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Guide and Walkthrough by TPitch

Version: 1.2 | Updated: 03/17/2005

========================================================================
Mario Kart Double Dash!!
FAQ/Walkthrough
========================================================================

-------------------------Version 1.2 (3/17/2005)------------------------

************************************************************************
Information

Author............................................................TPitch
Developer.......................................................Nintendo
System.................................................Nintendo Gamecube
Game Genre........................................................Racing
Rating......................................................E (Everyone)
No. of Players..............................................1-16 Players
Memory Card...................................................3-8 blocks

========================================================================
---------------------------Table of Contents----------------------------
========================================================================

+ 1: Introduction
+ 2: E-Mail Policy
+ 3: Basics
+    3.1: Controls
+    3.2: Characters
+    3.3: Karts
+       3.3.1: Character Combinations
+       3.3.2: Kart Advantages/Disadvantages
+       3.3.3: Kart Ratings
+       3.3.4: My Kart Overall Ratings
+       3.3.5: Karts I Recommend Using
+ 4: Items
+    4.1: Standard Items
+    4.2: Special Items
+ 5: Courses
+    5.1: Mushroom Cup
+    5.2: Flower Cup
+    5.3: Star Cup
+    5.4: Special Cup
+    5.5: All Cup Tour
+ 6: Battle Mode
+    6.1: Battle Mode Rules
+       6.1.1: Balloon Battle
+       6.1.2: Shine Thief
+       6.1.3: Bob-Omb Blast
+    6.2: Battle Stages
+ 7: Secrets
+    7.1: Grand Prix Secrets
+    7.2: Hidden Ghosts
+ 8: Version History
+ 9: Legal Information
+ 10: Credits

+: I've completed this section.
x: I've started this section, but it isn't finished.
?: I haven't started this section yet.

========================================================================
1: Introduction


Hello there and welcome to my very first FAQ.  If you played
Mario Kart 64 on the Nintendo 64, you'll like this game.  In Mario Kart
Double Dash!! you'll have 2 characters on 1 kart.  It seemed like the
name of the game came from all of the doubling going on.

In this FAQ, I'll be explaining this game and everything you need to
know about it.  I'll help you out on how to complete each of the
difficult courses and the different game modes you can play.  If you
got problems, don't go crying to me.  I'll explain this on the
'E-Mail Policy' topic.  Enough chatting, lets get started.

========================================================================
2: E-Mail Policy


If you're going to e-mail me, you must follow these guidelines.

1. I won't accept information that I already have on this FAQ.

If you're going to waste my time and e-mail me, it must not be in this
FAQ.  I HATE answering questions I've already answered.  Before
e-mailing me, read the whole FAQ.  If you don't see what you want, then
e-mail me.  Be careful though, because sometimes, I'll update this FAQ
and the e-mails you send me might be useless to me by then.

2. Subject

The e-mails you send me MUST be on this game.  If your e-mail doesn't
do anything with this game, then I'll just get rid of it.  If I
receive an e-mail from you, I'll write you back.  If I don't receive
your e-mail, then I won't write back.  It's as simple as that.

3. Credit

If you find anything that I never found, please e-mail me.  I'll add it
to my FAQ.  However, don't write anything that I find first, I'll just
remove it.  If you do find anything (tips, tricks, etc.), please
e-mail me.

Follow these guidelines and everything will be okay.  Thanks for your
cooperation.

E-Mail me at TPitch@twcny.rr.com.

========================================================================
3: Basics


Before playing, you need to know the basics of this game.  This section
will explain everything you need to know.

------------------------------------------------------------------------
3.1: Controls


There are 3 different controls in this game.  Single Player,
CO-OP Driver, and CO-OP Thrower.  Each has their own different controls
and features that you'll have to master.  There are some controls that
can only be used in CO-OP mode however.  Here are the controls.

************************************************************************
Single Player

A Button......................................................Accelerate
B Button...................................................Brake/Reverse
Y Button....................................Use Items/Stop Item Roulette
X Button....................................Use Items/Stop Item Roulette
Z Button................................................Switch Positions
L Button...........................................................Drift
R Button...........................................................Drift
Control Stick......................Steer/Throw items forward or backward
Start/Pause..................................Pauses Game (Player 1 only)
C Stick.........................................................Not Used
Control Pad.....................................................Not Used

************************************************************************
CO-OP Driver

A Button......................................................Accelerate
B Button...................................................Brake/Reverse
Y Button............................................Send Item to Thrower
X Button............................................Send Item to Thrower
Z Button...................Switch (If both positions press the Z Button)
L Button...........................................................Drift
R Button...........................................................Drift
Control Stick......................................................Steer
Start/Pause..................................Pauses Game (Player 1 only)
C Stick.........................................................Not Used
Control Pad.....................................................Not Used

