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FAQ/Walkthrough by Kirby021591
Version: 1.5 | Updated: 04/30/06
The Legend of Zelda: Four Swords Adventures ------------------------------------------- Copyright 2004-2006 Brian McPhee Author: Brian McPhee (Kirby021591) E-Mail: Kirby0215@aol.com Most Recent Update: April 30, 2006 Originally Created: July 10, 2004 Version: 1.5 -------------------------------------------------------------------------------- -------------------------------Table of Contents-------------------------------- -------------------------------------------------------------------------------- Section 1* Introduction* Plot* Items* Navigation* Section 2* Hyrulean Adventure* Lake Hylia* Cave of No Return* Hyrule Castle* The Coast* Village of the Blue Maiden* Eastern Temple* Death Mountain Foothills* The Mountain Path* Tower of Flames* The Field* The Swamp* Infiltration of Hyrule Castle* Lost Woods* Kakariko Village* Temple of Darkness* Desert of Doubt* Desert Temple* Pyramid* Frozen Hyrule* The Ice Temple* Tower of Winds* Realm of the Heavens* The Dark Cloud* Palace of Winds* Section 3* Character Index* Enemy Index* The Legend of Zelda Timeline* Tingle Tower* Shadow Battle* Question and Answer* Section 4* Credits and Legal Information* -------------------------------------------------------------------------------- __________________________________________________________________________ / \ / \ ||--------------------------------Section 1*----------------------------------|| \ / \__________________________________________________________________________/ ================================================================================ =================================Introduction*================================== ================================================================================ Wow, a reader! I mean, uh, congrats; you're my hundredth, no thousandth reader. Wait! Don't stop just yet. You may've clicked this by accident, but still, read on. If you're reading this then you want a walkthrough on Legend of Zelda: Four Swords Adventures. You probably expected a fancy title comprised of hyphens... Still, you chose and/or accidentally clicked mine nonetheless. I'm going to be frank. This is a great game, but there are a few drawbacks. Seriously, I'd give this game an 8 out of 10 if this were a review. First the drawbacks. This game does not really live up to previous Legend of Zelda games. Actually it does. Why is that? Because the game is the conglomeration of various elements extracted from earlier games. It's true. Perhaps I am too experienced a Zelda player to enjoy these games to the fullest, but I notice how closely this game ties into others. For one, the view is like a GBA view, obviously, because you can use a Game Boy Advance. This view is common to the first Zelda game, The Legend of Zelda, and the enemies look like they do in any of the Game Boy games, but most like they do in my all-time favorite SNES game, The Legend of Zelda: A Link to the Past. I am not complaining here, however. Unless you can't see what's happening on the screen, I'm impartial to graphics. The actual 'Links' look like a mix between the A Link to the Past Link and The Wind Waker Link. Like I said, a game isn't good or bad for graphics, it's just a perk. Then there are the characters. Yes, we all love classics, such as Princess Zelda, Ganon, and so on. And yet, some characters we'd prefer be left in the game consoles of the past. The bosses, for the most part, are the same as or are versions of bosses from other games. Besides which, some characters are annoying. Yes, the problem with this game, if any were evident, is lack of originality, although the classic appeal of previous Zelda games is irresistible. I even remember certain puzzles and seemingly sections of past dungeons incorporated into the game. But, the twist of the four makes everything fresh. Just to clarify my final thoughts on the subject: There is a new villain, Vaati, four characters to control, and it is a new game. The music is from A Link to the Past, but they changed it a bit. More frustrating though, although it contributes greatly to the puzzle aspect of the game, is the fact that you can carry one item at a time. That is to say you have a sword, a shield, another accessory (Like the Blue Bracelet), and your item, which you must abandon to get a new item. This is not a bad thing, though; it actually makes it more fun once you get past the facts. The items are completely recycled (The Blue Bracelet is the equivalent of the Blue Tunic in the colored version of The Legend of Zelda: Link's Awakening). The Item Levels are a new idea, but that is rare, and items come and go. In fact, I'd expect they include the Ether Medallion, since they included the Quake and Bombos medallion, all three from A Link to the Past. The Force Gems are a cheap rip-off of rupees, and though most often I get through the levels with + 2000 gems, but if not you can "turn back time", one of the few elements from Majora's Mask, not to say that Force Gems don't add a somewhat challenging touch to harder levels. The game is played in elaborate levels with a general theme pertaining to the region you are in. At the end of each region you rescue one of six maidens and eventually Princess Zelda (Remind you of 1. Ocarina of Time with the Sages or 2. A Link to the Past with the maidens). Vaati is a wind mage who likes to kidnap beautiful maidens. He, like Ganon, has an infinitely large array of minions at his disposal, which seems improbable to me because Vaati has been sealed away. Vaati really isn't a good replacement for Ganon (But is Ganon really excluded? Find out when you play...), although on occasion Zelda games don't use Ganon as the main adversary. New realms have been added to the game, such as the Realm of the Heavens, and the Dark World is in the game as well, which is from A Link to the Past. Still, I am not putting the game down. It is entertaining, very fun to play with friends, has a good selection of mini-games, and many new challenges. The good attributes outweigh the bad, although I should say I think it would be overcharged without including the GCN link cable. Perhaps renting it would be a better alternative to buying it, because you can beat it relatively quickly if you're good, but on the other hand it is a classic like any Zelda game, worthy of purchase. If I had never played a Zelda game before in my life and all this was new to me, I wouldn't notice these things, and I'd give this game a 10 out of 10. ================================================================================ =====================================Plot*====================================== ================================================================================ A long time ago in a galaxy far, far - Oh, this is the Legend of Zelda. Ok, a long time ago there was a wind mage named Vaati. Vaati kidnapped maidens and brought about a shroud of darkness to Hyrule. A man came to slay the fiend, and when he drew his blade he became four. He defeated Vaati and locked him away in what has come to be known as the Four Sword Sanctuary, sealing it with his own sword. Over time Vaati grew restless. He escaped and carried off Princess Zelda. Link, Zelda's friend, sealed Vaati away again. Still Vaati breathed and his black heart beat, for no one could kill him, just imprison him. With the help of an exile, Vaati regained full power, to wreak havoc in a new era. Link pulled the legendary blade from its altar and Vaati was freed from the Realm of the Four Sword. Link became four just like the man of legends. Now Link valiantly braves the elements and monsters, but slowly it becomes clear that there is something bigger, more powerful than Vaati, who summons the gathering darkness... ================================================================================ =====================================Items*===================================== ================================================================================ Veterans of the game will despair at the fact that you can hold but one item at a time and that they've not included some of our favorite items. I will list the items below, then some other common objects. +-------------+ | Items | +-------------+ Big Key: The master key that can open locks small keys cannot, but cannot open locks that small keys can. Blue Bracelet: This item doesn't count as a weapon, but as an accessory, which can't be taken away, but you will lose at the end of the level. All damage you take is halved. Bomb: Unlike previous games, you never run out of bombs. They explode upon contact with enemies or after a short time. You may throw and pick them up with the R Button. These can damage you, however. The upgrade has a bigger explosion and causes more damage. Bombos Medallion: You carry this and may throw it with the R button. Upon doing so, all minor enemies on the field are destroyed by streaks of light, unlike the effect from A Link to the Past, which was a series of explosions. Boomerang: When you launch it, it returns to you. You stun enemies upon hitting them, and may draw Hearts, Force Gems, and rarely other characters towards you as in the second boss battle. The Upgraded Boomerang goes farther and faster. If you hold the A Button it will hover. Bow: With this weapon, you may use an unlimited arsenal of arrows. Holding the A Button releases a faster arrow farther. The Upgrade fires faster. Carrot: Allows you to ride Epona, the horse in Lon Lon Ranch. You cannot take damage when on Epona and if you collide with enemies, gems will scatter about. Fire Rod: Sorry, they removed the Ice Rod. The Fire Rod releases flames, and holding the A Button releases a continuous burst of flames. This is useful for burning stumps and razing bushes to the ground. The Upgrade is similar to a certain Cane of Somaria, that is, it creates blocks that can be moved. Wave the rod again and flames erupt in all four directions. Force Fairy: You never lose these, unless you are downed (You run out of hearts), and you gain them at the end of each level. When you run out of hearts, one fairy is used to restore your hearts. If you have no Force Fairies with you and you are downed, you get a Game Over. Force Gem: These bountiful gems come in four colors and three sizes. You need 2000 to break Vaati's barrier at the end of a level, if not, the Four Sword will bring you back to start of the level to replay until you have enough gems. Small Green is worth 1 Force, Big Green is worth 100, Small Blue is worth 5, Big Blue is worth 150, Small Red is worth 20, Big Red is worth 200, Small Purple is worth 50, and Big Purple is worth 300 Force. You lose all Force at the end of the level. There is also a Huge Green Force Gem found in some levels. It is worth 1000 Force. Four Sword: A legendary sword that normally destroys the wielder. When Link removed it from its pedestal, three duplicates of himself were created, each with the Four Sword. The sword was once Vaati's sword, as the story in the rulebook says. When Link took the sword from the Realm of the Four Sword, the lock to Vaati's prison was removed, and Vaati went free. Use the B Button to slash, press B with the control stick simultaneously to make a lunging strike. Hold B and release to perform a spin with the sword extended. Once you have 2000 Force, the sword glows gold. If you have full health, when you slash a light sword is shot out. If you have 2000 Force or more and you hold B until it flashes twice, you can do a spin much more powerful, but Link will be dizzy and immobile shortly afterwards. Heart Container: Replenishes all health and adds one full heart to your health. These extra hearts vanish after you complete a level. Lamp: Illuminates dark areas and you can burn items directly in front of you. There is no upgrade. Magic Hammer: Stakes, stumps, a few other things, all can be smashed by the hammer. Hold A for more power, this shockwave dazes enemies momentarily. The Upgrade makes the hammer even more powerful, the shockwave tremendous. Moon Pearl: You carry this item with the R Button. When you approach a Moon Gate, it activates and reveals the Moon Gate, the portal to the Dark World. Mystery Item: Exceptionally rare and random items that exist in a crystal ball. When opened, the fog takes form of a random item. Pegasus Boots: These boots allow you to accelerate to a lightning dash when you press A. If you hit a tree, something might fall out. So, what do boots have to do with a winged steed who aided such Greek mythological characters as Perseus and Bellerophon? Nothing, really, but the upgrade allows you to dash over pits. Power Bracelet: Pick up items you normally could not, even with four Links. Such items are huge trees. This is an accessory. Quake Medallion: You pick it up with the R Button and throw it into a swarm of enemies, causing a catastrophic earthquake which turns all enemies into weak jelly enemies. In A Link to a Past a giant catfish gives it to you. In Japanese mythology, it was believed that giant catfish beneath the Earth caused earthquakes, so it is appropriate. Roc's Feather: An item that makes you light as a feather. In other words, you can jump, considerably high. The upgrade lets you make two jumps, one from the ground, and one from the air. When you jump and press B you can perform a Jump Attack, from Zelda II. Also, rocs are large, monstrous birds in Arab mythology. Shield: A shield that looks like the Hero's Shield from The Legend of Zelda: The Wind Waker. It blocks arrows and quite a few projectiles, but cannot defend against all attacks. Shovel: Try and guess. It digs, sometimes unearthing gems and other items. The upgrade allows you to hear a sound signifying that gems or a pit are in the vicinity. Slingshot: Just like the bow, but this stuns enemy when it hits them. Hold A to release Deku nuts farther. Like the bow, the Upgrade allows faster fire. Small Key: The Small Key is carried with the R Button. It can open locks that the Big Key cannot, but it can open the majority of locks. These are invaluable in dungeons. +----------------------+ | Common Objects | +----------------------+ Air Cannon: Cannons that levitate and shoot you upward when you get in them, only found in GBA 2-D areas. Big Switch: A switch that, when the 4 Links step on it in Box Formation, activates an effect. Block: In varying sizes, small blocks may or may not be moved, and larger blocks can be moved by assuming formation. Bush: Shrubs that can be lifted or slashed, revealing hearts, gems, pits, or nothing. Crystal Switch: Use projectiles to strike these to activate their effect. They are activated when they glow green. Foot Switch: Activate by standing on them. Some switches require the four to separate and stand on them. It strikes me as funny that Vaati doesn't put five switches in. Heart: Replenishes one of your health hearts. Item Podium: Pedestals with items atop them, you may take an item from it to use or exchange items for the one on the stand. Key Blocks: Blocks that dissipate when you turn the key in the lock. Moon Gate: Platforms emitting blue light that transport to the Dark World, a ghastly mirror of our own world that at first glance looks similar but in reality is totally different. Pit: Often pits lead nowhere, damage you, but some lead into GBA areas. Pull Lever: Levers come in an array of sizes; some must be pulled by multiple Links. When pulled they trigger some effect. Staircase: Stairs which lead up or down in or out of GBA areas. Star Switch: Switches shaped like stars that are activated only when someone or something is standing on them. Statue: Statues come in all sizes and shapes, but some can be moved. These are handy particularly when they cover a staircase or can be moved to press down a switch. Stone: Rocks, large or small that can be lifted, larger ones require the Links to work together. Switch Platform: Platforms with switches in each of the four direction. Stepping on one of the switches moves the platform in that direction. ================================================================================ ==================================Navigation*=================================== ================================================================================ By the way, if you can't find a section, no problem. On most computers, you can press CTRL + F to bring up a document key word search. Type in the name of the section you are looking for with the star (*) next to it (I included the stars to distinguish the title from times I might use the name of that section in context). Click Search/Find and it will bring you to the first place that entry is used, the Table of Contents. Search again and it will bring you to the next entry it used in. Oh, and as long as I’m commenting here, there are eight additional “section” titles, each Level 1(asterisk), Level 2(asterisk), etc., but I took them out of the Table of Contents because they were rather pointless. So, use the navigation tool away - good luck. Now, time for the real walkthrough! -------------------------------------------------------------------------------- __________________________________________________________________________ / \ / \ ||--------------------------------Section 2*----------------------------------|| \ / \__________________________________________________________________________/ ================================================================================ ==============================Hyrulean Adventure*=============================== ================================================================================ Yes, there are two sections, Hyrulean Adventure, and Shadow Battle. Unfortunately, I have no friends (Well, a few) and cannot bring you 2-Player-4- Player action until I convince one of my few friends to play with me. So for now, single player! By the way, in previous games the word for "Of Hyrule" was Hylian, not Hyrulean (Hence, Lake Hylia). By the way, if you're playing multiplayer then you're in for a treat. I played with a few pals and at the end of each level you decide (If playing with three to four people) who was the best player. This is decided by how many enemies you defeated, how many time you were downed, your Force, your remaining hearts, and the hero of light and darkness ranking. At the end you must vote who helped the most and who bothered you the most. The bother is the Hero of Darkness, the helper the Hero of Light. This has some pretty odd effects. I've been the Hero of Darkness and Light many times before. ================================================================================ ====================================Level 1*==================================== ================================================================================ Whereabouts of the Wind ================================================================================ ==================================Lake Hylia*=================================== ================================================================================ The first stage of the game, after the prelude, is Lake Hylia. It is easy and will let you practice your skills. You are dazed, or your counter parts are at least. Get up and listen to the owl talk. Then head left, slashing any plants in your way for Force Gems. The new block you are in has a house and a tremendous backyard. Enter the house and talk to the man. Head out back now and perform the formations he specifies. At the end you will receive a Force Gem, if you are good. Head left afterwards and assume box formation. There is a switch to the left of a huge stone. Press it to have 40 Force in total fall to you. Then push the stone into the water to act as your bridge. Cross and head right to the cave blocked by a small octagon-shaped stone. Lift it with R and throw it with R. Enter the cave and assume Box Formation to open the door at the end. Enter and pick up the Boomerang off the pedestal with the A button. You have your first item. Leave the cave and head left then up. These are your first enemies. Avoid them for now, and use the boomerang to grab the key behind the rocks. You may also want to use the boomerang to grab the Force Gems to your left; it's a major haul. Shadow Link guards the doorway to a house. Approach him and he will jump. Use the key on the door and enter. Head to the backyard through the door before you and enter into box formation. Press R to grab hold of the large stone to the right and lift it. Here is the Fire Rod. Pick it up and head back to the area where you got the key. Set fire to the grass and destroy it as well as any enemies on it. Force Gems will appear all over it, so grab them before they disappear. Notice that there is a large rock opposite the river. Lift it and you will find a staircase. Walk down across the 2-D screen to a ladder. Climb up, ignite the crystal switch, and cross the newly formed platform to a treasure chest. Open it with A. Climb up the ladder now and head left. There are many stones; pick them up to clear a way to the ladder. Shadow Link is equipped with a Magic Hammer here. Ignore the shockwaves and destroy the enemies. Step on the box switch to reap the rewards, quite a few Force Gems. For more, head down and lift the large rock. Ignite the grass before you and grab all gems, than ignite the bush. Gems will pop out of it for you to collect. When you are done, head back to pick up the large rock above you. A jelly-like creature will be under it. Slash it and head up. A battalion of warriors are to you right, but thanks to the forest, they cannot get you. Pick up the stone and run against the edge that was blocked by the stones. You will jump into the water. Swim under the bridge and climb atop the platform. A large rock will present itself to you. Lift it and reveal Tingle. Talk to him, and then jump back into the water via the ledge to the right of the rock. Swim right and out from under the bridge. If you see the silhouette of a gem, submerge to get it. Make sure you go under the bottom-right part of the bridge; rocks will prevent your passage if you go up. Swim to a platform connected to a ladder to the right and climb up. At the top will be a cave entrance. Enter and you'll see an air cannon. Drop into it, time your release as to get the Force Gem above, and press A. As you release, push the control stick to the right. Land on a ledge and fall from it, still veering right to land on a ledge with a treasure chest. Open it to gain 50 Force, enter into the Air Cannon again and this time veer left. Exit through the door on the ledge and you'll be outside. Cut down both bushes so plunder will fall, and enter the cave to the right. Climb the ladder, drop into the air cannon, and release. If you time right, you'll get a Force Gem. Veer right and you'll land by an item podium. Get the boomerang and exit the cave the way you came. See the Force Gem by the falls? Use your boomerang to get it, reenter the cave, and get in the air cannon. Aim for the other air cannon, get in, and shoot. Head upwards avoid the fire from the Zoras (Yes, originally Zoras were enemies, not allies). Walk behind the waterfall and into the right cave entrance. Head up, and step on the first switch. Press X to change leadership of the Links to a solitary color, and move each individually onto a switch. When all four are in place, a path will open over the pit in the middle cave. Head out and enter the middle cave this time. Head up, over the pit, collect the treasure, and have one Link press the star switch. Press X to change leadership and have that Link (Not the one standing on the switch) cross the pit to the right. Press Y when he crosses to gather everyone and head down out the cave. You'll be on some land with a tree on it, and a ridge you may hop over to enter water. Do so, avoiding the Zora fire, and swim south. Swim over the waterfall, submerge to collect Force Gems, and head right into a whirlpool. Swim left and up a ladder. For 200 Force Gems, if you didn't get them with boomerang, before you enter the whirlpool head down to the left and into a river. Back to the whirlpool now, gather into wide formation and push the large stone down, all the way. Doing this will make an L-shaped platform appear. Gather all the Links onto it and don't move. If you're lucky you'll get a Force Gem. When the platform reaches the end cross onto the land and gather into box formation on the box switch to open the door to the south. There are two treasure chests, one with Force Gems, and one with a blue bracelet. Head back into the pit room above and climb up the stairs at the top. For a Force Fairy, slash the bush in the right-hand corner, revealing a Force Fairy. Grab it and slash the bushes to the left and throw the rocks. The bush at the bottom in the left covers a pit. Fall in, get the chest, then climb the ladder and fall onto the platform. I just want to point out the fish in the pools look like Super Mario fish. Head left, climb the ladder, and welcome to the bridge you were at! The enemies that threatened you are back, so assume wide position to cut them down quickly. Bushes to upper-right cover switches. Have all four stand on them using the X-Button strategy like before. Two Force Gems will fall and dual treasure chest will appear. Get them all, particularly one chest holding a heart container, and head left. +---------------------------+ | Boss: Chief Soldier | +---------------------------+ The area will be gated off and a few warriors, one very large will charge you. Assume long formation to cut down the lesser soldiers, then, the chief isolated, exit your new formation. This soldier will charge you when he is close. After that he is vulnerable so hit him then. Dodge his blows and soon you will have won. If you don't have enough Force Gems, you'll make up for it with the boatload that drops down. Collect them after you defeat the boss and head left. A dark magic barrier guards the gate. If you have 2000 Force Gems, strike the barrier sectors with your sword, crushing them. If not, strike them and go back in time. After winning, four red squares will appear. Step on one, and you won. I suggest saving and continue playing, because this walkthrough is not over. ================================================================================ ===============================Cave of No Return*=============================== ================================================================================ Prepare for torture. No, but seriously. I hate this level. You'll see why, particularly because of the lantern deal. Wait for the gate then enter into the cave. It is dark. If you hold B, as if you are going to do a spin-slash, the room will be displayed from a higher view. By doing this, you see lanterns to the northeast. Walk in that direction, diagonally, and get the lantern. Sorry, they're called lamps, but I'm used to calling them lanterns. Immediately the ground around will illuminate. Head up and press A next to the two torches to light them and open the door. Shadow Link is ahead. There is a torch to the left. Ignite it and gather the Force Gems that fall. Shadow Link will jump when you try to touch him, so just continue. Another torch is in near the first. Light it and collect the Force Gems. There are some blocks ahead. Push the rightmost upper block to get by. More blocks are to the upper-right. At the bottom, push the middle block up and the right block right. Kill the rat and open the treasure chest. Head right now until you find more blocks. Push the rightmost block down the center-right block left. Head into the chamber with the ring of fire and push each corner block into the corner. The fire will smolder and you can get the chest. Get the small key to the door and move into the next room. Move up and then down to push the block to the right. Get into formation, first, and push it. It will stop; break the pots and head down, killing all rats you encounter. Veer right, push the block, head up, and then head right. Stop and head up at the opening, get the chest, and go to your right, then down. Push the block again, slash the pots, and head down to a huge block. Push it down. Once you have, head down and left, slash the pots, move the block, and get the small key in the treasure chest. Carry it back to where the huge block was and open the key door. With green Link in front, push the green block forward, then the green block in front of it, and the green block to the right. Get the treasure chest of 100 Force Gems, and deploy pink/purple Link on the block to the right. Have him push down the next pink/purple block, head right, and get out red Link to push the block before you. Then blue Link, then pink/purple Link, then green Link. Light the two torches with your lamp to open the door to the right and then walk in. Walk straight into the wall, and hug the wall until you fall in a large pit. Remove pots in your way and head left into the portal to start at the beginning of the room, after you get the chest with the heart container. Head to the last pit so you are standing above it and head up, into a new pit. Get this chest for 100 Force, and then walk back to the left to start in the upper-left hand corner of the room. Walk to the right and kill all of the enemies in the room. Light the torches and two doors will open, one north, one east. Take the east door and you'll find yourself in a room of pots. There is a way to get another heart container, but that is unimportant. Follow the middle row of pots to the very right end. Get in long formation and slash down the pots, withstanding the fire from the fire. At the end there will be a key. Grab it and run out of the room. If you want a Force Fairy, smash the bottom row of pots, second column. For many Force Gems, slash the first row, first column. For the heart container, first row, second column. Many Force Gems may also be gained by smashing the upper-left group of pots. Enter the room with six torches (The one from which you entered the pot room) and head to the north door this time. There is a ghost to the right; he explains how to get the bow indirectly. First head up all the way and then turn left to open the key door. Don't go in, though, first go back down so that you are next to the pit. Press X so you only control one Link. Pick another Link up like a small stone and throw him over the pit. Switch control to that Link with X (The one of the other side) and press Y to gather all the Links on the other side of the pit. Get the blue bracelet in the treasure chest and the bow on the item podium. With the bow now shoot the crystal switch below you and cross on into the key room you unlocked. This room looks hopeless, but it is quite similar to an aspect of the first dungeon in The Legend of Zelda: Majora's Mask. Fire your arrows through the torches so they are lighted as they go and light other torches as they