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FAQ/Walkthrough by RaccoonCityPD

Version: FINAL 100% | Updated: 12/14/03

____________________________________________

E T E R N A L   D A R K N E S S   :   S A N I T Y ' S   R E Q U I E M
____________________________________________

Eternal Darkness: Sanity's Requiem Walkthrough by RaccoonCityPD (c).
Another 100% Complete Guide by RaccoonCityPD - only on www.gameFAQs.com
All text copyright Jason Beks, 30 November 2003 (c).
Email questions to: jbeks@hotmail.com (ensure Eternal Darkness is in the
subject line).

____________________________________________

I N D E X
____________________________________________

1. Copyright
2. Controls
3. Objective
4. Hints & Tips
5. Magick Spells
6. Health
7. The 3 Ancient Gods
8. Walkthrough 100% Complete
9. Autopsy Report
10. Insanity Effects
11. Secrets
12. Credits

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1. C O P Y R I G H T
____________________________________________

Ok - for starters, don't knick my work and write it off as your own yada yada
yada. If this walkthrough appears anywhere other than www.gameFAQs.com you'll
know it's been plagurised, modified or stolen. Please feel free to email any
questions. Now let's go save the universe...

____________________________________________

2. C O N T R O L S
____________________________________________

left thumbstick - up/down/left/right
L + left thumbstick - run
R - aim weapon/lock onto an enemy body part
A - shoot/hit
B - examine/detail/pick up/open
Y - quick spell assignment
X + left thumbstick - sneak
Z - reload projectile weapons
C - rotates item in inventory screen
control pad - quick spell assignment
start/pause - inventory

____________________________________________

3. O B J E C T I V E
____________________________________________

Your objective is to stop an ancient god that has been planning for centuries
to penetrate the universe and annihilate humanity. This enduring evil has been
manipulating the will of men throughout the ages, promising eternal life and
ultimate power to the most wicked of its' pawns. Your mission is to resist and
defeat the followers of the ancient god throughout time, sabotaging their
efforts before they succeed in summoning their master and the age of eternal
darkness.

_____________________________________________

4. H I N T S   &   T I P S
____________________________________________

Walkthrough directions will be given as follows: LS (left screen, left, west),
RS (right screen, right, east), US (up screen, up, top, north), DS (down
screen, down, bottom. south). This means that if you are instructed to go US
(up screen), move the character towards the top of your television set or
monitor.

You are advised to follow the instructions in this walkthrough as opposed to
those offered by the regular onscreen prompts. The games' inventory interface
is unnecessarily complex, and you will become less confused if you simply
follow the walkthrough. When a prompt screen appears in your game, ignore it.

Save often. Unlike most games that require you to locate a save point before
you can record your progress, ED permits you the luxury of saving whenever you
wish, PROVIDING there are no enemies near you. To save, press the start/pause
button, then scroll leftwards with the L button to the load/save screen. Press
the start/pause button to return to the game. The walkthrough will remind you
to save at key points (eg. right before boss battles), but ultimately you must
save whenever you feel it is necessary. And the more often, the better.

So you can experience the full range of insanity effects, your character will
not be performing any spells that recover sanity. For a comprehensive list of
the insanity effects, consult the 'Insanity Effects' section.

You can avoid many enemies, rather than fight them.

This guide does not contain spoilers and will not ruin your adventure by
revealing surprises or plot details.

To complete the game 100% you must play it through 3 times. The walkthrough is
divided into 3 sections - Game 1, Game 2 & Game 3. You must finish each section
in order to complete the entire game 100%.

____________________________________________

5. M A G I C K   S P E L L S
____________________________________________

Magick spells allow your character to fight enemies, enchant objects and
recover general condition. The process of casting magickal spells is
extraordinarily complex, but you will avoid confusion if you follow this
walkthrough methodically.

To perform a spell and use magick, you need to have found the 4 ingredients
that make casting spells possible:
circle of power (there are 3 of these in the game)
runes (there are 14 of these in the game)
codex (there are 14 of these in the game)
spell scrolls (there are 12 of these in the game)

The 3 circles of power you must find are:
3-point circle of power
5-point circle of power
7-point circle of power

The 14 runes you must find are:
Chattur'gha (red god)
Ulyaoth (the blue god)
Xel'lotath (the green god)
Mantorok (the purple god)
Bankorok (protect)
Tier (summon)
Narokath (absorb)
Nethlek (dispel)
Antorbok (project)
Magormor (item)
Redgormor (area)
Aretak (creature)
Santak (self)
Pargon (power)

The 14 codex you must find are:
Chattur'gha (red god)
Ulyaoth (the blue god)
Xel'lotath (the green god)
Mantorok (the purple god)
Bankorok (protect)
Tier (summon)
Narokath (absorb)
Nethlek (dispel)
Antorbok (project)
Magormor (item)
Redgormor (area)
Aretak (creature)
Santak (self)
Pargon (power)

The 12 spell scrolls you must find are:
Enchant Item (use the runes project + item) - this spell will allow you to
repair damaged items and charge your weapons with magickal energy.

Recover (use the runes absorb + self) - this spell will recover the levels of
health, magick and sanity. This spell requires the runes

Reveal Invisible (use the runes absorb + area) - this spell will reveal objects
that are invisible.

Damage Field (use the runes protect + area) - this spell with surround the
character in a protective barrier.

Dispel Magick (use the runes dispel + area) - this spell will disperse magickal
barrier.

Summon Trapper (use the runes summon + creature) - this spell will allow you to
summon a trapper to do your bidding.

Shield (use the runes protect + self) - this spell will surround the character
with protective orbs of light.

Summon Zombie (use the runes summon + creature) - this spell will allow you to
summon a zombie to do your bidding.

Magickal Attack (use the runes project + area) - this spell will unleash a wave
of magickal energy that will injure enemies in your vicinity.

Summon Horror (use the runes summon + creature) - this spell will allow you to
summon a horror to do your bidding.

Magick Pool (use the runes summon + area) - this spell will transfer magickal
energy from the surrounding environment to the character.

Bind (use the runes protect + creature) - this spell will allow you to command
a horror to attack another horror in your vicinity.

Spells are formed from runes in much the same way as words are formed from
letters. 'C', 'A' and 'T' form 'CAT.
The runes 'Chattur'gha', 'Narokath' and 'Santak' form the spell 'recover'.
Different spells, like different words, consist of different combinations of
characters (or in this case, runes).
If you listen carefully when spells are being cast, you will hear the name of
each rune being spoken as it appears on the ground.

Each rune has a corresponding codex that you must find. A codex is a stone
tablet that is inscribed with the name of a rune. Most codex can be found in
the same area as the rune they represent.

You will notice that each rune represents a particular verb or noun.
When you cast a spell with 'Ulyaoth (the blue god)' + 'Antorbok (protect)' +
'Redgormor (area)', a protective barrier or damage field will form around you
keeping you from harm. By performing this spell, you are asking 'Ulyaoth' the
blue god to 'protect' the 'area' you occupy.
Each spell must contain 1 of the 4 gods' runes, so basically every runic
combination is an appeal to a particular god to harness their magickal powers.

The pargon (power) rune is added to 3-point spells to beef them up, so they may
become the more powerful 5-point or 7-point spells.

If your character moves when you are casting a spell, the spell will be
cancelled - you must remain perfectly still.

____________________________________________

6. H E A L T H
____________________________________________

Your overall condition and performance power is dependant on 3 factors:
your physical health (the red meter)
your magickal ability (the blue meter)
your sanity (the green meter).

Health - your health (red) meter decreases when you are injured by an enemy. If
your red meter is totally depleted you will die, having no physical health
left. You must replenish it with health items, the magick pool rune aligned to
Chattur'gha or recovery magick. As the level in the health meter diminishes,
your character becomes weaker and slower. Running continuously will not deplete
health, but will exhaust the character temporarily, causing them to slow down.

Magick - your magick (blue) meter decreases when you cast magickal spells. If
your blue meter is totally depleted you will be unable to perform magickal
spells, having no magickal power left. You must replenish it with magickal
items, the magick pool rune aligned to Ulyaoth, recovery magick or by simply
walking around until it refills.

Sanity - your sanity (green) meter decreases when you are in the presence of
enemies - their proximity literally makes you go mad. If your green meter is
totally depleted you will become delusional, having no sanity left. When this
occurs you will be plagued by an array of bizarre effects that will affect
gameplay. You must replenish sanity with courage items, the magick pool rune
aligned to Xel'lotath, recovery magick or by performing finishing moves
(dramatic final blows dealt after an enemy has been felled to the ground). If
your green meter is empty and you encounter an enemy, it will trigger an
automatic depletion of your health (red) meter.

____________________________________________

7. T H E   3   A N C I E N T    G O D S
____________________________________________

Soon after you begin your game you will be given the option of choosing which
god will be your nemesis for the remainder of the adventure. There are 3 gods
to choose from:
Chattur'gha (the red god)
Ulyaoth (the blue god)
Xel'lotath (the green god)
Each god has the same destructive power so there are no real advantages in
choosing one over the other. To complete the game 100% you must play the game
through 3 times, defeating each of the gods in turn using the same save file
each time.

The 3 gods are related in much the same way as rock, paper, scissors. Scissors
beats paper. Paper beats rock. Rock beats scissors.
In the god's cyclic power wheel:
Chattur'gha (red) is stronger than Xel'lotath (green)
Xel'lotath (green) is stronger than Ulyaoth (blue)
Ulyaoth (blue) is stronger than Chattur'gha (red)

or if you prefer:
red beats green
green beats blue
blue beats red
It is easy to remember if you envision red as fire, green as plant and blue as
water. Fire burns plant, plant drinks water, water drowns fire.

You will encounter minions aligned to each of the 3 gods in the game, so it
pays to understand the power each god and their corresponding colour has over
the others. For example, if you enchant your sword with Ulyaoth's (blue) power,
you will be stronger against Chattur'gha (red) enemies because in the wheel of
power, blue beats red.

A fourth god Mantorok features in the game, but he is benign for the most part,
maintaining the balance of good and evil in the universe. His colour alignment
is purple.
The Mantorok rune is a good all-purpose rune that has power over the
Chattur'gha, Ulyaoth and Xel'lotath runes. You may liken it to a jackhammer
against rock, paper and scissors.
When the Mantorok rune is used in the formation of a spell, different results
may be expected (see the 'Secrets' section). Experiment in future games with
the Mantorok rune, by substituting either the Chattur'gha, Ulyaoth or
Xel'lotath runes with the Mantorok rune.

____________________________________________

8. W A L K T H R O U G H   -   1 0 0 %   C O M P L E T E   -   G A M E   1
____________________________________________

--- The Precession of Flesh and Bone ---

--- Introduction ---

____________________________________________

--- Prelude - A Death in the Family ---
Alexandra Roivas (Alex) - Rhode Island, U.S.A 2000 A.D.

Shoot the zombies, or don't - it's irrelevant, as you will soon discover...
When you arrive at the mansion, your first task is to study the clock that
rests on the round table in the centre of the main hall. The hands are set to
3:33 (strange - the same time as was displayed by the digital clock in the
previous cutscene).
Take the dresser key that is stuck to the rear of the clock.
Enter the RS groundfloor door.
Run DS to the grandfather clock and set the hands to 3:33.
Enter the secret passage that has opened on your left.
You are now in Dr Edward Roivas' (your grandfathers') private study.
Take the gladius (sword) from the wall above the fireplace and the Tome of
Eternal Darkness on the desk.

____________________________________________

--- Chapter 1 - Act 1 - The Chosen One ---
Pius Augustus - Ancient Persia 26 B.C.

Pius must collect the 4 blocks that are aligned to each of the 4 main gods. He
must then use the blocks to activate the portal that will transport him to the
temple that houses the essences of the 3 evil gods (remember - there are 4 gods
in total - the 3 evil gods Chatturga, Ulyaoth and Xel'lotath and a fourth
benign god, Mantorok).

Walk DS and climb down the ladder.
Walk US until the zombie rises and pursues you. Wait for him to walk halfway
down the corridor before attacking. Keep the run button (L) depressed and run
around behind him. With the R button depressed, press the A button repeatedly
to slash at him from behind. Never stand in front of an enemy if you can avoid
it - they can still claw at you while you are attacking them. They are
especially dangerous face-on in large numbers. Always attack from behind,
reposition and attack from behind again. The minute you see an enemy about to
lunge forward, run behind them to avoid their attack.

Finish him off by pressing the B button.
Walk US to the block that sits before the door and kill the next 2 zombies in
the same fashion, running around behind them and slashing away.
Take the block and enter the door that lies before you.
Kill the 2 zombies and take the second block from the low round pedestal. Exit
via the US door.
Kill the 5 zombies and take the third block. Climb down the ladder LS.
Kill the lone zombie in the T-shaped passage and enter the unlocked door at the
end.
Kill the 4 zombies and take the fourth block.

Place each of the blocks in their corresponding holes by standing before each
hole and opening the inventory screen (start/pause button), selecting the
correct block.
Return to the T-shaped passage.
Move DS to the door that is directly ahead of you and enter it.
Attack the statue as instructed by the onscreen prompts. While the R button is
depressed and an enemy is in range, the left thumbstick will target the enemies
limbs, torso or head, depending on which direction it is pushed. Try to target
the heads of enemies from behind, as this will blind and disable them.
Move US to the next room.
Kill the 3 zombies and press the button.
Enter the flaming rings of the portal gate.

Pius must select an artifact from 1 of the 3 pedestals, each artifact
containing an essence of one of the 3 gods - Chattur'gha, Ulyaoth or Xel'lotath.
The choice you make now will decide which god Pius will serve for the rest of
the game (yes folks, Pius is a heartless badass, willing to betray all of
humanity for eternal life and a hip-bone sceptre). Basically, you must choose
which god you would prefer to have as your main adversary for the rest of the
adventure. To follow this walkthrough accurately, you must choose the
red-clawed artifact on the left. In future games you may return here and select
either of the other 2 gods to complete the adventure in its' entirety.
Make Pius select the Chattur'gha artifact, the essence of the red god.

CHAPTER COMPLETE
____________________________________________

Alexandra Roivas (Alex), Rhode Island, U.S.A 2000 A.D.

Alex obtains the Tome of Eternal Darkness. A character must have the Tome in
their possession in order to perform spells (not that the Tome is magickal - it
simply details within its' pages the incantations previous heroes have used to
perform magick).
Alex must turn around and examine the framed chapter page on the wall directly
behind her.
Examine (use) the chapter page in the inventory screen to trigger the next
cutscene.

____________________________________________

--- Chapter 2 - Act 1 - The Binding of the Corpse God ---
Ellia - Angkor Thom Region, Cambodia, 1150 A.D.

Take the strange necklace from the many-armed statue. This necklace will
replenish health if you select it from the inventory and 'use' it.
Run through the LS door into the square room that has 3 candles on the altar
(only 1 of them is lit). Leave this room through the RS door.
Walk US through the corridor, being careful not to activate any of the traps.
The stone paving stones that activate the traps are slightly different in
colour. Exit via the US door.
You will become trapped in a room with a Xel'lotath (green) zombie. Kill him
from behind.
Take the bronze necklace from the urn and examine the altar with the candles.
Solve the candle puzzle and exit via the door, returning to trap corridor.
Return to the temple with the many-armed statue, ignoring any zombies along the
way.

Place the bronze necklace on the statue and move RS through the door.
Run through the next square room, and enter the next trap corridor.
Continue on to the end and you will become trapped in another square room, this
time with an Ulyaoth (blue) zombie. Kill him from behind. These strange
creatures are like time bombs when attacked - their souls will radiate and they
will shudder on the spot for few seconds before exploding in a blast of light.
Be sure to escape the room before bluey blows his top. Note: Ulyaoth zombies
will not explode if they are decapitated first.
Return to the room with the Ulyaoth (blue) zombie (if you left it) and solve
the second candle puzzle.
SAVE YOUR GAME.
Exit through the RS door to a new trap corridor.
Halfway down this corridor you will find a pedestal with a blowgun on it.
Take the blowgun.

Quickly lure the 2 zombies away from the guard by shooting at them with the
blowgun (your short sword is in pieces at the bottom of the shaft).
If you manage to lure the zombies away from the frightened guard before they
kill him, he will offer to repair your short sword using magic.
If you have failed and the zombies kill him, restart your game and try again.
Take your broken sword to the guard and he will repair it with magick.
Go to the inventory screen and equip your short sword.
Move LS through the trap corridor.

You will emerge in a temple with a large stone bell-shaped structure and many
zombies. Ignore the zombies and run RS to the door on your right.
Navigate the next trap corridor by moving US.
In the next temple you will see a flaming pit and several zombies. Ignore the
zombies and run RS to the door on your right.
Enter Mantorok's chamber. Take the metal staff from the many-armed statue.
Return DS to the flaming pit room, then exit via the LS door, ignoring the
zombies.
Run DS through the trap corridor and return to the room with the large stone
bell-shaped structure.
Equip the blowgun and kill the zombies, keeping enough distance to avoid their
attacks. Be sure to perform finishing moves or they may reanimate.
Set into the base of the structure is a hole you must insert the staff into.
Return back through the previous corridor to the flaming pit room, then back to
Mantorok's chamber.
Enter the door behind Mantorok (isn't he just the sexiest thang? With that many
orifices he'd be a real hit in a gay sauna).
Approach the statue of the many-armed god and await your destiny.

CHAPTER COMPLETE

____________________________________________

Alexandra Roivas (Alex), Rhode Island, U.S.A 2000 A.D.

Move LS to the small altar that has 3 candles.
Solve the candle puzzle and disco - another chapter page is hidden inside the
message tube.
Examine the new chapter page.

____________________________________________

--- Chapter 3 - Act 2 - Suspicions of Conspiracy ---
Anthony - Amiens, France 814 A.D.

Walk RS and examine the coffin by the altar.
Open the inventory screen and equip the scramasax.
Run upstairs and WHOA! Trippy...
Walk over the screaming faces and retrieve the Tome of Eternal Darkness (when
each character appears in this dimension to collect the tome, examine the
statues along the path to see those who have lost their lives to the ensuing
darkness).
Continue upstairs to the study and take the blue urn and circle of power.
Examine the books in the middle arched recess to reveal a hidden passage.
Enter the secret passage.

Retrieve the first rune (Antorbok) from the husk of the zombie by killing him.
Remember to attack from behind.
Continue US to the exit.
Save the monk in the next room and he will reward you with a two-edged sword.
Pick up the torch and equip it, searching the floor for the 3 parts of the
broken green urn (in future, the torch will ignite Xel'lotath (green) zombies
if used as a weapon).
Equip the two-edged sword and leave through the RS door.
Take the codex (Magormor) from the stairway and retrieve the rune (Magormor)
from the zombie.
Exit through the door at the bottom of the staircase.
Kill the zombies in the room with the fountain in the corner and take the red
urn and codex (Xel'lotath).
Equip the torch and hit the tapestry that conceals a door in the wall. Equip
the two-edged sword before proceeding through the door.

Walk down the L-shaped passage to the next room, a circular library.
Take the codex (Antorbok) from the LS wall and the spell scroll (enchant item)
from the cental table.
Return to the room with the fountain and stand before the fountain.
Select the blue urn from your inventory and it will shatter, revealing a rune
(Xel'lotath).
You have just discovered the enchant item spell.
When you are asked to assign the enchant item spell to one of the directional
pad keys in Quick Spell mode, press the left side of the crossbar and a green
triangle will appear there.

We now have all the ingredients to cast our first spell:
3-point circle of power that allows us to perform 3-point magick spells.
spell scroll (enchant item) that explains how to perform the spell.
3 runes that are used to perform the spell.
3 codex that provide the names of the runes.

In the inventory screen, mix the 3 broken shards of the green urn until they
are consolidated.
Return to the game and press the left button on the directional pad - this will
enchant an item with magickal power from the green god, Xel'lotath.
Now select the item you wish to enchant, the green urn.
The ground will erupt in a 3-point spell around you and the urn will be whole
again.
Perform a similar enchanting spell on the broken blue urn, by pressing the left
button on the directional pad, then select the blue urn.
Now fill both the green urn and the blue urn with water from the fountain.
Exit through the door in the RS wall and return to the circular library.
Place the 3 urns on the rectangular plate set in the floor.
SAVE YOUR GAME.

Now enchant your two-edged sword. An enchanted weapon is always more deadly
than an unenchanted weapon, so regularly re-enchant your weapons. You can tell
if a weapon is enchanted or not by the bands of colour that move upon its'
surface when it contains magick.
Proceed US through the secret bookcase to the hidden altar that lies at the end
of the L-shaped corridor.
You must run behind the evil monk and attack him with your sword until he is
defeated. Be wary of the Chattur'gha (red) zombies. They will regrow limbs if
they are not completed destroyed with a finishing move.
Once you have defeated the monk, take the bishop's key that falls from his
robes and return to the fountain room.

Along the way you will be accosted by a strange 3-legged creature, known as a
Trapper. A trapper detects sound, so providing you are quiet and sneak past
them, you will be safe from their suicidal attacks. When a trapper detects
sound, it explodes spectacularly, creating an inter-dimensional portal that
transports everthing within its' range back to the trapper dimension.
To escape from the trapper dimension you must run into the flaming rings of the
portal gate and make your way to the stone platform with the columns on the
right. Only the stone platform has a portal that will transport you back to
your own dimension.
If the portal gate is blue as you enter it, you will be transported to the
corresponding blue exit gate in the trapper dimension.
You will notice several floating islands in the trapper dimension, each with a
coloured portal and a white light portal that will fully restore either health,
magick or sanity. If your health, magickal power or sanity is low at any point
during the game, simply run into a trapper and allow him to transport you to
the trapper dimension so you can restore your condition in one of the white
light portals. Simply wait by coloured portal gate until it cycles through to
the colour you require - red for health, blue for magickal power and green for
sanity.

Return to your own dimension via the portal on the stone platform and continue
on to the fountain room. Remember - trappers sense sound, so use the X button
to sneak past them.
Once you are in the fountain room, sneak DS to the exit.
Continue moving DS through the next few rooms until you reach the bottom of the
ladder. Enchant your sword, SAVE YOUR GAME and climb the ladder.

Ok - that big bugger is known as a horror, and going by his red colour you can
assume he's working for Chattur'gha (the red god). Horrors have 3 heads, and
the quickest way to dispose of them is to target each of their heads by
pressing  the R button and moving the left thumbstick upward. Walk right up him
and just whack away relentless at his face(s) until he drops.
Head downstairs.
Use the bishop's key on the door located under the stairs.

CHAPTER COMPLETE

____________________________________________

Alexandra Roivas (Alex), Rhode Island, U.S.A 2000 A.D.

Leave the study and return to the main hall, where the clock sits on the round
table and the adventure began.
Head upstairs and attempt to open the double doors with the second floor key.
It will break, but you can repair it with the enchant spell (left directional
pad button).
Enter the door using the repaired key.
Walk to your left and continue along the passage until you reach the
stained-glass window. You will notice a rune (Chattur'gha) appear behind an
energy field. Do not attempt to retrieve it yet or you will be injured by the
force field.
Head back DS and enter the second door you come upon. This room contains a
flag, gun cabinet and single bed.
Take the revolver ammo from the chest of drawers.
Above the desk you will notice a portrait. Examine it and take the chapter page
that was hidden behind it.
Open your inventory and examine the chapter page.

____________________________________________

--- Chapter 4 - Act 1 - The Gift of Forever ---
Karim - Persia, 565 A.D.

If Karim gets injured, he can replenish his health 5 times with the magickal
talisman he carries.
Head DS and approach the ladder. Retrieve the Tome of Eternal Darkness.
Ignore the zombies and continue down the ladder.
Now that Karim possesses the Tome of Eternal Darkness he can perform the same
magickal spells as the previous characters.
Enchant your tulwar and walk down the tunnel.
Kill the zombies and take the white statue.
Retrieve the rune (Santak) from the zombie's husk and climb the ladder.
Run to the opposite side of the room and descend the ladder. The field blocking
the ladder will dissolve because we are carrying the rune that is inscribed on
it.
Re-enchant your tulwar. Take the torch from the wall on your right and head DS.
Kill the zombies and take the black statue and codex (Chattur'gha).
Return to the ladder and ascend to the room with the 3 large decorative circles
set into the floor.
Place a statue on each of the circles and stand on the third.
Equip your chakrams and throw them at the trappers.
Run to the central column that has risen from the floor and examine it. Ride it
downward into the floor.
SAVE YOUR GAME.

You are about to face one of the most difficult enemies in the game, the bone
thief. The bone thief is a nasty little bastard that attempts to enter your
body through your mouth so it can steal your bones from inside. Charming.
Equip the tulwar and enchant it. Retrieve a second tulwar from the guard's
corpse and walk towards the door.
When the guard arises, attack him from behind until the bone thief erupts from
his body.
Try to target the bone thief's head with the left thumbstick and decapitate him.
Leave via the door.
Ignore the zombies in the next room (one contains a bone thief).
Take the spell scroll (recover) from the guard's corpse and exit via the door
at top left side of the screen.
Kill the 3 zombies in the next room.
SAVE YOUR GAME.
Enchant your tulwars and enter the door US.

Try to attack the horror from behind, keeping away from his claw attack. If you
become injured, leave this room and use the healing talisman. You must defeat
the horror to obtain the rune (Narokath) within and the codex (Santak) that is
behind him.
Equip your charams and return to the previous room.
You may kill the trapper and approach the energy field, or if your health is
low, allow the trapper to transport you to the trapper dimension where you may
replenish your health by running into the portal gate when it is red.
Descend the ladder.
Collect the codex (Narokath) that lies before you on the ledge.
You have just discovered the recover spell.
SAVE YOUR GAME.

Enter the door to your right and take the ram dao from the stone in the centre
of the room. Equip the ram dao.
Run around the perimeter of the room destroying the zombies that appear, always
attacking from behind. When you get a chance, enchant the ram dao - this will
increase its' attack power. If your health is low, try using the remaining
chakrams for projectile attacks. Be sure to finish off enemies with the B
button, retaining your sanity and your health. In this case, that means
slamming the blade of the ram dao squarely down between the butt cheeks of the
dismemebered zombies. Ouch.
After the second wave of zombies has been defeated, re-enchant the ram dao.
Once the fourth wave of zombies appear, target the one containing the rune
(Chattur'gha) first. The 2 smaller zombies each contain a bone thief, and are
too difficult to handle if both are unleashed at the same time.
Once the enemies have been defeated, SAVE YOUR GAME and leave the room.
Once you have ascended the ladder, perform the following:

Open the inventory to the screen that has 'spell list'.
Click 'new spell'.
Click 'select power level 3-point'.
Click the red rune 'Chattur'gha'.
Click the rune 'Narokath'.
Click the rune 'Santak'.
You have just discovered the recover spell.
Now when your health is low you may recover it completely using magick!

Re-open the inventory screen that has 'spell list'.
Click 'spell list'.
Click 'recover'.
Click 'assign'.
Click 'select power level 3-point'.
Click the red rune 'Chattur'gha'.
Assign the recover spell to the up button on the directional pad. This means
that whenever you press up on the directional pad while playing the game,
magick will heal them. SAVE YOUR GAME and try it!

Enter the room to your right and quickly run to the door that has the picture
of the ram dao on it, before you are attacked (that's if you left enemies in
this room when you passed through here before).
Quickly open your inventory screen. The door with ram dao on it will only open
if the ram dao is enchanted with magickal power that is aligned to the red god,
Chattur'gha, so you must perform the following:
Open the inventory screen that has 'spell list'.
Click 'spell list'.
Click 'enchant item'.
Click 'assign'.
Click 'select power level 3-point'.
Click the red rune 'Chattur'gha'.
Assign the enchant spell to the left button on the directional pad, replacing
the previous green triangle with a red triangle.

Now return to the game and enchant the ram dao. Use the ram dao on the door and
exit.
Just for shits and giggles, equip the torch and burn the Xel'lotath (green)
zombies in the next passage.
Walk DS and climb up the ladder on the RS wall.
Equip the chakrams and kill the trappers, retrieving the ruby effigy in the
centre of the room.
Return back down the ladder.
Equip/enchant the dam rao before walking US over the rubble that appears US.
One hit to the face with the enchanted dam rao should finish off the Xel'lotath
(green) horror, because red beats green, remember? Well, that and the fact that
you're wielding one hell of a beast of a sword.
Continue down the next ladder and place the Tome in the skeletal bookstand.
Collect it again once the DS gate has opened.
SAVE YOUR GAME, re-enchant the dam rao, heal and head DS. Prepare to battle.

You cannot pass through the barrier before you until you have defeated the
waves of enemies pouring from behind it. Remember to re-enchant the ram dao if
it runs out of magickal power and to recover your health if you are injured.
Stand DS between the 3 plinths to cast spells, away from the advancing hordes.
Keep moving left to right when the horror appears - horrors will lift their
legs and stamp the ground, releasing an electrical charge that will target your
position if you are stationary. You can avoid this attack if you watch the
horror and move just as he is lifting his leg. As before, stand before him and
hack away at his faces.
Accept the green artifact (essence of Xel'lotath) as your reward for defeating
the enemies and meet your fate.

CHAPTER COMPLETE

____________________________________________

Alexandra Roivas (Alex), Rhode Island, U.S.A 2000 A.D.

Return to the main hall and answer the phone. Jesus...
Enter the door LS of the phone and you will discover another door that requires
a sword to be inserted in it.
Equip the gladius and enchant it, as the rune of Chattur'gha (the red god) is
inscribed on the lock. Insert the enchanted gladius into the slit.
Ooh, a spice girl. Kill the spice girl and... um... no - wait.
Take the spice jar and remove its' contents - another chapter page.
Examine the chapter page.

____________________________________________

--- Chapter 5 - Act 2 - The Lurking Horror
Dr Maximillian Rovias, Roivas Family Estate, Rhode Island 1760 A.D.

Take the flintock pistol ammo and leave the room.
Enter the door immediately to your left and take the flintock pistol ammo.
Return to the hallway.
Walk DS and take the flintock pistol ammo from the table with the pile of books
RS.
Enter the room US.
Take the letter from the bedside table and the codex (Redgormor) from the
mantelpiece.
Enter the door to the right of the fireplace and take the flintock pistol ammo.
Return downstairs and take the letter from the round table in the centre of the
groundfloor hall.
Walk to the right of the stairs and take the flintock pistol ammo that is near
the red triangle on the wall.
Walk LS to the room where Alex retrieved the spice girl I mean jar from the
pantry.
Take the pump handle from the pantry, the codex (Ulyaoth) from the sideboard
and the flintock pistol ammo from the shelf.
Return to the main hall and enter the room with the double doors that is left
of the stairs, under the balcony.

Examine the fireplace and study the puzzle. You must place the raven statue
before Chattur'gha's greatest foe. Because Chattur'gha is red, and red is
beaten by blue, you must select the rune representing Xel'lotath, the blue god.
Enter the fireplace and take the spell scroll (reveal invisible), the sabre and
the flintock pistol.
Examine the Tome of Eternal Darkness and take the letter that slips from the
pages of the Tome.
A red horror has just appeared in the main hall.
Equip the flintock pistols and enchant them.
SAVE YOUR GAME.

Some of the servants have now become possessed by evil and will go you if they
get a chance. Run quickly to the main hall.
Run around the horror and shoot its' faces with the pistol - be sure to aim
upward with the left thumbstick. Press the Z button to reload - the pistols
only hold 2 shots, so fire off both pistols, run away, reload, then shoot again.
Once the horror is down, quickly examine its' corpse by pressing B to record it
in your autopsy notes. You may refer to these autopsy notes in your inventory
at any stage to learn more about the physiology of the creatures.
You will receive a rune (Redgormor).
You have just discovered the reveal invisible spell.
Run back to the safety of the study that lies behind the fireplace and heal if
necessary.
Equip your sabre and enchant it.
SAVE YOUR GAME.

Kill the evil servant who patrols the room beyond the fireplace tunnel and
examine the corpse of the bone thief who dwelt inside him. This autopsy will
also be recorded in your notes.
Equip/reload your pistol and return to the large kitchen with the walk-in
pantry.
Shoot the trapper and examine its' corpse.
Return upstairs and enter the double doors.
Walk LS down the passage and stand before the stained-glass window.
Equip/enchant the sabre and SAVE YOUR GAME.
On your left will be a hidden envelope.
Kill the bone thief and take the basement key from the envelope.
Equip/enchant the pistols and return downstairs to the red triangle design in
the main hall.
Kill the horror and retrieve the rune (Ulyaoth).

Stand before the red triangle design.
We know from Alex's chapter that the door to the basement is located here, and
we have just found the basement key.
If we use the latest spell we have learned, we can reveal an invisible door.
Perform the following:
Open the inventory to the screen that has 'spell list'.
Click 'spell list'.
Click 'reveal invisible'.
Click 'cast'.
Click the 'select power level 3-point'.
Click the blue rune 'Ulyaoth'.
Because the seal on the door was the red rune of Chattur'gha, we need to
counter it with the power of the blue rune, Ulyaoth (blue beats red).
Equip/enchant the sabre and enter the basement using the basement key.
Autopsy the Chattur'gha zombie and take the flintock pistol ammo, the spell
scroll (damage field) and the codex (Bankorok).
Use the pump handle on the pump and climb down the ladder.

Walk LS and get the rune (Bankorok) from the zombie. Examine the corpse.
You have just discovered the damage field spell.
Perform the following:
Open the inventory to the screen that has 'spell list'.
Click 'spell list'.
Click 'damage field'.
Click 'assign'.
Click the 'select power level 3-point'.
Click the blue rune 'Ulyaoth' (we select blue because it is the best protection
against the red god, who is our nemesis).
Assign the damage field spell to the right button on the directional pad. This
means that whenever you press right on the directional pad while playing the
game, a 3-point barrier field will form around your character, protecting them
from damage for a short while. If the damage field is attacked repeatedly it
will dissolve. Providing your character remains within the 3 points of the
magickal field they will be safe while the field holds. You may leave the
safety of the triangular barrier and return to it.

Now we will change the enchanting magick we use to power up our weapons, from
red to blue. This will make our weapons more effective against the minions of
the red god, Chattur'gha.
Perform the following:
Open the inventory to the screen that has 'spell list'.
Click 'spell list'.
Click 'enchant item'.
Click 'assign'.
Click the 'select power level 3-point'.
Click the blue rune 'Ulyaoth'.
Assign the new enchant spell to the left button on the directional pad.
SAVE YOUR GAME.
Enchant your sabre and run down the stairs. Slash away at the guardian, moving
side to side to avoid the targeting electrical attacks. Heal yourself if you
become injured.
Once the guardian is dead, make yourself at home in the Jefferson Coombs
Sanitarium (named after the actor Jeffrey Coombs who played the role of Herbert
West in the film version of H.P Lovecraft's 'Re-Animator'? Possibly - Eternal
Darkness is based on Lovecraftian mythologies).

CHAPTER COMPLETE

____________________________________________

Alexandra Roivas (Alex), Rhode Island, U.S.A 2000 A.D.

Return upstairs and enter the double doors.
Head RS and enter the bedroom.
Take the revolver ammo from the bedside table.
Examine the bureau with the triangle design on it. The rune upon it is that of
Chattur'gha, the red god. We need to use a reveal invisible spell aligned to
the blue god Ulyaoth to counter this magickal lock.
Perform the following:
Open the inventory to the screen that has 'spell list'.
Click 'spell list'.
Click 'reveal invisible'.
Click 'cast'.
Click the 'select power level 3-point'.
Click the blue rune 'Ulyaoth'.
Now use the dresser key to retrieve the revolver and the next chapter page.
Just for more shits and giggles, enter the bathroom on your left and examine
the bathtub.
Examine the chapter page.

____________________________________________

--- Chapter 6 - Act 2 - A Journey into Darkness ---
Dr Edwin Lindsay, Angkor Thom Region, Cambodia, 1983 A.D.

Equip the kukri and kill the guardian from behind with a few blows to the skull.
Stand in the centre of the temple and examine the floor, using the
archeologist's brush.
Take the bronze bracelet and place it on the many-armed statue.
Enter the opening that appears and retrieve the Tome of Eternal Darkness.
Equip the pistol and proceed straight through the first room, ignoring the
zombies.
Shoot the trapper in the trap corridor and take the metal bracelet that lies in
an alcove on the right.
Near the far end of this passage you will notice a large cobweb on the ground
on your left. Use your brush to reveal a codex (Tier).
Exit via the US doorway.

Ignore the horror and take the bronze necklace from the urn. He will not harm
you as he is imprisoned in a magickal field.
Return to the many-armed statue in the main temple and place the necklace on it.
Enter the new opening to the right of the many-armed statue.
Stand before the serpent-headed statue and replace the silver bracelet with the
metal bracelet you picked up earlier.
Equip and enchant the kukri and leave via the LS door.
Use the brush on the cobweb that lies at the far end of the next trap corridor.
Take the codex (Nethlek) and enter the US doorway.
Kill the 4 zombies and retrieve the rune (Nethlek) from the zombie's husk.
Proceed through the RS doorway.
Walk DS through the trap corridor until you come across another many-armed
statue. Place the silver bracelet on her wrist and brush aside the cobwebs that
lie in the opposite alcove. Take the spell scroll (dispel magick).
You have just discovered the dispel magick spell.

Walk DS and enter the room with the horror. Stand directly before him in the
corner.
Press the right button on the directional pad, casting a damage field spell.
This barrier will protect you from the horror when he is released from the
field that imprisons him.
Equip/enchant the shotgun.
Perform the following:
Open the inventory to the screen that has 'spell list'.
Click 'spell list'.
Click 'dispel magick'.
Click 'cast'.
Click the 'select power level 3-point'.
Click the blue rune 'Ulyaoth'.
Remain within the safety of the damage field and target the horror's faces.
Once he is dead, retrieve the silver necklace this is behind him and SAVE YOUR
GAME.
Head RS back to the many-armed statue in the trap corridor.
Place the silver necklace on the many-armed statue and equip/enchant the kukri.
Go through the new opening.

Run down the stairs and retrieve the rune (Aretak) from the zombie's husk.
Move downstairs to the exit, ignoring the guardian.
You will emerge in a trap corridor. Equip/enchant the shotgun and exit via the
doorway US.
Run around the central circular table avoiding the horror and the damage field
that protects the table. Shoot the horror in the face to kill him.
Once he is dead, brush aside the cobweb in the corner to reveal a
dirt-encrusted necklace.
Press the panel in the wall and face the central circular table.
You must use your dispel magick to remove the barrier that protects the rune on
the table.

Perform the following:
Open the inventory to the screen that has 'spell list'.
Click 'spell list'.
Click 'dispel magick'.
Click 'cast'.
Click the 'select power level 3-point'.
Click the blue rune 'Ulyaoth'.
Elsewhere in the complex 1 of 3 runic seals have been broken by this spell.
Leave via the door that is opposite the panel you pushed.

Move US carefully through the next trap corridor, out-running the poison gas.
Decapitate the zombies in the next room with the shotgun, carefully avoiding
the blast radius if they explode.
Press the panel in this room and face the central circular table.
Perform the following:
Open the inventory to the screen that has 'spell list'.
Click 'spell list'.
Click 'dispel magick'.
Click 'cast'.
Click the 'select power level 3-point'.
Click the red rune 'Chattur'gha'.
Elsewhere in the complex the second runic seal has been broken.
Leave via the door that is opposite the panel you pushed.

Walk DS through the next trap corridor, avoiding the traps and poison gas.
In the next room kill the lone zombie and press the panel. Turn and face the
central circular table.
Perform the following:
Open the inventory to the screen that has 'spell list'.
Click 'spell list'.
Click 'dispel magick'.
Click 'cast'.
Click the 'select power level 3-point'.
Click the green rune 'Xel'lotath'.
Elsewhere in the complex the third and final runic seal has been broken.
Place the dirt-encrusted necklace into the stone basin and press the button.
Take the gold necklace.
Leave via the door that is opposite the panel you pushed.

Walk through the next trap corridor, avoiding the traps and poison gas.
In the next room press the panel and then stand on the circular plate that is
set into the floor.
You must run DS quickly to retrieve the gold bracelet from the grasp of the
many-armed statue before the statue of the guard rotates back to his original
position.
SAVE YOUR GAME and exit via the doorway that is LS of the panel you pushed.
Return to the room with the stone basin and leave via the door opposite the
basin.
Halfway down the next trap corridor, set into the RS wall is another many-armed
statue. Place the gold necklace and gold bracelet on the statue and leave via
the door that appears in the wall opposite the statue.

Run down the stairs avoiding the enemies and exit via the door at the bottom,
just past the horror.
Equip/enchant your kukri.
Head LS through the trap corridor until you come to a room that is dominated by
a sculpture with a flaming mouth and eyes.
The simplest way to beat the zombies in this room is to cast a damage field
spell with the right button on the directional pad. Make sure you are far away
from the zombies when you cast the spell, as it takes a few second to perform.
Once the zombies are dead, examine the cobweb that is on the floor beside the
face sculpture to retrieve a codex (Aretek).
When the camera angle has both exits onscreen, leave via the RS door.

Continue DS through the next trap corridor.
The next room contains a square flaming pit. Simply run to a safe place and
cast another damage field spell to kill the zombies.
When you have the 2 doors onscreen, leave via the RS door.
Continue RS through the next trap corridor.
Equip the torch and burn the Xel'lotath zombies in the chamber with the tree
trunk, retrieving the next rune (Tier).
Leave via the door that is sealed with magick.
Equip/enchant your kukri and run through the next trap corridor.
Kill the zombies in the room with the bell-shaped structure in the flaming pit.
Take the spell scroll (summon trapper) from the centre of the room.
You have just discovered the summon trapper spell.
Exit via the same door you used to enter this room (when you have 2 doors
onscreen, leave via the LS door).
You are going to backtrack all the way to the many-armed statue that you placed
the gold necklace and bracelet on. It is located in the trap corridor after the
giant staircase. Once again, avoid rather than fight the enemies on the
staircase.

Once you reach the many-armed statue, walk US and pass through the room with
the stone basin to the next trap corridor.
Halfway up this corridor on your RS you will notice a crumbling wall that has a
hole in the bottom of it.
Perform the following:
Open the inventory to the screen that has 'spell list'.
Click 'spell list'.
Click 'recover'.
Click 'cast'.
Click the 'select power level 3-point'.
Click the green rune 'Xel'lotath'.
This will recover a little sanity. We need a little sanity when we are in the
presence of trappers, or the summon trapper spell won't work.

Now perform the following:
Open the inventory to the screen that has 'spell list'.
Click 'spell list'.
Click 'summon trapper'.
Click 'cast'.
Click the 'select power level 3-point'.
Click the red rune Chattur'gha.
You are now in control of the trapper's movements. Make the little bugger
scamper through the hole in the RS wall, cross the wooden bridge and stand on
the round plate that is inscribed with the Mantorok rune.
Once he is in position, press the A button to suicide. Little trooper.

A panel will open behind Lindsay, revealing the rune (Mantorok). Do not take it
yet, but stand in the doorway in front to it.
Press the right button on the directional pad, casting a damage field.
Equip/enchant your shotgun and get the rune. Stay behind the safety of the
damage field and kill the horror.
Enter the room into which you sent the trapper and use your brush to reveal the
codex (Mantorok) that is concealed by the cobwebs on the far side of the wooden
bridge.

The Mantorok rune is a good all-purpose rune that has power over the
Chattur'gha, Ulyaoth and Xel'lotath runes. You may liken it to a jackhammer
against rock, paper and scissors.
When the Mantorok rune is used in the formation of a spell, different results
may be expected (see the 'Secrets' section).

Now you must return to the bowels of the temple again, through the many trap
corridors.
Walk DS to the stone basin room and continue on through it to the many-armed
statue.
Enter the doorway in the wall opposite the statue and run down the giant
staircase, avoiding the enemies again and following this familiar path until it
ends at Mantorok's chamber (you'll recognise him - he's the big mother under
the floor with a couple a' thousand tooth-rimmmed assholes).
Enter the door behind Mantorok.

CHAPTER COMPLETE

____________________________________________

Alexandra Roivas (Alex), Rhode Island, U.S.A States 2000 A.D.

Enter the library and examine the RS bookcase to find the Heart of Mantorok,
hidden behind a pulp magazine volume.
Return upstairs and stand before the stained glass window.
Perform the following:
Open the inventory to the screen that has 'spell list'.
Click 'spell list'.
Click 'dispel magick'.
Click 'cast'.
Click the 'select power level 3-point'.
Click the blue rune 'Ulyaoth'.
Take the chapter page and examine it.

____________________________________________

--- Chapter 7 - Act 2 - Heresy! ---
Paul Luther, Amiens, France 1485 A.D.

Follow the carpet runner path into the main cathedral and walk up the central
aisle.
After you are imprisoned, take the green emerald from the painting.
Leave the room and collect the Tome of Eternal Darkness.
Run DS to the door that leads to the belltower. Follow this route, avoiding the
lone zombie that you will encounter on balcony that overlooks the main
cathedral.
Once you are in the belltower, ring the bell to summon the Custodian.
Talk to him and he will ask you to search the cathedral for evidence that will
expose the evil conspiracy that is at work in the cathedral.
Take the old tower key from the Custodian and proceed back downstairs to the
carpet runner that leads into the main cathedral.

Enter the main cathedral and follow the carpet runner to the altar.
Follow the carpet runner leftward in front of altar (do not climb the steps
leading to the altar).
Where the carpet runner ends, take the torch from the LS wall. Head US through
the door.
Search the chest for a crossbow.
Search the clothes rack for the podium key.
Return to the main cathedral and stand behind the altar.
Walk to the podium on your right and use the podium key to retrieve the diary
page.
To the right of the podium you will find crossbow bolts in a pew.
Walk behind the altar and proceed down the stairs.

At the bottom of the stairs turn left and enter the room.
Take the crossbolts and the Book of Reliquaries.
Return to the passage at the bottom of the stairs and walk US.
To your right, beside the bellows mechanism you will find a mace on the wall.
To your left you will find some crossbolts.
Equip the crossbow and enter the door on your left. The crossbow only holds one
bolt at a time, so after you fire you must reload straight away.
Kill the 2 trappers and examine the casks on the RS wall. One will open a
secret passage before you.
Reload/enchant your crossbow and enter the passage.

The second you enter the tomb, press the right button on your directional pad
to cast a damage field - return to this space when you need to reload or heal.
You must run around the stone tomb, shooting the horror in the face with the
crossbow. Always make sure he is on the opposite side from you. If you are
injured, simply return to the safety of the damage field or the previous room.
Once he is dead, take the sapphire and place it in the pedestal on the far wall.
Place the emerald in the pedestal and return to the main cathedral.

Follow the carpet runner before the altar to the right, using the old tower key
on the door.
The second you enter the room head DS and up the stairs to the study. A bone
thief lurks in the study, but you can evade him by running around the
bookcases. Take the sheet of music that lies on the LS wall and the diary page
that lies on the writing desk US.
Avoid the bone thief and return to the chapel downstairs.
Once you are downstairs, avoid the evil monk and run up the centre aisle to the
altar, taking the spell scroll (shield).
You have just discovered the shield spell.
Return to the main cathedral.

We will assign the new shield spell to a button on the directional pad.
This spell will produce a series of glowing orbs that will spin around your
character, protecting them from harm. Each orb will absorb 1 hit from an enemy
and then fly away.
Because we are using a 3-point spell, we will have 3 orbs to protect us.
Perform the following:
Open the inventory to the screen that has 'spell list'.
Click 'spell list'.
Click 'shield'.
Click 'assign'.
Click the 'select power level 3-point'.
Click the blue rune 'Ulyaoth'.
Assign the new shield spell to the down button on the directional pad. Now when
you press this button the shield will form around you. Try it!

Equip/enchant the mace and return to the previous chapel with the evil monk.
Halfway up the groundfloor aisle you will notice a door set under the stairs -
ignore the evil monk and enter the door.
As usual, always attack from behind. If you become injured, return to the main
cathedral to heal, re-enchant your weapon and repair your shield.
Take the ruby and two-edged sword and return to the main cathedral.

Stand behind the altar.
Walk LS to the organ and play it, using the sheet music. The keys are A B Y X B
Y A.
Now retrieve the 5-point circle of power that is in the tabernacle over the
opposite side of the cathedral. This object will allow you to perform 5-point
magick that is naturally stronger and more enduring than 3-point magick.

Descend the stairway that lies behind the altar and return to the room with the
pedestal into which you inserted the sapphire and the emerald.
Place the ruby in the pedestal alongside the other 2 stones.
SAVE YOUR GAME.
Equip/enchant the two-edged sword and descend the new staircase.
Cool - lil' baby zombies. Follow the passage until you emerge in a room with a
bust of Caesar.
Take the rune (Pargon) from the zombie's husk and proceed through to the US
door.
Move downstairs and continue onward until you enter a room that has 2 horrors
fighting each other.
Ignore the horrors and take the crossbolts from the pedestal in the centre of
the room and enter the door LS.
Follow the L-shaped passage to the round library and take the crossbolts from
the LS bookcase.
Push the central bookcase inward and enter another L-shaped corridor.
Proceed onwards until you locate the final diary page in the shrine in the
chapel beyond. Take the codex (Pargon) from the RS wall.
Now we have the 3 diary pages exposing the conspiracy we must meet the
Custodian back in the belltower.

Return back to the room with the 2 horrors.
Once you are in the room with the 2 horrors, walk RS and leave via the doorway
that is left of the doorway with the ornate circular design.
Return to the main cathedral and follow the carpet runner up the centre aisle
between the pews to the exit. Exit via the double doors.
Follow the carpet runner until it ends, then head LS, taking the stairway
upward to the belltower.
Talk to the Custodian and take the sacrificial knife.
The knife is a key of sorts that opens a doorway in the room where the 2
horrors were fighting.
Return downstairs to the main cathedral and take the stairway behind the altar
to return to this room. Avoid the enemies and use your crossbow to defeat
trappers.

The second you enter the room with the 2 horrors cast a damage field about
yourself using the right button on the directional pad. Then re-enchant your
two-edged sword and cast a shield spell using the down button on the
directional pad. This should provide enough protection from the enemies.
Once they are dead place the sacrificial knife in the stone effigy of the
Custodian.
Enter the door LS of the stone effigy.
You emerge on a balcony that contains a magick field that will not let you pass
beyond.

Perform the following:
Open the inventory to the screen that has 'spell list'.
Click 'new spell'.
Click 'select power level 5-point'.
Click the blue rune 'Ulyaoth'.
Click 'Nethlek'.
Click 'Redgormor.
Click 'Pargon'.
Click 'Pargon'.
You have just discovered a 5-point dispel magick spell.

Now re-open the inventory screen that has 'spell list'.
Click 'spell list'.
Click 'dispel magick'.
Click 'cast'.
Click 'select power level 5-point'.
Click the blue rune 'Ulyaoth'.
Disco - field gone.

Walk around the balcony until you see the body of the Custodian - do not
approach it yet.
Stand DS of the body of the Custodian, facing the balcony path that leads to
the bottom left corner of the screen.
Enchant your two-edged sword, cast a damage field and cast a shield spell.
Approach the body of the Custodian and return to the safety of the damage field.
Slash away at the bone thieves from the safety of the damage field.
Leave the balcony and return to the room with the stone effigy of the
Custodian. Follow the villain through the door with the ornate circular design,
and meet your fate.

CHAPTER COMPLETE

____________________________________________

Alexandra Roivas (Alex), Rhode Island, U.S.A 2000 A.D.

Read the note from Edward and try to decipher its' meaning. 88 keys...?
Return to the main hall and enter the double doors that are left of the
staircase, under the balcony.
Examine the body of... um... I dunno who this chap is. Anyhoo - ignore the
stiff and play the piano. The keys are A B Y X B Y A.
Take the chapter page and examine it.

____________________________________________

--- Chapter 8 - Act 2 - The Forbidden City ---
Roberto Bianchi, The Middle East, 1460 A.D.

Roberto's task is to survey certain areas of the underground temple that are in
danger of collapsing.
Move US and climb the ladder.
Climb down the next ladder and move US through the dark tunnel, avoiding the
zombie.
Climb the next ladder and take the crossbolts and saif from this room.
Survey the room (press B) near the broken pillar where the debris is falling
from the ceiling.
Climb down the ladder that is US.
Equip the torch and run into the caged area.
Activate the lever and burn the zombie.
Equip the saif and activate the second lever. Destroy the 2 zombies.
Activate the third lever and head US, ignoring the zombies. Climb the ladder.

Survey (press B) under the area where the debris is falling.
Take the crossbolts from the pedestal far RS and the crossbow that is located
at the other end of the room.
Climb down the ladder ahead of you and retrieve the Tome of Eternal Darkness.
At the bottom of the ladder equip the crossbow and cast your shield spell.
Walk LS and kill the trappers.
Equip/enchant the saif and climb the ladder at the end of the tunnel.
Kill the zombie and take the spell scroll (summon zombie) from the centre of
the room.
You have just discovered the summon zombie spell.
Descend the LS ladder.

Take the crossbolts that lie opposite the bottom of the ladder and run DS,
ignoring the horrors. Exit via the door.
Watch the zombie get pancaked and leave via the door left of the zombie guts.
Kill the zombies and take the crossbolts.
SAVE YOUR GAME.
Equip the crossbolts and climb down the ladder. Shoot the trappers and
equip/enchant the saif.
Cast a shield spell and proceed through to the next door.
Run DS to the far side of the room away from the enemies and cast a damage
field spell around you. Kill the enemies from the safety of the damage field.

Stand before the key on the pedestal and perform the following:
Open the inventory to the screen that has 'spell list'.
Click 'new spell'.
Click 'select power level 5-point'.
Click the blue rune 'Ulyaoth'.
Click 'Narokath'.
Click 'Redgormor.
Click 'Pargon'.
Click 'Pargon'.
You have just discovered a 5-point reveal invisible spell.

Now re-open the inventory screen that has 'spell list'.
Click 'spell list'.
Click 'reveal invisible'.
Click 'cast'.
Click 'select power level 5-point'.
Click the blue rune 'Ulyaoth'.
Hello bridge.
Take the forgotten corridor key and return to the previous corridor.

Before you climb the ladder, look to your LS and take the sapphire effigy.
Climb the ladder.
Walk US to the door that is RS of the double doors. Cast a shield spell and
enter it.
Survey the area under the falling debris and leave the room quickly before the
servants attack you.
Now enter the double doors to your left, using the forgotten corridor key.
Run DS but do not step into the corridor with the shimmering floor - it is
electrified and will kill you.

Perform the following:
Open the inventory to the screen that has 'spell list'.
Click 'new spell'.
Click 'select power level 5-point'.
Click the blue rune 'Ulyaoth'.
Click 'Bankorok'.
Click 'Santak.
Click 'Pargon'.
Click 'Pargon'.
You have just discovered a 5-point shield spell.

Now re-open the inventory screen that has 'spell list'.
Click 'spell list'.
Click 'shield'.
Click 'assign'.
Click 'select power level 5-point'.
Click the blue rune 'Ulyaoth'.
Assign the new 5-point shield spell to the down button on the directional pad.
Now your shield will comprise of 5 protective orbs instead of 3.
Cast your shield spell and run US over the electrified floor until you reach
safety.

Walk US to the pit and lower the bridge by slashing at the rope to your right.
Cross the bridge and slash at the worms appear.
Activate the lever on the far side of the pit and survey (press B) the area
from the middle of the bridge.
Cast another shield spell and cross the electrified floor, leaving this area.
Exit through the double doors and proceed directly ahead, back to the room
where the zombie got pancaked (it has a flaming pedestal in the centre with a
metal gate on the RS side).
The gate will only open when a zombie passes under the crushing stone block.

Perform the following:
Open the inventory to the screen that has 'spell list'.
Click 'spell list'.
Click 'summon zombie'.
Click 'cast'.
Click 'select power level 5-point'.
Click the red rune 'Chattur'gha'.
Make the zombie walk US in between the 2 doorways - now you may climb down the
ladder on your right.

Run through the next tunnel, ignoring the enemies.
Take the Essence of Xel'lotath and the ruby effigy from chamber with the 3
pedestals.
Survey the area (press B) and return to the room with the zombie crusher.
Cast your shield spell and exit via the door on the right side of the large
stone block.
Ignore the horror and climb up the ladder, following this familiar route all
the way back to the beginning of the level.

CHAPTER COMPLETE

____________________________________________

Alexandra Roivas (Alex), Rhode Island, U.S.A 2000 A.D.

Have Alex survey (press B) the area to the right of the fireplace where the
debris falls from the ceiling.
Take the chapter page and examine it.

____________________________________________

--- Chapter 9 - Act 2 - A War to End All Wars ---
Peter Jacob, Amiens, France 1916

Take the soldier's letter and walk US to the altar.
Move RS to the podium and take the sealed envelope. Open the envelope to find
the soldier's orders.
Head DS through the centre of the medical tents and exit via the double doors.
Follow the carpet runner and give the soldier's orders to the soldier guarding
the door. Enter the door.
Take the revolver and leave the room. Take the Tome of Eternal Darkness.
Run back through the double doors into the main cathedral. Avoid the bone
thieves and descend the staircase behind the altar, at the far end of the
cathedral.

Move downstairs and turn left, exploring the 2 small rooms that branch off the
passage. Take the rifle ammo from both rooms.
Equip the revolver and cast a shield spell.
Return to the passage and head US to the bellows mechanism. Collect the 2 lots
of rifle ammo.
Proceed through the LS door and kill the trappers.
Walk through the LS door and enter the boiler room. Turn the wheel on the
boiler and exit via the RS door.
Enter the door directly opposite you and place the lucky penny in the fuse box
on the RS wall.
Pull the lever on the generator and take the rifle ammo.
Return to the boiler room and examine the hole in the LS wall. The door on the
LS wall will not open, so we will send a trapper through the hole to
investigate.

Perform the following:
Open the inventory screen that has 'spell list'.
Click 'spell list'.
Click 'summon trapper'.
Click 'cast'.
Click 'select power level 3-point'.
Click the red rune 'Chattur'gha'.
Send the little bugger through the hole and press the R button to target the
problem. Press A to suicide.
Now Peter can enter the door, collecting the 7-point circle of power. This
object will allow you to perform 7-point magick that is naturally stronger and
more enduring than 5-point or 3-point magick.
Cast a shield spell, SAVE YOUR GAME and return upstairs to the main cathedral.

The minute you emerge at the top of the stairs the stained-glass windows will
explode. Don't panic - just cast a damage field spell and remain within it.
There are 2/3 bone thieves in this room that are off screen at the moment.
Run to the altar to retrieve the rifle gun from the altar.
Equip/enchant the rifle and return to the safety of the damage field.
Run DS to attract the attention of the 3 bone thieves, then retreat back to the
damage field, blasting their heads off with the rifle.
Once they are dead walk LS to the organ and take the sheet play.
Play the organ (A B Y X B Y A) and retrieve the door handle from the tabernacle
on the other side of the cathedral.
Walk back to the front of the altar and follow the path to the right, past the
2 corpses in the body bags.
Enter the door.

Ignore the bone thieves and run to the staircase as soon as you enter.
Take the two-edged sword and rifle ammo from the room upstairs.
Equip/enchant the two-edged sword and return to the chapel below, ignoring the
bone thieves.
Enter the door that is set into the wall under the staircase. Kill the zombies
and take the rifle ammo x 3 and the torch.
Re-enchant your sword and cast a shield spell, then return to the main
cathedral.
Run DS past the 2 corpses and straight ahead until you see a red 7-point symbol
inscribed in the stone wall, LS of the organ.

Perform the following:
Open the inventory screen that has 'spell list'.
Click 'new spell'.
Click 'select power level 7-point'.
Click the blue rune 'Ulyaoth'.
Click 'Narokath'.
Click 'Redgormor'.
Click 'Pargon'.
Click 'Pargon'.
Click 'Pargon'.
Click 'Pargon'.

Now re-open the inventory screen that has 'spell list'.
Click 'spell list'.
Click 'reveal invisible'.
Click 'cast'.
Click 'select power level 7-point'.
Click the blue rune 'Ulyaoth'.
Your exit, Sir.
Use the door handle to open the door.
In the room beyond collect the revolver ammo x 2 and the rifle ammo.
Enchant your two-edged sword, cast a shield and SAVE YOUR GAME before climbing
down the ladder.

Run through the passage to the next room, ignoring the zombies. Exit via the
door on your right.
Run down the stairs and into the room with the horror. Ignore the horror and
run to the LS door.
Equip your revolver and kill the trappers. Equip your two-edged sword and
proceed to the next room.
Kill the bone thief and take the letter.
Head US through the bookcase and equip your revolver again to kill the trappers.
Enter the small chapel and shoot the trapper and zombie in the head.
Take the binding hall key from the shrine and return to the room with the
horror.

Ignore the enemies and run DS to the door that is flanked by 2 small torches
(to the right of the door with the ornate circular design).
Kill the trappers and follow the balcony around to the stone tomb. Take the
magickal elixir.
Return to the room with the horror and enter the door with the ornate circular
design, using the binding hall key.
Head US ignoring the zombies and exit via the door at the end of the corridor.
Run downstairs and collect the rifle ammo from the ledge near the corpse of the
soldier.
Near the second corpse, take the spell scroll (magickal attack).
You have just discovered the magickal attack spell.
Enter the next L-shaped passage and stop. Beyond the ornate door is one mother
of a boss battle.
Equip the two-edged sword and cast your shield.

Perform the following:
Open the inventory screen that has 'spell list'.
Click 'spell list'.
Click 'magickal attack'.
Click 'assign'.
Click 'select power level 3-point'.
Click the blue rune 'Ulyaoth'.
Assign the new 3-point magickal attack spell to the Y button. When you press
the Y button, a wave of magickal power will erupt from your character in a
devastating ring, damaging the enemies within its' range.
The guardian we must face in this boss battle can only be damaged with this
attack.

Your magickal attack spell will not work in the second wave of the boss attack
level if your sanity meter is empty, so make the following amendment to your
directional pad:
Re-open the inventory screen that has 'spell list'
Click 'spell list'.
Click 'recover'.
Click 'assign'.
Click 'select power level 3-point'.
Click the green rune 'Xel'lotath'.
Assign the new 3-point recover sanity spell to the right button on the
directional pad. Now you can recover your sanity when it is low.
Run around the L-shaped corridor until your magick meter is full.
SAVE YOUR GAME and enter the door.

The boss attacks in 3 separate waves. In each wave, remember not to run too far
DS or you will hit the magickal barrier that is advancing slowly forward.
Do not run too far US or the boss will smash you with his claws.
If you run out of magickal power, use the magickal elixir to replenish it.
Providing you keep walking you should be replenishing your magickal energy
naturally.

In the first wave the boss will shoot fireballs at Peter.
Wait until the boss fires and then move either left or right to avoid the
fireballs.
After he has fired 4 fireballs the boss will try to ensnare you with his
tongue. Keep running sideways - if he does succeed in catching you, quickly
wiggle the left thumbstick to free yourself.
Immediately after the boss sticks his tongue out, press the Y button to unleash
your magickal attack. The boss can only be damaged when he is shimmering with
red energy.
Repeat this attack 3 times.

The second wave is much easier.
Enchant the two-edged sword and kill the first 3 zombies. Always wait for the
zombies to walk down to the fourth arched recess before killing them.
Wait for the boss to summon 3 more zombies.
The time to unleash your Y button magickal attack is right after the third
zombie appears. Do this from just below where the third zombie appears, just
beside the third arched recess RS.
Make sure you finish the zombies off with the B button to restore sanity. If
your sanity meter is too low you won't be able to use your magickal attack. A
good time to recover sanity is right after you have finished off the zombies -
press the right button on the directional pad.
Keep moving to replenish your magick meter.
If for some reason the zombies stay US under the boss, shoot them with the
rifle - don't go near him under any circumstances.
Stay DS when you need to heal or cast your shield spell. The magickal barrier
is still advancing slowly forward so don't frig around too long.
Repeat this attack 3 times.

The third and final wave is relatively easy as well.
Run right up to the boss and dodge his claws as they come crashing down.
Simply alternate running left, then right - he's no good at hitting a moving
target.
When he pauses after about 5-10 smashes unleash your magickal attack.
Repeat this attack 3 times.
Once he is dead, take the Essence of Ulyaoth from the far side of the pit.

CHAPTER COMPLETE

____________________________________________

Alexandra Roivas (Alex), Rhode Island, U.S.A 2000 A.D.

Take the lucky penny and leave the room.
The maid's ghost will give you the basement key.
Return to the main hall and enter the basement, the door RS of the staircase
under the balcony.
Once in the basement take the shotgun from the LS wall, the revolver ammo and
the shotgun shells x 2.
Place the penny in the fuse box and return upstairs through the double doors.
Turn left into the passage. Enter the door that is left of the table in the
corner.
Take the journal from the trunk and examine the cabinet above the basin.
Examine the next chapter page.

____________________________________________

--- Chapter 10 - Act 2 - A Legacy of Darkness ---
Dr Edward Roivas - Roivas Family Estate, Rhode Island, 1952 A.D.

Take the historical journal from the mantelpiece. Examine it and take the
minute hand.
Return to the main hall and head upstairs through the double doors.
Turn left into the passage and enter the first door on your right.
Take the shotgun shells, elephant gun ammo and the historical journal. Examine
the journal and take the hour hand.
Leave the room and approach the stained-glass window to trigger a short
cutscene.
Return downstairs to the library, RS of the staircase in the main hall.
Walk DS to the grandfather clock and trigger the cutscene with Maximillian.
Take the spell scroll that sits on the chair (magick pool).
Place the hands on the clock and set the time to 3:33.
Follow Maximillian into the secret study.
Collect the revolver, shotgun shells x 2, revolver ammo, elephant gun ammo and
Tome of Eternal Darkness.
You have just discovered the magick pool spell.

Retrieve the bottom half of the basement key from the broken vase and return to
the main hall.
The beast you pursue is a vampire of sorts, that gathers his strength from a
magickal obelisk in the basement. To destroy the beast, you must destroy the
source of his power.
Enter the double doors LS of the staircase, under the balcony.
Take the sabre and enchant it. Cast a shield spell.
Return to the main hall and enter the door on your left that leads to the
kitchen.
Take the revolver ammo from the shelf near the pantry.
Return to the main hall.

A cutscene will appear with the beast attacking a manservant in the upstairs
master bedroom. Run upstairs to the room at the RS end of the passage and slash
at the beast until he leaves.
Take the shotgun shells, revolver ammo and gun cabinet key from the grateful
manservant.
Return downstairs and re-enchant your shield.
A cutscene will appear with the beast attacking a manservant in the upstairs
guest bedroom. Run upstairs and turn left into the passage, then enter the
first room on your right. Slash at the beast until he leaves.
Take the elephant gun ammo and use the gun cabinet key on the gun cabinet. Take
the elephant gun.
Talk to the servant and he will give you elephant gum ammo.
Re-enchant your sabre and shield before returning downstairs.
When the beast appears downstairs in the main hall, attack him until he drops
the top half of the basement key.
Now go to the basement door RS of the staircase and open your inventory. Mix
the 2 halves of the basement key and enchant them.
Re-enchant your sabre/shield and enter the basement using the repaired key.

Your priority is to destroy the obelisk that sits on the well. Avoid the beast
and return to the main hall when you need to re-enchant your sword/shield.
Once the obelisk is destroyed, kill the beast by slashing at him from behind.
Once he is dead take the revolver ammo x 2, shotgun shells x 3, elephant gun
ammo x 2, double shotgun and spell scroll (summon horror).
You have just discovered the summon horror spell.
SAVE YOUR GAME.
Equip/enchant the elephant gun and cast your shield spell before climbing down
the well.

Walk RS down the stairs and continue onwards until you come upon 2 horrors. Run
between them to the exit RS, ignoring them both.
Enter the great hall with the guardian lurking at the far end. Kill the horror
with the elephant gun by shooting it in the face. Run sideways to avoid the
electrical attack.
Run up to the guardian and perform the following:
Open the inventory screen that has 'spell list'.
Click 'spell list'.
Click 'dispel magick'.
Click 'cast'.
Click 'select power level 5-point'.
Click the blue rune 'Ulyaoth'.
Now that the guardian is no longer protected by the magickal field, shoot him
with the enchanted elephant gun until he expires.
Exit the room via the US door.

You will arrive in a strange room that has a giant portal gate in the centre.
This portal gate will transport you to the tops of the 9 towers in the
underground city, allowing you to perform vast and far-reaching magickal spells.
If you have been reading the journals and notes along the way, you will realise
that your task is to destroy Chattur'gha's underground city by channelling
destructive magickal power through the 9 towers.
There are 9 buttons that surround the portal gate, and each one must be
activated in turn before the towers can be used for channelling magick.
Begin by touching the first field on the left side of the portal gate (we will
activate the fields in a clockwise direction).
A series of portal rings will appear in the centre of the portal gate. Enter
the rings.

Once you are atop the first tower, walk up the stairs to the activation panel
and enter the first rune, Pargon.
SAVE YOUR GAME, return to the portal rings and you will emerge in a large
chamber, flanked by 2 horrors.
Ignore the horrors and run US between them, dodging their electrical attacks.
Run up the steps and down to the lever on the other side.
Pull the lever and return to the top of the steps. Run LS to the exit.
You will emerge in the first great hall that was protected by the guardian.
Run US to the door and enter the portal gate room.
Activate the second portal gate by pressing the second button.

Atop the second tower enter the rune Redogormor, which is the rune of 'area'.
We are going to blow the crap out of this 'area', which is why we assign this
rune to this tower.
SAVE YOUR GAME, equip the revolver and return to the portal rings.
Run past the horror and over the small bridge to the lever of the other side.
Use the revolver on the trappers.
Pull the level and exit via the RS path.
When you emerge in the previous chamber. Simply run LS to avoid the horrors.
You will emerge in the great hall.
Run US to the door and enter the portal gate room.
Activate the third portal gate by pressing the third button.

Atop the third tower enter the rune Pargon.
SAVE YOUR GAME and return to the portal rings.
Run into the centre of the chamber, then US to the lever.
Once you have pulled the lever simply run DS to the exit, ignoring the enemies.
You will emerge in the great hall.
Run US to the door and enter the portal gate room.
Activate the fourth portal gate by pressing the fourth button.

Atop the fourth tower enter the rune Pargon.
SAVE YOUR GAME and return to the portal rings.
Simply run DS to the lever beside the pit, pull the lever and leave via the
exit DS.
You will emerge in the great hall.
Run US to the door and enter the portal gate room.
Activate the fifth portal gate by pressing the fifth button.

Atop the fifth tower enter the rune Ulyaoth, which is the rune of Chattur'gha's
greatest foe. We are going to blow the crap out of this area using Ulyaoth's
power, which is why we assign this rune to this tower.
SAVE YOUR GAME and return to the portal rings.
Run US to the lever on top of the stairs, ignoring the guardian. Pull the lever
and leave via the exit DS.
You will emerge in the great hall.
Run US to the door and enter the portal gate room.
Activate the sixth portal gate by pressing the sixth button.

Atop the sixth tower enter the rune Pargon.
SAVE YOUR GAME and return to the portal rings.
Shoot the trappers and run US to the lever on top of the stairs. Pull the lever
and leave via the exit DS.
You will emerge in the previous room with the guardian. Ignore him and proceed
DS to the exit.
You will emerge in the great hall.
Run US to the door and enter the portal gate room.
Activate the seventh portal gate by pressing the seventh button.

Atop the seventh tower enter the rune Pargon.
SAVE YOUR GAME and return to the portal rings.
Run DS to the right until you see the lever on top of the stairs. Pull the
lever and run down the stairs, heading RS to the exit that lies beyond the
guardian. Just run around him.
You will emerge in the previous room with the guardian, but on the opposite
side. Ignore him and proceed DS to the exit.
You will emerge in the great hall.
Run US to the door and enter the portal gate room.
Activate the eighth portal gate by pressing the eighth button.

Atop the eighth tower enter the rune Nethlek, which is the rune of 'dispel'. We
are going to dispel (blow the crap out of) this area, which is why we assign
this rune to this tower.
SAVE YOUR GAME and return to the portal rings.
Walk around the upper balcony and kill the trappers.
Locate the guardian and stand before him, performing the following:
Open the inventory screen that has 'spell list'.
Click 'spell list'.
Click 'dispel magick'.
Click 'cast'.
Click 'select power level 5-point'.
Click the blue rune 'Ulyaoth'.
Once the magickal barrier is gone, shoot him and run RS upstairs to pull the
lever.
Head US to the exit.
You will emerge in the great hall.
Run US to the door and enter the portal gate room.
Activate the ninth portal gate by pressing the ninth button.

Atop the ninth tower enter the final rune Pargon.
Equip/enchant the elephant gun, cast your shield spell and SAVE YOUR GAME.
Return to the portal rings.
The minute you see the horror, aim for his face and fire repeatedly until he is
dead.
Follow the path around past his corpse to where the guardian protects the final
lever.
Run around the guardian and pull the lever. Head US to the exit.
You will emerge in the previous room. Run US to the exit.
You will emerge in the great hall - now - get the hell outta there before the
place blows.
Run DS to the exit. Ignore the 2 horrors and run back up the stairs to the
safety of the mansion.
You have destroyed the underground city. But at what price?

CHAPTER COMPLETE

____________________________________________

Alexandra Roivas (Alex), Rhode Island, U.S.A 2000 A.D.

Take the note from Edward and proceed to the basement.
Examine the barrels at the bottom of the stairs to retrieve the pickaxe.
Return to the main hall, then head upstairs through the double doors.
Turn left into the passage and examine the RS wall that lies before the
stained-glass window.
Use the pickaxe on the area that looks slightly different.
Once inside the hidden room, perform the following:
Open the inventory screen that has 'spell list'.
Click 'spell list'.
Click 'dispel magick'.
Click 'cast'.
Click 'select power level 5-point'.
Click the green rune 'Xel'lotath'.
Take the stethoscope and the journal page.
Equip/enchant the shotgun and cast your shield spell. The mansion is overrun...

Return to the basement and use the stethoscope on the safe.
Slowly turn the dial to the right by moving the thumbstick to right, until your
hear a click near 59.
Turn the dial to the left by moving the thumbstick to left, until your hear a
click near 81 (you must pass 81 once, then turn the dial around to 81 again).
Turn the dial to the right by moving the thumbstick to right, until your hear a
click near 46.
Turn the dial to the left by moving the thumbstick to left, until your hear a
click near 48.
Disco - retrieve the Essence of Ulyaoth, the crankshaft, the letter from Edward
and the chapter page.
Examine the chapter page.

____________________________________________

--- Chapter 11 - Act 3 - Ashes to Ashes ---
Michael Edwards, The Middle East, 1991 A.D.

Take the Essence of Xe'lotath, the ruby effigy and the sapphire effigy.
Run RS and retrieve the assault rifle, the rifle ammo, the pistol, the pistol
ammo and grenades from the body of a fallen comrade.
Equip the pistol and exit via the double doors near the body.
Run to the ladder that lies in the centre of the room, ignoring the enemies.
Once you are in the tunnel, run to the ladder that lies a few feet ahead of you
on the left and climb up it.
Retrieve the gold amulet and exit via the ladder you just used.
Run US through the tunnel, shooting the trappers and avoiding the zombies.
Climb up the next ladder that appears on your right and take the staff. Use the
fire axe on the zombies if you become surrounded. Exit via the same ladder.
Proceed US through the tunnel to the final ladder on your right.
Mix the gold amulet with the staff and place it in the hole that lies in the
pool of sulight.
Move the beam of light onto the RS gold dome.
Move the beam of light onto the LS gold dome.
Move the beam of light onto the tip of the central tower.
Climb into the hole in the floor that appears behind you. Retrieve the Tome of
Eternal Darkness.

You will notice that Michael has a smaller magickal meter than most of the
other characters. This is because the length of a character's magick meter is
in direct proportion to the size of their dick (nah - he just has).
To counter this problem we will use the magick pool spell. This spell transfers
magickal energy from the surrounding environment to the character.
Whenever Michael's magickal powers are depleted, perform the following:
Open the inventory screen that has 'spell list'.
Click 'spell list'.
Click 'magick pool'.
Click 'cast'.
Click 'select power level 3-point'.
Click the blue rune 'Ulyaoth'.
The Ulyaoth rune will appear above Michael's head, channelling magickal energy
into his magick meter - you will notice the level rising.
Ok - back to the adventure.

Cast your shield spell and descend the ladder.
Shoot the trappers as you make your way RS across the room to the far ladder.
Ignore the 2 horrors and run to the ladder at the opposite end of the room.
Walk DS through the tunnel until you encounter a square hole in the sand. Shoot
the worms that emerge.
Stand by the square hole and perform the following:
Open the inventory screen that has 'spell list'.
Click 'spell list'.
Click 'dispel magick'.
Click 'cast'.
Click 'select power level 5-point'.
Click the blue rune 'Ulyaoth'.
Take the the emerald effigy and walk DS to the ladder that appears in the LS
wall. Climb up the ladder.

Ignore the horror and climb down the ladder in the middle of the room.
Run LS avoiding all the enemies. Exit via the door at the end of the passage.
Shoot the trappers.
Equip/enchant the fire axe, cast your shield spell and enter the door US on the
left.
Kill the zombies and head US to the door at the end of this room.
In the circular room with the 3 paintings, place the emerald effigy before the
central painting, place the sapphire effigy before the RS painting and the ruby
effigy before the LS painting. If you stuff this up, you will experience horror
- quite literally.
Return to the room where you killed the trappers and descend the new staircase
in the floor to retrieve the enchanted gladius.
Head back upstairs and return through the door US on the left.

Notice the large obelisk with the triangle engraving on it?
Perform the following to remove this obstacle:
Open the inventory screen that has 'spell list'.
Click 'spell list'.
Click 'summon trapper'.
Click 'cast'.
Click 'select power level 3-point'.
Click the red rune 'Chattur'gha'.
Target the obelisk with the R button, then suicide with the A button.
Equip the pistol and descend the ladder. Shoot the trappers.
Descend the next ladder and walk US to retrieve the spell scroll (bind).
You have just discovered the bind spell.

Walk DS and stand before the red barrier field that contains the 2 horrors.
Perform the following:
Open the inventory screen that has 'spell list'.
Click 'new spell'.
Click 'select power level 7-point'.
Click the blue rune 'Ulyaoth'.
Click the rune 'Bankorok'.
Click the rune 'Aretak'.
Click the rune 'Pargon'.
Click the rune 'Pargon'.
Click the rune 'Pargon'.
Click the rune 'Pargon'.

Now re-open the inventory screen that has 'spell list'.
Click 'spell list'.
Click 'bind'.
Click 'cast'.
Click 'select power level 7-point'.
Click the blue rune 'Ulyaoth'.
Once the field has dissipated, run behind the 2 horrors and take the explosives
before you are noticed.
Run back DS to the ladder and climb up to the previous passage.
Run DS to the ladder and climb up to the room where you removed the obelisk
with the trapper.

Head US and stand before the wall that is etched with the arched lines.
Perform the following:
Open the inventory screen that has 'spell list'.
Click 'spell list'.
Click 'reveal invisible'.
Click 'cast'.
Click 'select power level 7-point'.
Click the blue rune 'Ulyaoth'.
Enter the double doors that appear.

Head DS and take the detonator caps from the corpse.
Cast your shield spell and run over the electrified floor.
Stand in the middle of the wooden bridge and shoot the worms that emerge from
the pit.
Cast your shield spell and mix the detonator caps with the plastic explosive.
The C4 bomb you create must be enchanted before it is powerful enough to
destroy the underground ruins, so perform the following:
Open the inventory screen that has 'spell list'.
Click 'new spell'.
Click 'select power level 7-point'.
Click the blue rune 'Ulyaoth'.
Click the rune 'Antorbok'.
Click the rune 'Magormor'.
Click the rune 'Pargon'.
Click the rune 'Pargon'.
Click the rune 'Pargon'.
Click the rune 'Pargon'.

Now re-open the inventory screen that has 'spell list'.
Click 'spell list'.
Click 'enchant item'.
Click 'cast'.
Click 'select power level 7-point'.
Click the blue rune 'Ulyaoth'.
Click the C4 bomb.
Now place the bomb in the middle of the bridge and run like Rosie O'Donnell is
after you.

Run back across the electrified floor and then head RS to the exit door,
ignoring all enemies on the escape route.
In the next room where the obelisk appeared, exit via the door at the opposite
end of the room.
In the next room rubble has blocked your previous path, so exit via the door on
your right.
Run DS through the next passage and up the ladder.
Cross the room with the sunken pit in the middle and exit via the ladder at the
opposite end of the room.
Run US through the next tunnel to the furthest ladder, ignoring the 2 horrors.
When you emerge in the room with the four flaming pedestals, run US to the exit
via the double doors.
In the final room run to ladder that is bathed in sunlight and climb out of the
ruins to safety.

CHAPTER COMPLETE

____________________________________________

Alexandra Roivas (Alex), Rhode Island, U.S.A 2000 A.D.

Equip/enchant the gladius and cast your shield spell.
Leave the study and head into the main library.
Exit via the door that is set into the US wall, to the right of the fireplace
behind the 2 arm chairs (if you have been following this walkthrough
accurately, you will not have entered this room before now).
Stand at the back of the telescope and direct the beam of light to the mirrored
dome on the wall behind you.
Move to the dome on the wall behind you and direct the beam of light to the
mirrored dome that appears RS.
Move to the final dome on the wall and direct the beam of light to the small
hole in the globe on the floor.

Return to the basement and - ding dong! Someone's left you a gift at the front
door.
Retrieve the brown paper parcel and examine it.
Take the Essence of Xel'lotath and the enchanted gladius.
The enchanted gladius does not require enchanting - it has unlimited magickal
power. It also acts like a boomerang, flying from Alex's hand to the nearest
target and then back again to her grasp. Keep the A button depressed to throw
the enchanted gladius at distant enemies.
Return to the basement and enter the door that is RS of the well.
Descend the ladder into the underground city.

Run down the stairs and follow the path RS until you reach the great hall with
the electrified floor.
Perform the following:
Open the inventory screen that has 'spell list'.
Click 'new spell'.
Click 'select power level 7-point'.
Click the blue rune 'Ulyaoth'.
Click the rune 'Bankorok'.
Click the rune 'Santak'.
Click the rune 'Pargon'.
Click the rune 'Pargon'.
Click the rune 'Pargon'.
Click the rune 'Pargon'.

Now re-open the inventory screen that has 'spell list'.
Click 'spell list'.
Click 'shield'.
Click 'assign'.
Click 'select power level 7-point'.
Click the blue rune 'Ulyaoth'.
Assign the new 7-point shield spell to the down button on the directional pad.
Now your shield will comprise of 7 protective orbs instead of 5.

On the right side of the great hall are several stairs leading up to platforms
that are safely above the height of the electrified floor. Alex must run to one
of these platforms to re-cast her shield spells, or the floor may drain her
shield. The preferred platform is the last one on the right that permits a view
of the large ornate door in the top left corner of the screen.
Cast your shield spell and run over the electrified floor until you reach the
safety of the platform.
Cast your shield spell again and walk around on the small platform until your
magick meter is replenished.

A barrier field blocks your access to the far door, so you must remove it.
Perform the following:
Open the inventory screen that has 'spell list'.
Click 'new spell'.
Click 'select power level 7-point'.
Click the blue rune 'Ulyaoth'.
Click the rune 'Nethlek'.
Click the rune 'Redgormor'.
Click the rune 'Pargon'.
Click the rune 'Pargon'.
Click the rune 'Pargon'.
Click the rune 'Pargon'.

Now re-open the inventory screen that has 'spell list'.
Click 'spell list'.
Click 'dispel magick'.
Click 'cast'.
Click 'select power level 7-point'.
Click the blue rune 'Ulyaoth'.
Now you may proceed US through the door.

You will arrive in the portal gate room. If you have been reading the journals
and notes along the way, you will realise that your task is to summon
Chattur'gha's greatest foe, Ulyaoth, by summoning the ancient god with the
channelling power of the 9 towers.
You must first find and repair the 2 broken halves of the pedestal, that lie
broken on the floor near the portal gate.
Mix the 2 halves together and enchant them before placing them back onto the
pedestal base.
Now place each of the 3 essences onto the 3 pedestals.
Now you may activate the first field on the left side of the portal gate (we
will activate the fields in a clockwise direction as before). Enter the portal
rings.

Once you are atop the first tower, equip the revolver and shoot the trappers.
Enter the first rune, Pargon.
SAVE YOUR GAME, return to the portal rings and you will emerge in a large
chamber.
Run US to the pit and perform the following:
Open the inventory screen that has 'spell list'.
Click 'spell list'.
Click 'reveal invisible'.
Click 'cast'.
Click 'select power level 7-point'.
Click the blue rune 'Ulyaoth'.
Run to the LS exit.
You will emerge in the great hall.
Run US to the door and enter the portal gate room.
Activate the second portal gate by pressing the second button.

Atop the second tower enter the rune Aretak, which is the rune of 'creature'.
We are going to summon a 'creature' to kick Chattur'gha's ass, which is why we
assign this rune to this tower.
SAVE YOUR GAME and return to the portal rings.
Shoot the trappers and run RS to the exit.
When you emerge in the previous chamber. Run LS to the exit.
You will emerge in the great hall.
Run US to the door and enter the portal gate room.
Activate the third portal gate by pressing the third button.

Atop the third tower enter the rune Pargon.
SAVE YOUR GAME and return to the portal rings.
In this room, you must summon a blue trapper, a red zombie and a green horror
and place them in their respective rings on the floor.
Begin with the blue trapper:
Open the inventory screen that has 'spell list'.
Click 'spell list'.
Click 'summon trapper'.
Click 'cast'.
Click 'select power level 3-point'.
Click the blue rune 'Ulyaoth'.

Now for the red zombie:
Open the inventory screen that has 'spell list'.
Click 'spell list'.
Click 'summon zombie'.
Click 'cast'.
Click 'select power level 5-point'.
Click the red rune 'Chattur'gha'.

And finally, the green horror:
Open the inventory screen that has 'spell list'.
Click 'spell list'.
Click 'summon horror'.
Click 'cast'.
Click 'select power level 7-point'.
Click the green rune 'Xel'lotath'.
Run DS to the exit.
You will emerge in the great hall.
Run US to the door and enter the portal gate room.
Activate the fourth portal gate by pressing the fourth button.

Atop the fourth tower enter the rune Pargon.
SAVE YOUR GAME and return to the portal rings.
Simply press the X button to creep slowly over the ornate floor and leave via
the exit DS. If you run, a worm will emerge and you will be trapped in this
room by a giant barrier field.
You will emerge in the great hall.
Run US to the door and enter the portal gate room.
Activate the fifth portal gate by pressing the fifth button.

Atop the fifth tower enter the rune Ulyaoth, which is the rune of Chattur'gha's
greatest foe. We are going to summon Ulyaoth, which is why we assign this rune
to this tower.
SAVE YOUR GAME and return to the portal rings.
Shoot the trappers and run LS, taking the stairs that lead DS to the exit.
You will emerge in the great hall.
Run US to the door and enter the portal gate room.
Activate the sixth portal gate by pressing the sixth button.

Atop the sixth tower enter the rune Pargon.
SAVE YOUR GAME and return to the portal rings.
You can cast a reveal invisible spell that will make the trappers reappear, but
it is quicker to simply creep DS to the exit using the X button, staying close
to the wall. If you get caught, use it as an opportunity to replenish your
health, magick or sanity in the trapper dimension.
Once you leave this chamber you will emerge in the previous room. Take the LS
stairs to the exit that lies DS.
You will emerge in the great hall.
Run US to the door and enter the portal gate room.
Activate the seventh portal gate by pressing the seventh button.

Atop the seventh tower enter the rune Pargon.
SAVE YOUR GAME and return to the portal rings.
Run DS and stand before the exit.
Perform the following:
Open the inventory screen that has 'spell list'.
Click 'new spell'.
Click 'select power level 7-point'.
Click the blue rune 'Ulyaoth'.
Click the rune 'Antorbok'.
Click the rune 'Redgormor'.
Click the rune 'Pargon'.
Click the rune 'Pargon'.
Click the rune 'Pargon'.
Click the rune 'Pargon'.

Now re-open the inventory screen that has 'spell list'.
Click 'spell list'.
Click 'magickal attack'.
Click 'cast'.
Click 'select power level 7-point'.
Click the blue rune 'Ulyaoth'.
Once you leave this chamber you will emerge in the previous room. Take the RS
stairs to the exit that lies DS.
You will emerge in the great hall.
Run US to the door and enter the portal gate room.
Activate the eighth portal gate by pressing the eighth button.

Atop the eighth tower enter the rune Tier, which is the rune of 'summon'. We
are going to summon badass Ulyaoth to deal with Chattur'gha, which is why we
assign this rune to this tower.
SAVE YOUR GAME and return to the portal rings.
Walk around the upper balcony and locate the runic barrier field by the RS door.
Performing the following:
Open the inventory screen that has 'spell list'.
Click 'spell list'.
Click 'dispel magick'.
Click 'cast'.
Click 'select power level 7-point'.
Click the blue rune 'Ulyaoth'.
Once the magickal barrier is gone, run RS over the electrified floor to the
exit.
You will emerge in the great hall.
Run US to the door and enter the portal gate room.
Activate the ninth portal gate by pressing the ninth button.

Atop the ninth tower enter the final rune Pargon.
Cast your shield spell, SAVE YOUR GAME and enter to the portal rings.
Performing the following:
Open the inventory screen that has 'spell list'.
Click 'spell list'.
Click 'bind'.
Click 'cast'.
Click 'select power level 7-point'.
Click the blue rune 'Ulyaoth'.

Once the first horror is dead, repeat:
Open the inventory screen that has 'spell list'.
Click 'spell list'.
Click 'bind'.
Click 'cast'.
Click 'select power level 7-point'.
Click the blue rune 'Ulyaoth'.
Once the second horror is dead the barrier field will dissolve. Run past the
horrors to the exit that lies US.
You will emerge in the previous room with the electrified floor. Cast your
shield spell and head US to the exit.
You will emerge in the great hall - return to the portal gate US to prepare for
the final battle.

Before stepping into the gate, we must reassign our magickal powers.
We are about to face Pius Augustus in a tremendous battle of skill and
quick-thinking. We must ensure that all our spells are 3-point, so that they
don't take too long to execute.
Performing the following:
Cast your shield spell and ensure that your magickal meter is full.
Open the inventory screen that has 'spell list'.
Click 'spell list'.
Click 'damage field'.
Click 'assign'.
Click 'select power level 3-point'.
Click the blue rune 'Ulyaoth'.
Assign the new 3-point damage field spell to the right button on the
directional pad. Erect this barrier when you need to remain safe from attack.

Re-open the inventory screen that has 'spell list'.
Click 'spell list'.
Click 'shield'.
Click 'assign'.
Click 'select power level 3-point'.
Click the blue rune 'Ulyaoth'.
Assign the new 3-point shield spell to the down button on the directional pad.
Now you cast a quick shield about yourself when required.
Ok - SAVE YOUR GAME, equip the enchanted gladius and enter the battle.

____________________________________________

--- Finale - Gateway to Destiny ---
Alexandra Roivas (Alex), ?

- Boss Battle Part 1 -
The final battle consists of 2 parts.
In the first half your main priority is to destroy the Essence of Chattur'gha
with the enchanted gladius.
You can do this by throwing the enchanted gladius at the relic.
When you hit the essence it will disappear, but it will reappear again when you
strike Pius with the gladius.
If you cannot see the essence anywhere, simply throw the gladius at Pius and it
will reappear somewhere in the battle arena.

After alternating strikes between the essence and Pius, your old allies will
appear and assist you in battle.
These spiritual allies cannot use magick and must resort to using melee weapons
to strike the essence (these weapons cannot be thrown).
When controlling an ally, try to lure Pius as far away from the essence as
possible, then run for it when he is almost upon you.
Ally characters need only strike the essence - not Pius.
All characters in the final battle share the one health meter, so avoid Pius at
all costs.

Ellia makes the first appearance, and must strike the essence with her sword.
Then the fight is passed back to Alex.
Alex must strike Pius once after each ally enters battle for the essence to
reappear again.
The rest of the battle then alternates between Alex, Anthony, Karim,
Maximillian, Paul and Roberto.

- Boss Battle Part 2 -
Once the essence is destroyed, Alex must then attack Pius relentlessly with the
gladius.
When you hear Pius begin to cast a spell, quickly cast a damage field about
yourself and fight him from the safety of the barrier field.
Use this opportunity to heal as well.

Throughout both battles Pius will use targeting electricity, so keep moving
sideways when you see or hear him perform magick.
He will also use a dispel magick spell that completely cancels all spells you
are currently using, like shield or damage field.

Try to throw the gladius at Pius when he is on the lower platform, that way you
will be able to see where the essence appears on the upper platform. If you
strike Pius on the top platform, the essence will appear offscreen on the
bottom platform, and you may waste valuable time looking in the wrong
direction, giving him an opportunity to advance on you (however, characters'
heads will turn toward the direction of the essence as they approach it, so
this may be of some assistance).

Remember - the gladius can target objects from great distances, so the minute
you see either Pius or the essence, throw the gladius toward them.

Once Pius and Chattur'gha are dead, Ulyaoth is suddenly free to wreak havoc in
the universe, so Edward must help Alex bind the creature from the tower.
Enter the rune Bankorok (protect), to protect the universe from Ulyaoth.

CONGRATULATIONS! Once you've completed the game a prompt screen will ask you if
you would like to save your progress - select 'YES, SAVE AND CONTINUE'.
When you begin your next game, a new option will appear in the menu screen -
'Credits'.
When you begin your next game, select 'START GAME' from the menu screen and you
will be asked if you would like to carry over previously saved game data to
your new game - select 'YES'.

When Pius is given the option of choosing one of the god's essences from one of
the 3 pedestals in the first chapter, choose Xel'lotath (the green essence).
Then, once you have completed the game a second time, choose the remaining god
Ulyaoth (the blue essence) to complete the game 100% and unlock the final
epilogue cutscene.

Be sure to experiment with different weapons and spells in your next adventure
- there are many paths to the final destination, and we have tried but one of
them.

If you would like to continue your second game with guidance, follow the GAME 2
walkthrough below.

Note: in future games you will be able to cancel some cutscenes by pressing the
START/PAUSE button, but as you have chosen a different nemesis, you are advised
to watch the new cutscenes.

____________________________________________

W A L K T H R O U G H   -   1 0 0 %   C O M P L E T E   -   G A M E   2
____________________________________________


--- The Precession of Flesh and Bone ---

--- Introduction ---

____________________________________________

--- Prelude - A Death in the Family ---
Alexandra Roivas (Alex) - Rhode Island, U.S.A 2000 A.D.

Note: this game conatins many Xel'lotath zombies, so use the torch on these
green mummies for a speedy kill.

Shoot the zombies, or don't - it's irrelevant, as you will soon discover...
When you arrive at the mansion, your first task is to study the clock that
rests on the round table in the centre of the main hall. The hands are set to
3:33 (strange - the same time as was displayed by the digital clock in the
previous cutscene).
Take the dresser key that is stuck to the rear of the clock.
Enter the RS groundfloor door.
Run DS to the grandfather clock and set the hands to 3:33.
Enter the secret passage that has opened on your left.
You are now in Dr Edward Roivas' (your grandfathers') private study.
Take the gladius (sword) from the wall above the fireplace and the Tome of
Eternal Darkness on the desk.

____________________________________________

--- Chapter 1 - Act 1 - The Chosen One ---
Pius Augustus - Ancient Persia 26 B.C.

Pius must collect the 4 blocks that are aligned to each of the 4 main gods. He
must then use the blocks to activate the portal that will transport him to the
temple that houses the essences of the 3 evil gods (remember - there are 4 gods
in total - the 3 evil gods Chatturga, Ulyaoth and Xel'lotath and a fourth
benign god, Mantorok).

Walk DS and climb down the ladder.
Walk US until the zombie rises and pursues you. Wait for him to walk halfway
down the corridor before attacking.
Walk US to the block that sits before the door and kill the next 2 zombies.
Take the block and enter the door that lies before you.
Kill the 2 zombies and take the second block from the low round pedestal. Exit
via the US door.
Kill the 5 zombies and take the third block. Climb down the ladder LS.
Kill the lone zombie in the T-shaped passage and enter the unlocked door at the
end.
Kill the 4 zombies and take the fourth block.

Place each of the blocks in their corresponding holes and return to the
T-shaped passage.
Move DS to the door that is directly ahead of you and enter it.
Attack the statue as instructed by the onscreen prompts.
Move US to the next room.
Kill the 3 zombies and press the button.
Enter the flaming rings of the portal gate.

Pius must select 1 of the 2 remaining essences. To follow this walkthrough
accurately you must choose the green artifact on the right, the essence of
Xel'lotath. In the third and final game you must return here and select the
blue artifact to complete the adventure in its' entirety.


CHAPTER COMPLETE
____________________________________________

Alexandra Roivas (Alex), Rhode Island, U.S.A 2000 A.D.

Alex obtains the Tome of Eternal Darkness.
Turn around and examine the framed chapter page on the wall directly behind her.
Examine the chapter page.

____________________________________________

--- Chapter 2 - Act 1 - The Binding of the Corpse God ---
Ellia - Angkor Thom Region, Cambodia, 1150 A.D.

Take the strange necklace from the many-armed statue. This necklace can
replenish health.
Run through the LS door into the square room that has 3 candles on the altar
(only 1 of them is lit). Leave this room through the RS door.
Walk US through the corridor, being careful not to activate any of the traps.
Exit via the US door.
You will become trapped in a room with an Ulyaoth (blue) zombie. Remember -
these guys will explode if not decapitated.
Take the bronze necklace from the urn and examine the altar with the candles.
Solve the candle puzzle and exit via the door, returning to trap corridor.
Return to the temple with the many-armed statue, ignoring any zombies along the
way.

Place the bronze necklace on the statue and move RS through the door.
Run through the next square room, and enter the next trap corridor.
Continue on to the end and you will become trapped in another square room, this
time with a Chattur'gha (red) zombie.
Kill the zombie and solve the second candle puzzle.
SAVE YOUR GAME.
Exit through the RS door to a new trap corridor.
Halfway down this corridor you will find a pedestal with a blowgun on it.
Take the blowgun.

Quickly lure the 2 zombies away from the guard by shooting at them with the
blowgun (your short sword is in pieces at the bottom of the shaft).
If you manage to lure the zombies away from the frightened guard before they
kill him, he will offer to repair your short sword using magic.
If you have failed and the zombies kill him, restart your game and try again.
Take your broken sword to the guard and he will repair it with magick.
Equip your short sword.
Move LS through the trap corridor.

You will emerge in a temple with a large stone bell-shaped structure and many
zombies. Ignore the zombies and run RS to the door on your right.
Navigate the next trap corridor by moving US.
In the next temple you will see a flaming pit and several zombies. Ignore the
zombies and run RS to the door on your right.
Enter Mantorok's chamber. Take the metal staff from the many-armed statue.
Return DS to the flaming pit room, then exit via the LS door, ignoring the
zombies.
Run DS through the trap corridor and return to the room with the large stone
bell-shaped structure.
Kill the zombies.
Set into the base of the structure is a hole you must insert the staff into.
Return back through the previous corridor to the flaming pit room, then back to
Mantorok's chamber.
Enter the door behind Mantorok.
Approach the statue of the many-armed god and await your destiny.

CHAPTER COMPLETE

____________________________________________

Alexandra Roivas (Alex), Rhode Island, U.S.A 2000 A.D.

Move LS to the small altar that has 3 candles.
Solve the candle puzzle and disco - another chapter page is hidden inside the
message tube.
Examine the new chapter page.

____________________________________________

--- Chapter 3 - Act 2 - Suspicions of Conspiracy ---
Anthony - Amiens, France 814 A.D.

Walk RS and examine the coffin by the altar.
Equip the scramasax and run upstairs to retrieve the Tome of Eternal Darkness.
Continue upstairs to the study and take the blue urn and circle of power.
Examine the books in the middle arched recess to reveal a hidden passage.
Enter the secret passage.

Retrieve the first rune (Antorbok) from the husk of the zombie by killing him.
Remember to attack from behind.
Continue US to the exit.
Save the monk in the next room and he will reward you with a two-edged sword.
Pick up the torch and equip it, searching the floor for the 3 parts of the
broken green urn.
Equip the two-edged sword and leave through the RS door.
Take the codex (Magormor) from the stairway and retrieve the rune (Magormor)
from the zombie.
Exit through the door at the bottom of the staircase.
Kill the zombies in the room with the fountain in the corner and take the red
urn and codex (Ulyaoth).
Equip the torch and hit the tapestry that conceals a door in the wall. Equip
the two-edged sword before proceeding through the door.

Walk down the L-shaped passage to the next room, a circular library.
Take the codex (Antorbok) from the LS wall and the spell scroll (enchant item)
from the cental table.
Return to the room with the fountain and stand before the fountain.
Select the blue urn from your inventory and it will shatter, revealing a rune
(Ulyaoth).
You have just discovered the enchant item spell.
When you are asked to assign the enchant item spell to one of the directional
pad keys in Quick Spell mode, press the left side of the crossbar and a blue
triangle will appear there.

Enchant the broken blue urn.
Mix the 3 broken shards of the green urn and enchant them.
Now fill both the green urn and the blue urn with water from the fountain.
Exit through the door in the RS wall and return to the circular library.
Place the 3 urns on the rectangular plate set in the floor.
SAVE YOUR GAME.

Enchant the two-edged sword and proceed US through the secret bookcase to the
hidden altar that lies at the end of the L-shaped corridor.
Run behind the evil monk and attack him with your sword until he is defeated.
Once you have defeated the monk, take the bishop's key that falls from his
robes and return to the fountain room.
When the trapper sends you to the trapper dimension, try to refill your health
meter.
Once you are in the fountain room, sneak DS to the exit.
Continue moving DS through the next few rooms until you reach the bottom of the
ladder. Enchant your sword, SAVE YOUR GAME and climb the ladder.

Walk up to the horror and slash away at his face(s) until he drops.
Head downstairs.
Use the bishop's key on the door located under the stairs.

CHAPTER COMPLETE

____________________________________________

Alexandra Roivas (Alex), Rhode Island, U.S.A 2000 A.D.

Leave the study and return to the main hall.
Head upstairs and attempt to open the double doors with the second floor key.
It will break, but you can repair it with the enchant spell.
Enter the door using the repaired key.
Walk to your left and continue along the passage until you reach the
stained-glass window. You will notice a rune (Xel'lotath) appear behind an
energy field. Do not attempt to retrieve it yet or you will be injured by the
force field.
Head back DS and enter the second door you come upon. This room contains a
flag, gun cabinet and single bed.
Take the revolver ammo from the chest of drawers.
Above the desk you will notice a portrait. Examine it and take the chapter page
that was hidden behind it.
Examine the chapter page.

____________________________________________

--- Chapter 4 - Act 1 - The Gift of Forever ---
Karim - Persia, 565 A.D.

If Karim gets injured, he can replenish his health 5 times with the magickal
talisman he carries.
Head DS and approach the ladder. Retrieve the Tome of Eternal Darkness.
Ignore the zombies and continue down the ladder.
Enchant the tulwar and walk down the tunnel.
Kill the zombies and take the white statue.
Retrieve the rune (Santak) from the zombie's husk and climb the ladder.
Run to the opposite side of the room and descend the ladder. The field blocking
the ladder will dissolve because we are carrying the rune that is inscribed on
it.
Take the torch from the wall on your right and head DS.
Equip the torch and burn the zombies.
Take the black statue and codex (Xel'lotath).
Return to the ladder and ascend to the room with the 3 large decorative circles
set into the floor.
Place a statue on each of the circles and stand on the third.
Equip your chakrams and throw them at the trappers.
Run to the central column that has risen from the floor and examine it. Ride it
downward into the floor.
SAVE YOUR GAME.

Equip/enchant the tulwar.
Retrieve a second tulwar from the guard's corpse and walk towards the door.
When the guard arises, attack him from behind until the bone thief erupts from
his body. Kill the bonethief.
Equip the torch and leave via the door.
Ignore the zombies in the next room (one contains a bone thief).
Take the spell scroll (recover) from the guard's corpse and exit via the door
at top left side of the screen.
Burn the 3 zombies in the next room.
SAVE YOUR GAME.
Enchant your tulwars and enter the door US.

Try to attack the horror from behind, keeping away from his claw attack. If you
become injured, leave this room and use the healing talisman. You must defeat
the horror to obtain the rune (Narokath) within and the codex (Santak) that is
behind him.
Equip your charams and return to the previous room.
You may kill the trapper and approach the energy field, or if your health is
low, allow the trapper to transport you to the trapper dimension where you may
replenish your health by running into the portal gate when it is red.
Descend the ladder.
Collect the codex (Narokath) that lies before you on the ledge.
You have just discovered the recover spell.
SAVE YOUR GAME.

Enter the door to your right and take the ram dao from the stone in the centre
of the room. Equip the ram dao.
Run around the perimeter of the room destroying the zombies that appear, always
attacking from behind. When you get a chance, enchant the ram dao - this will
increase its' attack power. If your health is low, try using the remaining
chakrams for projectile attacks. Be sure to finish off enemies with the B
button, retaining your sanity and your health.
Use the torch on the third wave of zombies.
Once the fourth wave of zombies appear, target the one containing the rune
(Xel'lotath) with the torch first. The 2 smaller zombies each contain a bone
thief - kill them with the ram dao.
Once the enemies have been defeated, SAVE YOUR GAME and leave the room.
Once you have ascended the ladder, perform the following:

Open the inventory to the screen that has 'spell list'.
Click 'new spell'.
Click 'select power level 3-point'.
Click the green rune 'Xel'lotath'.
Click the rune 'Narokath'.
Click the rune 'Santak'.
You have just discovered the recover spell.
Now when your sanity is low you may recover it completely using magick!

Re-open the inventory screen that has 'spell list'.
Click 'spell list'.
Click 'recover'.
Click 'assign'.
Click 'select power level 3-point'.
Click the green rune 'Xel'lotath'.
Assign the recover spell to the up button on the directional pad. This means
that whenever you press up on the directional pad, you will regain some of your
sanity. SAVE YOUR GAME and try it!

Enter the room to your right and quickly run to the door that has the picture
of the ram dao on it, before you are attacked.
Quickly open your inventory screen. The door with ram dao on it will only open
if the ram dao is enchanted with magickal power that is aligned to the green
god, Xel'lotath, so you must perform the following:
Open the inventory screen that has 'spell list'.
Click 'spell list'.
Click 'enchant item'.
Click 'assign'.
Click 'select power level 3-point'.
Click the green rune 'Xel'lotath'.
Assign the enchant spell to the left button on the directional pad, replacing
the previous blue triangle with a green triangle.

Now return to the game and enchant the ram dao. Use the ram dao on the door and
exit.
Kill the zombies in the next passage.
Walk DS and climb up the ladder on the RS wall.
Equip the chakrams and kill the trappers, retrieving the ruby effigy in the
centre of the room.
Return back down the ladder.
Equip/enchant the dam rao before walking US over the rubble that appears US.
Kill the horror and continue down the next ladder.
Place the Tome in the skeletal bookstand and collect it again once the DS gate
has opened.
SAVE YOUR GAME, re-enchant the dam rao, heal and head DS. Prepare to battle.

You cannot pass through the barrier before you until you have defeated the
waves of enemies pouring from behind it. Remember to re-enchant the ram dao if
it runs out of magickal power and to recover sanity if it is low. Stand DS
between the 3 plinths to cast spells, away from the advancing hordes.
Keep moving left to right when the horror appears to avoid his electrical
charge.
Accept the blue artifact (essence of Ulyaoth) as your reward for defeating the
enemies.

CHAPTER COMPLETE

____________________________________________

Alexandra Roivas (Alex), Rhode Island, U.S.A 2000 A.D.

Return to the main hall.
Enter the door LS of the phone and you will discover another door that requires
a sword to be inserted in it.
Equip the gladius and enchant it, as the rune of Xel'lotath is inscribed on the
lock. Insert the enchanted gladius into the slit.
Take the spice jar and remove its' contents - another chapter page.
Examine the chapter page.

____________________________________________

--- Chapter 5 - Act 2 - The Lurking Horror
Dr Maximillian Rovias, Roivas Family Estate, Rhode Island 1760 A.D.

Take the flintock pistol ammo and leave the room.
Enter the door immediately to your left and take the flintock pistol ammo.
Return to the hallway.
Walk DS and take the flintock pistol ammo from the table with the pile of books
RS.
Enter the room US.
Take the letter from the bedside table and the codex (Redgormor) from the
mantelpiece.
Enter the door to the right of the fireplace and take the flintock pistol ammo.
Return downstairs and take the letter from the round table in the centre of the
groundfloor hall.
Walk to the right of the stairs and take the flintock pistol ammo that is near
the green triangle on the wall.
Walk LS to the room where Alex retrieved the spice jar from the pantry.
Take the pump handle from the pantry, the codex (Chattur'gha) from the
sideboard and the flintock pistol ammo from the shelf.
Return to the main hall and enter the room with the double doors that is left
of the stairs, under the balcony.

Examine the fireplace and study the puzzle. You must place the raven statue
before Xel'lotath's greatest foe, Chattur'gha, the red god.
Enter the fireplace and take the spell scroll (reveal invisible), the sabre and
the flintock pistol.
Examine the Tome of Eternal Darkness and take the letter that slips from the
pages of the Tome.
A green horror has just appeared in the main hall.
Equip/enchant the flintock pistols.
SAVE YOUR GAME.

Some of the servants have now become possessed by evil and will go you if they
get a chance. Run quickly to the main hall.
Run around the horror and shoot its' faces with the pistol - be sure to aim
upward with the left thumbstick. Press the Z button to reload - the pistols
only hold 2 shots, so fire off both pistols, run away, reload, then shoot again.
Once the horror is down, quickly examine its' corpse by pressing B to record it
in your autopsy notes.
You will receive a rune (Redgormor).
You have just discovered the reveal invisible spell.
Run back to the safety of the study that lies behind the fireplace and heal if
necessary.
Equip your sabre and enchant it.
SAVE YOUR GAME.

Kill the evil servant who patrols the room beyond the fireplace tunnel and
examine the corpse of the bone thief who dwelt inside him. This autopsy will
also be recorded in your notes.
Return upstairs and enter the double doors.
Walk LS down the passage and stand before the stained-glass window.
Enchant the sabre and SAVE YOUR GAME.
On your left will be a hidden envelope.
Kill the bone thief and take the basement key from the envelope.
Equip/enchant the pistols and return downstairs to the green triangle design in
the main hall.
Kill the horror and retrieve the rune (Chattur'gha).

Stand before the green triangle design.
Perform the following:
Open the inventory to the screen that has 'spell list'.
Click 'spell list'.
Click 'reveal invisible'.
Click 'cast'.
Click the 'select power level 3-point'.
Click the red rune 'Chattur'gha'.
Equip/enchant the sabre and enter the basement using the basement key.
Autopsy the zombie and take the flintock pistol ammo, the spell scroll (damage
field) and the codex (Bankorok).
Use the pump handle on the pump and climb down the ladder.

Walk LS and get the rune (Bankorok) from the zombie. Examine the corpse.
You have just discovered the damage field spell.
Perform the following:
Open the inventory to the screen that has 'spell list'.
Click 'spell list'.
Click 'damage field'.
Click 'assign'.
Click the 'select power level 3-point'.
Click the red rune 'Chattur'gha'.
Assign the damage field spell to the right button on the directional pad.

Now we will change the enchanting magick we use to power up our weapons, from
green to red. This will make our weapons more effective against the minions of
the green god, Xel'lotath.
Perform the following:
Open the inventory to the screen that has 'spell list'.
Click 'spell list'.
Click 'enchant item'.
Click 'assign'.
Click the 'select power level 3-point'.
Click the red rune 'Chattur'gha'.
Assign the new enchant spell to the left button on the directional pad.
SAVE YOUR GAME.

Now we will change the enchanting magick we use to heal ourselves, from green
to red. This will mean we can recover health whenever we are injured.
Perform the following:
Open the inventory to the screen that has 'spell list'.
Click 'spell list'.
Click 'recover'.
Click 'assign'.
Click the 'select power level 3-point'.
Click the red rune 'Chattur'gha'.
Assign the new recover spell to the top button on the directional pad,
replacing the green triangle.
SAVE YOUR GAME.

Enchant your sabre and run down the stairs.
Wow - 2 bodies, 1 ass - wonder who has to wipe? Well, least ain't no one gonna
complain without a head.
Slash away at the guardian, moving side to side to avoid the targeting
electrical attacks. Heal yourself if you become injured.

CHAPTER COMPLETE

____________________________________________

Alexandra Roivas (Alex), Rhode Island, U.S.A 2000 A.D.

Return upstairs and enter the double doors.
Head RS and enter the bedroom.
Take the revolver ammo from the bedside table.
Examine the bureau with the triangle design on it.
Perform the following:
Open the inventory to the screen that has 'spell list'.
Click 'spell list'.
Click 'reveal invisible'.
Click 'cast'.
Click the 'select power level 3-point'.
Click the red rune 'Chattur'gha'.
Now use the dresser key to retrieve the revolver and the next chapter page.
Examine the chapter page.

____________________________________________

--- Chapter 6 - Act 2 - A Journey into Darkness ---
Dr Edwin Lindsay, Angkor Thom Region, Cambodia, 1983 A.D.

Equip the kukri and kill the guardian from behind with a few blows to the skull.
Stand in the centre of the temple and examine the floor, using the
archeologist's brush.
Take the bronze bracelet and place it on the many-armed statue.
Enter the opening that appears and retrieve the Tome of Eternal Darkness.
Equip the pistol and proceed straight through the first room, ignoring the
zombies.
Shoot the trapper in the trap corridor and take the metal bracelet that lies in
an alcove on the right.
Near the far end of this passage you will notice a large cobweb on the ground
on your left. Use your brush to reveal a codex (Tier).
Exit via the US doorway.

Ignore the horror and take the bronze necklace from the urn. He will not harm
you as he is imprisoned in a magickal field.
Return to the many-armed statue in the main temple and place the necklace on it.
Enter the new opening to the right of the many-armed statue.
Stand before the serpent-headed statue and replace the silver bracelet with the
metal bracelet you picked up earlier.
Equip and enchant the kukri and leave via the LS door.
Use the brush on the cobweb that lies at the far end of the next trap corridor.
Take the codex (Nethlek) and enter the US doorway.
Burn the 4 zombies with the torch and retrieve the rune (Nethlek).
Proceed through the RS doorway.
Walk DS through the trap corridor until you come across another many-armed
statue. Place the silver bracelet on her wrist and brush aside the cobwebs that
lie in the opposite alcove. Take the spell scroll (dispel magick).
You have just discovered the dispel magick spell.

Walk DS and enter the room with the horror. Stand directly before him in the
corner.
Press the right button on the directional pad, casting a damage field spell.
This barrier will protect you from the horror when he is released from the
field that imprisons him.
Equip/enchant the shotgun.
Perform the following:
Open the inventory to the screen that has 'spell list'.
Click 'spell list'.
Click 'dispel magick'.
Click 'cast'.
Click the 'select power level 3-point'.
Click the red rune 'Chattur'gha'.
Remain within the safety of the damage field and target the horror's faces.
Once he is dead, retrieve the silver necklace this is behind him and SAVE YOUR
GAME.
Head RS back to the many-armed statue in the trap corridor.
Place the silver necklace on the many-armed statue and equip/enchant the kukri.
Go through the new opening.

Run down the stairs and retrieve the rune (Aretak) from the zombie's husk.
Move downstairs to the exit, ignoring the guardian.
You will emerge in a trap corridor. Equip/enchant the shotgun and exit via the
doorway US.
Run around the central circular table avoiding the horror and the damage field
that protects the table. Shoot the horror in the face to kill him.
Once he is dead, brush aside the cobweb in the corner to reveal a
dirt-encrusted necklace.
Press the panel in the wall and face the central circular table.
You must use your dispel magick to remove the barrier that protects the rune on
the table.

Perform the following:
Open the inventory to the screen that has 'spell list'.
Click 'spell list'.
Click 'dispel magick'.
Click 'cast'.
Click the 'select power level 3-point'.
Click the blue rune 'Ulyaoth'.
Elsewhere in the complex 1 of 3 runic seals have been broken by this spell.
Leave via the door that is opposite the panel you pushed.

Move US carefully through the next trap corridor, out-running the poison gas.
Decapitate the zombies in the next room with the shotgun.
Press the panel in this room and face the central circular table.
Perform the following:
Open the inventory to the screen that has 'spell list'.
Click 'spell list'.
Click 'dispel magick'.
Click 'cast'.
Click the 'select power level 3-point'.
Click the red rune 'Chattur'gha'.
Elsewhere in the complex the second runic seal has been broken.
Leave via the door that is opposite the panel you pushed.

Walk DS through the next trap corridor, avoiding the traps and poison gas.
In the next room kill the lone zombie and press the panel. Turn and face the
central circular table.
Perform the following:
Open the inventory to the screen that has 'spell list'.
Click 'spell list'.
Click 'dispel magick'.
Click 'cast'.
Click the 'select power level 3-point'.
Click the green rune 'Xel'lotath'.
Elsewhere in the complex the third and final runic seal has been broken.
Place the dirt-encrusted necklace into the stone basin and press the button.
Take the gold necklace.
Leave via the door that is opposite the panel you pushed.

Walk through the next trap corridor, avoiding the traps and poison gas.
In the next room press the panel and then stand on the circular plate that is
set into the floor.
You must run DS quickly to retrieve the gold bracelet from the grasp of the
many-armed statue before the statue of the guard rotates back to his original
position.
SAVE YOUR GAME and exit via the doorway that is LS of the panel you pushed.
Return to the room with the stone basin and leave via the door opposite the
basin.
Halfway down the next trap corridor, set into the RS wall is another many-armed
statue. Place the gold necklace and gold bracelet on the statue and leave via
the door that appears in the wall opposite the statue.

Run down the stairs avoiding the enemies and exit via the door at the bottom,
just past the horror.
Equip/enchant your kukri.
Head LS through the trap corridor until you come to a room that is dominated by
a sculpture with a flaming mouth and eyes.
The simplest way to beat the zombies in this room is to cast a damage field
spell with the right button on the directional pad. Make sure you are far away
from the zombies when you cast the spell, as it takes a few second to perform.
Once the zombies are dead, examine the cobweb that is on the floor beside the
face sculpture to retrieve a codex (Aretek).
When the camera angle has both exits onscreen, leave via the RS door.

Continue DS through the next trap corridor.
The next room contains a square flaming pit. Simply run to a safe place and
cast another damage field spell to kill the zombies.
When you have the 2 doors onscreen, leave via the RS door.
Continue RS through the next trap corridor.
Equip the torch and burn the Xel'lotath zombies in the chamber with the tree
trunk, retrieving the next rune (Tier).
Leave via the door that is sealed with magick.
Equip/enchant your kukri and run through the next trap corridor.
Kill the zombies in the room with the bell-shaped structure in the flaming pit.
Take the spell scroll (summon trapper) from the centre of the room.
You have just discovered the summon trapper spell.

Exit via the same door you used to enter this room (when you have 2 doors
onscreen, leave via the LS door).
You are going to backtrack all the way to the many-armed statue that you placed
the gold necklace and bracelet on. It is located in the trap corridor after the
giant staircase. Once again, avoid rather than fight the enemies on the
staircase.

Once you reach the many-armed statue, walk US and pass through the room with
the stone basin to the next trap corridor.
Halfway up this corridor on your RS you will notice a crumbling wall that has a
hole in the bottom of it.
Perform the following:
Open the inventory to the screen that has 'spell list'.
Click 'spell list'.
Click 'recover'.
Click 'cast'.
Click the 'select power level 3-point'.
Click the green rune 'Xel'lotath'.
This will recover a little sanity. We need a little sanity when we are in the
presence of trappers, or the summon trapper spell won't work.

Now perform the following:
Open the inventory to the screen that has 'spell list'.
Click 'spell list'.
Click 'summon trapper'.
Click 'cast'.
Click the 'select power level 3-point'.
Click the red rune Chattur'gha.
You are now in control of the trapper's movements. Make the little bugger
scamper through the hole in the RS wall, cross the wooden bridge and stand on
the round plate that is inscribed with the Mantorok rune.
Once he is in position, press the A button to suicide.

A panel will open behind Lindsay, revealing the rune (Mantorok). Do not take it
yet, but stand in the doorway in front to it.
Press the right button on the directional pad, casting a damage field.
Equip/enchant your shotgun and get the rune. Stay behind the safety of the
damage field and kill the horror.
Enter the room into which you sent the trapper and use your brush to reveal the
codex (Mantorok) that is concealed by the cobwebs on the far side of the wooden
bridge.

The Mantorok rune is a good all-purpose rune that has power over the
Chattur'gha, Ulyaoth and Xel'lotath runes. You may liken it to a jackhammer
against rock, paper and scissors.
When the Mantorok rune is used in the formation of a spell, different results
may be expected (see the 'Secrets' section).

Now you must return to the bowels of the temple again, through the many trap
corridors.
Walk DS to the stone basin room and continue on through it to the many-armed
statue.
Enter the doorway in the wall opposite the statue and run down the giant
staircase, avoiding the enemies again and following this familiar path until it
ends at Mantorok's chamber.
Enter the door behind Mantorok.

CHAPTER COMPLETE

____________________________________________

Alexandra Roivas (Alex), Rhode Island, U.S.A States 2000 A.D.

Enter the library and examine the RS bookcase to find the Heart of Mantorok,
hidden behind a pulp magazine volume.
Return upstairs and stand before the stained glass window.
Perform the following:
Open the inventory to the screen that has 'spell list'.
Click 'spell list'.
Click 'dispel magick'.
Click 'cast'.
Click the 'select power level 3-point'.
Click the red rune 'Chattur'gha'.
Take the chapter page and examine it.

____________________________________________

--- Chapter 7 - Act 2 - Heresy! ---
Paul Luther, Amiens, France 1485 A.D.

Follow the carpet runner path into the main cathedral and walk up the central
aisle.
After you are imprisoned, take the green emerald from the painting.
Leave the room and collect the Tome of Eternal Darkness.
Run DS to the door that leads to the belltower. Follow this route, avoiding the
lone zombie that you will encounter on balcony that overlooks the main
cathedral.
Once you are in the belltower, ring the bell to summon the Custodian.
Talk to him and he will ask you to search the cathedral for evidence that will
expose the evil conspiracy that is at work in the cathedral.
Take the old tower key from the Custodian and proceed back downstairs to the
carpet runner that leads into the main cathedral.

Enter the main cathedral and follow the carpet runner to the altar.
Follow the carpet runner leftward in front of altar (do not climb the steps
leading to the altar).
Where the carpet runner ends, take the torch from the LS wall. Head US through
the door.
Search the chest for a crossbow.
Search the clothes rack for the podium key.
Return to the main cathedral and stand behind the altar.
Walk to the podium on your right and use the podium key to retrieve the diary
page.
To the right of the podium you will find crossbow bolts in a pew.
Walk behind the altar and proceed down the stairs.

At the bottom of the stairs turn left and enter the room.
Take the crossbolts and the Book of Reliquaries.
Return to the passage at the bottom of the stairs and walk US.
To your right, beside the bellows mechanism you will find a mace on the wall.
To your left you will find some crossbolts.
Equip the crossbow and enter the door on your left.
Kill the 2 trappers and examine the casks on the RS wall. One will open a
secret passage before you.
Reload/enchant your crossbow and enter the passage.

The second you enter the tomb, press the right button on your directional pad
to cast a damage field - return to this space when you need to reload or heal.
You must run around the stone tomb, shooting the horror in the face with the
crossbow. Always make sure he is on the opposite side from you. If you are
injured, simply return to the safety of the damage field or the previous room.
Once he is dead, take the sapphire and place it in the pedestal on the far wall.
Place the emerald in the pedestal and return to the main cathedral.

Follow the carpet runner before the altar to the right, using the old tower key
on the door.
The second you enter the room head DS and up the stairs to the study. A bone
thief lurks in the study, but you can evade him by running around the
bookcases. Take the sheet of music that lies on the LS wall and the diary page
that lies on the writing desk US.
Avoid the bone thief and return to the chapel downstairs.
Once you are downstairs, avoid the evil monk and run up the centre aisle to the
altar, taking the spell scroll (shield).
You have just discovered the shield spell.
Return to the main cathedral.

We will assign the new shield spell to a button on the directional pad.
This spell will produce a series of glowing orbs that will spin around your
character, protecting them from harm. Each orb will absorb 1 hit from an enemy
and then fly away.
Because we are using a 3-point spell, we will have 3 orbs to protect us.
Perform the following:
Open the inventory to the screen that has 'spell list'.
Click 'spell list'.
Click 'shield'.
Click 'assign'.
Click the 'select power level 3-point'.
Click the red rune 'Chattur'gha'.
Assign the new shield spell to the down button on the directional pad. Now when
you press this button the shield will form around you. Try it!

Equip/enchant the mace and return to the previous chapel with the evil monk.
Halfway up the groundfloor aisle you will notice a door set under the stairs -
ignore the evil monk and enter the door.
As usual, always attack from behind. If you become injured, return to the main
cathedral to heal, re-enchant your weapon and repair your shield.
Take the ruby and two-edged sword and return to the main cathedral.

Stand behind the altar.
Walk LS to the organ and play it, using the sheet music. The keys are A B Y X B
Y A.
Now retrieve the 5-point circle of power that is in the tabernacle over the
opposite side of the cathedral. This object will allow you to perform 5-point
magick that is naturally stronger and more enduring than 3-point magick.

Descend the stairway that lies behind the altar and return to the room with the
pedestal into which you inserted the sapphire and the emerald.
Place the ruby in the pedestal alongside the other 2 stones.
SAVE YOUR GAME.
Equip/enchant the two-edged sword and descend the new staircase.
Follow the passage until you emerge in a room with a bust of Caesar.
Burn the zombies with the torch and take the rune (Pargon) from the zombie's
husk.
Equip the two-edged sword and proceed through to the US door.
Move downstairs and continue onward until you enter a room that has 2 horrors
fighting each other.
Ignore the horrors and take the crossbolts from the pedestal in the centre of
the room and enter the door LS.
Follow the L-shaped passage to the round library and take the crossbolts from
the LS bookcase.
Equip the torch and push the central bookcase inward and enter another L-shaped
corridor.
Proceed onwards until you locate the final diary page in the shrine in the
chapel beyond. Take the codex (Pargon) from the RS wall.
Now we have the 3 diary pages exposing the conspiracy we must meet the
Custodian back in the belltower.

Return back to the room with the 2 horrors.
Once you are in the room with the 2 horrors, walk RS and leave via the doorway
that is left of the doorway with the ornate circular design.
Return to the main cathedral and follow the carpet runner up the centre aisle
between the pews to the exit. Exit via the double doors.
Follow the carpet runner until it ends, then head LS, taking the stairway
upward to the belltower.
Talk to the Custodian and take the sacrificial knife.
The knife is a key of sorts that opens a doorway in the room where the 2
horrors were fighting.
Return downstairs to the main cathedral and take the stairway behind the altar
to return to this room. Avoid the enemies and use your crossbow to defeat
trappers.

The second you enter the room with the 2 horrors cast a damage field about
yourself using the right button on the directional pad. Then re-enchant your
two-edged sword and cast a shield spell using the down button on the
directional pad. This should provide enough protection from the enemies.
Once they are dead place the sacrificial knife in the stone effigy of the
Custodian.
Enter the door LS of the stone effigy.
You emerge on a balcony that contains a magick field that will not let you pass
beyond.

Perform the following:
Open the inventory to the screen that has 'spell list'.
Click 'new spell'.
Click 'select power level 5-point'.
Click the red rune 'Chattur'gha'.
Click 'Nethlek'.
Click 'Redgormor.
Click 'Pargon'.
Click 'Pargon'.
You have just discovered a 5-point dispel magick spell.

Now re-open the inventory screen that has 'spell list'.
Click 'spell list'.
Click 'dispel magick'.
Click 'cast'.
Click 'select power level 5-point'.
Click the red rune 'Chattur'gha'.

Walk around the balcony until you see the body of the Custodian - do not
approach it yet.
Stand DS of the body of the Custodian, facing the balcony path that leads to
the bottom left corner of the screen.
Enchant your two-edged sword, cast a damage field and cast a shield spell.
Approach the body of the Custodian and return to the safety of the damage field.
Slash away at the bone thieves from the safety of the damage field.
Leave the balcony and return to the room with the stone effigy of the
Custodian. Follow the villain through the door with the ornate circular design,
and meet your fate.

CHAPTER COMPLETE

____________________________________________

Alexandra Roivas (Alex), Rhode Island, U.S.A 2000 A.D.

Read the note from Edward and return to the main hall.
Enter the double doors that are left of the staircase, under the balcony.
Play the piano. The keys are A B Y X B Y A.
Take the chapter page and examine it.

____________________________________________

--- Chapter 8 - Act 2 - The Forbidden City ---
Roberto Bianchi, The Middle East, 1460 A.D.

Roberto's task is to survey certain areas of the underground temple that are in
danger of collapsing.
Move US and climb the ladder.
Climb down the next ladder and move US through the dark tunnel, avoiding the
zombie.
Climb the next ladder and take the crossbolts and saif from this room.
Survey the room (press B) near the broken pillar where the debris is falling
from the ceiling.
Climb down the ladder that is US.
Equip the saif and run into the caged area.
Activate the lever and kill the zombie.
Activate the second lever. Destroy the 2 zombies.
Activate the third lever and head US, ignoring the zombies. Climb the ladder.

Survey (press B) under the area where the debris is falling.
Take the crossbolts from the pedestal far RS and the crossbow that is located
at the other end of the room.
Climb down the ladder ahead of you and retrieve the Tome of Eternal Darkness.
At the bottom of the ladder equip the crossbow and cast your shield spell.
Walk LS and kill the trappers.
Equip/enchant the saif and climb the ladder at the end of the tunnel.
Kill the zombie and take the spell scroll (summon zombie) from the centre of
the room.
You have just discovered the summon zombie spell.
Descend the LS ladder.

Take the crossbolts that lie opposite the bottom of the ladder and run DS,
ignoring the horrors. Exit via the door.
Watch the zombie get pancaked and leave via the door left of the zombie guts.
Kill the zombies and take the crossbolts.
SAVE YOUR GAME.
Equip the crossbolts and climb down the ladder. Shoot the trappers and equip
the torch.
Cast a shield spell and proceed through to the next door.
Run DS to the far side of the room away from the enemies and cast a damage
field spell around you. Kill the enemies from the safety of the damage field.

Stand before the key on the pedestal and perform the following:
Open the inventory to the screen that has 'spell list'.
Click 'new spell'.
Click 'select power level 5-point'.
Click the red rune 'Chattur'gha'.
Click 'Narokath'.
Click 'Redgormor.
Click 'Pargon'.
Click 'Pargon'.
You have just discovered a 5-point reveal invisible spell.

Now re-open the inventory screen that has 'spell list'.
Click 'spell list'.
Click 'reveal invisible'.
Click 'cast'.
Click 'select power level 5-point'.
Click the red rune 'Chattur'gha'.
Hello bridge.
Take the forgotten corridor key and return to the previous corridor.

Before you climb the ladder, look to your LS and take the sapphire effigy.
Climb the ladder.
Walk US to the door that is RS of the double doors. Cast a shield spell and
enter it.
Survey the area under the falling debris and leave the room quickly before the
servants attack you.
Now enter the double doors to your left, using the forgotten corridor key.
Run DS but do not step into the corridor with the shimmering floor - it is
electrified and will kill you.

Perform the following:
Open the inventory to the screen that has 'spell list'.
Click 'new spell'.
Click 'select power level 5-point'.
Click the red rune 'Chattur'gha'.
Click 'Bankorok'.
Click 'Santak.
Click 'Pargon'.
Click 'Pargon'.
You have just discovered a 5-point shield spell.

Now re-open the inventory screen that has 'spell list'.
Click 'spell list'.
Click 'shield'.
Click 'assign'.
Click 'select power level 5-point'.
Click the red rune 'Chattur'gha'.
Assign the new 5-point shield spell to the down button on the directional pad.
Now your shield will comprise of 5 protective orbs instead of 3.
Cast your shield spell and run US over the electrified floor until you reach
safety.

Walk US to the pit and lower the bridge by slashing at the rope to your right.
Cross the bridge and slash at the worms appear.
Activate the lever on the far side of the pit and survey (press B) the area
from the middle of the bridge.
Cast another shield spell and cross the electrified floor, leaving this area.
Exit through the double doors and proceed directly ahead, back to the room
where the zombie got pancaked (it has a flaming pedestal in the centre with a
metal gate on the RS side).
The gate will only open when a zombie passes under the crushing stone block.

Perform the following:
Open the inventory to the screen that has 'spell list'.
Click 'spell list'.
Click 'summon zombie'.
Click 'cast'.
Click 'select power level 5-point'.
Click the red rune 'Chattur'gha'.
Make the zombie walk US in between the 2 doorways - now you may climb down the
ladder on your right.

Run through the next tunnel, ignoring the enemies.
Take the Essence of Ulyaoth and the ruby effigy from chamber with the 3
pedestals.
Survey the area (press B) and return to the room with the zombie crusher.
Cast your shield spell and exit via the door on the right side of the large
stone block.
Ignore the horror and climb up the ladder, following this familiar route all
the way back to the beginning of the level.

CHAPTER COMPLETE

____________________________________________

Alexandra Roivas (Alex), Rhode Island, U.S.A 2000 A.D.

Have Alex survey (press B) the area to the right of the fireplace where the
debris falls from the ceiling.
Take the chapter page and examine it.

____________________________________________

--- Chapter 9 - Act 2 - A War to End All Wars ---
Peter Jacob, Amiens, France 1916

Take the soldier's letter and walk US to the altar.
Move RS to the podium and take the sealed envelope. Open the envelope to find
the soldier's orders.
Head DS through the centre of the medical tents and exit via the double doors.
Follow the carpet runner and give the soldier's orders to the soldier guarding
the door. Enter the door.
Take the revolver and leave the room. Take the Tome of Eternal Darkness.
Run back through the double doors into the main cathedral. Avoid the bone
thieves and descend the staircase behind the altar, at the far end of the
cathedral.

Move downstairs and turn left, exploring the 2 small rooms that branch off the
passage. Take the rifle ammo from both rooms.
Equip the revolver and cast a shield spell.
Return to the passage and head US to the bellows mechanism. Collect the 2 lots
of rifle ammo.
Proceed through the LS door and kill the trappers.
Walk through the LS door and enter the boiler room. Turn the wheel on the
boiler and exit via the RS door.
Enter the door directly opposite you and place the lucky penny in the fuse box
on the RS wall.
Pull the lever on the generator and take the rifle ammo.
Return to the boiler room and examine the hole in the LS wall. The door on the
LS wall will not open, so we will send a trapper through the hole to
investigate.

Perform the following:
Open the inventory screen that has 'spell list'.
Click 'spell list'.
Click 'summon trapper'.
Click 'cast'.
Click 'select power level 3-point'.
Click the red rune 'Chattur'gha'.
Send the little bugger through the hole and press the R button to target the
problem. Press A to suicide.
Now Peter can enter the door, collecting the 7-point circle of power. This
object will allow you to perform 7-point magick that is naturally stronger and
more enduring than 5-point or 3-point magick.
Cast a shield spell, SAVE YOUR GAME and return upstairs to the main cathedral.

The minute you emerge at the top of the stairs the stained-glass windows will
explode. Don't panic - just cast a damage field spell and remain within it.
There are 2/3 bone thieves in this room that are off screen at the moment.
Run to the altar to retrieve the rifle gun from the altar.
Equip/enchant the rifle and return to the safety of the damage field.
Run DS to attract the attention of the 3 bone thieves, then retreat back to the
damage field, blasting their heads off with the rifle.
Once they are dead walk LS to the organ and take the sheet play.
Play the organ (A B Y X B Y A) and retrieve the door handle from the tabernacle
on the other side of the cathedral.
Walk back to the front of the altar and follow the path to the right, past the
2 corpses in the body bags.
Enter the door.

Ignore the bone thieves and run to the staircase as soon as you enter.
Take the two-edged sword and rifle ammo from the room upstairs.
Equip/enchant the two-edged sword and return to the chapel below, ignoring the
bone thieves.
Enter the door that is set into the wall under the staircase. Run RS to the
wall and take the torch. Burn the zombies and take the rifle ammo x 3.
Re-enchant your sword and cast a shield spell, then return to the main
cathedral.
Run DS past the 2 corpses and straight ahead until you see a green 7-point
symbol inscribed in the stone wall, LS of the organ.

Perform the following:
Open the inventory screen that has 'spell list'.
Click 'new spell'.
Click 'select power level 7-point'.
Click the red rune 'Chattur'gha'.
Click 'Narokath'.
Click 'Redgormor'.
Click 'Pargon'.
Click 'Pargon'.
Click 'Pargon'.
Click 'Pargon'.

Now re-open the inventory screen that has 'spell list'.
Click 'spell list'.
Click 'reveal invisible'.
Click 'cast'.
Click 'select power level 7-point'.
Click the red rune 'Chattur'gha'.
Use the door handle to open the door.
In the room beyond collect the revolver ammo x 2 and the rifle ammo.
Enchant your two-edged sword, cast a shield and SAVE YOUR GAME before climbing
down the ladder.

Run through the passage to the next room. Burn the zombies with the torch and
exit via the door on your right.
Run down the stairs and into the room with the horror. Ignore the horror and
run to the LS door.
Equip your revolver and kill the trappers. Equip your two-edged sword and
proceed to the next room.
Kill the bone thief and take the letter.
Head US through the bookcase and equip your revolver again to kill the trappers.
Enter the small chapel and shoot the trapper and zombie in the head.
Take the binding hall key from the shrine and return to the room with the
horror.

Ignore the enemies and run DS to the door that is flanked by 2 small torches
(to the right of the door with the ornate circular design).
Kill the trappers and follow the balcony around to the stone tomb. Take the
magickal elixir.
Return to the room with the horror and enter the door with the ornate circular
design, using the binding hall key.
Head US ignoring the zombies and exit via the door at the end of the corridor.
Run downstairs and collect the rifle ammo from the ledge near the corpse of the
soldier.
Near the second corpse, take the spell scroll (magickal attack).
You have just discovered the magickal attack spell.
Enter the next L-shaped passage and stop. Beyond the ornate door is one mother
of a boss battle.
Equip the two-edged sword and cast your shield.

Perform the following:
Open the inventory screen that has 'spell list'.
Click 'spell list'.
Click 'magickal attack'.
Click 'assign'.
Click 'select power level 3-point'.
Click the red rune 'Chattur'gha'.
Assign the new 3-point magickal attack spell to the Y button. When you press
the Y button, a wave of magickal power will erupt from your character in a
devastating ring, damaging the enemies within its' range.
The guardian we must face in this boss battle can only be damaged with this
attack.

Your magickal attack spell will not work in the second wave of the boss attack
level if your sanity meter is empty, so make the following amendment to your
directional pad:
Re-open the inventory screen that has 'spell list'
Click 'spell list'.
Click 'recover'.
Click 'assign'.
Click 'select power level 3-point'.
Click the green rune 'Xel'lotath'.
Assign the new 3-point recover sanity spell to the right button on the
directional pad. Now you can recover your sanity when it is low.
Run around the L-shaped corridor until your magick meter is full.
SAVE YOUR GAME and enter the door.

The boss attacks in 3 separate waves. In each wave, remember not to run too far
DS or you will hit the magickal barrier that is advancing slowly forward.
Do not run too far US or the boss will hit you with a lightning bolt.
If you run out of magickal power, use the magickal elixir to replenish it.
Providing you keep walking you should be replenishing your magickal energy
naturally.

In the first wave the boss will shoot lightning bolts at Peter.
Wait until the boss forms 4 balls of light, then move either left or right to
avoid the lightning bolt.
Immediately after she has fired 4 bolts, press the Y button to unleash your
magickal attack. The boss can only be damaged when she is shimmering with green
energy.
Repeat this attack 3 times.

The second wave is much easier.
Enchant the two-edged sword and kill the first 3 zombies. Always wait for the
zombies to walk down to the fourth arched recess before killing them.
Wait for the boss to summon 3 more zombies.
The time to unleash your Y button magickal attack is right after the third
zombie appears. Do this from just below where the third zombie appears, just
beside the third arched recess RS.
Make sure you finish the zombies off with the B button to restore sanity. If
your sanity meter is too low you won't be able to use your magickal attack. A
good time to recover sanity is right after you have finished off the zombies -
press the right button on the directional pad.
Keep moving to replenish your magick meter.
If for some reason the zombies stay US under the boss, shoot them with the
rifle - don't go near her under any circumstances.
Stay DS when you need to heal or cast your shield spell. The magickal barrier
is still advancing slowly forward so don't frig around too long.
Repeat this attack 3 times.

The third and final wave is relatively easy as well.
Run right up to the boss and dodge her lightning bolts as they explode from the
floor.
Simply alternate running left, then right - she's no good at hitting a moving
target.
When she pauses after about 5-10 smashes unleash your magickal attack.
Repeat this attack 3 times.
Once she is dead, take the Essence of Chattur'gha from the far side of the pit.

CHAPTER COMPLETE

____________________________________________

Alexandra Roivas (Alex), Rhode Island, U.S.A 2000 A.D.

Take the lucky penny and leave the room.
The maid's ghost will give you the basement key.
Return to the main hall and enter the basement, the door RS of the staircase
under the balcony.
Once in the basement take the shotgun from the LS wall, the revolver ammo and
the shotgun shells x 2.
Place the penny in the fuse box and return upstairs through the double doors.
Turn left into the passage. Enter the door that is left of the table in the
corner.
Take the journal from the trunk and examine the cabinet above the basin.
Examine the next chapter page.

____________________________________________

--- Chapter 10 - Act 2 - A Legacy of Darkness ---
Dr Edward Roivas - Roivas Family Estate, Rhode Island, 1952 A.D.

Take the historical journal from the mantelpiece. Examine it and take the
minute hand.
Return to the main hall and head upstairs through the double doors.
Turn left into the passage and enter the first door on your right.
Take the shotgun shells, elephant gun ammo and the historical journal. Examine
the journal and take the hour hand.
Leave the room and approach the stained-glass window to trigger a short
cutscene.
Return downstairs to the library, RS of the staircase in the main hall.
Walk DS to the grandfather clock and trigger the cutscene with Maximillian.
Take the spell scroll that sits on the chair (magick pool).
Place the hands on the clock and set the time to 3:33.
Follow Maximillian into the secret study.
Collect the revolver, shotgun shells x 2, revolver ammo, elephant gun ammo and
Tome of Eternal Darkness.
You have just discovered the magick pool spell.

Retrieve the bottom half of the basement key from the broken vase and return to
the main hall.
Enter the double doors LS of the staircase, under the balcony.
Take the sabre and enchant it. Cast a shield spell.
Return to the main hall and enter the door on your left that leads to the
kitchen.
Take the revolver ammo from the shelf near the pantry.
Return to the main hall.

A cutscene will appear with the beast attacking a manservant in the upstairs
master bedroom. Run upstairs to the room at the RS end of the passage and slash
at the beast until he leaves.
Take the shotgun shells, revolver ammo and gun cabinet key from the grateful
manservant.
Return downstairs and re-enchant your shield.
A cutscene will appear with the beast attacking a manservant in the upstairs
guest bedroom. Run upstairs and turn left into the passage, then enter the
first room on your right. Slash at the beast until he leaves.
Take the elephant gun ammo and use the gun cabinet key on the gun cabinet. Take
the elephant gun.
Talk to the servant and he will give you elephant gum ammo.
Re-enchant your sabre and shield before returning downstairs.
When the beast appears downstairs in the main hall, attack him until he drops
the top half of the basement key.
Now go to the basement door RS of the staircase and open your inventory. Mix
the 2 halves of the basement key and enchant them.
Re-enchant your sabre/shield and enter the basement using the repaired key.

Your priority is to destroy the obelisk that sits on the well. Avoid the beast
and return to the main hall when you need to re-enchant your sword/shield.
Once the obelisk is destroyed, kill the beast by slashing at him from behind.
Once he is dead take the revolver ammo x 2, shotgun shells x 3, elephant gun
ammo x 2, double shotgun and spell scroll (summon horror).
You have just discovered the summon horror spell.
SAVE YOUR GAME.
Equip/enchant the elephant gun and cast your shield spell before climbing down
the well.

Walk RS down the stairs and continue onwards until you come upon 2 horrors. Run
between them to the exit RS, ignoring them both.
Enter the great hall with the guardian lurking at the far end. Kill the horror
with the elephant gun by shooting it in the face. Run sideways to avoid the
electrical attack.
Run up to the guardian and perform the following:
Open the inventory screen that has 'spell list'.
Click 'spell list'.
Click 'dispel magick'.
Click 'cast'.
Click 'select power level 5-point'.
Click the red rune 'Chattur'gha'.
Now that the guardian is no longer protected by the magickal field, shoot him
with the enchanted elephant gun until he expires.
Exit the room via the US door.

You will arrive in the portal gate chamber.
Begin by touching the first field on the left side of the portal gate (we will
activate the fields in a clockwise direction).
A series of portal rings will appear in the centre of the portal gate. Enter
the rings.

Once you are atop the first tower, walk up the stairs to the activation panel
and enter the first rune, Pargon.
SAVE YOUR GAME, return to the portal rings and you will emerge in a large
chamber, flanked by 2 horrors.
Ignore the horrors and run US between them, dodging their electrical attacks.
Run up the steps and down to the lever on the other side.
Pull the lever and return to the top of the steps. Run LS to the exit.
You will emerge in the first great hall that was protected by the guardian.
Run US to the door and enter the portal gate room.
Activate the second portal gate by pressing the second button.

Atop the second tower enter the rune Redogormor.
SAVE YOUR GAME, equip the revolver and return to the portal rings.
Run past the horror and over the small bridge to the lever of the other side.
Use the revolver on the trappers.
Pull the level and exit via the RS path.
When you emerge in the previous chamber. Simply run LS to avoid the horrors.
You will emerge in the great hall.
Run US to the door and enter the portal gate room.
Activate the third portal gate by pressing the third button.

Atop the third tower enter the rune Pargon.
SAVE YOUR GAME and return to the portal rings.
Run into the centre of the chamber, then US to the lever.
Once you have pulled the lever simply run DS to the exit, ignoring the enemies.
You will emerge in the great hall.
Run US to the door and enter the portal gate room.
Activate the fourth portal gate by pressing the fourth button.

Atop the fourth tower enter the rune Pargon.
SAVE YOUR GAME and return to the portal rings.
Simply run DS to the lever beside the pit, pull the lever and leave via the
exit DS.
You will emerge in the great hall.
Run US to the door and enter the portal gate room.
Activate the fifth portal gate by pressing the fifth button.

Atop the fifth tower enter the rune Chattur'gha, the rune of Xel'lotath's
greatest foe.
SAVE YOUR GAME and return to the portal rings.
Run US to the lever on top of the stairs, ignoring the guardian. Pull the lever
and leave via the exit DS.
You will emerge in the great hall.
Run US to the door and enter the portal gate room.
Activate the sixth portal gate by pressing the sixth button.

Atop the sixth tower enter the rune Pargon.
SAVE YOUR GAME and return to the portal rings.
Shoot the trappers and run US to the lever on top of the stairs. Pull the lever
and leave via the exit DS.
You will emerge in the previous room with the guardian. Ignore him and proceed
DS to the exit.
You will emerge in the great hall.
Run US to the door and enter the portal gate room.
Activate the seventh portal gate by pressing the seventh button.

Atop the seventh tower enter the rune Pargon.
SAVE YOUR GAME and return to the portal rings.
Run DS to the right until you see the lever on top of the stairs. Pull the
lever and run down the stairs, heading RS to the exit that lies beyond the
guardian. Just run around him.
You will emerge in the previous room with the guardian, but on the opposite
side. Ignore him and proceed DS to the exit.
You will emerge in the great hall.
Run US to the door and enter the portal gate room.
Activate the eighth portal gate by pressing the eighth button.

Atop the eighth tower enter the rune Nethlek.
SAVE YOUR GAME and return to the portal rings.
Walk around the upper balcony and kill the trappers.
Locate the guardian and stand before him, performing the following:
Open the inventory screen that has 'spell list'.
Click 'spell list'.
Click 'dispel magick'.
Click 'cast'.
Click 'select power level 5-point'.
Click the red rune 'Chattur'gha'.
Once the magickal barrier is gone, shoot him and run RS upstairs to pull the
lever.
Head US to the exit.
You will emerge in the great hall.
Run US to the door and enter the portal gate room.
Activate the ninth portal gate by pressing the ninth button.

Atop the ninth tower enter the final rune Pargon.
Equip/enchant the elephant gun, cast your shield spell and SAVE YOUR GAME.
Return to the portal rings.
The minute you see the horror, aim for his face and fire repeatedly until he is
dead.
Follow the path around past his corpse to where the guardian protects the final
lever.
Run around the guardian and pull the lever. Head US to the exit.
You will emerge in the previous room. Run US to the exit.
You will emerge in the great hall - now - get the hell outta there before the
place blows.
Run DS to the exit. Ignore the 2 horrors and run back up the stairs to the
safety of the mansion.
You have destroyed the underground city.

CHAPTER COMPLETE

____________________________________________

Alexandra Roivas (Alex), Rhode Island, U.S.A 2000 A.D.

Take the note from Edward and proceed to the basement.
Examine the barrels at the bottom of the stairs to retrieve the pickaxe.
Return to the main hall, then head upstairs through the double doors.
Turn left into the passage and examine the RS wall that lies before the
stained-glass window.
Use the pickaxe on the area that looks slightly different.
Once inside the hidden room, perform the following:
Open the inventory screen that has 'spell list'.
Click 'spell list'.
Click 'dispel magick'.
Click 'cast'.
Click 'select power level 5-point'.
Click the blue rune 'Ulyaoth'.
Take the stethoscope and the journal page.
Equip/enchant the shotgun and cast your shield spell. The mansion is overrun...

Return to the basement and use the stethoscope on the safe.
Slowly turn the dial to the right by moving the thumbstick to right, until your
hear a click near 59.
Turn the dial to the left by moving the thumbstick to left, until your hear a
click near 81 (you must pass 81 once, then turn the dial around to 81 again).
Turn the dial to the right by moving the thumbstick to right, until your hear a
click near 46.
Turn the dial to the left by moving the thumbstick to left, until your hear a
click near 48.
Retrieve the Essence of Chattur'gha, the crankshaft, the letter from Edward and
the chapter page.
Examine the chapter page.

____________________________________________

--- Chapter 11 - Act 3 - Ashes to Ashes ---
Michael Edwards, The Middle East, 1991 A.D.

Take the Essence of Ulyaoth, the ruby effigy and the sapphire effigy.
Run RS and retrieve the assault rifle, the rifle ammo, the pistol, the pistol
ammo and grenades from the body of a fallen comrade.
Equip the pistol and exit via the double doors near the body.
Run to the ladder that lies in the centre of the room, ignoring the enemies.
Once you are in the tunnel, run to the ladder that lies a few feet ahead of you
on the left and climb up it.
Retrieve the gold amulet and exit via the ladder you just used.
Run US through the tunnel, shooting the trappers and avoiding the zombies.
Climb up the next ladder that appears on your right and take the staff. Use the
fire axe on the zombies if you become surrounded. Exit via the same ladder.
Proceed US through the tunnel to the final ladder on your right.
Mix the gold amulet with the staff and place it in the hole that lies in the
pool of sulight.
Move the beam of light onto the RS gold dome.
Move the beam of light onto the LS gold dome.
Move the beam of light onto the tip of the central tower.
Climb into the hole in the floor that appears behind you. Retrieve the Tome of
Eternal Darkness.

You will notice that Michael has a smaller magickal meter than most of the
other characters. To counter this problem we will use the magick pool spell.
This spell transfers magickal energy from the surrounding environment to the
character.
Whenever Michael's magickal powers are depleted, perform the following:
Open the inventory screen that has 'spell list'.
Click 'spell list'.
Click 'magick pool'.
Click 'cast'.
Click 'select power level 3-point'.
Click the blue rune 'Ulyaoth'.
The Ulyaoth rune will appear above Michael's head, channelling magickal energy
into his magick meter - you will notice the level rising.
Ok - back to the adventure.

Cast your shield spell and descend the ladder.
Shoot the trappers as you make your way RS across the room to the far ladder.
Ignore the 2 horrors and run to the ladder at the opposite end of the room.
Walk DS through the tunnel until you encounter a square hole in the sand. Shoot
the worms that emerge.
Stand by the square hole and perform the following:
Open the inventory screen that has 'spell list'.
Click 'spell list'.
Click 'dispel magick'.
Click 'cast'.
Click 'select power level 5-point'.
Click the red rune 'Chattur'gha'.
Take the the emerald effigy and walk DS to the ladder that appears in the LS
wall. Climb up the ladder.

Ignore the horror and climb down the ladder in the middle of the room.
Run LS avoiding all the enemies. Exit via the door at the end of the passage.
Shoot the trappers.
Equip/enchant the fire axe, cast your shield spell and enter the door US on the
left.
Kill the zombies and head US to the door at the end of this room.
In the circular room with the 3 paintings, place the emerald effigy before the
central painting, place the sapphire effigy before the RS painting and the ruby
effigy before the LS painting. If you stuff this up, you will experience horror
- quite literally.
Return to the room where you killed the trappers and descend the new staircase
in the floor to retrieve the enchanted gladius.
Head back upstairs and return through the door US on the left.

Notice the large obelisk with the triangle engraving on it?
Perform the following to remove this obstacle:
Open the inventory screen that has 'spell list'.
Click 'spell list'.
Click 'summon trapper'.
Click 'cast'.
Click 'select power level 3-point'.
Click the red rune 'Chattur'gha'.
Target the obelisk with the R button, then suicide with the A button.
Equip the pistol and descend the ladder. Shoot the trappers.
Descend the next ladder and walk US to retrieve the spell scroll (bind).
You have just discovered the bind spell.

Walk DS and stand before the red barrier field that contains the 2 horrors.
Perform the following:
Open the inventory screen that has 'spell list'.
Click 'new spell'.
Click 'select power level 7-point'.
Click the red rune 'Chattur'gha'.
Click the rune 'Bankorok'.
Click the rune 'Aretak'.
Click the rune 'Pargon'.
Click the rune 'Pargon'.
Click the rune 'Pargon'.
Click the rune 'Pargon'.

Now re-open the inventory screen that has 'spell list'.
Click 'spell list'.
Click 'bind'.
Click 'cast'.
Click 'select power level 7-point'.
Click the red rune 'Chattur'gha'.
Once the field has dissipated, run behind the 2 horrors and take the explosives
before you are noticed.
Run back DS to the ladder and climb up to the previous passage.
Run DS to the ladder and climb up to the room where you removed the obelisk
with the trapper.

Head US and stand before the wall that is etched with the arched lines.
Perform the following:
Open the inventory screen that has 'spell list'.
Click 'spell list'.
Click 'reveal invisible'.
Click 'cast'.
Click 'select power level 7-point'.
Click the red rune 'Chattur'gha'.
Enter the double doors that appear.

Head DS and take the detonator caps from the corpse.
Cast your shield spell and run over the electrified floor.
Stand in the middle of the wooden bridge and shoot the worms that emerge from
the pit.
Cast your shield spell and mix the detonator caps with the plastic explosive.
The C4 bomb you create must be enchanted before it is powerful enough to
destroy the underground ruins, so perform the following:
Open the inventory screen that has 'spell list'.
Click 'new spell'.
Click 'select power level 7-point'.
Click the red rune 'Chattur'gha'.
Click the rune 'Antorbok'.
Click the rune 'Magormor'.
Click the rune 'Pargon'.
Click the rune 'Pargon'.
Click the rune 'Pargon'.
Click the rune 'Pargon'.

Now re-open the inventory screen that has 'spell list'.
Click 'spell list'.
Click 'enchant item'.
Click 'cast'.
Click 'select power level 7-point'.
Click the red rune 'Chattur'gha'.
Click the C4 bomb.
Now place the bomb in the middle of the bridge and run!

Run back across the electrified floor and then head RS to the exit door,
ignoring all enemies on the escape route.
In the next room where the obelisk appeared, exit via the door at the opposite
end of the room.
In the next room rubble has blocked your previous path, so exit via the door on
your right.
Run DS through the next passage and up the ladder.
Cross the room with the sunken pit in the middle and exit via the ladder at the
opposite end of the room.
Run US through the next tunnel to the furthest ladder, ignoring the 2 horrors.
When you emerge in the room with the four flaming pedestals, run US to the exit
via the double doors.
In the final room run to ladder that is bathed in sunlight and climb out of the
ruins to safety.

CHAPTER COMPLETE

____________________________________________

Alexandra Roivas (Alex), Rhode Island, U.S.A 2000 A.D.

Equip/enchant the gladius and cast your shield spell.
Leave the study and head into the main library.
Exit via the door that is set into the US wall, to the right of the fireplace
behind the 2 arm chairs (if you have been following this walkthrough
accurately, you will not have entered this room before now).
Stand at the back of the telescope and direct the beam of light to the mirrored
dome on the wall behind you.
Move to the dome on the wall behind you and direct the beam of light to the
mirrored dome that appears RS.
Move to the final dome on the wall and direct the beam of light to the small
hole in the globe on the floor.

Return to the basement and - ding dong! Someone's left you a gift at the front
door.
Retrieve the brown paper parcel and examine it.
Take the Essence of Ulyaoth and the enchanted gladius.
Return to the basement and enter the door that is RS of the well.
Descend the ladder into the underground city.

Run down the stairs and follow the path RS until you reach the great hall with
the electrified floor.
Perform the following:
Open the inventory screen that has 'spell list'.
Click 'new spell'.
Click 'select power level 7-point'.
Click the red rune 'Chattur'gha'.
Click the rune 'Bankorok'.
Click the rune 'Santak'.
Click the rune 'Pargon'.
Click the rune 'Pargon'.
Click the rune 'Pargon'.
Click the rune 'Pargon'.

Now re-open the inventory screen that has 'spell list'.
Click 'spell list'.
Click 'shield'.
Click 'assign'.
Click 'select power level 7-point'.
Click the red rune 'Chattur'gha'.
Assign the new 7-point shield spell to the down button on the directional pad.
Now your shield will comprise of 7 protective orbs instead of 5.

On the right side of the great hall are several stairs leading up to platforms
that are safely above the height of the electrified floor. Alex must run to one
of these platforms to re-cast her shield spells, or the floor may drain her
shield. The preferred platform is the last one on the right that permits a view
of the large ornate door in the top left corner of the screen.
Cast your shield spell and run over the electrified floor until you reach the
safety of the platform.
Cast your shield spell again and walk around on the small platform until your
magick meter is replenished.

A barrier field blocks your access to the far door, so you must remove it.
Perform the following:
Open the inventory screen that has 'spell list'.
Click 'new spell'.
Click 'select power level 7-point'.
Click the red rune 'Chattur'gha'.
Click the rune 'Nethlek'.
Click the rune 'Redgormor'.
Click the rune 'Pargon'.
Click the rune 'Pargon'.
Click the rune 'Pargon'.
Click the rune 'Pargon'.

Now re-open the inventory screen that has 'spell list'.
Click 'spell list'.
Click 'dispel magick'.
Click 'cast'.
Click 'select power level 7-point'.
Click the red rune 'Chattur'gha'.
Now you may proceed US through the door.

You will arrive in the portal gate room.
You must first find and repair the 2 broken halves of the pedestal, that lie
broken on the floor near the portal gate.
Mix the 2 halves together and enchant them before placing them back onto the
pedestal base.
Now place each of the 3 essences onto the 3 pedestals.
Now you may activate the first field on the left side of the portal gate (we
will activate the fields in a clockwise direction as before). Enter the portal
rings.

Once you are atop the first tower, equip the revolver and shoot the trappers.
Enter the first rune, Pargon.
SAVE YOUR GAME, return to the portal rings and you will emerge in a large
chamber.
Run US to the pit and perform the following:
Open the inventory screen that has 'spell list'.
Click 'spell list'.
Click 'reveal invisible'.
Click 'cast'.
Click 'select power level 7-point'.
Click the red rune 'Chattur'gha'.
Run to the LS exit.
You will emerge in the great hall.
Run US to the door and enter the portal gate room.
Activate the second portal gate by pressing the second button.

Atop the second tower enter the rune Aretak.
SAVE YOUR GAME and return to the portal rings.
Shoot the trappers and run RS to the exit.
When you emerge in the previous chamber. Run LS to the exit.
You will emerge in the great hall.
Run US to the door and enter the portal gate room.
Activate the third portal gate by pressing the third button.

Atop the third tower enter the rune Pargon.
SAVE YOUR GAME and return to the portal rings.
In this room, you must summon a blue trapper, a red zombie and a green horror
and place them in their respective rings on the floor.
Begin with the blue trapper:
Open the inventory screen that has 'spell list'.
Click 'spell list'.
Click 'summon trapper'.
Click 'cast'.
Click 'select power level 3-point'.
Click the blue rune 'Ulyaoth'.

Now for the red zombie:
Open the inventory screen that has 'spell list'.
Click 'spell list'.
Click 'summon zombie'.
Click 'cast'.
Click 'select power level 5-point'.
Click the red rune 'Chattur'gha'.

And finally, the green horror:
Open the inventory screen that has 'spell list'.
Click 'spell list'.
Click 'summon horror'.
Click 'cast'.
Click 'select power level 7-point'.
Click the green rune 'Xel'lotath'.
Run DS to the exit.
You will emerge in the great hall.
Run US to the door and enter the portal gate room.
Activate the fourth portal gate by pressing the fourth button.

Atop the fourth tower enter the rune Pargon.
SAVE YOUR GAME and return to the portal rings.
Simply press the X button to creep slowly over the ornate floor and leave via
the exit DS. If you run, a worm will emerge and you will be trapped in this
room by a giant barrier field.
You will emerge in the great hall.
Run US to the door and enter the portal gate room.
Activate the fifth portal gate by pressing the fifth button.

Atop the fifth tower enter the rune Chattur'gha.
SAVE YOUR GAME and return to the portal rings.
Shoot the trappers and run LS, taking the stairs that lead DS to the exit.
You will emerge in the great hall.
Run US to the door and enter the portal gate room.
Activate the sixth portal gate by pressing the sixth button.

Atop the sixth tower enter the rune Pargon.
SAVE YOUR GAME and return to the portal rings.
Creep DS to the exit using the X button, staying close to the wall. If you get
caught, use it as an opportunity to replenish your health, magick or sanity in
the trapper dimension.
Once you leave this chamber you will emerge in the previous room. Take the LS
stairs to the exit that lies DS.
You will emerge in the great hall.
Run US to the door and enter the portal gate room.
Activate the seventh portal gate by pressing the seventh button.

Atop the seventh tower enter the rune Pargon.
SAVE YOUR GAME and return to the portal rings.
Run DS and stand before the exit.
Perform the following:
Open the inventory screen that has 'spell list'.
Click 'new spell'.
Click 'select power level 7-point'.
Click the red rune 'Chattur'gha'.
Click the rune 'Antorbok'.
Click the rune 'Redgormor'.
Click the rune 'Pargon'.
Click the rune 'Pargon'.
Click the rune 'Pargon'.
Click the rune 'Pargon'.

Now re-open the inventory screen that has 'spell list'.
Click 'spell list'.
Click 'magickal attack'.
Click 'cast'.
Click 'select power level 7-point'.
Click the red rune 'Chattur'gha'.
Once you leave this chamber you will emerge in the previous room. Take the RS
stairs to the exit that lies DS.
You will emerge in the great hall.
Run US to the door and enter the portal gate room.
Activate the eighth portal gate by pressing the eighth button.

Atop the eighth tower enter the rune Tier, which is the rune of 'summon'. We
are going to summon badass Ulyaoth to deal with Chattur'gha, which is why we
assign this rune to this tower.
SAVE YOUR GAME and return to the portal rings.
Walk around the upper balcony and locate the runic barrier field by the RS door.
Performing the following:
Open the inventory screen that has 'spell list'.
Click 'spell list'.
Click 'dispel magick'.
Click 'cast'.
Click 'select power level 7-point'.
Click the red rune 'Chattur'gha'.
Once the magickal barrier is gone, run RS over the electrified floor to the
exit.
You will emerge in the great hall.
Run US to the door and enter the portal gate room.
Activate the ninth portal gate by pressing the ninth button.

Atop the ninth tower enter the final rune Pargon.
Cast your shield spell, SAVE YOUR GAME and enter to the portal rings.
Performing the following:
Open the inventory screen that has 'spell list'.
Click 'spell list'.
Click 'bind'.
Click 'cast'.
Click 'select power level 7-point'.
Click the red rune 'Chattur'gha'.

Once the first horror is dead, repeat:
Open the inventory screen that has 'spell list'.
Click 'spell list'.
Click 'bind'.
Click 'cast'.
Click 'select power level 7-point'.
Click the red rune 'Chattur'gha'.
Once the second horror is dead the barrier field will dissolve. Run past the
horrors to the exit that lies US.
You will emerge in the previous room with the electrified floor. Cast your
shield spell and head US to the exit.
You will emerge in the great hall - return to the portal gate US to prepare for
the final battle.

Before stepping into the gate, we must reassign our magickal powers.
We are about to face Pius Augustus in a tremendous battle of skill and
quick-thinking. We must ensure that all our spells are 3-point, so that they
don't take too long to execute.
Performing the following:
Cast your shield spell and ensure that your magickal meter is full.
Open the inventory screen that has 'spell list'.
Click 'spell list'.
Click 'damage field'.
Click 'assign'.
Click 'select power level 3-point'.
Click the red rune 'Chattur'gha'.
Assign the new 3-point damage field spell to the right button on the
directional pad. Erect this barrier when you need to remain safe from attack.

Re-open the inventory screen that has 'spell list'.
Click 'spell list'.
Click 'shield'.
Click 'assign'.
Click 'select power level 3-point'.
Click the red rune 'Chattur'gha'.
Assign the new 3-point shield spell to the down button on the directional pad.
Now you cast a quick shield about yourself when required.
Ok - SAVE YOUR GAME, equip the enchanted gladius and enter the battle.

____________________________________________

--- Finale - Gateway to Destiny ---
Alexandra Roivas (Alex), ?

- Boss Battle Part 1 -
The final battle consists of 2 parts.
In the first half your main priority is to destroy the Essence of Xel'lotath
with the enchanted gladius.
You can do this by throwing the enchanted gladius at the relic.
When you hit the essence it will disappear, but it will reappear again when you
strike Pius with the gladius.
If you cannot see the essence anywhere, simply throw the gladius at Pius and it
will reappear somewhere in the battle arena.

After alternating strikes between the essence and Pius, your old allies will
appear and assist you in battle.
These spiritual allies cannot use magick and must resort to using melee weapons
to strike the essence (these weapons cannot be thrown).
When controlling an ally, try to lure Pius as far away from the essence as
possible, then run for it when he is almost upon you.
Ally characters need only strike the essence - not Pius.
All characters in the final battle share the one health meter, so avoid Pius at
all costs.

Ellia makes the first appearance, and must strike the essence with her sword.
Then the fight is passed back to Alex.
Alex must strike Pius once after each ally enters battle for the essence to
reappear again.
The rest of the battle then alternates between Alex, Anthony, Karim,
Maximillian, Paul and Roberto.

- Boss Battle Part 2 -
Once the essence is destroyed, Alex must then attack Pius relentlessly with the
gladius.
When you hear Pius begin to cast a spell, quickly cast a damage field about
yourself and fight him from the safety of the barrier field.
Use this opportunity to heal as well.

Throughout both battles Pius will use targeting electricity, so keep moving
sideways when you see or hear him perform magick.
He will also use a dispel magick spell that completely cancels all spells you
are currently using, like shield or damage field.

Try to throw the gladius at Pius when he is on the lower platform, that way you
will be able to see where the essence appears on the upper platform. If you
strike Pius on the top platform, the essence will appear offscreen on the
bottom platform, and you may waste valuable time looking in the wrong
direction, giving him an opportunity to advance on you (however, characters'
heads will turn toward the direction of the essence as they approach it, so
this may be of some assistance).

Remember - the gladius can target objects from great distances, so the minute
you see either Pius or the essence, throw the gladius toward them.

Once Pius and Xel'lotath are dead, Chattur'gha is suddenly free to wreak havoc
in the universe, so Edward must help Alex bind the creature from the tower.
Enter the rune Bankorok (protect).

CONGRATULATIONS! Once you've completed the game a prompt screen will ask you if
you would like to save your progress - select 'YES, SAVE AND CONTINUE'.
When you begin your next game, a new option will appear in the menu screen -
'Jump to Game'.
When you begin your next game, select 'START GAME' from the menu screen and you
will be asked if you would like to carry over previously saved game data to
your new game - select 'YES'.
When Pius is given the option of choosing one of the god's essences from one of
the 3 pedestals in the first chapter, choose the remaining artifact, Ulyaoth.
Once you have completed the game this final time, you will have completed the
game 100% and can unlock the final epilogue cutscene.
Be sure to experiment with different weapons and spells in your next adventure
- there are many paths to the final destination, and we have tried but one of
them.
If you would like to continue your third and final game with guidance, follow
the GAME 3 walkthrough below.

Note: in future games you will be able to cancel some cutscenes by pressing the
START/PAUSE button, but as you have chosen a different nemesis, you are advised
to watch the new cutscenes.

____________________________________________

W A L K T H R O U G H   -   1 0 0 %   C O M P L E T E   -   G A M E   3
____________________________________________


--- The Precession of Flesh and Bone ---

--- Introduction ---

____________________________________________

--- Prelude - A Death in the Family ---
Alexandra Roivas (Alex) - Rhode Island, U.S.A 2000 A.D.

Shoot the zombies, or don't - it's irrelevant, as you will soon discover...
When you arrive at the mansion, your first task is to study the clock that
rests on the round table in the centre of the main hall. The hands are set to
3:33 (strange - the same time as was displayed by the digital clock in the
previous cutscene).
Take the dresser key that is stuck to the rear of the clock.
Enter the RS groundfloor door.
Run DS to the grandfather clock and set the hands to 3:33.
Enter the secret passage that has opened on your left.
You are now in Dr Edward Roivas' (your grandfathers') private study.
Take the gladius (sword) from the wall above the fireplace and the Tome of
Eternal Darkness on the desk.

____________________________________________

--- Chapter 1 - Act 1 - The Chosen One ---
Pius Augustus - Ancient Persia 26 B.C.

Pius must collect the 4 blocks that are aligned to each of the 4 main gods. He
must then use the blocks to activate the portal that will transport him to the
temple that houses the essences of the 3 evil gods (remember - there are 4 gods
in total - the 3 evil gods Chatturga, Ulyaoth and Xel'lotath and a fourth
benign god, Mantorok).

Walk DS and climb down the ladder.
Walk US until the zombie rises and pursues you. Wait for him to walk halfway
down the corridor before attacking.
Walk US to the block that sits before the door and kill the next 2 zombies.
Take the block and enter the door that lies before you.
Kill the 2 zombies and take the second block from the low round pedestal. Exit
via the US door.
Kill the 5 zombies and take the third block. Climb down the ladder LS.
Kill the lone zombie in the T-shaped passage and enter the unlocked door at the
end.
Kill the 4 zombies and take the fourth block.

Place each of the blocks in their corresponding holes and return to the
T-shaped passage.
Move DS to the door that is directly ahead of you and enter it.
Attack the statue as instructed by the onscreen prompts.
Move US to the next room.
Kill the 3 zombies and press the button.
Enter the flaming rings of the portal gate.

To follow this walkthrough accurately, Pius must choose the blue artifact in
the middle, the essence of Ulyaoth.

CHAPTER COMPLETE

____________________________________________

Alexandra Roivas (Alex), Rhode Island, U.S.A 2000 A.D.

Alex obtains the Tome of Eternal Darkness.
Turn around and examine the framed chapter page on the wall directly behind her.
Examine the chapter page.

____________________________________________

--- Chapter 2 - Act 1 - The Binding of the Corpse God ---
Ellia - Angkor Thom Region, Cambodia, 1150 A.D.

Take the strange necklace from the many-armed statue. This necklace can
replenish health.
Run through the LS door into the square room that has 3 candles on the altar
(only 1 of them is lit). Leave this room through the RS door.
Walk US through the corridor, being careful not to activate any of the traps.
Exit via the US door.
You will become trapped in a room with an Chattur'gha (red) zombie.
Take the bronze necklace from the urn and examine the altar with the candles.
Solve the candle puzzle and exit via the door, returning to trap corridor.
Return to the temple with the many-armed statue, ignoring any zombies along the
way.

Place the bronze necklace on the statue and move RS through the door.
Run through the next square room, and enter the next trap corridor.
Continue on to the end and you will become trapped in another square room, this
time with a green (Xel'lotath) zombie.
Kill the zombie and solve the second candle puzzle.
SAVE YOUR GAME.
Exit through the RS door to a new trap corridor.
Halfway down this corridor you will find a pedestal with a blowgun on it.
Take the blowgun.

Quickly lure the 2 zombies away from the guard by shooting at them with the
blowgun (your short sword is in pieces at the bottom of the shaft).
If you manage to lure the zombies away from the frightened guard before they
kill him, he will offer to repair your short sword using magic.
If you have failed and the zombies kill him, restart your game and try again.
Take your broken sword to the guard and he will repair it with magick.
Equip your short sword.
Move LS through the trap corridor.

You will emerge in a temple with a large stone bell-shaped structure and many
zombies. Ignore the zombies and run RS to the door on your right.
Navigate the next trap corridor by moving US.
In the next temple you will see a flaming pit and several zombies. Ignore the
zombies and run RS to the door on your right.
Enter Mantorok's chamber. Take the metal staff from the many-armed statue.
Return DS to the flaming pit room, then exit via the LS door, ignoring the
zombies.
Run DS through the trap corridor and return to the room with the large stone
bell-shaped structure.
Kill the zombies.
Set into the base of the structure is a hole you must insert the staff into.
Return back through the previous corridor to the flaming pit room, then back to
Mantorok's chamber.
Enter the door behind Mantorok.
Approach the statue of the many-armed god and await your destiny.

CHAPTER COMPLETE

____________________________________________

Alexandra Roivas (Alex), Rhode Island, U.S.A 2000 A.D.

Move LS to the small altar that has 3 candles.
Solve the candle puzzle and disco - another chapter page is hidden inside the
message tube.
Examine the new chapter page.

____________________________________________

--- Chapter 3 - Act 2 - Suspicions of Conspiracy ---
Anthony - Amiens, France 814 A.D.

Walk RS and examine the coffin by the altar.
Equip the scramasax and run upstairs to retrieve the Tome of Eternal Darkness.
Continue upstairs to the study and take the blue urn and circle of power.
Examine the books in the middle arched recess to reveal a hidden passage.
Enter the secret passage.

Retrieve the first rune (Antorbok) from the husk of the zombie by killing him.
Remember to attack from behind.
Continue US to the exit.
Save the monk in the next room and he will reward you with a two-edged sword.
Pick up the torch and equip it, searching the floor for the 3 parts of the
broken green urn.
Equip the two-edged sword and leave through the RS door.
Take the codex (Magormor) from the stairway and retrieve the rune (Magormor)
from the zombie.
Exit through the door at the bottom of the staircase.
Kill the zombies in the room with the fountain in the corner and take the red
urn and codex (Chattur'gha).
Equip the torch and hit the tapestry that conceals a door in the wall. Equip
the two-edged sword before proceeding through the door.

Walk down the L-shaped passage to the next room, a circular library.
Take the codex (Antorbok) from the LS wall and the spell scroll (enchant item)
from the cental table.
Return to the room with the fountain and stand before the fountain.
Select the blue urn from your inventory and it will shatter, revealing a rune
(Chattur'gha).
You have just discovered the enchant item spell.
When you are asked to assign the enchant item spell to one of the directional
pad keys in Quick Spell mode, press the left side of the crossbar and a red
triangle will appear there.

Enchant the broken blue urn.
Mix the 3 broken shards of the green urn and enchant them.
Now fill both the green urn and the blue urn with water from the fountain.
Exit through the door in the RS wall and return to the circular library.
Place the 3 urns on the rectangular plate set in the floor.
SAVE YOUR GAME.

Enchant the two-edged sword and proceed US through the secret bookcase to the
hidden altar that lies at the end of the L-shaped corridor.
Run behind the evil monk and attack him with your sword until he is defeated.
Once you have defeated the monk, take the bishop's key that falls from his
robes and return to the fountain room.
When the trapper sends you to the trapper dimension, try to refill your health
meter.
Once you are in the fountain room, sneak DS to the exit.
Continue moving DS through the next few rooms until you reach the bottom of the
ladder. Enchant your sword, SAVE YOUR GAME and climb the ladder.

Walk up to the horror and slash away at his face(s) until he drops.
Head downstairs.
Use the bishop's key on the door located under the stairs.

CHAPTER COMPLETE

____________________________________________

Alexandra Roivas (Alex), Rhode Island, U.S.A 2000 A.D.

Leave the study and return to the main hall.
Head upstairs and attempt to open the double doors with the second floor key.
It will break, but you can repair it with the enchant spell.
Enter the door using the repaired key.
Walk to your left and continue along the passage until you reach the
stained-glass window. You will notice a rune (Ulyaoth) appear behind an energy
field. Do not attempt to retrieve it yet or you will be injured by the force
field.
Head back DS and enter the second door you come upon. This room contains a
flag, gun cabinet and single bed.
Take the revolver ammo from the chest of drawers.
Above the desk you will notice a portrait. Examine it and take the chapter page
that was hidden behind it.
Examine the chapter page.

____________________________________________

--- Chapter 4 - Act 1 - The Gift of Forever ---
Karim - Persia, 565 A.D.

If Karim gets injured, he can replenish his health 5 times with the magickal
talisman he carries.
Head DS and approach the ladder. Retrieve the Tome of Eternal Darkness.
Ignore the zombies and continue down the ladder.
Enchant the tulwar and walk down the tunnel.
Kill the zombies and take the white statue.
Retrieve the rune (Santak) from the zombie's husk and climb the ladder.
Run to the opposite side of the room and descend the ladder. The field blocking
the ladder will dissolve because we are carrying the rune that is inscribed on
it.
Take the torch from the wall on your right and head DS.
Kill the zombies and take the black statue and codex (Ulyaoth).
Return to the ladder and ascend to the room with the 3 large decorative circles
set into the floor.
Place a statue on each of the circles and stand on the third.
Equip your chakrams and throw them at the trappers.
Run to the central column that has risen from the floor and examine it. Ride it
downward into the floor.
SAVE YOUR GAME.

Equip/enchant the tulwar.
Retrieve a second tulwar from the guard's corpse and walk towards the door.
When the guard arises, attack him from behind until the bone thief erupts from
his body. Kill the bonethief and leave via the door.
Ignore the zombies in the next room (one contains a bone thief).
Take the spell scroll (recover) from the guard's corpse and exit via the door
at top left side of the screen.
Kill the 3 zombies in the next room.
SAVE YOUR GAME.
Enchant your tulwars and enter the door US.

Try to attack the horror from behind, keeping away from his claw attack. If you
become injured, leave this room and use the healing talisman. You must defeat
the horror to obtain the rune (Narokath) within and the codex (Santak) that is
behind him.
Equip your charams and return to the previous room.
You may kill the trapper and approach the energy field, or if your health is
low, allow the trapper to transport you to the trapper dimension where you may
replenish your health by running into the portal gate when it is red.
Descend the ladder.
Collect the codex (Narokath) that lies before you on the ledge.
You have just discovered the recover spell.

Open the inventory to the screen that has 'spell list'.
Click 'new spell'.
Click 'select power level 3-point'.
Click the red rune 'Chattur'gha'.
Click the rune 'Narokath'.
Click the rune 'Santak'.
You have just discovered the recover spell.
Now when your health is low you may recover it completely using magick!

Re-open the inventory screen that has 'spell list'.
Click 'spell list'.
Click 'recover'.
Click 'assign'.
Click 'select power level 3-point'.
Click the red rune 'Chattur'gha '.
Assign the recover spell to the up button on the directional pad. This means
that whenever you press up on the directional pad, you will regain some of your
health. SAVE YOUR GAME and try it!

Enter the door to your right and take the ram dao from the stone in the centre
of the room. Equip the ram dao.
Run around the perimeter of the room destroying the zombies that appear, always
attacking from behind. When you get a chance, enchant the ram dao - this will
increase its' attack power. If your health is low, try using the remaining
chakrams for projectile attacks. Be sure to finish off enemies with the B
button, retaining your sanity and your health.
Once the fourth wave of zombies appear, target the one containing the rune
(Ulyaoth). The 2 smaller zombies each contain a bone thief - kill them with the
ram dao.
Once the enemies have been defeated, SAVE YOUR GAME and leave the room.
Ascend the ladder and enter the room to your right.

Quickly run to the door that has the picture of the ram dao on it, before you
are attacked.
Quickly open your inventory screen. The door with ram dao on it will only open
if the ram dao is enchanted with magickal power that is aligned to the blue
god, Ulyaoth, so you must perform the following:
Open the inventory screen that has 'spell list'.
Click 'spell list'.
Click 'enchant item'.
Click 'assign'.
Click 'select power level 3-point'.
Click the blue rune 'Ulyaoth'.
Assign the enchant spell to the left button on the directional pad, replacing
the previous red triangle with a blue triangle.

Now return to the game and enchant the ram dao. Use the ram dao on the door and
exit.
Kill the zombies in the next passage.
Walk DS and climb up the ladder on the RS wall.
Equip the chakrams and kill the trappers, retrieving the ruby effigy in the
centre of the room.
Return back down the ladder.
Equip/enchant the dam rao before walking US over the rubble that appears US.
Kill the horror and continue down the next ladder.
Place the Tome in the skeletal bookstand and collect it again once the DS gate
has opened.
SAVE YOUR GAME, re-enchant the dam rao, heal and head DS. Prepare to battle.

You cannot pass through the barrier before you until you have defeated the
waves of enemies pouring from behind it. Remember to re-enchant the ram dao if
it runs out of magickal power and to recover health if it is low. Stand DS
between the 3 plinths to cast spells, away from the advancing hordes.
Keep moving left to right when the horror appears to avoid his electrical
charge.
Accept the red artifact (essence of Chattur'gha) as your reward for defeating
the enemies.

CHAPTER COMPLETE

____________________________________________

Alexandra Roivas (Alex), Rhode Island, U.S.A 2000 A.D.

Return to the main hall.
Enter the door LS of the phone and you will discover another door that requires
a sword to be inserted in it.
Equip the gladius and enchant it, as the rune of Ulyaoth is inscribed on the
lock. Insert the enchanted gladius into the slit.
Take the spice jar and remove its' contents - another chapter page.
Examine the chapter page.

____________________________________________

--- Chapter 5 - Act 2 - The Lurking Horror
Dr Maximillian Rovias, Roivas Family Estate, Rhode Island 1760 A.D.

Take the flintock pistol ammo and leave the room.
Enter the door immediately to your left and take the flintock pistol ammo.
Return to the hallway.
Walk DS and take the flintock pistol ammo from the table with the pile of books
RS.
Enter the room US.
Take the letter from the bedside table and the codex (Redgormor) from the
mantelpiece.
Enter the door to the right of the fireplace and take the flintock pistol ammo.
Return downstairs and take the letter from the round table in the centre of the
groundfloor hall.
Walk to the right of the stairs and take the flintock pistol ammo that is near
the blue triangle on the wall.
Walk LS to the room where Alex retrieved the spice jar from the pantry.
Take the pump handle from the pantry, the codex (Xel'lotath) from the sideboard
and the flintock pistol ammo from the shelf.
Return to the main hall and enter the room with the double doors that is left
of the stairs, under the balcony.

Examine the fireplace and study the puzzle. You must place the raven statue
before Ulyaoth's greatest foe, Xel'lotath, the green god.
Enter the fireplace and take the spell scroll (reveal invisible), the sabre and
the flintock pistol.
Examine the Tome of Eternal Darkness and take the letter that slips from the
pages of the Tome.
A blue horror has just appeared in the main hall.
Equip/enchant the flintock pistols.
SAVE YOUR GAME.

Some of the servants have now become possessed by evil and will go you if they
get a chance. Run quickly to the main hall.
Run around the horror and shoot its' faces with the pistol - be sure to aim
upward with the left thumbstick. Press the Z button to reload - the pistols
only hold 2 shots, so fire off both pistols, run away, reload, then shoot again.
Once the horror is down, quickly examine its' corpse by pressing B to record it
in your autopsy notes.
You will receive a rune (Redgormor).
You have just discovered the reveal invisible spell.
Run back to the safety of the study that lies behind the fireplace and heal if
necessary.
Equip your sabre and enchant it.
SAVE YOUR GAME.

Kill the evil servant who patrols the room beyond the fireplace tunnel and
examine the corpse of the bone thief who dwelt inside him. This autopsy will
also be recorded in your notes.
Return upstairs and enter the double doors.
Walk LS down the passage and stand before the stained-glass window.
Enchant the sabre and SAVE YOUR GAME.
On your left will be a hidden envelope.
Kill the bone thief and take the basement key from the envelope.
Equip/enchant the pistols and return downstairs to the blue triangle design in
the main hall.
Kill the horror and retrieve the rune (Xel'lotath).

Stand before the blue triangle design.
Perform the following:
Open the inventory to the screen that has 'spell list'.
Click 'spell list'.
Click 'reveal invisible'.
Click 'cast'.
Click the 'select power level 3-point'.
Click the green rune 'Xel'lotath'.
Equip/enchant the sabre and enter the basement using the basement key.
Autopsy the zombie and take the flintock pistol ammo, the spell scroll (damage
field) and the codex (Bankorok).
Use the pump handle on the pump and climb down the ladder.

Walk LS and get the rune (Bankorok) from the zombie. Examine the corpse.
You have just discovered the damage field spell.
Perform the following:
Open the inventory to the screen that has 'spell list'.
Click 'spell list'.
Click 'damage field'.
Click 'assign'.
Click the 'select power level 3-point'.
Click the green rune 'Xel'lotath'.
Assign the damage field spell to the right button on the directional pad.

Now we will change the enchanting magick we use to power up our weapons, from
blue to green. This will make our weapons more effective against the minions of
the blue god, Ulyaoth.
Perform the following:
Open the inventory to the screen that has 'spell list'.
Click 'spell list'.
Click 'enchant item'.
Click 'assign'.
Click the 'select power level 3-point'.
Click the green rune 'Xel'lotath'.
Assign the new enchant spell to the left button on the directional pad.
SAVE YOUR GAME.

Enchant your sabre and run down the stairs.
Slash away at the guardian, moving side to side to avoid the targeting
electrical attacks. Heal yourself if you become injured.

CHAPTER COMPLETE

____________________________________________

Alexandra Roivas (Alex), Rhode Island, U.S.A 2000 A.D.

Return upstairs and enter the double doors.
Head RS and enter the bedroom.
Take the revolver ammo from the bedside table.
Examine the bureau with the triangle design on it.
Perform the following:
Open the inventory to the screen that has 'spell list'.
Click 'spell list'.
Click 'reveal invisible'.
Click 'cast'.
Click the 'select power level 3-point'.
Click the green rune 'Xel'lotath'.
Now use the dresser key to retrieve the revolver and the next chapter page.
Examine the chapter page.

____________________________________________

--- Chapter 6 - Act 2 - A Journey into Darkness ---
Dr Edwin Lindsay, Angkor Thom Region, Cambodia, 1983 A.D.

Equip the kukri and kill the guardian from behind with a few blows to the skull.
Stand in the centre of the temple and examine the floor, using the
archeologist's brush.
Take the bronze bracelet and place it on the many-armed statue.
Enter the opening that appears and retrieve the Tome of Eternal Darkness.
Equip the pistol and proceed straight through the first room, ignoring the
zombies.
Shoot the trapper in the trap corridor and take the metal bracelet that lies in
an alcove on the right.
Near the far end of this passage you will notice a large cobweb on the ground
on your left. Use your brush to reveal a codex (Tier).
Exit via the US doorway.

Ignore the horror and take the bronze necklace from the urn. He will not harm
you as he is imprisoned in a magickal field.
Return to the many-armed statue in the main temple and place the necklace on it.
Enter the new opening to the right of the many-armed statue.
Stand before the serpent-headed statue and replace the silver bracelet with the
metal bracelet you picked up earlier.
Equip and enchant the kukri and leave via the LS door.
Use the brush on the cobweb that lies at the far end of the next trap corridor.
Take the codex (Nethlek) and enter the US doorway.
Kill the 4 zombies and retrieve the rune (Nethlek).
Proceed through the RS doorway.
Walk DS through the trap corridor until you come across another many-armed
statue. Place the silver bracelet on her wrist and brush aside the cobwebs that
lie in the opposite alcove. Take the spell scroll (dispel magick).
You have just discovered the dispel magick spell.

Walk DS and enter the room with the horror. Stand directly before him in the
corner.
Press the right button on the directional pad, casting a damage field spell.
This barrier will protect you from the horror when he is released from the
field that imprisons him.
Equip/enchant the shotgun.
Perform the following:
Open the inventory to the screen that has 'spell list'.
Click 'spell list'.
Click 'dispel magick'.
Click 'cast'.
Click the 'select power level 3-point'.
Click the green rune 'Xel'lotath'.
Remain within the safety of the damage field and target the horror's faces.
Once he is dead, retrieve the silver necklace this is behind him and SAVE YOUR
GAME.
Head RS back to the many-armed statue in the trap corridor.
Place the silver necklace on the many-armed statue and equip/enchant the kukri.
Go through the new opening.

Run down the stairs and retrieve the rune (Aretak) from the zombie's husk.
Move downstairs to the exit, ignoring the guardian.
You will emerge in a trap corridor. Equip/enchant the shotgun and exit via the
doorway US.
Run around the central circular table avoiding the horror and the damage field
that protects the table. Shoot the horror in the face to kill him.
Once he is dead, brush aside the cobweb in the corner to reveal a
dirt-encrusted necklace.
Press the panel in the wall and face the central circular table.
You must use your dispel magick to remove the barrier that protects the rune on
the table.

Perform the following:
Open the inventory to the screen that has 'spell list'.
Click 'spell list'.
Click 'dispel magick'.
Click 'cast'.
Click the 'select power level 3-point'.
Click the blue rune 'Ulyaoth'.
Elsewhere in the complex 1 of 3 runic seals have been broken by this spell.
Leave via the door that is opposite the panel you pushed.

Move US carefully through the next trap corridor, out-running the poison gas.
Decapitate the zombies in the next room with the shotgun.
Press the panel in this room and face the central circular table.
Perform the following:
Open the inventory to the screen that has 'spell list'.
Click 'spell list'.
Click 'dispel magick'.
Click 'cast'.
Click the 'select power level 3-point'.
Click the red rune 'Chattur'gha'.
Elsewhere in the complex the second runic seal has been broken.
Leave via the door that is opposite the panel you pushed.

Walk DS through the next trap corridor, avoiding the traps and poison gas.
In the next room kill the lone zombie and press the panel. Turn and face the
central circular table.
Perform the following:
Open the inventory to the screen that has 'spell list'.
Click 'spell list'.
Click 'dispel magick'.
Click 'cast'.
Click the 'select power level 3-point'.
Click the green rune 'Xel'lotath'.
Elsewhere in the complex the third and final runic seal has been broken.
Place the dirt-encrusted necklace into the stone basin and press the button.
Take the gold necklace.
Leave via the door that is opposite the panel you pushed.

Walk through the next trap corridor, avoiding the traps and poison gas.
In the next room press the panel and then stand on the circular plate that is
set into the floor.
You must run DS quickly to retrieve the gold bracelet from the grasp of the
many-armed statue before the statue of the guard rotates back to his original
position.
SAVE YOUR GAME and exit via the doorway that is LS of the panel you pushed.
Return to the room with the stone basin and leave via the door opposite the
basin.
Halfway down the next trap corridor, set into the RS wall is another many-armed
statue. Place the gold necklace and gold bracelet on the statue and leave via
the door that appears in the wall opposite the statue.

Run down the stairs avoiding the enemies and exit via the door at the bottom,
just past the horror.
Equip/enchant your kukri.
Head LS through the trap corridor until you come to a room that is dominated by
a sculpture with a flaming mouth and eyes.
The simplest way to beat the zombies in this room is to cast a damage field
spell with the right button on the directional pad. Make sure you are far away
from the zombies when you cast the spell, as it takes a few second to perform.
Once the zombies are dead, examine the cobweb that is on the floor beside the
face sculpture to retrieve a codex (Aretek).
When the camera angle has both exits onscreen, leave via the RS door.

Continue DS through the next trap corridor.
The next room contains a square flaming pit. Simply run to a safe place and
cast another damage field spell to kill the zombies.
When you have the 2 doors onscreen, leave via the RS door.
Continue RS through the next trap corridor.
Equip the torch and burn the zombies in the chamber with the tree trunk,
retrieving the next rune (Tier).
Leave via the door that is sealed with magick.
Equip/enchant your kukri and run through the next trap corridor.
Kill the zombies in the room with the bell-shaped structure in the flaming pit.
Take the spell scroll (summon trapper) from the centre of the room.
You have just discovered the summon trapper spell.

Exit via the same door you used to enter this room (when you have 2 doors
onscreen, leave via the LS door).
You are going to backtrack all the way to the many-armed statue that you placed
the gold necklace and bracelet on. It is located in the trap corridor after the
giant staircase. Once again, avoid rather than fight the enemies on the
staircase.

Once you reach the many-armed statue, walk US and pass through the room with
the stone basin to the next trap corridor.
Halfway up this corridor on your RS you will notice a crumbling wall that has a
hole in the bottom of it.
Perform the following:
Open the inventory to the screen that has 'spell list'.
Click 'spell list'.
Click 'recover'.
Click 'cast'.
Click the 'select power level 3-point'.
Click the green rune 'Xel'lotath'.
This will recover a little sanity. We need a little sanity when we are in the
presence of trappers, or the summon trapper spell won't work.

Now perform the following:
Open the inventory to the screen that has 'spell list'.
Click 'spell list'.
Click 'summon trapper'.
Click 'cast'.
Click the 'select power level 3-point'.
Click the red rune Chattur'gha.
You are now in control of the trapper's movements. Make the little bugger
scamper through the hole in the RS wall, cross the wooden bridge and stand on
the round plate that is inscribed with the Mantorok rune.
Once he is in position, press the A button to suicide.

A panel will open behind Lindsay, revealing the rune (Mantorok). Do not take it
yet, but stand in the doorway in front to it.
Press the right button on the directional pad, casting a damage field.
Equip/enchant your shotgun and get the rune. Stay behind the safety of the
damage field and kill the horror.
Enter the room into which you sent the trapper and use your brush to reveal the
codex (Mantorok) that is concealed by the cobwebs on the far side of the wooden
bridge.

The Mantorok rune is a good all-purpose rune that has power over the
Chattur'gha, Ulyaoth and Xel'lotath runes. You may liken it to a jackhammer
against rock, paper and scissors.
When the Mantorok rune is used in the formation of a spell, different results
may be expected (see the 'Secrets' section).

Now you must return to the bowels of the temple again, through the many trap
corridors.
Walk DS to the stone basin room and continue on through it to the many-armed
statue.
Enter the doorway in the wall opposite the statue and run down the giant
staircase, avoiding the enemies again and following this familiar path until it
ends at Mantorok's chamber.
Enter the door behind Mantorok.

CHAPTER COMPLETE

____________________________________________

Alexandra Roivas (Alex), Rhode Island, U.S.A States 2000 A.D.

Enter the library and examine the RS bookcase to find the Heart of Mantorok,
hidden behind a pulp magazine volume.
Return upstairs and stand before the stained glass window.
Perform the following:
Open the inventory to the screen that has 'spell list'.
Click 'spell list'.
Click 'dispel magick'.
Click 'cast'.
Click the 'select power level 3-point'.
Click the green rune 'Xel'lotath'.
Take the chapter page and examine it.

____________________________________________

--- Chapter 7 - Act 2 - Heresy! ---
Paul Luther, Amiens, France 1485 A.D.

Follow the carpet runner path into the main cathedral and walk up the central
aisle.
After you are imprisoned, take the green emerald from the painting.
Leave the room and collect the Tome of Eternal Darkness.
Run DS to the door that leads to the belltower. Follow this route, avoiding the
lone zombie that you will encounter on balcony that overlooks the main
cathedral.
Once you are in the belltower, ring the bell to summon the Custodian.
Talk to him and he will ask you to search the cathedral for evidence that will
expose the evil conspiracy that is at work in the cathedral.
Take the old tower key from the Custodian and proceed back downstairs to the
carpet runner that leads into the main cathedral.

Enter the main cathedral and follow the carpet runner to the altar.
Follow the carpet runner leftward in front of altar (do not climb the steps
leading to the altar).
Where the carpet runner ends, take the torch from the LS wall. Head US through
the door.
Search the chest for a crossbow.
Search the clothes rack for the podium key.
Return to the main cathedral and stand behind the altar.
Walk to the podium on your right and use the podium key to retrieve the diary
page.
To the right of the podium you will find crossbow bolts in a pew.
Walk behind the altar and proceed down the stairs.

At the bottom of the stairs turn left and enter the room.
Take the crossbolts and the Book of Reliquaries.
Return to the passage at the bottom of the stairs and walk US.
To your right, beside the bellows mechanism you will find a mace on the wall.
To your left you will find some crossbolts.
Equip the crossbow and enter the door on your left.
Kill the 2 trappers and examine the casks on the RS wall. One will open a
secret passage before you.
Reload/enchant your crossbow and enter the passage.

The second you enter the tomb, press the right button on your directional pad
to cast a damage field - return to this space when you need to reload or heal.
You must run around the stone tomb, shooting the horror in the face with the
crossbow. Always make sure he is on the opposite side from you. If you are
injured, simply return to the safety of the damage field or the previous room.
Once he is dead, take the sapphire and place it in the pedestal on the far wall.
Place the emerald in the pedestal and return to the main cathedral.

Follow the carpet runner before the altar to the right, using the old tower key
on the door.
The second you enter the room head DS and up the stairs to the study. A bone
thief lurks in the study, but you can evade him by running around the
bookcases. Take the sheet of music that lies on the LS wall and the diary page
that lies on the writing desk US.
Avoid the bone thief and return to the chapel downstairs.
Once you are downstairs, avoid the evil monk and run up the centre aisle to the
altar, taking the spell scroll (shield).
You have just discovered the shield spell.
Return to the main cathedral.

We will assign the new shield spell to a button on the directional pad.
This spell will produce a series of glowing orbs that will spin around your
character, protecting them from harm. Each orb will absorb 1 hit from an enemy
and then fly away.
Because we are using a 3-point spell, we will have 3 orbs to protect us.
Perform the following:
Open the inventory to the screen that has 'spell list'.
Click 'spell list'.
Click 'shield'.
Click 'assign'.
Click the 'select power level 3-point'.
Click the green rune 'Xel'lotath'.
Assign the new shield spell to the down button on the directional pad. Now when
you press this button the shield will form around you. Try it!

Equip/enchant the mace and return to the previous chapel with the evil monk.
Halfway up the groundfloor aisle you will notice a door set under the stairs -
ignore the evil monk and enter the door.
As usual, always attack from behind. If you become injured, return to the main
cathedral to heal, re-enchant your weapon and repair your shield.
Take the ruby and two-edged sword and return to the main cathedral.

Stand behind the altar.
Walk LS to the organ and play it, using the sheet music. The keys are A B Y X B
Y A.
Now retrieve the 5-point circle of power that is in the tabernacle over the
opposite side of the cathedral. This object will allow you to perform 5-point
magick that is naturally stronger and more enduring than 3-point magick.

Descend the stairway that lies behind the altar and return to the room with the
pedestal into which you inserted the sapphire and the emerald.
Place the ruby in the pedestal alongside the other 2 stones.
SAVE YOUR GAME.
Equip/enchant the two-edged sword and descend the new staircase.
Follow the passage until you emerge in a room with a bust of Caesar.
Kill the zombies and take the rune (Pargon) from the zombie's husk.
Equip the two-edged sword and proceed through to the US door.
Move downstairs and continue onward until you enter a room that has 2 horrors
fighting each other.
Ignore the horrors and take the crossbolts from the pedestal in the centre of
the room and enter the door LS.
Follow the L-shaped passage to the round library and take the crossbolts from
the LS bookcase.
Push the central bookcase inward and enter another L-shaped corridor.
Proceed onwards until you locate the final diary page in the shrine in the
chapel beyond. Take the codex (Pargon) from the RS wall.
Now we have the 3 diary pages exposing the conspiracy we must meet the
Custodian back in the belltower.

Return back to the room with the 2 horrors.
Once you are in the room with the 2 horrors, walk RS and leave via the doorway
that is left of the doorway with the ornate circular design.
Return to the main cathedral and follow the carpet runner up the centre aisle
between the pews to the exit. Exit via the double doors.
Follow the carpet runner until it ends, then head LS, taking the stairway
upward to the belltower.
Talk to the Custodian and take the sacrificial knife.
The knife is a key of sorts that opens a doorway in the room where the 2
horrors were fighting.
Return downstairs to the main cathedral and take the stairway behind the altar
to return to this room. Avoid the enemies and use your crossbow to defeat
trappers.

The second you enter the room with the 2 horrors cast a damage field about
yourself using the right button on the directional pad. Then re-enchant your
two-edged sword and cast a shield spell using the down button on the
directional pad. This should provide enough protection from the enemies.
Once they are dead place the sacrificial knife in the stone effigy of the
Custodian.
Enter the door LS of the stone effigy.
You emerge on a balcony that contains a magick field that will not let you pass
beyond.

Perform the following:
Open the inventory to the screen that has 'spell list'.
Click 'new spell'.
Click 'select power level 5-point'.
Click the green rune 'Xel'lotath'.
Click 'Nethlek'.
Click 'Redgormor.
Click 'Pargon'.
Click 'Pargon'.
You have just discovered a 5-point dispel magick spell.

Now re-open the inventory screen that has 'spell list'.
Click 'spell list'.
Click 'dispel magick'.
Click 'cast'.
Click 'select power level 5-point'.
Click the green rune 'Xel'lotath'.

Walk around the balcony until you see the body of the Custodian - do not
approach it yet.
Stand DS of the body of the Custodian, facing the balcony path that leads to
the bottom left corner of the screen.
Enchant your two-edged sword, cast a damage field and cast a shield spell.
Approach the body of the Custodian and return to the safety of the damage field.
Slash away at the bone thieves from the safety of the damage field.
Leave the balcony and return to the room with the stone effigy of the
Custodian. Follow the villain through the door with the ornate circular design,
and meet your fate.

CHAPTER COMPLETE

____________________________________________

Alexandra Roivas (Alex), Rhode Island, U.S.A 2000 A.D.

Read the note from Edward and return to the main hall.
Enter the double doors that are left of the staircase, under the balcony.
Play the piano. The keys are A B Y X B Y A.
Take the chapter page and examine it.

____________________________________________

--- Chapter 8 - Act 2 - The Forbidden City ---
Roberto Bianchi, The Middle East, 1460 A.D.

Roberto's task is to survey certain areas of the underground temple that are in
danger of collapsing.
Move US and climb the ladder.
Climb down the next ladder and move US through the dark tunnel, avoiding the
zombie.
Climb the next ladder and take the crossbolts and saif from this room.
Survey the room (press B) near the broken pillar where the debris is falling
from the ceiling.
Climb down the ladder that is US.
Equip the saif and run into the caged area.
Activate the lever and kill the zombie.
Activate the second lever. Destroy the 2 zombies.
Activate the third lever and head US, ignoring the zombies. Climb the ladder.

Survey (press B) under the area where the debris is falling.
Take the crossbolts from the pedestal far RS and the crossbow that is located
at the other end of the room.
Climb down the ladder ahead of you and retrieve the Tome of Eternal Darkness.
At the bottom of the ladder equip the crossbow and cast your shield spell.
Walk LS and kill the trappers.
Equip/enchant the saif and climb the ladder at the end of the tunnel.
Kill the zombie and take the spell scroll (summon zombie) from the centre of
the room.
You have just discovered the summon zombie spell.
Descend the LS ladder.

Take the crossbolts that lie opposite the bottom of the ladder and run DS,
ignoring the horrors. Exit via the door.
Watch the zombie get pancaked and leave via the door left of the zombie guts.
Kill the zombies and take the crossbolts.
SAVE YOUR GAME.
Equip the crossbolts and climb down the ladder. Shoot the trappers and equip
the torch.
Cast a shield spell and proceed through to the next door.
Run DS to the far side of the room away from the enemies and cast a damage
field spell around you. Kill the enemies from the safety of the damage field.

Stand before the key on the pedestal and perform the following:
Open the inventory to the screen that has 'spell list'.
Click 'new spell'.
Click 'select power level 5-point'.
Click the green rune 'Xel'lotath'.
Click 'Narokath'.
Click 'Redgormor.
Click 'Pargon'.
Click 'Pargon'.
You have just discovered a 5-point reveal invisible spell.

Now re-open the inventory screen that has 'spell list'.
Click 'spell list'.
Click 'reveal invisible'.
Click 'cast'.
Click 'select power level 5-point'.
Click the green rune 'Xel'lotath'.
Hello bridge.
Take the forgotten corridor key and return to the previous corridor.

Before you climb the ladder, look to your LS and take the sapphire effigy.
Climb the ladder.
Walk US to the door that is RS of the double doors. Cast a shield spell and
enter it.
Survey the area under the falling debris and leave the room quickly before the
servants attack you.
Now enter the double doors to your left, using the forgotten corridor key.
Run DS but do not step into the corridor with the shimmering floor - it is
electrified and will kill you.

Perform the following:
Open the inventory to the screen that has 'spell list'.
Click 'new spell'.
Click 'select power level 5-point'.
Click the green rune 'Xel'lotath'.
Click 'Bankorok'.
Click 'Santak.
Click 'Pargon'.
Click 'Pargon'.
You have just discovered a 5-point shield spell.

Now re-open the inventory screen that has 'spell list'.
Click 'spell list'.
Click 'shield'.
Click 'assign'.
Click 'select power level 5-point'.
Click the green rune 'Xel'lotath'.
Assign the new 5-point shield spell to the down button on the directional pad.
Now your shield will comprise of 5 protective orbs instead of 3.
Cast your shield spell and run US over the electrified floor until you reach
safety.

Walk US to the pit and lower the bridge by slashing at the rope to your right.
Cross the bridge and slash at the worms appear.
Activate the lever on the far side of the pit and survey (press B) the area
from the middle of the bridge.
Cast another shield spell and cross the electrified floor, leaving this area.
Exit through the double doors and proceed directly ahead, back to the room
where the zombie got pancaked (it has a flaming pedestal in the centre with a
metal gate on the RS side).
The gate will only open when a zombie passes under the crushing stone block.

Perform the following:
Open the inventory to the screen that has 'spell list'.
Click 'spell list'.
Click 'summon zombie'.
Click 'cast'.
Click 'select power level 5-point'.
Click the red rune 'Chattur'gha'.
Make the zombie walk US in between the 2 doorways - now you may climb down the
ladder on your right.

Run through the next tunnel, ignoring the enemies.
Take the Essence of Chattur'gha and the ruby effigy from chamber with the 3
pedestals.
Survey the area (press B) and return to the room with the zombie crusher.
Cast your shield spell and exit via the door on the right side of the large
stone block.
Ignore the horror and climb up the ladder, following this familiar route all
the way back to the beginning of the level.

CHAPTER COMPLETE

____________________________________________

Alexandra Roivas (Alex), Rhode Island, U.S.A 2000 A.D.

Have Alex survey (press B) the area to the right of the fireplace where the
debris falls from the ceiling.
Take the chapter page and examine it.

____________________________________________

--- Chapter 9 - Act 2 - A War to End All Wars ---
Peter Jacob, Amiens, France 1916

Take the soldier's letter and walk US to the altar.
Move RS to the podium and take the sealed envelope. Open the envelope to find
the soldier's orders.
Head DS through the centre of the medical tents and exit via the double doors.
Follow the carpet runner and give the soldier's orders to the soldier guarding
the door. Enter the door.
Take the revolver and leave the room. Take the Tome of Eternal Darkness.
Run back through the double doors into the main cathedral. Avoid the bone
thieves and descend the staircase behind the altar, at the far end of the
cathedral.

Move downstairs and turn left, exploring the 2 small rooms that branch off the
passage. Take the rifle ammo from both rooms.
Equip the revolver and cast a shield spell.
Return to the passage and head US to the bellows mechanism. Collect the 2 lots
of rifle ammo.
Proceed through the LS door and kill the trappers.
Walk through the LS door and enter the boiler room. Turn the wheel on the
boiler and exit via the RS door.
Enter the door directly opposite you and place the lucky penny in the fuse box
on the RS wall.
Pull the lever on the generator and take the rifle ammo.
Return to the boiler room and examine the hole in the LS wall. The door on the
LS wall will not open, so we will send a trapper through the hole to
investigate.

Perform the following:
Open the inventory screen that has 'spell list'.
Click 'spell list'.
Click 'summon trapper'.
Click 'cast'.
Click 'select power level 3-point'.
Click the red rune 'Chattur'gha'.
Send the little bugger through the hole and press the R button to target the
problem. Press A to suicide.
Now Peter can enter the door, collecting the 7-point circle of power. This
object will allow you to perform 7-point magick that is naturally stronger and
more enduring than 5-point or 3-point magick.
Cast a shield spell, SAVE YOUR GAME and return upstairs to the main cathedral.

The minute you emerge at the top of the stairs the stained-glass windows will
explode. Don't panic - just cast a damage field spell and remain within it.
There are 2/3 bone thieves in this room that are off screen at the moment.
Run to the altar to retrieve the rifle gun from the altar.
Equip/enchant the rifle and return to the safety of the damage field.
Run DS to attract the attention of the 3 bone thieves, then retreat back to the
damage field, blasting their heads off with the rifle.
Once they are dead walk LS to the organ and take the sheet play.
Play the organ (A B Y X B Y A) and retrieve the door handle from the tabernacle
on the other side of the cathedral.
Walk back to the front of the altar and follow the path to the right, past the
2 corpses in the body bags.
Enter the door.

Ignore the bone thieves and run to the staircase as soon as you enter.
Take the two-edged sword and rifle ammo from the room upstairs.
Equip/enchant the two-edged sword and return to the chapel below, ignoring the
bone thieves.
Enter the door that is set into the wall under the staircase. Run RS to the
wall and take the torch. Kill the zombies and take the rifle ammo x 3.
Re-enchant your sword and cast a shield spell, then return to the main
cathedral.
Run DS past the 2 corpses and straight ahead until you see a blue 7-point
symbol inscribed in the stone wall, LS of the organ.

Perform the following:
Open the inventory screen that has 'spell list'.
Click 'new spell'.
Click 'select power level 7-point'.
Click the green rune 'Xel'lotath'.
Click 'Narokath'.
Click 'Redgormor'.
Click 'Pargon'.
Click 'Pargon'.
Click 'Pargon'.
Click 'Pargon'.

Now re-open the inventory screen that has 'spell list'.
Click 'spell list'.
Click 'reveal invisible'.
Click 'cast'.
Click 'select power level 7-point'.
Click the green rune 'Xel'lotath'.
Use the door handle to open the door.
In the room beyond collect the revolver ammo x 2 and the rifle ammo.
Enchant your two-edged sword, cast a shield and SAVE YOUR GAME before climbing
down the ladder.

Run through the passage to the next room. Kill the zombies and exit via the
door on your right.
Run down the stairs and into the room with the horror. Ignore the horror and
run to the LS door.
Equip your revolver and kill the trappers. Equip your two-edged sword and
proceed to the next room.
Kill the bone thief and take the letter.
Head US through the bookcase and equip your revolver again to kill the trappers.
Enter the small chapel and shoot the trapper and zombie in the head.
Take the binding hall key from the shrine and return to the room with the
horror.

Ignore the enemies and run DS to the door that is flanked by 2 small torches
(to the right of the door with the ornate circular design).
Kill the trappers and follow the balcony around to the stone tomb. Take the
magickal elixir.
Return to the room with the horror and enter the door with the ornate circular
design, using the binding hall key.
Head US ignoring the zombies and exit via the door at the end of the corridor.
Run downstairs and collect the rifle ammo from the ledge near the corpse of the
soldier.
Near the second corpse, take the spell scroll (magickal attack).
You have just discovered the magickal attack spell.
Enter the next L-shaped passage and stop. Beyond the ornate door is one mother
of a boss battle.
Equip the two-edged sword and cast your shield.

Perform the following:
Open the inventory screen that has 'spell list'.
Click 'spell list'.
Click 'magickal attack'.
Click 'assign'.
Click 'select power level 3-point'.
Click the green rune 'Xel'lotath'.
Assign the new 3-point magickal attack spell to the Y button. When you press
the Y button, a wave of magickal power will erupt from your character in a
devastating ring, damaging the enemies within its' range.
The guardian we must face in this boss battle can only be damaged with this
attack.

Your magickal attack spell will not work in the second wave of the boss attack
level if your sanity meter is empty, so make the following amendment to your
directional pad:
Re-open the inventory screen that has 'spell list'
Click 'spell list'.
Click 'recover'.
Click 'assign'.
Click 'select power level 3-point'.
Click the green rune 'Xel'lotath'.
Assign the new 3-point recover sanity spell to the right button on the
directional pad. Now you can recover your sanity when it is low.
Run around the L-shaped corridor until your magick meter is full.
SAVE YOUR GAME and enter the door.

The boss attacks in 3 separate waves. In each wave, remember not to run too far
DS or you will hit the magickal barrier that is advancing slowly forward.
Do not run too far US or the boss will pound you with his foot.
If you run out of magickal power, use the magickal elixir to replenish it.
Providing you keep walking you should be replenishing your magickal energy
naturally.

In the first wave the boss will shoot electric balls at Peter.
Wait until the boss forms 3 balls of electricity, then move either left or
right to avoid them.
Immediately after he has fired 3 balls, press the Y button to unleash your
magickal attack. The boss can only be damaged when she is shimmering with blue
energy.
Repeat this attack 3 times.

The second wave is much easier.
Enchant the two-edged sword and kill the first 3 zombies. Always wait for the
zombies to walk down to the fourth arched recess before killing them.
Wait for the boss to summon 3 more zombies.
The time to unleash your Y button magickal attack is right after the third
zombie appears. Do this from just below where the third zombie appears, just
beside the third arched recess RS.
Make sure you finish the zombies off with the B button to restore sanity. If
your sanity meter is too low you won't be able to use your magickal attack. A
good time to recover sanity is right after you have finished off the zombies -
press the right button on the directional pad.
Keep moving to replenish your magick meter.
If for some reason the zombies stay US under the boss, shoot them with the
rifle - don't go near him under any circumstances.
Stay DS when you need to heal or cast your shield spell. The magickal barrier
is still advancing slowly forward so don't frig around too long.
Repeat this attack 3 times.

The third and final wave is relatively easy as well.
Run right up to the boss and dodge his pounding feet by running left, then
right - he's no good at hitting a moving target.
When he pauses after about 5-10 smashes unleash your magickal attack.
Repeat this attack 3 times.
Once he is dead, take the Essence of Xel'lotath from the far side of the pit.

CHAPTER COMPLETE

____________________________________________

Alexandra Roivas (Alex), Rhode Island, U.S.A 2000 A.D.

Take the lucky penny and leave the room.
The maid's ghost will give you the basement key.
Return to the main hall and enter the basement, the door RS of the staircase
under the balcony.
Once in the basement take the shotgun from the LS wall, the revolver ammo and
the shotgun shells x 2.
Place the penny in the fuse box and return upstairs through the double doors.
Turn left into the passage. Enter the door that is left of the table in the
corner.
Take the journal from the trunk and examine the cabinet above the basin.
Examine the next chapter page.

____________________________________________

--- Chapter 10 - Act 2 - A Legacy of Darkness ---
Dr Edward Roivas - Roivas Family Estate, Rhode Island, 1952 A.D.

Take the historical journal from the mantelpiece. Examine it and take the
minute hand.
Return to the main hall and head upstairs through the double doors.
Turn left into the passage and enter the first door on your right.
Take the shotgun shells, elephant gun ammo and the historical journal. Examine
the journal and take the hour hand.
Leave the room and approach the stained-glass window to trigger a short
cutscene.
Return downstairs to the library, RS of the staircase in the main hall.
Walk DS to the grandfather clock and trigger the cutscene with Maximillian.
Take the spell scroll that sits on the chair (magick pool).
Place the hands on the clock and set the time to 3:33.
Follow Maximillian into the secret study.
Collect the revolver, shotgun shells x 2, revolver ammo, elephant gun ammo and
Tome of Eternal Darkness.
You have just discovered the magick pool spell.

Retrieve the bottom half of the basement key from the broken vase and return to
the main hall.
Enter the double doors LS of the staircase, under the balcony.
Take the sabre and enchant it. Cast a shield spell.
Return to the main hall and enter the door on your left that leads to the
kitchen.
Take the revolver ammo from the shelf near the pantry.
Return to the main hall.

A cutscene will appear with the beast attacking a manservant in the upstairs
master bedroom. Run upstairs to the room at the RS end of the passage and slash
at the beast until he leaves.
Take the shotgun shells, revolver ammo and gun cabinet key from the grateful
manservant.
Return downstairs and re-enchant your shield.
A cutscene will appear with the beast attacking a manservant in the upstairs
guest bedroom. Run upstairs and turn left into the passage, then enter the
first room on your right. Slash at the beast until he leaves.
Take the elephant gun ammo and use the gun cabinet key on the gun cabinet. Take
the elephant gun.
Talk to the servant and he will give you elephant gum ammo.
Re-enchant your sabre and shield before returning downstairs.
When the beast appears downstairs in the main hall, attack him until he drops
the top half of the basement key.
Now go to the basement door RS of the staircase and open your inventory. Mix
the 2 halves of the basement key and enchant them.
Re-enchant your sabre/shield and enter the basement using the repaired key.

Your priority is to destroy the obelisk that sits on the well. Avoid the beast
and return to the main hall when you need to re-enchant your sword/shield.
Once the obelisk is destroyed, kill the beast by slashing at him from behind.
Once he is dead take the revolver ammo x 2, shotgun shells x 3, elephant gun
ammo x 2, double shotgun and spell scroll (summon horror).
You have just discovered the summon horror spell.
SAVE YOUR GAME.
Equip/enchant the elephant gun and cast your shield spell before climbing down
the well.

Walk RS down the stairs and continue onwards until you come upon 2 horrors. Run
between them to the exit RS, ignoring them both.
Enter the great hall with the guardian lurking at the far end. Kill the horror
with the elephant gun by shooting it in the face. Run sideways to avoid the
electrical attack.
Run up to the guardian and perform the following:
Open the inventory screen that has 'spell list'.
Click 'spell list'.
Click 'dispel magick'.
Click 'cast'.
Click 'select power level 5-point'.
Click the green rune 'Xel'lotath'.
Now that the guardian is no longer protected by the magickal field, shoot him
with the enchanted elephant gun until he expires.
Exit the room via the US door.

You will arrive in the portal gate chamber.
Begin by touching the first field on the left side of the portal gate (we will
activate the fields in a clockwise direction).
A series of portal rings will appear in the centre of the portal gate. Enter
the rings.

Once you are atop the first tower, walk up the stairs to the activation panel
and enter the first rune, Pargon.
SAVE YOUR GAME, return to the portal rings and you will emerge in a large
chamber, flanked by 2 horrors.
Ignore the horrors and run US between them, dodging their electrical attacks.
Run up the steps and down to the lever on the other side.
Pull the lever and return to the top of the steps. Run LS to the exit.
You will emerge in the first great hall that was protected by the guardian.
Run US to the door and enter the portal gate room.
Activate the second portal gate by pressing the second button.

Atop the second tower enter the rune Redogormor.
SAVE YOUR GAME, equip the revolver and return to the portal rings.
Run past the horror and over the small bridge to the lever of the other side.
Use the revolver on the trappers.
Pull the level and exit via the RS path.
When you emerge in the previous chamber. Simply run LS to avoid the horrors.
You will emerge in the great hall.
Run US to the door and enter the portal gate room.
Activate the third portal gate by pressing the third button.

Atop the third tower enter the rune Pargon.
SAVE YOUR GAME and return to the portal rings.
Run into the centre of the chamber, then US to the lever.
Once you have pulled the lever simply run DS to the exit, ignoring the enemies.
You will emerge in the great hall.
Run US to the door and enter the portal gate room.
Activate the fourth portal gate by pressing the fourth button.

Atop the fourth tower enter the rune Pargon.
SAVE YOUR GAME and return to the portal rings.
Simply run DS to the lever beside the pit, pull the lever and leave via the
exit DS.
You will emerge in the great hall.
Run US to the door and enter the portal gate room.
Activate the fifth portal gate by pressing the fifth button.

Atop the fifth tower enter the rune Xel'lotath, the rune of Ulyaoth's greatest
foe.
SAVE YOUR GAME and return to the portal rings.
Run US to the lever on top of the stairs, ignoring the guardian. Pull the lever
and leave via the exit DS.
You will emerge in the great hall.
Run US to the door and enter the portal gate room.
Activate the sixth portal gate by pressing the sixth button.

Atop the sixth tower enter the rune Pargon.
SAVE YOUR GAME and return to the portal rings.
Shoot the trappers and run US to the lever on top of the stairs. Pull the lever
and leave via the exit DS.
You will emerge in the previous room with the guardian. Ignore him and proceed
DS to the exit.
You will emerge in the great hall.
Run US to the door and enter the portal gate room.
Activate the seventh portal gate by pressing the seventh button.

Atop the seventh tower enter the rune Pargon.
SAVE YOUR GAME and return to the portal rings.
Run DS to the right until you see the lever on top of the stairs. Pull the
lever and run down the stairs, heading RS to the exit that lies beyond the
guardian. Just run around him.
You will emerge in the previous room with the guardian, but on the opposite
side. Ignore him and proceed DS to the exit.
You will emerge in the great hall.
Run US to the door and enter the portal gate room.
Activate the eighth portal gate by pressing the eighth button.

Atop the eighth tower enter the rune Nethlek.
SAVE YOUR GAME and return to the portal rings.
Walk around the upper balcony and kill the trappers.
Locate the guardian and stand before him, performing the following:
Open the inventory screen that has 'spell list'.
Click 'spell list'.
Click 'dispel magick'.
Click 'cast'.
Click 'select power level 5-point'.
Click the green rune 'Xel'lotath'.
Once the magickal barrier is gone, shoot him and run RS upstairs to pull the
lever.
Head US to the exit.
You will emerge in the great hall.
Run US to the door and enter the portal gate room.
Activate the ninth portal gate by pressing the ninth button.

Atop the ninth tower enter the final rune Pargon.
Equip/enchant the elephant gun, cast your shield spell and SAVE YOUR GAME.
Return to the portal rings.
The minute you see the horror, aim for his face and fire repeatedly until he is
dead.
Follow the path around past his corpse to where the guardian protects the final
lever.
Run around the guardian and pull the lever. Head US to the exit.
You will emerge in the previous room. Run US to the exit.
You will emerge in the great hall - now - get the hell outta there before the
place blows.
Run DS to the exit. Ignore the 2 horrors and run back up the stairs to the
safety of the mansion.
You have destroyed the underground city.

CHAPTER COMPLETE

____________________________________________

Alexandra Roivas (Alex), Rhode Island, U.S.A 2000 A.D.

Take the note from Edward and proceed to the basement.
Examine the barrels at the bottom of the stairs to retrieve the pickaxe.
Return to the main hall, then head upstairs through the double doors.
Turn left into the passage and examine the RS wall that lies before the
stained-glass window.
Use the pickaxe on the area that looks slightly different.
Once inside the hidden room, perform the following:
Open the inventory screen that has 'spell list'.
Click 'spell list'.
Click 'dispel magick'.
Click 'cast'.
Click 'select power level 5-point'.
Click the red rune 'Chattur'gha'.
Take the stethoscope and the journal page.
Equip/enchant the shotgun and cast your shield spell. The mansion is overrun...

Return to the basement and use the stethoscope on the safe.
Slowly turn the dial to the right by moving the thumbstick to right, until your
hear a click near 59.
Turn the dial to the left by moving the thumbstick to left, until your hear a
click near 81 (you must pass 81 once, then turn the dial around to 81 again).
Turn the dial to the right by moving the thumbstick to right, until your hear a
click near 46.
Turn the dial to the left by moving the thumbstick to left, until your hear a
click near 48.
Retrieve the Essence of Xel'lotath, the crankshaft, the letter from Edward and
the chapter page.
Examine the chapter page.

____________________________________________

--- Chapter 11 - Act 3 - Ashes to Ashes ---
Michael Edwards, The Middle East, 1991 A.D.

Take the Essence of Chattur'gha, the ruby effigy and the sapphire effigy.
Run RS and retrieve the assault rifle, the rifle ammo, the pistol, the pistol
ammo and grenades from the body of a fallen comrade.
Equip the pistol and exit via the double doors near the body.
Run to the ladder that lies in the centre of the room, ignoring the enemies.
Once you are in the tunnel, run to the ladder that lies a few feet ahead of you
on the left and climb up it.
Retrieve the gold amulet and exit via the ladder you just used.
Run US through the tunnel, shooting the trappers and avoiding the zombies.
Climb up the next ladder that appears on your right and take the staff. Use the
fire axe on the zombies if you become surrounded. Exit via the same ladder.
Proceed US through the tunnel to the final ladder on your right.
Mix the gold amulet with the staff and place it in the hole that lies in the
pool of sulight.
Move the beam of light onto the RS gold dome.
Move the beam of light onto the LS gold dome.
Move the beam of light onto the tip of the central tower.
Climb into the hole in the floor that appears behind you. Retrieve the Tome of
Eternal Darkness.

You will notice that Michael has a smaller magickal meter than most of the
other characters. To counter this problem we will use the magick pool spell.
This spell transfers magickal energy from the surrounding environment to the
character.
Whenever Michael's magickal powers are depleted, perform the following:
Open the inventory screen that has 'spell list'.
Click 'spell list'.
Click 'magick pool'.
Click 'cast'.
Click 'select power level 3-point'.
Click the blue rune 'Ulyaoth'.
The Ulyaoth rune will appear above Michael's head, channelling magickal energy
into his magick meter - you will notice the level rising.
Ok - back to the adventure.

Cast your shield spell and descend the ladder.
Shoot the trappers as you make your way RS across the room to the far ladder.
Ignore the 2 horrors and run to the ladder at the opposite end of the room.
Walk DS through the tunnel until you encounter a square hole in the sand. Shoot
the worms that emerge.
Stand by the square hole and perform the following:
Open the inventory screen that has 'spell list'.
Click 'spell list'.
Click 'dispel magick'.
Click 'cast'.
Click 'select power level 5-point'.
Click the green rune 'Xel'lotath'.
Take the the emerald effigy and walk DS to the ladder that appears in the LS
wall. Climb up the ladder.

Ignore the horror and climb down the ladder in the middle of the room.
Run LS avoiding all the enemies. Exit via the door at the end of the passage.
Shoot the trappers.
Equip/enchant the fire axe, cast your shield spell and enter the door US on the
left.
Kill the zombies and head US to the door at the end of this room.
In the circular room with the 3 paintings, place the emerald effigy before the
central painting, place the sapphire effigy before the RS painting and the ruby
effigy before the LS painting. If you stuff this up, you will experience horror
- quite literally.
Return to the room where you killed the trappers and descend the new staircase
in the floor to retrieve the enchanted gladius.
Head back upstairs and return through the door US on the left.

Notice the large obelisk with the triangle engraving on it?
Perform the following to remove this obstacle:
Open the inventory screen that has 'spell list'.
Click 'spell list'.
Click 'summon trapper'.
Click 'cast'.
Click 'select power level 3-point'.
Click the red rune 'Chattur'gha'.
Target the obelisk with the R button, then suicide with the A button.
Equip the pistol and descend the ladder. Shoot the trappers.
Descend the next ladder and walk US to retrieve the spell scroll (bind).
You have just discovered the bind spell.

Walk DS and stand before the red barrier field that contains the 2 horrors.
Perform the following:
Open the inventory screen that has 'spell list'.
Click 'new spell'.
Click 'select power level 7-point'.
Click the green rune 'Xel'lotath'.
Click the rune 'Bankorok'.
Click the rune 'Aretak'.
Click the rune 'Pargon'.
Click the rune 'Pargon'.
Click the rune 'Pargon'.
Click the rune 'Pargon'.

Now re-open the inventory screen that has 'spell list'.
Click 'spell list'.
Click 'bind'.
Click 'cast'.
Click 'select power level 7-point'.
Click the green rune 'Xel'lotath'.
Once the field has dissipated, run behind the 2 horrors and take the explosives
before you are noticed.
Run back DS to the ladder and climb up to the previous passage.
Run DS to the ladder and climb up to the room where you removed the obelisk
with the trapper.

Head US and stand before the wall that is etched with the arched lines.
Perform the following:
Open the inventory screen that has 'spell list'.
Click 'spell list'.
Click 'reveal invisible'.
Click 'cast'.
Click 'select power level 7-point'.
Click the green rune 'Xel'lotath'.
Enter the double doors that appear.

Head DS and take the detonator caps from the corpse.
Cast your shield spell and run over the electrified floor.
Stand in the middle of the wooden bridge and shoot the worms that emerge from
the pit.
Cast your shield spell and mix the detonator caps with the plastic explosive.
The C4 bomb you create must be enchanted before it is powerful enough to
destroy the underground ruins, so perform the following:
Open the inventory screen that has 'spell list'.
Click 'new spell'.
Click 'select power level 7-point'.
Click the green rune 'Xel'lotath'.
Click the rune 'Antorbok'.
Click the rune 'Magormor'.
Click the rune 'Pargon'.
Click the rune 'Pargon'.
Click the rune 'Pargon'.
Click the rune 'Pargon'.

Now re-open the inventory screen that has 'spell list'.
Click 'spell list'.
Click 'enchant item'.
Click 'cast'.
Click 'select power level 7-point'.
Click the green rune 'Xel'lotath'.
Click the C4 bomb.
Now place the bomb in the middle of the bridge and run!

Run back across the electrified floor and then head RS to the exit door,
ignoring all enemies on the escape route.
In the next room where the obelisk appeared, exit via the door at the opposite
end of the room.
In the next room rubble has blocked your previous path, so exit via the door on
your right.
Run DS through the next passage and up the ladder.
Cross the room with the sunken pit in the middle and exit via the ladder at the
opposite end of the room.
Run US through the next tunnel to the furthest ladder, ignoring the 2 horrors.
When you emerge in the room with the four flaming pedestals, run US to the exit
via the double doors.
In the final room run to ladder that is bathed in sunlight and climb out of the
ruins to safety.

CHAPTER COMPLETE

____________________________________________

Alexandra Roivas (Alex), Rhode Island, U.S.A 2000 A.D.

Equip/enchant the gladius and cast your shield spell.
Leave the study and head into the main library.
Exit via the door that is set into the US wall, to the right of the fireplace
behind the 2 arm chairs (if you have been following this walkthrough
accurately, you will not have entered this room before now).
Stand at the back of the telescope and direct the beam of light to the mirrored
dome on the wall behind you.
Move to the dome on the wall behind you and direct the beam of light to the
mirrored dome that appears RS.
Move to the final dome on the wall and direct the beam of light to the small
hole in the globe on the floor.

Return to the basement and - ding dong! Someone's left you a gift at the front
door.
Retrieve the brown paper parcel and examine it.
Take the Essence of Ulyaoth and the enchanted gladius.
Return to the basement and enter the door that is RS of the well.
Descend the ladder into the underground city.

Run down the stairs and follow the path RS until you reach the great hall with
the electrified floor.
Perform the following:
Open the inventory screen that has 'spell list'.
Click 'new spell'.
Click 'select power level 7-point'.
Click the green rune 'Xel'lotath'.
Click the rune 'Bankorok'.
Click the rune 'Santak'.
Click the rune 'Pargon'.
Click the rune 'Pargon'.
Click the rune 'Pargon'.
Click the rune 'Pargon'.

Now re-open the inventory screen that has 'spell list'.
Click 'spell list'.
Click 'shield'.
Click 'assign'.
Click 'select power level 7-point'.
Click the green rune 'Xel'lotath'.
Assign the new 7-point shield spell to the down button on the directional pad.
Now your shield will comprise of 7 protective orbs instead of 5.

On the right side of the great hall are several stairs leading up to platforms
that are safely above the height of the electrified floor. Alex must run to one
of these platforms to re-cast her shield spells, or the floor may drain her
shield. The preferred platform is the last one on the right that permits a view
of the large ornate door in the top left corner of the screen.
Cast your shield spell and run over the electrified floor until you reach the
safety of the platform.
Cast your shield spell again and walk around on the small platform until your
magick meter is replenished.

A barrier field blocks your access to the far door, so you must remove it.
Perform the following:
Open the inventory screen that has 'spell list'.
Click 'new spell'.
Click 'select power level 7-point'.
Click the green rune 'Xel'lotath'.
Click the rune 'Nethlek'.
Click the rune 'Redgormor'.
Click the rune 'Pargon'.
Click the rune 'Pargon'.
Click the rune 'Pargon'.
Click the rune 'Pargon'.

Now re-open the inventory screen that has 'spell list'.
Click 'spell list'.
Click 'dispel magick'.
Click 'cast'.
Click 'select power level 7-point'.
Click the green rune 'Xel'lotath'.
Now you may proceed US through the door.

You will arrive in the portal gate room.
You must first find and repair the 2 broken halves of the pedestal, that lie
broken on the floor near the portal gate.
Mix the 2 halves together and enchant them before placing them back onto the
pedestal base.
Now place each of the 3 essences onto the 3 pedestals.
Now you may activate the first field on the left side of the portal gate (we
will activate the fields in a clockwise direction as before). Enter the portal
rings.

Once you are atop the first tower, equip the revolver and shoot the trappers.
Enter the first rune, Pargon.
SAVE YOUR GAME, return to the portal rings and you will emerge in a large
chamber.
Run US to the pit and perform the following:
Open the inventory screen that has 'spell list'.
Click 'spell list'.
Click 'reveal invisible'.
Click 'cast'.
Click 'select power level 7-point'.
Click the red rune 'Chattur'gha'.
Run to the LS exit.
You will emerge in the great hall.
Run US to the door and enter the portal gate room.
Activate the second portal gate by pressing the second button.

Atop the second tower enter the rune Aretak.
SAVE YOUR GAME and return to the portal rings.
Shoot the trappers and run RS to the exit.
When you emerge in the previous chamber. Run LS to the exit.
You will emerge in the great hall.
Run US to the door and enter the portal gate room.
Activate the third portal gate by pressing the third button.

Atop the third tower enter the rune Pargon.
SAVE YOUR GAME and return to the portal rings.
In this room, you must summon a blue trapper, a red zombie and a green horror
and place them in their respective rings on the floor.
Begin with the blue trapper:
Open the inventory screen that has 'spell list'.
Click 'spell list'.
Click 'summon trapper'.
Click 'cast'.
Click 'select power level 3-point'.
Click the blue rune 'Ulyaoth'.

Now for the red zombie:
Open the inventory screen that has 'spell list'.
Click 'spell list'.
Click 'summon zombie'.
Click 'cast'.
Click 'select power level 5-point'.
Click the red rune 'Chattur'gha'.

And finally, the green horror:
Open the inventory screen that has 'spell list'.
Click 'spell list'.
Click 'summon horror'.
Click 'cast'.
Click 'select power level 7-point'.
Click the green rune 'Xel'lotath'.
Run DS to the exit.
You will emerge in the great hall.
Run US to the door and enter the portal gate room.
Activate the fourth portal gate by pressing the fourth button.

Atop the fourth tower enter the rune Pargon.
SAVE YOUR GAME and return to the portal rings.
Simply press the X button to creep slowly over the ornate floor and leave via
the exit DS. If you run, a worm will emerge and you will be trapped in this
room by a giant barrier field.
You will emerge in the great hall.
Run US to the door and enter the portal gate room.
Activate the fifth portal gate by pressing the fifth button.

Atop the fifth tower enter the rune Xel'lotath.
SAVE YOUR GAME and return to the portal rings.
Shoot the trappers and run LS, taking the stairs that lead DS to the exit.
You will emerge in the great hall.
Run US to the door and enter the portal gate room.
Activate the sixth portal gate by pressing the sixth button.

Atop the sixth tower enter the rune Pargon.
SAVE YOUR GAME and return to the portal rings.
Creep DS to the exit using the X button, staying close to the wall. If you get
caught, use it as an opportunity to replenish your health, magick or sanity in
the trapper dimension.
Once you leave this chamber you will emerge in the previous room. Take the LS
stairs to the exit that lies DS.
You will emerge in the great hall.
Run US to the door and enter the portal gate room.
Activate the seventh portal gate by pressing the seventh button.

Atop the seventh tower enter the rune Pargon.
SAVE YOUR GAME and return to the portal rings.
Run DS and stand before the exit.
Perform the following:
Open the inventory screen that has 'spell list'.
Click 'new spell'.
Click 'select power level 7-point'.
Click the green rune 'Xel'lotath'.
Click the rune 'Antorbok'.
Click the rune 'Redgormor'.
Click the rune 'Pargon'.
Click the rune 'Pargon'.
Click the rune 'Pargon'.
Click the rune 'Pargon'.

Now re-open the inventory screen that has 'spell list'.
Click 'spell list'.
Click 'magickal attack'.
Click 'cast'.
Click 'select power level 7-point'.
Click the green rune 'Xel'lotath'.
Once you leave this chamber you will emerge in the previous room. Take the RS
stairs to the exit that lies DS.
You will emerge in the great hall.
Run US to the door and enter the portal gate room.
Activate the eighth portal gate by pressing the eighth button.

Atop the eighth tower enter the rune Tier, which is the rune of 'summon'. We
are going to summon badass Ulyaoth to deal with Chattur'gha, which is why we
assign this rune to this tower.
SAVE YOUR GAME and return to the portal rings.
Walk around the upper balcony and locate the runic barrier field by the RS door.
Performing the following:
Open the inventory screen that has 'spell list'.
Click 'spell list'.
Click 'dispel magick'.
Click 'cast'.
Click 'select power level 7-point'.
Click the green rune 'Xel'lotath'.
Once the magickal barrier is gone, run RS over the electrified floor to the
exit.
You will emerge in the great hall.
Run US to the door and enter the portal gate room.
Activate the ninth portal gate by pressing the ninth button.

Atop the ninth tower enter the final rune Pargon.
Cast your shield spell, SAVE YOUR GAME and enter to the portal rings.
Performing the following:
Open the inventory screen that has 'spell list'.
Click 'spell list'.
Click 'bind'.
Click 'cast'.
Click 'select power level 7-point'.
Click the green rune 'Xel'lotath'.

Once the first horror is dead, repeat:
Open the inventory screen that has 'spell list'.
Click 'spell list'.
Click 'bind'.
Click 'cast'.
Click 'select power level 7-point'.
Click the green rune 'Xel'lotath'.
Once the second horror is dead the barrier field will dissolve. Run past the
horrors to the exit that lies US.
You will emerge in the previous room with the electrified floor. Cast your
shield spell and head US to the exit.
You will emerge in the great hall - return to the portal gate US to prepare for
the final battle.

Before stepping into the gate, we must reassign our magickal powers.
We are about to face Pius Augustus in a tremendous battle of skill and
quick-thinking. We must ensure that all our spells are 3-point, so that they
don't take too long to execute.
Performing the following:
Cast your shield spell and ensure that your magickal meter is full.
Open the inventory screen that has 'spell list'.
Click 'spell list'.
Click 'damage field'.
Click 'assign'.
Click 'select power level 3-point'.
Click the green rune 'Xel'lotath'.
Assign the new 3-point damage field spell to the right button on the
directional pad. Erect this barrier when you need to remain safe from attack.

Re-open the inventory screen that has 'spell list'.
Click 'spell list'.
Click 'shield'.
Click 'assign'.
Click 'select power level 3-point'.
Click the green rune 'Xel'lotath'.
Assign the new 3-point shield spell to the down button on the directional pad.
Now you cast a quick shield about yourself when required.
Ok - SAVE YOUR GAME, equip the enchanted gladius and enter the battle.

____________________________________________

--- Finale - Gateway to Destiny ---
Alexandra Roivas (Alex), ?

- Boss Battle Part 1 -
The final battle consists of 2 parts.
In the first half your main priority is to destroy the Essence of Ulyaoth with
the enchanted gladius.
You can do this by throwing the enchanted gladius at the relic.
When you hit the essence it will disappear, but it will reappear again when you
strike Pius with the gladius.
If you cannot see the essence anywhere, simply throw the gladius at Pius and it
will reappear somewhere in the battle arena.

After alternating strikes between the essence and Pius, your old allies will
appear and assist you in battle.
These spiritual allies cannot use magick and must resort to using melee weapons
to strike the essence (these weapons cannot be thrown).
When controlling an ally, try to lure Pius as far away from the essence as
possible, then run for it when he is almost upon you.
Ally characters need only strike the essence - not Pius.
All characters in the final battle share the one health meter, so avoid Pius at
all costs.

Ellia makes the first appearance, and must strike the essence with her sword.
Then the fight is passed back to Alex.
Alex must strike Pius once after each ally enters battle for the essence to
reappear again.
The rest of the battle then alternates between Alex, Anthony, Karim,
Maximillian, Paul and Roberto.

- Boss Battle Part 2 -
Once the essence is destroyed, Alex must then attack Pius relentlessly with the
gladius.
When you hear Pius begin to cast a spell, quickly cast a damage field about
yourself and fight him from the safety of the barrier field.
Use this opportunity to heal as well.

Throughout both battles Pius will use targeting electricity, so keep moving
sideways when you see or hear him perform magick.
He will also use a dispel magick spell that completely cancels all spells you
are currently using, like shield or damage field.

Try to throw the gladius at Pius when he is on the lower platform, that way you
will be able to see where the essence appears on the upper platform. If you
strike Pius on the top platform, the essence will appear offscreen on the
bottom platform, and you may waste valuable time looking in the wrong
direction, giving him an opportunity to advance on you (however, characters'
heads will turn toward the direction of the essence as they approach it, so
this may be of some assistance).

Remember - the gladius can target objects from great distances, so the minute
you see either Pius or the essence, throw the gladius toward them.

Once Pius and Ulyaoth are dead, Xel'lotath is suddenly free to wreak havoc in
the universe, so Edward must help Alex bind the creature from the tower.
Enter the rune Bankorok (protect).

CONGRATULATIONS! You've completed the game 100%. A prompt screen will ask you
if you would like to save your progress - select 'YES, SAVE AND CONTINUE'.
When you play in 'Jump to Game' mode, you will be able to switch Eternal Mode
on, allowing your character to become invincible.

GAME COMPLETE

____________________________________________

9. A U T O P S Y   R E P O R T
____________________________________________

If you complete the game 3 times, defeating each god, Maximillian will have the
following entries in his autopsy report:
Trapper
Mantorok zombie
Chattur'gha horror
Chattur'gha bone thief
Chattur'gha zombie
Chattur'gha guardian
Xel'lotath horror
Xel'lotath bone thief
Xel'lotath zombie
Xel'lotath guardian
Ulyaoth horror
Ulyaoth bone thief
Ulyaoth zombie
Ulyaoth guardian

____________________________________________

10. I N S A N I T Y   E F F E C T S
____________________________________________

The following insanity effects have been experienced:
1. Screen/monitor will turn itself off.
2. You will hear invisible enemies around you (although they won't attack).
3. Room will invert (you will suddenly find yourself on the ceiling).
4. A volume bar will appear and decrease in length.
5. 'MUTE' will appear on a blank screen with no audio.
6. An error message will appear onscreen relating to a faulty controller, while
your character is swarmed by zombies.
7. Your save file will be deleted.
8. An advertisement will appear for the ED sequel, Sanity's Redemption.
9. Ammo will appear everywhere.
10. Monsters will be tiny.
11. Character will be tiny.
12. Character will be larger than normal.
13. Character's head will be decapitated and recite Shakespere.
14. Character will be systematically dismembered by an invisible enemy.
15. Doors that were previously open are now locked.
16. Weapons will fire automatically (often cracking the screen).
17. Bugs will crawl across the screen.
18. Your character will turn into a zombie.
19. Incessant banging.
20. Character explodes when performing spells.
21. Character will sink into the floor, like quicksand.
22. Blood drips from the ceiling and walls.
23. 'VIDEO' will appear on a black screen.
24. A woman and baby can be heard crying.
25. Character will slowly diminish in size.
26. Character will be swarmed by zombies.
27. A blue DOS mode screen will appear warning of a programming error.
28. All items in inventory screen will disappear.
29. A flapping noise is heard.
30. Edgar Allan Poe quote screen appears.

____________________________________________

11. S E C R E T S
____________________________________________

Complete the game once to unlock the 'Credits' option in the menu screen. Now
you can watch the credits without having to finish the game. Whoop-de-doo.

Complete the game twice to unlock 'Jump to Game' in the menu screen. This
feature will enable you to select a chapter and play through it again without
having to play the entire game.

Complete the game three times to unlock 'Eternal Mode' in the menu screen. This
feature will enable you to become invulnerable in 'Jump to Game' mode.

Defeat all 3 ancient gods to unlock the secret epilogue cutscene featuring
Mantorok that will screen immediately after you defeat Pius in the third game.

When the Mantorok rune is used in the formation of a spell, different results
may be expected. Experiment in future games with the Mantorok rune, by
substituting either the Chattur'gha, Ulyaoth or Xel'lotath runes with the
Mantorok rune (this will only work with certain spells).
1. Mantorok aligned enchant spell on a weapon is effective against all enemies.
2. Mantorok aligned recover spell recovers health, sanity and magick meters
simultaneously.
3. Mantorok aligned reveal invisible spell will allow the character to become
invisible. Enemies will detect your presence, but not attack.
4. Mantorok aligned damage field spell will poison enemies that come into
contact with the barrier. After an enemy touches the field, their health will
gradually diminish while the barrier remains intact, even if they move away
from the barrier.
5. Mantorok aligned magick pool spell recovers health, sanity and magick meters
simultaneously.

'Roivas' spelled backwards is... ? Well, nothing in Australian English. We tend
to spell things correctly. But in American it spells 'savior'.

____________________________________________

12. C R E D I T S
____________________________________________

Thanks to Nintendo and Silicon Knights for this epic tale - the historical
accuracy, sumptuous environments and engaging storyline make this one of the
greatest gaming experiences ever. Please - a sequel.

Thanks again to 'adarkervision' for his regular correspondence and affinity
with all things 'orrible 'n 'orrid.

And finally, thanks again to my dog for patiently waiting for me to finish this
walkthrough. Love you little man.

If you've enjoyed this walkthrough look for other RaccoonCityPD walkthroughs
only on www.gameFAQs.com

Eternal Darkness: Sanity's Requiem Walkthrough by RaccoonCityPD (c).
Another 100% Complete Guide by RaccoonCityPD - only on www.gameFAQs.com
All text copyright Jason Beks, 30 November 2003 (c).
Email questions to: jbeks@hotmail.com (ensure Eternal Darkness is in the
subject line).

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