___ __ _ _ ___ ___ ___ _ / | | \ | | | | / |/ | / | | | / /| | | \| | | | / /| /| | / /| | | | / / | | | |\ | | | / / |__/ | | / / | | | | / / | | | | \ | | | / / | | / / | | | |___ /_/ |_| |_| \_| |_| /_/ |_| /_/ |_| |_____| __ __ __ __ __ o __ __ (___ | ' (__) __) __) | | ) (__| __/ BEGINNER'S GUIDE ---------------- BY: JTROST (NOA4EVER@HOTMAIL.COM) VERSION HISTORY --------------- 4.4 - Nintendo updated its official Animal Crossing website, thus I must make an update as well. Keep these e-mails coming people. That's the only way I can effectively improve this guide! I made small updates to the NES and Secrets sections. Hopefully a larger update will come in the next few days. 4.3 - Added NES game descriptons and updated Universal Codes. I'm thinking that this guide is almost complete. It's silly, really. This FAQ is larger than both of the "real" FAQS on this site, yet I'm only skimming the surface of this game. I really don't want this guide to reach over 110k, so I think I'll cut down on some useless and repetitive information and add new information that could prove to be more useful. Nonetheless, new games are coming out in November that I will be writing guides for, and this one will be complete before those are started. REMEMBER TO E-MAIL ALL QUESTIONS/COMMENTS TO NOA4EVER@HOTMAIL.COM AFTER READING THE CONTACTING ME SECTION! 4.2 - Added an FAQ question to NES FAQ. Updated Universal Codes again. Sooner than later I am hoping to rearrange the Universal Codes section so there are three or four codes going horizontally. This will mean for less vertical scrolling from you. Finally, I made a few changes to the Beginner's FAQ thanks to some e-mail questions I have received. KEEP THE E-MAIL COMING EVERYBODY! 4.1 - Updated visitors section. All I need now are the prices for the Spooky, Jingle, Snowman, and Harvest furniture sets and the Visitor's section will be complete! I also took into account that most of you probably don't like scrolling through these updates, so I moved most of them to the very end of the guide into section XXII, "Previous Updates". Finally, a small error was fixed in the NES Game Comparrison Chart. Keep all of your error reports coming everyone, so far they're extremely helpful! 4.0 - HUGE UPDATE! Updated FAQ. Added NES, Fossils, Paintings, and Gyroids Sections. I believe no more sections will be added for a while now, but massive updates are still being done every day. Expect updated guides to be popping up once every couple days with minor updates. TABLE OF CONTENTS ----------------- I. Introduction II. On the Train III. Welcome to Your Town A. The Police Station B. The Wishing Well C. The Able Sisters D. The Post Office E. The Junk Yard F. Tom Nook's Shop G. The Museum H. The Dock I. Your Neighbors J. Song Board IV. Working at Nook's V. Paying off Your Debt VI. The Mail VII. Animal Island VIII. K.K. Slider IX. Visitors X. HRA Academy XI. Fishing XII. Bug Catching XIII. eReader XIV. NES Games XV. Fossils XVI. Painting XVII. Gyroids XVIII. Beginner's FAQ A. General Questions B. Basic Gameplay Issues C. Advanced Gameplay Issues D. NES Game Questions E. Accessory Questions F. Resources XIV. Secrets/Tips and Tricks XX. Contacting Me XXI. Credits XXII. Previous Updates =============== I. Introduction =============== Welcome to Animal Crossing, where anything is possible. Imagine a world where you are free to do as you wish with virtually no restrictions. Imagine a world with no foreseeable goal other than to continue living a peaceful, humble life. This world is Animal Crossing, where you control your own destiny. A game such as this one can seem overwhelming at its start, and to many gamers new to Nintendo's constant innovation a guide like this is your only resource to understanding what is to come, what to do, and how to do it. In the next seven sections each part of the first hour of this game is covered in great detail, each section covering its own unique aspect of this massive game. It is impossible to provide a solid walkthrough for this game seeing how everything from the layout of your town, to the items that you can buy, to the neighbors that you have are completely random, but this guide tries its dangest to make you comfortable with your new virtual home. ================ II. On the Train ================ Animal Crossing starts out on a train to your future town. Here you will meet Rover the Cat, who asks you questions about yourself and where you're going. This is probably one of the most important parts of the game because the way you answer his questions have an effect on what you look like, what gender you are, your town's name, and your name. His questions are listed below: I. "Excuse me, can you tell me if I have the right time?" He then tells you the time. If it is correct, tell him so. Otherwise you can change the time. II. "Do you mind if I sit here?" This only has an effect on what your face looks like. He will sit down regardless of what you say. III. "What's your name?" Enter your name exactly how you want it spelled. I recommend not using special characters because that makes trading over the Internet more difficult. IV & V. You are now asked how you like your name. If you say it's cool, he guesses you are a boy. If you say it's cute, he guesses you are a girl. If he guesses incorrectly, you have the option of correcting him. VI. "Where are you going?" Enter the name of your town exactly how you want it spelled. I recommend not using special characters because that makes trading over the Internet more difficult. VII. "Why are you going there?" This only has an effect on what your face looks like. IX. "Do you have somewhere to live there?" This only has an effect on what your face looks like. Rover now goes to call his friend, Tom Nook, who will hook you up with a very unstylish pad. Rover comes back, and says a few more things. Just about this time the train arrives at your town. ========================= III. Welcome to Your Town ========================= When you get off the train you are welcomed by your new best friend, Tom Nook. Tom will show you four houses, each one of them identical with the exception of the floor and wallpaper. I like the top left house personally, but take any house you'd like. They all cost the same. Once you choose your house, give Tom the 1,000 bells in your pocket. Unfortunately, that isn't enough to pay off your 20,000 bell debt, so you're going to find out what it is like to be an indentured servant in Colonial America, except you'll eventually get your freedom :) Nook, at this point, will also explain how your gyroid works. If you are sharing your town with another player or players, you can put items for sale inside your gyroid for other players to buy. You in return to will receive the money that they pay for the items. You're basically running your own shop. There are a number of locations in your town that you should check out sometime soon (probably after you finish section V). These places are outlined below: A. The Police Station --------------------- This is where you will find Copper and Booker, the two Police Dogs. Copper will tell you when specific events will happen in your town, so talk to him every day! Booker will let you browse through the town's lost and found. You can claim every item in the Police Station. -Menus ----- Copper: I. Any Going-Ons - Copper tells you when the next town event is II. Anything Lost - Copper says how many lost items there are III. What is this? - You receive a brief description of the Police Station IV. I need a map (only if you do not live in the village) V. Cancel Event - Takes you back to the game Booker: I. Is this yours? A. Yes - You receive the item B. No - You don't receive the item B. The Wishing Well ------------------- The Wishing Well is where you will find the mayor on most holidays. Talk to him and he will give you a valuable item. You can also talk to the well and ask it where you should plant/ chop down more trees in order to make your town look the best it can. You can also apologize for items that you cannot deliver to an animal because he or she moved away. -Menu ---- I. How are things - Tells you in what acre to plant/cut down more trees, or the current condition of the town II. Apologize - If you are unable to deliver an item, you can throw it in the Wishing Well III. What is this? - You receive a brief description of the Wishing Well C. The Able Sisters ------------------- These sisters will let you design your own textures. There are many texture looming across the Internet, you just need to look for them. If you have a GBA and link cable, you can download the texture maker onto your GBA and take it with you to your computer to copy textures. You can also post your designs on the clothes and umbrellas they have there. If you do this then you may see one of your animal's wearing one of your textures one day! You can also scan an eCard here and get a texture from your card. D. The Post Office ------------------ There are many things to do here. First you can connect to the eTM with your e-Card Reader and GBA Link Cable. You can then scan Animal Crossing eCards and get new items. The Post Office is also where you mail letters and pay off your debt to Tom Nook. Once you have your final debt paid off, you can open a bank account here and store your excess money. -Menus ----- Pelly: I. Mail Letter - Mail a letter you have written II. (Make a) Deposit - Pay off debt or change saving account balance III. Save Letter - Store a letter that you want to keep for future reference IV. Cancel Event - Takes you back to the game E. The Junk Yard ---------------- Every morning you will find two items here. If you do not want them, sell them to Nook. You may also dump your trash that you find from fishing here. Garbage Pickup is on Monday and Thursday of every week. F. Tom Nook's Shop ------------------ You will find yourself coming here every day. Tom is the only way you can play this game. At his shop you can add on to your house once you have paid off your debt, buy new stationary, tools, furniture, clothes, umbrellas, and many other items, see the current turnip prices, trade items with other players, sell your excess items, and view your catalog of all of the items that you have collect (and order items from the catalog). Tom Nook's Store has four stages: Nook's Cranny - Initial Store Nook 'N Go - First Upgrade Nookway - Second Upgrade Nookingtons - Last Upgrade In order to get Nookington's, someone from another town must visit your town and buy something from the Nookway. You must also spend at least 150,000 bells at his store. -Menus ----- I. Sell - Sell an item. Press X to select multiple items in order to save time II. Catalog - See all of the items that you have collected so far. You may order some items III. Other Things A. Turnip Prices - See how much Tom is buying turnips for B. Say Code - Send an item to another Animal Crossing player C. Hear Code - Receive an item from another Animal Crossing player D. Cancel Event - Go back to game IV. Cancel Event - Go back to game G. The Museum ------------- Here you can donate fish, insects, paintings, and fossils you find. It's nice to keep a collection of all of these things. I am not sure what, if anything, happens once your museum collection is complete. -Menu ---- I. Donate an item - Give a fish, fossil, painting, or bug to Blathers II. What's This? - You receive a brief description on the Museum H. The Dock ----------- Hook your GBA into your GameCube and you can visit Animal Island. See section VIII for more details about this. I. Your Neighbors ----------------- You may have up to 15 neighbors in your town, so it'll eventually become pretty crowded. Make sure you talk to them, help them out, and write them letters on a regular basis, or they will move out! J. Song Board ------------- This is located outside the Post Office. This lets you make your town theme, which plays in different pitches whenever you talk to another character. You can also hook up your eCard Reader here and scan town songs. ===================== IV. Working at Nook's ===================== Make your way to Tom Nook's shop. If you need help finding it, go back to the Train Station and look at the map. Once you're at his shop he gives you work clothes. Press start and grab your clothes. Now drag them up to your character and press A. You are now wearing your work clothes. Now talk to Nook again and he'll start giving you jobs to do in order to pay off your debt. Job I ----- You receive some flowers and tress to plant outside the shop. Go outside and stand in a square where there are not other flowers or trees. Now go to your item screen, highlight the item you want to plant, press A, and select "bury". Do this with all of the plants you have, and be creative! Job II ------ You have a lot of new neighbors, so go talk to them; get to know them! Once you have talked to all of your neighbors AND the mayor at the wishing well, go back to Nook. Job III ------- Now you get to deliver an item to an animals in the town. Once Tom gives you the item, go back to the Train Station and look at the map. Find out where that animal lives and go deliver the item to him or her. That's it! Job IV ------ Next you need to write a letter to an animal in the town. To do this, select the stationary that Nook gave you, and select "write letter". Now choose the animal's name who you were told to write a letter to. Follow this format when writing your letter: "Hello (animal's name). My name is (your name). Please visit Tom Nook's shop soon!" Now go to the post office and mail it. Job V ----- Now you will have to deliver an axe to the animal you sent a letter to in Job III. This animals will show you and thank you for the letter. Job VI ------ Your final job is to go to the town message board and post a message advertising Tom's shop. The message board is located by your house. Read the current messages on there, then press A to make a new one. Follow this format when writing your message: "Please come to Tom Nook's shop! You will find great deals there!" Once you have completed your sixth job, Nook will be all out of jobs for you. Hopefully by now you have paid off at least 500 bells of you debt, but now you must pay off the remaining, which isn't fun without the proper tools. ======================= V. Paying off Your Debt ======================= Once you have completed your six jobs, it is up to you to pay off the remaining money for your house. This is probably the trickiest debt to pay off because you have very little resources for money. Here are a few ways to get money, though: -Shake Trees. 100 bell bags will fall out. These add up! -Take your fruit to Animal Island (see Section VIII). -Do chores for the animals in your town. This is also a great way to earn new furniture. -Catch bugs. This is the best way to make money aside from Animal Island when paying off your first debt. -Dig up fossils and sell them. Fossils usually go for at least 1,000 bells, and some for much more! -If you somehow get a fishing pole before paying off your first debt, FISH! A few Barred Knifejaws and Red Snappers, and you'll have that debt paid off in no time. -Dig up money in glowing spots, and bury the bag of money again. A Money Tree will grow with 3,00 bells on it. -Send letters to your animals and attach unwanted items. They will reply usually, and send you better items! Prices ------ Sea Shells: Conch - 350 Coral - 250 Porceletta - 30 Lion’s Paw - 40 Sand Dollar - 60 Venus Comb - 150 Wentletrap - 20 White Scallop - 450 Sea Fish: Sea Bass - 120 Red Snapper - 3,000 Barred Knifejaw - 5,000 Colecanth - 15,000 (See FISH section for more information about fish) Fruit: Domestic Fruit - 100 Foreign Fruit - 500 When paying off your initial debt, the above listed will be your main source of income. Please note that the Colecanth can only be found while it's raining. ============ VI. The Mail ============ Writing letters is a very important concept in Animal Crossing. These animals like short letters that get straight to the point. Here are a few tips: -Always use the recipients name in the letter. -Always use your name in the letter. -Use good words like "love", "great", "happy", and "excited". -Use your town's name if possible. -Don't use swear words. -Don't use short hand (i.e. substituting "u" for "you", or "4" for "for"). -Keep it short. -Always use proper grammar and complete sentences. -If in doubt, type your letter in Microsoft Word and spell check it before writing an animal. Here is an ideal letter. Attach a present to it and you are guaranteed a response and maybe a present: "Hello (animal's name). This is (your name). Don't you love (your town's name). You are my best friend! Here is a great present for you. It is a (present's name)." Of course, if you wish, you could try to make your animals mad by writing them bad letters and calling them names. But that isn't too smart, now is it? Controls -------- A - Enter Letter B - Backspace Y - Switch Keyboard L - Space R - Change Caps (Letter Keyboard only) Z - Switches between QWERTY and Alphabetical Keyboards D-Pad - Edit When to Write ------------- On occasions, when you ask an animal for a favor or to chat, he or she will ask you about writing letters. If this is ever brought up that's a subtle hint to send this animal a letter ASAP! Attach a present, and you'll likely get something very cool in return! On your birthday animals will send you presents. It's always nice of you to write each animal back and thank him or her. Also one animal will wait at your door when you first play the game on your birthday. This animal will give you an NES game. Remember to write this animal as well. It is also good to write letters randomly to animals every now and then. Simply tell them hi, and ask them how they're doing. Attach a piece of paper or domestic fruit to sweeten the deal. ================== VII. Animal Island ================== If you go to the dock with your GBA turned on and connected to your GCN, a boat should be there. Go talk to the guy inside it, and you will be able to access Animal Island. Once here you will meet your islander. He/She will often ask you for items. Give those items to your islander, and he/ she will be more willing to give you better items in return. Here are some things you can do on Animal Island: Fruit Trick ----------- Take as much fruit as you can to Animal Island. Attach some of it to letters if you have to. Now drop all of it and return to the main land. Now make your islander eat all of the fruit, and he/ she will leave you money in return. Make sure you grab this money and put it somewhere where your islander will not pick it up again. When you return to Animal Island, you will find money bags containing either 100 bells, 1,0000 bells, 10,000 bells, or even 30,000 bells! You can easily make over 10,000 bells doing this. Furniture Trick --------------- Go to Animal Island with the following: -Old Furniture that you don't want -At least 3 pieces of fruit -A Golden Shovel Now bury all of the furniture and drop your fruit and shovel. On your GBA, make your islander eat the fruit and then pick up the gold shovel. He/She will now dig up your old items and replace them with better items (even some NES games such as Wario's Woods and Baseball)! This is a great way to get new furniture. Fishing Trick ------------- Go to Animal Island with the following: -Golden Fishing Pole -At least three pieces of fruit Drop the fruit and gold fishing pole. On your GBA make you islander eat the fruit then pick up the fishing pole. He/She will now fish, and get some rare items and maybe even new NES games for you. Animal Island is summer year-round, so feel free to plant as many fruit trees as you want here during the winter so you have a steady supply of them. There is only one type of fruit that each Islander doesn't like. You can only find out what fruit this is by testing. During the winter your town's trees will not grow fruit. It is a good idea to therefore introduce fruit to the island before winter sets in. That way you have a steady supply of fruit during the winter. If you would like, you could also introduce cocnuts (the fruit domestic to the island) to your village. The only practical purpose that would serve, though, is to generate money, which isn't a bad idea at all. ================= VIII. K.K. Slider ================= Also known as Totakeke (his Japanese name), K.K. Slider is the dog that will appear at the Train Station every Saturday night starting at 8:00 P.M. K.K. Slider will play songs for you, and then will give the song to you. You can then put it inside your stereo and listen to the song whenever you wish. Here is a list of his 55 songs. K.K. SLIDER’S SONGS ------------------- 01) K.K.Chorale 02) K.K.March 03) K.K.Waltz 04) K.K.Swing 05) K.K.Jazz 06) K.K.Fusion 07) K.K.Etude 08) K.K.Lulaby 09) K.K.Aria 10) K.K.Samba 11) K.K.Bossa 12) K.K.Calypso 13) K.K.Salso 14) K.K.Mambo 15) K.K.Reggae 16) K.K.Ska 17) K.K.Tango 18) K.K.Faire 19) Aloha K.K. 20) Lucky K.K. 21) K.K.Condor 22) K.K.Steppe 23) Imperial K.K. 24) K.K.Casbah 25) K.K.Safari 26) K.K.Folk 27) K.K.Rock 28) Rockin' K.K. 29) K.K.Ragtime 30) K.K.Gumbo 31) The K Funk 32) K.K.Blues 33) Soulful K.K. 34) K.K.Soul 35) K.K.Crusin' 36) K.K.Love Song 37) K.K.Drum & Bass 38) K.K.Technopop 39) DJ K.K. 40) Only Me 41) K.K.Country 42) K.K.Surfin' 43) K.K.Ballard 44) Comrade K.K. 45) K.K.Lament 46) Go K.K. Rider! 47) K.K.Dirge 48) K.K.Western 49) Mr. K.K. 50) Café K.K. (note the accent on the "e") 51) K.K.Parade 52) Senor K.K. 53) K.K.Song 54) I Love You 55) Two Days Ago *Note that I Love You, K.K. Song, and Two Days Ago must be requested. K.K. Slider will not play these songs unless you request them. There is a way to hear as many K.K. Songs as you'd like in one night, but not actually receive the song. What you do is talk to K.K. Slider with every one of your 15 inventory slots occupied. He will play a song for you, but he will not give it to you. Then go talk to him again and he'll play a completely different song. This is a good strategy to use when you don't know what song you want. Talk to him until you hear a song you like, then request it after you drop one of your inventory items. ============ IX. Visitors ============ Every three or four days, an event will occur at your town. In order to find out what event is happening at you town, go to Copper and ask him about going-ons. On the day that these vitiors arrive, talk to Copper again to find out where they are. Sometimes you will have two events within one day. For example, Crazy Redd may be in town the same day as Joan is, or Saharah may visit on your birthday. A brief description of each known event is below... Crazy Redd ---------- Redd will sell you some extremely rare items that you will not be able to find anywhere else. The only downside is that these items are always way overpriced. Make sure you bring at least 100,000 bells with you, and buy everything he has. You may never see any of those items again. Redd's Items Nook's Price ----------------------------- Akiko figurine 3200 Amazing Painting 7840 Backyard pool 3960 ballon fight 12000 basic painting 7840 bass 9600 Black bishop 11200 black knight 11200 black rook 11200 blue bed 8400 cabana bed 8800 cabana chair 6400 cabin chair 6800 cabin dresser 8640 classic vanity 10240 classic wardrobe 10240 clu clu land 12000 common painting 7840 computer 7280 dainty painting 7840 deer scare 7200 dice stereo 8600 ebony piano 15200 exotic bed 10160 exotic table 9200 famous painting 7840 flowery painting 7840 frog woman pole 5600 golf 12000 green dresser 9280 green wardrobe 9200 High-end stereo 11000 hinaningyo 10240 Judges bell 7160 kiddie bed 8400 kiddie clock 5920 lawn mower 11040 letter chubby 9200 lovely Armoire 88960 lovely end table 7200 lovely stereo 7920 luigi trophy 28000 modern end table 7600 modern wardrobe 10240 moving painting 7840 nes console 12000 pinball 12000 quaint painting 7840 ranch chair 5600 ranch dresser 10880 red corner 27200 regal bed 12480 robo-clock 5600 saddle fence 8720 scary painting 7840 steam roller 18000 super toilet 7920 tanabata palm 7700 tinpano drum 8400 turntable 10320 well 10800 white bishop 11200 white knight 11200 white rook 11200 wide-screen t.v. 8800 Saharah ------- This is the weird Egyptian lady who sells carpets. She has a nice system to rip you off too. Make sure you bring at least 60,000 bells and five or six common carpets with you. She will start to randomly name off rare carpets that you can buy. If you do not want that carpet, then decline and talk to her until she names a carpet you want. Her first carpet will cost you 3,000 bells and one common carpet. Her second carpet will cost you 6,000 bells and one common carpet. Her third carpet will cost you 12,000 bells and one common carpet. She will keep on doubling her price until you get to 48,000 bells, but you only have to give her one carpet each time. Make sure you make some good choices because you're going to be paying a lot for these carpets. Saharah's Items Nook's Price ------------------------------- Ancient Tile 2400 Basement Floor 2125 Boxing ring Mat 2500 Chessboard Rug 2075 Classroom floor 1500 closed road 1625 concrete floor 1800 Daisy meadow 1800 Lunar surface 2000 Mossy Carpet 2000 office floring 1700 Saharah's desert 1800 Sand garden 1750 sandlot 1950 tropical Floor 2050 Western Desert 1700 Katrina ------- Every town has its gypsy, and luckily for us Katrina is just a temporary one. Her readings will cost you 50 bells. She will arrive at 9:00 P.M. and will stay for 24 hours. At first she will tell you something that will be very difficult to understand, but then she will tell you what it means. A number of things can happen after she gives you her readings, which are listed below. You'll have good luck :: Shake trees or dig with the golden shovel to discover countless 1,000 bell bags You'll have bad luck :: When you are running, you will trip and fall every now and then You'll be unpopular :: Villagers will not like you You'll become lucky :: It will be easier for you to receive rare items You'll be loved :: Villagers of the opposite sex will become spontaneously attracted to you Gracie ------ She will be hard to miss because she's the animal by the shiny red sports car. She will want you to wash her car for her in exchange for new clothes. Once you are ready to wash the car, you must press the A button as fast as possible. Ignore all pain that may come to your thumb while doing this because you need to rapidly press that A button like there are no reprecussions. If you do a satisfactory job of washing her car, you'll get a common shirt. However, if you do a good job of washing her car, you'll get a rare shirt. The faster you wash her car, the better job you'll do. You may only do this once per visit. Gracie's Items Nook's Price ------------------------------ butterfly shirt 1800 cartipillar tee 1700 citrus shirt 1600 coral shirt 1550 cow print 1600 crossing shirt 1550 fiendish shirt 1700 giraffe print 1550 gracies's print 1550 grape shirt 1600 grass shirt 1450 groovy shirt 1600 ladybug shirt 1350 lavender Robe 1450 Leopard print 1600 Melon shirt 1600 orange pinstrip 1250 pulse shirt 1500 shirt circuit 1280 snow shirt 1700 splendid shirt 1550 strawberry shirt 1600 swell shirt 1500 tiger print 1600 tin shirt 1600 watermelon shirt 1600 zebra print 1600 Wendell ------- This guy loves his food, especially fish. Feed him a fish, preferably one from the ocean, and he will give you a rare wallpaper. You may only give him one fish per visit he makes. If you give him an item other than a fish, he keeps the item and gives you nothing in return, so be careful! Wendell's Items Nook's Price ------------------------------ Ancient wall 2300 Backgammon wall 1800 Basement wall 1875 Blue Tarp 1400 classrom wall 1500 Desert Vists 2250 Garden wall 1600 Industrial wall 1750 Lunar Horizon 1900 Meadow Vista 2000 Mortar Wall 1750 Music Room Wall 1600 Office Wall 1750 Ringside seating 2250 Sandlot wall 1700 Tree-Lined Wall 1850 Tropical vista 2300 western Vista 1500 Joan ---- Joan sells turnips to you every Sunday so you can play the "Stalk Market". Much like the Stock Market, you want to buy low and sell high. It's best to buy 1,000 turnips at less than 100 bells per turnip. Make sure you don't buy too many turnips (more than 1,0000 just to be on the safe side), or the Stalk Market will crash and you'll end up losing a lot of money. On Monday go to Tom Nook and select "Other Things", then select "Turnip Prices". He will tell you how much he is buying each turnip for. As long as you're making a 500 bells profit on each turnip, go ahead and sell! If not, wait until Tuesday and see what happens with the prices. If the prices went up on Tuesday, then you need to make a decision. You can either sell, or wait until Wednesday to see if the price goes up more. Wednesday should be the abolsute LATEST you sell turnips because towards the end of the week the prices always go down. However, on Tuesday if the prices have gone down from Monday, sell your tyurnips because the chances of the market recovering that week are very slim. Play the Stalk Market with your brains, and you'll make plenty of money! Gulliver -------- Occasionally, a bird will wash up on shore. He will appear randomly once a week at a random place towards the bottom of the map. Keep on talking to him, even if he ignores you at first, and he will eventually give you an item. These are rare items, and cannot be traded or bought again from Tom Nook. They do sell for quite a good sum of money as well! He will be on shore from 6:00 A.M. to 12:00 A.M. You just have to guess on what day he'll be there. Gulliver's Items Nook's Price ------------------------------ Arc de Triomphe 2300 Bottled Ship 840 Chinese Lion 1200 Chinese Lioness 1800 Compass 320 Fishing Bear 680 Lady Liberty 2300 Manekin pis 1300 Maytyoshka 980 Merlion 2300 Mermaid statue 1900 Mouth of Truth 1900 Pagoda 1280 Plate Armor 1850 shogi Piece 1250 Stone Coin 1400 Tiger Bobblehead 580 Tokyo Tower 1150 Tower of Pisa 2300 Tribal Mask 1100 Jack ---- On Halloween, Jack will appear from 6:00 P.M. to 1:00 A.M. He will not approach you for candy. Instead, you must approach him. If you do, then he will give you a piece of Spooky Furniture. You can continue to do this until you have all of the pieces of the Spooky Set. Jack's Items ------------ Spooky Table Spooky Chair Spooky Bed Spooky Dresser Spooky Wardrobe Spooky Bookcase Spooky Sofa Spooky Clock Spooky Lamp Spooky Vanity Franklin -------- From 3:00 P.M. to 9:00 P.M. on Thanksgiving, Franklin will appear. He doesn't like the fact that he's the main course at the dinner, so he asks you to bring him a piece of silverware. For each piece you bring him, he will give you a piece of furniture from the Harvest Set. Franklin's Items ---------------- Harvest Bed Harvest Bureau Harvest Chair Harvest Clock Harvest Dresser Harvest Lamp Harvest Mirror Harvest Sofa Harvest Table Harvest TV Jingle ------ On Christmas Eve, Jingle will appear from 8:00 P.M. until 1:00 A.M. Find and talk to him and he will give you a piece of furniture from the Jingle Set. Now change clothes and find him again, and he'll give you a different piece of furniture. Jingle's Items -------------- Jingle Table Jingle Chair Jingle Bed Jingle Dresser Jingle Wardrobe Jingle Lamp Jingle Shelves Jingle Sofa Jingle Clock Jingle Piano Snowman ------- From Christmas day until February 15, you'll find small snowballs around. Roll them on the ground for a bit and they will eventually form a snowman. The snowman will then give you a piece of furniture from the Snowman Set. Keep on doing this until you have every piece of furniture. Snowman's Items --------------- Snowman Table Snowman Chair Snowman Bed Snowman Dresser Snowman Wardrobe Snowman Fridge Snowman Lamp Snowman Sofa Snowman TV Snowman Clock Chip ---- Every Sunday in November and June, Chip will host a fishing contest. In this contest, you must catch as many basses, small basses, and large basses as possible. If you catch a large bass, he will give you a prize. Wisp ---- This ghost appears randomly in your town between the hours of 12:00 A.M. and 4:00 A.M. You will hear a voice call you to come closer to it, and once you come within an extremely close proximity of Wisp, he'll appear. He will tell you to collect five ghost sprites before 4:00 A.M., and to come back to him when you do so. Once you have collected all five sprites, he will offer to do one of three tasks: paint your roof a color of your choice, pull all of the weeds in the town, or receive an item. Wisp is very hard to find sometimes, but as long as you are persistant you will find him. K.K. Slider ----------- See Section VIII for information about K.K. Slider AKA Totakeke. ============== X. HRA Academy ============== Tom will ask you on the first day whether or not you want to join the HRA. You better say yes! The HRA grades your house, depending on its neatness, organization, and where items are placed. The two biggest ways to increase your point total is to have good items within a complete series. That is described in the two charts below. ITEM(S) POINTS -------------------------------------- Clothes, Fish, Insects - 0003 Items from Tom Nook - 0051 Items from Crazy redd - 0412 Items from Saharah - 0412 Items from Wendell - 0412 Items from Guliver - 0412 Buyable items from Tortimer - 0412 Limited Time Items - 0700 Gyroids - 0821 Items from Snowman - 0888 Fossiles (a piece) - 1000 E-Reader Furniture - 1000 Special NES Games - 1000 E-Reader NES Games - 1000 Birthday Cake - 1000 Lottery Prizes - 1029 Items from Jack - 1031 After completing Museum - 1111 Winning a fishing competition - 1111 Non Buyable items from Tortimer - 1111 Maxing HRA Points - 1111 Items from Island - 1300 Baseball/Wario's Woods - 1983 Many points are also awarded for complete rooms, as listed below: COLLECTION OF FURNITURE/WALLPAPER/CARPET POINTS ------------------------------------------------------------------------------- Complete living essentials w/ different series's - 04400 Complete living essentials w/ same series - 16000 Only wallpaper and carpet from same series - 01000 Complete Series - # of pieces x 7000 + 15000 Complete Basic Series - 48000 Matching wallpaper and carpet (different series) - 10000 Complete furniture from same set - # of pieces x 3000 Lucky of Special items - 777 Definitions for above charts: Living Essentials - Tables, Chair, Bed, and place to store items Complete Living Essentials - 10 furniture pieces in a series Lucky Items - The Items listed below are lucky: G Logo Big Festive Tree Festive Tree Hinaningyo Dracaena Tanabata Palm Mario Trophy Luigi Trophy House Model Manor Model Post Model Treasure Chest Samurai Suit Tissue Piggy Bank Mailbox Angler Trophy Fishing Trophy Spring Medal Autumn Medal The HRA gives you two awards once your house receives so many points. These are rare items, and cannot be traded or bought again, so store them away somehwere or even flaunt them if you like! 70,000 - House Model 100,000 - Manor Model ================ XI. Bug Catching ================ The net will be available on the first day alongside the shovel. This net will be very useful to you in the early stages of the game, especially before you receive the fishing pole. To use your bug net, go to the item screen and grab it Drag it up to your character and press the A button. Now you're reading to go bug catching! It's extremely difficult to catch bugs when it's raining, mainly because there is only one bug out when it is raining, the pond skater. This is the bug that hover in the smaller bodies of water in your village. Now that you're sure it's not raining, we can catch some bugs. There are two tactics to use, depending on the type of bug that you want to catch. If you want to catch a flying bug (i.e. Red Dragonfly, Butterfly, Mosquito), then you can run at them. These bugs are slow, and will not react quickly to your running. However, if you are trying to catch a land bug, such as a grasshopper, then you need to be extremely quiet and move slowly. If you do scare a bug, remember that it will never travel outside the acre you found it in unless it was resting on a flower or tree. If that is the case, then you will lose that bug. If it is just aimlessly running on the ground, though, you'll be able to catch it with just a little effort. Some bugs can only be caught in certain places during certain times of the day during certain times of the year. You therefore need to make sure you catch every bug within the allotted time, or you may not see that bug for another year. INSECT NOOK'S PRICE MONTHS TIME ------------------------------------------------------------------------------- Ant 80 All year all day Bagworm 250 October-March all day Banded Dragonfly 4,500 July-August 8am-5pm Bee 4,500 All year all day Bell Cricket 430 September-October 5pm-8am Brown Cicada 200 July-August 8am-5pm Cockroach 5 March-November all day Common Butterfly 80 March-October 8am-5pm Common Dragonfly 130 May-July 8am-5pm Cricket 130 September-November 5pm-8am Darner Dragonfly 200 June-August 8am5pm Drone Beetle 80 July-August all day Dynastid Beetle 1,350 July-August 7pm-8am Evening Cicada 850 July-August 4am-8am 4pm-7pm Firefly 250 June 7pm-4am Flat Stag Beetle 2,000 June-August 7pm-8am Giant Beetle 10,000 July-August 11pm-8am Grasshopper 130 August-September 8am-5pm Jewel Beetle 3,000 July-August 8am-4pm Ladybug 130 March-July, October 8am-5pm Long Locust 200 August-November 8am-5pm Longhorn Beetle 200 June-Auugust 8am-5pm Mantis 430 August-September 8am-5pm Migratory Locust 1,350 September-November 8am-7pm Mole Cricket 200 November-May all day Mosquito 130 May-September 8am-11pm Mountain Beetle 2,000 July-August 7pm-8am Pill Bug 250 All year all day Pine Cricket 100 September-October 5pm-8am Pondskater 130 June-September 8am-7pm Purple Butterfly 2,000 June-August 8am-5pm Red Dragonfly 80 September-October 8am-7pm Robust Cicada 300 July-August 8am-5pm Saw Stag Beetle 2,000 July-August 7pm-8am Snail 250 April-September all day Spider 300 April-September all day Spotted Ladybug 200 March-July, October 8am-5pm Tiger Butterfly 200 April-September 8am-5pm Walker Cicada 400 July-September 8am-5pm Yelllow Butterfly 80 March-October 8am-5pm ============ XII. Fishing ============ The fishing pole will become available after the first couple days, most likely after Nook upgrades his store for the first time. Fishing is extremely fun and lucrative, but can also be tedious at the same time. Fishing requires a lot of patience and no running. If you run whilst within a close proximity of a fish, it will disappear. A fish's shadow can be seen from the surface, so when you see a fish, there are a number of things you have to do. First, take note of the direction of the current. After you cast your line, it will slowly flow in the direction the current takes it. Second, find a good place to stand to cast your line. You may have to cast it multiple times before a fish bites, so make it a good spot. Lastly, take note of the movement of the fish. Some fish move around a lot, whereas others stay relatively still. You will have to cast your line accordingly to the three criteras mentioned above. Once you have decided where to cast your line, press the A button to do so. You no longer have any control over it, so ready your thumb on the A button and prepare to reel that fish in. At first the fish will nibble a little bit. Do not reel in your fish while it nibbles. Wait until the bobber has sunk all of the way under water and the rumble is going on for a prolonged period of time before pressing the A button. You only have to press the A button once, then there will be a small struggle before the fish is caught. Sometimes a fish will not nibble, and just bite. This is why you have to be prepared. There are seven fish that you really want to look out for. These fish are worth the most money, and will really help you on your way to paying off your debt. They are listed below: FISH NOOK'S PRICE MONTHS TIME ------------------------------------------------------------------------------- Angelfish 3,000 May-October 4pm-9am Arapaima 10,000 July-September 4pm-9am Arowana 10,000 June-September 4am-9am 4pm-9am Barbell Steed 200 All year all day Barred Knifejaw 5,000 March-November 4am-9am 4pm-9pm Bass N/A All year all day Bitterling 1,300 Decmber-February all day Blue Gill 120 All year 9am-4pm Brook Trout 150 All year all day Carp 300 All year all day Catfish 200 May-October 4pm-9am Cherry Salmon 1,300 Mar-June, Sept-Nov 4am-9am 4pm-9pm Coelanth 15,000 All year 4pm-9am Crawfish 250 April-September all day Crucian Carp 120 All year all day Dace 200 All year 4pm-9am Eel 2,000 June-September 4pm-9am Freshwater Goby 300 All year all day Frog 250 May-August all day Giant Catfish 3,000 June-August 4pm-9am Giant Snakehead 6,500 June-August 9am-4pm Goldfish 1,300 All year all day Guppy 1,300 April-November 9am-4pm Jellyfish 100 Second half of August all day Killifish 300 April-August all day Koi 2,000 All year all day Large Bass 3,000 All year all day Large Char 10,000 Mar-June Sept-Nov 4am-9am 4pm-9pm Loach 300 March-May all day Pale Chub 200 All year 9am-4pm Piranah 6,500 June-September 9am-4pm 9pm-4am Pond Smelt 300 December-February all day Popeyed Goldfish 1,300 All year 9am-4pm Rainbow Trout 650 Mar-June Sept-Nov 4am-9am 4pm-9pm Red Snapper 3,000 All year 4pm-9am Salmon 650 September all day Sea Bass 120 August-September N/A Small Bass 200 All year all day Stringfish 15,000 December-February 4pm-9am Sweetfish 1,300 July-September all day Some fish are more rare than others. The Red Snapper and Barred Knifejaw can be found in the sea at any time. You just need to keep on catching fish. You will catch many Sea Bass in the sea, and it will eventually become extremely annoying, but just keep at it. The Colecanth can only be caught when it is raining outside. You know when you have come across one of these things because it is signiciantly larger than the rest of the fish. Some of the Stream and Waterfall fish are much more rare and elusive. Your best bet is to just stick to the ocean. ============= XIII. eReader ============= The eReader is Nintendo's new Game Boy Advance peripheral that allows scanned cards to be transmitted through the GBA and into the Nintendo GameCube in the case of Animal Crossing. In order to efficiently use the eReader, you must have the following hardware: eReader - $49.99 Game Boy Advance - $89.99 (fluctuates) GCN/GBA Link Cable - $19.99 (First Party Cable) TOTAL - $160 As you see, this is not cheap by any means. However, if you do have all of this hardware then Animal Crossing is just that more interesting. Included with the eReader hardware is an Animal Crossing card. This card, if scanned at the eTM, will give you a copy of K.K. Ska. However, if you do not have a link cable, you will receive a code. Mail this code to one of your villagers to receive a Gold Stereo. Any day now the first set of ereader cards will be released. Once the cards begin to pile up, this section will do the same. Until then, this news article from POCKET.IGN.COM should give you all of the information you need. ------------------------------------------------------------------------------- If you've been playing around with the GameCube life simulator Animal Crossing, you should keep your eyes out for the upcoming set of cards that will enhance your gaming further. The first set of Animal Crossing e-Reader Cards will be shipping by the end of this month, and we've got the package artwork for the first series of cards. As previously reported, there will be a total of four different series of cards throughout the retail life of Animal Crossing. The first series, due this October, will contain a total of 66 cards, each pack containing a random assortment of five cards. The entire first series of Animal Crossing e-Reader cards will include 60 Character cards, four Town Tune cards, and two texture design cards. Each pack will retail for $2.99. The Character Cards have two passwords, one printed on the card and one in the Dot Code. If you swipe the card when it's attached to the GameCube game, you will receive an item immediately. Items include a variety of furniture, clothes, etc. If you enter the password in a letter to one of your villagers, you might receive the item as well...but this is not guaranteed. Town Tune cards will allow you to change your town's melody to the melody encoded on the e-Reader Dot Code strip. Design cards will import the texture embedded on the card's Dot Code strip into the GC game. ------------------------------------------------------------------------------- Places to use the E-Reader -------------------------- I. eTM Machine at the Post Office II. Song Board outside of Post Office III. Able Sisters' Shop ============== XIV. NES Games ============== Basic Facts: ------------ I. If you are the first person using a memory card, you will receive a letter from Nintendo with a present attached. Open that present up and there will be a grab bag containing two NES games. II.Common games can be traded. Uncommon games cannot be traded. III. Uncommon games can be dug up on Animal Island, won at Nook's lottery, scanned via an eReader card, or found at the official Animal Crossing website (www.animal-crossing.com) IV.Each NES game is its own console. The blank NES is simply a decoration piece. It's best to store your NES games in the basement. Game List --------- Common Games: -Pinball -Golf -Balloon Fight -Tennis -Donkey Kong -Donkey Kong Jr. Math -Excitebike -Clu Clu land Rare games: -Soccer -Clu Clu Land D -Donkey Kong Jr. -Punchout! -Donkey Kong 3 -Wario's Woods -Baseball _____________________________________________________________________________ |Game Comparison Chart| | |--------------------- Original Release Date| |GAME GENRE PLAYERS (Japan) | |----------------------------------------------------------------------------| |Pinball Misc. 1 February 2, 1984 | |Golf Sports 1-2 Alternatively May 1, 1984 | |Balloon Fight Action 1-2 Simultaneously January 21, 1985 | |Tennis Sports 1-2 Simultaneously January 18, 1984 | |Donkey Kong Action 1-2 Alternatively July 15, 1983 | |Donkey Kong Jr. Math Educational 1 December 12, 1983 | |Excitebike Racing 1 November 30, 1984 | |Clu Clu Land Puzzle 1-2 Simultaneously November 22, 1984 | |Soccer Sports 1-2 Simultaneously April 9, 1985 | |Clu Clu Land D Puzzle 1-2 Alternatively N/A (Need Date) | |Donkey Kong Jr. Action 1-2 Alternatively July 15, 1983 | |Punchout! Sports 1 November 21, 1987 | |Donkey Kong 3 Action 1-2 Alternatively July 4, 1984 | |Wario's Woods Puzzle 1 February 19, 1994 | |Baseball Sports 1-2 Simultaneously December 7, 1983 | ------------------------------------------------------------------------------ Game Descriptions ----------------- Balloon Fight ------------- Genre: Action Developed by: R&D1 Published by: Nintendo Players: 1-2 Simultaneously You control a Balloon Fighter whose hobby is to fly through the air propelled by his arms, and supported by two giant helium balloons. Other Balloon Fighters will try to pop your balloons to make you fall, but you must pop their first to win. Also, beware of the fish in the water and the lightning from the clouds that will end your ballooning session. Also included is a Balloon Trip, where your Balloon Fighter must bob through the skies above a vast ocean dodging the sparks and collecting bubbles and balloons. The amount of time you survive, and the balloons you collect, determine your score, and your ranking is shown at the top and changes as you progress. This game was Nintendo's answer to Joust, a popular arcade game at the time. Balloon Fight does, however, sport one of the best soundtracks for its time. Baseball -------- Genre: Sports Developed by: R&D1 Published by: Nintendo Players: 1-2 Simultaneously This is a game based on the sport of Baseball. It has fairly simple controls, but quite difficult AI. There is also a 2-Player mode for people to play as opposing teams. Clu Clu Land ------------ Genre: Puzzle Developed by: R&D1 Published by: Nintendo Players: 1-2 Simultaneously This is an innovative game loosely inspired by Pac-Man (albeit very loosely). You play as Bubbles (Gloopy in Japan), who is a little fishy creature living in the underwater world of Clu Clu Land. The nasty Sea Urchins have buried all of the treasure between the poles in Clu Clu Land, and to uncover the treasure, Bubbles must cross between the poles that litter the land. Bubbles can't change direction by herself, though. She can only change direction by extending her arms and swinging on the poles. Additionally, she can shoot a supersonic beam from her mouth that will stun any sea urchins in her way, allowing her to push them into the walls of Clu Clu Land. When you have uncovered all the treasure in an area, the pieces make up a picture, and you go on to the next stage. As you advance further, you must deal with increased speed, more urchins, and eventually the treasure will need to be crossed once or twice to fully uncover it. The very late levels will re-bury the treasure if you cross over it again - posing some near-impossible puzzles. Clu Clu Land D -------------- Genre: Puzzle Developed by: R&D1 Published by: Nintendo Players: 1-2 Simultaneously This game is almost identical to Clu Clu Land. If you know of any differences other than the start menu, please e-mail me. Donkey Kong ----------- Genre: Action Developed by: R&D1 Published by: Nintendo Players: 1-2 Alternative This is a port of the Arcade classic, Donkey Kong. Based on the early limited hardware, the NES version only has three of the four stages that were in the arcade version, missing out Stage 3 (the conveyor belts). You control Mario who must climb to the top of a skyscraper to save his girlfriend Pauline ("Lady" in Japan) from the clutches of the irate ape Donkey Kong. Each of the stages is played to a different strategy that gets harder every time you complete it. Donkey Kong 3 ------------- Genre: Action Developed by: R&D1 Published by: Nintendo Players: 1-2 Alternative A port of the Arcade game for the Famicom and NES. Donkey Kong 3 sees you playing as Stanley the bugman, a little guy who has to protect the flowers in a greenhouse from the oncoming onslaught of insects using his handy can of bugspray. The bugs are attacking thanks to Donkey Kong, who hangs in the center of the screen. Your task is to shoot Donkey Kong up the vines and off the top of the screen in order to clear a stage. You lose if Donkey Kong drops down onto the ground, if you get hit by an insect, or if all your flowers are stolen. Donkey Kong Jr. -------------- Genre: Action/Platformer Developed by: R&D1 Published by: Nintendo Players: 1-2 Alternative A port of the Arcade classic on the Famicom and NES. You control Donkey Kong Jr. who has to rescue his father Donkey Kong from the clutches of Mario (who captured DK in the first Donkey Kong game). You chase Mario down through a jungle, into a power plant and finally into Mario's castle. Donkey Kong Jr. can climb vines to reach where he wants to be - if he holds two at once he can climb faster, but he descends faster when only holding one. He can drop the hanging fruit to defeat the enemies on screen. There are four stages which can be completed by reaching the top platform where Mario's key is. The final stage is completed by pushing the keys into all of the locks to free DK. Complete all four stages, and you will restart the game on a higher difficulty. Donkey Kong Jr. Math -------------------- Genre: Edutainment Developed by: R&D1 Published by: Nintendo Players: 1-2 Simultaneously This game was developed in response to the claim that videogames were not educational enough. With a combination of characters from Donkey Kong Jr. and various math problems ranging from simple to quite challenging, this game was able to show that educational games could still entice children. There are two kinds of game to play in DKJr. Math - Calculate games, where you need to race against an opponent to gather the numbers and math signs to reach the number Donkey Kong is holding up. The Math Lesson game gives you sums to work out, and you have to move up and down the vines to get the right answers. Unfortunately the controls on this section are quite difficult to get to grips with. Excitebike ---------- Genre: Racing Developed by: R&D1 Published by: Nintendo Players: 1 One of Shigeru Miyamoto's early NES creations (before his R&D team was opened), Excitebike is a simple dirtbike game viewed from the side. You must complete a certain number of laps and try and get the best time you can. You have two buttons - Accelerate makes you move, and Boost makes you move really fast. Both buttons increase your temperature gauge - Accelerate increases it a tiny amount, but Boost heats up your engine very quickly. Run over the arrow markings on the floor to return your temperature gauge to normal. Controlling the bike when you go over dirt obstacles takes practise, and is cleverly done. When on the top of a mound, pull back (left) to gain a boosted jump that allows you to clear more air. While in the air you can tilt your bike backwards and forwards so your landing will be as comfortable as possible. Other obstacles in the ground, such as dirt traps, will decrease your speed. If you fall off your bike, tap A to get back on faster. Game A gives you a free run of the game tracks, which is useful for practising your maneuvering skills. Game B sets you against other racers. Crash into the back or side of another racer, and you will fall off your bike. Finally there is the innovative Design mode, which gives you the opportunity to make your own courses and race on them. Golf ---- Genre: Sport Developed by: R&D1 Published by: Nintendo Players: 1-2 Alternative Golf was one of the early NES sports titles based on the sport of the same name. The game takes into account things such as wind and slopes, and sets you up on a series of courses ranging in difficulty in completing within par. You use a power bar to determine the strength and accuracy of your swing, and this is where the majority of the skill lies. This power bar has become standard in golf videogames since. The game sports fairly decent graphics for the time, but there is virtually no sound at all. While this doesn't detract from the gameplay, it makes the game seem a little bleak at times. Pinball ------- Genre: Pinball Developed by: R&D1 Published by: Nintendo Players: 1 Pokemon Pinball's gameplay was loosely based off of Tennis's gameplay. The upper and lower screen each have their challenges, which offer a great amount of fun. This game has virtually limitless replay value, and an above average fun factor for the time it was developed. This is by far one of the best games in Animal Crossing. Punch-Out --------- Genre: Sport (Boxing) Developed by: IRD Published by: Nintendo Players: 1 A very addictive boxing game starring Mike Tyson. Have fun with this one because it's a lot of fun:) Soccer ------ Genre: Sport (Soccer) Developed by: R&D1 Published by: Nintendo Players: 1-2 Simultaneously This is your average game of soccer. Tennis ------ Genre: Sport Developed by: R&D1 Published by: Nintendo Players: 1-2 Simultaneously Possibly one of the most boring NES games, Tennis offer subpar gameplay and almost no replay value. Matches quickly become tedious and long, and one cannot wait for them to be over with. Wario's Woods ------------- Genre: Puzzle Developed by: R&D1 Published by: Nintendo Players: 1 Control Toad as he works his way through Wario's Woods in this addictive puzzle game. This game is extremely fun to start out with, but repetition sets in fast, especially after the puzzles begin to become too difficult for you to solve in one life. FAQ --- Q: Doesn't the game come with 2 NES games as a present? Where are they? A: To get the NES games, you must be using the included Memory Card. After the first time you save, a letter will appear in your mailbox from Nintendo. It has a grab bag attached to it. Select the letter and choose the present option to carry it to your inventory. Next, open the grab bag. It will contain two randomly selected NES games and a song. Only the first person to use a memory card may receive the NES game. Subsequent players cannot receive a grab bag. Q: How do I play NES games? A: To play NES games, go into your house and drop them. Then press the A button when facing the front of them to play the game. Q: What NES games are in Animal Crossing? A: Look at the lists above :) Q: All of these NES games are cluttering up my house! Can I combine them to one NES? A: No, unfortunately each NES game is its own separate item. I think it would have been better if they were like the stereo and songs (one stereo, the songs can go in the stereo's library), but oh well. I suggest putting your NES games in the basement, or making a separate section in your house dedicated to them. Q. How do I get rare games? A. Here you go... Clu Clu Land D -------------- Go to http://www.animal-crossing.com/news.jsp and click on the banner with the flash animation until a window pops up. Then type in your information and you'll receive a code for D.K. Junior. D.K. Junior ----------- Go to http://www.animal-crossing.com/travel.jsp and click on the banner with Pelly and Pete until a window pops up. Then type in your information and you'll receive a code for D.K. Junior. Soccer ------ Go to http://www.animal-crossing.com/play.jsp and click on the flash animation at the top of the page until a window pops up. Then type in your information and you'll receive a code for Soccer. Baseball and Wario's Woods -------------------------- Go to Animal Island with ten or so pieces of furniture that you no longer use. Bury them with a golden shovel, then drop the shovel and leave the island. Have your villager (on your GBA) pick up the shovel and dig up the items. He/She will bury another item in its place. Keep on doing this until he/she buries an NES game. You'll know an item is an NES game because the item will be in the shape of a console rather than a leaf. And what about the other games? ------------------------------- Nintendo will either post the rest of these games on its Animal Crossing website or have them on eCards. Remember that patience is a virtue. Have some and we'll all be rewarded with these great, rare games! Q. Where can I find more information about the NES games? A. Try the NES FAQ by IceEeveeFinale and Logan24: http://db.gamefaqs.com/console/gamecube/file/animal_crossing_nes.txt =========== XV. Fossils =========== Dinosaurs, like gyroids, can only be dug up. Look for the dirt mounds in an X shape and dig those up. You have to mail fossils to the Faraway Museum. To do this, offer one of the unresearched fossils to Blathers, and he will tell you to mail it to the museum. You now have the museum as an option to mail letters to. Leave the body of the letters blank, and simply attach a fossil. The museum will send you back a maximum of three fossils per day. Duplicate fossils can be sold to Tom Nook for a good sum of money. Display Piece Nook's Price ------------------------------ Amber 1200 Ammonite 1100 Dinosaur Egg 1400 Dinosaur Track 1000 Trilobite 1300 Dinosaur Body Part Nook's Price ------------------------------------- Apato Skull 5000 Apato Tail 4000 Apato Torso 4500 Mammoth Skull 3000 Mammoth Torso 2500 Plesio Neck 4500 Plesio Skull 4000 Plesio Torso 4500 Ptera Left Wing 4500 Ptera Right Wing 4500 Ptera Skull 4000 Stego Skull 5000 Stego Tail 4000 Stego Torso 4500 Tricera Skull 5500 Tricera Tail 4500 Tricera Torso 5000 T-Rex Skull 6000 T-Rex Tail 5000 T-Rex Torso 5500 ============== XVI. Paintings ============== Paintings can be bought from Tom or Redd, won in Tom's monthly lottery, or be traded. These items are probably the most difficult to come across, so just be patient. You'll eventually probably want to start trading for paintings to finish up your collection. Duplicates should be sold to Tom Nook. Name Price Available From ------------------------------------------ Amazing Painting 1960 Tom Basic Painting 1960 Redd Classic Painting 1960 Tom Common Painting 1960 Redd Dainty Painting 1960 Redd Famous Painting 1960 Redd Fine Painting 1960 Tom Flowery Painting 1960 Redd Moving Painting 1960 Redd Perfect Painting 1960 Tom Quaint Painting 1960 Redd Rare Painting 1960 Tom Scary Painting 1960 Redd Strange Painting 1960 Tom Worthy Painting 1960 Tom ============= XVII. Gyroids ============= Gyroids, like fossils, can only be dug up. Look for the dirt mounds in an X shape and dig those up. Each gyroid you have in your house adds 821 points to your HRA score, plus they're fun to watch while playing music, especially fast-paced music like K.K. Ska or K.K. Rockin. Gyroids cannot be traded, and do not sell for a great deal of money. There are 35 different sets of gyroids, each set containing two to eight different gyroids. Try to find a set that matches with your house :) Gyroid Oid-Set ----------------------------- Mini Alloid Alloid Mega Alloid Alloid Tall Alloid Alloid Mega Bovoid Bovoid Tall Bovoid Bovoid Mini Bowtoid Bowtoid Mega Bowtoid Bowtoid Bowtoid Bowtoid Tall Bowtoid Bowtoid Mini Buzzoid Buzzoid Mega Buzzoid Buzzoid Buzzoid Buzzoid Tall Buzzoid Buzzoid Mini Clankoid Clankoid Mega Clankoid Clankoid Clankoid Clankoid Tall Clankoid Clankoid Mini Croakoid Croakoid Mega Croakoid Croakoid Croakoid Croakoid Tall Croakoid Croakoid Mini Dekkoid Dekkoid Mega Dekkoid Dekkoid Dekkoid Dekkoid Wee Dingloid Dingloid Mini Dingloid Dingloid Mega Dingloid Dingloid Squat Dingloid Dingloid Dingloid Dingloid Tall Dingloid Dingloid Mini Dinkoid Dinkoid Maga Dinkoid Dinkoid Mini Drilloid Drilloid Mega Drilloid Drilloid Drilloid Drilloid Tall Droploid Droploid Mini Echoid Echoid Mega Echoid Echoid Tall Echoid Echoid Mini Fizzoid Fizzoid Mega Fizzoid Fizzoid Mini Freakoid Freakoid Mega Freakoid Freakoid Mini Gargloid Gargloid Gargloid Gargloid Tall Gargloid Gargloid Mini Gongoid Gongoid Mega Gongoid Gongoid Gongoid Gongoid Tall Gongoid Gongoid Mini Harmonoid Harmonoid Mega Harmonoid Harmonoid Harmonoid Harmonoid Tall Harmonoid Harmonoid Mini Howloid Howloid Mega Howloid Howloid Howloid Howloid Mini Lamentoid Lamentoid Mega Lamentoid Lamentoid Lamentoid Lamentoid Tall Lamentoid Lamentoid Mini Lullaboid Lullaboid Mega Lullaboid Lullaboid Lullaboid Lullaboid Tall Lullaboid Lullaboid Mini Metatoid Metatoid Metatoid Metatoid Mini Nebuloid Nebuloid Mega Nebuloid Nebuloid Squat Nebuloid Nebuloid Nebuloid Nebuloid Tall Nebuloid Nebuloid Slim Nebuloid Nebuloid Mega Oboid Oboid Oboid Oboid Tall Oboid Oboid Mini Oombloid Oombloid Mega Oombloid Oombloid Oombloid Oombloid Tall Oombloid Oombloid Mega Percoloid Percoloid Tall Percoloid Percoloid Mini Plinkoid Plinkoid Mega Plinkoid Plinkoid Plinkoid Plinkoid Mini Poltergoid Poltergoid Mega Poltergoid Poltergoid Poltergoid Poltergoid Tall Poltergoid Poltergoid Mini Puffoid Puffoid Mega Puffoid Puffoid Tall Puffoid Puffoid Mini Quazoid Quazoid Mega Quazoid Quazoid Quazoid Quazoid Tall Quazoid Quazoid Slim Quazoid Quazoid Mini Rythmoid Rythmoid Rythmoid Rythmoid Mini Rustoid Rustoid Rustoid Rustoid Tall Rustoid Rustoid Mini Sproid Sproid Mega Sproid Sproid Sproid Sproid Tall Sproid Sproid Mini Sputnoid Sputnoid Mega Sputnoid Sputnoid Sputnoid Sputnoid Tall Sputnoid Sputnoid Mini Squelchoid Squelchoid Mega Squelchoid Squelchoid Squelchoid Squelchoid Mini Strumboid Strumboid Mega Strumboid Strumboid Strumboid Strumboid Tall Strumboid Strumboid Mini Timpanoid Timpanoid Mega Timpanoid Timpanoid Timpanoid Timpanoid Tall Timpanoid Timpanoid Mini Tootoid Tootoid Mega Tootoid Tootoid Tootoid Tootoid Mini Warbloid Warbloid Warbloid Warbloid Tall Warbloid Warbloid ===================== XVIII. Beginner's FAQ ===================== A. General Questions -------------------- Q: What is Animal Crossing? A: Animal Crossing is, as Nintendo puts it, a 'communication game'. You start in a village populated with some animals (villagers). This village is like a small virtual community. Other people can move into your village and live with you. Q: What's the point of this game then? A: The point of this game is really up to you. If you want to make it your mission to collect every available NES game, do that. If you want to make all of your villagers hate you, do that. If you want to get the largest house possible and fill it with cool furniture, go right ahead. The game doesn't really force anything upon the player. It encourages communication with other players, though. Q: Is the clock in the game real-time? A: Yes. The clock is the same as the real-life clock. There is a gradually changing level of sunlight throughout the day, seasons will pass, and holidays will come up. Note that during Day Light Savings Time, you must change your clock accordingly. Q. What is http://www.animal-crossing.com/password.jsp? A. This was likely the original way that Nintendo was going to give out promotional passwords, but decided to use Flash instead. This page remained on the server, and probably will never serve any practical purpose. This page has since been removed, so there is no further need to worry about it. B. Basic Gameplay Issues ------------------------ Q. I see people trading items here. How is this possible? This game isn't online! A: You go to Tom Nook, and select "Other Things". Then you choose "Hear Code" and Nook will ask you for the Name and Town of the person you want to trade with. You put those in, and select an object you want to give them. Then, Nook gives you a bunch of letters and numbers, and your friend enters them on his game. The game decodes the letters and numbers, and if the name and town match the ones in the code, you get the item. If you want a more in-depth look at how trading works, check out Anime Enigma's FAQ on trading at the link below: http://db.gamefaqs.com/console/gamecube/file/animal_crossing_trading.txt Q: Is everyone's village different? A: Everyone starts off with a randomly made village with a unique layout, native fruit, and villagers. The village stays the same for all people using the same memory card. Q: Can more than one person live in the same town? A: Yes, up to four people can live in the same town. When you start, you get to choose one of four houses to live in. The remaining three can be populated by other people (when you start the game it lets you choose which person to play as, or to start a new character). Q: Who is (villager name) that people are talking about? I can't find him/ her! A: You probably won't have the same villagers as someone else. There are literally hundreds of villagers, so you will usually have a totally different set of them in your town. Q: I want a ________(bug catching net, axe, fishing pole, or shovel)! A: Tom Nook won't have all of the tools all at once. Check back each day to see what he has in stock, and eventually you'll get what you want. Q: How will I get presents for my birthday? The game didn't ask for it. A:Talk to the animals in your village frequently. You must select the second option when you first talk to them. Eventually one of them will ask you when your birthday is. Q: What are those glowing spots on the ground? A: If you use your shovel to dig on one of those spots, you'll get some bells. See the secrets section for ways to take advantage of these glowing spots, Q: Who is Mr. Resetti? A: Mr. Resetti shows up when you reset the game without saving. He then lectures you on the ethics of resetting in a game that's like real life. My advice: don't reset just because something bad happened to you. Q: How do I design textures? A: To design a texture, go to the Able Sister's Shop. There, you'll have many choices, including the option to design your own texture. You have to pay to design it on the GCN, but if you download the design tool to the GBA (more on that later), it's free. Q: How do I pay off my loan to Tom Nook? A: To pay your loan, go to the post office and talk to the bird there. Choose the 'deposit' option and input the amount of bells you want to deposit. It also shows how many bells remain to be paid off. Q: What's the easiest way to earn bells? A: Some fish and insects can sell for thousands of bells at Nook's shop. Some seashells also go for 200-500 bells. You can also sell your extra junk to Tom Nook or other villagers, and you can run errands for villagers. Q: Help! It's winter and there are no fruits growing on the trees! Do I have to wait until Winter's over to get fruit? A: No, you don't. What you should do is plant some fruit trees on the island (see accessories section for more information), since it's summer all year round there. Q: What is the bulletin board for? A: Information about events (like the sports fair) will be posted on the bulletin board. there will also occasionally be times when there is a message giving clues to finding a buried item somewhere in the village. Q: How do I get raffle tickets? A: You get a raffle ticket when you buy something expensive (like furniture, clothes, or wallpaper) from Tom Nook's shop. Q: What do I do with raffle tickets? A: At the end of each month, Tom Nook holds a raffle. You need 5 raffle tickets to enter once, and you have a chance at winning one of three prizes. Q: How do I change the song that plays when I talk to villagers? A: Go to the melody board (a board with music notes on it; mine is on the same screen as the post office. I'm not sure if it's the same for every village). Stand in front of it and press A, and you'll be able to change the song. Check out T. Cromis's FAQ on town lyrics for dozens of different tunes that you can use: http://db.gamefaqs.com/console/gamecube/file/animal_crossing_town_song.txt Q. How do I plant fruit trees? A. Dig a hole. Stand in front of the hole and access your item screen. Click on the fruit that you want to grow on the tree and select "bury". Make sure you do not continouly run over this sapling, or it will die. Also make sure you plant it where there is plenty of sunlight. Q. What's a pitfall? A. Bury this item and push one of your villagers over it. This game is simply a practical joke. Q. What is the respawning time of fruit? A. Three days. C. Advanced Gameplay Issues --------------------------- Q: Why can't I catch (insert species of insect or fish here)? A: Certain fish and insects can only be caught during some parts of the year, and some can only be caught in certain places. For example, you can only catch salmon in September. For a chart showing when certain fish are available, check out Deflux's fishing FAQ: http://db.gamefaqs.com/console/gamecube/file/animal_crossing_fish.txt For an insect guide, check out the one at Animal Crossing Online: http://db.gamefaqs.com/console/gamecube/file/animal_crossing_insect.txt Q: What are golden tools? A: A golden tool is simply that, a golden version of the axe, fishing pole, shovel or bug catching net. The Golden Axe cannot be broken, and can chop down all trees, etc. When using the golden shovel you become more likely to dig up better items and larger sums of money from the 'glowing spots'. These golden tools are not tradeable. Q: How do I get golden tools? A: Here is how you get each golden tool: To get the golden axe, you will need to have the village in perfect condition for the first 2 weeks you are there. After the perfect 2 weeks are done you will get the golden axe as a present. Please see elumelum's "Perfect Town Guide" for more information about keeping your town in perfect condition: http://db.gamefaqs.com/console/gamecube/file/animal_crossing_perfect_town.txt To get the golden bug net, catch one of every kind of bug. You can earn a Golden Fishing Pole by catching at least one of each fish. To get the Golden Shovel find a "glowing spot" and bury a normal shovel in the hole you dig. A golden sapling will appear. After it has matured you will have a Golden Shovel. Q: Why can't I trade (insert item name here)? A: Certain items cannot be traded. Here is a list of them: Axe** Autumn Medal Bells Bottled Ship Bugs Chinese Lion/Lioness* Compass* Fish Fishing Bear* Fossils Golden Tools Gyroids House Model Junk Items (Old book, tire, and can) Lady Liberty/Statue of Liberty* Leaning Tower of Pisa* Manor Model Manekin Pis* Maytyoshka* Merlion* Mermaid Statue* Moai Money Bags Moon Mouth of Truth* Music P.O. Model Pagoda* Piggy Bank Pitfall Plate Armor* Rare NES games Shogi Piece Spring Medal Stone Coin* Tiger Bobblehead* Tissues Tokyo Tower* Tower of Pisa* Tribal Mask* Turnips *Gulliver Items **New Axes can be traded, but once an axe is used it can no longer be traded. Q. Why does my character have a sun tan? A. If you spend an excessive amount of time on Animal Island without an umbrella, your character will tan and sometimes burn! Q. How do I get rid of a tan and/or burn? A. It fades away within a day or two. If you like your character with a tan, make sure to visit animal island at least once a day for approximately twenty minutes. D. NES Game Questions --------------------- Q: Doesn't the game come with 2 NES games as a present? Where are they? A: To get the NES games, you must be using the included Memory Card. After the first time you save, a letter will appear in your mailbox from Nintendo. It has a grab bag attached to it. Select the letter and choose the present option to carry it to your inventory. Next, open the grab bag. It will contain two randomly selected NES games and a song. Only the first person to use a memory card may receive the NES game. Subsequent players cannot receive a grab bag. Q: How do I play NES games? A: To play NES games, go into your house and drop them. Then press the A button when facing the front of them to play the game. Q: What NES games are in Animal Crossing? A: The following games are in Animal Crossing: Common Games: ------------- Pinball Golf Balloon Fight Tennis Donkey Kong Donkey Kong Jr. Math Excitebike Clu Clu land Rare games: ----------- Soccer Clu Clu Land D Donkey Kong Jr. Punchout Donkey Kong 3 Wario's Woods Baseball Q: All of these NES games are cluttering up my house! Can I combine them to one NES? A: No, unfortunately each NES game is its own separate item. I think it would have been better if they were like the stereo and songs (one stereo, the songs can go in the stereo's library), but oh well. I suggest putting your NES games in the basement, or making a separate section in your house dedicated to them. E. Accessory Questions ---------------------- Q: How can I download the texture-creating program to the GBA? A: Go to the Able Sisters shop. When you talk to them, choose "other things", and choose the option to download the program. Q: How can I get to the island? A: To get to the island, connect the Game Boy Advance and turn it on. Go to the screen with the dock, and a turtle will be there. Talk to him to go to the island. If it's your first time, you can choose a name for it. Q: What's the point of the island? A: Well, there's a villager there that you can talk to. There's also an empty house that you can store items in. Coconuts grow here, and it's summer all year round. So when it's winter in your village, you could come here to catch some bugs or get fruit from trees. Plus, it's an easy way to make money. Just choose to download the island to the GBA when you leave. You can give the island villager fruits and she'll spit money out. It's also the only way to get Wario's Woods. Q: How do I get the floating items in the GBA island? A: To get them, you must leave a bug catching net on the island when you leave (on the GCN). You can then instruct the villager to pick it up. He/She will swing at the item if he/ she gets near it. Q: He/She grabbed the item, but he/ she kept it! How do I get it back? A: To get the item out of the villager, just give it a fruit and it will usually drop the item it caught. If not, try giving it the shovel and it might bury the item. Q: So the villager can use the shovel and the bug catching net. Anything else? A: Yes, the villager can use the fishing rod to fish for items. Use the above methods to get the items from it once it catches them. It can also use the axe, but it's pointless unless you want it to randomly ruin your carefully planted trees. Q: I give the villager fruits, but he/ she's not giving me money! A: The villager has a randomly selected favorite fruit and a randomly selected hated fruit. If you feed it it's hated fruit, it will stop giving you money all together. Q: What increments do the money bags come in? A: The villager can drop 100, 1000, 10 000, and 30 000 bell bags of money. Q: Why doesn't the villager give me large sums of money? How can I get bags of 30,000 bells? A: To get the larger sums of money, feed it exotic (not coconuts) fruit. Q: How do I download NES games to the GBA? A: When you go to play a NES game, choose 'advance play'. You'll be able to download it to the GBA (assuming it's connected, turned on, and doesn't have another program loaded). Q: How do I scan Animal Crossing e-Cards? A: Go to the post office. There is a machine there called the 'eTM'. Make sure the e-Reader and GBA are connected properly. Walk up to it and press A. Follow the on-screen instructions. Q: How do I use town melodies on e-Cards? A: Go to the melody board in your town, and select it. When you're on the screen that lets you change the song, press the R button and follow the instructions. F. Resources ------------ Official Animal Crossing Site - http://www.animal-crossing.com/index.jsp Fan Sites: Animal Crossing Ahead - http://www.animalxing.com/ Animal Crossing Online - http://aco.e-zelda.com/ The Animal Crossing - http://www.the-animal-crossing.com/ Jeffrey Web - http://www.jeffreyweb.com/ ============================ XIX. Secrets/Tips and Tricks ============================ Golden Objects -------------- You have four main tools in this game: an axe, shovel, net, and fishing pole. There are golden versions of these items, which increase your chances of finding better items/fish/insects in the cases of the fishing pole, shovel, and net, and the axe chops down a tree in one swipe. Here is how you get these golden items. Axe - Keep your town in perfect condition for the first two weeks. Fishing Pole - Catch every fish. Net - Catch every bug. Shovel - Bury a second shovel in a glowing spot. Universal Codes ---------------- There are a number of passwords out there that allow ANYONE to get a free item. There are a number of ways to receive these items, which are outlined below. Tom Nook - Go to Nook, and select "Other Things" then "Say Code". Now enter the code. Villager - Send any villager a letter. On the first line should be the key symbol, and the second and third lines should contain the code. That villager will reply a few days later with your item attached. Backpack Code: fi9GES@sTRJsAA sqO9cb#9UaKHL4 Tell: Tom Nook Barber's Pole Code: TGGu@@Zzfuq#0z b3Nn27lGVImPGG Tell: Tom Nook Big Festive Tree Code: lLhuwvEDA33emA dbgnvzbCIBAsyU Tell: Tom Nook Blue Clock Code: 2%Q2fhMKhAyAY3 05yYAK9zNHxLo7 Tell: Tom Nook Blue Corner Code: Bi9xES@sTRJTAA sqO9cb#3UaKHs4 Tell: Tom Nook Bonfire Code: fi9xES@sTRJsAA sh09cb#9UaKH84 Tell: Tom Nook Boxing Barricade Code: Ai9xES@sTRJsAA sh09cb#9UaKHb4 Tell: Tom Nook Boxing Mat Code: li9xES@sTRJsYY sqO9cb#3UaKHq5 Tell: Tom Nook Cabana Bed Code: B6&6KQom9DzR35 DfkDC4%EEpCmiR Tell: Tom Nook Cabana Screen Code: 2%Q3fhMdRByAY3 Z5yYAK9zyHxLo7 Tell: Villager Cabin Dresser Code: 11AcKGI9JE#Jf@ gHcebBLdG7Y%PE Tell: Tom Nook Cello Code: 2%QqfhMeRByAY3 OKyYAK9zNHxLo7 Tell: Tom Nook Classic Chair Code: 11ACK6I9JE#Jf@ gHCeoBLaa7Y%PE Tell: Tom Nook Classic Sofa Code: B6&6KQom9DzR35 RfyDC4%EEpCmiR Tell: Tom Nook Coin Code: Ai9GES@sTRJsYz sh09cb39UaKHL4 Tell: Tom Nook Cosmos Model 2 Code: Ai9xES@sTRJsAA sh09cb#9UaKHA4 Tell: Tom Nook Cosmos Model 3 Code: fi9xES@sTRJhAA sh09cb#9UaKHl4 Tell: Tom Nook Desert Cactus: 8i9xES@sTRJsAA sh09cb#9UaKH84 Tell: Tom Nook Detour Arrow Code: cAQifhGeBsyjYc nqBYAKxjeFdjop Tell: Tom Nook Draceana Code: xxxxxxxxxxxxxx S6nY2JIFOGE@iz Tell: Villager Ebony Piano Code: 2%Q3fhMeRByAY3 Z5yYAK9zcHxLo7 Tell: Villager Ebony Piano Code: 2%QRfhMdRByAY3 O5yYAK9zNHxLo7 Tell: Tom Nook Fan Fan Code: cAQifhGeBsyjYc vqPYAKGaeFdjop Tell: Tom Nook Folding Chair Code: B6&6KQom9DzR35 8fkDC4%EEpCmiR Garbage Can Code: 2%43EhMeRByAY3 Z5yYAK9zcHxLo7 Tell: Villager Golden Stereo Code: wV0A0xZiZ3oGFI pfcocrw9ml@paP Tell: Any Villager Green Drum Code 2%Q2fhVeRByAY3 Z5yYAK9zNHxLo7 Tell: Tom Nook Handcart Code: 2%Q2fhMeRByAY3 Z5yYAK9zNfxLo7 Tell: Villager Hand Cart Code: 2%Q2fhMeRByAY3 Z5yYAK9zNHxLo7 Tell: Tom Nook Harp Code: xxxxxxxxxxxxxx S6nY7JIFOGE@iz Tell: Villager Harmonoid Code: Bi9xES@sTRJTAA sq09cb#3UaKHs3 Tell: Tom Nook Harvest Bureau Code: Di9xES@sTRJsYY sqO9cb#3UaKHP5 Tell: Tom Nook Harvest Dresser Code: fi9GES@sTRJsAA sqO9cb#9UaKHI4 Tell: Tom Nook Howloid Code: Ai9xES@sTRMsYY shO9cb#9UaKHL1 Tell: Tom Nook Imperial KK Code: 3%J%cCcdSxWiIt givJsjsAznGVDB Tell: Tom Nook Iron Frame Code: 2%Q3EhMeRByAY3 05yYAK9zNHxLo7 Tell: Tom Nook Jack-o'-Lantern Code: 2%Q2fhMeRByAY3 Z5yYAK9zcHxLo7 Tell: Villager Jack-o'-Lantern Code: 2%Q2fhMURByAY3 Z5yYAK9zNHxLo7 Tell: Tom Nook Jingle Dresser Code: 11AcKGI9JE#Jf@ gHceoBLdG7Y%PE Tell: Tom Nook Jingle Table Code: lLhuwvEDA33emA dbgnvzbCvBAsyU Tell:Tom Nook Kayak Code: 4i9xES@sTRJhAA shO9cb#9UaKHo4 Tell: Tom Nook K.K. Condor Code: Oqtjq2f&4MOru9 IM8dr2pYkxqla# Tell: Tom Nook K. K. "I Love you" Code: 69UFKKdcMs%Qrs ij#H@ooBWlWok5 Tell: Tom Nook K.K. "Only Me" Code: 69UIKKdcMs%Qrs nj#H@ooBWIWok5 Tell: Tom Nook KK Rock Code: 69UIKkdcMs%Qrs nj#H@ooBWlWOk5 Tell: Tom Nook K.K. Steppe Code: 3%J%wCcdSxWiIt givJMjsAznGVDB Tell: Tom Nook Koopa Shell Code: Bi9xES@sTRJsAA shO9cb#9UaKHs4 Tell: Tom Nook Lawn Mower Code: fi9xES@sTRJhAA sh09cb#9UaKH84 Tell: Tom Nook Lovely Kitchen Code: B6&6KQom9DzR35 kfLDC4%EEpCmiR Tell: Tom Nook Mega Buzziod Code: Aq%cugkN&in76h V%TIL3HUo3QYEd Tell: Tom Nook Mega Lullaloid Code: fi9xES@sTRJsAA sh09cb#9UaKHs3 Tell: Tom Nook Mega Quazoid Code: 2%Q3fhMiRByAY3 Z5yAYK9zcHxLo7 Tell: Villager Metatoid Code: Aq%cugkN&in76h y%TIL3HUo3QYEd Tell: Tom Nook Mega Drilloid Code: Di9GES@sTRJsAA sq09cb39UaKHs1 Tell: Tom Nook Mini Sproid Code: aq%iugkN&in76h y%TIL3HUo3QYEd Tell: Tom Nook Mini Warbloid Code: Aq%cugkN&in76h y%TIL3HUo3QYEu Tell: Tom Nook Modern Desk Code: TGGu@@Zzfuq#0z z3Nn27IGVlmPGG Tell: Tom Nook Modern Lamp Code: b6ZsCg6gM%RJud yqq2dhMduKC&Dr Tell: Villager Neutral Corner Code: Di9xES@sTRJsYY sqO9cb#3UaKHL5 Tell: Tom Nook Oboid Code: 8i9xES@sTRJsAA sh09cb#9UaKH67 Tell: Tom Nook Papa Bear Code: 11ACK6I9JE#Jf@ gHCeoBLaa7y%PE Tell: Tom Nook Pear Wardrobe Code: 11AcKGI9JE#Jf@ gHcE3BLdG7Y%PE Tell: Villager Propane Stove Code: GSgE&zpk3NzKqc paV#9GrTzxiyCd Tell: Any Villager Propane Stove Code: Bi9xES@sTRJsYY sh09cb#9UaKHI4 Tell: Tom Nook Question Block Code: vi9GES@sTRJhAA sh09cb#9UaKHL4 Tell: Tom Nook Quince Bonsai Code: 2%Q2fhMNRByAY3 05yYAK9zNHxLo7 Tell: Tom Nook RockinÕ K.K. Code: 69UiKKdcMs%Qrs nj#H@ooBWlWok5 Tell: Tom Nook Ruby-Econo Chair Code: B6&6KQom9DzR35 8foDC4%EEpCmiR Tell: Tom Nook Regal Lamp Code: 2%Q3fhMKRByAY3 Z5yYAK9zNHxLo7 Tell: Tom Nook Regal Sofa Code: 2%QYfhMdRByAY3 O5yYAK9zNHxLo7 Tell:Tom Nook Retro Stereo Code: B6&6KQom9DzR35 RfLDC4%EEpCmiR Tell: Tom Nook Retro TV Code: B6&6KQom9DzR35 DfoDC4%EEpCmiR Tell: Tom Nook Sleeping Bag Code: Ai9xES@sTRJsAA shO9cb#7UaKHl4 Tell: Tom Nook Slim Quazoid: Vi9xES@sTRMsYA shO9cb39UaKHs3 Tell: Tom Nook Space Heater Code: 11ACKGI9JE#JF@ GHCEOBLDG7Y%PE Tell: Tom Nook Speed Bag Code: 4i9GES@sTRJsAA sqO9cb#9UaKHI4 Tell: Tom Nook Spooky Clock Code: 2%Q2fhMKRByAY3 05yYAK9zNHxLo7 Tell: Tom Nook Spooky Table Code: 2%Q3EhMeRByAY3 Z5yYAK9zcHxLo7 Tell: Villager Spooky Vanity Code: 2%Q2fhMdRByAY3 O5yYAK9zNHxLo7 Tell: Tom Nook Sprinkler Code: Ai9xES@sTyJsYY shO9cb#9UaKHL4 Tell: Tom Nook Starman Code: Ai9xES@sTRJsYY sh09cb#9UaKHI4 Tell: Tom Nook Strumbloid Code: Vi9xES@sTRMsAA shO9cb39UaKHs1 Tell: Tom Nook Tall Puffoid Code: Ai9xES@sTRJsYY sh09cb49UaKHL3 Tell: Tom Nook Tall Nebuloid Code: Ai9xES@sTRJsAA sh09cb#9UaKHI3 Tell: Tom Nook Tea Set Code: 2%Q2fhMKRByAY3 Z5yYAK9zNHxLo7 Tell: Tom Nook Tent Model Code: Ai9xES@sTRJsYY sh09cb#9Vak#I4 Tell: Tom Nook Wagon Wheel Code: 1i9xES@sTRJsYY sh09cb39UaKHL4 Tell:Tom Nook Watermelon Table Code: cAQifhGeBsyjYc yqyYAKxjeFdjop Tell: Tom Nook Warbloid Code: aq%cugkN&in76h y%TIL3HUo3QYEd Tell: Tom Nook Weight Bench Code: Bi9xES@sTRJsYY sh09cb39UaKHL4 Tell: Tom Nook Yellow Pinwheel Code: cAQifhGeBsyjYc EqyYAKxjeFdjop Tell: Tom Nook Yuki Figurine Code: B6&6KQom9DzR35 kfoDC4%EEpCmiR Tell: Tom Nook TEST THESE: Squelchoid Code: fi9GES@sTRJhAA sq09cb#9vaKHL4 Tell: Tom Nook Pansy Model 1 Code: fi9GES@sTRJhAA sq09cb#9UaKHL4 Tell: Tom Nook Chowder Code: ii9GES@sTRJhAA sh09cb39UaKHL4 Tell: Tom Nook (Thanks to BLINK7441 at http://acblink.cjb.net/ for these!) D.K. Junior (NES Game) Go to http://www.animal-crossing.com/news.jsp and click on the banner with the flash animation until a window pops up. Then type in your information and you'll receive a code for D.K. Junior. D.K. Junior (NES Game) Go to http://www.animal-crossing.com/travel.jsp and click on the banner with Pelly and Pete until a window pops up. Then type in your information and you'll receive a code for D.K. Junior. Soccer (NES Game) Go to http://www.animal-crossing.com/play.jsp and click on the flash animation at the top of the page until a window pops up. Then type in your information and you'll receive a code for Soccer. If you should be credited for these above codes (and already aren't in Section X), e-mail me and tell me. Inside the e-mail please include the link to the original thread that you made giving out these codes. If everything checks out, I will credit you for these codes. K.K. Secrets ------------ -The Songs "I love You", "K.K. Song", and "Two Days Ago" must be requested via the game's keyboard. -Talk to K.K. Slider at exactly 8:45 P.M., and you will see Mr. Resetti in the background. -Talk to K.K. Slider with full pockets and you will hear a song but not receive it. HRA Awards ---------- The HRA gives you two awards once your house receives so many points. These are rare items, and cannot be traded or bought again, so store them away somehwere or even flaunt them if you like! 70,000 - House Model 100,000 - Manor Model Savings Account Awards ---------------------- Once you pay off your final debt to Tom Nook, you can open up a savings account at the Post Office. Once you deposit certain amounts of money, you receive gifts. There are three gifts, which are listed below: 1,000,000 Bells - Tissues 10,000,000 Bells - Piggy Bank 100,000,000 Bells - Mail Box 999,999,999 Bells - P.O. Model Undocumented Controls --------------------- The X button can be used to select multiple items on the item screen and the save mail screen at the post office. You can sell or drop many items at the same time from the item screen or swap many items into a mail panel all at once. A green ring appears around each item. Tap one of the selected items with the A button to do something with them all. The L and R buttons can be used to run without holding down the B button (got this one from the fishing FAQ). It doesn't cause you to pick up items on the ground either. The C stick can be used to navigate in the item screen and in menu choices (talking to residents, etc.). It's clumsy switching from stick to A/B button with your thumb but useful when you're eating or something. The B button can be used as a general 'no' answer to most, but not all, menus. Hitting it also speeds up the text, making faster to go through long annoying speeches like Rover's babble on the train. ================= XX. Contacting Me ================= I receive dozens of e-mails about this guide daily. I answer virtually all of them, but I don't have the time to get to every single one. In order to save myself some time and effort, I have made this section to tell you the do's and don't of e-mailing me about this guide. The first thing you must do is include the words "Animal Crossing" in the subject. I have writen many other guides, and unless you tell me what game you are talking about, I may not be able to answer your question. If you are asking a question, make sure it is not in this guide. If I have already answered your question in this guide, your e-mail will simply be ignored. If you are notifying me about a mistake, please tell me what section the mistake is in, exactly what is wrong with it, and how to fix it (save me some time). Mistakes apply to both the game and spelling and grammatical errors. I cannot run spell check through my guides because there are too many names, places, and items that the word processor does not understand, and thus it may take me a half hour to do that. I do realize that I have my instant messenger name on my profile in the boards. Please do not IM me about game questions, compliments, or mistakes. Please do that for e-mail. I have my instant messaging name on my profile so other authors can contact me as well as people whose questions I have answered via the boards. I do not like to warn people, but if you bug me without any sign of stop, I'm afraid I might do that. I check my e-mail multiple times per day, so there really is no reason why you cannot just e-mail me instead. NOTE TO PEOPLE WHO WANT TO E-MAIL ME INFORMATION: Make sure your information is accurate. If you have a fact that is conflicting with the ones I have, then provide URLs with your e-mail that proves your point. If you simply e-mail me with a bunch of uncited material, I will have no choice but to ignore you. Multiple e-mails of such as fashion from you will earn you a place on my all-exclusive block list. I really want to share as much information with everyone as I can, so please don't take advantage of this. IF YOU DO NOT RECEIVE A REPLY TO A QUESTION, then you most likely asked me a question that can be answered in this guide. Remember that your browser has a "Find" feature that you can use to quickly scan through this guide. Use it. My e-mail address again is NOA4EVER@HOTMAIL.COM. ============ XXI. Credits ============ -HUGE thanks to the Nintendo Database at HTTP://WWW.PLANETNINTENDO.COM/NINDB -HUGE thanks to the Prima Guide that gave all of the HRA info. Go buy one of those today. It's great! -HUGE thanks to BLINK7441 for creating the term "Universal Codes" and creating and maintaining a thread at the GameFAQs forum where most of the codes in this FAQ came from http://s1.cgi.gamefaqs.com/boards/genmessage.asp?board=12178&topic=4641348 http://acblink.cjb.net/ -The people who posted how to get the Golden Items on the Animal Crossing Codes and Secrets page on GameFAQs.com. -brfletcher for making the great FAQ at the end of this guide, and allowing me to use it! -EGM (egm.gamers.com) for posting the Animal Island Fruit Trick, and the Savings Account Awards. -Ixbalam for the undocumented controls, find out when Saharah stops doubling her prices, correcting me about trading the axe, and finding a new Gulliver item. -Cactusjack1999 for the Handcart Code. -cla for the Jingle Dresser Code. -ZackEshna for the K.K. Rock Code. -shadow the great for all of the visitor's items. -Githon for the K.K. Slider Songs. -Pikachu 4 President for posting the fish, bug, and shell prices at the GameFAQs forums. http://s2.cgi.gamefaqs.com/boards/genmessage.asp?board=12178&topic=4491190&page=0 -GameFAQS Game Pages for the Japanese release dates of the NES games. -Everyone who read this guide and learned something from it. ====================== XXII. Previous Updates ====================== 3.5 - Thanks again to BLINK7441 and his new Animal Crossing Universal Codes website (http://acblink.cjb.net/), I have updated the Universal Codes and now that part of the Secrets section is larger than ever. Wisp was added to Visitors section. In the coming days look forward to an NES section and a HUGE update on the Islander section. 3.0 - eCard Reader section added, FAQ and Universal Codes updated. Please, please, please read the FAQ before e-mailing me with a question. I receive several questions per day that can be answered straight from the FAQ. Use the "Find" feature in your browser if you're feeling impatient. Remember that I do not reply to e-mails whose questions are answered in here, or whose contents are unclear. The one kind of e-mail I am looking forward to currently are the ones that contain Universal Codes. I do not have the time to hunt all of these things down myself, so if anyone out there would e-mail me Universal Codes that I do not already have and properly cite them, I would very much appreciate it. 2.5 - I added a list of every item you can buy from the visitors. Thanks to shadow the great for this information! 2.3 - Thanks to an e-mail from BLINK7441, I have a completey revamped and credited Universal Codes section. Updated the "Contacting Me" section. I've been extremely budy lately, so I have had time to make any worthwhile updates, but next weekend I'll really start finishing up this guide. 2.1 - First I'd like to thank everyone for all of the e-mails I have received. I really am glad this guide is helping you out. Please check the "Contacting Me" section (XV) for more information on e-mailing me. In this minor update, I have added the section just mentioned, as well as reformatted some of the text. Word Wrap made unneeded line blanks in many arbitrary spots, and I manually fixed those so this guide is easier to read. Look for two new sections to be added within the next several days, NES Games, and E-Reader Cards. 2.0 - Added fishing and bug catching section. Made a few changes to FAQ. Added a Gold Stereo to the Universal Codes. Undocumented controls added to section XIV. 1.6 - Added Savings Account and HRA Awards. Added Wendell and Gulliver to the Visitors section. HRA Section added. Items that cannot be traded have been updated. 1.5 - Sections for Part II added. K.K. Slider, Visitors sections added. Universal Codes were updated. FAQ Updated. 1.0 - The initial guide is finished. Fine tuning of its content will come within the next several days! Thanks for reading everyone. I hope this guide helped you in Animal Crossing! ________________________________________________________________________ | _|_ __ __ __ _|_ (__, |_, | ' (__) __) |_, JTROST NOA4EVER@HOTMAIL.COM MORE OF MY GUIDES: http://www.gamefaqs.com/features/recognition/19570.html Do not copy or repost this FAQ anywhere other than GameFAQS.com without my personal permission.