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Orienteering FAQ by Accrovideogames

Version: 1.02 | Updated: 10/24/11

| Tales of Symphonia                  |
| Orienteering FAQ by accrovideogames |
| Version 1.02                        |

|                              TABLE OF CONTENTS                             |

To skip directly to the section you want, please use Ctrl+F or Cmd+F and 
insert in the search box the code in brackets.

1. Introduction..........................................................[IN1]
2. Getting Started.......................................................[GS2]
3. Orienteering..........................................................[OR3]
    3.1 Soldier's Hints..................................................[SH3]
    3.2 Solutions........................................................[SO3]
    3.3 Tales of Eternia Quiz............................................[TE3]
4. Frequently Asked Questions............................................[FA4]
5. About this FAQ........................................................[AF5]
    5.1 About Me.........................................................[AM5]
    5.2 Contact Info.....................................................[CI5]
    5.3 Legal............................................................[LE5]
    5.4 Credits..........................................................[CR5]
    5.5 Version History..................................................[VH5]

|                                INTRODUCTION                          [IN1] |

Welcome to the first and complete Orienteering guide available on the net! I 
am accrovideogames and I hope that you will find it useful. Tales of 
Symphonia was released on July 13th 2004. This game is the best RPG available 
on the Nintendo GameCube and among the best RPGs in history. It's part of the 
"Tales of" series by Namco, a collection of high quality RPGs. This FAQ only 
covers the Orienteering mini game found in Palmacosta.

|                               GETTING STARTED                        [GS2] |

To better understand my guide, it's important that you understand the 
directions I'm giving. I separated Palmacosta into several locations.

Plaza.......This is the wide-open area where the Government Building and the 
            soldier giving you this quest are located.
School......This is a building situated at the right of the plaza.
Church......This is one of the buildings situated around the plaza. It's 
            directly left from the school.
Steamship...Follow the path between the Government Building and the Church to 
            reach this location.
Market......This is where most of the shops are. A lighthouse and a dock are 
            also situated there.
Inn.........This is the place you go in if you want to sleep and restore your 
            party's health for a small fee. It's also the only place in the 
            city with a Memory Circle.
Bar.........This building is directly left of Marble's Shop and right below 
            the Katz Exploration Team.

|                                ORIENTEERING                          [OR3] |

After obtaining the Pass, a soldier will appear standing at the bottom of the 
plaza where the Government Building is. Talk to him and accept to play his 
game and Orienteering will start. The mini game is available until the second 

 / RULES /

You cannot enter the menu screen or leave Palmacosta during the mini game, 
you must first complete it or give up by talking to the soldier and selecting 
"Give up". The time you take to complete it will be counted but the timer 
freezes when text bubbles are on the screen. There is also no time limit and 
you can save at the inn anytime you want. Four checkpoints will be randomly 
picked among a total of 15 each time you start the game. You must complete 
all four in order to win. You get the next clue as soon as you find the 
checkpoint of the previous task. You must talk to the soldier after finding 
the fourth checkpoint. 


Unfortunately, there are no rewards in the GameCube version but you can keep 
playing again and try to beat your time record. For those who have imported 
the Japanese PlayStation 2 version, completing the mini game in under one 
minute will earn them Lloyd's Professor Palmacosta title. This title isn't 
available in the GameCube version.


Because the soldier records you best time, it's a good idea to work for the 
shortest time possible. Since the time freezes when there's a text bubble, 
it's a good idea to stop and think about the route you will take. It's highly 
recommended to have Lloyd's Personal EX Skill in order to run faster. It's 
also possible to force Lloyd to move even faster by playing with the control 
stick. This technique is best done with the Wavebird Wireless Controller. You 
can change the control stick's default position by unplugging and plugging 
the controller while the control stick is tilted. You can use the ON/OFF 
interruptor instead if you have a Wavebird.

This means that, for example, if hold the control stick right when plugging 
the controller, the game will assume that right is the default position. 
Holding right will then do nothing while releasing the control stick will 
make your character move to the opposite direction which is left in this 
case. If you hold left, the character will move even faster to the left. 
Combined with Lloyd's Personal EX Skill, this can be very fast. The reason 
why this technique doesn't usually work with other games is because this game 
was programmed in such a way that it doesn't have a maximum movement value.

Mastering this technique can be very hard because you won't be able to move 
in the other direction unless you reset the control stick's position. It's 
best to do it when you need to move on a straight path. It's also a good idea 
to change the control stick's position between checkpoints when there are 
text bubbles. You can also do it without wasting time during black screens 
when changing areas. Practice makes perfect.

If you are very lucky, the fastest route possible is receiving numbers 0, 1, 
2 and 4 or 5 in any order, as long as you don't end with 4 or 5. Combined 
with Lloyd's Personal EX Skill and the control stick trick, it's possible to 
complete Orienteering in less than 10 seconds!

 / CLUES /

There is one slight exception to the random rule. Unless it was the last 
checkpoint, No. 05 will always be followed by No. 15, but the later won't 
necessarily follow the other.

No. 00: Wag your tail! *Huff* *Huff* *Huff*!
No. 01: Those ears... you can hear, can't you?
No. 02: Twin javelins
No. 03: Departure!
No. 04: I'm going to be a pirate when I grow up!
No. 05: Where's the Shadow Mart?
No. 06: Waiting for the day his son will return
No. 07: Looking up at the lighthouse for 10 seconds
No. 08: Are the fish okay?
No. 09: A flower by the entrance that watches over travelers
No. 10: Palmacosta Specialty
No. 11: Questioning their faith
Np. 12: Today's Special
No. 13: I got it, Teacher!
No. 14: The Wonder Chef

|                               SOLDIER'S HINTS                        [SH3] |

These hints are given by the soldier if you talk to him and select "The Next 

No. 00: Wag your tail! *Huff* *Huff* *Huff*!
Dogs don't sweat, so they regulate their body temperature by panting. It  
sounds like they must have a tough time.

No. 01: Those ears... you can hear, can't you?
That old lady over there... They say she has incredible hearing...

No. 02: Twin javelins
The two government-general sentries... They are good friends and work 
brilliantly together, doing the work of three to four men, but it's a pain 
the way they always take their vacation together at the same time.

No. 03: Departure!
That ship, you can see it even from here... it's huge. No man could resist 
having his heart stirred by it. But you mustn't try taking the helm. The 
captain already got mad at me for that.

No. 04: I'm going to be a pirate when I grow up!
You know the boy who hangs out at the port? While he obeys his mother's 
warnings about the dangers of steamships, he's still there every day.

No. 05: Where's the Shadow Mart?
I've heard that the Shadow Mart is around here somewhere, but I worry about 
whether he can really make a living with his business if he's always hiding.

No. 06: Waiting for the day his son will return
There was an incident a year ago where a fishing vessel went out and never 
returned. My heart aches every time I see that father who continues to wait 
for his son to return.

No. 07: Looking up at the lighthouse for 10 seconds
It's a port city, so of course there's a lighthouse here. Looking up at tall 
buildings gets your heart beating fast, you know? I wonder why?

No. 08: Are the fish okay?
There's a shop in the town market called "Seven Seas" that sells seafood, but 
you have to wonder how long fresh fish can last when sitting out exposed to 
the sun.

No. 09: A flower by the entrance that watches over travelers
That inn at the entrance to the city always have beautiful flowers in the 
window facing the outside of the city. I think the thoughtfulness to do that 
is beautiful as well.

No. 10: Palmacosta Specialty
Palmacosta's famous Palma Potion! Whenever you visit this city, please be 
sure to stop by the always-bustling shop.

No. 11: Questioning their faith
Devout followers get to worship at the church every day. But there are some 
people who go to the church and just sleep. What's that about?

No. 12: Today's Special
It seems the cafeteria over at that school has a cook that's incredibly 
passionate about his work. Thanks to him, their business is so good, they 
have to occasionally hire extra part-time help.

No. 13: I got it, Teacher!
In general, that school welcomes visitors, but please don't interfere with 
the classes.

