What do you need help on? Cancel X

Jump to:
Would you recommend this Guide? Yes No Hide
Send Skip Hide

FAQ/Walkthrough by Berserker

Version: 1.3 | Updated: 08/05/2005

            ---      ---  ---    ---  ---       ---     -----
           |   |\   |   ||   |\ |   ||   |     /   |   //   /
           |   | \  |   ||   || |   ||   |    /|   |  //   /
           |   | |  |   ||   || |   ||   |   | |   | //   /
           |   | |  |   ||   || |   ||   |   | |   |//   /
           |   |----|   ||   || |   ||   |   | |   |/   / 
           |   |    |   ||   || |   ||   |   | |       | 
           |   |----|   ||   || |   ||   |   | |        \  
           |   | |  |   ||   || |   ||   |   | |   |\    \  
           |   | |  |   ||    \/    ||   |---- |   | \    \  
           |   | |  |   ||          ||        ||   |  \    \  
           |   | |  |   ||          ||        ||   ||\ \    \
           |---| |  |---||\--------/||--------||---|| \ \----\
            \---\|   \---\\\------///--------/-/---/   \-\---/


System:     Gamecube, PS2, X-box
Written by: Berserker93 (aka. Berserker or Kevin)
Started:    June 29, 2003
Email:      berserker_kev@yahoo.com

This document (c) 2003 Kevin Hall

Hulk interactive game (c) 2003 Universal Interactive Inc.

The Incredible Hulk character (c) 2003 Marvel Characters Inc.

Version History

Version 1.0 - (July 17, 2003) Walkthrough is complete.  FAQ is complete for 
the most part...still have some areas that I need to add.  If anybody can give 
me the X-box controller setup for the X-box version, that would be very much 
appreciated.  Please list it similar to the Gamecube and PS2 controller setup.  
My email is berserker_kev@yahoo.com.

Version 1.1 – (September 13, 2003) Finally got around to adding the X-box 
controller setup.  I still have a few more additions to make to this FAQ 
before I am completely finished.

Version 1.2 – (June 1, 2004) Revised the FAQ a bit, added some helpful advice 
to the SECRETS section, another site to the Copyright section.

Version 1.3 – (August 5, 2005) Page is now setup to 79 characters per line, 
title was centered and Contact Info is now at the bottom.  This is probably 
the final update for this guide.


Section I:   Introduction
Section II:  Basic Controls
Section III: Collectibles/Items
Section IV:  Move List
Section V:   Walkthrough
Section VI:  Secrets
Section VII: Copyright



The Hulk is one of my most favorite comic book characters ever.  I remember 
watching the 80's series when I was younger and collecting a few of his 
comics.  But enough about that, lets get to the game.  The Hulk (GC, PS2, X-
box) has got to be the best Hulk game ever made!  Finally we have a worthy 
successor to The Incredible Hulk (Genesis, SNES).  The Hulk is the first game 
that gives you the impression that you actually are the Hulk.  From smashing 
down doorways to making your own door, The Hulk involves a path of endless 
destruction from the beginning to the end.

I hope this FAQ will answer any questions that you might have about The Hulk.  
I have tried to make the FAQ as detailed as possible.  I have stayed away from 
anything dealing with the storyline or cutscenes to avoid spoilers, but I 
cannot guarantee that this FAQ is totally spoiler-free.  So be sure to use the 
FAQ as a last resort if you are playing through for the first time.  

This is my second FAQ so I am still a novice at writing FAQs so please forgive 
me if it is not perfect. :)  Any comments, suggestions, questions,...etc. are 
always welcome.  Email me at (berserker_kev@yahoo.com).  If you find any 
errors in this FAQ, then please email me about it.



Controls for Hulk (Gamecube)

(default controller setup)

Analog:   Moves Hulk
D-pad:    Moves Hulk
C Stick:  Change target (when targeting)
Start:    Pauses game, and displays pause menu
L:        Free Look/First Person View
R:        Lock-on/targeting
Y:        Gamma (G)
A:        Jump (J)
B:        Attack/Punch (P)
X:        Grab (GR)
Z:        N/A

Controls for Hulk (PS2)

(default controller setup)

Left analog:  Moves Hulk
D-pad:        Moves Hulk
Right analog: Change target (when targeting)
Start:        Pauses game, and displays pause menu
L1:           Free Look/First Person View
R1:           Lock-on/Targeting
Triangle:     Gamma (G)
X:            Jump (J)
Square:       Attack/Punch (P)
Circle:       Grab (GR)
L2:           N/A
R2:           N/A

(thanks to Matt31098 (GameFAQs message boards) for the control setup info. for 
the PS2 version.)

Controls for Hulk (X-box)

(default controller setup)

Left analog:  Moves Hulk
D-pad:        Moves Hulk
Right analog: Change target (when targeting)
Start:        Pauses game, and displays pause menu
L:            Free Look/First Person View
R:            Lock-on/Targeting
Y:            Gamma (G)
A:            Jump (J)
X:            Attack/Punch (P)
B:            Grab (GR)
Black:        N/A
White:        N/A

(thanks to mc1287 (GameFAQs message boards) for the control setup info for the 
X-box version.)

Picking up Objects

There are many items throughout the levels that Hulk can grab and use as 
weapons.  The objects range from club-type objects (such as pipes, tank 
cannons, slender rocks, columns...etc.) to heavier objects (such as boulders, 
cars, crates, boxes...etc.)  Club-type objects and heavy objects can be swung 
(see move list for Hulk) or thrown at enemies.

Actual Combat

While the player plays as the Hulk he or she will have many different moves 
and combos at their disposal.  The moves range from punches, overhead smashes, 
sonic claps, charged attacks, and grabs...just to name a few.

Jumping Attacks

Hulk has a few attacks that can be done in the air.  These attacks can be 
really useful when the going gets tough on the ground.  They range from ground 
punches to a ground stomp.  Both attacks can be charged for greater damage.  
Hulk's normal jump can also cause damage to any enemy or breakable object.

Destruction of the environment

Each stage has tons of background objects that can be destroyed from doors to 
rail carts.  Some of the objects, once destroyed, can be used as weapons.

Rage Mode

When Hulk gets really angry by filling his rage meter, he can unleash some 
devastating attacks that can clear the whole area.  He has the ability to do a 
Super Sonic Clap and a Super Overhead Smash once the rage bar is full.  His 
normal attacks take off more damage during rage mode also.

Filling the Rage Meter

Hulk's rage meter can be increased by him being attacked or by collecting Red 
orbs that are dropped by enemies throughout each level.

Punching Rockets

If an enemy fires a rocket at Hulk, he can actually punch the rocket back at 
the enemy.  In order to do so, the punch has to be timed precisely so it will 
hit the rocket right before hitting Hulk.  The rocket will tumble back toward 
the enemy.

