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Spoiler-Free Walkthrough by kirbyroks

Version: 2.0 | Updated: 02/07/2005

  Spoiler free walkthrough for Pokemon Colosseum. V 2.0
                  Last updated 12/11/04
  This walkthrough is copyright (c) 2004 Josiah Herrington
^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
Contents                   [TOP]

[010] 1:  Intro
[020] 2:  Legal stuff/Updates            THE FIND FUNCTION AND
[030] 3:  Overview                       REMEMBER THAT YOU CAN
[040] 4:  Playing the game               USE CTRL+F TO ACCESS 
     [W0.1] Controls                     JUMP TO ANY SECTION IN
     [W0.2] Shadow Pokemon               THE FAQ BY SEARCHING 
     [W0.3] The PC                       FOR IT'S NUMBERED TAG.
     [W0.4] Type Chart                   Like [060] or [W1.0]
     [W0.5] Pokemon Abilities            YOU CAN JUMP BACK HERE
[050] 5:  Walkthrough                    BY JUMPING TO [TOP]
     [W1.1] Train town and fenas city
     [W1.2] Fenas city
     [W1.3] Paria town
     [W1.4] Construction site
     [W1.5] Paria Cave
     [W1.6] Ageto Village
     [W1.7] Battle Mountain
     [W1.8] ??? Lab
     [W1.9] Shadow Pokemon Lab
     [W2.0] Andaa city again
     [W2.5] Snagging the rest
     [W3.0] Shadow pokemon list
[060] 6: Move list
[070] 7: Secrets
[080] 8: Credits   
[090] 9: Contact information 


**********************************************************
                      1:  Intro
**********************************************************
                        [010]

HI! I have decided to write an FAQ for pokemon Colosseum.
In fact I have also decided to write a walkthrough and
everything else you might find in something like this. I
hope you enjoy the game and my guide helps you complete it
as well!

**********************************************************
                 2: Legal stuff/Updates
**********************************************************
                        [020]

This FAQ is mine and is copyright(c) 2002 Josiah Herrington. 
This FAQ, as of now, can only be displayed at:

Gamefaqs (http://www.GAMEFAQS.com)

Gamespot(www.gamespot.com)

IGN(www.ign.com)

www.dadragonz.com

as well as my own website, and may be used for personal use only. 
You may not sell this FAQ or distribute it. Otherwise you may 
not under any circumstances host this FAQ unless I give permission. 
I still reserve all rights to discontinue any site's hosting of this 
FAQ.


UPDATES:

11/6-8/04: Created the mass of the walkthrough and weeded out
spoilers.

11/10/04: Edited out an accedental small spoiler and added the
rest of the content essential for beating the story mode.


**********************************************************
                     3: Overview
**********************************************************
                        [030]

A sequel to the ever so popular Pokemon Stadium 1 and 2, 
Pokemon Colosseum offers what Stadium did and much more. 
In the same way Stadium hooked up to your Pokemon Gold/
Silver cart via a transfer pack, Colosseum hooks up to 
your Ruby/Sapph cart via the GCN/GBA link cable. Now you 
can finally trade over those pokemon you have been raising 
on your Gameboy Advance and battle your friends in full 3D. 
In addition to the standard free battle and different single 
player matches such as those found in the stadium games, 
there is now a single player RPG mode. That makes it the 
cousin of the Gameboy pokemon games, only in 3D! And another 
added bonus is the ability to steal some enemy's pokemon from 
them. Which in my opinion is kinda cool. The moves in this are 
also beautifully animated and look amazing. But enough of the 
boring overview you are saying. On with the rest of the guide!


***********************************************************
                  4:  Playing the game
***********************************************************
                        [040]

****************
[W0.1] Controls
****************
The controls are very Simple...they are also in the 
manual, but nobody ever reads the manual, so it's here.

Overworld:
Control stick:     Move Leo around, Select an option.
A:                 Interact / confirm / select.
B:                 Cancel / back.
X:                 Bring up menu.
Y:                 Bring up menu.
R:                 Not used.
L:                 Not used.
Z:                 Not used.
START:             Bring up Menu.


********************
[W0.2] Dark pokemon
********************

In the RPG mode of the game there will be certain pokemon that will be 
shadow pokemon. They have a dark aura around them and are catch-able. 
They are the only ones that you can catch. To catch one lower it's HP 
down to a low level and throw a pokeball at it. When you catch a 
dark pokemon it will only know a move called "Shadow rush" and will 
stay dark until you cure it of darkness. To do that you can do 
certain things like use it in pokemon battles, have it in your party
rather than in the PC, or use the "call" command in battle

Once you clear the dark bars that will be where the exp. Meter would 
normally be by doing the above things the pokemon will be back to 
normal as well as gaining some of the pokemon's natural moves.
Once all the dark bars are gone take it to Ageto Village and the cave 
down and left of the pokemon center. There at the shrine you can purify it.



Here is a list of what you can do to purify a pokemon and which natures like
which method. 
You can tell a pokemon's nature after you have cleared two dark bars.

First after you get the cologne case (after beating the boss at
the battle tower)
you can buy scents at the agate/ageto market. The scents are the following:

$600  Weakest scent
$800  Average scent
$1200 Strong scent.

You can use the move shadow rush in battle till your pokemon goes into 
hyper mode. Then use the call out command.

You can also put the pokemon in the day care center in agate village.

Sending the pkmn into battle and walking around with them also un-darkens them.

The different natures of pokemon like different things.

Using in battle:
(Use the pokemon in battle)
Adamant
Bold
Brave
Calm
Hardy
Hasty
Impish
Jolly
Naughty
Quirky
Sassy

Call out in battle:
(Once the pokemon goes into hyper mode, use the call command)
Docile
Lonely
Serious
Timid

Walk with pokemon in Party:
(Walk around the overworld with the pokemon in your party)
Adamant
Bold
Brave
Hardy
Impish
Lax
Lonely
Naive
Naughty
Sassy

Leave pokemon in Day-Care:
(Leave the pokemon at the Day-Care center in Agate/Ageto village.)
Bashful
Calm
Careful
Gentle
Mild
Modest
Quirky
Relaxed
Timid

Massage pokemon:
(Use the Cologne case and scents to massage the pokemon.)
Bashful
Calm
Careful
Gentle
Hasty
Jolly
Lax
Lonely
Mild
Rash
Relaxed
Timid

********************
[W0.3] Using the PC
********************
Using the PC is fairly easy. When you use the PC you will
be presented with a menu. You have four options:

 - Pokemon
 - Items
 - Save
 - Quit

 - Pokemon
This brings you to the pokemon storage section. There are a 
few main things you do here:

Withdraw pokemon
Deposit pokemon
Move pokemon

To withdraw a pokemon you must have at least one open space 
in your team. Move the cursor over the pokemon you wish to 
withdraw and press the "A" button, then select "move." Now
move the pokemon up to the top of the screen where it says 
"Party pokemon" and press "A." Now place the pokemon in an 
empty slot by placing the pokemon above the slot and pressing 
the "A" button.

To deposit a pokemon you must have at least one open space 
in a box. Move the cursor to the top to where it says "party 
pokemon" and press "A." Now move the cursor onto the pokemon 
you wish to deposit and press "A." Select "Deposit" and 
choose the box to place the pokemon in.


********************
 [W0.4] Type Chart
********************

Every pokemon has one or two types and every move has a type. You
can do much more damage by doing a move that is super effective
compared to one that is ineffective or half effective. Knowing
the types is important if you want to do well in the game so if
you don't I think you will find yourself, and encourage you to be,
checking this chart often.

+ = double effective (double damage)
- = half effective   (half damage)
I = Ineffective      (no damage)


      DEFENDER             DEFENDER               DEFENDER
  ====|Bug|DRk|DRG|ELC|FGT|FIR|FLY|GST|GRS|GND|ICE|NOR|PSN|PSY|RCK|STL|WTR|
A BUG |___|_+_|___|___|_-_|_-_|_-_|_-_|_+_|___|___|___|_-_|_+_|_-_|_-_|___|
T DRK |___|_-_|___|___|_-_|___|___|_+_|___|___|___|___|___|_+_|___|_-_|___|
T DRG |___|___|_+_|___|___|___|___|___|___|___|___|___|___|___|___|_-_|___|
A ELC |___|___|___|___|___|___|_+_|___|___|_I_|___|___|___|___|___|___|_+_|
C FGT |_-_|_+_|_-_|_-_|___|___|___|_I_|_-_|___|_+_|_+_|___|___|_+_|_+_|___|
K FIR |_+_|___|_-_|___|___|_-_|___|___|_+_|___|_+_|___|___|___|_-_|_+_|_-_|
E FLY |_+_|___|___|_-_|_+_|___|___|___|_+_|___|___|___|___|___|_-_|_-_|___|
R GST |___|_-_|___|___|___|___|___|_+_|___|___|___|_I_|___|_+_|___|_-_|___|
  GRS |_-_|___|_-_|___|___|_-_|_-_|___|_-_|_+_|___|___|_-_|___|_+_|_-_|_+_|
A GND |_-_|___|___|_+_|___|_+_|_I_|___|_-_|___|___|___|_+_|___|_+_|_+_|___|
T ICE |_+_|___|___|___|___|_-_|_+_|___|_+_|_+_|_-_|___|___|___|___|_-_|_-_|
T NOR |___|___|___|___|___|___|___|_I_|___|___|___|___|___|___|_-_|_-_|___|
A PSN |___|___|___|___|___|___|___|_-_|_+_|_-_|___|___|_-_|___|_-_|_I_|___|
C PSY |___|_I_|___|___|_+_|___|___|___|___|___|___|___|_+_|_-_|___|_-_|___|
K RCK |_+_|___|___|___|_-_|_+_|_+_|___|___|_-_|_+_|___|___|___|___|_-_|___|
E STL |___|___|___|_-_|___|_-_|___|___|___|___|_+_|___|___|___|_+_|_-_|_-_|
R WTR |___|___|_-_|___|___|_+_|___|___|_-_|_+_|___|___|___|___|_+_|___|_-_|
 _______________________________________________________
|Types: By Alphabet         || Types: By Normal/Special |
|___________________________||__________________________|
|Bug = Bug        Normal    || Bug = Bug        Normal  |
|Drk = Dark       Special   || Fgt = Fighting   Normal  |
|Drg = Dragon     Special   || Fly = Flying     Normal  |
|Elc = Electric   Special   || Gst = Ghost      Normal  |
|Fgt = Fighting   Normal    || Gnd = Ground     Normal  |
|Fir = Fire       Special   || Nor = Normal     Normal  |
|Fly = Flying     Normal    || Psn = Poison     Normal  |
|Gst = Ghost      Normal    || Rck = Rock       Normal  |
|Grs = Grass      Special   || Stl = Steel      Normal  |
|Gnd = Ground     Normal    || Drk = Dark       Special |
|Ice = Ice        Special   || Drg = Dragon     Special |
|Nor = Normal     Normal    || Elc = Electric   Special |
|Psn = Poison     Normal    || Fir = Fire       Special |
|Psy = Psychic    Special   || Grs = Grass      Special |
|Rck = Rock       Normal    || Ice = Ice        Special |
|Stl = Steel      Normal    || Psy = Psychic    Special |
|Wtr = Water      Special   || Wtr = Water      Special |
|___________________________||__________________________|

===================
[W0.5] Abilities
===================
Every pokemon you obtain, start with, or encounter in Pokemon Colosseum will
have a special ability. These can do many different things but can be critical
in taking the win against that tough opponent. A pokemon that has the ability
"blaze" for example, will boost it's fire type moves when it has low health.
That could be the difference between you attacking it and it having 10 HP
left over or it fainting. Here I have listed the abilities in alphabetical
order.

______________________________________________________________________________
|Air Lock     | Neggates all weather effects while pokemon is in play.        |
|_____________|_______________________________________________________________|
|Arena Trap   | Disallows fleeing except flying types or pokemon with levitate|
|_____________|_______________________________________________________________| 
|Battle Armor | 10% less chance of being strick with a critical hit           |
|_____________|_______________________________________________________________|
|Blaze        | Boosts fire type moves by 10% when HP falls below one third.  |
|_____________|_______________________________________________________________|
|Chlorophyll  | Raises speed by 10% when sunny day is in effect               |
|_____________|_______________________________________________________________|
|Clear body   | Pokemon's stats cannot be lowered                             |
|_____________|_______________________________________________________________|
|Cloud Nine   | Neggates all Weather effects while pokemon is in play.        |
|_____________|_______________________________________________________________|
|Color Change | Pokemon changes to match the type of attack that struck it.   |
|_____________|_______________________________________________________________|
|Compound Eyes| Raises pokemon's accuracy.                                    |
|_____________|_______________________________________________________________|
|Cute Charm   | Opponent has 30% chance of becoming infatuated on contact.    |
|_____________|_______________________________________________________________|
|Damp         | Self destructing moves cannot be used while pokemon is in play|
|_____________|_______________________________________________________________|
|Drizzle      | Causes constant Rain Dance status                             |
|_____________|_______________________________________________________________|
|Drought      | Causes constant Sunny Day Status.                             |
|_____________|_______________________________________________________________|
|Early Bird   | Causes pokemon to wake up in half the usual turns.            |
|_____________|_______________________________________________________________|
|Effect Spore | 30% chance of causing burns, paralysis, or poison on contact. |
|_____________|_______________________________________________________________|
|Flame Body   | 30% chance of causing a burn on contact.                      |
|_____________|_______________________________________________________________|
|Flash Fire   | Absorbs fire attacks to boost strength of fire moves.         |
|_____________|_______________________________________________________________|
|Forecast     | Pokemon changes type to match the weather.                    |
|_____________|_______________________________________________________________|
|Guts         | Attack raised by 10% when affected with a status abnormality  |
|_____________|_______________________________________________________________|
|Huge Power   | Attack is raised by 50%                                       |
|_____________|_______________________________________________________________|
|Hustle       | Attack is raised by 50% at the expense of accuracy.           |
|_____________|_______________________________________________________________|
|Hyper Cutter | Attack cannot be lowered.                                     |
|_____________|_______________________________________________________________|
|Illuminate   | Increase Random encounter rate by 30%                         |
|_____________|_______________________________________________________________|
|Immunity     | Pokemon is immune to poison status                            |
|_____________|_______________________________________________________________|
|Inner Focus  | Pokemon is immune to flinching.                               |
|_____________|_______________________________________________________________|
|Insomnia     | Pokemon is immune to sleep status                             |
|_____________|_______________________________________________________________|
|Intimidate   | Lowers Opponents attack by 10%                                |
|_____________|_______________________________________________________________|
|Keen Eye     | Pokemon's accuraccy cannt be lowered.                         |
|_____________|_______________________________________________________________|
|Levitate     | Pokemon is immune to Ground type moves. Can escape Arena Trap |
|_____________|_______________________________________________________________|
|Light Ball   | Boosts Pikachu's special attack by 50%                        |
|_____________|_______________________________________________________________|
|Lightning Rod| Pokemon draws all electrical attacks.                         |
|_____________|_______________________________________________________________|
|Limber       | Pokemon is immune to paralyzed status.                        |
|_____________|_______________________________________________________________|
|Liquid Ooze  | When draining move is used on pokemon foe is damaged.         |
|_____________|_______________________________________________________________|
|Magma Armor  | Pokemon is immune to Ice type moves.                          |
|_____________|_______________________________________________________________|
|Magnet Pull  | Pokemon prevents the escape of Steel type pokemon.            |
|_____________|_______________________________________________________________|
|Marvel Scale | Defence boosted by 50% when affected by a status abnormality  |
|_____________|_______________________________________________________________|
|Minus        | Special Attack is boosted by 50% when plussle is in the battle|
|_____________|_______________________________________________________________|
|Natural Cure | Pokemon is healed of all status abnormalities when recalled   |
|_____________|_______________________________________________________________|
|Oblivious    | Pokemon is immune to attracted status.                        |
|_____________|_______________________________________________________________|
|Overgrow     | Boosts grass type moves by 10% when HP falls below one third  |
|_____________|_______________________________________________________________|
|Own Tempo    | Pokemon is immune to confusion status.                        |
|_____________|_______________________________________________________________|
|Pickup       | Pokemon may discover items after battle.                      |
|_____________|_______________________________________________________________|
|Poison Point | 30% chance that foe will be poisoned on contact               |
|_____________|_______________________________________________________________|
|Pressure     | Opponents PP usage is doubled.                                |
|_____________|_______________________________________________________________|
|Pure Power   | Attack power is doubled                                       |
|_____________|_______________________________________________________________|
|Rain Dish    | One 16th of your HP is healed each turn when Rain Dance is on |
|_____________|_______________________________________________________________|
|Rock Head    | Pokemon is immune to recoil damage                            |
|_____________|_______________________________________________________________|
|Rough Skin   | Foe is hurt by 1/16 of their HP when they come into contact   |
|_____________|_______________________________________________________________|
|Run Away     | Pokemon can flee all battles                                  |
|_____________|_______________________________________________________________|
|Sand Stream  | Causes constant sandstorm status                              |
|_____________|_______________________________________________________________|
|Sand Veil    | Pokemons evasion is boosted by 10% when sandstorm is in effect|
|_____________|_______________________________________________________________|
|Serene Grace | Doubles the chances of status effects of moves                |
|_____________|_______________________________________________________________|
|Shadow Tag   | Foe cannot switch out pokemon                                 |
|_____________|_______________________________________________________________|
|Shed Skin    | 10% chance Pokemon may be cured of status effects at turns end|
|_____________|_______________________________________________________________|
|Shell Armor  | Pokemon is immune to Critical hits                            |
|_____________|_______________________________________________________________|
|Shield Dust  | Attack status effects will be nullified                       |
|_____________|_______________________________________________________________|
|Soundproof   | Pokemon is immune to sound based moves.                       |
|_____________|_______________________________________________________________|
|Speed Boost  | Causes speed to increase after each turn.                     |
|_____________|_______________________________________________________________|
|Static       | 30% chance foes will become paralized on contact              |
|_____________|_______________________________________________________________|
|Stench       | Random encounters reduced by 30%                              |
|_____________|_______________________________________________________________|
|Sticky Hold  | Pokemon is immune to Knock off and Thief                      |
|_____________|_______________________________________________________________|
|Sturdy       | Pokemon is immune to One hit KOs.                             |
|_____________|_______________________________________________________________|
|Suction Cups | Pokemon cannot be ejected from battle                         |
|_____________|_______________________________________________________________|
|Swarm        | Boosts bug type attacks by 10% when HP falls below one third  |
|_____________|_______________________________________________________________|
|Swift Swim   | Pokemon's speed is boosted by 10% when Rain Dance is in effect|
|_____________|_______________________________________________________________|
|Synchronize  | If attacker inflicts a status effect, defender will reflect it|
|_____________|_______________________________________________________________|
|Thick Fat    | Defence against fire and ice moves boosted by 50%             |
|_____________|_______________________________________________________________|
|Torrent      | Boosts water attacks by 10% when HP falls below one third     |
|_____________|_______________________________________________________________|
|Trace        | Pokemon copies foe's ability                                  |
|_____________|_______________________________________________________________|
|Truant       | Pokemon loafs around every other turn.                        |
|_____________|_______________________________________________________________|
|Vital Spirit | Pokemon is immune to sleep status                             |
|_____________|_______________________________________________________________|
|Volt Absorb  | Pokemon is healed by Electric type attacks.                   |
|_____________|_______________________________________________________________|
|Water Absorb | Pokemon is healed by Water Type attacks.                      |
|_____________|_______________________________________________________________|
|Water Veil   | Pokemon is immune to burn status                              |
|_____________|_______________________________________________________________|
|Wonder Guard | Pokemon is immune to non-super effective and field moves      |
|_____________|_______________________________________________________________|



***********************************************************
                    5:  Walkthrough
***********************************************************
                        [050]

Here you will find the walkthrough for the RPG mode of the game.

NOTE: It is impossible for me to predict which pokemon you will 
use, how they will level up, or what moves you will or will not 
let them learn so it is near impossible for me to write a guide
perfectly telling you what moves and pokemon to use where. That 
is up to you to do if you do not have the same moves as I have 
mentioned. That is only there to give you an idea of what to use. 
Chances are your pokemon will be similar. If I say to use Entie 
but you don't have Entie purified but do have a Lvl 65 Typhlosion 
by all means use that instead. This will steer you in the general 
direction of what to use.


Also, there are no spoilers whatsoever in this walkthrough. I don't even
mention what happens in cutscenes. If you find anything that could
be even a slight spoiler, let me know.

********************************
[W1.1] Train town and Fennas city.
********************************

After viewing the beginning cut-scene of your rascally character zooming 
on the hover bike thingy you will be in a small town consisting on a 
single locomotive which serves as a bar/restaurant sort of combination. 
You will not be able to leave the town so head on into the building. 
You will see the TV program and then you can walk out as there is 
nothing really in here you need to do. When you exit a guy with pink 
hair will come out and chase you and have a match with you. You start 
out the game with the psychic type pokemon Espeon at Lvl 25 and the 
dark type pokemon Umbreon at Lvl 26.

Starting pokemon:

Umbreon Lvl 26 (Dark)
Move 1:     Bite
Move type:  Dark
Accuracy:   100
Move Power: 60
PP:         25
Effects:    There is a 30% chance of the opponent flinching when hit.

Move 2:     Secret Power
Move type:  Normal
Accuracy:   100
Move Power: 70
PP:         20
Effects:    There is a 30% chance of causing a stat Effect on the 
opponent depending on the battle location.

Move 3:     Taunt
Move type:  Dark
Accuracy:   100
Move Power: ---
PP:         20
Effects:    Makes opponent use attack moves only.

Move 4:     Snatch
Move type:  Dark
Accuracy:   100
Power:      ---
PP:         10
Effects:    Steals any positive status affects opponent pokemon uses.

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

Espeon Lvl 25 (Psychic)
Move 1:     Confusion
Move type:  Psychic
Accuracy:   100
Move Power: 50
PP:         25
Effects:    There is a 10% chance of confusing the foe.

Move 2:     Return
Move type:  Normal
Accuracy:   100
Power:      ---
PP:         20
Effects:    The more the pokemon likes you, the stronger this move will be.

Move 3:     Reflect
Move Type:  Psychic
Accuracy:   ---
Move Power: ---
PP:         20
Effects:    Doubles defense thereby taking .05 damage from all normal attacks.

Move 4:     Helping Hand
Move type:  Normal
Accuracy:   100
Power:      ---
PP:         20
Effects:    Boosts allied pokemon's attack by 50% for one turn.


Trainer Willie's pokemon:
Zigzagoon Lvl 24
Zigzagoon Lvl 24

A far cry from the Lvl 2 pokemon faced at the beginning of a Gameboy 
pokemon game these pokemon are both normal type. Use Espeon's Confusion 
and Umbreon's Bite to kill them. The Zigzagoon hit with the confusion 
will probably die in one hit or at least have only a few HP left. The 
bite from Umbreon should take about 55% of the other Zigzagoon's HP. 
Use the moves again as necessary.

When you beat this trainer head left and you will exit this one engine 
town. (LOL ONE ENGINE TOWN! HAHAHA! Get it? Cuz there is only... one... thing 
that's a train engine and...Oh forget it.)

Go to the town on the left of the one you are at which will now be 
open.

********************************
[W1.2] Fenas city.
********************************
Upon arriving you will see two team (Shadow?) grunts moving a wiggling 
bag. One of them will notice you and they will drop the bag and a 
battle will ensue. 

Shady guy folly:
Whismur Lvl 25
Whismur Lvl 25

Another easy battle. Espeon's confusion should take one out in one hit 
while Umbreon's bit severely injures the other. Finish it off with 
another confusion or bite.

Cut-scene time!

Go north past the fountain and the castform going around it and head up 
the stairs. After you go up the stairs go left and across the little 
walkway to the house which is the mayor's office. When you get close to 
the door a dude with really freaky hair will come out and say a few 
lines and walk off. Head inside the door and the mayor will say some 
stuff. Then head back outside. Head further northpast the kid with the
Jigglypuff. Go into the door and talk to the trainers on the left and right 
and head back out. A battle should start with a few grunts. 

Snatch member Wakin:

Corprish Lvl 25
Koffing  Lvl 25

Another easy battle. Use confusion on Koffing to kill him right away 
and use bite on Corprish. Then use another bite/confusion on him to 
finish him. Battle over. Yawn

Head back to the one engine town by going into the shop and talking
to the woman with the long hair in the back of the shop then head south
and go out the gate and go to the first town you were in. Go into the train
engine and talk to the bartender. You will be able to buy stuff from him now.
But most importantly is he will give you 5 pokeballs.

Buy:
9 great balls
20 pokeballs bought in 10 pokeball increments so as to get free premier 
balls 
As many antidotes and Prz heals as you can afford.

Head back to the waterfall town and after the lady in pink stops 
talking to you, go up and then left and enter the mayor's office. 
A battle will now start.

Mirror B peon Folley:
Whismur Lvl 26
Lotad   Lvl 25

Easy enough. Use confusion on the Whismur and bite on the Lotad to 
destroy this grunts team. Ho w droll.

Now the other grunt will step up.

Mirror B peon Trudly:
Duskull  Lvl 25
Spinarak Lvl 25
Makuhita Lvl 30 (Shadow pokemon)

Not that hard. Use your psychic type confusion to 1HKO the bug type 
Spinarak and use bite on Duskull.
Now he sends out his Lvl 30 Makuhita! What's this? Your partner shows 
up and tells you it's a dark pokemon. So use Bite on Duskull to finish 
him off. Use your secret power on makuhita. You don't want to kill him here.
You want to bring his HP low so you can capture it. Use secret on it a few 
more times and hopefully you will paralyze it. Keep using the call out 
command on your Espeon. You will have at least 5 pokeballs.
Use one on the weakened Makuhita to capture it. If it gets out of the ball use 
another.

Go to the trainer school in the middle of the town and talk to the teacher
to get your PDA.

Head to a gate and fight the gate guard there to get through. 
You can fight the gate guard on the east side of town for an 
opportunity to catch the fire pokemon Quilava, the south gate guard for 
the opportunity to catch the water pokemon Crocanaw, or the west gate 
guard for an opportunity to catch the grass pokemon Bayleaf.

Battle Red/Blue/Green Trooper!
Bayleaf/Crocanaw/Quilava Lvl 30
Grimer Lvl 26
Spoink Lvl 24

Use confusion on the Grimer to KO him and bring out Spoink, while using 
bite on quilava/bayleaf/crocanaw to weaken it. Use bite on the Starter 
to weaken it further while hitting the Spoink with Return. Use bite 
again to bring the dark pokemon down to very low HP and finish of 
Spoink with another Return. The dark pokemon should be in the red in HP 
or at most the low yellow. Use a pokeball on it while using a potion on 
your pokemon if you have it to strengthen it, or using call out to keep 
it from killing the dark one.

Once you are done head out the gate and to the next town over.

********************************
Construction site.
********************************
What a mess. Nothing doing here. Head to the next town.

********************************
[W1.3] Paria town
********************************
*Cutscene*

Go in the shop up and on the right side of the street cop will run into you.
Go out and go up on to see a house with some old geezers in it. Go to 
the next building to get to the shop and you can buy stuff there 
including hyper potion. You can talk to the people in the ring to battle
them. You can fight all of the trainers and try to catch their dark pokemon
or you can continue on. 

Battle: Chaser Emok
Gulpin Lvl 27
Zubat  Lvl 27

Battle: Male trainer
Skitty      Lvl 28
Misdreavous Lvl 30 (Shadow)
Zigzagoon   Lvl 28

Male trainer
Senret  Lvl 25
Swellow Lvl 25
Slakoth Lvl 26

Rider Liba
Skiploom Lvl 30 (Shadow)
Oddish.  Lvl 26
Dustox   Lvl 26

Bandana guy Divel
Psyduck   Lvl 29
Quagsire  Lvl 30 (Shadow)

Roller boy Lon
Azurill
Igglybuff
Swablu
Slugma (Shadow) 

When you want to go on, go up to the top of the town, across the
bridge and talk to the colosseum lady. Then go to the very
beginning of town and talk to the guy there to battle him.

Masa:
Ralts: Lvl 28
Furret Lvl 33 (Shadow)
Machop Lvl 30
Seedot Lvl 27

*CUTSCENE*

Now head to the house south of thebattle ring and talk to the 
kid and then open the secret door behind the bookshelf.
Talk to the kids there. When you exit, another kid will be
talking to the buff guy and then will leave. Head north to the
windmill.

*CUTSCENE*

Run inside and talk to the man on the floor.

*CUTSCENE*

It seems a part was taken.
 Head over to the construction site. 

********************************
[W1.4] Construction site
********************************

When you get there head up and right to find a shiny 
gear. Head back to Paria Town.

********************************
Paria town
******************************** 

Run into the windmill. The buff guy and the windmill guy
will be talking. Run up to the axle that is missing the gear
and press A to open your inventory.
Find the gear and press A to put it back on.

At this point head north to the computer and save.

Talk to the lady and just keep hitting A and you will go through
into the run down colosseum and a series of battles will start.


Trainer 1
Barboach Lvl 30
Sandshrew Lvl 31

Trainer 2
Natu Lvl 30
Meditite Lvl 30

Trainer 3
Electrike Lvl 30
Cacnea Lvl 31
Vulpix 

Trainer 4
Bagon Lvl 
Goldeen Lvl 32
Magnemite Lvl 31
Delibird Lvl 32

You just beat the colosseum in this city!

Upon exiting head south to meet the shadow grunt
on the bridge.

*CUTSCENE*

Cypher peon Nore:
Yanma Lvl 33 (Shadow)
Pineco Lvl 32
Nincada Lvl 31
Surskit Lvl 32

*CUTSCENE*

After they leave pick up the shiny notebook 
next to you. Go through the building fighting 
trainers as you go.

Trainer 1: 
Phanpy Lvl 31 
Trapinch Lvl 32.

Roller boy pike:
Taillow Lvl 33
Hoothoot Lvl 34

Save and heal then head up the stairs.

Bandana guy Geats:
Pupitar Lvl 31
Carvahna Lvl 32
Barboach Lvl 32

Hunter Geare:
Remoraid Lvl 33
Magnemite Lvl 32

Go the first left turn and fight the brute.

Body-builder Akmen:
Electrike Lvl 31
Voltorb Lvl 31

Go up he stairs for another floor of trainers.

Rider Raleen:
Doduo Lvl 32
Ledyba Lvl 32
Swablu Lvl 31

Hunter Tura:
Spheal Lvl 31
Snorunt: Lvl 32

Go into the second door to collect the prize from the 
box. Fight the next trainer.

Hunter Toti:
Horsea Lvl 31
Oddish Lvl 32
Sandshrew Lvl 32

Go to the next room.

Bodybuilder Elidi:
Cacnea Lvl 32
Tentacool Lvl 33

Go onto the next room and upstairs and you will end up 
outside again, only on the roof. Go in the door.

*cutscene*

Mirror B Peon Reath:
Remoraid Lvl 20 (Shadow)
Spinarak Lvl 33
Luvdisk Lvl 32

Mirror B peon Ferma:
Mantine Lvl 33 (Shadow)
Aipom Lvl 32
Furret Lvl 31
Yanma Lvl 33

*cutscene*

Use the elevator to get downstairs and pick up the item
then go through the door. Save at the computer then make your
back up to the rooftop. Battle the trainer to get in..

Hunter Doken:
Quilfish Lvl 33 (Shadow)
Goldeen Lvl 33
Linoon Lvl 33

********************************
[W1.5] Paria Cave
********************************

Enter the cave and make your way to the far right.
Go downstairs. You can fight trainers on 
the way if you want or you can sneak past them.
I recomend sneaking.

Go down the tunnel and then north and fight the trainer.

Trainer:
Meditite Lvl 33 (Shadow)
Bagon Lvl 33
Numel Lvl 32

Go left across the bridge.

Rider Sosh:
Dunsparce Lvl 33(Shadow)
Mareep Lvl 34
Cacnea Lvl 34

Go to the end of the bridge and use the healing machine 
and save at the computer then go upstairs.
Hug the wall going north and fight the trainer at the end 
near the stairs.

Hunter Zalo:
Swablu Lvl 33 (Shadow)
Lotad Lvl 31
Beldum Lvl 32
Lombre Lvl 32

Head downstairs then north. FIESTAAAAAAA!
Go up and you will find Miror B with his pokemon.

Miror B:
Ludicolo Lvl 31
Ludicolo Lvl 28
Ludicolo Lvl 30
Ludicolo Lvl 29
Sodowoodoo Lvl 35 (Shadow)

Get the TM 49 from the box and go up through the door.
Get the macho brace from the northeast corner then
approach Plusle.

*cutscene*

Now try to exit town. The fortune teller will call to you. Talk to her.
Now exit town and go north!

********************************
[W1.6] Ageto Village.
********************************

Go to the big house at the top of the hill.
Their names are Eagun and Beluh.

*cutscene*

Go out and head right and make your way down and end up 
going into a cave VIA a small path to the left of the pokemon
center.

Cipher peon Doven: 
Spheal Lvl 33
Carvahna Lvl 34

Keep moving forwards.

Cipher peon Silton:
Shroomish Lvl 34
Cacnea Lvl 34

Go on.

Cipher peon Kass:
Ralts Lvl 35
Baltoy Lvl 35
Kirlia Lvl 35

Head up.

*NPC Battle*

Cipher peon Skrub:
Geodude Lvl 35
Hitmontop Lvl 38 (Shadow)
Clampearl Lvl 36
Wynaut Lvl 37

Now you are back in the grandparents home. Head down
to the beginning dock and head left. Go around the bend and into 
the cave. Open the cases to get a couple pokeballs.
Go to the the house southeast of the shop with the
large wooden pokeball sign.

Anyways Talk to the old man on the couch and select yes.
Go back to the house with your partener's grandparents in 
it and talk to them and they will give you something.
You try to leave.Break out the PDA (start) and read the mail.

Head out of town.

********************************
[W1.7] Battle Mountain
********************************

Head to the sixth area and enter the building. Save and 
heal your pokemon and enter the main door. Go forwards 
and you will enter a series of battles.

Battle 1!
Rider Turo:
Trapinch Lvl 35
Numel Lvl 34
Sandshrew Lvl 35

Battle 2!
Rider Drovic:
Swinub Lvl 35
Baltoy Lvl 36
Pupitar Lvl 37

Battle 3!
Rider Kimit:
Sandshrew Lvl 36
Geodude Lvl 36
Numel Lvl 36

Battle 4!
Rider Riden:
Pineco Lvl 35
Baltoy Lvl 35
Houndour Lvl 
Graveler Lvl 37

Battle 5!
Trainer Telia:
Trapinch Lvl 38
Lileep Lvl 36
Barboach Lvl 36
Trapinch Lvl 38

Battle 6!
Sr. Performer Nortz:
Cacnea Lvl 37
Spinda Lvl 37
Kadabra Lvl 37

Battle 7!
Hunter Weeg:
Graveler Lvl 36
Vibrava Lvl 37
Sandslash Lvl 37

Battle 8!
Cipher peon Kison:
Houndour Lvl 37
Koffing Lvl 37
Duskull Lvl 36
Kirlia Lvl 36

Battle 9!
Cipher Peon Berin:
Geodude Lvl 36
Geodude Lvl 36
Sandslash Lvl 38

Go back and save and heal now.

Battle 10!
Cipher Admin Dakim:
Golem Lvl 38
Meting Lvl 37
Swampert Lvl 36
Camerupt Lvl 38
Entie Lvl 40 (Shadow)

This will be by far the hardest battle yet 
so open it all up. It is not required to catch Entie but
he is really powerful! If you kill Entie, hit that reset button.

*cutscene*

Pick up the hidden item on the ground next to you and talk
to the guy on the floor.You will end up in the lobby. You will
get an item that will allow you to call Celebi and on the right is a 
box which contains TM47.

After you are done go down and save.

Head back to Ageto Village.

********************************
Ageto Village
********************************

Go forwards and the old man will see you. He will say some stuff
to your partner. Then go to that cave with the river in it.
It is down the ramp to the left of the pkmn center remember?
Go through and reach the little pillar thing.
Here you can hit the A button on the pillar and if you have cleared
the dark bar from any of your pokemon, you can purify them.

Pick up the notebook that guy with the Hitmontop dropped beforehand.
Fight the kid outside the pkmn center.

Trainer:
Swellow Lvl 39
Rhyhorn Lvl 39
Sunflora Lvl 40

Now go right and up of the pkmn center and talk to the girl. When you 
have a choice choose the bottom option and she will give you 
a cologne case.

Heal and save.

Talk to your partner's grandfather and the old man outside the entrance
to the village. Then when you go out a new area should be open in the middle.

********************************
[W1.8] ??? lab.
********************************
Go there and you won't be able to do anything but you will get an 
Email, so read it. Head back to Pyrite Town.

********************************
Pyrite Town.
********************************

Head over to the house with the secret room behind the bookshelf 
and go in the secret room. Talk to them all and then leave for the 
police station. Walk up to the table in the side room and press 
A to get the key to the jail cell. Walk up to the nearby cell with two
prisoners and press A on the door and choose your key. Walk up to
the sleeping guy and press A to plunder a key. Head to the large 
building at the north of town right of the bridge before you cross 
it. Go right and go to the door and use the key. Go down the elevator.

*Cutscene*

Head south and then west to find a vending machine
You can buy water, soda pop, or lemonade here. Lemonade is the 
best because it is $350 and it heals 80 HP. Head back right and up 
to where you were and then head left past the woman and down the 
stairs. Go into the shop. You can buy a lot of stuff here 
Such as:

Hyper potion        $1,200   Heals 200 HP
Max potion          $2,500   Heals all HP
Full restore        $3,000   Heals all HP and all stats.
Full heal           $600     Heals all status
Revive              $1,500   Revives a fainted pokemon
And some TMs:
TM10 Hidden power   $3,000
TM14 Blizzard        $5,500
TM15 Hyper beam     $7,500
TM16 Light screen   $3,000
TM17 Protect        $3,000
TM20 Safeguard      $3,000
TM25 Thunder        $5,500
TM33 Reflect        $3,000
TM38 Fire blast     $5,500

Head outside and down. Go left at the bottom and go into the 
hotel. Head upstairs and out the door down. Head right and into the 
poke center place and downstairs and talk to the kid. You will get 
a part. Head back outside.

*cutscene*

Head back to where the shop is and head left up the stairs.
Talk to the kid and go inside. Head downstairs. Some talking
will take place after which you should talk to the kid with no hat.
Then head outside. They will ask about your PDA and get the
equivalent of your phone number like on the g/s/c games so they
can call you. Head right and you will see that kid again tied up again.
Go save his butt...again.

Shadow grunt:
Ledyba Lvl 40 (Shadow)
Spinarak Lvl 39
Volbeat Lvl 38

Shadow grunt
Arados Lvl 38
Illumise Lvl 40
Gloom Lvl 39

Talk to the kid in the prison VIA the indent on the side and he 
will give you something. Now would be a good time to save.
Head north to the hovering hologram thing and press A.
Use the R-disk.
Head up to the hover thing and hitch a ride and then go forwards. 
Go inside.

NOTE!: You should save your game before this battle 
as there is a dark Suicune which is one of the legendary
dogs. I would also advise that you head back to the outskirts
train shop and buy some net balls as these are more effective
than an ultra ball on Suicune.

If you are ready head inside.
Go into the room south to find 3 rare candies in a box!
Talk to the lady being filmed.

Cipher admin Venus:
Delcatty Lvl 45
Banette Lvl 45
Steelix Lvl 45
Vileploom Lvl 44
Suicune Lvl 40  (Shadow)


Pickup the notebook on the desk and get the TM45 from
above the stairs. Now head down the stairs. Head back into
the door and east up the stairs that are through the door.
Save! Now head back out where you saw her go down the
elevator and take the rightmost door. Head down the stairs
battling trainers. 

Hunter Frena:
Teddiursa Lvl 37
Jigglypuff Lvl 36
Gilgar Lvl 43 (Shadow)
Shroomish Lvl 35

Chaser Liaks:
Kirlia Lvl 37
Gloom Lvl 36
Roseleia Lvl 38
Stantler Lvl 43 (Shadow)

Bodybuilder Lonia:
Masquerain Lvl 39
Dunsparce Lvl 39
Octilery Lvl 38
Piloswine Lvl 43 (Shadow)

Rider Nelis:
Corsola Lvl 41
Sneasle Lvl 43 (Shadow)
Loudred Lvl 41
Seviper Lvl 40

Go inside. Go in the far end of the train and then out the 
other side after getting the item north of the train. 
Go back and leave the train station. The sparkly thing
on the floor is really the key. Grab it. Go ride the train.

New area...head left and see two grunts.
Head right of the door all the way to the end and get
the up UFO key. Head inside. The grunts will run off 
and then to your right is another sparkly thing on the ground. 
Get it! Head the train back to the first station.
Go all the way back to the room where you fought the shadow
exec and outside. Go back one that hover platform and then
use the UFO disks to go on. Use the U-disk and ride the UFO.
Get the second Celebi flute. You need the F-disk you got 
some time ago to go on. Head into the Colosseum and SAVE!
Now use the elevator. Head down to exit.

Head to the middle area on the world map.

********************************
[W1.9] Dark Pokemon Lab
********************************
March right through the front door! Hit the lock on the left 
and use the key to do that. Head left and collect your prize 
from the box. Go in the right door. Go into the right room and 
trigger the other doors lock with the purple console. 
Go back outside and into the door. Save at the PC. 
Go right and through the maze-like corridors. Head downstairs. 
Keep going and you will fight a scientist.

Researcher miron:
Voltorb Lvl 38
Voltorb Lvl 38

He will drop another key on the floor, so pick it up.
Head back outside and to the right door. Open the door with
the key and go down the elevator. Head left and down and
go through the door. A shadow grunt will drop down and challenge you.

Cipher peon Cole:
Aipom Lvl 43 (Shadow)
Castform Lvl 41
Remoraid Lvl 42
Furret Lvl 37

Go in the elevator. There is DNA on the counter so get it.
Sneak past the scientist and up the stairs. 

Researcher coren:
Electrode Lvl 40
Magnemite Lvl 39
Magneton  Lvl 40

Grab the item on the counter.
Head back up the elevator back to the start and 
this time head down. Head south and use the key 
you just got on the door. A shadow grunt will fight you.

Cipher peon lare:
Nuzleaf Lvl 38
Houndour Lvl 38
Carivana Lvl 38
Murkrow Lvl 43

Head on down.

Once you reach the bottom a shadow grunt will challenge 
you.

Cipher peon Vana:
Larvitar Lvl 40
Swablu Lvl 40
Fortress Lvl 43 (Shadow)
Zubat Lvl 40

Head down the elevator.

Head right and you will be faced with a shadow grunt.

Shadow grunt:
Ariados Lvl 43 (Shadow)
Rhyhorn Lvl 40
Grovyle Lvl 42

Head right all the way and collect the reward at the end. 
Head back then up and right. a shadow Grunt will fight you.

BATTLE!
Cipher peon Tanie:
Granbull Lvl 43 (Shadow)
Vigoroth Lvl 39.
Linoon Lvl 38

Go back left and up. Sneak as close to the tanks as possible 
and you won't fight the scientist. Pick up another DNA on the
floor behind him. Head out. Head back to the two elevators.
Go into the first one and head left.

Researcher Kotan:
Electrode Lvl 42
Magneton Lvl 42
Ampharos Lvl 41

Continue on...

Cipher peon Remil:
Vibrava Lvl 43 (Shadow)
Swellow lvl 43
Kadabra Lvl 42
Kleon Lvl 43.

Go through the next door and fight the grunt.
To get through the door you will need to know the three pokemon.
Take those two DNA samples you got before and head back to go
in the second elevator and the DNA machine will tell you the pokemon.

Cipher peon Skrub:
Hitmontop Lvl 38
Wobuffet Lvl 42
Clampearl Lvl 43
Graveler Lvl 44

(If you caught Hitmontop before it will be a Medicham.)

Go downstairs and see the bad guy erasing the computers.

Cipher admin EIN:
Altaria Lvl 46
Lanturn Lvl 47
Huntail Lvl 47
Golbat Lvl 48
Raikou Lvl 40 (Shadow)
 
Now he will run off leaving you victorious!
Go through the elevator and head outside. 
You will get an email.
Head back to Andaa


********************************
[W2.0] Andaa city/the under again
********************************
Head to that house with the kids in it. Talk to the
kid in the upper room. Now head to the
construction site.
WOW! What a joint!
So head inside. 
Prepare for some hard battling so get your best pokes with 
you. Heal and save and continue.
Head left to fight Miror B. The pokeball haired guy.

Miror B:
Loudred Lvl 46
Ludicolo Lvl 44
Golduck Lvl 45
Ludicolo Lvl 45
Sodowoodoo Lvl 35 (Shadow) 

(if you cought Sodowoodoo before he will have an Armaldo
at level 45.)

Wow you got an ID!
Go heal and save. Return and take the right door. 

Dakim:
Whiscash Lvl 46
Fortress Lvl 45
Flygon Lvl 46
Claydol Lvl 46 
Houndooom Lvl 47

Wow you got another ID!
This time go through the middle door in front of 
you. Tada.New saving and healing stations!
Talk to the old man to watch him transform and battle you. 

BATTLE!
Shadow grunt:
Muk Lvl 39 
Beautifly Lvl 39
Seviper Lvl 40

Continue on through the door to the left and then up. 
Two shadow grunts block your way. Fight the north one 
first. 

Cipher Peon Baila:
Sunflora Lvl 45 (Shadow)
Jumpluff Lvl 42
Gloom Lvl 41

Go into the room above you now. 

Venus:
Wigglytuff Lvl 48 
Bellosom Lvl 47 
Raichu Lvl 48 
Misdreavous Lvl 47
Milotic Lvl 48

Wow! Another ID! Cool.
Go back and fight the other shadow grunt.

Cipher peon Arton:
Delibird Lvl 45 (Shadow)
Piloswine Lvl 42 
Glalie Lvl 42

Heal and save and continue to the next boss.
This room in-between has four colored 
pokeball fixtures. Each of the Id things goes into 
one of these. You can put your three in now or go 
on and get the fourth first. At any rate On to the 
fourth.

Borugu:
Manectric Lvl 50 
Pellipepper Lvl 49 
Rhyhorn Lvl 50
Starme Lvl 49
Crobat Lvl 49

YAY! The last ID!

Go plug it in! But wait! You got an Email from Eagun
Go back to Ageto Village and speak to him.

He gives you the masterball! The ultimate pokeball that
catches any poke 100% of the time, no matter what!

Save and head back to the tower.

Go put the final ID in the slot and go through the door. 

Cipher peon ???
Shadow grunt:
Masquerain Lvl 42
Ariados Lvl 41
Heracross Lvl 45 (Shadow) 

Go ahead to get ANOTHER Email.
Just go on and you will be in a room full of 
people aching for a fight. 
The first guy fights you. 

Trainer 1:
Nuzleaf Lvl 39 
Graveler Lvl 42 
Hariyama Lvl 42
Lombre Lvl 42

go right and enter the door. you will hear a punching 
sound and a guy will fight you.

Trainer:
Wigglytuff Lvl 43
Loudred Lvl 45

Head left (not through the door) to fight another trainer.

Head up to the guy in black next to the elevator and it 
seems that it is a guy that is on your side! 

Head in the elevator. 
Cool elevator...

