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Weapon/Item FAQ by kirbyroks

Version: 1.0 | Updated: 02/09/05

           Weapon/Items guide for Starfox Assault. (Nintendo Gamecube)
           Last updated 02/09/05          Version: 1.0
           Project started: 02/09/05      Project completed: 02/09/05
           Total development hours: 01    File size: 17.0 kilobytes (0.016 MB)
           Written by: Josiah Herrington  Status: Complete

           This FAQ is of course copyright (c) 2004 Josiah Herrington
Contents                   [TOP]                               ~~|  [W0.1]  |~~

Table of Contents.........................................................[TOP]
1:  Intro.................................................................[010]
2:  Legal stuff/Updates...................................................[020]
3:  Overview..............................................................[030]
4:  Frequently Asked Questions............................................[040]
5:  Weapons/Items list....................................................[050]
6:  Credits...............................................................[060]
7:  Contact Information...................................................[070]

                                 1: Intro

This is a guide that lists, classifies, and describes every weapon in the game,
from Blaster to Demon Launcher. It details the pros and cons of the weapons in
the description as well as gives them ratins of how effective they are when
pitted against man and machine! Isn't that just awesome?! NOW READ IT! YOU ARE

                            2: Legal stuff/Updates

This FAQ is mine and is copyright(c) 2002 Josiah Herrington. 
This FAQ, as of now, can only be displayed at:

- Gamefaqs (http://www.GAMEFAQS.com)
- Gamespot(www.gamespot.com)

Sites with easy permission:
- IGN(www.ign.com)
- www.neoseeker.com

Though  require IGN to E-mail me and let me know that they are putting it up,
so I know when to update.

This document is only for personal use.
You may not sell this FAQ or distribute it. Otherwise you may 
not under any circumstances host this FAQ unless I give permission. 
I still reserve all rights to discontinue any site's hosting of this 

                                  4: FAQ

Q: Whats the best weapon?!
A: In my personal opinion, it's the gattling gun, as it is so versitle and is
   pretty much impossible to dodge, unlike the Demon Launcher.

Q: Did u kno ur guide sucks!!!
A: No I wasn't aware of any such fact.

Q: Hey man! You do know your guide pwns all right?
A: Yes! Thank you! Have an ego cookie!

Q: Use your boost to get through!

                             5: Weapons/Items list

== Weapons list ==

Blaster Pistol: A generic blaster. Can be charged up for a more powerful blast.

This weapons is the weapon you will use the most, for two reasons. One, it has
infinite ammo, and two, you always starts with it, save in special weapons mode
or vehicle only tracks. This blaster can fire normal blaster shots repeatedly
at a rate of about three shots per second, but can also be charged up, if you
hold down the "A" button. The charge shot has three tiers of charge. Blue, then
green, then red. Red is the most powerful and can even to signifigant damage to
a tank. In the single player foot missions, a red charged shot pretty much
means instant death to any enemy.

Initial ammo: Infinite
Max Ammo: N/A
Damage rating: 2/10
Anti-vehicle rating: 2/10
Anti-Personel rating: 3/10


Machine gun: Rapid fires lasers at a target. Great vs. Infantry.

This snazy gun is a step above the blaster, even though it cannot charge up
shots. It has an incredibly high rate of fire, matched only by the gattling
gun, and has a much higher damage/time ratio than the generic blaster. It
will be your staple special weapon, and is one of the most common found. This
weapon can be found in a yello aura.

Initial ammo: 200
Max Ammo: 999
Damage rating: 5/10
Anti-vehicle rating: 3/10
Anti-Personel rating: 6/10


Gattling Gun: Fires many powerful shells at an extremely fast rate of fire.

This gun ROCKS! It is insanely powerful in terms of the damage/time ratio and
is fully capable of shooting down an Arwing in seconds, or bringing a tank to
it's knees. This is one of the best supprise attack weapons, as the enemy won't
have time to return fire much of the time. It's shots take a full 8th off of
the targets health, depending on the target's stats, and fires roughly 10
rounds per second.

Initial ammo: 100
Max Ammo: 999
Damage rating: 8/10
Anti-vehicle rating: 8/10
Anti-Personel rating: 8/10


Rocket Launcher: Fires a powerful rocket that homes in on it's target.

This is one of your more useful guns, as it is a pretty multi-purpose weapon.
This will lock onto targets and home in on them, but it is by no means "Fire &
forget" and most characters can dodge the shot, even on foot, if they are quick
enough. It is a good anti-vehicle weapon, as it carries the power to hurt the
vehicles, and is an average anti-personell weapon also, as it deals very heavy
damage to unshielded characters. This damage is offset by a very low rate of
fire; About one shell per second, which is plenty of time for a foe with a
gattling cannon or machine gun to mow you down.

Initial ammo: 10
Max Ammo: 99
Damage rating: 5/10
Anti-vehicle rating: 6/10
Anti-Personel rating: 4/10


Missile Launcher: Fires a user-guided rocket used to target distant foes.

Now, before you ask, yes, the missile launcher and the Rocket launcher are very
different weapons. The missile launcher is a sweet weapon that launches a very
powerful, user-guided, missile that is capable of extreme damage to air or land
units. It doesn't have terribly high ammo, and the proximity of your target, as
well as your accuracy with the weapon determines this weapon's rate of fire.
The user is totally defenseless while guiding the rocket, so if you come under
attack, press fire again to self-destruct the rocket and go back to normal mode
and, hopefully, defend yourself.

Initial ammo: 3
Max Ammo: 9
Damage rating: 8/10
Anti-vehicle rating: 7/10
Anti-Personel rating: 9/10


Sniper Rifle: Allows it's user to snipe distant targets with a powerful shot.

This is an obcenely overpowered sniper rifle, like in just about every other
game, that is capable of one shot kills to all enemies that are not in a
vehicle. The odds that a character will survive one shot is low, but vehicles
can take a couple shots, esspecially the Landmaster. The advantages are it's
very high range, the ability to zoom and target an enemy from far away. It's
biggest disadvantages are that you must be zoomed in to fire it, which renders
it useless in close quarters, and it has a low rate of fire; Aboute one shot
every 1.5 - 2 seconds. That means if you miss your target the first time, and
there is cover nearby, they will likely get behind the cover and just wait
there. Or worse, they can manuver near you, and slay you with other weapons.


Initial ammo: 10
Max Ammo: 99
Damage rating: 7/10
Anti-vehicle rating: 3/10
Anti-Personel rating: 7/10

Grenade: Can be thrown at close or far targets or bounced off surfaces.

These grenades are obcenely powerful. If an enemy is cought in the blast, he or
she will receive massive damage, even if in a vehicle. The downside? It's
impossibly difficult to hit anything with it. They only time they are of any
use is in tiny cramps areas, or when the target is hiding in a tunnel or hole
at which point you throw a grenade in and then whip out your gattling gun and
hammer away at the exit. the only other really consistant uses for the grenade
are for camping Landmasters, or suicide bombing. Thats right, if you hold down
the "A" button and don't let it up to throw, it will glow and glow some more
and eventually glow white, at which point it is about to explode. Then if you
charge into a group of enemies, or even one, you can go out with a big bang
that is guarenteed to kill anybody near you.

Initial ammo: 5
Max Ammo: 99
Damage rating: 10/10
Anti-vehicle rating: 6/10
Anti-Personel rating: 6/10


Plasma Cannon: Rapidly fires very powerful plasma shots, with unlimited ammo.

This weapon is only found while riding on an ally's wing. It has an obcenely
high rate of fire and decent damage, making it one of the best all around
weapons. too bad you can't wield it normally.

Initial ammo: Infinite
Max Ammo: N/A
Damage rating: 9/10
Anti-vehicle rating: 10/10
Anti-Personel rating: 10/10


Ghost launcher: This is a "balance" weapon.

This means that if you are playing a three stock match with your three friends
and they immediatly slay you twice, you start out with this weapon. This is an
obcenely powerful weapon that instantly kills any enemy it hits unless they are
in a vehicle, in which case it destroys the vehicle and and lowers them down to
1 HP. It also homes in, making it one of the most deadly weapons in the game!

Initial ammo: 3
Max Ammo: 9
Damage rating: 10/10
Anti-vehicle rating: 10/10
Anti-Personel rating: 10/10


Fireburst pod: This is basically a gigantic bomb.

If your character starts running around carring a huge barrel, you have a
fireburst pod. Basically, you press your fire key to set it, then you run like
the dickens away before the entire area is nuked. It's good for shaking off
enemies who are chasing you around the corner. The second you lay the bomb,
they scramble in the opposite direction!

Initial ammo: 1
Max Ammo: 1
Damage rating: 10/10
Anti-vehicle rating: 8/10
Anti-Personel rating: 8/10


Demon sniper rifle: This is the sniper rifle....zilla.