Controls for Bruce Banner (Gamecube)

(default controller setup)

Analog:   Moves Bruce
D-pad:    Moves Bruce
C Stick:  Change target (when targeting)
Start:    Pauses the game, and displays pause menu
L:        Free Look/First Person View
R:        Lock-on/targeting
Y:        Grab/release crate (G)
A:        Crouch (J)
B:        Attack/Punch (P)
X:        Grab enemy/Stealth attack (GR)
Z:        N/A

Controls for Bruce Banner (PS2)

(default controller setup)

Left analog:  Moves Bruce
D-pad:        Moves Bruce
Right analog: Change target (when targeting)
Start:        Pauses game, and displays pause menu
L1:           Free Look/First Person View
R1:           Lock-on/Targeting
Triangle:     Grab/release crate (G)
X:            Crouch (J)
Square:       Attack/Punch (P)
Circle:       Grab enemy/Stealth attack (GR)
L2:           N/A
R2:           N/A

(thanks to Matt31098 (GameFAQs message boards) for the control setup info for 
the PS2 version.)

Controls for Bruce Banner (X-box)

(default controller setup)

Left analog:  Moves Bruce
D-pad:        Moves Bruce
Right analog: Change target (when targeting)
Start:        Pauses game, and displays pause menu
L:            Free Look/First Person View
R:            Lock-on/Targeting
Y:            Grab/release crate (G)
A:            Crouch (J)
X:            Attack/Punch (P)
B:            Grab enemy/Stealth attack (GR)
Black:        N/A
White:        N/A

(thanks to mc1287 (GameFAQs message boards) for the control setup info for the 
X-box version.)


For Bruce Banner, it is better to sneak by an enemy rather than actually 
engaging in combat.  If enemies manage to surround Bruce, things can get very 
ugly.  Soldiers with guns are practically impossible to take out with Bruce.  
It is best to avoid combat altogether by sneaking and hiding behind objects or 
perform stealth attacks while playing as Bruce.


As Bruce, the player will run across many puzzles throughout the sneaking 
missions.  The puzzles require Bruce to match up a series of numbers and 
letters, which are shown at the bottom of the screen, so that it will 
correspond with the top portion.  The puzzles eventually get longer as you 
progress through the game.  Bruce will always have twenty seconds to solve 
each one and will have a chance to try again if you fail.

Hand to hand Combat

If Bruce gets involved in a fight with enemies he will have a very limited 
amount of moves at his disposal.  The moves range from a simple three hit 
combo to a grab...that is it.

Stealth Attacks

If Bruce manages to sneak up behind an enemy he can perform a stealth attack 
that immediately knocks the enemy unconscious.  Stealth attacks should only be 
done on a single enemy that is alone or far from the other enemies so that 
Bruce will not be noticed.



Red Orb

Helps to fill Hulk's rage meter.  Red Orbs are only available to the Hulk by 
defeating enemies.  They can also be found by smashing certain objects.

Green Orb

Replenishes Hulk's or Bruce Banner's health.  Green Orbs are left by enemies 
that have been defeated.  Sometimes they will be available to pick up in 
various areas of a stage without having to beat an enemy.  They may also be 
hidden behind an object.

Blue Orb

Adds one continue to the player's stock of continues.  Blue Orbs are usually 
hidden behind objects or can be found by smashing a certain object as the Hulk 
or moving a crate with Bruce.


Section IV:  MOVE LIST

Move List for Hulk

P  = Punch (B, Square, X on default controller)
G  = Gamma (Y, Triangle, Y on default controller)
GR = Grab (X, Circle, B on default controller)
J  = Jump (A, X, A on default controller)
B  = Back
F  = Forward
*  = button tap can be charged for greater damage

Hand to hand combat

Left Hook:               P*
Right Hook Combo:        P, P*
Backhand Combo:          P, P, P*
Gut Punch Combo:         P, P, delay, P
Right Jab Combo:         P, P, delay, P, P
Overhead Smash Combo:    P, P, delay, P, P, P
Overhead Smash:          P+G
Sonic Clap:              G*
Two-Handed Upper Combo:  P, G
Punt Kick Combo:         P, P, G
Hammer Fist Combo:       P, P, G, P
Rising Upper:            (while targeting) B, G
Dash/Shoulder Ram:       F, F
Dashing Punch:           F, F, P or (while targeting) F, P

Jumping Attacks

Gamma Crusher:           (during a jump) P*
Gamma Stomp:             (during a jump) G*


(all moves are performed after a grab (GR))

Against Small Enemies:

Toss:                   GR
Combo Throw:            P, P, P
Gamma Slam:             G
Jumping Throw:          (during a jump) GR

Against Large Enemies:

Toss:                   GR
Backbreaker:            G
Slam:                   P
Double Slam:            P* (must hold P for double slam)

Against Hulk Dogs:

Knee Strike:            GR

Pole/Club-Type Weapons

Pick up Weapon:         GR
Throw Weapon:           GR
Downward Swing:         P
Upward Swing Combo:     P, P
Baseball Swing Combo:   P, P, G
Battering Ram:          (during targeting) F, P
Overhead Smash:         G

Heavy Objects

Pick up Object:         GR
Throw Object:           GR
Smash:                  P
Swing:                  G

Rage Attacks

(the following moves can only be performed when Hulk's rage bar is full and 
will deplete the rage bar completely)

Super Sonic Clap:       G+GR
Super Overhead Smash:   P+G

Move List for Bruce Banner

P  = Punch (B, Square, X on default controller)
G  = Gamma (Y, Triangle, Y on default controller)
GR = Grab (X, Circle, B on default controller)
J  = Crouch (A, X, A on default controller)
B  = Back
F  = Forward
*  = button tap can be charged for greater damage

Hand-to-hand Combat

Left Hook:              P
Right Hook Combo:       P, P
Uppercut Combo:         P, P, P
Grab Enemy:             GR

Stealth and Evasive Moves

Crouch:                 J (crouch button for Bruce)
Diveroll:               F, J or F, F
Stealth attack:         (sneak up on enemy) GR

Crate Controls

Climb Crate/Clamber:    (when next to crate) F
Grab Crate:             GR
Push Crate:             (after grabbing crate) F
Pull Crate:             (after grabbing crate) B
Release Crate:          (after grabbing crate) GR




The first stage is just basically a melee between Hulk and General Ryker's 
army.  Use this stage to get the feel of the game.  Targeting and throwing an 
object at the helicopters is the best way to take them out.  Don't feel bad 
about wrecking stuff...be sure to trash the whole place! (including Bruce's 

In order to beat the stage Hulk will have to keep taking out enemies until a 
helicopter eventually drops a tank in front of the gas station.  When the tank 
is dropped, you will have to destroy it by either punching the rockets back at 
it, or throwing objects at it.  After the tank is destroyed another cutscene 
will start.


After the cutscene you will be in control of Bruce Banner.  For this stage, 
Bruce cannot transform into the Hulk(run out of health), or it is "Game Over".  

