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FAQ/Walkthrough by Syraxx

Version: 5.1 | Updated: 03/04/00

                                         The Ultimate                                     
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                                          Version 5.1
               3/4/00 A few minor changes made. Nothing much added content-wise.

                                   / /¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯\ \
                                   | |~~~~~~~Intro~~~~~~~| |
                                   \ \___________________/ /  

 Well, here we go. I finally got around to writing this. I've been wanting to do this for
a few months now, and it's finally happening. Joy.

 To start off, I've finished Pokémon and collected all 151, so I know about the game and 
all this info is 100% accurate, unless otherwise noted (and excluding the rumors, because
rumors aren't supposed to be all accurate).

 So it starts...

                                   / /¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯\ \
                                   | |~Table of Contents~| |
                                   \ \___________________/ /  

I.    Intro
II.   Table of Contents
III.  Storyline of the game
IV.   How to play
V.    Walkthrough of the game
VI.   Item list
          A. TM/HM list
VII.  Move list
VIII. Note about the types of moves 
IX.   Pokémon Checklist
X.    Mew (#151) and Mewtwo (#150) information
XI.   Ultimate Team Formula
XII.  Miscellaneous info that didn't fit anywhere else
XIII. Frequently Asked Questions
XIV.  Credits and crap

                                   / /¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯\ \
                                   | |~~~The Storyline~~~| |
                                   \ \___________________/ /  

 You are a 10-year-old boy named Ash (his real name, but you can name him whatever you
want) living in Pallet Town with your mother in a world full of animals called 
"Pokémon". Pokémon are caught and trained to do various things from battling other 
Pokémon to building houses to flying people to places. Your rival, Gary (also his real
name; again, you can name him what you want) lives next door to you. You and Gary have 
just turned 10 and you can now get your Pokémon Trainer's License. When a person turns 
10, they can go see Professor Oak, who just happens to be Gary's grandfather, and get 
their first Pokémon. This "starter" Pokémon is used to battle other wild Pokémon and 
weaken them so they can be caught. The Pokémon that are caught can in turn be raised 
and used to capture other wild Pokémon. The trainer does all this with a final goal of
conquering the Elite Four, a foursome of the most powerful trainers in the world. To 
beat the Elite Four, a trainer must have some very powerful Pokémon. All trainers have 
a dream to accomplish what has just been said.

                                   / /¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯\ \
                                   | |~~~~How to Play~~~~| |
                                   \ \___________________/ /  

 Pokémon is basically an RPG with a slight twist. What other RPGs let you capture your 
enemies? In this game, you can. That's the basic objective of the game, in fact. 

 There are 2 types of screens - the overworld screen and the battle screen. In the 
overworld screen, the directional arrows move your character around. A in Action, B is
Cancel. Select does nothing. 

The Start button brings up the menu:


Pokédex - This is an electronic encyclopedia that automatically records what Pokémon 
          you have seen and captured. To complete your Pokédex, you must capture all
          150 Pokémon.

Pokémon - This shows your 6 Pokémon that you have with you at the time and lets you 
          check the statistics of them, including how much experience points they 
          need to reach their next level.

Item    - This shows all the items that you are currently carrying with you and lets 
          you use them if you want. You can carry up to 20 different items, and up to
          99 of the an item. So in other words, you could have 99 Pokéballs, 99 
          Ultra Balls, a Bicycle, a Super Rod, 99 Revives, 99 Super Potions, 99 
          Calciums, an Itemfinder, 99 X Accuracies, an Exp. All, 99 Rare Candies 
          (although there aren't that many in the game), 99 HP Ups, a Master Ball, an
          HM 01, 99 TM 33s, a Poké Flute, 99 Antidotes, 99 Full Heals, 99 Full 
          Restores, and an HM 03. That's just a sample item capacity.

[name]  - This tells stuff like how much cash you have, how many Badges you have, and 
          how much time it has taken to get where you are currently.

Save    - This allows you to save your progress in the game.

Exit    - This exits the Menu.

 As you walk around in weeds, you will encounter random battles with wild Pokémon. 
This is when you can capture them by having your Pokémon fight them until they are low
on HP and then using some type of Poké Ball.

 Some people you come across are trainers just like yourself and will challenge you to
a duel if you talk to them or cross their line of sight. A trainer's Pokémon will 
generally give out more experience points than one in the wild of the same level. If 
you win the battle, you get a cash prize. Facing trainers is one of the only ways to 
get spending money, so if you don't have Pokémon that are in critical condition, I 
would recommend fighting all of them you see. It's a great way to level up your 

                                   / /¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯\ \
                                   | |~~~~Walkthrough~~~~| |
                                   \ \___________________/ /  

 This is where I will walk you through the game. This walkthrough is my translation of
the Pocket Monsters Walkthrough by Dr. Okido. (Side note: This only covers Red and Blue.
Yellow should be very similar to this, but there are some minor changes.)

Pallet Town

 This the starting place of the game. Try to leave the town and Prof. Oak 
will come get you. He leads you to his lab, where you will be able to choose 
your first Pokemon. There is Bulbasaur, a plant-type Pokémon; Charmander, a 
fire-type Pokémon; and Squirtle, and water-type Pokémon. Bulbasaur will fare 
best in the beginning of the game. Picking the Pokémon sets the difficulty
of the game in a way. Charmander won't do well at all, so if you want a hard
game, pick Charmander (his Fire-type is weak against the first two gym elements).
Your rival, Gary, will pick up the Pokémon to the right of yours. When you try
to leave, Gary will challenge you to a Pokémon duel. The Pokémon he picked is
always stronger against yours than yours is against his, but none of the
starters have special attacks so it doesn't really matter until the starters
start gaining levels.

Viridian City

 Talk to the Shop Clerk and you will get Oak's Parcel. Take it back to Prof. 
 The gym's doors are locked, and they won't unlock until you've beaten the 
other 7 trainers in the game.

Pallet Town

 After giving the parcel to Prof. Oak, he will give you and Gary each a 
Pokédex, which is an electronic encyclopedia. Your goal in the game is to 
complete your Pokédex, and the only way to do that is to capture or have 
captured every Pokémon in the game. 

Viridian Forest

 On your way through Viridian Forest, you should pick up a Pikachu, a
Caterpie, and a Weedle. Don't worry about Kakunas and Metapods, because
your Caterpie and Weedle will evolve into one eventually, and they are
attackless. Their only move is Harden. Once they go up 2 or 3 levels, they
emerge from their shells. Kakuna becomes Beedrill and Metapod becomes
There are three easy trainers in the forest that you should have no trouble

Pewter City

 This is where Brock resides. At his command are Onix and Geodude, two 
Rock-type Pokémon. You will have a tough time beating them, because Rock-type 
have great defense against Flying-type, Normal-type, and Fire-type attacks, 
among others. If you don't have Squirtle or Bulbasaur, Charmander's Ember should
do the trick. Although Fire-type attacks don't hurt Rock-type much, Ember still 
does a lot more damage than any Normal-type or Flying-type attacks. 
 Old Amber is in the the museum. In order to enter the side of the museum with 
it, you need to cut a tree down with the Cut ability. Old Amber will become an 
Aerodactyl when you take it to the Pokémon Laboratory on Cinnabar Island.

Mt. Moon

 Here you can get one of two fossils. You can choose the Helix Fossil or 
the Dome Fossil. The Helix Fossil will become Omanyte and the Dome Fossil 
will become Kabuto when you take them to the Pokemon Laboratory on Cinnabar

Cerulean City

 In this city you can trade your Poliwhirl for a Jynx. You can also get the
Bike here once the president of the Pokémon Fan Club in Vermilion City has
given you the Bike Voucher. Beat the Gym here and head north to Bill's
house. Here you will get the SS Ticket. 
 On the road South from Cerulean City, there is a house. This is the Pokémon 
Daycare Center. The man there will care for one of your Pokémon and raise its
level while you are gone. At the end of the road, there is a big building 
which is a gate house for Saffron City. At this point, the guard will not let
you through. You must get some Fresh Water from the Poké Mart in Celadon City. 
The smaller building is the entrance to an underground passage to Vermilion 

Vermilion City 

 Here you can get the Coupon for bike by visiting the Pokémon Fan Club. Beat 
Lt. Surge, the gym leader,  and talk to him afterwards to get the TM 24, which
contains Thunderbolt. Thunderbolt is the one of the best Electric moves.

SS Anne 

 You can get on the boat with the SS Ticket you got from Bill. On 
this boat, there are many trainers and some useful items. The most 
important item of them all is HM 01, which the captain will give to you
when you help him through his seasickness. You should get HM 01 after 
you have done everything else, because the boat will take off when you
get the HM 01 and exit the boat. 

Vermilion City (revisited)

 Go east and you will find a building on the right side of the road. One 
of Prof. Oak's aides is on the 2nd floor. He will give you the Itemfinder
if you currently have caught more than 30 Pokémon.

Diglett's Cave

 It leads to the road near Pewter City. Be sure to pick up a Diglett before
you leave, and a Dugtrio if you're lucky. The Dugtrios are in the lv 30 range.

Route 2

 This is where you emerge from Diglett's Cave. Go down and into the house to 
get the HM 05 from Prof. Oak's Aide. Make sure you have caught at least 10 
different kinds of Pokémon. Lots of items on this route...

Diglett's Cave

 Go back through here and into Vermilion City.

Vermilion City

 Go up from Vermilion and go into the underground tunnel to Cerulean.

Cerulean City

 Go east and enter the Rock Tunnel. 

Rock Tunnel

 It is very dark inside of the cave, so you need a Pokemon equipped with
Flash (HM 05). Pick up an Onix and a Machop here. 

Lavender Town

 In the northeast section of the town there is a big building, Pokémon Tower. In 
order to identify and fight the ghosts in the tower, you need the Silph
Scope, which you can get in basement of the Game Corner in Celadon City
after you defeat Giovanni. Come back here when you have the Silph Scope. Go left
from Lavender to find an underground passage to Celadon.

Celadon City

 Celadon is the biggest city in the whole game of Pokémon. You will need
to come to this city many times. 
You can get an Eevee by way of a back entrance to the Game Freak, Inc. 
Use a stone from the Poké Mart to evolve him into a Jolteon, a Flareon, or 
The Gym Leader, Erika, caters to Plant-type Pokémon. Beat her and get a 
TM that contains the best Plant-type attack, Mega Drain.

Game Corner

 You can play the slot machines here, but you need Coin Case and coins to play a
slot machine. Some of the people playing will give you coins. You can also buy 
coins, 50 of them for P1000. Also, walk around hitting A and you will find more 
 Go to the top of the Game Corner and fight the Team Rocket member. Hit A in 
front of the poster behind him once he's gone. Go straight right and down the stairs. 
 The basement of the Game Corner is Team Rocket's hideout. Giovanni, the boss of
Team Rocket, has the Silph Scope. You will need it to make your way through 
Pokémon Tower. 
You can get TMs and Pokémon by trading in your coins at the Prize Exchange. 
Go West from Celadon City. On this road, a Snorlax is sleeping, and you must 
wake him up. If you have the Poké Flute, you can wake him up and fight him.
Before you get to the Snorlax, you will notice a bush that leads to another 
road. Cut it down and go up and left. Go through the building and into the house 
you find. The girl inside will give you HM 02, which contains Fly.

Celadon Department Store  

 In this store you can buy many items, including Stones that will evolve your
Pokémon, TMs, ability enhancers, etc. You should evolve all your Pokemon through
the stones. 
On the roof level, pick up two Fresh Waters, one Soda Pop, and one Lemonade. 
Give one of each to the thirsty girl and she will give you 3 TMs.

Lavender Town
 Go into the Pokémon Tower.

Pokémon Tower

 Equipped with the Silph Scope, you can now identify the ghosts. Keep going upwards
until you get to the top. Fight the Rocket members and rescue Mr. Fuji. He'll give 
you the Poké Flute.

Cycling Road

 This leads to Fuschia City. You need the Bike to go through. If you don't have the 
bike, go to Vermilion City and get the Bike Voucher from the Pokemon Fan Club 
president. The go back to Cerulean City and get a Bike.

Lavender Town (revisited)

 Going south from Lavender is another way to get to Fuschia City. 

Route 12

 On this road another Snorlax is sleeping, so use the Poké Flute to wake him up.
At the end of the road, there is a gate house for Fuschia City. Go upstairs, and
you will find another one of Prof. Oak's aides. He will give you the Experience All
if you have caught 50 or more Pokémon. 

Fuschia City 

 Head north to the Safari Zone. 
Also, the warden of Safari Zone will reward you with the HM 04 if you 
give him the Gold Teeth. (found in Safari Zone near the Secret House)

Safari Zone 

 At the end of Safari Zone there is a cottage called the "Secret House" where
you will get HM 03 from a man inside. HM 03 contains Surf.

Saffron City

 You can get here from Cerulean, Lavender, Celadon and Vermilion. At first, the
gate guards will not let you through the gates. First go to Celadon City
Department Store, get something drink from a vending machine on 6th floor
(there are 3 kinds, any will do), and go to the gate and give him the drink.
There are 2 Gyms in this city. One of them is the Fighting Dojo, where you can 
get Hitmonchan, the kicking Pokémon, or Hitmonlee, the punching counterpart. The
other is Sabrina's Gym, but there is a Rocket in front of the Gym. In order to 
enter the Gym, you need to go to Silph Co., the biggest building in Saffron City,
and defeat Giovanni. Be sure to get the Lapras there, too. 

Silph Co.

 There are many items and Team Rocket members in here. Adding to it, you need
to jump from point to point. You also need the Card Key to open doors.
Go to the 5th floor, then go all the way down. Step on the warp tile, then step
back on it to appear back where you were, but on top of the tile. Then step down
and go to the right and get the Key.

Afterdefeating Giovanni, talk to the sitting man and he will give you Master Ball.
It has a 100% chance of catching. I would recommend using it on one of the Birds or
Mewtwo, although all four of these Pokémon can be caught with an ordinary Ultra 
Ball and a lot of patience.

Power Plant

 Cross the water after you get out onto the other side of the Rock Tunnel.
There are lots of Electric Pokémon in here. Also here is Zapdos, one of the
Legendary Birds.

Seafoam Islands

 Cross the water after you get to Fuschia City. Many Water Pokémon reside 
here, and it's a good chance to add to your collection. This is where 
Articuno, the Ice Bird is.

Cinnabar Island

 South of Pallet Town is Cinnabar Island. Enter the Pokémon Laboratory 
and get some new Pokémon. Depending on what fossil you got in Mt. Moon,
you can get Kabuto or Omanyte. You can also get Aerodactyl if you picked
up the Old Amber in Pewter City's museum. Beat the Gym leader, Blaine, 
and head north back to Viridian City.

Viridian City

 Here is the final Gym. After beating Giovanni, go west to the Pokémon 
League HQ. 

Victory Road

 To pass here you will need the moves from HM 03 and HM 04. This is where 
you find Moltres, the Fire Bird.

Indigo Plateau

 Here is a Poké Center and a Poké Mart in one. Go though the door at the 
top to fight the Elite Four, a group of the most powerful trainers ever. 
All their Pokémon are over lv. 50, so be prepared.
After facing the Elite Four, you will come up against Gary. Beat him and
you will be the best Pokémon trainer ever!  

Cerulean Cave

 After you have beaten the Pokémon League, go back to Cerulean City. 
Northeast of Cerulean City in a cave is Mewtwo, the best Pokémon. I believe
he is at lv. 70. It is possible to catch Mewtwo without the Master Ball, 
but it is hard. You only see him once in the whole game! Make him faint and
you're out of luck...
Tip: Save the game right in front of Mewtwo, so if you make him faint or 
you mess up in any way, you can just reset the game and try again.

                                   / /¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯\ \
                                   | |~~~~~Item List~~~~~| |
                                   \ \___________________/ /  

 Here is a list of all the items in the game, what they all do, where to find them,
and how much they cost. They are in alphabetical order.

ITEM           PRICE       LOCATION                   DESCRIPTION
Antidote       100         Pokémon Marts              Cures poison
Awakening      250         Pokémon Marts              Wakes up your Pokémon
Bicycle        1,000,000   Cerulean City Bike Shop    Allows you to travel faster
Bike Voucher   ---         Vermilion City             Exchanged for a free Bicycle
Boulderbadge   ---         Pewter City                Increases Attack of all your Pokémon
Burn Heal      250         Pokémon Mart               Cures burns
Calcium        9800        Celadon Department Store   Increases Special permanently
Carbos         9800        Celadon Department Store   Increases Speed permanently
Card Key       ---         Silph Co.                  Opens Silph's doors
Cascadebadge   ---         Cerulean City              Pokémon up to lv 30 will obey you
Coin           20          Game Corner                Used to play the slots and buy prizes
Coin Case      ---         Celadon City               Holds coins
Dire Hit       650         Celadon Department Store   Increases chances of critical hits
Dome Fossil    ---         Mt. Moon                   Used to clone a Kabuto on Cinnabar
Earthbadge     ---         Viridian City              All Pokémon will obey you
Elixer         ---         Various areas              Restores 10 PP on all attacks
Escape Rope    550         Pokémon Marts              Takes you to a Pokémon Center
Ether          ---         Various areas              Restores 10 PP on one attack
Exp. All       ---         Route 15                   Shares Exp. points with all Pokémon
Fire Stone     2100        Celadon Department Store   Force-evolves certain Fire Pokémon
Fresh Water    200         Celadon Department Store   Restores 50 HP, lets you into Saffron
Full Heal      600         Pokémon Marts              Heals any condition
Full Restore   3000        Pokémon Marts              Heals anything and restores all HP  
Gold Teeth     ---         Safari Zone                Helps Safari Zone warden speak
Good Rod       ---         Fuschia City               Lets you catch Magikarp and Goldeen
Great Ball     600         Pokémon Marts              Has improved capture rates
Guard Spec.    700         Celadon Department Store   
Helix Fossil   ---         Mt. Moon                   Used to clone Omanyte on Cinnabar
HP Up          9800        Celadon Department Store   Increases HP by 1 or 2 permanently
Hyper Potion   1500        Pokémon Marts              Restores 200 HP
Ice Heal       250         Pokémon Marts              Thaws out frozen Pokémon
Iron           9800        Celadon Department Store   Increases Attack permanently
Itemfinder     ---         Route 11                   Beeps if there is an item onscreen
Leaf Stone     2100        Celadon Department Store   Force-evolves certain Grass Pokémon
Lemonade       350         Celadon Department Store   Restores 80 HP, lets you into Saffron
Lift Key       ---         Game Corner                Lets you use the elevator
Marshbadge     ---         Saffron City               Pokémon up to lv 70 will obey you
Master Ball    ---         Silph Co.                  Catch Pokémon 100% of the time!!
Max Elixer     ---         Various areas              Restores all PP on all attacks
Max Ether      ---         Various areas              Restores all PP on one attacks
Max Potion     2500        Pokémon Marts              Restored all HP
Max Repel      700         Pokémon Marts              Prevents random battles for 250 steps
Max Revive     ---         Various areas              Revives Pokémon and restores all HP
Moon Stone     ---         Various areas              Force-evolves some Pokémon
Nugget         ---         Various areas              Sell it for 5000
Oak's Parcel   ---         Viridian Pokémon Mart      Deliver it to Prof. Oak for a Pokédex
Old Amber      ---         Pewter City Museum         Used to clone Aerodactyl on Cinnabar
Old Rod        ---         Vermilion City             Used to catch Magikarp
Parlyz Heal    200         Pokémon Marts              Cures paralysis
Poké Ball      200         Pokémon Marts              Used to catch Pokémon
Poké Doll      1000        Celadon Department Store   Distracts enemy, trade for TM 31
Poké Flute     ---         Lavender Town              Awakens sleeping Pokémon
Pokédex        ---         Pallet Town                Stores Pokémon data
Potion         300         Pokémon Marts              Restores 20 HP
PP Up          ---         Various areas              Increases PP of one move permanently
Protein        9800        Celadon Department Store   Increases Attack permanently
Rainbowbadge   ---         Celadon City               Pokémon up to lv 50 will obey you 
Rare Candy     ---         Various areas              Increases experience level by 1
Repel          350         Pokémon Marts              Prevents random battles for 100 steps
Revive         1500        Pokémon Marts              Revives Pokémon and restores 1/2 HP
Safari Ball    ---         Safari Zone                Used to catch Safari Zone Pokémon
Secret Key     ---         Cinnabar Island            Opens door to Cinnabar Gym
Silph Scope    ---         Game Corner                Allows you to identify ghosts
Soda Pop       300         Celadon Department Store   Restores 60 HP, lets you into Saffron
Soulbadge      ---         Fuschia City               Increases Defense of all your Pokémon
S.S. Ticket    ---         Sea Cottage                Allows you to board the S.S. Anne
Super Potion   700         Pokémon Marts              Restores 50 HP
Super Repel    500         Pokémon Marts              Prevents random battles for 150 steps
Super Rod      ---         Route 12                   Used to catch any water Pokémon
Thunderbadge   ---         Vermilion City             Increases Speed of all your Pokémon
Thunder Stone  2100        Celadon Department Store   Force-evolves certain Electric Pokémon
Town Map       ---         Pallet Town                Map of the whole game
Ultra Ball     1200        Pokémon Marts              Has improved capture rates
Volcanobadge   ---         Viridian City              All Pokémon will obey you
Water Stone    2100        Celadon Department Store   Force-evolves certain Water Pokémon
X Accuracy     950         Celadon Department Store   Increases Accuracy temporarily
X Attack       500         Celadon Department Store   Increases Attack temporarily
X Defend       550         Celadon Department Store   Increases Defense temporarily
X Special      350         Celadon Department Store   Increases Special temporarily
X Speed        350         Celadon Department Store   Increases Speed temporarily  

TM List

01 -- Mega Punch
02 -- Razor Wind
03 -- Swords Dance
04 -- Whirlwind
05 -- Mega Kick
06 -- Toxic
07 -- Horn Drill
08 -- Body Slam
09 -- Take Down
10 -- Double-Edge
11 -- Bubblebeam
12 -- Water Gun
13 -- Ice Beam
14 -- Blizzard
15 -- Hyper Beam
16 -- Pay Day
17 -- Submission
18 -- Counter
19 -- Seismic Toss
20 -- Rage
21 -- Mega Drain
22 -- Solar Beam
23 -- Dragon Rage
24 -- Thunderbolt
25 -- Thunder
26 -- Earthquake
27 -- Fissure
28 -- Dig
29 -- Psychic
30 -- Teleport
31 -- Mimic
32 -- Double Team
33 -- Reflect
34 -- Bide
35 -- Metronome
36 -- Selfdestruct
37 -- Egg Bomb
38 -- Fire Blast
39 -- Swift
40 -- Skull Bash
41 -- Softboiled
42 -- Dream Eater
43 -- Sky Attack
44 -- Rest
45 -- Thunder Wave
46 -- Psywave
47 -- Explosion
48 -- Rock Slide
49 -- Tri Attack
50 -- Substitute   

HM List

01 -- Cut
02 -- Fly
03 -- Surf
04 -- Strength
05 -- Flash

                                   / /¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯\ \
                                   | |~~~~~Move List~~~~~| |
                                   \ \___________________/ /  

 This section is a list of all the moves in the entire game.

 This move list is for in battle. Some moves can be used outside of battle. 
Descriptions of those moves are at the end of the main move list.

 Recoil attacks have a description of "Recoil of 1/X". X is replaced by either a 4 or 
an 8. This means that you take damage depending on what you gave the opponent. Some 
attacks give you 1/4 the damage you dealt, some give 1/8. For Jump Kick and Hi Jump 
Kick, you recieve 1/8 of the damage you would have given out if you hadn't have missed. 
NRM - Normal
PSN - Poison
GRS - Grass
FIR - Fire
WTR - Water
ICE - Ice
PSY - Psychic
GST - Ghost
DRG - Dragon
RCK - Rock
GRD - Ground
FLY - Flying
FTG - Fighting
BUG - Bug
ELC - Electric

Move            Type  PP   Acc.  Power  Description
~~~~            ~~~~  ~~   ~~~~  ~~~~~  ~~~~~~~~~~~
Absorb          GRS   20   100    20    Steals HP from opp., gives it to you
Acid            PSN   30   100    40    Might lower opp.'s defense
Acid Armor      PSN   40   100    --    Greatly increases defense
Agility         PSY   30   100    --    Greatly increases speed
Amnesia         PSY   20   100    --    Greatly increases special
Aurora Beam     ICE   20   100    65    Might lower defense or freeze opp.
Barrage         NRM   20   85     15    Attacks 2-5 times in a row
Barrier         PSY   30   100    --    Greatly increases defense
Bide            NRM   10   100    --    Lose 2-3 turns, give 2x damage recieved
Bind            NRM   20   75     15    Attacks 2-5 times, opp. can't move
Bite            NRM   25   100    60    Might scare opp.
Blizzard        ICE   5    90     120   Better chance of freezing opp.
Body Slam       NRM   15   100    85    Better chance of paralyzing opp.
Bone Club       GRD   20   85     65    Might scare opp.
Bonemerang      GRD   10   90     50    Attacks twice in a row
Bubble          WTR   30   100    20    Might lower speed
Bubblebeam      WTR   20   100    65    Might lower speed
Clamp           WTR   10   75     35    Attacks 2-5 times, opp. can't move
Comet Punch     NRM   15   85     20    Attacks 2-5 times in a row
Confuse Ray     GST   10   100    --    Confuses opp.
Confusion       PSY   25   100    50    Might confuse opp.
Constrict       NRM   35   100    10    Might lower speed
Conversion      NRM   30   100    --    Changes your type to opp.'s
Counter         FTG   20   100    --    Gives 2x damage recieved last turn
Crabhammer      WTR   10   85     90    Almost always causes a critical hit
Cut             NRM   30   95     50    Normal attack
Defense Curl    NRM   40   100    --    Increases defense
Dig             GRD   10   100    60    Digs a hole 1st turn, attacks on 2nd
Disable         NRM   20   75     --    Disables one of opp.'s attacks
Dizzy Punch     NRM   10   100    70    Normal attack
Double-Edge     NRM   15   100    100   Recoil of 1/4
Double Kick     FTG   30   100    30    Attacks twice in a row
Doubleslap      NRM   10   85     15    Attacks 2-5 times in a row
Double Team     NRM   15   100    --    Increases evade
Dragon Rage     DRG   10   100    --    Always deals 40 HP damage
Dream Eater     PSY   15   100    100   Absorbs opp.'s HP (opp. must be sleeping)
Drill Peck      FLY   20   100    80    Normal attack
Earthquake      GRD   10   100    100   Normal attack
Egg Bomb        NRM   10   75     100   Normal attack
Ember           FIR   25   100    45    Might burn opp.
Explosion       NRM   5    100    --    You faint, defeat opp. in one hit
Fire Blast      FIR   5    85     120   Better chance of burning opp.
Fire Punch      FIR   15   100    75    Might burn opp.
Fire Spin       FIR   15   75     20    Attacks 2-5 times, opp. can't move
Fissure         GRD   5    30     --    Automatically defeats opp.
Flamethrower    FIR   15   100    100   Might burn opp.
Flash           NRM   20   75     --    Lowers opp.'s accuracy
Fly             FLY   15   95     70    Flies into air 1st turn, attacks on 2nd
Focus Energy    NRM   30   100    --    Increases chances for critical hits
Fury Attack     NRM   20   85     15    Attacks 2-5 times in a row
Fury Swipes     NRM   15   80     20    Attacks 2-5 times in a row
Glare           NRM   30   75     --    Paralyzes opp.
Growl           NRM   40   100    --    Lowers opp.'s attack
Growth          NRM   40   100    --    Increases special
Guillotine      NRM   5    30     --    Automatically defeats opp.
Gust            NRM   35   100    40    Normal attack
Harden          NRM   30   100    --    Increases defense
Haze            ICE   30   100    --    Removes all attack support effects
Headbutt        NRM   15   100    70    Better chance of scaring opp.
Hi Jump Kick    FTG   20   75     85    If attack misses, recoil of 1/8
Horn Attack     NRM   25   100    65    Normal attack
Horn Drill      NRM   5    30     --    Automatically defeats opp.
Hydro Pump      WTR   5    80     120   Normal attack
Hyper Beam      NRM   5    90     150   Lose turn after attack
Hyper Fang      NRM   10   90     --    Reduces opp.'s HP by half
Hypnosis        PSY   20   75     --    Puts opp. to sleep
Ice Beam        ICE   10   100    95    Might freeze opp.
Ice Punch       ICE   15   100    75    Might freeze opp.
Jump Kick       FTG   25   85     70    If attack misses, recoil of 1/8
Karate Chop     NRM   25   100    50    Almost always causes a critical hit
Kinesis         PSY   15   80     --    Decreases opp.'s accuracy
Leech Life      BUG   15   100    20    Steals HP from opp., gives it to you
Leech Seed      GRS   10   90     --    Every turn, opp.'s HP are absorbed
Leer            NRM   30   100    --    Lowers opp.'s defense
Lick            GST   30   100    20    Better chance of paralyzing opp.
Light Screen    PSY   30   100    --    Halves damage from special attacks
Lovely Kiss     NRM   10   75     --    Puts opp. to sleep
Low Kick        FTG   20   90     50    Better chance of scaring opp.
Meditate        PSY   40   100    --    Increases attack
Mega Drain      GRS   10   100    40    Steals HP from opp., gives it to you
Mega Kick       NRM   5    75     120   Normal attack
Mega Punch      NRM   5    85     80    Normal attack
Metronome       NRM   10   100    --    Produces random attacks
Mimic           NRM   10   100    --    Allows you to copy one of opp.'s moves
Minimize        NRM   20   100    --    Increases evade
Mirror Move     FLY   20   100    --    Copies opp.'s last attack
Mist            ICE   30   100    --    Stat-altering moves don't affect you
Night Shade     GST   15   100    --    Deals damage equal to your level
Pay Day         NRM   20   100    40    Gives you cash equal to 2x your level
Peck            FLY   35   100    35    Normal attack
Petal Dance     GRS   20   100    70    Attack 2-4 times, then become confused
Pin Missile     BUG   20   85     15    Attacks 2-5 times in a row
Poison Gas      PSN   40   55     --    Poisons opp.
Poison Sting    PSN   35   100    15    Might poison opp.
Poisonpowder    PSN   35   75     --    Poisons opp.
Pound           NRM   35   100    40    Normal attack
Psybeam         PSY   20   100    65    Might confuse opp.
Psychic         PSY   10   100    90    Might lower special
Psywave         PSY   15   80     --    Deals damage equal to 1.5x your level
Quick Attack    NRM   30   100    40    Attacks first no matter what
Rage            NRM   20   100    20    Attack rises as you take damage
Razor Leaf      GRS   25   95     55    Almost always causes a critical hit
Razor Wind      NRM   10   75     80    Stores energy 1st turn, attacks on 2nd
Recover         NRM   20   100    --    Recovers half of max HP
Reflect         PSY   20   100    --    Reduces damage taken by half
Rest            PSY   10   100    --    Recover all HP but lose 2 turns
Roar            NRM   20   100    --    Automatically ends battle
Rock Slide      RCK   10   90     75    Normal attack
Rock Throw      RCK   15   35     50    Normal attack
Rolling Kick    FTG   15   85     60    Better chance of scaring opp.
Sand Attack     NRM   15   100    --    Decreases accuracy
Scratch         NRM   30   100    40    Normal attack
Screech         NRM   40   85     --    Greatly decreases defense
Seismic Toss    FTG   20   100    --    Deals damage equal to your level
Self Destruct   NRM   5    100    200   Deals a lot of damage, but you faint
Sharpen         NRM   30   100    --    Increases attack
Sing            NRM   15   75     --    Puts opp. to sleep
Skull Bash      NRM   15   100    100   Stores energy 1st turn, attacks on 2nd
Sky Attack      FLY   5    90     140   Stores energy 1st turn, attacks on 2nd
Slam            NRM   20   75     80    Normal attack
Slash           NRM   20   100    70    Almost always causes a critical hit
Sleep Powder    GRS   15   85     --    Puts opp. to sleep
Sludge          PSN   20   100    65    Great chance of poisoning opp.
Smog            PSN   20   70     20    Does damage and poisons opp.
Smokescreen     NRM   20   100    --    Decreases accuracy
Softboiled      NRM   10   100    --    Recover 1/2 max HP
Solarbeam       GRS   20   100    120   Stores energy 1st turn, attacks on 2nd
Sonic Boom      NRM   20   90     --    Always deals 40 HP damage
Spike Cannon    NRM   15   100    20    Attacks 2-5 times in a row
Splash          NRM   40   100    --    Does absolutely nothing
Spore           GRS   15   100    --    Puts opp. to sleep
Stomp           NRM   20   100    65    Better chance of scaring opp.
Strength        NRM   15   100    80    Normal attack
String Shot     BUG   40   95     --    Decreases speed
Struggle        NRM   --   100    50    Used if all PP is gone, recoil of 1/4
Stun Spore      GRS   30   75     --    Paralyzes opp.
Submission      FTG   25   85     80    Recoil of 1/4
Substitute      NRM   10   100    --    Create clone, clone takes damage
Super Fang      NRM   10   90     --    Reduces opp.'s HP by half
Supersonic      NRM   20   55     --    Confuses opp.
Surf            WTR   15   100    95    Normal attack
Swift           NRM   20   100    60    Hits 100% of the time
Swords Dance    NRM   30   100    --    Greatly increases attack
Tackle          NRM   35   95     35    Normal attack
Tail Whip       NRM   30   100    --    Decreases defense
Take Down       NRM   20   85     90    Recoil of 1/4
Teleport        PSY   20   95     --    Automatically ends battle
Thrash          NRM   20   100    90    Attack 2-4 times, then become confused
Thunder         ELC   10   75     120   Might paralyze opp.
Thunder Wave    ELC   20   100    --    Paralyzes opp.
Thunderbolt     ELC   15   100    95    Excellent chance at parayzing opp.
Thunder Punch   ELC   15   100    75    Might paralyze opp.
Thundershock    ELC   30   100    40    Might paralyze opp.
Toxic           PSN   10   90     --    Badly poisons opp.
Transform       NRM   10   100    --    You turn into your opp.
Tri Attack      NRM   10   100    80    Normal attack
Twineedle       BUG   20   100    25    Attacks twice, might poison opp.
Vice Grip       NRM   30   100    55    Normal attack
Vine Whip       GRS   10   100    35    Normal attack
Water Gun       WTR   25   100    40    Normal attack
Waterfall       WTR   15   100    80    Normal attack
Whirlwind       NRM   20   95     --    Automatically ends battle
Wing Attack     FLY   35   100    60    Normal attack
Withdraw        WTR   40   100    --    Increases defense
Wrap            NRM   20   85     5     Attacks 2-5 times in a row

Moves outside of battle - 

Move            Type  Description
~~~~            ~~~~  ~~~~~~~~~~~
Cut             NRM   Cuts down a bush   
Dig             GRD   Indoors, it transports you to the last Poké Center you used
Flash           NRM   Lights up dark areas
Fly             FLY   Transports you to the town of your choice
Softboiled      NRM   Transfers your HP to another Pokémon 
Strength        NRM   Moves boulders
Surf            WTR   Allows to to move through water
Teleport        PSY   Outdoors, it transports you to the last Poké Center you used

                                   / /¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯\ \
                                   | |~Notes about moves~| |
                                   \ \___________________/ /  

 I have made a bunch of observations about the moves. Basically, I have classified them 
into groups depending on what they do.

I.    Regular - These attacks make up most of the moves in the game.

      A. Normal

         - A lot moves fall under this category. These moves aren't super effective against
           any type and there's nothing unusual about them. They do not effect Ghosts and 
           Rock-type Pokémon have a strange resistance to them.

      B. Element 
          - There are 14 other types of moves that are elemental. These attacks can 
            sometimes be super effective against other types of Pokémon, usually logically 
            (example: Flying-type attacks are excellent against Bug-type Pokémon)

II.   Set - These attacks take off the same amount of damage, regardless of the opponent's
            Defense rating and/or your Attack rating.
      A. Permanent Set 
         - These moves take off the same amount of damage all the time with no exceptions.
           Only the moves Sonic Boom (20 HP) and Dragon Rage (40 HP) fall under this 
      B. Level Set 
         - These moves take off damage according to your Pokémon's level. The moves Seismic
           Toss and Night Shade take off HP equal to the level of your Pokémon, while 
           Psywave takes off damage equal to one and a half times your Pokémon's level.
           (if you are at level 20, Psywave will take off 30 HP; if you are at lv 50, it 
           will take off 75 HP)

III.  Stat Alter - These moves affect the statistics of either you or the opponent. 
      A. Temporary 
         - These moves only affect the opponent temporarily. They can be erased by 1 
           of 3 ways: using the move Haze, switching the Pokémon for another and then back
           again, or ending the battle. Such moves include Harden and Tail Whip.

      B. Prolonged
         - These attacks cannot be erased by doing the above techniques. Time will cure 
           Sleep, but the others require a special item or a visit to a Pokémon Center for
           treatment. The good thing is, you can only have one prolonged effect at a time.

           1. Poison
              - This gradually takes off HP during battle. Outside of battle, it takes off
                1 HP every 5 steps.
           2. Ice
              - This is the worst prolonged condition. If frozen, your Pokémon is entirely
                immobile and it does not go away with time.

           3. Burn
              - If burned, a Pokémon's stats are lowered and HP gradually decreases like 
                Poison. However, nothing happens as you walk.

           4. Paralyze
              - Pokémon's Speed decreases immensely and it will not attack sometimes. 

           5. Sleep
              - Like Ice, your Pokémon will be offenseless, but it is only temporary. Use
                either Awakening or the Poké Flute to awaken a sleeping Pokémon.

      C. X-Stat
         - There are 2 moves that fall under this category.
           1. Haze
              - This move removes all temporary stat alterations, including Confusion.
           2. Mist
              - Mist prevents any of this from happening. Use it at the beginning of a 

      D. HP Refill
         - The moves Rest, Recover, and Softboiled fall under this category. They all 
           refill the HP of the Pokémon.

           1. Rest
              - This move recovers all HP and prolonged conditions. However, your 
                Pokémon will fall asleep and lose 2 turns.

           2. Recover
              - This move recovers half of your Pokémon's HP. Nothing else.

           3. Softboiled
              - This move has a double use. TM 41, which is the only way to get the move, 
                can only be used on Chansey. In battle, Chansey recovers half of its HP, 
                like the move Recover. Outside of battle, however, Chansey transfers its 
                HP to another Pokémon. Even at lv 60, Chansey has somewhere around 400 
                HP, so losing some isn't much of a problem. If Chansey gets low on life,
                just get into battle and use the move until it has full life.

      E. Offensive moves that may affect stats 
         - These moves do damage and will sometimes alter stats. Such moves include 
           Psybeam, Thunder, and Blizzard.
IV.   Multi - These attacks hit anywhere from 2 to 5 times in a varying amount of ways,
              described below.
      A. Row
         - These attacks all take place in the same turn. Among the attacks in this 
           category are Fury Swipes and Spike Cannon.

      B. Seperate Turns, opponent can't counterattack
         - These moves "tie up" the opponent and prevent them from attacking you back. 
           They can, however, switch Pokémon or use an item. Such moves include Wrap and

      C. Seperate Turns, opponent can counterattack
         - These moves prevent your Pokémon from using any other attack until they are
           finished using that one. Among these attacks are Petal Dance, Rage and Thrash.

           1. Petal Dance
              - Nearly identical to Thrash, but it grass-type instead of normal-type. 
                When the attack ends, the Pokémon becomes confused.

           2. Thrash
              - Same as Petal Dance, except Normal-type.

           3. Rage
              - This attack doesn't end after a specified time. You must keep using it 
                until either you faint or the oppenent faints. As they attack you, your
                Attack rating rises.

V.    Two-Turn - These attacks are generally very powerful, but they use up two of your 
      A. "Charge" attacks
          - These attacks require you to charge up or gather energy before you use them.
            Many attacks - such as Skull Bash, Sky Attack, and Razor Wind - require you 
            to charge.

      B. "Recharge" attacks
         - The only attack under this category is Hyper Beam. This lone attack deals out
           a lot of damage with no charging time, but after using it you must recharge 
           and lose a turn.

VI.   Steal - These attacks "steal" the enemy's HP and gives part of what you stole to
              you. The moves Leech Life, Absorb, and Mega Drain all fall under this 

                                   / /¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯\ \
                                   | |~Pokémon Checklist~| |
                                   \ \___________________/ /  

 This section is a list of all the Pokémon by number, nothing else. 

000-  Missingno. (Glitch in the game. NOT a real Pokémon!)
001-  Bulbasaur
002-  Ivysaur
003-  Venusaur
004-  Charmander
005-  Charmeleon
006-  Charizard
007-  Squirtle
008-  Wartortle
009-  Blastoise
010-  Caterpie
011-  Metapod
012-  Butterfree
013-  Weedle
014-  Kakuna
015-  Beedrill
016-  Pidgey
017-  Pidgeotto
018-  Pidgeot
019-  Rattata
020-  Raticate
021-  Spearow
022-  Fearow
023-  Ekans
024-  Arbok
025-  Pikachu
026-  Raichu
027-  Sandshrew
028-  Sandslash
029-  Nidoran (female)
030-  Nidorina
031-  Nidoqueen
032-  Nidoran (male)
033-  Nidorino 
034-  Nidoking
035-  Clefairy
036-  Clefable
037-  Vulpix
038-  Ninetales
039-  Jigglypuff
040-  Wigglytuff
041-  Zubat
042-  Golbat
043-  Oddish
044-  Gloom
045-  Vileplume
046-  Paras
047-  Parasect
048-  Venonat
049-  Venomoth
050-  Diglett
051-  Dugtrio
052-  Meowth
053-  Persian
054-  Psyduck
055-  Golduck
056-  Mankey
057-  Primeape
058-  Growlithe
059-  Arcanine
060-  Poliwag
061-  Poliwhirl
062-  Poliwrath
063-  Abra
064-  Kadabra
065-  Alakazam
066-  Machop
067-  Machoke
068-  Machamp
069-  Bellsprout
070-  Weepinbell
071-  Victreebell
072-  Tentacool
073-  Tentacruel
074-  Geodude
075-  Graveler
076-  Golem
077-  Ponyta
078-  Rapidash
079-  Slowpoke
080-  Slowbro
081-  Magnemite
082-  Magneton
083-  Farfetch'd
084-  Doduo
085-  Dodrio
085-  Seel
086-  Dewgong
088-  Grimer
089-  Muk
090-  Shellder
091-  Cloyster
092-  Gastly
093-  Haunter
094-  Gengar
095-  Onix
096-  Drowzee
097-  Hypno
098-  Krabby
099-  Kingler
100-  Voltorb
101-  Electrode
102-  Exeggcute
103-  Exeggutor
104-  Cubone
105-  Marowak
106-  Hitmonlee
107-  Hitmonchan
108-  Lickitung
109-  Koffing
110-  Weezing
111-  Rhyhorn
112-  Rhydon
113-  Chansey
114-  Tangela
115-  Kangaskhan
116-  Horsea
117-  Seadra
118-  Goldeen
119-  Seaking
120-  Staryu
121-  Starmie
122-  Mr. Mime
123-  Scyther
124-  Jynx
125-  Electrabuzz
126-  Magmar
127-  Pinsir
128-  Tauros
129-  Magikarp
130-  Gyarados
131-  Lapras
132-  Ditto
133-  Eevee
134-  Vaporeon
135-  Jolteon
136-  Flareon
137-  Porygon
138-  Omanyte
139-  Omastar
140-  Kabuto
141-  Kabutops
142-  Aerodactyl
143-  Snorlax
144-  Articuno
145-  Zapdos
146-  Moltres
147-  Dratini
148-  Dragonair
149-  Dragonite
150-  Mewtwo
151-  Mew

                                   / /¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯\ \
                                   | |~~~Mew and Mewtwo~~~| |
                                   \ \____________________/ /  

  For starters, there are people out there who will try every single new rumor about 
how to get Mew, Pokémon #151, no matter what it involves, just because they have 
beaten the game, collected all 150 Pokémon, and have nothing better to do with their
lives. The second they hear a new Mew rumor, they run to their Game Boy, pop in 
Pokémon, flip the switch, and play their hearts out. This Mew/Mewtwo section has been 
compiled basically for those people who are obsessed with Mew.

  This FAQ will tell you nearly EVERYTHING you want to know about Mew and Mewtwo. I
have found a lot of sources that have a information on Mew and Mewtwo, and I have 
compiled all that info into this FAQ that you are reading now.

  Straight from the game - the basic story behind Mew and Mewtwo is rather clearly 
stated in these journal entries...


Diary: July 5
Guyana, South America
A new Pokémon was discovered deep in the jungle.


Diary: July 10
We christened the newly discovered Pokémon, Mew.


Diary: February 6
Mew gave birth. We named the newborn Mewtwo.


Diary: September 1
Mewtwo is far too powerful. We have failed to curb its vicious tendencies...


  Mewtwo's Pokédex entry states, "It was created by a scientist after years of
horrific gene splicing and DNA engineering". In Pokémon Power Issue 5, there are
three bits of info that back up this story: 


  "Cinnabar Island is a hotbed of Pokémon research. The Pokémon Lab engaged in 
cloning expiriments, while the scientists in the Pokémon Mansion were trying to 
engineer the perfect fighting Pokémon. Perhaps this creature was the cause of the 
chaos on the island!"


  "If you look carefully, you may even find valuable clues about the expirimental 
Pokémon that was being kept here."


  "Examine the tables to find intriguing bits of information about the expiriments 
that went on here. It seems the scientists created a Pokémon too powerful to 
control. It eventually went and escaped!" 


  If you look around Cinnabar Mansion, you can indeed tell that something happened 
here. Mew was pregnant, and they decided to do some DNA enginerring. They made
Mewtwo super-powerful, so it was almost like a new species when it was born. Mewtwo
apparently escaped from the mansion while they were testing it, leaving behind a
terrible mess and forcing most of the scientists to evacuate. You will find a few
Scientists inside the mansion, and you will also find some Burglars who came to
scavenge the burnt-out place and find anything useful.
  Mewtwo made his way to the Cerulean Cave and resided there to hide from the anyone
who was looking for him. After beating the Pokémon League, you can go there and catch 
him, although it is hard. He comes equipped with Psychic, Swift, Barrier, and Recover.
He learns Mist at lv 75, and Amnesia at lv 81. Psychic, Swift, and Recover are the 
only good moves, because he doesn't need the defense being at lv 70, his Special is 
his highest mark, and Mist just prevents other Pokémon from using Tail Whip, Growl, 
and moves like that which alter your stats. 

  There is only one known way to get Mew in the US version - use a GameShark. Enter 
the code 0115D8CF and then every Pokémon you fight will be Mew, even though it might 
be a picture of a Pokémon that is found in that area or the picture might be screwed 
up. Its HP gauge will say Mew and it will make the sound of Mew, however. Catch it 
and you will have Mew, and it will look like Mew when you use it. Mew can learn any
TM or HM move (including Fly =Þ), and he learns the following moves on his own:

Level  Move

--     Pound
10     Transform
20     Mega Punch
30     Metronome
40     Psychic

  I wrote Nintendo about Mew being able to be caught without using a GameShark:


I wrote:

  Is Mew in the US version of Pokémon? I've looked at a bunch of sites that have 
codes to get Mew, get all the Pokémon, get your Pokémon to level 100, and others. I 
tried a few of the codes for Mew but none worked. Is Mew in the game at all? I saw 
the journal entries in Cinnabar Mansion, and I know that he exists in the Pokémon 
world. From the entries, it seems logical that he would be in the game as a secret



They wrote:

As far as I know, Mew is not in the U.S. version of the game.  If he does exist, we
will post it at www.pokemon.com, but I wouldn't count on it.  If you would like 
detailed info about all 150 Pokémon, you can now order the Pokémon Player's Guide on
our website, so be sure to check it out.

Nintendo of America Inc.
Dervin Camden


  There is also a Mew rumor for the US version:

  Before getting on the SS Anne, trade for a Pokémon who has Cut. Go through the game
until you beat Koga, and collect the Surf and Strength HMs while you're at it. Go 
back to the SS Anne (which hasn't left harbor yet) and go to the screen which shows 
the dock and the SS Anne. Surf around the back of it and you will see a truck. Use 
Strength to move it. You will then find Mew in a Pokéball, like you did Eevee.

  THIS RUMOR IS 100% FALSE. There's a qewl area behind the ship, but the truck CANNOT 
be moved worth anything, nor does it look like it should be moved. 
 Now, the verdict: Mew IS NOT in the game without a game enhancement device! Don't
believe ANYTHING you hear about getting him, it's FAKE!!

                                   / /¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯\ \
                                   | |~~Ultimate Team!!~~| |
                                   \ \___________________/ /  

 Well, I have formed my own ultimate team of Pokémon and decided to reveal to the 
world just how I did it. It might seem complicated, but it really isn't.

 First off, copy down the following:


Element                         -
Attack that is this element     -
Pokémon that is this element    -

Element                         -
Attack that is this element     -
Pokémon that is this element    -

Element                         -
Attack that is this element     -
Pokémon that is this element    -

Element                         -
Attack that is this element     -
Pokémon that is this element    -

Element                         -
Attack that is this element     -
Pokémon that is this element    -

Element                         -
Attack that is this element     -
Pokémon that is this element    -

Element                         -
Attack that is this element     -
Pokémon that is this element    -

Element                         -
Attack that is this element     -
Pokémon that is this element    -

Element                         -
Attack that is this element     -
Pokémon that is this element    -

Element                         -
Attack that is this element     -
Pokémon that is this element    -

Element                         -
Attack that is this element     -
Pokémon that is this element    -

Element                         -
Attack that is this element     -
Pokémon that is this element    -

Element                         -
Attack that is this element     -
Pokémon that is this element    -

Element                         -
Attack that is this element     -
Pokémon that is this element    -

Element                         -
Attack that is this element     -
Pokémon that is this element    -


Now fill it all out. Here's a sample:

Element                         -  Ice
Attack that is this element     -  Blizzard
Pokémon that is this element    -  Articuno

 Make sure the attack is a free-damage one, and not a set-damage one. Also, try to
pick a Pokémon for the element that is dual-type, like I put down Articuno because
he is Ice- and Flying-type. 
 You are trying to have all the types of attacks and all the types of defense in 
your team. You do not need some of the minor types of defense, such as Bug or 
Electric, but in my ultimate team the only type of attack I'm missing is Bug. 
Remember, you can teach moves to a Pokémon that aren't their element type. 
 For the "attack that is this element" space, try to put in the most powerful move
of that element, like I put down "Blizzard" because it's the most powerful Ice 
 It's kind of hard to explain, but once you figure it out you can defeat any of the 
opponents in the game and nearly all of your friends.

                                   / /¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯\ \
                                   | |Miscellaneous stuff| |
                                   \ \___________________/ /  

 This section is compiled of a bunch of miscellaneous tips that are very important if 
you want to do well in the game. More will be added as I think of them.

  THE ULTIMATE TEAM. I cannot stress the importance of this. 
  Usually, the most powerful attacks of an element have 5 or 10 PP. This is not 
  enough. Use your PP Ups on these moves.     
  As they gain levels, it becomes harder and harder to get your Pokémon to the next 
  one. Around level 90, it takes somewhere around 21,000 experience points to get 
  them to the next. This is when you should use your Rare Candies.
  Ability enhancers aren't as much of a problem, because you can buy them in Celadon.
  But, why waste them on useless Pokémon? Make your ultimate team as strong as is 
  humanly possible and save your cash to buy other important crap!!!

- Remember, Pokémon gain a lot more attack, defense, special, and speed when they 
  evolve. Unless you absolutely cannot stand evolving them (like if you have a 
  Pikachu), do it. You won't regret it.

  few exceptions, such as Eevee's forms, but generally no Pokémon learns more than 2
  more moves if you force-evolve them. Evolve them after they learn their last move. 
  Here's a chart that will tell you the absolute lowest level to stone-evolve your 
  025 Pikachu      - lv 43
  030 Nidorina     - lv 50 
  033 Nidorino     - lv 50
  035 Clefairy     - lv 48
  037 Vulpix       - lv 42
  039 Jigglypuff   - lv 39 
  044 Gloom        - lv 52
  058 Growlithe    - lv 50
  061 Poliwhirl    - lv 49
  070 Weepinbell   - lv 49
  102 Exeggcute    - lv 48
  120 Staryu       - lv 47
- Remember, hidden items can be found on the ground by using the Itemfinder. Use it
  often and you will occasionally hear it beep, indicating that there is an invisible 
  item onscreen. All the PP Ups in the game are hidden with the exception of one, and
  PP Ups are super-valuable.

- Try to trade Pokémon like Dratini with your friends. Since Dratini reaches his last 
  form at lv 55, it's nice if he gets 1.5 times the experience points he would have if
  he weren't traded so he gains levels and evolves a lot faster.

- Always talk to a trainer after you defeat them. Sometimes they will give you a tip, 
  and sometimes they will give you an item, like in the case of the Rocket member in 
  the Game Corner basement. You cannot get the Lift Key without talking to him after 
  you defeat him.

                                   / /¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯\ \
                                   | |~~~~~~~~FAQ~~~~~~~~| |
                                   \ \___________________/ /  

 People always have questions about Pokémon... Here are some of the most frequently 

Q. What is Pokémon?
A. That's what this guide is about!! If you haven't figured it out from the rest of
   the guide, you probably never will.

Q. I beat [trainer]. S/he said that I can now use [HM move] any time. I don't know 
   how!!! The HM s/he gave me isn't on my item list or my PC!!!
A. That would be because s/he didn't give you the HM. You must find it.

Q. I got [HM]. I taught the move to one of my Pokémon. He can use it inside battle,
   but not outside!!! What's wrong?
A. You need to have the appropriate badge in order to use an HM move outside of 

Q. Why won't my Pokémon obey me?
A. If you got a Pokémon in a trade, they won't obey you unless you have the right 

Q. The SS Anne left without me!!!
A. It's supposed to. It won't leave with you on it.

Q. Where is Prof. Oak's Aide? I need the Flash HM!!!!
A. Once you get to Vermilion City, go through Diglett's Cave. When you emerge, go
   down until you get to a house. That house has someone who will trade his Mr. Mime 
   for an Abra. Come back here when you have one, but for now keep going down until 
   you reach another house. The aide is inside. If you have caught more than 10
   different kinds of Pokémon, he will give you the HM 05 (Flash).

A. Go left from Fuschia City to the lookout tower. Go upstairs and there will be a
   dude who wants to trade a Slowbro for his Lickitung.

Q. I killed [Zapdos, Moltres, Articuno, Mewtwo, Snorlax]. Is there any way to get 
   another one?
A. Except for Snorlax, there is only one of those Pokémon in the entire game. (There
   are two Snorlaxes) If you kill these Pokémon, you don't get another chance at 
   catching them.

Q. How on earth do you make that e with a line over it????
A. Using a PC, turn Num Lock on. Then hold Alt and type 0233 on the number pad on
   the right side of the keyboard. If you want it with a capital e, then type 0201
   instead of 0233. é É Pokémon POKÉMON
   With a Mac:
   Hold the "option" key, press "E" key, release "option," press "E."  For
   "É" do the same except hold "shift" when you press "E" for the second
   time.  And for other accented vowels: hold "option," press "E," release
   "option," press vowel key.

Q. I can't find the secret house in the Safari Zone.
A. This one's hard to put in words, but I'll try anyways. 
   From the entrance, go to right and into the next area. Go to the top of that 
   area and then left to the next area. Go left into the patch of grass, then up 
   the stairs. Go left then down, and go down the stairs. You should see a pond.
   From the pond, go straight up and then right. You should see a house. From there, 
   go left until you reach a patch of grass. Go down from there into another area. 
   Go left and you will find the house.

Q. How do I get past the guards?
A. Give them a drink from the Celadon Department Store's roof level vending machines.
   (You need to use the stairs to get to the roof)

Q. What levels should I raise my Pokémon to before facing the Elite Four?
A. You should be fine if they're all around 55-60... Be sure to pack a lot of Revives,
   though, because you face them one right after the other. 

Q. Where is the Earth Badge?
A. Remember that Gym in Viridian City that you couldn't get into? Go back there after 
   you beat Blaine.

Q. I can't find the Card Key in Silph Co.!!
A. Go to the 5th floor. Go down from the elevator and step on the warp tile that's 
   right next to the guard and you can't go further. Then step back on the tile and 
   you can go past. I get this question on average of once every two weeks or so, and
   if people would just read this FAQ then it would be a lot easier.

Q. I can't find a [name of Pokémon]. Where is it?
A. If you have seen the Pokémon in a trainer fight, then go to the Pokédex and select
   that Pokémon. Select "Area" and sometimes it will tell you where to find it. Keep 
   in mind that there are 11 Pokémon that are not in your version and that there are 
   some people in the game that will trade with you. There are 4 Pokémon that can only
   be obtained by in-game trades. If all else fails, remember that there are Pokémon 
   that you must choose between. Such cases would be in the Fighting Dojo, where you
   can pick either a Hitmonlee or a Hitmonchan. Neither of these Pokémon can be found
   anywhere else. Also, you must pick which stone to use on Eevee. There is only one 
   Eevee in the game, so you can pick only one of his evolved forms. In Mt. Moon, you
   can only get one fossil. Remember that if you trade with a friend and then trade 
   back, both you and your friend will have the Pokédex data on that Pokémon, so you 
   don't have to give your prized Pokémon to your friend just to complete your Pokédex.

A. Viridian Forest. It might take you awhile to find one, but they're there. Pikachu's
   defense is terrible, though. He is weak as heck even at lv 100. Although Raichu is
   ugly (for those of you who care), you must force-evolve Pikachu in order for him to
   amount to anything. Raichu learns no moves in that form, so wait until Pikachu learns
   Thunder at lv 43 to force-evolve him with the Thunder Stone. Pikachu can also be found
   in the Power Plant.

Q. How do I get to the Sea Cottage? I looked all around Bill's house, but there's no 
   to get up any farther from there!!
A. The Sea Cottage IS Bill's House... [believe me, I get this one a lot]

Q. How do I get to the Power Plant? I've been looking for it forever!!!
A. Go right from Cerulean City and Surf down.

Q. Where do I take the fossil I got from Mt. Moon?
A. Cinnabar Island Research Lab.

Q. The dude who got the other fossil already told me that. Where IS Cinnabar Island???
A. It's one of the last areas in the game. Don't try getting there until after you get 
   to Fuschia City and get the Surf HM.

Q. Do you play the oboe?
A. No...

Q. Do you have a website?
A. Pokémon HQ is located at http://phq.fanhosts.com.

Q. Are you ever going to stop answering questions?
A. Yep. This is the last one.

Q. Oh yeah?
A. Yeah. Er... Hey!

                                   / /¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯\ \
                                   | |~~~~~~Credits~~~~~~| |
                                   \ \___________________/ /  

 I want to thank Nintendo for bringing Pokémon to America.
 I want to thank Shigeru Miyamoto. Need I say why?

 I want to thank Nintendo again for devising the idea for Pokémon Gold/Silver.

 I want to thank Toys 'R' Us for having Pokémon in stock when I went there the day
after the game came out to get it.

 I want to thank Nintendo (last time) for making a Player's Guide for the game. 
Without it, I probably wouldn't have been able to get this much info on the game.

 I want to thank Prima, too, for making a guide for the game. It had some info that
Nintendo's didn't have. Prima could've used a spellchecker, though... =]

All contents in this guide, with the exception of Nintendo's e-mail and the Ask Dan 
column, is copyright ©1998 Syraxx <syraxx@hotmail.com>. If you want to use this guide
on your site, email me.


      \ \  / |¯¯ /¯¯\  \_/ \_/
  ____/  \/  |   \__/\ / \ / \

Pokémon HQ

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