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FAQ by MegaBoy
Version: 0.8 | Updated: 04/10/03
MEGAMAN BATTLE NETWORK TRANSMISSION =================================== By Mega Boy tommy(at)arobas.net Version 0.8 - April 6th 2003 RANT ---- Be sure you have the latest version of this file and to read everything before e-mailing me, otherwise I will ignore you. I may have missed some secret places, if so, contact me and explain me in detail. I will update my maps and give credit to the first one. INTRODUCTION ------------ What do you get when you mix MegaMan Battle Network elements with the old MegaMan NES games: A winner! This guide goes with the maps for this game. I did not thought I would be doing maps for a 2D side-scroller, but since there are many hidden areas and sprites were easy to see, I chose to do them anyway. You will find all Internet areas with their items, obstacles, etc. QUICK WALKTHROUGH ----------------- Scenario 1: Den 1 (Lan's house), Den 2, Den 3 -> FireMan Scenario 2: Den 3 (Mayl's house), SciLab 1, SciLab 2, SciLab 3 -> GutsMan Scenario 3: NeedleMan (Yai's house) / BrightMan (Subway) / QuickMan (Bus Stop) Scenario 4: IceMan (Subway) / ColoredMan (Bus Stop) / ElecMan (Subway) Scenario 5: SciLab 3 (Dex's house), SciLab 4, SwordMan Scenario 6: SciLab 4 (Lan's house), GravityMan Scenario 7: SciLab 4 (Lan's house), StarMan Scenario 8: SciLab 4 (Lan's house), Zero Scenario 9: Scilab 4 (Lan's house), Dark Navi -> ProtoMan Scenario 10: Scilab 2 (Dex's house), Pharaoh Man / ShadowMan (School) Scenario 11: SciLab 4 (Lan's house), Last stage FOLDER & LIBRARY ---------------- In this game, you have 20 chips in your folder, no more letters, but some have restrictions. Some names are temporary. # Name Dmg Type Limit Restr. Description ------------------------------------------------------------------------------- 001 Cannon 40 None 30 None Hi-powered shot 002 HiCannon 80 None 20 None Hi-powered shot 003 M-Cannon 120 None 10 None Hi-powered shot 004 ShotGun 40 None 20 None Hi-powered shot that affects also behind the hit 005 V-Gun 50 None 20 None Like ShotGun, but the blast effect is larger 006 CrossGun 60 None 7+ None Like V-Gun, with greater effect 007 Spreader 70 None 3+ None Even greater effect than CrossGun 008 Bubbler 50 Aqua 30 None Like Shotgun 009 Bub-V 60 Aqua 4+ None Like V-Gun 010 BubCross 70 Aqua 4+ None Like CrossGun 011 BubSprd 80 Aqua 1+ None Like Spreader 012 HeatShot 50 Heat 10+ None Like Shotgun 013 Heat-V 60 Heat 20 None Like V-Gun 014 HeatCros 70 Heat 16+ None Like CrossGun 015 HeatSprd 80 Heat 4+ None Like Spreader 016 MiniBomb 50 None 30 None Throws a bomb 017 LilBomb 50 None 20 None Like MiniBomb, larger explosion 018 CrosBomb 60 None 20 None Like LilBomb, larger explosion 019 BigBomb 80 None 2+ None Like CrosBomb, larger explosion 020 TreeBom1 100 Wood 15+ None Throws a wooden spike 021 TreeBom2 120 Wood 20 None Throws a wooden spike 022 TreeBom3 140 Wood 16+ None Throws a wooden spike 023 Sword 80 None 20 None Short horizontal sword attack 024 WideSwrd 80 None 20 None Short vertical sword attack 025 LongSwrd 80 None 20 None Long horizontal sword attack 026 FireSwrd 100 Heat 10 None Like WideSwrd 027 AquaSwrd 100 Aqua 10 None Like WideSwrd 028 ElecSwrd 100 Elec 10 None Like WideSwrd 029 FireBlde 90 Heat 10 None Like LongSwrd 030 AquaBlde 90 Aqua 10 None Like LongSwrd 031 ElecBlde 90 Elec 10 None Like LongSwrd 032 SonicBld 80 None 1+ Ground Shockwave attack, both sides 033 TriSlash 80 None 1 Ground Multiple slash attack 034 Kunai1 50 None 2+ None Short range shuriken attack 035 Kunai2 60 None 1+ None Short range shurikens attack 036 Kunai3 None 1+ None Short range shurikens attack 037 CustSwrd X None 10 None Sword with damage depending on Custom Gauge 038 Muramasa X None 1+ None Sword with damage depending on damage you received 039 VarSwrd X None 1+ Ground Sword with buttons combo 040 StepSwrd 180 None 4+ Ground Counter-attack sword 041 ShockWav 40 