all enemies in this area so he can advance.  
    Reward: 20 coins  
    29) Help Me Make Up- Bub  
    Trouble: Little bob-omb in Poshley Heights by the Sanctum needs present.  
    Solution: Choose Keel Mango, take shortcut pipe in Rogueport Sewers to 
    Keelhaul Key, hammer 4th tree left of pipe, take mango to Bub, take 
    present to his mother in first area.  
    Reward: 3 coins  
    30) Erase That Graffiti- Swob  
    Trouble: Bob-omb near cannon in Fahr Outpost wants his message in Pit of 100 
    Trials erased.  
    Solution: On 50th floor of the Pit, bomb the graffiti at left.  
    Reward: Snow Bunny
                                 *Pit of 100 Trials*
    Basic Info:
    Found in the Thousand Year Door area. Once at the Door, use Paper Mode on the 
    fence at left, spring up, fly left, then drop, and use Paper Mode on that 
    fence. Go left 1x to find the pipe with a sign and there you go!  
    This is a highly strategic, challenging side quest that should not be 
    attempted until you have nearly everything in the game. I recommend trying it 
    after you finish the game and Mario returns to finish off any aftermath.  
    Also remember that you cannot save data from within the Pit unless you stop 
    and get out at any tenth floor, or you finish it all!  
    Within the Pit is a Mover, a Puni with sunglasses that appears randomly to 
    move you forward for a fee. Always pick to skip 5 floors unless you can't 
    afford 30 coins. In that case, pay 10 coins to move down 2 floors.  But
    don't skip over any reward level floors if you don't have the prize yet!
    What You Need:
    You should have the following:  
    1) Be around Level 30.  
    2) Have all partners upgraded (in other words, have all the Shine Sprites).  
    3) Be ready to waste a lot of time, and maybe lose new data if you go too far 
    and get game over.  
    I recommend all these badges, if you have enough BP to use them all. They are 
    ranked from most to least important:  
    Power Smash  
    Spike Shield  
    Ice Power  
    Chill Out  
    Damage Dodge  
    Feeling Fine/P  
    Pretty Lucky  
    HP Plus  
    Lucky Start  
    Mega Rush  
    Close Call  
    Power Jump  
    Also, equip the following after you get them in the Pit: Zap Tap, Lucky Day. 
    These are probably the most important badges to equip.  
    10th Floor- Sleepy Stomp  
    20th Floor- Fire Drive  
    30th Floor- Zap Tap  
    40th Floor- Pity Flower  
    50th Floor- Strange Sack  
    60th Floor- Double Dip  
    70th Floor- Double Dip P  
    80th Floor- Bump Attack  
    90th Floor- Lucky Day  
    100th Floor- Return Postage  
    Basic Strategies:
    Use Goombella to tattle. Once you have the first 90 floors of enemies tattled 
    on, you can save her until you get there again. I used Koops from Level 1 to 
    about Level 60-70. He's great for multiple enemies. Save your big partners 
    (Bobbery, Vivian, Yoshi) for later. Use Yoshi before then only for heavy or
    spiked enemies if you don't have Star Power for Earth Tremor or have any
    Earth Quakes or POW Blocks.
    Try to salvage as much FP as possible. Use Star Power before you use items. I 
    used Sweet Feast when I was low on both HP and FP before I dove into my Ultra 
    Shrooms and Jammin Jellies.  Of course, try to get the First Strike on the 
    enemy you face in the Pit to get a head start on attacking.  A definite plus!
    Floor Guide:
    Floors 1-10
    Use Goombella to tattle on Level 1, then use Koops to fight.  
    1) Gloomba- Jump/hammer, Koops  
    2) Spinia- Jump/hammer, Koops  
    3) Spania- Multibounce  
    4) Dull Bones- Koops, jump/hammer  
    5) Fuzzy- Multibounce  
    6) Gloomba  
    7) Spinia  
    8) Spania  
    9) Dull Bones  
    10) Sleepy Stomp badge  
    Floors 11-20  
    Use Goombella to tattle on Level 11, then use Koops afterwards, except for 
    level 12 where Yoshi is better.  
    11) Paragloomba- jump/hammer, Koops  
    12) Cleft- hammer, Yoshi  
    13) Pokey- jump/hammer, Koops  
    14) Dark Puff- jump/hammer, Koops  
    15) Pider- jump/hammer, Koops  
    16) Paragloomba  
    17) Cleft  
    18) Pokey  
    19) Dark Puff  
    20) Fire Drive badge  
    Floors 21-30  
    Use Goombella to tattle on level 21, then use Koops for all, except Level 23
    & 28 where Yoshi is better.  
    21) Spiky Gloomba- jump/hammer, Koops  
    22) Bandit- jump/hammer, Koops  
    23) Lakitu- jump/hammer, Yoshi  
    24) Bob-omb- jump/hammer, Koops  
    25) Boo- jump/hammer, Koops  
    26) Spiky Gloomba  
    27) Bandit  
    28) Lakitu  
    29) Bob-omb  
    30) Zap Tap badge  
    Floors 31-40  
    Use Goombella to tattle on Level 31, then use Koops on all but level 32 & 37 
    where Yoshi is better.  
    31) Dark Koopa- jump/hammer, Koops  
    32) Hyper Cleft- hammer, Yoshi  
    33) Parabuzzy- jump/hammer, Koops  
    34) Shady Koopa- hammer, Koops  
    35) Flower Fuzzy- jump/hammer, Koops  
    36) Dark Koopa  
    37) Hyper Cleft  
    38) Parabuzzy  
    39) Shady Koopa  
    40) Pity Flower badge  
    Floors 41-50  
    Use Goombella to tattle on Level 41, then Koops to fight.  
    41- Dark Paratroopa- jump/hammer, Koops  
    42- Bulky Bob-omb- jump/hammer, Koops  
    43- Lava Bubble- jump/hammer, Koops  
    44- Poison Pokey- jump/hammer, Koops  
    45- Spiky Parabuzzy- jump/hammer, Koops  
    46- Dark Paratroopa  
    47- Bulky Bob-omb  
    48- Lava Bubble  
    49- Poison Pokey  
    50- Strange Sack  
    Floors 51-60  
    Use Goombella to tattle on Level 51, then use Koops. On Level 54, 
    use Yoshi or Bobbery, and use Yoshi on Level 55.  
    51- Badge Bandit- jump/hammer, Koops  
    52- Ice Puff- jump/hammer, Koops  
    53- Dark Boo- jump/hammer, Koops  
    54- Red Chomp- hammer, Yoshi/Bobbery  
    55- Moon Cleft- hammer, Yoshi  
    56- Badge Bandit  
    57- Ice Puff  
    58- Dark Boo  
    59- Red Chomp  
    60- Double Dip badge  
    Floors 61-70  
    Use Goombella to tattle on Level 61. This is where Yoshi is a 
    better replacement for Koops. Bobbery is also good, especially on Levels 63 & 
    61- Dark Lakitu & Sky Blue Spiny- jump/hammer, Koops/Yoshi  
    62- Dry Bones- hammer, Koops/Yoshi  
    63- Dark Wizzerd- hammer, Yoshi/Bobbery  
    64- Frost Piranha- hammer, Yoshi/Bobbery
    65- Dark Craw- jump/hammer, Yoshi/Bobbery  
    66- Dark Lakitu  
    67- Dry Bones  
    68- Dark Wizzerd  
    69- Frost Piranha  
    70- Double Dip P badge  
    Floors 71-80  
    Use Goombella to tattle on Level 71. Koops is not as good here. 
    Stick to Yoshi with Bobbery and Vivian as good backups.  
    71- Wizzerd- hammer, Yoshi/Bobbery/Vivian  
    72- Dark Koopatrol- jump/hammer, Yoshi/Bobbery  
    73- Phantom Ember- jump/hammer, Yoshi  
    74- Swoopula- jump/hammer, quaking item/Earth Tremor, Goombella/Vivian  
    75- Chain Chomp- tattle; hammer, Yoshi/Bobbery/Vivian  
    76- Wizzerd  
    77- Dark Koopatrol  
    78- Phantom Ember  
    79- Swoopula  
    80- Bump Attack badge  
    Floors 81- 90  
    Bring in the big guns. Use Yoshi and Vivian religiously with Bobbery 
    as good backup. Only use Goombella to tattle on Levels 82, 83 & 84.  
    81- Spunia- jump/hammer, Vivian/Yoshi  
    82- Dark Bristle- jump, quaking item/Earth Tremor  
    83- Arantula- jump/hammer, Bobbery/Vivian/Goombella  
    84- Piranha Plant- jump/hammer, Yoshi/Bobbery/Vivian  
    85- Spunia  
    86- Spunia  
    87- Dark Bristle  
    88- Arantula  
    89- Piranha Plant  
    90- Lucky Day badge  
    Floors 91- 100  
    Major action here. Hammer becomes more powerful than jump. 
    Use a lot of Star Power attacks, and only your best partners. 
    Use Goombella to tattle on Levels 91-94.  
    91- Elite Wizzerd- hammer, Yoshi/Bobbery/Vivian  
    92- Poison Puff- jump/hammer, Yoshi/Bobbery/Vivian  
    93- Bob-ulk- hammer, Yoshi/Bobbery/Vivian  
    94- Swampire- jump, quaking item/Earth Tremor, Goombella/Vivian  
    95- Elite Wizzerd  
    96- Poison Puff  
    97- Bob-ulk  
    98- Swampire  
    99- Elite Wizzerd  
    STOP! Before you go into the 100th floor, prepare your badges. 
    Here are the recommended ones:  
    All Attack FX badges (R, Y, B, G, P)  
    Damage Dodge/P  
    Pretty Lucky  
    Happy Heart/P  
    Happy Flower  
    HP Plus/P  
    FP Plus  
    Lucky Start  
    Power Plus  
    Lucky Day  
    Quick Change  
    Power Smash  
    Zap Tap  
    Feeling Fine/P  
    100- Bonetail  
    A BIG boss. Tattle. I really find having the enemy's HP on screen an 
    advantage. Focus on knocking off his HP, always Power Smashing and 
    Multibonking. After Goombella, Bobbery is the best partner with his 
    bombing ability. Vivian and Flurrie are good backups with Shady Fist/
    Veil/Fiery Jinx and Flurrie's Lip Lock. Try to save a lot of your 
    Jammin Jellies, Ultra/Life Shrooms, Power Punches, and Boo's Sheets 
    for this battle because you will need it.  
    Bonetail's Attacks:
    His attacks are similar to Hooktail and Gloomtail. He can bite, stomp 
    or blow breath, which conks out an average of about 6-7 HP depending on 
    if you guard yourself with A. The breath can make you sleepy, poisoned, 
    or dizzy (the last two don't exist with Feeling Fine badges applied). 
    Try to guard with A. Zap Tap is good if he touches you, taking off 1 of 
    his HP.  
    My Own Experience:
    I went into the battle with 75 HP (with HP Plus), 50 FP (with FP Plus), 
    and 39 BP. I used all the badges listed above, except Quick Change. Lucky 
    Start and Lucky Day were amazing contributors. Simple 1 BP badges like 
    Power Rush also help. I used Goombella to tattle and used her Multibonk 
    ability until she croaked. Mario was always for Power Smash. By the time 
    I fought Bonetail, all but Goombella, Flurry and Ms. Mowz were at 0 HP! 
    After Goombella, I used Flurry's Lip Lock, which zaps 6 HP when fully 
    executed. I also used Supernova which blows off 15 HP at the most 
    (average hit of about 12 HP). Use Stylish moves by hitting A after 
    finishing an attack or before starting one (use Timing Tutor badge if 
    necessary) to refill more Star Power. Sweet Feast was a big must to save 
    Ultra Shrooms and Jammin Jellies until I was low on everything. I didn't 
    find the battle to be impossibly hard, but he is quite tough. Tougher than 
    the Shadow Queen for sure.  
    You get the Return Postage badge for winning. If you beat this, you are a 
    (A Pit of 100 Trials Strategy Approach, submitted by Mike)
    The Pit of 100 Trials setup tends to kill the fun of the game, because 
    Mario will end up being able to kill every basic enemy troop on the first 
    turn without leaving his guard down. The partners are pretty safe, too, so 
    it's a useful setup to use for completion purposes, but it requires a hell 
    of a lot of coins and preparation, but the payoff is awesome.
    ..Oh, one more thing.. this set does not reach it's full potential by far, 
    and about half of the badges is up to personal preference. I tried to make 
    the best of the badges which are easily available and aimed for a high 
    damage/high defense/low HP version.
    Available after Chapter 5 or 6
    5 HP/??? FP/99 BP
    Since his HP is only 5, I'll start with DEFENSE. All attack is in vain if 
    Mario dies in one hit.
    -3 DEFEND PLUS and 1 P DOWN D UP give Mario a defense value of 4. Though you 
    can stack Defend Pluses, you would want to take more D Up P Downs because 
    they cost less BP and the damage loss can easily be corrected.
    -2 DAMAGE DODGE are cool if you guard a lot. They stack Mario's defense to 6.
    -1 HP DRAIN recovers the 1 damage Mario suffers from an attack.
    -1 LAST STAND halves the damage Mario recieves. Since he only has 5 HP, it's 
    always active. There is just one because they don't stack, but Mario basically 
    has 8 base defense and 12 guard defense with these badges.
    -1 LUCKY DAY, 5 PRETTY LUCKY and 4 CLOSE CALL give Mario a ridiculous evasion 
    rate. His defense is high enough to live through anything, but these ensure he 
    doesn't even get hit in the most cases. You can replace some of these with 
    something else, but keep in mind the abysmal HP count when you think about that.
    -1 CHILL OUT guarantees not to get hit by First Strikes, but it's pretty 
    optional. and can easily be replaced with something else.
    -1 FEELING FINE makes sure Mario won't suffer from poison. You don't want to be 
    poisoned with 5 HP.
    -1 ZAP TAP is again pretty replaceable, as it's most obvious use is to prevent 
    Fuzzies and Swoopers from being the suckers they are. It's secondary use is to 
    damage direct attackers, but with that evasion rate, it doesn't avtivate that 
    -You will want to kill Wizzerds ASAP. Though unlikely, they can pierce your 
    stellar defenses with their green laser beam. 
    -I think the Elites also have a tickle attack that recovers their own HP, so 
    Zap Tap might have another use.
    -Zap Tap's third situational use is to turn down bandits, should they ever get 
    through your evasion. The static prevents them from stealing, and the guard 
    timing is tough.
    Now Mario has a puny 1 ATTACK value when he uses basic jumps. Time to fix that.
    -13 POWER RUSH serve multiple purposes. The most important is that they kill 
    just about anything that isn't a boss (the only normal monster that survives is 
    the Dark Koopatrol). Mario's measly 5 HP ensure they are always active. The 
    other main reason you will want to put these on is the attack loss of HP Drain, 
    FP Drain and P Down D Up. 2 P Down D Up and 1 Power Rush give 2 defense for the 
    same price that 1 Defend Plus has, so use these if you have them. You can get 
    these at the Pianta Parlor.
    -1 MULTIJUMP doesn't leave Mario open against multiple enemies. 
    -1 SPIKE SHIELD lets Mario Multijump on spiked enemies.
    -1 ICE POWER lets Mario jump on fire enemies. Now he can jump on anything.
    -1 FLOWER SAVER drops the cost of Multijump to 1 FP.
    -1 FP DRAIN lowers Mario's attack by one, but we have 13 Power Rushes to make 
    up for that. More important, after Mario attacked, he gains that 1 FP back he 
    lost when he used Multijump. This allows the setup to function even with 5 FP 
    maximum while still being independant of recovery items.
    -The attack badges and the max 5 HP are the core of the setup. NEVER replace 
    them (unless you're up against Bonetail or the SQ). Multijump against the 
    Shadow Queen isn't so bad actually, as it kills both of her hands and severely 
    damages her body, but you don't need Ice Power in Boss battles.
    -When you are in the 90ish levels of the Pit of 100 trials, STAY THE HELL AWAY 
    FROM CHARGED POISON PUFFS. The charge has the effect of the Return Postage 
    badge, meaning you will recieve half the damage you deal, ignoring defense. The 
    Puff may die, but over 20 attack and 5 HP mean that you will die, too.
    -Try to use Power Bounce on Bonetail and the SQ. It's earth-shatteringly cool 
    to rip 20 HP out of them each time you hit them.
    Ok.. we have plenty of BP left, so let's waste them! 
    -1 DEFEND PLUS P adds some durability to your partner.
    -2 DAMAGE DODGE P adds some more durability to your partner if you like to 
    -4 PRETTY LUCKY P try to mimick Mario's stellar evasion rate.
    -1 QUICK CHANGE allows you to switch partners without losing a turn.
    -ALL OR NOTHING adds 1 attack power if the hits connect, but if it doesn't, 
    you won't deal damage. Pretty much below average.
    -POWER STOMP ..well, add a continuous barrage to a monstrous attack power and 
    you have a surefire KO against literally anything. Mario does not have an RPG 
    launcher to 'spike-bomb punks into submission', but this is even better if you 
    time the actions well.
    -LUCKY START adds a random positive effect to Mario at the start of the battle. 
    I don't know all of them, but two are the static effect granted by Zap Tap and 
    another evasion boost, so.. not too effective.
    -HEART FINDER, FLOWER FINDER and ITEM HOG for earning more HP, FP or items 
    after a battle. Heart Finder and Flower Finder are mostly for the partners, as 
    Mario heals himself during battle and has seven evasion boosts (Lucky Day 
    counts 5x, Pretty Lucky and Close Call) while the partners only have one from 
    Pretty Lucky P. Item Hog isn't desperatedly needed either, but can be cool to 
    stock up on items.
    -DOUBLE DIP/P and REFUND work well in tandem if you like to like to use items. 
    If you use Double Dip or Double Dip P, reconsider using Flower Finder or Happy 
    Flower because the Double Dip require FP to work. Refund gives you a small 
    amount of coins back if you use an item, so its a cool addition to the 
    -MONEY MONEY can be used for similar purposes, but it takes 702 coins or 234 
    Piantas to even get it, which somewhat undermines it's purpose. If you have it 
    equipped and stomp your way through the Pit of 100 Trials though, you will 
    quickly have them back.
    -ANY STOMP OR SMASH BADGE only for fun, really. You won't make use of the 
    effect because of the sheer attack power Mario wields and Mario kills 
    everything with Multijump anyway, but you can go with Fire Drive if you 
    dislike Multijump. But keep in mind that it only hits grounded enemies and 
    costs a whopping 5 FP. *points at Flower Finder and Happy Flower again*
    I'm not entirely sure wether the attack boost carries over to Quake Hammer 
    and Tornado Jump, but I think it doesn't.
    -JUMPMAN/HAMMERMAN for 1 more attack on stomps/smashes while permitting the 
    use of the other. Pretty much used as a challenge. Hammerman makes Spike 
    Shield and Multijump useless and limits the usage of Ice Power, but if you 
    prefer hammering over jumping, feel free to give it a shot. Hammerman makes 
    some of the Hammer move badges more viable. The jumper is much more 
    devastating though.
    go for the hammering option, since that set is more likely to be in the need 
    of star power. Timing Tutor shows the stylish commands, the Super Appeals 
    add more tension of the crowd to your star meter if you wave to them the 
    other two explain themselves pretty well. If you just like star powers and 
    have the BP to equip them, definitely go for it.
    -POWER RUSH ..You only have 13. 14 is cooler than 13 and 15 is cooler than 
    14.. etc.
    from more than one Last Stand. And some of the other badges that can be 
    afforded and stacked have questionable use like another Multijump.
    -These are completely up to you, but this set of badges adds some bulk and 
    swiftness to your partners. They make up for their lower defense and evasion 
    with their higher HP count. 
    -This makes an effective 100% setup as you don't ever have to worry about
    battles. Goombella can switch in, Tattle, switch out and be replaced with 
    someone more bulky like Bobbery. 
    -If you are a defense maniac, Vivian and Koops can provide a sort of absolute 
    defense with Veil and Shell Shield (or whatever it's called).
    -The most useful partner by far is Ms. Mowz as she can steal stuff held by 
    enemies, including badges. She is the reason I added so much defense stuff for 
    the partners, as her base HP is only 25 and she doesn't sport any defense.
    -You won't ever need Mushrooms, but you might want to have one or two Life 
    Mushrooms in your inventory. The Palace of Shadows is a tricky place where you 
    might or might not fall often. But since any fall cuts one of Mario's 5 HP, 
    it's handy to have some of those Life Mushrooms around. Also take some for 
    Bonetail, he is a tough dog to take down.
    -The only reason anyone should ever use this is to get 100% completion, I can't 
    stress this enough. If you focus on battling, take another set, because this 
    nukes anything in sight on the first turn. It also makes half of the game's 
    battle tactics useless, as this setup doesn't rely on star power, item use or 
    the hammer. You can use it, but the sheer power of this set lies in 25ish 
    Multijumps for basically no FP. 
    -Mario HAS to stay at 5 HP, as it's required for the Power Rushes, the Close 
    Calls and the Last Stand to work. If you ever add HP by mistake, return to 
    Rougeport Sewers and fix that. Mario has the attack, defense and recovery to 
    stay alive several turns, even though his HP count says differently.
    -This setup will take both time and coins, but the payoff is immense. Just walk 
    around and fight stuff for money and let HP Drain heal you during battle. Any 
    FP the partners might use up can be recovered after the battle together with 
    collecting coins. 
    -You can steamroll through the Pit of 100 Trials right after you have access to 
    this setup (Bobbery is required to get Mario's max HP to 5). When using this, 
    focus on upgrading Goombella and Ms. Mowz, as they are the most useful partners.
