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FAQ by KeyBlade999

Version: Final | Updated: 08/06/14

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  • Game: Exciting Billiard
  • Console: Famicom Disk System
  • File Type: Formatted FAQ
  • Author: KeyBlade999 (a.k.a. Daniel Chaviers)
  • Version: Final
  • Time of Update: 8:18 PM 7/31/2014
  • File Size: 11.1 KB

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Donation/Contact E-Mail

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Introduction

Welcome to another of my FAQs. This FAQ covers the game Exciting Billiard, a game for the Famicom Disk System. It is among a number of other generic "Exciting" games developed by Konami for the FDS, a mini-series attempting to emulate a number of popular sports of the day: alongside billiards, there were also baseball, basketball, and soccer. I picked this one simply because, as a mathematically- and physically-minded person, I like billiards. =P

It's been over twenty-five years since this game's launch in 1987 by Konami. And since then, not a single FAQ has been written for it. Well, there's always a first time for everything, no? Ever since the start of the NES FAQ Completion Project on GameFAQs some years ago - a project designed to get a guide out for every single NES game out there - many older, obscurer games have been covered (sometimes only) by GameFAQs, and many people, once stuck, have been aided. This project has been very successful, spawning hundreds of FAQs - indeed, that project has even been expanded to cover games for the Famicom Disk System, the Japan-only peripheral for the NES as the NES FAQ CP neared completion, and now we aim for even further completionism!

Well, anyways, my babbling aside, I hope you enjoy this FAQ!




Start-Up

When you begin the game and arrive at the title screen, there will be four different games from which you can pick. While each game style differs in the exact method by which it is played, each game relies on the same set of basic rules. There are four modes in all: Break Shot, Nine Ball, Rotation, and Rack Game.


Basic Billiard Rules & Gameplay

Note that, in a moment, I will explain the variants on the basic rules of billiards: this is a general ruleset that will only be slightly altered when you play each other mode of play.

Gameplay will typically begin with you taking the first shot. In that instance, you will want to initially focus on the white ball - the cue ball, which you strike with the pool cue. You can use Left and Right on the D-Pad to rotate the "+" cursor around the cue ball. Wherever the cursor is, that is the direction in which you'll strike the ball: if it is to the left, then you will hit from the right side and thereby move the ball to the left, right? At the top-left, you can sort of see your own first-person view of the table, from the viewpoint of the cue ball in the direction in which you plan to strike the ball. Okay so far?

Now, take a more careful look at the cue ball in the top-left corner, in the "first-person" view. Do you see a white circle on that ball? That is where on the ball you plan to strike it: this will influence the speed and spin on the ball. You can move it by holding B and using the D-Pad. If at the top (topspin), the ball will move more forward and go faster, whereas it goes slower and stops easier if you hit the bottom (backspin). If you hit the left side (hook), the ball will curve more easily to the right, and if you hit the right side (slice) the ball curves more easily to the left. You can also combine these at the diagonal points: as in, you can get hook and topspin if you hit the top-left side.

When you are ready to strike the ball, press the A Button and the "Shot Level" gauge in the top-right will begin to move left and right. The farther the cue stick is from the cue ball, the stronger the hit. Whenever you plan to hit the ball, be sure to account for - to every degree possible - the trajectories of the other struck balls, since that is very important in certain variations of billiards.

When the basics of controlling the game aside, note that there are some additional rules to note. Among them is the rule of "calling" a ball: this indicates the ball you intend to pcoket in one of the ... well, pockets at the sides and corners of the table. You may also need to call a specific pocket.

Once you pocket a ball, you generally have to pick which type of ball to go for, or it can be decided based upon which type you first or the opponent first pocket. There are two ball types: stripes (#1 - #7) and solids (#8 - #17), although #8 is usually neutral and intended to be pocketed last. For the remainder of the game, you will usually have to pocket only balls of the type you chose, with the eight-ball being last. If you wish to see the numbers corresponding to the balls, press B before you begin your shot.

There are fouls in billiards. The circumstances can vary from game to game, but they often include...


  • Pocketing a cue ball, also known as a scratch
  • Failing to pocket an object ball (any ball except the cue ball)
  • Failing to strike the edge of the table with a ball
  • The first ball fails to hit the proper object ball

Consequences also can differ, but ALWAYS involve...


  • Replacing of the cue ball wherever the other player desires (if there is a scratch)
  • Loss of the fouling player's current turn
  • If resulting from a stroke, pocketed balls don't count and it is invalid
  • Balls may be respotted (put back in proper location) or may not be; varies on the rules of the game

Break Shot


This is actually just very basic pool: it follows every rule outlined already, though there is no reliance on the eight-ball being last.



Nine Ball


  • Some Notes:
    • Played with nine numbered object balls and a cue ball
    • Each shot must hit the lowest-numbered ball on the table first; pockets can be in any order, however
    • Legally pocket the 9-ball to win
  • Rules:
    • With the break, you must hit the #1 ball AND either pocket a ball or hit four balls into the rail; otherwise, it is a foul.
    • With scratches or fouls, the next player can place the cue ball wherever they wish.
    • The first ball hit in any shot must be the lowest-numbered ball, or it is a foul.
    • Three fouls in a row results in a loss.
    • You'll win upon legally pocketing the 9-ball.



Rotation


  • Some Notes:
    • Each ball has a number of points assigned to it equal to its number. The lowest-numbered ball must be hit first.

  • Rules:
    • The cue ball must first come in contact with the lowest-numbered ball; after that, it doesn't matter.
    • Shots are not called.
    • You continuously shoot until missing or fouling.
    • You'll lose upon getting three consecutive fouls.
    • 61 points or more gets you a win.



Rack Game


This seems to be a variation of Rotation played with four people. Before the game, you set up a set of four human or AI players and then play this mode. It is essentially Rotation, but the points seem to be kept track of as one point per ball, with the highest point total at the end winning.



Credits

In no particular order...


  • GameFAQs, Neoseeker, and Supercheats:
    • For being the most amazing FAQ-hosting sites I know.

  • CJayC, SBAllen, and Devin Morgan:
    • General sucking up to the GameFAQs admins. =P

  • Me (KeyBlade999):
    • For making this FAQ. =P

  • You, the reader:
    • For hopefully enjoying this FAQ.



Version History

  • Final:
    • Done.
    • Time: 8:18 PM 7/31/2014



Legalities

This FAQ may not be reproduced under any circumstances except for personal, private use. It may not be placed on any web site or otherwise distributed publicly without advance written permission. Use of this guide on any other web site or as a part of any public display is strictly prohibited, and a violation of copyright.

All trademarks and copyrights contained in this document are owned by their respective trademark and copyright holders.

© 2014 Daniel Chaviers (a.k.a. KeyBlade999).

If you would wish to contact me concerning this or my other FAQs, use this e-mail: keyblade999.faqs@gmail.com, or PM (Private Message) me on the GameFAQs message boards.


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This is the end of KeyBlade999's Exciting Billiard (FDS) FAQ.

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