What do you need help on? Cancel X

BOOKMARK
Jump to:
Would you recommend this Guide? Yes No Hide
Send Skip Hide

FAQ/Walkthrough by Kirby021591

Version: 1.5 | Updated: 04/30/06

The Legend of Zelda: Four Swords Adventures
-------------------------------------------

Copyright 2004-2006 Brian McPhee

Author: Brian McPhee (Kirby021591)
E-Mail: Kirby0215@aol.com
Most Recent Update: April 30, 2006
Originally Created: July 10, 2004
Version: 1.5

--------------------------------------------------------------------------------
-------------------------------Table of Contents--------------------------------
--------------------------------------------------------------------------------

Section 1*

Introduction*
Plot*
Items*
Navigation*

Section 2*

Hyrulean Adventure*
Lake Hylia*
Cave of No Return*
Hyrule Castle*
The Coast*
Village of the Blue Maiden*
Eastern Temple*
Death Mountain Foothills*
The Mountain Path*
Tower of Flames*
The Field*
The Swamp*
Infiltration of Hyrule Castle*
Lost Woods*
Kakariko Village*
Temple of Darkness*
Desert of Doubt*
Desert Temple*
Pyramid*
Frozen Hyrule*
The Ice Temple*
Tower of Winds*
Realm of the Heavens*
The Dark Cloud*
Palace of Winds*

Section 3*

Character Index*
Enemy Index*
The Legend of Zelda Timeline*
Tingle Tower*
Shadow Battle*
Question and Answer*

Section 4*

Credits and Legal Information*
--------------------------------------------------------------------------------
   __________________________________________________________________________
  /                                                                          \
 /                                                                            \
||--------------------------------Section 1*----------------------------------||
 \                                                                            /
  \__________________________________________________________________________/

================================================================================
=================================Introduction*==================================
================================================================================

Wow, a reader!  I mean, uh, congrats; you're my hundredth, no thousandth reader.
Wait!  Don't stop just yet.  You may've clicked this by accident, but still,
read on.  If you're reading this then you want a walkthrough on Legend of Zelda:
Four Swords Adventures.  You probably expected a fancy title comprised of
hyphens...

Still, you chose and/or accidentally clicked mine nonetheless.  I'm going to be
frank.  This is a great game, but there are a few drawbacks.  Seriously, I'd
give this game an 8 out of 10 if this were a review.  First the drawbacks.
This game does not really live up to previous Legend of Zelda games.  Actually
it does.  Why is that?  Because the game is the conglomeration of various
elements extracted from earlier games.  It's true.  Perhaps I am too experienced
a Zelda player to enjoy these games to the fullest, but I notice how closely
this game ties into others.  For one, the view is like a GBA view, obviously,
because you can use a Game Boy Advance.  This view is common to the first Zelda
game, The Legend of Zelda, and the enemies look like they do in any of the Game
Boy games, but most like they do in my all-time favorite SNES game, The Legend
of Zelda: A Link to the Past.

I am not complaining here, however.  Unless you can't see what's happening on
the screen, I'm impartial to graphics.  The actual 'Links' look like a mix
between the A Link to the Past Link and The Wind Waker Link.  Like I said, a
game isn't good or bad for graphics, it's just a perk.

Then there are the characters.  Yes, we all love classics, such as Princess
Zelda, Ganon, and so on.  And yet, some characters we'd prefer be left in the
game consoles of the past.  The bosses, for the most part, are the same as or
are versions of bosses from other games.  Besides which, some characters are
annoying.  Yes, the problem with this game, if any were evident, is lack of
originality, although the classic appeal of previous Zelda games is
irresistible.
I even remember certain puzzles and seemingly sections of past dungeons
incorporated into the game.  But, the twist of the four makes everything fresh.
Just to clarify my final thoughts on the subject: There is a new villain, Vaati,
four characters to control, and it is a new game.

The music is from A Link to the Past, but they changed it a bit.  More
frustrating though, although it contributes greatly to the puzzle aspect of the
game, is the fact that you can carry one item at a time.  That is to say you
have a sword, a shield, another accessory (Like the Blue Bracelet), and your
item, which you must abandon to get a new item.  This is not a bad thing,
though;
it actually makes it more fun once you get past the facts.  The items are
completely recycled (The Blue Bracelet is the equivalent of the Blue Tunic in
the colored version of The Legend of Zelda: Link's Awakening).

The Item Levels are a new idea, but that is rare, and items come and go.  In
fact, I'd expect they include the Ether Medallion, since they included the Quake
and Bombos medallion, all three from A Link to the Past.  The Force Gems are a
cheap rip-off of rupees, and though most often I get through the levels with +
2000 gems, but if not you can "turn back time", one of the few elements from
Majora's Mask, not to say that Force Gems don't add a somewhat challenging touch
to harder levels.

The game is played in elaborate levels with a general theme pertaining to the
region you are in.  At the end of each region you rescue one of six maidens and
eventually Princess Zelda (Remind you of 1. Ocarina of Time with the Sages or 2.
A Link to the Past with the maidens).  Vaati is a wind mage who likes to kidnap
beautiful maidens.  He, like Ganon, has an infinitely large array of minions at
his disposal, which seems improbable to me because Vaati has been sealed away.
Vaati really isn't a good replacement for Ganon (But is Ganon really excluded?
Find out when you play...), although on occasion Zelda games don't use Ganon as
the main adversary.  New realms have been added to the game, such as the Realm
of the Heavens, and the Dark World is in the game as well, which is from A Link
to the Past.

Still, I am not putting the game down.  It is entertaining, very fun to play
with friends, has a good selection of mini-games, and many new challenges.  The
good attributes outweigh the bad, although I should say I think it would be
overcharged without including the GCN link cable.  Perhaps renting it would be a
better alternative to buying it, because you can beat it relatively quickly if
you're good, but on the other hand it is a classic like any Zelda game, worthy
of purchase.  If I had never played a Zelda game before in my life and all this
was new to me, I wouldn't notice these things, and I'd give this game a 10 out
of 10.

================================================================================
=====================================Plot*======================================
================================================================================

A long time ago in a galaxy far, far - Oh, this is the Legend of Zelda.  Ok, a
long time ago there was a wind mage named Vaati.  Vaati kidnapped maidens and
brought about a shroud of darkness to Hyrule.  A man came to slay the fiend, and
when he drew his blade he became four.  He defeated Vaati and locked him away in
what has come to be known as the Four Sword Sanctuary, sealing it with his own
sword.

Over time Vaati grew restless.  He escaped and carried off Princess Zelda.
Link,
Zelda's friend, sealed Vaati away again.  Still Vaati breathed and his black
heart beat, for no one could kill him, just imprison him.  With the help of an
exile, Vaati regained full power, to wreak havoc in a new era.  Link pulled the
legendary blade from its altar and Vaati was freed from the Realm of the Four
Sword.  Link became four just like the man of legends.  Now Link valiantly
braves the elements and monsters, but slowly it becomes clear that there is
something bigger, more powerful than Vaati, who summons the gathering
darkness...

================================================================================
=====================================Items*=====================================
================================================================================

Veterans of the game will despair at the fact that you can hold but one item at
a time and that they've not included some of our favorite items.  I will list
the items below, then some other common objects.

                                +-------------+
                                |    Items    |
                                +-------------+

Big Key: The master key that can open locks small keys cannot, but cannot open
locks that small keys can.

Blue Bracelet: This item doesn't count as a weapon, but as an accessory, which
can't be taken away, but you will lose at the end of the level.  All damage you
take is halved.

Bomb: Unlike previous games, you never run out of bombs.  They explode upon
contact with enemies or after a short time.  You may throw and pick them up with
the R Button.  These can damage you, however.  The upgrade has a bigger
explosion and causes more damage.

Bombos Medallion: You carry this and may throw it with the R button.  Upon doing
so, all minor enemies on the field are destroyed by streaks of light, unlike the
effect from A Link to the Past, which was a series of explosions.

Boomerang: When you launch it, it returns to you.  You stun enemies upon hitting
them, and may draw Hearts, Force Gems, and rarely other characters towards you
as in the second boss battle.  The Upgraded Boomerang goes farther and faster.
If you hold the A Button it will hover.

Bow: With this weapon, you may use an unlimited arsenal of arrows.  Holding the
A Button releases a faster arrow farther.  The Upgrade fires faster.

Carrot: Allows you to ride Epona, the horse in Lon Lon Ranch.  You cannot take
damage when on Epona and if you collide with enemies, gems will scatter about.

Fire Rod: Sorry, they removed the Ice Rod.  The Fire Rod releases flames, and
holding the A Button releases a continuous burst of flames.  This is useful for
burning stumps and razing bushes to the ground.  The Upgrade is similar to a
certain Cane of Somaria, that is, it creates blocks that can be moved.  Wave the
rod again and flames erupt in all four directions.

Force Fairy: You never lose these, unless you are downed (You run out of
hearts),
and you gain them at the end of each level.  When you run out of hearts, one
fairy is used to restore your hearts.  If you have no Force Fairies with you and
you are downed, you get a Game Over.

Force Gem: These bountiful gems come in four colors and three sizes.  You need
2000 to break Vaati's barrier at the end of a level, if not, the Four Sword will
bring you back to start of the level to replay until you have enough gems.
Small Green is worth 1 Force, Big Green is worth 100, Small Blue is worth 5, Big
Blue is worth 150, Small Red is worth 20, Big Red is worth 200, Small Purple is
worth 50, and Big Purple is worth 300 Force.  You lose all Force at the end of
the level.  There is also a Huge Green Force Gem found in some levels.  It is
worth 1000 Force.

Four Sword: A legendary sword that normally destroys the wielder.  When Link
removed it from its pedestal, three duplicates of himself were created, each
with the Four Sword.  The sword was once Vaati's sword, as the story in the
rulebook says.  When Link took the sword from the Realm of the Four Sword, the
lock to Vaati's prison was removed, and Vaati went free.  Use the B Button to
slash, press B with the control stick simultaneously to make a lunging strike.
Hold B and release to perform a spin with the sword extended.  Once you have
2000 Force, the sword glows gold.  If you have full health, when you slash a
light sword is shot out.  If you have 2000 Force or more and you hold B until it
flashes twice, you can do a spin much more powerful, but Link will be dizzy and
immobile shortly afterwards.

Heart Container: Replenishes all health and adds one full heart to your health.
These extra hearts vanish after you complete a level.

Lamp: Illuminates dark areas and you can burn items directly in front of you.
There is no upgrade.

Magic Hammer: Stakes, stumps, a few other things, all can be smashed by the
hammer.  Hold A for more power, this shockwave dazes enemies momentarily.  The
Upgrade makes the hammer even more powerful, the shockwave tremendous.

Moon Pearl: You carry this item with the R Button.  When you approach a Moon
Gate, it activates and reveals the Moon Gate, the portal to the Dark World.

Mystery Item: Exceptionally rare and random items that exist in a crystal ball.
When opened, the fog takes form of a random item.

Pegasus Boots: These boots allow you to accelerate to a lightning dash when you
press A.  If you hit a tree, something might fall out.  So, what do boots have
to do with a winged steed who aided such Greek mythological characters as
Perseus and Bellerophon?  Nothing, really, but the upgrade allows you to dash
over pits.

Power Bracelet: Pick up items you normally could not, even with four Links.
Such items are huge trees.  This is an accessory.

Quake Medallion: You pick it up with the R Button and throw it into a swarm of
enemies, causing a catastrophic earthquake which turns all enemies into weak
jelly enemies.  In A Link to a Past a giant catfish gives it to you.  In
Japanese mythology, it was believed that giant catfish beneath the Earth caused
earthquakes, so it is appropriate.

Roc's Feather: An item that makes you light as a feather.  In other words, you
can jump, considerably high.  The upgrade lets you make two jumps, one from the
ground, and one from the air.  When you jump and press B you can perform a Jump
Attack, from Zelda II.  Also, rocs are large, monstrous birds in Arab mythology.

Shield: A shield that looks like the Hero's Shield from The Legend of Zelda: The
Wind Waker.  It blocks arrows and quite a few projectiles, but cannot defend
against all attacks.

Shovel: Try and guess.  It digs, sometimes unearthing gems and other items.  The
upgrade allows you to hear a sound signifying that gems or a pit are in the
vicinity.

Slingshot: Just like the bow, but this stuns enemy when it hits them.  Hold A to
release Deku nuts farther.  Like the bow, the Upgrade allows faster fire.

Small Key: The Small Key is carried with the R Button.  It can open locks that
the Big Key cannot, but it can open the majority of locks.  These are invaluable
in dungeons.

                            +----------------------+
                            |    Common Objects    |
                            +----------------------+

Air Cannon: Cannons that levitate and shoot you upward when you get in them,
only found in GBA 2-D areas.

Big Switch: A switch that, when the 4 Links step on it in Box Formation,
activates an effect.

Block: In varying sizes, small blocks may or may not be moved, and larger blocks
can be moved by assuming formation.

Bush: Shrubs that can be lifted or slashed, revealing hearts, gems, pits, or
nothing.

Crystal Switch: Use projectiles to strike these to activate their effect.  They
are activated when they glow green.

Foot Switch: Activate by standing on them.  Some switches require the four to
separate and stand on them.  It strikes me as funny that Vaati doesn't put five
switches in.

Heart: Replenishes one of your health hearts.

Item Podium: Pedestals with items atop them, you may take an item from it to use
or exchange items for the one on the stand.

Key Blocks: Blocks that dissipate when you turn the key in the lock.

Moon Gate: Platforms emitting blue light that transport to the Dark World, a
ghastly mirror of our own world that at first glance looks similar but in
reality is totally different.

Pit: Often pits lead nowhere, damage you, but some lead into GBA areas.

Pull Lever: Levers come in an array of sizes; some must be pulled by multiple
Links.  When pulled they trigger some effect.

Staircase: Stairs which lead up or down in or out of GBA areas.

Star Switch: Switches shaped like stars that are activated only when someone or
something is standing on them.

Statue: Statues come in all sizes and shapes, but some can be moved.  These are
handy particularly when they cover a staircase or can be moved to press down a
switch.

Stone: Rocks, large or small that can be lifted, larger ones require the Links
to work together.

Switch Platform: Platforms with switches in each of the four direction.
Stepping on one of the switches moves the platform in that direction.

================================================================================
==================================Navigation*===================================
================================================================================

By the way, if you can't find a section, no problem.  On most computers, you can
press CTRL + F to bring up a document key word search.  Type in the name of the
section you are looking for with the star (*) next to it (I included the stars
to distinguish the title from times I might use the name of that section in
context).  Click Search/Find and it will bring you to the first place that entry
is used, the Table of Contents.  Search again and it will bring you to the next
entry it used in.  Oh, and as long as I’m commenting here, there are eight
additional “section” titles, each Level 1(asterisk), Level 2(asterisk), etc.,
but I took them out of the Table of Contents because they were rather pointless.
So, use the navigation tool away - good luck.  Now, time for the real
walkthrough!
--------------------------------------------------------------------------------
   __________________________________________________________________________
  /                                                                          \
 /                                                                            \
||--------------------------------Section 2*----------------------------------||
 \                                                                            /
  \__________________________________________________________________________/

================================================================================
==============================Hyrulean Adventure*===============================
================================================================================

Yes, there are two sections, Hyrulean Adventure, and Shadow Battle.
Unfortunately, I have no friends (Well, a few) and cannot bring you 2-Player-4-
Player action until I convince one of my few friends to play with me.  So for
now, single player!

By the way, in previous games the word for "Of Hyrule" was Hylian, not Hyrulean
(Hence, Lake Hylia).

By the way, if you're playing multiplayer then you're in for a treat.  I played
with a few pals and at the end of each level you decide (If playing with three
to four people) who was the best player.  This is decided by how many enemies
you defeated, how many time you were downed, your Force, your remaining hearts,
and the hero of light and darkness ranking.  At the end you must vote who helped
the most and who bothered you the most.  The bother is the Hero of Darkness, the
helper the Hero of Light.  This has some pretty odd effects.  I've been the Hero
of Darkness and Light many times before.

================================================================================
====================================Level 1*====================================
================================================================================
                            Whereabouts of the Wind

================================================================================
==================================Lake Hylia*===================================
================================================================================

The first stage of the game, after the prelude, is Lake Hylia.  It is easy and
will let you practice your skills.  You are dazed, or your counter parts are at
least.  Get up and listen to the owl talk.  Then head left, slashing any plants
in your way for Force Gems.  The new block you are in has a house and a
tremendous backyard.  Enter the house and talk to the man.  Head out back now
and perform the formations he specifies.  At the end you will receive a Force
Gem, if you are good.

Head left afterwards and assume box formation.  There is a switch to the left of
a huge stone.  Press it to have 40 Force in total fall to you.  Then push the
stone into the water to act as your bridge.  Cross and head right to the cave
blocked by a small octagon-shaped stone.  Lift it with R and throw it with R.
Enter the cave and assume Box Formation to open the door at the end.  Enter and
pick up the Boomerang off the pedestal with the A button.  You have your first
item.

Leave the cave and head left then up.  These are your first enemies.  Avoid them
for now, and use the boomerang to grab the key behind the rocks.  You may also
want to use the boomerang to grab the Force Gems to your left; it's a major
haul.
Shadow Link guards the doorway to a house.

Approach him and he will jump.  Use the key on the door and enter.  Head to the
backyard through the door before you and enter into box formation.  Press R to
grab hold of the large stone to the right and lift it.  Here is the Fire Rod.
Pick it up and head back to the area where you got the key.  Set fire to the
grass and destroy it as well as any enemies on it.  Force Gems will appear all
over it, so grab them before they disappear.

Notice that there is a large rock opposite the river.  Lift it and you will find
a staircase.  Walk down across the 2-D screen to a ladder.  Climb up, ignite the
crystal switch, and cross the newly formed platform to a treasure chest.  Open
it with A.  Climb up the ladder now and head left.  There are many stones; pick
them up to clear a way to the ladder.  Shadow Link is equipped with a Magic
Hammer here.  Ignore the shockwaves and destroy the enemies.

Step on the box switch to reap the rewards, quite a few Force Gems.  For more,
head down and lift the large rock.  Ignite the grass before you and grab all
gems, than ignite the bush.  Gems will pop out of it for you to collect.  When
you are done, head back to pick up the large rock above you.  A jelly-like
creature will be under it.  Slash it and head up.  A battalion of warriors are
to you right, but thanks to the forest, they cannot get you.  Pick up the stone
and run against the edge that was blocked by the stones.  You will jump into the
water.  Swim under the bridge and climb atop the platform.

A large rock will present itself to you.  Lift it and reveal Tingle.  Talk to
him, and then jump back into the water via the ledge to the right of the rock.
Swim right and out from under the bridge.  If you see the silhouette of a gem,
submerge to get it.  Make sure you go under the bottom-right part of the bridge;
rocks will prevent your passage if you go up.  Swim to a platform connected to a
ladder to the right and climb up.  At the top will be a cave entrance.

Enter and you'll see an air cannon.  Drop into it, time your release as to get
the Force Gem above, and press A.  As you release, push the control stick to the
right.  Land on a ledge and fall from it, still veering right to land on a ledge
with a treasure chest.  Open it to gain 50 Force, enter into the Air Cannon
again and this time veer left.  Exit through the door on the ledge and you'll be
outside.

Cut down both bushes so plunder will fall, and enter the cave to the right.
Climb the ladder, drop into the air cannon, and release.  If you time right,
you'll get a Force Gem.  Veer right and you'll land by an item podium.  Get the
boomerang and exit the cave the way you came.  See the Force Gem by the falls?
Use your boomerang to get it, reenter the cave, and get in the air cannon.  Aim
for the other air cannon, get in, and shoot.  Head upwards avoid the fire from
the Zoras (Yes, originally Zoras were enemies, not allies).

Walk behind the waterfall and into the right cave entrance.  Head up, and step
on the first switch.  Press X to change leadership of the Links to a solitary
color, and move each individually onto a switch.  When all four are in place, a
path will open over the pit in the middle cave.  Head out and enter the middle
cave this time.  Head up, over the pit, collect the treasure, and have one Link
press the star switch.

Press X to change leadership and have that Link (Not the one standing on the
switch) cross the pit to the right.  Press Y when he crosses to gather everyone
and head down out the cave.  You'll be on some land with a tree on it, and a
ridge you may hop over to enter water.  Do so, avoiding the Zora fire, and swim
south.  Swim over the waterfall, submerge to collect Force Gems, and head right
into a whirlpool.

Swim left and up a ladder.  For 200 Force Gems, if you didn't get them with
boomerang, before you enter the whirlpool head down to the left and into a
river.
Back to the whirlpool now, gather into wide formation and push the large stone
down, all the way.  Doing this will make an L-shaped platform appear.  Gather
all the Links onto it and don't move.  If you're lucky you'll get a Force Gem.

When the platform reaches the end cross onto the land and gather into box
formation on the box switch to open the door to the south.  There are two
treasure chests, one with Force Gems, and one with a blue bracelet.  Head back
into the pit room above and climb up the stairs at the top.  For a Force Fairy,
slash the bush in the right-hand corner, revealing a Force Fairy.

Grab it and slash the bushes to the left and throw the rocks.  The bush at the
bottom in the left covers a pit.  Fall in, get the chest, then climb the ladder
and fall onto the platform.  I just want to point out the fish in the pools look
like Super Mario fish.  Head left, climb the ladder, and welcome to the bridge
you were at!

The enemies that threatened you are back, so assume wide position to cut them
down quickly.  Bushes to upper-right cover switches.  Have all four stand on
them using the X-Button strategy like before.  Two Force Gems will fall and dual
treasure chest will appear.  Get them all, particularly one chest holding a
heart container, and head left.

                         +---------------------------+
                         |    Boss: Chief Soldier    |
                         +---------------------------+

The area will be gated off and a few warriors, one very large will charge you.
Assume long formation to cut down the lesser soldiers, then, the chief isolated,
exit your new formation.  This soldier will charge you when he is close.  After
that he is vulnerable so hit him then.  Dodge his blows and soon you will have
won.  If you don't have enough Force Gems, you'll make up for it with the
boatload that drops down.  Collect them after you defeat the boss and head left.
A dark magic barrier guards the gate.  If you have 2000 Force Gems, strike the
barrier sectors with your sword, crushing them.  If not, strike them and go back
in time.  After winning, four red squares will appear.  Step on one, and you
won.
I suggest saving and continue playing, because this walkthrough is not over.

================================================================================
===============================Cave of No Return*===============================
================================================================================

Prepare for torture.  No, but seriously.  I hate this level.  You'll see why,
particularly because of the lantern deal.  Wait for the gate then enter into the
cave.  It is dark.  If you hold B, as if you are going to do a spin-slash, the
room will be displayed from a higher view.  By doing this, you see lanterns to
the northeast.  Walk in that direction, diagonally, and get the lantern.  Sorry,
they're called lamps, but I'm used to calling them lanterns.

Immediately the ground around will illuminate.  Head up and press A next to the
two torches to light them and open the door.  Shadow Link is ahead.  There is a
torch to the left.  Ignite it and gather the Force Gems that fall.  Shadow Link
will jump when you try to touch him, so just continue.  Another torch is in near
the first.  Light it and collect the Force Gems.  There are some blocks ahead.
Push the rightmost upper block to get by.

More blocks are to the upper-right.  At the bottom, push the middle block up and
the right block right.  Kill the rat and open the treasure chest.  Head right
now until you find more blocks.  Push the rightmost block down the center-right
block left.  Head into the chamber with the ring of fire and push each corner
block into the corner.  The fire will smolder and you can get the chest.  Get
the small key to the door and move into the next room.

Move up and then down to push the block to the right.  Get into formation,
first,
and push it.  It will stop; break the pots and head down, killing all rats you
encounter.  Veer right, push the block, head up, and then head right.  Stop and
head up at the opening, get the chest, and go to your right, then down.  Push
the block again, slash the pots, and head down to a huge block.  Push it down.

Once you have, head down and left, slash the pots, move the block, and get the
small key in the treasure chest.  Carry it back to where the huge block was and
open the key door.  With green Link in front, push the green block forward, then
the green block in front of it, and the green block to the right.  Get the
treasure chest of 100 Force Gems, and deploy pink/purple Link on the block to
the right.  Have him push down the next pink/purple block, head right, and get
out red Link to push the block before you.  Then blue Link, then pink/purple
Link, then green Link.  Light the two torches with your lamp to open the door to
the right and then walk in.

Walk straight into the wall, and hug the wall until you fall in a large pit.
Remove pots in your way and head left into the portal to start at the beginning
of the room, after you get the chest with the heart container.  Head to the last
pit so you are standing above it and head up, into a new pit.  Get this chest
for 100 Force, and then walk back to the left to start in the upper-left hand
corner of the room.  Walk to the right and kill all of the enemies in the room.

Light the torches and two doors will open, one north, one east.  Take the east
door and you'll find yourself in a room of pots.  There is a way to get another
heart container, but that is unimportant.  Follow the middle row of pots to the
very right end.  Get in long formation and slash down the pots, withstanding the
fire from the fire.  At the end there will be a key.  Grab it and run out of the
room.  If you want a Force Fairy, smash the bottom row of pots, second column.
For many Force Gems, slash the first row, first column.  For the heart
container,
first row, second column.  Many Force Gems may also be gained by smashing the
upper-left group of pots.

Enter the room with six torches (The one from which you entered the pot room)
and head to the north door this time.  There is a ghost to the right; he
explains how to get the bow indirectly.  First head up all the way and then turn
left to open the key door.  Don't go in, though, first go back down so that you
are next to the pit.  Press X so you only control one Link.  Pick another Link
up like a small stone and throw him over the pit.  Switch control to that Link
with X (The one of the other side) and press Y to gather all the Links on the
other side of the pit.

Get the blue bracelet in the treasure chest and the bow on the item podium.
With the bow now shoot the crystal switch below you and cross on into the key
room you unlocked.  This room looks hopeless, but it is quite similar to an
aspect of the first dungeon in The Legend of Zelda: Majora's Mask.  Fire your
arrows through the torches so they are lighted as they go and light other
torches as they pass them.  The room will light up once you have lit all the
torches revealing many bats.

