Review by Fredoias

Reviewed: 03/28/02 | Updated: 03/28/02

A simple remake this is not. (Spoiler Free)

As you know by now Nintendo has pulled the rug out from under the rest of the next generation consoles by securing the Resident Evil series as a Gamecube (at least for now) exclusive.

Love it or hate it the Biohazard/Resident Evil games are one of the most popular game genres to be developed in past years. Although Chris and Jill might have brought the survival horror type of games kicking and screaming into the limelight it was Edward Carnby who first creeped us out in Alone In The Dark.

But this is not about Eddie this is about Chris and Jill (who did not go up the hill) and the first look at the Resident Evil Universe. This review is based on the Japanese version of Resident Evil also known as Biohazard in the land of the rising sun.

Graphics: Well, they are everything we were promised and more. Super detailed characters on pre-rendered backgrounds that animate flawlessly are the showstoppers here. The amount of detail is staggering. The lighting effects are unbelievable, from the flicker of a florescent light to the glow of a torch. Dare I say it you will be hard pressed to find a better-looking game on any system (Xbox and PC included).

Sound: The Resident Evil series has always had better than average sound effects (No not the voice acting) but, believe it or not the have even improved all of the sound to bee even creepier than before. From the slow lumbering footfalls of the basic zombies to the scream of the Hunters as they come to separate you from you head. Although it is not called out as an option if played through a Pro-Logic receiver you do get surround effects from the rear channels.

Game Play: This is the area where the lovers and the haters split into their respected groups. The control scheme for the Resident Evil series has been the reason for the most of the distaste for the series. The press up to go forward is really hard for some people that are used to the ever faithful the direction you press is the way you go controls.

Even RE vets will find themselves bumping into a wall every now and then when the angle switches. And after playing a game like Metal Gear Solid 2, you catch you self turning in a circle till you get the feel for the controls again.

In closing the RE-Mark able RE-Make is RE-volutionary but not perfect, the lack of a custom controller set-up still is the worst chink in this ports armor but with most of the puzzles changed and new rooms to explore, it is almost like playing a new adventure.

Rating:   4.5 - Outstanding

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