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FAQ by MegaBoy
Version: 0.9 | Updated: 07/01/03
MEGAMAN BATTLE NETWORK TRANSMISSION =================================== By Mega Boy tommy(at)arobas.net Version 0.9 - July 1st 2003 RANT ---- Be sure you have the latest version of this file and to read everything before e-mailing me, otherwise I will ignore you. I may have missed some secret places, if so, contact me and explain me in detail. I will update my maps and give credit to the first one. INTRODUCTION ------------ What do you get when you mix MegaMan Battle Network elements with the old MegaMan NES games: A winner! This guide goes with the maps for this game. I did not thought I would be doing maps for a 2D side-scroller, but since there are many hidden areas and sprites were easy to see, I chose to do them anyway. You will find all Internet areas with their items, obstacles, etc. QUICK WALKTHROUGH ----------------- Scenario 1: Den 1 (Lan's house), Den 2, Net on Fire -> FireMan Scenario 2: Den 3 (Mayl's house), Global 1, OuterNet, Global 2 -> GutsMan Scenario 3: Garden (Yai's house) / Water Works (Subway) / Shopping (Subway) / Bank (Bus Stop) Scenario 4: Arcade (Bus Stop) / Power Plant (Subway) Scenario 5: Global 2 (Dex's house), Global 3, Old area Scenario 6: Global 3 (Lan's house), Strange Grav area Scenario 7: Global 3 (Lan's house), No Grav area Scenario 8: Global 3 (Lan's house), Zero Account Scenario 9: Global 3 (Lan's house), Dark Navi -> ProtoMan Scenario 10: Global 2 (Dex's house), OuterNet, Legendary WWW / Vacant WWW (School) Scenario 11: Global 3 (Lan's house), Undernet FOLDER & LIBRARY ---------------- In this game, you have 20 chips in your folder, no more letters, but some have restrictions. Some names are temporary. # Name Dmg Type Limit Restr. Description ------------------------------------------------------------------------------- 001 Cannon 40 None 30 None Hi-powered shot 002 HiCannon 80 None 20 None Hi-powered shot 003 M-Cannon 120 None 10 None Hi-powered shot 004 ShotGun 40 None 20 None Hi-powered shot that affects also behind the hit 005 V-Gun 50 None 20 None Like ShotGun, but the blast effect is larger 006 CrossGun 60 None 20 None Like V-Gun, with greater effect 007 Spreader 70 None 10 None Even greater effect than CrossGun 008 Bubbler 50 Aqua 30 None Like Shotgun 009 Bub-V 60 Aqua 20 None Like V-Gun 010 BubCross 70 Aqua 20 None Like CrossGun 011 BubSprd 80 Aqua 10 None Like Spreader 012 HeatShot 50 Heat 30 None Like Shotgun 013 Heat-V 60 Heat 20 None Like V-Gun 014 HeatCros 70 Heat 20 None Like CrossGun 015 HeatSprd 80 Heat 10 None Like Spreader 016 MiniBomb 50 None 30 None Throws a bomb 017 LilBomb 50 None 20 None Like MiniBomb, larger explosion 018 CrosBomb 60 None 20 None Like LilBomb, larger explosion 019 BigBomb 80 None 10 None Like CrosBomb, larger explosion 020 TreeBom1 100 Wood 20 None Throws a wooden spike 021 TreeBom2 120 Wood 20 None Throws a wooden spike 022 TreeBom3 140 Wood 20 None Throws a wooden spike 023 Sword 80 None 20 None Short horizontal sword attack 024 WideSwrd 80 None 20 None Short vertical sword attack 025 LongSwrd 80 None 20 None Long horizontal sword attack 026 FireSwrd 100 Heat 10 None Like WideSwrd 027 AquaSwrd 100 Aqua 10 None Like WideSwrd 028 ElecSwrd 100 Elec 10 None Like WideSwrd 029 FireBlde 90 Heat 10 None Like LongSwrd 030 AquaBlde 90 Aqua 10 None Like LongSwrd 031 ElecBlde 90 Elec 10 None Like LongSwrd 032 SonicBld 80 None 5 Ground Shockwave attack, both sides 033 Z-Saber 80 None 1 Ground Multiple slash attack 034 Kunai1 50 None 20 None Short range shuriken attack 035 Kunai2 60 None 20 None Short range shurikens attack 036 Kunai3 None 20 None Short range shurikens attack 037 CustSwrd X None 10 None Sword with damage depending on Custom Gauge 038 Muramasa X None 5 None Sword with damage depending on damage you received 039 VarSwrd X None 5 Ground Sword with buttons combo 040 Slasher 180 None 10 Ground Counter-attack sword 041 ShockWav 40 None 30 Ground Wave attack 042 SonicWav 70 None 20 Ground Faster wave attack 043 DynaWave 100 None 10 Ground Fastest wave attack 044 FireArm 30 Heat 5 Ground Flame thrower attack 045 FootStmp 90 None 10 Ground Stomping attack 046 DoubJump None 10 Jump Double jump, use when your are at your maximum jumping height 047 GutPunch 100 None 5 Ground Punch attack, piercing attack 048 ColdPnch 80 Aqua 10 Ground Punch attack, piercing attack 049 BrnzFist 80 None 15 Ground Punch attack, piercing attack 050 SilvFist 120 None 10 Ground Punch attack, piercing attack 051 GoldFist 160 None 5 Ground Punch attack, piercing attack 052 IceSlshr 100 Aqua 5 None Straight icicle attack 053 QuikBmrg 60 None 5 None Throws multiple boomerangs 054 ClrBall 80 None 5 None Bouncing ball attack 055 ThunBeam 60 Elec 5 None Like 3-Way 056 GrvtyHld 20 None 5 None Gravity ball attack 057 StrArrow 40 None 5 None Arrow attack, can be ridden 058 DashAtk 80 None 10 None Dashing attack, can be use for accessing far away places. 059 Wrecker 80 None 20 None Like MiniBomb, piercing attack 060 CannBall 120 None 10 None Like Wrecker 061 Hammer 160 None 5 None Like CannBall 062 DoubNdl 50 None 30 None 2 needle shot 063 TripNdl 50 None 20 None 3 needle shot 064 QuadNdl 50 None 10 None 4 needle shot 065 NdlCanon 20 Wood 5 None Multiple needle shot 066 Ratton1 70 None 10 Ground Ground moving mine 067 Ratton2 80 None 10 Ground Ground moving mine 068 Ratton3 90 None 10 Ground Ground moving mine 069 3-Way 60 None 20 None Three-way shot 070 RemoPlug 80 Elec 1 None Shots a remote-controlled outlet 071 Tornado 20 None 15 None Slow moving tornado 072 Twister 20 Wood 15 None Immobile tornado 073 Blower 20 Heat 15 None Like Twister 074 Burner 80 Heat 10 Ground Fire surrounds you for a second 075 ZapRing1 20 Elec 10 None Stunning ring attack 076 ZapRing2 30 Elec 10 None Stunning ring attack 077 ZapRing3 40 Elec 10 None Stunning ring attack 078 Satelit1 60 Elec 10 None Waving drone attack 079 Satelit2 80 Elec 10 None Waving drone attack 080 Satelit3 100 Elec 10 None Waving drone attack 081 Spice1 40 Wood 10 None Temporary shield 082 Spice2 60 Wood 10 None Temporary shield 083 Spice3 80 Wood 10 None Temporary shield 084 MagBomb1 80 Elec 10 None Stunning bomb 085 MagBomb2 90 Elec 10 None Stunning bomb 086 MagBomb3 100 Elec 10 None Stunning bomb 087 Yo-Yo1 40 None 10 None Yoyo attack 088 Yo-Yo2 50 None 10 None Yoyo attack 089 Yo-Yo3 60 None 10 None Yoyo attack 090 Guard None 10 Ground Shield that reflects attacks 091 ShldGard None 10 Ground Shield that reflects attacks 092 HiGuard 10 Shield that reflects attacks 093 Repair None 5 None Replaces all falling platforms that have already fallen 094 Recov10 None 15 None Recovers 10 HP 095 Recov30 None 10 None Recovers 30 HP 096 Recov80 None 5 None Recovers 80 HP 097 Recov150 None 5 None Recovers 150 HP 098 Recov300 None 5 None Recovers 300 HP 099 Candle1 Fire 5 Ground Recovers 2 HP per second 100 Candle2 Fire 5 Ground Recovers 2 HP per second 101 Candle3 Fire 5 Ground Recovers 2 HP per second 102 RockCube 20 None 5 Ground Drops a rock stone 103 IceCube 20 Aqua 5 Ground Drops an ice block 104 Anubis None 5 Ground Statue inflicts general damage 105 Invis1 None 5 None Be invincible for a few seconds 106 Invis2 None 5 None Like Invis1, but longer 107 Invis3 None 5 None Like Invis2, but longer 108 DropDown None 5 None Like Invis3, but longer 109 PopUp None 5 None Like Invis3, but longer 110 StoneBod None 5 Ground Makes you immobile and protects you for a few seconds 111 IronBody None 5 Ground Like StoneBod, but can move 112 MetalBod None 5 Ground Like StoneBod, but can move 113 Barrier None 5 None Protects you from one hit 114 AquaAura Aqua 5 None Water shield 115 FireAura Heat 5 None Fire shield 116 WoodAura Wood 5 None Wooden shield 117 ElecAura Elec 5 None Electric shield 118 LifeAur1 None 5 None Temporary shield that nullifies damage lower than 80 119 LifeAur2 None 5 None Temporary shield that nullifies damage lower than 100 120 LifeAur3 None 5 None Temporary shield that nullifies damage lower than 150 121 Roll 80 None 5 Ground Attack closest enemy and recovers half your health 122 GutsMan 90 None 5 Ground Shockwave attack 123 ProtoMan 160 None 5 Ground Sword attack 124 FireMan 40 Heat 5 Ground Flame thrower attack 125 NeedleMan 80 Wood 5 Ground Wide area needle attack 126 BrightMan 20 Elec 5 Ground Stunning attack 127 IceMan 90 Aqua 5 Ground Wide area ice attack 128 QuickMan 60 None 5 Ground Boomerang attack 129 ColorMan 100 None 5 Ground Bouncing ball attack 130 ElecMan 90 Elec 5 Ground Multiple lightning attack 131 SwordMan 80 None 5 Ground Sword throwing attack 132 GravityMan 0 None 5 Ground Dark Hole attack, vanishes enemies 133 StarMan 50 None 5 Ground Star shower attack 134 Zero 100 None 1 Ground Multiple long range sword attack 135 PharoahMan 30 None 5 Ground Laser attack 136 ShadowMan 80 None 5 Ground Multiple shurikens forward 137 Bass 60 None 1 Ground Giant bombing attack PROGRAM ADVANCES ---------------- Program Advances are combos of Battle Chips that will create a new effect. 01. Z-Canon: Cannon + HiCannon + M-Cannon = 120 damage + Invis3 02. Z-Raton: Ratton1 + Ratton2 + Ratton3 = 90 damage + Invis3 03. GigaDeth: Spreader + BubSprd + HeatSprd = 300 damage 04. Arrows: DoubNdl + TripNdl + QuadNdl = 100 damage 05. UltraBmb: LilBomb + CrosBomb + BigBomb = 200 damage 06. LifeSrd1: Sword + WideSwrd + LongSwrd = 200 damage 07. LifeSrd2: FireSwrd + AquaSwrd + ElecSwrd = 300 damage 08. LifeSrd3: FireBlde + AquaBlde + ElecBlde = 400 damage 09. Punch: GutPunch + ColdPnch + DashAtk = 100 damage 10. Meteors: SonicBld + GrvtyHld + StrArrow = 80 damage 11. BigHeart: Repair + Recov300 + Roll = 200 damage + Full recovery 12. GtsShoot: Guard + DashAtk + GutsMan = 300 damage 13. 2xHero: CustSwrd + VarSwrd + ProtoMan = 70 damage 14. ZerCntr: HiGuard + Z-Saber + Zero = 300 damage SUB-CHIPS --------- MiniEnrg: Refills some of your energy HalfEnrg: Refills half of your energy FullEnrg: Refills all your energy MPCharge: Refills your MP meter Unlocker: Unlocks purple mystery data FstGauge: Makes your Custom Gauge fill faster FullCust: Fills your Custom Gauge instantly MEGAMAN ------- HP: MegaMan's health (Max 1000) MP: MegaMan Battle Chip meter (Max 256 MB) Lifes: MegaMan's lifes (Max 9) Zenny: MegaMan's money Armor: MegaMan's armor (Normal, Fire, Aqua, Wood, Elec) FireArmr halves Fire-based attacks AquaArmr halves Aqua-based attacks WoodArmr halves Wood-based attacks ElecArmr halves Elec-based attacks Attack: MegaBuster's power Rapid: MegaBuster's speed Charge: MegaBuster's charge level (1: None, 2: 1st level, 3: 2nd level, 4: Fast charge, 5: Faster charge) MAP --- As you progress in the game, more jack-in sockets will appear on the map. Some names are temporary. Higsby's shop Not really a stage, just a shop Lan's house Access to Den area 1 & Global area 3 Mayl's house Access to Den area 3 Yai's house Access to Garden area Dex's house Access to Global area 2 Metroline Subway Access to Shopping, Water Works and Power Plant areas Bus Stop Access to Bank & Arcade areas School Access to Vacant WWW area STAGES & BOSSES --------------- Den Areas (Lan's and Mayl's houses) In the area 2, you will see a glass block that can be destroyed with a piercing attack, like a Punch chip or CannBall. Right after, you will have some spikes you need to slide under, jump when you are over a free space. The third area will be completely accessible after FireMan. You can go to the last segment from FireMan's stage with some double jumps to access the secret boss. Global areas & OuterNet (Dex's house) Much like the Den areas... Net on Fire area (Den area 3 later) Some bits of this stage are like the old NES FireMan's stage in MM1. Be careful on the falling blocks and do not fall in the lava. Boss stategy: Use Bubbler, Aqua Sword and the DreamSword1 PA combo. Slide under FireMan's flamethrower. GutsMan (via Global area 2) Boss stategy: Use Invis1 and Recov chips. Jump at any GutsMan's attacks. NeedleMan (Yai's house - Garden areas) Quite simple stage, but be careful with the mechanical needles. Boss stategy: Use fire-based chips (FireMan). Slide under NeedleMan's attack. IceMan (Subway - Water Works areas) The second area has the disappearing blocks from the NES IceMan's stage. In the third area, you have to fight a giant boss, so prepare wide attack chips. Boss stategy: Shoot IceMan and jump over him. BrightMan (Subway - Shopping areas) This stage is pretty easy, just take your time with the lasers. Boss stategy: Shoot BrightMan to lower his shield, then immediately use a TreeBomb. QuickMan (Bus Stop - Bank areas) Argh! The killing lasers are back from MM2! Check the maps and try to figure out the best way out of this place. Boss stategy: Slide under QuickMan as he get close. Use Invis1 chips. ColorMan (Bus Stop - Arcade areas) There is a funny pinball-like place in the second area. There is also a secret warp that leads to a slot machine with prizes. Boss stategy: Attack ColorMan's head. ElecMan (Subway - Power Plant areas) This time, you will travel on high voltage wires, just be sure not to touch the wires and the ground at the same time. (Just kidding ;) Boss stategy: Shoot ElecMan, slide away, turn and attack for real. Repeat. SwordMan (Old area via Global area 3) Keep the rythym and the swords will not touch you. Boss stategy: Slide away at any attack. GravityMan (Strange Grav area via Global area 3) Some blocks are multiplying the gravity there: the dark ones two times and the light ones four times. In the second area, the gravity will be reversed, try not to jump too high when crossing the bands. Boss stategy: Aim at his head. Jump at the ceiling or floor when surrounded. StarMan (No Grav area via Global area 3) Low-gravity area, have fun. :D Boss stategy: StarMan teleports often, do not give up. Zero Account (via Global area 3) Only one area there, but that's enough. Boss stategy: Shoot, slide under Zero, turn and attack. PharaohMan (via OuterNet area - Legendary WWW areas) Many traps there, just keep on your toes. At the end of the first area, there is a little dog that can be defeated with 10 hits. After five times, a new dog will appear with 150 hits! It will give you the PopUp Battle Chip. Boss stategy: Destroy the Anubis statues as soon as you can if they appear. ShadowMan (School - Vacant WWW areas) The first area has some bolts platforms with holes in the middle, be careful. The second area will remind you of the NES GutsMan stage with the flipping platforms, jump at the last moment. Cross the subway gates in the good direction or ghost will attack you. Boss stategy: Be stealty as a ninja: use Invis chips. ProtoMan (Undernet warp via Global area 3) Boss strategy: Same as Zero. Using Invis chips helps. Last Boss (Undernet via Global area 3) You need powerful elemental attacks (100+) to defeat the Bits with their auras. Do not destroy the Aqua Bits, their ice blocks help you reach items. The warp is a point of no return, so if you want to save all the items you got there (there are a lot of them), jack-out before the warp and return after. Do not be afraid to use all your chips against the first boss, they will return right after that battle. Boss stategy: Destroy one of the cannon so the lasers stops, destroy the other, then take care of the giant beam. Don't panic. Next, you will have to fight most of the previous bosses one right after the other, so prepare a good deck. Do not worry if you die, you will continue with the last boss you fought. Again, all your chips will be resplendished after for the final battle. Boss stategy: Use attacks with an attack of 100 or higher to take down the aura. ITEMS AND OBSTACLES ------------------- Here is a short description of every icon you'll find on the maps. Zenny: Currency in the MMBN world. They are red, silver and gold ones. Mystery Data: Those crystals are found in the cyberspace and contain zennies, items or Battle Chips. There are four kinds: Green: Random items that return each time you jack-in. Blue: One-time item. Purple: One-time locked item. You need an UnLock to get them. Yellow: One-time story-driven item. Battle Chips: They give you special attacks. Energy pellet: Refills your health. There are small and big ones. BckupChp: Adds one life to your maximum life count. Spikes: Take a big chuck out of your health. Can be lethal if you do not have much health. Security Cube: Obstacle that will prevent you of going any further, you need either a Passcode or a certain condition to get rid of them. They are represented as big grey blocks marked "LOCK" Warp: A teleporter that will transport you to another area. Dash icon: Shows a place where you have to use the Dash chip. DoubJump icon: Shows a place where you have to use an DoubJump chip. Cyberbars: You can hang and travel on them by pressing UP. Number blocks: Shows the order of appearance of the vanishing blocks. Conveyor belt: Some move slowly, but others speeds up. Rotating bolt: A small round platform that rotates. GENERAL TIPS AND STRATEGIES --------------------------- - It is a personal preference, but when installing Buster Up, fill Attack, Charge, then Rapid. - You can stop a slide by jumping. - If you are sliding toward an edge, you can jump after the slide, this can be VERY useful! - You can also jump on a platform directly above you if you get on the very edge and turn back as you jump. - Many places might look like you need to use a DashAtk or DoubJump, but most of the time, it's not the case. Check the maps to be sure. - The Invis or Dash chip can be useful if you want to get though spikes. - The Repair chip replaces the fallen blocks. - In a battle, don't panic, and use the "Standy" button often to switch Battle Chips. - While on a wire, always press "UP", you will not fall if knocked off. - Try to recognize an enemy by the sounds it makes. - The faster you delete an ememy, the better the reward. - Do not give up, the bosses may be difficult at first, but as strange as it could seem, the bosses will get easier as you progress. If you are stuck, collect and buy as many upgrades as you can, use PA combos, etc. - Remember the element loop: Water -> Fire -> Wood -> Elec -> Water. This applies also to your armor, so be careful. - Enemies return if you get far enough and turn back, so filling the maximum capacity of Battle Chips can be easy. - Your normal shots go farther than the screen edge, so use that to your advantage. - Try to have a balanced folder with shots, swords, bombs, recovery and Navis. - You should buy as many Unlocks as you can before entering a new stage. - If you collected many items in a stage, you might want to jack-out and save before fighting the boss. Just to be on the safe side. - Wait until you have the chips you want and to have a full custom meter before entering a boss room. To be sure to have the chips you want, use up all the others. :) - You can slide between bosses legs without getting hit. :) - If you want a cheap, easy victory, use the Z-Canon PA to beat most of the toughest enemies. - Even if you use up all of one chip, you can still have more by collecting the chip again from the enemy. For example: Let's suppose you used up all your "Cannon" chips and you collect one other from a Cannon enemy, you will be able to use it once more, even if you reached the maximum limit of that chip. - Strange fact that needs to be confirmed: Some power-ups can be either bought or found. For example, if you buy a HPMemory in a shop, a specific one will dissappear from an area if you did not get it. I noticed that when I did not find a specific crystal in QuickMan the first time I got there. *** Spoiler *** - There is a secret boss in Den area 3. You can access its warp if you have all the Navi chips. Don't be fooled by its energy meter, it is not accurate. ================================================================================ Usual stuff ----------- V 0.8 Updates: - First version that contains: This guide and maps. Some item and obstacle locations. Description of the items and obstacles. V 0.9 Updates: - Missed some little things here and there... - Put the good set of sprites in Global area 3 - Added remaining items. - Converted the Japanese names to English. V 1.0 Wish-list: - Add location of each Battle Chips. For those who are interested to know, I have made those maps with MS-Paint with 10X10 pixels sprites. Those maps are copyrighted (2003) to MegaBoy. You can put them on your web site, unmodified and with proper credit but contacting me would be appreciated to keep track and to send you updates when new versions are available. Special thanks to GameFAQs MMNT forum people for all the useful information. Rockman EXE, MegaMan Battle Network, Rockman, MegaMan and all related characters and names are trademarks of Capcom Entertainment, Inc.