Waterworld – Guide and Walkthrough
Game Boy
Guide and Walkthrough by GammaBetaAlpha
Updated: 01/22/2011
Waterworld Game Boy Developer: Power and Magic Publisher: Ocean By: GammaBetaAlpha ~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~- Table of Contents -~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~ Basics [HELP] Walkthrough [WALK] Donations/Amazon [DONT] Contact Info [CONT] Credits [CRED] ~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~- Basics -~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~ [HELP] Waterworld is divided into three basic segments: water stages, which take place in the first level (with water sections occasionally showing up later), dry land which is a regular run-and-gun platformer, and an isometric view segment where you sail around and must avoid Smokers. In all three segments, your main goal is to reach the end of the level and continue on to the next one. Sail levels take place in even levels, while platforming levels are in the odd-number levels. Each level is divided into one to six Stages, with the platforming Stages ending with a mini-boss or the final boss. When running around on the stages, the Mariner has a couple of things that he can do that spices up the platforming sequence. The first is that he can grab onto the side of ledges, platforms and pillars, and pull himself up. On occasion, you will also see ropes that you can climb up, and wrench-shaped hooks that can be grabbed onto and swung from. As a side note, there are no passwords in this game, so if you wish to beat the game, it must be done in one sitting. -------- Controls -------- A - Jump B - Shoot (Do not pound the B button to rapid-fire shoot. Instead, you will have to have a short lag period between firing to be able to rapidfire, or else your gun will repeatedly jam) Start - Pause and Unpause D-Pad - Move/Swim Around Up - Climb up the side of ledges Down - Crouch ------------------ Controls (Sailing) ----------------- B - Shoot Start - Pause and Unpause Up/Down - Move Forward/Backwards Right - Turn clockwise Left - Turn counterclockwise ----- Items ----- Occasionally, you will find items on the screen for you to use. Ammunition Pack - Gives you 5 Bullets Clock - Refills the time meter completely Star - Collecting 100 of these gives you an extra life Heart - Lets you take one extra hit ~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~- Walkthrough -~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~ [WALK] To get to a specific level, search [LEVx], where x is the number of the level you want to go to in numerical format. ~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~- Level One -~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~ [LEV1] --------- Stage One --------- Swim straight right, avoiding contact with the fishes (which will deal one heart of damage if you touch them), and grab a five-pack of ammo off the high wall. Swim down for some more ammo, then turn left and head down chasm between the two slabs of rock. Once you hit the bottom again, go left and grab more ammo and two stars. Start heading right, grabbing some more ammo, before rising up into a narrow corridor with several fish. Use your gun to take a few of them out and clear some space for you to maneuveur through without taking damage. At the end of that area, wait for the tentacle-like water snake to pop up before falling down, then grab the Heart it guards. Come back out, then start rising upwards. Grab another magazine of ammunition, before heading up and left through another hallway full of fish and a shark. Once you get out into open area again, grab four Stars sitting next to the side wall. Go down for more ammo, then head up. The narrow passageway at the top here will have rocks falling down from the ceiling. Now, the rocks do not fall in random places - they will fall in the exact same five spots, and are separated by the same exact interval between each falling rock. Wait for one rock to fall, then rush past it, repeating until you safely make it out the other side. From there, continue on until you get past a pair of watersnakes. Ignore the first path going on, and instead head on to the end. Grab the ammunition, then lower yourself into the pit to grab nine Stars while avoiding a shark. Head back up to the top of the screen, go left and go down into the previous area. Tilt yourself towards the left side, and when you sink a significant enough distance, go left into a small tunnel (avoid some more falling rocks) to get three Hearts. Head back out into the main chamber and proceed right and up to the upper right corner for two stars, then head down and out the path to finish the Stage. --------- Stage Two --------- Swim right until you hit the wall at the end, then grab some ammunition out of the small nook in the wall. Go left slightly and right down from here to get both a Star and a Heart, then head left to the opposite wall for a second Star, and then down to the right side for three more Stars. Head left from this last assortment of items, and go down to the lower left corner for ammunition, four Stars, and another five-pack of ammo before proceeding rightwards. Once you make it past some fish and the vaguely plant-like enemies, grab a pair of Stars and 5 Ammo from the right wall. Turn around and start moving left for Ammo, then go up, grabbing four Stars and another pack of