Title Data

Hardware > Console
Local Players:
1-2 Players
Wikipedia (EN):

Release Data

Box Title
Region Publisher Product ID Distribution / Barcode Release Date Rating
Nintendo Famicom Disk System
JP Nintendo HVC-022   02/21/86  
SHARP Twin Famicom
JP Sharp AN-500R 4974019155494 07/01/86  
Nintendo Famicom Disk System (Hong Kong)
AS Simon & Toys Company Limited HVC-022   1986  


In 1986, the disk system was born...
The Family Computer (Famicom) was born in 1983. On February 21, 1986, when videogames were becoming established as a new form of entertainment that caused a major movement all over Japan, the "Famicom Disk System" appeared as a peripheral device to expand upon gameplay. A disc based on "Quick Disk" was appointed as a software medium that had only a ROM cassette at that time. It breathed new life into the concept of the NES up to that point.

Disk system features:
The disk system has three major features.

1.) Larger capacity than ROM Cartridges
2.) The price can be kept low
3.) Data can be saved and overwritten

Disc writers
These played a major role in expanding the range of play. The save function is now a matter of course, but it was a huge revolution at that time. Being able to save a record of what you played played an important role in stimulating the desire to continue playing the game and communicating with friends by comparing their scores.

The biggest feature of the disk system is "rewriting". If you have one storage medium (disc), you can enjoy another game by rewriting the data without having to buy a new disc each time a new game is released. "Disc writers" were placed at toy stores and other stores nationwide, and it was possible to rewrite data to another game for 500 yen. Users could now easily enjoy different games without hesitation in purchasing. In addition, copy protection was applied to the discs to counter illegal copying, which can be said to be the fate of popular products.

Disk fax
"Disk fax" was used as a device for exchanging save data such as scores stored on optical discs with Nintendo. Users can take a disc with data saved (unlike a normal yellow disc, this is a blue disc with a shutter) to a store, etc., and load it into a disc fax to participate in various competitions. An ordinary telephone was installed in the disc fax, and Nintendo called every night to extract the data from the disc fax and send it as new data such as rankings. This is an idea that can be said to be the forerunner of today's network games, and this system has evolved from the occasional tournaments such as Time Attack on the Nintendo website.


Data and credits for this game contributed by 1258lkj , Blk_Mage_Ctype , Blueberry Buttface , Cosmic! , lioncub4 , misschu , RockyStarPro , SaturnHST , and steamliner88 .

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