*Cutscene*

Head up to the elevators and run around 
and Helgonza, team snatch's leader will come down. 
He still isn't mad cuz you blew up his base is he?
Guess he is...
Fight him. 

Helgonza/Gonzap:
Shiftry Lvl 53
Crawdaunt Lvl 52
Hariyama Lvl 53 
Pincer Lvl 52
Skarmory Lvl 47 (Shadow)

Head out, heal, save and come back.

Go up the elevator and You will be in an arena. 
Now you will do like before and fight 4 trainers 
in a row. Each have valuable dark pokemon so it 
would be wise to pack some ultra balls. 

Bodybuilder Jomas:
Zangoose Lvl 45
Miltank Lvl 48 (Shadow) 
Porygon 2 Lvl 45

Rider Delan:
Absol Lvl 46 (Shadow) 
Sharpedo Lvl 47 
Mightyena Lvl 46

Cipher peon Nella:
Houndooom Lvl 48 (Shadow)
Torcoal Lvl 47
Mascargo Lvl 46

Cipher peon Ston:
Tropius Lvl 49 (Shadow)
Craydilly Lvl 48
Vileploom Lvl 48
Cacturn Lvl 49

You win!
Your pokemon will be healed now.

*Cutscene*

Jakira/Nascour:
Xatu Lvl 54
Gardivour Lvl 55
Blazikin Lvl 54
Walrain Lvl 56
Dusclops Lvl 55
Metagross Lvl 50 (Shadow)

*cutscene*

Cipher head Evice:
Slowking Lvl 61
Machamp Lvl 61
Scizor Lvl 60
Salamence Lvl 60
Slayking Lvl 60
Tyranitar Lvl 55 (Shadow)
Aggron Lvl 60


CONGRATULATIONS! YOU BEAT THE FINAL BOSS!

*cutscene*

Sit back and enjoy the Sacredfireworks...Heh heh.

The end of RPG mode...But there is still so much to be done!
Now go catch all the pokes you missed. 


********************************
[W2.5] Snagging the rest
********************************

After the credits you will find yourself in the train shop.
You will receive an Email.
As you head outside you will receive another.
Go to the under and talk to the computer kid and he will tell you
that people now link to your PDA. 

Congratulations! You have completed the story mode!
Now you can go back to the Pyrite town and capture the few
remaining Shadow pokemon

Go to the south entrance of pyrite town and talk to the guy you see.
He will offer you info on shadow pokemon if you can beat him.
Kick his...rear end...

If you picked Quilava he will tell you about a Crocanaw.
If you picked Crocanaw he will tell you about a Bayleaf.
If you picked Bayleaf he will tell you about Quilava.

A new area opened up.

Head to the team snagem hideout that you blew up in the beginning!
Head inside! Check your E-mail.

He will tell you the name of the trainer with the dark poke.
There are loads of trainers to fight here but you don't have
to fight any of them.

Keep an eye out for items in here. There are a ton of them.
As you are messing around in here you should get one
or more new Emails.

Also things lying around on the ground can be picked up.
If you see a large broken machine with pokeballs scattered
around on the floor you can pick the pokeballs up and
keep them for future use. 

Blue ranger:
Grumpig   Lvl 54
Muk       Lvl 55
Camerupt  Lvl 53
Quilava/Crocanaw/Bayleaf  Lvl 30 (Shadow)

Now head to pyrite.
You will receive an Email.
Now head to The Under.
You will receive another Email.

Go talk to Nett in the house with the kids.

Go out, down, right, in, up, out.
Now go talk to the trainer he tells you to.
He will battle you:

Wailord Lvl 56
Wailord Lvl 56

Now he will tell you about a pokemon with the dark pokemon.
Head to the shadow pokemon lab.

You will get an E-mail.

Head inside and beat about 6 trainers before finding the ranger 
where you fought the admin before.
Fight him.

Spoink Lvl 59
Sharpedo Lvl 60
Quilava/Crocanaw/Bayleaf  Lvl 30 (Shadow)

Head to the snagem hideout
Stop off to heal if you need.

Email! Read it. Head inside.

You should find some trainers in the snagem hideout that were not there before.
Beat them.
2 of them have dark pokemon.
One is Smeargle, the other is Ursaring.
Snag them.

Head into the bosses room of the snagems hideout.
You will find Gonzap waiting for you.
Beat him up and he will leave threatening you.
Pick up the rare candies and full revives in the corners.

(press A on the red box in the lower left corner of the
room and press A towards the lower right side of the room)
Pick up the UFO disk that is sparkling on the desk.

Head out to The Under.

From the pokestation/colosseum head south and outside.
Use the D disk to head down. Get the sparkly object.
Head back up and use the F-disk.
Give the old man his teeth L-disk.
Use the L-disk and get the item.
Take the UFO down and heal and save.

Enter the colosseum 4 times each time winning a HUGE cash prize.

You will fight all of the cipher admins over once more.

Mirror B is the fourth trainer of the first match.

Dakim is the fourth trainer in the second entry.

Venus is the fourth trainer of the third entry.

Ein is the fourth trainer of the fourth entry.

The colloseum king is the fourth trainer in the last entry you will have 
to make. He has a dark Shuckle. The first three trainers of the first
challenge are utter jokes and you can easily beat them. So I will
start at Miror B.

Miror B: 
Ludicolo Lvl 68
Ludicolo Lvl 68
Ludicolo Lvl 69
Exploud  Lvl 67
Armaldo  Lvl 69


Trainer 1 in the second entry:
Sneasle   Lvl 60
Jumpluff  Lvl 61
Electrode Lvl 60

Trainer 2 in the second entry:
Delibird  Lvl 62
Marshtomp Lvl 61
Walrein Lvl 61

Trainer 3 in the second entry:
Azumaril Lvl 62
Medicham Lvl 62
Linoon Lvl 63
Natu Lvl 62

Dakim:
Claydol  Lvl 63
Solrock  Lvl 64
Flygon   Lvl 64
Swampert Lvl 65
Houndoom Lvl 65

Trainer 1 in third entry:
Machop   Lvl 60
Machoke  Lvl 60
Ursaring Lvl 61

Trainer 2 in third entry:
Graveler   Lvl 61
Wigglytuff Lvl 62
Wailmer    Lvl 63
Donphan    Lvl 61

Trainer 3 in third entry:
Spinda   Lvl 62
Delcatty Lvl 62
Granbull Lvl 62

Venus:
Blissey  Lvl 65
Raichu   Lvl 63
Dusclops Lvl 64
Meganium Lvl 64
Milotic Lvl 65

Trainer 1 in the 4th entry:
Nuzleaf   Lvl 60
Volbeat   Lvl 60
Beautifly Lvl 60

Trainer 2 in the 4th entry:
Lanturn  Lvl 60
Exploud  Lvl 61
Octilery Lvl 61
Lairon   Lvl 60

Trainer 3 in the fourth entry:
Swellow   Lvl 62
Marshtomp Lvl 63
Crawdaunt Lvl 62

Admin Ein:
Manectric Lvl 65
Mantine   Lvl 63
Rhydon    Lvl 63
Gyrados   Lvl 64
Crobat    Lvl 65

Trainer 1 of last entry:
Nincada Lvl 64
Horsea  Lvl 63
Shuppet Lvl 63

Trainer 2 in the last entry:
Kecleon     Lvl 65
Misdreavous Lvl 64
Kadabra     Lvl 64
Seadra      Lvl 65

Trainer 3 in last entry:
Mawile    Lvl 66
Relicanth Lvl 67
Murkrow   Lvl 68

Deep King Agnol:
Girafarig Lvl 68
Sableye   Lvl 69
Shedinja  Lvl 68
Kingdra   Lvl 70
Skarmory  Lvl 66
Shuckle   Lvl 45 (Shadow)

Go to all the different areas and you will get Emails including one 
that has photos of you beating up people with a shadow Togitec.
Keep going to new areas and eventually you will get an Email
saying to watch TV. Do so.
Once you have, if you are not already there, head to the outskirts.

Awww there you are.
Fight you!
Milotic    Lvl 68
Houndoom   Lvl 68
Gyrados    Lvl 68
Manectric  Lvl 68
Armaldo    Lvl 68
Togitec    Lvl 20 (Shadow)

YAY! You have all the dark pokemon!
Now purify them!

Now you should have a whole heap of money saved up by now.
Use it to buy scents to massage all your pokemon with.

********************************
[W3.0] Dark pokemon list
********************************
(Locations soon)
Pikachu         Lvl 10 (Japanese Bonus Disk)
Jirachi         Lvl 05 (US Bonus Disk)
Bayleef         Lvl 30
Quilava         Lvl 30
Croconaw        Lvl 30
Furret          Lvl 33
Noctowl         Lvl 30
Ledian          Lvl 43
Ariados         Lvl 43
Togetic         Lvl 20
Flaaffy         Lvl 30
Sudowoodo       Lvl 35
Skiploom        Lvl 30
Aipom           Lvl 43
Sunflora        Lvl 45
Yanma           Lvl 33
Quagsire        Lvl 30
Espeon          Lvl 25
Umbreon         Lvl 26
Murkrow         Lvl 43
Misdreavus      Lvl 30
Forretress      Lvl 43
Dunsparce       Lvl 33
Gligar          Lvl 43
Granbull        Lvl 43
Qwilfish        Lvl 33
Shuckle         Lvl 45
Heracross       Lvl 45
Sneasel         Lvl 43
Ursaring        Lvl 45
Slugma          Lvl 30
Piloswine       Lvl 43
Remoraid        Lvl 20
Delibird        Lvl 45
Mantine         Lvl 33
Skarmory        Lvl 47
Houndoom        Lvl 48
Stantler        Lvl 43
Smeargle        Lvl 45
Hitmontop       Lvl 38
Miltank         Lvl 48
Raikou          Lvl 40
Entei           Lvl 40
Suicune         Lvl 40
Tyranitar       Lvl 55
Ho-oh 	        Lvl 70
Celebi          Lvl 10
Makuhita        Lvl 30
Meditite        Lvl 33
Plusle          Lvl 13
Vibrava         Lvl 43
Swablu          Lvl 33
Tropius         Lvl 49
Absol           Lvl 48
Metagross       Lvl 50



***********************************************************
                     6:  Move List
***********************************************************         
                        [060]

===================
 [W5.0] Move list
===================
Bite
Move type:  Dark
Accuracy:   100
Move power: 60
PP:         25
Effects:    There is a 30% chance of the opponent flinching when hit.

Absorb
Move type:  Grass
Accuracy:   100
Move power: 20
PP:         20
Effects:    Pokemon heals half the dealt damage

Acid
Move type:  Poison
Move power: 40
Accuracy:   100
PP:         30
Effects:    10% chance of lowering opponents defense

Acid Armor
Move type:  Poison
Move power: N/A
Accuracy:   N/A
PP:         40
Effects:    Pokemon's defense is raised

Aerial Ace
Move type:  Flying
Move power: 60
Accuracy:   N/A
PP:         20
Effects:    Always hits unless the pokemon is underground.

Aeroblast
Move type:  Flying
Move power: 100
Accuracy:   95
PP:         5
Effects:    High critical hit rate

Agility
Move type:  Psychic
Move power: N/A
Accuracy:   N/A
PP:         30
Effects:    Pokemon's speed is raised

Air Cutter
Move type:  Flying
Move power: 55
Accuracy:   95
PP:         25
Effects:    High critical hit rate.

Amnesia
Move type:  Psychic
Move power: N/A
Accuracy:   N/A
PP:         20
Effects:    Pokemon's Defence is raised.

Ancient power
Move type:  Rock
Move power: 60
Accuracy:   100
PP:         5
Effects:    10% chance to raise all stats.

Arm Thrust
Move type:  Fighting
Move power: 15
Accuracy:   100
PP:         20
Effects:    Attacks twice.

Aromatherapy
Move type:  Grass
Move power: N/A
Accuracy:   N/A
PP:         5
Effects:    Cures all status abnormalities

Assist
Move type:  Normal
Move power: N/A
Accuracy:   100
PP:         20
Effects:    Uses an ally's move

Astonish
Move type:  Ghost
Move power: 30
Accuracy:   100
PP:         15
Effects:    30% chance that opposing pokemon will flinch

Attract
Move type:  Normal
Move power: N/A
Accuracy:   N/A
PP:         15
Effects:    May render pokemon of opposite gender incappable of attack

Aurora Beam
Move type:  Ice
Move power: 65
Accuracy:  100
PP:        20
Effects:   10% chance that opposing pokemon's attack will be lowered

Barrage
Move type:  Normal
Move power: 15
Accuracy:   85
PP:         20
Effects:    Attacks up to five times

Barrier
Move type:  Psychic
Move power: N/A
Accuracy:   N/A
PP:         30
Effects:    Pokemon's defence is raised

Baton Pass
Move type:  Normal
Move power: N/A
Accuracy:   N/A
PP:         40
Effects:    Switches out current pokemon and passes stat changes to the next

Beat Up
Move type:  Dark
Move power: 10
Accuracy:   100
PP:         10
Effects:    Each pokemon in your part attacks the foe, except fainted ones.

Belly Drum
Move type:  Normal
Move power: N/A
Accuracy:   N/A
PP:         10
Effects:    Pokemon's attack is sharply boosted at the cost of 50% HP

Bide
Move type:  Normal
Move power: N/A
Accuracy:   100
PP:         10
Effects:    Stores damage for two turns and then counters with double force

Bind
Move type:  Normal
Move power: 15
Accuracy:   75
PP:         20
Effects:    Opponent is damaged slightly for 5 turns and cannot escape.

Bite
Move type:  Dark
Move power: 60
Accuracy:   100
PP:         25
Effects:    10% chance of causing the foe to flinch

Blast Burn
Move type:  Fire
Move power: 150
Accuracy:   90
PP:         5
Effects:    Attacks the first turn then rests the next.

Blaze Kick
Move type:  Fire
Move power: 85
Accuracy:   90
PP:         10
Effects:    10% chance of burning the foe.

Blizzard
Move type:  Ice
Move power: 120
Accuracy:   70
PP:         5
Effects:    30% chance of freezing the foe

Block
Move type:  Normal
Move power: N/A
Accuracy:   100
PP:         5
Effects:    Prevents the foes escape while user is in battle.

Body Slam
Move type:  Normal
Move power: 85
Accuracy:   100
PP:         15
Effects:    10% chance the foe might become paralized

Bone Club
Move type:  Ground
Move power: 65
Accuracy:   85
PP:         20
Effects:    30% chance of causing the opponent to flinch

Bone Rush
Move type:  Ground
Move power: 25
Accuracy:   80
PP:         10
Effects:    Hits 2, 3, 4, or 5 times.

Bonemerang
Move type:  Ground
Move power: 50
Accuracy:   90
PP:         10
Effects:    Hits twice

Bounce
Move type:  Flying
Move power: 85
Accuracy:   85
PP:         5
Effects:    Bounces up the first turn and is out of range.
            Attacks the second turn.

Brick Break 
Move type:  Fighting
Move power: 75
Accuracy:   100
PP:         15
Effects:    Shatters barriers like Reflect and Light Screen

Bubble
Move type:  Water
Move power: 20
Accuracy:   100
PP:         30
Effects:    10% chance of lowering foe's speed.

Bubble Beam 
Move type:  Water
Move power: 65
Accuracy:   100
PP:         20
Effects:    30% chance of lowering the foe's speed

Bulk Up
Move type:  Fighting
Move power: N/A
Accuracy:   N/A
PP:         20
Effects:    Pokemon's Attack and Defence are raised.

Bullet Seed 
Move type:  Grass
Move power: 10
Accuracy:   100
PP:         30
Effects:    Attacks between 2 and 5 turns.

Calm Mind
Move type:  Psychic
Move power: N/A
Accuracy:   N/A 
PP:         20
Effects:    Pokemon's Special Attack and Defence are raised.

Camouflage
Move type:  Normal
Move power: N/A
Accuracy:   100
PP:         20
Effects:    ???