pass them. The room will light up once you have lit all the torches revealing many bats. Shoot them all down, hitting a crystal switch on the other side, and a bridge will appear over the pit and Force Gems will fall onto them. Once you get to the other side, about to go through the door, don't. Hit the crystal switch and collect the Force Gems hovering in midair. Enter the room above and climb down the stairs. You'll be in a cavern with a mage in it. Talk to her if you like, but take a right. Get the two treasures then head up. This time, take a left. Collect the two treasures and head up. Finally, the mage is gone so take a right. Climb up the stairs and consult with a ghost to the right. Get into long formation and pull the lever to the right. Pull the left lever to make a treasure chest with a heart container in it appear. Head up with your treasure and into a new room. +-------------------------+ | Boss: Shadow Link | +-------------------------+ Before the darkness will manifest into Shadow Link. Dodge the bombs he drops, or throw them back him. Shoot arrows at him to stun him, and then rush him, slashing him. Do this until he starts to change color. He will turn into one of the Links. Send that Link out alone to battle him (That is, use the X Button to battle Shadow Link with the Link of the same color). It takes six hits in all to finish him. Once you win he will scream and turn into a Force Gem. There is a ghost in the room to the left if your hobby is talking to dead guys, but if not head up and slash down the barrier room. If you don't have enough Force Gems, travel back in time. If you do, step onto the red squares and advance to the next level. ================================================================================ =================================Hyrule Castle*================================= ================================================================================ This is the most anticipated level of any region, the boss level. After beating this, the dungeon, you are admitted into Level 2. Anyway, head up and kill the archer. If you are interested, the sign to the left of the owl's perch is the Tingle Times (How does he fit all that text on there?). In the next area you'll find the castle gate, and two guards. Dodge their bombs and move to the left. Slash down the bushes until you reach the rock, lift it, and descend down the stairs. Climb down the ladder and walk to your right. About halfway the ladder leads to heart pots. Fill up if you need them, and continue right. At the very end climb up the ladder and get the treasure chest to the left. Then climb up the ladder to the right and destroy the pots. Now, isolate one Link as the leader with the X Button and have him throw another Link over the gap, then gather the Links with him. Destroy the pots; the third one has a switch. Press it to make a bridge appear, then walk to the right, climb the ladder, and walk across it. Get the treasure chest at the new level and climb up the ladder. Quickly kill the bomb-throwing guard below. Then push the right block above you to make a pathway and push the left block down. By the way, the pot to the right has a Force Fairy in it. Once you've pushed the block down, hit the crystal switch to the left. The gates to the castle will open. Head left, near the pot with Force Fairy, and find the hollow part of the wall where you can jump over. Hop over the wall and walk into the gates. Spikes will now block the entrance from whence you came and a massive field of soldiers will assault you. Assume cross formation or wide formation, either is good, and take on the soldiers. At first, they don't notice you, so get the element of surprise by striking the big one. The large soldier is just like Chief Soldier so use the same strategy to win. Collect the Force Gems that fall and open the new treasure chests. One has a heart container to rejuvenate your health; the other has 100 Force in it. Continue up into a courtyard. There are two levers. The left one will make two guards appear, the right will open the doors. When the doors are open, enter into the castle. The castle interior is so similar to that of A Link to the Past, one chair obstacle and some hidden curtains are exactly the same. Head right and into a new room. Go up and push the block you see to get 100 Force. Once you have it, return to the main chamber. Walk up the stairway between the throne chairs. Take a right and walk down from the new chamber so you're outside. Head right until you reach a building. Walk into it from the back (There are doors here) and get the bow rather than the bombs. Shoot the arrow through the door to hit a crystal switch outside, making a path appear. Hop over the edge of the wall to the left of the building. Now, get the two treasure chest above you. Follow the grass to bomb flower (They look like bombs). Pick a bomb up with R and toss over to the cracked part of the wall. The grass will burn down; collect the Force Gems, but also, enter the door you forced open. Walk to the right and up the ladder into the air cannon. Shoot up and veer left so you can get the treasure chest with the small key. Now fall from the platform you are on and onto the platform below. Fall into the new air cannon and shoot up to leave the 2-D screen. Hop down over the wall and head left into the castle. Walk into the main chamber and open the key door. Before going in, take the left door and walk down the hall outside. Keep going left and push the block by the house up. The door will open. Enter, get the treasure, step on the switches, and get the Force Gems. Now, go back into the key door. Walk up, kill the bat, and up the two ladders. Prepare for a fight. After you take the first three on, a mace soldier will appear. Arrows are useless; fight him like so. Wait for his mace to be behind him, then charge him up close, get in a few shots, and retreat. I believe he take six hits, every time you hit he spins faster. Once you win, the walls will explode releasing tons of soldiers to beat. This is the best part of the level. Get ready for a titanic assault, because the soldiers are so large in numbers they are immobile; they drop like flies. Lots of force will drop after you win, collect it and advance. My favorite direction is right. In England, the left side of the shield is called the sinister, the middle is the pale, and the right is the dexter. Well, I'm not taking the sinister; go right. Shadow Link has a hammer and the shockwaves may daze you. That's not good, because there are several guards here. Take them down and get into wide formation to pull the lever above you. Now, head left and up the new trail you formed, into the castle, the prison cell. There are two sharp moving blocks ahead. Walk in real quick then get back so they hit each other and slowly withdraw. While they crawl back, climb the ladder and choose a weapon. You can choose any weapon, as long as it's the bomb. Move to the new room and blow the crack right out of the wall. Inside will be a stack of blocks you may blow up and a thing that resembles a Zora (Not the cool ones in recent games, but the old ones from SNES or NES). Talk to the thing, it will now trail you, making the party five. Leave and get back to the intersection where I rambled about English shields. This time, go left. Shadow Link will be hopping madly to the left. Follow him and you will fall into a pit. Climb up the ladder and shoot up with the air cannon. Now that you know better, hug the wall so you don't fall in the pit. There are four crystal switches ahead. Get into cross formation and do a sword spin to hit them all at once. The wall will open; go up and head left where there are two statues (Left of the door). Crush the pots to reveal a star switch. Push one statue over it and enter the door to the right. Slash the pot and push the block. Climb up the ladder and break the first pot on the right to reveal a switch. Press on it to open the door. Don't press the one to the left (Three soldiers will appear). What did I tell you, left is sinister, just like on the shields! Enter through the door to find the other half of the thing trailing you. Walk back to the intersection where the blue barrier stood and watch what happens. This classic character is the Great Fairy. Conveniently, she destroys all life in the vicinity other than your own. She'll than dispel the barrier, so walk in. Up the ladder are curtains. Slash them to reveal two passageways. Take the right first, climb the ladder, and slay the guard. Push the block in the room up for 100 Force. Now, exit the room to the south and have two Links stand on the switches. Go back and take a left this time. It's the same deal, so do the same with the switches and walk upward. A mob of angry soldiers will attack you. Go to the left quickly so you have the corner to yourself. In this way, the soldiers can only come on you few by few because of the narrow pass and they will drop like insects. Walk through the door and into the chamber. Walk up the ladder and head right. Get the Force Gem and do the same thing to the left side, only on the left side you may take the door to a treasure chest with 100 Force within. Now walk up. The two statues will come alive. If you want a real way win, head into one of corners. They will hop toward you, but they are too wide, and will be sitting ducks to your attack. In any case, destroy the statues and cut down the curtains. Take the door at the top right first to get an extra heart container, then the door at the bottom left. This one has 100 Force in it and by now you should have over 2000. Anyway, head back up into long or box formation, and push aside the throne. After usurping the throne, slash the curtains to reveal a doorway. There are two air cannons and ladders. Take the air cannons to the top, collecting Force Gems on the way, and break the pots to fill your empty hearts. Now, advance forward. +---------------------------+ | Boss: Phantom Ganon | +---------------------------+ I don't get this. Why is Phantom Ganon, the puppet of Ganon, working to protect Vaati's dark barrier? No time to ponder this question, because the black apparition is waving the sword of war. His main offense is batting large energy orbs at you. If they hit the wall, it will split into tiny orbs that ricochet back, more than likely hitting you. Volley them back to him with your sword, and repeat the process until he is hit. He will fall; this is your chance to pulverize him with your sword. An easier way to beat him is simple. Since your sword probably is powered up, while he makes his energy sphere, hold B until it flashes twice, then when he send the orb at you, release and spin towards him. Because you are spinning with the sword, you always hit it back and he will soon fall. His other attack is easy to avoid, he lunges at you with his sword. More efficiently though, stand very close to him when he is forming the ball and it is easy to hit it back to him. This is better because you won't be dizzy afterwards. Once you win, any Force you don't have you'll get, so collect the Force and descend the stairs. Now break the barrier and you'll be in Level 2! You will talk to a maiden who'll guide you to Level 2. Yes, you collect these. Multiplayer Tip: The energy orbs Phantom Ganon volleys at you in multiplayer are different colors. Only the right Link can hit it. For success in doing this have each Link stand in a different corner of the arena. This way it is very easy to hit the orb to your fellow Link. ================================================================================ ====================================Level 2*==================================== ================================================================================ Eastern Hyrule ================================================================================ ===================================The Coast*=================================== ================================================================================ If I may interject, they seem to be following the A Link to the Past map pretty closely, except for one thing. Lake Hylia is where Eastern Hyrule is. Anyway, lift the rocks and hop over the wall. You can pick up the coconuts like rocks. Enter the cave to the right and push the block. Get the bombs, and blow up the crack in the wall at the north end. Collect the treasures in here and blow up the wall at the other end. Now, head south. If you'd prefer the slingshot, get it in the cave to the left. This is unwise, because bombs are needed ahead. Move to the right and notice that brown ground covers the terrain. Find the patch of green by the wall and blow the wall down here. Enter the cave and push the lower block aside. Kill the bat and blow up the cracked block. The treasure chest contains a few Force. Head back now and cut down the bush to the far left. 100 Force will drop; get it and return to the spot. See the hollow part of the wall by the row of bushes? Set a bomb here and enter the cave. There is 50 Force in the chest. Return outside and cut down the bushes. Find the next part of the wall where it curves inward and blow it up, revealing a cave. Enter and destroy all pots, revealing the switches. Get into long formation and step on the switches to the right for 100 force. Step on the switches to the left for a bridge to the other side of the pit. At every end of the cave, including the top, is a place where the wall can be blown up. The wall to the left reveals a cave leading to a switch. Keep one Link here standing on it. Now go to the left and collect the Force Gems. Now go up and slash the pot. There is a switch under it; step on it to make a path appear. Cross with the Links gathered and head down, blowing the wall up. OK, now you are outside. Assault Shadow Link if you like, but more importantly enter the house to the left for a heart container. Go back outside and lift the rock to reveal a Force Gem worth 100. Get it and head right. Hop over the wall and blow up the part of the wall with the indentation. Enter and get the treasure chest. Now go back outside, head right, and blow up the other part with grass before it. Enter in, get the treasure chest, and go back outside. Head right and swim to the island in the middle of the pool. It may help to go back and get the slingshot, but bombs may make it work as well. There is a box switch on the island that you are forced to press. Once you do, Zoras will gather and try to bring you to a watery grave. To beat them, drop a bomb, pick it up with R, and throw it at the Zoras while they surface. Don't base your attack from the island, move from shore to shore to get better range on some of them. Once you beat them, the barrier disappears and you can head right. Before that though if you go in the whirlpool in this screen swim down under the initial rock ledge and over to a ladder. The second door has a slingshot in it but the first has a Great Fairy for upgrading your weapons. Upgrade before you continue to the right. Head down, bend around the curve and defeat all the menaces on the shore. If you have bombs it is quite fun to chuck them into the crowds. After defeating them Force Gems galore will fall for you to collect, along with a notorious enemy which in past game sucks you in and eats your shield (I think they're Like-Likes). Head right once you've had your fill of Force and see Shadow Link drop the bomb. Rush into the stairway to the left of him. Climb the ladder when the current bomb explodes and slash the bushes until you find a pit to take refuge in. Climb up when the bomb is about to explode and repeat the process until you're at the end of the area. Now slash the bushes and kill the enemies. Near the end is a pit under a bush. Fall in and go to the end of the cave. Exit the left door. There will be three Force Gems before you, but don't get them. They are enemies in disguise. Cut them down and move southeast. Pick up the coconuts and enter through door. As you walk, blocks will appear. Work your way through the place and get the treasure chest. It has 100 Force within. Exit through the door and head right. There are many pink enemies (I don't know how to spell it but I know they're called octorocks. Please e-mail me if you know the correct spelling), so slay them all. Sustain the damage and use bombs to take them out in droves. Four switches will appear when you defeat them all. Get into box formation and stand on them. Four treasure chest will appear and the barrier will disappear. For a Force Fairy, head southeast of where the barrier was and lift the coconuts. Head right and Shadow Link will try to impose his huge bomb on you. Dive under when it is about to explode, this is also a good excuse to collect Force Gems. Press the switch on the southeast island to make a chest appear on the southwest. Once you've collected enough force, head up onto the shore. +-----------------------+ | Boss: Manhandla | +-----------------------+ The boss blindly spins about, its claws clamping constantly. Each color pertains to a player. The green Link can only destroy the green claw, the red Link can only destroy the red claw, and so on. Every limb lost increases his whirling speed, so be careful. He is simple enough to defeat and very easy. If by now you lack enough Force, it will be made up for with the Force that falls to you. Walk up the ladder when you're done with the fiend and break the barrier. ================================================================================ ==========================Village of the Blue Maiden*=========================== ================================================================================ I love this level. It is so logical and fun. The first sign holds the Tingle Times on it. The children of the village are missing, as you'll find out from the old man by the sign. It is your goal to save them. Talk to the man, walk up, and stand over the flowers to the right. Then head back to the old man and he will give you the Moon Pearl. Carry back the Moon Pearl to the flowers to open the Moon Gate. Stand in it, collect Force Gems to the left, and advance forward into another Moon Gate. You are now on the other side of the gates. First go up then to the left. A large woman blocks the doorway to a building. Push her aside like a block and enter. Get the Moon Pearl in the chest within and go back outside. Go to the bottom of the screen with the Moon Pearl and open a new Moon Gate. Go in, step on the Box Switch, and talk to the man. He'll challenge you to a race. Do it in 20 second to get the Pegasus Boots. If you don't make it in time, use bombs you get later in this walkthrough to blow up the cracked blocks ahead of you so you can race faster; get the boots later. In any case, get the boots from the building he leads you to. Exit the house and go into the house next door using the side door. Get the treasure chest and exit the Dark World. Now, head upwards and enter the second house from the side entrance. Talk to the man with the eye patch and he'll explain the situation. You must locate the four members of the guild and talk to them. Before you do this, use the boots to ram into tree by the sign to the right. Now, ram into the long line of people, particularly ram into the lady dresses in pink. She is the slowest and you can get through by the gap she leaves. The bush to the left covers a pit. Drop in when you are exiting the area if you don't want to have to ram the crowd to get back. Now, talk to the man wearing green next to the mage. He is the first of the guild members. Now, leave this screen by heading right. The next member is between the long house and another smaller house, near Shadow Link. While in this area, do the following. First talk to the man in the empty plot. Then go to the long house and use the Pegasus Boots to get to the back of it, getting the 150 Force Gem. Now leave the area by going south and then head west. There is an archery game here if you like, but if not keep going left until you reach a man in red. Talk to him to get your third clue. Then walk down into the wood to find a pool a mage is in. She will give you a Moon Pearl for freeing Vaati. Now head east until you are in the eastern wing of the village. Beware Shadow Link here, and walk into the second house on the top with a purple roof. Get a lantern here and exit. Walk back to the red house at the top and burn the stump that guards it. If you didn't get the Pegasus Boots, enter the first door and get the bombs. Then return to the Dark World by the guild headquarters, blow up the blocks between you and the end point of the race, and then race, winning in flying colors. If you have the boots enter through the fourth door and talk to the person in pink ahead. This is the final member. Now, return to the house of the guild headquarters and talk to the man with the eye-patch. When he asks you what the mage's words refer to, say "Maidens". Drop the Moon Pearl for now and talk to him to get the shovel. Pick up the Moon Peal and go east one space. Travel up the path all the way where one of the guild members was by the long house. Put the Moon Pearl here to activate the Moon Gate, but don't go in. Go to the east wing of the village and dig around the house surrounded by pots. The space below the space between the door and window covers a pit; fall in. Get to the other side of the 2-D screen and climb up the ladder. Cut down the bushes and walk down south into an area with four bushes. Cut them to reveal switches. Divide up the Links to activate and get a Force Gem a Moon Pearl. Carry it to the area between the two trees to activate a Moon Gate. Enter the Dark World from here. Now, go up to the house with the red roof. Stand on the box switch there and enter the house at the first entrance. There are three Force Gems that move. Collect them and leave. Now go to the house to the right and talk to the girl in the blue. She will give you a heart container. If you go back to get the lantern, this is no problem, but it is easier to talk to the girl in red and say yes when she asks you "Do you want to burn with my fiery passion?" or something like that. She'll give you the fire rod, which is faster. If you want to go back and get the lantern, go ahead and get the heart container. If you want to get through the level quick, talk to the girl in red. Now, with either the fire rod or lantern (The lantern should be at the guild headquarters), return to the red roofed house and burn the stumps down on the right side. Then enter the house through the side door and talk to the girl inside. This is the girlfriend of the guy standing in the empty plot of land. She'll give you a letter. Take it to him (He is by the long house in the north wing of the village) and he'll give you Roc's Feather in exchange. Now enter the long house and bound over the pit with the feather. Move the stack of barrels like you would a block and talk to the mage. She'll give you Iris's book. Remember the Moon Gate you opened here previously? Enter it and go to the area where you gave the man the letter. Iris will be glad and return the man's house. Exit the Dark World. With the house back and the couple reunited, a staircase is open for you. Enter it and drop to the lower level. Use Roc's Feather to jump across the rocks. At the end ascend the ladder. Head right and move through to the other side, all the while collecting Force Gems. You'll enter an area storming. Keep heading right. +-------------------------+ | Boss: Shadow Link | +-------------------------+ There's safety in numbers and Shadow Link is catching on. There are two of him this time. By the by, I just remembered. Shadow Link is introduced in Ocarina of Time as the very cool mini-boss of Water Temple. Anyway, back on track, Shadow Link will warp in and out of Dark World. Fight him on new turf and familiar turf, while they both drop bombs. Like in the Cave of No Return toss them back at him or slash him while he's fleeing, until he turns color. Then deploy the identical Link to duel him one-on-one. Despite the fact that there are two, he's still very easy. A good technique to hit him with is Jump Attack. Press B while in the air. The happy villagers will gather to thank you, particularly the children. Head up and break the barrier to advance to the dungeon. ================================================================================ ================================Eastern Temple*================================= ================================================================================ This place is so similar to the first dungeon in A Link to the Past that it’s scary. Prepare for an annoying level. Approach the temple and the door will open. Kill any bats you encounter. Move to the right aisle and get in cross formation to stand on the switches. Two chest will appear in the middle aisle. Don't step on the switches under the pots in the middle aisle. One chest holds a small key. Carry it to the door in the left aisle. Walk into the next room. Several skeletons have invaded this room. Draw them into a corner and slay them there. After killing them Force Gems will fall down. Collect them and advance to the next room. Large iron balls roll down this room. Dodge them moving under cover in the hollow parts of wall. Kill all the serpents in the room to open the door. This room is the room that will be your focus. Everything ties in with this room. The goal of the dungeon is hitting the eyeball-things in this room. Strike Shadow Link for 100 Force and slay the skeletons as well to clear the field. Get the slingshot to the right of Shadow Link. Then go to the western side of the room and position each Link on a switch to open the west door. Enter it and shoot the crystal switch above to stop the spikes. Push the block aside and go up. Some witch-things are in here, wizzrobes I believe they're called. Destroy them all to make a Moon Pearl fall from the roof. Any enemies the wizzrobe created will die when he does. Take the pearl back into the intersection and leave it in the hallway. Push the block in and head left. Two treasure chests lie in here, one containing 100 Force, the other a big bomb. Drop into the third pit down on the left. Open the treasure chest to get a small key. If you want more Force Gems (You won't need them because there are so many opportunities for gems in the future), fall in other pits. Return to the intersection room and push the block in. Go down and use the key on the door. Before you enter go back into the hall and get the Moon Pearl. A ghost lurks in this room, he hints at the solution to the problem of the room. Southwest of him is the Moon Gate. Activate it and go in. The iron balls are far fewer in number than in the Light World, convenient for our purpose. Reach the other end, go up and step into the Moon Gate. In the Light World the pit will be covered by a platform with switches on it. Isolate the Links, one on each switch, to open the door to the right. Walk through it and descend the staircase. Climb down the ladder, kill the bats, and climb up the ladder. Then take the bow. Half of the dungeon is over. As you exiting this room and going into the intersection room, shoot the two eyes over the pit near the ghost. A chest will appear containing a blue bracelet. Enter into the intersection room and into the main room from there. Move up and slash the moss or ivy or whatever on the wall to reveal a secret room. Walk in and shoot the eyeball-switches through the opening in the wall. A pathway will appear to the door. Now, problem analysis... To open the door that eventually leads to the boss, we need to light two torches to open the door. It is more probable we need the lamp, not the fire rod to do this. Now head to the east end of the main room and stand on a switch, opening the east door. Walk in and leap over the wall, slaying the rats. You might as well clear this room now, so head up the ladder to the north chamber. Dodge fireballs and cut down the wizzrobes to clear the room. A Moon Pearl will appear from the roof. Bring it to the center of the room where the Moon Gate lies. Enter the Dark World and head northeast of the Moon Gate. Pull the levers here and enter the Light World. Gather the newly formed Force Gems and get the bombs. Exit the room to the south and descend down the ladder. Head right and up the ladder. Enter the adjacent door to a room filled with iron balls. Rush in and take refuge between the two statues. There are cracks in the wall all over, toss bombs at them all and you should make six openings, two to each wall besides the west wall. Start with the top left. There are two chests. Open them and then enter the top right opening. Nothing there, so go to the upper opening on the right wall. There's a Force Fairy here. Get it and enter the lower opening on the right wall. Kill the bats and run to a wall you can blow up. Blow it and gather the Force Gems and treasures, one of which is a small key. Ascend the ladder, blow your way to the switch, and leave the room, the small key in hand. Set the key in the middle of the room so you can investigate the remaining openings. The bottom right one has two treasures within and is connected to the left room. Push down the block and get the treasure. Then get the small key and return to the main east room. Move southwest and open the key door. This is the last of the possible rooms. The lamp must be in here or a room adjoined to it. Get into wide position to smash the pots faster. At the end a switch will activate a huge iron ball to chase you down. The room is a dead end. Rush to the end and fall into a pit. From where you land move down, pushing the block, and get the treasure. Move to northwest corner, push the block up, and ascend the ladder. From the room you're in move to the room to the left, and from this room the room north. The things in this room look like cracks , but in reality they are like moss and can be slashed down. There is one real crack, set a bomb there and enter through the newly formed door. Behold! The lamp! Unfortunately, you cannot reach it. Instead, slash the moss in the northeast corner and blow up a door from a crack in the southeast corner. Enter the latter first, see that there is nothing, and try the former. There's another one of those razor guard things here. Just like in Hyrule Castle, step in, withdraw, and then make your move while it slowly crawls back. Slash the moss to the south to reveal a door. There is a crack in this new room. Blow it up and slash the moss above it. Take the lower one first, you'll find a skeleton to kill and a block. Push the upper block down as to make a square and then exit to take the upper door. Kill the skeleton and blow up the crack. By slashing the moss in this new room you'll find a doorway to a room to the west. Walk in, get the treasure in the chest, and slash the moss to reveal a door above. Walk through, slash the moss and reveal three doors. Take the first from the left. Push the block up and then slash the moss on the wall to reveal a door. Walk through and get the treasure. There is a door to the west of the room. Walk through. The room you are in is covered by moss. Slash it down, that is the moss behind the large block, then push the block. Walk through the door and get the lamp. Push the corner block down and the one next to it over. Walk to the room to the west, then in the new room walk south. Light the torches to get 200 Force, and walk to the room east of this one. Now walk north. The third block from the left can be pushed into the second to open the door. Walk through, then walk north, and hop over the wall. Walk into the north room where you created the Moon Gate. Walk to the southwest corner and light the torches. The door will open; walk down and then into the main room of the dungeon. Walk over the bridge you created with your bow, collecting the hovering Force Gems, and light the two torches to open the door. Sprint behind the statue of the Cyclops quickly so you stand at an angle. The tile will lift and launch itself at you, but if you stand behind the statue it will hit it, not you. While there, slash the pots; they will throw themselves at you if you don't. After the tiles are done, the statues will be hurtled at you. Run about the room, never stopping to dodge them. When the room is clear, collect Force Gems if you get any and exit the room to the north. You'll be in a room whose perimeter is completely covered by bomb flowers. Four Shadow Links will charge you. When they are dazed, smite them with steel, and collect the residue. Pick up a central bomb flower and toss into the sea of bomb flowers. There are two cracks in the wall you can open with the bombs, one on either side. Take the right one first and climb down the ladder. The treasure chest contains the Big Key in it. Take it with you to the other side. The left one is simple, containing a treasure chest. Go to the next room with the Big Key. A wizzrobe inside will suck away your Force Gems. Kill them quick and recollect, opening the big key treasure chest. Collect Force Gems, kill the rats, and advance to the next room. +---------------------------+ | Boss: Stone Arrghus | +---------------------------+ Pathetic. Truly. I can dissect his name, his predecessor, everything. Argus, in Greek mythology, was a giant with many eyes, who was killed by Hermes. The Arr part of the beast's name is for scary emphasis, and the h after the g is just a way they try to make the name their own and erase any links this creature might have to Argus. They failed, and although this is a new boss, it is exactly the same as Arrghus, the boss of the second dungeon in the Dark World in A Link to the Past. Stone Arrghus will have its eyes closed. Approach it and it will awake, gathering his minions around like a human shield. Fall into the pit to your left, get the boomerang, and then head left to ascend the stairs. With the boomerang, snatch away his minions (Each with one eye, so it is like Stone Arrghus has multiple eyes, like Argus) and stick your sword into them, one shot will kill them. Keep doing this until Stone Arrghus has nothing protecting him. Stone Arrghus will then leap around the room, creating shockwaves to daze you, trying to crush you. Then he slides across the room. This is your chance. Hit him in the eye with your sword. Each time he gets faster. When you win he'll explode and drop his spare Force Gems. Walk into the next room, break the barrier, and rescue a new maiden. Multiplayer Tip: The tiny creatures that float around Stone Arrghus in multiplayer are different colors. Only the Link of the the assigned color can take out that creature, making it a team effort. ================================================================================ ====================================Level 3*==================================== ================================================================================ Death Mountain ================================================================================ ===========================Death Mountain Foothills*============================ ================================================================================ OK! Let's do this crazy thing! Alright, I won't be perky. Head right, and see that there is a wanted sign for you. That's right, everybody and their brother is after you, so be cautious. Decimate the archer and move up. Kill every soldier you see as you advance. The first large rock you come to covers a stairway. Climb down, hop over the first part of the wall and push the block out. Climb the ladder once more and this time hop out to the small red Force Gem. Push the block out and the block guarding the treasure is immovable. Get out of the place and onto the surface. The next rock guards a Force Gem. Lift it and collect. Now, move on up! Several archers are in the vicinity. Some lie in wait in the grass before you. There's another in the grass to the right of that. Enter the house to the left to get a bow and then wreak havoc on the archers. Five archers are ready to ambush you in the grass near the top. Another rests in a patch of grass between two trees. After they all lie dead, the gate will disappear, allowing for passage. The house to the right has boomerangs in it. Take them if you like. It is smarter to take a boomerang. Move north and use the boomerang if you took it to collect Force Gems. Cross the bridge and enter the new section. The sword cannot kill the creatures here. Shadow Link has a fire rod. He'll leave soon enough, but the other creatures can be killed one of two ways. Either you shoot them with an arrow, or stun them with the boomerang and then slash them to death. In either scenario, kill them all. Grab a bomb flower and take it to the part of the wall that seems to be able to blow up, it is in the east. Enter the cave, walk forward, shatter the pots, and reveal the star switch. Have one Link stand on it. A bow lies ahead. Take it and leave the cave. Then find a similar spot at the west end and blow it to bits to reveal yet another cave. Enter and shoot out at the eyeball switches. An elaborate bridge will form. Gather the Links together and follow the bridge to two treasure chests. After taking the bounty, exit via the north cave. Move up and into the new area. There are too many enemies to kill. Cut the middle bush on the second tier. Destroy the pots and step on their switches, then climb the ladder and open the two treasure chests. One is the Bombos Medallion. Take it to the upper level and toss into the fray. All enemies will die. Go to the ladder and remove the rocks over it. Climb it and take the left ladder. Remove the rock and get the Force Gem. By "get", I mean “kill” because this is a disguised enemy. Slay it and continue on. Hop over the wall. The old man will warn you of Hebra's Hill (From The Legend of Zelda). Lift the rock press X, having each Link jump over the edge in a different place. More than likely one will jump into an area with a rock on it. Lift the rock to get a Force Gem. Once you get the Force Gem repeat the process but don't land where you did, but jump from a point all the way over. Head right. Some annoying creatures are here. When you hit them, they morph to stone for a time. Ignore them and drive on through the maze-like thing until you reach the end. You'll see a house with flames emitting from the roof. Enter it and you'll find out it is the movable house, the man's greatest invention. This is to your advantage. Move the house around, crushing the enemies, until all are down. Then the magic hammer item podium will appear. Get one and move to the previous area. The stone-transforming enemies, as well as stakes, can be pounded. At the bottom of the maze is a ladder. Climb down and enter the cave, pound down the stakes, and collect the treasure. The pot contains a Force Fairy. Get to the top of the maze and pound the stakes in. Move on up to find the malevolent Shadow Link in wait for you. He's of no concern; just level the stakes and climb the ladder. Follow the trail down and then up, leading to the lair of the Hinox. This is a Cyclops who is need of Force Gems. He'll strip you of them and he is uncannily fast for a burly fellow. The bush in the corner covers a pit. Fall in if you need cover. To kill the Hinox, stab him a few times then run for your life. Once he dies move on. You know, I said the Hinox for a reason. To make you think there was only one! Ha! Ah, yes. It seems stupid, but the path is impassable unless you step on the box switch and make several Hinox appear. There is a pit under a rock to the east. Once you press the switch make a mad dash for the cave. There is a bomb inside. Use it to chuck at the Hinox. After you blow the fools to smithereens, prepare yourself for tens upon tens of Hinox! Get into the cave as quick as you can and consult the mage. She'll inform of you of the Quake Medallion in the treasure chest. Take it and make the Hinox pay for looting you with an earthquake. Toss it into the crowd and watch the show. Afterwards, the Hinox will turn into jelly creatures, easily dismissed with one hit of the blunt side of the blade. Head for Hebra's Hill. It is really a ladder, but dark magic makes it go on forever. Don't worry, though. Just keep going up and you'll reach the summit. Don't take lefts or right. Just keep going up. +---------------------------+ | Boss: Chief Soldier | +---------------------------+ Disgraced by his loss in Lake Hylia, Chief Soldier returns to take you on. Unfortunately the result will be much the same as last time. The wall will open and more troops will emerge. Get into Box Formation and stake it out between two of the dirt mounds. This way, only a few can come at a time rendering them helpless. Once Chief Soldier is singled out, do as you did before. Sidestep his lunge attack and then puncture his delicate sides. The mother lode of Force Gems will fall after victory, and it is nearly impossible to not have enough Force Gems. Take a turn in the northeast corner and break Vaati's dark barrier. As if there weren't enough Force Gems, under the large rock are more of them. ================================================================================ ===============================The Mountain Path*=============================== ================================================================================ The music for this level is the Dark World music on Death Mountain from A Link to the Past. Climb up the stairs executing all vultures on the way. A Goron waits ahead (A Goron is a person of the race of rock-eating peoples indigenous to Death Mountain and some other rocky places), begging you to extinguish the fires with pots of water stored in the cave. To do this quickly, have each Link carry a pot of water. Leave by the staircase and extinguish all flames that are in your way; others don't matter. On your first trip you should make it to a stairway guarded by flames. Make a path through the stairs and descend them to get a Force Gem. Climb back up and notice you no longer have access to water. Enter the cave and get Roc's Feather. Now jump over the pit to the right of the cave and repeat the process until all flames in your way are gone. Soon you'll reach a cave entrance with many pots inside. Climb the ladder here and then the stairs. You'll see who the arsonist is, that is, Shadow Link. He'll leave shortly and with remaining water extinguish the fire before the third door to the right. For more water, the left cave is available. Enter the middle cave and climb the ladder all the way. Use one Link to get out and retrieve the bombs from the platform. Gather all the water you can carry and enter the second cave. Climb the ladder and exit out of the door at the top. Hop over the wall twice so you are in a cave door. Then enter and one Link must sacrifice his water pot to clear the pots in front of the stairs. Once this is accomplished descend down the stairs and toss your water to clear the flames. After you do this, reenter the cave and leave a bomb at the crack in the wall. Upon its explosion walk into it and you'll find water, making the water trip unnecessary. I included it in the walkthrough just to show I wasn't blind to this fact. Ascend the stairs to find fuses. The Gorons are building a road and need to blow up that section of the canyon. You need fire. Go back to the previous screen and hop down to the bottom level. Enter the second door and get the Magic Hammer. This time enter the third door. Walk forward and plant a bomb (If you can) by the fissure in the wall. Enter and get the treasures. Return to the main cave and climb the ladder. Assuming you got the magic hammer, walk outside and pound down the stakes. Where the right stake was hop over the wall and get the Force Gem. Then enter the cave. There is an impassable pit to the left. Get the Force Gem there and go right then up. Push the boulder here so you can form a bridge at the pit. Push aside the other boulder and walk around to the final boulder. Push it and walk to the Goron with the fire. Have each Link take a pot and then exit the cave. Hop over the wall and enter the second cave. Climb the ladder to the top and exit, hopping over the wall to the other cave door. Walk in, descend the stairs, and exit the cave to the south. Climb the stairs and carefully position each pot of fire to the fuses. When one is ablaze, it will act like when Shadow Link throws a big bomb at you, so flee just like before. If you do it correctly, a pit should appear where one cannon was and a path should open up to a new screen. Fall in the pit, and throw your magic hammer into the pool. Remember Great Fairy, way back in Level 1, Hyrule Castle stage. She kept her promise. A fairy here will upgrade the magic hammer to Magic Hammer L. 2! She'll also heal you. Now head right. The rest of the stage waits. Cross the narrow path and wait for a boulder to land in the pit, acting as your temporary bridge. Continue this in the next section, too, and climb the stairs. You'll see a house covering the entrance to a door. The Goron can't budge it because of the stakes. Pound them all in and then move the house to the right. Enter the cave to get a pot of fire. Dual Shadow Links are flaming the place up. Scare them off and the adult Goron will inform you that another Goron is hiding shamefully from the flames and he needs to unearth him. A job for the shovel? Of course not! Hold A to power up the hammer and then release, the resting Gorons will pop out of the Earth as if the crust spit them out. A few Gorons were innocently sleeping, but one has the key. Find him and take the key, then enter the cave. Use the key here and you'll find water and boomerangs. Don't be fooled by the boomerangs; just take water to extinguish the fire. Take it to the fire blocking the wooden stairs (Why don't they set on fire?) and climb either side. At the top Shadow Links will make three duplicates of himself, one for every one you've got. Fight him as usual. Some Shadow Links will flee to the houses. Once you beat the original, the others will die. Climb the stairs. Cross the bridges and things and don't get a new item although it is tempting. A Level 2 Hammer is as good as it gets for this level, so don't be tempted. +---------------------------+ | Boss: Helmaroc King | +---------------------------+ I wouldn't know, but in his name, "Helma" refers to his helmet, and "Roc" refers to him, I think. So is it so that Roc's Feather is a feather off of him. But, rocs are monstrous birds in Arab mythology. Anyway, this is a moderately hard boss. He's a The Wind Waker throwback. Here's what he does. At first he'll fly over head and try to crush you under boulders. When that doesn't work, he'll swoop down trying to spearhead you on his beak. At this point throw a bomb onto him so he glides straight into the rock. Then get inside through the cave door and use the hammer to crush his mask. Continue doing this until his mask is history. At this point, he'll swoop down blindly. Bomb the beast and skewer him here and victory is yours. We can tell another Goron died at the hands, err, claws of the Helmaroc King; not only is it implied by his son, but he wrote his unfinished plans in one of the caves. Force Gems fall down from here. I made a glitch occur at this point. Tingle comes in to take Force Gems. I tossed a bomb at him and he flew back so that the cave engulfed him but his head was still sticking out. Anyway, take a right and break Vaati's dark barrier. ================================================================================ ================================Tower of Flames*================================ ================================================================================ This hasn't always been the Tower of Flames. It was the third dungeon in A Link to the Past and Ganon's Tower in the same game, in the Dark World. Enter the tower and stop at the wall of fire, born from the statues. Wait for them to stop and then shatter the pots and press the switch beneath it. Item podiums with slingshots will appear. Take one and march on. Notice several crystal switches levitating out yonder. Hit each of the four with the slingshot, you'll have to hold A for the last one. The flames stopped, continue, moving only when the flames stop. The Fire Temple from Ocarina of Time has a similar obstacle. Walk slowly around the flames until you reach the end. Go the only ways you can. The boomerang lies at the end. Grab it and leaves via the southeast exit. Hardhat Beetles will attack next. They can be pierced to death by the sword, but this is tedious, monotonous. Instead, use the sword to bounce them into the lava. When they all have died the flames will cease to roar and you may advance. Ah, how this reminds me of Volvagia... The pot in the southeast corner hides a switch. Press it so a heart container will appear. Now climb the stairs and walk onto the moving platform. When it reaches the other side of the room walk out and enter the room to the left. Isolate one Link as leader and have him throw another over the pit, then gather. Shove the Hardhat Beetle over the edge and push the statues onto the switches. The tiles will then come at you. Get between the statues and assume cross formation. You are impregnable now as long as you keep your sword out. Once the stoning stops get the Roc's Feather that appears and before that the Force Fairy that lies under one of the pots. Return to the previous room and walk to the bottom of the platform so you can jump to the platform to the right. Jump across these platforms until you reach the first treasure chest. Then jump to the right. Get the lower treasure first, and then jump to the upper platform. Stairs on the second upper platform lead to the 4th floor. Dual Shadow Links equipped with Pegasus Boots will rush the pots, breaking them all. Defeat them both for 200 Force. Then head left and you'll see some pots between fire-breathing statues. Wait for the fire to stop and get into box formation to step on them. The fire will quell and you must go to the row of pots above. The sixth pot from the right covers a pit. Fall into it and then fall into the next pit. Climb the ladder and fall down the pit that is second closest to the right. Climb the ladder you see and then push aside the blocks blocking the treasure chests. One will contain a small key, the other Force Gems. Take the small key up the ladder at the bottom of the screen. Jump over the pit of lava and use the key on the door in front of you. The mace-soldier is back and he has a new strategy. His mace has been set ablaze, so be cautious. Hop over the fire and then give him some good blows. It is easiest to use Jump Attack (Press B while in the air). Once he loses the stairway to floor five will become accessible. Climb up and I ask you to use your better judgment. The crystal switches will reverse the direction the flames are spinning. If in peril, hit it, but do so with care. After the first flame chain jump to the left to get the bow. The upper-right pot has a switch beneath which will connect the tiles. Anyway, continue on. Eyeball-switches will release Force Gems. At the end of the room, head right and once more, fend for yourself. The eyeball-switch release Force Gems. Climb the stairs after making it through the fires. Welcome to the sixth floor. You'll want to get on a moving platform ahead. Move to the platform to the right and step on the four switches to make two chests appear. The pot in the corner is a pit. Fall in and take the bombs. Get back to the moving platform and move on to the second platform. Move into the next room and prepare for another battle with Shadow Link. There are four this time, I believe. Use the moving platform to maneuver around the fiery field. Try pushing them into lava. Destroy the key Shadow Link to make them all die. Ascend the stairs to floor seven. Collect Force Gems along the way, and if you like go after treasure, but it is a waste of time. Enter the room to the east, adorned by a symbol of the boss. +----------------------+ | Boss: Dodongos | +----------------------+ Yes, these creatures were introduced in the original, The Legend of Zelda. Dodongos, are hard as a rock on the outside, but have weak insides just like anybody else. They breathe fire, but when they open their mouths, throw a bomb into the mix. You know they were hit when they become bloated for a second then deflate. After a few hits, they die. After victory, head to the right and talk to the owl. Then head north and free the maiden from the barrier. Next stop, the castle and fields! ================================================================================ ====================================Level 4*==================================== ================================================================================ Near the Fields ================================================================================ ===================================The Field*=================================== ================================================================================ Walk up and you'll notice Malon. Talk to her and answer yes to her question. Head right, avoiding fireballs and enter the next screen. An archer lurks in the grass above, another below, and another to the right. Three more archers are to be found here, all hiding. Slay them and advance. You'll be at Lon Lon Ranch and Malon will leave you. In exchange for rescuing Malon, "Poppa" gives you horses, among them Epona. There are two stairways, take either one and take a hammer, and then head back up. A Force Fairy lies in the bushes above. Head right and read the sign. Take a carrot and take it with you. Head north and avoid the distant deadly archer, and touch the carrot. The horses are fast. Ride east, jumping over the gate. Get carrots often to keep riding. Head down, then east, getting a carrot, and jump over the fence. Ride north, over the bridge, and then east. Keep going east, then north. The horses will disappear and the rain will stop. Tingle Time Volume 3 is on the sign. Head north and push a log to step on a switch to get Force Gems. Go to the cave and pull out the log, avoiding the spider thing. Enter the cave and you'll see you need either bombs or Pegasus Boots. Exit and head to the west. Enter the house and talk to the red-capped man. He'll give you the key to house next door. Return to the east and open the house door. Take Pegasus Boots. Go north and north again, to do so pull the log out. A large stone presides over a stairway. Enter it and cast your Pegasus Boots in. They are now Level 2! You can dash over pits. Dash over the pit to the right and get the treasure chest to the left. Exit the cavern and dash north over the pits, getting 100 Force. Head south now and move log. The tree to the left has 150 Force in it. The bush near it has quite a bit also. Head west, then north. Defeat the Shadow Links and pull the log out of the right cave. Enter and take the stairs. Drop down the ladder and take the next one up. Enter the cave, keep one Link on the star switch, and exit. Fall into the pit and use the air cannon to launch yourself to the surface. Head left and dash over the pits into the cave door. Push the block out and gather the Links. Descend the stairs and dash to the left, landing on a switch, filling the gap. Climb the ladder and head north. Enter the cave and take a left. Push the left block up and the adjacent block over. Get the key and return to the main area. If you take a right you can lift a stone and get 100 Force. Go to the main area of the cave and go through the key door. Two graves lie in here. This is an ancestral burial grounds. Go up and take the bow. Leave the cave and return to the pit. Climb up the ladder and shoot the eyeball-switch. Climb the right ladder and shoot up through the air cannon. The spiders (Gohmas, named after the boss from The Legend of Zelda, Gohma) can be shot in the eye. Kill them all, taking Force Gems, and return to the house of the man who gave you the small key. After killing the three talk to the red- capped man and you'll get a shovel. Head east and then north. To make the job easy, go north one more place and take your shovel to the Fairy Fountain to upgrade it. Go south one and look around. When the shovel makes a noise, treasure is detected. Find the pit and go in (The pit should be in a hollow area in the southeast part of the screen). Now, there are two pits. One has treasure; the other is the one you want. When in the main pit, head right. Climb the ladder and hit the crystal switch. Go down to get the treasure, then back up to fall into the air cannon below. A Force Gem worth 1000 is ahead, get it and you should have over 2000. Head right. Jelly creatures will assault you. Ignore your assailants and go north. Slay the soldiers here and one shrub covers a pit. Wait to fall in. After the soldiers die, two mace-soldiers will appear. Kill them, and then fall into the pit. Take the Bombos Medallion and toss it here. After that the gate will open. Walk through. +------------------------------+ | Boss: Big Dark Stalfos | +------------------------------+ These, I believe, are from the very first The Legend of Zelda. First kill the minor skeletons. You are then sucked into the Dark World to fight the big Stalfos. He is just a bigger version of Chief Soldier. Take him out by sidestepping his lunge and stabbing him in the spine. After winning you'll go to the Light World and a Knight of Hyrule will talk to you. He explains you need the royal jewels to enter the Tower of Winds where Vaati plans his designs on Hyrule. To blue Link is given the Blue Royal Jewel. Head right to obliterate Vaati's seal. ================================================================================ ===================================The Swamp*=================================== ================================================================================ The owl will talk to you and fly away. There are two stages of this level. There is the eerie swamp, and the ghost-infested graveyard, so be ready. Kill the enemies and advance to the north. DO NOT touch the water; you will instantly die. Before going north walk through the narrow pass to get 100 Force. Go north and rush into the cave to avoid being blown away (By the way, I noticed that the grass and bushes to the left look like and are in the shape of the 48 contiguous United States). After the initial explosion run out and get the bomb flower and blow the wall to the left up and rush in before the next explosion. Get the treasure, get out and get a bomb flower. Then throw this one by the large fissure in the wall. Rush in before the explosion. Kill the bats and wait for the coast to clear before getting out of the cave with the bomb flower in hand. When clear, run with the bomb and blow up the wall to the left (In the indentation) and get in quick. Descend down the stairs and move along the ladder to collect Roc's Feather. Jump Attack the cracked blocks and travel to the top of the ladder and out the cave door when the coast is clear. Hop across the puddles of water until you reach the next screen to the left. Slay the enemies continually as you move and pick up the stone, climbing down the stairs beneath. Drop down and strip the bats of their lives, then head right. Scale the ladder and emerge on the surface. Jump to the leaf to the left; follow them until you reach the last island with a large rock on it. Lift it and head down into the ground through the stairs. Use Jump Attack to break through the blocks and head left. Climb up the ladder and get the treasure chest, then get in the air cannon. Once you reach the screen to the left jump up the two leaves. The Tingle Times Volume Four is on the sign. Jump to leaf swimming about (You can jump to reach aerial Force Gems) and follow the trail until you reach the piece of land ruled by two vultures. Head down and jump to the leaf below. Head left and a troop of warriors will make their stand. Defeat them all (Can you believe Chief Soldier was once a boss, now he's a common enemy?) and move to the next screen. A good method for fighting is to stake out behind the rock to prevent arrows from hitting you, then killing any archers you lure to you. The exit to the screen is in the northwest corner. Jump onto the leaf to the south. When the Zora springs up, swerve to the left, landing on dry land. Repeat the process to get onto the main strip of land and then go north. If you pressed the switches, you could've gotten some Force Gems but it isn't worth it. Anyway, trim the hedges and position one Link on the switch below. Have the other hop to the land in the top right corner and press the switch, do the same for the lower right, and again for the upper left. After this new leaves will appear. Gather the Links together and hop north, getting 200 Force along the way. Hop over to the strip of land with the bomb flower on it. Blow a hole in the north wall, but first hop over to the lower piece of land that stakes guarded off and enter to get two treasures. Push the upper block out, the lower in, and repeat the process, going in the newly formed cave door with a bomb flower in hand. Toss the bomb at the crack in the door and advance. Climb the ladder and enter the second and worst part of the level, the graveyard (Which, on the map, is located correctly). I say the graveyard begins here, although really, you are below it. Jump up, crushing the pots, and Jump Attack the blocks. Get the treasure below and ascend the ladder. Go north. Rocks and Poes (Ghosts) will attack you. Destroy them and push the third grave from left. You'll fall in; hop over the pit and Jump Attack the ground, destroy the pot and revealing the switch. Go to the platform the Moon Gate is on and jump to the switch from here. Get the bow and hit both eye targets. Leave and push in the very northeastern corner. Collect the treasures, ignore the pumpkin-bird, and go north. The ghost of an abandoned little girl dared to come here weeps near the tree. Let this be a landmark. From here, go south, then east. The graves will be thrown at you like tiles. Dodge them or shatter them with the Four Sword and then push the middle grave in. Fall in the pit and advance to the next room. Kill the bats, push the blocks into their corners, and shoot the eye targets to open the door. Move in and take a right. Keep heading right and you'll reach a treasure chest with a small key within. Take it and return to the main chamber with the key door to the north. Open the key door and walk in. Destroy only the pots in the northeast corner. Step on the switch here and open the door. Waltz on through and kill the three bats. Retreat to the bridge and head south. Shoot the eyes and go back to the main chamber. This time go left and shoot the eyes. Take the small key and go north of the main chamber. Open the key door to the right, get the treasures if you like, and head right. Open the chest to get a Moon Pearl and push the second upper block from the left to open the door to the right. Enter the Moon Gate and you will return to the surface of the graveyard. Go west, then north, and west of the ghost girl to a spot where the Moon Gate will activate, a patch of flowers. Enter it into the Dark World and walk into the Moon Gate northeast of the one you opened. Once in the light world head down to the bushes, which you'll annihilate, and step on the switches. The Poes will die; enter the house of the grave keeper. Talk to Dampe if you like, a classic character that tends to the graveyard. Pick up the Power Bracelet in the treasure chest. Leave the house and go to the ghost girl. Lift up the tree and head east. Get caught by the light. Poes will appear that you may easily kill and use the light as a guide through the darkness. To the southwest are lamps. Take one and, if you like, talk to the ghost above you. Head east now, picking up any trees in your way, and exit in the northeast going north. +---------------------+ | Boss: Big Poe | +---------------------+ Big Poe had a name in The Wind Waker, but he's shed it apparently. At first, you simply kill a few minor Poes. After they've been decimated, Big Poe will appear. Kill the regular ghosts by stepping on the star switches to emit light, deadly to them. When Big Poe appears, he'll sidle about, spewing fire and whirling about. Lure him to the light and he'll become solid. Once he's materialized, strike him. He will shrink and cast some ghosts at you. Kill them and continue shrinking Big Poe until he explodes for good. I wonder why Vaati even puts torches in the Forest of Dark. Vaati's kind of leading us through the game, making convenient ways to continue. Once you've killed the Big Poe, his minions will fade away. Collect Force Gems that fall down and notice a small Poe-like thing crawling away. I won't give it away, but this foreshadows a future boss. Vaati's barrier is to the north. ================================================================================ =========================Infiltration of Hyrule Castle*========================= ================================================================================ Again you must play the same level for yet another maiden. This time around though, Hyrule Castle is a little more ghoulish and secure to a paranoid extreme. I like this level, though, because it is one of the few night-based espionage kind of levels. Find a spotlight and get caught. You'll be thrown in prison (Why don't they just kill you?). Cut down the pot and fall into the pit. Climb the ladder to the crystal switch, hit it, and climb out on the opposite ladder. Get the boomerang from the cell you're in. Fall back into the pit and return to the first cell. Boomerang the pots to attain a small key. Use it on the lock to break free. Head to the very left cell and stand in wide formation. Launch the boomerang to hit the crystal switch to open the cell. Get in and get the magic hammer. Then leave via the south exit. Hop over the wall and level the stakes near the moat south of you. Jump in the water. Submerge if a spotlight is on you. Swim west, get Force Gems along the way and get on land when the timing is right via the platform connected to the ladder. Avoid the searchlights at all costs (Well, you can just repeat the process if you get caught) and move to the west and then north into the doors, where the spotlights cease! Kill the ghosts you encounter. Head north and through a door to the basement. Maneuver around the enemies and reach a space blocked off by a block. Push it down open the treasure chest. Note that an area within contains a Moon Gate. Anyway, take the small key from the chest to the door to the right. The room you enter is dim; stick to the light. Move to the north and pull the lever. The door to the left will open so go through it. When the timing is perfect, get into wide formation and pull the lever. A Moon Pearl will appear. Grab it and head right, through the door, then south. Enter the area where I noted the Moon Gate and activate it. Push the block out and then push the block to the right out, the middle over. Get the bow and treasure then retreat back to the Light World. Return to the room filled to the brim with eye-switches and shoot. Follow the path, shooting at the eyes to make the path visible. At the end you'll get a small key. This is difficult, but toss the Links over to the other platform and gather there. Shoot the eyes from here to reveal a clear path to the floor near the lever. Once you reach the beginning, make your way over to the southeastern corner and use the key there. In the new room, you'll see it is pitch black. Fire your arrows through the torches like we did in The Cave of no Return to light other torches. Once they've all been lit a path will appear. This is risky, but run out, avoid the spotlight, (Using one Link would make you less noticeable to searchlights) and get the small key in the chest to the lower left. Sneak back in and use the key on the door to northeast. There are lamps here. Take one and go back out to the dim room. Get in the middle of the four torches before the clamped door, in cross formation and light them with the lamp. Enter into the door. +---------------------+ | Boss: Big Poe | +---------------------+ Jalhalla survived, and he is not happy. Light the torches at the end of hall to get into the arena. Light all the torches and he will appear for his fight. He will exhale and blow them out because light hurts him and this is your chance to relight them. His lantern will track you and at this time he'll exhale trying to blow you into the spikes. Avoid them and relight the room. When you do, he'll be dazed. He wanders about aimlessly until you hit him. He then inhales the four Links. At this time, hit the green thing within him (Look familiar?) several times and he'll exhale you. Repeat this until he explodes. Collect the Force Gems that fall and break Vaati's seal. Personally, I focused on getting this level over with, not Force Gems, so I had to travel back in time. Look at the moat for lots of Force Gems. Unfortunately, you start out inside the castle, not out, but there are enough gems. Rescue the maiden and advance to Level 5! Multiplayer Tip: When fighting Big Poe in multiplayer only the first character to hit Jalhalla when he materializes enters into him for the fight. This changes very little, however. ================================================================================ ====================================Level 5*==================================== ================================================================================ The Dark World ================================================================================ ==================================Lost Woods*=================================== ================================================================================ This is my favorite level. NOT! I hate this level. You will too, but I'll guide you through it. Well, at least the owl is absent. Take a left and then head south. This is just about the only way you can go. Ignore enemies, particularly the floormasters, the large dark hands. When you are south to the full extent, press the box switch. Perhaps not the brightest thing to do, several fire wizzrobes will appear and torch you. Kill them (And Shadow Link for 100 Force) and a key shall fall from the sky. Take it into the skull (There is an entrance) and open the door to the north. Take Roc's Feather with you and travel north. There is a large pit to the right. Hop over it and head east. Get in the middle of the crystal switches, then use a spin attack while in cross formation to make two treasure chests appear. One contains 150 Force, the other a Moon Pearl. Take the Moon Pearl and head west. Hop the pit and go north. Then make a right here. Avoid the charging Shadow Links and go up to activate the Moon Gate. The Deku above you (Dekus are a race of forest-dwellers averse to fire who either wander about as merchants or play a role in an elaborate monarch system) makes reference to Ganon, not Vaati, which foreshadows a future event. Enter through the Moon Gate and head south. Push the lower block in and the middle out up. Take a lamp. Return to the Light World. Burn the stumps below to get the treasure. Take a left and then a south. To the left are stumps. Burn them and go west. Go west once more and (Avoid bees) then south. Notice a Moon Gate here. At the southernmost point on the screen is a Deku Scrub. Go in the Moon Gate and return to that spot, and talk to the Deku. Help him. The three items he names are Water Jar, Oil Pot, and Grass. You must get them in that order. Return to the Light World. For the water jar, head in the following direction, burning down stumps as you go. Go north, then east, then south. In this area, burn down the stump to burn everything down. In box formation, step on the switch to get a Heart Container. Now enter the skull cave and have one Link take water, the other fire. Return to the Deku, Deppi (In the Light World), and give him these things. To give him grass, take a bush to him. Return to the Dark World and tell Dekki you've completed your tasks. Note: I've been told that you aren't always asked for a pot of water, oil, and grass. As it turns out, you sometimes need to bring him a sign, a bomb, and oil. Well, the pot of oil is where I said. The bomb is easy, in the Light World it is to the left of Deppi. The sign is the only one you have to go out of your way for. Let's take the Tingle Times. To reach it head north, east, east, and north. The Tingle Times is right here. Take it back to Deppi for a mission complete. There is another sign three screens north of the Dekus. Also, Dekki may ask for a stone. For the stone go north once. In the upper right hand corner of the screen is a stone. This is the easiest one to reach, but there are others scattered around, like a few in the same screen as the oil and water pot. As far as I know these are all the items you might be asked to bring. If you get fired just exit the screen and return. He gives you the Power Bracelet. Return to the Light World. Go north and lift the trees to the left. Now go west and burn down the bushes. Pits now open. Enter one in the northeast and equip yourself with the bow. Hit the four crystal switches for many Force Gems. Head north with the bow. Gohmas lurk here; shoot them in the eyes like before. Collect the Force Gems and head north after slaying them. +-------------------+ | Boss: Gohma | +-------------------+ A large Gohma is ahead. Shoot it in the eye and avoid its projectiles. Steadily she'll fire more and more. Three hits do it. After victory head east and get the small key. From there head west, south twice, east, and north once. On this screen drop the key and lift the upper tree for treasure and a Force Fairy. Then head east, and north twice. Walk into the skull cave and use the key. Inside is a shovel; take it. Now go south, west, and then north. Throw a bush at the enemy here and enter the skull cave. Have the Great Fairy upgrade the shovel. Head south, east, north, and then east. Look for the spot where the shovel makes its noise (Near the northeast corner) and dig. Fall in the pit, head right, and climb the ladder. Head east and Shadow Link will appear sporting his trademark big bomb. Rush to a pit. Wait for the bomb to go off, and then surface. In front of Shadow Link (Slightly to the right) is a place you can dig to reveal a pit. Dig there and fall in. Walk north, wait for the bomb to boom, and climb the ladder. Now head north. Here's Vaati's barrier. Break it and you pass to the next level. Note: This is the first level that doesn't end in a boss battle. By the way, if you're lacking Force Gems, usually killing all the green electric enemies on the screen doles out 100 Force Gems. I didn't mention it in the main guide, but Tingle Times is south of one space east of the starting place. ================================================================================ ===============================Kakariko Village*================================ ================================================================================ There's a Kakariko Village in so many Zelda game (well, not that many). This Kakariko Village, though, has more problems than most. The owl will tell you all about it. Head north. Go to the northwest corner of the village and drop into the pit. You'll land in front of a pit. Always fall in the pit you fall in front of. At the end get the bombs. Go into the house to the left and blow up the north wall crack. Go to the outside, get the treasure, and take a Cucco (Chicken). Go south and then east. Enter the house with the girl in front of it and give the Cucco to the man. Use the small key he gives you to open the lock to the left. Get the treasure and walk into the left door. Get the two treasures, one a Power Bracelet. Leave the house. Go north and lift the tree next to the house. Enter the house through the side door. The treasures are empty, but the man gives you an objective. Capture the ten thieves. Hit them with the sword to stun them, then lift them and throw them in the cage by his house. This is easy enough. The first two thieves are outside his house. Go south then west. The large rock at the bottom (The left) covers a staircase. Go down, open it, and take the thief. Use a second Link to get the thief to the left hiding by a tree. For the next, go east twice. Enter the house and get the shovel. Then follow the instruction to open a pit. Inside is a thief. Go west then south and lift the tree to the right of the owl perch. Under it are stairs. Descend to get a thief (You'll need the bombs to do this). One of the trees here also covers a Force Fairy. Now go to the southwest corner of the village. Go into the backyard of the house on the right and cut down the bush to fall into a pit. Inside is a thief. In the house to the left is a thief who doesn't look like the others, as well as a heart container. Enter the house from the back. Return to the pen and lift the tree for a Force Fairy and a staircase. You still need the bombs to blow the blocks up. Both of the people here are bandits. Throw them into the mix to finish the task. Talk to the old man in the house and he'll lower the fence. Get the treasures then advance north. Welcome to part two of the level. Walk around the maze to the large stone. Lift it and enter the stairway. Note that there are two stairways beneath large stones. I refer to the one that you must pass the chain chomp (Super Mario enemy again!) to get to. Blow up the wall and move to the right. Climb the ladder, hit the crystal switch, and do this to get the fire rod. The crystal switch has a timer and the path will disappear if you don't go fast enough. You can't reach it, and so you should do the following. Throw a bomb at the switch and pick up a fellow Link. When the bomb explodes, cross as much of the bridge as you can and toss the Link to the ledge. Gather there and get the fire rod. Climb back up the ladder and go north, out of the maze. Light the torches here and the old man will use a rain prayer. The rain will cause the fire to die and you've just saved Kakariko Village. Head back to the home of the man who gave you the shovel and go east once more. Once again, you fight Shadow Link. There are four now. Do as usual; the only difference is the Shadow Links will retreat into the pits. Only the real Shadow Link will change color. Kill him and you kill them all. When he flees, use the fire rod to stun him, and then hack him away. Go east after you win and get in the water. Collect Force Gems and swim south. Don't touch the spiky plants and swim south again. Keep heading south, avoiding Zora fire, too. You can get a Force Fairy over a waterfall, another above the water. Eventually, you can go east. To make it easier to get Force Fairies and such you could have gotten the boomerang hidden under the large stone at the start of the level that was guarded by fires. +------------------------------+ | Boss: Big Dark Stalfos | +------------------------------+ Kill the two minion soldiers and you'll be sucked into the Dark World. Just like before, dodge the initial strike and hit him in the side. After a few strikes he'll explode and you'll return to the Light World. A Knight of Hyrule will give you the Green Royal Jewel. Ganon ensnared him here, proving that Ganon lived on in the Lost Woods. It all comes together here. Vaati is merely the puppet of Ganon to control Hyrule. Head north and break Vaati's seal. ================================================================================ ==============================Temple of Darkness*=============================== ================================================================================ Welcome to Ganon's abode. The Dekus easily succumbed to Ganon's dark influence. Enter the temple. Hit the crystal switch and then the second at the top. Open the treasure chests and get the bow. Walk into the door above. To take out the enemies in drove charge the bow and release to stack their corpses on one bow. Enter the door that opens when you kill them and hit the red switch. Return outside and the blue blocks are lowered. Fore 200 Force step on the switches under the pots in the upper room. Head north and open the chest. A big bomb waits inside, so you will be forced to enter the room to the upper left. Kill the Stalfos and take the small key down the stairs with you. Have one Link kill the enemies below so the vulnerable key-bearing Link doesn't drop the key. Get the magic hammer. Go back to the big bomb room and enter the east door by using the key. Go back to the room with the blue switch (The upper one) and hit it. Return to the left side and jump over the wall. Several serpents will assault you. Under the pot is a pit. Get it in if you like to get the treasure, then go up the ladder and return to the serpent pit. After killing them two treasure chests appear. Open them both (One is a big bomb, I told you to open it to force you down the stairs) and run down the stairs. Slay the Stalfos and get a bomb flower to blow up the walls (North and South) of the stone block to the left. Inside is a Deku. The stone is the foundation for a statue of Ganon. Pull the stone to the right until it covers the large pit. Then go through the doors to head into the south room. To the left push the blocks to get a Force Fairy, then head right. Get in cross formation and hit the crystal switches. Get back into the Ganon statue room and pull out the foundation and run it over the spikes to destroy them. Leave the room via the lower door. Some stakes are here; pound them in and get on the wooden platform. On the other side will be a turtle enemy. Pound it with the hammer to flip it over and then slash its underbelly. Get into wide formation and pull the lever. Return to the Ganon statue room and this time use the upper door. Level the stakes and then slay the turtles. Enter the north door. Multiplayer Tip: I was very frustrated playing multi-player with a friend on this level. The solution was to play the level in single player where the puzzle is easy. But now I have the solution. Have two Links stand in the north door and two Links stand in the south door. Both parties will be able to go to the correct rooms. The Link with the Magic Hammer should be on the south end. To the south have the Links there pound the stakes and get the Slingshot. Have the southerners break the pots and step on the switches beneath them. Now, the north end should take the Hammer back and pound the stakes. Once again, there are switches beneath the pots. Now head east and step on the new switches together. Not only is the path to the north opened, but a huge Force Gem, worth 1000, is awarded. A mace-soldier is here. Run about frantically getting him to destroy the blocks around him. Once there is a clear path, get in his face and slash him, giving him no chance to strike you. When you kill him Force Gems will fall from the heavens. Two doors are open, one right, and one left. Try the right first. Take the southeast, killing the enemies, than get the heart container. Next try the left door. Climb down the ladder and dispose of the resilient Hardhat Beetles. Open the newly formed treasure chests to get a Moon Pearl and 100 Force. Return to the room with the breakable blocks, where you killed the mace-soldier, and enter the upper right door. In the northwest corner lies the Moon Gate. Activate it and go under. Get the slingshot to the right and hit the odd crystal switches, that is the first, third, and fifth. Reclaim the magic hammer and reenter the Light World. Batter down the stakes and enter the north door. Fall into the pit at different places to kill the knights. When the skeletons have perished, get the chest and a small key (Exit the Dark World by pounding down a stake and warping with the Moon Gate). Now fall into the pit in southwest corner and use your key on the key block. Warp with the Moon Gate and exit the room to the left. Take the left door and get the bow by pushing the left block up and the adjacent block aside. Charge the bow and shoot the crystal switch blocked by the pot, the one to the south, and the one near you. Reenter the left door and exchange the bow for the Pegasus Boots. Enter the right door and push the blocks aside so you may charge and break the cracked block. Take the boomerang and toss it diagonally at the crystal switch to the southwest. Note: I've gotten some e-mail lately regarding this part of the temple. Yes, you can throw the Boomerang diagonally. With a little practice you'll be a pro. Just as you are about to throw the Boomerang tilt the control stick in the desired direction (In this case southwest). Do this simultaneously and don't keep tilting. If done correctly the Boomerang will move diagonally. A path over the pit will appear. First collect the Force Gems and treasures in the room. The treasure is a big bomb, so drop into the pit and warp with Moon Gate when it explodes. First go south. In box formation step on the switches beneath the pots. The spikes will lower. Get the treasure, a small key. Exit and use the key on the door to the west. Enter and brutalize the Stalfos. They throw bones now. Corner them and slay the demons. Hit the red switch. Return to the bridge room and go get the lamp from the left weapon room. Take the south bridge to the mace-soldier room and leave via the left door. Climb down the ladder, head west, and climb up that ladder. Enter the door to the left after opening the treasure chests. You must rely on your lamp to guide you in this room. Hug the wall until you reach a torch. Light it and descend down the ladder. Light the torches on the ground level and a trap door will open. Head down and go in the corners, opening the chests. To the southwest is a stairway; climb up with the small key and extra heart container. Head north and jump into the second tier of the room (Time it so you don't hit the razor thing). Return to the bridge room. Reenter the western room. Hit the switch so the red blocks are lowered and push the right block up to enter a new room. This room is filled with wizzrobes - it's highway robbery. Smite the irksome bandits as quick as you can. 200 Force will fall after victory (Hardly enough to repay what the wizzrobe stole). Pick the key back up, presuming you dropped it during the fight, and use it on the western door. Walk through the labyrinth (Well, maybe that's exaggerated) and light torches as you go. Soon you'll reach a switch. Hit it to lower the blue block, then head south to navigate that part of the maze. Once all torches are lighted, walk down the stairs after you've your fill of Force Gems. On the west wall are pots of fire. Have each Link lift one. The room looks like a dead end. Well, if there is no exit, make one. Don't drop the pots. Get into long formation and extend the left wall by pushing it out where the pots were. Where you see four dark blue tiles, line up in wide position and push out the wall. Head left and saunter on down through the door. Hardhat Beetles occupy the room. Shove them into the abyss (Again, I exaggerate). Your reward for killing the first set is a second one. Do the same as before. A path will then open to a north room. Replenish your health as much as you can with the pots and before you enter hit the crystal switch and get the treasures, both of them valuable Force Gems. Now, enter the room to the north. +---------------------------+ | Boss: Phantom Ganon | +---------------------------+ Ugh. We keep repeating fights with people we downed before. Shadow Link, Jalhalla, Chief Soldier, and now this! Well, contemplating his defeat, Phantom Ganon came to the conclusion he was outnumbered. So he decided to tip the scales and make three illusions of himself, only the illusions can hurt you! Why didn't he do this the first time? Well, he may be powerful enough to exercise his control over the weak Dekus, but to the Links, he's a pushover. Dodge the transparent energy spheres and like before, hit the real one's green orb back at him. When he is downed, strike him repetitively. The best strategy is to get real up-close and press B rapidly so Phantom Ganon has no chance of hitting it back. After you win it's Force Gem city for you. Head north and see that the Dark Mirror is missing. We discover Shadow Link was born from the Dark Mirror Head west and break Vaati's seal to add another maiden to your collection. Multiplayer Tip: Like before in Hyrule Castle Phantom Ganon's energy attacks have different colors. Like before give each Link a corner and volley the energy orb for your partners to hit at the boss. They go on to explain (A little less) that Ganon is short for Ganondorf Dragmire and that he is of the Gerudo tribe. We know that is a tribe of desert-dwelling thieves comprised of women. Every 100 years a male who is to be king is born. Ganon is the son of Kotake and Koume, or rather their polymerized state, Twinrova. Ganon is very powerful because he possesses the Triforce shard of Power. Next up is The Desert of Doubt (Stupid alliteration). ================================================================================ ====================================Level 6*==================================== ================================================================================ The Desert of Doubt ================================================================================ ================================Desert of Doubt*================================ ================================================================================ Pretty original name, huh? No but seriously, you made it to Level 6. The story begins to unravel. Travel north and ask around. Like I said, men, with the exception of the once-a-century chosen one, aren't allowed into the Gerudo tribe. I guess the designers of this game weren't aware. Particularly, talk to the resident of the upper-right tent. Some tents harbor treasure. Head north and pass through the gates. Travel due north and push the pyramid stone out of the way so you may enter the pyramid. Run about to avoid being swallowed by the quicksand. There are Pegasus Boots to the right; be absorbed by the quicksand enough to get under the rock. Then climb the ladder, claim the boots, and charge the wall to the right. Kill the bats and climb down the ladder to get some treasure. Then return and climb up the ladder amid the quicksand. Head right and enter the cave. The aisle fourth from the left can be passed through by pushing the block. Collect the treasures and return outside. One treasure is a Moon Pearl. Head right and slightly up to activate the Moon Gate. Kill the mummies here before you go in. Once they've died go in, kill the Stalfos, and head right, then north to enter the Moon Gate. Kill the mummies, who then turn into Stalfos. Kill them in the Dark World. Once the deed is done (You can quickly kill them by charging back and forth into them) the paths open. Return to the Light World and head north. Four Shadow Links will hop about before you. Charge them for Force Gems and enter the cave before you. Charge the broken blocks and hop down. Get the treasure and lift the large block. Walk down the stairs, get the treasures, and (In the northwest corner of the room) start the colored block maze, similar to the one in The Cave of No Return. Push the green down, the gray aside, the red down, the blue down, the gray by the pink up and the pink aside to make it through. At the end is a box switch. Activate to make Stalfos appear, with Force Gems. Harvest them (The Force Gem is a disguised enemy) and the doors will open. Enter on either side for treasure, the center to reach a Fairy Fountain. Toss in your shoes to get an upgrade. Level 2 Pegasus Boots rock! The block that blocked your pass to the right has vanished. Climb up the stairs and then the ladder. Dash over the pit to the star switch, keep one Link stationary there, and cross the pit and exit the cave. Head west. Head down the stairs, get the treasure, and get back up. Charge over the quicksand north. Welcome to Zuna Village. Mingle about; explore the houses, but particularly the westernmost house. Enter the cavern via the stairs. You may play a game to supplement your Force Gems here. Do so if you like, but once done head west out of the village and over the ridge (An opening lies to the north). Walk over to the highest vulture. You'll fall in a pit. Climb the ladder and repeat the process, but this time dash over them. Reach the whirlpool. Wade in. If you press A to accelerate your swimming you'll make it to the next opening. Make multiple trips to get 200 Force. From the second whirlpool, head west. Cactuses will lie before you. Navigate through them, avoiding quicksand. Enter the cave to the north. You can guarantee that you cross over quicksand by dashing. Blocks will appear around you whence inside the cave. Dash over the pit to the right, and then the pit to the left of that one. Do it one last time over the very left pit and walk forward onto a box switch. A Force Gem will fall. Get it and leave the cave. Head south to the new screen and it is more than likely you'll fall in a pit. Dash over to the staircase guarded by a vulture and enter it. Get the treasure and the Zuna to the right will tell you of the west. Dash over the pits and then stop abruptly and immediately as not to fall in the large trap door. Walk in long formation very slowly to the coconuts, which you will lift. Head west deeper into the desert. Descend the stair, break the pots, and dash to the other side of the side-scrolling 2-D screen. Climb the ladder to get 100 Force, then return to the air cannon and have it spit you out. Hit the pot to the north and have one Link stand and remain on it. Take another to a pot south, the other southwest, and the final northwest. When you do this the sucking sands will terminate sucking and pits will appear in its place. Take the bomb flower to the north and blow yourself a door open. Enter, get the fabulous treasures, and fall into one of the pits. Against your better judgment (I actually discovered this by mistake. I was going to the bathroom and I thought I hit pause, but didn't) and get ensnared in the quicksand. Get to the opening and get the treasure. Then head left and up the ladder. Walk up the ladder, get the Force Gem, and up the next ladder. Now that that conundrum is solved, head north. Four Shadow Links will materialize above you. Get up the ladder and kill them off. Use some of their bombs to open cave doors. The Shadow Links will take advantage of the caves and fight you there. Like usual, kill the original Shadow Link to kill the rest. There may be more than four, I think some are in the caves. After you win head north. +------------------------------+ | Boss: Big Dark Stalfos | +------------------------------+ Yes, the third will fight now. First kill the Stalfos. Then you'll be pulled into the Dark World to fight the Stalfos. This time the Dark World has a few enemies in it. Like usual just sidestep the lunge and hit him in the side. Each time I fight one of these I have a different weapon. In the past, the shovel and fire rod were useless. This time though Level 2 Pegasus Boots are quite handy. Use them to your advantage. After winning get your Force Gem. Honestly, I've guided you to get so many Force Gems you should have over 2000 by now. Once he is slain, you'll return to the Light World and to red Link is given the Red Royal Jewel. Perhaps you don't listen to the text. They've implied it in the past, but here they discreetly say the Big Dark Stalfos are the former guardians of the jewels. Head north and break Vaati's seal. ================================================================================ =================================Desert Temple*================================= ================================================================================ From the outside this level is the duplicate of a level from A Link to the Past. Enter the temple and pull the statue out. Head into the room to the north and go to the room to the east. Kill Shadow Link for 100 Force and continue on to the room to the east. Starting from the northeast corner go down ending at the northwest corner, hurriedly hit the crystal switches. Step on the box switch and get the hammer. Go west. Flip the turtles over with the hammer and slash they underbellies. Some can't be flipped. Charge the hammer and release. Pound the sand dunes that appear to get items. One has a small key. Take it to the southwest key block. Under the pot is a switch. Press it to open the door. Head west and kill Shadow Link. The Armos Statues will become assailants. They don't move if you are looking at them. Lure them into a position so you can constantly see them and pull the statue on the north out. Head north and enter the door. Some one- eyed monsters will attack you. They attack only when threatened, so lure them away from the lever and abandon them. Pull the lever out to make stairs appear and walk down the steps. Get the bow from the room your in and then shoot the one-eyed monsters in the eyes. The door will open once they've died. Enter through it to a new room. Eye statues will shoot at you if you get into view. Walk around their pupils. A chest to the west contains a heart container. Move to the north. Defeat the monsters. A switch in the northeast will make a treasure chest appear. Get it for a Level 2 Bow. Head north. Destroy the enemies and get in cross formation to hit the four crystal switches. Open the two treasure chests; one has a Moon Pearl inside it. Return south two screens to the room with laser-firing statues (Pretty technologically advanced). In the middle of the room are three columns. The right one contains the Moon Gate. Go in, gather Force Gems (A Force Fairy lies in a pot in the southwest corner), and most especially get the small key. Return to the Light World and use the key on a door to the left. Enter and destroy the Shadow Links for more Force. Destroy the statue monsters. Shoot arrows through the torches to light the ones above. The door will open so head north. The room you're in has one torch and many empty ones. Use the lit torch to light the others. Once you lit them all the enemies will die. A small key will appear in the northeast corner. Use it to open the west door. Kill the monsters and head south through the door. You're now outside. Shoot the sand pit monsters and collect the Force Gems. Make sure to shoot the crystal switch and head west. Kill the Shadow Links and step on the box switch. Kill the sand monsters that appear and walk through the doors to the north. Gohma will appear. Shoot its eye to kill the fiend. Advance north. +-------------------------+ | Boss: Shadow Link | +-------------------------+ Shadow Link divides into four. It is safer to fight in the Dark World where there aren't laser statues. Defeat them like usual (Stun the true Shadow Link and then deploy the same colored Link to finish him off) and go north. Break Vaati's barrier and clear the stage. ================================================================================ ====================================Pyramid*==================================== ================================================================================ Hey, if Ganon could do it, you can too. I think after he finished he set everything up so that it would be a hassle for Link. Walk into the pyramid and pull the lever. Kill the mummies and enter the room. Pull the right lever, serpents will fall. So don't pull it. Pull the left lever. If you kill the serpents, though, you get Force Gems. Step on the switch under the pot in the northwest corner to open the door and walk into the next room. If you walk forward you'll probably fall into a pit. If you fall in the pit, veer right to get a treasure chest. Once you reach the bottom climb the ladder and press the switch beneath the pot. Climb the ladder to the left and the ladder to the right of that. Smash the pots and press a switch to form a bridge. Cross it and climb the left ladder. Climb back up and open the right treasure chest within which is a small key. Open the left if you like big bombs, but if not (Which is quite probable) don't open it. Use the key to open the door to the north. Shadow Link will appear again, insisting that he blow you up with a big bomb. Hit the switch under the pot to the left and walk into the chamber that becomes accessible. Kill the Stalfos and push the block down. After the bomb explodes exit the chamber with the door to the left. Of the three pots, the left has a switch beneath it. Press it and get inside the new room. Head right and kill the Stalfos. Take the northwest exit and break the pots, revealing a switch. Get in. As usual kill the Stalfos and take the northeast exit. Get the treasure and head left into a side-scrolling screen. Fall from the pot ledge and climb the ladder. Head left. Get in wide formation and pull the left four handles out. Get into the next room. Get the two Shadow Links in the grave and collect 200 Force. Kill enemies as you encounter them and head north until you see a switch sticking out of the wall. Push it in and enter the west door. Kill all the enemies in the room and get the slingshot. Go back to the previous room and head one screen north. Push in another switch to open a door and enter. Kill the mummies and enter the west door. Crush the pot above to the left and press the switch to open the door. Step onto the platform and assume cross formation, shooting both crystal switches through the opened doors. Outside a small key will drop. Get it and enter the previous room. Head east until you find a key door. Open and enter. Walk through the darkness to the pots, assume box formation, and step on the switches below. The room will be lit and mummies will ambush you. Kill them and Stalfos will enter the Dark World. Hit the southeast pot to uncover a Moon Pearl; the Moon Gate is north between the two lion statues. Kill the Stalfos and the doors will open, Force Gems will drop. Gather them then return to the Dark World and get a lamp. A Force Fairy is under the pot to the upper left. Return to the Light World and hallway. Go back to where you go the slingshot. Light the four torches to open the door. Enter and you'll find the Great Fairy. Return to the hallway. In the south is a closed door and two torches. Before lighting those go around the hall lighting any other torches. Now light the two by the closed door and enter. Within are Pegasus Boots. Take them and go back to the Great Fairy to upgrade them. Now take the northeast door in the hallway. If you should fall in a pit, dash over to the ladder and climb up. A poor Zuna is trapped there. He/she (I can't tell) will be the first of his tribe to return. Press the switch under the pot and climb the ladder. Dash across the room. Get the two treasures, one a Moon Pearl, and pull the lever above. Walk through the door. Walk across the room and exit the northeast room. Go left into the place where the wall curves in to activate the Moon Gate. Enter and walk around, getting treasure, until you reach a box switch. Step on it and leave the Dark World via the other Moon Gate. Head west and find a great treasure room, spoiled by Shadow Link and a mummy. Kill them and open the treasures. One is a Big Key. Use it to open the treasure chest before you. It contains 1000 Force Gems and by now your sword should be powered up. Another treasure contains a blue bracelet. Take the bombs from the third chest from the left and don't open the big bomb chests, the first two from the left. Wait by the Moon Gate for the bombs to explode and return. Bomb the cracked part of the wall to the northwest and bomb the cracked blocks you find. Have the four switches beneath the pots pressed and exit to the north. Bomb the north wall of the hallway. The first is above the door. Climb the ladder and throw a bomb at the crystal switch. Then get the treasure, a heart container. Head right and blow up the wall here, highly cracked. Enter and kill the serpents. Enter the door to above you. Take the slingshot and in wide formation hit the crystal switches. Exit and cross the bridge you made. Enter the door and in wide formation hit the crystal switches, deactivating them. Toss one Link over to the bridge and repeat to get across. Head right then north. Kill the enemies in the room and head left, then north, then right. Kill all enemies for a Force Fairy. Move north and then east from the hallway. +-------------------------+ | Boss: Big Moldorm | +-------------------------+ One in every Zelda game (well, not really). Hop over the wall into the arena and slash his sensitive tail with the player of the matching color. Yes, they've made this boss a Four Swords boss for sure. After a few hits he'll undergo binary fission (Split in two) and you'll have two Moldorms to contend with. Continue the process until you victor. Enter the light room and you'll see the Magic Trident that the pyramid guarded is gone, no doubt it was Ganon. Go to the east and break Vaati's seal. Another day, another maiden. Together the six maidens find Princess Zelda in the Tower of Winds. Normally this area is calm, but because of Vaati's presence it is made of ice. Next stop, Frozen Hyrule and the final royal jewel. ================================================================================ ====================================Level 7*==================================== ================================================================================ Frozen Hyrule ================================================================================ =================================Frozen Hyrule*================================= ================================================================================ Head north. Pick up the large stone to the left and descend the stairs with a bomb flower in hand. Throw it at the cracked blocks and retrieve the bow, my personal favorite weapon. Surface and head north. Giant snowballs are rolling ahead. Head right and take down some battalions. The grass is filled with ambush archers, so here's what you do to avoid serious damage. Get behind a rock and wait for the ambush archers to finish their fire, then rush out and shoot at the soldiers. Soon only Chief Soldier will remain. Lift the stone to the left of the gate and kill him the usual way. Collect the Force Gems and head north. Return to the weapon room where you got the arrows and get the bombs, then head north of the war zone. Kill Shadow Link and his cronies for 100 Force. Now head east. If you walk near them, the snowballs will chase after you. Exit the screen in the northeast. Shadow Link has a fire rod ahead. Take him out for 100 Force as usual. Head left and lift the large rock to reveal a staircase. Enter the cavern if you want to talk to a Deku Scrub (Perhaps some Dekus migrated as not to serve Ganon). We now know we need the fire rod. Head north to a blizzard screen. There's a Poe ahead. Kill it. There are multiple hidden pits and staircases, I won't bother going into specifics. Just head to the southwest corner, lift the rock, and climb down the stairs. Collect the treasure and take the stairs to the northwest. Head north a screen. Navigate through the trees by going up and down and bomb the wall to the right. Enter and get the fire rod. Ignite frozen Force Gems do get them, but when done playing with fire head back to the area with the snowballs (The ones that chases you) and melt one of the snowballs for a small key. Take it west and open the house. Go down the stairs to the right. An array of items is to the right, but you are happy with the fire rod so head left and climb the ladder. Head west and get the treasure chest by walking around the cracks in the ice. Return to the screen with the snowballs rolling in circles and head west. Lift the trees blocking your passage and take another left. Burn down the penguins you find and step on the box switch. Many penguins will appear. Get into long formation and hold A to burn them to a crisp. Once they're all dead a Moon Pearl will be awarded to you. Remember the screen with the ice wall building Deku? Go east, then north. Burn down the wall ahead and get the chest to the left for a heart container. Head south again and then east. Head north, burn the ice wall to the ground, and advance. The vacant area between the tiles contains the Moon Gate. Kill the soldiers and enter the Moon Gate to the Dark World. Pull the levers ahead of you and return to the Light World and advance north. There are several places you can bomb the north wall. Bomb one and serpents will come out. Kill them and pull the lever within for 200 Force. The cave to the very left contains a lever. Pull it to make ladders appear. The cave to the left of the very right cave contains a lever you don't want to pull. The very right one also should not be pulled. Travel to the north on the second ladder from the left and go quickly so the wizzrobes don't rob you blind. Hop over the tiers of the cliff and take a north. How unoriginal can you get! Manhandla is such a dumb enemy. Really, we faced this guy before. Like last time, strike down his claws with the Link of the matching color. Each time he gets faster, and it's supposed to be harder because you fight him on slippery ice. Collect the Force Gems and hearts and head north. +------------------------------+ | Boss: Big Dark Stalfos | +------------------------------+ Yes, this is the real boss. When making the walkthrough (Because I write it as I play) I put Manhandla as the boss. But no, the boss is this guy. Of all the bosses, aside from Shadow Link, this is the most unoriginal. You face him four times! Kill off his minions and enter the Dark World. Just like Chief Soldier avoid his thrust and then fracture his bones from the side with your metal. The difference in this boss is that he has bats flying around him. Kill him and finally we get a definite color on the fourth Link. In my walkthrough I refer to him as pink/purple because no one can tell the difference between the colors, but I think he is purple. And the results are in, he is! Take the Purple Royal Jewel. Head north and break Vaati's seal. ================================================================================ ================================The Ice Temple*================================= ================================================================================ Note: They've done everything, so I guess they need an Ice Temple. Think about it though. They have a Spirit, Fire, Water, Forest, Shadow, and now an Ice Temple. Vaati is a wind sorcerer because they've used all the other elements. I had a lot of other junk in this note, but I decided to take it out in a June 2005 update. Ah, I was such a Zelda fool back then... Enter the temple and push the statue onto the switch beneath the pot in the northwest corner. Then stand in cross formation on the switches under the pots to the left (Lots of prepositional phrases in that sentence). Get the treasure chest; it contains a small key you use to open the door. Two Shadow Link await you. Kill them for 200 Force and get into the room to the left. Kill the Armos statues and pull the large lever (I'd like to clear one last thing up. These "levers" don't look like levers but the manual calls them pull levers) in wide formation and then enter the right room, getting the boomerang. Now enter the middle room and go north. This is a treacherous section. Avoid the bouncy things and get to the other side of the icy bridge. Enter the north room and wizzrobes will appear. Slash them until they die, taking special care not be encased in ice. Grab the Force Gems that fall and take a right. Kill the Shadow Link for some Force. Then throw bombs onto the skull tiles. This can be tricky because the platform is of ice; the bombs will slip off. Throw them at angle so they are stop by something solid. When all are blown up collect the reward, the fire rod. Take it and head left. Melt away the ice to reveal three doorways. Now go west. Melt the ice in the room and hit the crystal switch. Under the ice near it is a treasure chest. Open it for 100 Force, and then go back to melting the place. When you're done go west once more. Bombs are bouncing about the room. Wait for their explosions and (They're bombchus, I think) then rush into the room and step on star switches under the ice to seal off their entrance. Once you have a Link on every star switch the entries will be sealed. Collect the Force Gems and head west. Burn away the ice blocks below and walk across to the treasure chest. Now open the key door to the north and walk in. Shadow Link and company will assault you, this time every step they make leaves an ice tiles. Kill them with the normal methods, and collect the Force Gems. Fire rod the Shadow Links to stun them then hack them up. Also, they use spinning attacks now. Head north and onto the ice path to the wooden platform. Get onto solid land and head north once more. To the left are two switches. Light them and enter the west wing. Keep going left, sending flames to the ice above, one has a Force Fairy under it. Head into the west and melt the ice blocks as you come by them. Then push the purple block onto the switch. Push the other colored blocks onto switches. Then get in cross formation and step on the switches under the pots. Get the treasure exit the northeast door. Notice the question block here, another Mario item! Anyway, descend the stairs. Get the treasure and walk down more steps. Go to the Fairy Fountain and get a Level 2 Fire Rod! Of course this is a copy of the Cane of Somaria from other games, but who cares. Go to the Mario question block and use the rod there to make it a platform. Use it to get to the previous room (The one with + in the ice) and light the torches by the east door. Enter. Throw the bombs to the ice platform so they activate the crystal switches. If a bomb explodes twice by them it will deactivate. Note: I get a lot of e-mail about this, and I guess I need to specify. It’s really quite simple, though. A lot of people don’t know how to do this part. Hold a bomb for a while, throw it, and hope that it explodes next to a crystal switch. If it doesn’t hit it, try holding it for a different length of time and throwing it. Keep trying and you’ll hit all three switches. Get the Force Gems and treasures, and take the small key to the key door to the north in the previous room. Take the left platform than the lower to reach the west door. Enter it and get in cross formation, making four blocks. Push them so they are lined up with the torches vertically or horizontally and touching the torches, then get in cross formation and press A. All the torches will be lit. Get the two treasures that appear and return to the platform room. Take a platform to the central island and then take the platform to the right. Under the pot is a switch. Press it and go to the next area and press that switch. Now you don't have to use the dumb platforms. Enter the east room and throw two Links to the other side. Break all the pots and step on each switch simultaneously. Get the treasures and reenter the platform room. Cross the wooden bridges to the key door and open it. Destroy all the ice blocks before you do anything, than step on the box switch. A troop of soldiers will appear to murder to you. Destroy the bulk of them by backing into a corner in cross formation and repeatedly pressing B. Then single out the stragglers. Collect the Force Gems and head north. Melt the ice; one has a Force Fairy under it. When you're good and ready, head north. To do this, create a block to put on the switch in the northwest corner, then in long formation stand on all the switches to the right. The door will open and Roc's Feather will become available. Take it and head north. +-----------------------------------+ | Boss: Ball & Chain Soldiers | +-----------------------------------+ There are two mace-soldiers; kill them by jumping over to them and slash them, giving them no chance to hit you back. A much easier way to win is to Jump Attack them constantly. Focus on one, then the other to triumph. When the deed is done head north. You'll be outside. A maiden will guide you to Vaati's seal, the Four Sword Sanctuary. Place the four royal jewels here and the Tower of Winds will reclaim its position on the globe. Similarly, spring will begin. Break Vaati's barrier and proceed to the next level. ================================================================================ ================================Tower of Winds*================================= ================================================================================ The final level - of Level 7. Enter the tower and kill the jelly creatures. Force Gems will appear and a ladder will materialize. Climb the ladder, then the second onto a new screen. Kill the jellies and enter the bottom right door for a slingshot. Take it back to the 2-D section and then enter the middle door elevated above the bottom ones. Step on the box switch and four Stalfos will appear. Kill them for 100 Force. Now head left, press the switch under the upper pot and fall down the new pit. Get the small key and push the blocks aside and reenter the 2-D room. Return to the middle room and head right. Climb the stairs and open the south door. Take it, step on the platform, and hit the crystal switches all at once. Return to the previous room and take the north door. Climb up the ladder to a new screen. Take the door to the left and head south. Have each Link push his matching block in the direction it will go. A platform will appear. Pick up a Link and get on the platform. Throw the Link at the switch then use the bridge to cross the pit and get Roc's Feather. Exit through the north through which you came and go north again, back to the 2-D screen. Climb down the ladder and jump across the pit to the left. Enter the door to get 100 Force, then return outside and climb the ladder to your left. Get the fire rod. Now fall down from the where the upper left door is to the middle door. Enter and head right up the stairs. Exit to the north and climb up the ladder. Enter the door to the left. Head south and ascend the stairs. Exit via the north door. Burn down the ice blocks to the left and get the Force Gem. Enter the door and enter the next door to the south. Press the box switch and four disguised Force Gem warriors will assault you. Kill them and gather the residue then walk up the stairs. Enter the north door. Go through the doorway to the right and head south. Get Roc's Feather and return to the tower side-scrolling screen. Hop over the wall and enter the left door. Step on the switches beneath the pots and exit back to the tower screen. Hop to the ladder and climb up the stairs, getting the treasure and Force Gems. Climb up the ladder and run for cover. Thwomps (Mario enemies) will try to crush you. Hop on the one that tries to crush you first and ride him to a platform with a switch. Hop across the platforms so all four Links are on a switch and get the small key that appears. Take it to the upper right door. Enter and head south, using the key. Stand on the box switch, kill the Stalfos, and head west. There are four crystal switches in here. Get in cross formation and use the spin attack to activate them all at once and return to the 2-D screen. Have the left thwomp pound down and ride him to the top and to the ladder that appeared. Spikes that turn you to ice will fall from the ceiling. Get to the ladder to the right and climb. Hop over the spikes pits to the left after the spikes fall. Near the next ladder is a door. Enter, head south, press the box switch to the right, and slay the Force Gem warriors. The door will open; walk through. Get the fire rod from the item podium and return to the 2-D Tower screen. Climb the ladder, avoid the ice spikes all the while, and melt the huge frozen frog thing. Climb the ladder and melt the ice blocks. Enter the door. Have the four Links step on the switch and then head left, getting Roc's Feather. Take the right door and get 100 Force. Then enter the northwest door. Kill the bats and jump over the bombchus. Climb the ladder to the right. Go through the door to the right. Hop across the pit, hit the four crystal switches in long formation, and exit this room back to the side-scrolling screen. Head left, climb the ladder, and enter the door to the right. In cross formation spin attack to hit the right four crystal switches. Enter the door to east, get the treasures, and then use the north door. You're back to the tower screen. Climb the ladder. Kill the bird-like creatures and jellies will appear. Kill them (they're called ChuChus in The Wind Waker, but the name changes from game to game). Collect the Force Gems that fall and climb the ladder in the northwest corner. Move to the right to the second ladder and enter the first room (In the southeast corner). Get a fire rod. Return to the Tower screen and notice ice blocks surround the middle room. Torch them and enter the room. In cross formation hit the crystal switches with a spinning attack. Return to the 2-D and climb the left ladder to another ladder. +----------------------+ | Boss: Frostare | +----------------------+ Burn the ice blocks to the right and get Roc's Feather. Return to the arena and climb the ladders then jump to the doorway above, entering it. Have each Link stand on a switch under the pots and platforms will appear. Use them as stepping-stones to the upper left door. Enter and a red monster will be there. Slash him till his demise, get the treasure chest, and the eye will fall. I assume this was the root of the eye that kept it hanging. Return to the arena. The boss will now fly around the room madly. Kill the birds and focus on the vindictive Frostare. The eye can freeze you, but just avoid his ice and stab at his eye. This is the toughest boss you've faced. When the birds are gone, he gets easy. He'll fall on the ground eventually. Hit him here and continue doing so. The trick is getting him on the ground with no birds. From there, don't let him fly up and you have him, check and mate. Collect your Force Gems and climb the ladder in the northeast corner. Walk into the light and break Vaati's seal. You've rescued Princess Zelda! Now your status screen is complete. Off to kill Vaati and the greater evil that controls him... ================================================================================ ====================================Level 8*==================================== ================================================================================ Realm of the Heavens ================================================================================ =============================Realm of the Heavens*============================== ================================================================================ Have you noticed the past few first stages have shared the name of their level. Go east past the flamers and destroy all life on the field. Head south after their destruction and kill the mighty Chief Soldier. Enter the Dark World through the whirlpool looking things. Kill the Dark World soldiers, gather treasures, and pull levers, whatever. Hit the crystal switches in the middle Dark World area and head north. Kill the guards who gathered there and head north. Hit the crystal switches in each Dark World region and kill the enemies that result from it. Make sure to kill Shadow Link as well. Your reward is a Moon Pearl. Return to the south. In the right area is a Moon Gate. Enter it. Kill the guards and take Roc's Feather. Take a north in the Light World and head east over the pit. Avoid the lasers and step on the cloud platform to continue on east. A flaming mace-soldier is ahead. Jump over the flames and get in his face, hitting him without mercy. Collect the Force Gems and head south. You'll find Manhandla. Kill him like before (Matching Link to matching claw). Gather the Force Gems and head north twice. Follow the path and hit the crystal switches along the way to stop the wind temporarily. At the end is a portal to the Dark World. Enter it. Behind the Moon Gate to the north are magic hammers. Take one and return to the Light World. Go south two screens and charge the hammer. Release and strike the bumps that come up to get their treasure. One has a small key in it. Take it north and head east, using the key there. Get on a cloud platform and ride it to the guards' clouds. Kill them to quell the flames. Head east and you'll see a bridge. Don't waste your time there; throw a Link to the other cloud and head east. Slaughter all the monsters and continue east. Head south over the bridge and kill the Like-Like. Get the treasure, yet another heart container, and head east over the bridge. Collect the Force Gems, and have each Link stand on a switch. Get the Pegasus Boots and go north. Dash across the bridge and go east. Now you'll find a Switch Platform. Navigate through the flames to the southeast corner. Hit the crystal switch and head north, getting the bombs and Force Gem. Then go east. Some Dodongos (So far we've encountered four former bosses, Manhandla, Shadow Link, Dodongos, and Chief Soldier) are here. Throw the bombs into their mouths before they breathe flames. Kill them all and get the treasure in the chest in the northeast corner for Level 2 Bombs! +--------------------------+ | Boss: King Dodongo | +--------------------------+ I think that's his name. He made his debut in Ocarina of Time. Throw the bombs down his throat. Three does the trick. Collect your Force Gems, take some other treasures, and head east. Destroy the dark magic of the barrier and you're done with this sorry excuse for a level (You just can't have all those bosses shoulder to shoulder). ================================================================================ ================================The Dark Cloud*================================= ================================================================================ Let's mosey on over to the right and kill the vultures. Step onto the cloud and enter the cloud door. Collect Force Gems and climb the ladder to exit the room. Head right and climb down the ladder. Get treasure, Force Gems, and into the air cannon you go. Shoot up and while in the air position yourself above the cracked blocks and Jump Attack. Enter the room and get the bow, then have two Link step on the upper switches, two on the lower. Return outside and get on the cloud below. Take the cloud to the right and hit the eye switches above for Force Gems. Get them and walk onto the cloud to the very right. Enter the door the cloud takes you to. Exit through the upper left door and hit the eye switch, then return to the room. Take the lower door to the right. Once outside shoot the eye switch. Head right twice to reach a room with ladders and pots. A Force Fairy is in the very right lower pot. Climb the ladder and get the bombs. Then go back outside and enter the door to the left. Climb the ladder, head right, climb the ladder, and head left, bombing the cracked blocks. Climb the ladders to the left. Shadow Link returns, determined to kill you with his big bomb. Enter the room to the left. Under the upper pot is a switch. Press it and exit when the coast is clear. Exit and enter the air cannon. Use it to get into the upper doorway to the left of Shadow Link. Under the left pot is a switch. Press it to make an air cannon appear. Wait for the explosion and hop into the left air cannon. Blast yourself onto the upper platform Shadow Link appears on and into the right air cannon. Blast yourself up to the door to the right of Shadow Link. Chuck a bomb at the guard within to kill him easily and climb the ladder. Head left and blow up the cracked blocks. Hurry over to the door to the left. Get the treasure and have three Links stand on the bottom switches, one on the top. Then run to the ladder and climb up and out of that screen. There's a light above. Climb the ladder and walk into it. One the new screen wizzrobes will attack you. Throw a bomb at it to prevent all your Force from being stolen. Another will do the same thing. Kill him the same way and collect your Force Gems. Now head north and stand on the box switch. Several Hardhat Beetles will appear. Knock them off down into the pits or throw bombs at them to make them die quickly. Collect the bountiful Force Gems and get the treasure, a Moon Pearl. Return to the south screen and in the center of the path the Moon Gate will pop up. Hit the crystal switches in cross formation with the spin attack, the ones to the left. Get the magic hammer and head north two screens. It the red stakes and take the right. Enter the stairs to the right and get the heart container. Surface and take the stairs to the left. Get the treasure south of you if you so desire, but once you have it head right and ascend the ladder. Head east. Hit crystal switches as you go and charge up the hammer to see where spikes are. Continue to collect a Force Fairy and more Force. Return to the stake maze and head north this time. Go east and walk along the path, fighting the windstorm. Get the slingshot in the stairs at the end of the path. Now return to the electric statue screen and hit the crystal switches as you go on the L-shaped platform. Take top or bottom and at the end head north. Head west and open the treasure chests. One is a Moon Pearl. Return east and hit the crystal switches to form a path, than move to the right. Hit them all but the one second from the bottom of the screen (The crystal switches, that is). Take the Big Key; too bad you can't pass now. The Moon Gate is near the southwest corner. Enter and use the Moon Gate to the right to return to the Light World. Head north and fight not one, but two Chief Soldiers and their soldiers. Lure the Chief Soldiers into a corner and slice them to bits. Collect the Force Gems (By now, you should have over 2000). Head north. Go down the stairs to the left and get the lamp. Surface and light the two torches. Enter the right staircase and get the bow. Shoot arrows through the fire to other torches just like we did way back in the Cave of No Return (I never let these things go). Once all are lit a bridge will form. Cross it and press the switches beneath the pots for Force Gems. Then get the treasures, and head north. +-------------------------+ | Boss: Shadow Link | +-------------------------+ Before you is the Dark Mirror that created Shadow Link. More Shadow Links will appear. Now, remember I said the Big Key is useless because you can't get to the big treasure chest. Chuck it at Shadow Link to stun him and then slash him hard. Shadow Link is defenseless against Big Keys; perhaps the game designers didn't think we'd use them. Continue doing this (If you didn't take it just beat him like normal or with arrows) until you kill a few. More will come, but Princess Zelda will come to your aid and stop the Dark Mirror from making more. Kill the clones and you will kill Shadow Link, he who plagued you throughout the entire game. The darkness will dissipate (This is how one Shadow Link survived, I guess, and remained in the Water Temple in Ocarina of Time waiting for a rematch) and Princess Zelda will take the Dark Mirror back. Go ahead and break the barrier. Note: It has come to my attention that you can, in fact, use the Big Key to open the chest. Although it is inconvenient, if you throw the Links over the pit you can work your way back to the big treasure chest. It contains 1000 Force. Thanks to Ntrentals for alerting me. ================================================================================ ================================Palace of Winds*================================ ================================================================================ The most anticipated level. Think of all we've been through. I don't know whom you are reading this, but you are reading this. Now I admit, you probably weren't the hundredth or thousandth reader. There! I said it. OK, now this is a long level. Head into the tower and hop over the wall. Note these statues of Ganon. Head north and step on the box switch. Multiple enemies will materialize. Kill them all and head north up the stairs. Head to the left and pull the lever above you. Take the bow and head west into a new room. Move to the left and descend down the staircase. Fall from the ledge by the ladder and shoot the eye switch as you fall down past it. This may take a few tries. When this is accomplished climb back up the ladder. Fall down the hole to the right and shoot the orb before you fall down the pit. Climb up the ladder again and cross the bridge. There are two openings in the wall. Shoot through them and surface from the stairs. Head north. Walk around the spikes that form and shoot the eye switches from a distance so they can hit it. When you hit all four the spikes around the treasure chests will disappear. Get them and return to the room where you got the bow. Below the northwest door is a Moon Gate. Activate it and exchange the bow for the boomerang. Now enter the northwest room. Hit the two crystal switches from here through the wall and enter the southwest door. Head west and push the two blocks in the main room into the corners. Have one Link enter the Moon Gate. Have the Dark World Link pick up a Light World Link and place him on the switch. Then switch control to the Link on the switch. Gather the Links to him and boomerang the crystal switch. Move the Armos statue so you can get to the Moon Gate, enter it, and exit at the second Moon Gate to the left. Exit the room using the northwest door. Have two separate Links open the treasure chests. One contains a Moon Pearl; the other harbors a small key. Return to the room where you got the boomerang and bow. Take the Moon Pearl to the strip of floor opposite the first Moon Gate. Exchange the boomerang for the magic hammer and expel the key by using it. Don't enter that door, though. Take the southeast door, instead. In this room drive down the stakes in the four corners. Be cautious, though; spikes cover the floor. Reveal them by charging up the hammer and releasing. Walk around them and when all four are leveled enter the south door. Hit the stakes here so that there are stakes where there are pot tiles to the left. Head south and walk into the wall to enter a maze. Walk through killing Stalfos as you go until you reach a treasure chest. In one is a heart container, another contains Force Gems, and these are all great, but the one you want contains the Moon Pearl. Return to the room where you got the magic hammer and descend down the stairs and activate the Moon Gate to the right (Or left; it doesn't really matter. Get the Pegasus Boots and get the bomb flower near the northeast door. Enter the northeast room and throw it at the crack in the wall on the left upper wall. Enter and go to the Great Fairy for my favorite upgrade. Now you can dash over pits. Head right and dash over the gap and get to the east. Step on the box switch, press it, and head back over the gap. Enter the north room. Go down the stairs to the right and avoid the wallmaster. Fall off the ledge to the left and dash to the opening in the wall that leads to the ladder. Climb up and go down the next staircase. There is a Force Fairy in this room. Repeat the process and surface. For the next staircase dash over a treasure chest. Get it and notice a door beneath it. Exit through that door. Now this is tricky, (Tricksy, corrects Gollum) but you can do it. Dash across the floors and get the Moon Pearl. Return to the room and activate the final Moon Gate in the first tier of the room. Now enter the Moon Gates and position one Link in each Dark World section on the switches. When you do, return to the Light World, the north door is open. Enter it. Two Hinox inhabit this room. Kill them both and take the small key to the north door. Return south and get a bow. Kill the Gohmas by shooting their eyes. When done return to the room where you got the bow and get the magic hammer. Then have it upgraded. Go to the room east of the room with the Gohmas. Charge up a pound and hit the large platform. You'll fall through. Climb back up and get the Pegasus Boots with the upgrade. Return to the underground sector via the stairs. Climb down the ladder, up the ladder to the right, and jump attack the blocks below. Yes, you have to jump attack them, NOT charge them with the Pegasus Boots. To jump attack, use the sword while in the air. I hope this clears up this frequent e-mail question. Get the treasure chest to the left and return to the room with the Gohmas in it. Open the key door to the west and enter the chamber. Dash into the broken blocks for a heart container, then head north and step on the box switch. Head right, then south, and out of the room. Cross the gap to the north and and you can enter the room. Ahead is Vaati's barrier. Break it. Head north. Note: In the Gohma room, you can throw a bomb across the gap so that it explodes on the left side of the wall. Then you can pass through the passage there, having gone back to retrieve any powered-up item of your choice, to reach the boss without using the Pegasus Boots. I recommend taking an L-2 Bow for the upcoming battles. Good luck! +-------------------+ | Boss: Vaati | +-------------------+ Finally, the evil that you've heard so much of. You can kill the monster once and for all. Grab a bomb flower and toss it into the tornado. Make sure you time this correctly; the bomb should explode when it is by Vaati. Do this a few times (I counted, about 3-Mississippi counts is when you should throw the bomb into the tornado), three to be exact, and Vaati will encircle his body with deadly purple energy orbs. Fall into the central pit of the room and into the air cannon. Shoot up and Jump Attack Vaati and he'll retreat to the side- scrolling screen. Enter and hit him a few times then return and repeat the process. Princess Zelda is outside after you kill Vaati. When Vaati dies, though, his magic is discontinued and the palace crumbles (Vaati was sustaining the palace with his magic. Without his spell, physics couldn't support the place) and just like in Ocarina of Time you must flee with Zelda at your tail. An unknown voice calls out from the palace. It is that of the final boss. The darkness rushes from the palace. You return to the Tower of Winds and must follow Zelda out. She is so slow, but you must wait for her to advance. Kill enemies as you find them. Press switches to make platforms appear for Zelda. Guide her through just she guides you. Near the exit the tiles will collapse. The arena you're in contains the deepest darkness. Zelda tries to seal it, but fails. The enemy seals her away. +-------------------+ | BOSS: GANON | +-------------------+ OK, Ganon is not a giant pig. Ganon is a human who possesses the Triforce shard of Power. Link has Courage, and Zelda has Wisdom. In the Dark World, one transforms unless protected. Ganon changes into a giant pig. In the Light World, Ganon is not a giant pig!!! Nonetheless, no matter how inaccurate this final boss is, he is not as hard as he looks. Assume box formation and strike his sides and back when he stops moving, in the meantime avoiding his Magic Trident. He will eventually warp you to the Dark World with his lightning. Kill the Stalfos and Ganon will warp you back to the Light World. Ganon will toss around his Trident and start blue flames when he runs out of Stalfos. Continue until Zelda breaks free of imprisonment and sends a ball of light at him. Zelda gives you the Light Arrows (Classically used to defeat Ganon, the one thing he's truly weak to). A red-orange aurora will surround him now. Now deflect Ganon's energy blasts from Zelda at him. Protect Zelda and stun Ganon. When he is stunned the ball of light will surround him. Charge a Light Arrow and release it, hitting the ball of light and sealing away Ganon. The six maidens will aid and Ganon will, unfortunately, not permanently be locked away. Link will place back the sword and become one again. Congratulations. You won. This time the Four Sword cannot be wielded. It is locked away from the outside, and only from the inside can the lock be picked. Ganon will escape, in time, but for now there is peace. In the credits the good land will be reviewed. The deed is done. Multiplayer Tip: It seems like putting this tip here ruins the excitement, but just like his puppet Ganon uses different energy orbs to hit Zelda with. That is, only the correct colored Link can hit his orb at him in the second stage of the battle. This doesn't make it much harder, but much slower. Also, other colored Links can cancel out the orb with the Four Sword, but only the same colored Link can volley it back. Now where were we? Oh, yes. The deed is done. -------------------------------------------------------------------------------- __________________________________________________________________________ / \ / \ ||--------------------------------Section 3*----------------------------------|| \ / \__________________________________________________________________________/ ================================================================================ ================================Character Index*================================ ================================================================================ Pretty much if it can talk, it's a character. I only list the names of people whose names I know. Some don’t have names, and so I cannot list them. ---------------------------------------A---------------------------------------- ---------------------------------------B---------------------------------------- Boss: Leader of the Seeker's Guild. ---------------------------------------C---------------------------------------- Cucco: Chickens which often act as pets to lonely people. ---------------------------------------D---------------------------------------- Dampe: The old crypt keeper who watches over the cemetery. In times of old this was easy, but lately Poes have overwhelmed the land. Dampe remains inside until the Forest of Darkness returns to the Forest of Light. Decci: A Deku Shrub miner who got lost in the Lost Woods while he was supposed to be guarding the shovels. Dekki: A Deku Scrub who makes his home in the Dark World. His chief concern is survival and he requests three items from Link. Deku Architect: A group of Deku Shrubs who built snow walls around Frozen Hyrule. Also, it is interesting to note that formations are based on Deku formations. Deppi: A Deku Scrub who makes his home in the Light World. In collaboration with Dekki, Deppi needs fire, water, and grass to defend himself. ---------------------------------------E---------------------------------------- Epona: A horse Link rides (Which turns into four, apparently) by feeding it carrots. Only Link and Malon can ride her. ---------------------------------------F---------------------------------------- ---------------------------------------G---------------------------------------- Gerudo: A race of desert-dwelling thieves who do not follow Hylian laws. They are not enemies of the Hylians, but will attack unwary travelers. The Gerudo tribe consists strictly of women with a queen or high-ranking member who leads. Every century a man is born and he should be king. Ganon was born into this tribe but he flouted the laws and was exiled from Hyrule and the Gerudo alike. They hold their temples, especially the Spirit Temple, sacred. Ghost: Spirits of the fallen often haunt the chambers they died in. They are friendly and simply want to warn you of the imminent dangers so you don't meet your demise like they did. Great Fairy: The leader of a race of magical fairies, the Great Fairies are found at fountains all over the land. If you give them an item they'll give you a better one in return. ---------------------------------------H---------------------------------------- Hungry Zora: Once it starts raining in Kakariko Village an entrance to a lake opens in the northwest corner. Enter and talk to the Zora. If you can get ten or more fish into his mouth in ten minutes he'll give you 100 Force and a heart container. ---------------------------------------I---------------------------------------- Iris: A young mage in training who has lost her book. Give it to her and she'll make the house she took from the Light World reappear. ---------------------------------------J---------------------------------------- ---------------------------------------K---------------------------------------- Kaepora Gaebora: This oddly named owl has appeared in quite a few games, but mostly he stalks you and tells you about Hyrule. Statues of him are scattered about many lands and he is the universal symbol of wisdom. Kakariko: I'm not sure how to say "People of Kakariko", perhaps Kakarikon, but in any case Kakariko Village is one of the principal cities in Hyrule and is plagued with disaster in this game. It is home to many legendary characters, among them Blind the thief. Knights of Hyrule: The Knights died in the Imprisoning War and were thought dead, but Ganon revived them to serve as his Stalfos Knights. Four of the most famous Knights of Hyrule were guardians of the royal jewels. ---------------------------------------L---------------------------------------- Link: The Hero of Time, wielder of the blade of evil's bane, possessor of the Triforce of Courage, what more do you need to know? Link's parents died in a battle and so Link was taken care of by the Great Deku Tree in Kokiri Forest. Link has lived with his uncle for some time but Link just prefers to live by himself. Link has a great aptitude at learning how to utilize weapons and play instruments. When Link draws the Four Sword however, he splits into four. Link is a hero by blood (He is a descendant of the Knights of Hyrule) and always protects others, even the people of other lands. ---------------------------------------M---------------------------------------- Mage: Alienated from the village, mages are often outcast followers of Vaati. They are not your enemies, though. On the contrary, mages often help you in tight situations and lurk in the deepest of dangerous places. Malon: The daughter of Talon and care-taker of Epona. Malon is in many games and is vital for Link to ride Epona as Malon knows Epona's Song. ---------------------------------------N---------------------------------------- ---------------------------------------O---------------------------------------- ---------------------------------------P---------------------------------------- ---------------------------------------Q---------------------------------------- Queen of Gerudo: The leader of the Gerudo tribe who usually has a symbol of some sort that differentiates her from the rest of the Gerudo. ---------------------------------------R---------------------------------------- ---------------------------------------S---------------------------------------- Secret Agent: Secret Agents # 1, 2, 3, and 4 patrol the village in hopes of uncovering mysteries. Each agent belongs to the Seeker's Guild. Once Link becomes one he talks to each of them and solves the mystery, the solution to which is "Protect the six beautiful deeply connected to the." You may have to rearrange the words. Seeker's Guild: An organization of detectives who are currently trying to solve the problem of the vanishing children in the Village of the Blue Maiden. ---------------------------------------T---------------------------------------- Talon: The owner of Lon Lon Ranch and the father of Malon, Talon is in many games. On Koholint Island Tarin was the equivalent of Talon, just as Marin was to Malon, but Talon is an original. He makes Rupees by selling his renowned Lon Lon Milk, a refreshing drink made from his cows. Most importantly to the games, though, is that Talon owns the horse Epona, the only horse Link will ride. Tingle: A middle-aged man obsessed with fairies and finding them. Tingle desperately wants a fairy companion and believes collecting Force Gems will bring one to him. Tingle's favorite mode of transportation is hot air balloon. ---------------------------------------U---------------------------------------- ---------------------------------------V---------------------------------------- ---------------------------------------W---------------------------------------- ---------------------------------------X---------------------------------------- ---------------------------------------Y---------------------------------------- ---------------------------------------Z---------------------------------------- Zelda, Princess: The daughter of the King of Hyrule and the most cherished member of the Royal Family. She is wise (She changes her hair a lot), powerful, and can become Sheik at will to hide from Ganondorf. Her greatest and sometimes most unfortunate asset is her Triforce piece of Wisdom. Zuna: A tribe of desert-dwellers who I guess are eventually wiped out by the Gerudo tribe because this is their only game appearance. ================================================================================ ==================================Enemy Index*================================== ================================================================================ Look in my credits section for specific references to people who helped me out here, but I really express gratitude to The Wind Waker. I got every figurine and that has been a venue for many enemy names. Also I thank the somewhat incomplete and not always accurate www.zelda.com/universe. Here they are. ---------------------------------------A---------------------------------------- Armos: Statues that come alive and hop after you. Hit them with your sword, though some are too strong to kill. ---------------------------------------B---------------------------------------- Beamos: Laser statues that shoot you with their pupils. Bee: Pesky insects that sting you over and over. Just leave the screen if you find one. Big Moldorm: A large moldorm that is weak only in the tail. It may be King of the Moldorms, because that's a pretty evident theme in giant monsters, but that is not determined. After a few hits on the tail it will divide. Hit the tail with the Link of the correct color. Boko Baba: In recent games they attacked, but I believe in the level The Coast they form boundaries that cannot be passed through. Bombchu: In some games, these rat-like bombs are weapons you can utilize, but in this game they home in on you and blow up. The only way to stop them is to destroy the source. BowWow: A copy of the Chain Chomp, it is rare and found in Kakariko Village. On Koholint Island, some people even kept the "dogs" as pets. Buzz Blob: Electrical enemies who can only be killed with projectiles or when they're stunned. They are quite common in older games, but were replaced in The Wind Waker by the Electric ChuChu. ---------------------------------------C---------------------------------------- Chief Soldier: Leader of the battalions of Darknut soldiers, to defeat them sidestep their attacks and hit them in the sides. ChuChu: These come in various colors and can divide into multiple ChuChus when you hit them. They are weak and in other games they leave behind Chu Jelly. ---------------------------------------D---------------------------------------- Darknut: I'm not sure if you'd consider this a Darknut, but the soldiers in the game loosely resemble them. Soldiers, deceived by Ganon into thinking Link kidnapped Princess Zelda, are out to kill Link and return to Hyrule with glory. They are weak, but attack in numbers led by their Chief Soldier. The highest rank Darknut wears red armor with the crest of Hyrule upon it and far superior armor. Darknut soldiers may be archers, swordsman, bomb-throwers, pitchfork warriors, mace-soldiers, and more. Short swordsman Darknut soldiers are generally weaker. Deku Scrub: In Termina the Deku Scrubs were organized into society, as the Gorons are. Dekus aren't enemies, but they aren't helpful. Ganon made the forest dark, which Dekus like. Dekus worship Ganon partly out of fear for his apparent power and out of gratitude for creating more favorable conditions in the forest. Dekus are highly prejudice, proven throughout various other games, against humans and will serve anyone more powerful than themselves. The Deku Brothers served Queen Gohma doubtlessly because of her strength, and often when Link bested a Deku he poured his guts out, telling all the information he knew. Dekus are interesting. They are forest-dwellers and are similar to plants, but can move like animals. Although they are weak, in Termina, Link put their light bodies to good use. Dodongo: Creatures who dwell in hot places, probably so they can keep their bodies at a constant temperature. Correct me if I'm wrong, but I think they eat rocks. They are the mortal enemies of the Gorons and are led by a King who is determined by power and size. They breathe fire and are not the willful servants of Ganon, but rather it is mutually beneficial for both, like a strategic alliance. Ganon gets rid of Gorons and they get a new home, in exchange for safeguarding the maidens (That's my theory). They are untouchable, truly. A shield from their hide would never break. But their insides are vulnerable to bombs. Not all Dodongos are dangerous, however. Dimitri was a Dodongo who aided Link in Oracle of the Seasons/Ages. ---------------------------------------E---------------------------------------- ---------------------------------------F---------------------------------------- Floor Master: Ghastly hands that emerge from the ground to take you back to the start of a dungeon or level, sometimes other rooms. Frostare: A huge eyeball that lives in the Tower of Winds. Its roots are planted in a high room in the arena. Destroy them and the eye will fly about using its lid. Hit the eye to destroy it. ---------------------------------------G---------------------------------------- Ganon: The King of Darkness. Son of Kotake and Koume's merged form Twinrova. He possesses the Triforce piece of Power. Ganon was born a Gerudo but was exiled. Ganon commands countless minions and hates Link, who possesses the shard of Courage, and Zelda, who possesses the shard of Wisdom. He uses the Magic Trident to augment his power further. Ganon is the ultimate assailant who will kill until he meets his own death. No power can rival his own, but he can be weakened and locked away in the Sacred Realm. Ganondorf Dragmire: The alternate name of Ganon, this is his human form he takes in the Light World. Ganondorf is very powerful, but he meets his match at the hands of Link. As Ganon, Link must work with Zelda just to imprison him. Gibdo: Mummies who were made popular, enough to have their own mask in Majora's Mask. Originally, the sight of these horrid creatures froze Link in his tracks, but no, Link is either brave or he's outgrown his childish fear of terrible monsters who abhor living things. Gohma: A giant spider Link killed as a kid. The eggs remained and now Queen Gohma's sons and daughters are widespread throughout Hyrule. Shoot their eyes and they will die. ---------------------------------------H---------------------------------------- Hardhat Bettle: Bouncy creatures that can be destroyed in two ways. The first is for the patient - hitting them. The second involves less work. Knock them into pits. It is very effective since they are so bouncy. Helmaroc King: The faithful servant of Ganon, King of Thieves. This bird wears a mask to cover its delicate face. The bird's malicious yellow eyes instill fear into many a man. The only way to defeat the bird is to crack the mask and attack the head. Hinox: A Cyclops whose hobbies include taking people's Force Gems and throwing rocks. He's been in previous titles, but he made his debut in Link's Awakening as a mini-boss, though a similar giant appeared in A Link to the Past – the “Bombclops.” ---------------------------------------I---------------------------------------- ---------------------------------------J---------------------------------------- Jalhalla: Giant ruler of the Poes, weak only to light. He will take form after light shines on him. This is your chance to strike him. ---------------------------------------K---------------------------------------- Kaepora Gaebora: I included this wise owl in the enemy index because man does he rant on and on! His hints can be helpful, sometimes necessary in past games, but nonetheless, this owl needs a life. Keese: Bats who enjoy diverting your attention from other enemies. Don't waste your time if they're at a distance, but if they're in your face, slash them down. Ganon can take the form of these creatures at will if he needs to make a hasty retreat, as he does in A Link to the Past. King Dodongo: The monarch of the Dodongos and, not coincidentally, the largest. He breathes fire and his only weakness is bombs directed at his insides. ---------------------------------------L---------------------------------------- Leever: A desert-dwelling creature that is slow moving, and relatively weak. After playing Ocarina of Time I know that they are the green creatures that come out of the sand and attack you. Like Like: A pulsating tube of Force Gem stealing fat. The creature usually eats shields, but has come to enjoy burgling your Force. ---------------------------------------M---------------------------------------- Manhandla: A multicolored crab creature that uses its claws in combination with wild spinning to attack. Attack the sectors of the body with the Link of the matching color. Manhandla first appeared in the first The Legend of Zelda and hasn't appeared in any other game since, besides this one and Oracle of Seasons (incidentally, it was easy in every game but OoS, in which it was insanely difficult). Mini Moldorm: Creatures who resemble centipedes and are vulnerable to just about anything, but especially in the tail. They can either bud for reproduction or perform binary fission. I'm not sure which, but this is revealed in a boss battle. ---------------------------------------N---------------------------------------- ---------------------------------------O---------------------------------------- Octorok: In later games they've been strictly sea creatures, but now they have become land monster. They shoot stones at others who pass and are very susceptible to pretty much all attacks. ---------------------------------------P---------------------------------------- Pengator: Strange penguin-like creatures who inhabit arctic lands. Pengators roll on their bellies right into you. Normally Hyrule is humid, more than these green birds can stand, but thanks to Vaati's presence, a region of Hyrule froze over. Phantom Ganon: A demonic reflection of Ganon's soul. He is considerably weaker, but he is the ultimate puppet. Reflect his energy orbs back at him. His attack methods are based on a cool character from A Link to the Past, Agahnim, which was Ganon’s alter ego. Poe: Ghosts that are allergic to light. They come in packs. ---------------------------------------Q---------------------------------------- ---------------------------------------R---------------------------------------- Rat: Annoying creatures that travel in swarms. They often steal Force Gems. Razor Trap: Motion detecting objects covered with sharp blades. It is quick to the kill, but withdraws slowly, leaving Link ample time to cross the path. ---------------------------------------S---------------------------------------- Shadow Link: Link's dark side manifested into a warrior via the Dark Mirror. Shadow Link can come in groups and can use the same weapons Link can. The main difference is Shadow Link's ability to jump very high. If he changes color, a Link of that color must destroy him. Although killed by Link, enough of his spirit was dispersed from the symbol of the arena to reform. Shadow Link(s) was killed by Link twice in the Zelda series – once in the Great Temple in Zelda II and once as the mini-boss of the Water Temple in Ocarina of Time. Stalfos: Coming in various sizes these skeletons serve Ganon blindly. The strongest of them are the Big Dark Stalfos, formally Knights of Hyrule. Strike their sides and eventually they'll die again. They all disguise themselves as mummies, but are essentially the same thing. Stone Arrghus: A rock version of a boss from a past game. The name Arrghus is derived from the Greek mythological giant Argus, who had many eyes. Stone Arrghus uses his minions as shields. Use the boomerang to single them out and kill them, then go in for the big eye. ---------------------------------------T---------------------------------------- Takkuri: Vulture-like creatures who fly around targets and loom in on them. Use the sword to cut them down when they lunge in. Tektite: Spider enemies who jump around aimlessly, found near Death Mountain, primarily. Thief: Bandits who love Force Gems. They're a real problem in Kakariko, but Link managed to gather them up. Thieves are socially frowned upon and it is the lowest class of human life one can belong to. In Link's Awakening if Link stole the very expensive bow not only would the shopkeeper attack him, but also for the rest of the game everyone calls him Thief. ---------------------------------------U---------------------------------------- ---------------------------------------V---------------------------------------- Vaati: A wind sorcerer three times defeated. Vaati cannot resist beautiful maidens, much less power. Vaati's barriers are the source of his darkness. Link must destroy them to spare the land of his influence, and yet destroying Vaati's seal leaves a greater evil in place of Vaati, that of Ganon. For one reason or another, Ganon used Vaati as a front for his evil. Vaati is in no way dependent on Ganon, though. Vaati can summon ice storms, tornadoes, hurricanes; he controls so many elements of weather. Without wind we'd have no weather. You must toss bombs into his tornadoes so they explode when they reach him, and then strike him down with the Four Sword. ---------------------------------------W---------------------------------------- Wall Master: Like its nefarious counterpart, the Floor Master, Wall Masters drop from the sky and return you to the start of a level or another room. Wizzrobe: Minor mages who use their powers in various ways. Some are elemental, like fire and ice, while others rob you. The common wizzrobe simply sends a magic blast at you that can't be blocked. ---------------------------------------X---------------------------------------- ---------------------------------------Y---------------------------------------- ---------------------------------------Z---------------------------------------- Zola: A Zola refers to a female Zora who is violent, as the Zoras in this game are. As far as I can tell, there's no way to distinguish between a Zora and a Zola in this game besides color. Zora: Amphibious creatures who live under a monarch system. Zoras aren't always vicious, in recent games they've been friends, but in games of old, Zoras are the irritating fish-reptiles who fire red energy beams at you from their safe water. Hit them with projectiles. -------------------------------------------------------------------------------- See any I’m missing? I’ll take note if you e-mail me with some. Note that I will not be changing names of current enemies. ================================================================================ =========================The Legend of Zelda Timeline*========================== ================================================================================ Note: This is my original timeline. It is rather sloppy, but I will preserve it as such for future reference. For a more developed and logical (but still same order) timeline, see my other Zelda guides (most recently, A Link to the Past for the SNES). Just like Star Wars, The Legend of Zelda wasn't released in order. Although it is odd to say so, Ocarina of Time shall be treated as two games (Kid and Adult) because these are two separate times. In Ocarina of Time we were introduced to the famous Young Link. Link lived among the Kokiri children, and this is his humble beginning. Link went on a quest for the Master Sword and raised it from the pedestal, but as he did so, Ganon used this to his advantage. As a result, seven years of Link's life passed in an instant, and when Link awoke he was an adult with the Master Sword in hand. Link defeated Ganon and trapped him in the sacred realm for good, as he thought. Princess Zelda takes pity on her friend and lets him relive his childhood; she turns back time with the Ocarina. Link now has his childhood back, which the other games take place in (The 7-Year period before Link defeats Ganon in Ocarina of Time). Quite often Link saves other countries besides Hyrule. Termina is my personal favorite. It is a society like Hyrule, and it is in one of the best of the Zelda games. These games often feature new adversaries (Majora, Veran, General Onox, The Nightmares, and many dungeon bosses), but they usually tie into Ganon. Ganon's Shadow was one of the bosses of Link's Awakening, Veran and Onox were used by Kotake and Koume to revive Ganon, and so on. Majora's Mask truly has nothing to do with Ganon. Majora's Mask is the epitome of evil, the darkest of all evils. Then there is The Wind Waker. This game has nothing to do with the Link we have come to know. The Link here is the descendant of the legendary hero, like the reincarnation. This game takes place centuries (Possibly less) later after Hyrule was destroyed (Really it was preserved beneath the sea) and replaced by the Great Sea. Ganon escapes from his prison at this time. Finally, in A Link to the Past Link lives with his Uncle until he dies. Link's slight fame probably spread at this time and the connection between the two was made. Link lived with him only from the end of Majora's Mask to the beginning of A Link to the Past, where he is cut down. Now for the timeline. This is the order in which the games were released and in what years. The Legend of Zelda 1987 for the NES Zelda II: The Adventure of Link 1988 for the NES The Legend of Zelda: A Link to the Past 1991 for the SNES The Legend of Zelda: Link's Awakening 1993 for the GB The Legend of Zelda: Ocarina of Time 1998 for the N64 The Legend of Zelda: Majora's Mask 2000 for the N64 The Legend of Zelda: Oracle of the Ages 2001 for the GBC The Legend of Zelda: Oracle of the Seasons 2001 for the GBC The Legend of Zelda: A Link to the Past/Four Swords 2002 for the GBA The Legend of Zelda: Ocarina of Time/Master Quest 2003 for the NGC The Legend of Zelda: The Wind Waker 2003 for the NGC The Legend of Zelda: Four Swords Adventures 2004 for the NGC There are many other Zelda games, remakes for new systems, collection sets and the like, but I included only games that introduced a new game. Four Swords Adventures is the sequel to Four Swords, which could only be played with four people. As a result, I've never played it. Ocarina of Time/Master Quest was a remake of the old N64 classic (Considered by many the best Zelda game ever made) with better graphics. Master Quest is the same game; the dungeons have been made harder for experts. Oracle of the Ages/Seasons were two similar games (and pretty hard compared to some Zelda games). You could attain special weapons by using cheat codes from the other. Finally, Link's Awakening DX was the remake of the original released for the GBC. This game was exactly the same as the old one, but to emphasize the Game Boy Color they added a dungeon based on colors (Red and Blue) where you could get one of two tunics, one increasing attack, and the other defense. This is not in the order that they take place. A Zelda historian knows and understands this. This is the order in which they were released in with side notes. By the way, this is only my theory from facts given from the games. Unfortunately, some facts contradict others so it is hard to tell. This is a logical timeline defeated only by what the manual from A Link to the Past that refers to the games being played over three generations, each named Link. I doubt this theory for several reasons. One, people talk about the Hero of Time, not the Heroes of Time. Second, if this were true than there would conceivably be a next generation of the royal bloodline. If Zelda had a daughter she'd become queen, but there is no queen, now is there? Finally, Link and Ganon really go back. In every game Ganon hates Link, not Link the II or III. Ganon would have to reintroduce himself in every other game, which he does not. In short, the writer of the manual didn't overhear the plans for the game, and invented his own theory. I based my entire timeline on one essential character and I've listed my reasons for my work based on logic, conjecture, and probability. The character I use is Ganon, since he never changes and appears in or looms over most games. First, it is definite that Ocarina of Time came first. It is also true that The Wind Waker came last. These are not to be argued with. Young Link stars in Majora's Mask, so it is logical that this is the second game in the series. In A Link to the Past Ganon is not freed from the Dark World. Thus, Ganon was in it the whole time. Few games end with the imprisonment of Ganon, but in this one Ganon is imprisoned at the start, so A Link to the Past must be the third in the series (Ganon is still in the Dark World from when he was locked there in Ocarina of Time). In the manual of Link's Awakening, there is peace for a time. This could be any game after which Ganon is imprisoned. However, it mentions Link sails to other lands to improve upon his skills in virtue and power, and that Ganon is destroyed (At the end of A Link to the Past Link kills Ganon, literally). These are elements of A Link to the Past and we can infer that Link's Awakening is next in the series. Before Ganon can reenter the series he must be revived. The only game in which he is revived is in the true ending of the Oracle of Ages/Seasons duo. These, in either order, must come next, because Ganon is in future games. Now the enigmatic part of the series. This is fuzzy to me. I don't remember well the NES games. In Zelda II Zelda is put into an unnatural sleep by someone besides Ganon, a magician. In the first Zelda game Princess Zelda shattered her Triforce shard so Ganon couldn't get it. There are few hints we can conjecture from these things. The first is that, if Zelda could break her Triforce shard then it must be separated already. This only means the game comes after A Link to the Past, but we can put it in no specific place. Zelda II must come after the first Zelda because if Zelda were in her sleep, Ganon would take advantage of it, so Ganon must be imprisoned at the start of Zelda II, which could happen after Four Swords Adventures or The Legend of Zelda. There are hardly any clues in the games for NES, and they are limited in this game. Besides, I've never played Four Swords for the GBA. If Four Swords and this game were absent the storyline would be simple, but this complicates matters. For one, Four Swords Adventures happens after Four Swords. If Ganon is imprisoned throughout all of Zelda II or Four Swords than either of these games could come before of after Link's Awakening. This is the best theory I can think of although it is likely the last part is wrong. Here is my timeline. Wait! This is an update. After doing extensive research (I played the video games) I have discovered a great clue! Ganon is trying to be revived throughout Zelda II, but he is dead throughout the whole thing (The new way to revive Ganon is to pour the blood of his murderer over his ashes). Thus we know that since Ganon is in The Wind Waker he must be revived. So there are two distinct possibilities. 1) Ganon is revived in a future game, or 2) Zelda II must be earlier in the series. We'll stick with option 2 because it is the most probable. Also, upon playing Zelda II, I discovered that Shadow Link is in it. Now, what does Ganon being dead throughout all of Zelda II mean? Quite simple, Ganon has been killed in an earlier Zelda and they are trying to revive him. Now, I will use the logic method. Zelda II can come before or after Link's Awakening. I must decide which. Remember Ganon was killed in A Link to the Past. In Oracle of Ages/Seasons Ganon is revived, and so we may assume that if Link were absent for an extended period of time he would be back in action when Link returned to Hyrule. Not only that, but Link couldn't make it from Koholint Island to Holodrum or Labrynna without returning to Hyrule. So, this is my solution. Originally I had Zelda II before The Wind Waker in the timeline, but it is more logical that it should come between Link's Awakening and Oracle of the Ages/Seasons. Now, the final problem. They do not mention it and I do not know if Ganon is dead or simply imprisoned throughout it. But, although it is a weak card to play, the fact that you must reassemble the Four Sword in a secret bonus in the new released A Link to the Past means that Four Swords must come after it. This is apparent enough and does little for us. It is possible, in fact, probable that Four Swords Adventures comes immediately before The Wind Waker. But this depends. Is Ganon free to roam about or is he imprisoned at the start of the game? Sections of my entire timeline hinge on this simple fact. I piece it together as best I can. Four Swords Adventures as we know comes after Four Swords. We have figured that Four Swords comes after A Link to the Past, so we've figured it out. Ganon is not dead because if he were than they'd need a resurrection storyline in this game. So, Ganon must be imprisoned, which means this game comes after the Oracle games. It all comes together. There is only one more mystery. Which comes first, The Legend of Zelda or the Four Sword series? Now all my work is dismantled. When you defeat Ganon he dies and turns into ashes. This means that Zelda II was not trying to revive Ganon when he died in A Link to the Past, but Ganon who died in the first Zelda game. I have but one solution. Ganon did not die in A Link to the Past, but in The Legend of Zelda. After all, Ganon is revived only once. So this is the best timeline I can make if I assume that Ganon is not revived in any future game. The Legend of Zelda must come before Link's Awakening and after A Link to the Past because Ganon is in A Link to the Past but is dead in Link's Awakening. It must come between the two. This is a logical account of the timeline in every way and I believe I've solved the most highly debated aspect of the entire series. Here are the fruits of my debate with myself. Ocarina of Time Majora's Mask A Link to the Past The Legend of Zelda Link's Awakening Zelda II Oracle of Ages Oracle of Seasons Four Swords Four Swords Adventures The Wind Waker There are a few things that are wrong with the timeline, but my timeline covers the majority of the facts, more than other timelines do. Here is the storyline side of the series as I have composed it. Farore, Din, and Nayru create the Earth. The Holy Triforce remained behind as a symbol of their power; it was hidden in the Golden Land. The Imprisoning War seals away a dark tribe that tries to invade Hyrule. Link's parents die in a skirmish of some sort and Link is raised in Kokiri Forest. Link wielded the Master Sword as a boy on a quest assigned to him from the Great Deku Tree. When Link broke the barrier in the Temple of Time Ganondorf Dragmire passed through as well into the Golden Land (Called the Dark World and Sacred Realm as well) and took the Triforce. Several things happened. One, Ganon got a wish and he used it to create the Dark World and since Link was asleep for seven years he conquered the Light World. Two, the Triforce separated among Princess Zelda, Link, and Ganondorf. Link awoke seven years later, imprisoned Ganondorf with Zelda's aid, and was sent back to the past so that he never did any of those things as an adult. When he returned to his childhood Ganondorf was still in the Golden Land and the seven elders sealed him away there. This all happened in Ocarina of Time. Link is in search of an old friend who left him. It is probably either Navi or Saria, I think it is Navi. Skull Kid leads link astray to a mirror world created by accident when Hyrule was created. Skull Kid stole Majora's Mask from the Happy Mask Salesman, who has gone insane, and is going to destroy Termina. This really doesn't matter, but Link is a hero and he saves Termina from impending doom via the moon. Majora's Mask was not destroyed, but disappeared and Link left the mirror world. He returns to Hyrule to live with his uncle. While he was gone Hyrule somehow suffered and the wizard Agahnim quelled the crisis that arose. As a result, Agahnim became a political powerhouse and befriended the king. The wizard killed the King of Hyrule and Link's Uncle died as well. Link then receives a plea from Zelda, who he's only met once, asking for rescue because Agahnim was trying to break the seal of the seven elders because Zelda was a descendant. Agahnim had to free Ganon so he could conquer the Light World. Link took his Uncle's (I use "Uncle" as a proper noun because I don't know his name) sword and shield and rescued Zelda. He then quested for the Master Sword (Which had probably been hidden again by the wise men). When Link gets it he finds the monk who safeguarded Zelda has been murdered and that Agahnim has Zelda. Link goes after Agahnim but is too late. Zelda's been transported to the Dark World for Ganon to take her Triforce piece and Link defeats Agahnim with the Master Sword. Agahnim retreats to the Dark World before he dies. Zelda is still awaiting rescue but Ganon cannot destroy her and the barrier until he gains enough power to take it, or because Ganon is too busy directing assaults on Link. Link rescues the wise men's descendants and then Zelda, defeats Agahnim, and it is revealed that the wizard was simply the alter ego of Ganondorf that Ganon used to open a gateway between the two realms to release himself. Link defeats Ganon, who somehow survives (Probably through an alter ego, which is more than probable, because the Ganon you kill here is a puppet since in the next game you fight a Ganon that looks the same) and Link wishes the Dark World was no longer influenced by Ganon's evil wish he made on the Triforce and that all who died would be brought back, such as the King, the monk, and his Uncle. The Triforce is scattered once more (On the contrary to what the Deku Tree once said, but it is possible). Ganon is now lurking in the Light World where he abducts Princess Zelda again. Princess Zelda is smart and shatters her piece of the Triforce into eight shards. Link gathers them and defeats Ganon, this time killing the fiend. Zelda regains her piece of the Triforce and Ganon is in ashes, but there is one thing Link did not count on, Ganon's mother. Like a classic Beowulf element Ganon's mother(s) plot to revive their son, but for the meantime all of Ganon’s various followers are scattered about Hyrule wreaking havoc. To prove his virtue Link goes sailing and shipwrecks onto Koholint Island. Marin saves link and he gets Tarin's Shield and the Legend of the Wind Fish is told to him. The Wind Fish sleeps within his egg and Kaepora Gaebora informs him that to wake the beast he must use the Eight Instruments of the Sirens. He wakes the Wind Fish after defeating Dethl and the Nightmares, the shadows of Link's worst fears including Agahnim and Ganon, and the Wind Fish destroys the island that he created in his dreams. Link returns to Hyrule where Ganon's followers still remain trying to revive Ganon. They search for Link to spill his blood over Ganon's ashes to resurrect him and conquer the Light World. Now let us reminisce to the past, back a few generations in the royal bloodline. Zelda has a brother in this generation. He wants Zelda's shard for more power, and he hires a magician to take Zelda's piece. The magician puts Zelda to sleep forever (Not killing her) so that he may take the piece of the Triforce but the constant problem of Zelda villains is that they are too weak to take the piece of the Triforce. Link collects the six crystals to open the palace where the Triforce of Courage is held (somehow, probably thanks to the Wind Fish in some way Link lost his shard) and he proves he is worthy of it when Link defeats Dark Link, his clone born from the Dark Mirror (Even though they talk about the Dark Mirror in Four Swords Adventures it is possible that Ganon stole it earlier in the series) and awakes Zelda. Link rests and he is magically transported to Labrynna, a land where the oracle Nayru resides, when he is beckoned by his piece of the Triforce to go there. Veran disguises herself as Impa, Zelda's nurse and protector, and deceives Link into moving a barrier that protects Nayru (Not the goddess, just an oracle named after her). Veran steals her and uses her powers to travel through time. Link, with the help of Ralph and the Maku Tree gets the Harp of the Ages and confronts Veran in Queen Ambi's black tower in the past about 500 years, I think. After victory the same thing happens and he goes to Holodrum where General Onox, a soldier-mage/dragon abducts Din in a similar way to control the seasons. After Link kills Onox Farore (The oracle) reveals the true motive of Veran and Onox). Twinrova (Ganon's mother made up of Kotake and Koume) tricked Link into killing Veran and General Onox so that they could light two torches with The Flames of Destruction and Sorrow. Since Zelda aided in Ganon's death or because Zelda held a piece of the Triforce her blood could be used as an alternate to Link's to pour over Ganon's ashes to revive him. The King of Thieves is back and this time he is forever locked in his form as a pig. Link defeats Ganon and traps him in the Dark World. Ganon escapes with new life in his veins (Arteries and capillaries, too) during Link's adventure after his next adventure. Zelda senses trouble brewing in an ancient shrine. Zelda and Link investigate it and find that Vaati has escaped and he kidnaps Zelda. Link draws the Four Sword and splits into four and with his combined power he defeats the wind sorcerer in a constantly changing adventure and Vaati is sealed in his prison, called the Realm of the Four Sword, with the Four Sword as the lock. Zelda has a premonition about Vaati's growing power (Which I theorize is the work of Ganon from his Dark World prison) and thinking that Vaati had already escaped, Link pulled out the Four Sword again and became four. Vaati was hoping this would happen and escaped from his prison because the lock was gone. Vaati stole Zelda and the six maidens assigned to keep his prison secure and entrapped them. Vaati set up barriers all over Hyrule that connected the Light and Dark World, spreading the darkness from the Dark World into the Light World. Link destroyed these barriers to rid Hyrule of Vaati, but little did Link know that he was playing into Ganon's hands. Using Phantom Ganon (Who probably was the one Ganon fought in A Link to the Past since that Ganon could warp around) he conquered the Deku Tribe and Hyrule Castle. Link unwittingly opened a link between the Dark World and the Light World when he killed Vaati and his barriers once and for all and Ganon was able to escape (I know this is correct because one of the maidens says Ganon is tricking you into destroying the barriers which regulate the flow between the Light and Dark World) and he found Zelda and Link together at the base of the Tower of Winds. If Ganon wins he'll have all three of the Triforce pieces. Fortunately the heroes win and Ganon is locked away again. So Ganon was locked away for centuries. Over time the Triforce was lost and all that remained of Link are his legends. The Great Sea flooded the world and only islands remained, although no one ever forgot Hyrule or the legends of Princess Zelda, Ganon, and the Hero of Time, Link. In fact, on Outset Island it was tradition to garb the boys of the village in green and to have them learn swordsmanship when they came of age. On his birthday Link's sister Aryll was kidnapped by the Helmaroc King, a titanic bird who served an unknown dark force. With the help of the pirate Tetra Link slew the Helmaroc King and met Ganon, who had gathered power over his centuries of bondage to exit the Dark World. Tetra was revealed to be Princess Zelda's reincarnation, and the King of Red Lions (Link's boat) was the King of Hyrule manifested into a vessel, and ironically Link was the reincarnation of Link. With help from Valoo and the Rito Link survived his encounter with Ganondorf and he submerged to where Hyrule lay preserved. Link drew the Master Sword which Link put back earlier in the series and used it to confront Ganon. The Triforce shards were united and before Ganon made a wish the King of Hyrule wished that Hyrule would be erased forever and that time would finally move on. The seal that preserved Hyrule was destroyed forever and Ganon was seething. In a final battle Ganon was defeated by Link and Tetra. Ganon would've escaped but the Master Sword was locked into his skull and Hyrule was forgotten by all but Tetra and Link. We assume that Ganon is dead for the rest of time with the Master Sword still through his forehead. Link and Tetra recorded the legends, or truths, of Hyrule together so that it was never forgotten and they sailed away to explore the mysteries that remained in the ancient lands that are to be found immersed beneath the waters of the Great Sea. To this day Ganon and the King remain with the land that made a legend beneath the sea and will forever live their past lives in search of the Triforce. Until the legend continues... +-------------+ | Notes | +-------------+ ------------------------------The Imprisoning War------------------------------- We know very little about this war. We know that a great war was waged between the Knights of Hyrule and an evil force, but this is not Ganon because at the time he was not born. I believe that this evil force was the Dark Tribe described by the maidens, which invaded Hyrule but were imprisoned in the Dark Mirror for all time. Link's dark side and the evil of this tribe were manifested into Shadow Link. This happened long before Four Swords Adventure because Shadow Link is in earlier games. Also, the four Knights of Hyrule who guarded the four royal jewels died in this war and were revived as Stalfos Knights by Ganon to serve him. --------------------------------The Master Sword-------------------------------- The sword of evil's bane reappears in so many games where Link must redraw the blade that it has supported the Three Link Theory. This is the explanation. In The Wind Waker it was placed on its new pedestal by Link. Link, I believe, does this every time he gets the Master Sword, as he does in the credits of A Link to the Past. Link probably realized that if he ever needed the Master Sword again he'd have to prove his virtues. Since he had already collected the three Pendants of Virtue he went sailing, which resulted in his Wind Fish excursion. In Ocarina of Time Link puts back the Master Sword, and, although they don't show it in every game, Link has a tendency to put the Master Sword back on its pedestal when he's done with, constantly having to reprove himself. I hope that dispels any belief in the Three Link Theory, finally, unless you read my Alternate Three Link Theory, which may be true, unlike the current theory. -------------------The Holy Triforce and the Three Goddesses-------------------- The Triforce is the symbol that represents the gods' power. The three goddesses, Din, Goddess of Power, Nayru, Goddess of Courage, and Farore, Goddess of Wisdom (Among other things), created Hyrule and its people. Hylians or "Hyruleans" as they call them in this game, are elfin-like peoples with pointed ears that allow them to receive messages from others telepathically. The Hylians are not the only inhabitants of Hyrule. Nonetheless, the Hylians have mastered magic and other arts that other races cannot due to their heredity. Anyway, The Triforce was said to grant the deepest wish of a person who touched it, but if they were evil than the Triforce would grant their wish and then separate into the chosen ones, who are Ganondorf, Zelda, and Link. If a pure- hearted person touches it peace will come to the land (And they never say so but then it separates, for that is the only way the other games would make sense). The only difference is if an evil person touches it the only way for a new wish to be made is if the evil is defeated and the next person to touch the completed Triforce will get their wish. -----------------------------Ganon's Transformation----------------------------- Ganon is portrayed as a giant pig in many games. Probably because wild pigs are large and dangerous animals, although pigs are intelligent and pigs are classically dirty (They roll in mud because they have no sweat glands and they need to cool off). These are qualities Ganondorf has, but that is not the point of this note. It does not make sense that Ganondorf would be a pig in the Light World. One of the characters in this game (I can't remember who) says that Ganon's lust for power and his evil intentions made his change permanent, even though in The Wind Waker he takes the form of Ganondorf. Inconsistency, anyone? Most people would explain this by the Triforce, that he can tame the power of it to make himself human or pig, but it is still something to chew on. By the way, the difference between Ganondorf and Ganon is this: the former makes reference to his human form, the latter is speaking of his wicked pig form. ---------------------------Changing Hyrule Map Notes---------------------------- I've often wondered about how large Hyrule really is. Well, to give you an idea, I have no clue. But it definitely has a varying landscape. Although most games place Death Mountain to the north, The Adventure of Link has it to the south. How is that? Some people might say that the landscape has changed over time (Sure, just give Hyrule a few million years), but I think all the maps are accurate. In The Legend of Zelda you defeat Ganon in what is called Spectacle Rock on Death Mountain. In The Adventure of Link you can find Spectacle Rock very close to where you get the Hammer. The solution must be that Death Mountain is very long and stretches across all the maps. There is Hylian land above Death Mountain, it is just wild. Also, in The Adventure of Link all the towns (Save Mido and Kasuto) are named after the seven sages of Ocarina of Time. Mido was the bully who picked on Link when he was in Kokiri Forest. As for Kasuto, I have no idea who that is. -----------------The Adventure of Link/Link's Awakening Theory------------------ Although I hold the theory to no merit, I should list it as what might be. There is no way of telling if Link was dreaming when he met The Wind Fish or if he was on a non-existing island the Wind Fish created in his dreams. When Link wakes up the Wind Fish the island disappears, so I believe the former to be so, but some say that during Zelda II (Which I've played and confirmed) Link takes a raft to a chain of islands where the Hidden Palace lies and that during that trip Link falls victim to a terrible storm (The beginning of Link's Awakening) and all that happens on Koholint Island is a dream. When Link wakes up from his dream he continues his quest to awaken Zelda. This is acceptable for me, because it hardly changed my walkthrough, but consider the obvious. In Zelda II you get a raft. In Link's Awakening the storm that destroys Link's vessel destroys a ship (Very different from the Raft). I've seen the beginning cinema many times and I know that Link's Awakening does not happen in between the halves of The Adventure of Link. I thank the people who e-mailed me to inform me of their beliefs, but is quite simply impossible. -----------------------------The Adventure of Link------------------------------ This game never ceases to cause controversy. Unlike its predecessor The Legend of Zelda, Zelda II is in-depth and mentions many things that destroy what other games have said. The rule book implies that the Zelda you try to wake up is ancient, from a forgotten time. I stick by my belief that there are two, and only two, people named Zelda in the series (The second being Tetra). How confusing it would be if there were two Princess Zelda clones. Not only that, this game has Link get the Triforce of Courage (Destiny has already marked him for it). Not only that, they say Link is sixteen! Many people doubt that the majority of the games happen with the same Link later if he was already sixteen. This is understandable. Personally, I think the creators didn't anticipate the huge success of the series and gave it a very defined ending title. When they became rich the creators decided to expand and doing this they hired new game designers who forgot the NES series and all that it contained. Let it be known that the series contains (So far) only two people named Princess Zelda. Also, I've been doing research and I've found that (And it holds true to The Wind Waker) a person is born with the ability to possess the Triforce as a chosen one, but they must attain it. Since the story focuses on Link we'll never know exactly how Ganon and Zelda acquired their pieces of the illustrious Triforce, but we do know that Link got his by venturing into the Hidden Palace and killing Thunder Bird, as well as Dark (Shadow) Link. In the Wind Waker, Link got his by fishing for the pieces of the Triforce using maps he found in various locations and his grappling hook. So, if Link has to find his pieces to use them, then I must give in. It has been proven beyond a reasonable doubt that you are not born with the Triforce, but rather you must get a hold of a piece after being born with the symbol on your hand. As for the sixteen remark that was made in the rulebook, it was either an error the writer made as I mention above or Link looked older than he was (It's the shoulder pads). -------------------------------The Magic Trident-------------------------------- The Trident is traditionally the tool of Poseidon, Greek god of the sea, but in Hylian/Gerudo lore it is a tool of immense power that is the reward for braving the Pyramid in the Desert of Doubt, which was once called the Haunted Wasteland and is later called the Desert of Mystery. Ganon uses the Trident in all his boss battles as a pig except for a few battles. I thought it was a pitchfork at first but I was interested to hear that this weapon had origin in the Zelda series. Ganon must attain the weapon early in the series (Before Ocarina of Time). -----------------------------The Three Link Theory------------------------------ There might actually be something to this theory. We know that The Wind Waker Link is a new one, and I believe that the Link in all the other games is the same. The storyline for this game says there was another boy who defeated Vaati for the first time a long time ago. This may be the third Link that makes the trio of reincarnations. It is the most probable way to incorporate the Three Link Theory into the storyline. -------------------------------------------------------------------------------- Now I'd like to say that I'm proud to say that I have played every Zelda game that has come out so far. I understand a game called The Minish Cap is coming out, where Link wears a hat to become really tiny to save a race of people who are equally diminutive. I look on with excitement to when I can place The Minish Cap in my timeline. This game does a bad job explaining the Ganon front, if he's imprisoned or not (If they said so it would hint at the ending) at the beginning. I arranged the Oracle games alphabetically since it is impossible to differentiate. If you have any clues, please e-mail me to help me out here. If there is an OFFICIAL timeline, please direct me to it. I’ll have a good time picking it apart. ================================================================================ =================================Tingle Tower*================================== ================================================================================ Once you've cleared a region in Hyrulean Adventure and go back to play multiplayer Tingle will invite you to go to Tingle Tower. How Tingle attained such power we will never know, but the fairy-hunting weirdo has his own mini- games. Some are stupid. Most are stupid. But on occasion you find a game you like. So in the spirit of said findings I will share tips on how to beat your friends in these games. +------------------+ | Mini-Games | +------------------+ ---------------------------------Bucking Bronco--------------------------------- Conquering Whereabouts of the Wind allows you to play this game. Talk to the girl and she'll let you ride the horses. Basically ride through tunnels (They appear on the GBA) and forests while getting carrots, which boost your speed, and jumping for Force Gems. Tingle then counts up your Force Gems and hands out awards and then a winner is declared. --------------------------------Cucco Wranglers--------------------------------- Decimating Stone Arrghus in Eastern Hyrule gives you access to this game. Talk to the person by the cave and you'll start playing. Here's the deal. You need to collect the cuccos and throw them in the pit. Bigger cuccos are worth more Force. In the southeast corner is a portal to the Dark World. In the house are a few cuccos and in the cave are a few as well. Here are some cheap tricks to winning. First, when an opponent catches a cucco slash him so he drops his cucco. Slashing the poor cuccos makes them faster and harder to catch. When in the Dark World, pick up fellow Links to prevent progress. --------------------------------Monster Hunting--------------------------------- Storm the land trying to defeat as many enemies as you can. It's you turn to hog the glory. Use an assortment of weapons to defeat enemies and steal Force Gems from fallen friends. Leave big enemies to your valiant friends and the lesser ones to you. They are worth the same weight. -----------------------------------Hammer Tag----------------------------------- The name says it all. Use Hammers to hit your opponents. Dash through the Light and Dark World avoiding the Link who is "it". Don't be it for a long time or when the time runs out. If you want to be really cheap pick up your friends and throw them at the "it". Stunning friends doesn't hurt either. If you are it do not single one Link out. Actually, pretend to and then (Before you lose the track of your real target) swerve over and attack your unsuspecting victim. --------------------------------Volley By Golly--------------------------------- This is different. Basically a very large women is exercising with you by bouncing a large ball at you. The Link to that color must bounce it back to her or to the next Link. A really cheap stunt to pull is to attack your friends while they are trying to hit the ball. Also, make sure you hit it or Tingle may take Force Gems. -----------------------------------Mole Melee----------------------------------- You have a hammer. There are moles. You must smash. Hitting ones of the neutral yellow color is good. Hitting ones of your color is better, and black/ones of other players' colors are bad. At the end a bunch of Force Gems will fall for you to collect. Tingle takes Force Gems for hitting moles of other players' colors. For a really cheap trick (Only if you're playing with two players) get a few moles down quick and pick up your opponent. This will prevent them from getting more moles and allow you to gather the Force Gems that fall as you please. ----------------------------Monster Hunting Returns----------------------------- Once again we have Monster Hunting. It is the same idea, only this one is more chaotic. Throw opponents in the wrong direction and make a mad dash for the glory. But really, on stages like this it is skill, not tricks, that makes the winner. Killing your opponent with the big enemies never hurt anyone though. ----------------------------------Bonus Course---------------------------------- It is Tingle's turn to compete. I won't reveal to you what the Bonus Course is (Because it is the Bonus Course, man!), but you won't dislike it. -------------------------------------------------------------------------------- These are all of them. Thanks to Kevinfu for providing the names. A great help, I must say. ================================================================================ =================================Shadow Battle*================================= ================================================================================ What's more fun than stabbing your friend in the back, right? Well now you can in ten elaborate arenas. This aspect of the game is limited to multiplayer, but it is great fun. I'll describe each arena and all of its secrets so that when you play you can massacre your pals. My personal favorite is The Field, but you may go for other arenas that provide more traps. +-------------+ | Items | +-------------+ All the weapons (Excluding the Lamp) are available in these arenas although they appear at random. It doesn't matter if you have an extra weapon or not; the goal is to kill your opposing Links with whatever dirty trick or cheap shot you see fit. Besides the weapons you can get hearts and the mystery item. The mystery item gives you one of three things, which are either bombchus, a carrot, or a cucco. Bombchus are not as good as they might sound because they appear near you and often explode on you and adjacent players. Cuccos are my favorite because they plunder a heart from another character and then give it to you. Carrots are also very good because they give you Epona for a short time, allowing you to ride the horse while invincible and pummel your opponents. With the horse you can, strangely enough, climb ladders and enter buildings. Also, when someone dies they still have slight control of their corpse. You can float around slowly and try to block an enemy Link's passage to finish them off. You can't pick up the corpses and they make maneuvering very hard, so if you die don't give up hope. +--------------+ | Arenas | +--------------+ The Field: First of all, it should be know that all rocks are perfect projectiles, so throw them at your enemies. Inside the house is a crystal switch you can hit. This causes bombs to fall and explode around the item in the northeast corner. Also, under the bush by the house is a switch that when pressed opens a large pit below. Using both the bomb and pit tricks trap your unwitting fellow Links. The mystery item appears over the pit. Similarly, there is a cave surrounded by stones in this arena. The switch inside unleashes a swarm of devastating enemies. The tree to the left contains bees that are released when you use the Pegasus Boots. Also, I've found that if you attack the cucco in the cave repetitively tons of cuccos will swarm in the overworld, attacking your unfortunate opponents. Just don't leave the cave. The Field (Dark World): Essentially, all Dark World levels are identical to regular levels, other than the fact that it is dark. It isn't really the Dark World, but you still use a lamp. Tower of Flames: The most elaborate of the arenas is undoubtedly this one. First off, chuck pots at your opponent for cheap shots and step on the switches that are revealed to flame them. Fall into the pits on the main platform and you can use a ladder or Air Cannon to get out. Step on switches here to activate various effects, which are opening the floor on the main platform to make other Links fall into the flames. On either end of the platform (North and south) are doors which lead to rooms with crystal switches inside. Fighting in rooms with bombs is always treacherous. Activate the switches and bombs will drop creating walls of fire around the main platform. The mystery item falls onto the platform as well. The strategy for this level is simple - don't be on the platform. I like going in the pit by the switches that open the floor so if someone tries to come in the pit and combat me I can make them fall to their deaths (Or injuries). Of course, fights in the place are really drawn out and only end when you actually engage an opponent. The platform is surrounded by bombs. Tower of Flames (Dark World): Once more, it is the same thing only dark. This makes this level extremely difficult because you can't see most of the traps that can be triggered. Unless you single out an opponent, you often die from switch-induced traps rather than fighting. Tower of Winds: This arena is similar to where you fight Frostare. Items appear on the upper level and the mystery item appears on the central platform. This is the first and only (Besides the Dark World counterpart) level where you fight completely in a 2-D arena. Switches in the lower doorway trigger big bombs, while the upper story is a vast fighting one-on-one kind of room. If you get Roc's Feather you've got it made in this level. Switches under the pots trigger random bombs falling. Tower of Winds (Dark World): Nothing much, in fact it is pretty easy. Generally you can tell that the big bomb is in the room, but if your opponent can't then you have an instant victory. I wonder what happens if all of the fighters die at the same time due to the big bomb. Hyrule Castle: Potentially the hardest of the levels because it is crammed with soldiers and Chief Soldiers who never end. Occasionally Moon Gates open up (With time limits) and allow you to enter the Dark World. When in the Dark World try picking up the other Links in the Light World and throwing them at Chief Soldiers to do heavy damage. This is a simple and deadly level and that's all I will say. Hyrule Castle (Dark World): The same thing but much, much harder. You can't tell when a Chief Soldier is closing in or when someone is in the Dark World trying to pick you up. In the frenzy of regular enemies and your cowardly opponents, fights don't last all that long. Above the Clouds: You fight on a cloud. I tell you, they didn't do this kind of stuff in The Legend of Zelda, or in fact, any Zelda game I know of but this one. Still, you've got to give the designers credit. They made a totally dumb level out of the Realm of the Heavens. There are really very few challenges. For one, giant chains of fire are rotating around a color bridge (You can only walk on the bridge when it's your color) force all fighting either in the center of the platform or on the very edge of the cloud, which kind of shortens the climactic battle. Besides, fighting in the center of the cloud is easy. Just force your enemies into the fire. Also, mystery items appear in this central area. If you want a short fight, you've got it. In the central area is a pit with a switch in it. Press it to reverse the direction of the flames. Above the Clouds (Dark World): Even worse than before, you can hardly tell when the fire is approaching. I would head toward the center of the platform and unleash my cuccos on the enemies if I were you. Of course, I'm not, so just fight them down off the cloud. +--------------------+ | Cheap Tricks | +--------------------+ There you have it. That is every arena in Shadow Battle. As long as we're at it, let me reveal a few cheap but effective moves. 1) Missile: Pick up things and throw them at the enemies. These attacks cannot be blocked and will hurt your fellow Links significantly. Similarly, if you're in the Dark World pick up other Links and throw them in pits, at enemies, or at other Links. 2) Jump Attack: If you get Roc's Feather, watch out opponents. Just jump and thrust down with B to perform the move that cannot be blocked known as Jump Attack. Of all the cheap moves, this one comes close to being the cheapest. 3) False Alliance: Of course, the best tricks are psychological. Make an alliance with another player to take out a stronger one and halfway through the final battle turn on your friend. This was not very popular with my friends. 4) Corpse Trap: Especially in 2-D areas, the Corpse Trap is very effective. As an opponent is fleeing try to make them run into the corpse of another player, making them immobile. This is a great trick to use if you have the Bow, because then you can pick his/her hearts off one-by-one. 5) Flame Attack: What a move! With the Fire Rod set your opponent Links on fire and they'll not only take damage but they'll run around with barely any control. This makes them vulnerable to lots of traps and hazards in the arena, especially if you chase them. 6) Random Bomb: This move is remotely effective. While fleeing drop bombs (Or just drop them randomly in Dark World stages) and you're opponent will either be slowed down or they'll be blasted. 7) Trap: Not really a move, but use traps to cause minor or extreme damage to your opponents. It is my usual method fighting. 8) Boomerang: If you have the boomerang, toss it and reel in a victim. Slash, run, and do it again. This plan has a tendency to back fire if overused because in close quarters you're vulnerable too. 9) Spin Attack Trap: Get into a building and (Assuming a Link is pursuing you) power up a sword spin and use it on the unsuspecting Link as he walks in. This is a good initial attack to give you the upper-hand in battle. 10) Suicide: If you have low hearts and you're going to die no matter what, pick up a bomb flower or get out the bombs and run into an opponent and explode. You may die, but it will weaken him. Use this sparingly. ================================================================================ ==============================Question and Answer*============================== ================================================================================ My walkthrough is open for expansion. Simply send in your question and if it is a significant question, I will answer it. Most questions are answered in my guide, but I probably missed some. Question: Can I play by myself, without three friends? Answer: Yes, very easily. You may use a regular Game Cube controller to play single-player or a GBA with a Game Cube-GBA Link to play by yourself. With any number of friends up to four you may play the game but only with Game Cube-GBA links. Question: I'm stuck, how do I beat the level? Answer: You probably misinterpreted the guide. I admit, I may've steered you wrong accidentally, and if I did please bring that to my attention, but it is more probable you didn't read it correctly. Some sections are painfully obvious and I don't go into specifics (Like walking up a ladder in a 2-D screen) but usually I am extremely detailed on how to do things. Still, if none of this helps you, try using another guide. I'm sorry if I was not clear. Question: I found a flaw in your walkthrough; can you correct it? Answer: Just tell me where you found my flaw and I will investigate. If it is as you've said, incorrect, it will be changed. Question: I can’t seem to make those ? Platforms with the L-2 Cane of Somaria. Help? Answer: You need to tap the button, not hold it; holding it uses flames. Question: How do I walk slowly? Answer: Tilt the control stick lightly. Gee, what a concept, right? Question: How can I contact you? Answer: By e-mail only. The address is at the top of the guide. If you do e- mail me, know that I have a few restrictions on that, too. First, do not send me chain letters, "tags," which are essentially the same thing, spam, flame letters, or personal questions. In fact, personal questions like "a/s/l" are the whole reason that I don't take IM's anymore. Furthermore, I'd like you to put "Four Swords Adventures" in the subject line of your e-mail so that I know what game you need help with. Try to spell things as correctly as you can so that I can understand the question and try to be specific with them. Finally, make sure that your question is not answered in the guide before you ask. I may refer you to a section if you ask a really general question. Follow the guidelines and you can get the most help out of me as possible. Question: What guides do you have? Answer: I’m proud to say that this is my first guide posted. But, I’ve added many new games to my repertoire since then. Here’s a link to my contributor page for up-to-date guides. http://www.gamefaqs.com/features/recognition/46879.html Question: Can I use your guide on my site? Answer: Absolutely not. See my legal section for details. Well, those are the questions. But, let’s keep this gravy train a-rolling by moving onto the legal section! Ah, I can hear the applause already. -------------------------------------------------------------------------------- __________________________________________________________________________ / \ / \ ||--------------------------------Section 4*----------------------------------|| \ / \__________________________________________________________________________/ ================================================================================ =========================Credits and Legal Information*========================= ================================================================================ First the credits, because everyone's dying to know who helped me make this marvelous walkthrough. I'd like to thank (drum roll please) myself. Yes, I played the game, I wrote this titanic document, and I believe that modesty is learned virtue. Second, perhaps receiving the bulk of the credit, is Nintendo. Another winner, Mr. Miyamoto. Finally, I'd like to thank Nintendo Power for informing me as to the names of bosses, as well as past games (I remember the names). Now there’s a good magazine. When I made this in the July of 2004, all credit went to companies and myself. But recently, I feel credit should be given where credit is due. To all the people who have helped me, I list their names and contributions here: - GameFaqs, for posting my walkthrough. - Ntrentals, for telling me about the Big Key in the Dark Cloud. - Kevinfu, for alerting me to the missing Tingle Tower sections. - David Latham, for telling me how to fight the final boss with upgraded items. - benton (Casey), for alerting me to a case of right-left-mix-up in The Swamp. That's all the contributors so far, but I like friendly donations. It's for a worthy cause. Please contribute if you have any of the following information: spelling or walkthrough mistakes throughout the document (When you're writing for hours on end, right and left start to look pretty similar), enemy names, differences in the walkthrough in multiplayer mode (I have only one GBA), whereabouts of Force Fairies in levels I missed (If I already have a way to get one Force Fairy in a level, I don't need more), and/or questions for my upcoming FAQ section. Remember, I value you, the reader, most of all when it comes to writing my walkthroughs. If I offended you in any way (I do make reference to characters from Greek and Japanese Mythology, Lord of the Rings, Super Mario, and Star Wars) please let me know and as soon as I get your e-mail I will change the section. Now the legal stuff, everyone's favorite part of the walkthrough. Now for my legal section. I take no part or credit in the production, distribution, creation, or programming of the game. Nintendo owns all characters, scenarios, and storylines within the game and other games I mention. Furthermore, this document is Copyright 2004-2006 Brian McPhee. Last but not least this document may not be reproduced under any circumstances except for personal, private use. It may not be placed on any web site or otherwise distributed publicly without advance written permission from myself, Brian McPhee. Use of this guide on any other web site or as a part of any public display is strictly prohibited, and a violation of copyright. The only website this document may be placed on is www.gamefaqs.com. All trademarks and copyrights contained in this document are owned by their respective trademark and copyright holders. Copyright 2004-2005 Brian McPhee Look for future walkthroughs I might do. I have little else to do but help others with my video game wisdom. See ya later.