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FAQ by dw0914
Version: 1.1 | Updated: 03/26/02
**************************************************************** * * * NNN NN BBBBBBBB A * * NNNN NN BB BB AAA * * NN NN NN BB BB A A * * NN NN NN BBBBBB AA AA * * NN NN NN BB BB AAAAAAAAA * * NN NN NN BB BB AA AA * * NN NNNN BB BB AA AA * * NN NN BBBBBBBB AA AA * * * * * * * * SSS TTTTT RRRR EEEE EEEE TTTTT * * SS T R R E E T * * SS T RRRR EEE EEE T * * SS T R R E E T * * SSS T R R EEEE EEEE T © * * * * * **************************************************************** --FOR GAMECUBE-- Made by dw0914 E-mail: firstname.lastname@example.org Version 1.1 ================================= ||||||||Table of Contents|||||||| ================================= 1. Intro 2. Legal Mumbo-Jumbo 3. Version History 4. The Controls and The Basics 4.1 Menu Navigation 4.2 Universal Controls (in-game) 4.3 Offense 4.4 Defense 4.5 Advanced Offense 4.6 Tricks 4.7 Lay-Ups, Forced Shots, and Dunks 5. Players & Teams 6. Strategies 6.1 Offensive Strategy 6.2 Defensive Strategy 6.3 Gamebreaker, Trick Points, and Turbo In-Depth 6.4 Blocking Strategy 6.5 Stealing Strategy 6.6 Create A Player 7. Street Legends 8. Modes of Play 8.1 City Circuit 8.2 Hold the Court 8.3 Street School 9. Rewards 9.1 Courts 9.2 Players 9.3 Create A Player Rewards 9.4 Emblems 9.5 Cheats 10. Other FAQ's 11. Anything Else 11.1 Credits 11.2 The End! ~************~ ********** 1. Intro ********** ~************~ Thank you, first and foremost, just for reading this little FAQ / Strategy Guide. This is designed for people with a basic knowledge of the game -- by this, I mean read the instruction manual first (know that games are first to 21, win by 2), experiment around (know that you can't go out of bounds unless ball is blocked hard and goes out of bounds by itself), and do Street School (you get a free court if you complete 'em all!). I'm hoping you can find exactly what you need in here -- make sure you read through any areas that might have what you need before you give up looking. I'm pretty sure this is the first FAQ / Strat Guide for NBA Street on Gamecube, and I'll try to keep it one of the best by updating it often. Oh yeah, the NBA Street art at the top is a pathetic attempt at my own little logo (obviously I've never done ASCII Art before!) so just remember, we can't all be great artists! If you've got a question, comment, or correction to make, e-mail me at email@example.com -- if you make a correction, you will be mentioned in this FAQ! Last, I am known on the GameFAQs NBA Street Message Board as dw0914, and that board is where I get some ideas for my Other FAQ's Section. Enjoy! ~************************~ ********** 2. Legal Mumbo-Jumbo ********** ~************************~ Eh, not exactly the greatest title. But hey, I have to put this in somewhere. It also takes awhile to find the exact official terms you need in order to protect everything, so no, you won't be able to find a loophole :-P heh heh. First off, if you see this FAQ / Strategy Guide on ANY sites at all except the following: GameFAQs http://www.gamefaqs.com Cheat Code Central http://www.cheatcc.com GameWinners http://www.gamewinners.com CheatPlanet http://www.cheatplanet.com GameSpot http://www.gamespot.com GameSages http://www.gamesages.com If you see this on any other sites, e-mail me immediately. This CANNOT appear anywhere except on those sites, unless I have specifically given you permission to post it. © This FAQ / Strategy Guide is Copyright 2002 Dan Winger. No part of this strategy guide may be copied, changed, stolen, ripped, or used for profits of any kind. Distributing, reproducing, or copying parts of this Strategy Guide are prohibited. No part of this strategy guide can be copied down and / or used as part of an FAQ or Strategy Guide of your own. I am in no way affilated with EA BIG, the NBA, NuFX, or anyone that has rights on NBA Street. © 2002 Electronic Arts, Incorporated. EA Sports, EA Sports BIG, and their logos are trademarks / registered trademarks Electronic Arts, Inc. in the U.S. and / or other countries. All rights reserved. NuFX is a trademark of NuFX, Inc. All rights reserved. All NBA and individual NBA member team identifications used on / in this product are trademarks, copyrighted designs, and other forms of intellectual property of NBA Properties, Inc. and the respective teams. They may not be used, in whole or in part, without the prior written consent of NBA Properties, Inc. © 2001 NBA Properties, Inc. All rights reserved. ~**********************~ ********** 3. Version History ********** ~**********************~ Version 1.1 (Tuesday, March 26, 2002) I did a quick fix to a few spacing errors. These errors weren't really pointed out to me, I just found them as soon as this was posted. Most spacing errors should be gone, now. Version 1.0 (Monday, March 25, 2002) FINALLY got it done. Took two weeks to make this, but it's finally done and sent out. I wanted to get it all out in one version, so it's pretty complete already, but I am sure some changes will eventually be made! Sections 1 thru 11 included, with fairly complete descriptions, etc. Got a correction or something to add? E-mail me at firstname.lastname@example.org. That will force me to make another version and add you to the Credits list, which I really wouldn't mind, so go ahead and help make this section have some more versions :-) Enjoy. ~**********************************~ ********** 4. The Controls and The Basics ********** ~**********************************~ =====4.1 Menu Navigation===== Move Selection.............Main Control Stick or D-Pad Select or Advance..........A Return to Previous Screen..B =====4.2 Universal Controls (in-game)===== Move player................Main Control Stick or D-Pad Turbo......................L, R, and Z Pause Game.................Start =====4.3 Offense===== Shoot/Dunk/Lay-up..........B Pump Fake..................Tap B Pass.......................A Trick Moves................X or Y =====4.4 Defense===== Switch players.............A Block/Rebound..............B or Y Steal......................X Dive (Loose Ball Only).....Double Tap any Turbo button =====4.5 Advanced Offense===== Call for a Pick............Tap Yellow C-Stick any direction Advanced Dunk..............B + holding 2+ Turbo buttons Advanced Trick.............X / Y + holding 2+ Turbo buttons GAMEBREAKER will be explained in Section 6.3-- when your Gamebreaker meter is full, hold two or more Turbo buttons and press B to do your Gamebreaker shot or dunk. =====4.6 Tricks===== Random Tricks (just hit X or Y to perform these at random) Trick Name Point Value Backtrack 1000 Breakin Ankles 1000 Check Yo Bags 1000 Criss-Cross 1000 Crossed Out 1000 Double Take 1000 Flexnflow 1000 Fro Fake 1000 Funknflash 1000 Immobilize 1000 Left Ya 1000 Off The Chain 1000 Off The Hook 1000 Roll On 1000 Smooth Groove 1000 Spinoff 1000 Top Spin 1000 Two-Time 1000 Wrap Around 1000 **Left Behind 2500 **Left Behind must be performed while close to and facing defender. It's pretty rare, though. Advanced Tricks (combine two or more Turbo buttons with a trick button -- hold the Turbos (L, R and Z) and execute the trick by hitting the last button in the sequence (X or Y) Trick Name Buttons Point Value Streetwise L+R+X 1500 Reel2Reel L+Z+X 1500 Downshift R+Z+X 1500 Slip 'n' Slide L+R+Z+X 1500 Changeup L+R+Y 1500 Breakin' You Off L+Z+Y 1500 Double Cross R+Z+Y 1500 Cyclone L+R+Z+Y 1500 Points for each move (Random or Advanced) are doubled if the defender is Faked Out (falls over). Points for each Advanced Move are cut in half if you do them repeatedly on the same possession (or, if you shoot and rebound and get back your shot clock, moves go back to full value about 30 seconds after the last use of it -- useful if you want to run up your trick points!) =====4.7 Lay-Ups, Forced Shots, and Dunks===== I only can say a quick thing about lay-ups. Lay-ups aren't worth any more than a basic dunk, plus they are blocked a lot easier. I don't recommend continuing one if a player starts to lay it up -- it will likely be blocked, so pass it off instead. Lay-ups are only worth 1000 points. You can force your player to shoot a certain way, such as one-handed. It seems (I can't guarantee this!) that your shots go in more often if you force the player to shoot a certain way. Here are the Forced Shots you can do. You hold two or more