    My setup uses all 99 BP.  Like I said before, this set isn't used to it's 
    limits, but I tried to use the common badges you can get easily. I was just 
    lucky on the Pretty Luckies, the game offers one or two each for you and your 
    And now for something completely different - minor random stuff.
    If you don't feel like wasting BP with random badges you're likely not to need 
    anyway, you can stock up on FP and let hell loose or spam Fire Drives, 
    recovering FP with Happy Flowers, Flower Finders and Syrups while gaining coins 
    back with Refund.
    I also found out that first strikes with FP Drain can recover 2 FP per battle 
    while losing only one, so if you have the patience and time, you can just dish 
    out first strikes if you feel you're too low on FP.
    Once you reach the level where you have 99 BP and 200 FP, you HAVE to add HP, 
    making this setup pretty useless. The level where this happens is in the 70s 
    I completely forgot the high playing time and the big number of badges that I 
    had been able to snatch from enemies.  It appears that disregarding the Pianta 
    Parlor badges and random badges on enemies, there are only 1 or 2 of each 
    badge hidden in the game. I also adapted the setup a little.
    The setup without stolen badges looks like this:
    -2 Defend Plus (I had 3 before)
    -2 Damage Dodge
    -1 HP Drain
    -1 Last Stand
    -1 Lucky Day
    -2 Pretty Lucky (I had 5 before)
    -1 Chill Out
    -1 Feeling Fine
    -1 Zap Tap
    -14 Power Rush (I had 13 before; 14 is a one-hit kill on Dark Koopatrols)
    -1 Multijump
    -1 Spike Shield
    -1 Ice Power
    -1 Flower Saver (maybe 2 if you care to use other FP attacks.. I think the game 
    gives you two and you have BP coming out of your ears anyway)
    -1 FP Drain
    Also note that there are only 2 Pretty Lucky P (among Other Badges) and the 5 
    Pretty Luckies and 13 Power Rushes are mentioned in Other Badges aswell.
    Pit of 100 Trials Experience, 04-20-2010 (submitted by Chip)
    I beat the boss of the pit of 100 trials! On level 99 I leveled up my character 
    to level 31 (I entered “pit” on level 28). I had 50HP, 50FP and 42BP. Today is 
    monumental! It took me approximately 6 hours to complete the Pit of 100 trials. 
    I started the "pit" with 1 Zess Tea, 2 wackabumps, 2 life shrooms, 2 honey 
    supers, 2 jelly ultras, 2 maple ultras, 4 maple supers, 5 maple shrooms. When I 
    exited I only had Jelly Ultra and Zess Tea left.  
    Before beating it I had previously gone up to level 70. When I decided to go 
    all the way I picked up 3 new badges on level 80, 90, and 100. Return postage 
    being the grand prize. What is so cool is that I did not opt out of the "pit" 
    after 80 or 90 to save and make sure I kept my new badges should I die before 
    completion. And I beat it with the minimum requirement of level 30. I am very 
    lucky that I leveled up at level 99, which is way cool, couldn’t be better. On 
    a side note the first time I beat the “pit” I was level 55.
    The badges I had equipped are as follows: quick change, lucky day, feeling fine 
    P, felling fine,  power bounce, happy flower, pretty lucky P x4, pretty lucky, 
    close call P x2, close call, piercing blow, multibounce. I did not have any 
    attack enhancers equipped so multibounce and power bounce were relatively 
    ineffective. So I used piercing blow exclusively for an attack of 6. I feel I 
    had a good badge set up. However, hind sight 20/20 says multibounce and power 
    bounce should not have been equipped. Rather I should have equipped happy 
    hearts and flowers or another pretty lucky. 
    Here is a listing of bosses & mini-bosses encountered in the game, 
    personal strategies on how to defeat them, their stats (from tattle log) 
    & a rating out of 5* based on difficulty. 
    Found at: Rogueport Sewers 
    HP: 12 
    Attack: 1 
    Defense: 0 
    Notes: Hammer/jump/headbonk the two tentacles, then at the Blooper’s body 
    until he’s finished. 
    Difficulty: * 
    Found at: Hooktail's Castle 
    HP: 20 
    Attack: 5 
    Defense: 1 
    Notes: Best to use Goombella’s Headbonk & Mario’s Power Smashes. Don’t give 
    in to any of the dragon’s pleas. 
    Difficulty: * 1/2 
    Found at: Rogueport, Robbo Turf (east side) 
    HP: 20 
    Attack: 3 
    Defense: 1 
    Notes: Obviously, don’t jump on him. Use Koops after Goombella tattles, and 
    Power Smash often. 
    Difficulty: * 
    Shadow Sirens (Beldam, Marilyn, Vivian) 
    Found at: Boggly Woods, Palace of Shadow (minus Vivian) 
    HP: 30, 40, 10 
    Attack: 5, 7, 1 
    Defense: 0 
    Notes: I would defeat Marilyn first, since she is the strongest and can heal 
    her partners. Basic attacks work. 
    Difficulty: * 
    Magnus von Grapple 
    Found at: Great Tree 
    HP: 30 
    Attack: 2 
    Defense: 1 
    Notes: Use Power Smash and Goombella’s Multibonk. Be sure to defeat the fists 
    when released which have weak HP, but high attack power. Remember that your 
    jump is stronger because of the Super Boots. 
    Difficulty: * 1/2 
    Found at: Glitzville 
    HP: 70 
    Attack: 7 
    Defense: 2 
    Notes: He has a poisonous bite attack, fiery breath, and can also smash you, 
    knocking off one of your options (Jump, Hammer, Items, Special Moves, or 
    Strategies). Use Power Smash and Goombella’s Multibonk. 
    Difficulty: ** 
    Rawk Hawk 
    Found at: Glitzville 
    HP: 40 
    Attack: 3 
    Defense: 1 
    Notes: Use Power Smashes, and Goombella’s Multibonk. Try to use counterattack 
    or at least guard Action Commands on the Hawk’s attack. 
    Difficulty: ** 
    Macho Grubba 
    Found at: Glitzville 
    HP: 60 
    Attack: 4 
    Defense: 0 
    Notes: Focus on Power Smashes and Multibonks. When he becomes invulnerable, 
    try using Earth Tremor or items. 
    Difficulty: ** 1/2 
    Atomic Boo 
    Found at: Creepy Steeple 
    HP: 40 
    Attack: 4 
    Defense: 0 
    Notes: You can’t use your hammer. Stick to jumps and Headbonks. 
    Difficulty: * 1/2 
    Found at: Creepy Steeple 
    HP: 40 
    Attack: 6 
    Defense: 0 
    Notes: In your first fight, keep using Power Smashes and Multibonks. 
    Difficulty: ** 
    Found at: Pirate's Grotto 
    HP: 20 
    Attack: 4 
    Defense: 1 
    Notes: Tattle, then switch to Vivian. No hammering in this battle. Use jumps 
    on Cortez, and Shade Fist for the first two phases. In the last phase, use 
    Fiery Jinx to immediately vanquish the sharp weapons. Keep whacking on 
    Difficulty: *** 
    Lord Crump 
    Found at: Keelhaul Key 
    HP: 30 
    Attack: 3 
    Defense: 0 
    Notes: Power Smashes and Multibonks will work. Ignore the X-Nauts as they 
    just reappear once defeated. After his HP goes down to 0, he refreshes it. 
    Continue the same strategy. 
    Difficulty: * 1/2 
    Found at: Excess Express 
    HP: 50 
    Attack: 5 
    Defense: 1 
    Notes: Use basic attacks to clear the tentacles, then use big attacks on the 
    body, especially Power Smash. Its defense and attack drops when you clear the 
    tentacles. It’s probably best to use Bobbery to attack the multiple parts 
    (aren’t you glad you upgraded him?) Soon it will form a piranha-like figure. 
    Just keep attacking the body. 
    Difficulty: *** 
    Magnus von Grapple 2.0 
    Found at: X-Naut Fortress 
    HP: 70 
    Attack: 6 
    Defense: 2 
    Notes: Goombella is a great partner here. Tattle of course, then use Power 
    Smash on Magnus himself, and Goombella’s Multibonk. Rid him of his strong 
    X-Punches. The fists have high attack power, so beat them when they appear. 
    A good backup is using Art Attack and Bobbery’s Bobomblast move or Vivian’s 
    Fiery Jinx. Halfway through the battle, Magnus eats audience members and 
    catapults them at you. Try to block with A, and be sure to heal yourself if 
    you’re in trouble. 
    Difficulty: *** 
    Found at: Palace of Shadow 
    HP: 80 
    Attack: 8 
    Defense: 2 
    Notes: I suggest using Defend Plus/P, Pretty Lucky, Feeling Fine/P, and your 
    usual Power Smash, plus Happy Heart, Happy Flower, HP/FP Plus and any other 
    badges you like to fight this boss. Tattle first. Goombella is actually a 
    good partner for this fight. Use Power Smash and Multibonk. If Goombella is 
    knocked down, use Bobbery (Bomb) or Flurrie (Lip Lock) against the dragon. 
    When Gloomtail charges up an attack, use Vivian’s Veil to hide. 
    Difficulty: **** 
    Found at: Palace of Shadow 
    HP: 50 
    Attack: 7 
    Defense: 1 
    Notes: Tattle first, then use Vivian or Yoshi or any multiple attack moves 
    to rid him of the Grodus X (which you should also tattle on). Once Grodus is 
    free of his X’s, attack him with no mercy. Power Smash big time! Special Moves 
    like Earth Tremor and Art Attack are also great for ridding the field of Grodus 
    Difficulty: ** 1/2 
    Bowser & Kammy Koopa 
    Found at: Palace of Shadow 
    HP: 70, 50 
    Attack: 7, 5 
    Defense: 2, 0 
    Notes: Bowser is already tattled, but she is not, so do so. Beat Kammy first as 
    she is weaker in HP, but offers good effects for Bowser or bad ones to you. Art 
    Attack is a good move, as well as multiple moves that hit both enemies. Once 
    Kammy is down, whack Bowser with Power Smash and your typical major attacks. 
    Bowser’s attacks are bite, bad breath or stomping, which can take away an 
    ability temporarily if you don’t guard with A. Bobbery’s Bobomblast is a good 
    multiple attack, as is Vivian’s Fiery Jinx. When Kammy is down, use strong 
    single attacks. 
    Difficulty: ** 1/2 
    Shadow Queen 
    Found at: Palace of Shadow 
    HP: 150 
    Attack: 7 
    Defense: 1 
    Notes: This is the first of three phases. Attack her with all you have, any 
    attacks you like: Power Smash, Multibonk, whatever. It doesn’t matter if you 
    use up a lot of FP or Star Power, just as long as you keep your HP fairly 
    intact. As for partners, Goombella is good enough. After losing around 50-100 
    HP of her own, she will form phase two. Here, she is impenetrable. No attack 
    works. But you MUST attack her for every turn otherwise the battle will never 
    end. Attack her for all your turns unless you are dying and need replenishing. 
    After just 4 turns of attacking only, she will consume the audience to max out 
    her HP. She makes another offer, one we can refuse. Suddenly, the Crystal Stars 
    come to life. They return to their rightful homes where the people you met 
    throughout your quest offer their support. Aw, how cute. Then, Peach comes to 
    life and refills all your HP, FP and Star Power for you and all your partners. 
    Sweet! Now it’s time for a REAL battle. You can attack the Queen now. Koops is 
    a great partner as his Power Shell can defeat the two hands and damage the 
    Queen for cheap FP. Use Power Smash on the Queen, and the occasional Special 
    Move if you want. Anything goes! Your first Bingo seems to always be a Shine 
    Sprite Bingo. I swear that it’s by design. I’ve played the game a lot and it’s 
    always been that way. Remember to guard with A always. When the Queen powers up 
    an attack, use Vivian’s Veil to hide. When Koops is exhausted, use Bobbery’s 
    Bobomblast. After that, Vivian’s Fiery Jinx as a last resort as it’s not as 
    effective. Hopefully you have a lot of Ultra Shrooms and Jammin Jellies. I 
    would use Sweet Feast before you use items to refresh your status. Use them 
    carefully. I suggest using them when you’re at 20 HP or under. 
    Difficulty: ***** 
                                       *Tattle Log*
    Throughout the game, you should use Goombella's Tattle ability to record stats 
    about the enemies you encounter for future use. Tattling gives you tips on how 
    to beat each enemy, its HP, defense and attack power, and a mugshot. Here are 
    all the Tattle Log entries in the order as it appears in the game. To access 
    your Tattle Log, go to the main menu (press Start), go to Journal, then Tattle 
    Log.  There are 124 tattle log entries in total. 
    Max HP: 2 
    Attack: 1 
    Defense: 0 
    Max HP: 2 
    Attack: 1 
    Defense: 0 
    Spiky Goomba 
    Max HP: 2 
    Attack: 2 
    Defense: 0 
    Hyber Goomba 
    Max HP: 8 
    Attack: 2 
    Defense: 0 
    Hyper Paragoomba 
    Max HP: 8 
    Attack: 2 
    Defense: 0 
    Hyper Spiky Goomba 
    Max HP: 8 
    Attack: 3 
    Defense: 0 
    Max HP: 7 
    Attack: 3 
    Defense: 0 
    Max HP: 7 
    Attack: 3 
    Defense: 0 
    Spiky Gloomba 
    Max HP: 7 
    Attack: 4 
    Defense: 0 
    Koopa Troopa 
    Max HP: 4 
    Attack: 2 
    Defense: 1 
    Max HP: 4 
    Attack: 2 
    Defense: 1 
    KP Koopa 
    Max HP: 4 
    Attack: 2 
    Defense: 1 
    KP Paratroopa 
    Max HP: 4 
    Attack: 2 
    Defense: 1 
    Shady Koopa 
    Max HP: 8 
    Attack: 3 
    Defense: 1 
    Shady Paratroopa 
    Max HP: 8 
    Attack: 3 
    Defense: 1 
    Dark Koopa 
    Max HP: 8 
    Attack: 4 
    Defense: 2 
    Dark Paratroopa 
    Max HP: 8 
    Attack: 4 
    Defense: 2 
    Max HP: 6
    Attack: 4
    Defense: 2
    Dark Koopatrol 
    Max HP: 25 
    Attack: 5 
    Defense: 2 
    Dull Bones 
    Max HP: 1 
    Attack: 2 
    Defense: 1 
    Red Bones 
    Max HP: 5 
    Attack: 3 
    Defense: 1 
    Dry Bones 
    Max HP: 8 
    Attack: 5 
    Defense: 2 
    Dark Bones 
    Max HP: 20 
    Attack: 5 
    Defense: 2 
    Hammer Bro. 
    Max HP: 7 
    Attack: 4 
    Defense: 1 
    Boomerang Bro. 
    Max HP: 7 
    Attack: 2 
    Defense: 1 
    Fire Bro. 
    Max HP: 7 
    Attack: 3 
    Defense: 1 
    Max HP: 5 
    Attack: 2 
    Defense: 0 
    Dark Lakitu 
    Max HP: 13 
    Attack: 5 
    Defense: 0 
    Max HP: 3 
    Attack: 3 
    Defense: 3 
    S. Blue Spiny 
    Max HP: 6 
    Attack: 6 
    Defense: 4 
    Buzzy Beetle 
    Max HP: 5 
    Attack: 3 
    Defense: 4 
    Spike Top 
    Max HP: 5 
    Attack: 3 
    Defense: 4 
    Max HP: 5 
    Attack: 3 
    Defense: 4 
    S. Parabuzzy 
    Max HP: 5 
    Attack: 3 
    Defense: 4 
    R.S. Buzzy 
    Max HP: 5 
    Attack: 3 
    Defense: 5 
    Max HP: 7 
    Attack: 4 
    Defense: 0 
    Red Magikoopa 
    Max HP: 7 
    Attack: 4 
    Defense: 0 
    White Magikoopa 
    Max HP: 7 
    Attack: 4 
    Defense: 0 
    Green Magikoopa 
    Max HP: 7 
    Attack: 4 
    Defense: 0 
    Kammy Koopa 
    Max HP: 50 
    Attack: 5 
    Defense: 0 
    Max HP: 70 
    Attack: 7 
    Defense: 2 
    Max HP: 20 
    Attack: 3 
    Defense: 0 
    Dark Craw 
    Max HP: 20 
    Attack: 6 
    Defense: 0 
    Max HP: 5 
    Attack: 2 
    Defense: 0 
    Big Bandit 
    Max HP: 8 
    Attack: 3 
    Defense: 0 
    Badge Bandit 
    Max HP: 12 
    Attack: 5 
    Defense: 0 
    Max HP: 3 
    Attack: 1 
    Defense: 0 
    Max HP: 3 
    Attack: 1 
    Defense: 0 
    Max HP: 12 
    Attack: 7 
    Defense: 2 
    Max HP: 3 
    Attack: 1 
    Defense: 0 
    Gold Fuzzy 
    Max HP: 10 
    Attack: 1 
    Defense: 0 
    Green Fuzzy 
    Max HP: 5 
    Attack: 3 
    Defense: 0 
    Flower Fuzzy 
    Max HP: 6 
    Attack: 3 
    Defense: 0 
    Max HP: 4 
    Attack: 3 
    Defense: 0 
    Poison Pokey 
    Max HP: 8 
    Attack: 4 
    Defense: 0 
    Pale Piranha 
    Max HP: 4 
    Attack: 2 
    Defense: 0 
    Putrid Piranha 
    Max HP: 8 
    Attack: 3 
    Defense: 0 
    Frost Piranha 
    Max HP: 10 
    Attack: 5 
    Defense: 0 
    Piranha Plant 
    Max HP: 15 
    Attack: 9 
    Defense: 0 
    Crazee Dayzee 
    Max HP: 7 
    Attack: 2 
    Defense: 0 
    Amazy Dayzee 
    Max HP: 20 
    Attack: 20 
    Defense: 1 
    Max HP: 5 
    Attack: 2 
    Defense: 0 
    Max HP: 16 
    Attack: 7 
    Defense: 0 
    Max HP: 6 
    Attack: 3 
    Defense: 0 
    Max HP: 9 
    Attack: 4 
    Defense: 0 
    Max HP: 20 
    Attack: 6 
    Defense: 0 
    Dark Puff 
    Max HP: 3 
    Attack: 2 
    Defense: 0 
    Ruff Puff 
    Max HP: 7 
    Attack: 4 
    Defense: 0 
    Ice Puff 
    Max HP: 9 
    Attack: 4 
    Defense: 0 
    Poison Puff 
    Max HP: 15 
    Attack: 8 
    Defense: 0 
    Max HP: 7 
    Attack: 3 
    Defense: 0 
    Atomic Boo 
    Max HP: 40 
    Attack: 4 
    Defense: 0 
    Dark Boo 
    Max HP: 8 
    Attack: 5 
    Defense: 0 
    Max HP: 8 
    Attack: 3 
    Defense: 0 
    Lava Bubble 
    Max HP: 6 
    Attack: 4 
    Defense: 0 
    Phantom Ember 
    Max HP: 10 
    Attack: 5 
    Defense: 0 
    Bald Cleft 
    Max HP: 2 
    Attack: 1 
    Defense: 2 
    Hyper Bald Cleft 
    Max HP: 3 
    Attack: 2 
    Defense: 2 
    Max HP: 2 
    Attack: 2 
    Defense: 2 
    Iron Cleft 
    Max HP: 6 
    Attack: 4 
    Defense: Unknown 
    Iron Cleft (repeated) 
    Max HP: 6 
    Attack: 4 
    Defense: Unknown 
    Hyper Cleft 
    Max HP: 4 
    Attack: 3 
    Defense: 3 
    Moon Cleft 
    Max HP: 6 
    Attack: 5 
    Defense: 5 
    Max HP: 2 
    Attack: 1 
    Defense: 4 
    Dark Bristle 
    Max HP: 8 
    Attack: 8 
    Defense: 4 
    Max HP: 4 
    Attack: 2 
    Defense: 1 
    Bulky Bob-omb 
    Max HP: 6 
    Attack: 2 
    Defense: 1 
    Max HP: 10 
    Attack: 4 
    Defense: 2 
    Max HP: 7 
    Attack: 6 
    Defense: 5 
    Red Chomp 
    Max HP: 6 
    Attack: 5 
    Defense: 3 
    Bill Blaster 
    Max HP: 5 
    Attack: N/A 
    Defense: 2 
    Bullet Bill 
    Max HP: 2 
    Attack: 4 
    Defense: 1 
    Bombshell Bill Blaster 
    Max HP: 10 
    Attack: N/A 
    Defense: 4 
    Bombshell Bill 
    Max HP: 3 
    Attack: 6 
    Defense: 2 
    Dark Wizzerd 
    Max HP: 10 
    Attack: 5 
    Defense: 2 
    Max HP: 10 
    Attack: 6 
    Defense: 3 
    Elite Wizzerd 
    Max HP: 12 
    Attack: 8 
    Defense: 5 
    Max HP: 12 
    Attack: 1 
    Defense: 0 
    Max HP: 20 
    Attack: 5 
    Defense: 1 
    Max HP: 80 
    Attack: 8 
    Defense: 2 
    Max HP: 200 
    Attack: 8 
    Defense: 2 
    Rawk Hawk 
    Max HP: 40 
    Attack: 3 
    Defense: 0
    Macho Grubba 
    Max HP: 2 
    Attack: 1 
    Defense: 0 
    Max HP: 2 
    Attack: 1 
    Defense: 0 
    Max HP: 20 
    Attack: 4 
    Defense: 1 
    Max HP: 50 
    Attack: 5 
    Defense: 1 
    Max HP: 4 
    Attack: 3 
    Defense: 0 
    X-Naut PhD 
    Max HP: 9 
    Attack: 4 
    Defense: 0 
    Elite X-Naut 
    Max HP: 10 
    Attack: 5 
    Defense: 1 
    Max HP: 3 
    Attack: 2 
    Defense: 0 
    Max HP: 1 
    Attack: 0 
    Defense: 0 
    Max HP: 7 
    Attack: 4 
    Defense: 0 
    Mini Z-Yux 
    Max HP: 2 
    Attack: 0 
    Defense: 0 
    Max HP: 10 
    Attack: 3 
    Defense: 1 
    Mini X-Yux 
    Max HP: 1 
    Attack: 0 
    Defense: 0 
    Grodus X 
    Max HP: 3 
    Attack: 4 
    Defense: 0 
    Magnus von Grapple 
    Max HP: 30 
    Attack: 2 
    Defense: 1 
    Magnus von Grapple 2.0 
    Max HP: 70 
    Attack: 6 
    Defense: 2 
    Lord Crump 
    Max HP: 30 
    Attack: 3 
    Defense: 0 
    Max HP: 50 
    Attack: 7 
    Defense: 1 
    Max HP: 30 
    Attack: 5 
    Defense: 0 
    Max HP: 40 
    Attack: 7 
    Defense: 0 
    Max HP: 10 
    Attack: 1 
    Defense: 0 
    Shadow Queen 
    Max HP: 150 
    Attack: 7 
    Defense: 1 
    Here are the inventory & price lists for all item shops and other obscure 
    shops. The currency is in coins unless otherwise listed. 