Charge
Move type:  Electric
Move power: N/A
Accuracy:   100
PP:         20
Effects:    Boosts the power of a following electric type attack by 100%

Charm
Move type:  Normal
Move power: N/A
Accuracy:   100
PP:         20
Effects:    Lowers the foe's attack.

Clamp
Move type:  Water
Move power: 35
Accuracy:   75
PP:         10
Effects:    The foe cannot escape and is damaged for 2, 3, 4, or 5 turns.

Comet Punch 
Move type:  Normal
Move power: 18
Accuracy:   85
PP:         15
Effects:    Hits the for 2 to 5 times.

Confuse Ray 
Move type:  Ghost
Move power: N/A
Accuracy:   100
PP:         10
Effects:    Confuses the foe.

Confusion
Move type:  Psychic
Move power: 50
Accuracy:   100
PP:         25
Effects:    10% chance of confusing the foe.

Constrict
Move type:  Normal
Move power: 10
Accuracy:   100
PP:         35
Effects:    10% chance of lowering the foe's speed.

Conversion
Move type:  Normal
Move power: N/A
Accuracy:   N/A
PP:         30
Effects:    Pokemon's type changes to move's type.

Conversion 2 
Move type:  Normal
Move power: N/A
Accuracy:   100
PP:         30
Effects:    Pokemon is resistant to the type of the last attack.

Cosmic Power
Move type:  Psychic
Move power: N/A
Accuracy:   N/A
PP:         20
Effects:    Pokemon's Defence and Special Defence are raised.

Cotton Spore 
Move type:  Grass
Move power: N/A
Accuracy:   85
PP:         40
Effects:    Slows down the opponent.

Counter
Move type:  Fighting
Move power: N/A
Accuracy:   100
PP:         20
Effects:    Returns to the foe double the damage of attack done that turn
            Foe's attack must be a non-special attack

Covet
Move type:  Normal
Move power: 40
Accuracy:   100
PP:         40
Effects:    Pokemon steals held item from foe.

Crabhammer
Move type:  Water
Move power: 90
Accuracy:   85
PP:         10
Effects:    High critical hit rate

Cross Chop
Move type:  Fighting
Move power: 100
Accuracy:   80
PP:         5
Effects:  High critical hit rate

Crunch
Move type:  Dark
Move power: 80
Accuracy:   100
PP:         15
Effects:    10% chance of lowering foe's defence

Crush Claw
Move type:  Normal
Move power: 75
Accuracy:   95
PP:         10
Effects:    10% chance of lowering opponent's defence

Curse
Move type: Ghost
Move power: N/A
Accuracy: N/A
PP: 10
Effects: Non-Ghost types: Speed is lowered and attack and defence is raised
         Ghost types: Saccrifice half your max HP to lay a curse on the foe
         that drains 1/4 of their max HP every turn.

Cut
Move type:  Normal
Move power: 50
Accuracy:   95
PP:         30
Effects:    Can cut away trees on the overworld map in the GBA games

Defense Curl 
Move type:  Normal
Move power: N/A
Accuracy:   N/A
PP:         40
Effects:    Pokemon's defence is raised

Destiny Bond 
Move type: Ghost
Move power: N/A
Accuracy: N/A
PP: 5
Effects: If pokemon faints in the next turn, the destiny bonded foe faints.

Detect
Move type:  Fighting
Move power: N/A
Accuracy:   N/A
PP:         5
Effects:    Negates all attcks, may fail if used in sucession.

Dig
Move type:  Ground
Move power: 60
Accuracy:   100
PP:         10
Effects: Pokemon dig into the ground the first turn, then attacks the second.
         Pokemon cannot be hit while underground except by earthquacke and 
         magnitude which do 200% damage.

Disable
Move type:  Normal
Move power: N/A
Accuracy:   55
PP:         20
Effects:    The opponent's last used move is disabled for 2 to 5 turns.

Dive
Move type: Water
Move power: 60
Accuracy: 100
PP: 10
Effects: Dives underwater the first turn, then surfaces to attack the second.
         Pokemon cannot be hit while inder except by surf.

Dizzy Punch 
Move type:  Normal
Move power: 70
Accuracy:   100
PP:         10
Effects:    30% chance of confusing foe.

Doom Desire 
Move type:  Steel
Move power: 120
Accuracy:   85
PP:         5
Effects: Attack hits whatever pokemon is out 2 turns later.

Double Kick 
Move type:  Fighting
Move power: 30
Accuracy:   100
PP:         30
Effects: Attacks twice.

Double Team 
Move type:  Normal
Move power: N/A
Accuracy:   N/A
PP:         15
Effects:    Pokemon's evasiveness is raised

Double Edge 
Move type:  Normal
Move power: 120
Accuracy:   100
PP:         15
Effects:    The user loses 1/8 of inflicted damage.

Doubleslap
Move type:  Normal
Move power: 15
Accuracy:   85
PP:         10
Effects:    Attacks 2 to 5 times.

Dragon Claw 
Move type:  Dragon
Move power: 80
Accuracy:   100
PP:         15
Effects:    N/A o_o

Dragon Dance 
Move type:  Dragon
Move power: N/A
Accuracy:   N/A
PP:         20
Effects:    Pokemon's Attack and Speed are raised.

Dragon Rage 
Move type:  Dragon
Move power: N/A
Accuracy:   100
PP:         10
Effects:    Causes 40 HP damage reguardless of foe's defence.

Dragonbreath 
Move type:  Dragon
Move power: 60
Accuracy:   100
PP:         20
Effects:    10% chance of paralyzing foe.

Dream Eater 
Move type:  Psychic
Move power: 100
Accuracy:   100
PP:         15
Effects:    Adds the damage inflicted on the sleeping foe into the pokemon's HP

Drill Peck
Move type:  Flying
Move power: 80
Accuracy:   100
PP:         20
Effects:    N/A

Dynamicpunch 
Move type:  Fighting
Move power: 100
Accuracy:   50
PP:         5
Effects:    50% chance of confusing foe.

Earthquake
Move type:  Ground
Move power: 100
Accuracy:   100
PP:         10
Effects:    Hits all pokemon in play besides the user.

Egg Bomb
Move type:  Normal
Move power: 100
Accuracy:   75
PP:         10
Effects:    N/A

Ember
Move type:  Fire
Move power: 40
Accuracy:   100
PP:         25
Effects:    10% chance that the foe may be burned.

Encore
Move type:  Normal
Move power: N/A
Accuracy:   100
PP:         5
Effects:    The foe is forced to repeat his last attack for 2 to 5 turns.

Endeavor
Move type:  Normal
Move power: N/A
Accuracy:   100
PP:         5
Effects:    Does damage to the foe by subtracting your HP from your foes
            and dealing the remainder.

Endure
Move type:  Normal
Move power: N/A
Accuracy:   N/A
PP:         10
Effects:    Pokemon will have at least 1 HP left over after the foe's move.

Eruption
Move type: Fire
Move power: 150
Accuracy: 100
PP: 5
Effects: The lower your HP gets, the more powerful the move is.


Explosion
Move type: Normal
Move power: 250
Accuracy: 100
PP: 5
Effects: User faints.

Extrasensory
Move type: Psychic
Move power: 80
Accuracy: 100
PP: 30
Effects: 10% chance of making foe flinch.

Extremespeed
Move type: Normal
Move power: 80
Accuracy: 100
PP: 5
Effects: Always attack first.

Facade
Move type: Normal
Move power: 70
Accuracy: 100
PP: 20
Effects: The move power is doubled when user is poisoned, paralyzed, or burned.

Faint Attack
Move type: Dark
Move power: 60
Accuracy: N/A
PP: 20
Effects: Always hits the target.

Fake Out
Move type: Normal
Move power: 40
Accuracy: 100
PP: 10
Effects: User attacks first and causes foe to flinch.

Fake Tears
Move type: Dark
Move power: N/A
Accuracy: 100
PP: 20
Range: One Enemy
Comes in contact with Pokemon: No
Effects: Sharply lowers the special Defence of the target.

False Swipe
Move type: Normal
Move power: 40
Accuracy: 100
PP: 40
Effects: Leave the target with no less than 1 HP.

Featherdance
Move type: Flying
Move power: N/A
Accuracy: 100
PP: 15
Effects: Sharply lowers the attack of the target.

Fire Blast
Move type: Fire
Move power: 120
Accuracy: 85
PP: 5
Effects: 10% chance to burn target.

Fire Punch
Move type: Fire
Move power: 75
Accuracy: 100
PP: 15
Range: One Enemy
Effects: 30% chance of burning the target.

Fire Spin
Move type: Fire
Move power: 15
Accuracy: 70
PP: 15
Effects: Traps target in a firey vortex for 2 - 5 turns.

Fissure
Move type: Ground
Move power: N/A
Accuracy: 30
PP: 5
Effects: Ground type 1HKO move.

Flail
Move type: Normal
Move power: N/A
Accuracy: 100
PP: 15
Effects: The lower the users HP, the more powerful the move becomes.

Flamethrower
Move type: Fire
Move power: 95
Accuracy: 100
PP: 15
Effects: 10% chance to burn target.

Flash
Move type: Normal
Move power: N/A
Accuracy: 70
PP: 20
Effects: Lowers targets accuracy. Lights up dark areas in the overworld.

Flatter
Move type: Dark
Move power: N/A
Accuracy: 100
PP: 15
Effects: Raises the targets Special attack and confuses them.

Fly
Move type: Flying
Move power: 70
Accuracy: 95
PP: 15
Effects: User flies up out of harms way for the first turn, then
            swoops to attack the second.

Focus Energy
Move type: Normal
Move power: N/A
Accuracy: N/A
PP: 30
Effects: Increases critical hit rate of user.

Focus Punch
Move type: Fighting
Move power: 150
Accuracy: 100
PP: 20
Range: One Enemy
Effects: If the user is struck before using this move, the user flinches.

Follow Me
Move type: Normal
Move power: N/A
Accuracy: 100
PP: 20
Effects: All foe's attacks become focused on user.

Foresight
Move type: Normal
Move power: N/A
Accuracy: 100
PP: 40
Effects: Restores lost accuracy and prevents accuracy loss.

Frustration
Move type: Normal
Move power: N/A
Accuracy: 100
PP: 20
Effects: The lower the users happiness, the more powerful the move becomes.

Fury Attack
Move type: Normal
Move power: 15
Accuracy: 85
PP: 20
Effects: Strikes two to five times.

Fury Cutter
Move type: Bug
Move power: 10
Accuracy: 95
PP: 20
Effects: Power of move increaces every time the move connects sequentially.
            Power returns to normal if move misses or is not used.

Fury Swipes
Move type: Normal
Move power: 18
Accuracy: 80
PP: 15
Effects: Strikes two to five times.

Future Sight
Move type: Psychic
Move power: 80
Accuracy: 90
PP: 15
Effects: Foresees an attack two turns in the future.

Giga Drain
Move type: Grass
Move power: 60
Accuracy: 100
PP: 5
Effects: User regains half of the damage caused to the target.

Glare
Move type: Normal
Move power: N/A
Accuracy: 75
PP: 30
Effects: 100% chance to paralyze the target.

Grasswhistle
Move type: Grass
Move power: N/A
Accuracy: 55
PP: 15
Effects: Puts target to sleep/

Growl
Move type: Normal
Move power: N/A
Accuracy: 100
PP: 40
Effects: Lowers the target's attack.

Growth
Move type:  Normal
Move power: N/A
Accuracy: N/A
PP: 40
Effects: Raises the users Special Attack.

Grudge
Move type: Ghost
Move power: N/A
Accuracy: 100
PP: 5
Effects: If user faints, the PP of the killing move is reduced to zero.

Guillotine
Move type: Normal
Move power: N/A
Accuracy: 30
PP: 5
Effects: A normal type 1HKO.

Gust
Move type: Flying
Move power: 40
Accuracy: 100
PP: 35
Effects: Blows away spikes.

Hail
Move type: Ice
Move power: N/A
Accuracy: N/A
PP: 10
Effects: Damages all non ice type pokemon for 5 turns.

Harden
Move type: Normal
Move power: N/A
Accuracy: N/A
PP: 30
Effects: Raises the users defense.

Haze
Move type: Ice
Move power: N/A
Accuracy: N/A
PP: 30
Effects: Resets all stat changes.

Headbutt
Move type: Normal
Move power: 70
Accuracy: 100
PP: 15
Effects: 30% chance to make the target flinch.

Heal Bell
Move type: Normal
Move power: N/A
Accuracy: N/A
PP: 5
Effects: Cures all status ailments of all pokemon in party.

Heat Wave
Move type: Fire
Move power: 100
Accuracy: 90
PP: 10
Effects: 10% chance to burn target(s)

Helping Hand
Move type: Normal
Move power: N/A
Accuracy: 100
PP: 20
Effects: Boosts allies attack by 50%

Hi Jump Kick
Move type: Fighting
Move power: 85
Accuracy: 90
PP: 20
Effects: If the user misses the target the user takes damage.

Hidden Power
Move type: Normal
Move power: N/A
Accuracy: 100
PP: 15
Effects: The type and strength of this move is based on the IVs of the user.

Horn Attack
Move type: Normal
Move power: 65
Accuracy: 100
PP: 25
Effects: N/A o_o

Horn Drill
Move type: Normal
Move power: N/A
Accuracy: 30
PP: 5
Effects: A normal type 1HKO move.

Howl
Move type: Normal
Move power: N/A
Accuracy: N/A
PP: 40
Effects: Boosts the attack of the user.

Hydro Pump
Move type: Water
Move power: 120
Accuracy: 80
PP: 5
Effects: N/A o_o

Hyper Beam
Move type: Normal
Move power: 150
Accuracy: 90
PP: 5
Effects: User must recharge for one turn after using.

Hyper Voice
Move type: Normal
Move power: 90
Accuracy: 100
PP: 10
Effects: N/A o_o

Hypnosis
Move type: Psychic
Move power: N/A
Accuracy: 60
PP: 20
Effects: If it hits, the target is put to sleep.

Ice Ball
Move type: Ice
Move power: 30
Accuracy: 90
PP: 20
Effects: Attacks for five turns with increasing damage unless the user misses.

Ice Beam
Move type: Ice
Move power: 95
Accuracy: 100
PP: 10
Effects: 10% chance to freeze target.

Ice Punch
Move type: Ice
Move power: 75
Accuracy: 100
PP: 15
Effects: 30% chance to freeze target.

Icy Wind
Move type: Ice
Move power: 55
Accuracy: 95
PP: 15
Effects: Lowers the target(s) speed.

Imprison
Move type: Psychic
Move power: N/A
Accuracy: 100
PP: 15
Effects: Prevents target from using moves that that the user knows.

Ingrain
Move type: Grass
Move power: N/A
Accuracy: N/A
PP: 20
Effects: User becomes unable to flee but regains HP each turn.

Iron Defense
Move type: Steel
Move power: N/A
Accuracy: N/A
PP: 15
Effects: Sharply increaces the defence of the user.

Iron Tail
Move type: Steel
Move power: 100
Accuracy: 75
PP: 15
Effects: 30% chance to lower the target's defence.

Karate Chop
Move type: Fighting
Move power: 50
Accuracy: 100
PP: 25
Effects: High critical hit rate.

Kinesis
Move type: Psychic
Move power: N/A
Accuracy: 80
PP: 15
Effects: If it hits, target's accuracy is lowered.

Knock Off
Move type: Dark
Move power: 20
Accuracy: 100
PP: 20
Effects: Removes the targets item from it.


Leaf Blade
Move type: Grass
Move power: 70
Accuracy: 100
PP: 15
Effects: High critical hit rate.

Leech Life
Move type: Bug
Move power: 20
Accuracy: 100
PP: 15
Effects: User absorbs half of the damage done to the foe.

Leech Seed
Move type: Grass
Move power: N/A
Accuracy: 90
PP: 10
Effects: Seeds the target and leeches health for the user every turn.

Leer
Move type: Normal
Move power: N/A
Accuracy: 100
PP: 30
Effects: Lowers the target's defence

Lick
Move type: Ghost
Move power: 20
Accuracy: 100
PP: 20
Effects: 30% chance to paralyze target.

Light Screen
Move type: Psychic
Move power: N/A
Accuracy: N/A
PP: 30
Effects: Reduces damage done by special type attacks to 50% while in effect.

Lock-On
Move type: Normal
Move power: N/A
Accuracy: 100
PP: 5
Effects: The taret is hit by the next move. Period.

Low Kick
Move type: Fighting
Move power: N/A
Accuracy: 100
PP: 20
Effects: The more the pokemon weighs, the stronger the attack is.

Luster Purge
Move type: Psychic
Move power: 70
Accuracy: 100
PP: 5
Effects: Lati@s/smergle only move. 50% chance to lower SP. defence.

Mach Punch
Move type: Fighting
Move power: 40
Accuracy: 100
PP: 5
Effects: User attacks first.

Magic Coat
Move type: Psychic
Move power: N/A
Accuracy: N/A
PP: 15
Effects: Reflects Special Attacks.

Magical Leaf
Move type: Grass
Move power: 60
Accuracy: N/A
PP: 20
Effects: Always hit's 100% of the time.

Magnitude
Move type: Ground
Move power: N/A
Accuracy: 100
PP: 30
Effects: The attack is stronger at higher magnitudes.

Mean Look
Move type: Normal
Move power: N/A
Accuracy: 100
PP: 5
Effects: Target is trapped and cannot switch out.

Meditate
Move type: Psychic
Move power: N/A
Accuracy: N/A
PP: 40
Effects: Boosts the attack power of the user.

Mega Drain
Move type: Grass
Move power: 40
Accuracy: 100
PP: 10
Effects: User absorbs half the damage inflicted on target.

Megahorn
Move type: Bug
Move power: 120
Accuracy: 85
PP: 10
Effects: N/A o_o

Memento
Move type: Dark
Move power: N/A
Accuracy: 100
PP: 10
Effects: Lowers the target's attack and special attack to rock bottom, but
the user faints.

Metal Claw
Move type: Steel
Move power: 50
Accuracy: 95
PP: 35
Effects: 10% chance to raise the defence of the user.

Metal Sound
Move type: Steel
Move power: N/A
Accuracy: 85
PP: 40
Effects: Sharply lowers the defence of the target.

Meteor Mash
Move type: Steel
Move power: 100
Accuracy: 85
PP: 10
Effects: 10% chance of rising the attack of the user.

Mimic
Move type: Normal
Move power: N/A
Accuracy: 100
PP: 10
Effects: User temporarily learns one of the target's moves.

Mind Reader
Move type: Normal
Move power: N/A
Accuracy: 100
PP: 5
Effects: The users next move hits, period.

Minimize
Move type: Normal
Move power: N/A
Accuracy: N/A
PP: 20
Effects: Increases the users evasiveness.

Mirror Coat
Move type: Psychic
Move power: N/A
Accuracy: 100
PP: 20
Effects: Counters special moves returning 200% of damage.

Mirror Move
Move type: Flying
Move power: N/A
Accuracy: N/A
PP: 20
Effects: User copies the targets move.

Mist
Move type: Ice
Move power: N/A
Accuracy: N/A
PP: 30
Effects: User's team becomes immune to status afflictions for 5 turns.

Mist Ball
Move type: Psychic
Move power: 70
Accuracy: 100
PP: 5
Effects: 50% chance to lower targets Special Defence.

Moonlight
Move type: Normal
Move power: N/A
Accuracy: N/A
PP: 5
Effects: Restores the users health based on the weather.

Morning Sun
Move type: Normal
Move power: N/A
Accuracy: N/A
PP: 5
Effects: Restores the users health based on the weather.

Mud Shot
Move type: Ground
Move power: 55
Accuracy: 95
PP: 15
Effects: Lowers the target's accuracy.

Mud Sport
Move type: Ground
Move power: N/A
Accuracy: N/A
PP: 15
Effects: Reduces the power of electric moves by 50%

Muddy Water
Move type: Water
Move power: 95
Accuracy: 85
PP: 10
Effects: 30% chance to lower the accuracy of target(s)

Mud-Slap
Move type: Ground
Move power: 20
Accuracy: 100
PP: 10
Effects: Lowers the accuracy of the target.

Nature Powder
Move type: Normal
Move power: N/A
Accuracy: 95
PP: 20
Effects: Changes moves depending on location.

Needle Arm
Move type: Grass
Move power: 60
Accuracy: 100
PP: 15
Effects: 30% chance to make target flinch.

Night Shade
Move type: Ghost
Move power: N/A
Accuracy: 100
PP: 15
Effects: Causes the same amount of damage as the users level.

Odor Sleuth
Move type: Normal
Move power: N/A
Accuracy: 100
PP: 40
Effects: Reset's the users accuracy and prevents accuracy loss.

Outrage
Move type: Dragon
Move power: 90
Accuracy: 100
PP: 15
Effects: User rampages for 2 or 3 turns but is confused afterwards.

Overheat
Move type: Fire
Move power: 140
Accuracy: 90
PP: 5
Effects: Sharply lowers the user's special attack.

Peck
Move type: Flying
Move power: 35
Accuracy: 100
PP: 35
Effects: N/A o_o

Perish Song
Move type: Normal
Move power: N/A
Accuracy: N/A
PP: 5
Effects: Causes all pokemon on the battlefield to faint in three turns.

Petal Dance
Move type: Grass
Move power: 70
Accuracy: 100
PP: 20
Effects: User attacks for 2 or 3 turns but is confused aftarwards.

Pin Missle
Move type: Bug
Move power: 14
Accuracy: 85
PP: 20
Effects: Attacks 2 to 5 times.

Poison Fang
Move type: Poison
Move power: 50
Accuracy: 100
PP: 15
Effects: 30% chance to poison target.

Poison Gas
Move type: Poison
Move power: N/A
Accuracy: 55
PP: 40
Effects: If it hits, target becomes poisoned.

Poison Sting
Move type: Poison
Move power: 15
Accuracy: 100
PP: 35
Effects: 30% chance to poison target.

Poison Tail
Move type: Poison
Move power: 50
Accuracy: 100
PP: 25
Effects: 10% chance to poison the target. High critical hit rate.

Poisonpowder
Move type: Poison
Move power: N/A
Accuracy: 75
PP: 35
Effects: If it hits, the target is poisoned.

Pound
Move type: Normal
Move power: 40
Accuracy: 100
PP: 35
Effects: N/A o_o

Powder Snow
Move type: Ice
Move power: 40
Accuracy: 100
PP: 25
Effects: 10% chance to freeze target.

Protect
Move type: Normal
Move power: N/A
Accuracy: N/A
PP: 10
Effects: Neggates all attacks on user when used. Successive uses degrade
accuracy.

Psybeam
Move type: Psychic
Move power: 65
Accuracy: 100
PP: 20
Effects: 10% chance to confuse target.

Psych Up
Move type: Normal
Move power: N/A
Accuracy: N/A
PP: 10
Effects: When target uses a stat boosting move, users stat is also boosted.

Psychic
Move type: Psychic
Move power: 90
Accuracy: 100
PP: 10
Effects: 10% chance to lower target's Special Defence.

Psywave
Move type: Psychic
Move power: N/A
Accuracy: 80
PP: 15
Effects: Damage varies depending on the user.

Pursuit
Move type: Dark
Move power: 40
Accuracy: 100
PP: 20
Effects: Does massive damage if target attempts to switch out.

Quick Attack
Move type: Normal
Move power: 40
Accuracy: 100
PP: 30
Effects: User attacks first.

Rage
Move type: Normal
Move power: 20
Accuracy: 100
PP: 20
Effects: Each time the user is hit while using this move, the user's attack
builds.

Rain Dance
Move type: Water
Move power: N/A
Accuracy: N/A
PP: 5
Effects: Causes it to rain adding 50% to water type moves and taking 50% from
fire type moves.

Rapid Spin
Move type: Normal
Move power: 20
Accuracy: 100
PP: 40
Effects: Frees user from Fire spin, Whirlpool, Wrap, and other similar moves.
Blows away spikes, leech seeds, etc.

Razor Leaf
Move type: Grass
Move power: 55
Accuracy: 95
PP: 25
Effects: High critical hit rate.

Razor Wind
Move type: Normal
Move power: 80
Accuracy: 100
PP: 10
Effects: High critical hit rate.

Recover
Move type: Normal
Move power: N/A
Accuracy: N/A
PP: 20
Effects: User recovers 50% HP.

Recycle
Move type: Normal
Move power: N/A
Accuracy: N/A
PP: 10
Effects: Allows user to re-use a held item.

Reflect
Move type: Psychic
Move power: N/A
Accuracy: N/A
PP: 20
Effects: Reduces damage of normal attacks by 50%

Refresh
Move type: Normal
Move power: N/A
Accuracy: N/A
PP: 20
Effects: Cures the user of burn, poison, or paralysis.

Rest
Move type: Psychic
Move power: N/A
Accuracy: N/A
PP: 10
Effects: Heals all HP and status condition, but user falls asleep.

Return
Move type: Normal
Move power: N/A
Accuracy: 100
PP: 20
Effects: The higher the pokemon's happiness, the stronger the move.

Revenge
Move type: Fighting
Move power: 60
Accuracy: 100
PP: 10
Effects: 100% stronger if user takes damage.

Reversal
Move type: Fighting
Move power: N/A
Accuracy: 100
PP: 15
Effects: The lower the user's HP, the more powerful teh move is.

Roar
Move type: Normal
Move power: N/A
Accuracy: 100
PP: 20
Effects: Causes the trainer to switch pokemon.

Rock Blast
Move type: Rock
Move power: 25
Accuracy: 80
PP: 10
Effects: Attacks 2 to 5 times.

Rock Slide
Move type: Rock
Move power: 75
Accuracy: 90
PP: 10
Effects: 30% chance to make target flinch.

Rock Smash
Move type: Fighting
Move power: 20
Accuracy: 100
PP: 15
Effects: 30% chance to lower target's defense.

Rock Throw
Move type: Rock
Move power: 50
Accuracy: 90
PP: 15
Effects: ???

Rock Tomb
Move type: Rock
Move power: 50
Accuracy: 80
PP: 10
Effects: 100% chance to lower the target's speed.

Rollout
Move type: Rock
Move power: 30
Accuracy: 90
PP: 20
Effects: User attacks for 5 turns with rising intensity.

Safeguard
Move type: Normal
Move power: N/A
Accuracy: N/A
PP: 25
Effects: User's party is protected from all status abnormalities.

Sand Tomb
Move type: Ground
Move power: 15
Accuracy: 70
PP: 15
Effects: ???

Sand-Attack
Move type: Ground
Move power: N/A
Accuracy: 100
PP: 15
Effects: Lowers the accuracy of the target.

Sandstorm
Move type: Rock
Move power: N/A
Accuracy: N/A
PP: 10
Effects: Creates a violent sandstorm that does 1/16th of max health damage
every turn to all non Rock, steel, or ground pokemon.

Scary Face
Move type: Normal
Move power: N/A
Accuracy: 90
PP: 10
Effects: If it hits, the target's speed is shaply lowered.

Scratch
Move type: Normal
Move power: 40
Accuracy: 100
PP: 35
Effects: N/A

Screech
Move type: Normal
Move power: N/A
Accuracy: 85
PP: 40
Effects: If it hits, the target's speed is sharply lowered.

Secret Power
Move type: Normal
Move power: 70
Accuracy: 100
PP: 20
Effects: Has 30% chance to cause a status effect on the target.

Seismic Toss
Move type: Fighting
Move power: N/A
Accuracy: 100
PP: 20
Effects: Does damage points to target based on users level.

Self Destruct
Move type: Normal
Move power: 200
Accuracy: 100
PP: 5
Effects: Use faints when this move is used.

Shadow Ball
Move type: Ghost
Move power: 80
Accuracy: 100
PP: 15
Effects: 10% chance to lower target's special defence.

Shadow Punch
Move type: Ghost
Move power: 60
Accuracy: N/A
PP: 20
Effects: Always hits target.

Sheer Cold
Move type: Ice
Move power: N/A
Accuracy: 30
PP: 5
Effects: An ice type one hit KO move.

Shock Wave
Move type: Electric
Move power: 60
Accuracy: N/A
PP: 20
Effects: Always hits target.

Signal Beam
Move type: Bug
Move power: 75
Accuracy: 100
PP: 15
Effects: ??% chance to confuse target.

Silver Wind
Move type: Bug
Move power: 60
Accuracy: 100
PP: 5
Effects: 10% chance to raise user's attack, defence, special attack,
special defense, and speed.

Sing
Move type: Normal
Move power: N/A
Accuracy: 55
PP: 15
Effects: If it hit's the target is afflicted with sleep.

Skill Swap
Move type: Psychic
Move power: N/A
Accuracy: 100
PP: 10
Effects: User trades special ability with target.

Skull Bash
Move type: Normal
Move power: 100
Accuracy: 100
PP: 15
Effects: User withdraws into shell and raises defence.
On the next turn the user attacks.

Sky Attack
Move type: Flying
Move power: 140
Accuracy: 90
PP: 5
Effects: Glows on the first turn and then attacks on the second.

Sky Uppercut
Move type: Fighting
Move power: 85
Accuracy: 90
PP: 15
Effects: N/A

Slack Off
Move type: Normal
Move power: N/A
Accuracy: 100
PP: 10
Effects: Heals 50% of the user's HP.

Slam
Move type: Normal
Move power: 80
Accuracy: 75
PP: 20
Effects: N/A

Slash
Move type: Normal
Move power: 70
Accuracy: 100
PP: 20
Effects: High critical hit rate.

Sleep Powder
Move type: Grass
Move power: N/A
Accuracy: 75
PP: 15
Effects: If it hits, the target is afflicted with sleep.

Sleep Talk
Move type: Normal
Move power: N/A
Accuracy: N/A
PP: 10
Effects: The user attacks randomly while asleep.

Sludge
Move type: Poison
Move power: 65
Accuracy: 100
PP: 20
Effects: 30% chance to poison target.

Sludge Bomb
Move type: Poison
Move power: 90
Accuracy: 100
PP: 10
Effects: 10% chance to poison target.

Smellingsalt
Move type: Normal
Move power: 60
Accuracy: 100
PP: 10
Effects: Inflicts 200% damage if target is paralyzed, but cures paralasis.

Smog
Move type: Poison
Move power: 20
Accuracy: 70
PP: 20
Effects: 30% chance to poison target.

Smokescreen
Move type: Normal
Move power: N/A
Accuracy: 100
PP: 20
Effects: Lowers the target's accuracy.

Snatch
Move type: Dark
Move power: N/A
Accuracy: 100
PP: 10
Effects: If the foe uses a move that has a positive effect,
         that effect is stolen by the user.

Snore
Move type: Normal
Move power: 40
Accuracy: 100
PP: 15
Effects: Allows the user to attack while asleep.

Solarbeam
Move type: Grass
Move power: 120
Accuracy: 100
PP: 10
Effects: Charges up with sunlight and attacks with a powerful beam.
            No charge is needed when Sunny Day is in effect.
            Take two turns to charge it rain dance is in effect.

Sonicboom
Move type: Normal
Move power: N/A
Accuracy: 90
PP: 20
Effects: Does 20 damage.

Spark
Move type: Electric
Move power: 65
Accuracy: 100
PP: 20
Effects: 30% chance to paralyse target.

Spike Cannon
Move type: Normal
Move power: 20
Accuracy: 100
PP: 15
Effects: Attacks 2 - 5 times.

Spikes
Move type: Ground
Move power: N/A
Accuracy: N/A
PP: 20
Effects: Lays spikes on the battlefield that damage pokemon that are
         switched in.

Spit Up
Move type: Normal
Move power: 100
Accuracy: 100
PP: 10
Effects: N/A o_o

Spite
Move type: Ghost
Move power: N/A
Accuracy: 100
PP: 10
Effects: Lowers the PP of the last move the target used.