************************************************************************
CO-OP Thrower

A Button...................................Use Items/Perform Double Dash
B Button.......................................................Use Items
Y Button....................................Use Items/Stop Item Roulette
X Button....................................Use Items/Stop Item Roulette
Z Button...................Switch (If both positions press the Z Button)
L Button...............................................Left Slide Attack
R Button..............................................Right Slide Attack
Control Stick............................Throw items forward or backward
Start/Pause..................................Pauses Game (Player 1 only)
C Stick.........................................................Not Used
Control Pad.....................................................Not Used

************************************************************************

Double Dash: This can only be used in CO-OP mode.  If both the driver
and thrower hit the A Button at the same time on the green light, you
might get a boost that's better than a Turbo Start.

Slide Attack: This can only be used in CO-OP mode.  The thrower can
perform a move that can cause karts to spin out and drop their items.
If the thrower isn't holding an item, he/she can steal an item from
their opponent.  This move could distract the driver however, so don't
use it unless you need to.

Drifting: Although it's normally used to make 180 degree turns, you'll
also be using it to make sharp turns.  If you turn the sparks behind
the kart blue, you'll get a Mini-Turbo when you stop drifting.

Turbo Start: If you hit the A Button immediately once the green light
shows, you'll get a Turbo Boost in which can be used to pass over 5
or 6 karts.

------------------------------------------------------------------------
3.2: Characters


************************************************************************
Mario

Class: Medium
Default Partner: Luigi
Special Item: Fireballs
Kart: Red Fire

************************************************************************
Luigi

Class: Medium
Default Partner: Mario
Special Item: Fireballs
Kart: Green Fire

************************************************************************
Peach

Class: Medium
Default Partner: Daisy
Special Item: Heart
Kart: Heart Coach

************************************************************************
Daisy

Class: Medium
Default Partner: Peach
Special Item: Heart
Kart: Bloom Coach

************************************************************************
Yoshi

Class: Medium
Default Partner: Birdo
Special Item: Egg
Kart: Turbo Yoshi

************************************************************************
Birdo

Class: Medium
Default Partner: Yoshi
Special Item: Egg
Kart: Turbo Birdo

************************************************************************
Bowser

Class: Heavy
Default Partner: Bowser Jr.
Special Item: Bowser's Shell
Kart: Koopa King

************************************************************************
Bowser Jr.

Class: Light
Default Partner: Bowser
Special Item: Bowser's Shell
Kart: Bullet Blaster

************************************************************************
Donkey Kong

Class: Heavy
Default Partner: Diddy Kong
Special Item: Giant Banana
Kart: DK Jumbo

************************************************************************
Diddy Kong

Class: Light
Default Partner: Donkey Kong
Special Item: Giant Banana
Kart: Barrel Train

************************************************************************
Wario

Class: Heavy
Default Partner: Waluigi
Special Item: Bob-Omb
Kart: Wario Car

************************************************************************
Waluigi

Class: Medium
Default Partner: Wario
Special Item: Bob-Omb
Kart: Waluigi Racer

************************************************************************
Koopa

Class: Light
Default Partner: Paratroopa
Special Item: Triple Green Shells/Triple Red Shells
Kart: Koopa Dasher

************************************************************************
Paratroopa

Class: Light
Default Partner: Koopa
Special Item: Triple Green Shells/Triple Red Shells
Kart: Para Wing

************************************************************************
Baby Mario

Class: Light
Default Partner: Baby Luigi
Special Item: Chain Chomp
Kart: Goo-Goo Buggy

************************************************************************
Baby Luigi

Class: Light
Default Partner: Baby Mario
Special Item: Chain Chomp
Kart: Rattle Buggy

************************************************************************
Toad

Class: Light
Default Partner: Toadette
Special Item: Super Mushroom
Kart: Toad Kart

************************************************************************
Toadette

Class: Light
Default Partner: Toad
Special Item: Super Mushroom
Kart: Toadette Kart

************************************************************************
Petey Piranha

Class: Heavy
Default Partner: King Boo
Special Item: All Special Items
Kart: Piranha Pipes

************************************************************************
King Boo

Class: Heavy
Default Partner: Petey Piranha
Special Item: All Special Items
Kart: Boo Pipes

------------------------------------------------------------------------
3.3: Karts


Ratings

-: Poor
--: Fair
---: Good
----: Very Good
-----: Excellent

Use the Ratings key for sections 3.3.3 and 3.3.4.

------------------------------------------------------------------------
3.3.1: Character Combinations


Driver        Thrower       Kart Size  

Light Weight  Light Weight  Light Kart 

Medium Weight Light Weight  Medium Kart

Light Weight  Medium Weight Medium Kart

Medium Weight Medium Weight Medium Kart

Heavy Weight  Light Weight  Heavy Kart

Light Weight  Heavy Weight  Heavy Kart

Heavy Weight  Medium Weight Heavy Kart

Medium Weight Heavy Weight  Heavy Kart

Heavy Weight  Heavy Weight  Heavy Kart

------------------------------------------------------------------------
3.3.2: Kart Advantages/Disadvantages


************************************************************************
Advantages

Light Karts              Medium Karts          Heavy Karts     

Great Acceleration       Average speed/accel.  Great top speeds

Doesn't lose much speed  Stronger weight       Heavy Weight

************************************************************************
Disadvantages

Light Karts      Medium Karts  Heavy Karts       

Poor top speeds  None          Poor Acceleration

Light Weight                   Lose a lot of speed

------------------------------------------------------------------------
3.3.3: Kart Ratings


************************************************************************
Red Fire

Speed: ---  Accel.: ---  Weight: ---  Class: Medium

************************************************************************
Green Fire

Speed: ----  Accel.: --  Weight: --  Class: Medium

************************************************************************
Heart Coach

Speed: --  Accel.: ----  Weight: ---  Class: Medium

************************************************************************
Bloom Coach

Speed: ---  Accel.: ---  Weight: --  Class: Medium

************************************************************************
Turbo Yoshi

Speed: --  Accel.: ----  Weight: ---  Class: Medium

************************************************************************
Turbo Birdo

Speed: ---  Accel.: ---  Weight: ----  Class: Medium

************************************************************************
Koopa King

Speed: -----  Accel.: -  Weight: -----  Class: Heavy

************************************************************************
Bullet Blaster

Speed: ----  Accel.: ---  Weight: -  Class: Light

************************************************************************
DK Jumbo

Speed: ----  Accel.: --  Weight: ----  Class: Heavy

************************************************************************
Barrel Train

Speed: ----  Accel.: --  Weight: ---  Class: Light

************************************************************************
Wario Car

Speed: ----  Accel.: --  Weight: ----  Class: Heavy

************************************************************************
Waluigi Racer

Speed: ---  Accel.: ---  Weight: ---   Class: Medium

************************************************************************
Koopa Dasher

Speed: --  Accel.: ----  Weight: --  Class: Light

************************************************************************
Para Wing

Speed: -  Accel.: -----  Weight: --  Class: Light

************************************************************************
Goo-Goo Buggy

Speed: -  Accel.: -----  Weight: --  Class: Light

************************************************************************
Rattle Buggy

Speed: --  Accel.: ----  Weight: --  Class: Light

************************************************************************
Toad Kart

Speed: --  Accel.: ----  Weight: --  Class: Light

************************************************************************
Toadette Kart

Speed: -  Accel.: -----  Weight: --  Class: Light

************************************************************************
Piranha Pipes

Speed: ----  Accel.: --  Weight: -----  Class: Heavy

************************************************************************
Boo Pipes

Speed: --  Accel.: ----  Weight: -----  Class: Heavy

************************************************************************
Parade Kart

Speed: ----  Accel.: ---  Weight: ----  Class: All

------------------------------------------------------------------------
3.3.4: My Kart Overall Ratings


Light Weight Karts              Medium Weight Karts

Kart Name       My Ratings      Kart Name      My Ratings
     
Bullet Blaster  -               Red Fire       ---

Barrel Train    -----           Green Fire     ---

Koopa Dasher    -----           Heart Coach    ----

Para Wing       -----           Bloom Coach    --

Goo-Goo Buggy   --              Turbo Yoshi    -----

Rattle Buggy    --              Turbo Birdo    -----

Toad Kart       ----            Waluigi Racer  ----

Toadette Kart   ----            Parade Kart    -----

Parade Kart     -----


Heavy Weight Karts

Kart Name      My Ratings

Koopa King     -----

DK Jumbo       ----

Wario Car      ---

Piranha Pipes  -----

Boo Pipes      -----

Parade Kart    -----

------------------------------------------------------------------------
3.3.5: Karts I Recommend Using


Although you can use any kart you please, I recommend that you use the
karts that are displayed for each character on this section.  Please
note that the Parade Kart won't be on this list since it's a bonus kart.
Also, refer to the chart at section 3.3.1 to see which sized kart
you'll be using for your combination.  If your combination uses 2
characters from 2 different classes, use the heavier character's kart.

************************************************************************

Light Weight Characters

************************************************************************
Bowser Jr.

Bullet Blaster, Barrel Train, Koopa Dasher, Para Wing, Goo-Goo Buggy,
Rattle Buggy, Toad Kart, Toadette Kart

************************************************************************
Diddy Kong

Barrel Train, Koopa Dasher, Para Wing

************************************************************************
Koopa

Barrel Train, Koopa Dasher, Para Wing

************************************************************************
Paratroopa

Barrel Train, Koopa Dasher, Para Wing

************************************************************************
Baby Mario

Bullet Blaster, Barrel Train, Koopa Dasher, Para Wing, Goo-Goo Buggy,
Rattle Buggy, Toad Kart, Toadette Kart

************************************************************************
Baby Luigi

Bullet Blaster, Barrel Train, Koopa Dasher, Para Wing, Goo-Goo Buggy,
Rattle Buggy, Toad Kart, Toadette Kart

************************************************************************
Toad

Bullet Blaster, Barrel Train, Koopa Dasher, Para Wing, Goo-Goo Buggy,
Rattle Buggy, Toad Kart, Toadette Kart

************************************************************************
Toadette

Bullet Blaster, Barrel Train, Koopa Dasher, Para Wing, Goo-Goo Buggy,
Rattle Buggy, Toad Kart, Toadette Kart

************************************************************************

Medium Weight Characters

************************************************************************
Mario

Red Fire, Green Fire, Heart Coach, Turbo Yoshi, Turbo Birdo,
Waluigi Racer

************************************************************************
Luigi

Red Fire, Green Fire, Heart Coach, Bloom Coach, Turbo Yoshi,
Turbo Birdo, Waluigi Racer

************************************************************************
Peach

Red Fire, Green Fire, Heart Coach, Bloom Coach, Turbo Yoshi,
Turbo Birdo, Waluigi Racer

************************************************************************
Daisy

Red Fire, Green Fire, Heart Coach, Bloom Coach, Turbo Yoshi,
Turbo Birdo, Waluigi Racer

************************************************************************
Yoshi

Red Fire, Turbo Yoshi, Turbo Birdo, Waluigi Racer

************************************************************************
Birdo

Heart Coach, Turbo Yoshi, Turbo Birdo

************************************************************************
Waluigi

Heart Coach, Turbo Yoshi, Turbo Birdo, Waluigi Racer

************************************************************************

Heavy Weight Characters

************************************************************************
Bowser

Koopa King, Piranha Pipes, Boo Pipes

************************************************************************
Donkey Kong

Koopa King, DK Jumbo, Piranha Pipes, Boo Pipes

************************************************************************
Wario

Koopa King, DK Jumbo, Wario Car, Piranha Pipes, Boo Pipes

************************************************************************
Petey Piranha

Koopa King, Piranha Pipes, Boo Pipes

************************************************************************
King Boo

Koopa King, Piranha Pipes, Boo Pipes

========================================================================
4: Items


F+B: Item can be thrown forward or backward.

------------------------------------------------------------------------
4.1: Standard Items


************************************************************************
Green Shell F+B

This shell moves in a straight line and flips anyone who runs into it.

************************************************************************
Red Shell F+B

This shell goes after the kart that's ahead of you and attacks it.

************************************************************************
Spiny Shell

This shell attacks the 1st place kart.  When it explodes, anyone caught
in the explosion will flip and lose their items.  Item doesn't appear in
Battle Mode.

************************************************************************
Banana F+B

This item can cause karts to spin out if they run over it.

************************************************************************
Mushroom

This item gives you a temporary boost.  It can be used to go over rough
terrain and you can steal items from your opponents if you run into
them.

************************************************************************
Triple Mushrooms

You can get 3 boosts from these mushrooms.  If you spin out or flip,
your mushrooms will be reduced to 1.

************************************************************************
Fake Item F+B

This item can fool anyone if placed on the right spot.  Karts will
flip if they run into one.

************************************************************************
Star

This item makes you temporarily imvincible.  Your kart will reach its
maximum speed and karts will flip and lose their items if you make
contact with them.

************************************************************************
Thunderbolt

This item makes everyone small.  While small, the kart's speed and
weight are reduced temporarily.  Doesn't affect the user.

------------------------------------------------------------------------
4.2: Special Items


************************************************************************
Fireballs F+B

This item allows you to throw 5 fireballs at the same time.  Karts will
spin out if hit by one.  Luigi's fireballs are tinted green, but can
still be thrown forward or backward.

************************************************************************
Heart

This item protects you against almost all items.  The heart's effects
will wear off if you receive 2 items.

************************************************************************
Egg F+B

This item acts like a Red Shell, but it'll release 3 items when it
breaks.  Birdo's eggs have pink spots, but have the same effects.

************************************************************************
Bowser's Shell F+B

This item is like a Green Shell, but it's bigger and fiercer.  Opponents
will flip and lose their items if run over by it.

************************************************************************
Giant Banana F+B

This item makes karts spin out if they run over it.  Also, 3 regular
sized bananas will appear on the road.

************************************************************************
Bob-Omb F+B

Be careful when using this item.  When it explodes, karts caught in the
explosion will flip and lose their items.  You could get caught in your
own explosion if you're not careful.

************************************************************************
Triple Green Shells F+B

You can throw up to 3 shells that move in a straight line and will flip
anyone that runs over one.  Your shells are reduced to 1 if you spin out
or flip.

************************************************************************
Triple Red Shells F+B

You can throw up to 3 shells that'll attack anyone in your way.  Your
shells are reduced to 1 if you spin out or flip.

************************************************************************
Chain Chomp

The chained beast will pull you as it attacks anyone in its path.  When
it breaks free, it'll remain on the course for a little bit longer and
then will disappear.

************************************************************************
Super Mushroom

This item gives you unlimited boosts for a limited time.

========================================================================
5: Courses


View section 3.3.4 to see the ratings I put for each kart.

Difficulty Ratings

-........................Very Easy; Use any kart with an overall of 1-5.
--............................Easy; Use any kart with an overall of 2-5.
---.........................Normal; Use any kart with an overall of 2-5.
----..........................Hard; Use any kart with an overall of 3-5.
-----....................Very Hard; Use any kart with an overall of 4-5.

There are 3 classes to begin with.  50cc, 100cc, and 150cc.  The
engine size is bigger when you choose a higher class.  When you
unlock Mirror Mode, you'll do a mirror version of the 150cc.

------------------------------------------------------------------------
5.1: Mushroom Cup


************************************************************************
Luigi Circuit                                              Difficulty: -
Laps: 3

This course is very easy.  The only thing you must avoid is the lone
Chain Chomp.  The dash panels at the sides of the road aren't as
effective as you think.  You should instead drift around the U-turn.
In 100cc, 150cc, and Mirror Mode, there are 2 shortcuts you can take.
One of them is guarded by a Chain Chomp however.  Each shortcut has 2
double item boxes.  Also, you can run into opponent karts going the
opposite direction as you.  In 50cc, there are no shortcuts and there's
a wall between the 2 roads to keep you from running into other karts.

************************************************************************
Peach Beach                                                Difficulty: -
Laps: 3

This course is also easy.  The only enemies you must dodge are the
Cataquacks (appeared in Super Mario Sunshine).  They'll flip your kart
over if you make contact with them.  The water will slow your kart
down if it gets deep and you'll be pulled over by Lakitu if you go too
deep.  If you have a Mushroom, you can get through the deep water.
Near the end of the course, there are a few item boxes behind the
fountain.  You'll lose time if you try to attempt getting the item
boxes however.

************************************************************************
Baby Park                                                  Difficulty: -
Laps: 7

This course might look easy, but you could be in trouble when there
are items scattered around.  You can try to drift past the items, but
beware of homing items, because they can be threatening.  Also,
Bowser's Shell can cause a lot of chaos on the road so beware of the
item if it shows up.  There are 7 laps on this course, making it easy to
overlap slowpokes.

************************************************************************
Dry Dry Desert                                            Difficulty: --
Laps: 3

This course seems easy until you encounter a twister on the road.  If
caught, you'll spin out and items will end up being scattered around.
Avoid going into the sand, it'll slow you down.  There are a few turns
you must take to start the course.  When you reach the sand trap, turn
either left or right.  If you go into the sand trap, a giant Piranha
Plant will pop out and eat you.  It will cost you by slowing you
down and placing you behind.  After the sand trap is the cactus-like
enemy Pokey.  You'll spin out if you hit one at high speed.  Avoid
them and the rest of the course will be easy.  If you have a Mushroom,
you can go through the sand without slowing down.

------------------------------------------------------------------------
5.2: Flower Cup


************************************************************************
Mushroom Bridge                                           Difficulty: --
Laps: 3

The traffic on this course moves slow, so it's going to be easy to run
into one at high speed.  The Mushroom-like car won't cause you to spin
out if you hit it, instead a Mushroom pops out.  The Bomb-shaped cars
will explode if you run into one and the Wiggler-shaped bus can cause
you to flip and lose your items if you run into it.  After the first
tunnel is a shortcut that requires a Mushroom and you can go over the
bridge to avoid the traffic.  Just be careful not to fall off or else
you'll lose speed and time.

************************************************************************
Mario Circuit                                             Difficulty: --
Laps: 3

There are a lot of tight turns you must make in this course, so you
must master drifting to succeed.  After the first U-turn is a circular
U-turn with a Chain Chomp.  You'll slow down if you go on the grass, but
you can pass the Chain Chomp through the grass if you have a Mushroom.
After going through the tunnel, you'll see some Piranha Plants that'll
attack you if you get too close.  Once you reach a road with a lot of
bumps, you'll then must dodge the Goombas.  You'll spin out if you hit
one, but if hit by an item, they'll release a Mushroom.  Be careful of
the 2 Piranha Plants near the end of the course.  If hit, you'll lose
speed and it'll be easy for your opponents to pass you.

************************************************************************
Daisy Cruiser                                             Difficulty: --
Laps: 3

There are no enemies on this course, but you'll have to master difficult
turns to win.  When you reach the pool, be sure not to fall in or else
you'll lose time and speed.  When you reach the dining room, you'll have
to avoid dinner tables moving left and right.  You could get stuck if
you're not careful.  After that, there are 2 routes you can take.
You'll lose speed if you enter the boiler room, but there's a double
item box and a pipe you can take to escape.  The other route is quicker
and isn't as risky as the other.  Deal with 1 more U-turn and the
stairs and you're finished.

************************************************************************
Waluigi Stadium                                          Difficulty: ---
Laps: 3

This course has a lot of sharp turns and there are fire rings you must
avoid.  Hitting a fire ring will cause you to spin out.  Also, avoid the
mud, it'll slow you down unless you have a Mushroom.  After passing the
first batch of mud and 2 sharp turns, there are 3 sets of 3 fire ropes
and 3 Piranha Plant-shaped walls coming in and out.  After that, you'll
have to get past a few hills, make 2 U-turns and go over a gap.  If
you fall at the gap, you'll have to try going over it again.  Just
avoid the fire ring at the gap as well.

------------------------------------------------------------------------
5.3: Star Cup


************************************************************************
Sherbet Land                                             Difficulty: ---
Laps: 3

The ice on this course can cause trouble when you're drifting.  There
are a batch of Shy Guys on the first batch of ice.  After doing a bunch
of sharp turns, you'll encounter more ice and an ice enemy named
Freezie.  If you hit one, you'll be frozen temporarily.  The snow will
slow you down unless you have a Mushroom.

************************************************************************
Mushroom City                                            Difficulty: ---
Laps: 3

The traffic is much worse here than it was on Mushroom Bridge.  You'll
have to be more careful around this course if you don't want to get
lost.  Highway access if off limits to racers, because those who enter
will lose speed and time once carried back by Lakitu.  After the first
U-turn, you'll take 1 of 2 roads.  You'll have to be more careful if
cars are heading your way.  Don't go into buildings or anything that
says "Do Not Enter" if you don't want to lose time.  When you return
to the highway entry, you must avoid the gap at the right and the cars
heading the opposite direction as you.  The shortcut on the highway
requires a Mushroom, because there's some cement that'll slow you down
if you enter it.

************************************************************************
Yoshi Circuit                                             Difficulty: --
Laps: 3

This course is shaped like Yoshi.  There are numerous tight turns and
the Piranha Plants have returned for an encore.  There are 2 shortcuts,
each requiring a Mushroom.  However, the second shortcut is very risky
to take (the tunnel going under the set of swirly turns), because you
could end up in the water and losing time.  Drifting around the tight
turns is a wise decision here.

************************************************************************
DK Mountain                                             Difficulty: ----
Laps: 3

You'll deal with a lot of challenges on this course.  You'll begin by
heading to the cannon.  It'll take you to the volcano and to the
beginning of the downhill scenario.  Get around the bumps and sharp
turns as you go down the mountain.  When you reach 2 U-turns, beware of
falling boulders.  You'll lose your speed and items if you get run over
by one.  When taking 2 more U-turns, be careful not to hit the boulders
or to fall into the hole.  The bridge at the end tilts a lot, making it
easy to fall.  If you do fall, Lakitu will bring you to the other side
of the bridge, but you must regain speed if you don't want anyone to
pass you.

------------------------------------------------------------------------
5.4: Special Cup


************************************************************************
Wario Colosseum                                         Difficulty: ----
Laps: 2

Although there are 2 laps on this course, you'll have to deal with
numerous tight turns and large gaps.  When you get through the first
few tight turns, you'll deal with a circular U-turn inside the cage.
Then, there are a set of sharp turns the require you to drift to avoid
falling.  When you reach the part where you can choose 1 of 3 routes,
you'll have to decide where to go.  The dash panel at the middle makes
a quick route over the gap, but homing items could send you plummeting.
The other 2 routes also take you to the other side, but they're not as
fast as the middle path.  Get past the last few sharp turns and a gap
and this course will be finished.

************************************************************************
Dino Dino Jungle                                        Difficulty: ----
Laps: 3

There are a lot of tight turns and objects to dodge, but overall this
course isn't too hard.  After the first 2 U-turns, you'll see a giant
dinosaur.  Avoid his feet and head to the bridge.  There are a few item
boxes underneath the dinosaur, but you must avoid the feet as you go
under.  You can take any path on the bridge, even the one with a set of
dash panels, but you must be careful not to fall into the water or else
you'll lose speed and time.  When you enter the cave there's a set of
geysers and a risky shortcut.  If you have a Mushroom, you can get over
the gap.  The geysers will flip you over if you hit one at full force.
The bridge ahead requires you to get through without hitting the
dinosaur's head.  You'll spin out if you run into it and you could fall
off the bridge too.  You just have to deal with a U-turn, a set of
bumps, and 4 geysers and you'll have this course done.

************************************************************************
Bowser's Castle                                        Difficulty: -----
Laps: 3

This course has almost anything you can think of.  When you enter the
castle, you'll see 2 roads, each with a set of 2 Thwomps.  If a Thwomp
flattens you, you'll slow down for a while until you recover.  After
you avoid the last 2 Thwomps, you'll enter a chamber with lava.  Avoid
the fireballs that pop out from the lava as you go over the gap.  You'll
spin out if you run into a fireball and you'll lose time and speed if
you fall into the lava.  After the gap, you'll deal with a circular
U-turn to a room with 2 fire ropes.  After dodging the fire ropes,
you'll deal with a lot of sharp turns.  After dealing with 1 more
U-turn, you'll see a Bowser statue spitting fireballs.  Dodge the
fireballs as you make 1 U-turn and sharp turn.  There's a shortcut that
requires you to drift over to complete.  Jump over 1 more gap and deal
with 1 more sharp turn to complete the course.

************************************************************************
Rainbow Road                                           Difficulty: -----
Laps: 3

This course is very hard and you must deal with numerous turns in order
to win.  The first U-turn is easy, but the second one is more difficult
to master without falling off.  If you survive, you'll go through 3
dash panels.  The circular road has numerous dash panels you must run
through to keep your speed at a maximum.  Just be careful that you don't
run into anything or fall off the road.  After dealing with the circular
road, you'll see a swirly road leading to a circular tunnel.  When you
enter the tunnel, you'll be sent up to the other side of the road.
Deal with a few more dash panels, 1 gap, and 1 circular U-turn and this
course is finished.  At times you might see a Star pop up on this
course.  If you get it, your kart will be at maximum speed, even if you
don't run through a dash panel.

------------------------------------------------------------------------
5.5: All Cup Tour


In this cup, you'll play all 16 courses.  The courses are selected
randomly and the difficulty is determined by which class you play.

========================================================================
6: Battle Mode


This multiplayer mode allows you and 3 friends to take a break from
racing and play 1 of the 3 different battle games.

------------------------------------------------------------------------
6.1: Battle Mode Rules


Battle Mode features 3 different games.  Balloon Battle, Shine Thief,
and Bob-Omb Blast.  For sections 6.1.1, 6.1.2, and 6.1.3, you'll read
the rules for each of these games.

------------------------------------------------------------------------
6.1.1: Balloon Battle


The object in Balloon Battle is to pop all 3 of your opponents'
balloons.  You'll be using items to try to eliminate each of your
opponents.  The last kart remaining is the winner.

If you have 1 or 2 balloons, you can steal your opponent's balloons by
doing one of these things.  Run into an opponent with a Mushroom or a
Star or by using a Slide Attack.

------------------------------------------------------------------------
6.1.2: Shine Thief


The object in Shine Thief is to collect the Shine Sprite and drive away.
Your opponents must try to hit you with items in order to get the Shine
Sprite away from you.  You start with 60 seconds on the timer and the
timer counts down once someone gets the Shine Sprite.  The timer stops
when the holder of the Shine Sprite loses it.  The kart that's holding
the Shine Sprite at the end is the winner.

You can steal your opponent's Shine Sprite by doing these things.  Run
into an opponent with a Mushroom or Star or by using a Slide Attack.

------------------------------------------------------------------------
6.1.3: Bob-Omb Blast


The only item in Bob-Omb Blast is none other than the Bob-Omb.  You
must use the Bob-Ombs to send your opponents skyhigh.  You'll earn 1
point for each kart caught in your explosion, but you'll lose 1 point
if caught by your opponent's explosion.  The first kart to earn 3 or 4
points is the winner.

------------------------------------------------------------------------
6.2: Battle Stages


************************************************************************
Cookie Land

This stage has a lot a walls you can use to avoid your opponent's
items.  The circular stage is also a place to avoid Red Shells.  Do
everything you can to survive here.

************************************************************************
Block City

The blocks make it easy to avoid Red Shells and various items.  Item
boxes are scattered everywhere you go, making it easy to get an item.
This stage isn't flat at some parts, so it makes it easy for some items
to damage you.

************************************************************************
Nintendo Gamecube

This stage is very flat and has no walls to hide in, making it easy for
Red Shells to hit you.  Also, be ready to drive for your life if someone
gets a Star.  This stage is an easy one for those who do better on flat
battlefields.

************************************************************************
Pipe Plaza

There are very few walls to hide behind, but you can use the pipes here
to avoid an item following you.  Also, you can go to a higher level to
avoid some items, but you won't be safe from the Bob-Ombs, no matter how
high you are.

************************************************************************
Luigi's Mansion

This 3 floored stage has a lot of places to hide and a lot of item boxes
you can use for your next attack.  At the third level, there's a gap
that takes you back to the second level and there are many hallways at
the lower level you can use to try to avoid pursuit by your opponents.

************************************************************************
Tilt-a-Kart

This stage tilts a lot, so you have to do everything you can to avoid
falling off.  The item boxes will also move around in this stage, so you
must make sure you get an item before any item boxes fall off the stage.
Traps aren't very effective on this stage than they were on the other
5 battle stages.

========================================================================
7: Secrets


There are some secrets you can unlock in this game.  Most are unlocked
in Grand Prix mode, but there are some secrets you'll unlock by playing
Time Trials.  For sections 7.1 and 7.2, you'll find every secret that I
found out about.

------------------------------------------------------------------------
7.1: Grand Prix Secrets


Unlock these secrets by earning the Gold Cup for each of these cups.
Note: Complete everything in Grand Prix mode to unlock an alternate
ending and an alternate title screen.

************************************************************************
Mushroom Cup

50cc               100cc                150cc

Green Fire (kart)  Rattle Buggy (kart)  Luigi's Mansion (Battle Stage)

Mirror Mode

Toadette Kart (kart)

************************************************************************
Flower Cup

50cc                100cc                 150cc

Bloom Coach (kart)  Waluigi Racer (kart)  Turbo Birdo (kart)

Mirror Mode

Tilt-a-Kart (Battle Stage)

************************************************************************
Star Cup

50cc              100cc              150cc

Para Wing (kart)  Special Cup (cup)  Barrel Train (kart)

Mirror Mode

Petey Piranha/King Boo (char.),
Piranha Pipes (kart)

************************************************************************
Special Cup

50cc                   100cc                   150cc

Bullet Blaster (kart)  Toad/Toadette (char.),  All Cup Tour (cup)
                       Toad Kart (kart)

Mirror Mode

Boo Pipes (kart)

************************************************************************
All Cup Tour

50cc         100cc        150cc

No secrets.  No secrets.  Mirror Mode (class)

Mirror Mode

Parade Kart (kart)

------------------------------------------------------------------------
7.2: Hidden Ghosts


In Time Trials, you'll unlock a hidden ghost if you beat the time for
each of the 16 courses.  This section will show the time you must beat
in order to unlock the ghost for each course.  Hidden ghosts aren't
saved into your Memory Card, so they'll be removed if you turn 
the Nintendo Gamecube OFF.  Also, ghosts won't appear unless the 
'Time Trials Ghost' option on the Options menu is turned ON.

Luigi Circuit: 1:29:000
Peach Beach: 1:23:000
Baby Park: 1:14:000
Dry Dry Desert: 1:53:000
Mushroom Bridge: 1:34:000
Mario Circuit: 1:44:000
Daisy Cruiser: 1:55:000
Waluigi Stadium: 2:02:000
Sherbet Land: 1:28:000
Mushroom City: 1:53:000
Yoshi Circuit: 2:02:000
DK Mountain: 2:15:000
Wario Colosseum: 2:24:000
Dino Dino Jungle: 2:03:000
Bowser's Castle: 2:47:000
Rainbow Road: 3:19:000

========================================================================
8: Version History


Version 1.0: Explained everything about this game.

Version 1.1: Made some changes and corrections to the FAQ.

Version 1.2: Changed my e-mail address.

========================================================================
9: Legal Information


This document is Copyright 2004 TPitch.
Use of this FAQ is illegal without my permission.  It CAN'T be altered,
sold, or anything else.  Also, you're FORBIDDEN to make this FAQ as your
own unless you ask my permission.

Anyone who violates these above terms WILL result in a lawsuit.  If you
want any of this information, you MUST contact me by e-mail.  If you
follow these rules, I might let you use some of the information in this
FAQ.  Otherwise, DON'T bother.

========================================================================
10: Credits


TPitch for creating this FAQ.  You wouldn't have this information if it
hadn't been for me.

========================================================================
---------------------------Thanks for Playing!--------------------------
========================================================================

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