FAQ/Strategy Guide by KeyBlade999
Version: Final | Updated: 08/06/14
Table of Contents
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- Game: Smash Table Tennis
- Console: Famicom Disk System
- File Type: Formatted FAQ/Strategy Guide
- Author: KeyBlade999 (a.k.a. Daniel Chaviers)
- Version: Final
- Time of Update: 1:18 AM 8/1/2014
- File Size: 9.70 KB
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Welcome to another of my FAQs. This FAQ covers the game Smash Table Tennis. It's ... well, it's a generic video game version of ping-pong, nothing special. >_>
It's been over twenty-five years since this game's launch in 1987 by Konami and Nintendo. And since then, not a single FAQ has been written for it. Well, there's always a first time for everything, no? Ever since the start of the NES FAQ Completion Project on GameFAQs some years ago - a project designed to get a guide out for every single NES game out there - many older, obscurer games have been covered (sometimes only) by GameFAQs, and many people, once stuck, have been aided. This project has been very successful, spawning hundreds of FAQs - indeed, that project has even been expanded to cover games for the Famicom Disk System, the Japan-only peripheral for the NES as the NES FAQ CP neared completion, and now we aim for even further completionism!
Well, anyways, my babbling aside, I hope you enjoy this FAQ!
|D-Pad||Use Right to swing forehand for righties, and backhand for lefties.|
|Use Left to swing backhand for righties, and forehand for lefties.|
|A Button||Hold to play as a left-handed person.|
|B Button||Toss the ball during the initial serve.|
|Start Button||Pause and unpause gameplay.|
|Select Button||Switch between title screen options.|
At the title screen, there are four options: two options for one-player, and two options for two-player. Both options allow for for a "Game A" and a "Game B" variation. "Game A" is a game to 11 points, whereas "Game B" is a game to 21 points. If you choose to play one player modes, you will play against the AI, whose difficulty level (1-5, easy to hard) can be chosen. Two-player modes require a second player and a second Famicom controller.
The basics of playing Smash Table Tennis, once you learn the controls, are no more different than basic table tennis, otherwise known as ping pong. When you begin the game, Player 1 will be the server. When serving, you need to press B to toss the ball into the air, then Left or Right on the D-Pad to swing. The timing and method of your swing is very important: pressing Left makes you swing backhand, while Right makes you swing forehand, and these are reversed if you choose to hold A. Depending on your timing, the trajectory of the ball will vary, and it also varies upon the swing, as below:
|Swinging Style||Timing of Swing||Trajectory|
|Forehand||Early||To the left|
|Late||To the right|
|Backhand||Early||To the right|
|Late||To the left|
The ping pong ball will bounce back and forth between both players for a while. Your goal is to avoid letting the ball bounce off of your side of the table unhit: in other words, once it takes a bounce on your side, you want to swing at it. Additionally, you want to time you swings (thus the above chart) so that your swing will not send the ball off the table without hitting your opponent's side. Either action - letting the ball get past you, or getting the ball off the table without it hitting your opponent's side - will result in a point for the opposing player.
Games will play to either 11 points or 21 points for Games A and B, respectively. Whosoever reaches that score first shall win, and the first to win two games will win the set, and thus be declared the winner.
When it comes to ping pong, there is not much to detail in terms of strategy but two things. Firstly, know how to swing and when. For the most part, if you're the defensive type of player or need to be on the defense, you should keep the ball in the middle of the table. Knowing the timing of the swing and which to use is critical. For example, if you're in the right corner of the table, to get to the middle, you'll want to swing early on forehand swings or late on backhand swings. Favoring one type of swing and/or one type of timing is very likely just to run you off of the edge of the table, usually in your opponent's favor.
Secondly, how to go on the offensive... This is more effective with human players, obviously: the AI in this game is very apt. Essentially, using extremely early or late swings to create wild trajectories is bound to throw off the opponent's timing, especially in a long series that has gotten to be a regular rhythm, such as at difficulty level five. The wild swing will throw off that rhythm, and thus their timing and accuracy. This can result in a ripple effect that forces them into their own loss of points. Of course, this is best used when the ball is in the middle of the table, so as to increase the room for error if the ball goes too wildly and thus off the table.
In no particular order...
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- For hopefully enjoying this FAQ.
- Time: 1:18 AM 8/1/2014
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© 2014 Daniel Chaviers (a.k.a. KeyBlade999).
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This is the end of KeyBlade999's Smash Table Tennis (FDS) FAQ/Strategy Guide.
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