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    FAQ/Walkthrough by FalconZero

    Version: 1.01 | Updated: 07/09/09 | Search Guide | Bookmark Guide

    
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                           R E T U R N   O F   S A M U S
    
    /--------------------------------------------------------------------------\
     Metroid II - Return of Samus Complete FAQ/Walkthrough for Nintendo GameBoy
    
                        Version 1.01 (Last updated 11/13/03)
    
                           Copyright (c) 2003 Falcon Zero
                             <falconzero114@gmail.com>
    \--------------------------------------------------------------------------/
    -=> T a b l e   o f   C o n t e n t s <=-
    /==========================================================================\
    | - - 1.0)  Introduction                                         - - - - - |
    |           1.1)  Updates                                          - - - - |
    |           1.2)  The Story So Far...                                - - - |
    |           1.3)  Take Control                                         - - |
    | - - 2.0)  Weapon & Item Overview                                     - - |
    | - - 3.0)  Metroid Type Overview                                      - - |
    | - - 4.0)  Walkthrough                                                - - |
    |           4.1)  The Journey Begins                                   - - |
    |           4.2)  The Ancient Ruins                                    - - |
    |           4.3)  More Metroids                                        - - |
    |           4.4)  Back to the Ruins                                    - - |
    |           4.5)  Gamma Metroids Galore                                - - |
    |           4.6)  The Crazy World of the Metroids                      - - |
    |           4.7)  The Ruined City                                      - - |
    |           4.8)  The Omega Metroids                                   - - |
    |           4.9)  The Queen Awaits                                     - - |
    |           4.10) Finale                                             - - - |
    | - - 5.0)  Game Endings                                           - - - - |
    | - - 6.0)  Contacting the Author                                - - - - - |
    | - - 7.0)  Credits                                            - - - - - - |
    | - - 8.0)  Legal Info                                       - - - - - - - |
    \==========================================================================/
    
    =====================================\
    -(1.0   INTRODUCTION)-
    =====================================/
    
    Metroid II - Return of Samus is hands-down one of the greatest games to 
    have appeared on the classic Game Boy, featuring everyone's favorite bounty 
    hunter - Samus Aran. You'll be venturing through the Metroid's homeworld of 
    SR388, exterminating the threat the Metroids pose, while picking up some 
    handy weapon and item upgrades. The events of this game greatly affect the 
    future of the episodes chronicled in Super Metroid and Metroid Fusion, so 
    get ready to take part in Metroid history. A simple concept of action mixed 
    in with all the fun of the adventuring genre, this game will keep you 
    hooked until you've uncovered every last one of it's secrets.
    
    .:---------------------(1.1   UPDATES)------------------------------------:.
    
    Version 1.01  11/13/03
    - Thanks to Lightning Bug, I've added an alternate way of beating the Queen 
    Metroid, check it out at the end of the walkthrough section. Also gave the 
    guide a new title banner :P.
    
    Version 1.00  02/01/03
    -  Here we have version 1, containing all you'll need to complete the game 
    easily in under 3 hours. Unless I find some new way to complete some part 
    of the game not mentioned here (which will most likely be by chance), I'll 
    update it, but for now this version will likely be the first and last.
    
    .:---------------------(1.2   THE STORY SO FAR...)------------------------:.
    
    Samus Aran returns to battle, this time taking on an army of Metroids on 
    planet SR388. During her initial victory over the Space Pirates on Zebes, 
    Samus faced several Metroids in battle, but her job wasn't over once she 
    gained victory over the Mother Brain. The Galactic Federation, overwhelmed 
    with joy at Samus' success, decided to take action to prevent any further 
    misuse of the Metroid's vast power. Returning to the planet where the 
    entire Metroid-crisis began, SR388, the Federation hoped to wipe out the 
    entire race of Metroids there to secure the safety of the galaxy and to rid 
    the threat of Metroids being in the wrong hands.
    
    Sending a team of highly specialized troops to SR388, contact with the team 
    was lost soon after they left. Becoming desperate, the Federation called on 
    Samus Aran once again to save the galaxy. With the promise of a 
    well-deserved payment for her trouble, Samus heads out to SR388, intent on 
    finding and eliminating the Metroid threat once and for all.
    
    .:---------------------(1.3   TAKE CONTROL)-------------------------------:.
    
    Controlling Samus will not be difficult, as her basic moves will suffice 
    more than enough to traverse through the labyrinthine tunnels below SR388's 
    surface. Various enemies, including different forms of Metroids await, but 
    with Samus' beam weapons, missiles, powers suits and extra enhancements, 
    you'll have an edge over any target. Samus can jump, shoot, duck and use a 
    variety of special techniques during her quest, read on below for a quick 
    overview of the controls.
    
    You direct Samus around with the Directional Pad, you can also aim her arm 
    cannon left, right, up or down while moving.
    
    /--------------------------------------------------------------------------\
    |B Button | Fire Samus' arm cannon. Whichever beam weapon you current have |
    |         | equipped will be used. Also use B to fire missiles.            |
    |         |                                                                |
    |A Button | Jump up. If you press left or right before jumping Samus will  |
    |         | perform a somersault in the air. Once you find the Space Jump  |
    |         | upgrade you can repeatedly press A with timing to continually  |
    |         | jump through the air.                                          |
    |         |                                                                |
    |Start    | Pause the game. Press again to resume.                         |
    |         |                                                                |
    |Select   | Switch to missile mode, press again to revert back to Samus'   |
    |         | beam weapon.                                                   |
    \--------------------------------------------------------------------------/
    
    =====================================\
    -(2.0   WEAPON & ITEM OVERVIEW)-
    =====================================/
    
    The mazes and passageways of SR388 will slowly direct Samus toward her goal 
    of hunting down and destroying the Metroids. Along the way, you'll find a 
    motherload of items, including beam weapons, missiles and enhancements for 
    Samus' power suit. Each item's location will be detailed in the walkthrough 
    below, but in this section you can read an overview of all the power-ups 
    available in the game. Keep in mind that Samus can't have more than 1 beam 
    weapon active at any time.
    
    >>>Ice Beam
    
    -Description: The Ice Beam will freeze any enemy Samus fires at, while an 
                  enemy's frozen you can jump on top of them without taking any 
                  damage. If you fire at an enemy while they're frozen they'll 
                  explode. You'll need the Ice Beam to successfully destroy any 
                  free-floating Metroids.
    
    >>>Wave Beam
    
    -Description: The Wave Beam gives Samus a rapid-firing beam that shoots out 
                  small energy balls that travel in a wavy pattern across the 
                  screen. This weapon greatly enhances accuracy.
    
    >>>Spazer Laser Beam
    
    -Description: This weapon fires three beams simultaneously that fly out at 
                  a wide angle. Similar to the Wave Beam, the Spazer also 
                  greatly enhances accuracy to strike an enemy.
    
    >>>Plasma Beam
    
    -Description: The Plasma Beam fires a single large bolt that can fire 
                  through walls, ceilings and floors. The strongest beam weapon 
                  of the game, if the beam strikes an enemy it'll continue to 
                  fly ahead once the enemy explodes.
    
    >>>Missiles
    
    -Description: Missiles can be found throughout SR388, each Missile Pod adds 
                  ten missiles to Samus' maximum payload. You'll need to use 
                  Missiles to destroy the Metroids.
    
    >>>Energy Tanks
    
    -Description: This will give Samus an extra 100 energy units above her 
                  current maximum health level - definitely worth searching for.
    
    >>>Bomb
    
    -Description: Once you've found this, while the Morphing Ball is active 
                  press B to lay a bomb. You can use these bombs to destroy 
                  nearby enemies or break open certain blocks hidden around 
                  the tunnels.
    
    >>>Spider Ball
    
    -Description: This special technique allows Samus to crawl around the 
                  floors, ceilings and walls of SR388. While in the Morphing 
                  Ball mode, press down to activate the Spider Ball, you can 
                  then crawl around the terrain by holding left or right. Be 
                  careful to avoid enemies as they'll knock Samus off walls and 
                  ceilings.
    
    >>>High Jump Boots
    
    -Description: These allow Samus to jump more than twice her normal jumping 
                  distance.
    
    >>>Spring Ball
    
    -Description: Samus can jump up while in the Morphing Ball mode with this 
                  equipped.
    
    >>>Space Jump
    
    -Description: When Samus jumps through the air, you can continually press A 
                  to jump higher with the correct timing. This way you can 
                  effectively fly through the air or climb to greater heights.
    
    >>>Screw Attack
    
    -Description: When Samus jumps through the air and performs a somersault 
                  jump, she'll charge up energy around her body with this 
                  device. Any enemies coming in contact will be instantly 
                  destroyed.
    
    >>>Varia Suit
    
    -Description: The Varia Suit greatly enhances Samus' power suit, 
                  drastically changing her physical appearance, as well as 
                  allowing her to travel through heated areas. Damage inflicted 
                  by enemies will also considerably drop.
    
    =====================================\
    -(3.0   METROID TYPE OVERVIEW)-
    =====================================/
    
    You'll encounter six different types of Metroids within SR388's underground 
    mazes, read on below for a quick overview on each.
    
    >>>Standard Metroid
    
    You'll only confront the standard Metroids near the end of the game. These 
    are the only ones that attempt to cling to Samus to drain her energy, but 
    as in the original Metroid, you can destroy them by freezing them with the 
    Ice Beam then pumping them with 5 Missiles.
    
    >>>Alpha Metroid
    
    The first form once the Metroid leaves it's shell, the Alpha Metroids just 
    fly around the screen attempting to fly into Samus. Pump their undersides 
    with Missiles to finish them off. 5 Missiles will take them down.
    
    >>>Gamma Metroid
    
    Gamma Metroids are large and more dangerous, as they wield electric 
    attacks. They can discharge lightning bolts from their front, so watch out 
    and try to stay clear as you fill them with Missiles. 10 direct hits are 
    needed to finish them off.
    
    >>>Zeta Metroid
    
    Zeta Metroids are tough fellas. Although small, they pack one heck of a 
    punch. They'll float around the screen and often spit out fireballs, 
    zipping back and forth trying to get behind Samus. You'll have to pound 
    Zeta Metroid's faces with 20 missiles to win against them.
    
    >>>Omega Metroid
    
    These massive Metroids emit electric spark balls from their mouths and fly 
    around the screen. Although slower than the Zeta form, they're far stronger 
    and require more punishment to take down. 30 Missiles to their face or back 
    will conquer them.
    
    >>>Metroid Queen
    
    The biggest and baddest of all the Metroids, the Metroid Queen will be very 
    challenging to finish off. Refer to section 4.9 of the walkthrough for 
    tactics to cook its hide.
    
    =====================================\
    -(4.0   WALKTHROUGH)-
    =====================================/
    
    SR388 is a deadly maze filled with violent creatures, as well as the 
    different Metroid forms. From start to finish, the labyrinth passages and 
    ancient ruins will direct you through the planet to confront all 39 
    Metroids before the final showdown with the Metroid Queen. Read on below 
    for a fully detailed walkthrough including directions of where to find the 
    Metroids, as well as the locations of all the handy items and weapons along 
    the way (most are found in the ruin areas).
    
    Just before we begin, keep in mind that you'll start off with the Morphing 
    Ball, you'll also encounter various enemies described in the manual of the 
    game. Only tricky enemies or particularly tough ones including the Metroids 
    will be mentioned in the guides below. A good map will completment this 
    guide very well, if you're after one check out the Metroid II section at 
    the Metroid Database.
    
    .:---------------------(4.1   THE JOURNEY BEGINS)-------------------------:.
    
