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Game Shark Codes by JDonald
Version: 1.4 | Updated: 05/16/2000
------------------------------------------------------------- Additional GameShark codes for Pokemon Red/Blue by: James Donald (firstname.lastname@example.org) v1.4 5/16/2000 ------------------------------------------------------------- Contents 1. Introduction/FAQ 2. Pokemon hybrids 3. Pokegods 4. Special items 5. Nostalgia codes 6. Sprite codes 7. Miscellaneous codes 8. Finding more 9. Disclaimer =========================================================== 1) Introduction / Frequently Asked Questions about this FAQ =========================================================== The common list of GameShark codes for Pokemon Red/Blue can be found at: GameFaqs http://www.gamefaqs.com/portable/gameboy/game/10759.html InterAct http://www.gameshark.com/game_titles/gameboy/pokemon/gameshark.shtml Game Shark Codes Creators Club http://www.cmgsccc.com/gb/poke/ and some other places. This document is a list of some decent GameShark codes for Pokemon Red/Blue that aren't found in the common list. If you're reading this I'll assume you're familiar with the common list. For example, you should know easily how to get 99 master balls, form a team of six Mewtwos, make a Bulbasaur with Fire Blast, etc. The most recent version of this document can be found at: http://www.ocf.berkeley.edu/~jdonald/pokegs2.txt The Pokemon Yellow version of this document can be found at: http://www.ocf.berkeley.edu/~jdonald/pokeygs2.txt Q. I can't get pokegods to work. What do I do? A. They're probably working fine, but you don't realize that the pokegods just look like ugly glitches. If you're getting ugly glitches, the codes are working as well as they can. If you actually are having trouble getting pokegods to work, then use the _2nd_ method outlined in the pokegods section. It doesn't fail. Q. Can you teach me how to use the code generator? A. Read the GameShark instruction manual. It has a good tutorial on how to find an infinite lives code with the GameShark. If you have lost your instruction manual, I scanned the important pages from the booklet and posted them on the web at: http://www.stanford.edu/~jdonald/gs.html Q. Can you list the the rest of the pokegods? A. I have listed all the pokegods on Red/Blue, and you can read my Pokemon Yellow version of this document for the 15 pokegods found in the yellow version. One reason that it may seem that I have left out some pokegods is that people come up with different names for them. Another reason could be that people have conflicting views about what a pokegod is. Some people say that a certain corrupted version of Dodrio is the pokegod called "Ash" because when you stat it you see a humanshape. That should not count as a pokegod, however, because its species number is only 85. Other people think that when you give a pokemon the skills hydro pump, fire spin, solarbeam, and psychic, it becomes the pokegod Charmewsquirasuar, but it's really nothing more than a pokemon with a few skills that it can't normally learn. Q. So what does the mist stone do? A. Please just read the description of my mist stone code. Q. If I save the effect of one of these codes into my game, does the effect remain when I start a new game? A. Most of these effects will remain when you load your game later on without the GameShark, but none of these effects would remain if you erased your saved game and started a new one. Q. Can GameShark erase your saved game? A. Well, yes it is possible. If you are worried about this, the cure-all is to use a Mega Memory Card. Even if you don't own one yourself, you can ask one of your friends who owns a memory card to back up a copy of your saved game on his card. Q. What about other codes, such as modifying pokemon genes, changing your character's name, and modifying OTs? A. I left out some stuff because it would take too long for me to explain. If I put in the codes for stat experience and pokemon genes, it would take a lot of words to explain everything and I'd get tons of email from people saying they don't understand the stat system at all. For things like modifying your character's name or your pokemon's OTs, I would have to explain the whole pokemon hex character set. If you'd like to see some of the codes I left out of this FAQ, you can probably find them on GolemKong's wonderful listing: http://pokeshark.cjb.net/ ======================= 2) Pokemon hybrids ======================= Each pokemon has a setting that I call the "extra species byte." For some reason, each pokemon has _two_ bytes that identity its species. Normally, both of these bytes should be set to the same value. But for some