Review by aaronmykyta

Reviewed: 07/19/05

Seven Personalities All Missing Brains

Capcom has been known for making extremely weird games, but as of late, the same can't be said about their latest games. Killer7 breaks the drought of weirdness with an interesting blend of action, adventure, and... Confusion! Just like games like Katamari Damacy, Killer7 is confusing in a harmless way. You'll just be thinking throughout the entire game "What the hell is going on?" But the game, nonetheless, is great.

The story at the beginning isn't the confusing, seeing how it is unique and easily understandable. The world of Killer7 is based in an alternative reality, which makes perfect sense regarding the art style of the game. The world the characters are living in decide to get rid of all nuclear weapons, trying to bring an age of peace towards the civilians. But, of course, some bad guys are always lurking right behind the corner, and these bad guys are terrorists, to say the least. These odd beings, known as the Heaven Smiles, take the loss of weapons as an advantage to them as they start wrecking havoc on the people of this world. Naturally, you come in at this point as a group of assassins, known as Killer 7, who are hired to destroy the Heaven Smiles.

The characters are the weird part.

You would naturally think that Killer 7 group had seven members, hence the name, right? Wrong. Killer 7 is owned and managed by the only member: a old guy in a wheelchair wielding a gun and talking to dead people, doing all that while drooling on himself and is being waited on hand and foot by a skanky babysitter.

Weird? You better believe it.

You play the game using one of seven personalities, all hosted by Harmon Smith (the nut in the wheelchair). The game plays as any other action game, with you killing Heaven Smiles, talking to NPCs, and solving puzzles. But, of course, with a game of this caliber, things are only getting weirder.

You really can't move around in the game, oddly enough. Your character (more like personality) is stuck on a fixed path, pretty much like rails. You press the A button (on the GameCube controller) to move forward, while windows pop up to ask you if you want to interact with that object or person, or to move into a different path. The B button lets you turn around. It's very simple, but unfortunately, you can't explore the areas (seeing how you're stuck on a fixed path), which is a shame.

Another design difference in this game is when you're travelling down a pathway, you will occassionally hear a eerie scream. This is your cue to press the R trigger to go into first-person mode (and taking out your gun), then press the L trigger to scan the environment, unveiling any hidden Heaven Smiles creeping towards you. Now the game becomes a carnival-style shooting range, as you plow down Smile after Smile.

There is negative to this design, simply that you cannot move and shoot at the same time. Most action gamers will find it fustrating. Another thing is that enemies might spawn only a few feet away from you, so you'll be frantically shooting it, but it'll kill you when you're reloading. The game does give you unlimited rounds of ammunition, though.

After you kill a Heaven Smile, you will collect blood, which can be used to upgrade four stats for each personality. It adds some replay value, but not a whole lot.

The puzzles throughout the game are pretty much crap, seeing how most of them are uninspired and lame. A few puzzles require to you do something in a particular order, for example, lighting candles. But on each candle has the number 1, 2, 3, 4, or 5 on it. If you couldn't figure that one out, good luck with Travis', who says "The password is on my shirt." I didn't go to school for twelve years for this!

At least the game gives you seven personalities, each with a unique ability and weapon. Throughout the game, you need to use each personality for something that the only six cannot do. But, once again, the game takes the easy way out and tells you which personality you should use. Mask de Smith, the wrestler, is able to push heavy objects, so when you get to something heavy, the game actually tells you to use the wrestler. Not a big challenge, is it?

The different difficulty settings make the game a little bit more difficult, by providing tougher gameplay and removing the hints. But the puzzles remain the same, so nothing really new.

Again, the game is way to easy, simply by using Garcian. His power is the ability to heal fallen personalities... One personality dies, just use him to heal him and you're back where you left off. If Garcian dies, game over, but the game is way to easy anyway.

The graphics are amazing though, seeing how the cel-shaded characters and environments makes the game look like it came straight out of a graphic novel. Simply astounding.

The sound is fairly good, with the screaming of the Heaven Smiles, to the solid voice-acting of the personalities and NPCs.

Overall, the graphics does not sell out the game, and sadly the gameplay wouldn't. Most people love this game, but if you look at the rough edges of the gameplay, they simply overpower the good. This game does not fulfill its requirements in the mind of Aaron Mykyta, and I believe it won't do the same for you.

+Sweet style, freaky at times
+Interesting art
-Masquerading as a game
-Incredibly fustrating
-Pathetic puzzles

Rating:   2.5 - Playable

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