Turbo buttons (L, R, or Z) and hit B to shoot it. Forced Shot Name Buttons One Handed Spread Eagle L+R+B Double Pump L+Z+B Set Shot R+Z+B One Handed with Scissors Leg Kick L+R+Z+B Random Dunks (heading toward the hoop and holding either 1 or no Turbo buttons and pressing B will likely result in either a Lay-Up or Random Dunk) Dunk Name Point Value Air Patrol 1500 Air Raid 1500 All That 1500 Around The Way 1500 Backbreaker 1500 Boomdown 1500 Buckdown 1500 Counter Strike 1500 Direct Flight 1500 Dominator 1500 Freestyle 1500 Groundshaker 1500 Hammerdown 1500 High Rise 1500 Honey Dip 1500 Jam City 1500 Look Out Below 1500 Mamma Jamma 1500 Onslaught 1500 Powerhouse 1500 Rampage 1500 Rapid Rise 1500 Remix 1500 Rise Up 1500 Shockwave 1500 Strikeforce 1500 Super Fly 1500 Uptempo 1500 Wake Up Call 1500 Advanced Dunks (combine two or more Turbo buttons with B -- hold the Turbos (L, R and Z) and execute the dunk by hitting B, while heading toward the hoop) Dunk Name Buttons Point Value Special Delivery L+R+B 2500 Around The World L+Z+B 2500 Dunkalicious R+Z+B 2500 *Put It Home L+R+Z+B 2500 **Dinner's Served L+R+Z+B 7500 *Put It Home must be performed while standing, and close to the hoop. **Dinner's Served must be performed while moving, and just inside the foul line (any closer will result in failure to complete the Dunk). ~**********************~ ********** 5. Players & Teams ********** ~**********************~ Simply put, this is just a list of EVERY team in the game, including the secret ones. Under the secret teams, it will show you how to unlock them. Also, along with the players on each team, I will put in a brief word about the team (who to use, if they're any good, etc). Remember, rosters are accurate as of January 4, 2002 -- and new appearance changes like the Sonics old logo have taken place! The rosters are much more accurate than PS2's NBA Street, but the latest trades such as Jalen Rose on the Bulls are not in the game. Also, note that if you have a Created Player on your User ID, he will be available on the rosters for EVERY team, including secret ones. **ATLANTA HAWKS** Shareef Abdur-Rahim Theo Ratliff Jason Terry Toni Kukoc Alan Henderson Not exactly a great team. Abdur-Rahim is fairly good all-around, and I always liked Ratliff, but his main focus is blocking. **BOSTON CELTICS** Paul Pierce Antoine Walker Kenny Anderson Tony Battie Vitaly Potapenko Pierce and Walker are two fairly good players stuck with a few 'klunkers.' Kenny Anderson can take care of the ball-handling, and Pierce is one of the better players all-around. I hate to say it, but Vitaly Potapenko is one of the worst players in the game... **CHARLOTTE HORNETS** Jamal Mashburn Baron Davis P.J. Brown David Wesley Elden Campbell An average team. Mashburn is above average in everything but blocks, and Baron Davis is pretty good himself. Other than Campbell, however, they lack an inside player. P.J. Brown is tall and has good power and dunking ability, but his blocks leave something to be desired for his height. **CHICAGO BULLS** Ron Mercer Ron Artest Charles Oakley Eddie Robinson Eddy Curry Eh, the Bulls are...the Bulls. Mercer and Artest are average, but the Bulls are just pretty darn bad. Charles Oakley may be the worst player in the game! The only ratings anywhere above average are his short range shooting and his power! **CLEVELAND CAVALIERS** Zydrunas Ilgauskas Tyrone Hill Andre Miller Jumaine Jones Lamond Murray Ugh. I used to like the Cavs a lot, like when they first brought in Shawn Kemp. He used to have a 4'0" vertical until he got chunky...and where's Wesley Person?? He's a surefire shot, but he's not here. That leaves the Cavs with Andre Miller and not too much else. Miller's a good ball-handler, but some more offense is needed. **DALLAS MAVERICKS** Michael Finley Dirk Nowitzki Steve Nash Juwan Howard Tim Hardaway Pretty good team, and Michael Finley is one of the best players in the league. Everything but his blocking is really high, and Dirk Nowitzki is good all-around. Nash can shoot, steal, and handle pretty darn well. **DENVER NUGGETS** Antonio McDyess Nick Van Exel Raef LaFrentz James Posey Voshon Lenard Not a bad team, but could be much better. McDyess is good at power, dunks, and blocking. Van Exel has the 'guard stats:' steals, handles, and quicks. I feel those two players were underrated a little bit, though. **DETROIT PISTONS** Jerry Stackhouse Cliff Robinson Ben Wallace Chucky Atkins Corliss Williamson Better than you might think, but still not really good. Stack will have to carry most of the offense. Robinson is well-rounded, and Wallace is a bruiser inside with good power, blocking, and rebounding. Despite these good attributes, Detroit still doesn't amount to a whole lot. **GOLDEN STATE WARRIORS** Antawn Jamison Larry Hughes Marc Jackson Jason Richardson Danny Fortson Hmm. The Warriors look alright on paper, and they have since last year, but they're still pretty bad. Jamison is good, Hughes has some good attributes, and the other players aren't bad...but Golden State just doesn't make it into the upper echelon of teams. **HOUSTON ROCKETS** Steve Francis Cuttino Mobley Maurice Taylor Glen Rice Kelvin Cato Francis is hands-down one of the best players in the game -- and he'd be a huge help to a team if he could get out of Houston! The Rockets as a whole don't have a lot of strong ratings, so if you're going to play with them, don't go without Francis. **INDIANA PACERS** Jalen Rose Reggie Miller Jermaine O'Neal Austin Croshere Jamaal Tinsley The Pacers are a great team. Jalen Rose is superb all-around, Miller can drain 3's all day long, and Jermaine O'Neal has some 'big man' stats: blocks, dunks, and power. Indiana is definitely one of the best 10 teams in the game, even though you may not think that at first glance. **LOS ANGELES CLIPPERS** Lamar Odom Darius Miles Elton Brand Michael Olowokandi Corey Maggette Eh, not bad. Odom is an all-around good player that can carry some of the load, and Brand helps as a big player inside. If you're gonna play with the Clips, make sure to use Odom and Brand in your line-up. **LOS ANGELES LAKERS** Shaquille O'Neal Kobe Bryant Mitch Richmond Derek Fisher Robert Horry The Lakers are one of the better teams in the game. Shaq, of course, is who everyone looks to for the best player in the game -- he's not. Kobe is rated better than Shaq. Shaq's pretty good. His short range shots, dunks, blocks, and power are almost all maxed out, but some other big men in the game have all that plus a little more in the other categories. Kobe is a great player, almost maxed out in everything but power and blocks. **MEMPHIS GRIZZLIES** Michael Dickerson Jason Williams Shane Battier Brevin Knight Stromile Swift Dickerson isn't too bad of a player, but the Grizz just aren't that good. Battier is average, and J-Wil has (of course) maxed out handles...well, just not a great team. **MIAMI HEAT** Alanzo Mourning Brian Grant Eddie Jones Anthony Carter Kendall Gill Speaking of big men that have a little more than Shaq...Zo is the way to go. Mourning is a pretty good big man to have. Jones has a high steal rating, but considering his previous accolades for being a notorious theft, it could be higher. **MILWAUKEE BUCKS** Ray Allen Glenn Robinson Sam Cassell Anthony Mason Rafer Alston Ray Allen, my personal favorite player, is great in everything but blocks and power. Robinson is a good player all-around, and Cassell can be your main ball-handler. Mason is another good player to have, and Alston isn't bad either. Milwaukee's pretty good. **MINNESOTA TIMBERWOLVES** Kevin Garnett Terrell Brandon Joe Smith Chauncey Billups Wally Szczerbiak The Wolves aren't as good as I hoped they'd be. Garnett is loaded, so he's definitely a taker if you play with Minnesota. Brandon can handle the ball well. I feel that Szczerbiak, especially with the way he's stepped up this year, got shafted rating-wise. Joe Smith is an OK player. **NEW JERSEY NETS** Jason Kidd Keith Van Horn Kenyon Martin Kerry Kittles Aaron Williams New Jersey is a good team. Kidd has the handles, quicks, and steals, Van Horn is your all-around player, and K-Mart brings a little power into the mix. If you could rate Kidd any higher in Handles, EA probably would've, since he's the perfect playmaker. **NEW YORK KNICKS** Latrell Sprewell Allan Houston Marcus Camby Shandon Anderson Mark Jackson Spree and Houston are two very similar players. They're good all-around and can hit 3's with accuracy. Camby is the only size on this team, so he is a must-have in most games. Mark Jackson's only attribute is his handles. **ORLANDO MAGIC** Tracy McGrady Grant Hill Darrell Armstrong Patrick Ewing Mike Miller Orlando is one of the best teams -- McGrady is, excepting The Goods (secret player), probably the best all-player in the game. Grant Hill, despite his real-life injuries, is good in everything except blocks. This just shows how good Orlando would be if Hill would only heal up and be cleared to play (won't happen anytime soon, either..)