reason, if they're different, the game functions just fine and will save both of those values if you store the pokemon into Bill's PC or whatever. The "extra species byte" defines the knockout-cry of your pokemon, what Ditto transforms into if it sees your pokemon, and a few other minor things. On the yellow version only, it even defines the color of your pokemon in battle. Also on the yellow version, setting it to Pikachu (quantifier digits: 54) will cause your pokemon to make all the cute Pikachu sounds. Codes to set the "extra species byte": 01??6BD1 (1st pokemon) 01??97D1 (2nd pokemon) 01??C3D1 (3rd pokemon) 01??EFD1 (4th pokemon) 01??1BD2 (5th pokemon) 01??47D2 (6th pokemon) where ?? denotes the quantifier digits of a pokemon. Here's another quirk. Surprisingly, your pokemons' types (grass, poison, etc.) aren't exactly hardcoded into the game. They're stored in each pokemon's data. If a pokemon has only one type, then both of these bytes are set to the same value. Codes to set pokemon types: Type1 Type2 01??70D1 01??71D1 (1st pokemon) 01??9CD1 01??9DD1 (2nd pokemon) 01??C8D1 01??C9D1 (3rd pokemon) 01??F4D1 01??F5D1 (4th pokemon) 01??20D2 01??21D2 (5th pokemon) 01??4CD2 01??4DD2 (6th pokemon) where ?? denotes the quantifier digits of pokemon types (listed below). Normal 00 Fire 14 Water 15 Electric 17 Grass 16 Ice 19 Fighting 01 Poison 03 Ground 04 Flying 02 Psychic 18 Bug 07 Rock 05 Ghost 08 Dragon 1A These changes won't appear when you stat your pokemon. For example, Bulbasaur's types will still appear as grass and poison. However, You will be able to see the effects when you pokemon battles. If you transfer such pokemon into Pokemon Stadium, the effects are reversed. Stadium will show the modified types in a pokemon's bio, but the modified types will not affect battle. Example. To put in the 1st position a Charmander that makes a sound like Bulbasaur when it faints, has type1 electric, and has type2 water: 01B064D1 01996BD1 011770D1 011571D1 ======================= 3) Pokegods ======================= The accepted definition of a pokegod is a pokemon with a species number greater than 150. Mew is one pokegod, and in fact he's the only real pokegod in Pokemon red/blue/yellow. However, there's a few lamers like me who fool with the GameShark and try the 104 quantifier digits that don't correspond to any real pokemon. These all make garbage-glitch pokemon, but 13 of these garbage pokemon in red/blue have species numbers greater than 150. So what these lamers then did was, for example, they would see that pokemon #240 had a grass icon, so they'd make up the story that pokemon #240 in red/blue was "Sapusaur", a pokegod which was the evolved form of Venusaur. Some other such pokegods in red/blue include Pikablu, Locustod, Rainer, Raticlaw, Sapusaur, Charcolt, and Millenum. One lame thing about these pokegods is that there's a whole different set of them in yellow from in red/blue. Here's an example of a typical list of instructions to get a pokegod in the red or blue versions. This is one of the few pokegods that have some quantifier digits that are the same in the red/blue and yellow versions. How to get #205 Rainer: Code: 01C164D1 (on the yellow version this would be 01C163D1) Evolves from: Blastoise Then go to the name rater and rename in RAINER in all caps. Then Rainer is yours! Most of the instructions to get pokegods are like this, which makes them pretty misleading. First off, "evolves from" is a misnomer designed to make the pokegods seem more meaningful. "Evolves from" really means "patch it from." Furthermore, it doesn't even matter what pokemon you patch from. You could have a Pikachu or a Charmander and you'd still end up with pokemon #205. Second, these instructions imply naming it RAINER in all capitals is key to making an authentic Rainer. In truth it doesn't matter what you name it, or whether you name it all. Here's two real and accurate methods of getting pokegods. The GameShark codes given here are for the red/blue version of Pokemon. I've also listed the pluses and minuses of each method. Method #1: Catch them (If this method doesn't work, try method #2) 1. Use the GameShark code 01??D8CF, where ?? denotes the quantifier digits of the pokegod you wish to catch. 2. Run around in grassy areas or caves. 3. When the pokegod pops up, throw a master ball at it. + You don't need to bother going to the name rater afterwards to fix the default garbage name, since you get to give it a nickname on the spot. + You get to see the pokegod's native skill set, although it's probably not very interesting. - Some of the quantifier digits of the pokegods are the same as digits for starting trainer battles, i.e. you may end up fighting Koga who then brings out the pokegod. To get around this, run around in grassy areas with the GS switch _off_, and flip it on only during the instant you see yourself being "sucked into" a random battle. - Make sure you are carrying six pokemon with you when you do this. Otherwise the pokegod you catch will probably immediately turn into Rhydon. - Some pokegods are more likely to crash the game with this method. Method #2: Patch them from existing pokemon (Use this if method #1 doesn't work) 1. Use the GameShark code 01??64D1 (or one of the other five pokemon modifier codes), where ?? denotes the quantifier digits of the pokegod you wish to create. 2. Turn on the GS switch when the existing pokemon you wish to use is in the first position (or another position if you used one of the other five codes). 3. Go to the name rater in Lavender Town (optional). + This method is a bit faster than the other one, if you already have some dummy pokemon to spare. + This method rarely fails or crashes your game. - You don't get to name the pokegod on the spot. - You don't get to see the pokegod's skills set (although you probably probably don't care about that). - The pokegod's "extra species byte" (explained in the section on Pokemon hybrids) is still set to that of the original pokemon. Stabilizing the pokegods: Well, since all the pokegods except for Mew are just glitches, some have a tendency to crash the game. To get rid of some of these crashing tendencies, read my section about pokemon hybrids. Hybridizing your pokegod with an existing real pokemon can make it less likely to crash the game. By the way, the pokegods, like Missingno, ruin your hall of fame when you play with them, even if you don't save the game afterwards. So if you'd like to keep your hall of fame listings and you don't have a memory card, then don't play with pokegods. There are 13 pokegods in the red/blue versions, not including Mew, and there are 15 in the yellow version. I'll list the ones in red/blue here. For their names, I'll use whatever the corresponding pokemon is called in Pokemon Gold/Silver (Japanese version for now). #174 - Pupurin (a.k.a. Pikablu) Quantifier digits: E7 or F0 #175 - Togepy (a.k.a. Locustod) Quantifier digits: E4, E9 or EE #205 - Foretosu (a.k.a. Rainer, Riun, or Pearduck) Quantifier digits: C1, C4, C7, CA, D2, D5, D8, or DB #209 - Snubble (a.k.a. Psybur or Togepy) Quantifier digits: F2 #211 - Harisen (a.k.a. Psybird) Quantifier digits: E1 or EC #213 - Tsubotsubo (a.k.a. Spooky) Quantifier digits: F1 or F9 #224 - Okutan (a.k.a. Raticlaw) Quantifier digits: ED or EF #234 - Oddoshishi (a.k.a. Sandswipes) Quantifier digits: C2, C8, D3, D9, or EA #240 - Bubii (a.k.a. Sapusaur, Anthrax, or Pikabud) Quantifier digits: E3 or E6 #245 - Suikun Quantifier digits: E5 or E8 #250 - Houou Quantifier digits: BF, C5, D0, DB, or DF #254 - Beepin (for lack of any real name) (a.k.a. Charcolt) Quantifier digits: E2 or F4 #255 - Millenum (for lack of any real name) Quantifier digits: F5 By the way, Missingno does not count as a pokegod, since its number is less than 151. Aside from that fact, however, it isn't any different from the pokegods mentioned here. #000 - Missingno Quantifier digits: 1F, 20, 32, 38, 39, 3D, 3E, 3F, 43, 44, 45, 4F, 50, 51, 56, 57, 5E, 5F, 73, 79, 7A, 7F, 86, 87, 8C, 92, 9F, A0, A1, A2, AE, AF, B5, B6, B7, or B8 Once you've got some stable pokegods, you can put them in your team of six or store them in Bill's PC, save your game, remove the Game Shark, then go show off your pokegods to the kids at the playground. And of course, pokegods are not playable in Pokemon Stadium. ======================= 4) Special items ======================= To get items, you can use codes like the buy-any-item code (01??7CCF) or the modify-first-item code (01??1ED3). Surfboard Quantifier digits: 07 Labelled as "?????", this item allows you to SURF without a surfing pokemon or without the proper badge. Pokedex Quantifier digits: 09 Not too spectacular. It's an item that brings out the pokedex. If you noticed that Ash is able to bring out his pokedex during battles on the TV show, well now you can too. After using this item in battle, the graphics get a little glitchy but the graphics clean up a bit when new pokemon are switched in. Safari ball Quantifier digits: 08 Infinite supply of safari balls to throw at pokemon outside the safari zone. Throw rock Quantifier digits: 16 Labelled as "CASCADEBADGE" this item allows you to throw rocks anytime. When you use it, make sure that you are either not using the GameShark or have the GS switch off. For some reason, if you throw a rock while the device is on it will crash the game, even if you don't have any codes entered. Throw bait Quantifier digits: 15 Labelled as "BOULDERBADGE" this item allows you to throw bait anytime. Shift dimensions Quantifier digits: A2, A3, or A4 Labelled as "RIVAL's", "NAME?", or "NICKNAME?", depending on which digits you use, this item allows you to sneak through walls that are one space thick. To get through a wall, first stand next to a wall, but face in a direction where there's nothing in front of you, (i.e. off to the side). Then use the item. When the game asks "Use item on which pokemon?", hit the B button a few times to cancel. Your character will become invisible, but you can still move him. Walk one space into the wall which you want to pass, then you won't be able to move anymore. To fix the graphics, hit the start button and select "POKeMON". When you are asked to choose a pokemon, hit the B button to cancel. Now you will be visible again but one space into the wall, and you can walk out of it in the direction you please. What's the point of such a complicated and ugly procedure to walk through walls when there's a much simpler walk-through-walls code featured later in this code listing? Well, the point is that this item can be saved into your inventory so you will be able to walk through walls later without having the GameShark with you. Note that the mist stone is not included in this list. I hope you can understand why. ======================= 5) Nostalgia codes ======================= After you've passed some point in the game, you might want to go back to it. To be able to fight Gym leaders again: 010055D7 0100A6D5 - Brock 01005ED7 - Misty 010073D7 - Lt. Surge 01007CD7 - Erika 0100B3D7 - Sabrina 010092D7 - Koga 01009AD7 - Blaine 010051D7 0100ACD5 - Giovanni To bring back some other nice people/things: 01001BD8 0100B6D5 - Giovanni (Game Corner) 010038D8 0100BDD5 - Giovanni (Silph Co.) 0100D8D7 0101A9D5 - Snorlax (east of Vermillion City) 0100E0D7 0100AAD5 - Snorlax (west of Celadon City) 010082D8 0100D3D5 - Articuno 0100D4D7 0100B0D5 - Zapdos 0100EED7 0100B1D5 - Moltres 01005FD8 0100C0D5 - Mewtwo 010003D8 - S. S. Anne 0100B1D7 0100AED5 0100AFD5 - fighting dojo in Saffron City ======================= 6) Sprite codes ======================= 01011EC2 01012EC2 01013EC2 01014EC2 01015EC2 01016EC2 - Many sprites look like clones of yourself. 013C14C1 015016C1 - Misty follows you around in the top half of the Cerulean Gym. Somewhat of an improvement on the original code. 01C304C1 - Invisibility. ======================= 7) Miscellaneous codes ======================= 01??41DA (hours) 01??43DA (minutes) - Playing time modifier. 010055D3 - Maximum text speed. Save the game with this option on and text will always flow without delay even after the GameShark is removed. 01FF0BD7 01FF0CD7 - FLY can reach every city. 010138CD - Walk through walls. Unlike some other walk-through-walls codes, takes effect instantly. The game will crash when move your character to a space that doesn't exist. 010100D7 - Move at bicycle speed anywhere. 01201ED3 018CF6C3 0192F8C3 0193F9C3 - Mist stone. There have been ridiculous rumors about a mist stone in the Pokemon red and blue versions. One of the supposed ways to get the mist stone in Pokemon red and blue is to put the codes 10939482, 01939482, and 01931ED1 into a GameShark and then use the itemfinder all over the Seafoam Islands. Know that those three GameShark codes are completely fake. I came up with my own set of four codes here for a mist stone in Pokemon Red/Blue. Basically, these put a fire stone at the top of your inventory and then change the F, R, and E into M, S, and T. Of course you don't get to keep the mist stone if you save your game then remove the GameShark, but this is the best I can do, considering all the rumors about the existence of a real mist stone are completely false. 010157D0 - Steal other trainers' pokemon. This code is cool! To use it, first make sure the GS switch is in the "off" position when you start up the game. Then get into a pokemon match with another trainer and fight until you're up against the pokemon you wish to steal. When you're at the "FIGHT/ITEM/PKMN/RUN" menu, flip the GS switch into the "on" position, then flip it back into the "off" position. Now you can use your poke ball (great ball, ultra ball, master ball, or safari ball) to capture the pokemon! This code isn't perfect, because after you capture the pokemon, the trainer battle is over with you as the victor, but you'd probably prefer that the trainer battle continued so you could capture all of the enemy trainer's pokemon. - Also allows you to run from, use a poke doll in, whirlwind out of, or teleport out of a trainer battle, all resulting with you seemingly victorius. Unfortunately, this code temporarily stops random battles from occurring. 01E22DCD by Cheater 01005ED7 - Fight Professor Oak. To fight the professor, enter this code and talk to one of Misty's fellow trainers in the Cerulean Gym. Professor Oak's normal lineup consists of: Tauros level 66, Exeggcutor level 67, Arcanine level 68, Blastoise level 69, and Gyarados level 70. 01??60D1 - Able to catch the pokemon of your choice using the old man trick. Save your game to permanently make the pokemon catchable on your game. Read about Missingno in other FAQ's if you don't know what the old man trick is. 0100A2D5 by Cheater - Clear the hall of fame. 0101A3D7 by Cheater 01??10D7 - Fossilized pokemon in Cinnabar Island laboratory modifier. 01??15D7 by Cheater - Rival's starting pokemon modifier. Use only quantifier digits B1, B2, or B3. 010092CF - Allows name rater to change nickname of first pokemon even if its OT or IdNo do not match yours. To use this code, go to the name rater with the GS switch off, and ask the name rater to rate another one of your pokemon whose OT and IdNo do match yours, then turn on the switch while entering your name and the name you enter will be the new nickname for your first pokemon. 01025AD0 by email@example.com - Battle safari zone style everywhere. 01005AD0 by firstname.lastname@example.org - Regular battle style everywhere. (Able to use master balls in safari zone.) 010067D3 - Able to use FLY or TELEPORT from anywhere. Don't leave the switch on all the time when using this code. When you want to use this code, flip the switch on, flip the switch off, then use FLY or TELEPORT. 01002FD4 01??19D7 - Makes TELEPORT, DIG, or escape ropes take you to the room of your choice. After entering a room by this method, however, you must not exit the room through it's normal exit. Instead you must use FLY to get out to avoid glitching the game. Don't leave the switch on all the time when using this code. When you want to use this code, flip the switch on, TELEPORT, then flip the switch off. - Some quantifier digits: 76 = Hall of fame 94 = Top floor of Pokemon Tower 71 = Lance's room 53 = Power plant E4 = Unknown Dungeon E3 = Deepest part of Unknown Dungeon 33 = Viridian Forest C0 = Seafoam Cave 01FF96D0 - Almost always win at the game corner in Celadon City. 01??3DD1 (1st item/pokemon modifier) by email@example.com 01??41D1 (1st price modifier) 01??3ED1 (2nd item/pokemon modifier) 01??43D1 (2nd price modifier) 01??3FD1 (3rd item/pokemon modifier) 01??45D1 (3rd price modifier) - Buy anything at any price at the game corner coin exchange. 010528CC 01013DCD 01023ECD 01053FCD - Able to use CUT, FLY, and STRENGTH without pokemon that have the skills. When the GS switch is on, the regular STAT/SWITCH/CANCEL menu that pops up when you select a pokemon will actually function as a menu for these three skills. 01??EDCF (1st skill) by firstname.lastname@example.org 01??EECF (2nd skill) 01??EFCF (3rd skill) 01??F0CF (4th skill) - Enemy pokemon skill modifiers. 01275AC4 012C5CC4 011D5EC4 013784C4 - Jump. 01025CD0 - The music from gym leader battles is on when you fight any trainer. 010148DA - Clone pokemon. There are many ways to clone pokemon, with or without a GameShark. Of the known GameShark methods, I present here the one that seems to involve the least hassle. - Deposit the pokemon you wish to clone into the daycare center, then turn on the GS switch to enable this code and you can repeatedly pick up clones of the pokemon from the daycare. ======================= 8) Finding more ======================= Most of the codes in this document were found using the GameShark Pro's code generator. If you have the newer GameShark which has this cool feature, then use it; it's a very powerful tool. Anyway, if you find some more codes that I would be interested in, email me at email@example.com. ======================= 9) Disclaimer ======================= Nintendo and Game Freak made Pokemon. Interact made GameShark. Special thanks to: - crackhole911, Fallen One, Anil Chandra, and The Pokegod Master. Each of their webpages shaped my knowledge of pokegods. - GSCCC. for the basic codes. - Cheater. for the Prof-Oak, old-man-pokemon-setting, hall-of-fame, fossil-pokemon, and rival's-pokemon-modifier codes. - Tyler Oxton. for the merge-Ash-and-Pikachu sprite code (only in yellow). - Charlie. for the Pikachu-chasing-pokeball code (only in yellow). - IggyBoyAT and Eric DeBold. for critical feedback. - cfalcon, PoKamek, Meowth346, GolemKong, and other hackers active on sharkery forums. - firstname.lastname@example.org. for the safari-zone, coin-exchange-modifier, and enemy-skill-modifier codes, and for being an all-around very helpful and active pokemon hacker.