No. 14: The Wonder Chef
The mysterious gourmet, the Wonder Chef! Or rather, one of his fans has been 
hanging out in the city market lately.

|                                  SOLUTIONS                           [SO3] |

I don't recommend reading this section unless you're really desperate about 
finding the solution. The Orienteering mini game is a lot more fun when 
you're trying to find the answer by yourself.

No. 00: Wag your tail! *Huff* *Huff* *Huff*!
Talk to Pepe, the dog walking on the plaza.

No. 01: Those ears... you can hear, can't you?
Talk to the old woman standing behind a fence at the bottom right of the 
school. You can't reach her so just talk to her while standing in front of 
the fence. Select "...actually CAN hear". Selecting any other option will 
result in a funny scene.

No. 02: Twin javelins
Talk to both soldiers in front of the Government Building.

No. 03: Departure!
Examine the steamship's helm (steering wheel). It's situated at the left of 
the captain on the ship's right side.

No. 04: I'm going to be a pirate when I grow up!
Talk to the first person you see on the way to the steamship.

No. 05: Where's the Shadow Mart?
There's a secret shop in the market that can be accessed by moving left 
across a hidden passageway directly to the left of Ultramarine, the 
customization shop. By the way, this secret shop will never open.

No. 06: Waiting for the day his son will return
Go to the dock at the market where a man is looking at the sea. Talk to him 
and select "I'm sure he'll come back." Giving the wrong answer will make him 
say "Just let me be" but you can then simply talk to him again and select the 
right answer.

No. 07: Looking up at the lighthouse for 10 seconds
Go to the market and wait right next to the man at the lighthouse for 10 

No. 08: Are the fish okay?
At the market, examine the fish basket at the right of the Seven Seas' 

No. 09: A flower by the entrance that watches over travelers
Examine the window at the left of the inn's entrance.

No. 10: Palmacosta Specialty
Examine the bottle sitting on the table in the bar.

No. 11: Questioning their faith
Talk to the man wearing a green shirt in the church.

No. 12: Today's Special
Examine the sign in front of the cafeteria's door. It's at the right of the 
second door on the school's first floor.

No. 13: I got it, Teacher!
Examine the blackboard in the first classroom of the school's second floor.

No. 14: The Wonder Chef
You first need a voucher from the Shadow Mart (see No. 05). Talk to the cook 
walking in front of the Seven Seas shop in the market. He will randomly ask 
you one of 10 questions about Tales of Eternia. Giving a wrong answer will 
force you to get another voucher and get another random question. See the 
next section for the full list of questions and answers.

|                            TALES OF ETERNIA QUIZ                     [TE3] |

Q01. What Melnic phrase does Meredy frequently say when she's really happy?
A01. Hweel!

Q02. Who was Meredy's birth mother?
A02. Shizel

Q03. Who was Max's staff officer?
A03. Ayla

Q04. What is Max's most powerful weapon?
A04. Mega Launcher

Q05. Which one of Reid's moves consumes the greatest amount of TP?
A05. Aurora Sword

Q06. What does Van Eltia mean in the Melnics language?
A06. Wealth

Q07. What is Shileska's catch phrase?
A07. Miacis to our hearts!

Q08. Where was Leon born?
A08. Darilsheid

Q09. What Craymel Arte becomes available if you set Shadow as the Primary 
A09. Dark Force

Q10. Who did the main characters act as matchmakers for?
A10. Katrine and Pierre

|                         FREQUENTLY ASKED QUESTIONS                   [FA4] |

A1. Why is the soldier letting you play Orienteering not there?
Q1. Because you haven't obtained the Pass yet. It's a Key Item you get after 
    completing the Palmacosta Ranch section of the game. This section is 
    separated into two parts that you can do in any order. You automatically 
    receive the Pass after completing both of them.

Q2. What is Lloyd's Personal EX Skill?
A2. Personal is the name of a Level 2 EX Skill that anyone can have. Unlike 
    other EX Skills, its effect is different depending on the character. In 
    Lloyd's case, Personal makes your character move faster in towns and 
    dungeons. You need an EX Gem Lv2 or EX Gem Max to teach Personal. You 
    start getting EX Gems Lv2 around the time Orienteering becomes available 
    and they get a lot more common later in the game.

Q3. How can you see your best time?
A3. Unfortunately, the soldier only tells your current time after completing 
    Orienteering and also whether or not it's a new record.

Q4. Does purchasing Mini Game in the GRADE Shop carries over your best time?
A4. Yes.

Q5. What is Tales of Eternia?
A5. Not counting Tales of Destiny 2, it's the game preceding Tales of 
    Symphonia in the same series. Although they're not related story-wise, 
    they share a similar universe and can be compared to Final Fantasy on 
    this regard. Not to be confused with Tales of Destiny II, which is really 
    Tales of Eternia in North America; they changed the title that way in 
    order to trick Tales of Destiny fans to buy the game. There exists an 
    actual sequel to Tales of Destiny called Tales of Destiny 2.

|                               ABOUT THIS FAQ                         [AF5] |

This FAQ was written and completed within a single day. I had already beaten 
the game many times before I first started writing.

|                                  ABOUT ME                            [AM5] |

I hope that you've been enjoying reading my second FAQ ever! My name's Simon 
(AKA accrovideogames) and I was born on April 2nd 1990. I'm French speaking 
but I'm also very fluent in English as you can see. I hate it when people 
pronounce my name in English instead of French. The "Si" is pronounced "See" 
but there is sadly no equivalent sound in English for "Mon". Look for an 
audio pronunciation online. I've been a member of GameFAQs, which is my 
favorite website, since February 7th 2005, but it has been my homepage since 
late 2001. I don't have any regular message boards and usually post messages 
in boards about games I'm currently playing, looking forward to play or 
simply have something in mind about the game that I want to talk about.

By the way, "accro" is a French word meaning "addicted to". In other words, 
I really love video games. However, the term "addiction" is only a metaphor, 
playing video games is just my favorite activity. It doesn't restrain me from 
leading a normal life. I like most genres of games, from casual games 
suitable for children to violent survival horror games. I usually don't like 
licensed sports game, for example anything from EA Sports and 2K Sports. 
Other hobbies I like are watching television, reading and writing.

|                                CONTACT INFO                          [CI5] |

If you have any questions unanswered in this FAQ, feel free to send me a 
private message on GameFAQs. This obviously only apply to registered members 
on that website. I am not posting my e-mail address for reasons concerning 
spam. Even if I did give it, you would be better off sending me a private 
message instead because GameFAQs is my homepage so you'll most likely receive 
a faster reply that way. If you don't have a registered account, you can 
easily make one for free. If you're not allowed to register an account 
because you are under 13 years old, either ask a parent or an older friend to 
send your question to me. If you happen to be someone I blocked for being a 
jerk with me, then I can't help you.

I won't answer questions about stuff clearly answered in this FAQ. I will 
also ignore any message that aren't written in coherent French or English. 
If you have trouble spelling, use a spell checker. I will also ignore and 
block any user who is rude and plain mean.

I will also gladly accept reports about mistakes I made, spelling errors 
included. You may even get your name in the credits. Below is the link for 
sending a new private message. Make sure to send it to accrovideogames.


|                                    LEGAL                             [LE5] |

This FAQ is copyrighted 2011 accrovideogames and should only appear on 
GameFAQs. No other sites are allowed to host this document. Legal action will 
be taken against perpetrators. This document is for personal use only and 
cannot be distributed in any form.

|                                   CREDITS                            [CR5] |

Almost everything was written by me, accrovideogames. Hints given by the 
soldier are directly taken from the game.

|                               VERSION HISTORY                        [VH5] |

The date format used is MM/DD/YYYY.

Version 1.00 - 10/08/2011 - Publication
Version 1.01 - 10/11/2011 - PS2 Version
Version 1.02 - 10/24/2011 - The Pass

| Copyright 2011 accrovideogames |

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