Go straight ahead and go up the stairs to the left.  Proceed through the door 
on right.  In the next area, Bruce will have to sneak by some guards by 
crouching and walking below the glass window.  Before going by the room, make 
sure that all the guards have gone in and closed the door to the side.  After 
sneaking by them, head toward the elevator and press the button to activate 

In the next room you will have to do the exact same thing over again.  Sneak 
by the guards and go towards the door around the corner.  There will be a 
puzzle waiting for you next to the elevator.  Solve the puzzle and go through 
the door.

In this room you will need to find a place to hide from the guards.  The best 
place to hide is where the green arrow is pointing, which is behind the 
crates.  The are many other places to hide, but that is your decision.  
Anyway, wherever you decide to hide, wait until the guards exit the room.  
They will exit through the doorway that you came in.  After they leave, go to 
the left side of the room.  There is a "Universal Code Input" computer against 
the far wall if you want to enter a cheat (see SECRETS).  Grab the set of 
crates that are against the wall and pull them away from the wall.  Go through 
the vent that was behind the crates.

Now Bruce will be in a room with a desk and windows on the left wall.  If you 
go towards the windows a cutscene will play.  You will need to open the 
elevator door.  Activate both levers on each side of the elevator door, and 
then press the green switch to open the doors.

When the doors open, go over to the computer with the blue screen and activate 
it.  Bruce will have to solve another puzzle and this will open the doors that 
lead to Professor Crawford's lab.  Go through the doors and a cutscene will 

Stage 3 – BETRAYAL

After the cutscene, you will be in control of Hulk.  Soldiers will eventually 
start coming out of the door to the left...chunk them off the building or plow 
right through them.  Go toward the broken area on the side of the building 
(there will be a green marker there) and jump to the area below.

Break down the glass windows and go forward, knocking out any soldiers that 
get in your way.  Keep moving until you see a broken area on the side of the 
building (with a green marker) once again, and do another jump.

Once inside the next building, go down the left pathway, or you can easily 
make your own pathway on the right side.  Either way, go toward the broken 
glass window that is guarded by two soldiers.  Jump through the window and 
Hulk will land on the next building.

Once he lands, soldiers will be all over him.  Go toward the windows in front 
of you and trash them. Then jump to the area below.  Once you land, go forward 
and attack the soldiers and then break the glass windows on the right side and 
jump to the next area.  A helicopter will start to drop more soldiers.  If you 
want, you can grab the soldiers and target the helicopter and throw soldiers 
at it. ^_^  Go forward and jump between the two columns to get to the next 

In this room soldiers will come out of the elevators on the side wall.  Jump 
through the broken window at the end of the room to reach the next building.

Once Hulk lands, pound through the glass windows and soldiers.  On the left is 
a section where you can jump, so jump to the next building.

When Hulk lands, pound through the glass windows once again, and make your way 
to the area ahead where you can jump to the next building.

The next building's room has a couple of cars that you can throw at the 
soldiers.  After you've had your fun, jump through the open area in the side 
wall.  The columns can be broken, and Hulk can use a chunk of the column 
debris as a weapon.

The next room has a car and a few other objects that Hulk can attack soldiers 
with.  Jump through the open space in the wall.


Grab one of the rocks to your left, and follow Ravage down into the sewers.  
Destroy the metal door that eventually closes and go straight.  A cutscene 
will play, and you will be introduced to a new enemy...the Hulk dogs.  
Overhead smash the ground if they start to gang up on you.  After the Hulk 
dogs are beaten soldiers will pour into the room.  The soldiers seem to be 
never-ending so you can bash through the metal door with the green marker in 
front of it anytime you want to and proceed forward.  

After bashing down the first door another door will close.  Destroy it and go 
further into the sewers until you approach another metal door.  You know what 
to do. :)  The combo that ends with the overhead smash works wonders in the 
next area (as well as others) and the Super Overhead Smash is a godsend.  Once 
you destroy the metal door keep following the path deeper into the sewers.  
You will eventually run into new kinds of soldiers with shock shields.  Throw 
objects that are off to side at the soldiers and they will fall in no time.  
These soldiers cannot be physically touched while their shield is up.  The 
Sonic Clap and Overhead Smash only knock them back, so you must throw or swing 
an object at them.  Once they have been disposed of, follow the path deeper 
into the sewers.

Jump into the next area and more soldiers will ambush Hulk.  Fight them off 
and break through the metal door on the right side.  Break through the next 
door and fight off the soldiers.  Break down even another door and you will 
enter an area where soldiers with Rocket Launchers will be trying to hit Hulk.  
You will have to throw something at them or Sonic Clap at them in order to 
take them out.  Take out the shock shield soldiers and beat down the next 
three metal doors along the path.  Eventually, some soldiers and a Hulk dog 
will ambush you.  Dispose of them and drop down the hole in the middle of the 
room.  In this room you MUST beat the soldiers to go further.  After the 
soldiers in the room are disposed of, a wall to the side will blast open.  Go 
through the wall and take out all the soldiers.  I would recommend ignoring 
the first few and dispose of the soldiers with rocket launchers first.

Pummel the next metal door until it breaks.  Be careful, some rockets may 
greet you as soon as the door is broken down.  Go into the room and go wild!  
Your main priority should be to take out the soldiers with rocket launchers 
first, then go after the rest.  Keep trashing the enemies until a cutscene 


Oooo...this stage is fun.  Look at all the metal objects just begging to be 
destroyed. :)

A Hulk dog will eventually break through one of the doors that leads to the 
warehouse on the left.  The dog will be joined by soldiers; dispose of the 
enemies and make your way into the warehouse.  

Inside the warehouse you will have to deal with more soldiers and several 

Break through one or both of the metal doors and go into the next room.  The 
metal beams that hold the warehouse up can be knocked out and used as weapons 
in this room.  Break through one of the doors in this room and go outside.

There is plenty of stuff outside that can be used as weapons.  The metal 
towers can be destroyed and the debris can be used as weapons along with the 
many barrels and boxes.  Make your way to the next warehouse and go through 
the metal doors Hulk-style.  

Go outside and dispose of the enemies and go into the next warehouse.  Break 
through one (or trash both) of the metal doors.  

Dispose of the dogs and soldiers outside.  Once again, use weapons to dispose 
of the shock shield soldiers.  There is a drop-off to the left where Hulk can 
jump down to a lower area.  After the jump the stage is over.



Boss battle – Half-Life

After the cutscene, Half-Life will appear.  Whatever you do, DO NOT touch him.  
If you touch him, you will take damage so weapons and a few other moves are 
the only other alternatives.  The Sonic Clap can be good for chipping away at 
his life meter when he is far away.  Whenever the rage meter builds up, hit 
him with the Super Overhead Smash.  If he starts to chase after Hulk it is 
best to jump away from him.  He can be easily beaten by grabbing objects and 
hurling them at him.  Don't worry, the objects will regenerate eventually.