Shoot them all down, hitting a crystal switch on the other side, and a bridge
will appear over the pit and Force Gems will fall onto them.  Once you get to
the other side, about to go through the door, don't.  Hit the crystal switch and
collect the Force Gems hovering in midair.

Enter the room above and climb down the stairs.  You'll be in a cavern with a
mage in it.  Talk to her if you like, but take a right.  Get the two treasures
then head up.  This time, take a left.  Collect the two treasures and head up.
Finally, the mage is gone so take a right.  Climb up the stairs and consult with
a ghost to the right.  Get into long formation and pull the lever to the right.
Pull the left lever to make a treasure chest with a heart container in it
appear.
Head up with your treasure and into a new room.

                          +-------------------------+
                          |    Boss: Shadow Link    |
                          +-------------------------+

Before the darkness will manifest into Shadow Link.  Dodge the bombs he drops,
or throw them back him.  Shoot arrows at him to stun him, and then rush him,
slashing him.  Do this until he starts to change color.  He will turn into one
of the Links.  Send that Link out alone to battle him (That is, use the X Button
to battle Shadow Link with the Link of the same color).  It takes six hits in
all to finish him.  Once you win he will scream and turn into a Force Gem.
There is a ghost in the room to the left if your hobby is talking to dead guys,
but if not head up and slash down the barrier room.  If you don't have enough
Force Gems, travel back in time.  If you do, step onto the red squares and
advance to the next level.

================================================================================
=================================Hyrule Castle*=================================
================================================================================

This is the most anticipated level of any region, the boss level.  After beating
this, the dungeon, you are admitted into Level 2.  Anyway, head up and kill the
archer.  If you are interested, the sign to the left of the owl's perch is the
Tingle Times (How does he fit all that text on there?).  In the next area you'll
find the castle gate, and two guards.  Dodge their bombs and move to the left.
Slash down the bushes until you reach the rock, lift it, and descend down the
stairs.  Climb down the ladder and walk to your right.  About halfway the ladder
leads to heart pots.  Fill up if you need them, and continue right.  At the very
end climb up the ladder and get the treasure chest to the left.

Then climb up the ladder to the right and destroy the pots.  Now, isolate one
Link as the leader with the X Button and have him throw another Link over the
gap, then gather the Links with him.  Destroy the pots; the third one has a
switch.  Press it to make a bridge appear, then walk to the right, climb the
ladder, and walk across it.  Get the treasure chest at the new level and climb
up the ladder.

Quickly kill the bomb-throwing guard below.  Then push the right block above you
to make a pathway and push the left block down.  By the way, the pot to the
right has a Force Fairy in it.  Once you've pushed the block down, hit the
crystal switch to the left.  The gates to the castle will open.  Head left, near
the pot with Force Fairy, and find the hollow part of the wall where you can
jump over.  Hop over the wall and walk into the gates.

Spikes will now block the entrance from whence you came and a massive field of
soldiers will assault you.  Assume cross formation or wide formation, either is
good, and take on the soldiers.  At first, they don't notice you, so get the
element of surprise by striking the big one.  The large soldier is just like
Chief Soldier so use the same strategy to win.  Collect the Force Gems that fall
and open the new treasure chests.

One has a heart container to rejuvenate your health; the other has 100 Force in
it.  Continue up into a courtyard.  There are two levers.  The left one will
make two guards appear, the right will open the doors.  When the doors are open,
enter into the castle.  The castle interior is so similar to that of A Link to
the Past, one chair obstacle and some hidden curtains are exactly the same.
Head right and into a new room.  Go up and push the block you see to get 100
Force.  Once you have it, return to the main chamber.  Walk up the stairway
between the throne chairs.

Take a right and walk down from the new chamber so you're outside.  Head right
until you reach a building.  Walk into it from the back (There are doors here)
and get the bow rather than the bombs.  Shoot the arrow through the door to hit
a crystal switch outside, making a path appear.  Hop over the edge of the wall
to the left of the building.

Now, get the two treasure chest above you.  Follow the grass to bomb flower
(They look like bombs).  Pick a bomb up with R and toss over to the cracked part
of the wall.  The grass will burn down; collect the Force Gems, but also, enter
the door you forced open.  Walk to the right and up the ladder into the air
cannon.  Shoot up and veer left so you can get the treasure chest with the small
key.  Now fall from the platform you are on and onto the platform below.  Fall
into the new air cannon and shoot up to leave the 2-D screen.

Hop down over the wall and head left into the castle.  Walk into the main
chamber and open the key door.  Before going in, take the left door and walk
down the hall outside.  Keep going left and push the block by the house up.  The
door will open.  Enter, get the treasure, step on the switches, and get the
Force Gems.  Now, go back into the key door.  Walk up, kill the bat, and up the
two ladders.  Prepare for a fight.  After you take the first three on, a mace
soldier will appear.

Arrows are useless; fight him like so.  Wait for his mace to be behind him, then
charge him up close, get in a few shots, and retreat.  I believe he take six
hits, every time you hit he spins faster.  Once you win, the walls will explode
releasing tons of soldiers to beat.  This is the best part of the level.  Get
ready for a titanic assault, because the soldiers are so large in numbers they
are immobile; they drop like flies.  Lots of force will drop after you win,
collect it and advance.

My favorite direction is right.  In England, the left side of the shield is
called the sinister, the middle is the pale, and the right is the dexter.  Well,
I'm not taking the sinister; go right.  Shadow Link has a hammer and the
shockwaves may daze you.  That's not good, because there are several guards
here.
Take them down and get into wide formation to pull the lever above you.  Now,
head left and up the new trail you formed, into the castle, the prison cell.

There are two sharp moving blocks ahead.  Walk in real quick then get back so
they hit each other and slowly withdraw.  While they crawl back, climb the
ladder and choose a weapon.  You can choose any weapon, as long as it's the
bomb.
Move to the new room and blow the crack right out of the wall.  Inside will be a
stack of blocks you may blow up and a thing that resembles a Zora (Not the cool
ones in recent games, but the old ones from SNES or NES).  Talk to the thing, it
will now trail you, making the party five.  Leave and get back to the
intersection where I rambled about English shields.  This time, go left.  Shadow
Link will be hopping madly to the left.  Follow him and you will fall into a
pit.
Climb up the ladder and shoot up with the air cannon.

Now that you know better, hug the wall so you don't fall in the pit.  There are
four crystal switches ahead.  Get into cross formation and do a sword spin to
hit them all at once.  The wall will open; go up and head left where there are
two statues (Left of the door).  Crush the pots to reveal a star switch.  Push
one statue over it and enter the door to the right.  Slash the pot and push the
block.  Climb up the ladder and break the first pot on the right to reveal a
switch.  Press on it to open the door.

Don't press the one to the left (Three soldiers will appear).  What did I tell
you, left is sinister, just like on the shields!  Enter through the door to find
the other half of the thing trailing you.  Walk back to the intersection where
the blue barrier stood and watch what happens.  This classic character is the
Great Fairy.  Conveniently, she destroys all life in the vicinity other than
your own.  She'll than dispel the barrier, so walk in.  Up the ladder are
curtains.  Slash them to reveal two passageways.  Take the right first, climb
the ladder, and slay the guard.  Push the block in the room up for 100 Force.
Now, exit the room to the south and have two Links stand on the switches.  Go
back and take a left this time.  It's the same deal, so do the same with the
switches and walk upward.

A mob of angry soldiers will attack you.  Go to the left quickly so you have the
corner to yourself.  In this way, the soldiers can only come on you few by few
because of the narrow pass and they will drop like insects.  Walk through the
door and into the chamber.  Walk up the ladder and head right.  Get the Force
Gem and do the same thing to the left side, only on the left side you may take
the door to a treasure chest with 100 Force within.  Now walk up.  The two
statues will come alive.

If you want a real way win, head into one of corners.  They will hop toward you,
but they are too wide, and will be sitting ducks to your attack.  In any case,
destroy the statues and cut down the curtains.  Take the door at the top right
first to get an extra heart container, then the door at the bottom left.  This
one has 100 Force in it and by now you should have over 2000.  Anyway, head back
up into long or box formation, and push aside the throne.  After usurping the
throne, slash the curtains to reveal a doorway.  There are two air cannons and
ladders.  Take the air cannons to the top, collecting Force Gems on the way, and
break the pots to fill your empty hearts.  Now, advance forward.

                         +---------------------------+
                         |    Boss: Phantom Ganon    |
                         +---------------------------+

I don't get this.  Why is Phantom Ganon, the puppet of Ganon, working to protect
Vaati's dark barrier?  No time to ponder this question, because the black
apparition is waving the sword of war.  His main offense is batting large energy
orbs at you.  If they hit the wall, it will split into tiny orbs that ricochet
back, more than likely hitting you.  Volley them back to him with your sword,
and repeat the process until he is hit.  He will fall; this is your chance to
pulverize him with your sword.  An easier way to beat him is simple.  Since your
sword probably is powered up, while he makes his energy sphere, hold B until it
flashes twice, then when he send the orb at you, release and spin towards him.
Because you are spinning with the sword, you always hit it back and he will soon
fall.  His other attack is easy to avoid, he lunges at you with his sword.  More
efficiently though, stand very close to him when he is forming the ball and it
is easy to hit it back to him.  This is better because you won't be dizzy
afterwards.  Once you win, any Force you don't have you'll get, so collect the
Force and descend the stairs.  Now break the barrier and you'll be in Level 2!
You will talk to a maiden who'll guide you to Level 2.  Yes, you collect these.

Multiplayer Tip: The energy orbs Phantom Ganon volleys at you in multiplayer are
different colors.  Only the right Link can hit it.  For success in doing this
have each Link stand in a different corner of the arena.  This way it is very
easy to hit the orb to your fellow Link.

================================================================================
====================================Level 2*====================================
================================================================================
                                 Eastern Hyrule

================================================================================
===================================The Coast*===================================
================================================================================

If I may interject, they seem to be following the A Link to the Past map pretty
closely, except for one thing.  Lake Hylia is where Eastern Hyrule is.  Anyway,
lift the rocks and hop over the wall.  You can pick up the coconuts like rocks.
Enter the cave to the right and push the block.  Get the bombs, and blow up the
crack in the wall at the north end.  Collect the treasures in here and blow up
the wall at the other end.  Now, head south.

If you'd prefer the slingshot, get it in the cave to the left.  This is unwise,
because bombs are needed ahead.  Move to the right and notice that brown ground
covers the terrain.  Find the patch of green by the wall and blow the wall down
here.  Enter the cave and push the lower block aside.  Kill the bat and blow up
the cracked block.  The treasure chest contains a few Force.  Head back now and
cut down the bush to the far left.  100 Force will drop; get it and return to
the spot.  See the hollow part of the wall by the row of bushes?  Set a bomb
here and enter the cave.

There is 50 Force in the chest.  Return outside and cut down the bushes.  Find
the next part of the wall where it curves inward and blow it up, revealing a
cave.  Enter and destroy all pots, revealing the switches.  Get into long
formation and step on the switches to the right for 100 force.  Step on the
switches to the left for a bridge to the other side of the pit.

At every end of the cave, including the top, is a place where the wall can be
blown up.  The wall to the left reveals a cave leading to a switch.  Keep one
Link here standing on it.  Now go to the left and collect the Force Gems.  Now
go up and slash the pot.  There is a switch under it; step on it to make a path
appear.  Cross with the Links gathered and head down, blowing the wall up.

OK, now you are outside.  Assault Shadow Link if you like, but more importantly
enter the house to the left for a heart container.  Go back outside and lift the
rock to reveal a Force Gem worth 100.  Get it and head right.  Hop over the wall
and blow up the part of the wall with the indentation.  Enter and get the
treasure chest.  Now go back outside, head right, and blow up the other part
with grass before it.  Enter in, get the treasure chest, and go back outside.

Head right and swim to the island in the middle of the pool.  It may help to go
back and get the slingshot, but bombs may make it work as well.  There is a box
switch on the island that you are forced to press.  Once you do, Zoras will
gather and try to bring you to a watery grave.  To beat them, drop a bomb, pick
it up with R, and throw it at the Zoras while they surface.  Don't base your
attack from the island, move from shore to shore to get better range on some of
them.

Once you beat them, the barrier disappears and you can head right.  Before that
though if you go in the whirlpool in this screen swim down under the initial
rock ledge and over to a ladder.  The second door has a slingshot in it but the
first has a Great Fairy for upgrading your weapons.  Upgrade before you continue
to the right.

Head down, bend around the curve and defeat all the menaces on the shore.  If
you have bombs it is quite fun to chuck them into the crowds.  After defeating
them Force Gems galore will fall for you to collect, along with a notorious
enemy which in past game sucks you in and eats your shield (I think they're
Like-Likes).

Head right once you've had your fill of Force and see Shadow Link drop the bomb.
Rush into the stairway to the left of him.  Climb the ladder when the current
bomb explodes and slash the bushes until you find a pit to take refuge in.
Climb up when the bomb is about to explode and repeat the process until you're
at the end of the area.  Now slash the bushes and kill the enemies.  Near the
end is a pit under a bush.

Fall in and go to the end of the cave.  Exit the left door.  There will be three
Force Gems before you, but don't get them.  They are enemies in disguise.  Cut
them down and move southeast.  Pick up the coconuts and enter through door.  As
you walk, blocks will appear.  Work your way through the place and get the
treasure chest.  It has 100 Force within.  Exit through the door and head right.

There are many pink enemies (I don't know how to spell it but I know they're
called octorocks.  Please e-mail me if you know the correct spelling), so slay
them all.  Sustain the damage and use bombs to take them out in droves.  Four
switches will appear when you defeat them all.  Get into box formation and stand
on them.  Four treasure chest will appear and the barrier will disappear.  For a
Force Fairy, head southeast of where the barrier was and lift the coconuts.
Head right and Shadow Link will try to impose his huge bomb on you.  Dive under
when it is about to explode, this is also a good excuse to collect Force Gems.
Press the switch on the southeast island to make a chest appear on the
southwest.
Once you've collected enough force, head up onto the shore.

                           +-----------------------+
                           |    Boss: Manhandla    |
                           +-----------------------+

The boss blindly spins about, its claws clamping constantly.  Each color
pertains to a player.  The green Link can only destroy the green claw, the red
Link can only destroy the red claw, and so on.  Every limb lost increases his
whirling speed, so be careful.  He is simple enough to defeat and very easy.  If
by now you lack enough Force, it will be made up for with the Force that falls
to you.  Walk up the ladder when you're done with the fiend and break the
barrier.

================================================================================
==========================Village of the Blue Maiden*===========================
================================================================================

I love this level.  It is so logical and fun.  The first sign holds the Tingle
Times on it.  The children of the village are missing, as you'll find out from
the old man by the sign.  It is your goal to save them.  Talk to the man, walk
up, and stand over the flowers to the right.  Then head back to the old man and
he will give you the Moon Pearl.  Carry back the Moon Pearl to the flowers to
open the Moon Gate.  Stand in it, collect Force Gems to the left, and advance
forward into another Moon Gate.

You are now on the other side of the gates.  First go up then to the left.  A
large woman blocks the doorway to a building.  Push her aside like a block and
enter.  Get the Moon Pearl in the chest within and go back outside.  Go to the
bottom of the screen with the Moon Pearl and open a new Moon Gate.  Go in, step
on the Box Switch, and talk to the man.

He'll challenge you to a race.  Do it in 20 second to get the Pegasus Boots.  If
you don't make it in time, use bombs you get later in this walkthrough to blow
up the cracked blocks ahead of you so you can race faster; get the boots later.
In any case, get the boots from the building he leads you to.  Exit the house
and go into the house next door using the side door.  Get the treasure chest and
exit the Dark World.

Now, head upwards and enter the second house from the side entrance.  Talk to
the man with the eye patch and he'll explain the situation.  You must locate the
four members of the guild and talk to them.  Before you do this, use the boots
to ram into tree by the sign to the right.  Now, ram into the long line of
people, particularly ram into the lady dresses in pink.  She is the slowest and
you can get through by the gap she leaves.  The bush to the left covers a pit.

Drop in when you are exiting the area if you don't want to have to ram the crowd
to get back.  Now, talk to the man wearing green next to the mage.  He is the
first of the guild members.  Now, leave this screen by heading right.  The next
member is between the long house and another smaller house, near Shadow Link.
While in this area, do the following.  First talk to the man in the empty plot.
Then go to the long house and use the Pegasus Boots to get to the back of it,
getting the 150 Force Gem.

Now leave the area by going south and then head west.  There is an archery game
here if you like, but if not keep going left until you reach a man in red.  Talk
to him to get your third clue.  Then walk down into the wood to find a pool a
mage is in.  She will give you a Moon Pearl for freeing Vaati.  Now head east
until you are in the eastern wing of the village.  Beware Shadow Link here, and
walk into the second house on the top with a purple roof.  Get a lantern here
and exit.

Walk back to the red house at the top and burn the stump that guards it.  If you
didn't get the Pegasus Boots, enter the first door and get the bombs.  Then
return to the Dark World by the guild headquarters, blow up the blocks between
you and the end point of the race, and then race, winning in flying colors.  If
you have the boots enter through the fourth door and talk to the person in pink
ahead.  This is the final member.  Now, return to the house of the guild
headquarters and talk to the man with the eye-patch.

When he asks you what the mage's words refer to, say "Maidens".  Drop the Moon
Pearl for now and talk to him to get the shovel.  Pick up the Moon Peal and go
east one space.  Travel up the path all the way where one of the guild members
was by the long house.  Put the Moon Pearl here to activate the Moon Gate, but
don't go in.

Go to the east wing of the village and dig around the house surrounded by pots.
The space below the space between the door and window covers a pit; fall in.
Get to the other side of the 2-D screen and climb up the ladder.  Cut down the
bushes and walk down south into an area with four bushes.  Cut them to reveal
switches.  Divide up the Links to activate and get a Force Gem a Moon Pearl.
Carry it to the area between the two trees to activate a Moon Gate.  Enter the
Dark World from here.

Now, go up to the house with the red roof.  Stand on the box switch there and
enter the house at the first entrance.  There are three Force Gems that move.
Collect them and leave.  Now go to the house to the right and talk to the girl
in the blue.  She will give you a heart container.  If you go back to get the
lantern, this is no problem, but it is easier to talk to the girl in red and say
yes when she asks you "Do you want to burn with my fiery passion?" or something
like that.  She'll give you the fire rod, which is faster.

If you want to go back and get the lantern, go ahead and get the heart
container.
If you want to get through the level quick, talk to the girl in red.  Now, with
either the fire rod or lantern (The lantern should be at the guild
headquarters),
return to the red roofed house and burn the stumps down on the right side.  Then
enter the house through the side door and talk to the girl inside.

This is the girlfriend of the guy standing in the empty plot of land.  She'll
give you a letter.  Take it to him (He is by the long house in the north wing of
the village) and he'll give you Roc's Feather in exchange.  Now enter the long
house and bound over the pit with the feather.  Move the stack of barrels like
you would a block and talk to the mage.  She'll give you Iris's book.

Remember the Moon Gate you opened here previously?  Enter it and go to the area
where you gave the man the letter.  Iris will be glad and return the man's
house.
Exit the Dark World.  With the house back and the couple reunited, a staircase
is open for you.  Enter it and drop to the lower level.  Use Roc's Feather to
jump across the rocks.  At the end ascend the ladder.  Head right and move
through to the other side, all the while collecting Force Gems.  You'll enter an
area storming.  Keep heading right.

                          +-------------------------+
                          |    Boss: Shadow Link    |
                          +-------------------------+

There's safety in numbers and Shadow Link is catching on.  There are two of him
this time.  By the by, I just remembered.  Shadow Link is introduced in Ocarina
of Time as the very cool mini-boss of Water Temple.  Anyway, back on track,
Shadow Link will warp in and out of Dark World.  Fight him on new turf and
familiar turf, while they both drop bombs.  Like in the Cave of No Return toss
them back at him or slash him while he's fleeing, until he turns color.  Then
deploy the identical Link to duel him one-on-one.  Despite the fact that there
are two, he's still very easy.  A good technique to hit him with is Jump Attack.
Press B while in the air.  The happy villagers will gather to thank you,
particularly the children.  Head up and break the barrier to advance to the
dungeon.

================================================================================
================================Eastern Temple*=================================
================================================================================

This place is so similar to the first dungeon in A Link to the Past that it’s
scary.  Prepare for an annoying level.  Approach the temple and the door will
open.  Kill any bats you encounter.  Move to the right aisle and get in cross
formation to stand on the switches.  Two chest will appear in the middle aisle.
Don't step on the switches under the pots in the middle aisle.  One chest holds
a small key.

Carry it to the door in the left aisle.  Walk into the next room.  Several
skeletons have invaded this room.  Draw them into a corner and slay them there.
After killing them Force Gems will fall down.  Collect them and advance to the
next room.  Large iron balls roll down this room.  Dodge them moving under cover
in the hollow parts of wall.  Kill all the serpents in the room to open the
door.
This room is the room that will be your focus.  Everything ties in with this
room.  The goal of the dungeon is hitting the eyeball-things in this room.

Strike Shadow Link for 100 Force and slay the skeletons as well to clear the
field.  Get the slingshot to the right of Shadow Link.  Then go to the western
side of the room and position each Link on a switch to open the west door.
Enter it and shoot the crystal switch above to stop the spikes.  Push the block
aside and go up.  Some witch-things are in here, wizzrobes I believe they're
called.  Destroy them all to make a Moon Pearl fall from the roof.  Any enemies
the wizzrobe created will die when he does.

Take the pearl back into the intersection and leave it in the hallway.  Push the
block in and head left.  Two treasure chests lie in here, one containing 100
Force, the other a big bomb.  Drop into the third pit down on the left.  Open
the treasure chest to get a small key.  If you want more Force Gems (You won't
need them because there are so many opportunities for gems in the future), fall
in other pits.  Return to the intersection room and push the block in.  Go down
and use the key on the door.

Before you enter go back into the hall and get the Moon Pearl.  A ghost lurks in
this room, he hints at the solution to the problem of the room.  Southwest of
him is the Moon Gate.  Activate it and go in.  The iron balls are far fewer in
number than in the Light World, convenient for our purpose.  Reach the other
end,
go up and step into the Moon Gate.  In the Light World the pit will be covered
by a platform with switches on it.  Isolate the Links, one on each switch, to
open the door to the right.  Walk through it and descend the staircase.

Climb down the ladder, kill the bats, and climb up the ladder.  Then take the
bow.  Half of the dungeon is over.  As you exiting this room and going into the
intersection room, shoot the two eyes over the pit near the ghost.  A chest will
appear containing a blue bracelet.

Enter into the intersection room and into the main room from there.  Move up and
slash the moss or ivy or whatever on the wall to reveal a secret room.  Walk in
and shoot the eyeball-switches through the opening in the wall.  A pathway will
appear to the door.  Now, problem analysis...  To open the door that eventually
leads to the boss, we need to light two torches to open the door.  It is more
probable we need the lamp, not the fire rod to do this.  Now head to the east
end of the main room and stand on a switch, opening the east door.

Walk in and leap over the wall, slaying the rats.  You might as well clear this
room now, so head up the ladder to the north chamber.  Dodge fireballs and cut
down the wizzrobes to clear the room.  A Moon Pearl will appear from the roof.
Bring it to the center of the room where the Moon Gate lies.  Enter the Dark
World and head northeast of the Moon Gate.

Pull the levers here and enter the Light World.  Gather the newly formed Force
Gems and get the bombs.  Exit the room to the south and descend down the ladder.
Head right and up the ladder.  Enter the adjacent door to a room filled with
iron balls.  Rush in and take refuge between the two statues.  There are cracks
in the wall all over, toss bombs at them all and you should make six openings,
two to each wall besides the west wall.  Start with the top left.  There are two
chests.

Open them and then enter the top right opening.  Nothing there, so go to the
upper opening on the right wall.  There's a Force Fairy here.  Get it and enter
the lower opening on the right wall.  Kill the bats and run to a wall you can
blow up.  Blow it and gather the Force Gems and treasures, one of which is a
small key.  Ascend the ladder, blow your way to the switch, and leave the room,
the small key in hand.

Set the key in the middle of the room so you can investigate the remaining
openings.  The bottom right one has two treasures within and is connected to the
left room.  Push down the block and get the treasure.  Then get the small key
and return to the main east room.  Move southwest and open the key door.  This
is the last of the possible rooms.  The lamp must be in here or a room adjoined
to it.

Get into wide position to smash the pots faster.  At the end a switch will
activate a huge iron ball to chase you down.  The room is a dead end.  Rush to
the end and fall into a pit.  From where you land move down, pushing the block,
and get the treasure.  Move to northwest corner, push the block up, and ascend
the ladder.  From the room you're in move to the room to the left, and from this
room the room north.  The things in this room look like cracks , but in reality
they are like moss and can be slashed down.  There is one real crack, set a bomb
there and enter through the newly formed door.  Behold!  The lamp!

Unfortunately, you cannot reach it.  Instead, slash the moss in the northeast
corner and blow up a door from a crack in the southeast corner.  Enter the
latter first, see that there is nothing, and try the former.  There's another
one of those razor guard things here.  Just like in Hyrule Castle, step in,
withdraw, and then make your move while it slowly crawls back.  Slash the moss
to the south to reveal a door.

There is a crack in this new room.  Blow it up and slash the moss above it.
Take the lower one first, you'll find a skeleton to kill and a block.  Push the
upper block down as to make a square and then exit to take the upper door.  Kill
the skeleton and blow up the crack.  By slashing the moss in this new room
you'll find a doorway to a room to the west.  Walk in, get the treasure in the
chest, and slash the moss to reveal a door above.

Walk through, slash the moss and reveal three doors.  Take the first from the
left.  Push the block up and then slash the moss on the wall to reveal a door.
Walk through and get the treasure.  There is a door to the west of the room.
Walk through.  The room you are in is covered by moss.  Slash it down, that is
the moss behind the large block, then push the block.  Walk through the door and
get the lamp.

Push the corner block down and the one next to it over.  Walk to the room to the
west, then in the new room walk south.  Light the torches to get 200 Force, and
walk to the room east of this one.  Now walk north.  The third block from the
left can be pushed into the second to open the door.  Walk through, then walk
north, and hop over the wall.  Walk into the north room where you created the
Moon Gate.

Walk to the southwest corner and light the torches.  The door will open; walk
down and then into the main room of the dungeon.  Walk over the bridge you
created with your bow, collecting the hovering Force Gems, and light the two
torches to open the door.  Sprint behind the statue of the Cyclops quickly so
you stand at an angle.

The tile will lift and launch itself at you, but if you stand behind the statue
it will hit it, not you.  While there, slash the pots; they will throw
themselves at you if you don't.  After the tiles are done, the statues will be
hurtled at you.  Run about the room, never stopping to dodge them.  When the
room is clear, collect Force Gems if you get any and exit the room to the north.

You'll be in a room whose perimeter is completely covered by bomb flowers.  Four
Shadow Links will charge you.  When they are dazed, smite them with steel, and
collect the residue.  Pick up a central bomb flower and toss into the sea of
bomb flowers.  There are two cracks in the wall you can open with the bombs, one
on either side.  Take the right one first and climb down the ladder.  The
treasure chest contains the Big Key in it.

Take it with you to the other side.  The left one is simple, containing a
treasure chest.  Go to the next room with the Big Key.  A wizzrobe inside will
suck away your Force Gems.  Kill them quick and recollect, opening the big key
treasure chest.  Collect Force Gems, kill the rats, and advance to the next
room.

                         +---------------------------+
                         |    Boss: Stone Arrghus    |
                         +---------------------------+

Pathetic.  Truly.  I can dissect his name, his predecessor, everything.  Argus,
in Greek mythology, was a giant with many eyes, who was killed by Hermes.  The
Arr part of the beast's name is for scary emphasis, and the h after the g is
just a way they try to make the name their own and erase any links this creature
might have to Argus.  They failed, and although this is a new boss, it is
exactly the same as Arrghus, the boss of the second dungeon in the Dark World in
A Link to the Past.

Stone Arrghus will have its eyes closed.  Approach it and it will awake,
gathering his minions around like a human shield.  Fall into the pit to your
left, get the boomerang, and then head left to ascend the stairs.  With the
boomerang, snatch away his minions (Each with one eye, so it is like Stone
Arrghus has multiple eyes, like Argus) and stick your sword into them, one shot
will kill them.  Keep doing this until Stone Arrghus has nothing protecting him.
Stone Arrghus will then leap around the room, creating shockwaves to daze you,
trying to crush you.  Then he slides across the room.  This is your chance.  Hit
him in the eye with your sword.  Each time he gets faster.  When you win he'll
explode and drop his spare Force Gems.  Walk into the next room, break the
barrier, and rescue a new maiden.

Multiplayer Tip: The tiny creatures that float around Stone Arrghus in
multiplayer are different colors.  Only the Link of the the assigned color can
take out that creature, making it a team effort.

================================================================================
====================================Level 3*====================================
================================================================================
                                 Death Mountain

================================================================================
===========================Death Mountain Foothills*============================
================================================================================

OK!  Let's do this crazy thing!  Alright, I won't be perky.  Head right, and see
that there is a wanted sign for you.  That's right, everybody and their brother
is after you, so be cautious.  Decimate the archer and move up.  Kill every
soldier you see as you advance.  The first large rock you come to covers a
stairway.  Climb down, hop over the first part of the wall and push the block
out.  Climb the ladder once more and this time hop out to the small red Force
Gem.

Push the block out and the block guarding the treasure is immovable.  Get out of
the place and onto the surface.  The next rock guards a Force Gem.  Lift it and
collect.  Now, move on up!  Several archers are in the vicinity.  Some lie in
wait in the grass before you.  There's another in the grass to the right of
that.
Enter the house to the left to get a bow and then wreak havoc on the archers.
Five archers are ready to ambush you in the grass near the top.  Another rests
in a patch of grass between two trees.

After they all lie dead, the gate will disappear, allowing for passage.  The
house to the right has boomerangs in it.  Take them if you like.  It is smarter
to take a boomerang.  Move north and use the boomerang if you took it to collect
Force Gems.  Cross the bridge and enter the new section.  The sword cannot kill
the creatures here.

Shadow Link has a fire rod.  He'll leave soon enough, but the other creatures
can be killed one of two ways.  Either you shoot them with an arrow, or stun
them with the boomerang and then slash them to death.  In either scenario, kill
them all.  Grab a bomb flower and take it to the part of the wall that seems to
be able to blow up, it is in the east.  Enter the cave, walk forward, shatter
the pots, and reveal the star switch.  Have one Link stand on it.  A bow lies
ahead.  Take it and leave the cave.

Then find a similar spot at the west end and blow it to bits to reveal yet
another cave.  Enter and shoot out at the eyeball switches.  An elaborate bridge
will form.  Gather the Links together and follow the bridge to two treasure
chests.  After taking the bounty, exit via the north cave.  Move up and into the
new area.  There are too many enemies to kill.  Cut the middle bush on the
second tier.  Destroy the pots and step on their switches, then climb the ladder
and open the two treasure chests.

One is the Bombos Medallion.  Take it to the upper level and toss into the fray.
All enemies will die.  Go to the ladder and remove the rocks over it.  Climb it
and take the left ladder.  Remove the rock and get the Force Gem.  By "get", I
mean “kill” because this is a disguised enemy.  Slay it and continue on.  Hop
over the wall.

The old man will warn you of Hebra's Hill (From The Legend of Zelda).  Lift the
rock press X, having each Link jump over the edge in a different place.  More
than likely one will jump into an area with a rock on it.  Lift the rock to get
a Force Gem.  Once you get the Force Gem repeat the process but don't land where
you did, but jump from a point all the way over.  Head right.

Some annoying creatures are here.  When you hit them, they morph to stone for a
time.  Ignore them and drive on through the maze-like thing until you reach the
end.  You'll see a house with flames emitting from the roof.  Enter it and
you'll find out it is the movable house, the man's greatest invention.  This is
to your advantage.  Move the house around, crushing the enemies, until all are
down.

Then the magic hammer item podium will appear.  Get one and move to the previous
area.  The stone-transforming enemies, as well as stakes, can be pounded.  At
the bottom of the maze is a ladder.  Climb down and enter the cave, pound down
the stakes, and collect the treasure.  The pot contains a Force Fairy.

Get to the top of the maze and pound the stakes in.  Move on up to find the
malevolent Shadow Link in wait for you.  He's of no concern; just level the
stakes and climb the ladder.  Follow the trail down and then up, leading to the
lair of the Hinox.  This is a Cyclops who is need of Force Gems.  He'll strip
you of them and he is uncannily fast for a burly fellow.  The bush in the corner
covers a pit.  Fall in if you need cover.

To kill the Hinox, stab him a few times then run for your life.  Once he dies
move on.  You know, I said the Hinox for a reason.  To make you think there was
only one!  Ha!  Ah, yes.  It seems stupid, but the path is impassable unless you
step on the box switch and make several Hinox appear.  There is a pit under a
rock to the east.  Once you press the switch make a mad dash for the cave.
There is a bomb inside.  Use it to chuck at the Hinox.

After you blow the fools to smithereens, prepare yourself for tens upon tens of
Hinox!  Get into the cave as quick as you can and consult the mage.  She'll
inform of you of the Quake Medallion in the treasure chest.  Take it and make
the Hinox pay for looting you with an earthquake.  Toss it into the crowd and
watch the show.  Afterwards, the Hinox will turn into jelly creatures, easily
dismissed with one hit of the blunt side of the blade.

Head for Hebra's Hill.  It is really a ladder, but dark magic makes it go on
forever.  Don't worry, though.  Just keep going up and you'll reach the summit.
Don't take lefts or right.  Just keep going up.

                         +---------------------------+
                         |    Boss: Chief Soldier    |
                         +---------------------------+

Disgraced by his loss in Lake Hylia, Chief Soldier returns to take you on.
Unfortunately the result will be much the same as last time.  The wall will open
and more troops will emerge.  Get into Box Formation and stake it out between
two of the dirt mounds.  This way, only a few can come at a time rendering them
helpless.  Once Chief Soldier is singled out, do as you did before.  Sidestep
his lunge attack and then puncture his delicate sides.  The mother lode of Force
Gems will fall after victory, and it is nearly impossible to not have enough
Force Gems.  Take a turn in the northeast corner and break Vaati's dark barrier.
As if there weren't enough Force Gems, under the large rock are more of them.

================================================================================
===============================The Mountain Path*===============================
================================================================================

The music for this level is the Dark World music on Death Mountain from A Link
to the Past.  Climb up the stairs executing all vultures on the way.  A Goron
waits ahead (A Goron is a person of the race of rock-eating peoples indigenous
to Death Mountain and some other rocky places), begging you to extinguish the
fires with pots of water stored in the cave.  To do this quickly, have each Link
carry a pot of water.  Leave by the staircase and extinguish all flames that are
in your way; others don't matter.

On your first trip you should make it to a stairway guarded by flames.  Make a
path through the stairs and descend them to get a Force Gem.  Climb back up and
notice you no longer have access to water.  Enter the cave and get Roc's
Feather.
Now jump over the pit to the right of the cave and repeat the process until all
flames in your way are gone.  Soon you'll reach a cave entrance with many pots
inside.

Climb the ladder here and then the stairs.  You'll see who the arsonist is, that
is, Shadow Link.  He'll leave shortly and with remaining water extinguish the
fire before the third door to the right.  For more water, the left cave is
available.  Enter the middle cave and climb the ladder all the way.  Use one
Link to get out and retrieve the bombs from the platform.

Gather all the water you can carry and enter the second cave.  Climb the ladder
and exit out of the door at the top.  Hop over the wall twice so you are in a
cave door.  Then enter and one Link must sacrifice his water pot to clear the
pots in front of the stairs.  Once this is accomplished descend down the stairs
and toss your water to clear the flames.

After you do this, reenter the cave and leave a bomb at the crack in the wall.
Upon its explosion walk into it and you'll find water, making the water trip
unnecessary.  I included it in the walkthrough just to show I wasn't blind to
this fact.  Ascend the stairs to find fuses.  The Gorons are building a road and
need to blow up that section of the canyon.  You need fire.  Go back to the
previous screen and hop down to the bottom level.  Enter the second door and get
the Magic Hammer.

This time enter the third door.  Walk forward and plant a bomb (If you can) by
the fissure in the wall.  Enter and get the treasures.  Return to the main cave
and climb the ladder.  Assuming you got the magic hammer, walk outside and pound
down the stakes.  Where the right stake was hop over the wall and get the Force
Gem.  Then enter the cave.  There is an impassable pit to the left.

Get the Force Gem there and go right then up.  Push the boulder here so you can
form a bridge at the pit.  Push aside the other boulder and walk around to the
final boulder.  Push it and walk to the Goron with the fire.  Have each Link
take a pot and then exit the cave.  Hop over the wall and enter the second cave.
Climb the ladder to the top and exit, hopping over the wall to the other cave
door.  Walk in, descend the stairs, and exit the cave to the south.

Climb the stairs and carefully position each pot of fire to the fuses.  When one
is ablaze, it will act like when Shadow Link throws a big bomb at you, so flee
just like before.  If you do it correctly, a pit should appear where one cannon
was and a path should open up to a new screen.  Fall in the pit, and throw your
magic hammer into the pool.  Remember Great Fairy, way back in Level 1, Hyrule
Castle stage.  She kept her promise.  A fairy here will upgrade the magic hammer
to Magic Hammer L. 2!  She'll also heal you.  Now head right.  The rest of the
stage waits.

Cross the narrow path and wait for a boulder to land in the pit, acting as your
temporary bridge.  Continue this in the next section, too, and climb the stairs.
You'll see a house covering the entrance to a door.  The Goron can't budge it
because of the stakes.  Pound them all in and then move the house to the right.
Enter the cave to get a pot of fire.  Dual Shadow Links are flaming the place
up.
Scare them off and the adult Goron will inform you that another Goron is hiding
shamefully from the flames and he needs to unearth him.  A job for the shovel?
Of course not!

Hold A to power up the hammer and then release, the resting Gorons will pop out
of the Earth as if the crust spit them out.  A few Gorons were innocently
sleeping, but one has the key.  Find him and take the key, then enter the cave.
Use the key here and you'll find water and boomerangs.  Don't be fooled by the
boomerangs; just take water to extinguish the fire.  Take it to the fire
blocking the wooden stairs (Why don't they set on fire?) and climb either side.

At the top Shadow Links will make three duplicates of himself, one for every one
you've got.  Fight him as usual.  Some Shadow Links will flee to the houses.
Once you beat the original, the others will die.  Climb the stairs.  Cross the
bridges and things and don't get a new item although it is tempting.  A Level 2
Hammer is as good as it gets for this level, so don't be tempted.

                         +---------------------------+
                         |    Boss: Helmaroc King    |
                         +---------------------------+

I wouldn't know, but in his name, "Helma" refers to his helmet, and "Roc" refers
to him, I think.  So is it so that Roc's Feather is a feather off of him.  But,
rocs are monstrous birds in Arab mythology.  Anyway, this is a moderately hard
boss.  He's a The Wind Waker throwback.  Here's what he does.  At first he'll
fly over head and try to crush you under boulders.  When that doesn't work,
he'll swoop down trying to spearhead you on his beak.  At this point throw a
bomb onto him so he glides straight into the rock.  Then get inside through the
cave door and use the hammer to crush his mask.  Continue doing this until his
mask is history.  At this point, he'll swoop down blindly.  Bomb the beast and
skewer him here and victory is yours.  We can tell another Goron died at the
hands, err, claws of the Helmaroc King; not only is it implied by his son, but
he wrote his unfinished plans in one of the caves.  Force Gems fall down from
here.  I made a glitch occur at this point.  Tingle comes in to take Force Gems.
I tossed a bomb at him and he flew back so that the cave engulfed him but his
head was still sticking out.  Anyway, take a right and break Vaati's dark
barrier.

================================================================================
================================Tower of Flames*================================
================================================================================

This hasn't always been the Tower of Flames.  It was the third dungeon in A Link
to the Past and Ganon's Tower in the same game, in the Dark World.  Enter the
tower and stop at the wall of fire, born from the statues.  Wait for them to
stop and then shatter the pots and press the switch beneath it.  Item podiums
with slingshots will appear.  Take one and march on.  Notice several crystal
switches levitating out yonder. Hit each of the four with the slingshot, you'll
have to hold A for the last one.  The flames stopped, continue, moving only when
the flames stop.  The Fire Temple from Ocarina of Time has a similar obstacle.

Walk slowly around the flames until you reach the end.  Go the only ways you
can.
The boomerang lies at the end.  Grab it and leaves via the southeast exit.
Hardhat Beetles will attack next.  They can be pierced to death by the sword,
but this is tedious, monotonous.  Instead, use the sword to bounce them into the
lava.  When they all have died the flames will cease to roar and you may
advance.
Ah, how this reminds me of Volvagia...

The pot in the southeast corner hides a switch.  Press it so a heart container
will appear.  Now climb the stairs and walk onto the moving platform.  When it
reaches the other side of the room walk out and enter the room to the left.
Isolate one Link as leader and have him throw another over the pit, then gather.
Shove the Hardhat Beetle over the edge and push the statues onto the switches.
The tiles will then come at you.

Get between the statues and assume cross formation.  You are impregnable now as
long as you keep your sword out.  Once the stoning stops get the Roc's Feather
that appears and before that the Force Fairy that lies under one of the pots.
Return to the previous room and walk to the bottom of the platform so you can
jump to the platform to the right.  Jump across these platforms until you reach
the first treasure chest.  Then jump to the right.  Get the lower treasure
first,
and then jump to the upper platform.  Stairs on the second upper platform lead
to the 4th floor.

Dual Shadow Links equipped with Pegasus Boots will rush the pots, breaking them
all.  Defeat them both for 200 Force.  Then head left and you'll see some pots
between fire-breathing statues.  Wait for the fire to stop and get into box
formation to step on them.  The fire will quell and you must go to the row of
pots above.  The sixth pot from the right covers a pit.  Fall into it and then
fall into the next pit.

Climb the ladder and fall down the pit that is second closest to the right.
Climb the ladder you see and then push aside the blocks blocking the treasure
chests.  One will contain a small key, the other Force Gems.  Take the small key
up the ladder at the bottom of the screen.  Jump over the pit of lava and use
the key on the door in front of you.

The mace-soldier is back and he has a new strategy.  His mace has been set
ablaze, so be cautious.  Hop over the fire and then give him some good blows.
It is easiest to use Jump Attack (Press B while in the air).  Once he loses the
stairway to floor five will become accessible.  Climb up and I ask you to use
your better judgment.  The crystal switches will reverse the direction the
flames are spinning.  If in peril, hit it, but do so with care.  After the first
flame chain jump to the left to get the bow.

The upper-right pot has a switch beneath which will connect the tiles.  Anyway,
continue on.  Eyeball-switches will release Force Gems.  At the end of the room,
head right and once more, fend for yourself.  The eyeball-switch release Force
Gems.  Climb the stairs after making it through the fires.  Welcome to the sixth
floor.

You'll want to get on a moving platform ahead.  Move to the platform to the
right and step on the four switches to make two chests appear.  The pot in the
corner is a pit.  Fall in and take the bombs.  Get back to the moving platform
and move on to the second platform.  Move into the next room and prepare for
another battle with Shadow Link.  There are four this time, I believe.  Use the
moving platform to maneuver around the fiery field.  Try pushing them into lava.
Destroy the key Shadow Link to make them all die.  Ascend the stairs to floor
seven.  Collect Force Gems along the way, and if you like go after treasure, but
it is a waste of time.  Enter the room to the east, adorned by a symbol of the
boss.

                            +----------------------+
                            |    Boss: Dodongos    |
                            +----------------------+

Yes, these creatures were introduced in the original, The Legend of Zelda.
Dodongos, are hard as a rock on the outside, but have weak insides just like
anybody else.  They breathe fire, but when they open their mouths, throw a bomb
into the mix.  You know they were hit when they become bloated for a second then
deflate.  After a few hits, they die.  After victory, head to the right and talk
to the owl.  Then head north and free the maiden from the barrier.  Next stop,
the castle and fields!

================================================================================
====================================Level 4*====================================
================================================================================
                                Near the Fields

================================================================================
===================================The Field*===================================
================================================================================

Walk up and you'll notice Malon.  Talk to her and answer yes to her question.
Head right, avoiding fireballs and enter the next screen.  An archer lurks in
the grass above, another below, and another to the right.  Three more archers
are to be found here, all hiding.  Slay them and advance.  You'll be at Lon Lon
Ranch and Malon will leave you.  In exchange for rescuing Malon, "Poppa" gives
you horses, among them Epona.

There are two stairways, take either one and take a hammer, and then head back
up.  A Force Fairy lies in the bushes above.  Head right and read the sign.
Take a carrot and take it with you.  Head north and avoid the distant deadly
archer, and touch the carrot.  The horses are fast.  Ride east, jumping over the
gate.  Get carrots often to keep riding.  Head down, then east, getting a
carrot,
and jump over the fence.  Ride north, over the bridge, and then east.

Keep going east, then north.  The horses will disappear and the rain will stop.
Tingle Time Volume 3 is on the sign.  Head north and push a log to step on a
switch to get Force Gems.  Go to the cave and pull out the log, avoiding the
spider thing.  Enter the cave and you'll see you need either bombs or Pegasus
Boots.  Exit and head to the west.

Enter the house and talk to the red-capped man.  He'll give you the key to house
next door.  Return to the east and open the house door.  Take Pegasus Boots.  Go
north and north again, to do so pull the log out.  A large stone presides over a
stairway.  Enter it and cast your Pegasus Boots in.  They are now Level 2!  You
can dash over pits.  Dash over the pit to the right and get the treasure chest
to the left.

Exit the cavern and dash north over the pits, getting 100 Force.  Head south now
and move log.  The tree to the left has 150 Force in it.  The bush near it has
quite a bit also.  Head west, then north.  Defeat the Shadow Links and pull the
log out of the right cave.  Enter and take the stairs.  Drop down the ladder and
take the next one up.  Enter the cave, keep one Link on the star switch, and
exit.  Fall into the pit and use the air cannon to launch yourself to the
surface.  Head left and dash over the pits into the cave door.

Push the block out and gather the Links.  Descend the stairs and dash to the
left, landing on a switch, filling the gap.  Climb the ladder and head north.
Enter the cave and take a left.  Push the left block up and the adjacent block
over.  Get the key and return to the main area.  If you take a right you can
lift a stone and get 100 Force.  Go to the main area of the cave and go through
the key door.

Two graves lie in here.  This is an ancestral burial grounds.  Go up and take
the bow.  Leave the cave and return to the pit.  Climb up the ladder and shoot
the eyeball-switch.  Climb the right ladder and shoot up through the air cannon.
The spiders (Gohmas, named after the boss from The Legend of Zelda, Gohma) can
be shot in the eye.  Kill them all, taking Force Gems, and return to the house
of the man who gave you the small key.  After killing the three talk to the red-
capped man and you'll get a shovel.  Head east and then north.  To make the job
easy, go north one more place and take your shovel to the Fairy Fountain to
upgrade it.  Go south one and look around.

When the shovel makes a noise, treasure is detected.  Find the pit and go in
(The pit should be in a hollow area in the southeast part of the screen).  Now,
there are two pits.  One has treasure; the other is the one you want.  When in
the main pit, head right.  Climb the ladder and hit the crystal switch.  Go down
to get the treasure, then back up to fall into the air cannon below.  A Force
Gem worth 1000 is ahead, get it and you should have over 2000.  Head right.

Jelly creatures will assault you.  Ignore your assailants and go north.  Slay
the soldiers here and one shrub covers a pit.  Wait to fall in.  After the
soldiers die, two mace-soldiers will appear.  Kill them, and then fall into the
pit.  Take the Bombos Medallion and toss it here.  After that the gate will
open.
Walk through.

                        +------------------------------+
                        |    Boss: Big Dark Stalfos    |
                        +------------------------------+

These, I believe, are from the very first The Legend of Zelda.  First kill the
minor skeletons.  You are then sucked into the Dark World to fight the big
Stalfos.  He is just a bigger version of Chief Soldier.  Take him out by
sidestepping his lunge and stabbing him in the spine.  After winning you'll go
to the Light World and a Knight of Hyrule will talk to you.  He explains you
need the royal jewels to enter the Tower of Winds where Vaati plans his designs
on Hyrule.  To blue Link is given the Blue Royal Jewel.  Head right to
obliterate Vaati's seal.

================================================================================
===================================The Swamp*===================================
================================================================================

The owl will talk to you and fly away.  There are two stages of this level.
There is the eerie swamp, and the ghost-infested graveyard, so be ready.  Kill
the enemies and advance to the north.  DO NOT touch the water; you will
instantly die.  Before going north walk through the narrow pass to get 100
Force.

Go north and rush into the cave to avoid being blown away (By the way, I noticed
that the grass and bushes to the left look like and are in the shape of the 48
contiguous United States).  After the initial explosion run out and get the bomb
flower and blow the wall to the left up and rush in before the next explosion.
Get the treasure, get out and get a bomb flower.  Then throw this one by the
large fissure in the wall.

Rush in before the explosion.  Kill the bats and wait for the coast to clear
before getting out of the cave with the bomb flower in hand.  When clear, run
with the bomb and blow up the wall to the left (In the indentation) and get in
quick.  Descend down the stairs and move along the ladder to collect Roc's
Feather.  Jump Attack the cracked blocks and travel to the top of the ladder and
out the cave door when the coast is clear.  Hop across the puddles of water
until you reach the next screen to the left.

Slay the enemies continually as you move and pick up the stone, climbing down
the stairs beneath.  Drop down and strip the bats of their lives, then head
right.  Scale the ladder and emerge on the surface.  Jump to the leaf to the
left; follow them until you reach the last island with a large rock on it.  Lift
it and head down into the ground through the stairs.  Use Jump Attack to break
through the blocks and head left.  Climb up the ladder and get the treasure
chest, then get in the air cannon.  Once you reach the screen to the left jump
up the two leaves.

The Tingle Times Volume Four is on the sign.  Jump to leaf swimming about (You
can jump to reach aerial Force Gems) and follow the trail until you reach the
piece of land ruled by two vultures.  Head down and jump to the leaf below.
Head left and a troop of warriors will make their stand.  Defeat them all (Can
you believe Chief Soldier was once a boss, now he's a common enemy?) and move to
the next screen.  A good method for fighting is to stake out behind the rock to
prevent arrows from hitting you, then killing any archers you lure to you.  The
exit to the screen is in the northwest corner.

Jump onto the leaf to the south.  When the Zora springs up, swerve to the left,
landing on dry land.  Repeat the process to get onto the main strip of land and
then go north.  If you pressed the switches, you could've gotten some Force Gems
but it isn't worth it.

Anyway, trim the hedges and position one Link on the switch below.  Have the
other hop to the land in the top right corner and press the switch, do the same
for the lower right, and again for the upper left.  After this new leaves will
appear.  Gather the Links together and hop north, getting 200 Force along the
way.  Hop over to the strip of land with the bomb flower on it.  Blow a hole in
the north wall, but first hop over to the lower piece of land that stakes
guarded off and enter to get two treasures.

Push the upper block out, the lower in, and repeat the process, going in the
newly formed cave door with a bomb flower in hand.  Toss the bomb at the crack
in the door and advance.  Climb the ladder and enter the second and worst part
of the level, the graveyard (Which, on the map, is located correctly).

I say the graveyard begins here, although really, you are below it.  Jump up,
crushing the pots, and Jump Attack the blocks.  Get the treasure below and
ascend the ladder.  Go north.  Rocks and Poes (Ghosts) will attack you.  Destroy
them and push the third grave from left.  You'll fall in; hop over the pit and
Jump Attack the ground, destroy the pot and revealing the switch.  Go to the
platform the Moon Gate is on and jump to the switch from here.

Get the bow and hit both eye targets.  Leave and push in the very northeastern
corner.  Collect the treasures, ignore the pumpkin-bird, and go north.  The
ghost of an abandoned little girl dared to come here weeps near the tree.  Let
this be a landmark.  From here, go south, then east.  The graves will be thrown
at you like tiles.  Dodge them or shatter them with the Four Sword and then push
the middle grave in.  Fall in the pit and advance to the next room.