    Item Shops 
    Note: In these shops you get 1 shop point for each item you buy. When you 
    save a certain number of points, you get a free item. This goes for every 
    item shop (not the unconventional shops) & your point total applies to every 
    item shop. When you get an RDM issue in the e-mail, the shop advertised there 
    offers double the points on items for 15 minutes. Here's a legend: 
    Mushroom: 10 Points 
    Ice Storm: 20 Points 
    Super Shroom: 30 Points 
    Thunder Rage: 50 Points 
    Shooting Star: 70 Points 
    Gold Bar: 100 Points 
    Life Shroom: 150 Points 
    Ultra Shroom: 200 Points 
    Jammin' Jelly: 250 Points 
    Gold Bar x 3: 300 Points 
    Toad Bros. Bazaar 
    Location: Rogueport Plaza (main) 
    Note: They also sell Zess T.'s contact lens (10 coins) and 4 Super Luigi 
    Fire Flower: 10 
    Fright Mask: 5 
    Honey Syrup: 5 
    Mushroom: 5 
    Sleepy Sheep: 8 
    Tasty Tonic: 3 
    Westside Goods 
    Location: Rogueport, West Side 
    Dizzy Dial: 12 
    Dried Shroom: 2 
    Life Shroom: 50 
    Super Shroom: 20 
    Thunder Bolt: 10 
    Volt Shroom: 10 
    Underground Shop 
    Location: Rogueport Sewers, west end 
    Gold Bar: 110 
    Gold Bar x 3: 350 
    Gradual Syrup: 15 
    Jammin' Jelly: 200 
    Slow Shroom: 15 
    Ultra Shroom: 200 
    Niff T.'s Shop 
    Location: Petalburg 
    Courage Shell: 5 
    Fire Flower: 8 
    Honey Syrup: 5 
    Mr. Softener: 8 
    Mushroom: 4 
    POW Block: 5 
    Pungent's Shop 
    Location: Great Tree (see walkthrough on how to open it) 
    Honey Syrup: 5 
    HP Drain: 10 
    Ice Storm: 15 
    Mini Mr. Mini: 8 
    Mushroom: 3 
    Mystery: 3 
    Souvenir Shop 
    Location: Glitzville 
    Note: Nearby are the Hoggle's Hot Dog Stand (5 coins for a Hot Dog) and 
    Rat Businessman (10 coins for Hot Sauce after his Trouble is complete) 
    Earth Quake: 15 
    Point Swap: 5 
    Power Punch: 15 
    Repel Cape: 15 
    Super Shroom: 15 
    Thunder Bolt: 12 
    Twilight Shop 
    Location: Twilight Town 
    Life Shroom: 40 
    Maple Syrup: 20 
    Spite Pouch: 10 
    Stop Watch: 30 
    Super Shroom: 15 
    Thunder Rage: 20 
    Keelhaul Galleria 
    Location: Keelhaul Key 
    Fire Flower: 5 
    Fright Mask: 2 
    Honey Syrup: 3 
    Ice Storm: 15 
    Sleepy Sheep: 10 
    Super Shroom: 12 
    Sales Stall 
    Location: Excess Express 
    Note: After arriving at Poshley Heights, visit the kiosk for Fresh Pasta 
    (50 coins) 
    Boo's Sheet: 20 
    Maple Syrup: 15 
    Mystery: 3 
    Super Shroom: 15 
    Tasty Tonic: 3 
    Thunder Rage: 15 
    Northwinds Mart 
    Location: Fahr Outpost 
    Ice Storm: 6 
    Maple Syrup: 20 
    Ruin Powder: 15 
    Shooting Star: 30 
    Stop Watch: 12 
    Super Shroom: 15 
    Unconventional Shops 
    Location: Rogueport Sewers, west end 
    Currency: Star Pieces 
    Attack FX P: 1 
    Chill Out: 2 
    Pretty Lucky: 3 
    Happy Flower: 4 
    Happy Heart: 4 
    Happy Heart P: 4 
    Item Hog: 5 
    Flower Finder: 6 
    Heart Finder: 6 
    Peekaboo: 7 
    Quick Change: 8 
    Flower Saver: 10 
    Flower Saver P: 10 
    Power Plus: 15 
    Power Plus P: 15 
    The Lovely Howz of Badges 
    Location: Rogueport (go upstairs at inn, and west) 
    Note: Certain badges are not available until a certain chapter of the main 
    quest is completed. The price is cheaper when it is on display. The "sale" 
    price is in brackets, next to the regular price. 
    FP Drain: 100 (70) 
    Happy Flower: 150 (105) 
    Last Stand: 50 (35) 
    Last Stand P: 50 (35) 
    Piercing Blow: 75 (52) 
    Power Jump: 50 (35) 
    Simplifier: 50 (35) 
    Super Appeal: 50 (35) 
    Unsimplifier: 50 (35) 
    Chapter 1: 
    Close Call: 100 (70) 
    Close Call P: 100 (70 
    Sleepy Stomp: 75 (52) 
    Chapter 2: 
    First Attack: 100 (70) 
    Power Rush: 50 (35) 
    Pretty Lucky P: 150 (105) 
    Chapter 3: 
    Ice Smash: 75 (52) 
    Power Rush P: 50 (35) 
    Shrink Stomp: 75 (52) 
    Chapter 4: 
    Damage Dodge: 150 (105) 
    Head Rattle: 100 (70) 
    Soft Stomp: 75 (52) 
    Chapter 5: 
    Damage Dodge P: 150 (105) 
    Fire Drive: 100 (70) 
    Super Appeal P: 50 (35) 
    Chapter 6: 
    Attack FX P: 100 (70) 
    Location: Rogueport Plaza (main), Pit of 100 Trials (random floors) 
    Note: His inventory is always changing and he won't always have the same 
    items. These are the items/badges he carries over time. 
    Rogueport Plaza 
    Attack FX C: 120 
    Boo's Sheet: 24 
    Double Pain: 36 
    Dried Shroom: 2 
    Earth Quake: 18 
    Hammerman: 180 
    Jammin' Jelly: 120 
    Jumpman: 180 
    Mega Rush: 60 
    Repel Cape: 18 
    Shooting Star: 36 
    Slow Go: 12 
    Stop Watch: 24 
    Timing Tutor: 120 
    Ultra Shroom: 120 
    W Emblem: 360 
    In Pit of 100 Trials 
    Note: Prices go up as you go up in the trials. These are the lowest of 
    his prices. 
    Fire Flower: 10 
    Honey Syrup: 10 
    Maple Syrup: 20 
    Mushroom: 5 
    Super Shroom: 20 
    Thunder Rage: 20 
    Pianta Parlor 
    Location: Rogueport, West Side 
    Currency: Piantas 
    Note: You can exchange coins for Piantas and gamble while you shop! 
    Cake Mix: 6 
    Super Shroom: 10 
    Maple Syrup: 14 
    Power Jump: 34 
    Power Rush: 34 
    Power Rush P: 34 
    Power Smash: 34 
    Refund: 34 
    Super Appeal: 34 
    Hammer Throw: 50 
    Multibounce: 50 
    Jammin' Jelly: 67 
    Quake Hammer: 67 
    Tornado Jump: 67 
    Ultra Shroom: 67 
    FP Plus: 100 
    HP Plus: 100 
    HP Plus P: 200 
    Money Money: 234 
    Gold Bar x 3: 234 
    There is one, and only one game center in Paper Mario: TTYD. Sounds 
    disappointing, but it's a lot of fun. If you're looking for more side 
    quests (which I guess count as "games"), check out Pit of 100 Trials 
    and Trouble Center. 
    Pianta Parlour is located on the west side of Rogueport. You can't miss 
    it with its flashy design. It's a casino with two slot machines and a game 
    center with four races based on your paper abilities. You can also exchange 
    coins for Piantas and check the giant Game Boy for high scores. Talk to Lahla 
    (the girl ghost) to play in the game center and trade in piantas for items and 
    Slot Machines 
    The slots are located in the middle of the room and are identical. Pay 1 
    Pianta to play. Here's a legend of combos: 
    3 Don Piantas= 3 Piantas 
    3 Stars= approx. 20 Piantas 
    3 7s= approx. 40 Piantas 
    Paper Ability Games 
    These games are opened when you get the access cards throught the Trouble 
    Center. They cost 10 Piantas each to play. Here's who to help to get the 
    cards (see Trouble Center for more info): 
    Special Card (Plane Mode) = Koopook 
    Silver Card (Paper Mode) = Pine T. Jr. 
    Gold Card (Tube Mode) = Frankie 
    Platinum Card (Boat Mode) = Toodless 
    And here's the lowdown on the games: 
    Plane Game 
    Basics: Launch your paper airplane self across the arena. Catch Piantas in the 
    air, get as far across as you can, and try to land on x2 or x3 platforms to 
    gain extra Piantas. 
    Extra: Hold the Control Stick left to gain mileage. Forget the Piantas in the 
    air. The further you get, the better. 
    Paper Game 
    Basics: Hold R to move through the course in Paper Mode. Release R to go 
    through normally. Hold and release in sync with the fans to get across 
    faster and beat the Toads. 
    Extra: Jump over the gaps in Paper Mode. Push Toads out of the way. 
