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FAQ/Hints and Tips by DGow

Version: 1.9 | Updated: 07/04/02

Eternal Darkness: Sanity's Requiem
Frequently Asked Questions (With Hints!)
v1.9 - secrets section added
Last Updated: July 4, 2002
Author: DGow
_______________________________________________________________________


INTRODUCTION:

Eternal Darkness: Sanity's Requiem is a fantastic "psychological 
thriller" action/adventure game developed by Silicon Knights for the 
Nintendo GameCube.  The game has been rated 'Mature (17+)' by the ESRB 
(http://www.esrb.com).

Since the release of Eternal Darkness, I've noticed a lot of the same 
questions being asked on message boards and forums over and over again.  
In an effort to help these players, I've attempted to compile and answer 
as many of the frequently asked questions as possible.  Below you'll 
find a list of the questions along with my detailed answers.  I've also 
added in some hints, in order to try to help players figure out the 
answers for themselves without having the puzzles spoiled for them.  If 
you're stuck, glance at the hints and try playing some more.  Resort to 
the answers only as a last act of desperation.

The questions are sorted by chapter and character (in captial letters) 
for easy access.  That said, you should be able to figure out all of the 
answers for yourself by following just a few simple tips.

_______________________________________________________________________


GENERAL TIPS:

1) Check your inventory.  At the beginning of each chapter, look through 
your inventory to see which unique items that particular character 
starts out with.  Use the "Check" command and read each description 
carefully.  Try to think of ways that you may be able to use these items 
to help you.  If you get stuck somewhere later on, go back and check 
your inventory again.  You may already have the item you need, you just 
didn't realize it yet.

2) Think of what you've just learned.  The game will usually teach you 
any spells or techniques you need to know just before you need to use 
them.  This is particularly true between chapters when playing as Alex.  
If you're having trouble finding the next Chapter Page, think about 
which spells Alex has learned from reading the last chapter.  Consider 
the kinds of puzzles that were solved by the previous character.  By 
keeping these things in mind, the solutions to the next puzzles should 
come to you rather quickly.

3) Examine everything.  Sometimes clues are hidden where you least 
expect them.  Examine every object in the rooms and read all of the 
details carefully.  Otherwise you may miss something important.  Check 
every item that is placed in your inventory.  Read every document you 
find, and pay close attention to what they say.  Be alert during all of 
the cinema scenes.  Clues appear everywhere.  Pay attention.

4) Take your time.  If you rush through the game you're bound to miss 
important details.  Slow down and enjoy the experience.  If you're not 
sure of what to do at a given point, go back and look at everything 
again.  You will figure it out, eventually.

5) Avoid spoilers at all costs.  They *will* diminish your enjoyment of 
the game.  Work things out for yourself -- it's much more satisfying 
that way.  Consult FAQs only as a last resort.  You're much better off 
without them.

If you follow the above tips, you shouldn't need the rest of this FAQ.  
But just in case you do need some help, here it comes...

_______________________________________________________________________

FAQ:
_______________________________________________________________________


PRELUDE: A Death in the Family (ALEXANDRA ROIVAS)


Question: Where do I go?

Hint: Something's odd about that grandfather clock.  Maybe it relates 
somehow to the carriage clock in the main hall?

***Answer: In a back room of the library is a grandfather clock.  Set 
the time to 3:33 to open a secret passage.***


Question: How do I use the telescope and/or adjust the mirrors in the 
observatoy?

Hint: It may not be necessary to solve this puzzle yet.  Have you tried 
looking around elsewhere?

***Answer: The telescope will not be used until much, much later in the 
game.  And it will be absolutely obvious as to when you need to use it.  
So, for the sake of your own personal sanity, you should probably stay 
out of the observatory until then.***

_______________________________________________________________________


CHAPTER 1: The Chosen One (PIOUS AUGUSTUS)


Question: What am I supposed to do in this chapter?

Hint: What's with those granite blocks and the symbols carved on them?

***Answer: Collect the four granite blocks and proceed to the room with 
the matching carvings on the walls.  Place each granite block in the 
slot with the matching symbol above it.***


Question: I'm in a room with three plinths, each with a glowing artifact 
on top of it.  Does it matter which one of these I choose to take?

Hint: The artifact chosen by Pious will determine the path your 
characters will follow for the rest of the game.  The three paths are 
pretty much the same, with the main difference being that the majority 
of the zombies you fight will be of the type matching that particular 
artifact (some of the cinemas will also be slightly different).  It 
doesn't really matter which one you choose, so just go with whichever 
one you like the best.

***Answer: Pious will become possessed by whichever artifact he touches, 
and will serve the corresponding Ancient for the rest of the game 
(either Chattur'gha, Ulyaoth, or Xel'lotath).  As a result, most of the 
enemies you fight will be of that Ancient's alignment (red, blue, or 
green, respectively).  This choice will affect the gameplay to some 
extent.  The red zombies tend to be much stronger, and will regrow their 
limbs if you cut them off (you'll generally have to worry more about 
your health if you take the red path).  The green zombies will have 
phantom limbs appear in the place of the lopped off ones, taking a 
terrible toll on your character's sanity (you'll generally have to worry 
more about your sanity if you take the green path).  The blue zombies 
will sap your magick with their attacks, and will also explode if you 
don't kill them quickly enough (you'll generally have to worry more 
about your magick if you take the blue path).  Some of the cinemas will 
also be different, and you'll want to play through all three paths to 
experience everything the game has to offer.***

_______________________________________________________________________


INTERLUDE 1: (ALEX)


Question: Where's the next Chapter Page?

Hint: Observe your surroundings carefully, it shouldn't be hard to 
locate.

***Answer: It's in a picture frame on the wall right behind the desk in 
Edward's secret study (it's visible behind Alex immediately after 
finishing chapter 1).***

_______________________________________________________________________


CHAPTER 2: The Binding of the Corpse God (ELLIA)


Question: What do I do with the candles?

Hint: Examine the engravings on the floor or any pictures in the room, 
and read all of the details.

***Answer: If the sun in the picture is at midday, make sure only the 
middle candle is lit.  If the picture is of night, extinguish all of the 
candles.***


Question: The doors only opened part way.  How do I get through them?

Hint:  Keep exploring.  Don't be afraid to backtrack.

***Answer:  Take the Bronze Necklace back to the first room and put it 
around the statue's neck.  Doing this will allow you entrance into 
another room where you can solve a second candle puzzle to open the 
doors the rest of the way.***


Question:  I've been given the Essence of Mantorok, but now I'm stuck.  
Where do I go?

Hint:  Search your surroundings.  Particularly that statue and the weird 
stone in an earlier room.

***Answer: Take the Metal Bar from the statue and backtrack to the room 
that has the large mural on the wall and the stone with the slanted 
sides in the middle of it.  Search the stone to find a slot.  Put the 
Metal Bar in the slot.***

_______________________________________________________________________


INTERLUDE 2: (ALEX)


Question: Where's the next Chapter Page?

Hint: Think of what you learned in the last chapter and the puzzles you 
solved.  Recognize anything in the secret study?

***Answer: Walk over to the set of candles.  The picture on the wall 
shows the sun during dawn, so light only the left candle.  Open the 
Message Tube to find the next Chapter Page.***

_______________________________________________________________________


CHAPTER 3: Suspicions of Conspiracy (ANTHONY)


Question: How do I get through the secret door?  It closes before I can 
get there.

Hint: You'll need to find something to hold the iron plate down for you.  
Examine the plate for clues.

***Answer: Collect the three shards of the Broken Green Urn and "Mix" 
them together.  Cast "Enchant Item" on the urn to repair it.  Fill the 
Green Urn and Blue Urn (after fixing it as well) with water.  Place 
them, along with the Red Urn (already filled), onto the iron plate to 
open the secret door.***

_______________________________________________________________________


INTERLUDE 3: (ALEX)


Question: Where's the next Chapter Page?

Hint: Which magick spell has Alex learned from reading the last chapter?

***Answer: Trying to use the Second Floor Key in the lock has broken it.  
Cast "Enchant Item" on it to fix it.  Search the bedrooms on the second 
floor.  In one of them you'll find a painting of someone who looks a bit 
like Napoleon.  Behind the painting is the next Chapter Page.***

_______________________________________________________________________


CHAPTER 4: The Gift of Forever (KARIM)


Question: How do I get through the door that has a picture of a sword 
and a strange Rune on it?

Hint: Find the sword that looks like the one on the door.  Also, that 
Rune must be meaningful somehow...

***Answer: Proceed through the level until you've found the wicked Ram 
Dao sword.  Cast "Enchant Item" on the Ram Dao (remember to enchant it 
with the same type of magick that appears on the door -- the Rune will 
be different depending on which artifact you chose with Pious).  Stand 
in front of the door and bring up the inventory screen.  Highlight the 
Ram Dao and select "Use" to insert the weapon into the slot.***


Question: What's with this red statue thingy (Ruby Effigy) that I found 
with Karim?  I can't seem to do anything with it.

Hint: Don't worry about it yet.  Karim will want to collect it, but he's 
not the one who will use it.  More will be revealed in later chapters.  
(Collecting the Ruby Effigy is not necessary to completing the game.)

***Answer: The Ruby Effigy is one of three Effigies that can be found 
throughout the game.  By collecting all three, you will be able to find 
a powerful secret weapon in chapter 11.  More on that later.***

_______________________________________________________________________


INTERLUDE 4: (ALEX)


Question: Where's the next Chapter Page?

Hint: Think about the puzzles Karim solved in the last chapter.  Does 
anything in the Estate seem familiar?

***Answer: Take the Gladius down to the kitchen and enchant it with the 
appropriate magick.  Slide it into the seal on the pantry door to open 
it up.  Grab the Spice Jar and open it to find the next Chapter Page.***

_______________________________________________________________________


CHAPTER 5: The Lurking Horror (DR. MAXIMILLIAN ROIVAS)


Question: What's with that sigil on the wall?  I know I'm supposed to do 
something but I can't figure out what.

Hint: Read Letter #3 again and carefully observe the paintings on the 
walls beside the sigil.

***Answer: This is one of the most commonly asked questions.  Make sure 
you've gone back to the second floor and found the hidden envelope near 
the stained-glass window (it has fallen down besdie the left table).  
When returning to the main hall, Max will suffer a strange hallucination 
(the world will seem to turn black and white) and he will have to fight 
a Horror to obtain the third Alignment Rune (this will be the second 
Horror you fight in the main hall -- they will each have a Rune and you 
will need them both).  Approach the sigil and cast "Reveal Invisible" 
using the new Rune (you have to use the Alignment Rune that opposes the 
one on the wall -- this Rune will be different depending on which 
artifact Pious chose).  The basement door will be revealed.***


Question: Holy crap, how do I kill the boss?

Hint: I suggest an augmented ranged attack.  Don't forget to dodge.

***Answer: Use the Dual Flintlocks and enchant them with the "Enchant 
Item" spell.  Pick the Alignment Rune that the boss is weak to (it'll be 
the same as the one you used for the "Reveal Invisible" spell earlier).  
You shouldn't have too much trouble here.  It only takes about four hits 
to kill the Guardian with the Dual Flintlocks.  However, the Guardian 
may cast a shield spell in order to block some of them.  Just keep 
blasting away and you'll eventually destroy the shield and resume 
hitting it.  The Guardian will also cast summon zombie and magickal 
attack spells.  Keep moving in order to avoid being hit by them (you 
could cast a "Damage Field" spell to protect yourself from the zombies, 
but you'd still be susceptible to the magickal attack, so you might as 
well just dodge or kill them).  After enough enchanted flintlock shots, 
the Guardian will die.***
_______________________________________________________________________


INTERLUDE 5: (ALEX)


Question: Where's the next Chapter Page?

Hint: Which spells did Alex learn after reading Max's chapter?  Which 
items in your inventory haven't you used yet?  Could any benefit from a 
new spell?

***Answer: Return to the master bedroom and cast "Reveal Invisible" on 
the dresser.  Use the Dresser Key (found in the carriage clock) to open 
the dresser and reveal the next Chapter Page.***

_______________________________________________________________________


CHAPTER 6: A Journey into Darkness (DR. EDWIN LINDSEY)


Question: I can't seem to find certain items, Runes, Codices, or Spell 
Scrolls.  Where are they?

Hint: Look over the items that Lindsey starts with and consider their 
possible uses.  There might be something that will help you.

***Answer: Many items are hidden behind cobwebs.  Use the 
Archaeologist's Brush to reveal them (the controller should rumble when 
you're near a hidden item).***


Question: I can see the Silver Necklace but it's guarded by a monster 
behind a magickal barrier.  How do I get to it?

Hint: You'll need to remove that barrier.  Do you have any spells that 
might help?

***Answer: The barrier is actually a "Damage Field" that has presumably 
been cast by the Horror in order to help protect the necklace.  Cast the 
"Dispel Magick" spell to get rid of it.  Make sure you cast it using the 
Alignment Rune that is superior to the one used to create the barrier 
(Red beats Green, Green beats Blue, Blue beats Red).***


Question: I can't find the Gold Necklace.  Where is it?

Hint: Examine the items in your inventory and the areas you've explored.  
You may already have what you need...

***Answer: Find the Necklace and then locate the fountain that spews 
acid.  Notice that the Necklace is heavily corroded?  Place the Necklace 
in the basin and soak it in acid.  It will turn into the Gold 
Necklace.***


Question: In certain rooms I can push in these strange stone panels, but 
it doesn't seem to do anything and they just slide back out after a few 
seconds.  What are they for?

Hint: They will affect your surroundings somehow, but only for a short 
period of time...

***Answer: Pushing in the panels will disable all the traps in the 
nearby corridors for the short time it takes the panels to slide back 
out.  That's all.  It's only a small benefit, especially if you're 
pretty good at avoiding the traps anyway.  And it only lasts a few 
seconds, so get on your horse and hurry down out of the room if you want 
to take advantage of it.  You can expect to make it about halfway down 
the corridor before the traps kick back in, so be wary of their return.  
No use getting sloppy and finding yourself sliced in half.***


Question: I removed those red, green, and blue damage fields throughout 
the temple using the "Dispel Magick" spell, and it caused a purple 
energy field to disappear from a wall in one of the corridors.  I 
examined the spot where the energy field used to be and it said 
something about a hole that a small dog could fit through.  What does 
that mean?  What was the point of removing the purple energy field?

Hint: You won't be able to solve this puzzle until a little later in the 
chapter.  As you play, think about the kinds of things that might fit 
through a hole like that.  You should be able to find something you can 
use.  (Note: solving this puzzle is not necessary to completing the 
game.)

***Answer: You need to first acquire the Runes necessary to cast the 
"Summon Trapper" spell.  You'll find these and the Spell Scroll all 
within the chapter (but not until near the end).  Once you have Tier 
(Summon) and Aretak (Creature), you're ready to bring forth your own pet 
Trapper.  Backtrack to the area with the small hole (it'll be pretty far 
away by now) and cast "Summon Trapper".  Guide the little critter 
through the hole, then walk it across the small bridge and over to the 
runic symbol on the floor.  Make it stand on this symbol (the sign of 
the Corpse God Mantorok) to open a small alcove behind Lindsey that 
contains the Mantorok Alignment Rune.  This Rune will be your new best 
friend, since spells cast with it will generally have a more powerful 
effect than those cast with Runes of the other three alignments.  For 
instance, many of Mantorok's spells have the added bonus of poisoning 
enemies, and you can also use the Rune to turn yourself invisible (among 
other benefits).  Experiment and have fun!  (Please note that using this 
Rune will probably make the game easier for you.  If you're already 
finding the game to be easy enough, you may wish to avoid it.  Although 
if this is your second or third time through, you'll definitely want to 
grab it to have some fun.)  
Warning: There appears to be a glitch in the game that can prevent you 
from completing the chapter if you go back for the Mantorok Rune AFTER 
watching the cutscene with Pious in Mantorok's lair.  It doesn't always 
happen, but I've heard multiple complaints, so you should keep it in 
mind.  If you want to get the Mantorok Rune I suggest doing it as soon 
as you've acquired the "Summon Trapper" spell.  No use risking any 
problems (and it's a shorter trip back at that point anyway).***

_______________________________________________________________________


INTERLUDE 6: (ALEX)


Question: Where's the next Chapter Page?

Hint: Which spells did Alex learn from reading Lindsey's chapter?  Where 
might they be used?

***Answer: Head up to the second floor and approach the stained-glass 
window.  Cast "Dispel Magick" to remove the magickal barrier and 
retrieve the next Chapter Page (don't forget to pick the appropriate 
alignment).***

_______________________________________________________________________


CHAPTER 7: Heresy! (PAUL LUTHER)


Question: I've just started the chapter and I've searched around, but I 
can't figure out where to go.  Did I miss something?

Hint: Keep looking around, particularly in the main area of the 
Cathedral.

***Answer: Walk down the middle aisle in the main area of the Cathedral.  
Paul will find a dead body between the pews.***


Question: I've got the Podium Key, but where's the podium?  I can't find 
it!

Hint: Pretty much where you'd expect it to be.  Look carefully, it can 
be easily missed.

***Answer: The podium is at the end of the aisle in the main area of the 
Cathedral.  It's slightly in front of the altar and just off to the 
right side.  Approach it by standing at the front of the altar and 
walking directly to your right.  It can be hard to notice if you're not 
looking, so pay close attention.***


Question: Okay, I've got the Emerald and the Sapphire, but where's the 
Ruby?

Hint: It's in one of the rooms in the Old Tower.  Have you searched the 
Cathedral thoroughly?

***Answer: It's in the Bishop's Room.  If you don't have the Old Tower 
key, return to the bell tower and ring the bell.  The Custodian will 
speak with you and give you the key.  You can find the door to the 
Bishop's Room between the pews in the Old Tower.  Once inside you'll 
have a fight on your hands, but the winner gets the Ruby so it's 
definitely worth the trouble.***


Question: I've got the Ruby and the Emerald but now I'm stuck.  Where do 
I go from here?

Hint: Maybe you'd be interested in a little wine...

***Answer:  Go to the wine cellar and examine the casks of wine.  One of 
them is empty and is actually a trigger for a secret passage at the back 
of the wine cellar.  Turn the spigot of the second cask on the right 
side.***


Question: I've got all three Diary Pages and the Book of Reliquaries but 
I don't know what to do next.  Does it have something to do with that 
sacrificial altar?

Hint: What has been the purpose of collecting the Diary Pages, anyway?  
Is there anyone that could help you?

***Answer: Return to the Custodian in the bell tower to show him the 
evidence of the heresy.  He'll give you a Sacrificial Knife which you 
can use in the sacrificial altar to open a secret door.***


Question: I can't find the 5 Point Circle of Power anywhere.  Where is 
it?

Hint: It's hidden, so you'll have to do some work to find it.  Maybe a 
little music would soothe your soul and help you search?

***Answer: The 5 Point Circle of Power is hidden in the tabernacle to 
the right of the altar.  In order to open it, you need to play the 
proper notes on the organ using the Sheet of Music.  The Sheet of Music 
can be found in the library at the top of the Old Tower.***


Question: I know I need to cast a spell using the 5 Point Circle of 
Power, but I can't figure out how to do it.  How does it work?

Hint: Do you remember how the 5 Point Circle of Power was described when 
you picked it up?  Or what the Pargon Codex said?  A 5 Point spell 
boosts the power of a 3 Point spell.

***Answer: You need to cast a regular 3 Point spell, but add two Pargon 
(Power) Runes to it in order to increase its power.***

_______________________________________________________________________


INTERLUDE 7: (ALEX)


Question: Where's the next Chapter Page?

Hint: Read the Note from Edward.  What could possibly have "88 keys" in 
the Estate?  Does anything relate to any of the puzzles that Paul 
solved?

***Answer: Proceed to the dining room and examine the piano.  Play the 
notes in the correct order to discover the next Chapter Page.***

_______________________________________________________________________


CHAPTER 8: The Forbidden City (ROBERTO BIANCHI)


Question: I can see the key I need on a pedestal that is surronded by 
some lava rocks.  But just how do I get to it?

Hint: Examine the sigil on the pedestal.  That should give you a clue.

***Answer: You need to cast a 5 Point "Reveal Invisible" spell of the 
opposing alignment in front of the pedestal.  Doing so will reveal a 
path across the lava, and allow you access to the key.***


Question: What's this Sapphire Effigy I've heard of?  Where do I get it 
and what do I do with it?

Hint: The rumble function of your controller will come in handy here (it 
rumbles when there's a secret nearby).  Explore carefully while holding 
your controller tightly.  Also, be observant.  You can actually see it 
if you're paying close enough attention.  As for its use, don't worry 
about that yet.  Roberto will want to collect it, but he's not the one 
who will put it to use.  More will be revealed in later chapters.  
(Collecting the Sapphire Effigy is not necessary to completing the 
game.)

***Answer: The Sapphire Effigy is one of three Effigies that can be 
found throughout the game.  You should have already collected the Ruby 
Effigy during Karim's chapter (chapter 4).  The Sapphire Effigy is 
located in the corridor outside the room that contains the key on a 
pedestal surrounded by a moat of lava.  The only problem is that it's 
invisible.  However, when you cast the "Reveal Invisible" spell to gain 
access to the key, you also make the Sapphire Effigy visible.  It is 
sitting on a small ledge, right near the bottom of the ladder (your 
controller should rumble each time you walk past it).  You should search 
this area after you've grabbed the key (alternately, you could cast the 
appropriate "Reveal Invisible" spell on your first trip past in order to 
uncover it).  If you run by quickly on your way back you may miss it, so 
stay sharp.  Collect this Effigy and proceed onward.  When Roberto 
visits Karim's spirit near the end of this chapter, he will be given the 
Ruby Effigy that Karim found nearly 900 years ago.  Roberto will in turn 
need to pass on both of these to the character that will ultimately use 
them.  By collecting all three, you will be able to find a powerful 
secret weapon in chapter 11.  More on that later.***


Question: I've surveyed all of the rooms but one.  The map says it's on 
a floor below me, but I can't get to it.  How do I get down there?

Hint: What spells have you learned with Roberto?  Do any of them remind 
you of anything that you've experienced during the chapter?  What's with 
that metal gate that you can't open?

***Answer: Return to the room where you saw the zombie get crushed by a 
giant stone block.  A metal gate closed when that happened, and you 
haven't been able to open it.  Cast "Summon Zombie" and walk the poor 
creature onto the touch plate where the other zombie got smashed.  The 
stone block will pulverize this zombie as well, and open up the metal 
gate allowing you access to the ladder behind it.***


Question: Okay, I'm finally done surveying everything.  Now what?

Hint: Think back to the beginning of the chapter and why you're 
surveying the ruins in the first place.

***Answer: Return to the guards at the beginning of the site and report 
your findings to them.  They said they'd let you go, right..?***

_______________________________________________________________________


INTERLUDE 8: (ALEX)


Question: Where's the next Chapter Page?

Hint: Does anything around here seem familiar after reading Roberto's 
chapter?  That crumbling sound might be a clue...

***Answer: Examine the painting of the gruesome tower of bodies in the 
secret study.  You'll be able to "survey the area" and locate the next 
Chapter Page.***

_______________________________________________________________________


CHAPTER 9: A War to End all Wars (PETER JACOB)


Question: I've searched the area, but the guards are blocking all the 
doors.  How do I get past them?

Hint: If only you could convince one of the soldiers to leave.  Maybe 
one should be outside instead?

***Answer: Collect the Soldier's Orders from the podium.  Return to the 
first room of the Cathedral (where the entrance is).  Go up to the 
soldier that's blocking the door and give him the orders.  He'll go out 
to the rallying point as instructed, which will allow you access to the 
door.***


Question: Help!  The power's out and I can't get it back on.  There's a 
fuse missing and I can't seem to find it.  What do I do?

Hint: Carefully check the items that Peter has in his inventory.  Maybe 
he already has something that could help you...

***Answer: Take the Lucky Penny and jam it into the empty slot in the 
fusebox.  The copper penny is conductive and will complete the circuit.  
Now pull the lever to turn the generator on, and power will be restored 
to the Cathedral (make sure you've turned on the steam generator in the 
boiler room first).***


Question: I've seen the magick sigil on the wall, but I can't find the 7 
Point Circle of Power anywhere.  Where the heck is it?

Hint: There's a door you can't open in the boiler room, but you need to 
get in there somehow.  What's with that hole in the wall beside it?  Can 
you think of anything that might fit through there, and how it might 
affect things on the other side?

***Answer: Cast "Summon Trapper" and guide the little fellow through the 
hole.  Once on the other side you'll notice that a body is blocking the 
door.  Target the body and use the Trapper's powers to banish it to the 
Trapper Dimension.  Problem solved.  You can now open the door and find 
the 7 Point Circle of Power.***


Question: How do I defeat the Black Guardian boss?!  [Possibly the most 
asked question about the game.]

Hint: Timing is the key.  You may've guessed what to attack with, just 
not when to do it.

***Answer: Depending on which artifact you chose with Pious, the Black 
Guardian you fight here will be different.  But the strategy for 
defeating each one is much the same.  The key here is to time your 
attack to when the Black Guardian is vunerable -- and it's only 
vunerable while it's glowing.  It will cast a number of spells at you, 
and eventually decide to rest and recharge itself.  You'll see it glow 
either red, green, or blue (depending on your path) and this is when you 
need to hit it.  What's the best thing to hit it with?  I suggest you 
start with a 3 Point "Magickal Attack" spell (of the opposing alignment, 
of course) until you have the timing down.  You can then upgrade to 
casting a 5 Point or 7 Point "Magickal Attack" spell to kill the boss 
faster, but keep in mind that the timing will be trickier.  The Black 
Guardian is only vunerable for a short period of time, so you'll have to 
cast a 7 Point spell well in advance in order to land the hit.  Of 
course, once you learn the Black Guardian's attack patterns, you should 
be able to nail it with your bigger spells fairly consistently (just 
watch out for distractions like summoned zombies).  Please note: if the 
boss never seems to glow, you may be standing too close to it.  It's not 
particularly interested in being vunerable when you're right in its 
face.  Keep your distance so that it will feel more confident about 
trying to recharge itself.  You can still hit it with magick even from 
pretty far away, so there's really no reason to be that close (and 
staying back will help your ability to dodge as well).  On the defensive 
side, you'll want to come into the battle with a 7 Point "Shield Spell" 
around you.  If you find that you're getting hit a lot, you may need to 
cast additional shield spells (probably 3 or 5 Point, depending on how 
much time you have) when there's a break in the action.  Also, casting a 
"Damage Field" can help keep the zombies at bay during the second phase 
(don't bother to attack the zombies directly, just let them bang into 
your shield -- they'll die anyway when you cast your attack magick).  As 
long as you dodge most of the Black Guardian's attacks and time your 
counter-attacks properly, you shouldn't have too much trouble with this 
boss.  Good luck.***

_______________________________________________________________________


INTERLUDE 9: (ALEX)


Question: Where's the next Chapter Page?

Hint: What puzzles did Peter solve in the last chapter?  Come on, this 
one's easy...

***Answer: Pick up the Basement Key and proceed to the basement.  Put 
the Lucky Penny in the fuse box to complete the circuit.  This will 
restore power to the second floor bathroom.  Head up there and open the 
medicine cabinet to find the next Chapter Page.***

_______________________________________________________________________


CHAPTER 10: A Legacy of Darkness (EDWARD ROIVAS)


Question: How do I get the Elephant Gun?  I can't seem to find the key 
to the gun case.

Hint: Someone in the Estate has the key, but he will only give it to you 
under a special circumstance.  And if you miss your opportunity, you 
won't be able to acquire it later.

***Answer: The servant in the master bedroom has the Gun Cabinet Key.  
This is the first servant that will be attacked by the nasty vampire 
creature (not counting the one you fight in the library).  But the 
servant will only give you the key if the monster attacks him and you 
save his life.  If the servant dies, you cannot get the key.  
Additionally, if you defeat the monster before it attacks the servant, 
you will also not get the key.  It is only given as a reward for saving 
the servant's life, so you'll have to time it carefully.  Of course, you 
can certainly survive the chapter without the Elephant Gun.  Sure it's 
slightly more powerful than the Double Shotgun, but the wicked recoil 
will literally knock Edward off his feet, so it's not always the most 
useful weapon (at adds quite a bit to your recovery time).  You should 
be just fine using the Double Shotgun for all your ranged attacks.***


Question: Some crazy monster tried to kill my servants, and now I can't 
seem to kill it.  It keeps recharging itself and I eventually die.  What 
do I do?

Hint: It keeps drawing power from that stone obelisk with the Rune on 
it, so you'll need to prevent it from doing so, one way or another...

***Answer: You need to destroy the obelisk with the Rune on it so that 
the creature won't be able to recharge anymore.  Target it with your 
weapons (any gun will do) and let fly!  After it's destroyed, you'll be 
able to kill off the vampire creature once and for all (also note that 
you can cast "Reveal Invisible" during the battle to make the monster 
visible at all times).***


Question: Holy crap!  A giant Guardian creature like the one Max fought 
just appeared and I can't kill it!  What do I do?

Hint: Observe the spells it casts if you can't do any damage to it.  If 
you have figured out how to hit it, just keep piling on the hurt.  It 
will die eventually, if you choose to kill it...

***Answer: The Guardian frequently casts a 5 Point "Damage Field" to 
protect itself.  Cast a 5 Point "Dispel Magick" spell of the opposing 
alignment to dissipate it.  Once the barrier is down you can either cast 
"Magickal Attack" or fire on it with your weapons.  After a decent 
amount of punishment the creature will die.  However, you don't 
necessarily need to kill it.  If it's blocking a door you need to access 
then you'll have to hit it at least once, but after it moves away you 
can just ignore it and proceed on with your quest.***


Question: I've found the giant stone magick array in the Guardian City, 
but I don't know which Runes to cast.  Which should I choose?

Hint: Examine the array for clues.  Alternately, you should be able to 
use a little bit of intuition to figure out which spell you're trying to 
cast.  And don't forget to enscribe all of the Runes.  You need a lot of 
'em for a spell this big.

***Answer: Using the massive array you're going to cast the mother of 
all "Dispel Magick" spells.  You'll need to enscribe nine Runes total in 
order to pull it off.  Six of those will be Pargon (Power), one will be 
Nethlek (Dispel), one will be Redgormor (Area), and the last will be the 
Alignment Rune that opposes the one Pious chose (either Chattur'gha 
(red), Ulyaoth (blue), or Xel'lotath (green) -- you should know which 
one to pick by now!).  You won't want to be around when a 9 Point spell 
goes off, so once you've entered all of the Runes correctly, get the 
heck out of there!***

_______________________________________________________________________


INTERLUDE 10: (ALEX)


Question: Where's the next Chapter Page?

Hint: Read the Hidden Note from Edward again.  What was that he said 
about "tipple"?

***Answer: Head down to the basement and examine Edward's wine casks.  
You'll find a Pickax hidden among them.  Take the Pickax to the second 
floor and smash down the wall that seals off the old servants' quarters.  
After the somewhat disturbing (yet enlightening) cinema, cast a 3 Point 
"Dispel Magick" spell to gain access to the Stethoscope.  Use the 
Stethoscope on the safe in the basement to find the next Chapter Page 
hidden within (the combination is 59 right, 81 left, 46 right -- just in 
case your safecracking skills aren't up to snuff).***

_______________________________________________________________________


CHAPTER 11: Ashes to Ashes (MICHAEL EDWARDS)

Question: Where do I get the Tome of Eternal Darkness with Michael?

Hint: It's actually pretty far into the chapter, but you can't miss it, 
so don't worry too much about it.

***Answer: The Tome won't appear until you've ventured deep into the 
ruins.  You'll need to solve a puzzle in the room with the miniature 
city model and the dais bathed in sunlight.  Once you've succeeded in 
that task, a trap door will open near the back of the room.  Attempt to 
climb down the ladder and you'll finally be granted the Tome of Eternal 
Darkness.  Hopefully you won't have too much trouble getting to this 
point without dying (it can be difficult).  Since you won't be able to 
heal until after you get the Tome, make sure to take out most of the 
enemies you encounter from long range with the Assault Rifle.  Mike 
starts out with plenty of ammo, so you should use the Fire Ax only as a 
last resort (at least until you get the Tome, then it's up to you).***


Question: What do I do with this Emerald Effigy (and any other Effigies 
that I found)?  I tried to use it in the room with the large bas-
reliefs, but I couldn't get it to do anything (and/or I keep getting 
attacked by Horrors).  What's the point?

Hint: You will need to have all three Effigies in your possession in 
order to do anything with them (only the Emerald Effigy can be found in 
this chapter -- the others must be found in earlier chapters).  If you 
have all three, you need to use them in the room with the bas-reliefs of 
the warrior, sorcerer, and scholar.  But you need to pay careful 
attention to how you use them.  Examine each bas-relief and each of the 
Effigies closely for clues.  If you try to use them and a Horror 
appears, you've done something wrong.  (Note: collecting and using the 
Effigies is not necessary to completing the game.)

***Answer: The Effigies are all in submissive postures, indicating 
defeat at the hands of their eternal enemies.  So keep the alignment 
relationship in mind when placing them on the ledges (the sorcerer gets 
the Ruby Effigy, the warrior gets the Emerald Effigy, and the scholar 
gets the Sapphire Effigy).  If a Horror appears, that means you chose 
the wrong Effigy for that ledge.  Try again.  Once you put the correct 
Effigies on the correct ledges a secret staircase will appear in a 
nearby room.  (Note: the previous Effigies can be found in chapter 4 
(Karim) and chapter 8 (Roberto) -- the Emerald Effigy in this chapter is 
protected by a damage field and is located at the juncture of two 
corridors that can be found after exiting the room containing a pair of 
Horrors.)  Backtrack to the staircase and take it down to a hidden room 
with a stone display plinth.  Waiting gloriously on this plinth is the 
Enchanted Gladius (the coolest melee weapon in the game).  Take it.  
Unfortunately for Mike, he can't actually wield the Enchanted Gladius.  
That priviledge is reserved for its destined owner -- the Guardian of 
Light.  But Mike will kindly deliver the sword to this person later in 
the game, so you needn't worry about it again until then.***


Question: How do I get past the large stone with the symbols on it?  
It's blocking a ladder that I want to get to.

Hint: Examine the stone closely.  You should be able to make out some 
markings which will give you a clue.

***Answer:  The Runes Tier (Summon) and Aretak (Creature) are carved 
into the stone obelisk, as well as the mark of the 3 Point Circle of 
Power.  Following this recipe, you'll need to cast the "Summon Trapper" 
spell.  Walk the Trapper over to the stone and target it.  Once it's 
targetted, banish it to the Trapper Dimension.***


Question: I'm stuck and don't know where to go.  What's with that weird 
door outline on the wall?

Hint: Think about this carefully.  You'll want some powerful magick to 
help you out.

***Answer: Cast a 7 Point "Reveal Invisible" spell on the door outline 
(and be sure to use the appropriate alignment, as usual).  Once the 
spell is cast, a large door will appear in the wall.***


Question: I've got the Detonator Caps, but where in the world are the 
explosives?

Hint: Make sure you've searched the area thoroughly.  You might miss 
something if you're not careful.  Have you dealt with that obelisk yet?

***Answer: Once you've banished the stone obelisk (by summoning the 
Trapper to deal with it -- see an earlier question for more detail), 
you'll find the "Bind" Spell Scroll in a room a couple floors down.  
Across from this room are two Horrors who've created a magickal barrier 
against you.  "Dispel Magick" won't work this time, so instead cast 
"Bind" to bring one of the creatures under your control.  The two 
Horrors will then duke it out until one wins.  At this point the barrier 
will dissipate.  Kill the other Horror and retrieve the Plastic 
Explosive from the broken Ulyaoth plinth at the back of the room.***


Question: I've got the Plastic Explosive but I can't find the Detonator 
Caps.  Where are they?

Hint: Explore the area carefully.  Is there somewhere else you might be 
able to go?  Try to remember what the area looked like during previous 
chapters.

***Answer: The Detonator Caps are in plain view, but first you'll need 
to uncover a secret door to gain access to the area (cast "Reveal 
Invisible" on the wall with the big door outline -- see an earlier 
question for more detail).  Once you've gone through the door and down 
the hall a little ways, you'll see the Detonator Caps lying on the floor 
near the outstretched arm of a dead body (it's right near the area with 
the yellow energy field on the floor).***


Question: I've assembled the C4 Bomb but it's not powerful enough to 
destroy the city.  What do I do?

Hint: There must be some way to make it more powerful.  Maybe magick?

***Answer: Cast a 7 Point "Enchant Item" spell on the C4 Bomb and plant 
it on the bridge.  That'll make sure the whole area goes up in flames 
bigtime.  Oh yeah, you've now got just three minutes before it goes off 
-- run.***

_______________________________________________________________________


INTERLUDE 11: (ALEX)


Question: No more Chapter Pages?  Where do I go next?

Hint: This one should be easy.  You've been waiting for this the whole 
game!

***Answer: It's the telescope!  At last!  Adjust the mirrors (up and 
down, left and right) until the light has been reflected around the room 
and into the small globe on the floor.  A secret passage will now open 
up in the basement.  It's finally time for Alex to take part in the 
fight against the Eternal Darkness.***

_______________________________________________________________________


FINALE: Gateway to Destiny (ALEX ROIVAS)


Question: Okay, I've found my way down into the Guardian City, but I 
can't make it across the enchanted yellow floor.  How do I cross this 
area?

Hint: You can't get rid of the yellow energy, so you'll have to find 
some way to protect yourself.

***Answer: First, cast a 7 Point "Shield Spell" around yourself for 
protection.  The door at the end of this 'yellow energy road' is blocked 
by a 7 Point "Damage Field", so you'll need to cast a 7 Point "Dispel 
Magick" spell (of the opposing alignment) to remove it.  You can cast 
this anywhere you like in this area, so do it as soon as you can.  Now 
that the damage field's gone and your spell shield is up, you can run 
straight across the yellow floor and exit through the door.  If you run 
fast enough your shield should last the whole way, and you won't even 
get hurt.***


Question: I've returned to the massive power arrays, but I don't know 
which Runes to cast.  Is it the same as last time?

Hint: What would be the fun in that?  You don't need "Dispel Magick" 
this time, but you will need to cast something in order to counter 
Pious' spell.  Wait, just what was Pious casting, again?

***Answer: Pious has been casting a giant summon spell to bring his god 
into the world, so maybe you'd better summon a god (Ancient) of your own 
to counter it.  I think you know which Alignment Rune to pick by now.  
Choose the Tier (Summon) Rune, Aretak (Creature) Rune, and a whole whack 
of Pargon (Power) Runes to go with it, and you've got one seriously 
impressive 9 Point summon spell (I like to call it, "Summon God").  Bet 
you can't wait to see the result...***


Question: The floor is glowing purple and every time I step on it a 
giant worm creature pops up and zaps my sanity.  How do I get out of 
this room?

Hint: If the creature doesn't know you're there, it probably won't 
attack you...

***Answer: Tip-toe softly across the floor to avoid detection.  Use the 
'X' button or press the analog stick gently to make your way quietly to 
the exit.***


Question: I'm in a room with three magickal obelisks (red, blue, and 
green) and I can't get out.  If I destroy one, it immediately respawns 
and I get attacked by a Horror.  How the heck am I supposed to get past 
the purple barrier?

Hint: Taking them out individually doesn't work, since the other two 
will just replenish the first.  Maybe there's a different approach?

***Answer: You need to destroy all three obelisks at the same time.  
Cast a 7 Point "Magickal Attack" spell to blast them simultaneously into 
oblivion.***


Question: Help, there's a hole in the floor filled with molten rocks and 
I can't get past.  What do I do?

Hint: There's gotta be some way to get across.  Check your spells.

***Answer: Cast a 7 Point "Reveal Invisible" spell to make the floor 
appear over the molten rocks.  Now you can simply walk across.***


Question: I'm fighting the major boss and I can't hit him.  How do I 
cause him damage?

Hint: He's got some serious defense spells running, but there is a way 
to hit him through them.  Experiment a bit.

***Answer: Enchant your Gladius using the appropriate Alignment Rune and 
smack Pious with it.  Pious won't take any actual damage, but if you 
land a successful hit the Essence of his master will appear (the 
artifact that he chose all those years ago).  Run over and whack it with 
your sword.  Continue to beat on the Essence at every opportunity you 
get until it has been destoryed (it will keep disappearing, but just 
smack Pious again to make it visible).  Without its protection Pious is 
now vunerable to your attacks.  Enchant whichever weapon you feel most 
comfortable with and take it to him (a 7 Point enchanted shotgun will 
make short work of him).  Victory is not far off...***


Question: I just beat the boss, and now Edward wants me to cast another 
spell.  Which Rune do I pick?  Can I screw this up?

Hint: You can't screw it up, so don't worry.  Think about which Rune to 
use (remember that Aretak (Creature) is still scribed on another tower, 
so consider which Rune might go with that) or just guess until you get 
it right.

***Answer: You want to banish your summoned Ancient, so change the Tier 
(Summon) Rune to the Bankorok (Protect) Rune to complete the "Bind" 
spell.  That's all it takes.  Although I do suggest getting it wrong a 
few times first, just to hear Edward's amusing reactions.***

_______________________________________________________________________


SECRETS


Question: Where is the purple Mantorok Rune?  Is that the fourth 
Alignment Rune?

Hint: It's hidden somewhere in chapter 6 (Lindsey).  It should be much 
easier to find the second time you play through the game.

***Answer: You will find the Mantorok Alignment Rune in chapter 6 with 
Edwin Lindsey.  In order to get it you will first need to disrupt the 
purple magickal barrier that protects a crumbled section of wall.  The 
barrier is powered by each of the other three alignments and you will 
need to locate three different damage fields protecting the three 
different alignment symbols throughout the temple.  Once you've found 
and destroyed each field using "Dispel Magick" (with the opposing 
alignments, of course), the purple barrier will disappear.  However, you 
still can't access this area due to the rubble blocking the way.  There 
is only a hole big enough for a small dog (or Trapper) to fit through.  
Now, continue through the temple until you've acquired all the Runes 
necessary to cast the "Summon Trapper" spell.  You'll find these and the 
Spell Scroll all within this chapter (but not until near the end).  Once 
you have Tier (Summon) and Aretak (Creature), you're ready to bring 
forth your own pet Trapper.  Backtrack to the area with the small hole 
(it'll be pretty far away by now) and cast "Summon Trapper".  Guide the 
little critter through the hole, then walk it across the small bridge 
and over to the runic symbol on the floor.  Make it stand on this symbol 
(the sign of the Corpse God Mantorok) to open a small alcove behind 
Lindsey that contains the Mantorok Alignment Rune.  This Rune will be 
your new best friend, since spells cast with it will generally have a 
more powerful effect than those cast with Runes of the other three 
alignments.  For instance, many of Mantorok's spells have the added 
bonus of poisoning enemies, and you can also use the Rune to turn 
yourself invisible (among other benefits).  Experiment and have fun!  
(Please note that using this Rune will probably make the game easier for 
you.  If you're already finding the game to be easy enough, you may wish 
to avoid it.  Although if this is your second or third time through, 
you'll definitely want to grab it to have some fun.)  
Warning: There appears to be a glitch in the game that can prevent you 
from completing the chapter if you go back for the Mantorok Rune AFTER 
watching the cutscene with Pious in Mantorok's lair.  It doesn't always 
happen, but I've heard multiple complaints, so you should keep it in 
mind.  If you want to get the Mantorok Rune I suggest doing it as soon 
as you've acquired the "Summon Trapper" spell.  No use risking any 
problems (and it's a shorter trip back at that point anyway).***


Question: Where is the Enchanted Gladius?  And what do I do with the 
three Effigies?

Hint: The three Effigies won't be used until late in the game.  But make 
sure to collect them all as you go along.  They will help reveal the 
path to the Enchanted Gladius, the coolest melee weapon in the game.

***Answer: The Enchanted Gladius is hidden in chapter 11 (Michael).  It 
is a permanently enchanted sword that can be swung normally or thrown 
from a distance (target an enemy and press the attack button to chuck 
your sword at it -- very cool).  In order to discover it you must 
collect the three Effigies throughout the game: the Ruby Effigy (chapter 
4 - Karim), the Sapphire Effigy (chapter 8 - Roberto), and the Emerald 
Effigy (chapter 11 - Michael).  As Michael, take the Effigies to the 
room with the three large bas-reliefs.  You will see a red warrior, a 
blue sorcerer, and a green scholar.  Now, the Effigies are all in 
submissive postures, indicating defeat at the hands of their eternal 
enemies.  So keep the alignment relationship in mind and place them on 
the appropriate ledges (the warrior gets the Emerald Effigy, the 
sorcerer gets the Ruby Effigy, and the scholar gets the Sapphire 
Effigy).  If a Horror appears, that means you chose the wrong Effigy for 
that ledge.  Try again.  Once you put the correct Effigies on the 
correct ledges a secret staircase will appear in a nearby room.  
Backtrack to the staircase and take it down to a hidden room with a 
stone display plinth.  Waiting gloriously on this plinth is the 
Enchanted Gladius.  Take it.  The Enchanted Gladius can only be used by 
the Guardian of Light, so Mike will just have to hang onto it for a bit 
(hey, he's got the Assault Rifle anyway, so no worries).  He'll 
eventually deliver the Gladius to its destined owner later in the game, 
so you needn't worry about it again until then.***


Question: Where are the three Effigies?

Hint: Chapters 4, 8, and 11.

***Answer: Ruby Effigy (chapter 4 - Karim): Progress until you reach the 
point where Karim must climb over a pile of rubble that is blocking the 
corridor.  Before you climb over, take the nearby ladder up to a small 
room.  This room contains the Ruby Effigy.  
Sapphire Effigy (chapter 8 - Roberto): Progress until you reach the room 
where Roberto must cast the "Reveal Invisible" spell to claim a key from 
a pedestal.  After casting the spell, leave this room and check a ledge 
in the corridor.  The Sapphire Effigy should now be visible on the ledge 
(if not, cast another reveal spell).  
Emerald Effigy (chapter 11 - Michael): Progress until you reach a room 
with a pair of Horrors in it.  Deal with them and then take the ladder 
down and follow the corridor as far as you can go.  A damage field will 
eventually block your path (and you'll meet a few Worms).  Cast "Dispel 
Magick" to remove the damage field and claim the Emerald Effigy.  
Now, what does collecting these Effigies do for you?  See the above 
question for that answer.***


Question: What do I get for beating the game?

Hint: Hmm, can't really give a hint for this one.  Rhymes with 
schmredits?

***Answer: Besides a certain sense of satisfaction, completing the game 
once will unlock a "Credits" option from the title screen.  Use this 
option to watch the credits anytime you please.***


Question: What do I get for beating the game twice?

Hint: More satisfaction and another title screen option.

***Answer: Completing the game twice will unlock the "Jump to Game" 
option from the title screen (make sure to use the save data from the 
previous completion).  Use this option to replay any of the chapters in 
the game.  Liked a particular chapter a lot?  Go back and enjoy it 
again.***


Question: What do I get for beating the game three times?

Hint: Want to know how the game really ends?

***Answer: Completing the game three times will show you the game's true 
ending (make sure to use the save data from the previous two 
completions).  After the normal ending you will get to watch an Epilogue 
cutscene that explains what's really going on.  It's short, but still 
fairly enlightening.  You will also unlock "Eternal Mode", which can be 
selected when using the "Jump to Game" option.  Eternal Mode will give 
you unlimited health, magick, sanity, stamina, and ammo when replaying 
any of the chapters in the game.  Found one too difficult?  Use your 
invincibility to take unlimited revenge (or just play around with the 
Assault Rifle...).***


Question: Are there any more secrets in the game?

Hint: Good question.

***Answer: Not that anyone has currently found.  But if you happen to 
find something, be sure to e-mail me and let me know.***

_______________________________________________________________________

COPYRIGHT NOTICE

This FAQ is copyright (c) 2002 Dallas Gow.
Eternal Darkness: Sanity's Requiem is copyright (c) 2002 Nintendo.  
All Rights Reserved.

The most recent version of this FAQ can be found at GameFAQs 
(http://www.gamefaqs.com).  

Please do not copy or redistribute this FAQ in any manner whatsoever.
_______________________________________________________________________

CONTACT INFORMATION

If you would like to contact me or if you have any Eternal Darkness 
questions you'd like answered, e-mail me at dallas_gow@hotmail.com 
(include "ED FAQ" in the subject line or I may not see it).  If your 
questions are common enough they may be answered in a future update to 
this FAQ.  Suggestions/corrections/compliments are also welcome.
_______________________________________________________________________

SPECIAL THANKS

-CJayC (for hosting the FAQ)

-Nyetsuu (for a Dispel Magick tip and some FAQ suggestions)

-Nintendomaster13 (for some insight regarding the Black Guardian boss 
 battle)

-Ominous Grin (for informing me of the chapter 6 glitch)

-Kith (for a weapons tip on the final battle)
_______________________________________________________________________

VERSION HISTORY

2002.07.04 - v1.9
Added the promised secrets section, revised some questions, added a 
question (finale).

2002.07.01 - v1.7
Revised some questions, revised the ch. 9 boss strategy, finished adding 
info about the effigies, added new questions (prelude, ch. 10, 11), etc.  
A secrets section is planned for the next update.

2002.06.30 - v1.5
Revised some questions, added new questions (ch. 6, 8).

2002.06.29 - v1.2
Added boss strategy questions (ch. 5, 9), revised some questions, added 
new questions (ch. 1, 4, 5, 7, 8, 9).

2002.06.28 - v1.0
First batch of frequently asked questions added (all chapters).

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