ammunition off the right and left walls before you hit the top of the screen. Swim right from here. Ignore the first path going down, and instead swim quickly past a corridor of falling rocks for a room with two hearts and another pack of ammunition. Go back past the room with the falling boulders, and sink deep into another big chamber. Grab 12 Stars, 2 packs of ammunition and a Heart from the area before taking the left path down, taking another of ammunition and four Stars. Swim back up into the main chamber, then take the right path going down, grabbing two Stars on the way. Proceed right into another large area, then go up, getting yet another star as you navigate your way around several fish, and out of the Stage. ----------- Stage Three ----------- Start off going right until you hit the wall at the end, and go through the narrow passageway, eliminating or bypassing the watersnakes. In the large chamber that comes afterwards, head up to the top and go right to pick up some ammunition and a Clock for a time extension at the far right wall. From there, lower yourself down and into the next room, which has 16 Stars and 2 Hearts. Eliminate the Shark if you need to, then leave the small chamber, and backtrack to where the two watersnakes were. Retrieve some Ammunition and four Stars on the way down, and obtain two more Stars on the opposite wall, and another four still before you finally hit the bottom. From there, continue on swimming right through another narrow hallway with two falling rocks. Once you hit the other side, swim up and you will jump out onto dry land. This next little chunk of the game basically involves running around to gather all 40 Stars (along with one Heart and one piece of Ammunition). You can climb up off the side of cliff faces and use the lamp posts to swing off of onto higher heights. Once you are finished with your dry land excursion, continue on right and jump back into the water. Go right, and then up, taking another couple of Stars. Proceed left for some more Stars at the first opportunity, as well as some ammunition. Once you grab the ammunition, rise up while pressing against the left wall to find a hidden passageway. Make your way past a bunch of watersnakes through a lengthy passageway to get to a small chamber with fourteen Stars and a Heart. Go back out the secret passage, and head up the top side to get five Stars and some more ammo. Take another two Stars before finally finishing up with the Stage. ---------- Stage Four ---------- Start going right, and sink down at your first opportunity for a Star and some ammunition. Continue to swim right here along the bottom floor of the big chamber until you get past some fish. Navigate your way through a tricky passageway with a watersnake in between two falling rocks, then grab some ammunition after you clear the area. Continue on left and down to get a Clock, then head back into the big chamber from the start of the Stage. Rise up to the top, taking a couple of Stars on the way, then swim across a long trench of water, with a Star in a small nook at the end. Swim right up at the top of the screen for six Stars, then backtrack and go down the left wall for three more Stars and two packs of ammunition. Head along the bottom side now, and grab more Stars and ammo. Head up a bit to get yet more Stars up top. From there, sink directly down to grab a Clock for a time extension, and then further into another narrow area for eleven more Stars. Go back up and then continue on right along the top side for some stars. Drop down to the bottom to get some more Stars, then continue on right out the Stage exit. ---------- Stage Five ---------- Grab the obvious 5-pack of ammunition at the start, and get three Stars off the side wall before swimming down. Take the left side, and you should find 20 pieces of ammo lying in a small cubby hole. From here, glide right. At the right side wall, get two ammunition magazines and a Clock for a time extension before jumping up onto dry land, and grabbing onto the size of the cliff. Run around and grab the first two Stars you see. After the car, continue on right by crouching to get through the tunnel, and down into a small area with 24 Stars. Head back up to where the car was, and jump up onto the high wall to climb up. From the lamp post, build up some momentum on your swing, then swing onto the left cliff for a Clock. Continue on to the right side, and take a running dash onto a ledge with eight Stars. Drop down from here into the area below to get a Heart, another Clock, and eight more Stars. Make your way back up to the top left again, get onto the high ledge with the car, and run across and jump over to the next little section. Once you get back into water and swim into the large room again, go to the upper left corner for 10 Stars. Head down to the lower left corner for three Stars and three Recovery Hearts (be sure to grab them as they will be vital in the next area), then swim to the lower right cornert to amass another 14 Stars. From there, head up to the upper right corner and swim out the Stage exit. --------- Stage Six --------- Stage Six is different from the previous stages, so be prepared. To start, you will have to shoot at the single shark here until it dies. Once it is dead, the stage morphs into a Battletoads-esque sequence, in which a bunch of fish and sharks start swimming from the