    Tube Game 
    Basics: Roll through the obstacle course solo in the fastest time. 
    Extra: Roll in the inside lane to save time. Try to keep moving and not get 
    stopped or roll off. Keep the Control Stick in the right direction always. 
    Boat Game 
    Basics: In Boat Mode, dodge the barrels and whirlpools solo to complete the 
    course in the fastest time. 
    Extra: Try to turn on the inside lane. Avoid getting continually caught in 
    Talk to Lahla at left to trade in piantas for items or badges. Here's an 
    inventory & price list (currency is in piantas; Cake Mix, Refund and Money 
    Money can only be found here): 
    Cake Mix- 6 
    Super Shroom- 10 
    Maple Syrup- 14 
    Jammin' Jelly- 67 
    Ultra Shroom- 67 
    Gold Bar x 3- 234 
    Power Rush P- 34 
    Power Rush- 34 
    Power Jump- 34 
    Power Smash- 34 
    Refund- 34 
    Super Appeal- 34 
    Hammer Throw- 50 
    Multibounce- 50 
    Quake Hammer- 67 
    Tornado Jump- 67 
    HP Plus- 100 
    FP Plus- 100 
    HP Plus P- 200 
    Money Money- 234 
    Money Exchange 
    The machine shaped like Don Pianta can give you Piantas for your coins. 
    Basically, it's 3 coins for 1 Pianta, but they also come in bulk. 
    My Personal High Scores 
    In all honesty, these are my best scores. I'll update them as they change. 
    Plane Game- 432.26 
    Paper Game- First Place 
    Tube Game- 2:13:48 
    Boat Game- 1:34:35 
                          *Paper Mario vs. Thousand-Year-Door*
    Inspired by my Ocarina of Time vs. Majora's Mask section of both walkthroughs,
    I made this one to compare Paper Mario (N64) with Thousand-Year-Door (GC),
    since there are many similar characters, areas, and tasks.  
    If you have any further comparisons to make between these two games, send me
    an e-mail & I'll credit you for any additions you make.
    CHARACTERS THAT APPEAR IN BOTH GAMES (based on appearances or purpose; names 
    may change):
    Kammy Koopa
    Princess Peach
    Lakilulu/Koopie Koo
    Merlow/Dazzle (both trade Star Pieces for badges)
    Tayce T./Zess T.
    Koopa Koot/Trouble Center
    Chet Rippo
    Rip Cheato/Charlieton
    Bow/Flurrie, Vivian
    Shiver City Penguins/Poshley Heights Penguins
    AREAS THAT APPEAR IN BOTH GAMES (based on appearances or purpose; names may 
    Mario & Luigi's House (unaccessible in TTYD)
    Bowser's Castle (unaccessible in TTYD)
    Toad Town/Rogueport
    Toad Town Sewers/Rogueport
    Pleasant Path/Petal Meadows
    Koopa Village/Petalburg
    Koopa Bros. Fortress/Hooktail's Castle
    BOSSES & ENEMIES THAT APPEAR IN BOTH GAMES (based on appearances or
    purpose; names may change):
    Spiked Goomba
    Dry Bones
    Chuck Quizmo
    Seven Star Spirits- Eldstar, Mamar, Skolar, Muskular, Misstar, Klevar, Kalmar
    Fice T.
    Goomba Family- Gooma, Goompa, Goommama, Goompapa, Goombaria
    Gourmet Guy
    Kolorado's Wife
    Mayor Penguin
    Mayor's Wife
    Radio Toad
    Raphael the Raven
    Rip Cheato
    Rowf & Ruff
    Shiver City Police Chief
    Wise Wisterwood
    Yoshi Chief
    Shooting Star Summit
    Forever Forest
    Shy Guy's Toy Box
    Toad Town Port
    Club 64
    Lavalava/Yoshi Island
    Mt. Rugged
    Dry Dry Desert/Outpost/Ruins
    Boo's Mansion
    Gusty Gulch
    Tubba Blubba's Castle
    Jade Jungle
    Mt. Lavalava
    Flower Fields
    Shiver City
    Crystal Palace
    Starborn Valley
    Professor Frankly
    Lord Crump
    Bald Cleft
    Koops' Dad
    Red Bones
    Ms. Mowz
    Twilight Town People
    Old School Level
    Shhwonk Fortress
    Boggly Woods
    Great Tree
    Twilight Town/Trail
    Creepy Steeple
    Keelhaul Key
    Pirate's Grotto
    Excess Express
    Riverside Station
    Poshley Heights
    X-Naut Fortress
    Secrets are things you can actually do in the game that you might not have 
    known. Rumours are supposed secrets which may or may not be true. Special 
    thanks to Edua at GameFAQS for contributing several secrets. Within the 
    secrets, I list other games. Some short-forms:  
    PM = Paper Mario (N64)  
    RPG = Super Mario RPG (Super NES)  
    SMS = Super Mario Sunshine (GC)  
    SMB = Super Mario Bros. (or 2 & 3, NES)  
    SMW = Super Mario World (Super NES)  
    MK = Mario Kart (N64)  
    Character Cameos  
    *Luigi- from beginning and appears after each chapter with a new partner from 
    his own adventure  
    *Toadsworth- from SMS, always at Rogueport Inn after arriving  
    *Parakarry- at beginning, delivering mail  
    *Merlon, Merlee & Merluvlee- fortunetellers from PM, in Rogueport & Sewers  
    *Chet Rippo- level-upper from PM, in Rogueport Sewers  
    *Enemies- several enemies from Paper Mario return  
    *Thwomp- from SMB on, in Shhwonk Fortress & X-Naut Fortress  
    *Kolorado- from PM, his father mentions him in letter at Hooktail's Castle  
    *Whacka- from PM, appears at Keelhaul Key  
    *Piantas- from SMS, at Don Pianta's place  
    *Zess T.- taken from PM (Tayce T.)  
    *Travelling Sisters- seem to be modeled after the beautiful sisters (PM)  
    *Shy Guys- audience members who go backstage to reek havoc  
    *Barkeeps- modeled after barkeeper at Club 64 (PM)  
    *Peach- like in PM, you get to play her again  
    *Bowser- his castle (from SMB on), circus reject balloon (from SMW on)  
    *Toad Video Gamer- in Petalburg, modeled after gamer in RPG  
    *Shiver City Penguins- in Poshley Heights, from PM  
    *Bow & Bootler- from PM, found at Poshley Heights upon returning after 
    finishing game  
    *Jr. Troopa- from PM, found in e-mail photo from Zip Toad in upper left 
    *Kolorado, Moustafa & Buzzar- all from PM, mentioned in Lumpy's journal  
    *Grifty- modeled after Moustafa from PM  
    *Rawk Hawk- obviously modeled after The Rock (WWE)  
    *Jolene- is also the girl at Juice Shop in Glitzville  
    *Pennington- is modeled after Sherlock Holmes, but is named after a character 
    from Agatha Christie's Poirot series
    *Adult green Yoshi- Excess Express after the 6th Crystal Star is obtained
    Locations, Objects, Etc.  
    *Mario & Luigi's House- like PM, is the setting at beginning  
    *Abilities- Star Points (PM), HP/FP (PM), action command (RPG, PM), badges 
    *Plot- letter from Peach (SMB3, PM)  
    *Recipes- several from PM  
    *Keelhaul Key- back jungle is modeled after Jade Jungle (PM)  
    *Sea- the wavy sea in Pirate's Grotto resembles the sea in Legend of Zelda: 
    Wind Waker (GC)  
    *Mailbox SP- modeled after Game Boy Advance SP, e-mail & ringtones  
    *Pianta Parlour- modeled after playroom in PM, includes an original Game Boy  
    *Excess Express- mode of transportation that also appeared in PM (Toad Town 
    train, toy train), and RPG (Nimbus bus)  
    *Constellations- on moon, outside X-Naut Fortress, there are four 
    constellations (flower, mushroom, chomp, star) taken from MK's Rainbow Road 
    Retro Mario & Music  
    *Peach Tunes- during each Peach adventure (whenever possible), have her take 
    a shower and she will hum a Mario tune: SMW title music, SMB 1-1 music, SM64 
    castle music, and one unidentified.  
    *Retro Game Disk- when Peach loads the game disk at Grodus' castle for TEC, 
    the SMB3 battle mode comes on screen, as does music that seems to be from 
    Final Fantasy  
    *Mailbox SP Ringtones- e-mails from Peach have SMW title music, and e-mails 
    from X (Jolene) are from SMB3, World 6 map music  
    *Brotherly Love- Mario's torment of Luigi continues with the "I wanna meet 
    Luigi" trouble; see also PM (diary reading), and basically SMB on, however 
    Luigi gets his revenge in the ending of Luigi's Mansion :o) 
    Something's Missing...  
    *The SMW title music that usually appears after waiting at the Chapter screen 
    (started in PM) does not appear in TTYD. At Chapter 5, you hear the Excess 
    Express music.  
    Try These On For Size  
    *Wonky's Tales- in Rogueport Sewers, pay 5 coins each for hints (repeat 
    readings are free)  
    *Lahla- after getting Paper Mode, slip through the bars in Pianta Parlour and 
    talk to her to learn more about her; get more info by getting high scores:  
    Plane Game- beat 375.14  
    Paper Game- 1st place  
    Tube Game- beat 2:13:20  
    Boat Game- beat 1:33:15  
    *Grifty- on the roof of Shine Shop; pay 5 coins each to hear stories.
    *Lumpy- rat at Rogueport Harbour- invest money (in hundred coin increments) 
    to earn profit later- after returning from Poshley Heights, talk to him to 
    get 3x your investment (!) and read the diary of his journey.  You can only
    invest up to 300 coins, since Mario can only carry up to 999 coins (minus
    gold bars).  Lumpy will say "Thanks to you, I'm all set to go" once you've
    reached the maximum investment.
    *Amazy Dayzees- found in road to Creepy Steeple once in a blue moon (gold 
    Crazee Dayzees)- use Goombella to tattle and have Mario use Art Attack and 
    Goombella's Rally Wink for an extra turn- defeat it before it runs away for 
    lots of Star Points!
    *Right after I got the 6th star from Cortez, in Rogueport Sewers on the west 
    side, the Armored Koopas are there and you know how they call in reinforcements?
    I found that if you let them keep calling in reinforcements by appealing or 
    defending, you can add up a crazy amount of xp coins.  I used it like mad but 
    it probably only works at that certain time when you get the sixth star seeing 
    as how the xp goes down as you get farther in the game. 
    The Koopatrol secret is a good strategy for getting great amounts of star 
    points, and it works with every enemy that can multiply itself (Pokey, Poison 
    Pokey, Ember, Phantom Ember and Lava Bubble). But this strategy works better 
    with the Green Fuzzy. Why? Because, compared with the other enemies I listed 
    above, it is the easiest of them all. Test it when fighting "The Fuzz" in 
    Glitzville. I did it, and I received 0 star points for the Fuzzie, 5 for the 
    Flower Fuzzie, and 5 for each Green Fuzzie I defeated. At the end of the 
    battle, I received 80 star points! I repeated this when I fought the Green 
    Fuzzies in Keelhaul Key, but I just received 2 star points for each Fuzzie, 
    and at the end I received 50 star points in one battle and 26 star points in 
    *In Frankly's office, in the top right corner of the bookshelves, there are 4
    symbols: sun, moon, Puni & star.  This is the same order of symbols needed to
    get the Super Boots in the Great Tree of Boggly Woods.
    *You need:
    - To have Chet Rippo's place unlocked
    - Close call, Pretty Lucky (for Mario), Last Stand (for Mario) and A LOT of 
    Power Rush (for Mario) badges
    - Lucky Day badge, if you already have it.
    First, go to Chet Rippo's place and pay him coins until your MAX HP is 5. When 
    asking which stat you want to raise, select BP. If you reach the MAX BP (which 
    is 99, I guess) then raise FP. After that, go to the Pianta Parlor and exchange 
    Piantas for Power Rush badges. If you need more money, try selling badges or 
    items you don't use. Equip all of your Power Rush, Close Call, Pretty Lucky, 
    Last Stand and Mega Rush badges. 
    While having 5 HP as your MAX HP, Mario will always be in danger. With all 
    those Power Rush (in my game I have 17, and I will get more) equipped you can 
    deal aprox. 40 of damage with the normal hammer and aprox. 37 of damage for 
    each jump attack. Close Call, Pretty Lucky and Lucky Day badges will make sure 
    that most of your enemy's attacks will miss. Last Stand will help you survive 
    an attack if somehow you don't get a "Lucky". AND you can use Multibounce and 
    Quake Hammer to finish quickly with every normal enemy you fight. This strategy 
    is great for clearing The Pit of 100 Trials in record time, just remember to 
    always carry Life Shrooms in your inventory.
    The only bad thing of this strategy is that you have to spent A LOT of coins, 
    and that it will work until you have reached your MAX FP and BP, because you 
    will have to raise your HP from that moment on.
    *Whacka Bumps sell for 100 coins on the Excess Express instead of the typical
    50-60 coins at other shops.
    *At the beginning of the game, when entering a name for your file, enter
    a colour and your Yoshi will become that colour!
    This is NOT true. I tried it twice with red and blue and Yoshi was green 
    both times. However, I started another game file, saved just before you get 
    Yoshi and tried several other methods of altering his color. It seems to be 
    based on the time you run around with his egg, starting with green. After a 
    certain time has passed (which I am unfortunately unable to tell you), his 
    color changes, be it red, yellow, blue or even black. I do not know in which 
    order these colors appear, nor do I know their timers, but they seem to be 
    different (for instance, the green timer is much longer than the black timer). 
    I have heard about a white Yoshi from a friend, too, but I was unable to 
    hatch one, so either it doesn't exist or the timer is pretty tough to get.
    -- from Mike 
                            *FAQs & Other Oddities*
    Q:  I have a question about how to level up in this game. When I'm figthing a 
        enemy I didn't fight before I get a lot of stars points but pass the time 
        and my enemies get weaker and they don't give me the same amount of stars 
        points. How can I level up mario if I get so little stars points. If there 
        is any way to gain a lot of stars points? You know what I mean? In this 
        game every level up I have to choose which I want to level up my HP, FP, 
        BP and with little amounts of star points make this game difficult. I will 
        wait wait for your answer. You got a very good guide, Its very helpful--
        from Henry
    A:  You're right, leveling up is easier when the enemies give out more star 
        points, so you need to milk them for what they're worth when they are still 
        strong.  Otherwise, try re-competing in the Glitz Pit, or finding the 
        toughest enemies to fight over and over.  Other than that, it's basically 
        up to you to fight as many enemies as you can in the dungeon and outdoor 
        areas when they are their strongest.
    Q:  Do you/can you find out what the "secret" treasure was from Goombella and 
        Prof. Frankly? The one that Prof. Frankly finds @ the end of the game?
        -- from Felicia
    A:  Yes, you can.  Once you defeat the Shadow Queen, let the credits roll by
        and you will be able to reopen your file.  Mario will return to Rogueport.
        Revisit Prof. Frankly and he will tell you about the treasure.  It's
        a mushroom!
    Q:  I am somewhere in the 50s level in the Pit of 100 Trials. There are two 
        badge thieves. One takes a coin, the other takes a badge. There is a 3rd 
        something, can’t remember. Every time I destroy then, back in the pit, 
        the thief is following me around and I have to fight them again, over 
        and over.
        Why? I have destroyed both the thieves in one turn, then the other 3rd 
        something, same thing happens.
        If I hit one of the thieves without killing it, at least one runs off.
    A:  Sounds like you're doing well to be halfway through the pit!  
        The Badge Bandit enemy is one of the worst enemies in the game (aside 
        from the major bosses) simply for the reason you have given.  According 
        to the Enemy FAQ by JJ64 on GFAQs, you have to continue fighting him 
        until he is soundly defeated (without running away).  
        Protect yourself against a robbery by using the defense action command 
        (press A at the very moment he attempts to steal your item).  This may 
        not be enough, but it's a start.  The other alternative is if you get 
        an item stolen, focus on defeating that enemy PRONTO!  Use Goombella's 
        Rally Kiss to earn an extra turn and use the biggest attack power you 
        have (like Supernova).  You can also use an item or star power to 
        freeze (either in time or literally with ice) to keep him from running.
        Other than that, I guess you just have to persevere until he's finished!
    Q:  In chapter 8, when Mario shoots for the moon, I'm supposed to talk to 
        Goldbob but all he talks about is needing a train set for his son. How 
        do i talk to him about the cannon?-- from Triolaxduh
    A:  First of all, you shoot for the moon in Chapter 7, so maybe you aren't 
        quite at that point yet.  Have you uncovered Fahr Outpost?  After 
        finishing up at Poshley Heights and revealing the new location, head to 
        the west end of Rogueport Sewers, hover on the upper level with Yoshi, 
        hammer the block, then take the pipe.  
        You need to speak with the green Bob-omb by the cannon, who will direct 
        you to Goldbob.  Find Goldbob in Poshley Heights, pay him all your 
        money, then you'll get the Goldbob Guide.  Then you'll have to go on a 
        world tour to find General White :o)
    Q:  Now I got a couple of questions....How does the gold bar x3 work? I 
        have one, but I don't carry anymore coins than the 999...Also, what 
        is the point of the stupid mover thing in the pit of 100 trials??--
        from Stephanie
    A:  The gold bar is supposed to allow you to carry more coins.  If you
        carry gold bar x3, you can hold 999 coins.  I guess you've already
        accomplished that?!?  The Items FAQ on GameFAQs didn't really specify
        and, to be honest, I could usually pull through without carrying that
        many coins, so I never really tried carrying 3 gold bars.  As for the
        Mover, under my Pit of 100 Trials section, I wrote, "Within the Pit is 
        a Mover, a Puni with sunglasses that appears randomly to move you 
        forward for a fee. Always pick to go up 5 floors unless you can't 
        afford 30 coins. In that case, pay 10 coins to move down 2 floors."
        I find him helpful to skip incredibly easy or incredibly hard floors.
    Q:  hey, so i have a question, i brought this game when it first came out, 
        and i played it maybe hours a day or even a day, i was addicted and 
        then i got to the point i gave up when i got to maybe close to the 
        middle of the game i dont remember where, so i stop playing for a year 
        and then i started to play a continue where i was but it  didn't help 
        so i erased it and now im addicted to it again to beat this game this 
        time with you help for the helps... so im stuck on the level where i 
        have to go to Flurrie's house and i've been in here walking around 
        trying to get a saying from her so nothing, so i went back to where 
        the 3 sisters are and i still got no fight when and how is she going 
        to come out "She will eventually reveal that she is missing a 
        necklace, the one that Vivian found. The drama queen won't come out 
        unless she has it on" i dont remember how i did this... what am i 
        doing wrong? thanks-- from judy
    A:  The problem with starting up a file you used a long time ago is that
        you forget where you left off, so it's probably best that you started
        a new file.  It will refresh your memory better.  First of all, did
        you talk to Flurrie already with Punio to get her request for the
        necklace?  If not, you should be able to pass by the 3 sisters
        (Beldam, Marilyn, and Vivian) without being spotted, head to Flurrie's
        house, and press A at the door.  After her request for the necklace
        is given, return to the 3 sisters to begin the fight.  If you win
        the fight, you get the necklace.  Return it to Flurrie to earn her
        skills as a partner, and continue from there.  Hope that helps!
    Q:  i have a big questions, and its prob stupid, i can't get yoshi to gulp 
        when it comes to the fights. im stuck with Armored Harriers  and i 
        can't pass them, i've been on it for like prob 30 tries, and i still 
        wondering what is wrong, im readying the thing correctly and it says 
        to hold r down till the red lights up and then lets go, and its not 
        working, thanks for you can solve my problem-- from judy
    A:  After getting Yoshi as a partner, the rematch against the Armoured
        Harriers (Iron Clefts) should be a snap.  Mario's moves are useless
        against them for now, but for Yoshi, after selecting the Gulp move
        to use with A, press and hold R immediately and don't let go until
        red dot with a star in it lights up.  Let go of R and the rest should
        fall into play.  If it doesn't work, make sure the R button of your
        controller works okay.  Try another move that requires use of R or
        plug in another controller.  Hope that helps!
    Q:  hello i bought the game in level 3 just before you go to hooktails 
        castle is their any detail about how you hit the 2 switches i have 
        released the turle and hold but i'm not hearing a sound and when i 
        release the turtle its not hitting the switch how is this done i 
        need to know is their moore detail to this so i can get to hooktails 
        castle please email me of a easy way.  i tried to release him close 
        as possible-- from Smiley
    A:  Place the Moon & Sun Stones in their proper places & a centre plaque 
        will appear as well as two blue switches. This can be tough on your 
        first try. Stand to the open side of either switch and press & hold 
        X to release Koops and hold him in place. Move Mario to the other 
        switch and release X. After a thud sound is heard, jump/hammer the 
        second switch. A pipe appears. 
        The trick is to hold X while moving Mario to the other switch.  Try 
        to keep your thumb on the button while moving the Control Stick with 
        your left hand.  Once you release, Koops hits the switch and you can 
        jump or hammer the one right by Mario.
        ENEMY I CHECK YOUR PAGE AND I THINK ITS Atomic Boo, Max HP: 40, 
        Attack: 4, Defense: 0.  -- from Sergio David/Syd Pacheco
    A:  Atomic Boo is found in Creepy Steeple.  This part is right within my
        walkthrough.  Open the box (in the room after getting the Cookbook and
        other goodies) and tons of Boos come out. Say 200 to get an Ultra 
        Shroom (math nerd). Go back right, use the spring, then talk to the 
        ghost. Say you won't be mean to it. You can get a badge now if you 
        want. Get twisted to do the Super Hammer trick, wait until about 4 
        ghosts surround you, then spin the hammer to knock them off. If you 
        did it right, they will form a big ghost called *Atomic Boo*. If it 
        doesn't work, they'll drop you off outside and you'll have to come back 
        in. Anyway, tattle on it. It's pretty easy, though you can't use your 
        hammer. Stick to jumps and Headbonks. For winning, you get the *Lucky 
        Start* badge. Now the Boos will not surround you, but instead hang 
        around like normal enemies on the field.
        Trial Stew.  I HOPE YOU CAN TELL ME WHERE I CAN FIND IT.  -- from
        Sergio David/Syd Pacheco
    A:  Thanks for your nice comments.  Sorry, I seem to have made a mistake 
        on my recipes page [note: now fixed].  Trial Stew is made from a 
        Poison Shroom and Couple's Cake.  All of these items are made through 
        Zess T.  Poison Shroom is a combination of Point Swap + Slow Shroom or 
        Inky Sauce + Slow Shroom.  Couple's Cake is best found through the 
        Trouble Center (Goom Goom- "Looking for a Gal"), but can also be made 
        with Snow Bunny + Spicy Soup.  Whew!
    Q:  Can your partner level more than once?  If so, how? -- from
    A:  If you're referring to Paper Mario: The Thousand-Year Door, I've 
        listed all upgrades under Characters.  You upgrade characters by 
        collecting Shine Sprites throughout the game worlds.  A complete 
        list of locations is also available under Shine Sprites.  Bring the 
        Sprites to Merlon in Rogueport (there's a picture of a Shine Sprite 
        above his door) and he will upgrade each of your partners for 3 
        Sprites each.  Collect the Ultra Stone to upgrade each of your 
        partners a second time.  Therefore, each partner gets four 
        Hope that helps!  If you're referring to another game, you'll have to 
        e-mail me back.  I have 8 walkthroughs to keep track of!
    Q:  If I don't write the colour of the yoshi I want in the file name the 
        Yoshi's colour will be random?-- from Marie
    A:  The Yoshi's colour can supposedly be determined by the time it takes 
        to capture the egg. 
        On the GFAQs message board, I found out that the timer starts after you 
        capture the egg and keeps ticking until you lose to the Iron Clefts & 
        the egg hatches.  Apparently the pattern goes:
        0-6 minutes = Green
        6-9 = Red
        9-11 = Blue
        11-15= Orange
        15-18 = Pink
        18-19 = Black
        19-20 = White
        Please note that I have edited the information above--thanks Frank!
        Originally I had these times for determining Yoshi's colour:
        Less than 1 minute- Green
        1 minute- White
        2 minutes- Orange
        3 minutes- Black or Blue
        4 minutes- Pink
        6 minutes- Red
        These times are suppposedly incorrect, so please use the first set
        of times instead.
    Q:   In your guide it says there are 7 playable characters.  I've beaten 
         the game and I'm wondering... Who are the other two characters and 
         how do I get them?-- from waffle89
    A:  I assume you're talking about Paper Mario: The Thousand Year-Door and 
        the 7 characters would be Mario's partners that you acquire throughout 
        the game (see my Characters section).  Ms. Mowz is an optional partner 
        and you can get her in Chapter 4 if you go to the Trouble Center.  
        Choose the trouble posted by ??? (no name given).  She's on the roof 
        of the badge shop.  Get the badge she wants from Hooktail's Castle and 
        your reward is that she joins your party.  I'm not sure about the
        second character you mentioned since all but Ms. Mowz are hidden.
    Q:  As to the badge shop in Rogueport that you mention… I know of that 
        guy who sells them, but I’m pretty sure you’re not referring to that, 
        and I also read that you said it was in the main area, but for some 
        reason I couldn’t find it. (I don’t know if I even knew there was a 
        badge shop the first time I played… but it’s been so long) Where 
        exactly is it and do I have to be at a certain chapter to access it? 
        (I just finished Chapter 2 in my new file)-- from Alex Browne
    A:  The badge shop in Rogueport is in the first main area where the inn 
        and item store are.  Go inside the inn, take the stairs to the second 
        floor, and go out the door at left.  Head left and bingo, there it is!  
        You should be able to access it at any time, however the availability 
        of certain badges changes as you progress through the chapters of the 
    Q:  What do you recommend for HP/FP (I’ve already heavily boosted my BP) 
        for facing the Shadow Queen? Or what worked best for you? Because 
        that’s my main concern as I’ve gotten stuck on just that part the 
        previous times I’ve played-- from Alex Browne
    A:  You can read over my suggestions for fighting the Shadow Queen in 
        my walkthrough towards the end, or in the Bosses section.  If you 
        want to increase your HP/FP/BP, you need to rack up more Star Points.  
        You need to refight enemies, or you can also re-enter the Glitz Pit 
        and fight a series of them there.  You can also try to fight a rare 
        Amazy Dayzee enemy (see my Secrets section) which will give you 40 
        Star Points.  You can also wear the HP Plus, FP Plus, Happy Heart/P, 
        and Happy Flower to increase their points during battle.
    Q:  Do you know what the prizes are for the lottery?-- from yuyu13
    A:  According to a GameSpot forum, you win a Power Plus badge for 1st 
        place, coins or mushrooms for secondary placements.  I've never won 
        myself, but you supposedly get a friendly message and the prize.  
        Odds have been calculated as 1 in 10 000, but someone also claims 
        that winning is not random, but calculated.
    Q:  I am playing Mario Paper and I am in Glitz Pit and at the point where 
        Yoshi is supposed to help me hover to get some papers.  The problem 
        is that I cant get him to hover more than for about 2 seconds and he 
        doesnt really fly me.  I have tried everything here and nothing works.  
        I am kinda stuck here because I am suspended from fighting and cant 
        do anything.  Can you help me?-- from Jeff
    A:  You need to use the Control Stick to direct Yoshi's hover in the right 
        direction.  Make sure you're standing as close to the edge of the gap 
        as you can before hovering.
    Q:  Do you know until which level you can raise your stats in this game?
        -- from Gustavo
    A:  I found your answer by Googling, and according to a GameSpot forum, the 
        maximum level is 99, and maximum stats are 200 HP, 200 FP, and 99 BP, 
        but they can't all be maxed out at the same time unless you use badges 
        like HP Plus and FP Plus.
    Q:  Hi, I was wondering where should I level after completing the game?--
        from Orlando
    A:  I assume you mean how to boost your HP, FP, BP, and overall level.  
        You can earn Star Points in the Pit of 100 Trials and by continually 
        fighting enemies in the field or dungeons, though if you've finished 
        the game, they won't give out as many Star Points.  Also, check out 
        previously submitted FAQs and the Secrets section for more tips.
    Q:  When are more FAQs going to be listed?  -- from nintendo_girl21
    A:  When more people e-mail me with questions!  Sheesh (lol).
                     *Copyright, Thank-Yous & Contact Info*
    This walkthrough is copyright (c) Megan Lynch, 2007-...
    This walkthrough is authorized to appear on:
    GameFAQs.com (duh)
    This walkthrough is intended for personal, private use only and may NOT be
    posted on other web sites without written (e-mailed) permission from the 
    author (a.k.a. me).
    Mario is a registered trademark of Nintendo and I am not directly
    affiliated with the corporation.  Of course, you knew that already, right?
    I would like to thank Nintendo for creating such excellent games.  
    Thanks to all the Mario sites out there for spending so much time in making 
    their walkthroughs and FAQs.  
    Thanks to MysticalMoon and Kirby021591 for their great walkthroughs that helped
    me finish the game.
    Thanks to Edua for additional secrets.
    Thanks again to Geocities for hosting my web sites.
    Thanks to GameFAQS.com for an awesome community of gamers and walkthroughs.  
    And thanks for giving my walkthroughs another home on the Web.  
    Thanks to:
    Dennis at SuperCheats.com
    Leo at Neoseeker.com
    Tyler at Gamesradar.com and Cheatplanet.com
    Blake at Gamerevolution.com
    Marcel at Cheatingdome.com
    Chris at CheatHappens.com
    Steve at CheatCodes.com
    Pikaboo at Wiiniis-united.co.nr
    Justin at MyCheats.com
    Kris at Vgnerd.com
    Eelco at ChapterCheats.com
    ...for posting my walkthroughs.
    Thanks to the following for their questions for the FAQs:
    Sergio David/Syd Pacheco
    Alex Browne
    Thanks to Msterchief for helping me correct a recipe error.
    Thanks to Stephanie for finding the Last Stand badge in Glitzville.
    Thanks to Nate for finding an alternative method to summon Atomic Boo
    and for the Yoshi colour secret.
    Thanks to Joel for the additional info on Gold Bars in the Items section.
    Thanks to Josh for the Armoured Koopa coin secret.
    Thanks to Gustavo for the Chet Rippo/attack power secret, additional info
    on the Koopatrol secret, and correcting errors in the Tattle Log.
    Thanks to Mike for correcting the Yoshi colour/file name secret and for
    the awesome Pit of 100 Trials strategy guide.
    Thanks to Chip for his Pit of 100 Trials approaches.
    Thanks to Frank for editing the times for determining Yoshi's colour.
    Thanks to David for pointing out Bootler's cameo, the green Yoshi at
    Excess Express, and that the Double Pain is available at Charlieton's,
    not the Rogueport Badge Shop as previously listed.
    Contacting Me...
    Please do.  I can really only be reached by e-mail at
    mlynch2[at]rogers.com.  Remove the brackets & change at to @ before 
    sending (or keep them there if you like to get Mailer-Daemons...
    freakazoid).  The brackets and "at" are there only to avoid additional 
    spam e-mail.  I get enough of those already as it is.
    E-mail me with additional information, secrets, errors within my
    walkthrough or checklists, to share game anecdotes, shoot the breeze,
    etc.  If you need additional help with the game, please keep e-mails
    as detailed as possible.  Any e-mails with @&*&@&* excessive profanity, 
    speling erors (thats a jok btw), 2 manE shrt frms lk ths, eMaILs tYpEd 
    lIkE tHiS, or otherwise unreadable e-mails will be promptly deleted.
    Any additions to this walkthrough will be credited to you, faithful
    reader, in the Thank-You section.  I look forward to the sleepless
    nights reading your messages by the light of the moon...he he he.
                                      **THE END**
    .....now you don't really think I'm going to do another one of these 
    scroll jokes?
    ...do you?
    ...man, you must be sooooo bored to be doing this
    .....or are you just waiting to see how I'll end this?
    ....not going to tell you, bwa ha ha!
    ......oh, that's right....
    ....I have to.
    ...d'oh!  *a registered trademark of Matt Groening & the Fox 
    ....P.S.  I love The Simpsons.
    ...and I love you too ;o)

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