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FAQ/Walkthrough by VampireHorde
Version: Final | Updated: 03/07/05
Splinter Cell Pandora Tomorrow WORLDWIDE COUNTER-TERRORISM - Complete PS2/GC Walkthrough Authored by VampireHorde MMMMMMMMMM MMMMMMMM MMMMMMMMMM MMMMMMMMMMMMM MMMM MMMMM MMMM MMM MMMMM MMM MMMMM MMMM MMMMM MMM MMMMM MMMMM MMM MMMMM MMMMMMMMM MMMMM MMMMM MMMMMMMMMMM MMMMM MMMM MMMMM MMM MMMMMMMMMM MMMMM MMMM MMMM MMMM MMM MMMMM MMMMM MMMMM MMMMMMMMMM MMMMMMMM MMMMM MMMMM MMMMM ************************* INTRODUCTION ************************* Thanks for clicking on this FAQ. If you purchased (or rented or borrowed) Splinter Cell Pandora Tomorrow for the PS2 or GameCube then this FAQ is for you. This walkthrough is EXCLUSIVE only for the Playstation 2 & GameCube console. If you have not played the XBOX/PC version of Pandora Tomorrow then disregard every other FAQ made for those systems. **WARNING: THIS IS ONLY A BARE-BONES WALKTHROUGH FOR THE SINGLE PLAYER CAMPAIGN. I WILL GIVE NO HELP FOR MULTIPLAYER. This guide MUST be used in conjunction with my Alternate Routes, Lethal Force, and SWAT-Turn FAQs located in the XBOX and PS2 section of GameFAQS. All these guides will give a detailed look on enemy neutralization, alternate routes, and SWAT-Turn areas for the entire game. Using all three guides together with this FAQ will give you the ultimate walkthrough for this excellent stealth game. LET'S START THE GAME! *********************** THE THREAT *********************** In response to the growing use of sophisticated digital encryption to conceal potential threats to the national security of the United States, the NSA (National Security Agency) has ushered forth a new dawn of intelligence-gathering techniques. This top-secret initiative, dubbed Third Echelon, marks a return to classical methods of espionage, enhanced with leading-edge surveillance and combat technology for the aggressive collection of stored data in hostile territories. When intelligence deemed too critical to national security cannot be obtained by traditional means, Third Echelon is granted clearance to conduct physical operations. Its existence denied by the US government, Third Echelon deploys units known as Splinter Cells: elite intelligence-gathering forces consisting of a lone operative supported by a remote team. Like a sliver of glass, a Splinter Cell is small, sharp, and nearly invisible. 2006: The U.S. installs a temporary military base on East Timor to train the developing defense force of the "world's youngest democracy." Resistance to the U.S. military presence in Southeast Asia is widespread and passionate, but the threat Indonesian militias pose to Timorese democracy is deemed sufficient justification. At the same time, the U.S. doesn't mind having an excuse to install active military personnel within easy reach of both North Korea and the largest Muslim population in Asia. Anti-U.S. resentment comes to a head under the leadership of guerilla militia leader Suhadi Sadono, acting with unofficial support of major corrupt factions of the Indonesian government. Suhadi's men attack and occupy the U.S. Embassy in Jakarta, taking dozens of civilian and military personnel hostage. You are Sam Fisher. You're sent in, not to rescue the hostages, but to destroy the top-secret documentation held in the embassy before Suhadi's men access it. *********************** SAM FISHER PROFILE *********************** Fisher has been on the front lines of espionage in several defining conflicts throughout the past decades. He has not only survived, but excelled in the field of covert operations through hard work, insatiable curiosity, and brutal honesty. He has little time for polite niceties and even less for lies. Though fully aware of and confident in his abilities, Fisher understands that his survival has often been a gift of chance. He knows he is human and fallible, and he does not want to die. He has a strange and slightly dark sense of humor. He is quiet, instinctive, and observant: somebody who watches from the outside. Combat, espionage, and constant training have defined his adult life; his tactical experience has become part of his instinct. Now, even outside of work, he is most comfortable in the fringes of society, keenly observant but still removed. Fisher has acquired an admirable collection of scars and secured his place in Valhalla; he has little left to prove to the world. Now older and wiser, he has no interest in glory. If he fights, it is because he believes the cause is necessary and he is capable. ************************* THIRD ECHELON TEAM & OTHER CHARCTERS ************************* Colonel Irving Lambert Born: 1961 in Batcave, NC Height: 6'2" Weight: 270 lbs THIRD ECHELON Operations Coordinator Lambert is the link between the field agent (or agents) and Third Echelon's team of researchers, hackers, strategists, and commanders. While Fisher is in the field, he is in constant contact with Lambert via subdermal microchips and cochlear implant. Dermot P. Brunton Born: 1963 Height: 5'5" Weight: 136lbs SHADOWNET Operations Coordinator Dermot is the "Irving Lambert" of the SHADOWNET initiative. As his operations specifically prohibit live contact between coordinator and operatives, Dermot's function is more bureaucratic and managerial. Anna Grimsdottir Born: 1974 in Boston, MA Height: 5'8" (she's taller than Brunton!) Weight: 128 lbs. THIRD ECHELON Communation Lead Grimsdottir heads a small team of programmers responsible for providing technological, cryptographic, and data support for the field operative. Grimsdottir will assist Fisher in his interface with high-tech components of his missions. Suhadi Sadono Indonsian Guerilla Leader of the DARAH DAN DOA Norman Soth Mercenary Dahlia Tal Shin Bet Agent (Where's Coen?) ************************* WEAPONS, GADGETS, AND ITEMS ************************* -SC-20K The bull-pup configuration of this assault rifle makes it light and compact without sacrificing firepower. -SC-20K Multipurpose Launcher Pull the L1 Button to fire with the launcher. The launcher cannot be fired in Sniper Mode -Ring Airfoil Projectile A high-impact, zero penetration projectile designed to incapacitate rather than kill. -Sticky Camera A miniature camera with full pan and zoom functionality, plus night and thermal vision modes. The Sticky Cam feeds its image directly to Sam's OPSAT. Sticky Cams are reusable. -Sticky Shocker A high-voltage discharge device coated in adhesive resin. The Sticky Shocker will adhere to an enemy and give him an incapacitating shock. -Diversion Camera This camera can be triggered to attract enemies with sound and then dispense a cloud of incapacitating gas when they are nearby. -Smoke Grenade This standard gas canister can incapacitate groups of enemies. Prolonged exposure causes unconsciousness. -Flashbang Grenade Grenade with powerful lighting effect that can blind you at medium range. -Chaff Grenade When exploded, it releases a cloud of magnetic particles, which will disable electronic devices in its radius. This also affects Sam's gears. -Lockpick Standard set of picks, wrenches, and probes for bypassing standard cylinder locks. -Disposable Pick Unconventional lockpicks, these micro explosive-shaped charges deliver a quick impact to any standard lock cylinder that will shatter the pins and unlock the door. -Laser Microphone: T.A.K. (Tactical Audio Kit) A laser-operated microphone integrated in the SC Pistol that enables the user to read the vibration off certain surfaces (mainly glass windows). Used to listen in on conversations. -Camera Jammer The Camera Jammer emits microwave pulses that disrupt the surveillance cameras. The battery has to be recharged after a short time. -Optic Cable This flexible cable/camera can easily be slipped under doors to view the other side. Complete with night and Thermal vision enhancement -Goggles You know what these are. -Wall Mine A motion-sensitive explosive device that can be attached to almost any surface. To deactivate and pick up a Wall Mine, wait for the green light. -Emergency Flare Standard road flares. Useful for distracting heat sensors such as those found on automated turrets. -Frag Grenade A 14-ounce M67 fragmentation grenade. Upon detonation, the steel sphere shatters, emitting a burst of high-velocity shrapnel. -Medical Kit You know what these are. ************************* PANDORA TOMORROW TIPS ************************* -ALWAYS hide bodies under any circumstance! -Use your entire SC-20K inventory when you have it (sticky shockers, airfoils, etc). -Always hold your breath when using sniper mode. -For multiple guards, use the "whistle and lure" for one guard near a doorway and knock him out. Hide his body AWAY from the door and repeat for the other ones. Also, if you whistle in one area and move away, a guard will walk towards the area you previously were, setting him up for a non-lethal blow to the back of the head. -Always shoot out lights near doorways or in hallways if the area seems too obviously dangerous. -Use the "SWAT-Turn" anytime you see rows of columns, doors or boxes. ************************* CONTROLS ************************* Left Analog Stick: Move Sam. Push softly to creep and harder to run Right Analog Stick: Rotate camera in any direction L1 Button: Secondary fire (when SC-20K is equipped) L2 Button: Whistle button L3 Button: Back against the wall R1 Button: Fire weapon or throw projectile R2 Button: Equip button R3 Button: Binocular vision (or sniper mode with SC-20K equipped) SQUARE Button: select weapon or inventory TRIANGLE Button: Jump button (or head over feet when using zipline) X Button: Action Button CIRCLE Button: Crouch button SELECT Button: OPSAT START Button: PAUSE screen DIRECTIONAL PAD LEFT OR RIGHT: Equip Night or Thermal Vision DIRECTIONAL PAD UP OR DOWN: Quick-cycle through inventory. ************************* MISSION 1 U.S. EMBASSY TO DILI, EAST TIMOR MARCH 28TH 2006, 18:27 HOURS INFILTRATE THE EMBASSY THE "DARAH DAN DOA", AN INDONESIAN GUERILLA GROUP LED BY SUHADI SADONO, HAS INVADED THE U.S. EMBASSY TO DILI TO RETALIATE FOR THE INSTALLATION OF A U.S. MILITARY BASE IN EAST TIMOR. ************************* CHECKPOINT OBJECTIVE: INFILTRATE THE DILI EMBASSY Follow the directions as indicated on the on-screen HUD until you reach the trapdoor. CHECKPOINT Keep going until you reach your first guard. Neutralize him. CHECKPOINT: "Landmines might spoil my pleasant disposition." Continue past the landmines up to the building with the ladder and rappel point. Rappel down and head for the door. CHECKPOINT Exit the door and turn right to the narrow alleyway. Use a half-split jump. Climb up to the second floor until you encounter a TV-watching guard. Use the whistle buttons then smack him out when he gets close. CHECKPOINT: "A little wet is a little better than a little dead." Cross the riverbed and enter the building on the far end. Head for the door. CHECKPOINT: "They seem or they do?" -Use the Lockpick on the door and continue until you encounter your first guard to interrogate. Grab and make him talk. Knock him out and hide the body. Wait for the other guard to exit. He'll eventually go back inside so wait patiently. -There's two ways to the embassy. Use either way. CHECKPOINT OBJECTIVE: LOCATE DOUGLAS SHETLAND -Climb the ladders to the second floor. Put you back against the wall to stay out of sight until you reach to open doorway with Sadono. -Do a SWAT-turn (when Sadono leaves) and head for the pipe at the end. Climb it then shimmy to the window. CHECKPOINT -Jump down silently and enter the room with the guard slapping Douglas around and neutralize him. Speak to him. -Exit the room and neutralize the guard on the balcony. Head for the hallway. Shoot out the chandelier before heading down the stairs. CHECKPOINT OBJECTIVE: LOCATE INGRID KARLTHSON Neutralize the three guards and then exit the embassy lobby to the courtyard. CHECKPOINT: "You're telling me to stay in the light?" -Follow Lambert's orders and use the lone spotlight to head to the other side of the courtyard. Enter the door and go up the stairs. Neutralize the sniper and enter Ingrid's room. -Speak with Ingrid then head for extraction. CHECKPOINT: "Would you stay if I said no?" "No." Exit through the other room and rappel down. Turn off the spotlights (and neutralize the guards). Watch out for the lone guard in front of your sailboat! MISSION COMPLETE! ************************* MISSION 2 SAULNIER CRYOGENICS LAB, PARIS, FRANCE MARCH 30TH 2006, 04:12 HOURS IDENTIFY SADONO'S CHIEF MERCENARY AN ENEMY AGENT OPERATING UNDER THE ALIAS "MORTIFIED_PENGUIN" HAS BROKEN INTO THE SAULNIER CRYOGENICS LAB WITH A GANG OF FRENCH AND SYRIAN MERCENARIES. TRACE THEIR PATH OF INTRUSION TO UNCOVER THEIR PURPOSE AND THE IDENTITY OF "MORTIFIED_PENGUIN". ************************* CHECKPOINT: "You'll have time for sight-seeing later." OBJECTIVE: INFILTRATE SAULNIER CRYOGENICS -Neutralize the guard in front of the train (shoot out the lamp before walking out of the tunnel) and head to the back of the train. Neutralize the two guards and head for the lab entryway. -Fire in the way? Shoot the valve above then run through the burnt-out fire to the doorway. CHECKPOINT -Neutralize the lone guard in the File Room then head for the door at the end. Watch out for the camera! -In the cubicle room, turn off the lights and scurry to the door on the other end. Use the Lockpick and enter. Head for the auditorium. CHECKPOINT: "Oh my god!" OBJECTIVE: GET THE INFORMATION ON MORTIFIED PENGUIN Neutralize the three guards (or don't) and head for the computer room. Use the Lockpick and enter. CHECKPOINT OBJECTIVE: DEACTIVATE THE BOMB -Shoot both guards and access the computer. After this a timer will go off. -Neutralize both guards then use the Lockpick. Walk up to the bomb and disarm it. CHECKPOINT OBJECTIVE: HACK THE MAINFRAME COMPUTER -Head up the stairs but watch out for the motion sensor! Neutralize the guard then head for the computer room at the other end. Be careful here! There are 4 cameras in this room so be quick! Use the computer then scurry out of there. Head outside for the other door and use the Lockpick (or Disposable Pick). Head for the keypad- locked door and use the following passcode: 2457 CHECKPOINT OBJECTIVE: HEAD TO BODY PROCESSING -Neutralize the guard in the medical room and head up the stairs. (Watch out for the motion