right side of the screen to the left, and you have to maneuver and navigate yourself around them to avoid taking damage. After awhile, the stage will finish, and you will finally get out of the water levels and onto dry land. ~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~- Level Two -~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~ [LEV2] --------- Stage One --------- The gameplay changes significantly in between Levels One and Two, as you go from underwater platforming to sailing in a raft. Pressing right on the D-Pad turns you around clockwise, and left counterclockwise. Also, there will be barrels lying around that you can pick up - barrels with an E have a Heart in them, and barrels with an M will have ammo. There are also toxic barrels lying about that can damage you - you can use three shots to destroy them, though most of the time it is time-consuming. Start the stage off going up-right, while dodging the fire from the one Smoker that will show up in his Jetski. Once you turn to go down-right, grab the two barrels for a Heart and some ammo before continuing up-right. Avoid another Smoker before navigating through two toxic barrels, then grab another pair of barrels with ammunition in them. From there head southeast, avoiding the toxic barrels, then head northeast, grabbing another barrel of ammunition while avoiding both the fire and yet another Smoker foe. Head off the map at the end to get into Stage Two. --------- Stage Two --------- Go down to the bottom left as opposed to the top-right wall, and start heading southeast. After a while, make your way through a narrow space in between two toxic barrels, and then again through two more into a small area that has a Heart barrel and an Ammo barrel, with a Smoker coming out from the north and east corner. Try do dodge their shots and let them zoom off-screen, before going north, missing another pair of Smokers. From there, start sailing northeast, avoiding several toxic barrels floating in the water. While going southeast and then southwest, take another bottle of ammunition and a Recovery Heart. Slowly head west, avoiding a trio of Smokers that will show up, while grabbing another barrel of ammo and another Heart. Loop around and head southeast. You will come to a very tricky part with three toxic barrels close to each other. If you do not believe you can make it through successfully without taking damage, then destroy one by shooting at it three times so that you can successfully make it through without taking damage. After you make it past, continue on northeast and northwest until you hit the end and finish off Stage Two. ----------- Stage Three ----------- Go up to the northwest for a Recovery Heart barrel, then go slightly northeast and then north through a narrow area. Spam your ammo against the Smoker that shows up, until you get out into wide open space again. Grab another Recovery Heart barrel along with some ammo, then continue on southeast, grabbing another barrel of ammo, avoiding Smokers and a fire beacon until you head out the stage exit at the end. That shall also finish up the level. ~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~- Level Three -~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~ [LEV3] --------- Stage One --------- Given that you are now playing a dry land platformer, expect controls to be easier to work with. Start by jumping into the air for 15 rounds of ammunition, and dodge the falling barrels. Shoot the Smoker wielding a javelin while standing on the ground floor to avoid getting hit by the height difference. Continue on right after, and ignore the ledge going up. Instead, head right along the bottom floor. When you get to the next enemy, shoot at him, and press the down button to crouch when he fires back at you. Slay another Smoker, then continue along, crouching to get through some narrow spaces, until you get to some barrels. Use the barrels as height leverage and jump to some ammunition, and then jump again up to a Star, then more Ammo and a Heart. Head back down, then crawl left along the ship until you get to a barrel. Jump onto it then up to the right to get some ammunition. Jump to your left to grab hold of a wrench-shaped hook, then swing up to the left again and then to the right to grab a Heart. Go back down, then go left to another barrel. Jump off it up to the left to grab some more Hearts. Continue backtracking left along the ship until you get to the two-set of barrels. Take the Smoker patrolling on top out first, then jump onto the ledge to the right of here. Kill another Smoke before continuing on upwards, then head to the right, eliminating a third enemy. Do NOT drop into the cage here, as it is pretty much an instant-kill. Instead, jump across it, then take out another foe. Avoid a dropping barrel while running across, and refill your ammunition stores. Jump up to the right, and use the barrels for height to get up even higher. Slay another foe, then go right, jump over a cage pit, and kill another Smoker. Grab the desperately-needed Clock while going down the staircase, and grab another magazine of ammunition. Drop to the bottom, then run right and out the Stage Exit. --------- Stage Two --------- Take the Smoker out both on the ground floor and on the ledge at the start. Take the ledge up and then drop off on the right side for fifteen rounds of ammunition. Climb back up onto the platform and shoot dead the Smoker to your right, then use the spot he was on as a stepping point while continuing to go right and up, killing another Smoke and grabbing 10 more bullets. Continue on right and then down, grabbing two packs of ammunition, three Stars and a Heart, before going left. Kill the Smokers you come across and grab some more Stars, then head down and continue to make your way east. Retrieve some more ammunition from next to the barrels, before jumping up to the right. Grab a couple of more Stars while heading up. At the top, jump left onto the wrench-hook and left onto a high pillar to a Recovery Heart. Go back right, and jump onto the first rope. Climb to the top of the rope before leaping to the next rope, climb up again, then swing across two more wrench- hooks onto a high ledge with two Hearts. Grab the Hearts while avoiding the barrels, then head down and go right. Kill the Smoker walking around the two Stars, and jump onto a ledge for a Clock to recover lost time, as well as some ammunition. From there, head right and down a sequence of staircases, killing a couple of Smokers along the way, until you get to the end of the roadway. Hop onto the rope and climb up to the top. If you need a Heart at this time, you can jump left onto a high pillar with a Heart on top, otherwise, leap right to another rope, and then onto a high area. Avoid the falling barrels as you kill the Smoker, and grab the ammo before jumping up. Proceed right again, and grab some ammunition and Stars from the top of the area, before dropping down. Run left down a few flights of stairs, head left for six Stars, and then go right to finish the stage up. ----------- Stage Three ----------- Dodge and run past the barrels falling down at the start, and climb up the stack of wooden barrels, killing the Smoker standing on the top. Jump onto the next section of barrels, slaying another Smoker, before heading up and grabbing some ammunition. Leap to your left, and start trudging all the way to the end of the pathway, killing or avoiding two Smokers and grabbing two more packs of ammunition, until you have the chance to jump up and start heading right again. Eliminate the foe standing up high to the left again, and follow along until you get to two more ammunition 5-packs. Climb up the rope afterwards. When you are level with the Smoker up top, press right on the D-Pad and fire your gun to hit the Smoker from the rope, and do not stop until he is dead. With his death, continue climbing up, not quite all the way but close, and jump off to get the higher-up ammunition pack, and then the one on the floor. Walk to the edge of the platform and kill the Smoker over yonder, then jump up and grab onto the wrench-hook before swinging over right onto three more hooks. Drop down onto the Recovery Heart and drop straight down for some ammunition. Leap over the Smoker here and head down in the gap between the floor, then run down the stairs. Eliminate a Smoker, grab more ammunition, and take a running jump to a high floor with nine Stars in it. Drop down from there, slaying another Smoker, before securing another pack of ammunition and a Clock. Run back up to the main floor area. Jump up to the right side, securing some packs of ammunition, then continue on going up and left, taking out more enemies and grabbing more ammunition, until you hit the end. Use the rope to jump over to some ammunition, then climb up higher aboard the ship, shooting down a Smoker from the rope before jumping off to the right. Grab four Stars, kill another minion, then head right down the Staircase. Grab two Stars through a narrow crawlspace to your left, then head right, eliminating another henchman before grabbing some ammunition. Continue climbing up and then left, getting another Star and some more ammo before coming to yet another rope. Head up and jump off to the right, and kill some more Smokers and grab a few more Stars before exiting the level at the upper right corner. ---------- Stage Four ---------- Start off the stage with a whammy, taking out three Smokers who are patrolling around while going right as you grab eight packs of ammunition and a Clock for a time extension. Head right again. You shall have to face off against another mini-boss here. Be warned that the time runs out a lot faster when fighting this guy (much like the shark in Level 1), so move quickly. The barrel guy will throw barrels out at three different speeds. At all three speeds, you should move in close and crouch to duck underneath the barrel when he throws it, then uncrouch and jump and pound away at him. Do not be afraid to be aggressive if you have a good amount of health, left - it is far better than dying because of lack of time and having only three Hearts afterwards. After you win, the Stage and Level will be completed. ~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~- Level Four -~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~ [LEV4] --------- Stage One --------- Level Four is exactly like Level Two was in terms of gameplay mechanics, so you know the drill for how to play it. Start by navigating between the two toxic barrels, and grab an ammo barrel and a Heart barrel. Sail northeast, avoiding a Smoker, and then northwest, grabbing another barrel of ammunition and taking out/dodging another foe. When you get into an open space again, go southwest, grabbing more ammo, before taking the northern canal. Slowly weave around the toxic barrels at the beginning, and stick either side when going up to avoid a Smoker. Grab another barrel of ammunition before heading northwest, and yet another one going northeast. When you get to go southeast, stick to the northern wall, grabbing more ammo as you go southeast. Slowly maneuver around the minefield going northeast (there will not be any Smokers to zoom in on you while in this tricky area). Ignore the ammo going southeast as you avoid or take out a trio of Smokers, then head east to end the Stage. --------- Stage Two --------- Shoot at least one of the three toxic barrels floating in the water at the beginning of the stage to grab yourself a Heart from the barrel, then start heading southeast along the southern wall. After navigating yourself through a lengthy canal with some toxic barrels, head northeast to find three barrels, two with ammo and one with a Haert. Head back northwest to the large open area, and this time go northeast. Dodge another smoker, then head southeast along another lengthy passageway, avoiding toxic barrels. Once you start to go northeast against, grab another barrel with a Heart in it. When you finally get back out into open area, head east across the water, avoiding more toxic barrels and a lone Smoker who will dart across the water, until you can finally get to the Stage Exit at the end. ----------- Stage Three ----------- Sail east a little bit at the beginning, then make a sharp turn going down southeast, grabbing a barrel with ammunition and a Heart each. Continue on going east once you get down through a long canal. At the end, head northeast for a lengthy period of time again, and finally exit out the stage eastwards (if you were wondering what the alternate path at the beginning of the Stage leads to, it will also go to the stage exit, but it does not have any barrels on it). ~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~- Level Five -~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~ [LEV5] --------- Stage One --------- Kill the first Smoker at the beginning, then jump onto the first wrench -hook. Use it to swing onto the hook to your left, then swing onto the second one in the center before swinging right onto the high box. Take out the Smoker as soon as you climb up, then you will have to engage in a lengthy marathon of swinging around. Be careful, and do NOT TRY TO GO FAST - even missing one will basically result in an instant-death sequence, so if you have to take your time, do so. Also, be careful, as around the fifteenth or so hook, when you get to the very top, there will be one hook where you should not do a full swing at, but only about a half swing at. Once you make it to the end of the obstacle course, swing onto the box and kill another Smoker. Jump onto the rope at the end, and climb up (ignore going down, as all that you will find are 40 Stars and a Clock extension). Jump off to the left at the end to grab some ammunition if you wanted to go down for the Stars, and then swerve right to get back onto the rope. Climb up again, then leap off to the right onto another hook. Engage in another shorter trial of swinging from hook to hook until you get to the ledge at the end. Climb up the ledge and head out onto the Stage Exit. --------- Stage Two --------- Eliminate the first two Smokers going up and right as you grab three packs of ammunition, then kill another minion up top before jumping over the pit. Head up and right, grabbing a pack of ammo and sliding down a ramp, before taking two wrench-hooks to go up and right further. Go up a ramp, defeat another Smoker, and grab all the ammunition down here. Jump down below to your left side onto a bunch of boxes. Leap-frog over a Smoker and jump into the water. Grab four Recovery Hearts from the right corner, then jump back out of the water and up the boxes again. Make your way around going up back to the left side. Clear the first pit, and stop right before you get to the second. Drop down from here, and go right and jump into the water. Immediately head left all the way until you get some ammo. Sink to the bottom of the water to grab 29 Stars, then head right to get a Clock for a time extension. Swim right, avoiding some more gillyweed and fish, and claim another 13 Stars. Rise up once you get into open area for some more Stars and ammunition, then drop down and continue right through another tunnel. Head back up when you get the chance, where you shall find two piers that you can leap onto. Leap up out of the water but not onto a pier: instead, shoot the heavy-set pirate patrolling around multiple times until he finally dies, then leap up onto the right pier. Jump over the box and head out the Stage exit. ----------- Stage Three ----------- Kill the Smoker at the beginning of the stage, then head right and take out another one standing on the crates. Jump up and run right, and leap into the water. Swim down and left to grab yourself 20 pieces of ammo, then head back right and jump out of the water onto the right pier. Eliminate another Smoker, then jump back into the water, and go down underneath the dock for three more packs of ammunition. Head back out of the water and jump onto the top ledge. Run up the ramp, take out a smoker over yonder, and grab about 16 Stars before continuing right again, and grab a Clock at the end. Head back a ways to where the ramp was, and drop down into the water below for 20 more pieces of ammo. Embark onto dry land, and crawl through the narrow space. Take out some more Smokers on the opposite end, and jump into the water when you have the chance again. Grab ammo from both end, from the left side first, then the right side, and continue swimming until you can jump out onto dry land again. From where you get out onto dry land, jump to the left side after slaying the guard there for another Clock, then jump up to the right. Walk up the ramp, and eliminate several Smoker minions while continuing to go right. After you have cleared the boxes, continue to eliminate more enemies while going right, and be sure to go fast enough so that you do not run out of time. Drop into the water shortly after the crates, and swim left for another Clock for more time. Head back out of the water, and head right again. Ignore the crawl space and instead kill the two Smokers on top of the crates. Jump over to the right to get a Heart and three Stars, then go down and crawl through the next narrow space. Grab the three Stars to the left if you want, then walk through the Stage Exit. ---------- Stage Four ---------- Start off by killing the Smoker on the crates while going right. Drop down into the water and pick up a lot of ammo, then get back onto land and slay another Smoker. After, you shall have to eliminate a few strongmen, who take nine hits to eliminate, before swinging across several wrench-hooks with Stars on the way. After you land, kill another minion while going down the ramp, and jump into the water for some Stars. Swim down and right to get some ammunition as well as a Clock, and continue on in the water. Go to the left once you go up and climb up the rope. Jump off for some ammo, then get back into the water. Go right, and leap out of the water and shoot the strongmen until both are dead. Continue right and slay the Strongman on top of the box, and claim a Clock for your prize. Head down, and go through the long crawlspace. Once you come out the other side, kill the Smoker on the left end for some ammo, then eliminate the Strongman. Head up to the right after eliminating another Strongman, and jump to get a clock. Following that, swing across several more wrench-hooks. Leap over the two strongmen here instead of killing them (make sure to grab your ammo), then jump back into the water> Get some ammunition and Stars, and continue along right in the water, ignoring the path up. Graba Clock, then kill the Strongman at the end. Go up the right rope and kill two more strongmen before jumping off the right, and head out the Stage exit. ---------- Stage Five ---------- Eliminate the first Smoker that comes up, then start jumping onto the pile of crates. Go on a rampage as you should exterminate all the Smoker henchmen that come up, while grabbing oodles of ammunition. Once you get up to where the Strongman is, grab some more ammunition and Stars before you get to the edge of the current pile. Kill the minion standing on the boxes across the gap, and take a big leap across the gap to get some ammo. Drop down into the water afterwards, and start swimming right past the gillyweed while picking up some ammunition. At the end, jump up to the left, and take out a pair of Strongmen. Kill another Strongman up top to grab some ammunition, then jump onto the high ledge to your right. Slay another Strongman and grab more ammo, and head down a long ramp. Continue to kill some more foes while going right. Climb up the rope and kill the Strongman to your left to get 35 ammo and two Stars, then jump to the right. Jump from pillar to pillar until you get to the pillar before the one with the star, and fall down into the water below. Slowly navigate your way around the gillyweed until you get to the end. Shoot the Strongman on the dock dead and climb up the rop and jump to the left to claim some Stars and a Recovery Heart, then head back to the rope. Climb down and slay another Strongman on the crate for some ammo, then run up the ramp for a Clock. Ignore the Strongmen and instead jump over them ont the rope. Climb up to the top and jump to the right. This will initate a very tricky and long task of jumping from rope to rope. Once you get to the last rope, kill the Strongman before leaping off, and jump down into the water. Down below, swim to your right while killing the various fish, and grab yourself some more ammo. At the end, take out another Strongman and climb up the rope to the top, then jump off to the right for three Hearts before heading out the stage exit. --------- Stage Six --------- This stage is the mini-boss stage for this level, so be on your guard. At the beginning, jump off to the right to the far side to grab yourself 15 ammo, then jump back. Climb up the rope all the way to the top. Now, you have to face a cannoneer who will shoot bullets out from his cannon. Shoot at an angle slightly above the cannon at the gunman, and he will temporarily drop down from injury. After a couple of hits, get your timing down so you can fire at him so that shoe will hit him almost as soon as he gets back up. It takes 8 hits to kill a gunman, so keep pounding away at the top gunman, and go down the rope whenever you need to to doge a hit. After the top gunman is dead, leap over to where he was to get some ammunition and a Clock for time extension. Go back onto the rope, and finish the other two gunmen off in the ample time you should have. ~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~- Level Six -~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~ [LEV6] --------- Stage One --------- As occurs in even-numbered levels, you shall be back to sailing, so start making your way through the toxic barrels. Once you get into open waters, head up the northeast passageway, and grab a barrel with ammunition in it. Head back and go up the northwest end for some more ammunition, then loop around, and go east. When your passageway finally expands, head south to get a barrel with a Heart in it before continuing to go east, avoiding some more Smokers. Once you get to a narrow chokepoint, slow down, as two Smokers will come by. Once you get past there, head southwest into a large dead-end area with some ammunition and energy barrels. Once done here, head back northeast and then east to finish up the Stage. --------- Stage Two --------- Sail east at the start, then go northeast, and navigate your way around several toxic barrels before going east. Watch out for Smokers as you go by, then grab an ammunition barrel while going southeast. Stick to the northern wall to get an Energy barrel as well, then continue on southeast, down and then east into the Stage exit. ----------- Stage Three ----------- Sail northeast at the start. Shoot open a couple of the toxic barrels to break them and pass by safely, and grab a barrel full of ammo at the end. Sail northwest past the fire and grab the Energy barrel, and dodge another Smoker while continuing northwest. At the end, grab another barrel of ammunition and start heading up northeast once more, then make your way southeast, grabbing more ammo. Head up northwest after a bit, then west along another lengthy canal, making sure to grab the pair of Energy barrels. Head north again, then east, weaving through another trio of Smokers before you finally hit the Stage and Level exit. ~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~- Level Seven -~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~ [LEV7] --------- Stage One --------- In this level, you will have to contend with automatic cannons that will fire javelins straight forward. At the start of the stage, run right while dodging the javelins, and continue up and right, grabbing ammunition as you run along, until you get to the pit. Jump onto a wrench-hook, and wait for the javelin to be fired from the right before jumping over. Kill a Smoker up on the right ledge before jumping up to get more ammunition, then jump down to the right and take out two more foes. Leap over to the next ledge, then hop down to your right and start scaling the area again, avoiding more cannons. Before going over the pit, watch out for a falling box. Once you get onto the wrench-hook, wait for the thug to your right to come all the way to the left side before swinging off to clear him entirely. Dodge an attack from the next cannon, then quickly jump across the large gap to the other end. Take out a few more henchmen while going up and right, and then you will get onto a few narrow platforms with boxes dropping from above. Be careful and wait before jumping to avoid taking damage. At the end, jump onto the edge of the ledge (so you are hanging), and wait for a shot to come out from the nearby cannon before jumping over. Clear the cannon, and climb down the rope. Kill a few lackies to the right to grab a Clock for a time extension, then go left for some Stars and ammo. Jump back onto the rope from the left platform, then disembark from the top onto the right side. Avoid the falling boxes and get some Stars, then kill the soldier on the rope before continuing on. Watch for more thugs on the ropes as well as boxes as you make your way across. At the end, jump off onto a narrow pillar and slay the Smoker before dropping down and heading out the Stage exit. --------- Stage Two --------- Eliminate the foe standing at the start, and climb up the rope. Kill another soldier standing on top of the ledge before jumping over, and grab some ammo. Take the wrench-hooks up to first grab two more ammunition magazines, then leap over to the left. Take out a Strongman up top here and continue up to get a Heart. Jump off to the right to some more wrench-hooks until you work your way around to a rope. Climb up and grab some Stars, then hop to the right rope and onto the pillar. Fall down the left side of the pillar and slowly make your way to the right to get thirty-odd Stars in all before hitting the water. Underwater again, head left, and grab five Stars from the end as well as some ammunition. Sink to the bottom-left for some more Stars, then continue rightwards from there, and then down again at the first opportunity for five more Stars. Head left and then go down all the way until you hit the bottom. Go back up slightly until you can go right at the first chance, then go up quickly to grab a Clock. From there, head back down and right for some Stars, and then up for some more ammo. Continue up further, grabbing Stars on the way, as well as some ammunition, and go right when you have the chance and then up again. After a while of swimming up even further go grab some ammunition, and kill a Strongman on a pier before making your way up the ledge tower with several spoke-platforms on the side, killing a couple of enemies. Slay the Strongman at the top and jump left off the rope, and then continue to journey higher and higher along the pillar. Take another rope and kill another Strongman to get yourself some Hearts, then drop back down to the next-highest up platform on the right side and head out the exit here. ----------- Stage Three ----------- Run right at the start of the level, avoiding falling boxes coming down from above, and the javelins the cannons will spit out at you. You will have to repeatedly avoid everything as you continue on, though you will get a Heart about halfway through the level. Ater a while, you should hopefully be able to make it to the end of the Stage. ---------- Stage Four ---------- Take out the first soldier on the deck, then grab some ammunition. Head right while avoiding javelin fire, then go up to your left, assassinating a few Smokers on the way. Jump to the left for ammo, then continue on right, avoiding numerous falling boxes. Jump onto the wrench-hook and make your way over to the right side. Slay another Smoker, and use the rope to jump over to some ammo. Drop off the side instead of taking the rope down, and run right to take out another couple of Smokers and take some ammunition. Take out a foe hanging from the rope before climbing on, then leap off to the left for a Clock. Get back onto the rope, then leap to the right this time around to another rope, and then onto some more wrench-hooks. When you get back onto solid ground, collect a few more Stars, kill another henchman, and jump to a very small pillar with ammunition on. Avoid getting hit by the boxes by quickly hopping from island to island. Once you get back to stable ground again, continue right and jump onto the canon. Kill another smoker, than jump right onto the platform at the end, and run into the stage exit. ---------- Stage Five ---------- I would recommend using up a life or two if not at full health to get used to this final boss's attacking pattern before making a serious effort. In any case, when you are ready, jump onto the ledge to your immediate right to get some ammunition. Hop onto a wrench-hook and go up to the right to get 70 bullets, then take a wrench-hook to the upper left corner for a Heart before dropping back down to the ground. Get onto the two barrels on the right, and turn to face the Deacon. The Deacon will only fire in three directions - he will fire straight left, which you should dodge, he will fire diagonally at random or when you are jumping, which is easy to avoid, and he will crouch and fire, which will just hit the barrel. Stay on the barrels and crouch while firing your handgun to be at shooting level with the Deacon, and when he shoots at you while standing up, you should jump up to avoid the attack. Otherwise, he is ridiculously easy, although it will take somewhere in the order of sixty (60) shots to kill him. ~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~- Donations/Amazon -~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~ [DONT] I don't really care too much about donations, but if you are feeling generous, feel free to send one via PayPal to gammabetaalphafaqs AT gmail DOT com Alternatively, if you ever order any items from Amazon.com, go to the link below. You do not have to buy anything right away, but (if you do not clear browser cookies often) any items you buy within the next 90 days will count as a 'referral order' to me, meaning I get anywhere from 4-6% as a referral/affiliate payment of what you ordered (ie. order $100 worth of stuff, I get $4-6 from Amazon.com) www.amazon.com/?&camp=212361&linkCode=wsw&tag=raofavigafa-20&creative=391881 Other than that, considering this FAQ is for an obscure old game, if you have any other obscure old games that you do not play anymore, consider sending them to me (I will even pay the shipping cost!). I write FAQs for plenty of obscure old games with no FAQs, and having a physical copy of the game (and even better, a manual) is superior to not. You can email me if interested at gammabetaalphafaqs AT gmail DOT com ~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~- Contact Info -~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~ [CONT] Although I believe I have found everything there is to find in this game, there is occasionally the possibility of some super secret level in an obscure game that was never found because it was too obscure, or the like. If you have anything that you feel needs to be includes, feel free to email me at gammabetaalphafaqs AT gmail DOT com If you have any other information to contribute or notice any errors, again, shoot me a notice at gammabetaalphafaqs AT gmail DOT com If you wish to host this guide, or use information from it, consider the FAQ semi-public domain: you can host it without asking and derive information from it word-for-word if you wish, but keep the document unchanged if hosting it and give credit where due if using information ~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~- Credits -~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~ [CRED] Credits go to the YouTube user Lemmy556, whose videos I used as an aid in writing this FAQ. ________________________________________________________________________________ ©2011 GammaBetaAlpha FAQs
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