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FAQ by DoctorBob26

Version: 1.1 | Updated: 03/18/02


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 \====================================================================  |  
        VERSION 1.1 - March 18, 2002                                  \ |
  _____________________________________________________________________||
  | ____________________________________________________________________|
 _||_  CREATED BY
 \  /                                  I had to change it cause the other
  \/   E-MAIL: doctorbob6@yahoo.com  <-- one  (doctorbob26) was messed up
  __   ___  ___ ___ ___  ___    ___  ___  ___   ___  ___
  | \  |  | |    |  |  | |  |   |  | |  | |  |  ___| |__
  |  | |  | |    |  |  | |--    |--  |  | |--   |__  |__|
  |_/  |__| |__  |  |__| |  \   |__| |__| |__|              
   


 /----------------------------------------------------------------------\
 \----------------------------------------------------------------------/   
  \ TABLE OF CONTENTS /                   __________________
   \_________________/     | Here is     /_________________/|
                           | a picture   | _______________ ||
  1. Introduction          | of a        | |  ALLEYWAY   | ||
  2. Version / Updates     | gameboy     | |  Copyright  | ||
  3. Basics                | as I will   | |    1989,    | ||
    A. About               | refer to    | |  Nintendo   | ||
    B. Goal                | buttons     | |_____________| ||
    C. Controls            | on it       |                 ||
    D. Info                | often in    |    _ d-pad   B  ||
  4. How To Play           | this        |  _| |_/    A |  ||
  5. Normal Levels         | guide.      | |_   _|    | O  ||
    A. Levels 1-3          |             |   |_|      O    ||
    B. Levels 4-6          |             |                 ||
    C. Levels 7-9          |             | start__ __select||
    D. Levels 10-12        |             |_________________|/
    E. Levels 13-15        |
  6. Bonus Levels          |  
    A. Bonus Level 1       |
    B. Bonus Level 2       |
    C. Bonus Level 3       |
    D. Bonus Level 4       |
  7. What's To Come        |
  8. Contact Me            |
  9. Legal Stuff           |
    A. Disclaimer          |
    B. Copyright           |
    C. Websites            |
  10. Final Words          |


 /----------------------------------------------------------------------\
 \----------------------------------------------------------------------/   
  \ 1. INTRODUCTION /                                                   
   \_______________/                                                    
                                                                        
  Hello and welcome to my FAQ for the Game Boy game, Alleyway.  This is
  my first FAQ, so please bear with me if I make any errors.  I wrote  
  this FAQ because there is only one FAQ for this game and I know a lot
  about it.  Well whatever... here's what you want... the FAQ for  
  Alleyway!


 /----------------------------------------------------------------------\
 \----------------------------------------------------------------------/   
  \ 2. VERSION / UPDATES /                                              
   \____________________/                                               
                                                                         
  - Version 1.0 - March 11, 2002 - This is the first version of the FAQ,  
    so there's not really much to say here.  Just enjoy the FAQ!
  - Version 1.1 - March 1-, 2002 - I added normal levels 10-12,  and
    13-15.  Added up to Bonus Level 4.  Also I changed my e-mail address  
    as the other one didn't work anymore (@_@).
  

 /----------------------------------------------------------------------\
 \----------------------------------------------------------------------/   
  \ 3. BASICS /                                                         
   \_________/                                                          
  __________                                                                      
 / A. ABOUT \  Alleyway had it's first and only release for the  
 \__________/  original black and white (or green) Nintendo Game Boy.   
  I'm not sure who it was created by, but it was produced and liscenced
  by Nintendo.  Apparently, it didn't sell very well, as no sequels were
  made.  But, anyway I think it is a very good game and was completely  
  under-rated and overlooked.  But that's just my opinion...

  _________
 / B. GOAL \  The goal of Alleyway is very simple, even though trying  
 \_________/  to complete this sole objective may be very hard or even
  next to impossible.  The object of the game is to get rid of all of
  the blocks.  You play Mario in a cylinder shaped floating machine  
  thingy.  You have to move your machine back and forth to hit a ball  
  around the level to destroy the blocks in the level.  You have to  
  destroy all of the blocks in the level (without letting the ball get  
  by you or you will lose a life) to move onto the next level. The layout
  of Alleyway is much easier shown than told, so I recommend that you  
  just go out and buy this game as you should be able to buy it for  
  approximatly 5 to 15 dollars.

  _____________
 / C. CONTROLS \  The controls of Alleyway are incredibly simple and  
 \_____________/  pretty easy to get the hang of.  They are as follows:
  control pad - press it to the left and right to move your bar-shaped
     machine left and right (it cannot move up or down)
  Start button - start a game while on the title screen or puase the
     game while in the middle of gameplay
  Select button - not used
  A button - fire a new ball at the start of a game or after losing a  
     life or hold the A button during gameplay for your machine to move  
     faster
  B button - hold the B button during gameplay for your machine to move
     slower

  _________
 / D. INFO \  Okay... now for some basic info on the game.  The default
 \_________/  high score is 200 points.  You start with 4 lives.  To get
  an extra live, score 1000 points.  You play 3 normal levels then a  
  bonus level.  High scores are not saved.  I dont know how many levels
  are in this game, as I have never reached the end.


 /----------------------------------------------------------------------\
 \----------------------------------------------------------------------/   
  \ 4. HOW TO PLAY /                                              
   \______________/    

  
   Alleyway is very simple to play, but I'll walk you through it anyway,
  as this is an FAQ.  When you first load up the game, you will see the  
  title screen.  You see the title of the game, Alleyway, the top score
  (which is useless since it doesn't save when the game turns off)(the  
  default score is 200, which is very easy to beat by the way), something  
  that says "PUSH START KEY", which obviously means that you push start  
  to start the game.  The last thing on the title screen is the copyright,
  which is 1989, NINTENDO.   
   Okay, after we press start, we see Mario walk to his machine then jump
  in.  On the right side of the screen, we see "TOP", this is the top  
  score.  Next, we see "SCORE", this is your current score.  Then, we see
  "STAGE 01", this is also very obviously what is says it is, the stage  
  that you are currently on.  The last thing that we see on the right  
  side of the screen is a little head, which is Mario's by the way, an  
  "X" and a number (when you start, it is 4).  This is the number of  
  lives that you currently have.
   Now, let's get into actual gameplay.  First, you can move your machine
  left and right to set it up for the ball.  I would recommend placing it
  as close to the middle as possible, as you can use that to set up a  
  strategie that i will discuss later in this document.  When you press  
  the "A" button, the ball will launch out of the air.  It will come at
  an angle so that it is coming from the opposite side of the screen as
  your machine is.  When the ball comes, it will come strait at your  
  machine.  Do not move the bar, I repeat, beginners, do not move the  
  bar.  The ball will hit your bar (from here on in I will refer to it as
  a bar) and bounce off in an opposite angle.  To complete the level,
  just keep on hitting the ball onto the bar and back into the blocks.


 /----------------------------------------------------------------------\
 \----------------------------------------------------------------------/   
  \ 5. NORMAL LEVELS /                                              
   \________________/   

  This part of the guide is to describe the normal levels of the game (in
  other words, not the bonus levels)As I have stated before in this FAQ,
  I do not know hao many levels there are in this game.  There may be  
  unlimited but I don't know.  All I know is that I have is never reached
  the end (if it exists?).  Now some info about the level guides.

  - Grey blocks are worth one point - In the guide they will be  
    represented as a "|"
  - Yellow blocks are worth two points - In the guide they will be
    represented as a "-"
  - Black blocks are worth three points - In the guide they will be
    represented as a "="
  - Unbreakable blocks cant be destroyed - In the guide, they will be
    represented as a "*"
  - In the game, all of the blocks look alike, but I can't do that on the  
    computer

  _______________
 / A. LEVELS 1-3 \          Level 1 - The blocks are stationary and  
 \_______________/                    positioned as shown
   
  = = = = = = = = = = = =   Level 2 - All of the blocks move from right  
  = = = = = = = = = = = =             to left at the same speed
  - - - - - - - - - - - -
  - - - - - - - - - - - -   Level 3 - All of the blocks move down from
  | | | | | | | | | | | |             the top, eventually.  The speed  
  | | | | | | | | | | | |             that they move down is based on  
  | | | | | | | | | | | |             many times the ball has hit your  
                                      bar not actual time passed.

  _______________
 / B. LEVELS 4-6 \              Level 4 - The blocks are stationary and
 \_______________/                        positioned as shown
                                              
  = = = = = = = = = = = = = =   Level 5 - The outer rows of blocks move   
  = = = = = = = = = = = = = =             in one direction, while other
                                          moves the opposite direction
  - - - - - - - - - - - - - -
  - - - - - - - - - - - - - -   Level 6 - All of the blocks move down  
                                          from the top, eventually.   
  | | | | | | | | | | | | | |             There are also another layer
  | | | | | | | | | | | | | |             of blocks above this one that
  | | | | | | | | | | | | | |             will soon come down.

  _______________
 / C. LEVELS 7-9 \              Level 7 - The blocks are stationary and
 \_______________/                        positioned as shown

  =   =   =   =   =   =   =     Level 8 - All of the blocks move to the
  =   =   =   =   =   =   =               left.  The top moves the fastest
    =   =   =   =   =   =   =             and the bottom moves the slowest.
    =   =   =   =   =   =   =
  -   -   -   -   -   -   -     Level 9 - All of the blocks move down
  -   -   -   -   -   -   -               from the top, eventually.
    -   -   -   -   -   -   -             There are also another layer
    -   -   -   -   -   -   -             of blocks above this one that
  -   -   -   -   -   -   -               will soon come down.
  -   -   -   -   -   -   -
    |   |   |   |   |   |   |
    |   |   |   |   |   |   |
  |   |   |   |   |   |   |   
  |   |   |   |   |   |   |
    |   |   |   |   |   |   |  
    |   |   |   |   |   |   |
  |   |   |   |   |   |   |  
  |   |   |   |   |   |   |   

  _________________
 / D. LEVELS 10-12 \            Level 10 - The blocks are stationary and
 \_________________/                       positioned as shown

  = = = = * = = = = * = = = =   Level 11 - The top 2 rows move to the  
  = = = = * = = = = * = = = =              left.  The next 2 below the  
          *         *                      top move to the right.  The  
          *         *                      next 2 rows below move to the
  - - - - * - - - - * - - - -              left.  And so on...
  - - - - * - - - - * - - - -
          *         *           Level 12 - All of the blocks move down  
          *         *                      from the top, eventually.
  | | | | * | | | | * | | | |              There are also another layer
  | | | | * | | | | * | | | |              of blocks above this one that
  | | | | * | | | | * | | | |              will soon come down.
          *         *

  _________________
 / E. LEVELS 13-15 \            Level 13 - The blocks are stationary and
 \_________________/                       positioned as shown
                                
  =           = =           =   Level 14 - The top 5 rows move to the  
  = =       = = = =       = =              right, slowly.  The next 5   
    = =   = =     = =   = =                rows move to the left, quicker.
      = = =         = = =                  The last 6 rows move to the  
        =             =                    left, also, but slowly.
  -           - -           -  
  - -       - - - -       - -   Level 15 - All of the blocks move down  
    - -   - -     - -   - -                from the top, eventually.
      - - -         - - -                  There are also another layer  
        -             -                    of blocks above this one that
  |           | |           |              will soon come down.
  | |       | | | |       | |
  | | |   | | | | | |   | | |
    | | | | |     | | | | |  
      | | |         | | |
        |             |

 /----------------------------------------------------------------------\
 \----------------------------------------------------------------------/   
  \ 6. BONUS LEVELS /                                              
   \_______________/   

  This section of the FAQ is for the bonus levels.  You reach a bonus  
  level after beating 3 levels of normal play.  The bonus levels play a
  little differently than the other levels.  First of all, you cannot  
  lose a life here.  There is also a time limit, when the time is up, you
  will go back to the normal stages. The main difference is that the ball
  goes right through the blocks instead of bouncing off of them.  If you
  clear the level (get rid of all of the blocks) you will get a special
  bonus.  The amount of bonus points is different for every level, as is
  the time limit.

  __________________
 / A. BONUS LEVEL 1 \  TIME - 95
 \__________________/  SPECIAL BONUS - 500 POINTS

        - - - - - -
    - - - - - - - -
        | = | = = =
      | | = | = = = =
    | | | | | = | = =
    | | | | | = | = =
    = = = = = | | = =
      = = = = | | =
      | | | | | =
          | | |
      - = - - = - -
    - - = - - = - - -
  | | = | = = | = - | |
  | | = | = = | = - | |
  | = = = = = = = = | |
  | = = = = = = = = | |
    = = = =   = = = =
    = = =       = = =
  - - - -       - - - -
  - - - -       - - - -

  __________________
 / B. BONUS LEVEL 2 \  TIME - 90
 \__________________/  SPECIAL BONUS - 700 POINTS

    | |
    | |
    = | -       = = =
  - = | -     = = = = =
  - | | - -   = | = = =
  - | | - - = = | = = = =
  - - - - - = = = = = = =
  -   - - - = = = = = = =
  -   - -   = = = = = = =
      - -   = = = = = = =
    - - - | = = = = = = =
    -   - | = = = = = = =
        - - | = = = = = |
          - | = = = = = | -
            - | | | | |   -
            - | | | | |     -
          - - -     - - -
        - - - -     - - -
      | - - -         - - |
      | - -           - - |

  __________________
 / C. BONUS LEVEL 3 \  TIME - 85
 \__________________/  SPECIAL BONUS - 1000 POINTS

            | -
          | | - -
        | | | | | -
      | | | | | | - -
    | | | | | | | | | -
  | | | | | | | | | | - -
  | | - - = - - = - - - -
      - - = - - = - -
      | =   = =   = -
      | =   = =   = -
      | | = | | = | -
    | | | = | | = | - -
    | | | | | | | | | |
  | | | | | | | | | | | -
  | - - | - - - | | - | -
  | -   | - - - | | - | -
  | -   | -     | -   | -
  | -   | -     | -   | -
    |     | |   | -   | -
    | |       | |   | |

  __________________
 / D. BONUS LEVEL 4 \  TIME - 80
 \__________________/  SPECIAL BONUS - ?

      - |       | -
    = -           - =
  | = = -     | - | =
  | = = -       - | =
    = = - |     - = = |
    = = -       - = = |
  | = | = -   - = = |
  | = | = -   - = = |
    = = = - | - | = =
      = = -   - | =
      = | = - = = = |
        | = - = =   |
          = | =
  - -       |       - -
  - - -     |     - - -
  - - - -   |   - - - -
  - - - -   |   - - - -
    - - - - | - - - -
      - - - | - - -
          - | -


 /----------------------------------------------------------------------\
 \----------------------------------------------------------------------/   
  \ 7. WHAT'S TO COME /                                              
   \_________________/

  In this section I will list some things that will be coming soon in  
  this FAQ:
   
  - Some more levels
  - Some more bonus levels
  - Gameplay Stratagies
  - Plus much, much more


 /----------------------------------------------------------------------\
 \----------------------------------------------------------------------/   
  \ 8. Contact Me /                                              
   \_____________/

  I do accept e-mail at the following address:

  doctorbob6@yahoo.com

  Please note that I do NOT accept e-mail attachments.  If you send me an
  e-mail with an attachment, it will be immidiately deleted.  Also,  
  note that I delete all e-mail after I read them for the first time.
  Also please note the change of e-mail addresses from version 1.0 (from
  doctorbob26 to doctorbob6).  Please no flames... (constructive critism
  is allowed, though).


 /----------------------------------------------------------------------\
 \----------------------------------------------------------------------/   
  \ 9. LEGAL STUFF /                                              
   \______________/

  _______________
 / A. Disclaimer \  I cannot guarantee that everything on this FAQ is
 \_______________/  completely accurate.  I am not responsible for any
  problems that you have with this FAQ.  Also, I am not responsible for
  anything that this FAQ does to you.  In other words, USE THIS FAQ AT
  YOUR OWN RISK.

  ______________
 / B. COPYRIGHT \  This FAQ is copyright 2002, Doctorbob26. Also known as
 \______________/  Doctorbob6, DoctorbobZ, and DoctorBobTheBomb.  You may
  not alter, change, or modify this FAQ in any way.  You may not  
  reproduce this FAQ in any way, unless I personally give you permission.
  This includes but is not limited to websites, newsletters, chat rooms,
  and magazines.  You may print this FAQ or save it to your computer for
  your own personal use only.  You may not, in any way, gain profit from
  this FAQ.  Also, you may not claim this FAQ to be your own.

  ______________
 / C. WEB SITES \  The following websites are the only websites that are
 \______________/  allowed to host this FAQ:
   
  - GameFAQs - www.gamefaqs.com


 /----------------------------------------------------------------------\
 \----------------------------------------------------------------------/   
  \ 10. FINAL WORDS /                                              
   \_______________/

  I would just like to say thank you to the following people for making
  this FAQ possible:
   
  - GameFAQs
  - Nintendo; and finally
  - You, the user for supporting this FAQ just by reading it


  _END OF FAQ_                                               ~DoctorBob26   

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