! Armstrong is a good ball-handler, but there's one thing this team lacks...SIZE! Ewing is the only big man, and he's not really good. Still, Orlando is a good team. **PHILADELPHIA 76ERS** Allen Iverson Dikembe Mutombo Derrick Coleman Eric Snow Aaron McKie The 76ers are a pretty good team. Mutombo is one of the best centers you can find, with high dunks, power, and blocks on his side. Iverson has some great stats, but he is, in some cases, too small to play with the big fellas. **PHOENIX SUNS** Stephon Marbury Shawn Marion Penny Hardaway Rodney Rogers Tom Gugliotta The Suns might be overlooked at first. Marbury (Starbury on the secret NYC Legends team) is a good point guard, Hardaway is pretty good, and Shawn Marion is a great all-around player. **PORTLAND TRAILBLAZERS** Rasheed Wallace Scottie Pippen Damon Stoudamire Derek Anderson Dale Davis Wallace and Pippen are some great all-around players. Stoudamire can do 'guard work,' but he's pretty small and not really powerful. Derek Anderson and Dale Davis are good players to have around, as well. **SACRAMENTO KINGS** Chris Webber Mike Bibby Peja Stojakovic Vlade Divac Doug Christie Webber is one of the better players out there. All of his stats except long range shots are high. Bibby is a pretty good player with good handles, and Peja is a great shooter. **SAN ANTONIO SPURS** Tim Duncan David Robinson Steve Smith Antonio Daniels Malik Rose San Antonio's got a pretty good team. Tim Duncan is close to maxed out in everything but 3's, and David Robinson is a lot like Duncan only a wee bit worse in some categories. Steve Smith is good all-around, and Daniels isn't too bad either! **SEATTLE SUPERSONICS** Gary Payton Rashard Lewis Vin Baker Desmond Mason Brent Barry Payton is a great guard, with high handles, steals, quicks, and good shooting skills. Rashard Lewis is a well-rounded player. The only thing Seattle 'lacks' is a big man -- I say lacks with quotes, because they do have one -- Vin Baker. Baker is average, but don't play as Seattle without him...chances are, you'll be undersized. **TORONTO RAPTORS** Vince Carter Antonio Davis Jerome Williams Morris Peterson Hakeem Olajuwon Vince Carter this, Vince Carter that. Eh, gettin' a little tired of Vinsanity? Me too...he's got maxed dunks and pretty good all-around, but not near as good as his 'Floridian' cousin, nor is he as good as some of the other players in the league. Still, VC is a good player that hangs out above the rim a lot. Davis makes a good inside player, and the rest of the crew is pretty good as well. **UTAH JAZZ** Karl Malone John Stockton Donyell Marshall Bryon Russell Deshawn Stevenson I never liked the Jazz much -- too old school. And even though Stockton is doing moves in this game that he couldn't do in real life without breaking his back, the Jazz are an average team. Malone has good short range shooting, dunking, and power, and Stockton has good handles, steals, and quicks. **WASHINGTON WIZARDS** Michael Jordan Richard Hamilton Kwame Brown Courtney Alexander Christian Laettner His Airness is back! Jordan is one of the better players in the game, with very well-rounded attributes. His supporting cast leaves some to be desired, though. Courtney Alexander is also fairly well-rounded. **TEAM BIG** (secret team -- get 10 wins in any mode to unlock) Moby Jones Zoe Payne Tracey Maretti From what I gather, these are snowboarders from the EA BIG game, SSX Tricky (Copyright EA BIG, etc etc...). Moby Jones is pretty fast, Zoe Payne has good steals and quicks, and Tracey Maretti has power and good shooting. Despite having some good attributes, this team isn't real good at all. **TEAM 3LW** (secret team -- get 20 wins in any mode to unlock) Kiely Naturi Adrienne I found out by word of mouth that 3LW stands for 3 Little Women, which is some music group. Despite the fact that they're all 5'4" or shorter, they're all good at dunks, as well as handles and quicks, among other things. **NEW YORK CITY LEGENDS** (secret team -- get 30 wins in any mode to unlock) Skip to My Lou The Goods Starbury Here's some real street ballers! Skip to My Lou looks exactly like (picture, height, and weight) Rafer Alston of the Milwaukee Bucks! I almost couldn't believe it though, because Alston of the Bucks is an average / below average player. Skip to My Lou is a ball-handler supreme, with awesome shooting and steals to go with it. Can anyone get confirmation on if this is really Alston? Hmm. The world may never know. Starbury (in real life, he's Stephon Marbury) is similar to Skip to My Lou. Then there's The Goods. The Goods is the best all-around player in the game. No aspect of his game is weak at all. Besides being able to play well, these guys look pretty cool on the court, too! **STREET LEGENDS** (secret team -- beat City Circuit mode to unlock) Biggs Bonafide Drake D.J. Takashi Stretch This is just the 6 Street Legends you face in City Circuit mode. Their abilities will be explained later on. **TEAM DREAM** (secret team -- beat all objectives in Hold the Court mode to unlock) Magma Man Graylien Alien Yeti Snowman The notorious Team Dream. They take a LONG time to unlock. Magma Man is great all-around -- plus he's 583 pounds! When he dunks, the whole screen shakes. He dunks a lot too, for his dunking, power, and blocks are high / maxed out. Graylien Alien is a great guard, with high / maxed out short and long range shooting, steals, handles, and quicks. Yeti Snowman is a favorite just because he is 8'0". I guess he is pretty good, but my created player is 8'0" with all maxed abilities. Yeti has high / maxed dunks, power, blocks, and steals. **TEAM 1P** Created Player (if you made one) Up to 15 other players you add to your team through City Circuit This is just what your team is called. You can build it by taking players off NBA teams in City Circuit (and taking Legends). It will obviously be the best team after you build it up. You can have a maximum of 15 players from other teams added onto Team 1P, plus your Created Player shows up, so that actually makes a 16-man roster, at most. Don't stop building it until its stats (as a team) are almost all maxed out, and don't be afraid to let some Legends drop off your team; some just aren't that good. ~*****************~ ********** 6. Strategies ********** ~*****************~ =====6.1 Offensive Strategy===== You need a good offense to win a game. Everybody always says, "Have a big guy, a long range shooter, and an all-around player." This actually isn't too bad of a strategy. If you're playing as a regular NBA team, with no created players or anything, I recommend a team like the Indiana Pacers. Rose, Miller, and Jermaine O'Neal make a nice combo of players. Don't use two guards like this too often though -- if you do, make sure one of them is somewhat tall. Otherwise, rebounding and blocking will become hard. Have an unstoppable 3-pt shooter -- i.e. Reggie Miller, Ray Allen, or some other guards around the league, at least one good stealer and one good blocker (the shotblocker will usually be your rebounder), and a nice ball-handler. Transition offense is the best offense -- it's usually strung out into long combos, such as Block + Dish + Dinner's Served. Oh yeah, be flashy. It pays off huge. Your biggest asset is your Gamebreaker, which is explained in depth in Section 6.3. Take alley-oops if you have the option. String together fakeouts (knocking defender over with dribble moves) and dunk or alley-oop plays. Hook-ups are nice bonuses. Hook-ups occur when you are in the air (en route for a dunk, etc) and someone goes up behind your for an alley-oop. You pass it to them, and they slam it. You can even get a double Hook-up if the chance occurs. If you want to be really flashy, check out the Gamebreaker and Trick Points Strategy (like I said, in Section 6.3). If your long range shooter is given ANY room, drain the distance shot. ALWAYS shoot before the shot clock expires...if you don't it takes a huge amount of Gamebreaker Meter away. Pump fake often, whether to start a drive to the hoop or to get a shot off. The best dunkers are almost impossible to stop once they go up. Don't, however, take long range shots with poor shooters, or do fancy moves with bad handlers. Dunking with a bad dunker is also a bad idea. Basically, know your limits. Don't get down and give up -- I've seen some wild comebacks. Keep moving, run the floor, and do Dinner's Served / alley-oops / Hook-ups often. Last, always go for Trick Points before shooting, and never shoot short range unless you have to (always dunk or shoot long range). =====6.2 Defensive Strategy===== This is just a general defensive strategy. Blocking and stealing are explained below. Blocks are a huge part of your defense in NBA Street. Always make sure you have a tall player that can block shots. Their height also helps rebounding and filling the paint to make sure no alley-oops occur. You must be aggressive, but not too aggressive. If you go for steals too much (which are, by the way, worth less than blocks), your opponent will trick the daylights out and take it to the hoop. Play on your man, but at a safe distance. Getting too close will result in being faked out by their dribble moves. As soon as you hear that little 'rip' sound signifying a trick move, back up, then charge in once it ends and swipe for the ball once or twice -- after all, it's a known street tip that players are most vulnerable for losing the ball right after a trick! If you know it loose, DIVE FOR IT. Diving may seem dumb, but it looks hilarious and usually gets you the ball. Plus, you can pass as soon as you get the ball in your hands (mid-dive). If your opponents have a Gamebreaker, give them the hoop. It's better that they dunk instead of shooting a long range shot. If you get the ball during their Gamebreaker, hold onto it and try to run their Gamebreaker down (they are only 30 seconds). A word on double-teaming: Don't do it often, unless you have a special 'condition.' By condition, I mean you have a tall, maxed out created player. I usually have my created player (8'0", maxed out abilities) follow the ball. That way, he can block the opponents pretty much for sure -- and he's quick enough to keep on the ball. Try to force shot clock violations for them. If they are running low on time and you swat it away, don't go after it. Instead, let the last few seconds tick off. They lose a lot of their Gamebreaker Meter, and you still get the ball. Defense is key throughout NBA Street. =====6.3 Gamebreaker, Trick Points, and Turbo In-Depth===== There are numerous statistics at the top of the screen. One of them is the score. The other three displays are the Gamebreaker Meter, the Turbo Meter, and your Trick Points for the current game. Just about everything you do affects the Gamebreaker Meter and Trick Points. Turbo will gradually go down if you hold any of the Turbo Buttons (L, R or Z) and it will refill itself if you let them go. Turbo will jump downward if you do an Advanced Move that requires pushing two or more Turbo buttons. Most things you do earn Trick Points, whether a small or large number. If you pull off a Combo (two or three moves closely together), your trick points and Gamebreaker Meter will increase more than usual. The Gamebreaker Meter is something you want to fill. As soon as it fills up, a siren will sound and you will have 30 seconds to pull off your Gamebreaker shot. To do so (once your Meter is full), hold down two or more turbo buttons and either shoot or get in close for a jam. A little cinema scene will show your shot (PUMP FAKE BEFORE YOU SHOOT, SO YOU DON'T GET BLOCKED!). When your Meter is full, all of your players will have increased shooting and dunking ability -- so it's possible to shoot a regular long range shot (with meter full, anywhere within half court has a high chance of going in), get the ball back on D, and get off your actual Gamebreaker within 30 seconds, but it's not highly recommended. After the little cinema scene, your player will (if the ball is not blocked, and if you shot from within a sensible range) dunk it -- no, you can only do ONE type of dunk during for your Gamebreaker, so don't repeatedly try different types and wonder why it's still the same -- or drain the shot. Basically, never shoot from short range -- either nail a long ranger or slam it home. Whatever you score on the actual Gamebreaker shot will be deducted from your opponent. If you're down 3, and you shoot a long range Gamebreaker and make it, you get 2 and they lose 2. That means you're now up by 1! Dunks will only take 1 off their score, but a dunking Gamebreaker is worth a LOT of points. Your Gamebreaker Meter will deplete itself entirely right after you shoot your actual Gamebreaker shot, or after the 30 seconds runs out. That said, just remember to rack up Trick Points and fill your Gamebreaker Meter as often as possible. Major minuses that subtract from your Gamebreaker are being blocked, getting the ball stolen, or especially letting the 24-second shot clock run out. Likewise, inflicting these on your opponents takes a lot off of their Meter. If you Fake Out your opponent (knock 'em over with a dribble move) or even just score, you will take a very very very small bit off their Meter. These minuses are extremely small, but in case you wanted to know, they're there. Trick Point Strategy time -- if you want to get major Trick Points, remember to do the following: -- Have a good ball-handler and a good shot-swatter. -- On D, go for steals or blocks, then quickly hit the lead man for a Dinner's Served. This will do a combo worth some good points. -- Alley-oop if the chance arises. Alley-oops occur VERY often at the beginning of a play. Speed downcourt and trick move into your opponents. They may be faked out, resulting in an open lane for an alley-oop, hooked onto your fakeout(s) for a combo. -- If you want to try for a Hook-up, do one of these things: 1) As soon as you see a player go up, try to get up in the air yourself ASAP, then dish it off for the Hook-up. 2) If you see an open lane, head in and do the R+Z+B dunk (Dunkalicious). Out of the forced dunks you can do, it seems to have the most hangtime, leaving some room for anyone to go up behind you if they want to. -- Head into a crowd of defenders and do a LARGE variety of Advanced Trick moves. When the shot clock begins to wind down, head back behind half-court and chuck it up. If you don't get the rebound, head back and play D. If you do, keep tricking and repeat. -- Score as little as possible, unless you have a nice combo, etc. -- DON'T shoot long range. That just gets you closer to 21, but with very little boost or trick points. -- On Gamebreakers, always dunk, but do a fakeout or two first to maximize points. -- ALWAYS ALWAYS ALWAYS end on a Busted Rim, Gamebreaker, combo dunk. By this, I mean...don't score when you have 20 until you get a Gamebreaker. Then, get the ball, fakeout your man once or twice (to make it a combo) then charge in for the Gamebreaker dunk, which will also bust the rim (a dunk to win the game). This is worth minimum 150,000 points, so it's a must do. =====6.4 Blocking Strategy===== Blocking is a huge part of NBA Street. Blocks are worth more than steals, and they're somewhat easy to do, depending on who you have. I have always been around good shot-blockers. I started out City Circuit with the Lakers, so I had Shaq. I later got Takashi (Street Legend, you'll learn more about him later...) and used him once in awhile. In the meantime, I was making my created player into a monster. He's now 8'0" with all maxed stats, so he's the 'shot-swatter supreme.' Ever since I first started playing, I usually got at least 18 blocks per game. Blocking is so easy if you know what to do. With a regular player, sometimes standing under the hoop and waiting for a nearby shot works. However, you needn't rely on this once you get a tall, fast created player that can block with the best. Then you can follow the ball and stuff opponents in their face. This is more reliable and also better than the first way. By better, I mean two things: 1) Nobody can razz you about how you just wait under the hoop, and 2) though goaltending is allowed, if you goaltend a shot (hit it on its way down) and don't get the ball back, the shot clock resets!! But if you stuff 'em when the ball's going up, the shot clock continues running. Anticipate the shot, then grab it (or send it flying). =====6.5 Stealing Strategy===== Stealing can be easy to do if you have a good stealer. To have a chance at stealing and still not get faked out, play normal on your man, then back up when you hear that little 'rip' sound that signifies the coming on of a trick move. Right after the move ends, head in for the kill. It's a very true fact that players are most vulnerable to turnovers right at the end of a trick move. Be careful swiping though, since you are frozen for a split-second after swiping. =====6.6 Create A Player===== In NBA Street, you can create your very own player. If you want, you can make him / her a likeness of yourself! At first though, this may seem difficult. You start off with very few Create-A-Player options (appearance-wise and points-wise). Development points count toward your ratings and size. Looks, bodies, and shoes can be changed at no cost, as long as you have them unlocked! There are numerous things to edit for your player: Gender: Male or Female. Nickname: Choose from a long list of nicknames -- press X to test the highlighted one, find out what sounds best for your baller. Size: Height can range from 5'0" to 8'0", weight goes from 125 - 350 pounds. Make sure you get a lot of points, because for height (once you get up to about 7'6") each inch will really start to cost. The last few inches cost 500 points! If what I just said doesn't make sense (about the last few starting to cost a lot), read the Skills section just below this. Skills: 2-pt, 3-pt, dunks, power, blocks, steals, handles, quicks. At first, it takes only a point or two to raise each stat up a little bit. After it gets up there, though, it begins to take more points to raise the stat...in other words, if you have empty dunks but almost-full 3-pt, it will take very few points to raise dunks, but it will take 10+ points just to raise 3-pt one little bit. Look: After everything is unlocked, you will have 26 male looks and 8 female looks. Looks are the players' faces and skin color. Body: After everything is unlocked, you will have 27 male bodies and 12 female bodies. Bodies are what the player is wearing. Shoes: After everything is unlocked, you will have 32 shoes (they go for male and female). There's a wide variety of cool looking shoes. ~~~WHERE DO I GET MORE POINTS AND LOOKS?? If you want more appearance items, play Hold the Court mode. You unlock a new look, body, and pair of shoes each time you complete one of the two goals for each court. You also get up to 25 player development points for each game. If you want mega development points, City Circuit is the way to go. After each game, you get to pick a player from the losing team -- or you can take some player development points. About 90% of the time, you won't be picking a player from the other team (there are only a few really worth getting), so you'll be taking the points. There's either 5, 25, 50, 75, or 100 available after each game. How do you get 100? It all depends on your Trick Points. You don't need to score an awful lot of Trick Points to get 50-75, and 100 isn't hard to get either. In other words, if you know you're not going to be taking a player from their team, put forth the effort and get 100 points for your player. ~*********************~ ********** 7. Street Legends ********** ~*********************~ This is just a little section explaining the six Street Legends: Biggs, Bonafide, Drake, D.J., Takashi, and Stretch. Some of the legends are only average...in fact, I only recommend keeping one or two of them for your Team 1P: Stretch, definitely, then maybe someone else you like. Other than that, you can find some better NBA players to take their spots. Biggs: Biggs is all about muscle and hustle. He is powerful, and he can dunk and block, but that's about the extent of his talent. If you're playing as him, keep him under the hoop for rebounding; he does that well. If you get him the ball, don't dribble much. He can't handle the ball well, so just take it straight up to the hoop, and hopefully you can muscle up through any defenders. Bonafide: Bonafide's a fast player, a good shooter and an awesome dribbler and defender. He's one of the better legends, at least in my opinion. Have him dribble and do insane trick moves in crowds of defenders for maximum trick points, then pull up from beyond the arc or connect an alley-oop pass to a teammate. On defense, control Bonafide and have him steal right after your opponents do their trick moves. Drake: Drake is a sure shot, though I don't like him much because he can't dunk at all...plus many NBA players (and possibly your created player) have shooting skills similar to his. If you play as Drake, dribble around (he's got good handles) and pump fake once or twice, then drain the shot on your opponents face. Come to think of it, he really looks like Eminem. Scary, huh? D.J.: D.J. isn't a great player but he looks awesome and is fun to play with. When playing as D.J., you can still do some really good dribble moves, then put it all on the wire by jumping sky high for a slam. Remember that D.J.'s defense is somewhat lackluster, though. Fly through the air with him on offense, but switch to a better defender afterwards. Takashi: On defense, stand pretty much anywhere you want (but be in the ball's flight path), time your jump, and block 90% of the shots that come your way. On offense, Takashi's not much of a producer. If you insist on using him, play as close to the basket as you can, because he's not a great shooter unless he's right up there with the rim. Stretch: Stretch is a pretty full package. Just keep in mind his speed weakness. He can nail shots from most spots on the court, dunk with the best, and then back up his offense with his tough D. Despite his thin appearance, you can still use him to block some of the heavier dunkers. Stretch is good to use on your Team 1P, unless you have a better team or player to replace him with, like T-Mac, The Goods, or Magma Man. ~********************~ ********** 8. Modes of Play ********** ~********************~ =====8.1 City Circuit===== Think you got what it takes to go through all the NBA teams AND the six street legends? You better be prepared for the long run, because the legends won't cut you any slack at all. At the beginning of City Circuit, you can pick any NBA team to play as. You will have the five players on that team, plus your created player (if you made one). I started off with the Los Angeles Lakers, not just because they're the Lakers, but because they are truly a good team. They have an above-average big man in Shaq, and Kobe is wonderful all-around. Plus, the team you pick, you won't have to play during City Circuit (so in City Circuit, I will never ever have to play against the Lakers). After every game you win in City Circuit (against NBA teams), you get the choice of either one player from their roster, added on to your Team 1P, or create-a-player development points. Remember, you can't pick a certain player twice if you're on your second / third / etc time through City Circuit. If you have a player on your team from the team you beat, they won't be available to pick a second time. In most cases, the development points are a better idea. You get a choice of either 5, 25, 50, 75, or 100 development points. More are available for the taking depending on your Trick Points. Score high, and you'll get 100 as your choice! Here is a list of any players that I would recommend taking. You must keep in mind that you can only have 15 players OTHER THAN YOUR CREATED PLAYER, so that would be a total of 16 if you have a created player. Circle some possible ones if you like. Go back to Section 5 on players and teams if you want to learn a little about the players, especially the secret ones. Take as few extra players as possible. Atlanta Hawks I recommend just taking the development points. Boston Celtics Paul Pierce if anyone, probably not Antoine Walker. Charlotte Hornets Development points (must be really picky!). Chicago Bulls HELLO? Development points! Cleveland Cavaliers Development points. Dallas Mavericks Michael Finley is pretty good. Denver Nuggets Development points. Detroit Pistons Development points, Stackhouse isn't great. Golden State Warriors Development points. Houston Rockets Steve Francis. Indiana Pacers Jalen Rose / Reggie Miller / Development points. TOSS-UP. Miller can hit treys all day, but Rose is better all around. All up to what you need. Los Angeles Clippers Development points. Los Angeles Lakers Shaquille O'Neal / Kobe Bryant. Take Kobe over Shaq if you don't need a big man. Memphis Grizzlies Development points. Miami Heat Alanzo Mourning (he is better than Shaq, for one thing). Milwaukee Bucks Ray Allen. Minnesota Timberwolves Kevin Garnett. New Jersey Nets Development points, Jason Kidd isn't rated really high. New York Knicks Development points (Spree and Houston are alright...). Orlando Magic Tracy McGrady for sure. Philadelphia 76ers Allen Iverson / Development points. Iverson's pretty good but also pretty small. Phoenix Suns Probably Development points. Portland Trailblazers Rasheed Wallace / Development points. Sacramento Kings Chris Webber. San Antonio Spurs Tim Duncan. Seattle Supersonics. Development points / Gary Payton. Toronto Raptors Development points (Carter isn't as good as some other players!). Utah Jazz Development points. Washington Wizards Michael Jordan. The Six Street Legends (Section 7) Biggs Bonafide Drake D.J. Takashi Stretch NOTE: I recommend dropping some of these, keep Stretch but you really don't need some of the others! Secret Characters (after you beat Stretch in the last challenge, you get to pick one of these!) The following characters are explained near the bottom of Section 5 Moby Jones, Zoe Payne, Tracey Maretti, Kiely, Naturi, Adrienne, Skip to My Lou, The Goods, Starbury, Yeti Snowman, Magma Man, Graylien Alien, and any of the Street Legends you dropped For beating the NBA teams, there really isn't much 'strategy' other than the basic strategies in Section 6. If you're having trouble with a particular NBA team, look over their summary in Section 5. Here's how the City Circuit is set up. After that, I'll explain how to beat the Legends. Remember, there's no set order to which you play each team in each region; you get to pick who you want to play. LEGEND 6 Stretch LEGEND 6 | | REGION 6 Seattle Supersonics, Portland REGION 6 Trailblazers, Sacramento Kings, L.A. Lakers, L.A. Clippers, Golden State Warriors | | LEGEND 5 Takashi LEGEND 5 | | REGION 5 Chicago Bulls, Minnesota REGION 5 Timberwolves, Milwaukee Bucks, Indiana Pacers, Detroit Pistons | | LEGEND 4 D.J. LEGEND 4 | | REGION 4 New York Knicks, New Jersey Nets, REGION 4 Philadelphia 76ers, Toronto Raptors | | LEGEND 3 Drake LEGEND 3 | | REGION 3 Houston Rockets, Dallas Mavericks, REGION 3 San Antonio Spurs, Denver Nuggets, Utah Jazz, Phoenix Suns | | LEGEND 2 Bonafide LEGEND 2 | | REGION 2 Miami Heat, Orlando Magic, Atlanta REGION 2 Hawks, Memphis Grizzlies, Charlotte Hornets | | LEGEND 1 Biggs LEGEND 1 | | REGION 1 Washington Wizards, Boston REGION 1 Celtics, Cleveland Cavaliers For beating the Street Legends...remember, after beating a Street Legend, you get the Legend you beat put on your team (unless you have a full team, then you must drop someone) plus an automatic 100 development points, no matter how well you play. Last, you get the court you played on unlocked. 1. Biggs - This is a really easy street challenge. The only worthwhile player on the team is Biggs, and he's not even that good. He's just got a lot of power and rebounding skill. He shouldn't pose much of a threat. If you picked a team with a good big man, he'll be able to stop Biggs. The other two players are easy to steal off of and don't produce an awful lot on offense. Simply put, just play your game and you shouldn't have much trouble at all. 2. Bonafide - Bonafide's not afraid to pull his dribble moves in a crowd. Time your steals for right after he finishes a move, dive for the swiped ball, and get transition points. Remember that Bonafide can shoot, though, and he will drain a shot if you leave him open. On D, just put a quick player on him. On offense, match-up with Bonafide. If you have a speedy guard that can dunk, take it to the hoop; Bonafide's too small to guard a strong dunker. Still not too hard of a challenge, just don't let them build up their Gamebreaker Meter. 3. Drake - I don't know what all the fuss is about Drake. He's really not that good, other than shooting! And many players in the league (not to mention your create-a-player) can shoot almost as well as he can! Oh well. This isn't too hard of a challenge. Just keep Drake covered, and don't let them get a Gamebreaker, because Drake can hit for sure from deep. If you have Tim Duncan off the Spurs, he's not a bad choice for this game. Try to take Drake to the hoop 1-on-1 on offense. 4. D.J. - He's almost too short and too lanky to be a post-player, but he is one nonetheless due to his mad 'ups.' D.J. and his teammate Game Time are both above-the-rim players. On D, you really only need one player to contain them. He should be bulky, powerful, and a good shot-blocker. D.J. is another legend that is not real keen on defense, so go up against him and you'll have no prob down in Venice Beach. 5. Takashi - The 7'8" freak of nature! Takashi is only good at blocking and dunking, and he really doesn't block an awful lot if you keep him grounded; give it to the man he has and either take it strong to the hoop or fake him out with a dribble and put up the shot. His teammates don't really pose a threat. If you can succeed on offense, then you shouldn't have much trouble. 6. Stretch - Seems like this guy is, for some reason, a huge step different from the rest of the legends. It's not that he's a huge bit better or anything, I guess maybe his teammates are better or something. Anyhow, Stretch's team can build their Gamebreaker pretty quickly. They have a big player, a short ball-handler, and of course, Stretch. Stretch is above average in everything but speed. By now, though, your created player might be pretty scary, so you may only need to put forth a little effort on defense (however, his teammates do seem to push you around so you can't jump once in awhile, especially when Stretch is shooting). On offense, build your Gamebreaker in case something unexpected happens. Be careful taking it to the hoop; his big teammate is fairly strong. Just keep at it and don't give up. I was down to Stretch 6-1 early on, but I fought back and won 21-19. Part of it may be mentality. Don't regard Stretch any higher than the other legends and he won't seem quite so hard. He may hand you a loss or two before you triumph. Like I said, just keep at it! =====8.2 Hold the Court===== Hold the Court mode is basically where you earn your Create A Player rewards. After each game, you get a small number of player development points -- the most you get, which is based on your number of trick points, is 25. There are 13 courts total, but Pacific Blvd. is just for fun, so there's really only 12 you can earn stuff off of. Each court has two objectives. The first one is win streak. To get this, you must win how ever many each court has in a row. Losing, as you may have guessed, breaks this streak. The other objective is a Trick Point total. To clear this, you must clear the specified point total in ONE GAME, as opposed to having numerous games to do it. After clearing an objective (after the game), you will get one new Create A Player look, one new body, and one new pair of shoes. So each objective is worth three items. Multiply that by 2 objectives per court, by 12 courts, and you get 72 Create A Player items! That's how many you can unlock (that doesn't count the ones given to you at the beginning of the game). Once you clear both objectives for one court, move on to the next court. If you start off by going to this mode, you'll notice there's only 3 courts. In order to clear every court, you need to unlock them, which is done by going through City Circuit first. You play random opponents, but the computer seems to pick better players as you go up in courts. There really isn't much strategy other than basic game strat. It gets very long and tedious at times, but you must clear it if you want to unlock everything. For some of the higher courts, use good Trick Point strategy to maximize your Trick Point total. This can be found in Section 6.3 (I highly recommend reading this section!). If you're wanting some Multiplayer, this is the only place you can find it. NBA Street lacks a lot of Multiplayer options -- one of its very few setbacks. You can only play two people at a time, and you must play against them. You can both use your IDs and teams, but you can only play in this mode. Here is a list of all the courts and their objectives. Remember, you must unlock most of them first. See the Rewards Section (Section 9) about that. Court Name Win Streak Trick Points (in just one game) Pacific Blvd. None (just for fun) None The Paint 3 games 200,000 points South Beach 4 games 250,000 points Route 66 4 games 300,000 points Beacon Hill 5 games 350,000 points Broad Street 5 games 400,000 points The Yard 5 games 450,000 points The Cage 5 games 500,000 points Venice Beach 6 games 550,000 points The Loop 6 games 600,000 points Yakatomi Plaza 6 games 650,000 points Fort Point 7 games 700,000 points Rucker Park 9 games 750,000 points =====8.3 Street School===== If you're just starting out, I highly recommend Street School. It's very quick, but it fills you in on everything. If you go through all 17 lessons, you even get an extra court! Though this extra court may seem trivial, it is necessary if you want to get all the rewards. Joe "The Show" Jackson (the announcer, also known as the guy with the messed up laugh :-D ) teaches you the basics of every aspect of the game with simple, easy-to-understand lessons. Takes all of about 2 minutes to complete, but it will make you that much better! ~**************~ ********** 9. Rewards ********** ~**************~ =====9.1 Courts===== There are a total of 13 courts, and the game starts you out with three (The Paint, South Beach, and Route 66). That means that 10 of them are for you to unlock. 6 of them are unlocked when you beat each of the 6 Legends. 3 of them, The Cage, The Loop, and Fort Point, are gotten by just playing through City Circuit and getting wins. The last one, Pacific Blvd., is unlocked simply by successfully completing all 17 Street School lessons. Here are the ten courts, their legends (if any), location, and weather. Unfortunately, weather never changes. Court Name Legend Weather Location Pacific Blvd. None (Street School) Rainy Vancouver, British Columbia The Paint None Mild and Sunny Washington, D.C. South Beach None Hot Miami, Florida Route 66 None Hot Northern Arizona Beacon Hill Biggs Cold and Snowy Boston, Massachusetts Broad Street Bonafide Moderate Philadelphia, Pennsylvania The Yard Drake Evans Moderate Detroit, Michigan The Cage The 3 NYC Legends Moderate Manhattan, New York Venice Beach D.J. Hot Venice, California The Loop None Windy Chicago, Illinois Yakatomi Plaza Takashi Warm Los Angeles, California Fort Point None Moderate San Francisco, California Rucker Park Stretch Moderate Harlem, New York =====9.2 Players===== 18 players can be unlocked. 6 of them are the Legends, and the other 12 are on the four secret teams. Three of these teams are unlocked by winning 10, then 20, then 30 games on any mode, but the last one is unlocked by beating both objectives on every court in Hold the Court. You can't do that without first beating City Circuit, so it takes awhile. Here's the 18 players, listed along with their team and playing style. The first six are the six Legends (not that it matters, but I put them in the order you play them, which is different for some reason than the order the game lists them in Rewards). Player Name Team Playing Style Biggs Street Legends Physical Banger Bonafide Street Legends Arrogant Playmaker Drake Street Legends Pure Shooter D.J. Street Legends Above the Rim Takashi Street Legends Shot-Swatter Supreme Stretch Street Legends Old-School Finesse Magma Man Team Dream Dominant Inside Graylien Alien Team Dream Speedy Playmaker Yeti Snowman Team Dream Towering Defender Moby Jones Team BIG Free Spirit Zoe Payne Team BIG Wild and Reckless Tracey Maretti Team BIG Sassy Leader Kiely Team 3LW Smooth Entertainer Naturi Team 3LW Clutch Performer Adrienne Team 3LW Intense Competitor Skip to My Lou NYC Legends Mad Handles The Goods NYC Legends Mr. Versatility Starbury NYC Legends Scoring Playmaker =====9.3 Create A Player Rewards===== There are 72 total unlockable Create A Player features you can unlock (this doesn't count the ones already given to you). They are unlocked by successfully completing both objectives for all the courts in Hold the Court mode. Each time you complete an objective, you get one look, one body, and one pair of shoes. Once you've gotten them all, you'll be able to create your player just to your liking! Getting all of these greatly broadens the capability of Create A Player mode, so if you want to make your player just like yourself, I recommend playing some Hold the Court and unlocking some Create A Player rewards! =====9.4 Emblems===== If you've played NBA Street awhile and done some good things, you may notice that when viewing your ID before a game there are some little golden emblems. There are four of these, and getting all four truly proves your NBA Street greatness. Here's how to get each of them: 1) Clear City Circuit 2) Clear all of Hold the Court 3) Create a player with maxed out ratings (size and weight do not matter, just abilities) AND unlock all the Create A Player items (through Hold the Court) 4) Unlock every single reward For help with Emblem 1, see the City Circuit section in 8.1. For Emblem 2, see the Hold the Court section in 8.2. For Emblem 3, just get some Create A Player points and max your player out! Go to 6.6 to see where to find stuff for your player, and go to 8.1 (City Circuit) to see whether to pick a player or development points from the teams you beat. Also, if you're not sure how to get items from Hold the Court, go to Section 8.2. For Emblem 4, look through all of Section 9 (the one you're in) to see how to get the rewards. =====9.5 Cheats===== Don't just come straight to this section. Please don't rely on cheats, that's all I ask. The only time I ever use cheats is when I use ball cheats; I never use anything that actually affects the players' ratings and gameplay. That just takes all the fun and challenge out of the game, and it only proves that you have fast fingers for entering cheats. Anyhow, I'm still going to post them. If you're gonna use them, make sure you can at least earn them first. Cheats are earned by playing through City Circuit and racking up wins. You can see a list of cheats you have unlocked in your rewards section. And yes, you can unfortunately use cheats you haven't yet unlocked. Here's how to use them, this is very important if you are going to use them... The cheats are listed with numbers. For the first number, that's the number of times you push the A button. Second number is number of times you push B button, then the Y button, then the X button. After it's entered, press the D-pad or Main Control stick any direction. Here's what the numbers produce. Pushing a button... 0 times - it will be a basketball 1 time - it will be a turntable 2 times - it will be a shoe 3 times - it will be a hoop 4 times - it will be a megaphone Please remember that after you entered the cheat you want, you MUST PUSH ANY DIRECTION on the little D-Pad or the Main Control Stick to enter it. You can enter as many as you want before the 10 seconds runs out. What ten seconds? Well, cheats are entered on the screen right after you pick your third player for a game. A little clock at the bottom counts away 10 seconds, then after that the game starts. That time is the amount of time you have to enter cheats. If a cheat it successfully entered, you'll see its name displayed above the cheat bar. Now, here's the full list of 43 cheats. The first three are already given to you at the beginning of the game (in your Rewards section): Cheat Name A-B-Y-X What it does No Cheats 0-2-0-2 No cheats can be entered Casual Uniforms 0-2-4-4 All NBA players will wear casual uniforms Authentic Uniforms 0-2-1-1 All NBA players will wear authentic jerseys Player Names 1-1-0-1 Shows selected player's name No Auto Replays 1-1-1-1 Turns off automatic replays No HUD Display 1-1-2-1 Turns off trick name display No Player Indicators 1-1-3-1 Turns off player indicators Summertime Joe "The Show" 1-1-4-1 Joe "The Show" will wear Summertime clothes Springtime Joe "The Show" 1-1-1-0 Joe "The Show" will wear Springtime clothes Athletic Joe "The Show" 1-1-1-2 Joe "The Show" will wear Athletic clothes No Shot Indicator 1-1-1-3 Turns off shot indicator Explosive Rims 1-1-1-4 When basket is made, rim sparks *** ABA Ball 0-0-1-2 Game will be played with the ABA's Ball *** WNBA Ball 0-0-2-3 Game will be played with the WNBA's Ball *** NuFX Ball 0-0-3-4 Game will be played with a NuFX Ball *** EA BIG Ball 0-0-4-1 Game will be played with an EA BIG Ball *** Beach Ball 0-0-1-1 Game will be played with a Beach Ball *** Medicine Ball 0-0-2-2 Game will be played with a Medicine Ball *** Volleyball 0-0-3-3 Game will be played with a Volleyball *** Soccer Ball 0-0-4-4 Game will be played with a Soccer Ball Tiny Players 2-2-2-1 Makes players very small (sweet cheat!) Big Heads 2-2-2-3 Gives players huge heads Tiny Heads 2-2-2-4 Gives players small heads ABA Socks 2-2-2-2 Some players will wear ABA socks No Shot Clock 2-2-2-0 Turns off the shot clock Less Gamebreakers 2-1-1-0 Gamebreakers are harder to get More Gamebreakers 2-3-3-0 Gamebreakers are easier to get No Gamebreakers 2-4-4-0 Turns off Gamebreakers No Juice 1-3-3-0 Turns off trick points and Gamebreakers Unlimited Turbo 1-2-2-0 Both teams have infinite turbo Easy Distance Shots 0-3-3-0 Maxes out long range shots for all players Harder Distance Shots 0-1-1-0 Makes all players' very bad at long range shots Mega Dunking 0-4-4-0 Maxes out dunks attribute for all players Ultimate Power 1-2-3-0 Maxes out power attribute for all players Mad Handles 2-3-1-0 Maxes out handles attribute for all players Super Swats 3-1-2-0 Maxes out blocks attribute for all players Sticky Fingers 3-2-1-0 Maxes out steals attribute for all players Captain Quicks 2-1-3-0 Maxes out quicks attribute for all players No Dunks 1-3-2-0 Sets all players' dunking attribute to zero Less Blocks 0-1-2-0 Blocking will be very hard for all players Less Steals 0-2-3-0 Stealing will be very hard for all players No Alley-oops 0-3-1-0 Turns off the ability to alley-oop No 2-Pointers 0-1-3-0 All shots are worth only one point *** Note that ball cheats do not affect the ball in any way other than appearance. ~******************~ ********** 10. Other FAQs ********** ~******************~ Here's some Frequently Asked Questions I have found on message boards, etc. Q: Should I get __________ (other basketball game, released around March 2002) or NBA Street? A: I highly recommend NBA Street over most Gamecube basketball games (ones that were released around March, of course). It has superb graphics, good replay value, and sweet moves and dunks. Q: How many players are on the court? A: It's 3-on-3, so a total of six. Q: Is there a game clock or shot clock? A: No and yes. Games are until 21 (win by 2, so they could be longer). Shot clock is 24 seconds. Q: What rules are there? A: Fouls are not called, but you can't intentionally foul. Goaltending is not called. Out of bounds...the ball never goes out of bounds unless it is blocked (swatted!) out of bounds. You can't make yourself travel or double-dribble. You can't call time-out or anything. Q: How do you dive? A: Tap two turbo buttons (L R or Z) when the ball is loose. Q: I can't enter cheats, even though I put in what you said. Why? A: Make sure you push either the D-pad or Main Control Stick in any direction after you enter the cheat you want. Q: Does this game ever get old? A: A little bit, once you get all four emblems and max out your player's height and weight. But hey, there's always Multiplayer or the ability to make a new ID! Q: PS2 version or Gamecube version? A: Definitely Gamecube. Graphics are way better, rosters are more updated, controls are just as simple, and all the moves and dunks that are in the PS2 version are in the Gamecube version. Q: How can all the dunks and moves from the PS2 version be in the Gamecube version? A: This puzzled me for awhile too, because Gamecube only has 3 shoulder (Turbo) buttons, and PS2 has 4. I then realized that some of the Advanced Moves from PS2 were made into random moves for Gamecube...plus, the Gamecube version got a few more moves added to it that PS2 doesn't have. Q: Are all the NBA teams included? A: Yes, plus some secret teams. Q: How accurate are the rosters? A: As of January 4, 2002. Q: Does height affect long range shooting or stealing? A: No and no. Stealing, despite what seems logical, doesn't seem to be affected with height increases. Shooting will appear to be, but it's really not. Here's why. When you're 8'0", you may not think much about the defenders on you, since you can shoot over them. Therefore, you'd toss it up anywhere, and expect it to go in (if you have maxed 3-pt shooting). But it doesn't! This is because shooting, no matter what height you are, is decreased SEVERELY if you shoot in a crowd. So when preparing to shoot, always treat your player as if he were 6'0" and you didn't want a soul in his face -- in other words, fake out your man and shoot wide open, no matter what height you are. Q: Can you get anything for winning 1000+ games? A: No, the only thing you get for winning is the secret teams, at 10, 20, and 30 wins. Q: Can you get anything for your accomplishments in the High Scores? A: Nope, I have #1 in all the High Scores by a long shot but never got anything. A little disappointing, so there's really not a lot of incentive to try for the High Scores other than pride and being able to show others :-) Q: Is there fatigue? A: No. Players don't really get tired. But most advanced moves require some turbo, and your turbo meter will go down, but it replenishes if you don't use it. Q: Can you sub players in the middle of a game? A: Nope. Q: How many players can your Team 1P have? A: 15 from other teams, but you can make it 16 if you have a created player. Q: Can you have two created players on an ID / team? A: Nope. Q: Can you trade players? A: No. Q: Are there other modes of play than just 3-on-3? A: No, just 3-on-3. Q: How much memory does this game take up? A: A mere 5 blocks of memory. Q: Is Drake really Eminem? A: Not sure of that one. You'd have to ask him to find out! Q: How come my phone rings every time I shoot a long range shot? A: Eh, that's not your phone. That's the game -- you're dialing long distance! Q: How big can your created player be? A: 8'0", 350 lbs. Takes a lot of points to get height maxed. Q: Can you force a tip slam, like in PS2? A: Nope. The only way to try a tip slam is to head toward the hoop, holding Turbo, hit B, and hope that the shot misses and you grab ahold of it. Even if you do this, it doesn't ensure that you will even go up for a tip slam, but there is a chance. Basically, you can't force it. Q: Can you ever unlock the other two players on the Street Legend teams? A: No, but you can make a replica of them with Create A Player. They all have Create A Player appearances and nicknames. Q: Can you unlock Joe "The Show?" A: No. Q: What's with Joe "The Show"'s laugh? A: I don't know, but it's pretty darn funny. Q: Can you help me with my ________ (aspect of your game)? A: You bet. Just e-mail me at email@example.com and I'll see what I can help you with. ~*********************~ ********** 11. Anything Else ********** ~*********************~ =====11.1 Credits===== This was made almost entirely by myself, but I would like to thank the GameFAQs Gamecube NBA Street Message Board users for helping me think of some of the stuff in Other FAQs. I have looked through a lot of FAQs and Strategy Guides to see the general layout of one, so that I would have no trouble laying my own out. All I ask is that you don't copy off this, I'd hate to see someone else make an FAQ for Gamecube's NBA Street with whole sentences / paragraphs taken straight out of mine. That's why I put in that little Copyright note :-) If you make a correction or ask me to make an addition that I forgot, you will be mentioned here! If you see something wrong or missing, e-mail me at firstname.lastname@example.org right away! =====11.2 The End!===== Well, that's about it. I hope you found what you wanted to. If I forgot something, made a typo, screwed up somewhere or have outdated / wrong information anywhere, e-mail me! I love to get e-mail, but please don't flood my Inbox with questions that are answered in here. I get at least 10 spam e-mails a day from who knows where, and that's about all the junk I need! Like I said, hope you found what you needed. I recommend heading over to the GameFAQs Gamecube NBA Street Message Board for some good chattin'. That's all folks, have fun gaming!