What do you need help on? Cancel X
Close X FAQ/Walkthrough
by LastBossKiller

Table of Contents

BOOKMARK
Jump to:
Would you recommend this Guide? Yes No Hide
Send Skip Hide

FAQ/Walkthrough by LastBossKiller

Version: 1.0 | Updated: 01/13/16

Title Screen

Transformers: The Headmasters (Famicom Disk System)
Guide by E. Phelps, ver. 1.0
AKA LastBossKiller

Game Data:
Developer and publisher: Takara
Release: Japan - 1987

Disclaimer

This document may not be reproduced under any circumstances except for personal, private use. It may not be placed on any web site or otherwise distributed publicly without advance written permission by the author. Use of this guide on any other web site or as a part of any public display is strictly prohibited, and a violation of copyright.

Copyright 2016 E. Phelps

Introduction

Transformers: The Headmasters is a 1987 action game for the Famicom Disk System. It was developed by the same company that released the horrendously bad NES game Transformers: Convoy no Nazo. This game has a similar gameplay style, but is somewhat improved to the point that it is almost a playable game. Unlike the first game, this one gives you a health bar (no more one hit kills!). Although difficult, the ability to save your game between stages makes it very beatable. A few boss battles will give you trouble, but with determination, you will succeed.

Famicom Disk System Operation

If you're not familiar with the FDS, then you need to know that games were produced on floppy disks that had a side A and side B. You had to eject the disk and flip it to the other side occasionally. The game will prompt you to flip the disk with the following text: SET SIDE B.

To do so using the emulator FCEUX. select the option "NES", located in the FCEUX toolbar. From there, select the following options:
1.) "Eject/Insert Disk". The emulator says 'Disk 0 Side A Ejected'.
2.) "Switch Disk Side".The emulator says 'Disk 0 Side B Selected'.
3.) "Eject/Insert Disk". The emulator says 'Disk 0 Side B Inserted'.

Also note FDS games have loading screens. In this game, it will say WAIT while loading.

Characters

You begin the game with a single transformer at your disposal: Chromedome. During the course of the game, you will be able to recruit new allies. A brief description of the character abilities during the vehicle mode and robot mode are given for each.

Chromedome - Vehicle ModeChromedome (クローム ドーム)
Vehicle Mode: Non-flying type. B button shoots straight forward. A button shoots diagonally upward. P power-ups cause him to shoot faster.
Robot Mode: With full P power, he shoots a three-way shot.

Rodimus Prime

Rodimus Prime (ロディマス コンボイ)
Vehicle Mode: Non-flying type. B button shoots straight forward. A button shoots diagonally upward. P power-ups cause him to shoot faster.
Robot Mode: With full P power, he shoots a two-way shot.

Hardhead - Vehicle ModeHardhead (ハード ヘッド)
Vehicle Mode: Non-flying type. B button shoots a shot forward with an awkward arch to it. A button shoots diagonally upward. P power-ups cause him to shoot faster.
Robot Mode: With full P power, he shoots a four-way shot.

Highbrow - Vehicle ModeHighbrow (ハイブロー)
Vehicle Mode: Flying type. A and B buttons have same shot pattern. Has three-way shot when full P power is achieved.
Robot Mode: With full P power, he shoots a two-way shot.

Brainstorm - Vehicle ModeBrainstorm (ブレイン ストーム)
Vehicle Mode: Flying type. A and B buttons have same shot pattern. Has three-way shot when full P power is achieved.
Robot Mode: With full P power, he shoots a single projectile that breaks into four projectiles.

How To Play

Getting Started

When starting a new game, you will need to create a new save file. On the "NAME SELECT" screen, press SELECT to move the cursor to the "NAME ENTRY" option and press START. Then press SELECT to move the cursor to a blank save file and press START. Now enter your name, using the arrow keys to move the cursor to the letters you want, A to enter letters, and B to go back. Press SELECT when you are finished entering your name. Then press SELECT to cycle to the option "ENTRY END" and press START. Finally, press SELECT to cycle to your new save file and press START to begin the game.

Stage Select

The stage select screen is shown in the screenshot below.

Stage Select

At first, you will have three locations to choose from: EARTH, CYBERTRON, and JAIL. A fourth stage called LAST be become available later. Press SELECT to cycle through the stages and press START to begin playing.

At the bottom of the screen will be two additional options: SAVE and RETRY. Select the SAVE option to save your game. RETRY will send you back to the "NAME SELECT" screen.

At the top of this screen are shown your stats. The upper-left corner simply shows your score. The three boxes at the middle of the top portion of the screen show the current energy level of your characters and the strength of their weapons. Their energy level is displayed as a number between 1 and 8 (8 is the highest). The strength of their weapon is shown as a letter between A and E (E is the highest). In the upper-right corner of the screen is shown the stats that Metroplex will start with if you decide to challenge the final boss (this is explained in more detail in the walkthrough section of this FAQ).

Controls

Vehicle Mode Controls:

Direction arrowsMove left/right. Flying characters can move up and down.
ANon-flying characters shoot diagonally upward. Flying characters shoot straight forward.
BNon-flying characters shoot straight forward. Flying characters also shoot straight forward (same effect as pressing A button).
STARTPause the game. Press SELECT while paused to switch characters.
SELECTNo effect while the game is unpaused. While paused, press to switch characters.

Robot Mode Controls:

Left/rightMove left and right
UpFly upward
DownKneel
AShoot
BPunch
STARTPause
SELECTNo effect while the game is unpaused. While paused, press to switch characters.

Power-Ups

P Power-upIncreases your P (power) stat. Results in better firepower.
I Power-upIncreases your S (speed) stat. Improves the mobility of your transformer.
Energy Power-upRestore your energy (health).
Decepticon LogoOpens the door to the next room in robot mode levels.

Stage Flow

Each stage is composed of three parts, in the following order: a "Vehicle Mode", a "Robot Mode", and a bonus stage. In vehicle mode, your transformers remains in vehicle form. The stage will be a side scrolling shooter, with the goal to reach the end of the stage and defeat a boss. In robot mode, your transformers remain in their robot form. You move through a linear series of rooms, where you will bottle a boss character at the end of the level to win. Each room requires finding a Decepticon logo to unlock the door leading to the next room.

The bonus stage is just a short sequence in which you shoot asteroids to cause them to drop power-up items which you can grab to boost your stats.

Glitches

While playing this game, I noticed a couple glitches that were annoying. They occurred fairly rarely, so you may not experience them yourself. But I wanted to give a warning just in case.

The first glitch resulted in certain enemies in a room in robot mode never spawning. I would kill all the enemies in the room repeatedly, but one of the enemies that should spawn in the room would never appear. This was bad because it was the enemy that should drop the Decepticon logo, allowing me to move to the next room. If I reset the game, the enemy still would not appear. I had to close the emulator and restart it to get the enemy to appear. The happened to me twice in two different rooms.

The second glitch was that I would grab the Decepticon logo in a room and the door wouldn't open. Reseting the game didn't fix this either, I had to close and restart the emulator. This glitch only happened to me once.

These glitches could be emulator-related, but my instinct tells me they are not.

Walkthrough

Overview

In order to beat the game, you must rescue four Autobots, which will become useable members of your team. These Autobots are found in the Cybertron and Jail stages, but there are none on Earth, so you don't have to play the Earth level if you don't want to.

After rescuing the Autobots, you will be able to challenge the last boss by visiting the location called "LAST". However, during the last boss fight, you will control Metroplex, whose stats will be the average of the stats of your five Autobot team members. Certainly after one play through of Cybertron and Jail you will not have high stats for all of your Autobots. You might be skilled enough to defeat the final boss anyway, but if you want to have a better chance of success, you will need to revisit some stages simply to find more power-ups to boost your Autobot stats.

I found that Cybertron was by far the best place to revisit for boosting stats. It has an easy vehicle mode, with plenty of power-ups available. But more importantly, the robot mode has many more power-ups than will be found on the other stages, and (at least in my opinion) the rooms are easier to get through without taking a lot of damage, and the boss is also easy.

Earth

Earth's vehicle mode has the largest variety of enemies, requiring your maneuvering skills to be better to avoid damage. The robot mode is also challenging, and there are no transformers to rescue so you don't need to play this level at all. For these reasons, I don't recommend ever playing this level. However, some people consider it to be the easiest level, so if you agree, then you might find it the best level to play to gain power-ups. I would personally choose to play Cybertron instead for gaining power-ups.

Vehicle Mode

Go slowly and shoot as many enemies as you can. Some will come down to your level, requiring you to press B to shoot them, but most require pressing A to shoot diagonally upward. If you move too fast you will have trouble stopping, which will make it hard for you to get power-ups that the enemies drop. Also, later in the level there will be mines on the ground that you won't be able to avoid if you go too fast. Your gun will shoot very slowly at first, but after gaining a few P power-ups, it will shoot at a much more reasonable pace.

When you reach the mines, they will explode just by you driving near them. So if you keep your distance and move toward them slow enough, they will explode and you can pass unharmed. There is also a part where orbs will fall straight down from the sky and explode upon hitting the ground. You can drive faster to get through this place as you're likely to get hit too much by trying to go slow.

Boss: Trypticon

Trypticon

This boss remains on the right side of the screen and walks back and forth on a platform. He shoots orbs in a straight line at you and lobs three orbs into the air in an arch that comes falling toward the ground. To hit Trypticon, you need to move all the way up to the platform and shoot upward at him. There is only a small sliver of time in which you can hit him as he nears the front of the platform. When he moves backward, you should move back too. It's difficult to avoid all of his orbs while you remain near the platform, so go backward to give yourself room to dodge, then move forward again when the next opportunity comes to hit him.

If you have Hardhead in your team, then this is the one time where his awkward B button arching shot comes in handy. He will be able to hit Trypticon much easier than the other transformers and killing the boss will take just a few seconds.

Robot Mode

Earth's robot mode is different than those of the other levels. To advance to the next room, you will usually need to destroy some spheres with a "D" on them (for Decepticon I suppose)., which will make a Decepticon logo appear. Grabbing Decepticon logos will make the door open leading to the next room. Some rooms don't have "D" spheres, but require you to destroy certain enemies. For room specific instructions, see the outline below.

Room 1: Some black circular enemies that spawn from the lower-right corner of the room can be shot and will eventually drop the Decepticon logo when destroyed. Black orbs that spawn from the left or the top of the room will need to be destroyed with a punch.

Rooms 2-5: Shoot the light green balls with the "D" on them to destroy them and punch the red ones. After destroying all of them, the Decepticon logo will appear.

Room 6: Stand toward the middle of the screen and alternate shooting left and right to get all of the enemies that spawn. An orange orb that spawns from the upper-right corner of the room will drop the Decepticon logo.

Room 7: Enemies spawn from holes all over the room. An orange orb will drop the Decepticon logo when destroyed.

Room 8: Destroy all four of the D circles to get the Decepticon logo.

Room 9: The spiders will drop the Decepticon logo when destroyed.

Room 10: Destroy D circles to make the Decepticon logo appear.

Room 11: This room has two exits. You can go through the one in the upper-right without finding the Decepticon logo, but you won't be able to advance in the next room. Instead, destroy all the D circles in this room to get the Decepticon logo. Then go through the door in the upper-left corner that opens which will lead to some D circles in room 12 that you can destroy to get the Decepticon logo for room 12.

Room 12: Enter through the left entrance to destroy D circles to get the Decepticon logo, then go back to room 11 and re-enter room 12 from the right entrance to reach the exit to room 13.

Room 13: Destroy black orbs that spawn from the right side of the room to get the Decepticon logo.

Room 14-16: Destroy the D circles to get the Decepticon logo.

Boss: Six Shot

Six Shot

Six Shot remains on the right side of the screen and moves up and down, shooting projectiles toward you. If you hover underneath the platform on the left side of the screen, you can just keep tapping A to shoot him and he should die easily. You should be able to stop any of his bullets from hitting you by shooting them from here also. Staying back toward the left side of the bottom of the platform gives you a little better protection.

Cybertron

Vehicle Mode

This area is a great place to gain upgrades for your characters. Drive slowly and destroy as many enemies as you can to get them to drop P and I power-ups. Your gun shoots very slowly at the start and you will get damaged more as a result, but after getting a few P upgrades you will shoot at a more reasonable pace. Some black jets will fly down to the bottom of the screen and move toward you, so you will want to alternate between pressing B and A (e.g. shooting straight or diagonally upward) to get the high and low enemies.

Near the beginning of the level, a helicopter will fly at the top of the screen, carrying one of your captured buddies. Shoot the helicopter to get it to drop the transformer, then drive into it as at falls to retrieve it. You will then have a second character to use if you like. To switch characters, press START to pause the game, then press SELECT to cycle between characters. You will want to upgrade your new character with P and I power-ups. You can use your first character to fight (since he will have more upgrades already), then when you see an upgrade, switch characters and grab it with the weaker character so it can start to become useful too. Note that you can't do this trick when switching between flying and non-flying characters since the power-up will disappear when you make that switch.

Boss: Galvatron

Galvatron

This boss is easy. Stay in the left corner of the screen and keep tapping A to shoot at Galvatron. Try to shoot his bullets to prevent them from hitting you, although it is difficult to avoid all damage. When you defeat him, the character you are using will get a full energy refill. So when you see him start flashing, indicating he is dead, quickly pause the game. Then switch to your most damaged character and unpause it so that you get the most out of this free energy refill opportunity. However, note that you cannot make this switch between flying and non-flying characters or else you will have to restart the boss fight.

Robot Mode

The Cybertron robot mode requires you to defeat enemies in order to get Decepticon logos to appear. Grab the logo to make the door open leading to the next room. The logos are dropped by specific enemies, and learning which ones can help you get through the stages quicker.

Room 1: This room has jellyfish enemies that spawn from the upper-left corner, and black orbs that spawn on the right. The black orbs will drop a power-up when defeated, but you must get the energy tank in the room right away or else they won't. You cannot kill the orbs by shooting them, they will just be stunned. You have to punch them to kill them. Shoot the orbs to keep them from coming toward you and shoot the jellyfish as they spawn. After shooting about three jellyfish, an Decepticon logo should appear, which will open the door when grabbed. Make sure you give the energy tank to the transformer who needs it the most.

Room 2: Stand on the beam on the right side of the screen and face left to shoot the jellyfish that spawn. Ignore the black orbs because they will kill themselves by crashing into the wall. A black orb should leave a power-up after dying, and another should leave the DecepticonDecepticon logo. If you grab the first power-up quickly enough, you might be able to get another by killing the jellyfish. As usual, switch to the transformer who needs these power-ups the most before grabbing them.

Room 3: Stay to the left and shoot jellyfish as they approach. Black orbs will get stunned by your shots and just sit in place, so you'll have to run forward and punch them to kill them every once in awhile. A black orb will drop a power-up, and a jellyfish will drop the Decepticon logo.

Room 4: The safest place in this room is directly below the beam on the right. Press up to fly to the bottom of the beam, then face left and shoot jellyfish as they spawn. The black orbs behind you will just kill themselves. Bombs that spawn on the left side of the screen will explode, sending a spray of three bullets toward you. But from your position, you should be able to shoot the bullets in the air to stop them. A jellyfish will drop the Decepticon logo.

Room 5: There is an energy tank to grab in this room. The small jellyfish that spawn from the upper-right corner of the room will drop the Decepticon logo.

Room 6: The robot enemies that spawn from the upper-left corner of the room will drop the Decepticon logo.

Room 7: The center of the screen is the best place to stand since enemies spawn from the corners. The jellyfish that spawn from the lower-right will drop the Decepticon logo. Grab the energy tank in the upper-right corner of the screen before moving on.

Room 8: The only enemies that spawn are in the upper-right corner of the screen, and they obviously drop the Decepticon logo.

Room 9: Stand in the lower-left corner of the room and face right while continuously shooting. Press up to fly and shoot the robot enemies when needed or they will hit you from above. The jellyfish that spawn in the middle of the screen will drop the Decepticon logo.

Room 10: Stay on the right side of the screen and face left to shoot the robot enemies that spawn and to stun the black orbs. Press up to fly when needed to shoot the robot enemies that spawn from above. The orbs that spawn in the upper-left corner will drop the Decepticon logo, but they will kill themselves, so you can just stay on the right side of the screen and wait for the logo to appear.

Room 11: The lower-left corner of the screen is the safest place to stand. Face right and just keep shooting. The small jellyfish that spawn from the top-middle part of the screen will drop the Decepticon logo. Make sure to grab the energy upgrade.

Room 12: You will find Highbrow on this screen. Get to the lower-left corner to touch him and claim him as a new character. The safest place to stand is the beam on the left side of the screen. Stand on it and face right, shooting and punching to take out the robot and orb enemies. An orb that spawns from the middle of the screen will drop the Decepticon logo.

Room 13: Black orbs and bombs will spawn from the bottom half of the screen. You will be safe on top of the platform. Just stand there and let the enemies kill themselves until the Decepticon logo appears, which a black orb will drop. Then grab it and the energy tank and move on.

Room 14: The door to this room opens without grabbing a Decepticon logo. Just kill enemies until it opens. Its safer to fight from the right side of the screen since you'll have a little more room, so dash over there, then face left and shoot, pressing up to fly and shoot enemies at the top when needed.

Room 15: There aren't any good places to stand in this room. I find it best to stay on the left side of the screen and hover up to about the middle of the screen and face right to shoot jellyfish as they spawn. The jellyfish that spawn from the right side of the screen will drop the Decepticon logo.

Room 16: The upper-right corner is the best place to stand. If you stand on the upper-right, the jellyfish that spawn from the bottom will slowly move through the platform to get you, so you can shoot them as they start to poke out. A jellyfish that spawns from the upper-left portion of the screen will drop a power-up, but only if you get the energy tank relatively quickly. A jellyfish that spawns from the bottom portion of the screen will drop the Decepticon logo.

Room 17: Stay on the left side of the screen and fly up to shoot the jellyfish that spawn, then run forward and punch some black orbs when they over populate the room. The Decepticon logo will be dropped by a black orb.

Boss: Bruticus

Bruticus

Bruticus moves up and down on the right side of the screen and shoots to the left. The two large barriers in the middle of the room will block most of his and your bullets. But if your bullets (or Bruticus' bullets) hit the opposite wall, the ceiling, or the floor, they will ricochet.

If you shoot while moving up, your bullets will move with a diagonal up trajectory. Similarly, if you move down, your bullets will have a partial downward motion. This can be used to get around the barriers in the middle of the room. Move up and down and shoot as you near the floor and ceiling and your bullets will ricochet around the barriers. It is still not easy to hit the boss, so it will take some time. While doing this, keep an eye on his bullets and prepare to dodge or shoot his bullets if they are about to go past the barriers.

Jail

Vehicle Mode

Like in the Cybertron vehicle mode portion, try to go slow and kill as many enemies as you can so you can grab power-ups. Near the beginning of the level, a helicopter will fly by carrying one of your captured comrades. Shoot the helicopter and drive into the transformer when it comes down to add Hardhead to your team. His B button attack in vehicle mode has an annoying arch to it that makes it harder to hit enemies than your other two ground characters, so it's probably better to use one of the other two and just switch to Hardhead when you want him to grab a power-up.

Try to distribute the power-ups between your three ground vehicles. You also want to get power-ups to your flying transformers (if you have them yet), so you might want to switch to them and fight to get power-ups, then switch back to the ground vehicles when the flying transformers get damaged too much.

Boss: Menasor

Menasor

This is an easy boss. It moves left and right high up on the screen and shoots projectiles at you. Stay in the lower-left corner of the screen and shoot up at him. Try to hit his bullets that come toward you to destroy them and protect yourself, although you will most likely get hit by some. When the boss is destroyed, your character will get a health refill. So when you see him flashing, indicating he is about to die, switch to the non-flying transformer that has the least health.

Robot Mode

Like in Cybertron, the Jail robot mode requires you to defeat enemies in order to get Decepticon logos to appear.

Room 1: Grey orbs spawn in the upper-left corner of the screen. Stay under the platform that you start by and face left to shoot them. Eventually one will drop a Decepticon logo, but keep shooting more because a power-up will eventually appear.

Room 2: Grey orbs spawn from the middle and are easy to shoot from the left or right side of their spawn point to make the Decepticon logo appear. Make sure to grab the energy power-up.

Room 3: Stand on the door on the floor and face left to shoot grey orbs as they appear. The black orbs that spawn from above will drop the Decepticon logo, but you can ignore them and just let them kill themselves until one drops it. Then get the energy tank if you need it before moving on.

Room 4: Stand in the lower-right corner of the right and face left to shoot the grey and black orbs that appear. You can kill the black orbs with your gun, and they are the enemies that drop the Decepticon logo.

Room 5: The grey orbs that spawn from the lower-right corner of the room drop the Decepticon logo.

Room 6: You will find a new comrade in this room. Head to the upper-right corner of the screen to grab him, then shoot the black orbs that spawn in the upper-right corner of the screen to make a Decepticon logo appear. The black orbs that spawn from below should kill themselves as long as you remain on the platform.

Room 7: Get to the platform with the energy tank and shoot the black orbs that spawn from there to make the Decepticon logo appear. The bombs that spawn from below should kill themselves while you remain on the platform.

Room 8: I prefer to get to the lower-left corner of the room and face right to shoot the grey orbs that spawn. The grey orbs that spawn from the lower portion of the screen will drop the Decepticon logo.

Room 9: I like to stand on the door on the floor at the center of the room and face right to shoot black orbs that appear. Then fly up to the top platform to clean up orbs that are stuck when necessary. The black orbs that spawn in the lower portion of the screen drop the Decepticon logo.

Room 10: Stay near the entrance and face right to shoot grey orbs as they spawn. Bomb on the left side of the screen will continue to kill themselves, and one will eventually drop the Decepticon logo.

Room 11: Stay in the lower-right corner of the room and shoot grey orbs as they approach. Grey orbs that spawn from the right side of the screen drop the Decepticon logo.

Room 12: This room has two exits. You can pass through one without killing any enemies and it will take you closer to the end of the level. The other requires killing the grey orbs in this room and leads to an energy tank and a dead end. So if you need more energy make sure to kill the grey orbs to get the Decepticon logo.

Room 13: Get the energy tank on the left side of the screen and wait on the platform for bombs to kill themselves and drop the Decepticon logo. Sometimes the bombs will go through the platform, so be prepared to take evasive action, jump down and punch them.

Room 14: Stand on the upper-right platform and face left to shoot enemies as they spawn. Black orbs that spawn below you will kill themselves and eventually drop the Decepticon logo.

Room 15: Get to the upper-right part of the screen and face left to shoot grey orbs that will eventually drop the Decepticon logo. Bombs below will kill themselves.

Room 16: Stand beneath the platform with the energy tank and wait for black orbs to kill themselves. Black orbs that spawn from the center of the screen will drop the Decepticon logo.

Boss: Abominus

Abominus

Abominus is a crazy difficult boss. It will likely take you several tries to beat him. He remains on the right side of the screen, moving up and down and shooting rapidly. There is nowhere to stand that's safe, but you can minimize the damage you take by standing on the lower platform at the center of the room and kneeling, which reduces your effective size for Abominus to hit. When Abominus is below you, his bullets will miss. As he rises, keep shooting and hopefully you hit him while also shooting his bullets. When he rises above you, move up with him and try to keep shooting his bullets to defend yourself while hopefully getting a hit in on him. You might hit him easier by letting one of your bullets ricochet off the ceiling as you continue to rise upward. If you don't rise with him, he'll shoot downward at you and you'll take damage without the chance of shooting his bullets or being able to hit him back. Pay careful attention to your health and switch to a different transformer if your current one is about to die. If a transformer dies, you have to restart the boss fight, so you absolutely cannot afford to have anyone die. Furthermore, you need all of your characters for the end of the game. Good luck!

Last

After you have all five of the Autobots in your team, you will be able to travel to the planet known simply as "Last" to challenge the last boss, Scorponok. Your Autobot team will jump into Metroplex who you will now control for the fight.

Scorponok

Metroplex's stats will be the average of your five Autobots. So if you have the maximum energy, power, and speed stats, your Metroplex will be fully powered. However, unless you are a wizard at this game, your Metroplex is going to have somewhat depleted energy and non-optimal power and speed. Since you can save your game and reload before this fight, there is no reason not to try fighting Scorponok with Metroplex as is and seeing if you can defeat him. However, if you find that the task seems impossible, you may want to try replaying some other levels and boosting the stats of your five Autobots to improve your odds of winning this battle.

Scorponok will move left and right and jump periodically. He will also transform into his scorpion form occasionally. He shoots projectiles toward you and also lobs a set of three projectiles into the air which rain down on you. When he transforms into scorpion form, his projectiles will come toward you from a low height, and you will have to duck to shoot those bullets, which doesn't always seem to work. When you duck, he will revert back to robot form, so make sure you duck whenever he turns into a scorpion to make sure he is standing and thus easier to shoot.

It takes many hits to defeat Scorponok, and you are likely to get hit often, which makes this a difficult battle. The strategy that I felt worked best for me was to start back at the left side of the screen, then move forward (not too quickly), causing many of his projectiles to go over my head, and shoot his bullets the come straight toward you. When he lobbed three bullets into the air in an arching pattern, I would try to stand in a gap in the projectile trajectory, but I was occasionally able to avoid the whole stream by moving to the left or right of all three of them. I would duck immediately if he turned into scorpion form so he would revert to robot form. As I approached too close to Scorponok, I would then quickly move back toward the left side of the screen. This back and forth pattern seemed to make him shoot in the wrong direction enough that I avoided more damage than if I tried to stay closer to the middle of the screen. If you stay in the middle of the screen, he will jump and shoot at you occasionally, and you will probably have a hard time avoiding his bullet from that angle. As a general rule, make sure you don't move too quickly, or else you will have a hard time controlling your momentum, making maneuvering even more challenging. The battle is not easy and will probably take you many tries. Good luck!

Conclusion

I hope this guide helped. If you have any strategies to contribute, questions, or suggestions, please email them to lastbosskiller[at]gmail[dot]com.

Thanks to the NES FAQ Completion Project contributors and followers and the writers at GameFAQs for fun dialogue and motivation to write these FAQs.