The fastest way to beat him is to punch the generators on all four sides and 
then knock him into one of the generators.  If you manage to line him up with 
a generator, then throw something or swing something at him and make him fly 
back into it.  The generators take about 25 percent of his life.  His life 
meter has to be taken down twice.



Yep, another Bruce Banner mission.  As soon as you begin the stage, run over 
to the left side and get behind the first truck.  Stay there until all 3 
guards pass by.  Run between the trucks and go toward the search towers until 
you find a metal fence with Hulk dogs behind it.

Push the smaller crate over to the stack of crates and get on top of the stack 
of crates.  NOTE: For some reason, it is difficult to get Bruce Banner to 
climb on top of the shed that is behind the fence.  You will need to press and 
hold in the direction of the crate and move the analog down-right in order to 
get on top of the shed behind the fence.  

Crouch and move along the shed and jump off on the other side.  Quietly hug 
the wall while crouching and make your way to the crates that are stacked next 
to the other shed.  Use the smaller crates to get on top of the shed.  Jump 
over the gate and hide on the right side of the truck to avoid detection by 
the guards.  Once the guards start to walk away, go over to the right.  There 
is a blue orb (continue) behind the two crates against the right wall.  Near 
the left wall is a lever that will shut down some of the searchlights.  Pull 
the lever and run back to the right of the previous truck, because the guards 
will be coming shortly.

Go down the area where the two guards were at and turn left.  Avoid the search 
light and push the smaller crate over to the larger crate.  Use both of the 
crates to climb on top of the metal shed.  Drop to the other side and go 

Go down the left path while avoiding the guards and search lights.  There will 
be a green arrow next to a metal shed.  There is a large stack of crates and a 
smaller crate on the right side.  Grab the stack of crates and pull it over to 
the metal shed.  Position the stack of crates in front of the shed.  Now pull 
the smaller crate over to the stack of crates.  Once situated, climb up the 
crates and get on top of the shed.  Hop off the shed and push the lever on the 
other side of the fence.  This will open the gate on the other side.

Go through the gate in front of you, and make your way to the gate on the 
other side that you just opened.  The search light on the left side is now 
off, so the only worry is the soldiers.  Sneak by the search light on the 
other side and go through the gate.  There is a blue orb on the right side, 
and a lever on the left.  Push the lever and it will open the door to the 
building.  The searchlight on the right side is now off also.  

Go through the front door of the building.  There is a "Universal Code Input" 
computer on the right side of the open doorway.  Go through the open doorway.  
Crouch and stay against the left wall and position yourself behind a crate so 
the guard on the right will not see Bruce.  The guard on the left will not see 
Bruce as long as you stay near the left wall.  Wait until the guard on the 
right is moving, and then move to the next two crates while crouching.  Once 
the guard on the right moves again, crouch and move against the wall until you 
get to the computer around the corner.  Solve the puzzle and watch the 


The machine-gun turret can be taken out easily by throwing a crate at it.  
Soldiers will join the machine-gun turret soon.  You can also take out your 
anger on that last puzzle now if you want to. :)

Go down the area on left side of the room.  Smash through the wall and go down 
the right side when the path splits.  Destroy another wall.  Destroy two more 
walls after that, along with a few enemies, and you will eventually reach a 
room with a generator in it.  Throw crates at the generator to destroy it.  
After the generator is destroyed, the force field will be down.  Head back the 
way you previously came from and go down the left side this time.

Take out the enemies and destroy the next two walls in Hulk's path.  Destroy 
and jump through the window in the next room.  Soldiers and Hulk dogs will 
attack once you drop to the room below.  Destroy the parapets to keep the 
above soldiers from picking you off from a distance.

Once you've had your fun in this room, move on through the open doorway to the 
next room.  There are two Hulk dogs in this room, along with many soldiers 
that will join them eventually.  Grab a pole off the wall and hit a few 
homeruns.  Go through the next doorway and many more enemies will attack.  Get 
a chunk of meat off the hangers and let them have it!

Bash down the doorway on the sidewall.  Go through it and turn left.  Knock 
down three more walls along the way and tackle the enemies.  Destroy the 
generator in the next room and go back the way you came.  The force field is 
now gone.  The path to the left leads to a room with a few computer terminals.  
The terminal against the left wall holds a blue orb.

Go down the path where the force field previously was.  Destroy the wall and 
fight off the soldiers in this room.  The third terminal on the right contains 
a blue orb.  Jump down to the area in front of you.

Destroy the wall on the left side and go straight.  Destroy the next four 
walls in Hulk's path.  Now you will enter a room with a new kind of 
enemy...gamma guards.  Try to attack them before they attack you.  If the 
gamma guards are grabbed by Hulk, different moves can be performed than with 
normal soldiers.  Throw something at the machine-gun turrets to dispose of 
them.  See that big square in the middle of the floor?  Once all the enemies 
have been taken out, use Hulk's gamma stomp and destroy it.  Drop down the 
hole to finish the level.


Hulk dogs will be let out of their cages one at a time to challenge Hulk at 
the beginning of this area.  Tackle them and then redesign that small doorway.  
Go down the path and destroy the next three walls along the way until you come 
to a room with four gamma guards.  Show them who the true "Green Goliath" is!  
You can't go straight because of a force field, so go to the area to the 
right.  Smash down a few walls and gamma guards along the way, and you will 
eventually enter a HUGE room.  Take out the machine-gun turrets with a weapon 
of your choice.  Destroy the generator to get rid of the force field that was 
blocking your previous path.  Prepare to dispose of some gamma goons once the 
generator is disposed of.  The area to the left has a force field blocking the 
way, so go back the way you came, and take the other path.  There will be 
plenty of Hulk-wannabes on the way back.

There are a few green orbs down the new path along with some more gamma guards 
and soldiers.  Take them out and continue down the path.  Destroy two walls 
and you'll be in another huge room with four generators.  Grab something 
(machine guns, gamma creeps, pieces of helicopters...etc.) and destroy the 
four generators along with the many enemies that will be trying to stop you.  
Destroy the small doorway on the right side of the room and enter.  Take down 
the 2 walls along the way and enter the next room.  The path on the right only 
leads you back to an area where a force field once stood, so drop to the area 
below.  Take out the gamma guards and other puny humans that try to hurt Hulk 
(sorry couldn't resist...).  Beat down the metal doors on the right and this 
level is finished.

Stage 10 – SAVIOR


Boss battle – Madman

When the battle begins, immediately run up and jump punch Madman.  The first 
requirement in this boss battle is to save Betty.  Take out the four computer 
consoles to save her.  The best way to take them out is to do the combo that 
ends with the Overhead Smash, so it will keep the nearby enemies from ganging 
up on you.

