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FAQ/Walkthrough by SubSane

Version: 1.0 | Updated: 10/15/03


            Written and maintained by Torro (aka SubSane)
                   Last Updated October 15, 2003


NOTE: This guide has companion maps to assist with the items and
      locations. They can be found at:



     1.1 Game Details
     1.2 Story

     2.1 Game Start
     2.2 Controls
     2.3 Game Modes
     2.4 Status Screen
     2.5 Cursor Icons
     2.6 Tricks
     2.7 Gameboy Advance Link

     3.01 Mirror Shard 1
     3.02 Mirror Shard 2
     3.03 Mirror Shard 3
     3.04 Mirror Shard 4
     3.05 Mirror Shard 5
     3.06 Mirror Shard 6
     3.07 Mirror Shard 7
     3.08 Mirror Shard 8
     3.09 Mirror Shard 9
     3.10 Mirror Shard 10
     3.11 Mirror Shard 11
     3.12 Mirror Shard 12

     4.1 General Items
     4.2 Important Items
     4.3 Bonus Items
     4.4 Trick List

5.0 Mini Games


     7.1 Version History
     7.2 Guide Credits
     7.3 Contact Information
     7.4 Legal Stuff


===== 1.0 INTRODUCTION =============================================

                        1.1  Game Details

Capcom and Disney Interactive team up for another Disney game.
Co-developed by Nintendo.

Released on August 13, 2002

                            1.2  Story

While sleeping, Mickey Mouse was lured into a mirror world by a
mysterious ghost. Now Mickey must explore the mirror world and find
the mirror pieces needed to return to the real world.


===== 2.0 BASICS ===================================================

                           2.1  Game Start

Press Start
Start the game.

Normal Mode
Choose this option to play the normal story mode.

Kids Mode
This is the kids mode. Not a lot of fun, if you ask me...

Load Game
Here you can load your saved game.

Hidden Hats
The hat icon in the upper corner allows to play the Hidden Hats
mode. Read about it in the Secrets section.

Bonus allows you to play any of the mini games that appear in the
game. There is also a radio that you can use as a sound test, and a
TV to view the cutscenes.

                           2.2  Controls

Gray stick... Move cursor
L/R.......... Get rid of/bring back item sack and save book
Start........ Pause
B button..... Stop Mickey as he walks. Cancel in Menus.
A button..... Used to click with cursor

The mini game controls will be in the Mini Games section.

                          2.3  Game Modes

There are two basic modes in the game. Kids and Normal.

Kids mode is a really easy adventure where Mickey will automatically
walk to the areas that need exploring. You don't have to collect
items or anything either. I recommend this for kids six years old
and younger.

Normal mode is the actual story mode where you collect items to
escape the mansion. It's not that much harder, but this is for the
older kids (like me), who want some actual gameplay.

I will cover the walkthrough for Normal mode in this guide. Kids
mode doesn't need a walkthrough, as Mickey does everything for you.

                         2.4  Status Screen

There are a couple of things on the screen besides Mickey and the

The stars in the upper-left corner are your stars and star
containers. When a star container is blue, it is empty. When it is
yellow, it has one star. Collect more star containers to collect
more stars.

Yellow sack
The yellow sack in the bottom-left corner is where all of the
collected items are kept. You can also check the number of keys,
mirror shards, and stars you have.

Click on the book to save your game.

The key and number in the upper-right corner show how many keys you
currently have.

                          2.5  Cursor Icons

Since this game is a point-and-click adventure, the cursor on the
screen is a very important feature in the game. There are various
types of cursors that will appear as you progress through the game.

Gray hand
The gray hand is the normal cursor, just in neutral. There are very
few things you can click on with the gray hand.

White hand
The white hand is the move cursor. When you move the hand over an
important spot, the hand will turn white. This means that if you
click on the spot, Mickey will walk to where you clicked. If you
click twice he will run.

Pink hand
The pink hand is just for fun. Click on different parts of Mickey's
body to see the different reactions.

The door cursor is for opening doors. Just move the hand over a door
to see it appear.

Open door
This appears when you have opened a door.

The key cursor will appear after you've clicked on a locked door. If
you have a key quickly click the door to unlock it.

Magnifying glass
The magnifying glass cursor is for inspecting items or other
important spots. When you see the magnifying glass, click

The star cursor appears when you have found a Trick spot. The Trick
spots are special events in the game. There is always a star
requirement for Tricks, so make sure you have enough stars.

When the white sack appears you are supposed to use one of the items
in your item sack.

                            2.6  Tricks

Tricks are special events in the game that are usually the way to get
further ahead.

Tricks will always require a certain number of stars, so make sure
you collect any stars you see. You will also need to collect star
containers. They are blue star-shaped jars that you will find through
out the mansion.

When the star cursor appears over something, that means you can do a
Trick there. A number will appear inside the star cursor. That is
the required number of stars for that trick.

                      2.7  Gameboy Advance Link

If you have a Gameboy Advance, Magical Quest Starring Mickey and
Minnie for the Gameboy Advance, and a GBA to Gamecube link cable,
you can change something in Magical Mirror.

Here's what GameSpot says:

"If you own a GameCube-GBA link cable, you can upload items you buy
in shops (from Magical Quest Starring Mickey and Minnie) into the
recent GameCube game Disney's Magical Mirror Starring Mickey Mouse."

I assume these items are bonus items that appear in Mickey's
bedroom, but I'm not sure. If anyone out there knows for certain,
drop me an e-mail.


===== 3.0 WALKTHROUGH ==============================================


This walkthrough is for Normal mode. Kids mode does not require a
walkthrough as Mickey does everything for you.

Also, this game is very non-linear. You can go any way you please
and still manage to beat the game. I just planned out the easiest

Finally, I wrote this walkthrough based on finding all of the mirror
shards. But if you follow it, I also point out every other item and
Trick there is. If you want to just find the locations of items,
check below in the Item List.

                        3.01  Mirror Shard 1


After watching all the cutscenes, you'll find yourself in the
entrance to the ghost mansion. A hand will be pointing to the door
on the left, so click it open. After that the door will point to the
right door, so click it open as well.

Watch the next cutscene, then get your first star container! Click it
when the magnifying glass appears. Now that helpful hand will point
to the far door, so go ahead and open it. A Trick screen will appear,
and a star cursor. This Trick will cost one star, so go ahead and do
the Trick.

Ouch, that wasn't very nice! Anyway, get the key and unlock the door
to go to the next room.

Mirror room

Hey, it's the mirror! Watch the cutscene then inspect one of the
mirror shards. After that you'll have to go through the door on the
left. The door on the right is the end of a warp door, so it can't
be opened on this end.

Hole room

Collect the gold star in the middle of the room, then walk over to
the hole in the wall. Peek inside and grab the first mirror shard.

                        3.02  Mirror Shard 2

Now walk over to the closet and do the Trick to get your first key.
After that, exit through the door on the left.

Green hall

Grab the stars in this next hall, then try to open the door at this
end. When the ghost appears, use a Trick on him to slide the carpet
away. Get the next mirror shard from the floor at the other end.

                        3.03  Mirror Shard 3

Go to the door that is closest to the door with green plants. You
will use your key to open it.

Piggy room

You'll find a star container, a gold star, a piggy bank, and a gold
coin in here. Click on the star container a few times to knock it
down and get it, then walk in front of the piggy bank and get the
gold coin.

Inspect the piggy bank twice, then insert the gold coin. Now leave
to the Green hall.

Green hall

Go to the door at the far end.

Sword hall

Not much in here, yet. Just grab the gold star and leave
through the other door.

Grand hall

Wow, a grand hall. Much better than a normal hall. Anyway, walk
downstairs and get the star container that is hidden behind the

Once that is done, click on the chandelier hanging from the ceiling.
Use the two stars you have for the Trick, then watch the eerie

Now walk to the door on the left, but don't enter. Get the mirror
shard on the ground to have a grand total of three mirror shards. 

                        3.04  Mirror Shard 4

Get any silver stars that have appeared.

Walk back up to the second floor and go to the flower vase on the
left balcony. Click on the flower to get it, then go over to the
empty vase on the other side. Inspect it twice, then do the Trick to
get another key.

Now go back to the Green hall.

Green hall

Enter that door on the left that you didn't open yet.

Candle room

Inspect the candle in the center of the room. You'll have to press A
rapidly to light it up, but it's not too tough. Once it is lit, two
red orbs will appear over the bed. Move the cursor over them to do a

The ghost will appear, but quickly do the Trick that's shining on
the ground in front of Mickey. The ghost will leave, and you will get
a gold coin. Turn on the light switch on the left, then go back to
the Piggy room.

Piggy room

Keep coming in and out and collecting stars until your star
containers are full. Drop off the gold coin, then go back to the
Candle room.

Candle room

Inspect the bed and Mickey will start jumping on it. Do the Trick
that appears on the bed, and you will get a key. Enter the door on
the left.

TV room

Hey all right, a TV! But there's no time for that now. Get the Donald
doll that's on the couch, then the star container hidden behind the
couch. You can inspect the TV, but it doesn't work. Go through the
broken door.

Train room

Nothing in here but stars, so go into the next door.

Toy room

Next to the horse you should see an open box. Inspect it to find a
flashlight.  Inspect it two more times, then get the green collar
that appears behind Mickey. Once that is done, inspect the witch on
the table. She'll weave a bit of magic and shrink you down to toy
size. Collect any stars lying around on the ground, then approach
the train station.

Inspect the luggage on the ground, then do the Trick and watch Mickey
board the train. Do another Trick on the luggage to have it chase
Mickey, then do one more Trick to save Mickey. You will get a star
container as your reward.

You're now in the Train room, so get the doghouse that is on the
train platform, then go into the TV room by entering the mouse hole
(ironic, ain't it?)

TV room

Walk behind the TV. Hey, that's why it didn't work! Plug in the TV.
Go back to the Train room through the broken door.

Train room

Walk in and a rather ominous rubber duck will pop out. Click on the
red bridge to try and get away from it. No, he's still after you.
You're cornered!

Quickly do a Trick on the power cord to get away. It's not over yet.
Do a Trick on the toy plane to get away for good, then you'll find
yourself in the Flying Ace mini game. Check below in the Mini Games
section to find out how to play.

Go back to the Toy room.

Toy room

Inspect the wooden horse in the far corner. Do the Trick and grab the
fourth mirror shard.

                        3.05  Mirror Shard 5

We're all done in this area for now, so go back to the Green hall.

Green hall

While we're here, go back to the Hole room.

Hole room

Look inside the hole, and use a trick on the loose board above
Mickey's head. You don't get anything, but I figure we might as well
do it.

Now it's time to explore the first floor, so go all the way to the
Grand hall.

Grand hall

Go down to the first floor and enter the door on the left.

Wooden hall

There will be three doors here. Go to the door farthest away.

Tea room

Click on the chair and it will slide out. Right before Mickey sits
down, you can do a Trick on the chair. You'll have to do this very

Click on the chair again, but this time let Mickey sit down. When
the tea pot and cup appear, click on the tea pot to do another Trick.
Again, you won't get anything for it.

Go outside and come back in to find a picture of Mickey and his girl,
Minnie. Now back to the Wooden hall and enter the other door.


Get the pink ribbon that's on the table, then go and inspect the
green cabinet that's in the upper-right corner. Click on all of the
knives and forks so that they're all moving, then do the Trick.
Afterwards you will get the fifth mirror shard.

                        3.06  Mirror Shard 6

Now go and inspect the other cabinet. Do the Trick on the flour jar,
and you'll get a shiny new gold coin. Go to the door in the
bottom-left corner and use a key to unlock it and enter.


There's not much to on the first floor, so go up to the second. Click
on the lamp that's hanging from the ceiling to get a Goofy plaque,
then use your other key to unlock the next door.

Footstool room

Inspect the stool in the middle, but unfortunately you can't get the
key yet. Inspect the other stool and then place it on top of the
first stool. Once Mickey is on top, make fast circles with the
control stick to save him from falling. The key will be your reward.

Ignore the blue door because it will only warp you to the door in
the Mirror room. Use they key to unlock the other door and enter the
Crazy hall.

Crazy hall

The Crazy hall is crazy because all those doors just lead to another
door in that room. 

Enter the second door on the left, and four more Mickeys will appear.
Click the first Mickey that's to the right of the real one. Click
three times and all the Mickeys will vanish, and you will get another
star container.

The only real door is the third one on the right, but you need a key
to get in. So go all the way back to the Grand hall.

Grand hall

Go into the door on the opposite end.

Dark room
This Dark room doesn't have anything, so go down the stairs to the


It's your typical spooky basement. Go straight to the door and open
it. Watch the VERY familiar cutscene (Devil May Cry, anyone?), and
then you'll be thrown into the Flying Sword mini game. Look in the
Mini Games section to find out how to play.

Storage room

After the chase you'll be in a Storage room. There are two paintings
of girls in there, so go and inspect the painting near the door.

After getting a clue, do the Trick on the painting. Hah, tell me that
didn't at least startle you! Anyway, Mickey will get thrown back. Use
another Trick on the pair of shoes, and the ghost will run off. Pick
up the key.

Inspect the painting of the girl without a flower, and give her the
flower you have in your items. A secret door will appear. Go inside.


You have the flashlight, so now you can look around. Walk ahead and
you'll see something shining on the ground. Inspect it to find the
sixth mirror shard.

                        3.07  Mirror Shard 7

Leave through the other end of the cave.

Gear room

You'll see a mass of gears, but you can't do anything with them yet.
Also avoid the blue warp door.

Go upstairs and through the open doorway.

Clock tower

Sunlight, beautiful sunlight! Walk down the stairs to find a key at
the bottom. That's all you can do here, so go back to the Storage

Storage room

Go to the picture of the scary girl. Do the Trick again, then do the
shoe Trick again. But, when he runs away this time, chase after him!
Do it while Mickey is still mad.

Dark hall

This is that hall that the flying sword chased you through. Click on
the ghost to keep chasing him to the Basement.


When Mickey gets near the mace, quickly turn the control stick to
grab it. Mickey will bring the ghost and he'll run away again. Keep
chasing him.

Dark room

Go to the Grand hall.

Grand hall

Looks like the tables have turned. The ghost is now scared of you.
He'll run off, and you can finally stop chasing him.

Now go all the way to the Alcove.


Go upstairs, and into the Crazy hall.

Crazy hall

Go into the third door on the right. Use a key to unlock it and

Bee room

Grab the remote control from the table, then inspect the couch. While
Mickey sleeps, a bee will appear. Keep clicking on Mickey as he runs
away, then watch him bust a Matrix move.

The bee will fly off, and reveal the seventh mirror shard.

                        3.08  Mirror Shard 8

Go through the next door.

Fish room

Inspect the fish. You'll go through three sequences where you rapidly
press A, but afterwards you will get a marble.

Closet room

There will be three closets and a plant in here. Click on the plant
a few times to get a flower pot.

Inspect the first closet on the left to do a Trick and get knocked
in. Do the Trick again to knock the hand in. Quickly press A and move
the control stick to get the eighth mirror shard.

                        3.09  Mirror Shard 9

Inspect the closet on the very right to do a magic Trick. Go back to
the Fish room when you're done.

Fish room

Unlock the door at the top and enter.

Rug room

Enter the door on the right.

Music room

The only thing you can do is inspect the guitar in the back, so do it
to play the Guitar Master mini game. Check below in the Mini Games
section to find out how to play.

Go back to the Rug room.

Rug room

Go up the stairs to the Attic.

Grab the star and the windmill in the middle of the room, then go
all the way back to the Alcove.


There are a bunch of holes in here, and you have to drop the marble
into one of them.

O       O
           O     X

   O                   O

These are the locations of the holes, and X marks the hole you should
inspect. Do it and drop the marble in. Go down and get the next star
container. Go back to the Grand hall.

Grand hall

Go to the Sword hall.

Sword hall

Inspect the painting of the moustache man and do the Trick. Inspect
it again to reveal the ghost, and get the ninth mirror shard.

                        3.10  Mirror Shard 10

Go to the Piggy room.

Piggy room

Deposit the gold coin. The poor piggy will blow up, and you can get
the gear. Leave and come back to get the piggy bank. Now go to the
TV room.

TV room

Use the remote control on the TV to play the Dance mini game. Check
below to find out how to play.

Now go all the way back to the Gear room.

Gear room

Walk to the far end, by the stairs. Inspect the gears to place the
gear you have in there. Now go to the right and pull the lever.

Pick up the tenth mirror shard.

                        3.11  Mirror Shard 11

Go back to the lever and do the Trick on it to get yanked up on top
of the Clock tower. Do more Tricks to get the clock to 7 o' clock or
higher. Mickey will pop out of the cuckoo and knock the star
container to the ground.


Use a Trick to get across the rope to the Bell roof. If you don't
have enough stars, go to the hole in the roof and get the star
container. Do the lever Trick again to get to the Roof and cross the

Bell roof

Click on the bell to get the clock tower item underneath it. Climb
down the stairs to enter the Bell tower.

Bell tower

Climb down the stairs, but then turn around. Run up the stairs and
tap A rapidly to reach the top and grab the eleventh mirror shard.

                        3.12  Mirror Shard 12

Climb back down and enter the door.


It's not really a dungeon, but it looks like it with that cage. Grab
the mansion item and enter the cage.

Wine cellar

Inspect the barrels at the end, then watch the cutscene. Now you can
play the Crash Barrels mini game. Read below in the Mini Games
section to find out how.

Pick up the can and go upstairs.


Enter the other door that you haven't gone through yet.

Old hall

There is a door and a hole in the ground in here. Go through the

Fireplace room

There are some stars, a star container, and some crooked pictures in
here. Click on the three crooked pictures behind the chair to get a
picture of Mickey's friends.

Get the star container and leave.

Old hall

Inspect the hole and press A rapidly to get across the gap. Enter the
double doors.

Broken room

Ya know, I think this is one of my favorite rooms. The broken room
combined with the rays of sunlight and gentle music make a great

Anyway, we have to get up those stairs. Click on the striped pole
that's laying on the ground, then do the Trick. But, right when
Mickey is at the foot of the steps, do another Trick. A hand will
appear and throw Mickey off course, and he'll crash into another

Spa room

Man, a steam in the spa would really be great, but there's no leisure
time on this mission. Click on the star container inside the pool,
and hold the cursor over it until a Trick appears. Do the Trick and
Mickey will jump in. 

Watch the Jaws action (Jaws isn't even a Capcom property), then
click on the fish when he surfaces. Use your can to pick up the fish.
You know, so you can keep your eye on the star container.

Go back to the Broken room.

Broken room

Inspect the door at the top of the stairs, then quickly tap A to get
Mickey up there. Grab the star container and go to the next room.


No time for readin', just look for the magnifying glass on the small
table and grab it. Next, click on the blinking red item on top of a
bookcase. It's a key! Do the Trick to try and get it, but the ghost
will appear and take it.

Watch the ghost carefully, and he will be in the bookcase that
shakes. He will do it twice, so each time just press A repeatedly to
shake him out. The ghost will drop the key and leave.

Use the key on the normal door (don't enter the blue warp door) to

Music room

Hey, we're back in the music room! Get yourself to the Fish room
nearby immediately.

Fish room

Drop the fish you have into the bowl to get the final star container! 

We're almost done, but there are a few loose ends to tie before we
finish the game. Go to the Sword hall.

Sword hall

Use the magnifying glass in your items to carefully inspect the
painting of the icy mountain. What is a refrigerator doing in there?
Quickly go back to the Kitchen.


Inspect the refrigerator and do the Trick to get sucked into the
Snowboarder mini game. Check below to find out how to play.

Once this is over, get to the Basement.


If you got hit with the sword the first time it chased you, inspect
the sword. If you were not hit, then you don't have to. If you don't
remember, inspect the sword to once again get chased down the long

The objective is not to get hit by any of the flying furniture.
Check below in the Mini Games section for the specifics.

Once this over, get to the Gear room.

Gear room

Use the Trick on the lever to get up on the Roof again.


You don't have to use the Tricks on the clock this time. Just get to
the Bell roof by crossing the rope. You'll release a pink balloon
along the way.

Bell roof

Get the pink balloon, then enter the Bell tower.

Bell tower

Go into the Dungeon.


If you didn't get all stars last time, play the Crash Barrels mini
game again in the Wine cellar. Getting all stars will get you the
Dojo item (more reference to Street Fighter). As always, check below
to find out how to play.

Get to the Broken room when you're done.

Broken room

Go into the Spa room on the side.

Spa room

Grab the rubber duck item (brings back memories of that crazy Toy
room duck).

Now for the final mirror shard, go to the Attic.


Click on the gift box on the table to make a small ghost appear. Use
your magnifying glass then do the Trick to shrink and fall into the
hole in the floor.

When Mickey wakes up, get the twelfth and final mirror shard.

Go back to the Library and enter the blue warp door to get warped
back to the Mirror room.

Mirror room

When you get in the mirror will be open and ready, but the ghost will
appear. You have to choose between going home, or staying with the
ghost. Choosing the mirror is the way to beat the game. If you choose
the ghost you will stay in the mansion, and the only way to open the
mirror again is to use a warp door.

Well, that's it! Enjoy the very Disney ending, and have fun with the
credits (you'll see what I mean).

When your Game Clear stats come up, you may notice that you're still
missing some bonus items. Check below in the Item List section to
look for anything that you're still missing.

You'll also unlock Bonus, which appears at the load game screen.
Bonus allows you to play the mini games instantly, and you also get
a sound test and cutscene viewer.


===== 4.0 LISTS ====================================================

                         4.1  General Items

These are items that you can find anywhere.

Gold stars
These fill one star container.

Silver stars
These fill about 3/4 of a star container.

Bronze stars
These fill about 1/4 of a star container.

Many of the stars regenerate in the rooms once you leave. You can
also get stars by playing the mini games.

                        4.2  Important Items

These are important for completing the game.

Mirror shards
1.  Hole room - Look in the hole in the wall.
2.  Green hall - Do the Trick on the carpet to roll it up.
3.  Grand hall - Do the Trick on the chandelier.
4.  Toy room - Do the Trick on the wooden horse.
5.  Kitchen - Do the Trick on the forks.
6.  Cave - Use the flashlight.
7.  Bee room - After bee chases Mickey.
8.  Closet room - Do the closet Tricks on the left closet.
9.  Sword hall - Do trick on the moustache man painting.
10. Gear room - Put in the gear then activate the lever.
11. Bell tower - Run up the stairs quickly.
12. Music room - Use the magnifier Trick on small ghost.

Star containers
1.  Entrance - Click open both doors to get it.
2.  Piggy room - Click it to knock it down.
3.  Grand hall - Behind the staircase.
4.  TV room - Behind the couch.
5.  Toy room - Need four stars to do tricks on train.
6.  Tea room - On the floor.
7.  Crazy hall - Enter second door to the left, then click on the
    first mouse on Mickey's right three times.
8.  Alcove - Drop marble in the hole.
9.  Clock tower - Do trick on lever to get up, then get a high
    number on the clock.
10. Fireplace room - In the fireplace.
11. Broken room - On the upper floor.
12. Spa room - The fish eats it. Take the fish to fish room.

1. Hole room
2. Candle room
3. Grand hall - Trick in the empty vase.
4. Footstool room - Stack the chairs up.
5. Storage room - Do the painting trick.
6. Clock tower
7. Library - Do the Trick, then shake bookcases.

Gold coins
Deposit the gold coins in the piggy bank to enlarge the gear.
1. Piggy room - On the floor.
2. Candle room - Do the candle Trick to find it.
3. Kitchen - Look in the right cabinet, then do a Trick.

Grand hall - For the picture girl in Painting room.

Toy room - For the cave.

Remote control
Bee room - For the TV in the TV room.

Fish room - For the hole in the Alcove.

Wine cellar - For the fish in the Spa room.

Magnifying glass
Library - For the Sword hall painting and Attic ghost.

                          4.3  Bonus Items

These items appear in Mickey's bedroom, and are necessary if you
want to complete 100% of the game.

Pink ribbon
Kitchen - On the table.

Donald doll
TV room - On the couch.

Flower pot
Closet room - Click on the plant.

Dog collar
Toy room - Inspect the toy box three times.

Train room - Need the dog collar to get it.

Heart picture
Tea room - Do both tricks and come back in.

Piggy bank
Piggy room - Come back in after the piggy bank blows up.

Attic - On the floor.

Clock tower 
Bell roof - Click the bell.

Dungeon - On the floor.

Goofy plaque
Alcove - Click the ceiling lamp.

Pink balloon
Bell roof - Cross the rope for a second time.

Wine cellar - Get all stars in Crash Barrels mini game.

Rubber duck
Spa room - Go back after dropping off the fish in Fish room.

Friends picture
Fireplace room - Click on the three crooked pictures.

The items below appear in Mickey's room when you complete a certain

Toy room - Ride the train.

Bee room - Get chased by the bee.

Basement - Play the Flying Sword mini game and don't get hit.

Train room - Play the Flying Ace mini game.

TV room - Play the Dance mini game and beat all 3 rounds

Music room - Play the Guitar Master mini game and miss 15 or
less stars.

Kitchen - Play the Snowboarder mini game.

Bronze statue
Beat the game.

Collect all twelve mirror shards.

Hidden hats
When you complete the game, a box will appear in the Load Game
screen. You can click on the box and hide five hats in one of the
saved games.

You can place the hats where you like, so it should be no problem to
find them.

Donald hat
Goofy hat
Cowboy hat

                          4.4  Trick List

Tricks are another thing that has to be completed to have the game
completed at 100%. I've separated tricks by room.

1. Open the star door.

Hole room
1. Open the closet.
2. Look in the hole and click the loose board.

Green hall
1. Open the door at the end of the hall, then click the ghost.

Candle room
1. Light up candle, then click on red eyes.
2. Click on ground as ghost approaches.
3. Inspect the bed, then do the Trick.

Train room
1. Click on the power cord after being chased by the rubber duck.
2. Click on the airplane after being chased by the duck.

Toy room
1. Click on the toy witch.
2. Click the luggage.
3. Click the luggage again on the train.
4. Do the Trick to have Mickey fall down on the train.
5. Inspect the wooden horse.

Sword hall
1. Inspect the moustache man painting.

Grand hall
1. Click the chandelier.
2. Click the empty vase twice.

Tea room
1. Click on the chair to have it slide away.
2. Click on the tea kettle and cup.

1. Click the forks cabinet and move all the forks.
2. Inspect the other cabinet and click the flour jar.
3. Inspect the refrigerator for the mini game.

Closet room
1. Inspect the closet on the left.
2. Inspect the closet on the far right.

Storage room
1. Inspect the painting on the right.
2. Click on the hanging pair of shoes after getting startled.

Gear room
1. After activating the clock, do the Trick on the lever.

Clock tower
1. Click on the clock when Mickey has been pulled to the roof.
2. Inspect the rope.

Broken room
1. Inspect the striped pole.
2. Click the pole as Mickey flys up.

Spa room
1. Inspect the star container in the water.

1. Inspect the key on the bookcase.

1. Use the magnifier on the small ghost.


===== 5.0 Mini Games ===============================================

Flying Ace

Do the Trick on the toy plane in the Train room to go into the cloud

Gray stick... Operate plane
A button..... Shoot

Very simple mini game. To get points just shoot the balloons like
crazy and get as many rainbows as you can. Grab the stars to extend
time. If you press Left or Right twice, the plane will do a barrel


Inspect the mountain painting in the Sword hall, then do the Trick
on the refrigerator in the Kitchen.

Gray stick... Shift Mickey
A button..... Jump Mickey

Wooooo, flyin' down the mountain! Avoid the cliffs, walls, and trees.
Jump to grab stars and extend your time, and smash into the snowmen.

Flying Sword

Inspect the sword in the Basement.

Gray stick... Move Mickey

It seems hard, but it's simple. When a piece of furniture starts to
hover, wait until it starts to shake then move.

Guitar Master

Inspect the guitar in the Music room.

Gray stick... Slide the pick
A button..... Press A to catch a spinning star

This one is sort of hard. What I do is stare at the center circle,
and just react when I see a star appear. I've had experience with
this type of mini game before, but it shouldn't be a problem with
some practice.


Use the remote control on the TV.

Gray stick/A button... Dance step

This is like those dance games that were the big thing for a while.
Just press the right button or direction when the square is lit.

Crash Barrels

Inspect the barrels in the Wine cellar.

A button... Press to punch. Hold for fireball.

My favorite mini game. The easiest way to do it is to hold A and
charge a fireball, then release it at the right time.


===== 6.0 SECRETS ==================================================

There aren't any codes as far as I know, but here are some of the
little secrets.

-You can click on pictures to see them react differently.

-Try clicking on other things with the gray hand. Some stuff will

-When you beat the game, you'll unlock Bonus and Hidden Hats in the
 Load Game menu.
 Bonus allows you to play any of the mini games that appear in the
 game. There is also a radio that you can use as a sound test, and a
 TV to view the cutscenes.

 Hidden Hats lets you hide five hats in a saved game. These are
 bonus items, so they are required to get 100%.

-In case some of you don't realize (I've mentioned it enough),
 Capcom incorporated a lot of the stuff from their other games.

 Most of the game is designed around the Resident Evil games. Mainly
 the mansion exploration, and having to figure out puzzles. Plus,
 there are some startling elements like when the ghost pulls some

 The Flying Sword mini game (and the first scene with it), is
 straight out of Devil May Cry. When Dante first gets Alastor.

 The Crash Barrels mini game is from Street Fighter II. It's very
 much like the barrels bonus stages, and Mickey even does Hadoukens
 and Shoryukens!

-If you use the remote control on the TV, you can see various clips
 of classic Mickey episodes.


===== 7.0 LEGAL / MISC. ============================================

                        7.1  Version History

October 15: Version 1.0
- - - - - - - - - - - -
All done. Have fun!

                         7.2  Guide Credits

Thanks to...

1. Disney Interactive, Capcom, and Nintendo for creating this game.

2. Wilson Lau, whose Bart vs. the Space Mutants guide inspired me to
write FAQs.

3. GameSpot for the Gameboy Advance info.

                      7.3  Contact Information

The address is: subsane@gmail.com

The issue of too many e-mails isn't a problem, so I'll most likely
respond to any questions (for now). But, I do delete e-mails without
a subject. Put 'Magical Mirror FAQ' or something similar in the
subject line.

                          7.4  Legal Stuff

1. "Magical Mirror Starring Mickey Mouse" is copyright © 2002 Disney

2. This guide copyright © 2003 Torro (aka SubSane). This guide may
be distributed freely as long as it remains in it's ORIGINAL and
UNALTERED form. It is only for private use and may not be reproduced
for commercial purposes.

If I should discover that this guide has been altered in any way and
is being displayed publicly, I reserve the right to have the guide
removed from that location.

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