Okay, this is basically the sniper rifle. It has the same pros and cons, only
it's much more powerful and has alower rate of fire. It can easily take down
an Arwing or Landmaster if they don't know where you are.

Initial ammo: 5
Max Ammo: 99
Damage rating: 9/10
Anti-vehicle rating: 10/10
Anti-Personel rating: 8/10


Proximity mines: These are very powerful bombs with a wide blast area.

These mines can be hard do spot when layed properly, and have the same power
as the grenades. These are terrific against the Landmaster, and even better
against people! Lay these in flashy corridors, or in a regular line pattern
on a wall and your foes won't know what hit them!

Initial ammo: 5
Max Ammo: 99
Damage rating: 10/10
Anti-vehicle rating: 6/10
Anti-Personel rating: 9/10


==  Items list  ==

Cloaking device: This little capsule grants you invisibility! Sniper's heaven!

Get this little item and you will be granted invisibility for a full 60 seconds
in the game! That is more than enough time to cause havoc with a sniper rifle
or such. Be warned though, if you charge up shots, or activate a barrier, you
will still be invisible, but the enemies will see the charge energy or the
barrier shield.


Barrier: Deploys a shield around the user protecting him from all damage.

When this is deployed, the user becomes immune from all damage, period, for a
period of 15 seconds. The shields *can* get damaged enough to break, but it
would require three other players with demon launchers, or the game to be in
one hit kill mode.


Laser Upgrade: Upgrades the Arwings Lasers.

Driving through this item will grant you more powerful lasers in the Arwing or
Landmaster. Your laser color will change from green to blue, and will become
very much more potent. These are somewhat rare.


Silver ring: Heals 25% of a vehicles health bar.

Driving through thiss will restore 25% of your vehicles health gauge. These are
fairly common and can be picked up by infantry, though it does nothing unless
picked up by a vehicle.


Gold ring: Heals half of a vehicles health bar.

Driving through thiss will restore 50% of your vehicles health gauge. These are
not very common and can be picked up by infantry, though it does nothing unless
picked up by a vehicle.


Platinum Ring: Heals 100% of a vehicles health bar.

Driving through thiss will restore 100% of your vehicle health gauge. These are
quite rare and can be picked up by infantry, though it does nothing unless
picked up by a vehicle.


Normal Health Pack: Heals 25% of a characters health bar.

This nifty green box will instantly restore a quarter of infanty's health when
grabbed. These are quite common and the fastest way to restore ones health.


Large Health Pack: Heals 50% of a characters health bar.
This nifty white box will instantly restore half of infanty's health when it is
grabbed. These are uncommon and a good way to restore ones health.


Restoration Kit:
This nifty yellow box will instantly restore all of an infantyman's health when
grabbed. These are quite rare and the best way to restore ones health.


Nova Bomb: Adds one nova bomb to the bomb count of an Arwing.

Only the Arwings can use Nova bombs, and they are very powerful. There is only
one in existance at any point in time on a multiplayer map, and have a HUGE
blast area. They are killer versus infantry and can take out a vehicle
instantly if a direct hit is scored!

                                6:  Credits

Credits go here in the event that I deem anybody worthy of credit.

Jeff Veasey AKA CJayC For the wonderful site to put it on. 

My best friends Josh and Emily for being the most awesome people on the planet.
I love you guys!

                           11: Contact information

Before I give you my E-mail Address:


R E A D   T H E   F R E A K I N G   W A L K T H R O U G H ! ! !

That is what it's here for! I have get several dozen E-mails a week that are
promptly deleted because the answer was in the FAQ. I'm Not your private
gaming nerd! Read!

Please don't abuse the E-mail and make sure I haven't answered your question in
the guide. With that said:

If for some reason or other you wish to E-mail me, My E-mail is:

Kirbyroks @ gmail . com

Also, be sure to put "Walkthrough Question" in the title or it will get deleted
by my spam filter, and be sure to mention which guide it is. I have many
guides out and asking me questions about how to do something in "Game X" aren't
going to be answered.

And that wraps up this literary masterpiece. Thanks for reading!
Josh and Emily, you own! I love you guys so much!

             \^^^/                                                \^^^/
          \m/(-_-)\m/  Those who have seen my rose shall die!  \m/(-_-)\m/
             ( . )          [Hugs]----<(^_^)>----[Hugs]           ( . )
             _/ \_   (>^_^)> <(^_^<)           (>^_^)> <(^_^<)    _/ \_
**********************************END OF FILE**********************************

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