Kill the bats, push the blocks into their corners, and shoot the eye targets to
open the door.  Move in and take a right.  Keep heading right and you'll reach a
treasure chest with a small key within.  Take it and return to the main chamber
with the key door to the north.  Open the key door and walk in.

Destroy only the pots in the northeast corner.  Step on the switch here and open
the door.  Waltz on through and kill the three bats.  Retreat to the bridge and
head south.  Shoot the eyes and go back to the main chamber.  This time go left
and shoot the eyes.  Take the small key and go north of the main chamber.  Open
the key door to the right, get the treasures if you like, and head right.  Open
the chest to get a Moon Pearl and push the second upper block from the left to
open the door to the right.  Enter the Moon Gate and you will return to the
surface of the graveyard.

Go west, then north, and west of the ghost girl to a spot where the Moon Gate
will activate, a patch of flowers.  Enter it into the Dark World and walk into
the Moon Gate northeast of the one you opened.  Once in the light world head
down to the bushes, which you'll annihilate, and step on the switches.  The Poes
will die; enter the house of the grave keeper.  Talk to Dampe if you like, a
classic character that tends to the graveyard.  Pick up the Power Bracelet in
the treasure chest.  Leave the house and go to the ghost girl.  Lift up the tree
and head east.  Get caught by the light.  Poes will appear that you may easily
kill and use the light as a guide through the darkness.  To the southwest are
lamps.  Take one and, if you like, talk to the ghost above you.  Head east now,
picking up any trees in your way, and exit in the northeast going north.

                            +---------------------+
                            |    Boss: Big Poe    |
                            +---------------------+

Big Poe had a name in The Wind Waker, but he's shed it apparently.  At first,
you simply kill a few minor Poes.  After they've been decimated, Big Poe will
appear.  Kill the regular ghosts by stepping on the star switches to emit light,
deadly to them.  When Big Poe appears, he'll sidle about, spewing fire and
whirling about.  Lure him to the light and he'll become solid.  Once he's
materialized, strike him.  He will shrink and cast some ghosts at you.  Kill
them and continue shrinking Big Poe until he explodes for good.  I wonder why
Vaati even puts torches in the Forest of Dark.  Vaati's kind of leading us
through the game, making convenient ways to continue.  Once you've killed the
Big Poe, his minions will fade away.  Collect Force Gems that fall down and
notice a small Poe-like thing crawling away.  I won't give it away, but this
foreshadows a future boss.
Vaati's barrier is to the north.

================================================================================
=========================Infiltration of Hyrule Castle*=========================
================================================================================

Again you must play the same level for yet another maiden.  This time around
though, Hyrule Castle is a little more ghoulish and secure to a paranoid
extreme.
I like this level, though, because it is one of the few night-based espionage
kind of levels.  Find a spotlight and get caught.  You'll be thrown in prison
(Why don't they just kill you?).  Cut down the pot and fall into the pit.  Climb
the ladder to the crystal switch, hit it, and climb out on the opposite ladder.
Get the boomerang from the cell you're in.  Fall back into the pit and return to
the first cell.

Boomerang the pots to attain a small key.  Use it on the lock to break free.
Head to the very left cell and stand in wide formation.  Launch the boomerang to
hit the crystal switch to open the cell.  Get in and get the magic hammer.  Then
leave via the south exit.  Hop over the wall and level the stakes near the moat
south of you.  Jump in the water.

Submerge if a spotlight is on you.  Swim west, get Force Gems along the way and
get on land when the timing is right via the platform connected to the ladder.
Avoid the searchlights at all costs (Well, you can just repeat the process if
you get caught) and move to the west and then north into the doors, where the
spotlights cease!

Kill the ghosts you encounter.  Head north and through a door to the basement.
Maneuver around the enemies and reach a space blocked off by a block.  Push it
down open the treasure chest.  Note that an area within contains a Moon Gate.
Anyway, take the small key from the chest to the door to the right.  The room
you enter is dim; stick to the light.

Move to the north and pull the lever.  The door to the left will open so go
through it.  When the timing is perfect, get into wide formation and pull the
lever.  A Moon Pearl will appear.  Grab it and head right, through the door,
then south.  Enter the area where I noted the Moon Gate and activate it.  Push
the block out and then push the block to the right out, the middle over.  Get
the bow and treasure then retreat back to the Light World.

Return to the room filled to the brim with eye-switches and shoot.  Follow the
path, shooting at the eyes to make the path visible.  At the end you'll get a
small key.  This is difficult, but toss the Links over to the other platform and
gather there.  Shoot the eyes from here to reveal a clear path to the floor near
the lever.  Once you reach the beginning, make your way over to the southeastern
corner and use the key there.

In the new room, you'll see it is pitch black.  Fire your arrows through the
torches like we did in The Cave of no Return to light other torches.  Once
they've all been lit a path will appear.  This is risky, but run out, avoid the
spotlight, (Using one Link would make you less noticeable to searchlights) and
get the small key in the chest to the lower left.  Sneak back in and use the key
on the door to northeast.  There are lamps here.  Take one and go back out to
the dim room.  Get in the middle of the four torches before the clamped door, in
cross formation and light them with the lamp.  Enter into the door.

                            +---------------------+
                            |    Boss: Big Poe    |
                            +---------------------+

Jalhalla survived, and he is not happy.  Light the torches at the end of hall to
get into the arena.  Light all the torches and he will appear for his fight.  He
will exhale and blow them out because light hurts him and this is your chance to
relight them.  His lantern will track you and at this time he'll exhale trying
to blow you into the spikes.  Avoid them and relight the room.  When you do,
he'll be dazed.  He wanders about aimlessly until you hit him.  He then inhales
the four Links.  At this time, hit the green thing within him (Look familiar?)
several times and he'll exhale you.  Repeat this until he explodes.  Collect the
Force Gems that fall and break Vaati's seal.  Personally, I focused on getting
this level over with, not Force Gems, so I had to travel back in time.  Look at
the moat for lots of Force Gems.  Unfortunately, you start out inside the
castle,
not out, but there are enough gems.  Rescue the maiden and advance to Level 5!

Multiplayer Tip: When fighting Big Poe in multiplayer only the first character
to hit Jalhalla when he materializes enters into him for the fight.  This
changes very little, however.

================================================================================
====================================Level 5*====================================
================================================================================
                                 The Dark World

================================================================================
==================================Lost Woods*===================================
================================================================================

This is my favorite level.  NOT!  I hate this level.  You will too, but I'll
guide you through it.  Well, at least the owl is absent.  Take a left and then
head south.  This is just about the only way you can go.  Ignore enemies,
particularly the floormasters, the large dark hands.  When you are south to the
full extent, press the box switch.

Perhaps not the brightest thing to do, several fire wizzrobes will appear and
torch you.  Kill them (And Shadow Link for 100 Force) and a key shall fall from
the sky.  Take it into the skull (There is an entrance) and open the door to the
north.  Take Roc's Feather with you and travel north.  There is a large pit to
the right.  Hop over it and head east.  Get in the middle of the crystal
switches, then use a spin attack while in cross formation to make two treasure
chests appear.  One contains 150 Force, the other a Moon Pearl.

Take the Moon Pearl and head west.  Hop the pit and go north.  Then make a right
here.  Avoid the charging Shadow Links and go up to activate the Moon Gate.  The
Deku above you (Dekus are a race of forest-dwellers averse to fire who either
wander about as merchants or play a role in an elaborate monarch system) makes
reference to Ganon, not Vaati, which foreshadows a future event.  Enter through
the Moon Gate and head south.  Push the lower block in and the middle out up.
Take a lamp.

Return to the Light World.  Burn the stumps below to get the treasure.  Take a
left and then a south.  To the left are stumps.  Burn them and go west.  Go west
once more and (Avoid bees) then south.  Notice a Moon Gate here.  At the
southernmost point on the screen is a Deku Scrub.  Go in the Moon Gate and
return to that spot, and talk to the Deku.  Help him.  The three items he names
are Water Jar, Oil Pot, and Grass.  You must get them in that order.

Return to the Light World.  For the water jar, head in the following direction,
burning down stumps as you go.  Go north, then east, then south.  In this area,
burn down the stump to burn everything down.  In box formation, step on the
switch to get a Heart Container.  Now enter the skull cave and have one Link
take water, the other fire.  Return to the Deku, Deppi (In the Light World), and
give him these things.  To give him grass, take a bush to him.  Return to the
Dark World and tell Dekki you've completed your tasks.

Note: I've been told that you aren't always asked for a pot of water, oil, and
grass.  As it turns out, you sometimes need to bring him a sign, a bomb, and
oil.
Well, the pot of oil is where I said.  The bomb is easy, in the Light World it
is to the left of Deppi.  The sign is the only one you have to go out of your
way for.  Let's take the Tingle Times.  To reach it head north, east, east, and
north.  The Tingle Times is right here.  Take it back to Deppi for a mission
complete.  There is another sign three screens north of the Dekus.  Also, Dekki
may ask for a stone.  For the stone go north once.  In the upper right hand
corner of the screen is a stone.  This is the easiest one to reach, but there
are others scattered around, like a few in the same screen as the oil and water
pot.  As far as I know these are all the items you might be asked to bring.  If
you get fired just exit the screen and return.

He gives you the Power Bracelet.  Return to the Light World.  Go north and lift
the trees to the left.  Now go west and burn down the bushes.  Pits now open.
Enter one in the northeast and equip yourself with the bow.  Hit the four
crystal switches for many Force Gems.  Head north with the bow.  Gohmas lurk
here; shoot them in the eyes like before.  Collect the Force Gems and head north
after slaying them.

                             +-------------------+
                             |    Boss: Gohma    |
                             +-------------------+

A large Gohma is ahead.  Shoot it in the eye and avoid its projectiles.
Steadily she'll fire more and more.  Three hits do it.

After victory head east and get the small key.  From there head west, south
twice, east, and north once.  On this screen drop the key and lift the upper
tree for treasure and a Force Fairy.  Then head east, and north twice.  Walk
into the skull cave and use the key.  Inside is a shovel; take it.  Now go
south,
west, and then north.  Throw a bush at the enemy here and enter the skull cave.
Have the Great Fairy upgrade the shovel.

Head south, east, north, and then east.  Look for the spot where the shovel
makes its noise (Near the northeast corner) and dig.  Fall in the pit, head
right, and climb the ladder.  Head east and Shadow Link will appear sporting his
trademark big bomb.  Rush to a pit.  Wait for the bomb to go off, and then
surface.  In front of Shadow Link (Slightly to the right) is a place you can dig
to reveal a pit.  Dig there and fall in.  Walk north, wait for the bomb to boom,
and climb the ladder.  Now head north.  Here's Vaati's barrier.  Break it and
you pass to the next level.

Note: This is the first level that doesn't end in a boss battle.  By the way, if
you're lacking Force Gems, usually killing all the green electric enemies on the
screen doles out 100 Force Gems.  I didn't mention it in the main guide, but
Tingle Times is south of one space east of the starting place.

================================================================================
===============================Kakariko Village*================================
================================================================================

There's a Kakariko Village in so many Zelda game (well, not that many).  This
Kakariko Village, though, has more problems than most.  The owl will tell you
all about it.  Head north.  Go to the northwest corner of the village and drop
into the pit.  You'll land in front of a pit.  Always fall in the pit you fall
in front of.  At the end get the bombs.  Go into the house to the left and blow
up the north wall crack.  Go to the outside, get the treasure, and take a Cucco
(Chicken).  Go south and then east.

Enter the house with the girl in front of it and give the Cucco to the man.  Use
the small key he gives you to open the lock to the left.  Get the treasure and
walk into the left door.  Get the two treasures, one a Power Bracelet.  Leave
the house.  Go north and lift the tree next to the house.  Enter the house
through the side door.  The treasures are empty, but the man gives you an
objective.  Capture the ten thieves.  Hit them with the sword to stun them, then
lift them and throw them in the cage by his house.  This is easy enough.

The first two thieves are outside his house.  Go south then west.  The large
rock at the bottom (The left) covers a staircase.  Go down, open it, and take
the thief.  Use a second Link to get the thief to the left hiding by a tree.
For the next, go east twice.  Enter the house and get the shovel.  Then follow
the instruction to open a pit.  Inside is a thief.  Go west then south and lift
the tree to the right of the owl perch.  Under it are stairs.

Descend to get a thief (You'll need the bombs to do this).  One of the trees
here also covers a Force Fairy.  Now go to the southwest corner of the village.
Go into the backyard of the house on the right and cut down the bush to fall
into a pit.  Inside is a thief.  In the house to the left is a thief who doesn't
look like the others, as well as a heart container.  Enter the house from the
back.

Return to the pen and lift the tree for a Force Fairy and a staircase.  You
still need the bombs to blow the blocks up.  Both of the people here are
bandits.
Throw them into the mix to finish the task.  Talk to the old man in the house
and he'll lower the fence.  Get the treasures then advance north.  Welcome to
part two of the level.

Walk around the maze to the large stone.  Lift it and enter the stairway.  Note
that there are two stairways beneath large stones.  I refer to the one that you
must pass the chain chomp (Super Mario enemy again!) to get to.  Blow up the
wall and move to the right.  Climb the ladder, hit the crystal switch, and do
this to get the fire rod.  The crystal switch has a timer and the path will
disappear if you don't go fast enough.  You can't reach it, and so you should do
the following.  Throw a bomb at the switch and pick up a fellow Link.  When the
bomb explodes, cross as much of the bridge as you can and toss the Link to the
ledge.  Gather there and get the fire rod.

Climb back up the ladder and go north, out of the maze.  Light the torches here
and the old man will use a rain prayer.  The rain will cause the fire to die and
you've just saved Kakariko Village.  Head back to the home of the man who gave
you the shovel and go east once more.  Once again, you fight Shadow Link.  There
are four now.  Do as usual; the only difference is the Shadow Links will retreat
into the pits.  Only the real Shadow Link will change color.  Kill him and you
kill them all.

When he flees, use the fire rod to stun him, and then hack him away.  Go east
after you win and get in the water.  Collect Force Gems and swim south.  Don't
touch the spiky plants and swim south again.  Keep heading south, avoiding Zora
fire, too.  You can get a Force Fairy over a waterfall, another above the water.
Eventually, you can go east.  To make it easier to get Force Fairies and such
you could have gotten the boomerang hidden under the large stone at the start of
the level that was guarded by fires.

                        +------------------------------+
                        |    Boss: Big Dark Stalfos    |
                        +------------------------------+

Kill the two minion soldiers and you'll be sucked into the Dark World.  Just
like before, dodge the initial strike and hit him in the side.  After a few
strikes he'll explode and you'll return to the Light World.  A Knight of Hyrule
will give you the Green Royal Jewel.  Ganon ensnared him here, proving that
Ganon lived on in the Lost Woods.  It all comes together here.  Vaati is merely
the puppet of Ganon to control Hyrule.  Head north and break Vaati's seal.

================================================================================
==============================Temple of Darkness*===============================
================================================================================

Welcome to Ganon's abode.  The Dekus easily succumbed to Ganon's dark influence.
Enter the temple.  Hit the crystal switch and then the second at the top.  Open
the treasure chests and get the bow.  Walk into the door above.  To take out the
enemies in drove charge the bow and release to stack their corpses on one bow.
Enter the door that opens when you kill them and hit the red switch.  Return
outside and the blue blocks are lowered.

Fore 200 Force step on the switches under the pots in the upper room.  Head
north and open the chest.  A big bomb waits inside, so you will be forced to
enter the room to the upper left.  Kill the Stalfos and take the small key down
the stairs with you.  Have one Link kill the enemies below so the vulnerable
key-bearing Link doesn't drop the key.  Get the magic hammer.  Go back to the
big bomb room and enter the east door by using the key.

Go back to the room with the blue switch (The upper one) and hit it.  Return to
the left side and jump over the wall.  Several serpents will assault you.  Under
the pot is a pit.  Get it in if you like to get the treasure, then go up the
ladder and return to the serpent pit.  After killing them two treasure chests
appear.  Open them both (One is a big bomb, I told you to open it to force you
down the stairs) and run down the stairs.

Slay the Stalfos and get a bomb flower to blow up the walls (North and South) of
the stone block to the left.  Inside is a Deku.  The stone is the foundation for
a statue of Ganon.  Pull the stone to the right until it covers the large pit.
Then go through the doors to head into the south room.  To the left push the
blocks to get a Force Fairy, then head right.  Get in cross formation and hit
the crystal switches.

Get back into the Ganon statue room and pull out the foundation and run it over
the spikes to destroy them.  Leave the room via the lower door.  Some stakes are
here; pound them in and get on the wooden platform.  On the other side will be a
turtle enemy.  Pound it with the hammer to flip it over and then slash its
underbelly.  Get into wide formation and pull the lever.  Return to the Ganon
statue room and this time use the upper door.  Level the stakes and then slay
the turtles.  Enter the north door.

Multiplayer Tip: I was very frustrated playing multi-player with a friend on
this level.  The solution was to play the level in single player where the
puzzle is easy.  But now I have the solution.  Have two Links stand in the north
door and two Links stand in the south door.  Both parties will be able to go to
the correct rooms.  The Link with the Magic Hammer should be on the south end.
To the south have the Links there pound the stakes and get the Slingshot.  Have
the southerners break the pots and step on the switches beneath them.  Now, the
north end should take the Hammer back and pound the stakes.  Once again, there
are switches beneath the pots.  Now head east and step on the new switches
together.  Not only is the path to the north opened, but a huge Force Gem, worth
1000, is awarded.

A mace-soldier is here.  Run about frantically getting him to destroy the blocks
around him.  Once there is a clear path, get in his face and slash him, giving
him no chance to strike you.  When you kill him Force Gems will fall from the
heavens.  Two doors are open, one right, and one left.  Try the right first.
Take the southeast, killing the enemies, than get the heart container.  Next try
the left door.  Climb down the ladder and dispose of the resilient Hardhat
Beetles.  Open the newly formed treasure chests to get a Moon Pearl and 100
Force.

Return to the room with the breakable blocks, where you killed the mace-soldier,
and enter the upper right door.  In the northwest corner lies the Moon Gate.
Activate it and go under.  Get the slingshot to the right and hit the odd
crystal switches, that is the first, third, and fifth.  Reclaim the magic hammer
and reenter the Light World.  Batter down the stakes and enter the north door.
Fall into the pit at different places to kill the knights.  When the skeletons
have perished, get the chest and a small key (Exit the Dark World by pounding
down a stake and warping with the Moon Gate).  Now fall into the pit in
southwest corner and use your key on the key block.  Warp with the Moon Gate and
exit the room to the left.

Take the left door and get the bow by pushing the left block up and the adjacent
block aside.  Charge the bow and shoot the crystal switch blocked by the pot,
the one to the south, and the one near you.  Reenter the left door and exchange
the bow for the Pegasus Boots.  Enter the right door and push the blocks aside
so you may charge and break the cracked block.  Take the boomerang and toss it
diagonally at the crystal switch to the southwest.

Note: I've gotten some e-mail lately regarding this part of the temple.  Yes,
you can throw the Boomerang diagonally.  With a little practice you'll be a pro.
Just as you are about to throw the Boomerang tilt the control stick in the
desired direction (In this case southwest).  Do this simultaneously and don't
keep tilting.  If done correctly the Boomerang will move diagonally.

A path over the pit will appear.  First collect the Force Gems and treasures in
the room.  The treasure is a big bomb, so drop into the pit and warp with Moon
Gate when it explodes.  First go south.  In box formation step on the switches
beneath the pots.  The spikes will lower.  Get the treasure, a small key.  Exit
and use the key on the door to the west.

Enter and brutalize the Stalfos.  They throw bones now.  Corner them and slay
the demons.  Hit the red switch.  Return to the bridge room and go get the lamp
from the left weapon room.  Take the south bridge to the mace-soldier room and
leave via the left door.  Climb down the ladder, head west, and climb up that
ladder.  Enter the door to the left after opening the treasure chests.  You must
rely on your lamp to guide you in this room.  Hug the wall until you reach a
torch.  Light it and descend down the ladder.

Light the torches on the ground level and a trap door will open.  Head down and
go in the corners, opening the chests.  To the southwest is a stairway; climb up
with the small key and extra heart container.  Head north and jump into the
second tier of the room (Time it so you don't hit the razor thing).  Return to
the bridge room.  Reenter the western room.  Hit the switch so the red blocks
are lowered and push the right block up to enter a new room.  This room is
filled with wizzrobes - it's highway robbery.

Smite the irksome bandits as quick as you can.  200 Force will fall after
victory (Hardly enough to repay what the wizzrobe stole).  Pick the key back up,
presuming you dropped it during the fight, and use it on the western door.  Walk
through the labyrinth (Well, maybe that's exaggerated) and light torches as you
go.  Soon you'll reach a switch.  Hit it to lower the blue block, then head
south to navigate that part of the maze.  Once all torches are lighted, walk
down the stairs after you've your fill of Force Gems.  On the west wall are pots
of fire.  Have each Link lift one.

The room looks like a dead end.  Well, if there is no exit, make one.  Don't
drop the pots.  Get into long formation and extend the left wall by pushing it
out where the pots were.  Where you see four dark blue tiles, line up in wide
position and push out the wall.  Head left and saunter on down through the door.
Hardhat Beetles occupy the room.  Shove them into the abyss (Again, I
exaggerate).  Your reward for killing the first set is a second one.  Do the
same as before.  A path will then open to a north room.  Replenish your health
as much as you can with the pots and before you enter hit the crystal switch and
get the treasures, both of them valuable Force Gems.  Now, enter the room to the
north.

                         +---------------------------+
                         |    Boss: Phantom Ganon    |
                         +---------------------------+

Ugh.  We keep repeating fights with people we downed before.  Shadow Link,
Jalhalla, Chief Soldier, and now this!  Well, contemplating his defeat, Phantom
Ganon came to the conclusion he was outnumbered.  So he decided to tip the
scales and make three illusions of himself, only the illusions can hurt you!
Why didn't he do this the first time?  Well, he may be powerful enough to
exercise his control over the weak Dekus, but to the Links, he's a pushover.
Dodge the transparent energy spheres and like before, hit the real one's green
orb back at him.  When he is downed, strike him repetitively.  The best strategy
is to get real up-close and press B rapidly so Phantom Ganon has no chance of
hitting it back.  After you win it's Force Gem city for you.  Head north and see
that the Dark Mirror is missing.  We discover Shadow Link was born from the Dark
Mirror Head west and break Vaati's seal to add another maiden to your
collection.

Multiplayer Tip: Like before in Hyrule Castle Phantom Ganon's energy attacks
have different colors.  Like before give each Link a corner and volley the
energy orb for your partners to hit at the boss.

They go on to explain (A little less) that Ganon is short for Ganondorf Dragmire
and that he is of the Gerudo tribe.  We know that is a tribe of desert-dwelling
thieves comprised of women.  Every 100 years a male who is to be king is born.
Ganon is the son of Kotake and Koume, or rather their polymerized state,
Twinrova.  Ganon is very powerful because he possesses the Triforce shard of
Power.  Next up is The Desert of Doubt (Stupid alliteration).

================================================================================
====================================Level 6*====================================
================================================================================
                              The Desert of Doubt

================================================================================
================================Desert of Doubt*================================
================================================================================

Pretty original name, huh?  No but seriously, you made it to Level 6.  The story
begins to unravel.  Travel north and ask around.  Like I said, men, with the
exception of the once-a-century chosen one, aren't allowed into the Gerudo
tribe.
I guess the designers of this game weren't aware.  Particularly, talk to the
resident of the upper-right tent.  Some tents harbor treasure.  Head north and
pass through the gates.

Travel due north and push the pyramid stone out of the way so you may enter the
pyramid.  Run about to avoid being swallowed by the quicksand.  There are
Pegasus Boots to the right; be absorbed by the quicksand enough to get under the
rock.  Then climb the ladder, claim the boots, and charge the wall to the right.
Kill the bats and climb down the ladder to get some treasure.  Then return and
climb up the ladder amid the quicksand.  Head right and enter the cave.  The
aisle fourth from the left can be passed through by pushing the block.  Collect
the treasures and return outside.

One treasure is a Moon Pearl.  Head right and slightly up to activate the Moon
Gate.  Kill the mummies here before you go in.  Once they've died go in, kill
the Stalfos, and head right, then north to enter the Moon Gate.  Kill the
mummies, who then turn into Stalfos.  Kill them in the Dark World.  Once the
deed is done (You can quickly kill them by charging back and forth into them)
the paths open.

Return to the Light World and head north.  Four Shadow Links will hop about
before you.  Charge them for Force Gems and enter the cave before you.  Charge
the broken blocks and hop down.  Get the treasure and lift the large block.
Walk down the stairs, get the treasures, and (In the northwest corner of the
room) start the colored block maze, similar to the one in The Cave of No Return.

Push the green down, the gray aside, the red down, the blue down, the gray by
the pink up and the pink aside to make it through.  At the end is a box switch.
Activate to make Stalfos appear, with Force Gems.  Harvest them (The Force Gem
is a disguised enemy) and the doors will open.  Enter on either side for
treasure, the center to reach a Fairy Fountain.  Toss in your shoes to get an
upgrade.  Level 2 Pegasus Boots rock!

The block that blocked your pass to the right has vanished.  Climb up the stairs
and then the ladder.  Dash over the pit to the star switch, keep one Link
stationary there, and cross the pit and exit the cave.  Head west.  Head down
the stairs, get the treasure, and get back up.  Charge over the quicksand north.
Welcome to Zuna Village.

Mingle about; explore the houses, but particularly the westernmost house.  Enter
the cavern via the stairs.  You may play a game to supplement your Force Gems
here.  Do so if you like, but once done head west out of the village and over
the ridge (An opening lies to the north).  Walk over to the highest vulture.
You'll fall in a pit.  Climb the ladder and repeat the process, but this time
dash over them.  Reach the whirlpool.  Wade in.  If you press A to accelerate
your swimming you'll make it to the next opening.  Make multiple trips to get
200 Force.  From the second whirlpool, head west.

Cactuses will lie before you.  Navigate through them, avoiding quicksand.  Enter
the cave to the north.  You can guarantee that you cross over quicksand by
dashing.  Blocks will appear around you whence inside the cave.  Dash over the
pit to the right, and then the pit to the left of that one.  Do it one last time
over the very left pit and walk forward onto a box switch.  A Force Gem will
fall.  Get it and leave the cave.

Head south to the new screen and it is more than likely you'll fall in a pit.
Dash over to the staircase guarded by a vulture and enter it.  Get the treasure
and the Zuna to the right will tell you of the west.  Dash over the pits and
then stop abruptly and immediately as not to fall in the large trap door.  Walk
in long formation very slowly to the coconuts, which you will lift.  Head west
deeper into the desert.  Descend the stair, break the pots, and dash to the
other side of the side-scrolling 2-D screen.  Climb the ladder to get 100 Force,
then return to the air cannon and have it spit you out.

Hit the pot to the north and have one Link stand and remain on it.  Take another
to a pot south, the other southwest, and the final northwest.  When you do this
the sucking sands will terminate sucking and pits will appear in its place.
Take the bomb flower to the north and blow yourself a door open.  Enter, get the
fabulous treasures, and fall into one of the pits.  Against your better judgment
(I actually discovered this by mistake.  I was going to the bathroom and I
thought I hit pause, but didn't) and get ensnared in the quicksand.

Get to the opening and get the treasure.  Then head left and up the ladder.
Walk up the ladder, get the Force Gem, and up the next ladder.  Now that that
conundrum is solved, head north.  Four Shadow Links will materialize above you.
Get up the ladder and kill them off.  Use some of their bombs to open cave
doors.
The Shadow Links will take advantage of the caves and fight you there.  Like
usual, kill the original Shadow Link to kill the rest.  There may be more than
four, I think some are in the caves.  After you win head north.

                        +------------------------------+
                        |    Boss: Big Dark Stalfos    |
                        +------------------------------+

Yes, the third will fight now.  First kill the Stalfos.  Then you'll be pulled
into the Dark World to fight the Stalfos.  This time the Dark World has a few
enemies in it.  Like usual just sidestep the lunge and hit him in the side.
Each time I fight one of these I have a different weapon.  In the past, the
shovel and fire rod were useless.  This time though Level 2 Pegasus Boots are
quite handy.  Use them to your advantage.  After winning get your Force Gem.
Honestly, I've guided you to get so many Force Gems you should have over 2000 by
now.  Once he is slain, you'll return to the Light World and to red Link is
given the Red Royal Jewel.  Perhaps you don't listen to the text.  They've
implied it in the past, but here they discreetly say the Big Dark Stalfos are
the former guardians of the jewels.  Head north and break Vaati's seal.

================================================================================
=================================Desert Temple*=================================
================================================================================

From the outside this level is the duplicate of a level from A Link to the Past.
Enter the temple and pull the statue out.  Head into the room to the north and
go to the room to the east.  Kill Shadow Link for 100 Force and continue on to
the room to the east.  Starting from the northeast corner go down ending at the
northwest corner, hurriedly hit the crystal switches.  Step on the box switch
and get the hammer.  Go west.  Flip the turtles over with the hammer and slash
they underbellies.  Some can't be flipped.  Charge the hammer and release.
Pound the sand dunes that appear to get items.  One has a small key.  Take it to
the southwest key block.

Under the pot is a switch.  Press it to open the door.  Head west and kill
Shadow Link.  The Armos Statues will become assailants.  They don't move if you
are looking at them.  Lure them into a position so you can constantly see them
and pull the statue on the north out.  Head north and enter the door.  Some one-
eyed monsters will attack you.  They attack only when threatened, so lure them
away from the lever and abandon them.  Pull the lever out to make stairs appear
and walk down the steps.  Get the bow from the room your in and then shoot the
one-eyed monsters in the eyes.  The door will open once they've died.  Enter
through it to a new room.

Eye statues will shoot at you if you get into view.  Walk around their pupils.
A chest to the west contains a heart container.  Move to the north.  Defeat the
monsters.  A switch in the northeast will make a treasure chest appear.  Get it
for a Level 2 Bow.  Head north.  Destroy the enemies and get in cross formation
to hit the four crystal switches.  Open the two treasure chests; one has a Moon
Pearl inside it.  Return south two screens to the room with laser-firing statues
(Pretty technologically advanced).

In the middle of the room are three columns.  The right one contains the Moon
Gate.  Go in, gather Force Gems (A Force Fairy lies in a pot in the southwest
corner), and most especially get the small key.  Return to the Light World and
use the key on a door to the left.  Enter and destroy the Shadow Links for more
Force.  Destroy the statue monsters.  Shoot arrows through the torches to light
the ones above.  The door will open so head north.

The room you're in has one torch and many empty ones.  Use the lit torch to
light the others.  Once you lit them all the enemies will die.  A small key will
appear in the northeast corner.  Use it to open the west door.  Kill the
monsters and head south through the door.  You're now outside.  Shoot the sand
pit monsters and collect the Force Gems.  Make sure to shoot the crystal switch
and head west.  Kill the Shadow Links and step on the box switch.  Kill the sand
monsters that appear and walk through the doors to the north.  Gohma will
appear.
Shoot its eye to kill the fiend.  Advance north.

                          +-------------------------+
                          |    Boss: Shadow Link    |
                          +-------------------------+

Shadow Link divides into four.  It is safer to fight in the Dark World where
there aren't laser statues.  Defeat them like usual (Stun the true Shadow Link
and then deploy the same colored Link to finish him off) and go north.  Break
Vaati's barrier and clear the stage.

================================================================================
====================================Pyramid*====================================
================================================================================

Hey, if Ganon could do it, you can too.  I think after he finished he set
everything up so that it would be a hassle for Link.  Walk into the pyramid and
pull the lever.  Kill the mummies and enter the room.  Pull the right lever,
serpents will fall.  So don't pull it.  Pull the left lever.  If you kill the
serpents, though, you get Force Gems.

Step on the switch under the pot in the northwest corner to open the door and
walk into the next room.  If you walk forward you'll probably fall into a pit.
If you fall in the pit, veer right to get a treasure chest.  Once you reach the
bottom climb the ladder and press the switch beneath the pot.  Climb the ladder
to the left and the ladder to the right of that.  Smash the pots and press a
switch to form a bridge.

Cross it and climb the left ladder.  Climb back up and open the right treasure
chest within which is a small key.  Open the left if you like big bombs, but if
not (Which is quite probable) don't open it.  Use the key to open the door to
the north.  Shadow Link will appear again, insisting that he blow you up with a
big bomb.  Hit the switch under the pot to the left and walk into the chamber
that becomes accessible.

Kill the Stalfos and push the block down.  After the bomb explodes exit the
chamber with the door to the left.  Of the three pots, the left has a switch
beneath it.  Press it and get inside the new room.  Head right and kill the
Stalfos.  Take the northwest exit and break the pots, revealing a switch.  Get
in.  As usual kill the Stalfos and take the northeast exit.

Get the treasure and head left into a side-scrolling screen.  Fall from the pot
ledge and climb the ladder.  Head left.  Get in wide formation and pull the left
four handles out.  Get into the next room.  Get the two Shadow Links in the
grave and collect 200 Force.  Kill enemies as you encounter them and head north
until you see a switch sticking out of the wall.  Push it in and enter the west
door.

Kill all the enemies in the room and get the slingshot.  Go back to the previous
room and head one screen north.  Push in another switch to open a door and
enter.
Kill the mummies and enter the west door.  Crush the pot above to the left and
press the switch to open the door.  Step onto the platform and assume cross
formation, shooting both crystal switches through the opened doors.  Outside a
small key will drop.  Get it and enter the previous room.

Head east until you find a key door.  Open and enter.  Walk through the darkness
to the pots, assume box formation, and step on the switches below.  The room
will be lit and mummies will ambush you.  Kill them and Stalfos will enter the
Dark World.  Hit the southeast pot to uncover a Moon Pearl; the Moon Gate is
north between the two lion statues.  Kill the Stalfos and the doors will open,
Force Gems will drop.  Gather them then return to the Dark World and get a lamp.
A Force Fairy is under the pot to the upper left.  Return to the Light World and
hallway.  Go back to where you go the slingshot.  Light the four torches to open
the door.  Enter  and you'll find the Great Fairy.  Return to the hallway.

In the south is a closed door and two torches.  Before lighting those go around
the hall lighting any other torches.  Now light the two by the closed door and
enter.  Within are Pegasus Boots.  Take them and go back to the Great Fairy to
upgrade them.  Now take the northeast door in the hallway.  If you should fall
in a pit, dash over to the ladder and climb up.

A poor Zuna is trapped there.  He/she (I can't tell) will be the first of his
tribe to return.  Press the switch under the pot and climb the ladder.  Dash
across the room.  Get the two treasures, one a Moon Pearl, and pull the lever
above.  Walk through the door.

Walk across the room and exit the northeast room.  Go left into the place where
the wall curves in to activate the Moon Gate.  Enter and walk around, getting
treasure, until you reach a box switch.  Step on it and leave the Dark World via
the other Moon Gate.

Head west and find a great treasure room, spoiled by Shadow Link and a mummy.
Kill them and open the treasures.  One is a Big Key.  Use it to open the
treasure chest before you.  It contains 1000 Force Gems and by now your sword
should be powered up.  Another treasure contains a blue bracelet.  Take the
bombs from the third chest from the left and don't open the big bomb chests, the
first two from the left.

Wait by the Moon Gate for the bombs to explode and return.  Bomb the cracked
part of the wall to the northwest and bomb the cracked blocks you find.  Have
the four switches beneath the pots pressed and exit to the north.  Bomb the
north wall of the hallway.  The first is above the door.  Climb the ladder and
throw a bomb at the crystal switch.  Then get the treasure, a heart container.
Head right and blow up the wall here, highly cracked.

Enter and kill the serpents.  Enter the door to above you.  Take the slingshot
and in wide formation hit the crystal switches.  Exit and cross the bridge you
made.  Enter the door and in wide formation hit the crystal switches,
deactivating them.  Toss one Link over to the bridge and repeat to get across.
Head right then north.  Kill the enemies in the room and head left, then north,
then right.  Kill all enemies for a Force Fairy.  Move north and then east from
the hallway.

                          +-------------------------+
                          |    Boss: Big Moldorm    |
                          +-------------------------+

One in every Zelda game (well, not really).  Hop over the wall into the arena
and slash his sensitive tail with the player of the matching color.  Yes,
they've made this boss a Four Swords boss for sure.  After a few hits he'll
undergo binary fission (Split in two) and you'll have two Moldorms to contend
with.  Continue the process until you victor.  Enter the light room and you'll
see the Magic Trident that the pyramid guarded is gone, no doubt it was Ganon.
Go to the east and break Vaati's seal.  Another day, another maiden.  Together
the six maidens find Princess Zelda in the Tower of Winds.  Normally this area
is calm, but because of Vaati's presence it is made of ice.  Next stop, Frozen
Hyrule and the final royal jewel.

================================================================================
====================================Level 7*====================================
================================================================================
                                 Frozen Hyrule

================================================================================
=================================Frozen Hyrule*=================================
================================================================================

Head north.  Pick up the large stone to the left and descend the stairs with a
bomb flower in hand.  Throw it at the cracked blocks and retrieve the bow, my
personal favorite weapon.  Surface and head north.

Giant snowballs are rolling ahead.  Head right and take down some battalions.
The grass is filled with ambush archers, so here's what you do to avoid serious
damage.  Get behind a rock and wait for the ambush archers to finish their fire,
then rush out and shoot at the soldiers.  Soon only Chief Soldier will remain.
Lift the stone to the left of the gate and kill him the usual way.  Collect the
Force Gems and head north.

Return to the weapon room where you got the arrows and get the bombs, then head
north of the war zone.  Kill Shadow Link and his cronies for 100 Force.  Now
head east.  If you walk near them, the snowballs will chase after you.  Exit the
screen in the northeast.  Shadow Link has a fire rod ahead.  Take him out for
100 Force as usual.  Head left and lift the large rock to reveal a staircase.

Enter the cavern if you want to talk to a Deku Scrub (Perhaps some Dekus
migrated as not to serve Ganon).  We now know we need the fire rod.  Head north
to a blizzard screen.  There's a Poe ahead.  Kill it.  There are multiple hidden
pits and staircases, I won't bother going into specifics.  Just head to the
southwest corner, lift the rock, and climb down the stairs.  Collect the
treasure and take the stairs to the northwest.  Head north a screen.

Navigate through the trees by going up and down and bomb the wall to the right.
Enter and get the fire rod.  Ignite frozen Force Gems do get them, but when done
playing with fire head back to the area with the snowballs (The ones that chases
you) and melt one of the snowballs for a small key.  Take it west and open the
house.  Go down the stairs to the right.  An array of items is to the right, but
you are happy with the fire rod so head left and climb the ladder.

Head west and get the treasure chest by walking around the cracks in the ice.
Return to the screen with the snowballs rolling in circles and head west.  Lift
the trees blocking your passage and take another left.  Burn down the penguins
you find and step on the box switch.  Many penguins will appear.  Get into long
formation and hold A to burn them to a crisp.  Once they're all dead a Moon
Pearl will be awarded to you.

Remember the screen with the ice wall building Deku?  Go east, then north.  Burn
down the wall ahead and get the chest to the left for a heart container.  Head
south again and then east.  Head north, burn the ice wall to the ground, and
advance.  The vacant area between the tiles contains the Moon Gate.  Kill the
soldiers and enter the Moon Gate to the Dark World.

Pull the levers ahead of you and return to the Light World and advance north.
There are several places you can bomb the north wall.  Bomb one and serpents
will come out.  Kill them and pull the lever within for 200 Force.  The cave to
the very left contains a lever.

Pull it to make ladders appear.  The cave to the left of the very right cave
contains a lever you don't want to pull.  The very right one also should not be
pulled.  Travel to the north on the second ladder from the left and go quickly
so the wizzrobes don't rob you blind.  Hop over the tiers of the cliff and take
a north.

How unoriginal can you get!  Manhandla is such a dumb enemy.  Really, we faced
this guy before.  Like last time, strike down his claws with the Link of the
matching color.  Each time he gets faster, and it's supposed to be harder
because you fight him on slippery ice.  Collect the Force Gems and hearts and
head north.

                        +------------------------------+
                        |    Boss: Big Dark Stalfos    |
                        +------------------------------+

Yes, this is the real boss.  When making the walkthrough (Because I write it as
I play) I put Manhandla as the boss.  But no, the boss is this guy.  Of all the
bosses, aside from Shadow Link, this is the most unoriginal.  You face him four
times!  Kill off his minions and enter the Dark World.  Just like Chief Soldier
avoid his thrust and then fracture his bones from the side with your metal.  The
difference in this boss is that he has bats flying around him.  Kill him and
finally we get a definite color on the fourth Link.  In my walkthrough I refer
to him as pink/purple because no one can tell the difference between the colors,
but I think he is purple.  And the results are in, he is!  Take the Purple Royal
Jewel.  Head north and break Vaati's seal.

================================================================================
================================The Ice Temple*=================================
================================================================================

Note: They've done everything, so I guess they need an Ice Temple.  Think about
it though.  They have a Spirit, Fire, Water, Forest, Shadow, and now an Ice
Temple.  Vaati is a wind sorcerer because they've used all the other elements.
I had a lot of other junk in this note, but I decided to take it out in a June
2005 update.  Ah, I was such a Zelda fool back then...

Enter the temple and push the statue onto the switch beneath the pot in the
northwest corner.  Then stand in cross formation on the switches under the pots
to the left (Lots of prepositional phrases in that sentence).  Get the treasure
chest; it contains a small key you use to open the door.  Two Shadow Link await
you.  Kill them for 200 Force and get into the room to the left.

Kill the Armos statues and pull the large lever (I'd like to clear one last
thing up.  These "levers" don't look like levers but the manual calls them pull
levers) in wide formation and then enter the right room, getting the boomerang.
Now enter the middle room and go north.  This is a treacherous section.  Avoid
the bouncy things and get to the other side of the icy bridge.

Enter the north room and wizzrobes will appear.  Slash them until they die,
taking special care not be encased in ice.  Grab the Force Gems that fall and
take a right.  Kill the Shadow Link for some Force.  Then throw bombs onto the
skull tiles.  This can be tricky because the platform is of ice; the bombs will
slip off.  Throw them at angle so they are stop by something solid.  When all
are blown up collect the reward, the fire rod.

Take it and head left.  Melt away the ice to reveal three doorways.  Now go
west.
Melt the ice in the room and hit the crystal switch.  Under the ice near it is a
treasure chest.  Open it for 100 Force, and then go back to melting the place.
When you're done go west once more.

Bombs are bouncing about the room.  Wait for their explosions and (They're
bombchus, I think) then rush into the room and step on star switches under the
ice to seal off their entrance.  Once you have a Link on every star switch the
entries will be sealed.  Collect the Force Gems and head west.  Burn away the
ice blocks below and walk across to the treasure chest.  Now open the key door
to the north and walk in.  Shadow Link and company will assault you, this time
every step they make leaves an ice tiles.  Kill them with the normal methods,
and collect the Force Gems.  Fire rod the Shadow Links to stun them then hack
them up.

Also, they use spinning attacks now.  Head north and onto the ice path to the
wooden platform.  Get onto solid land and head north once more.  To the left are
two switches.  Light them and enter the west wing.  Keep going left, sending
flames to the ice above, one has a Force Fairy under it.  Head into the west and
melt the ice blocks as you come by them.  Then push the purple block onto the
switch.  Push the other colored blocks onto switches.  Then get in cross
formation and step on the switches under the pots.  Get the treasure exit the
northeast door.

Notice the question block here, another Mario item!  Anyway, descend the stairs.
Get the treasure and walk down more steps.  Go to the Fairy Fountain and get a
Level 2 Fire Rod!  Of course this is a copy of the Cane of Somaria from other
games, but who cares.  Go to the Mario question block and use the rod there to
make it a platform.  Use it to get to the previous room (The one with + in the
ice) and light the torches by the east door.  Enter.

Throw the bombs to the ice platform so they activate the crystal switches.  If a
bomb explodes twice by them it will deactivate.

Note: I get a lot of e-mail about this, and I guess I need to specify.  It’s
really quite simple, though.  A lot of people don’t know how to do this part.
Hold a bomb for a while, throw it, and hope that it explodes next to a crystal
switch.  If it doesn’t hit it, try holding it for a different length of time and
throwing it.  Keep trying and you’ll hit all three switches.

Get the Force Gems and treasures, and take the small key to the key door to the
north in the previous room.  Take the left platform than the lower to reach the
west door.

Enter it and get in cross formation, making four blocks.  Push them so they are
lined up with the torches vertically or horizontally and touching the torches,
then get in cross formation and press A.  All the torches will be lit.  Get the
two treasures that appear and return to the platform room.  Take a platform to
the central island and then take the platform to the right.  Under the pot is a
switch.  Press it and go to the next area and press that switch.  Now you don't
have to use the dumb platforms.

Enter the east room and throw two Links to the other side.  Break all the pots
and step on each switch simultaneously.  Get the treasures and reenter the
platform room.  Cross the wooden bridges to the key door and open it.  Destroy
all the ice blocks before you do anything, than step on the box switch.  A troop
of soldiers will appear to murder to you.  Destroy the bulk of them by backing
into a corner in cross formation and repeatedly pressing B.  Then single out the
stragglers.

Collect the Force Gems and head north.  Melt the ice; one has a Force Fairy
under it.  When you're good and ready, head north.  To do this, create a block
to put on the switch in the northwest corner, then in long formation stand on
all the switches to the right.  The door will open and Roc's Feather will become
available.  Take it and head north.

                     +-----------------------------------+
                     |    Boss: Ball & Chain Soldiers    |
                     +-----------------------------------+

There are two mace-soldiers; kill them by jumping over to them and slash them,
giving them no chance to hit you back.  A much easier way to win is to Jump
Attack them constantly.  Focus on one, then the other to triumph.  When the deed
is done head north.  You'll be outside.  A maiden will guide you to Vaati's
seal,
the Four Sword Sanctuary.  Place the four royal jewels here and the Tower of
Winds will reclaim its position on the globe.  Similarly, spring will begin.
Break Vaati's barrier and proceed to the next level.

================================================================================
================================Tower of Winds*=================================
================================================================================

The final level - of Level 7.  Enter the tower and kill the jelly creatures.
Force Gems will appear and a ladder will materialize.  Climb the ladder, then
the second onto a new screen.  Kill the jellies and enter the bottom right door
for a slingshot.  Take it back to the 2-D section and then enter the middle door
elevated above the bottom ones.  Step on the box switch and four Stalfos will
appear.  Kill them for 100 Force.

Now head left, press the switch under the upper pot and fall down the new pit.
Get the small key and push the blocks aside and reenter the 2-D room.  Return to
the middle room and head right.  Climb the stairs and open the south door.  Take
it, step on the platform, and hit the crystal switches all at once.  Return to
the previous room and take the north door.  Climb up the ladder to a new screen.
Take the door to the left and head south.  Have each Link push his matching
block in the direction it will go.

A platform will appear.  Pick up a Link and get on the platform.  Throw the Link
at the switch then use the bridge to cross the pit and get Roc's Feather.  Exit
through the north through which you came and go north again, back to the 2-D
screen.  Climb down the ladder and jump across the pit to the left.  Enter the
door to get 100 Force, then return outside and climb the ladder to your left.
Get the fire rod.  Now fall down from the where the upper left door is to the
middle door.  Enter and head right up the stairs.  Exit to the north and climb
up the ladder.

Enter the door to the left.  Head south and ascend the stairs.  Exit via the
north door.  Burn down the ice blocks to the left and get the Force Gem.  Enter
the door and enter the next door to the south.  Press the box switch and four
disguised Force Gem warriors will assault you.  Kill them and gather the residue
then walk up the stairs.  Enter the north door.  Go through the doorway to the
right and head south.  Get Roc's Feather and return to the tower side-scrolling
screen.  Hop over the wall and enter the left door.

Step on the switches beneath the pots and exit back to the tower screen.  Hop to
the ladder and climb up the stairs, getting the treasure and Force Gems.  Climb
up the ladder and run for cover.  Thwomps (Mario enemies) will try to crush you.
Hop on the one that tries to crush you first and ride him to a platform with a
switch.  Hop across the platforms so all four Links are on a switch and get the
small key that appears.  Take it to the upper right door.  Enter and head south,
using the key.  Stand on the box switch, kill the Stalfos, and head west.

There are four crystal switches in here.  Get in cross formation and use the
spin attack to activate them all at once and return to the 2-D screen.  Have the
left thwomp pound down and ride him to the top and to the ladder that appeared.
Spikes that turn you to ice will fall from the ceiling.  Get to the ladder to
the right and climb.  Hop over the spikes pits to the left after the spikes
fall.
Near the next ladder is a door.  Enter, head south, press the box switch to the
right, and slay the Force Gem warriors.

The door will open; walk through.  Get the fire rod from the item podium and
return to the 2-D Tower screen.  Climb the ladder, avoid the ice spikes all the
while, and melt the huge frozen frog thing.  Climb the ladder and melt the ice
blocks.  Enter the door.  Have the four Links step on the switch and then head
left, getting Roc's Feather.

Take the right door and get 100 Force.  Then enter the northwest door.  Kill the
bats and jump over the bombchus.  Climb the ladder to the right.  Go through the
door to the right.  Hop across the pit, hit the four crystal switches in long
formation, and exit this room back to the side-scrolling screen.

Head left, climb the ladder, and enter the door to the right.  In cross
formation spin attack to hit the right four crystal switches.  Enter the door to
east, get the treasures, and then use the north door.  You're back to the tower
screen.  Climb the ladder.  Kill the bird-like creatures and jellies will
appear.
Kill them (they're called ChuChus in The Wind Waker, but the name changes from
game to game).

Collect the Force Gems that fall and climb the ladder in the northwest corner.
Move to the right to the second ladder and enter the first room (In the
southeast corner).  Get a fire rod.  Return to the Tower screen and notice ice
blocks surround the middle room.  Torch them and enter the room.  In cross
formation hit the crystal switches with a spinning attack.  Return to the 2-D
and climb the left ladder to another ladder.

                            +----------------------+
                            |    Boss: Frostare    |
                            +----------------------+

Burn the ice blocks to the right and get Roc's Feather.  Return to the arena and
climb the ladders then jump to the doorway above, entering it.  Have each Link
stand on a switch under the pots and platforms will appear.  Use them as
stepping-stones to the upper left door.  Enter and a red monster will be there.
Slash him till his demise, get the treasure chest, and the eye will fall.  I
assume this was the root of the eye that kept it hanging.  Return to the arena.
The boss will now fly around the room madly.  Kill the birds and focus on the
vindictive Frostare.  The eye can freeze you, but just avoid his ice and stab at
his eye.  This is the toughest boss you've faced.  When the birds are gone, he
gets easy.  He'll fall on the ground eventually.  Hit him here and continue
doing so.  The trick is getting him on the ground with no birds.  From there,
don't let him fly up and you have him, check and mate.  Collect your Force Gems
and climb the ladder in the northeast corner.

Walk into the light and break Vaati's seal.  You've rescued Princess Zelda!  Now
your status screen is complete.  Off to kill Vaati and the greater evil that
controls him...

================================================================================
====================================Level 8*====================================
================================================================================
                              Realm of the Heavens

================================================================================
=============================Realm of the Heavens*==============================
================================================================================

Have you noticed the past few first stages have shared the name of their level.
Go east past the flamers and destroy all life on the field.  Head south after
their destruction and kill the mighty Chief Soldier.  Enter the Dark World
through the whirlpool looking things.  Kill the Dark World soldiers, gather
treasures, and pull levers, whatever.  Hit the crystal switches in the middle
Dark World area and head north.

Kill the guards who gathered there and head north.  Hit the crystal switches in
each Dark World region and kill the enemies that result from it.  Make sure to
kill Shadow Link as well.  Your reward is a Moon Pearl.  Return to the south.
In the right area is a Moon Gate.  Enter it.  Kill the guards and take Roc's
Feather.  Take a north in the Light World and head east over the pit.

Avoid the lasers and step on the cloud platform to continue on east.  A flaming
mace-soldier is ahead.  Jump over the flames and get in his face, hitting him
without mercy.  Collect the Force Gems and head south.  You'll find Manhandla.
Kill him like before (Matching Link to matching claw).  Gather the Force Gems
and head north twice.  Follow the path and hit the crystal switches along the
way to stop the wind temporarily.  At the end is a portal to the Dark World.
Enter it.

Behind the Moon Gate to the north are magic hammers.  Take one and return to the
Light World.  Go south two screens and charge the hammer.  Release and strike
the bumps that come up to get their treasure.  One has a small key in it.  Take
it north and head east, using the key there.  Get on a cloud platform and ride
it to the guards' clouds.  Kill them to quell the flames.  Head east and you'll
see a bridge.

Don't waste your time there; throw a Link to the other cloud and head east.
Slaughter all the monsters and continue east.  Head south over the bridge and
kill the Like-Like.  Get the treasure, yet another heart container, and head
east over the bridge.  Collect the Force Gems, and have each Link stand on a
switch.  Get the Pegasus Boots and go north.  Dash across the bridge and go
east.
Now you'll find a Switch Platform.  Navigate through the flames to the southeast
corner.  Hit the crystal switch and head north, getting the bombs and Force Gem.
Then go east.

Some Dodongos (So far we've encountered four former bosses, Manhandla, Shadow
Link, Dodongos, and Chief Soldier) are here.  Throw the bombs into their mouths
before they breathe flames.  Kill them all and get the treasure in the chest in
the northeast corner for Level 2 Bombs!

                          +--------------------------+
                          |    Boss: King Dodongo    |
                          +--------------------------+

I think that's his name.  He made his debut in Ocarina of Time.  Throw the bombs
down his throat.  Three does the trick.  Collect your Force Gems, take some
other treasures, and head east.  Destroy the dark magic of the barrier and
you're done with this sorry excuse for a level (You just can't have all those
bosses shoulder to shoulder).

================================================================================
================================The Dark Cloud*=================================
================================================================================

Let's mosey on over to the right and kill the vultures.  Step onto the cloud and
enter the cloud door.  Collect Force Gems and climb the ladder to exit the room.
Head right and climb down the ladder.  Get treasure, Force Gems, and into the
air cannon you go.  Shoot up and while in the air position yourself above the
cracked blocks and Jump Attack.  Enter the room and get the bow, then have two
Link step on the upper switches, two on the lower.

Return outside and get on the cloud below.  Take the cloud to the right and hit
the eye switches above for Force Gems.  Get them and walk onto the cloud to the
very right.  Enter the door the cloud takes you to.  Exit through the upper left
door and hit the eye switch, then return to the room.  Take the lower door to
the right.  Once outside shoot the eye switch.  Head right twice to reach a room
with ladders and pots.

A Force Fairy is in the very right lower pot.  Climb the ladder and get the
bombs.  Then go back outside and enter the door to the left.  Climb the ladder,
head right, climb the ladder, and head left, bombing the cracked blocks.  Climb
the ladders to the left.  Shadow Link returns, determined to kill you with his
big bomb.  Enter the room to the left.  Under the upper pot is a switch.

Press it and exit when the coast is clear.  Exit and enter the air cannon.  Use
it to get into the upper doorway to the left of Shadow Link.  Under the left pot
is a switch.  Press it to make an air cannon appear.  Wait for the explosion and
hop into the left air cannon.  Blast yourself onto the upper platform Shadow
Link appears on and into the right air cannon.  Blast yourself up to the door to
the right of Shadow Link.

Chuck a bomb at the guard within to kill him easily and climb the ladder.  Head
left and blow up the cracked blocks.  Hurry over to the door to the left.  Get
the treasure and have three Links stand on the bottom switches, one on the top.
Then run to the ladder and climb up and out of that screen.  There's a light
above.  Climb the ladder and walk into it.

One the new screen wizzrobes will attack you.  Throw a bomb at it to prevent all
your Force from being stolen.  Another will do the same thing.  Kill him the
same way and collect your Force Gems.  Now head north and stand on the box
switch.  Several Hardhat Beetles will appear.  Knock them off down into the pits
or throw bombs at them to make them die quickly.  Collect the bountiful Force
Gems and get the treasure, a Moon Pearl.

Return to the south screen and in the center of the path the Moon Gate will pop
up.  Hit the crystal switches in cross formation with the spin attack, the ones
to the left.  Get the magic hammer and head north two screens.  It the red
stakes and take the right.  Enter the stairs to the right and get the heart
container.

Surface and take the stairs to the left.  Get the treasure south of you if you
so desire, but once you have it head right and ascend the ladder.  Head east.
Hit crystal switches as you go and charge up the hammer to see where spikes are.
Continue to collect a Force Fairy and more Force.  Return to the stake maze and
head north this time.  Go east and walk along the path, fighting the windstorm.
Get the slingshot in the stairs at the end of the path.

Now return to the electric statue screen and hit the crystal switches as you go
on the L-shaped platform.  Take top or bottom and at the end head north.  Head
west and open the treasure chests.  One is a Moon Pearl.  Return east and hit
the crystal switches to form a path, than move to the right.  Hit them all but
the one second from the bottom of the screen (The crystal switches, that is).
Take the Big Key; too bad you can't pass now.

The Moon Gate is near the southwest corner.  Enter and use the Moon Gate to the
right to return to the Light World.  Head north and fight not one, but two Chief
Soldiers and their soldiers.  Lure the Chief Soldiers into a corner and slice
them to bits.  Collect the Force Gems (By now, you should have over 2000).  Head
north.  Go down the stairs to the left and get the lamp.

Surface and light the two torches.  Enter the right staircase and get the bow.
Shoot arrows through the fire to other torches just like we did way back in the
Cave of No Return (I never let these things go).  Once all are lit a bridge will
form.  Cross it and press the switches beneath the pots for Force Gems.  Then
get the treasures, and head north.

                          +-------------------------+
                          |    Boss: Shadow Link    |
                          +-------------------------+

Before you is the Dark Mirror that created Shadow Link.  More Shadow Links will
appear.  Now, remember I said the Big Key is useless because you can't get to
the big treasure chest.  Chuck it at Shadow Link to stun him and then slash him
hard.  Shadow Link is defenseless against Big Keys; perhaps the game designers
didn't think we'd use them.  Continue doing this (If you didn't take it just
beat him like normal or with arrows) until you kill a few.  More will come, but
Princess Zelda will come to your aid and stop the Dark Mirror from making more.
Kill the clones and you will kill Shadow Link, he who plagued you throughout the
entire game.  The darkness will dissipate (This is how one Shadow Link survived,
I guess, and remained in the Water Temple in Ocarina of Time waiting for a
rematch) and Princess Zelda will take the Dark Mirror back.  Go ahead and break
the barrier.

Note: It has come to my attention that you can, in fact, use the Big Key to open
the chest.  Although it is inconvenient, if you throw the Links over the pit you
can work your way back to the big treasure chest.  It contains 1000 Force.
Thanks to Ntrentals for alerting me.

================================================================================
================================Palace of Winds*================================
================================================================================

The most anticipated level.  Think of all we've been through.  I don't know whom
you are reading this, but you are reading this.  Now I admit, you probably
weren't the hundredth or thousandth reader.  There!  I said it.  OK, now this is
a long level.  Head into the tower and hop over the wall.  Note these statues of
Ganon.

Head north and step on the box switch.  Multiple enemies will materialize.  Kill
them all and head north up the stairs.  Head to the left and pull the lever
above you.  Take the bow and head west into a new room.

Move to the left and descend down the staircase.  Fall from the ledge by the
ladder and shoot the eye switch as you fall down past it.  This may take a few
tries.  When this is accomplished climb back up the ladder.  Fall down the hole
to the right and shoot the orb before you fall down the pit.  Climb up the
ladder again and cross the bridge.

There are two openings in the wall.  Shoot through them and surface from the
stairs.  Head north.  Walk around the spikes that form and shoot the eye
switches from a distance so they can hit it.  When you hit all four the spikes
around the treasure chests will disappear.  Get them and return to the room
where you got the bow.  Below the northwest door is a Moon Gate.  Activate it
and exchange the bow for the boomerang.

Now enter the northwest room.  Hit the two crystal switches from here through
the wall and enter the southwest door.  Head west and push the two blocks in the
main room into the corners.  Have one Link enter the Moon Gate.  Have the Dark
World Link pick up a Light World Link and place him on the switch.  Then switch
control to the Link on the switch.  Gather the Links to him and boomerang the
crystal switch.

Move the Armos statue so you can get to the Moon Gate, enter it, and exit at the
second Moon Gate to the left.  Exit the room using the northwest door.  Have two
separate Links open the treasure chests.  One contains a Moon Pearl; the other
harbors a small key.  Return to the room where you got the boomerang and bow.
Take the Moon Pearl to the strip of floor opposite the first Moon Gate.
Exchange the boomerang for the magic hammer and expel the key by using it.
Don't enter that door, though.  Take the southeast door, instead.

In this room drive down the stakes in the four corners.  Be cautious, though;
spikes cover the floor.  Reveal them by charging up the hammer and releasing.
Walk around them and when all four are leveled enter the south door.  Hit the
stakes here so that there are stakes where there are pot tiles to the left.
Head south and walk into the wall to enter a maze.  Walk through killing Stalfos
as you go until you reach a treasure chest.  In one is a heart container,
another contains Force Gems, and these are all great, but the one you want
contains the Moon Pearl.

Return to the room where you got the magic hammer and descend down the stairs
and activate the Moon Gate to the right (Or left; it doesn't really matter.  Get
the Pegasus Boots and get the bomb flower near the northeast door.  Enter the
northeast room and throw it at the crack in the wall on the left upper wall.
Enter and go to the Great Fairy for my favorite upgrade.  Now you can dash over
pits.

Head right and dash over the gap and get to the east.  Step on the box switch,
press it, and head back over the gap.  Enter the north room.  Go down the stairs
to the right and avoid the wallmaster.  Fall off the ledge to the left and dash
to the opening in the wall that leads to the ladder.  Climb up and go down the
next staircase.  There is a Force Fairy in this room.

Repeat the process and surface.  For the next staircase dash over a treasure
chest.  Get it and notice a door beneath it.  Exit through that door.  Now this
is tricky, (Tricksy, corrects Gollum) but you can do it.  Dash across the floors
and get the Moon Pearl.  Return to the room and activate the final Moon Gate in
the first tier of the room.

Now enter the Moon Gates and position one Link in each Dark World section on the
switches.  When you do, return to the Light World, the north door is open.
Enter it.  Two Hinox inhabit this room.  Kill them both and take the small key
to the north door.  Return south and get a bow.  Kill the Gohmas by shooting
their eyes.  When done return to the room where you got the bow and get the
magic hammer.  Then have it upgraded.  Go to the room east of the room with the
Gohmas.

Charge up a pound and hit the large platform.  You'll fall through.  Climb back
up and get the Pegasus Boots with the upgrade.  Return to the underground sector
via the stairs.  Climb down the ladder, up the ladder to the right, and jump
attack the blocks below.  Yes, you have to jump attack them, NOT charge them
with the Pegasus Boots.  To jump attack, use the sword while in the air.  I hope
this clears up this frequent e-mail question.

Get the treasure chest to the left and return to the room with the Gohmas in it.
Open the key door to the west and enter the chamber.  Dash into the broken
blocks for a heart container, then head north and step on the box switch.  Head
right, then south, and out of the room.  Cross the gap to the north and and you
can enter the room.  Ahead is Vaati's barrier.  Break it.  Head north.

Note: In the Gohma room, you can throw a bomb across the gap so that it explodes
on the left side of the wall.  Then you can pass through the passage there,
having gone back to retrieve any powered-up item of your choice, to reach the
boss without using the Pegasus Boots.  I recommend taking an L-2 Bow for the
upcoming battles.  Good luck!

                             +-------------------+
                             |    Boss: Vaati    |
                             +-------------------+

Finally, the evil that you've heard so much of.  You can kill the monster once
and for all.  Grab a bomb flower and toss it into the tornado.  Make sure you
time this correctly; the bomb should explode when it is by Vaati.  Do this a few
times (I counted, about 3-Mississippi counts is when you should throw the bomb
into the tornado), three to be exact, and Vaati will encircle his body with
deadly purple energy orbs.  Fall into the central pit of the room and into the
air cannon.  Shoot up and Jump Attack Vaati and he'll retreat to the side-
scrolling screen.  Enter and hit him a few times then return and repeat the
process.  Princess Zelda is outside after you kill Vaati.  When Vaati dies,
though, his magic is discontinued and the palace crumbles (Vaati was sustaining
the palace with his magic.  Without his spell, physics couldn't support the
place) and just like in Ocarina of Time you must flee with Zelda at your tail.
An unknown voice calls out from the palace.  It is that of the final boss.  The
darkness rushes from the palace.  You return to the Tower of Winds and must
follow Zelda out.  She is so slow, but you must wait for her to advance.  Kill
enemies as you find them.  Press switches to make platforms appear for Zelda.
Guide her through just she guides you.  Near the exit the tiles will collapse.
The arena you're in contains the deepest darkness.  Zelda tries to seal it, but
fails.  The enemy seals her away.

                             +-------------------+
                             |    BOSS: GANON    |
                             +-------------------+

OK, Ganon is not a giant pig.  Ganon is a human who possesses the Triforce shard
of Power.  Link has Courage, and Zelda has Wisdom.  In the Dark World, one
transforms unless protected.  Ganon changes into a giant pig.  In the Light
World, Ganon is not a giant pig!!!  Nonetheless, no matter how inaccurate this
final boss is, he is not as hard as he looks.

Assume box formation and strike his sides and back when he stops moving, in the
meantime avoiding his Magic Trident.  He will eventually warp you to the Dark
World with his lightning.  Kill the Stalfos and Ganon will warp you back to the
Light World.  Ganon will toss around his Trident and start blue flames when he
runs out of Stalfos.  Continue until Zelda breaks free of imprisonment and sends
a ball of light at him.  Zelda gives you the Light Arrows (Classically used to
defeat Ganon, the one thing he's truly weak to).  A red-orange aurora will
surround him now.  Now deflect Ganon's energy blasts from Zelda at him.  Protect
Zelda and stun Ganon.  When he is stunned the ball of light will surround him.
Charge a Light Arrow and release it, hitting the ball of light and sealing away
Ganon.  The six maidens will aid and Ganon will, unfortunately, not permanently
be locked away.  Link will place back the sword and become one again.
Congratulations.  You won.  This time the Four Sword cannot be wielded.  It is
locked away from the outside, and only from the inside can the lock be picked.
Ganon will escape, in time, but for now there is peace.  In the credits the good
land will be reviewed.  The deed is done.

Multiplayer Tip: It seems like putting this tip here ruins the excitement, but
just like his puppet Ganon uses different energy orbs to hit Zelda with.  That
is, only the correct colored Link can hit his orb at him in the second stage of
the battle.  This doesn't make it much harder, but much slower.  Also, other
colored Links can cancel out the orb with the Four Sword, but only the same
colored Link can volley it back.  Now where were we?  Oh, yes.  The deed is
done.
--------------------------------------------------------------------------------
   __________________________________________________________________________
  /                                                                          \
 /                                                                            \
||--------------------------------Section 3*----------------------------------||
 \                                                                            /
  \__________________________________________________________________________/

================================================================================
================================Character Index*================================
================================================================================

Pretty much if it can talk, it's a character.  I only list the names of people
whose names I know.  Some don’t have names, and so I cannot list them.

---------------------------------------A----------------------------------------

---------------------------------------B----------------------------------------

Boss: Leader of the Seeker's Guild.

---------------------------------------C----------------------------------------

Cucco: Chickens which often act as pets to lonely people.

---------------------------------------D----------------------------------------

Dampe: The old crypt keeper who watches over the cemetery.  In times of old this
was easy, but lately Poes have overwhelmed the land.  Dampe remains inside until
the Forest of Darkness returns to the Forest of Light.

Decci: A Deku Shrub miner who got lost in the Lost Woods while he was supposed
to be guarding the shovels.

Dekki: A Deku Scrub who makes his home in the Dark World.  His chief concern is
survival and he requests three items from Link.

Deku Architect: A group of Deku Shrubs who built snow walls around Frozen
Hyrule.
Also, it is interesting to note that formations are based on Deku formations.

Deppi: A Deku Scrub who makes his home in the Light World.  In collaboration
with Dekki, Deppi needs fire, water, and grass to defend himself.

---------------------------------------E----------------------------------------

Epona: A horse Link rides (Which turns into four, apparently) by feeding it
carrots.  Only Link and Malon can ride her.

---------------------------------------F----------------------------------------

---------------------------------------G----------------------------------------

Gerudo: A race of desert-dwelling thieves who do not follow Hylian laws.  They
are not enemies of the Hylians, but will attack unwary travelers.  The Gerudo
tribe consists strictly of women with a queen or high-ranking member who leads.
Every century a man is born and he should be king.  Ganon was born into this
tribe but he flouted the laws and was exiled from Hyrule and the Gerudo alike.
They hold their temples, especially the Spirit Temple, sacred.

Ghost: Spirits of the fallen often haunt the chambers they died in.  They are
friendly and simply want to warn you of the imminent dangers so you don't meet
your demise like they did.

Great Fairy: The leader of a race of magical fairies, the Great Fairies are
found at fountains all over the land.  If you give them an item they'll give you
a better one in return.

---------------------------------------H----------------------------------------

Hungry Zora: Once it starts raining in Kakariko Village an entrance to a lake
opens in the northwest corner.  Enter and talk to the Zora.  If you can get ten
or more fish into his mouth in ten minutes he'll give you 100 Force and a heart
container.

---------------------------------------I----------------------------------------

Iris: A young mage in training who has lost her book.  Give it to her and she'll
make the house she took from the Light World reappear.

---------------------------------------J----------------------------------------

---------------------------------------K----------------------------------------

Kaepora Gaebora: This oddly named owl has appeared in quite a few games, but
mostly he stalks you and tells you about Hyrule.  Statues of him are scattered
about many lands and he is the universal symbol of wisdom.

Kakariko: I'm not sure how to say "People of Kakariko", perhaps Kakarikon, but
in any case Kakariko Village is one of the principal cities in Hyrule and is
plagued with disaster in this game.  It is home to many legendary characters,
among them Blind the thief.

Knights of Hyrule: The Knights died in the Imprisoning War and were thought
dead,
but Ganon revived them to serve as his Stalfos Knights.  Four of the most famous
Knights of Hyrule were guardians of the royal jewels.

---------------------------------------L----------------------------------------

Link: The Hero of Time, wielder of the blade of evil's bane, possessor of the
Triforce of Courage, what more do you need to know?  Link's parents died in a
battle and so Link was taken care of by the Great Deku Tree in Kokiri Forest.
Link has lived with his uncle for some time but Link just prefers to live by
himself.  Link has a great aptitude at learning how to utilize weapons and play
instruments.  When Link draws the Four Sword however, he splits into four.  Link
is a hero by blood (He is a descendant of the Knights of Hyrule) and always
protects others, even the people of other lands.

---------------------------------------M----------------------------------------

Mage: Alienated from the village, mages are often outcast followers of Vaati.
They are not your enemies, though.  On the contrary, mages often help you in
tight situations and lurk in the deepest of dangerous places.

Malon: The daughter of Talon and care-taker of Epona.  Malon is in many games
and is vital for Link to ride Epona as Malon knows Epona's Song.

---------------------------------------N----------------------------------------

---------------------------------------O----------------------------------------

---------------------------------------P----------------------------------------

---------------------------------------Q----------------------------------------

Queen of Gerudo: The leader of the Gerudo tribe who usually has a symbol of some
sort that differentiates her from the rest of the Gerudo.

---------------------------------------R----------------------------------------

---------------------------------------S----------------------------------------

Secret Agent: Secret Agents # 1, 2, 3, and 4 patrol the village in hopes of
uncovering mysteries.  Each agent belongs to the Seeker's Guild.  Once Link
becomes one he talks to each of them and solves the mystery, the solution to
which is "Protect the six beautiful deeply connected to the."  You may have to
rearrange the words.

Seeker's Guild: An organization of detectives who are currently trying to solve
the problem of the vanishing children in the Village of the Blue Maiden.

---------------------------------------T----------------------------------------

Talon: The owner of Lon Lon Ranch and the father of Malon, Talon is in many
games.  On Koholint Island Tarin was the equivalent of Talon, just as Marin was
to Malon, but Talon is an original.  He makes Rupees by selling his renowned Lon
Lon Milk, a refreshing drink made from his cows.  Most importantly to the games,
though, is that Talon owns the horse Epona, the only horse Link will ride.

Tingle: A middle-aged man obsessed with fairies and finding them.  Tingle
desperately wants a fairy companion and believes collecting Force Gems will
bring one to him.  Tingle's favorite mode of transportation is hot air balloon.

---------------------------------------U----------------------------------------

---------------------------------------V----------------------------------------

---------------------------------------W----------------------------------------

---------------------------------------X----------------------------------------

---------------------------------------Y----------------------------------------

---------------------------------------Z----------------------------------------

Zelda, Princess: The daughter of the King of Hyrule and the most cherished
member of the Royal Family.  She is wise (She changes her hair a lot), powerful,
and can become Sheik at will to hide from Ganondorf.  Her greatest and sometimes
most unfortunate asset is her Triforce piece of Wisdom.

Zuna: A tribe of desert-dwellers who I guess are eventually wiped out by the
Gerudo tribe because this is their only game appearance.

================================================================================
==================================Enemy Index*==================================
================================================================================

Look in my credits section for specific references to people who helped me out
here, but I really express gratitude to The Wind Waker.  I got every figurine
and that has been a venue for many enemy names.  Also I thank the somewhat
incomplete and not always accurate www.zelda.com/universe.  Here they are.

---------------------------------------A----------------------------------------

Armos: Statues that come alive and hop after you.  Hit them with your sword,
though some are too strong to kill.

---------------------------------------B----------------------------------------

Beamos: Laser statues that shoot you with their pupils.

Bee: Pesky insects that sting you over and over.  Just leave the screen if you
find one.

Big Moldorm: A large moldorm that is weak only in the tail.  It may be King of
the Moldorms, because that's a pretty evident theme in giant monsters, but that
is not determined.  After a few hits on the tail it will divide.  Hit the tail
with the Link of the correct color.

Boko Baba: In recent games they attacked, but I believe in the level The Coast
they form boundaries that cannot be passed through.

Bombchu: In some games, these rat-like bombs are weapons you can utilize, but in
this game they home in on you and blow up.  The only way to stop them is to
destroy the source.

BowWow: A copy of the Chain Chomp, it is rare and found in Kakariko Village.  On
Koholint Island, some people even kept the "dogs" as pets.

Buzz Blob: Electrical enemies who can only be killed with projectiles or when
they're stunned.  They are quite common in older games, but were replaced in The
Wind Waker by the Electric ChuChu.

---------------------------------------C----------------------------------------

Chief Soldier: Leader of the battalions of Darknut soldiers, to defeat them
sidestep their attacks and hit them in the sides.

ChuChu: These come in various colors and can divide into multiple ChuChus when
you hit them.  They are weak and in other games they leave behind Chu Jelly.

---------------------------------------D----------------------------------------

Darknut: I'm not sure if you'd consider this a Darknut, but the soldiers in the
game loosely resemble them.  Soldiers, deceived by Ganon into thinking Link
kidnapped Princess Zelda, are out to kill Link and return to Hyrule with glory.
They are weak, but attack in numbers led by their Chief Soldier.  The highest
rank Darknut wears red armor with the crest of Hyrule upon it and far superior
armor.  Darknut soldiers may be archers, swordsman, bomb-throwers, pitchfork
warriors, mace-soldiers, and more.  Short swordsman Darknut soldiers are
generally weaker.

Deku Scrub: In Termina the Deku Scrubs were organized into society, as the
Gorons are.  Dekus aren't enemies, but they aren't helpful.  Ganon made the
forest dark, which Dekus like.  Dekus worship Ganon partly out of fear for his
apparent power and out of gratitude for creating more favorable conditions in
the forest.  Dekus are highly prejudice, proven throughout various other games,
against humans and will serve anyone more powerful than themselves.  The Deku
Brothers served Queen Gohma doubtlessly because of her strength, and often when
Link bested a Deku he poured his guts out, telling all the information he knew.
Dekus are interesting.  They are forest-dwellers and are similar to plants, but
can move like animals.  Although they are weak, in Termina, Link put their light
bodies to good use.

Dodongo: Creatures who dwell in hot places, probably so they can keep their
bodies at a constant temperature.  Correct me if I'm wrong, but I think they eat
rocks.  They are the mortal enemies of the Gorons and are led by a King who is
determined by power and size.  They breathe fire and are not the willful
servants of Ganon, but rather it is mutually beneficial for both, like a
strategic alliance.  Ganon gets rid of Gorons and they get a new home, in
exchange for safeguarding the maidens (That's my theory).  They are untouchable,
truly.  A shield from their hide would never break.  But their insides are
vulnerable to bombs.  Not all Dodongos are dangerous, however.  Dimitri was a
Dodongo who aided Link in Oracle of the Seasons/Ages.

---------------------------------------E----------------------------------------

---------------------------------------F----------------------------------------

Floor Master: Ghastly hands that emerge from the ground to take you back to the
start of a dungeon or level, sometimes other rooms.

Frostare: A huge eyeball that lives in the Tower of Winds.  Its roots are
planted in a high room in the arena.  Destroy them and the eye will fly about
using its lid.  Hit the eye to destroy it.

---------------------------------------G----------------------------------------

Ganon: The King of Darkness.  Son of Kotake and Koume's merged form Twinrova.
He possesses the Triforce piece of Power.  Ganon was born a Gerudo but was
exiled.  Ganon commands countless minions and hates Link, who possesses the
shard of Courage, and Zelda, who possesses the shard of Wisdom.  He uses the
Magic Trident to augment his power further.  Ganon is the ultimate assailant who
will kill until he meets his own death.  No power can rival his own, but he can
be weakened and locked away in the Sacred Realm.

Ganondorf Dragmire: The alternate name of Ganon, this is his human form he takes
in the Light World.  Ganondorf is very powerful, but he meets his match at the
hands of Link.  As Ganon, Link must work with Zelda just to imprison him.