None 30 Ground Wave attack 042 SonicWav 70 None 13+ Ground Faster wave attack 043 DynaWave 100 None 2+ Ground Fastest wave attack 044 FlamTrwr 30 Heat 5 Ground Flame thrower attack 045 Stomp 90 None 1+ Ground Stomping attack 046 AirShoes None 10 Jump Double jump, use when your are at your maximum jumping height 047 GutPunch 100 None 2+ Ground Punch attack, piercing attack 048 ColdPnch 80 Aqua 10 Ground Punch attack, piercing attack 049 BrnzFist 80 None 15 Ground Punch attack, piercing attack 050 SilvFist 120 None 10 Ground Punch attack, piercing attack 051 GoldFist 160 None 4+ Ground Punch attack, piercing attack 052 IceSlash 100 Aqua 1+ None Straight icicle attack 053 Boomrang 60 None 2+ None Throws multiple boomerangs 054 Ball 80 None 3+ None Bouncing ball attack 055 ThunBeam 60 Elec 1+ None Like TriShot 056 GravHold 20 None 3+ None Gravity ball attack 057 StarArro 40 None 1+ None Arrow attack, can be ridden 058 DashAtk 80 None 10 None Dashing attack, can be use for accessing far away places. 059 Wrecker 80 None 20 None Like MiniBomb, piercing attack 060 CannBall 120 None 3+ None Like Wrecker 061 Hammer 160 None 2+ None Like CannBall 062 DoubNdl 50 None 5+ None 2 needle shot 063 TriNdl 50 None 3+ None 3 needle shot 064 QuadNdl 50 None 1+ None 4 needle shot 065 NdlCann 20 Wood 5 None Multiple needle shot 066 Ratton1 70 None 10 Ground Ground moving mine 067 Ratton2 80 None 10 Ground Ground moving mine 068 Ratton3 90 None 10 Ground Ground moving mine 069 TriShot 60 None 10+ None Three-way shot 070 Laser 80 Elec 1 None Shots an electric outlet 071 Tornado 20 None 15 None Slow moving tornado 072 Twister 20 Wood 15 None Immobile tornado 073 Blower 20 Heat 15 None Like Twister 074 Burner 80 Heat 7+ Ground Fire surrounds you for a second 075 ZapRing1 20 Elec 10 None Stunning ring attack 076 ZapRing2 30 Elec 10 None Stunning ring attack 077 ZapRing3 40 Elec 10 None Stunning ring attack 078 Satelit1 60 Elec 10 None Waving drone attack 079 Satelit2 80 Elec 10 None Waving drone attack 080 Satelit3 100 Elec 10 None Waving drone attack 081 Spice1 40 Wood 10 None Temporary shield 082 Spice2 60 Wood 7+ None Temporary shield 083 Spice3 80 Wood 1+ None Temporary shield 084 MagBomb1 80 Elec 10 None Stunning bomb 085 MagBomb2 90 Elec 4+ None Stunning bomb 086 MagBomb3 100 Elec 5+ None Stunning bomb 087 YoYo1 40 None 2+ None Yoyo attack 088 YoYo2 50 None 4+ None Yoyo attack 089 YoYo3 60 None 1+ None Yoyo attack 090 Guard None 10 Ground Shield that reflects attacks 091 Shield None 10 Ground Shield that reflects attacks 092 HiGuard 1+ Shield that reflects attacks 093 Repair None 5 None Replaces all falling platforms that have already fallen 094 Recov10 None 15 None Recovers 10 HP 095 Recov30 None 10 None Recovers 30 HP 096 Recov80 None 5 None Recovers 80 HP 097 Recov150 None 5 None Recovers 150 HP 098 Recov300 None 5 None Recovers 300 HP 099 Candle1 Fire 5 Ground Recovers 2 HP per second 100 Candle2 Fire 1+ Ground Recovers 2 HP per second 101 Candle3 Fire 1+ Ground Recovers 2 HP per second 102 RockCube 20 None 5 Ground Drops a rock stone 103 IceCube 20 Aqua 1+ Ground Drops an ice block 104 Anubis None 1+ Ground Statue inflicts general damage 105 Invis1 None 5 None Be invincible for a few seconds 106 Invis2 None 5 None Like Invis1, but longer 107 Invis3 None 5 None Like Invis2, but longer 108 PopUp None 1+ None Like Invis3, but longer 110 StoneBod None 5 Ground Makes you immobile and protects you for a few seconds 111 HiBody None 5 Ground Like StoneBod 112 BestBody None 5 Ground Like StoneBod 113 Barrier None 5 None Protects you from one hit 114 AquaAura Aqua 1+ None Water shield 115 FireAura Heat 1+ None Fire shield 116 WoodAura Wood 1+ None Wooden shield 117 ElecAura Elec 1+ None Electric shield 118 LifAura1 None 4+ None Temporary shield that nullifies damage lower than 80 119 LifAura2 None 3+ None Temporary shield that nullifies damage lower than 100 120 LifAura3 None 2+ None Temporary shield that nullifies damage lower than 150 121 Roll 80 None 5 Ground Attack closest enemy and recovers half your health 122 GutsMan 90 None 5 Ground Shockwave attack 123 ProtoMan 160 None 5 Ground Sword attack 124 FireMan 40 Heat 5 Ground Flame thrower attack 125 NdlMan 80 Wood 5 Ground Wide area needle attack 126 BrghtMan 20 Elec 5 Ground Stunning attack 127 IceMan 90 Aqua 5 Ground Wide area ice attack 128 QuickMan 60 None 5 Ground Boomerang attack 129 ColorMan 100 None 5 Ground Bouncing ball attack 130 ElecMan 90 Elec 5 Ground Multiple lightning attack 131 SwordMan 80 None 5 Ground Sword throwing attack 132 GravMan 0 None 5 Ground Dark Hole attack, vanishes enemies 133 StarMan 50 None 5 Ground Star shower attack 134 Zero 100 None 1 Ground Multiple long range sword attack 135 PharoMan 30 None 5 Ground Laser attack 136 ShadoMan 80 None 5 Ground Multiple shurikens forward 137 Bass 60 None 1 Ground Giant bombing attack PROGRAM ADVANCES ---------------- Program Advances are combos of Battle Chips that will create a new effect. 01. Zeta Cannon: Cannon + HiCannon + M-Cannon = 120 damage + Invis3 02. Zeta Ratton: Ratton1 + Ratton2 + Ratton3 = 90 damage + Invis3 03. Giga Burst: Spreader + Bubbler + HeatShot = 300 damage 04. Stream Arrow: DoubNdl + TripNdl + QuadNdl = 100 damage 05. Greatest Bomb: LilBomb + CrosBomb + BigBomb = 200 damage 06. Dream Sword 1: Sword + WideSwrd + LongSwrd = 200 damage 07. Dream Sword 2: FireSwrd + AquaSwrd + ElecSwrd = 300 damage 08. Dream Sword 3: FireBlde + AquaBlde + ElecBlde = 400 damage 09. Machine Punch: GutPunch + ColdPnch + DashAtk = 100 damage 10. Star Shower: SoniSlsh + GravHold + StarArro = 80 damage 11. Big Heart: Repair + Recov300 + Roll = 200 damage + Full recovery 12. Guts Shoot: MetGuard + DashAtk + GutsMan = 300 damage 13. Double Hero: CustSwrd + VarSwrd + ProtoMan = 70 damage 14. Zero Counter: HiGuard + ZetSaber + Zero = 300 damage SUB-CHIPS --------- Mini Energy: Refills some of your energy Half Energy: Refills half of your energy Full Energy: Refills all your energy Unlock: Unlocks purple mystery data MP Recovery: Refills your MP meter ... MEGAMAN ------- HP: MegaMan's health (Max 1000) MP: MegaMan Battle Chip meter (Max 256 MB) Lifes: MegaMan's lifes (Max 9) Zenny: MegaMan's money Armor: MegaMan's armor (Normal, Fire, Aqua, Wood, Elec) Attack: MegaBuster's power Rapid: MegaBuster's speed Charge: MegaBuster's charge level (1: None, 2: 1st level, 3: 2nd level, 4: Fast charge, 5: Faster charge) MAP --- As you progress in the game, more jack-in sockets will appear on the map. Some names are temporary. Higsby's shop Not really a stage, just a shop Lan's house Access to Den area 1 & SciLab 4 Mayl's house Access to Den area 3 Yai's house Access to NeedleMan's stage Dex's house Access to SciLab 3 Metroline Subway Access to BrightMan, IceMan and ElecMan's stages Bus Stop Access to QuickMan & ColoredMan's stages School Access to ShadowMan's stage STAGES & BOSSES --------------- Den Areas (Lan's and Mayl's houses) In the area 2, you will see a glass block that can be destroyed with a piercing attack, like a Punch chip or Howitzer. Right after, you will have some spikes you need to slide under, jump when you have a free space. The third area will be completely accessible after FireMan. You can go to the last segment from FireMan's stage with some Double Jump to access the secret boss. SciLab areas (Dex's house) Much like the Den areas... FireMan area (Den area 3 later) Some bits of this stage are like the old NES FireMan's stage in MM1. Be careful on the falling blocks and do not fall in the lava. Boss stategy: Use Bubbler, Wrecker and the DreamSword1 PA combo. Slide under FireMan's flamethrower. GutsMan (SciLab 3) Boss stategy: Use Invis1 and Recov chips. Jump at any GutsMan's attacks. NeedleMan Areas (Yai's house) Quite simple stage, but be careful with the mechanical needles. Boss stategy: Use fire-based chips (FireMan). Slide under NeedleMan's attack. BrightMan (Subway) This stage is pretty easy, just take your time with the lasers. Boss stategy: Shoot BrightMan to lower his shield, then use a Wood-based chip (NeedleMan). IceMan Areas (Subway) The second area has the disappearing blocks from the NES IceMan's stage. In the third area, you have to fight a giant boss, so prepare Elec-based chips. Boss stategy: Shoot IceMan and jump over him. ElecMan Areas (Subway) This time, you will travel on high voltage wires, just be sure not to touch the wires and the ground at the same time. (Just kidding ;) Boss stategy: Shoot ElecMan, slide away, turn and attack for real. Repeat. QuickMan Areas (Bus Stop) Argh! The killing lasers are back from MM2! Check the maps and try to figure out the best way out of this place. Boss stategy: Slide under QuickMan as he get close. Use Invis1 chips ColoredMan Areas (Bus Stop) There is a funny pinball-like in the second area. There is also a secret warp that leads to a slot machine with prizes. Boss stategy: Attack ColoredMan's head. SwordMan Areas (Den area 4) Keep the rythym and the swords will not touch you. Boss stategy: Slide away at any attack. GravityMan Areas (Den area 4) Some blocks are multiplying the gravity there: the dark ones two times and the light ones four times. In the second area, the gravity will be reversed, try not to jump too high when crossing the bands. Boss stategy: Aim at his head. Jump at the ceiling or floor when surrounded. StarMan Areas (Den area 4) Low-gravity area, have fun. :D Boss stategy: StarMan teleports often, do not give up. Zero Area (Den area 4) Only one area there, but that's enough. Boss stategy: Shoot, slide under Zero, turn and attack. PharaohMan Areas (SciLab area 3) Many traps there, just keep on your toes. At the end of the first area, there is a little dog that can be defeated with ten hits. After five times, a new dog will appear with 150 hits! It will give you the Pop-up Battle Chip. Boss stategy: Destroy the Anubis statues as soon as you can if they appear. ShadowMan Areas (School) The first area has some bolts platforms with holes in the middle, be careful. The second area will remind you of the NES GutsMan stage with the flipping platforms, jump at the last moment. Cross the subway gates in the good direction or ghost will attack you. Boss stategy: Be stealty as a ninja: use Invis chips. ProtoMan (SciLab area 4) Boss strategy: Same as Zero. Using Invis chips helps. Last Stage Area (Den area 4) You need powerful elemental attacks to defeat the Bits with their auras. The warp is a point of no return, so if you want to save all the items you got there (there are a lot of them), jack-out before the warp and return after. Do not be afraid to use all your chips against the first boss, they will return right after that battle. Boss stategy: Destroy one of the cannon so the lasers stops, destroy the other, then take care of the giant beam. Don't panic. Next, you will have to fight most of the previous bosses one right after the other, so prepare a good deck. Do not worry if you die, you will continue with the last boss you fought. Again, all your chips will be resplendished after for the final battle. Boss stategy: Use attacks with an attack of 100 or higher to take down the aura. ITEMS AND OBSTACLES ------------------- Here is a short description of every icon you'll find on the maps. Zenny: Currency in the MMBN world. They are red, silver and gold ones. Mystery Data: Those crystals are found in the cyberspace and contain zennies, items or Battle Chips. There are four kinds: Green: Random items that return each time you jack-in. Blue: One-time item. Purple: One-time locked item. You need an UnLock to get them. Yellow: One-time story-driven item. Battle Chips: They give you special attacks. Energy pellet: Refills your health. There are small and big ones. Life Up: Adds one life to your maximum life count. Spikes: Take a big chuck out of your health. Can be lethal if you do not have much health. Securiblock: Obstacle that will prevent you of going any further, you need either a Passcode or a certain condition to get rid of them. They are represented as big grey blocks marked "LOCK" Warp: A teleporter that will transport you to another area. Dash icon: Shows a place where you have to use the Dash chip. Jump icon: Shows a place where you have to use an AirShoes chip. Wires: You can hang and travel on them by pressing UP. Number blocks: Shows the order of appearance of the vanishing blocks. Conveyor belt: Some move slowly, but others speeds up. Rotating bolt: A small round platform that rotates. GENERAL TIPS AND STRATEGIES --------------------------- - It is a personal preference, but when installing Buster Up, fill Attack, Charge, then Rapid. - You can stop a slide by jumping. - If you are sliding toward an edge, you can jump after the slide, this can be VERY useful! - You can also jump on a platform directly above you if you get on the very edge and turn back as you jump. - Many places might look like you need to use a Dash of double jump, but most of the time, it's not the case. - The Invis or Dash chip can be useful if you want to get though spikes. - The Repair chip replaces the fallen blocks. - In a battle, don't panic, and use the "Standy" button often to switch Battle Chips. - Try to recognize an enemy by the sounds it makes. - The faster you delete an ememy, the better the reward. - Do not give up, the bosses may be difficult at first, but as strange as it could seem, the bosses will get easier as you progress. If you are stuck, collect and buy as many upgrades as you can, use PA combos, etc. - Remember the element loop: Water -> Fire -> Wood -> Elec -> Water. This applies also to your armor, so be careful. - Enemies return if you get far enough and turn back, so filling the maximum capacity of Battle Chips can be easy. - Your normal shots go farther than the screen edge, so use that to your advantage. - Try to have a balanced folder with shots, swords, bombs, recovery and Navis. - You should buy as many Unlocks as you can before entering a new stage. - If you collected many items in a stage, you might want to jack-out and save before fighting the boss. Just to be on the safe side. - Wait until you have the chips you want and to have a full custom meter before entering a boss room. To be sure to have the chips you want, use up all the others. :) - You can slide between bosses legs without getting hit. :) - If you want a cheap victory, use the Zeta Cannon PA to beat most of the toughest enemies. - Even if you use up all of one chip, you can still have more by collecting the chip again from the enemy. For example: Let's suppose you used up all your "Cannon" chips and you collect one other from a Cannon enemy, you will be able to use it once more, even if you reached the maximum limit of that chip. *** Spoiler *** - There is a secret boss in Den area 3. You can access its warp if you are at the 100th level and have all the Navis chips. Don't be fooled by its energy meter. ================================================================================ Usual stuff ----------- V 0.8 Updates: - First version that contains: This guide and maps. Some item and obstacle locations. Description of the items and obstacles. V 1.0 Wish-list (When american version is out): - Add remaining items. - Convert the Japanese names to English. For those who are interested to know, I have made those maps with MS-Paint with 10X10 pixels sprites. Those maps are copyrighted (2003) to MegaBoy. You can put them on your web site, unmodified and with proper credit but contacting me would be appreciated to keep track and to send you updates when new versions are available. Special thanks to GameFAQs MMNT forum people for all the useful information. Rockman EXE, MegaMan Battle Network, Rockman, MegaMan and all related characters and names are trademarks of Capcom Entertainment, Inc.