Review by sheik__freak
Resident Evil... What a series. From when I first played Resident Evil 3, I have fallen in love with every game in the main series so far. These games are beautiful on every level; amazing playability, cool characters, amazing graphics, and original stories.
For this review, I will go deeper into the Resident Evil Remake. I will go over the Graphics, Audio, Playability, and the Story Line.
For its time, and still sometimes even now, these graphics are simply amazing. Everything is shown in great detail, and almost nothing looks unrealistic. From the shadows, to the reflections and behaviors of water, this game captures real life effects, which make this game's graphics superb. The character's movements are very smooth, and every fire or explosion shows fire that behaves like it's supposed to. The surroundings are also very realistic. Cracking wall paper, rotten wood, and dusty old bookshelves add to the realism of this game. Small things like the direction the shadow of your character falls adds to the near perfection that this game's graphics are. The only problem is facial movements. Sometimes, they are just embarrassing to watch. The faces of the zombies are a bit "muddy", but some games that are on the XBox 360 and PS3 have the same problem. Sometimes it just can't be helped.
Audio is definitely a big part of a video game. If the sounds and music don't go along with the picture, it doesn't even out right, and that could jeopardize the score of a game. Needless to say, the score of this game is very good. Every sound, every note of every melody perfectly fits in place with what is happening. Gunshots sound very nice, and grunts or any other noises accompanying a character matches them very well. The voice acting is... Well, it's still a little cheesy. It sounds a lot better than the original, which sometimes exaggerated the situation a little, but in this, it is nearly perfect.
Most people try this game, or any other Resident Evil game, with the exception of Resident Evil 4, and get angry because the controls are too hard for them. I say they're fine. Sure it takes a little time, but that makes you more attached to the game. If you take the time to learn it, you'll love it even more, and can even boast about it to others! Another thing is the camera angles. Many people complain that it takes away from the game because it's confusing as to where you're going, but I find it actually helpful. The camera angles add the suspense of not knowing what might be there, right in front of you, but you can't see it yet. You have to keep moving or you won't be able to see all of the surroundings, so it makes you afraid to keep going, scared of what might jump at you! One thing that hasn't been put in any other RE games is the addition of defense items. You can set it to manual or auto, but either way, when a zombie attacks, your character, should you choose to, will pull out a dagger, or their own special defense item (Jill=Stun Gun, Chris=Flash Grenade) and attack the zombie. It usually takes out a big chunk of life, which can be helpful when you are running low on ammo. Overall, this section of the game is no different than any other; fantastic.
I wonder why I put this last, when it would make more sense to have it first... Hmmm, anyway, the game's story is as follows: Strange occurrences have been, well, occurring, in the Arklay Mountains, just outside of Raccoon City. The S.T.A.R.S. Alpha team is sent in, and soon after, they are lost completely. The Bravo team is quickly sent in to search and help them, if possible. When they arrive, they are attacked by the rabid, infected dogs that had already killed most of the Alpha team. They run into a mansion, where they thought they were safe, but they were actually putting themselves in even more danger. Depending on who you choose, either Chris or Barry will be missing. You go through the mansion, uncovering secrets about Umbrella, and Wesker, that were never known before. In the end, you escape in a helicopter. This story is amazing. It's completely original, and can be subject to change. For example, you can fight a certain boss before getting items, and vice versa. Everything is made by preference and choice, so they game is basically what you make of it. This adds the aspect that you are really there.
In the end, Resident Evil Remake is not just an average, every day game. The graphics, sound, playability, and story all combine to give you one of the most immersing games ever to be released.
Rating: 4.5 - Outstanding
Product Release: Resident Evil (US, 04/30/02)
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