    Remaining Metroids: 39
    
    You'll begin the game on the surface of SR388 by Samus' ship. Remember that 
    you can use her ship to refill missiles and energy. Go right to find the 
    main entrance leading down into the bowels of the planet. He inside then 
    proceed through the next tunnel filled with a number of creatures. You'll 
    locate a large hole at the end of the corridor, jump down to find a shaft 
    leading down. Blast your way through the crumbling blocks connecting the 
    walls of the shaft, crawl through the small tunnel at the bottom using the 
    Morphing Ball. Shoot your way through more crumbling blocks and climb the 
    next shaft, then head right. Shoot through yet more crumbling blocks down 
    the next shaft and drop down. Shoot down as you fall down the next massive 
    shaft to blast through all the crumbling blocks. Once at the bottom you'll 
    reach a large cavern with the first Save station on the right, so you might 
    want to save the game now.
    
    From here we'll go left to face the first Alpha Metroid. Go left through 
    the next tunnel, then drop down the long shaft filled with flying enemies 
    beyond the tunnel. Proceed through the next tunnel filled with enemies, 
    once you reach the end you'll find the cavern containing the first Metroid. 
    It'll be sitting on the ground, once you come close enough the Alpha 
    Metroid will rise up out of its shell. Switch to missiles and blast away at 
    it as it flies around the room. Try not to take too much damage, once you 
    finish it off you can find energy and missile refill capsules hidden on the 
    left of the room. After a few seconds the screen will begin to shake and 
    you'll hear a rumbling sound. This indicates that an earthquake's occurred 
    somewhere nearby, lowering deadly lava from a cavern, allowing you passage. 
    The hunt is on.
    
    .:---------------------(4.2   THE ANCIENT RUINS)--------------------------:.
    
    Remaining Metroids: 38
    
    Leave the large cavern and head back to the large room containing the first 
    Save station. Once you get there, save your game and head right. Go through 
    the next tunnel that was once filled with lava before the earthquake, 
    you'll eventually reach another large cavern where the lava resided. Head 
    down the path and watch out for the spiked creatures crawling along the 
    terrain, they cause a lot of damage. In the next tunnel, drop down the 
    shaft and go right. You'll find another huge cavern, this time the lower 
    part of the screen will be filled with lava. Cross the platforms above the 
    lava, eventually you'll see a large opening below but you won't be able to 
    go down due to the lava, so head right - and don't fall in. In the next 
    corridor, you'll notice lava filling the holes in the ground, as well as a 
    change in the music playing. Traverse through the tunnel, then head up the 
    long shaft leading skyward. You'll now be in a large shaft leading to paths 
    both up and down, for now head up to the upper one. Watch out for the 
    creatures coming up out of the ground in the next corridor, if you're 
    patient you can keep firing at them, they'll eventually stop after a while, 
    but if you couldn't be bothered (like me) just head right to find the first 
    ruins area.
    
    Be happy whenever you find ancient ruins within SR388 as they'll without a 
    doubt be hiding tons of items within, most of them unique ones. Go right to 
    find the entrance, then save the game once inside. Head right, then drop 
    down to the very bottom of the shaft there, bypassing an exit leading 
    right. Head through the door on the left, cross the empty corridor and 
    blast open the door at the end with missiles. Go into the next room to find 
    the Bomb power-up, as well as a Missile Pod. Once you've found them, head 
    back to the shaft and go through the door you bypassed up the shaft. In the 
    next room you'll find a dead-end with a gun turret on the wall. Blast the 
    turret's mouth, then jump on top of the remains and activate the Morphing 
    Ball. Roll right to find a hidden passage, then blow your way through the 
    blocked tunnel to find your first Energy Tank. Go through the exit on the 
    right to find yet another shaft leading up and down - yep, this place is an 
    absolute maze.
    
    At the very bottom of this shaft you'll find an empty corridor leading to a 
    room containing the Ice Beam, so don't forget to pick it up. At the very 
    top of the shaft you'll spot an exit on the left that'll be too high to 
    reach, so don't worry about it now. Two doors will lead off from the right 
    wall, the upper one leads out of the ruins, while the lower one leads to a 
    room with three Missile Pods to be found. If you're having trouble reaching 
    the one in the roof, come back once you've found the High Jump Boots. A 
    secret passage on the right side of this room leads to the room containing 
    the Spider Ball, but you won't be able to reach it, so instead head back up 
    the shaft and go through the upper right door to emerge back out of the 
    ruins. 
    
    Back outside, head to the right of the cavern to find a Metroid's empty 
    shell on a ledge - whenever you see one it'll mean that a Metroid's nearby. 
    Go through the exit on the right and head through the next corridor, using 
    the Morphing Ball and bombs to get through the small passage. At the end of 
    the corridor you'll spot a shaded tunnel leading down between the bricks, 
    so take the plunge and drop down. Drop down to the bottom of the next room 
    through one of the two narrow passages to find the Spider Ball. You can now 
    try out this nifty item unique to this game (expect now for Metroid Prime 
    ;)). Use the Spider Ball (press down while in Morphing Ball mode to 
    activate) to get back up to the corridor above, then head left back out to 
    the ruins. Once you spot the Metroid shell again, climb up to that ledge 
    and use the Spider Ball to climb up the wall on the right. Go through the 
    opening you'll find above to face the second Alpha Metroid. Once you've 
    blasted it to Metroid-heaven, go back over to the ruins, and use the Spider 
    Ball to climb up to the top of the ruins (you can either climb around the 
    cavern walls above or go back into the ruins and climb back out over the 
    roof). Traverse over the roof until you reach a cliff, then drop down to 
    find an opening leading into the ruins blocked by a small boulder. Use a 
    bomb to destroy it then head inside. While crossing through the next 
    corridor you'll find two Missile Pods. Once you've found them you'll have 
    cleared out the first ruins area, so it's time to leave. Go back to the 
    western entrance and head left (don't forget to save first). Watch out for 
    the creatures flying up out of the nests in the next corridor, once you 
    reach the shaft leading down drop down to the base of the shaft and head 
    right. 
    
    .:---------------------(4.3   MORE METROIDS)------------------------------:.
    
    Remaining Metroids: 37
    
    Cross through the next corridor, bomb or blast the crumbling blocks in the 
    walls to crawl through the gaps, and watch out for enemies. Past the walls 
    you'll find a room filled with sand, shoot the sand blocks to get through 
    an head through the opening on the right. Drop down the next shaft to find 
    a Metroid shell at the bottom with two openings leading left and right. 
    Jump across the platforms in the corridor on the right, beyond here you'll 
    find another Alpha Metroid. Once you've dealt with it, go back to the shaft 
    with the Metroid shell and head left. Drop down the next identical shaft to 
    find another shell at the bottom. In the corridor on the right you'll find 
    the former owner of the shell - another Alpha Metroid. Once it's gone head 
    back to the shaft and go left. In this next room beyond another corridor 
    you'll find yet another Alpha Metroid, but once you destroy it an 
    earthquake will occur, lowering the lava way back in the upper cavern. 
    
    Journey back to the large cavern and sure enough - all the lava's gone. 
    You'll know once you're back in the right cavern as the music will revert 
    back to the main theme. Drop down the cavern while avoiding the spike 
    enemies, you'll eventually find a hole at the base of the cavern, drop down 
    and head down the next shaft. The path will slowly lead right, so continue 
    following it. In the next cavern, drop down to find another area filled 
    with lava, so it's time to go Metroid hunting. Crawl through the narrow 
    tunnel on the left to find yourself in the lower part of a familiar cavern. 
    Go left to find a shaft leading up. Climb to the top and go left. In the 
    next corridor, jump over the floating creatures above the sand, if you 
    stand on them they'll fly downward. In the next cavern you'll face another 
    Alpha Metroid. Once it's fried head left to find the second massive cavern 
    containing ancient ruins - it's time to find more items.
    
    Enter the ruins and save the game at the Save station. Go through the next 
    corridor, but watch out for the gun turret positioned on the ground at the 
    far left end. Go through to find another corridor with a Save station, go 
    left to emerge back outside the ruins. Head left until you find an opening 
    in the ground ahead, then drop down into the water below. Go right past the 
    Metroid shell to find a shaft filled with water. You can find a Missile Pod 
    in the upper right corner, once you've found it drop down to the bottom of 
    the shaft. Go right to find a corridor containing an Alpha Metroid, once 
    you've blasted it go up to the shaft on the right and use the Spider Ball 
    to climb up the narrow shaft. Once at the top, head left and blow open the 
    door there with missiles. Inside you'll find a Chozo Statue holding 
    nothing, so blow open a hidden hole near the door and drop down into the 
    small room below the statue. In the top left corner of the small room is a 
    hidden passage, use the Spider Ball to crawl through. You'll find a room 
    filled with balls the Chozo Statues hold, but the one in the corner between 
    the two blocks is the one you're after. Bomb all the balls and blast open 
    the one between the blocks to reveal the Varia Suit.
    
    Once you've snagged the Varia, head back up to the ruins. Go left to find a 
    shaft leading up and down. Drop down to the bottom and go right. Go down to 
    the bottom of the next shaft to find a Metroid shell. Head right through 
    the next corridor to find another Alpha Metroid, but this time you'll 
    witness it evolve into a Gamma Metroid. Watch out for the lightning bolts 
    it wields, just pound it with Missiles to finish it off. Once it's dead 
    head back to the shaft and go left. In the next corridor you'll face an 
    Alpha Metroid, head left once you've dealt with it. Drop down the next 
    shaft to find yet another Metroid shell. Down the right corridor you'll 
    find an Alpha Metroid past a room filled with sand. Down the left opening 
    you'll find another room filled with sand, a Gamma Metroid will be waiting 
    on the far left. If you're low on health, go into the room on the left 
    after you've dealt with the Gamma Metroid to find an energy refill ball. 
    
    .:---------------------(4.4   BACK TO THE RUINS)--------------------------:.
    
    Remaining Metroids: 28
    
    At this point you should only have 28 Metroids left to find, so we're 
    making good progress. Head back up to the ruins, but when you reach the 
    long shaft leading back up, go up to the very top of the shaft and head 
    right, you'll end up back in the large cavern with the ruins but higher up 
    on the left wall. Use the Spider Ball to climb up the wall to find an 
    opening further up. Go past the Metroid shell in the next room to face 
    another Alpha Metroid. In the bottom left corner of the room you'll find 
    another energy refill ball, so fill up before leaving. Back in the huge 
    cavern, climb up the wall and ceiling until you reach spikes in the roof, 
    then drop down to land on top of the ruins. Blow open the boulder on the 
    right and enter the ruins. Head through the next corridor to find a Metroid 
    sitting on the ground, it'll then rise up and attack as an Alpha Metroid - 
    you know what to do. Once it's gone you'll experience another earthquake, 
    but there's still some exploring to do before returning to where the lava 
    used to be. Blow open a hole in the floor just before the Metroid's empty 
    shell and drop down into the small room below the shell. Use the Spider 
    Ball to climb up to the top right of the room and head through the hidden 
    passage. Drop down the long narrow shaft ahead to find a large hidden room 
    below. Crawl up the left wall to find a hidden tunnel, then head through 
    there to eventually find the Wave Beam.
    
    Go back to the large room that you dropped into and head right. The next 
    long shaft leading down will be filled with vertical pillars of blocks, you 
    can destroy them as you fall down. Drop down to the bottom and head left to 
    find a corridor with two Missile Pods (you might need the High Jump Boots 
    for the one up near the roof). Drop down the next shaft and go right to 
    find a Missile Pod (you'll also see an Energy Tank in here, but you'll be 
    reaching it via a different path). Go back up to the long shaft with the 
    destructible blocks, then climb up the right wall with the Spider Ball. 
    Once you reach a part of the wall where the blocks are touching the wall, 
    shoot them open and walk through the wall to find a hidden tunnel. Drop 
    down the long shaft and blast through the door on the left with Missiles to 
    find the High Jump Boots. You can also find an Energy Tank and a Missile 
    Pod hidden to the left of this room. Once you've found everything head back 
    up the long narrow shaft you dropped down through earlier and exit the 
    ruins.
    
    Climb up the wall to reach the top roof of the ruins. Watch out for the 
    creature that spits out small spores, just hammer into it until it blows. 
    Keep going right and you'll find a hole leading down, so dive on in. Once 
    at the bottom, go left and blast through the door with Missiles. In the 
    next room you'll find a Chozo Statue, but when you blast open the ball a 
    creature will pop out and attack, so you'll have to fight it for the item. 
    It'll be bouncing around the room and often open up and fire projectiles, 
    so active the Morphing Ball and plant bombs around so that they explode 
    when the creature lands. After a few hits it'll explode and you'll receive 
    the Spring Ball! Go back up the top of the ruins using the Spider Ball and 
    head right. Down the right wall of the ruins you'll find a narrow opening 
    past several enemies and spikes, head in there to find a Missile Pod.
    
    .:---------------------(4.5   GAMMA METROIDS GALORE)----------------------:.
    
    Remaining Metroids: 26
    
    It's time to leave. Leave the ruins and go back to the large cavern that 
    previously contained lava, you'll know you're nearly there when the main 
    theme begins playing. Drop down the shaft and crawl through the narrow 
    tunnel on the left at the bottom. In the next cavern - yep you guessed it 
    - there'll be more lava below, so head through the opening on the left of 
    the room below the way you came in. Go right through the next corridor to 
    find yourself in a new area which plays a weird theme in the background. 
    Descend through the large cavern through the narrow tunnels and go right at 
    the bottom. In the next room you'll find more lava filling a large hole in 
    the ground, so head right instead. In the next tall shaft, two openings up 
    on the right wall will lead to two different areas, so we'll explore the 
    upper path first. Go up to the top of the shaft and head right to 
    eventually find a massive cavern containing more ancient ruins.
    
    Drop down to the bottom directly below to find a Missile refill pod hidden 
    under the sand, then climb up to the ruins. Climb up over the top of the 
    ruins until you find a large hole filled with sand, then shoot your way 
    down below to find a door leading left. Head inside. Climb up the small 
    shaft ahead to find a room containing the Space Jump. Once you've found it 
    you can now reach the upper part of the ruins. Go back outside and shoot 
    your way up through the sand. Fly up the wall on the right past the spikes 
    in the wall to reach the top. Once there, go right until you find a hole in 
    the ground, then drop down. In the large room below, shoot out the sand 
    below to find a concealed Missile Pod, then head left. You'll find a Save 
    station, save your game then drop down into the hole next to it. You'll 
    fall down a long shaft with gun turrets on the walls, at the very bottom on 
    the left you'll eventually find the Spazer Beam. Further up the shaft from 
    the bottom head through the door on the right side. In the next large room 
    you'll drop down and find a Gamma Metroid, use the Space Jump to reach the 
    floating blocks so you can fire off clear shots with Missiles. Once you've 
    finished it off, use the Spider Ball to climb up to the top of the room, 
    where you can blow open a section of the roof to find a Missile Pod.
    
    Down at the very bottom of this large room, shoot open the sand in the 
    ground to reveal a hidden tunnel leading down, so dive in. To the right 
    you'll find a Missile Pod, in the room on the left you'll face a Gamma 
    Metroid. Once it's cooked head left to eventually find the Plasma Beam. 
    Once you've found it head back to the room containing the Missile Pod and 
    go right. Use the Space Jump in the next room to clear all the spikes 
    lining the walls up the shaft then head left at the top. Go to the end of 
    the next corridor (watch out for the flame turrets) and crawl up the wall 
    past the Metroid shell. Blow open a hidden tunnel at the top and head left. 
    In the next corridor you'll face a simple Alpha Metroid, once it's gone go 
    into the room on the left to find an Energy Tank. Now it's time to 
    backtrack and make your way up to the top of the ruins. Once your back on 
    the roof, go over to the right of the ruins to find a shaft leading down. 
    On the way down you'll spot an opening leading inside that's blocked by a 
    boulder, use the small platforms on the right wall to jump over to the wall 
    using the Spring Ball, then you can easily bomb open the boulder to find 
    inside an Energy Tank and a Missile Pod. Once you've found them head down 
    to the bottom of the shaft, go through the opening on the right. At the 
    bottom of the next huge shaft you'll face a Gamma Metroid. Once you've 
    beaten it this area will be clear. 
    
    .:---------------------(4.6   THE CRAZY WORLD OF THE METROIDS)------------:.
    
    Remaining Metroids: 22
    
    Leave the ruins and head back to the large shaft just after the last room 
    containing lava. As you drop down the shaft, go through the opening on the 
    right wall about halfway down to find a new area to explore. Go through the 
    corridor to find a Save station and a hole in the ground. Save your game 
    and dive in. Go down the huge shaft in the next room (watch out for the 
    spiky bushes lining the roof) and go through the first opening on the right 
    wall to face a Gamma Metroid. Once you've dealt with it shoot open the 
    crumbling blocks in the floor near the door and head right. In the next 
    tall shaft, go up to the very top and jump up through the opening in the 
    roof. You'll now be in a room full of honeycomb-type foliage, in here 
    you'll face an Alpha Metroid on the right. Once it's gone use the Spider 
    Ball to reach a small opening in the roof that leads to a Gamma Metroid. If 
    you go through the opening on the right past the Metroid shell you won't be 
    able to reach the Gamma Metroid, instead, jump into the Metroid shell and 
    you'll fall through into a hidden tunnel. Crawl through the tunnel on the 
    right to reach the room with the Gamma Metroid. Once you've dealt with it 
    go back down to the large shaft.
    
    Drop down and go through the opening on the right wall. Cross the next 
    corridor, then drop down to the bottom of the next gargantuan shaft. Go 
    left at the bottom then drop down to the base of the next shaft to face a 
    Gamma Metroid. Once you've defeated it fill up your energy via the energy 
    refill ball at the base of the shaft, then ascend the shaft and head left. 
    Climb up the next shaft and go left through the opening near the top. In 
    the next corridor you'll see an Alpha Metroid on the other side of the 
    wall, it'll become a Gamma Metroid and try to break through the wall to get 
    at Samus, but of course it can't get through. Go left and jump up through 
    the Metroid shell to reach it. Once it's dead, go left to find a tunnel 
    leading back up to the first long shaft. Once back up there, climb up and 
    head through the door on the left. Cross the corridor to face another Gamma 
    Metroid. Once this one's defeated an earthquake will occur, so it's time to 
    retrace your steps.
    
    Go left past the Metroid's shell to find a path leading back up to the 
    previous shaft. Once there, go left and you'll find a room filled with 
    lava, so you'll have to come back here later. Leave this area with the 
    funky music to return to the large cavern where the lava was previously. 
    The main theme will begin playing, head left and drop down where the lava 
    used to be. Down the bottom of the next shaft you'll find more lava, so 
    cross over the platform and go left past the Metroid shell. The music will 
    change in the next room, from here traverse through the next few tunnels 
    and shafts to eventually face a Gamma Metroid. Once you've defeated it an 
    earthquake will occur, so you'll now have to go back to the previous lava 
    area you saw just after leaving the area with the funky music.
    
    Once you reach the shaft where the lava dwelled, drop down to the bottom 
    and head left (watch out for the spikes). Ascend the next shaft, eventually 
    you'll find two Metroid shells and two separate paths, one leading left and 
    one straight up. Go up to eventually find a Gamma Metroid and a missile 
    refill pod, through the left opening you'll find an energy refill ball and 
    an Alpha Metroid. Once you beat both Metroids you'll experience yet another 
    earthquake, more lava's now cleared away. Leave this area with the funky 
    music and head back to the area playing the main theme. Go back to the area 
    that previously contained lava (if you can't remember where it is, check 
    one of the maps at the Metroid Database ;)), and head down the now-empty 
    shaft. Travel down the corridor at the base of the shaft to the left, in 
    the next corridor beyond it you'll find a blocked-up wall. Use Missiles to 
    break through the two large blocks, then head left over the top of the 
    lava. Ascend the shaft beyond the lava and head left at the top. Climb the 
    next shaft and go left. In this next corridor you'll face a Gamma Metroid, 
    once it's dead go through the opening on the left to find the biggest - and 
    last - of the ancient ruins.
    
    .:---------------------(4.7   THE RUINED CITY)----------------------------:.
    
    Remaining Metroids: 12
    
    Believe me when I say this, you're going to be here a while. This place is 
    packed with Metroids, not to forget all the items waiting inside. You 
    should have 12 Metroids left to find, you'll find six of them here. First, 
    go over to the Metroid shell lying on the ground ahead and drop through it 
    to fall down into a watery cavern. You'll find a Missile Pod over in the 
    left corner. Once you've found it, head back up and enter the ruins (shoot 
    the flames to get through). Once inside, climb the shaft and head left. 
    Save your game here then move on to exit the ruins. Out here, drop down the 
    shaft ahead until you reach an opening in the left wall (at the base of the 
    shaft is just a water-filled hole). Cross the next spike-filled corridor to 
    find a room with a Gamma Metroid in it. It's time for a rare encounter, the 
    Gamma Metroid will be flashing and it'll evolve into a Zeta Metroid, not a 
    pretty sight. This creature's gonna be painfully annoying, as it'll be 
    constantly trying to fly behind Samus and spit down fireballs. You'll need 
    to hit the front of it with missiles, just jump around blasting away at it, 
    it'll be obsessed with trying to hit Samus so you'll just have to hold out 
    against it. Don't worry as you'll only have to face two more of these 
    psychos.
    
    Once it's dead head back out to the ruins and scale the cliff. Once you 
    reach the opening leading into the ruins, duck inside and save your game, 
    then head back out and climb up the cliff. On the left side of the ruins 
    you'll find two doors leading inside, both paths will lead to a tall shaft 
    containing four sealed doors. Behind each door lies either the Ice Beam, 
    Spazer Beam, Plasma Beam or Wave Beam, so you can come back here at anytime 
    and switch between weapons at will. You should be fine sticking with the 
    Plasma Beam, but the Wave Beam can also help in this area. Up the left wall 
    of the cavern you'll find another passage leading off, this one will lead 
    to a Gamma Metroid. Head through the spike-lined corridor to face it. Once 
    you've crushed it head back out to the ruins and climb up to the roof. At 
    this point you might find that you'll be low on energy after battling the 
    last few Metroids, but don't despair as the last Energy Tank awaits nearby. 
    Once on the roof, head right to find a hole in the ground, then jump in. 
    This next room below will be pitch black, so it might get a bit frustrating 
    trying to find your way around. Once Samus lands, plant a bomb to drop down 
    further below. At the bottom, plant a bomb in the right corner of the 
    narrow shaft and crawl right to find a Missile Pod. Go back to the narrow 
    shaft, then use the Spider Ball to climb up the right side, you'll 
    eventually begin crawling along a hidden tunnel on the right. As you roll 
    along the tunnel, hold A to jump up continuously with the Spring Ball 
    while planting bombs, you'll eventually blow open an opening above. Use the 
    Spider Ball to climb up to find the final Energy Tank above. Once you grab 
    it jump up through the Metroid shell to get above the ruins again. Head 
    right across the roof, once you reach the edge use the Space Jump to reach 
    an opening leading right up above. Cross the next corridor to find a Gamma 
    Metroid.
    
    Go back to the ruins once it's dead, then drop down the right side to 
    eventually spot a boulder blocking a small entrance in the wall on the 
    left. Jump across from the right side with the Spring Ball and activate the 
    Spider Ball, then blow open the boulder and head inside. Go past the 
    Metroid shell inside to find a large room containing a Gamma Metroid. It'll 
    become a Zeta Metroid, so be careful. Stand on one of the two pillars to 
    pick off clear shots at the Zeta Metroid, then once you've crushed it go up 
    into the narrow shaft in the ceiling using the Spider Ball. In the room 
    above, blow open a hole in the roof section on the left, then climb up 
    around and go over to the boulder on the right of the room. Blow it open 
    and travel through the hidden tunnel to eventually reach the Chozo Statue 
    ahead. Shoot the ball open to reveal the last upgrade in the game - the 
    Screw Attack. Grab it then hi-tail it out of the ruins. Once you're back 
    outside, drop down the cliff to find a Missile refill Pod below near a 
    Metroid shell. Fill up on missiles before heading lower. Drop down from 
    here to reach the main entrance of the ruins. Go back over to the wall on 
    the right from where you entered this area, then fly up to the top of the 
    wall. Along the way you'll spot an opening on the right wall, leave it for 
    now and continue flying up. Near the top you'll find a Missile Pod hidden 
    in the wall, don't forget to pick it up.
    
    Fly up through the opening at the top of the cliff to find a Gamma Metroid. 
    Quickly jump over to a platform on the right and fight it from there. Once 
    you've blown it apart you can find an energy refill ball on the left side 
    of the room before leaving. Now there's only one Metroid left in this area. 
    Drop down the cliff below and fall down to the opening in the right wall. 
    Travel through the spike-filled corridor to find a room filled with sand as 
    well as the last Zeta Metroid. Try to corner it in the small opening you're 
    standing in, as it won't be able to fly around much due to the sand. After 
    it's dead you'll experience another well-earned earthquake, it's time to 
    face the baddest and ugliest of Metroids.
    
    .:---------------------(4.8   THE OMEGA METROIDS)-------------------------:.
    
    Remaining Metroids: 6
    
    Say goodbye to the last ruins area and head back down to where the lava 
    formerly bubbled and frothed. Descend the large shaft and head left at the 
    bottom. Cross the next lava-filled cavern, then drop down the next shaft. 
    Cross the lava in the next corridor, in the next room you'll find an area 
    with an exit leading left and a path leading up. Go up the shaft to find a 
    path leading left and right. Follow the left path, you'll climb up a shaft 
    and reach a corridor with the lower part filled with lava. Here you'll find 
    a simple Alpha Metroid, it's a bit of an insult having to fight such a 
    simple form after taking on the Zeta Metroids, but something ugly is still 
    waiting in this room. An earthquake will occur, but this time it'll be bad 
    news. When you head back down to the shaft below, you'll notice it'll have 
    filled with lava. Go up the right path leading back to the room where you 
    fought the Alpha Metroid, but this time it won't be so easy. When you reach 
    the point where the Metroid shells are, you'll spot a Zeta Metroid evolve 
    into the massive Omega Metroid form. This will be the toughest type of 
    battle against the five main Metroid types, so you'll need to use skill to 
    beat it. It won't be as fast as the Zeta Metroid, but it'll fire out 
    electric sparks everywhere, so try to stay clear. You'll need to pound it 
    in the face for quite some time before it blows. Once you send it packing 
    another earthquake will occur and you'll be able to head back down to the 
    main shaft. Go back to the shaft and drop down to the bottom where the 
    opening in the left wall is. Drop down the next shaft and cross the sea of 
    lava. Climb up the next two shafts to reach a Save station.
    
    Save your game here, as you'll have three more Omega Metroids to deal with. 
    You might have to backtrack to reload your missiles before facing the 
    Metroids as they'll take a pounding before exploding. Ascend the huge shaft 
    and go right at the top. Go up to the top of the next shaft and head left. 
    Cross the corridor over the pillars, at the end you'll find a room 
    containing an Omega Metroid. Once you've wiped the floor with it, go back 
    to the shaft past the corridor and go through the door on the right side of 
    the shaft. Cross the corridor with the pillars, and bypass the giant hole 
    in the floor. Keep going right, in the next shaft you can save you game at 
    the Save station at the top. Once you've saved the game, drop down to the 
    base of the shaft and go right. In this next shaft blast the enemies here 
    to often receive large energy balls, once you've regained your health go 
    right about halfway down the shaft. Cross the pillars in the next corridor, 
    you'll face the second-last Omega Metroid in the room beyond. Once you've 
    dealt with it, go back to the shaft and head through the door at the base 
    of the shaft. Go left through the corridor filled with pillars to face the 
    final Omega Metroid. The destruction of this Metroid means that you'll now 
    be able to take on the Metroid Queen in its lair. Go back to the long 
    corridor with the giant hole in the floor and drop down. 
    
    .:---------------------(4.9   THE QUEEN AWAITS)---------------------------:.
    
    Remaining Metroids: 1
    
    Proceed through the next round of shafts and corridors, after a while 
    you'll finally reach a Save station - the last one in the game. Save your 
    game, then jump up through the hole in the ceiling. In the next room, jump 
    up out of the sticky water substance and you'll find yourself in a massive 
    cavern. Way, way up the top of the cavern you'll find three different 
    openings in the roof. The one on the right leads to an energy refill ball 
    and a Missile refill pod, so definitely head up there. The center opening 
    leads to an Ice Beam, make sure you pick this one up, it'll be critical, 
    you'll see why soon. Once you're ready, head up the opening on the left. 
    When you enter the shaft the music will become much more tense and 
    mysterious, so we're nearly home. Climb up the shaft, then scale the next 
    one. Use the Spider Ball to enter the narrow tunnel above the shaft, in 
    this room you'll see in plain sight the Metroid hatchling's egg waiting to 
    be discovered - but you won't be able to reach it yet. As you go forward 
    below the egg Samus will freeze and the music will go crazy. The Metroid 
    counter will then go berserk and change from 1 to 9, so there's more 
    Metroids to face before confronting the Queen. Drop down into the next 
    corridor and head right. Watch out as a normal Metroid will fly straight 
    at you in an attempt to cling to Samus, if it catches you go back up to 
    the previous room to get rid of it. Freeze the Metroid with the Ice Beam 
    and hammer away at it with Missiles. In the next shaft another Metroid is 
    waiting, finish it off and climb up the shaft. Two more Metroids await in 
    the next shaft, blast them and move onward. Another two await in the next 
    corridor, the final two reside in the next shaft leading down. Once you've 
    blasted them all it's finally time to face the Metroid Queen.
    
    Enter the next corridor and the music will become deep and booming, 
    indicating that you're nearly there. Cross the corridor, then once you 
    reach a spike-filled section, Space Jump over the spikes and drop down 
    through the hole in the corner.
    
    You'll drop into the Metroid Queen's room on the right side, while the 
    Queen resides on the left. It'll be absolutely massive, but it'll stay on 
    the left most of the time. The Queen will often lash its head out and 
    extend its neck to charge at Samus, this move will be difficult to dodge as 
    the head will lash around the room. Once the Queen retracts its head, it'll 
    spit out three large spiked balls. They'll scatter about and fly at Samus, 
    try to jump up as they go past. You'll need to hit the Queen in the face 
    with more than 100 missiles, so you'll need full energy to survive. If you 
    manage to hit the inside of the Queen's mouth when it opens, the Queen will 
    freeze and stop moving for a few seconds. This'll give you plenty of time 
    to unload a barrage of missiles into the mouth, just try to keep hitting 
    the inside of the mouth. If you're low on health and need to escape, 
    activate the Morphing Ball and crawl through the small tunnel below the 
    Queen to land in the room below containing the Ice Beam, from here you can 
    reload your missiles and fill up on health before trying again. The Screw 
    Attack also comes in handy when the spiked balls bounce around the room. 
    Keep pounding the Queen's head with Missiles and try not to waste too many 
    shots, eventually the Queen will begin to disintegrate while an earthquake 
    occurs.
    
    ***Alternate method***
    
    Thanks to Lightning Bug for pointing this trick out to me. Try to freeze 
    the Queen's head while it's open right in front of Samus, lined up with the 
    ground. Then activate the Morph Ball and roll into the mouth while it's 
    open. If you've done it right, you'll get stuck in the head as the Queen 
    retracts its neck. From here you'll be able to lay countless bombs to 
    damage the Queen, but hold left and you'll crawl into its stomach. Lay a 
    bomb and it'll spit you out after taking a pounding from the bomb, after a 
    few bombs in the belly you'll give the Queen a permanent stomach ache and 
    it'll disintegrate. You'll take damage while inside the Queen, but it'll be 
    pittens compared to her normal attacks. Try it out!
    
    Your health will somehow be fully restored and the Metroid counter will 
    finally reach zero. Once the Queen disappears, go left to find the 
    all-important Metroid hatchling. The hatchling will break out of its egg 
    and cling to Samus, thinking she's its mother. It's now time to leave. Head 
    right through the caverns and shafts, whenever you find blocks obstructing 
    the path the hatchling will break through them for you - a nice friendly 
    gesture from the little fella. Keep going through the tunnels and 
    eventually you'll emerge back out onto the surface of the planet. Go right 
    and Space Jump up the massive wall you'll find there. Scale over the top of 
    the terrain above, then drop down the cliff to find Samus' ship. Jump 
    inside it to complete the game. Mission complete.
    
    .:---------------------(4.10   FINALE)------------------------------------:.
    
    Phew, well, the marathon's over. If you've played through the game for the 
    first time, you'll probably beat it in about 4-6 hours, but with practice 
    you should easily gain success in under three hours to claim the best 
    ending the game has to offer. This game's very different from the other 
    Metroids as it's more like a progressive maze, but the enjoyment's still 
    there in full. Now that you've beaten Metroid II, it's on to the Ceres 
    Space Colony in Super Metroid to discover the fate of Samus and the 
    Metroid hatchling!
    
    =====================================\
    -(5.0   GAME ENDINGS)-
    =====================================/
    
    As with all Metroid games, you'll receive one of three different endings 
    after the credits roll depending on how long it took you to complete the 
    game.
    
    5+ hours:  When "The End" appears and your total time is displayed, Samus 
               continues to run towards the screen.
    
    3-5 hours: Samus jumps up out of the screen and lands with her armor still 
               on, she then stands motionless.
    
    3- hours:  Samus will again jump up out of the screen, but when she lands 
               her entire suit will disappear revealing her wearing a two-piece 
               bikini. She unties her hair and stands motionless.
    
    =====================================\
    -(6.0   CONTACTING THE AUTHOR)-
    =====================================/
    
    If you want to send me a question, comment, etc. please take a moment to 
    make sure that it isn't covered in the guides above, I don't have time to 
    answer any gameplay questions that are covered in this walkthrough. If you 
    have a comment or feedback, I'd love to hear from you, just please make 
    sure that the message is applicable to this guide.
    
    E-mail question/comments to falconzero114@gmail.com
    
    =====================================\
    -(7.0   CREDITS)-
    =====================================/
    
    /Game Companies:
    
    Nintendo: For the awesome Metroid series, with its never-ending 
    entertainment and replay value, especially with the recent double sequel 
    topping sales charts everywhere.
    
    /Others:
    
    Many thanks goes to the Metroid Database <http://www.metroid-database.com/> 
    & GameFaqs <http://www.gamefaqs.com/> for hosting this guide.
    
    Thanks also to Lightning Bug for submitting reader tips.
    
    =====================================\
    -(8.0   LEGAL INFO)- 
    =====================================/
    
    This file and the contents of it can only appear on the following websites:
    
    http://metroid.retropixel.net/
    http://www.metroid-database.com/
    http://www.gamefaqs.com/
    
    No guide authors are allowed to plagiarize directly from this guide's 
    contents into their own, however the information in this guide can be used 
    as a reference for authors creating a Metroid II guide.
    
    Webmasters of Metroid related sites cannot post this file on their sites 
    or link directly to the file's location on the server of the site listed 
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    This file and the contents within cannot be reproduced/edited in any way, 
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    company. This file cannot be given away as a "prize" or "bonus" or given 
    away in any other way. It also cannot be used in any profitable or 
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    be in violation of U.S law. Do not question any of the legal messages that 
    are above, they are final, period, and will not be changed under any 
    circumstances.
    
    All Metroid related material including characters, names, locations or 
    any other material are copyright to Nintendo. I am personally not 
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    creation of this game.
    
    This document and all the guides within are Copyright (c) 2003 Falcon Zero.
    All rights reserved.
    
    \==========================================================================/

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