hide results

    Feng Shui/HRA/Wishing Well FAQ by T. Cromis

    Version: 2.0 | Updated: 05/16/03 | Search Guide | Bookmark Guide

    = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = =
    Animal Crossing Feng Shui (luck), HRA score, and the Wishing Well FAQ
    Version 2.0
    Feng Shui section written by MateoLeviathon@aol.com
    = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = =
    News and updates
                      Please note change in web site and email:            
                        Check out my textures web site:  
    - Fixed BIG error because you do NOT get points for themes/series on second 
    - What to do if your town has been perfect for more than two weeks and you 
    didn't get the golden axe.
    - How to get multiple golden axes in one town.
    = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = =
    1.  Introduction
    2.  Basic decorating
    3.  How are Feng Shui, HRA score, and the Wishing Well different?
    4.  Feng Shui
    5.  Feng Shui items
         a.  Special items
         b.  Orange items
         c.  Green items
         d.  Yellow items
         e.  Red items
    6.  HRA Introduction
    7.  HRA Definitions
    8.  HRA Point Scoring by Completing "groups"
    9.  Other Ways of Scoring
    10. Sahara, Wendall and theme floor/wallpaper
    11. HRA Rewards  
    12. Rumors
    13. HRA Research
    14. The Wishing Well
    15. Acknowledgements
    16. Closing and contact information
    17. Legal Junk
    1.  Introduction
         Animal Crossing is Nintendo's hit game where you meet and greet fellow 
    residents of your personalized town.  The objective of the game is to be 
    happy.  Simple, isn't it?  As you work hard to earn money and friends, you 
    collect rugs, wallpaper, furniture, and many other "things" to spruce up your 
    house.  Most can be bought from a certain shop, owned by Tom Nook.  Other ways 
    of collecting items include helping friends, getting them from the dump, or 
    even finding them by shaking trees.  This guide won't help you find items, but 
    it will help design your home so that you get incredible luck!
    2.  Basic decorating
         Okay, so you have an item you want in your house, now what?  Well, first 
    pause the game.  To place wallpaper or flooring, simply select it from your 
    inventory with the A button, and there will be a special option while in your 
    house to place it.  The old wallpaper or flooring will now be in your 
    inventory to do with as you please.  Before you think about selling it though, 
    perhaps you should mail it to a resident to build good status with them.
         Furniture is only slightly more complicated.  To place furniture, pause 
    the game and select the piece you wish to place with the A button.  Now drop 
    the item, and poof!  It will pop up from a leaf to whatever it's supposed to 
    be.  To move the item, walk up to it and hold the A button.  Pressing toward 
    or away from the object will push or pull it.  Pressing sideways will turn the 
    object in the direction you pressed.  Some objects can be used by facing the 
    front of the object and tapping the A button once.  If you wish to move the 
    item faster, or change items, simply walk up to the item you want to pick up 
    and press the B button to put it into your inventory once more. Now you know 
    how basic design works, so let's move on.
    3.  How are Feng Shui, HRA score, and the Wishing Well different?
    These three qualities are often confused, so I want to try to clear that up 
    right off the top.
    Feng Shui gives you "luck."  There is no way to determine your "luck score" 
    (that I know of).  But what it WILL do is increase the amount and frequency of 
    finding bells, and the frequency and "quality" of getting items.  That is, the 
    items you get will be better - the animals will give you furniture more often 
    and less of all that blasted stationary and outfits.  IT WORKS!
    HRA points are awarded for matching items, for items from hard-to-get sources, 
    and other things.  Some "lucky items" will give you HRA point bonuses.  
    Supposedly, high HRA scores make your town a "preferred place to live."  Plus, 
    there are two items that you get for high HRA scores (70,000 and 100,000).  
    Other than that, and providing for a little friendly competition, HRA score 
    doesn't seem to do anything.
    The wishing well basically tells you if you have too few or too many trees in 
    a specific acre, and has nothing to do with Feng Shui or the HRA.  Zippo, 
    4.  Feng Shui
         Feng Shui (feng shway) is the ancient practice of using the three 
    elements to bring good luck and ward off evil.  The three elements are sun, 
    earth, and people (animals).  By moving furniture and using proper colors and 
    styles, a Feng Shui expert is said to be able to bring a peaceful balance to a 
    room or building.  In Animal Crossing, Feng Shui is scaled down a lot.
         Some items have a certain Feng Shui "colors."  These match the four 
    directional colors:
       North = Orange = better luck in money and items
       South = Green  = better luck in money and items
       West  = Yellow = better luck in money (another source says money AND items)
       East  = Red    = better luck in items
    (I've noticed that Feng Shui seems to help me catch fewer sea bass, but 
    doesn't seem to help catching really rare fish, like the popeyed goldfish.  
    This issue is debated in the posts, and it's not clear if it is true or 
         The lines or color in AC only apply to the outer *TWO* spaces of your 
    room, so larger rooms need not worry about the middle area. Corners share 
    colors, so your upper right corner (North East) share both orange and red.  
    Here is simple diagrams of your house at various stages:
    Stage 1 (first house)
    | oy | oy | or | or  |
    ----  ----  ----  ----
    | oy | oy | or | or  |
    ----  ----  ----  ----
    | yg | yg | rg | rg  |
    ----  ----  ----  ----
    | yg | yg | rg | rg  |
           | Door  |
    Stage 2 (after one upgrade)
               |------- |------- |------ |------- |------- |------- |
               |   o    |   o    |   o   |   o    |   o    |   o    |
               |   y    |   y    |       |        |   r    |   r    |
               |------- |------- |------ |------- |------- |------- |
               |   o    |   o    |   o   |   o    |   o    |   o    |
               |   y    |   y    |       |        |   r    |   r    |
               |------- |------- |------ |------- |------- |------- |
               |        |        |       |        |        |        |
               |   y    |   y    |       |        |   r    |   r    |
               |------- |------- |------ |------- |------- |------- |
               |   y    |   y    |       |        |   r    |   r    |
               |        |        |       |        |        |        |
               |------- |------- |------ |------- |------- |------- |
               |   y    |   y    |       |        |   r    |   r    |
               |   g    |   g    |   g   |   g    |   g    |   g    |
               |------- |------- |------ |------- |------- |------- |
               |  y     |   y    |       |        |   r    |    r   |
               |  g     |   g    |   g   |   g    |   g    |    g   |
               |------- |------- |------ |------- |------- |------- |
                                     | Door  |
    Stage 3 (final stage)
    |  oy  |  oy  |  oy  |  o   |  o   |  or  |  or  |  or |
    ------ ------- ------ ----- ------ ------ ------ -----
    |  oy  |  oy  |  oy  |  o   |  o   |  or  |  or  |  or |
    ------ ------- ------ ----- ------ ------ ------ -----
    |  oy  |  oy  |      |      |      |      |  or  |  or |
    ------ ------- ------ ----- ------ ------ ------ -----
    |   y  |   y  |      |      |      |      |   r  |  r  |
    ------ ------- ------ ----- ------ ------ ------ -----
    |   y  |   y  |      |      |      |      |   r  |  r  |
    ------ ------- ------ ----- ------ ------ ------ -----
    |  yg  |  yg  |      |      |      |      |  rg  |  rg |
    ------ ------- ------ ----- ------ ------ ------ -----
    |  yg  |  yg  |  yg  |  g   |  g  |   rg  |  rg  |  rg |
    ------ ------- ------ ----- ------ ------ ------ -----
    |  yg  |  yg  |  yg  |  g   |  g  |   rg  |  rg  |  rg |
                          |   Door   |
         As you can see, the colors cross at the corners, so it doesn't matter 
    which of the two colors you put there.  The blank center doesn't matter, it's 
    the walls that count.  Placing the appropriate items in their colored sections 
    will bring you better luck in the game, including finding more money, and 
    items.  If you find it does something else, let me know so I can test it.  I 
    myself have found more money in trees this way.
    As I understand it, Feng Shui works on ALL floors of your house, even the 
    basement.   This is different than HRA points, which are only based  on the 
    first and second floor, NOT the basement.
    A good way to get lots of Feng Shui is to get Feng Shui tables, and then put 
    Feng Shui on top of them, for double Feng Shui!
    4.  Feng Shui items
         Some items are obvious as to which color they work with, some are not.  
    Don't assume an all red items will work with Feng Shui, it might not.  That's 
    why I have listed all the items that affect Feng Shui.  There are also special 
    items that boot your luck no matter which side you put them on.  Place those 
    items in corners for double luck!
         a.  Special items:
    1.   G Logo
    2.   Hinaningyo
    3.   Luigi Trophy
    4.   Mario Trophy
    5.   Angler Trophy
    6.   Fishing Trophy
    7.   Spring Metal
    8.   Autumn Metal
    9.   Samurai Suit
    10.  Tanabata Palm
    11.  Treasure Chest
    12.  Tissue
    13.  Dracaena
    14.  House Model
    15.  Manor Model
    16.  Post Model
    17.  Mailbox
    18.  Piggy bank
    19.  Festive Tree
    20.  Big Festive Tree
         b.  Orange items:
    1.   Spooky Table
    2.   Spooky Chair
    3.   Spooky Bed
    4.   Spooky Dresser
    5.   Spooky Wardrobe
    6.   Spooky Bookcase
    7.   Spooky Sofa
    8.   Spooky Clock
    9.   Spooky Lamp
    10.  Spooky Vanity
    11.  Cement Mixer
    12.  Oil Drum
    13.  Flagman Sign
    14.  Detour Sign
    15.  Men At Work Sign
    16.  Wet Roadway Sign
    17.  Merge Sign
    18.  Orange Chair
    19.  Maple Bonsai
    20.  Gerbera
    21.  Ruby Econo-Chair
    22.  Jack-o'-Lantern
         c.  Green items:
    1.   Ranch Couch
    2.   Ranch Armchair
    3.   Green Table
    4.   Green Chair
    5.   Green Bed
    6.   Green Dresser
    7.   Green Wardrobe
    8.   Green Bench
    9.   Green Pantry
    10.  Green Counter
    11.  Green Lamp
    12.  Green Desk
    13.  Chalkboard
    14.  Green Drum
    15.  Deer Scare
    16.  Bird Bath
    17.  Lime Chair
    18.  Froggy Chair
    19.  Lily-Pad Table
    20.  Tall Cactus
    21.  Round Cactus
    22.  Cactus
    23.  Pine Bonsai
    24.  Mugho Bnsai
    25.  Ponderosa Bonsai
    26.  Holly Bonsai
    27.  Hawthorn Bonsai
    28.  Maple Bonsai
    29.  Jasmine Bonsai
    30.  Azalea Bonzai
    31.  Caladium
    32.  Lady Palm
    33.  Aloe
    34.  Bromeliaceae
    35.  Coconut Plant
    36   Snake Plant
    37.  Rubber Tree
    38.  Pothos
    39.  Fan Palm
    40   Weeping Fig
    41.  Corn Plant
    42.  Croton
    43.  Pachira
    44.  Jade Econo-Chair
    45.  Train Set
    46.  Donkey Kong Jr Math
    47.  Sleeping Bag
    48.  Tree Model
    49.  Weed Model
    50.  Market Model
         d.  Yellow items
    1.   Blue Table
    2.   Exotic Lamp
    3.   Classic Sofa
    4.   Steamroller
    5.   Sprinkler
    6.   Lemon Table
    7.   Melon Chair
    8.   Sunflower
    9.   Gold Econo-Chair
    10.  Balloon Fight
    11.  Tennis
    12.  Tent Model
    13.  Kayak
    14.  Pansy Model Y.
    15.  Cosmos Model Y.
    16.  Tulip Model Y.
         e.  Red items:
    1.   Blue Dresser
    2.   Ranch Bed
    3.   Lovely Dresser
    4.   Lovely Lamp
    5.   Cabin Bed
    6.   Cabin Table
    7.   Jingle Table
    8.   Jingle Chair
    9.   Jingle Bed
    10.  Jingle Dresser
    11.  Jingle Wardrobe
    12.  Jingle Lamp
    13.  Jingle Shelves
    14.  Jingle Sofa
    15.  Jingle Clock
    16.  Jingle Piano
    17.  Hamster Cage
    18.  Traffic Cone
    19.  Orange Cone
    20.  Haz-Mat Barrel
    21.  Iron Frame
    22.  Detour Arrow
    23.  Lawn Mower
    24.  Barbecue
    25.  Red Corner
    26.  Grapefruit Table
    27.  Watermelon Chair
    28.  Watermelon Table
    29.  Plum Bonsai
    30.  Quince Bonsai
    31.  Red Sofa
    32.  Red Armchair
    33.  Birdcage
    34.  Donkey Kong
    35.  Golf
    36   Punchout
    37.  Baseball
    38.  Clu Clu Land D
    39.  Donkey Kong 3
    40   Donkey Kong Jr
    41.  Soccer
    42.  Excitebike
    43.  Wario's Woods
    44.  Stone Coin
    45.  Lantern
    46.  Tailor Model
    47.  Noisemaker
    48.  Fireplace
    49.  Miniature Car
    50.  Tulip Model R.
    6.  HRA Introduction
    The HRA does not have a lot of taste!  Making your house "attractive" will 
    not necessarily result in a good rating!  This FAQ is intended to explain and 
    explore the HRA point system.  It won't tell you how to get items, but it 
    WILL tell you what points you can expect.  
    I've based this on a variety of guides and posts, and VERY LITTLE verified 
    experience.  The guides this is based on are known to have errors, so I have 
    made an "HRA Research" section to investigate exactly what different items 
    do.  If you want to help, take a look there, please!
    7.  HRA Definitions
    In Animal Crossing, "Series," "Theme," and "Set" have very specific meanings.  
    Learning what these are and what items will help your HRA points!  See the 
    "Item database" FAQ for what specifically goes together, but here are some 
    brief definitions:
    A Series is a large group of functional pieces, what you would typically 
    think of as furniture.  For example, Modern, Regal, etc.  All Series have 
    matching floor and wallpaper.  I will generally use "furniture" only to mean 
    objects that can be used in a series, such as the phrase "Furniture Series"
    A Theme is a medium to large group of "decorations."  These are generally NOT 
    functional items, although there are exceptions.  Examples include classroom, 
    boxing, etc.  All Themes also have matching floor and wallpaper.  I will use 
    "objects" to discuss stuff that belongs to a theme.
    A "Set" is a small group of decorations (sometimes furniture, like a chair 
    and table), sometimes as small as two items.  Examples include apple, totem 
    pole, etc.  My impression is that there are many sets without matching floor 
    and wallpaper. I will use "objects" to discuss stuff that belongs to a set.
    I will use "piece" to describe stuff in a more generic fashion.  That is, 
    "piece" could mean furniture or objects.
    The necessities of life are bed, table, chair, wardrobe, and place to put 
    things (such as a dresser OR bureau; you only need to have a dresser OR a 
    bureau, that is, one object that you can put things inside).
    A "complete Furniture Series" is 10 matching furniture items.
    I'm not going to list the items because it has already been done. (how 
    tedious thank you so much people who did it!)  Here are a couple of sites:
    The best item list I know of is at:
    then click on items.
    There's also a good one at:
    8.  HRA Point Scoring by Completing "groups"
    Pay close attention to the words series, theme and set!
    Here's a quick summary of how to score high (thanks again to Mateo):
    First, finish a theme or series, and put that in your first floor.  You 
    should have doubles of a few items, and everything that is useable (chairs, 
    closets) needs to be facing away from the walls (if you put them on walls) 
    and able to be reached and used. Make sure you have the matching wallpaper 
    and flooring
    Second, get a matching wall paper and flooring in your second floor.  Then 
    get a lot of sets, and complete them.  Put only completed sets into your 
    second floor.  If you want to save some items for when you're done, put them 
    all in the basement, or bury them and don't let anyone dig em up.  Now if 
    your HRA score is STILL short (which it should be well over the mark) then I 
    hope you saved the Autumn medal, moon, or anything else the mayor might have 
    given out.  Since by now you should have earned the house model, that works 
    too.  Put those in your first floor, on tables if possible, and try again. 
     Rare items give lots of HRA points.
    My current thinking is that:
    The basement is never rated. The HRA only looks at the first and second 
    floors (I know this for sure).
    There has been some debate on what gets rated where.  I've done some 
    experimenting, and found that series and themes get points ONLY ON THE FIRST 
    FLOOR.  However, I think that if you mix a completed series or theme on the 
    first floor with ANYTHING, you get points deducted.  On the second floor, you 
    can mix items.  
    Please email me if you have EXPERIENCE to confirm any of the above!
    If you have questions DON'T EMAIL ME!  I'm not being rude, it's just that the 
    expert is
    So ask him!!!!
    Carpet and wallpaper match (without complete furniture series) 1k
    Completed furniture series 48k  
    Wallpaper and carpet of same series 10000
    Wallpaper or carpet of same series 4800  
    Complete necessities of life same series 16000
    Complete necessities of life diff series 4400  
    Theme objects (# of pieces x 7000) + 15000 (I think this has to be a complete 
    Theme to score)
    (guide says "complete series number of pieces x 7,000 + 15,000")
    Wallpaper and carpet of same theme 10000
    Completed object set (# of pieces x 3000)
    If presenting a Theme or Series on the first floor you lose 4000 points for 
    each piece that belongs to another Theme or series.  
    If a piece is placed so that it is unusable you lose 800 points per piece 
    that is unusable.  
    Some items can only be found in Nook's lottery, making them difficult to get. 
    Lottery-only just means that Nook will not sell them.  You can still get 
    lucky and get them from random events such as by doing chores for an animal 
    or shaking a tree.  For example, I have a friend that somehow got the hamster 
    cage, not by lottery.  Here are the items that are lottery-only:
    Blue Dresser 
    Cabana Armchair 
    Cabin Bookcase 
    Classic Hutch 
    Exotic Lamp 
    Green Pantry 
    Kiddie Stereo 
    Lovely Kitchen 
    Modern Cabinet 
    Ranch Hutch 
    Regal Cupboard 
    (All holiday themed Series are available through special conditions) 
    Black King 
    Black Queen 
    Blue (Boxing) Corner
    Cement Mixer 
    Covered Wagon 
    Garden Gnome 
    Garden Pond 
    Hamster Cage 
    White King 
    White Queen 
    9.  Other Ways of Scoring
    You receive a bonus if the set of items you have is lucky.  Points are 
    deducted if you place objects without leaving room for you to walk around.  
    Generally, if you bought an item at Tom Nook's store it will score fairly 
    low. But if you received it as a prize from a special event the object will 
    prove to the HRA you are serious about interior design, and you will get more 
    Here's some other ways to get points:
      51  Item bought from Tom Nook
     412  Item bought from Crazy Redd
     412  Item from Sahara
     412  Item from Wendell
     412  Item from Gulliver
     412  Item from Igloo game
     412  Item from Tortimer (that can be bought)
    1111  Item from Tortimer (that cannot be bought) 
    1031  Item from Jack
    1224  Item from Jingle
     888  Item from Snowman
     821  Gyroid dug up
    1029  Tom Nook Lottery prize
     700  Limited time items (Harvest series, etc.)
       3  Clothes/Fish/Insects
       3  Your own designed clothing
     300  Fossils after appraisal
    1000  Complete Fossils after appraisal
    1000  Birthday cake
    1111  For item received after completing Museum
    1111  For item received after starting Post Office savings
    1111  For item received after maxing Happy room points
    1111  For item received for winning Fishing Tournament
    1300  Items on Tropical (Gameboy) Island
    1983  NES game acquired on Tropical (Gameboy) Island
    1983  Secret NES game acquired (e-Reader card)
    1000  Secret Furniture acquired (e-Reader card)
    1000  Special NES games (Tennis, Donkey Kong, DK Math, Balloon Fight)
     777  Lucky or special items
    A few other points:
    Villagers sometimes tell you not face dolls or gyroids towards the wall 
    because it gives you bad luck.  May also be true of statues. 
    You can't reorder through your catalog any items you get from the "special 
    visitors (Gulliver, Sahara, Wendell, Tortimer, Jingle, Jack, Franklin, 
    Gracie).  You CAN reorder items you buy from Redd or get in the Nook lottery.
    Don't throw out multiple items.  You get a set amount of points for a finished 
    series, then extra points for every item you have in that series, even if it 
    is a duplicate.
    A completed T-rex on the left side of a room will up your rating by about 
    14,000.  This has been confirmed.  I don't know about other fossils...
    10. Sahara, Wendall and theme floor/wallpaper
    The first carpet you get from Sahara will cost you 3,000 and a carpet.  After 
    that, each new carpet costs another carpet and double the previous price.  You 
    can't reorder Sahara carpets from Nook.  Also, if she doesn't offer the carpet 
    you want, just say no and ask again.  Eventually, you'll get the one you want.
    Wendall is more of a pain.  Each player gets one wallpaper per visit.  You can 
    get more by using multiple players.  However, it has been reported that he 
    will not give out more than three wallpapers per visit. 
    Every single one of Sahara's carpets goes with one of Wendall's wallpaper (or 
    is it Wendell?  I'll have to pay attention next time he shows up.  Doh). I 
    mean, you can have your own tastes and mix the wallpaper, but for HRA points, 
    all of Wendall's and Sahara's stock goes together correctly. Also, almost 
    every correct set of matching wallpaper and floor also always goes with a 
    Theme, not a series. Here's a list: (Wendall/Sahara) 
    Ringside Seating / Boxing Ring Mat (Recommended with Boxing Theme) 
    Classroom Wall / Classroom Floor (Recommended with Classroom Theme) 
    Mortar Wall / Mossy Carpet (Recommended with Mossy Garden Theme) 
    Blue Tarp / Closed Road (Recommended with Construction Theme) 
    Lunar Horizon / Lunar Surface (Recommended with Space Theme) 
    Garden Wall / Sand Garden (Recommended with Rock Garden Theme) 
    Western Vista / Western Desert (Recommended with Western Theme) 
    Music Room Wall / Music Room Floor (Not recommended with anything in 
    Office Wall / Office Flooring (Not recommended with anything in particular) 
    Ancient Wall / Ancient Tile (Not recommended with anything in particular) 
    Sandlot Wall / Sandlot (Not recommended with anything in particular) 
    Meadow Vista / Daisy Meadow (Not recommended with anything in particular) 
    Tree-Lined Wall / Sidewalk (Not recommended with anything in particular) 
    Basement Wall / Basement Floor (Ditto, and strangely enough can't go on the 
    basement wall and floor, but goes on your main or second floor...) 
    Backgammon Wall / Chessboard Rug (Recommended with Chess Theme But there have 
    been complaints that the Chessboard Rug does not fit the size requirements of 
    a normal chess board) 
    Industrial Wall / Concrete Floor (Not recommended with anything in particular) 
    Desert Vista / Sahara's Desert (Not recommended with anything in particular) 
    Tropical Vista / Tropical Floor (Not recommended with anything in particular)
    11. HRA Rewards  
    70,000 points = house model  
    100,000 points = manor model
    Your town becomes a preferred place to live at 20,000, 40,000, 70,000 and 
    finally at the maximum of 100,000 HRA points, and this makes the Wishing Well 
    happy. (not sure what that means, but it's in the guide...)
    12. Rumors
    These are items I have come across in postings, but have not confirmed.  If a 
    few people tell me that a rumor is true, I will move it out of the rumor 
    section.  (Or if a few people say it's false, I will note it as a false 
    rumor).  All my rumors have been confirmed or falsified at this point. Yipee.
    13. HRA Research
    In this section I will record the ACTUAL EXPERIENCES of players, and how it 
    affected their HRA score.  I will look for trends, verification of guidebook 
    information, etc., and post my analysis in this section and elsewhere in the 
    FAQ as appropriate.
    If you want to help with this, then instead of re-arranging your house 
    constantly, just make ONE change a day, and see what it does to your points.  
    Tell me what you did and what happened to your points.  Make sure you include 
    all the information discussed below.  When you do major rearrangements, don't 
    tell me, it's just the singular shifts that I want to know about.  Your 
    basement, of course, can be a constantly-shifting trash heap like mine!  :)
    O.K. here's what I'm looking for:
    A.  Item
    B.  Source - where did you get it (animal, Nook, Redd, lottery, etc.).  If you 
    ordered it from your catalog, where did the first one come from.  If you got 
    it from a friend or trade, say so, plus where did the giver get it from?
    C.  Comments if you have any
    D.  Action/position/floor (for example "put it on the south wall, second 
    E.  Points - NOT your total points.  I just want the difference that the item 
    made, so you need to keep track of your points BEFORE took action (put in an 
    item, removed an item or moved an item), plus AFTER the action.  Then 
    subtract.  Use a calculator if you need to.  Hah.
    14. The Wishing Well
    If you want a lot of animals, keep the wishing well happy!  Get the Golden 
    Axe by having a "perfect" rating for 15 consecutive days!  Want to learn 
    more?  There's a great FAQ on this at www.gamefaqs.com, so I've deleted out 
    my comparatively meager section on this.  I'll put some cool hints here.
    You can get multiple golden axes in one town.  You just have to endure an 
    additional two weeks of perfectness for each golden axe.
    If your town has been perfect for more than two weeks and you haven't gotten 
    the golden axe, this will fix the problem.  Three people have reported that 
    this works.
    It does involve time traveling.  Some consider that cheating.  However, in my 
    (Cromis) humble opinion, if this happens to you, it is a glitch in the game.  
    And this is a work-around for the glitch, so it's not cheating (again, in my 
    <Cromis> humble opinion).
    Once you get your town perfect for more two weeks and still no golden axe, 
    save your game.  Change the clock to one month earlier and go to your town 
    (by this I mean start playing your character).  RESET.  Change the clock back 
    to its regular time, endure Resetti and go to the wishing well!  Enjoy your 
    super axe!
    Yes, you do have to get your town perfect before you do this.
    The reason that you reset is because a) the game still thinks you played a 
    month earlier and b) no weeds will grow and undo your town's perfectness.
    15. Acknowledgements
    MateoLeviathon@aol.com for providing 99% of the Feng Shui information, as well 
    as the basic decorating information.  Nintendo and Prima guides were used.
    Wraith10 at acforums.megadoomer.com for most of the "HRA Point Scoring by 
    Completing Groups" section
    ellix_warrior at acforums.megadoomer.com for information on "lottery-only" 
    items, and for the Saharah/Wendall section
    puppetz for scans of guide pages (see them for yourself at:
    gotta get all that on one line in your browser
    joshuaman for stage1 and stage3 Feng Shui house diagrams
    Mingy Jongo for multiple golden axe tip.
    MechaShadow for what to do if perfect 2 weeks and no golden axe.
    Nintendo and Prima guides.  Doh.
    16. Closing and contact information
    Just about everything I know about these subjects (and many things I don't 
    really know for sure!) is in here, so it probably won't do you any good to 
    email me, but you can try.  I'm at
    Seriously, if you have questions DON'T EMAIL ME!  I'm not being rude, it's 
          -->  -->     MateoLeviathon@aol.com     <--  <--  
    So ask him!!!!
    That's on AOL, so you can IM him on the same name too.  He'll be glad to 
    answer your questions.
    Corrections, additions, information on items with Feng Shui powers or HRA 
    bonuses, etc. etc. etc. - it's all welcome!
    17. Legal Junk
    This document Copyright 2002, 2003 T. Cromis.  If you would like to post this 
    on your site, send a request via email to t_cromis2@yahoo.com, and I'll be 
    glad to let you post it, as long as you post it entirely and unchanged.  This 
    document cannot to be sold, distributed, or reproduced individually or part 
    of a package for any purpose without my consent.  This FAQ can be used or 
    printed by anyone for PERSONAL use.
    Sites that have been given to use this FAQ:

    View in: