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    FAQ/Walkthrough by eolsen

    Version: 1.0 | Updated: 02/07/06 | Search Guide | Bookmark Guide

                              Mickey's Ultimate Challenge
                                    For the GameBoy
                                 Last Updated: 2/07/06
                                     Version 1.0
                                  Written by eolsen
     This file is copyright (c) 2006+ Elliot "eolsen" Olsen. All rights reserved.
    Table of Contents:
    1. Version History
    2. Introduction
    3. Game Data
    4. Controls
    5. Walkthrough
    6. Credits
    7. Legal Stuff
    8. Contact Info
    1. Version History
    -Version 1.0 (2/7/06): Complete guide written and uploaded.
    2. Introduction
    Mickey's Ultimate challenge is an action game that would probably better be
    labeled as a puzzle game. The game is completely comprised of puzzles and is
    a very short and simple game. I beat this game very easily, so I decided to
    write the first guide of any type for this game. Hope this guide helps you to
    improve your gaming skills!
    3. Game Data
    Title: Mickey's Ultimate Challenge
    Developer: Designer Software
    Part Number: DMG-UV-USA
    Release date: 05/1994 (US)
    Players: 1
    Genre: Action/Puzzle
    Value/Rarity: $6/3
    4. Controls
    Left - Move character left
    Right - Move character left
    Down - Duck (really serves no purpose at all)
    A - High jump/various other actions
    B - Low jump
    Start - Pauses game
    5. Walkthrough
    Part 1: Intro
    When you start the game, the first thing you must do is choose who to play
    with. You can choose from either Mickey or Minnie, either way, the game is 
    exactly the same, so I will just use Mickey when describing your character
    from now on.
    The game starts with Mickey laying in bed reading himself a fairy tale. He
    wonders what his life would be like had he lived in a time of fantasy and 
    castles, and before he knows it, he is in a deep sleep and dreaming. He is
    Mickey winds up landing on the top of a battlement next to a guard. He asks
    the kind guard where he is and finds that he is in the town of Beanwick. A 
    massive quake shakes Mickey and he decides it is his duty to find out what
    these quakes are about. Mario will need help from various friends to help him
    solve this mystery. This is when the playable part of the game starts.
    Part 2: Puzzles
    When you can control Mickey, jump to the left and head into the room. You will
    meet a character whos name I am not sure. Talk to him and he will agree to
    help you if you agree to alphabetize his books for him. Agree and then walk to
    the right to start the puzzle. There are books floating in the air that you
    alphabetize by jumping on them. Jump on them in alphabetical order and the
    puzzle will be won. You will recieve a book of magic spells for your efforts.
    Leave this room and start moving to the right until you come to a large tower
    with leaves growing out of it. Jump on the leaves to climb to the top to find
    another door with another puzzle awaiting. Donald will be waiting in this
    room, and he will accidentally shrink you with his magic. He will then tell
    you that he needs you to collect various items to unshrink you. In this
    puzzle you must move various flasks into a hole at one end of the course. This
    game is very simple. If you fail, it doesn't matter you will just have to do
    this part over. If you fail, just move into the hole that you would have
    pushed a flask in. You will recieve spectacles for your efforts.
    After exiting the room, go all the way down to sea level. Enter the castle's
    main gates and you will meet daisy. She will ask you to climb the stairs to
    her right and dust off the portraits. This game is a simple match up. You must
    match up two of the portraits in order for them to become cleaned. After 
    matching everything up, you will recieve a gold bar.
    Exit the castle and move to the room also on ground level but slightly to the
    left. Here you will meet up with Huey, Luey, and Dewey. They will tell you 
    that they are trying to lower the drawbridge. To help them do this you must
    jump on various sensors in the corect order. The order will be shown to you
    and by jumping on the sensors in the correct order, you will lower the bridge
    and recieve a glass slipper.
    With the bridge lowered, you can proceed on to an island to the left. In the
    house all the way to the left you will meet Goofy. He wants you to try and
    guess what is in his toolbox. This part is a little hard to explain, but I
    will do my best. You must cycle through various tools and then stamp them
    onto a sheet of metal. If a tool is placed in the right order, it will be
    highlighted. You choose only four tools, and have to figure out which tools
    are in his toolbox four times. He will add difficulty by adding more tools to
    choose from. After completing this game with him, he will give you a mallet.
    At this point, you have recieved all the items in the game and now comes the
    final part of the game.
    Part 3: Exchanges
    I won't go into great depth about what to do in this section since it is
    really quite self explanatory. You must go back to each of the people that
    helped you and talk to them. They will see that you have an item they would
    like that was given to you from someone else and will exchange it for a bean.
    Once you have five beans, move on to the next part of this game.
    Part 4: The Beanstalk
    With all four beans, go to the well that is on the way to Goofy's house. Once
    you approach it, Mickey will get pissed that he did all that work for a bunch
    of beans and throws them down the well. Then a giant beanstalk grows into the
    clouds and Mickey decides to climb it.
    When at the top, Mickey sees a giant who is sleeping. He finds that the giants
    snoring was causing the wild quakes. He tries to wake him with a magic wand,
    which in other words means "sliding jigsaw puzzle". The jigsaw puzzle is made
    of nine pieces. Note that you can only move pieces into spaces not already
    occupied by other pieces. It is a good idea to start with the top row of
    pieces, and then moving on to the bottom six.
    Once you solve this puzzle, which proves to be the hardest in the game, the 
    giant will wake. Tell him that you woke him up and he will thank you. You have
    now finished the game. Now just sit back and watch the ending.
    5. Credits
    I would like to thank the following people/websites for info on this game, etc
    Digital Press - http://digitpress.com
    GameFAQs - http://gamefaqs.com
    6. Legal Stuff
    Currently this guide should only be viewed on:
    GameFAQs - http://gamefaqs.com
    If you find this guide on any other website, please contact me and the admin
    of the other website. All information in this guide is credited to its owners
    where credit is due. This guide is copyrighted to me Elliot Olsen 2006+. Any
    reproduction of this guide in any form for profit or otherwise is forbidden by
    law. If you would like to use this guide on your website, please contact me
    and I will most likely allow it.
    7. Contact Info
    If you have any comments, questions, or anything else to say about this guide,
    please feel free to contact me at any of the following places. I will try to
    respond as soon as possible.
    Email: milinko959@gmail.com
    AIM: greatmilinko55
    If you like this guide, please check out some of my other contributions to
    GameFAQs at:
    Thanks for looking and have a nice day!

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