sensor!) -Shoot the wall mine from the bottom of the stairs to disarm the camera and head upstairs. CHECKPOINT Neutralize both guards and use the computer that one of the guards was playing with. Head for the keypad-locked door and use the following code: 7562 CHECKPOINT: "You can't murder the dead." OBJECTIVE: FIND FRANCOIS COULDEBOUF -Enter the room with the brain mess. Exit the room and neutralize the wandering guard. Use a Disposable Pick on the door and enter to a metal walkway. Neutralize the two guards or shimmy on the walkway to the other end. Hear that ticking? Shoot the wall mine at the far end. (Or don't.) Enter the door at the end. CHECKPOINT: "I'm from the phone company." -Head for the trapdoor at the corner of the room. Crawl through and jump up to Body Processing. -Speak with Francois. Head for extraction when Lambert says to. Jump up to the air vents and just crawl out. MISSION COMPLETE! *********************** MISSION 3 HESPERIA RAILWAYS, PARIS TO NICE, FRANCE APRIL 2ND 2006, 21:52 HOURS MEET NORMAN SOTH CIA-TRAINED OPERATIVE NORMAN SOTH HAS BEEN LOCATED ON A SOUTHBOUND HESPERIA RAILWAYS TRAIN, ACCOMPANIED BY A SQUAD OF FRENCH/SYRIAN MERCENARIES. LOCATE AND QUESTION SOTH IN ORDER TO DETERMINE HIS STATUS AS AN ENEMY OR FRIENDLY OPERATIVE. *********************** CHECKPOINT OBJECTIVE: FIND JONATHAN POINDEXTER AKA SOTH -Enter the first train car and exit. Enter the second car and neutralize the civilian here. Look for a trapdoor here. -Enter the trapdoor to shimmy underneath the train and shimmy all the way to the end. CHECKPOINT -Enter the other train car from underneath (don't worry there's nobody in the room). -Shoot out the light in this room to darken it. Unlock the side doors if you want and exit. Turn off the lights in the passenger car. -Either shimmy outside the train or sneak through the aisles to get to the other train car. Enter the door. CHECKPOINT: "Soth's right leg has more prosthetics than Lee Majors." OBJECTIVE: SPEAK TO SOTH AND LASER MIC SOTH'S CALL -DO NOT ENTER HALLWAY IN THE OTHER CAR YET! Wait for the conductor to finish speaking with the passenger. When the conductor leaves, head inside and put your back against the wall near the open doorway. Use a SWAT-Turn and keep moving down the hallway with Sam's back to the wall. -STOP when reaching the second door! A passenger will walk out for some fresh air and the conductor will stand next to him. When the passenger goes back into his room walk up to the conductor and smack him. Hide his body inside Soth's room. -Speak to Soth. Hide when Soth says to. Hack the laptop when Lambert says to. Now trail Soth to the bar car. -Use the Laser Mic INSIDE the darkened bar. When recording the conversation, KEEP THE MIC ON SOTH! Do not release the mic until Lambert says "Good work". CHECKPOINT: "It's them or you." OBJECTIVE: AMITYVILLE -When Soth is done, wait for him to leave the car. -Neutralize the lone passenger and just run for the ladder in the other car. Climb out to the roof and dash for the Osprey. Grab the rope when the screen prompts it. MISSION COMPLETE! ************************* MISSION 4 GEULA DISTRICT STREET MARKET, JERUSALEM APRIL 5TH 2006, 01:01 HOURS IDENTIFY THE BIOLOGICAL AGENT THIRD ECHELON HAS LINKED SUHADI SADONO'S "SPRINGFIELD DEMONSTRATION" TO THE BLACK MARKET PURCHASE OF AN UNKNOWN BIOLOGICAL AGENT. RENDEZVOUS WITH ISRAELI INTELLIGENCE AGENT DAHLIA TAL IN ORDER TO INFILTRATE THE BLACK MARKET. ************************* CHECKPOINT: "Spooky!" OBJECTIVE: RETRIEVE THE SC-20K -Head up the stairs past the streetlight. Ignore the first officer and head down the street. Ignore the second officer and head down the street. CHECKPOINT -Neutralize the third officer (near the swinging lamppost). Sneak by the two rabbis and head down the plaza. -Head for Saul's place. CHECKPOINT -Shoot the first thief dead and then the second one. Don't worry; the second thief CANNOT shoot Saul! Get your SC-20K. -Head up the stairs from the doorway that Saul opens for you. -Exit through the door upstairs. CHECKPOINT OBJECTIVE: FIND DAHLIA TAL -Neutralize the cop then head down the stairs. Neutralize the wandering woman. -Pass by the officers and pass the church. Head for the alley on the right and jump down to a narrow alleyway. CHECKPOINT -Use a half-split jump and climb up the ledge. Creep down the ledge and you'll see a zipline. Use it and shimmy all the way. Drop down and head down the street into an open plaza. -Near the walkway on the right side is a pipe. Climb it to the top and follow along the ledge. At the dead end, shoot out the light on the ground then shimmy along the ledge. Climb up and continue. Creep down the ledges and then climb over the ledge near the gate. Head for the door. CHECKPOINT: "Is there a special hour for the mass?" -Exit through and then look for a pipe to climb. Climb it up and use the zipline. Drop down and shoot out the light if you want. -Speak with Dahlia. Follow her when she prompts you. CHECKPOINT Follow her while avoiding policemen and shooting out lights. Neutralize the first policeman who talks to her. CHECKPOINT Follow her until you reach an area with stone pillars. Turn on Thermal Vision and use SWAT-Turns until you reach the end. Follow Dahlia through the door. CHECKPOINT Follow her until she begins talking with another policeman. When she knocks him out, be sure to hide his body! Speak with Dahlia at the doorway. Enter the door and put your back against the wall on the right side. CHECKPOINT -Head to the other direction she walks from. You'll reach a bright alleyway with an officer. Neutralize him then enter the path he walked out from. Climb a pipe next to the wall to an upstairs apartment. Sneak through and head out through the window. Look for a pipe on the ledge and climb it to the roof. Head all the way down. CHECKPOINT: "You wanna come inside?" -Look for a pipe to the roof and a rappel point. Rappel down and follow her again. Head for the Shoshanna Warehouse elevator. Enter the elevator then speak to her. -It's up to you to kill Dahlia or not. CHECKPOINT OBJECTIVE: RETRIEVE THE ND133 -When the elevator stops, shoot the guard on the walkway. Head down the metal stairs and neutralize the wandering guard. Head for the gated entrance. -Notice the pipeline on the corner of the gate? Have Sam climb the pipe near the wall and shimmy head over feet to the other side. CHECKPOINT -Shimmy on the left side of the metal walkway to avoid the turret. Climb up and head for the alley on the left. You'll reach a room with metal gates. Neutralize the lone guard and retrieve the free stuff. -Neutralize every guard here BEFORE retrieving the ND133. After you've neutralized them all NOW retrieve the ND133. CHECKPOINT: "I could open it..." Head for the other elevator to extraction. CHECKPOINT -Whistle and lure the officers then smack them in the face. Head for the extraction point. OR snipe the snipers if you DIDN'T kill Dahlia. MISSION COMPLETE! **For GameCube owners, YES, I am aware of the elevator glitch. I don't know why this happens but there is nothing you can do. My only solution is to restart the entire level over or return the game. ********************** MISSION 5 REFINERY, KUNDANG CAMP, INDONESIA APRIL 12TH 2006, 15:12 TRAIL/INTERCEPT SADONO'S COMMUNICATIONS "PANDORA TOMORROW" IS THE CODE PHRASE FOR SADONO'S INSURANCE POLICY AGAINST U.S. ATTACK. HE MAKES DAILY, SECURE PHONE CALLS TO UNDISCLOSED U.S. LOCATIONS, DELAYING RELEASE OF THE SMALLPOX VIRUS ONE MORE DAY. IF HE IS KILLED OR DETAINED, THE VIRUS WILL BE RELEASED WITHIN 24 HOURS. INTERCEPT SADONO'S "PANDORA TOMORROW" CALL IN ORDER TO LOCATE THE VIRUS. ********************** **The exclusive level walkthrough for the new mission can be found in my Alternate Routes FAQ. CHECKPOINT OBJECTIVE: PLANT EXPLOSIVES ON SADONO'S PLANE Meet with Douglas. Then rappel or zip down to the bushes below. CHECKPOINT -Neutralize two guards and hide behind a row of sandbags for two more guards. Wait for the lone guard to self-detonate (huh?) then snipe the other one. -Equip Thermal Vision and look for tripwires. Defuse three mines. CHECKPOINT Defuse the rest (watch out for the wandering guard!) and head for the hangar. Hop over the truck. CHECKPOINT -Climb over the metal fence then climb the pipe up to the second floor. Enter the door into the hangar. Turn off the lights and jump down. Then plant the bomb on the side of the plane. -Exit the hangar and head past the camp entrance. Neutralize the two guards then raise the electric gate. CHECKPOINT -Head down the trail near the tents. Hide in the little hut to the left to avoid being spotted by the dog. Head to the campsite. -Wait for one guard to head to the tent for a nap. Neutralize the lone guards then climb the guard tower. Conk the guard in the tower then use the zipline. CHECKPOINT: "Pandora Tomorrow?" Listen to Lambert's speech. CHECKPOINT OBJECTIVE: TRAIL SADONO Follow Sadono until he talks to a second guard. Neutralize the guard and head to the path on the right side of the house CHECKPOINT -Put your back against the left wall to avoid being spotted. Use your back against the wall again to the next area. -Shoot a Sticky Cam near the crates and record the passcode. Neutralize the guards and continue on. -Follow Sadono all the way to the underground heroin labs entrance. (Be sure to record the passcode before he goes underground if you didn't get it in the previous area!) -Neutralize the two guards and enter the heroin labs. CHECKPOINT Neutralize the two guards in the room then head for the open doorway going upstairs. Neutralize two more guards and head for the door. CHECKPOINT Wait for Sadono to finish speaking with the pilot. When Sadono leaves neutralize the guard next to the pilot. Speak with the pilot and he'll open the door for you. CHECKPOINT -Exit the room and climb the ladder. DON'T GO ALL THE WAY UP YET! Sadono will return to check on the room. When he leaves follow him again. -Use the alternate path to the roof of the shooting range. CHECKPOINT Enter the trapdoor and shimmy head over feet all the way to the end. Jump down silently and sneak past the kickboxing guard to the hallway on the other end. Climb the ladder. CHECKPOINT -Jump out of the window to the ground below. -Shoot out the light on the far left and sneak around the guards and the automated turret. Shoot out the light on top of the turret. Enter the shack at the other end. Grab the ammo inside and exit. -Use a Sticky Shocker on the wandering guard and wait in the darkness near the door you exited. Snipe the guard near Sadono's house. (If you neutralized both guards the spotlight WILL NOT sound the alarm.) -Head for the front doors and use this passcode: 1492. CHECKPOINT OBJECTIVE: LISTEN TO SADONO'S CONVERSATION -Enter Sadono's house and keep Sam's back against the shutters. Use SWAT-Turns from shutter to shutter. -When Sadono leaves the room, DO NOT GO IN THE OFFICE YET! Sadono will return to check his office! When he leaves, be sure to shoot the camera near the door Sadono exited. Access his computer and head for extraction. -Three guards will hold up Sam at the back door. Wait for sniper gunfire before engaging the enemy! Shoot any leftovers and head for the Osprey! MISSION COMPLETE! ************************* MISSION 6 KOMODO SHIPYARD, KOMODO INDONESIA APRIL 18TH 2006, 05:24 HOURS INFILTRATE THE SUBMARINE SADONO'S "PANDORA TOMORROW" PHONE CALL IS BEING FORWARDED THROUGH AN ENCRYPTED RELAY IN THE COMMUNICATION SYSTEM OF A SUBMARINE DOCKED IN A SUPPOSEDLY ABANDONED SHIPYARD. INFILTRATE THE SUBMARINE AND ACCESS THE COMMUNICATION SYSTEM TO FURTHER TRACE THE CALL. ************************* CHECKPOINT OBJECTIVE: HEAD FOR THE SUBMARINE COMMAND CENTER -There are two paths to take at the beginning of the level. Use whichever one you want and head for the next area. -There are two guards sitting in the next area. Sneak past them and head for the narrow alleyway. Use a half-split jump to enter the shack. CHECKPOINT -Jump down silently and exit through the crawlspace. Wait for the target-practice guard to leave then sneak into the darkened shack. Neutralize the guard when he takes a cigarette break. -DO NOT ENTER THE SHACK FROM THE FRONT! There's a turret guarding the entrance! Use the pipeline near the shack and enter through the roof trapdoor. Head down the ladder to the elevator. CHECKPOINT: "You're underestimating my charm." OBJECTIVE: RAISE THE SUBMARINE -Enter the elevator and select the DOWN option. -When the elevator stops, neutralize the two guards (use the Smoke Grenades) and enter the submarine command center. Grab the technician and interrogate him. -Make him use the computer to raise the submarine. DO NOT KNOCK HIM OUT YET! Wait for his conversation with his superior to finish before knocking him out. CHECKPOINT OBJECTIVE: INFILTRATE THE SUBMARINE -Exit the room and head for the submarine. Neutralize the guard on the walkway then use the trapdoor before the pulley. Use the zipline to the next metal walkway. CHECKPOINT DO NOT CLIMB UP! Shimmy all the way to the left to avoid being seen by the guard. NOW CLIMB UP. Head for the submarine entrance. CHECKPOINT -Once inside, climb down the ladder and hide in the corner at the other end while the two guards converse. Ignore the first guard and head past the guard sleeping in the other room. -Climb down the ladder to the mess hall. CHECKPOINT -Use a SWAT-Turn at the door and then turn off the lights. Sneak past the startled guard to the other room. -Grab the colonel and make him use the retinal scanner. When the door opens drag him back into the room you snatched him and knock him out. Enter the newly opened room and hide in the far corner. When the "coffee" guard leaves, knock out the other guard. Access the computer. -Exit the room and head for the exit. Neutralize the guard blocking the way and climb the ladder back up. CHECKPOINT OBJECTIVE: AMITYVILLE -Exit the submarine and head for extraction. Neutralize the guard walking up the stairs and head downstairs. Three guards will open fire so head upstairs and snipe them from the upper walkway. -When all guards are taken care of, head for extraction. Be careful! A barrel will explode near the extraction point for no reason! MISSION COMPLETE! ************************ MISSION 7 TELEVISION FREE INDONESIA, JAKARTA, INDONESIA APRIL 20TH 2006, 21:43 HOURS CAPTURE SUHADI SADONO NOW THAT THE ND133 HAVE BEEN LOCATED, SADONO IS OPEN TO ATTACK. COORDINATED REMOTELY WITH SHADOWNET'S NEUTRALIZATION OF THE ND133, LOCATE AND CAPTURE SUHADI SADONO. CIA OPERATIVE INGRID KARLTHSON IS ON SITE, UNDERCOVER AND WILL ASSIST IN THE MISSION. ************************ CHECKPOINT: "Sometimes I think you don't like women." OBJECTIVE: INFILTRATE THE TV STATION -Head down to the streets. Near the first lamppost is a door. A pipe is next to this door. Climb it to the roofs. -Walk slowly on the roof or the civilians on the street will hear you. Look for a pipe at the other end and climb down. BE CAUTIOUS AS YOU CLIMB DOWN! Watch the guards before setting foot on the ground. -Shoot out the spotlight that covers the ladder. Climb the ladder to the roof and use the zipline. Climb over the metal fence and use the Lockpick. Enter inside and jump towards the pipe. Slide down. CHECKPOINT -Use the Lockpick again and exit outside. Neutralize both guards and head for the brick wall at the other end. -In the corner of the brick wall is a crack. Put your back against the wall and creep through the crack. BE CAREFUL! There's a Wall Mine here. Disable it if you want. -Snipe both guards in this area and head for the sewers. -There is an armored camera in the sewers. Wait for the guard to pass then use the Camera Jammer. On the other side is another armored camera. Wait for both guards to pass then use the Camera Jammer. Head for the ladder at the other end and climb out. CHECKPOINT -Equip Thermal and Night Vision simultaneously. Be careful as you pass the Landmines and keep an eye on the spotlight. Take the path to the right. -At the end climb the fence (near the tower) to avoid the row of Landmines. Head for the metal fence at the other end and climb up to the other side when the coast is clear. BE QUICK! Hide behind the generators and use SWAT-Turns. Head for the door and use the Lockpick. -Neutralize the guard inside and turn off the lights. -Exit outside and use Sticky Shockers or snipe the two guards in front of the TV station. -On the left side of the TV station is a ledge. Climb it up and crawl through to a narrow alley. Use a half-split jump to the roof. -Shoot out the glass with cracks and rappel down to the lobby. -Neutralize the guard and head for the elevator. Ignore the guard that walks out of the elevator and quickly head inside and press the button. CHECKPOINT -Turn left of the elevator and have Thermal Vision equipped. Snipe the guard (not the one behind the door) and hide his body. DON'T HEAD DOWN THE HALLWAY YET! Go to the other side and equip Night Vision. Have your gun ready to snipe the other guard. Go back to the other side and then snipe the camera at the other end. -Throw a Flare in front of the turret and run around it. -DO NOT ENTER THE DOUBLE DOORS YET! Look through the glass and wait for the guard. He'll exit and walk around. Snipe him THEN ENTER THE DOUBLE DOORS. Enter the door before Ingrid's room and knock out the guard. Turn off the lights and then head to Ingrid's room and speak with her. CHECKPOINT: "I keep pinching myself." Follow Ingrid while deactivating both turrets. Speak with Ingrid so she can use the retinal scanner. Enter the doors and shoot out the fluorescent light on the right. Slowly crawl down the walkway before the cracked glass. CHECKPOINT Equip Sticky Shockers and shoot both guards with it (or snipe them). Hide both bodies and then speak to Ingrid again. After Ingrid uses the other retinal scanner, enter through the doors. CHECKPOINT -Neutralize both guards then slowly head down the hallway (while shooting out fluorescent lights and neon signs). Or use the Camera Jammer. -Wait in the corner for the guard and then neutralize him. -There are two paths to Sadono's studio. I suggest you use the pipe at the end of the room and climb up to a vent shaft. Crawl inside. CHECKPOINT -Head for the trapdoor and jump down. Sneak around the auditorium and hide behind the crates near Sadono. Run up and quickly grab him (you'll get shot if you to sneak up on him). Drag him to the retinal scanner near where Sam dropped down. -Drag him up the walkway to the other retinal scanner. Exit and drag him to Ingrid. MISSION COMPLETE! ************************** MISSION 8 LAX INTERNATIONAL AIRPORT, LOS ANGELES, CALIFORNIA, USA APRIL 23RD 2006, 18:28 HOURS NEUTRALIZE SOTH AND THE FINAL ND133 NORMAN SOTH HAS BREACHED LAX SECURITY WITH AN UNKNOWN NUMBER OF MERCENARIES AND THE FINAL SMALLPOX VIRUS-ARMED ND133. NEUTRALIZE SOTH AND RECOVER THE ND133 BEFORE THE VIRUS IS RELEASED. ************************** CHECKPOINT: "You're inside LAX." "Really? That was too easy." OBJECTIVE: INFILTRATE LAX AND KILL THE FIRST TERRORIST -Jump in the back of the freight truck and wait for it to drive inside. -Jump out after it stops and head for the shack with the security guard/terrorist (watch out for the other guard and his dog). -Snipe the terrorist from behind the window or from the roof of the shack. Hide the body and enter the door near the shack. CHECKPOINT OBJECTIVE: KILL THE SECOND TERRORIST -Turn off the lights and open the door. Neutralize the cleaning lady and hide the body. Turn off the lights in the room to avoid being seen by the cameras. Neutralize the guard when he walks out to investigate. -Enter the restrooms (turn off the lights in here) and climb on top of the sink. Jump up to the vent shaft above and crawl through. Jump down. CHECKPOINT: "Hey man, nice lariat." OBJECTIVE: KILL THE THIRD AND FOURTH TERRORIST -Exit through either vent and then wait for the conversation to end. One of the two men is the second terrorist. Neutralize both of them and then equip Thermal Vision. Kill the one with the green heat signature. -Head through the conveyor belt on the right. You'll exit to the next area. Creep around the darkness to the right and wait for the terrorist to approach. He'll walk over and then stand idle for a while. Grab him from behind and knock him out. Shoot him in the head with the Pistol. -See those shelves? Climb up the first one then jump to the second one. This brings you to the second floor with the other security guard. Use a Sticky Shocker on him. From there, snipe the security guard/terrorist at the other end. BE PRECISE! -Equip the Pistol and shoot out the fluorescent light in the middle of the walkway. Head for the dead terrorist and hide his body. Exit to the door on this end and head downstairs. CHECKPOINT -Exit the door and shoot the first camera near the left conveyor belt. Hide behind the biggest stack of baggage and head to the other side. -Put your back against the wall on the left side and shoot the camera at the end. Have a Sticky Shocker equipped and shoot the civilian behind the window on the next conveyor belt. From here also try to snipe the camera at the other end. -Grab the box of ammo and exit through the door. Head up the stairs. CHECKPOINT OBJECTIVE: KILL THE FIFTH AND SIXTH TERRORIST -Follow the security guard/terrorist at the terminal. Put your back against the wall in the darkened walkway and slowly sneak past the civilians. At the end of the walkway, the security guard/terrorist will speak to another security guard. -Shoot the terrorist with a Sticky Shocker BEFORE he enters the combination on the Keypad-locked door. Obtain his satchel to get the passcode: 5325. Drag him inside the room and shoot him. -Shoot out all the lights as you walk down the stairs. Exit the room. CHECKPOINT -Open the door and shoot an Airfoil Round at the security guard/terrorist and quietly knock him out when he's close. Knock out the annoying customer service guy too. Now shoot the terrorist dead. Be sure to turn off all the lights. -Exit to the meeting room at the other end. Turn right and put your back against the wall behind the presentation board. Creep to the other end wait for the people to take a break. When the other two men exit the room, knock out their boss and turn off the lights. -Exit the room and quickly (but quietly) head down the escalator on the right side (to avoid being spotted by the armored camera). -Equip Thermal Vision and look for Soth. Head for the door when Lambert says, "we've got him". -Shoot out the lights on the right side and enter the elevator. Press the button and select the UP button. CHECKPOINT **The special walkthrough for the elevator level can be found in my Alternate Routes FAQ. CHECKPOINT OBJECTIVE: KILL THE SEVENTH AND EIGHTH TERRORIST AND SOTH -Try to neutralize and kill the security guard/terrorist on the bottom floor first WITHOUT alerting anyone. -From the area where Sam drops down from is a ladder. Climb it and have the SC-20K equipped. Try to snipe the other terrorist and Soth as quickly as possible. Now head for the ND133 before the timer runs out! MISSION COMPLETE! THE NEUTRALIZATION OF NORMAN SOTH ERASED THE FINAL LINGERING THREAT OF SUHADI SADONO'S "INSURANCE POLICY". THE FINAL ND133, HOWEVER, REMAINS ARMED WITH THE SMALLPOX VIRUS AND SET TO DECOMPRESS IN A MATTER OF MINUTES. THIRD ECHELON SCRAMBLES TO ALERT EMERGENCY SERVICES, HOPEFULLY MINIMIZING THE DAMAGE CAUSED BY THE VIRUS... ********************************* Congrats, you beat the game! If you used all my Pandora Tomorrow FAQs with this walkthrough then you should have NO problems beating this game at all. For any questions and inquiries about the game, e-mail me at the address below. ********************************* This FAQ is only for use on GameFAQs. You may not copy, link, or reproduce this FAQ to your publication or website without permission. If you want to use this FAQ, please e-mail me at firstname.lastname@example.org. I have no problems with anyone who asks. June 2004.