After the consoles are taken our, Hulk must deal with Madman.  If Madman 
starts to stomp the ground, be sure to dodge the fireballs by running around 
him.  If he charges and tries to ram Hulk, try jumping away from him or you 
could grab a nearby gamma guard (Hulk is invincible while lifting a heavy 
enemy).  A well timed Sonic Clap will stun Madman so you can grab or combo 
him.  If the rage meter is full, combo Madman a bit, and then let him have it 
with a Super Overhead Smash.  Be on the lookout for incoming rockets from 
enemies during this boss battle; the rockets from the enemies will also hit 
Madman if he is in the way.  There is no real special way for draining 
Madman's life bar in large chunks, so normal hand-to-hand or enemy-throwing 
combat is the only way.  Also, be sure to stay away from him when he gets up 
from a knockdown; he cannot be hit during his overhead smash.



Now you're in control of Bruce Banner again.  He cannot turn into the Hulk for 
this mission because of a gamma suppressing drug...heh, figures.  Be sure to 
put your thinking cap on...this mission has many requirements to be met and 
with each requirement is a puzzle.  It's still not too bad though, so don't 

Anyway, now that I've got your attention...after the cutscene, head to the 
right until you come across a big door.  Use the control panel on the left 
side to open it.    The room on the other side will eventually lead you to a 
room that has a blue orb inside and a "Universal Code Input" computer.  The 
room to the right is the next room that must be entered.  Again, use the 
control panel to open the door.  Once inside, get on the elevator and press 
the switch to go up to the next floor.

Get off the elevator.  There is a "Universal Code Input" computer against the 
far wall.  Go through the door on the left side to continue with the mission.  
In this area you have a choice of right or left.  There is something to pick 
up in both areas so the choice is yours.  I will start with the left area 

Weave through the scientist and the soldiers and go left.  In the next hallway 
there will be 2 soldiers and 2 scientists.  The room to the right has a blue 
orb inside.  Go to the room in front of Bruce and get the first chemical.  If 
the scientists spot Bruce, do not fear; the scientists are incredibly easy.  
Once punch combo or one grab will dispose of them.  Go around the left side 
(Bruce's right) and stay behind the machinery so the scientists will not 
notice.  Activate the panel with the green arrow.  Solve the puzzle and grab 
the chemical.  Exit the room and go to the area on the right side.

In this area, there will be 3 scientists and one soldier standing guard by a 
room.  Sneak by the scientists and the guard and go into the room.  Once 
inside, stay to the right side (Bruce's left) of the room and sneak behind the 
machinery to avoid detection.  Go over to the computer panel with the green 
arrow.  Activate the panel.  Solve the puzzle and get the chemical.  Exit the 
room, and then go back to the elevator.

Get on the elevator, activate it with the panel, and Bruce will automatically 
go to the third floor.  The suppressant starts to take effect once you begin 
on the third floor.  While slightly annoying, it shouldn't be much of a 
burden.  Let the soldiers walk out of the hallway and then go down the hall.  
Go through the sets of sliding doors.  In the next room, try to stay away from 
the tank as much as possible.  The tank will generate a force field that will 
push Bruce back and cause damage and may possibly alert the scientists and 
soldiers in the area.  If the scientists or soldiers manage to spot Bruce, run 
around the tank a few times and they will eventually forget about him.  It is 
also advised that you exit the room after being spotted and re-enter.  Go to 
the panel with the green arrow.  The panel is in the back on the left side of 
the room.  Insert both chemicals, and then solve the puzzle.  Grab the new 
chemical and enter the room on the right.

There are no guards or scientists in this room so rejoice.  Go to the computer 
panel with the green arrow.  Insert the chemical, and solve the puzzle (you 
should be a pro at this by now).  Grab the antidote and go through the doorway 
on the left.  Pay no attention to General Ryker's warnings; he's just trying 
to unnerve you.  Sneak past the guards and go down the hallway.  Eventually, 
you will enter a real big room.  This is actually the room with the elevator.  
There is a blue orb to the right and a "Universal Code Input" Computer next to 
the stairs.  Go up the stairs and get on the elevator.


Get rid of the guards and beat down the door to the left.  Go into the hall 
and dispose of the shock shield soldiers.  The pipes on the wall can be hit 
and used as weapons.  Continue down the hallway and destroy the sliding doors 
on the right.  Enter the room and destroy the doors on the other side.  Go out 
into the hallway and take down the enemies.  Continue down the hallway.  There 
will be a door to the left that holds a few terminals and enemies.  The door 
in front is the way to go.  Take down the door, beat the enemies, and get on 
the elevator.

On the elevator you will encounter a new kind of enemy.  These robots can be 
easily disposed of with a few combos or a few slams.  If one of them begins to 
shoot out a beam, grab the other, cause Hulk is invincible during a grapple 
(the actual lift animation) or when performing a grapple move.  If you manage 
to knock them off the elevator they will just fly back on, so concentrate on 
draining their energy with throws and combos.  After about 4 robots, the 
elevator will stop and more enemies will welcome Hulk.

Go to the left and beat down the door when it closes.  Go into the hallway and 
turn right.  Dispose of the shock shield soldiers along the way.  Destroy both 
pairs of sliding doors and get rid of the enemies in the next room.  There is 
a blue orb in the terminal next to the door that you came through.  Once the 
enemies are taken care of, destroy the next two pairs of sliding doors.  This 
room can get ugly.  If the robots start to gang up, grab one and do the double 
slam or throw it at another robot.  If the rage bar is full, do a Super 
Overhead Smash.  After disposing of them, go through the next two sliding 

Go down the hall and take out the shock shield soldiers along the way.  Grab a 
pipe from the wall if you need it.  When the hallway splits, go left and 
dispose of the next batch of soldiers.  Make another right and take down the 
door.  Beat the soldiers and robots and get on the elevator.  After plenty of 
robots (you should be a pro at robot-pounding by now), get off and bash the 
next group of enemies.  Go to the left and destroy the door that closes.  Go 
towards the group of enemies in the next room and something special will 
happen, which will get rid of a majority of them for you.  Defeat the rest of 
the soldiers and prepare for some more robots.  Grab the chemical tanks on the 
side of the room and use them as weapons or simply start throwing them.  One 
of the chemical tanks has a blue orb inside.  After what seems like countless 
robots, they will eventually stop coming and the stage will end.


A little word of advice for this stage...you do not have to take out every 
enemy to proceed, so keep that in mind when the going gets tough. ;)

Pound through the steel door and exit the room.  There are three tanks out 
here so grab a piece of the door or an explosive crate off to the side and 
start chunking stuff like mad.  The rockets can be punched back at the tanks, 
but with three tanks firing at about the same time, I would not recommend it.  
The tanks will only take about three hits if you throw stuff.  The towers 
along the sides in this area can be destroyed if you feel so inclined to do 

Go straight ahead after the tanks are disposed of.  Another tank will block 
Hulk's path, so get rid of it.  Go left and two more tanks will be waiting.  
Run by them or dispose of them and continue along the path.  Three more tanks 
will be blocking the way soon enough.  Either run or fight.  Continue along 
the path, and some robots will interrupt your progress.  Further ahead are 
three tanks, and the steel door that needs to be destroyed to proceed to the 
next stage.  Either take out all of the enemies and be a true hero or bash 
down the door and live to fight another day.  The robots seem to keep coming, 
so I would recommend bashing down the door after disposing of the tanks.

Stage 14 – GUARDIAN


Boss battle – Flux

To beat Flux, destroy the three power cells on the side of the room and throw 
him into the core.  When destroying the power cells it is best to do a quick 
three hit combo on each, and by that time Flux will throw a grenade up under 
you.  When you run away, the grenade will damage the power cell further.  Run 
to the next power cell and repeat.  Eventually the force field will be gone.  
Grab Flux and throw him into the core to take about 25% of his life.  After he 
is thrown in, he will throw a grenade and jump to the floor above.  Flux will 
drop grenades around the area.  To avoid them, stay moving and jump over any 
grenades that land in front of you.  Grab the green orbs that appear to 
replenish your health.  After his life has been taken down once, he will 
become a bit faster, but the same strategy still works.



A new enemy will break through the door at the beginning of the stage.  This 
is probably the most annoying normal enemy in the game.  The shots from this 
gamma guard's gun can hit Hulk about five times if he takes all the blast.  
That can take about 25% of Hulk's life.  ALWAYS take out gamma guards with 
guns first when they are in a group of enemies.

There will be some soldiers that will join the gamma guard soon enough.  Go 
through the doorway that the gamma guard smashed through.  Smash the fuse box 
to get rid of the force field, and smash through the metal door.  Fight off 
the Hulk dogs and soldiers.  Punch through the wall on the right side of the 
area ahead.

Jump to the floor below.  Knock down the fence to the side and jump to the 
area below.  By this time, gamma guards, Hulk dogs, and soldiers will be over 
you.  Fight them off and smash through the steel door.  Go through and beat 
the gamma guard to a bloody pulp.  Smash the next metal door and enter the 
room with two Hulk dogs.  To get rid of the force field, grab a crate or 
something else lying around, target the fuse box above the force field, and 
throw the object at the fuse box.  Now, punch through the metal door.

In the next room, fight off the enemies, then smash the fuse box on the right 
wall to get rid of the force field.  Destroy the metal door and go through.  
Destroy the two fuse boxes on the side wall and take care of the Hulk dogs.  
There is a section of the wall on the right side that can be destroyed.  
Destroy it, and go into the next area.  Defeat the gamma guards and smash the 
metal door.  In the next room, pound through the gamma guards and soldiers, 
then smash the walls to the left.  Jump to the floor below.  

Two gamma guards with guns will be waiting for you.  Beat them and jump to the 
area below.  Eventually, helicopters will start to come out of the big hole 
ahead.  Take care of the enemies that will swamp you.  Grab an enemy or object 
off to the side and throw it at the helicopter.  The helicopter should be 
destroyed after hitting it twice.  Destroy the towers on the four sides of the 
area as well.  After about 3 helicopters, the hanger will open up.  Jump 
through the hangers and prepare for some more gamma creeps.

Grab an object off to the side and start swinging or throwing.  After the 
numbers have dwindled, go through the doorway in front of you.  Go down the 
hallway and into the next room.  Jump to the floor below and destroy the fuse 
boxes on the right and left walls.  Go down the hall a bit and take out the 
next two fuse boxes.  Go into the room at the end of the hall.  Beat down the 
overwhelming amounts of enemies.  Eventually a cutscene will start and some 
gamma guards will come through the steel doors off to the side.  There are 
about four gamma guards with guns that come out.  To finish the level, go 
through the doorway.  


The metal cylinders along the wall throughout this level can be knocked down 
and used as weapons.  Go down the hall and defeat the soldiers and the gamma 
guard.  Turn left, and then make another left, then a right.  Fight off the 
soldiers and gamma guards once again.  Make the doorway off to the side bigger 
(think like Hulk) and go through.

In the next area there is a doorway in the back, but a force field blocks the 
path.  Turn left.  Go right and bash through the doorway.  Proceed into the 
hallway, while fighting Hulk dogs and soldiers with rocket launchers.  Go 
right and tear down the small doorway.  Go straight ahead and smash the next 
doorway.  Go into the room ahead.  Grab a chemical tank off to the side and 
fight off the gamma goons.  I find it best to swing the chemical tank 
horizontally at the enemies in this room and the ones that follow in the next 
few rooms.  Go down the hallway on the left.  Before you even make it into the 
next room, you will hear the sounds of test tubes breaking open.  Dispose of 
the gamma guards to get rid of the force field that is blocking the next 
hallway.  About three soldiers will come down the hall after the force field 
is gone.

Go through the hallway.  Go into the next room and fight off the gamma creeps.  
Go down the hallway to the left.  Defeat the gamma guards in the next room and 
break down the doorway in the area ahead.  Go inside the next room.  Punch all 
four extensions on the generator so that the light on each extension turns 
red.  Hulk dogs, gamma guards, and soldiers will be all over you while doing 
this, but it is best to focus on the generator.  

After the generator is down, go into the hallway to the right.  Eventually you 
will come to a split.  Take the left path.  Go down the hall and turn left.  
Enter the next room and destroy the small doorway against the back wall.  Go 
down the new path and turn right.  Enemies will literally drown the room in 
this hall.  If the enemies start to overwhelm you, then just jump down the 
hall until it ends.  A cutscene will start once the end is reached.

This part can get hard if you try to fight off every Hulk dog around you.  The 
only thing that really needs to be destroyed is the rocket launcher turrets.  
Go toward the cliff and destroy the crag on the side of the cliff (it has a 
green arrow pointing to it).  Jump to the next level, take care of the turret, 
and then jump up again through the right side.  Destroy the next crag on the 
left.  Jump to the next area and destroy the turret.  Jump to the next area 
above you and destroy the next crag on the left.  Take out the turret and go 
into the back hallway.  Turn right and fight off the swarm of gamma guards.  
Jump by them if you're real weak in health.  Continue down the hall to finish 
the level.

Stage 17 – RESOLVE

After the cutscene, crouch and go through the narrow hole in front of Bruce.  
You see those Hulk dogs to the right?  You will have to sneak by them.  Crouch 
and move toward them, and stay against the trolley on the left.  Be sure to 
stay against the left side until you sneak by all the dogs.  Now, on the other 
side, you will need to sneak past a few more dogs and crawl through the small 
hole to the side.  Crouch and sneak past the remaining dogs.  Be sure to stay 
on their left side.  In the next room, there is a small hole that Bruce will 
have to go through.