Gibdo: Mummies who were made popular, enough to have their own mask in Majora's
Mask.  Originally, the sight of these horrid creatures froze Link in his tracks,
but no, Link is either brave or he's outgrown his childish fear of terrible
monsters who abhor living things.

Gohma: A giant spider Link killed as a kid.  The eggs remained and now Queen
Gohma's sons and daughters are widespread throughout Hyrule.  Shoot their eyes
and they will die.

---------------------------------------H----------------------------------------

Hardhat Bettle: Bouncy creatures that can be destroyed in two ways.  The first
is for the patient - hitting them.  The second involves less work.  Knock them
into pits.  It is very effective since they are so bouncy.

Helmaroc King: The faithful servant of Ganon, King of Thieves.  This bird wears
a mask to cover its delicate face.  The bird's malicious yellow eyes instill
fear into many a man.  The only way to defeat the bird is to crack the mask and
attack the head.

Hinox: A Cyclops whose hobbies include taking people's Force Gems and throwing
rocks.  He's been in previous titles, but he made his debut in Link's Awakening
as a mini-boss, though a similar giant appeared in A Link to the Past – the
“Bombclops.”

---------------------------------------I----------------------------------------

---------------------------------------J----------------------------------------

Jalhalla: Giant ruler of the Poes, weak only to light.  He will take form after
light shines on him.  This is your chance to strike him.

---------------------------------------K----------------------------------------

Kaepora Gaebora: I included this wise owl in the enemy index because man does he
rant on and on!  His hints can be helpful, sometimes necessary in past games,
but nonetheless, this owl needs a life.

Keese: Bats who enjoy diverting your attention from other enemies.  Don't waste
your time if they're at a distance, but if they're in your face, slash them
down.
Ganon can take the form of these creatures at will if he needs to make a hasty
retreat, as he does in A Link to the Past.

King Dodongo: The monarch of the Dodongos and, not coincidentally, the largest.
He breathes fire and his only weakness is bombs directed at his insides.

---------------------------------------L----------------------------------------

Leever: A desert-dwelling creature that is slow moving, and relatively weak.
After playing Ocarina of Time I know that they are the green creatures that come
out of the sand and attack you.

Like Like: A pulsating tube of Force Gem stealing fat.  The creature usually
eats shields, but has come to enjoy burgling your Force.

---------------------------------------M----------------------------------------

Manhandla: A multicolored crab creature that uses its claws in combination with
wild spinning to attack.  Attack the sectors of the body with the Link of the
matching color.  Manhandla first appeared in the first The Legend of Zelda and
hasn't appeared in any other game since, besides this one and Oracle of Seasons
(incidentally, it was easy in every game but OoS, in which it was insanely
difficult).

Mini Moldorm: Creatures who resemble centipedes and are vulnerable to just about
anything, but especially in the tail.  They can either bud for reproduction or
perform binary fission.  I'm not sure which, but this is revealed in a boss
battle.

---------------------------------------N----------------------------------------

---------------------------------------O----------------------------------------

Octorok: In later games they've been strictly sea creatures, but now they have
become land monster.  They shoot stones at others who pass and are very
susceptible to pretty much all attacks.

---------------------------------------P----------------------------------------

Pengator: Strange penguin-like creatures who inhabit arctic lands.  Pengators
roll on their bellies right into you.  Normally Hyrule is humid, more than these
green birds can stand, but thanks to Vaati's presence, a region of Hyrule froze
over.

Phantom Ganon: A demonic reflection of Ganon's soul.  He is considerably weaker,
but he is the ultimate puppet.  Reflect his energy orbs back at him.  His attack
methods are based on a cool character from A Link to the Past, Agahnim, which
was Ganon’s alter ego.

Poe: Ghosts that are allergic to light.  They come in packs.

---------------------------------------Q----------------------------------------

---------------------------------------R----------------------------------------

Rat: Annoying creatures that travel in swarms.  They often steal Force Gems.

Razor Trap: Motion detecting objects covered with sharp blades.  It is quick to
the kill, but withdraws slowly, leaving Link ample time to cross the path.

---------------------------------------S----------------------------------------

Shadow Link: Link's dark side manifested into a warrior via the Dark Mirror.
Shadow Link can come in groups and can use the same weapons Link can.  The main
difference is Shadow Link's ability to jump very high.  If he changes color, a
Link of that color must destroy him.  Although killed by Link, enough of his
spirit was dispersed from the symbol of the arena to reform.  Shadow Link(s) was
killed by Link twice in the Zelda series – once in the Great Temple in Zelda II
and once as the mini-boss of the Water Temple in Ocarina of Time.

Stalfos: Coming in various sizes these skeletons serve Ganon blindly.  The
strongest of them are the Big Dark Stalfos, formally Knights of Hyrule.  Strike
their sides and eventually they'll die again.  They all disguise themselves as
mummies, but are essentially the same thing.

Stone Arrghus: A rock version of a boss from a past game.  The name Arrghus is
derived from the Greek mythological giant Argus, who had many eyes.  Stone
Arrghus uses his minions as shields.  Use the boomerang to single them out and
kill them, then go in for the big eye.

---------------------------------------T----------------------------------------

Takkuri: Vulture-like creatures who fly around targets and loom in on them.  Use
the sword to cut them down when they lunge in.

Tektite: Spider enemies who jump around aimlessly, found near Death Mountain,
primarily.

Thief: Bandits who love Force Gems.  They're a real problem in Kakariko, but
Link managed to gather them up.  Thieves are socially frowned upon and it is the
lowest class of human life one can belong to.  In Link's Awakening if Link stole
the very expensive bow not only would the shopkeeper attack him, but also for
the rest of the game everyone calls him Thief.

---------------------------------------U----------------------------------------

---------------------------------------V----------------------------------------

Vaati: A wind sorcerer three times defeated.  Vaati cannot resist beautiful
maidens, much less power.  Vaati's barriers are the source of his darkness.
Link must destroy them to spare the land of his influence, and yet destroying
Vaati's seal leaves a greater evil in place of Vaati, that of Ganon.  For one
reason or another, Ganon used Vaati as a front for his evil.  Vaati is in no way
dependent on Ganon, though.  Vaati can summon ice storms, tornadoes, hurricanes;
he controls so many elements of weather.  Without wind we'd have no weather.
You must toss bombs into his tornadoes so they explode when they reach him, and
then strike him down with the Four Sword.

---------------------------------------W----------------------------------------

Wall Master: Like its nefarious counterpart, the Floor Master, Wall Masters drop
from the sky and return you to the start of a level or another room.

Wizzrobe: Minor mages who use their powers in various ways.  Some are elemental,
like fire and ice, while others rob you.  The common wizzrobe simply sends a
magic blast at you that can't be blocked.

---------------------------------------X----------------------------------------

---------------------------------------Y----------------------------------------

---------------------------------------Z----------------------------------------

Zola: A Zola refers to a female Zora who is violent, as the Zoras in this game
are.  As far as I can tell, there's no way to distinguish between a Zora and a
Zola in this game besides color.

Zora: Amphibious creatures who live under a monarch system.  Zoras aren't always
vicious, in recent games they've been friends, but in games of old, Zoras are
the irritating fish-reptiles who fire red energy beams at you from their safe
water.  Hit them with projectiles.
--------------------------------------------------------------------------------

See any I’m missing?  I’ll take note if you e-mail me with some.  Note that I
will not be changing names of current enemies.

================================================================================
=========================The Legend of Zelda Timeline*==========================
================================================================================

Note: This is my original timeline.  It is rather sloppy, but I will preserve it
as such for future reference.  For a more developed and logical (but still same
order) timeline, see my other Zelda guides (most recently, A Link to the Past
for the SNES).

Just like Star Wars, The Legend of Zelda wasn't released in order.  Although it
is odd to say so, Ocarina of Time shall be treated as two games (Kid and Adult)
because these are two separate times.  In Ocarina of Time we were introduced to
the famous Young Link.  Link lived among the Kokiri children, and this is his
humble beginning.  Link went on a quest for the Master Sword and raised it from
the pedestal, but as he did so, Ganon used this to his advantage.

As a result, seven years of Link's life passed in an instant, and when Link
awoke he was an adult with the Master Sword in hand.  Link defeated Ganon and
trapped him in the sacred realm for good, as he thought.  Princess Zelda takes
pity on her friend and lets him relive his childhood; she turns back time with
the Ocarina.  Link now has his childhood back, which the other games take place
in (The 7-Year period before Link defeats Ganon in Ocarina of Time).

Quite often Link saves other countries besides Hyrule.  Termina is my personal
favorite.  It is a society like Hyrule, and it is in one of the best of the
Zelda games.  These games often feature new adversaries (Majora, Veran, General
Onox, The Nightmares, and many dungeon bosses), but they usually tie into Ganon.
Ganon's Shadow was one of the bosses of Link's Awakening, Veran and Onox were
used by Kotake and Koume to revive Ganon, and so on.  Majora's Mask truly has
nothing to do with Ganon.  Majora's Mask is the epitome of evil, the darkest of
all evils.  Then there is The Wind Waker.

This game has nothing to do with the Link we have come to know.  The Link here
is the descendant of the legendary hero, like the reincarnation.  This game
takes place centuries (Possibly less) later after Hyrule was destroyed (Really
it was preserved beneath the sea) and replaced by the Great Sea.  Ganon escapes
from his prison at this time.  Finally, in A Link to the Past Link lives with
his Uncle until he dies.  Link's slight fame probably spread at this time and
the connection between the two was made.  Link lived with him only from the end
of Majora's Mask to the beginning of A Link to the Past, where he is cut down.
Now for the timeline.


This is the order in which the games were released and in what years.
The Legend of Zelda
1987 for the NES
Zelda II: The Adventure of Link
1988 for the NES
The Legend of Zelda: A Link to the Past
1991 for the SNES
The Legend of Zelda: Link's Awakening
1993 for the GB
The Legend of Zelda: Ocarina of Time
1998 for the N64
The Legend of Zelda: Majora's Mask
2000 for the N64
The Legend of Zelda: Oracle of the Ages
2001 for the GBC
The Legend of Zelda: Oracle of the Seasons
2001 for the GBC
The Legend of Zelda: A Link to the Past/Four Swords
2002 for the GBA
The Legend of Zelda: Ocarina of Time/Master Quest
2003 for the NGC
The Legend of Zelda: The Wind Waker
2003 for the NGC
The Legend of Zelda: Four Swords Adventures
2004 for the NGC

There are many other Zelda games, remakes for new systems, collection sets and
the like, but I included only games that introduced a new game.

Four Swords Adventures is the sequel to Four Swords, which could only be played
with four people.  As a result, I've never played it.

Ocarina of Time/Master Quest was a remake of the old N64 classic (Considered by
many the best Zelda game ever made) with better graphics.  Master Quest is the
same game; the dungeons have been made harder for experts.

Oracle of the Ages/Seasons were two similar games (and pretty hard compared to
some Zelda games).  You could attain special weapons by using cheat codes from
the other.

Finally, Link's Awakening DX was the remake of the original released for the
GBC.
This game was exactly the same as the old one, but to emphasize the Game Boy
Color they added a dungeon based on colors (Red and Blue) where you could get
one of two tunics, one increasing attack, and the other defense.

This is not in the order that they take place.  A Zelda historian knows and
understands this.  This is the order in which they were released in with side
notes.

By the way, this is only my theory from facts given from the games.
Unfortunately, some facts contradict others so it is hard to tell.  This is a
logical timeline defeated only by what the manual from A Link to the Past that
refers to the games being played over three generations, each named Link.  I
doubt this theory for several reasons.

One, people talk about the Hero of Time, not the Heroes of Time.  Second, if
this were true than there would conceivably be a next generation of the royal
bloodline.  If Zelda had a daughter she'd become queen, but there is no queen,
now is there?  Finally, Link and Ganon really go back.  In every game Ganon
hates Link, not Link the II or III.  Ganon would have to reintroduce himself in
every other game, which he does not.  In short, the writer of the manual didn't
overhear the plans for the game, and invented his own theory.

I based my entire timeline on one essential character and I've listed my reasons
for my work based on logic, conjecture, and probability.  The character I use is
Ganon, since he never changes and appears in or looms over most games.

First, it is definite that Ocarina of Time came first.  It is also true that The
Wind Waker came last.  These are not to be argued with.  Young Link stars in
Majora's Mask, so it is logical that this is the second game in the series.  In
A Link to the Past Ganon is not freed from the Dark World.  Thus, Ganon was in
it the whole time.  Few games end with the imprisonment of Ganon, but in this
one Ganon is imprisoned at the start, so A Link to the Past must be the third in
the series (Ganon is still in the Dark World from when he was locked there in
Ocarina of Time).

In the manual of Link's Awakening, there is peace for a time.  This could be any
game after which Ganon is imprisoned.  However, it mentions Link sails to other
lands to improve upon his skills in virtue and power, and that Ganon is
destroyed (At the end of A Link to the Past Link kills Ganon, literally).  These
are elements of A Link to the Past and we can infer that Link's Awakening is
next in the series.

Before Ganon can reenter the series he must be revived.  The only game in which
he is revived is in the true ending of the Oracle of Ages/Seasons duo.  These,
in either order, must come next, because Ganon is in future games.  Now the
enigmatic part of the series.  This is fuzzy to me.  I don't remember well the
NES games.  In Zelda II Zelda is put into an unnatural sleep by someone besides
Ganon, a magician.  In the first Zelda game Princess Zelda shattered her
Triforce shard so Ganon couldn't get it.  There are few hints we can conjecture
from these things.  The first is that, if Zelda could break her Triforce shard
then it must be separated already.

This only means the game comes after A Link to the Past, but we can put it in no
specific place.  Zelda II must come after the first Zelda because if Zelda were
in her sleep, Ganon would take advantage of it, so Ganon must be imprisoned at
the start of Zelda II, which could happen after Four Swords Adventures or The
Legend of Zelda.  There are hardly any clues in the games for NES, and they are
limited in this game.  Besides, I've never played Four Swords for the GBA.  If
Four Swords and this game were absent the storyline would be simple, but this
complicates matters.  For one, Four Swords Adventures happens after Four Swords.
If Ganon is imprisoned throughout all of Zelda II or Four Swords than either of
these games could come before of after Link's Awakening.  This is the best
theory I can think of although it is likely the last part is wrong.  Here is my
timeline.

Wait!  This is an update.  After doing extensive research (I played the video
games) I have discovered a great clue!  Ganon is trying to be revived throughout
Zelda II, but he is dead throughout the whole thing (The new way to revive Ganon
is to pour the blood of his murderer over his ashes).  Thus we know that since
Ganon is in The Wind Waker he must be revived.  So there are two distinct
possibilities.  1) Ganon is revived in a future game, or 2) Zelda II must be
earlier in the series.  We'll stick with option 2 because it is the most
probable.

Also, upon playing Zelda II, I discovered that Shadow Link is in it.  Now, what
does Ganon being dead throughout all of Zelda II mean?  Quite simple, Ganon has
been killed in an earlier Zelda and they are trying to revive him.  Now, I will
use the logic method.

Zelda II can come before or after Link's Awakening.  I must decide which.
Remember Ganon was killed in A Link to the Past.  In Oracle of Ages/Seasons
Ganon is revived, and so we may assume that if Link were absent for an extended
period of time he would be back in action when Link returned to Hyrule.  Not
only that, but Link couldn't make it from Koholint Island to Holodrum or
Labrynna without returning to Hyrule.  So, this is my solution.  Originally I
had Zelda II before The Wind Waker in the timeline, but it is more logical that
it should come between Link's Awakening and Oracle of the Ages/Seasons.

Now, the final problem.  They do not mention it and I do not know if Ganon is
dead or simply imprisoned throughout it.  But, although it is a weak card to
play, the fact that you must reassemble the Four Sword in a secret bonus in the
new released A Link to the Past means that Four Swords must come after it.  This
is apparent enough and does little for us.  It is possible, in fact, probable
that Four Swords Adventures comes immediately before The Wind Waker.  But this
depends.  Is Ganon free to roam about or is he imprisoned at the start of the
game?

Sections of my entire timeline hinge on this simple fact.  I piece it together
as best I can.  Four Swords Adventures as we know comes after Four Swords.  We
have figured that Four Swords comes after A Link to the Past, so we've figured
it out.  Ganon is not dead because if he were than they'd need a resurrection
storyline in this game.  So, Ganon must be imprisoned, which means this game
comes after the Oracle games.  It all comes together.  There is only one more
mystery.

Which comes first, The Legend of Zelda or the Four Sword series?  Now all my
work is dismantled.  When you defeat Ganon he dies and turns into ashes.  This
means that Zelda II was not trying to revive Ganon when he died in A Link to the
Past, but Ganon who died in the first Zelda game.  I have but one solution.
Ganon did not die in A Link to the Past, but in The Legend of Zelda.  After all,
Ganon is revived only once.  So this is the best timeline I can make if I assume
that Ganon is not revived in any future game.

The Legend of Zelda must come before Link's Awakening and after A Link to the
Past because Ganon is in A Link to the Past but is dead in Link's Awakening.  It
must come between the two.

This is a logical account of the timeline in every way and I believe I've solved
the most highly debated aspect of the entire series.  Here are the fruits of my
debate with myself.

Ocarina of Time
Majora's Mask
A Link to the Past
The Legend of Zelda
Link's Awakening
Zelda II
Oracle of Ages
Oracle of Seasons
Four Swords
Four Swords Adventures
The Wind Waker


There are a few things that are wrong with the timeline, but my timeline covers
the majority of the facts, more than other timelines do.  Here is the storyline
side of the series as I have composed it.

Farore, Din, and Nayru create the Earth.  The Holy Triforce remained behind as a
symbol of their power; it was hidden in the Golden Land.  The Imprisoning War
seals away a dark tribe that tries to invade Hyrule.  Link's parents die in a
skirmish of some sort and Link is raised in Kokiri Forest.  Link wielded the
Master Sword as a boy on a quest assigned to him from the Great Deku Tree.  When
Link broke the barrier in the Temple of Time Ganondorf Dragmire passed through
as well into the Golden Land (Called the Dark World and Sacred Realm as well)
and took the Triforce.

Several things happened.  One, Ganon got a wish and he used it to create the
Dark World and since Link was asleep for seven years he conquered the Light
World.  Two, the Triforce separated among Princess Zelda, Link, and Ganondorf.
Link awoke seven years later, imprisoned Ganondorf with Zelda's aid, and was
sent back to the past so that he never did any of those things as an adult.
When he returned to his childhood Ganondorf was still in the Golden Land and the
seven elders sealed him away there.  This all happened in Ocarina of Time.

Link is in search of an old friend who left him.  It is probably either Navi or
Saria, I think it is Navi.  Skull Kid leads link astray to a mirror world
created by accident when Hyrule was created.  Skull Kid stole Majora's Mask from
the Happy Mask Salesman, who has gone insane, and is going to destroy Termina.
This really doesn't matter, but Link is a hero and he saves Termina from
impending doom via the moon.  Majora's Mask was not destroyed, but disappeared
and Link left the mirror world.  He returns to Hyrule to live with his uncle.

While he was gone Hyrule somehow suffered and the wizard Agahnim quelled the
crisis that arose.  As a result, Agahnim became a political powerhouse and
befriended the king.

The wizard killed the King of Hyrule and Link's Uncle died as well.  Link then
receives a plea from Zelda, who he's only met once, asking for rescue because
Agahnim was trying to break the seal of the seven elders because Zelda was a
descendant.  Agahnim had to free Ganon so he could conquer the Light World.
Link took his Uncle's (I use "Uncle" as a proper noun because I don't know his
name) sword and shield and rescued Zelda.  He then quested for the Master Sword
(Which had probably been hidden again by the wise men).

When Link gets it he finds the monk who safeguarded Zelda has been murdered and
that Agahnim has Zelda.  Link goes after Agahnim but is too late.  Zelda's been
transported to the Dark World for Ganon to take her Triforce piece and Link
defeats Agahnim with the Master Sword.  Agahnim retreats to the Dark World
before he dies.  Zelda is still awaiting rescue but Ganon cannot destroy her and
the barrier until he gains enough power to take it, or because Ganon is too busy
directing assaults on Link.

Link rescues the wise men's descendants and then Zelda, defeats Agahnim, and it
is revealed that the wizard was simply the alter ego of Ganondorf that Ganon
used to open a gateway between the two realms to release himself.  Link defeats
Ganon, who somehow survives (Probably through an alter ego, which is more than
probable, because the Ganon you kill here is a puppet since in the next game you
fight a Ganon that looks the same) and Link wishes the Dark World was no longer
influenced by Ganon's evil wish he made on the Triforce and that all who died
would be brought back, such as the King, the monk, and his Uncle.  The Triforce
is scattered once more (On the contrary to what the Deku Tree once said, but it
is possible).

Ganon is now lurking in the Light World where he abducts Princess Zelda again.
Princess Zelda is smart and shatters her piece of the Triforce into eight
shards.
Link gathers them and defeats Ganon, this time killing the fiend.  Zelda regains
her piece of the Triforce and Ganon is in ashes, but there is one thing Link did
not count on, Ganon's mother.  Like a classic Beowulf element Ganon's mother(s)
plot to revive their son, but for the meantime all of Ganon’s various followers
are scattered about Hyrule wreaking havoc.  To prove his virtue Link goes
sailing and shipwrecks onto Koholint Island.  Marin saves link and he gets
Tarin's Shield and the Legend of the Wind Fish is told to him.  The Wind Fish
sleeps within his egg and Kaepora Gaebora informs him that to wake the beast he
must use the Eight Instruments of the Sirens.

He wakes the Wind Fish after defeating Dethl and the Nightmares, the shadows of
Link's worst fears including Agahnim and Ganon, and the Wind Fish destroys the
island that he created in his dreams.  Link returns to Hyrule where Ganon's
followers still remain trying to revive Ganon.  They search for Link to spill
his blood over Ganon's ashes to resurrect him and conquer the Light World.

Now let us reminisce to the past, back a few generations in the royal bloodline.
Zelda has a brother in this generation.  He wants Zelda's shard for more power,
and he hires a magician to take Zelda's piece.  The magician puts Zelda to sleep
forever (Not killing her) so that he may take the piece of the Triforce but the
constant problem of Zelda villains is that they are too weak to take the piece
of the Triforce.  Link collects the six crystals to open the palace where the
Triforce of Courage is held (somehow, probably thanks to the Wind Fish in some
way Link lost his shard) and he proves he is worthy of it when Link defeats Dark
Link, his clone born from the Dark Mirror (Even though they talk about the Dark
Mirror in Four Swords Adventures it is possible that Ganon stole it earlier in
the series) and awakes Zelda.

Link rests and he is magically transported to Labrynna, a land where the oracle
Nayru resides, when he is beckoned by his piece of the Triforce to go there.
Veran disguises herself as Impa, Zelda's nurse and protector, and deceives Link
into moving a barrier that protects Nayru (Not the goddess, just an oracle named
after her).  Veran steals her and uses her powers to travel through time.  Link,
with the help of Ralph and the Maku Tree gets the Harp of the Ages and confronts
Veran in Queen Ambi's black tower in the past about 500 years, I think.

After victory the same thing happens and he goes to Holodrum where General Onox,
a soldier-mage/dragon abducts Din in a similar way to control the seasons.
After Link kills Onox Farore (The oracle) reveals the true motive of Veran and
Onox).  Twinrova (Ganon's mother made up of Kotake and Koume) tricked Link into
killing Veran and General Onox so that they could light two torches with The
Flames of Destruction and Sorrow.  Since Zelda aided in Ganon's death or because
Zelda held a piece of the Triforce her blood could be used as an alternate to
Link's to pour over Ganon's ashes to revive him.  The King of Thieves is back
and this time he is forever locked in his form as a pig.  Link defeats Ganon and
traps him in the Dark World.  Ganon escapes with new life in his veins (Arteries
and capillaries, too) during Link's adventure after his next adventure.

Zelda senses trouble brewing in an ancient shrine.  Zelda and Link investigate
it and find that Vaati has escaped and he kidnaps Zelda.  Link draws the Four
Sword and splits into four and with his combined power he defeats the wind
sorcerer in a constantly changing adventure and Vaati is sealed in his prison,
called the Realm of the Four Sword, with the Four Sword as the lock.  Zelda has
a premonition about Vaati's growing power (Which I theorize is the work of Ganon
from his Dark World prison) and thinking that Vaati had already escaped, Link
pulled out the Four Sword again and became four.

Vaati was hoping this would happen and escaped from his prison because the lock
was gone.  Vaati stole Zelda and the six maidens assigned to keep his prison
secure and entrapped them.  Vaati set up barriers all over Hyrule that connected
the Light and Dark World, spreading the darkness from the Dark World into the
Light World.  Link destroyed these barriers to rid Hyrule of Vaati, but little
did Link know that he was playing into Ganon's hands.  Using Phantom Ganon (Who
probably was the one Ganon fought in A Link to the Past since that Ganon could
warp around) he conquered the Deku Tribe and Hyrule Castle.

Link unwittingly opened a link between the Dark World and the Light World when
he killed Vaati and his barriers once and for all and Ganon was able to escape
(I know this is correct because one of the maidens says Ganon is tricking you
into destroying the barriers which regulate the flow between the Light and Dark
World) and he found Zelda and Link together at the base of the Tower of Winds.
If Ganon wins he'll have all three of the Triforce pieces.  Fortunately the
heroes win and Ganon is locked away again.  So Ganon was locked away for
centuries.  Over time the Triforce was lost and all that remained of Link are
his legends.

The Great Sea flooded the world and only islands remained, although no one ever
forgot Hyrule or the legends of Princess Zelda, Ganon, and the Hero of Time,
Link.  In fact, on Outset Island it was tradition to garb the boys of the
village in green and to have them learn swordsmanship when they came of age.  On
his birthday Link's sister Aryll was kidnapped by the Helmaroc King, a titanic
bird who served an unknown dark force.  With the help of the pirate Tetra Link
slew the Helmaroc King and met Ganon, who had gathered power over his centuries
of bondage to exit the Dark World.  Tetra was revealed to be Princess Zelda's
reincarnation, and the King of Red Lions (Link's boat) was the King of Hyrule
manifested into a vessel, and ironically Link was the reincarnation of Link.
With help from Valoo and the Rito Link survived his encounter with Ganondorf and
he submerged to where Hyrule lay preserved.

Link drew the Master Sword which Link put back earlier in the series and used it
to confront Ganon.  The Triforce shards were united and before Ganon made a wish
the King of Hyrule wished that Hyrule would be erased forever and that time
would finally move on.  The seal that preserved Hyrule was destroyed forever and
Ganon was seething.  In a final battle Ganon was defeated by Link and Tetra.
Ganon would've escaped but the Master Sword was locked into his skull and Hyrule
was forgotten by all but Tetra and Link.  We assume that Ganon is dead for the
rest of time with the Master Sword still through his forehead.  Link and Tetra
recorded the legends, or truths, of Hyrule together so that it was never
forgotten and they sailed away to explore the mysteries that remained in the
ancient lands that are to be found immersed beneath the waters of the Great Sea.

To this day Ganon and the King remain with the land that made a legend beneath
the sea and will forever live their past lives in search of the Triforce.

Until the legend continues...

                                +-------------+
                                |    Notes    |
                                +-------------+

------------------------------The Imprisoning War-------------------------------

We know very little about this war.  We know that a great war was waged between
the Knights of Hyrule and an evil force, but this is not Ganon because at the
time he was not born.  I believe that this evil force was the Dark Tribe
described by the maidens, which invaded Hyrule but were imprisoned in the Dark
Mirror for all time.

Link's dark side and the evil of this tribe were manifested into Shadow Link.
This happened long before Four Swords Adventure because Shadow Link is in
earlier games.  Also, the four Knights of Hyrule who guarded the four royal
jewels died in this war and were revived as Stalfos Knights by Ganon to serve
him.

--------------------------------The Master Sword--------------------------------

The sword of evil's bane reappears in so many games where Link must redraw the
blade that it has supported the Three Link Theory.  This is the explanation.  In
The Wind Waker it was placed on its new pedestal by Link.  Link, I believe, does
this every time he gets the Master Sword, as he does in the credits of A Link to
the Past.  Link probably realized that if he ever needed the Master Sword again
he'd have to prove his virtues.

Since he had already collected the three Pendants of Virtue he went sailing,
which resulted in his Wind Fish excursion.  In Ocarina of Time Link puts back
the Master Sword, and, although they don't show it in every game, Link has a
tendency to put the Master Sword back on its pedestal when he's done with,
constantly having to reprove himself.  I hope that dispels any belief in the
Three Link Theory, finally, unless you read my Alternate Three Link Theory,
which may be true, unlike the current theory.

-------------------The Holy Triforce and the Three Goddesses--------------------

The Triforce is the symbol that represents the gods' power.  The three
goddesses,
Din, Goddess of Power, Nayru, Goddess of Courage, and Farore, Goddess of Wisdom
(Among other things), created Hyrule and its people.  Hylians or "Hyruleans" as
they call them in this game, are elfin-like peoples with pointed ears that allow
them to receive messages from others telepathically.  The Hylians are not the
only inhabitants of Hyrule.  Nonetheless, the Hylians have mastered magic and
other arts that other races cannot due to their heredity.

Anyway, The Triforce was said to grant the deepest wish of a person who touched
it, but if they were evil than the Triforce would grant their wish and then
separate into the chosen ones, who are Ganondorf, Zelda, and Link.  If a pure-
hearted person touches it peace will come to the land (And they never say so but
then it separates, for that is the only way the other games would make sense).
The only difference is if an evil person touches it the only way for a new wish
to be made is if the evil is defeated and the next person to touch the completed
Triforce will get their wish.

-----------------------------Ganon's Transformation-----------------------------

Ganon is portrayed as a giant pig in many games.  Probably because wild pigs are
large and dangerous animals, although pigs are intelligent and pigs are
classically dirty (They roll in mud because they have no sweat glands and they
need to cool off).  These are qualities Ganondorf has, but that is not the point
of this note.

It does not make sense that Ganondorf would be a pig in the Light World.  One of
the characters in this game (I can't remember who) says that Ganon's lust for
power and his evil intentions made his change permanent, even though in The Wind
Waker he takes the form of Ganondorf.  Inconsistency, anyone?  Most people would
explain this by the Triforce, that he can tame the power of it to make himself
human or pig, but it is still something to chew on.

By the way, the difference between Ganondorf and Ganon is this: the former makes
reference to his human form, the latter is speaking of his wicked pig form.

---------------------------Changing Hyrule Map Notes----------------------------

I've often wondered about how large Hyrule really is.  Well, to give you an
idea,
I have no clue.  But it definitely has a varying landscape.  Although most games
place Death Mountain to the north, The Adventure of Link has it to the south.
How is that?  Some people might say that the landscape has changed over time
(Sure, just give Hyrule a few million years), but I think all the maps are
accurate.  In The Legend of Zelda you defeat Ganon in what is called Spectacle
Rock on Death Mountain.  In The Adventure of Link you can find Spectacle Rock
very close to where you get the Hammer.

The solution must be that Death Mountain is very long and stretches across all
the maps.  There is Hylian land above Death Mountain, it is just wild.  Also, in
The Adventure of Link all the towns (Save Mido and Kasuto) are named after the
seven sages of Ocarina of Time.  Mido was the bully who picked on Link when he
was in Kokiri Forest.  As for Kasuto, I have no idea who that is.

-----------------The Adventure of Link/Link's Awakening Theory------------------

Although I hold the theory to no merit, I should list it as what might be.
There is no way of telling if Link was dreaming when he met The Wind Fish or if
he was on a non-existing island the Wind Fish created in his dreams.  When Link
wakes up the Wind Fish the island disappears, so I believe the former to be so,
but some say that during Zelda II (Which I've played and confirmed) Link takes a
raft to a chain of islands where the Hidden Palace lies and that during that
trip Link falls victim to a terrible storm (The beginning of Link's Awakening)
and all that happens on Koholint Island is a dream.

When Link wakes up from his dream he continues his quest to awaken Zelda.  This
is acceptable for me, because it hardly changed my walkthrough, but consider the
obvious.  In Zelda II you get a raft.  In Link's Awakening the storm that
destroys Link's vessel destroys a ship (Very different from the Raft).  I've
seen the beginning cinema many times and I know that Link's Awakening does not
happen in between the halves of The Adventure of Link.  I thank the people who
e-mailed me to inform me of their beliefs, but is quite simply impossible.

-----------------------------The Adventure of Link------------------------------

This game never ceases to cause controversy.  Unlike its predecessor The Legend
of Zelda, Zelda II is in-depth and mentions many things that destroy what other
games have said.  The rule book implies that the Zelda you try to wake up is
ancient, from a forgotten time.  I stick by my belief that there are two, and
only two, people named Zelda in the series (The second being Tetra).  How
confusing it would be if there were two Princess Zelda clones.  Not only that,
this game has Link get the Triforce of Courage (Destiny has already marked him
for it).  Not only that, they say Link is sixteen!

Many people doubt that the majority of the games happen with the same Link later
if he was already sixteen.  This is understandable.  Personally, I think the
creators didn't anticipate the huge success of the series and gave it a very
defined ending title.  When they became rich the creators decided to expand and
doing this they hired new game designers who forgot the NES series and all that
it contained.

Let it be known that the series contains (So far) only two people named Princess
Zelda.  Also, I've been doing research and I've found that (And it holds true to
The Wind Waker) a person is born with the ability to possess the Triforce as a
chosen one, but they must attain it.  Since the story focuses on Link we'll
never know exactly how Ganon and Zelda acquired their pieces of the illustrious
Triforce, but we do know that Link got his by venturing into the Hidden Palace
and killing Thunder Bird, as well as Dark (Shadow) Link.

In the Wind Waker, Link got his by fishing for the pieces of the Triforce using
maps he found in various locations and his grappling hook.  So, if Link has to
find his pieces to use them, then I must give in.  It has been proven beyond a
reasonable doubt that you are not born with the Triforce, but rather you must
get a hold of a piece after being born with the symbol on your hand.  As for the
sixteen remark that was made in the rulebook, it was either an error the writer
made as I mention above or Link looked older than he was (It's the shoulder
pads).

-------------------------------The Magic Trident--------------------------------

The Trident is traditionally the tool of Poseidon, Greek god of the sea, but in
Hylian/Gerudo lore it is a tool of immense power that is the reward for braving
the Pyramid in the Desert of Doubt, which was once called the Haunted Wasteland
and is later called the Desert of Mystery.  Ganon uses the Trident in all his
boss battles as a pig except for a few battles.  I thought it was a pitchfork at
first but I was interested to hear that this weapon had origin in the Zelda
series.  Ganon must attain the weapon early in the series (Before Ocarina of
Time).

-----------------------------The Three Link Theory------------------------------

There might actually be something to this theory.  We know that The Wind Waker
Link is a new one, and I believe that the Link in all the other games is the
same.  The storyline for this game says there was another boy who defeated Vaati
for the first time a long time ago.  This may be the third Link that makes the
trio of reincarnations.  It is the most probable way to incorporate the Three
Link Theory into the storyline.
--------------------------------------------------------------------------------

Now I'd like to say that I'm proud to say that I have played every Zelda game
that has come out so far.  I understand a game called The Minish Cap is coming
out, where Link wears a hat to become really tiny to save a race of people who
are equally diminutive.  I look on with excitement to when I can place The
Minish Cap in my timeline.

This game does a bad job explaining the Ganon front, if he's imprisoned or not
(If they said so it would hint at the ending) at the beginning.  I arranged the
Oracle games alphabetically since it is impossible to differentiate.  If you
have any clues, please e-mail me to help me out here.  If there is an OFFICIAL
timeline, please direct me to it.  I’ll have a good time picking it apart.

================================================================================
=================================Tingle Tower*==================================
================================================================================

Once you've cleared a region in Hyrulean Adventure and go back to play
multiplayer Tingle will invite you to go to Tingle Tower.  How Tingle attained
such power we will never know, but the fairy-hunting weirdo has his own mini-
games.  Some are stupid.  Most are stupid.  But on occasion you find a game you
like.  So in the spirit of said findings I will share tips on how to beat your
friends in these games.

                              +------------------+
                              |    Mini-Games    |
                              +------------------+

---------------------------------Bucking Bronco---------------------------------

Conquering Whereabouts of the Wind allows you to play this game.  Talk to the
girl and she'll let you ride the horses.  Basically ride through tunnels (They
appear on the GBA) and forests while getting carrots, which boost your speed,
and jumping for Force Gems.  Tingle then counts up your Force Gems and hands out
awards and then a winner is declared.

--------------------------------Cucco Wranglers---------------------------------

Decimating Stone Arrghus in Eastern Hyrule gives you access to this game.  Talk
to the person by the cave and you'll start playing.  Here's the deal.  You need
to collect the cuccos and throw them in the pit.  Bigger cuccos are worth more
Force.  In the southeast corner is a portal to the Dark World.  In the house are
a few cuccos and in the cave are a few as well.  Here are some cheap tricks to
winning.  First, when an opponent catches a cucco slash him so he drops his
cucco.  Slashing the poor cuccos makes them faster and harder to catch.  When in
the Dark World, pick up fellow Links to prevent progress.

--------------------------------Monster Hunting---------------------------------

Storm the land trying to defeat as many enemies as you can.  It's you turn to
hog the glory.  Use an assortment of weapons to defeat enemies and steal Force
Gems from fallen friends.  Leave big enemies to your valiant friends and the
lesser ones to you.  They are worth the same weight.

-----------------------------------Hammer Tag-----------------------------------

The name says it all.  Use Hammers to hit your opponents.  Dash through the
Light and Dark World avoiding the Link who is "it".  Don't be it for a long time
or when the time runs out.  If you want to be really cheap pick up your friends
and throw them at the "it".  Stunning friends doesn't hurt either.  If you are
it do not single one Link out.  Actually, pretend to and then (Before you lose
the track of your real target) swerve over and attack your unsuspecting victim.

--------------------------------Volley By Golly---------------------------------

This is different.  Basically a very large women is exercising with you by
bouncing a large ball at you.  The Link to that color must bounce it back to her
or to the next Link.  A really cheap stunt to pull is to attack your friends
while they are trying to hit the ball.  Also, make sure you hit it or Tingle may
take Force Gems.

-----------------------------------Mole Melee-----------------------------------

You have a hammer.  There are moles.  You must smash.  Hitting ones of the
neutral yellow color is good.  Hitting ones of your color is better, and
black/ones of other players' colors are bad.  At the end a bunch of Force Gems
will fall for you to collect.  Tingle takes Force Gems for hitting moles of
other players' colors.  For a really cheap trick (Only if you're playing with
two players) get a few moles down quick and pick up your opponent.  This will
prevent them from getting more moles and allow you to gather the Force Gems that
fall as you please.

----------------------------Monster Hunting Returns-----------------------------

Once again we have Monster Hunting.  It is the same idea, only this one is more
chaotic.  Throw opponents in the wrong direction and make a mad dash for the
glory.  But really, on stages like this it is skill, not tricks, that makes the
winner.  Killing your opponent with the big enemies never hurt anyone though.

----------------------------------Bonus Course----------------------------------

It is Tingle's turn to compete.  I won't reveal to you what the Bonus Course is
(Because it is the Bonus Course, man!), but you won't dislike it.
--------------------------------------------------------------------------------

These are all of them.  Thanks to Kevinfu for providing the names.  A great
help,
I must say.

================================================================================
=================================Shadow Battle*=================================
================================================================================

What's more fun than stabbing your friend in the back, right?  Well now you can
in ten elaborate arenas.  This aspect of the game is limited to multiplayer, but
it is great fun.  I'll describe each arena and all of its secrets so that when
you play you can massacre your pals.  My personal favorite is The Field, but you
may go for other arenas that provide more traps.

                                +-------------+
                                |    Items    |
                                +-------------+

All the weapons (Excluding the Lamp) are available in these arenas although they
appear at random.  It doesn't matter if you have an extra weapon or not; the
goal is to kill your opposing Links with whatever dirty trick or cheap shot you
see fit.  Besides the weapons you can get hearts and the mystery item.  The
mystery item gives you one of three things, which are either bombchus, a carrot,
or a cucco.  Bombchus are not as good as they might sound because they appear
near you and often explode on you and adjacent players.  Cuccos are my favorite
because they plunder a heart from another character and then give it to you.
Carrots are also very good because they give you Epona for a short time,
allowing you to ride the horse while invincible and pummel your opponents.  With
the horse you can, strangely enough, climb ladders and enter buildings.

Also, when someone dies they still have slight control of their corpse.  You can
float around slowly and try to block an enemy Link's passage to finish them off.
You can't pick up the corpses and they make maneuvering very hard, so if you die
don't give up hope.

                                +--------------+
                                |    Arenas    |
                                +--------------+

The Field: First of all, it should be know that all rocks are perfect
projectiles, so throw them at your enemies.  Inside the house is a crystal
switch you can hit.  This causes bombs to fall and explode around the item in
the northeast corner.  Also, under the bush by the house is a switch that when
pressed opens a large pit below.  Using both the bomb and pit tricks trap your
unwitting fellow Links.  The mystery item appears over the pit.  Similarly,
there is a cave surrounded by stones in this arena.  The switch inside unleashes
a swarm of devastating enemies.  The tree to the left contains bees that are
released when you use the Pegasus Boots.  Also, I've found that if you attack
the cucco in the cave repetitively tons of cuccos will swarm in the overworld,
attacking your unfortunate opponents.  Just don't leave the cave.

The Field (Dark World): Essentially, all Dark World levels are identical to
regular levels, other than the fact that it is dark.  It isn't really the Dark
World, but you still use a lamp.

Tower of Flames: The most elaborate of the arenas is undoubtedly this one.
First off, chuck pots at your opponent for cheap shots and step on the switches
that are revealed to flame them.  Fall into the pits on the main platform and
you can use a ladder or Air Cannon to get out.  Step on switches here to
activate various effects, which are opening the floor on the main platform to
make other Links fall into the flames.  On either end of the platform (North and
south) are doors which lead to rooms with crystal switches inside.  Fighting in
rooms with bombs is always treacherous.  Activate the switches and bombs will
drop creating walls of fire around the main platform.  The mystery item falls
onto the platform as well.  The strategy for this level is simple - don't be on
the platform.  I like going in the pit by the switches that open the floor so if
someone tries to come in the pit and combat me I can make them fall to their
deaths (Or injuries).  Of course, fights in the place are really drawn out and
only end when you actually engage an opponent.  The platform is surrounded by
bombs.

Tower of Flames (Dark World): Once more, it is the same thing only dark.  This
makes this level extremely difficult because you can't see most of the traps
that can be triggered.  Unless you single out an opponent, you often die from
switch-induced traps rather than fighting.

Tower of Winds: This arena is similar to where you fight Frostare.  Items appear
on the upper level and the mystery item appears on the central platform.  This
is the first and only (Besides the Dark World counterpart) level where you fight
completely in a 2-D arena.  Switches in the lower doorway trigger big bombs,
while the upper story is a vast fighting one-on-one kind of room.  If you get
Roc's Feather you've got it made in this level.  Switches under the pots trigger
random bombs falling.

Tower of Winds (Dark World): Nothing much, in fact it is pretty easy.  Generally
you can tell that the big bomb is in the room, but if your opponent can't then
you have an instant victory.  I wonder what happens if all of the fighters die
at the same time due to the big bomb.

Hyrule Castle: Potentially the hardest of the levels because it is crammed with
soldiers and Chief Soldiers who never end.  Occasionally Moon Gates open up
(With time limits) and allow you to enter the Dark World.  When in the Dark
World try picking up the other Links in the Light World and throwing them at
Chief Soldiers to do heavy damage.  This is a simple and deadly level and that's
all I will say.

Hyrule Castle (Dark World): The same thing but much, much harder.  You can't
tell when a Chief Soldier is closing in or when someone is in the Dark World
trying to pick you up.  In the frenzy of regular enemies and your cowardly
opponents, fights don't last all that long.

Above the Clouds: You fight on a cloud.  I tell you, they didn't do this kind of
stuff in The Legend of Zelda, or in fact, any Zelda game I know of but this one.
Still, you've got to give the designers credit.  They made a totally dumb level
out of the Realm of the Heavens.  There are really very few challenges.  For
one,
giant chains of fire are rotating around a color bridge (You can only walk on
the bridge when it's your color) force all fighting either in the center of the
platform or on the very edge of the cloud, which kind of shortens the climactic
battle.  Besides, fighting in the center of the cloud is easy.  Just force your
enemies into the fire.  Also, mystery items appear in this central area.  If you
want a short fight, you've got it.  In the central area is a pit with a switch
in it.  Press it to reverse the direction of the flames.

Above the Clouds (Dark World): Even worse than before, you can hardly tell when
the fire is approaching.  I would head toward the center of the platform and
unleash my cuccos on the enemies if I were you.  Of course, I'm not, so just
fight them down off the cloud.

                             +--------------------+
                             |    Cheap Tricks    |
                             +--------------------+

There you have it.  That is every arena in Shadow Battle.  As long as we're at
it, let me reveal a few cheap but effective moves.

1) Missile: Pick up things and throw them at the enemies.  These attacks cannot
be blocked and will hurt your fellow Links significantly.  Similarly, if you're
in the Dark World pick up other Links and throw them in pits, at enemies, or at
other Links.

2) Jump Attack: If you get Roc's Feather, watch out opponents.  Just jump and
thrust down with B to perform the move that cannot be blocked known as Jump
Attack.  Of all the cheap moves, this one comes close to being the cheapest.

3) False Alliance: Of course, the best tricks are psychological.  Make an
alliance with another player to take out a stronger one and halfway through the
final battle turn on your friend.  This was not very popular with my friends.

4) Corpse Trap: Especially in 2-D areas, the Corpse Trap is very effective.  As
an opponent is fleeing try to make them run into the corpse of another player,
making them immobile.  This is a great trick to use if you have the Bow, because
then you can pick his/her hearts off one-by-one.

5) Flame Attack: What a move!  With the Fire Rod set your opponent Links on fire
and they'll not only take damage but they'll run around with barely any control.
This makes them vulnerable to lots of traps and hazards in the arena, especially
if you chase them.

6) Random Bomb: This move is remotely effective.  While fleeing drop bombs (Or
just drop them randomly in Dark World stages) and you're opponent will either be
slowed down or they'll be blasted.

7) Trap: Not really a move, but use traps to cause minor or extreme damage to
your opponents.  It is my usual method fighting.

8) Boomerang: If you have the boomerang, toss it and reel in a victim.  Slash,
run, and do it again.  This plan has a tendency to back fire if overused because
in close quarters you're vulnerable too.

9) Spin Attack Trap: Get into a building and (Assuming a Link is pursuing you)
power up a sword spin and use it on the unsuspecting Link as he walks in.  This
is a good initial attack to give you the upper-hand in battle.

10) Suicide: If you have low hearts and you're going to die no matter what, pick
up a bomb flower or get out the bombs and run into an opponent and explode.  You
may die, but it will weaken him.  Use this sparingly.

================================================================================
==============================Question and Answer*==============================
================================================================================

My walkthrough is open for expansion.  Simply send in your question and if it is
a significant question, I will answer it.  Most questions are answered in my
guide, but I probably missed some.

Question: Can I play by myself, without three friends?
Answer: Yes, very easily.  You may use a regular Game Cube controller to play
single-player or a GBA with a Game Cube-GBA Link to play by yourself.  With any
number of friends up to four you may play the game but only with Game Cube-GBA
links.

Question: I'm stuck, how do I beat the level?
Answer: You probably misinterpreted the guide.  I admit, I may've steered you
wrong accidentally, and if I did please bring that to my attention, but it is
more probable you didn't read it correctly.  Some sections are painfully obvious
and I don't go into specifics (Like walking up a ladder in a 2-D screen) but
usually I am extremely detailed on how to do things.  Still, if none of this
helps you, try using another guide.  I'm sorry if I was not clear.

Question: I found a flaw in your walkthrough; can you correct it?
Answer: Just tell me where you found my flaw and I will investigate.  If it is
as you've said, incorrect, it will be changed.

Question: I can’t seem to make those ? Platforms with the L-2 Cane of Somaria.
Help?
Answer: You need to tap the button, not hold it; holding it uses flames.

Question: How do I walk slowly?
Answer: Tilt the control stick lightly.  Gee, what a concept, right?

Question: How can I contact you?
Answer: By e-mail only.  The address is at the top of the guide.  If you do e-
mail me, know that I have a few restrictions on that, too.  First, do not send
me chain letters, "tags," which are essentially the same thing, spam, flame
letters, or personal questions.  In fact, personal questions like "a/s/l" are
the whole reason that I don't take IM's anymore.  Furthermore, I'd like you to
put "Four Swords Adventures" in the subject line of your e-mail so that I know
what game you need help with.  Try to spell things as correctly as you can so
that I can understand the question and try to be specific with them.  Finally,
make sure that your question is not answered in the guide before you ask.  I may
refer you to a section if you ask a really general question.  Follow the
guidelines and you can get the most help out of me as possible.

Question: What guides do you have?
Answer: I’m proud to say that this is my first guide posted.  But, I’ve added
many new games to my repertoire since then.  Here’s a link to my contributor
page for up-to-date guides.

http://www.gamefaqs.com/features/recognition/46879.html

Question: Can I use your guide on my site?
Answer: Absolutely not.  See my legal section for details.

Well, those are the questions.  But, let’s keep this gravy train a-rolling by
moving onto the legal section!  Ah, I can hear the applause already.
--------------------------------------------------------------------------------
   __________________________________________________________________________
  /                                                                          \
 /                                                                            \
||--------------------------------Section 4*----------------------------------||
 \                                                                            /
  \__________________________________________________________________________/

================================================================================
=========================Credits and Legal Information*=========================
================================================================================

First the credits, because everyone's dying to know who helped me make this
marvelous walkthrough.

I'd like to thank (drum roll please) myself.  Yes, I played the game, I wrote
this titanic document, and I believe that modesty is learned virtue.

Second, perhaps receiving the bulk of the credit, is Nintendo.  Another winner,
Mr. Miyamoto.

Finally, I'd like to thank Nintendo Power for informing me as to the names of
bosses, as well as past games (I remember the names).  Now there’s a good
magazine.

When I made this in the July of 2004, all credit went to companies and myself.
But recently, I feel credit should be given where credit is due.  To all the
people who have helped me, I list their names and contributions here:

- GameFaqs, for posting my walkthrough.
- Ntrentals, for telling me about the Big Key in the Dark Cloud.
- Kevinfu, for alerting me to the missing Tingle Tower sections.
- David Latham, for telling me how to fight the final boss with upgraded items.
- benton (Casey), for alerting me to a case of right-left-mix-up in The Swamp.

That's all the contributors so far, but I like friendly donations.  It's for a
worthy cause.  Please contribute if you have any of the following information:
spelling or walkthrough mistakes throughout the document (When you're writing
for hours on end, right and left start to look pretty similar), enemy names,
differences in the walkthrough in multiplayer mode (I have only one GBA),
whereabouts of Force Fairies in levels I missed (If I already have a way to get
one Force Fairy in a level, I don't need more), and/or questions for my upcoming
FAQ section.

Remember, I value you, the reader, most of all when it comes to writing my
walkthroughs.  If I offended you in any way (I do make reference to characters
from Greek and Japanese Mythology, Lord of the Rings, Super Mario, and Star
Wars)
please let me know and as soon as I get your e-mail I will change the section.
Now the legal stuff, everyone's favorite part of the walkthrough.

Now for my legal section.  I take no part or credit in the production,
distribution, creation, or programming of the game.  Nintendo owns all
characters, scenarios, and storylines within the game and other games I mention.

Furthermore, this document is Copyright 2004-2006 Brian McPhee.

Last but not least this document may not be reproduced under any circumstances
except for personal, private use. It may not be placed on any web site or
otherwise distributed publicly without advance written permission from myself,
Brian McPhee. Use of this guide on any other web site or as a part of any public
display is strictly prohibited, and a violation of copyright.

The only website this document may be placed on is www.gamefaqs.com.

All trademarks and copyrights contained in this document are owned by their
respective trademark and copyright holders.

Copyright 2004-2005 Brian McPhee

Look for future walkthroughs I might do.  I have little else to do but help
others with my video game wisdom.  See ya later.

View in: