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Guide and Walkthrough by CV

Version: 1.0 | Updated: 10/06/2002

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\__ \ '_ \ | '_| |  _| | |) | | '  \/ -_) ' \(_-< / _ \ ' \(_-<
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   Last Updated............October 6th, 2002
   ASCII Art...............Courtesy of http://www.network-science.de/ascii/

Oh goodness. I can't believe some people will need a FAQ for this game...

First off, you should only have this game if:
    1. You are a child younger than 12     {OR}
    2. You plan on buying every PS2 game in existence?
Otherwise, you must be renting this, because this is definitely one of the
PS2's more spectacular games. Definitely aimed at the younger crowd. And 
I am primarily writing this FAQ to:
    1. Fulfill one of GameFAQ's Bounties
    2. To help you get through this rental and turn it back in quickly.

This FAQ is copyright © 2002 CV. You can not take it in whole or
part and claim it as your own. If you own, manage, or participate-in a 
and would like to post this FAQ, e-mail me at themafioso@hotmail.com and 
for my affirmation. Thank you.

The following sites have permission to post my FAQ:




Oct. 5th
- Finished [3], pretty much done. Can't find anything to put in 

Sep. 26th
- I've just begun.


[1] Contact Information
[2] The Basics
    [2.1] Basic Controls
    [2.2] The Screen
    [2.3] Items
    [2.4] Hints & Tips
[3] The Quests
    [3.1] Knight's Home
         [3.1.1] Thieves' Wood
         [3.1.2] Snowy Town
         [3.1.3] Wizard Tower
         [3.1.4] Dragon's Cave
    [3.2] Vlad's Amusement Park
         [3.2.1] Big Top
         [3.2.2] Fun House
    [3.3] Monster Maker
         [3.3.1] Refinery
         [3.3.2] Doctor Deranged
    [3.4] The Spirit Dimension
         [3.4.1] Ghost Ship
         [3.4.2] Kibosh's Castle
         [3.4.3] Kibosh's Castle Interior
         [3.4.4] Kibosh's Lair
[4] Miscellaneous

| [1] Contact Information                                                    

Those of you wishing to post my FAQ:
        -E-mail me at themafioso@hotmail.com, stating your status at that 
        (i.e. member, moderator, webmaster...), your SN or nickname, the URL 
        name of the site. YOU MUST WAIT FOR ME TO E-MAIL YOU BACK with my
        confirmation. If I go to the site before replying to you and find my
        FAQ (or something that looks strikingly similar to it) already 
        there, I will deny the site's permission to host my FAQ.

Those of you with questions concerning the FAQ or game itself:
        -First off, if you have a question about the game (beating a 
        getting an item, etc.) DID YOU READ THE ENTIRE FAQ?! If it's already
        on my FAQ somewhere, I will ignore you. If you continue to e-mail 
        I will block you.

        -If you have some CONSTRUCTIVE CRITICISM on my FAQ, or are 
        information that my FAQ is missing, or have a LEGITIMATE question,
        use my e-mail address above. Title the e-mail appropriately and be
        polite and I will be happy to help you.

| [2] The Basics                                                             

   | [2.1] Basic Controls                                                 |

      Left Analog Stick..........................Turning and Pitch Control
      Right Analog Stick.........................Move Forward/Back, Strafe
      Right Analog Stick + R3 Button.............Move Up/Down

      ><.........................................Confirm Menu Selection
      [].........................................Ethereal Shield
      /\.........................................Talk, Cancel Menu
                                                 Selection/Return to
                                                 Previous Menu

      L1.........................................Lock on to Target
      L2.........................................Casper Comet
      R1.........................................Quick Turn
      R2.........................................Spirit Blast

      D-Pad UP/DOWN..............................Cycle Pickup Forward/Back

   | [2.2] The Screen                                                     |

    The top left corner contains several gray spheres. These spheres
    display which of Casper's Spirit Blast variations he is currently
    using. Including Fire & Ice blasts, etc. Next to each symbol is the
    number of shots left. Check out the Items section to get a description
    of the symbols. You can cycle through the symbols to pick which Spirit
    Blast type to use.

    The top right corner displays the number of gems you have collected in
    that area.

    The lower left corner contains a little Capser outline. How much of
    Casper's body is filled up with color (blue to red) is how much life
    Casper has left. To Casper's left is the Casper Comet Meter which is
    how much energy Casper has to use his Casper Comet move. To his right
    are four green balls. These are Casper's Ghost Power Points. He can
    only hold four at a time, and both the Ethereal Shield and Super
    Spirit Blast moves use one point each.

   | [2.3] Items                                                          |

      Ghost Speed     - Looks like a red triangle in a sphere - Fills the
                         Casper Comet Meter
      Lifeforce       - Looks like several small white balls in a sphere
                        - Partially fills the life meter
      Ghost Power     - Looks like a ball of green energy in a sphere -
                         Gives Casper one Ghost Power Point
      Fire Enhancer   - Looks like a ball of fire in a sphere - Grants
                         Casper 5-20 Fire Blasts
      Ice Enhancer    - Looks like a ball of icycles in a sphere - Grants
                         Casper 5-20 Ice Blasts
      Homing Enhancer - Looks like a magnet in a sphere - Grants Casper
                         5-20 Homing Blasts
      Double Enhancer - Looks like two balls in a sphere - Grants Casper
                         10-20 Couble Blasts
      Bounce Enhancer - Looks like a ball of fire in a sphere - Grants
                         Casper 20-40 Bounce Blasts

   | [2.4] Hints & Tips                                                   |

      * Pay attention when people are talking to Casper. Their statements
         may contain valuable clues.

      * The Ice Blast is particularly effective against flying enemys. who
         fall to the ground and shatter after one hit.

      * Keep moving in combat! Move Casper to the side, shoot a few times,
         then move back before enemy fire can find him.

      * Save your game often, especially after completing particularly
         difficult quests.

| [3] The Quests                                                             

   | [3.1] Knight's Home                                                  |

       From the start, move directly forward to talk to Sir Richard. He
      Needs you to find his 5 pieces of armor. One is above you, at the top
      of the platform Sir Richard is on. Another is under the bridge to
      your right. Go to the left towards the building with several windows.
      Use your Ethereal Shield to pass through the one with bars and find
      another piece. Now fly OVER the bridge and past the towers until you
      find an area with some gargoyles and an archer. Kill them, then pick
      up the weight where the archer was and drop in on the target on the
      opposite corner, on the ground. Pick up the piece back where the
      archer was. Then go through the little 'maze' type thing in that area
      and pick up the last piece on your way through (on a platform).

       The next challenge Sir Richard gives you from his place in the lone
      tower is to defeat 8 archers. They are different from the other
      archers in that they are GREEN. You'll need to use your ICE blast to
      destroy them.

      | [3.1.1] Thieves' Wood                                         |

            Turning right, flying over the castle, then turning right
        again at the tower takes you to a red portal. This is the way
        to the Thieves' Wood.

         In this large wood head to the right a bit to find Jeremy the
        Jester outside his home. Apparently, the 10 stacks of gold have
        been stolen and scattered about the wood. Find them all to make
        Jeremy jolly again. 6 stacks can be found in the forest on tree
        stumps, on the platforms, and on the ground. And the last 4 are
        found in the houses that are guarded by the arrow-shooting
        thieves. When you get to the end of the forest, fly as fast as
        you can in the house area and turn right immediately. Get the
        Fire Enhancer. Now, forget about fighting the thieves, as soon
        as you kill one, another will come out of the house to take its
        place. Instead, fly around in circles, shooting the fire spirit
        blasts at the houses. After 6 shots, they will burn down.
        Collect the gold and get out of there.

        Now Jeremy is standing on a ledge in the woods, in front of a
        cave blockes by a large boulder. Talk to him and he will open
        the cave for you. Now you need to Kill the single enemy there
        and after that, Casper Comet charge the large boulder in the
        middle. Make sure your Comet Meter is completely filled up and
        you are at full speed when hitting the boulder. When all of the
        pieces are broken off, the sword is revealed, and you are done
        in here.

      | [3.1.2] Snowy Town                                            |

            Instead of turning right at the tower, just fly around it
       and into the blue portal beneath the gargoyles' ledge.

        The King needs you to find the four keys to unlock him. The 3
       thieves in the town each have one of the keys, then the last 1
       is underground. Use your Ethereal shield to pass through a bar
       grate in the ground and kill the last thief in there. No second
       challenge here...

      | [3.1.3] Wizards' Tower                                        |

            Behind the tower and on the ground is the last blue portal.

        Princess Gwendolyn has been turned into a frog! THe only way to
       change her back is to touch the Heart Gem in the middle of the
       Wizards' Tower. But first you must get through the maze! Watch
       out for the many wizards in here. They use different attacks.
       When you first enter, head to the right. Near the back-right
       area of the maze is a gold gem. And near that should be a wall
       with a few cracks in it. Casper Comet it to break through. Now
       watch out for the last wizard in the maze, and find the lava
       tunnel. Go through that to find the Wizard's Tower.

        RUN! Move side ways in a circle around the tower, while facing
       it at the same time. You have to shoot and break all of those
       blue orbs. If you are a really skilled flier, you can circle
       the tower and hit those orbs while moving. Don't stop for too
       long, and don't try to kill the wizards. Once all of the blue
       orbs are destroyed, shoot at the giant green gem at the very
       top. When that is destroyed, shoot the glass roof and head on

        Your not done with the wizards just yet! Get on the ground and
       behind the Heart Gem in the center, it will provide cover from
       the wizards' attacks. When you kill all of them, the Heart Gem
       is released. Touch it and Gwen is back to normal!

        No second challenge here, either...

      | [3.1.4] Dragon's Cave                                         |

            Shouldn't be too hard to find it. It's the big double doors
       behind the fire-breathing dragon statues. With all your key
       pieces, you can enter it now.

        MOVE! Just like at the Wizards' Tower, you wanna be on the move
       all the time! The different color dragons are only succeptible
       to different power-ups. The Green dragon can be killed with just
       the normal Spirit Blasts. Use Ice Blasts to kill the Red dragon
       and Fire Blasts to kill the White dragon. The Blue dragon can
       be killed by Super Spirit Blasts only. The power-ups are every-
       where, including the Ghost Power ones (remember, Super Spirit
       Blasts use up the same energy balls the Ethereal shield uses).

        When attacking the dragons, their only weak spot is there open
       mouths, so charge them down, and shoot their open mouths RIGHT
       before they attack, so that you're safe, otherwise, RUN! And if
       you need a burst of speed, remember you can always use your
       Casper Comet!

   | [3.2] Vlad's Amusement Park                                          |

        Head across the room in Casper's House to find Wendy at another
    portal door. Going through it takes you to Vlad's Amusement Park. Much
    more jovial than the creepy Knight's Home.

     Inside, turn right and head forward to the man in the Elephant suit.
    Marty the Elephant suggest you use find the cannon pieces to destroy
    that menacing Balloon in the sky. When you'r done talking, RUN! That
    Clown Plane is hard to hit, but it hits hard!

     The cannon pieces are in three Purplish-Blue tents guarded by Clowns.
    Shoot the tents down until they collapse and out poppes the piece.
    (The third tent is on the other side of the park, head through that
    big clown mouth to find it). Another piece is under the Big Top tent
    in the first area. Head to the back of it and there should be a blue
    cracked door you can Comet through. Then the last two pieces are
    achieved by completing the two carnival games in the second area.
    Just head up to the stands (Shooting Gallery and Milk Bottle Smash)
    to start the game, then shoot as many as you can, or all in whichever
    game you're playing.

     Then you'll be in the cannon perspective. Aim it at the big Balloon,
    and shoot as if you're using Spirit Blasts.

      | [3.2.1] Big Top                                               |

            Shouldn't be too hard to find the entrance to that big,
       green Big Top tent...

         Inside, you'll find Vlad in the center ring. Marty might have
       seemed friendly, but apparently Vlad is not, and he's gonna work
       you hard for every prize you'll get from him.

        Basically, you'll be racing through the red rings for 3 laps
       each time. The first two wins you'll receive the prizes of Speed
       Health, or Power. I suggest you get Speed both time, you'll need
       it for this level.

        After the third race, he'll give up the ticket half that you
       need to get in the Fun House.

      | [3.2.2] Fun House                                             |

            In the second area of the park, Marty the Elephant will be
       standing next to the entrance.

        Here you'll face the Jack-in-the-Box whose name I currently
       forgot. Anyways, you'll need to shoot down the Clown Tents and
       then shoot the crank box that is in each one. There are 4 on the
       top level, and 4 on the ground level. Hide behind the pillars on
       the top level and shoot the Tents from there, then run and use
       Casper Comet and Ethereal shield to avoid getting hit on your
       way to the next pillar.

        On the bottom level, just keep moving. Round and round in a big
       circle. DON'T stop to shoot. Once all of the Tents and cranks
       have been shot, shoot the 4 cannon wicks to finish off the big,
       evil Jack-in-the-Box.

   | [3.3] Monster Maker                                                  |

        Head upstairs and to the right to have Wendy direct you into the
    Monster Maker factory. Not 'open' like the other worlds, and has some
    kinda creepy music in some places.

     First go forward and left a bit to talk to Professer Neutron. You're
    gonna help him shut down the Monster Maker machine. Look to your right
    when you're done talking and memorize the color order of those light
    bulbs (if you've got a horrible memory, it's RED, GREEN, PURPLE, BLUE,
    and YELLOW). Then head down the corridor into the main room. Go into
    the pathway on the left. Inide the generator room are floating yellow
    arrows. Casper has to fly through them, passing THROUGH them to pick
    up speed and fill the yellow meter on the bottom right-hand corner of
    the screen. When it's all filled up, the red light on top of the door
    that is locked turns green.

     Then go through the passage on the right in the main room. Fly into
    the colored door tunnels in the order of those bulbs to unlock a new
    tunnel. Go into that one and shoot the red light to make it green.
    Now you can go into the locked door. (There is a large switch near
    the colored doors, DO NOT shoot it yet).

     Fly into the new room and you'll find those pesky wasps. Don't try
    to take 'em all on. Instead, destroy the five pipes that they come
    out of. After that, they'll all disappear. Now fly into the room that
    has the radiation symbol and shoot the switch in there. Prof. Neutron
    will award you with half of the key card needed to fight the boss.

      | [3.3.1] Refinery                                              |

            Go back into the colored tunnel room and shoot that switch
       to unlock the Refinery portal above it.

        Go to your right a bit to talk to a fat little robot that is
       surprisingly similar-looking to C-3PO...He needs you to free his
       big brother George. So now you'll have to shoot all of those
       colored turrets to unlock the keys, then take the keys to George
       on the other side of the Refinery to unlock his body parts. This
       is my personal second-favorite puzzle/level.

        It may require a bit of moving around, but it's fun. I believe
       one of they keys does not have any protective turrets and is
       hiding in a tunnel in the right wall. Freeing George provides
       you with the second half of the key card.

      | [3.3.2] Doctor Deranged                                       |

            Head back to the wasp room, but go down and turn around to
       find Prof. Neutron near the door to the secret room. He explains
       that Doctor Deranged is in there with a giant Evil Robot. Joy.

        Doctor Deranged may seem difficult at first glance, but he was
       pretty easy to defeat. Just shoot multiple times at his top half
       and when he stops and slumps over, shoot the red light in his
       chest. Lather, rinse, repeat. If he catches you in his tractor
       beam, turn around and use Casper Comet to try to escape.

   | [3.4] The Spirit Dimension                                           |

        Head upstairs and to the left this time to find Wendy again. But
    before she can open the portal for you, Kibosh appears. Him and his
    evil flapping mouth curse you and then he takes Wendy away! But behold!
    Vanessa, the witch friend of Wendy comes to open the portal for you and
    guide you the rest of the way.

      | [3.4.1] Ghost Ship                                            |

        In my opinion, the funnest level of them all. Who doesn't like
       a free-floating, cannon-totting armada of pirate ships?

        Go around the smaller ships and destroy the two cannons they
       each have, then go on their deck and find a barrel of TNT. You
       can only carry one barrel at a time, so head back to the large
       ship and pass over the big target to drop the barrel. Repeat
       for the other barrels on the small ships. Remember to take out
       all those cannons, and you may want to destroy the rear rudder
       and the helm of the Captain's ship. Once all of the TNTs are on
       the target (those which aren't all small ships should be found
       all over the big ship) shoot the target with a Fire power up.

        Head below deck and take out all of those skeleton pirates.
       They shouldn't be too hard: they're as fast as a dead snail.
       Then use the Fire power up to shoot the wall with the targets
       and then shoot the TNT barrels with it. Head below deck again
       and pass through the swinging hooks carefully. Shoot the TNT
       barrel to find Pegleg something-or-other...

        He won't help Casper, so he's got to go. Dodge his gun fire,
       but be prepared to Casper Comet the barrels he throws at you.
       Only when those fly back and hit him, will his health go down.

      | [3.4.2] Kibosh's Castle                                       |

        This one is not so fun...Pick up Ice and Fire power-ups. You
       have to shoot 5 of each type of small square seals all over the
       castle wall and roof-top with the different types of blasts.

      | [3.4.3] Kibosh's Castle Interior                              |

        The Good Spirit lady is trapped and you gotta get her out! Go
       through the four doorways to pass the tests and destroy the
       magical generators that hold her.

        There's an obstacle course where you'll need to use Ethereal
       shield to pass through some bars. A fan room where you'll need
       to shoot 2 red switches on the first floor and 4 on the second
       one to get all the way through. An arch-way room which is simple
       enough. And then there is a room where you'll need to kill all
       of the spectres. Use the homing and double-shot power-ups to get
       all 24 of them.

        At the end of each one is a generator with a floating magical
       sphere. Shoot it until it crashes and burns!

      | [3.4.4] Kibosh's Lair                                         |

        Now to face Kibosh. He's pretty easy at first. Pick up the Fire
       power-ups to harm him, and wait until he is in the center to get
       a bunch of good shots in.

        Then he'll crash into the center and blow up the castle. And as
       usual, the bad-guy grows to 10 times his size and is more power-
       ful than ever.

        RUN! His attacks hurt you A LOT. Pick up the Fire power-ups and
       hit him until blue spirits fly out. Grab those spirits to turn
       Casper blue, then shoot Kibosh in the face until the blue runs

        Sounds simple enough, but you'll be running and dodging more
       than you'll expect.

        When he goes to the Dark, you win. Wendy seems happy, Casper is
       sad cause Kibosh went away (what is wrong with that friendly
       ghost?) And Vanessa is impressed. Casper does that little dance
       of his and you win! Cue Credits.

| [4] Miscellaneous                                                          

      Don't know what I should put here, so I'll add something when I have 

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