Splash
Move type: Normal
Move power: N/A
Accuracy: N/A
PP: 40
Effects: Does nothing whatsoever. The move is useless.

Spore
Move type: Grass
Move power: N/A
Accuracy: 100
PP: 15
Effects: Causes the target to fall asleep.

Steel Wing
Move type: Steel
Move power: 70
Accuracy: 90
PP: 25
Effects: May raise the defense of the user.

Stockpile
Move type: Normal
Move power: N/A
Accuracy: N/A
PP: 10
Effects: Use consecutive times to power up "swallow"

Stomp
Move type: Normal
Move power: 65
Accuracy: 100
PP: 20
Effects: 30% chance to make the target flinch.

Strength
Move type: Normal
Move power: 80
Accuracy: 100
PP: 15
Effects: N/A o_o

String Shot
Move type: Bug
Move power: N/A
Accuracy: 95
PP: 40
Effects: If it hits, the target's speed is lowered.

Struggle
Move type: Normal
Move power: 50
Accuracy: 100
PP: Infinite
Effects: Pokemon automatically use this move when out of PP for all moves.
            User takes recoil damage.

Stun Spore
Move type: Grass
Move power: N/A
Accuracy: 75
PP: 30
Effects: If it hits, the target is paralyzed.

Submission
Move type: Fighting
Move power: 80
Accuracy: 80
PP: 25
Effects: User takes recoil damage.

Substitute
Move type: Normal
Move power: N/A
Accuracy: N/A
PP: 10
Effects: User loses 25% HP and creates a substitue to take damage.

Sunny Day
Move type: Fire
Move power: N/A
Accuracy: N/A
PP: 5
Effects: Makes the sun shine brightly adding 50% power to fire moves
            and taking 50% power from water moves.

Superpower
Move type: Fighting
Move power: 120
Accuracy: 100
PP: 5
Effects: User's defense and attack are lowered.

Supersonic
Move type: Normal
Move power: N/A
Accuracy: 55
PP: 20
Effects: If it hits, the target is confused.

Surf
Move type: Water
Move power: 95
Accuracy: 100
PP: 15
Effects: N/A o_o

Swagger
Move type: Normal
Move power: N/A
Accuracy: 90
PP: 15
Effects: Sharply boosts the attack of the target, but causes confusion.

Swallow
Move type: Normal
Move power: N/A
Accuracy: N/A
PP: 10
Effects: Use stockpile to boost the healing power of this move.

Sweet Kiss
Move type: Normal
Move power: N/A
Accuracy: 75
PP: 10
Effects: If it hits, the target is confused.

Sweet Scent
Move type: Normal
Move power: N/A
Accuracy: 100
PP: 20
Effects: Lowers the evasion of the target.

Swift
Move type: Normal
Move power: 60
Accuracy: N/A
PP: 20
Effects: The move will connect. Period.

Swords Dance
Move type: Normal
Move power: N/A
Accuracy: N/A
PP: 30
Effects: Sharply boosts the attack of the user.

Synthesis
Move type: Grass
Move power: N/A
Accuracy: N/A
PP: 5
Effects: The user restores HP depending on the weather.

Tackle
Move type: Normal
Move power: 35
Accuracy: 95
PP: 35
Effects:  N/A o_o

Tail Glow
Move type: Bug
Move power: N/A
Accuracy: N/A
PP: 20
Effects: Sharply boosts the special attack of the user.

Tail Whip
Move type: Normal
Move power: N/A
Accuracy: 100
PP: 30
Effects: Lowers the target's defense.

Take Down
Move type: Normal
Move power: 90
Accuracy: 85
PP: 20
Effects: User takes recoil damage.

Taunt
Move type: Dark
Move power: N/A
Accuracy: 100
PP: 20
Effects: Target must use an attack move forthe next 2 turns or the move
         will fail.

Teeter Dance
Move type: Normal
Move power: N/A
Accuracy: 100
PP: 20
Effects: Confuses all pokemon on the field but the user.

Teleport
Move type: Psychic
Move power: N/A
Accuracy: N/A
PP: 20
Effects: N/A

Thief
Move type: Dark
Move power: 40
Accuracy: 100
PP: 10
Effects: User might steal the target's held item

Thrash
Move type: Normal
Move power: 90
Accuracy: 100
PP: 20
Effects: User attacks for 2 or 3 turns but then becomes confused.

Thunder
Move type: Electric
Move power: 120
Accuracy: 70
PP: 10
Effects: 30% chance to paralyze target.
            Move has 100% accuracy when rain sance is in effect.
            Move has 40% accuracy when sunny day is in effect.
            Move does double damage to pokemon using fly.

Thunder Wave
Move type: Electric
Move power: N/A
Accuracy: 100
PP: 20
Effects: The target is paralyzed.

Thunderbolt
Move type: Electric
Move power: 95
Accuracy: 100
PP: 15
Effects: 10% chance to paralyze the target.

Thunderpunch
Move type: Electric
Move power: 75
Accuracy: 100
PP: 15
Effects: 30% chance to paralyze the target.

Thundershock
Move type: Electric
Move power: 40
Accuracy: 100
PP: 30
Effects: 10% chance to paralyze the target.

Tickle
Move type: Normal
Move power: N/A
Accuracy: 100
PP: 20
Effects: Lowers the defense and attack of the target.

Torment
Move type: Dark
Move power: N/A
Accuracy: 100
PP: 15
Effects: Target can no longer use any move consecutively.

Toxic
Move type: Poison
Move power: N/A
Accuracy: 85
PP: 10
Effects: Badly poisons the foe. ^_^ Awesome move.

Tri-Attack
Move type: Normal
Move power: 80
Accuracy: 100
PP: 10
Effects: 10% chance to paralyze the target.
            10% chance to freeze the target.
            10% chance to burn the target.
Trick
Move type: Psychic
Move power: N/A
Accuracy: 100
PP: 10
Effects: User switches held items with target.

Twister
Move type: Dragon
Move power: 40
Accuracy: 100
PP: 20
Effects: Double damage against flying foes. Can blow away spikes.

Uproar
Move type: Normal
Move power: 50
Accuracy: 100
PP: 10
Effects: Attacks for 2 to 5 consecutive turns while preventing sleep.

ViceGrip
Move type: Normal
Move power: 55
Accuracy: 100
PP: 30
Effects: N/A o_o

Vital Throw
Move type: Fighting
Move power: 70
Accuracy: 100
PP: 10
Effects: Attacks last but the move will hit without fail.

Water Gun
Move type: Water
Move power: 40
Accuracy: 100
PP: 25
Effects: N/A o_o

Water Pulse
Move type: Water
Move power: 60
Accuracy: 100
PP: 20
Effects: 20% chance to confuse the target.

Water Sport
Move type: Water
Move power: N/A
Accuracy: N/A
PP: 15
Effects: Reduces the power of fire moves by 50%

Water Spout
Move type: Water
Move power: 150
Accuracy: 100
PP: 5
Effects: The higher the user's HP, the more powerful the move.

Waterfall
Move type: Water
Move power: 80
Accuracy: 100
PP: 15
Effects: N/A o_o

Weather Ball
Move type: Normal
Move power: 50
Accuracy: 100
PP: 10
Effects: This move's power is doubled when a weather effect is in play and
         becomes the type of the weather effect.

Whirlpool
Move type: Water
Move power: 15
Accuracy: 70
PP: 15
Effects: Does damage for 2 to 5 turns preventing the target's escape.

Whirlwind
Move type: Normal
Move power: N/A
Accuracy: 100
PP: 20
Effects: Blows away spikes. Forces foe to switch pokemon.

Will-O-Wisp
Move type: Fire
Move power: N/A
Accuracy: 75
PP: 15
Effects: If it hits, the target is burned.

Wing Attack
Move type: Flying
Move power: 60
Accuracy: 10
PP: 35
Effects: N/A o_o

Wish
Move type: Normal
Move power: N/A
Accuracy: N/A
PP: 10
Effects: The pokemon in play at the end of the next turn will revive 50% HP.

Wrap
Move type: Normal
Move power: 15
Accuracy: 85
PP: 20
Effects: Does continual damage for 2 to 5 turns preventing the target's escape.

Yawn
Move type: Normal
Move power: N/A
Accuracy: 100
PP: 10
Effects: At the end of the next turn the target will fall asleep.

Zap Cannon
Move type: Electric
Move power: 100
Accuracy: 50
PP: 5
Effects: If it hits the target will take damage and become paralyzed.


***********************************************************
                      7:  Items
***********************************************************
                        [070]

TMs
==========================
01 Focus punch
Type:          Fighting
Base PP:       20
Accuracy:      100
Base power:    150
Special:       Attacks last. If user is hit user flinches.

02 Dragon claw
Type:          Dragon
Base PP:       15
Accuracy:      100
Base power:    80
Special:       N/A

03 Water pulse
Type:          Water
Base PP:       20
Accuracy:      100
Base power:    60
Special:       10% chance to confuse

04 Calm mind
Type:          Psychic
Base PP:       20
Accuracy:      ---
Base power:    ---
Special:       Raises SP.ATT and SP.DEF.

05 Roar
Type:          Normal
Base PP:       20
Accuracy:      100
Base power:    ---
Special:       Makes trainer pokemon switch out.

06 Toxic
Type:          Poison
Base PP:       10
Accuracy:      85
Base power:    ---
Special:       Poisons foe with a poison that gets worse each turn.

07 Hail
Type:          Ice
Base PP:       10
Accuracy:      ---
Base power:    ---
Special:       Summons a hail storm that hurts all types besides ice.

08 Bulk up
Type:          Fighting
Base PP:       20
Accuracy:      ---
Base power:    ---
Special:       Raises Attack and Defense.

09 Bullet seed
Type:          Grass
Base PP:       30
Accuracy:      100
Base power:    10
Special:       Attacks 2-5 times per turn.

10 Hidden power
Type:          Normal
Base PP:       15
Accuracy:      100
Base power:    ---
Special:       This move has different type and power depending on your pokemon.

11 Sunny day
Type:          Fire
Base PP:       5
Accuracy:      ---
Base power:    ---
Special:       Boosts the power of fire moves for 5 turns. No Solarbeam charge.

12 Taunt
Type:          Dark
Base PP:       20
Accuracy:      100
Base power:    ---
Special:       Taunts the foe and forces them to only use attack moves.

13 Ice beam
Type:          Ice
Base PP:       10
Accuracy:      100
Base power:    95
Special:       10% chance of freezing the foe

14 Blizzard
Type:          Ice
Base PP:       5
Accuracy:      70
Base power:    120
Special:       10% chance of freezing Foe. Hits both enemies in double battle.

15 Hyper beam
Type:          Normal
Base PP:       5
Accuracy:      90
Base power:    150
Special:       Attacks but the user cannot move or switch out next turn.

16 Light screen
Type:          Psychic
Base PP:       30
Accuracy:      ---
Base power:    ---
Special:       Creates a screen of light that cuts Sp damage by 50%

17 Protect
Type:          Normal
Base PP:       10
Accuracy:      ---
Base power:    ---
Special:       Completely negates all attacks that turn.

18 Rain dance
Type:          Water
Base PP:       5
Accuracy:      ---
Base power:    ---
Special:       Powers up water type moves for 5 turns. Thunder is 100% accurate.

19 Giga drain
Type:          Grass
Base PP:       5
Accuracy:      100
Base power:    60
Special:       Returns half of damage done to foe to the users HP

20 Safeguard
Type:          Normal
Base PP:       25
Accuracy:      ---
Base power:    ---
Special:       Covers user and team and prevents any status problems.

21 Frustration
Type:          Normal
Base PP:       20
Accuracy:      100
Base power:    ---
Special:       This attack is stronger the more your pokemon hates you.

22 Solarbeam
Type:          Grass
Base PP:       10
Accuracy:      100
Base power:    120
Special:       Charges for one turn and unleashes the next.

23 Iron tail
Type:          Steel
Base PP:       15
Accuracy:      75
Base power:    100
Special:       10% chance of lowering foes defense

24 Thunderbolt
Type:          Electric
Base PP:       15
Accuracy:      100
Base power:    95
Special:       10% chance of paralyzing Foe

25 Thunder
Type:          Electric
Base PP:       10
Accuracy:      70
Base power:    120
Special:       100% accurate with rain dance active.

26 Earthquake
Type:          Ground
Base PP:       10
Accuracy:      100
Base power:    100
Special:       Double damage on a pokemon using Dig.

27 Return
Type:          Normal
Base PP:       20
Accuracy:      100
Base power:    ---
Special:       This attack is more powerful the more your pokemon loves you.

28 Dig
Type:          Ground
Base PP:       10
Accuracy:      100
Base power:    60
Special:       Cannot be hit while underground.

29 Psychic
Type:          Psychic
Base PP:       10
Accuracy:      100
Base power:    90
Special:       10% chance of lowering SP.DEF

30 Shadow ball
Type:          Ghost
Base PP:       15
Accuracy:      100
Base power:    80
Special:       10% chance of lowering SP.DEF

31 Brick break
Type:          Fighting
Base PP:       15
Accuracy:      100
Base power:    75
Special:       Shatters Light Screen and Reflect.

32 Double team
Type:          Normal
Base PP:       15
Accuracy:      ---
Base power:    ---
Special:       Makes user more evasive

33 Reflect
Type:          Psychic
Base PP:       20
Accuracy:      ---
Base power:    ---
Special:       Creates a wall of light that reduced Normal attacks by 50%

34 Shockwave
Type:          Electric
Base PP:       20
Accuracy:      ---
Base power:    60
Special:       An electric attack that always hits.

35 Flamethrower
Type:          Fire
Base PP:       15
Accuracy:      100
Base power:    95
Special:       10% chance of burning foe.

36 Sludge bomb
Type:          Poison
Base PP:       10
Accuracy:      100
Base power:    90
Special:       10% chance of poisoning Foe.

37 Sandstorm
Type:          Rock
Base PP:       10
Accuracy:      ---
Base power:    ---
Special:       Creates a storm that hurts all types but rock, ground, and steel

38 Fire blast
Type:          Fire
Base PP:       5
Accuracy:      85
Base power:    120
Special:       10% chance of burning foe.

39 Rock Tomb
Type:          Rock
Base PP:       10
Accuracy:      80
Base power:    50
Special:       Lowers speed of foe.

40 Aerial ace
Type:          Flying
Base PP:       20
Accuracy:      ---
Base power:    60
Special:       A flying type attack that never misses.

41 Torment
Type:          Dark
Base PP:       15
Accuracy:      100
Base power:    ---
Special:       Keeps the foe from using the same move in a row.

42 Facade
Type:          Normal
Base PP:       20
Accuracy:      100
Base power:    70
Special:       Raises users attack when paralyzed, burned, or poisoned.

43 Secret power
Type:          Normal
Base PP:       20
Accuracy:      100
Base power:    70
Special:       10% chance of adding an effect based on where you are.

44 Rest
Type:          Normal
Base PP:       20
Accuracy:      ---
Base power:    ---
Special:       User regains all health and status but sleeps for 2 turns.

45 Attract
Type:          Normal
Base PP:       10
Accuracy:      100
Base power:    ---
Special:       Makes the opposite gender less likely to attack.

46 Thief
Type:          Dark
Base PP:       10
Accuracy:      100
Base power:    40
Special:       ??% chance of stealing the foes held item.

47 Steel wing
Type:          Steel
Base PP:       25
Accuracy:      90
Base power:    70
Special:       N/A

48 Skill swap
Type:          Psychic
Base PP:       10
Accuracy:      100
Base power:    ---
Special:       User trades Special abilities with the target.

49 Snatch
Type:          Dark
Base PP:       10
Accuracy:      100
Base power:    ---
Special:       Steals effects of the move the foe uses next.

50 Overheat
Type:          Fire
Base PP:       5
Accuracy:      100
Base power:    150
Special:       Severely lower the SP.ATT of the user.

HM01 Cut
Type:          Normal
Base PP:       20
Accuracy:      100
Base power:    50
Special:       Can cut down trees in overworld. 

HM02 Fly
Type:          Flying
Base PP:       20
Accuracy:      95
Base power:    70
Special:       Flies the first turn and attacks the second. Can't be hit in air

HM03 Surf
Type:          Water
Base PP:       15
Accuracy:      100
Base power:    95
Special:       Can be used in overworld to cross water.

HM04 Strength
Type:          Normal
Base PP:       20
Accuracy:      100
Base power:    80
Special:       Can be used in overworld to move boulders

HM05 Flash
Type:          Normal
Base PP:       20
Accuracy:      70
Base power:    ---
Special:       Lowers foes accuracy. Can be used to light up caves in overworld.

HM06 Rock smash
Type:          Fighting
Base PP:       15
Accuracy:      100
Base power:    20
Special:       50% lowering targets defense. Can smash rocks in overworld.

HM07 Waterfall
Type:          Water
Base PP:       15
Accuracy:      100
Base power:    80
Special:       Can climb waterfalls in overworld.

HM08 Dive
Type:          Water
Base PP:       10
Accuracy:      100
Base power:    60
Special:       Dives first turn and strikes the second. Can't be hit while under
               Can be used in overworld to dive below the surface and explore.


____________________________________________________________________________.
           |                                                                |
 Pokeball  |     Pokeball Description, Cost, Details, Effects, ETC.         |
___________|________________________________________________________________|
Pokeball   |  1x chance of catching pokemon.                                |
           |  Buyable at the poke mart for $200                             |
___________|________________________________________________________________|
Great ball | 1.5x chance of catching pokemon.                               |
           | Buyable at most poke marts. $700                               |
___________|________________________________________________________________|
Ultra ball | 2.0x chance of catching pokemon.                               |
           | Buyable at your local poke supermart. $1200.                   |
___________|________________________________________________________________|
Masterball | 100% chance of catching pokemon. Never fails.                  |
           | Very rare. Un-buyable.                                         |
___________|________________________________________________________________|
Net ball   | 3x chance of catching water or bug type pokemon.               |
           | Buyable at Poke mart.    $1000                                 |
___________|________________________________________________________________|
Dive ball  | 2x Chance of catching pokemon caught underwater.               |
           | Unobtainable in Pokemon Colosseum.                             |
___________|________________________________________________________________|
Luxury ball| 1x chance of catching pokemon. Just a fancy color.             | 
           | Win a master rank pokemon contest and each time you win it     |
           | with the same pokemon afterwards you will get one!             |
___________|________________________________________________________________|
Premier    | Same as above.                                                 |
    ball   | Buy 10 pokeballs, get a premier ball free!                     |
___________|________________________________________________________________|
Timer ball | A pokeball that becomes more powerful every 10 turns.          |
           | Buyable at the rustboro poke mart $1000                        |
___________|________________________________________________________________|
Repeat ball| A pokeball that is more powerful if it is used on a pokemon    |
           | You already have.                                              |
           | Buyable at the rustboro poke mart $1000                        |
___________|________________________________________________________________|
Nest ball  | The weaker the pokemon the more likely a catch.                |
           | Buyable at the verdanturf poke mart   $1000                    |
___________|________________________________________________________________|
Safari ball| A standard ball you get at the safari zone.                    |
           | $500 for 30 of them.                                           |
___________|________________________________________________________________|
           |                                                                |
Items:     |           Item Description/effects/cost/etc                    |
___________|________________________________________________________________|
Potion     |    Heals 20 HP                                                 |
           |    Buyable $300                                                |
___________|________________________________________________________________|
Super      |    Heals 50 HP                                                 |
   potion  |    Buyable $700                                                |
___________|________________________________________________________________|
hyper      |    Heals 200 HP                                                |
    potion |    Buyable $1200                                               |
___________|________________________________________________________________|
Max potion |    Heals all HP                                                |
           |    Buyable $2500                                               |
___________|________________________________________________________________|
Lemonade   |    Heals 80 HP                                                 |
           |    Buyable $350                                                |
___________|________________________________________________________________|
Soda pop   |    Heals 60 HP                                                 |
           |    Buyable $300                                                |
___________|________________________________________________________________|
Fresh water|    Heals 50 HP                                                 |
           |    Buyable $200                                                |
___________|________________________________________________________________|
Prz heal   |    Cures paralysis                                             |
           |    Buyable $200                                                |
___________|________________________________________________________________|
Antidote   |    Cures poison                                                |
           |    Buyable $100                                                |
___________|________________________________________________________________|
Burn heal  |    Cures burns                                                 |
           |    Buyable $250                                                |
___________|________________________________________________________________|
Ice heal   |    Cures freezing                                              |
           |    Buyable $250                                                |
___________|________________________________________________________________|
Awakening  |    Awakens a sleeping pokemon                                  |
           |    Buyable $250                                                |
___________|________________________________________________________________|
Full heal  |    Cures any status problem                                    |
           |    Buyable $600                                                |
___________|________________________________________________________________|
Full       |    Cures any status problem and restores all HP.               |
   restore |    Buyable $3000                                               |
___________|________________________________________________________________|
Revive     |    Revives any fainted pokemon to 1/2 HP                       |
           |    Buyable $1500                                               |
___________|________________________________________________________________|
Max Revive |    Fully revives a fainted pokemon.                            |
           |    Buyable $???                                                |
___________|________________________________________________________________|
X Speed    |    Use in battle to raise speed.                               |
           |    Buyable $350                                                |
___________|________________________________________________________________|
X Special  |    Use in battle to raise special.                             |
           |    Buyable $350                                                |
___________|________________________________________________________________|
X attack   |    Use in battle to raise attack.                              |
           |    Buyable $500                                                |
___________|________________________________________________________________|
X defend   |    Use in battle to raise defense.                             |
           |    Buyable $550                                                |
___________|________________________________________________________________|
Dire Hit   |    Use in battle to up critical hit ratio.                     |
           |    Buyable $650                                                |
___________|________________________________________________________________|
Guard Spec |    Use in battle to prevent stat loss.                         |
           |    Buyable $700                                                |
___________|________________________________________________________________|
X accuracy |    Use in battle to boost accuracy.                            |
           |    Buyable $950                                                |
___________|________________________________________________________________|
Elixir     |    Restores 10 PP in a all moves.                              |
___________|________________________________________________________________|
Max elixir |    Restores all PP in all moves.                               |
___________|________________________________________________________________|
Ether      |    Restores 10 PP in a single move.                            |
___________|________________________________________________________________|
Max ether  |    Restores All PP in a single move.                           |
___________|________________________________________________________________|
Escape rope|    Escape to beginning of caves                                |
           |    Buyable $550                                                |
___________|________________________________________________________________|
Repel      |    Repel pokemon for 100 steps.                                |
           |    Buyable $350                                                |
___________|________________________________________________________________|
Super Repel|    Repel pokemon for 200 steps                                 |
           |    Buyable $500                                                |
___________|________________________________________________________________|
Max Repel  |    Repel pokemon for 250 steps                                 |
           |    Buyable $700                                                |
___________|________________________________________________________________|
HP up      |    Raises HP EV by 10                                          |
           |    Buyable $9800                                               |
___________|________________________________________________________________|
Carbos     |    Raises Speed EV by 10                                       |
           |    Buyable $9800                                               |
___________|________________________________________________________________|
Iron       |    Raises defense EV by 10                                     |
           |    Buyable $9800                                               |
___________|________________________________________________________________|
Calcium    |    Raises Sp. ATT EV by 10                                     |
           |    Buyable $9800                                               |
___________|________________________________________________________________|
Protein    |    Raises attack EV by 10                                      |
           |    Buyable $9800                                               |
___________|________________________________________________________________|
Zinc       |    Raises SP. DEF EV by 10                                     |
           |    Buyable $9800                                               |
___________|________________________________________________________________|
Fire stone |    Evolves certain pokemon                                     |
           |    Buyable $2400 in Fr/Lg                                      |
___________|________________________________________________________________|
Water stone|    Evolves certain pokemon                                     |
           |    Buyable $2400 in Fr/Lg                                      |
___________|________________________________________________________________|
Thunder    |    Evolves certain pokemon                                     |
      stone|    Buyable $2400 in Fr/Lg                                      |
___________|________________________________________________________________|
Leaf stone |    Evolves certain pokemon                                     |
           |    Buyable $2400 in Fr/Lg                                      |
___________|________________________________________________________________|
Moon stone |    Evolves certain pokemon                                     |
           |    Not buyable                                                 |
___________|________________________________________________________________|
Sun stone  |    Evolves certain pokemon                                     |
           |    Not buyable                                                 |
___________|________________________________________________________________|
Everstone  |    Keeps pokemon from evolving.                                |
           |    Not buyable                                                 |
___________|________________________________________________________________|
Metal coat |    Ups the power of STEEL type moves by 10%                    |
___________|________________________________________________________________|
silk scarf |    Ups the power of NORMAL type moves by 10%                   |
___________|________________________________________________________________|
Twisted    |                                                                |
     spoon |    Ups the power of PSYCHIC type moves by 10%                  |
___________|________________________________________________________________|
Dark       |                                                                |
   glasses |    Ups the power of DARK type moves by 10%                     |
___________|________________________________________________________________|
Never      |                                                                |
    meltice|    Ups the power of ICE type moves by 10%                      |
___________|________________________________________________________________|
Mystic     |                                                                |
     water |    Ups the power of WATER type moves by 10%                    |
___________|________________________________________________________________|
Charcoal   |    Ups the power of FIRE type moves by 10%                     |
___________|________________________________________________________________|
Spell tag  |    Ups the power of GHOST type moves by 10%                    |
___________|________________________________________________________________|
Miracle    |                                                                |
       seed|    Ups the power of GRASS type moves by 10%                    |
___________|________________________________________________________________|
Magnet     |    Ups the power of ELECTRIC type moves by 10%                 |
___________|________________________________________________________________|
Dragon fang|    Ups the power of DRAGON type moves by 10%                   |
___________|________________________________________________________________|
Soft sand  |    Ups the power of GROUND type moves by 10%                   |
___________|________________________________________________________________|
Sharp beak |    Ups the power of FLYING type moves by 10%                   |
___________|________________________________________________________________|
Hard Rock  |    Ups the power of ROCK type moves by 10%                     |
___________|________________________________________________________________|
Black Belt |    Ups the power of FIGHTING type moves by 10%                 |
___________|________________________________________________________________|
Silver     |                                                                |
    Powder |    Ups the power of BUG type moves by 10%                      |
___________|________________________________________________________________|
Poison Barb|    Ups the power of POISON type moves by 10%                   |
___________|________________________________________________________________|
Sea incense|    Ups the power of WATER type moves by 10%                    |
___________|________________________________________________________________|
Lax incense|    Ups the holders evasiveness slightly                        |
___________|________________________________________________________________|
Shell bell |    Recovers 1/16 of the damage you do to an opponent.          |
___________|________________________________________________________________|
Leftovers  |    Recovers 1/16 of your total HP every turn.                  |
___________|________________________________________________________________|
Kings rock |    16% chance to make your opponent flinch when hit with       |
           |    any move.                                                   |
___________|________________________________________________________________|
Bright     |                                                                |
     powder|    Ups the holders evasiveness slightly.                       |
___________|________________________________________________________________|
Quick Claw      May allow the pokemon holding it to strike first.           |
___________|________________________________________________________________|
Choice Band      The first move you use will receive a drastic increase in  |
                 power but all other moves will be disallowed.              |
___________|________________________________________________________________|
Focus Band      12% chance that the user will have 1HP instead of fainting. |
___________|________________________________________________________________|
Scope Lens      Boosts critical hit ratio                                   |
___________|________________________________________________________________|
Light ball      Doubles the SP att of Pikachu                               |
___________|________________________________________________________________|
Stick           Raises the critical hit ratio of Farfetch'd                 |
___________|________________________________________________________________|
Thickclub       Doubles the attack of Cubone and Marowak                    |
___________|________________________________________________________________|
Deepseascale    Doubles the Sp. DEF of Clamperl                             |
___________|________________________________________________________________|
Deepseatooth    Doubles the Sp. ATT of Clamperl                             |
___________|________________________________________________________________|
Soul Dew        Doubles the Sp. ATT and Sp. DEF of Latias and Latios.       |
___________|________________________________________________________________|
Lucky Punch     Raises the critical hit ratio of Chancey                    |
___________|________________________________________________________________|

***********************************************************
                     8:  Secrets
***********************************************************
                        [080]

Catch Ho-oh:
To catch the fire/flying legendary, Ho-oh, capture and heal 
all dark pokemon in the game. Beat the battle tower 
You will get a message and see Ho-oh and then he will be sent 
to your PC at Lvl 70.

Infinite Masterball uses
Have the first pokemon use the Master ball for it's turn then with the second
pokemon switch the masterball with pokeballs. Then you will have used a Master
Ball, but it will take away a pokeball instead of your Master Ball.

***********************************************************
                    9:  credits
***********************************************************
                        [090]

[Credits go here in the event someone disserves credit.]

Special thanks to...
Nintendo and Gamefreak for this cool game.

Jeff Veasey AKA CJayC for GameFAQs which this FAQ was
designed for, as well as a thanks for all the time and energy
he devotes to keeping the site running.

My Best friends Josh and Emily for no good reason except that they are the best
friends a person could ever have. I LOVE YOU GUYS!

===========
Thanks to:
===========

The following people for pointing out significant errors in my guide:
Jonathan Rhoades

To all the FAQ writers, advice givers, team raters, and message posters 
since the pokemon blue days. Without them I wouldn't have a tenth of the 
knowledge I have about pokemon.

Those who helped me, or tried to help me, on the gamefaqs message board. 

Thanks all!


***********************************************************
                   10:  contact
***********************************************************
                      [100]

If you have any really useful information I do not already have, Email 
it to me and if I use it you can be in the credits!
Also if you spot incorrect information please Email me and yell at me... 


If you want to host my FAQ go ahead and ask. I will say no but 
it can't hurt to ask and you never know. Basically though unless you 
have a rather large gaming site like IGN.com or a decent size site 
devoted to pokemon such as serebii.net the answer will be an automatic no.

*************************************
Here are some things NOT to Email me:
*************************************

- QUESTIONS CONCERNING OTHER POKEMON GAMES! 
  IM NOT A WALKING POKEMON DICTIONARY!


- Requests for friendship, love, and/or happiness.

<reiteration>
- QUESTIONS CONCERNING ANY POKEMON GAME OTHER THAN COLOSSEUM!
</reiteration>

This is not a Fire Red Guide. I will NOT answer questions about those games.
I do not know how to make it more clear than this.

Before I give you my E-mail Address:

*******************************************************************************
*             FOR THE LOVE OF ALL THAT IS HOLY ON THIS GOOD EARTH             *
*******************************************************************************

R E A D   T H E   F R E A K I N G   W A L K T H R O U G H ! ! !

That is what it's here for! I have get several dozen E-mails a week that are
promptly deleted because the answer was in the FAQ. I'm not your private
gaming nerd! Read!

Please don't abuse the E-mail and make sure I haven't answered your question in
the guide. With that said:

If for some reason or other you wish to E-mail me, My E-mail is:

Kirbyroks @ gmail . com

Also, be sure to put "Walkthrough Question" in the title or it will get deleted
by my spam filter, and be sure to mention which guide it is. I have many
guides out and asking me questions about how to do something in "Game X" aren't
going to be answered.


===============================================================================
And that wraps up this literary masterpiece. Thanks for reading!
Josh and Emily, you own! I love you guys so much!


   \^^^/                                            \^^^/
\m/(-_-)\m/ Peace and love and happiness to all! \m/(-_-)\m/
   ( . )        [Hugs]----<(^_^)>----[Hugs]         ( . )
   _/ \_ (>^_^)> <(^_^<)           (>^_^)> <(^_^<)  _/ \_
************************END OF FILE************************

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