Turn left and go down the hallway.  Make a right turn and go through the 
narrow hole in the pile of rocks.  Crouch and sneak behind the rock column on 
the right side.  Debris will fall from the top floor and rocks will take out 
the soldiers in your path.  Now run through the hall and go into the next 
room.  If you go over to the tank on the left, a cutscene will play.  Go 
through the hall on the left side.  When debris starts to fall, BACK OFF!  

Continue down the hall.  Once you reach the next room, a Hulk dog and two 
soldiers will be fighting.  There can be three total outcomes in this fight.  
Either the dog will win, or one soldier will win, or perhaps, both soldiers 
will win.  If the dog wins, it will eventually fall asleep and can be easily 
snuck past.  If the soldiers win, Bruce will, most likely, get spotted when 
trying to go into the hallway.  If this happens, run down the hall as quickly 
as possible and try to lose the soldiers.  Either way, go into the hallway 
(beware the collapsing ceiling) and into the next room.  Go into the next 
hallway (again, beware the collapsing ceiling) and follow it until you reach a 
room with a few Hulk dogs.  Crouch and sneak past the Hulk dogs.  I always go 
around the right side.  Go into the next hall.  Crouch and go through the 
small hole in the rocks.

In the next room, activate each of the switches that were previously punched 
in.  The power will be back on.  Go down the hallway on the right.  Go through 
the tiny hole on the side of the wall.  A green arrow will point to it.  Go up 
to the rocks that are blocking the way ahead of you.  See all those Hulk dogs 
outside?  Well, you have to fight them all off with only Bruce Banner...nah, 
just playing.  Wait until they leave and then crawl through the hole in the 
rocks.  Wait until the Hulk dogs carry their battle to the opposite end of the 
crates and then make a run for dear life to the trolley door.

Stage 18 – ONE AND ALL

Follow the trail and go into the room on the left.


Boss battle – Ravage

The key to beating Ravage is to outsmart him.  Do not try to run into him and 
start pounding away; he will counter and really take off some damage if you do 
that.  He is a real sucker for the Gamma Stomp.  You can easily wait until he 
comes toward you, and then jump and do a Gamma Stomp.  A charged Gamma Stomp 
is useful also.  After doing a charged Gamma Stomp, run away from Ravage and 
let him chase you.  The falling debris that results from a charged Gamma Stomp 
may hit him while he chases you.  Grabbing rocks and swinging them or throwing 
them at him is useful also.  He can be stunned with a sonic clap and hit 
afterward.  Be sure to dodge his charge moves (air punch and sliding punch) 
and beat him to a pulp once he misses.  After he has been knocked down, get 
away from him; he will try to do an overhead smash once he gets up and he is 
invincible during this move.  As usual, a Super Overhead Smash once the rage 
meter builds up, is a definite must (especially for round two).

After his life has been taken down once, gamma guards will come and join the 
fight for the second round.  The unfortunate thing is, these gamma guards are 
the type with guns.  It is best to concentrate on getting rid of the gamma 
guards first.  The guards can be disposed of by tossing them off the side (on 
the sides of the teleporter).  Don't even try to toss Ravage off the side; he 
will just jump back up and continue the fight...nice try though.   Ravage can 
also accidentally hit the guards and vice versa.  The gamma guards leave green 
orbs if they are beaten normally (without being tossed off).


Stage 19 – RECKONING

Go over to each of the two columns and pull the switch on the front of each 
one.  Once the door is open, go through the corridor.  RETREAT once you hear 
Bruce talking.  Gamma guards will come down the corridor after you.  Go back 
into the room with the two switches and hide behind the right column.  Once 
the gamma guards come in, sneak behind them and go back into the corridor.  
Run to the door at the end of the corridor.  The door will open automatically 
and a cutscene will start.


Boss battle – Madman and Half-Life

This battle can be a real pain.  Be sure to concentrate all your attacks on 
Madman.  Gamma stomps will bring rocks down from the ceiling for Hulk to use.  
Madman falls easy prey to a jump punch, and the falling debris that results 
from a jump punch might hit him.  Slender rocks work nicely to keep both of 
them away.  Once 50%-75% of Madman's life has been taken, he will leave the 
battle.  Be sure to grab the green orbs that he leaves behind.

Half-Life, by himself, is not a problem at all.  Just gamma stomp the ground, 
get some rocks and swing or throw them at him.  Try to make him run through 
the debris and the rocks might hit him.


After the battle, destroy all four columns in the room.  Punch down the door 
behind you, and go back to the first room where Bruce teleported in.  Destroy 
the two columns in this room.  Two gamma guards will teleport in eventually.  
After the columns have been destroyed, go back to the room where you fought 
Madman and Half-Life.  Gamma guards will come at you continuously throughout 
the rest of the level.  Now destroy the door in front of you.  Go through the 
hallway and the next door.  Destroy the machine-gun turret in the next room; 
it will blast you as soon as you come through the door.  There is another 
machine-gun turret on the other side.  Dispose of the 4 gamma guards and 
destroy all the columns in this room.  There are seven columns total.  The 
doorway on the right leads to a collection of gamma orbs if your health is 
running low.  Go to the doorway on the left.  Go down the hallway and into the 
next room.  Destroy all four columns while avoiding or fighting the gamma 

After all the columns have been destroyed go back down the hallway and through 
the newly opened front doorway.  This will lead to the next stage.

Stage 20 – MIND GAMES


Boss battle – The Leader

When the battle starts, you will be in control of Bruce Banner.  In order to 
get the gamma orb back, all 4 switches on the four columns must be activated.  
The Leader will be constantly teleporting and trying to hit Bruce Banner 
during this entire process.  The first thing to do is to run over to one of 
the switches and wait.  When the Leader teleports next to you, run to the 
switch across from the one you're currently at.  Pull the switch.  Now, wait 
for the Leader to teleport next to you.  Run to another switch and activate 
it.  Wait for him to teleport again.  Now run to the next switch.  If you keep 
up this pattern the Leader will not even touch you.  After all the switches 
are activated, run over to the gamma orb and a cutscene will play.

Now you're back in control of Hulk.  The Leader will float around the area 
shooting a beam at you.  He also has an attack that he will use at close 
range, where he will affect the Hulk's mind and eventually push him back.  The 
best way to hit him is to run at him at an angle, and he will miss with his 
beam shot.  Use this chance to combo or jump punch him.  He will teleport 
after being hit.  Run up to him again at an angle and hit him when he misses.  
The Leader will eventually do a continuous beam attack.  When the Leader 
teleports very quickly twice in a row, this is a dead giveaway that he is 
about to perform this attack.  To avoid it, get behind the side of one of the 
elevators.  The beam will totally miss you.  Wait until he is finished and 
then run up and hit him.  After finishing his continuous beam attack, the 
Leader will make multiple images of himself.  One of them is the real Leader 
and the other three are copies.  The false Leader's will leave behind a green 
orb after being defeated.  

After the Leader has been defeated the first time, he will call on gamma guard 
helpers.  Unfortunately, these are the types with guns.  The same rules still 
apply to this fight, but the gamma guards must be taken out before going after 
the Leader.  Try to get the gamma guards to follow you to the opposite end of 
the screen away from the Leader.  Jump punch and gamma stomp them until they 
have been defeated.  I would not recommend any ground hits except for the 
Super Overhead Smash.  If they start to fire, then try to grab one of them.  
If the Leader accidentally hits a gamma guard with a beam attack it will take 
about 50% of the gamma guard's life.  After they have been defeated, go after 
the Leader.  Use the same method that was used in the first fight to hit him.  
Be careful when he does his continuous beam attack, he will sometimes add 
three short beam attacks to the end of the attack to trick you.  He does not 
use his image trick the second time.  More gamma guards will eventually come 
down the elevators after the others are disposed of.  Just try to beat the 
guards separately and then go after the Leader.



You will need to punch down the door behind you.  Wait for the debris to fall 
in front of the door and then knock it down.  Run down the hall.  Do not even 
pay attention to the gamma guards.  They will not attack, because they are too 
busy running.  Run into the next area, and go through the door ahead.  Run 
down the hall and into the next area.  In this room, the ground will start to 
crumble away as you run by.  As soon as the ground starts to break up, jump 
forward.  If, for any reason, you jump back to the previous ledge or fall, you 
will have to continue. Now go through the doorway and go down the hall.  A 
cutscene will start.


Boss battle – Madman

You should be a pro at fighting Madman by now.  The only difference now is 
that there is little room to run.  The same tactics that worked during the 
last battle will work here.  He seems to use the ground stomp more often 
during this battle, so be sure to run around him to avoid it.  Basic combos, 
gamma stomps, and Super Overhead Smashes work really good for this battle.  
Rocks that fall from the ceiling seem to take off the most though.


Congrats!  You have now finished the game.



To enter each code, you must go to "Options" and then select "Code Input"

Note: To save the secrets, once they have been entered, you must save your 
current game.  If you have a specific save that you want the secrets to be on, 
then load that game before you type in the codes.  If you do not save the 
codes, then you will have to input them each time you play.

Saving the Codes to a File

1. Go to "Options", then choose "Load/Save".  

2. Load whichever game save you want the secrets to be unlocked on.

3. Enter the codes.

4. Go back to "Options" and choose "Load/Save".

5. Choose "Save".



Enter "GMMSKIN" on the Code Input menu


Enter "FLSHWND" on the Code Input menu.

Unlimited Continues

Enter "GRNCHTR" on the Code Input menu.

Double Hulk's Health

Enter "HLTHDSE" on the Code Input menu.

Double Enemies Health

Enter "BRNGITN" on the Code Input menu.

Half Enemies Health

Enter "MMMYHLP" on the Code Input menu.

Reset High Score

Enter "NMBTHIH" on the Code Input menu.

Level Select

Enter "TRUBLVR" on the Code Input menu.

Full Rage Meter

Enter "ANGMNGT" on the Code Input menu.

Wicked Punch

Enter "FSTOFRY" on the Code Input menu.

The following codes must be entered during Story Mode at a "Universal Code 
Input" terminal: (NOTE: These can only be found on Bruce's missions)

Hulk Transformed Gallery

Enter "SANFRAN" at a "Universal Code Input" terminal in story mode.

Hulk VS Hulk dogs Gallery

Enter "PITBULL" at a "Universal Code Input" terminal in story mode.

Desert Battle Gallery

Enter "FIFTEEN" at a "Universal Code Input" terminal in story mode.

Hulk Movie F/X Movie

Enter "NANOMED" at a "Universal Code Input" terminal in story mode.

Unlock Grey Hulk

Enter "JANITOR" at a "Universal Code Input" terminal in story mode.




This document Copyright 2002 Kevin Hall

Hulk interactive game (c) 2003 Universal Interactive Inc.

The Incredible Hulk character (c) 2003 Marvel Characters Inc.

This document is for private and personal use only!

Do not try to sell this document for profit! This is a free document and 
should remain free.

Do not try to reproduce this document in any way, shape, or form.

Do not alter this FAQ in any way!

If you want to use this document on your site then contact me, 
(berserker_kev@yahoo.com) and ask for permission.  Do NOT post this FAQ up on 
your website without permission.  I tend to be a very nice person, but do NOT 
cross me. ^_~


This FAQ can be found on the following sites:

GameFAQs  (www.gamefaqs.com/)
Neoseeker (www.neoseeker.com/)
Cheat Happens (www.cheathappens.com/)
Cheat Code Central (www.cheatcc.com/)
CheatCodes.com (www.cheatcodes.com/)
Cheats.de (www.cheats.de/)
SPOnG.com (www.spong.com/)
IGN FAQs (http://faqs.ign.com)
Vivendi Universal Hulk Forums (www.vugames.com/forum.do)
Gamenotover.com (http://gamenotover.com)
DLH (http://dlh.net)
World of Gaming (http://www.wogaming.com)

If you see this FAQ on any site not listed above, then please contact me! 



- myself for typing out this FAQ, but I love this game so it was kinda fun. 

- my parents for helping me to get the game.

- catatonia, smashfan 2nd, spiderman013web, Halo54, Gandalf685, Styxx21, and 
Self Mutilation for listing the codes for the game on GameFAQs.  I would have 
never found them otherwise. :)

- Matt31098 and mc1287 for the controller setup information.

- the users on the Hulk message boards at GameFAQs (all systems).

- CjayC at GameFAQs for posting this FAQ and for having such a cool site that 
all video gamers can enjoy.

- golbez66 for recommending that I should write FAQs in the first place. ^_^

- all the sites that posted this FAQ.

- everybody that has emailed me, I appreciate the comments that I have gotten 
on this FAQ.



I can be reached at my email address, which is > berserker_kev@yahoo.com <, so 
please contact me if you have any questions, comments, etc.  I don't mind 
receiving emails at all.  All I ask is for you to try to make the email 
decent.  I realize that some people do not speak perfect English or cannot 
type that well, so that doesn't really matter to me, but all that I ask is 
that you try to make it readable.

I would prefer you not too add me to your messenger, but if you do, at least 
tell me a bit about yourself and why, or if I know you, tell me who you are.  
One of my pet peeves is when people just add me to their messenger without 
saying anything.  I usually just deny their request.

Last but not least, do not send me any viruses or spam mail please.



My other FAQ(s):

Advent Rising (Xbox)

Advent Rising Game Script

Eve of Extinction [EOE] (PS2)

Psi-Ops (Xbox)

Resident Evil 4 Treasure & Money Guide (GC)



                              /   \       /   \
                             |  |  \     /  |  |
                             |  |   \   /   |  |
                             |  |  (.\_/.)  |  |
                             |   ----   ----   |
                             | _______________ |
                             | \  | | | | |  / |
                             |  \_|_|_|_|_|_/  |

------------------------------- - BERSERKER - --------------------------------

View in: