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Version: 1.2 | Updated: 03/12/12

Yggrda Unison
Let's Make Up the History
V1.2

Table of Contents

-Overview
-Controls

-Weapon triangles
--Smash hits
-Unison attacks
--Critical hits
-Initiative and Movement
-Map objects

-Playing the game
--Battle
--Fighting bosses
--Treasure hunting
--Scouting
--Story triggers

-Treasure Hunting in Depth
--Nation points system
--Battle map conditions and treasure types
--Maps
--Desertion percentages

-Items
--Item Table
--Item Descriptions

-Cards
--Card List

-Characters
--Classes
--Characters
--Intra class comparison
--Duel Events
--Recruiting

-Nations
--Unlocking conditions, starting characters, nation relations, story triggers,
  game difficulty rating

-Closing

-Ver. History

-Copyright


==================================Overview=====================================

Yggrda Unison is a realtime strategy role playing game similar in play style to
the Ogre Battle (not tactics) series of games.  The game takes place at the
beginning of the warring states period which sets the events of Yggrda Union
into effect.  You are able to release your units from your base with the
intention of taking over the enemy base.  Units can be moved around the stage
map, but battle is determined by two factors.  The first is the speed at which
the units are travelling.  The second is the unit types that are battling.  The
challenge is to create matchups that favor your units, and follow them up with
unison attacks.  These extra attacks allow for extra damage and better matches
to occur in battle.  These techniques are for the player to overcome the
generally more powerful and numerous enemy units.

==================================Controls=====================================

A/Left - Show terrain type
B/Down - Navigate alternative top screen display
X/Up - Navigate alternative top screen display
Y/Right - Speed time
L - Change top screen display
R - Change top screen display
Start - Pause
Select - Menu
Stylus - Direct your units, Draw unison numbers, choose menu options

A note on drawing numbers
Like when trying to learn kanji, stroke order and direction seems to matter in
Yggrda Unison.
1 - A straight line, top to bottom.
2 - From the top, go around and do not make a loop in the lower left.
3 - From the top
4 - Top to the lower left, then right.  A second straight down stroke.  It
    should look like a speaker, not an 'H'
5 - Top left right.  A second from the top left down and around
6 - Top, down and around
7 - Top, then down
8 - Top and around
9 - Top right, around and down
0 - Around


=============================Weapon triangles==================================

Okay, this is more of a hodgepodge than a simple triangle.  The unit that wins
the triangle will guard completely an attack without initiative, and will knock
down the opposing unit on attack.  In a triangle tie, the unit with initiative
will attack first.  If this is the player, you will get a chance to unison
before a potential counter.  If this is the computer, your unit will counter
the blow and you will be given a chance to unison.

 --------------------------------------------------
|            Axes                       Lump       |
|       ^   /    \ beat            ^   /    \ beats|
|     beat /      \  V          beats /      \  V  |
|         /        \                 /        \    | = schythe
|      swords----Lances   Book or Magic------Bow   |
|             <Beat                      <Beats    |
 --------------------------------------------------

Axes or swords or lances vs. magic or bow - The unit with initiative wins
Axes or swords or lances vs. lump or book - Tie
Magic vs. Magic - The unit with initiative wins
Lump vs. Lump - The unit with initiative wins
Other Weapon vs. same weapon - Tie

Example 1
Player's axe wielding bandit vs. sword wielding fencer.

On player initiative:
Axe attack for no damage -> unison chance --FAIL--> sword counter
                                 |
                                 |
                                 ----SUCCESS--> begin again with unisoned type

On computer initiative:
Sword attack for knockdown ---> Battle end

Axes lose to swords.  If you unison, the unit you unison to will be matched
against the sword unit.  The unisoned unit has initiative, so you have a chance
to switch to a unit that will beat the fencer!  If the unit you switch to does
not beat the fencer, it will receive to counter attack, not the unit you
started battle with. 



Example 2
Player's axe wielding bandit vs. lance wielding knight.

On player initiative:
Axe attack for knockdown -> unison chance --FAIL--> Battle end
                                 |
                                 |
                                 ----SUCCESS--> unisoned unit full attack
                                         |        |                |
                                         |        | unison again?  | No
                                         ------<--|                |
                                                               Battle end

On computer initiative:
Lance attack for no damage --> Axe counter for knockdown
                                           |
                                           V
                                           |
                                 unison chance --FAIL--> Battle end
                                 |
                                 |
                                 ----SUCCESS--> unisoned unit full attack
                                         |        |                |
                                         |        | unison again?  | No
                                         ------<--|                |
                                                               Battle end


Easy!  Axes beat lances.  Any unit you unison to, that unit will have
initiative against a knocked down opponent.  You will do win the typing contest
regardless of the unit's type to the knight!

Example 3
Player's axe wielding bandit vs. schythe wielding dragon knight.

On player initiative:
Axe attack -> unison chance --FAIL--> schythe counter
                 |
                 |
                 |
                  ----SUCCESS--> begin again with unisoned type            
                                  |
                                  | (If types tied)
                                  |
                                  ---SUCCESS--> Knockdown (If types tied)
                                                |
                                                |
                                         ----SUCCESS--> unit full attack
                                         |        |                |
                                         |        | unison again?  | No
                                         ------<--|                |
                                                              Battle end

On computer initiative:
Schythe attack -> axe counter
                   |
                   | unison chance
                   |
                    ---SUCCESS--> begin again with unisoned type
                                  |
                                  | (If types tied)
                                  |
                                  ---SUCCESS--> Knockdown (If types tied)
                                                |
                                                |
                                         ----SUCCESS--> unit full attack
                                         |        |                |
                                         |        | unison again?  | No
                                         ------<--|                |
                                                              Battle end

Difficult!  On the attack, you can unison three ties to knockdown a unit and
receive no counter attack.  You can also do the same on defense to deal extra
damage with a 3rd or 4th unison.  Like attacking in the first example, the unit
switched to will take the counter damage in a battle, not the original.

()()()Smash hits()()()

One little kink in the flow of normalcy.  Smash hits are like super weaknesses
certain classes have.  If you smash hit a unit, it will be dizzied causing it
to enter battle as if it were downed as long as it is in a dizzied state.  All
units will have the type advantage.  The dizzied unit is also immobile!

Hunters smash Griffin Riders
Griffin Riders smash Knights
Valkyries smash Golems
Necromancers smash Skeletons

You can not smash hit any unit defending a base, something to keep in mind if
you are using your valkyries to take down one of the golem bosses.  The golem
will NOT be knocked down in this case.

Lastly, after a battle the first two combatants will flash for a bit.  In this
state, they are immune to fighting another battle or capturing map objects.


===============================Unison Attacks==================================

These attacks are the meat of the main scenario game.  It is possible to beat
the game without them, but they are a main strategic component of the game.
Whenever two units enter battle, numbers will appear next to the faces of your
characters on the screen, then fly over their heads.  When you have a chance
to unison in battle, the screen will flash "write number."  A box and the
impact circle will appear.  If you write the number of any unit within the
impact circle, that unit will jump into battle replacing your first unit and
provide their own attack.  The enemy unit will also have lowered defenses on
subsequent attacks!  Unison attacks are also the only way to score criticals.

The impact circle is very important for unison attacks.  The larger it is, the
easier it is for another unit to join the unison.  The impact circle's origin
is wherever your attack knocked the enemy back to.  There are five sizes of
impact circles; XS, S, M, L, LL.  XS is the smallest, whereas LL is the
largest.  An XS circle is a bit more than the size of a character sprite. S is
about the size of a knockback win distance.  M is about 1.75 an S, L is 2.5 of
an S.  LL pretty much covers the whole stage from the middle of the map.
LL and XS are sizes that only come about through cards or items.

The magnitude of the knockback is based on your performance in the weapon
triangle.  A loss will cause no knockback, while a win will cause a lot of 
knockback.  Finally, any attacking unit facing a unit defending the base will
be knocked away.  The unit defending the base is stationary, though.  The
direction of the knockback is along an imaginary line between the units.  It
will always be opposite the attacker.

This gives two ways to set up a unison attack.  One is to set up your units to
push the enemy into each of you other units, where they push into another and
so on.  The second is to crowd the enemy base.  Those defending a base don't
suffer knockback, so the impact circle's location will not change!  Since your
units do fly back, you'll need to reposition if a second wave is needed.

Unison defense values
1st hit - (Defense)
1st unison - (Defense-3)
2nd unison - (Defense-4)
3rd unison - (Defense-5)
4th unison - (Defense-8)

()()()Critical Hit Chance()()()
3rd unison assassin
4th unison all unit types


===========================Initiative and Movement=============================

Initiative determines which character acts first in a battle.  Having the
initiative can save you from counter damage if you get caught fighting a battle
out of you favor on the weapon triangle.  It will allow to a chance to unison
before getting hammered by a counter blow.  Initiative is determined by:

Current Speed
|
| (If tied)
V
Weapon Triangle
|
| (If tied)
V
Current HP
|
| (If tied)
V
Player wins

The moral of the story is: be constantly moving!  You can check you unit's
speed in the upper screen indicated by the number of arrows next to them.  The
lowest, stationary, rating is ... and it goes up to 4 arrows!  Every unit type
has it's own movement table.  And it changes based on day or night!


Terrain Movement Tables

1 - Castle
2 - Wall
3 - Town
4 - Road
5 - Plain
6 - Forest
7 - Desert (Undines lose 1 HP/5 sec)
8 - Wasteland
9 - Mountain
0 - Water
A - Marsh (Non [Griffin Riders, Golems, Undines] lose 1 HP/5 sec)

X - 1 arrow (1 block / 4 sec)
T - 2 arrows (1 block / 2 sec)
O - 3 arrows (1 block / 1 sec)
* - 4 arrows (2 blocks / 1 sec)

Noon
 -------------- --- --- --- --- --- --- --- --- --- --- ---
| -            | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 0 | A |
 -------------- --- --- --- --- --- --- --- --- --- --- ---
| Fencer       | X | O | O | * | O | T | T | O | X | X | T |
 -------------- --- --- --- --- --- --- --- --- --- --- ---
| Valkyrie     | X | * | * | * | O | T | T | O | X | X | T |
 -------------- --- --- --- --- --- --- --- --- --- --- ---
| Knight       | X | O | O | * | * | X | X | O | X | X | T |
 -------------- --- --- --- --- --- --- --- --- --- --- ---
| Undine       | X | O | O | O | O | T | X | O | X | * | O |
 -------------- --- --- --- --- --- --- --- --- --- --- ---
| Bandit       | X | O | O | * | O | T | T | O | X | X | T |
 -------------- --- --- --- --- --- --- --- --- --- --- ---
| Griffin Rider| X | O | O | * | * | * | * | * | T | * | * |
 -------------- --- --- --- --- --- --- --- --- --- --- ---
| Hunter       | X | O | O | O | O | * | T | O | X | X | T |
 -------------- --- --- --- --- --- --- --- --- --- --- ---
| Assassin     | X | O | O | * | O | T | T | O | X | X | T |
 -------------- --- --- --- --- --- --- --- --- --- --- ---
| Necromancer  | X | O | O | * | O | T | T | O | X | X | T |
 -------------- --- --- --- --- --- --- --- --- --- --- ---
| Witch        | X | O | O | * | O | T | T | O | X | X | T |
 -------------- --- --- --- --- --- --- --- --- --- --- ---
| Skeleton     | X | X | X | O | X | X | X | X | X | X | X |
 -------------- --- --- --- --- --- --- --- --- --- --- ---
| Golem        | X | X | X | O | X | X | X | X | X | X | X |
 -------------- --- --- --- --- --- --- --- --- --- --- ---
| Dragon Knight| X | O | O | * | * | O | O | * | X | X | O |
 -------------- --- --- --- --- --- --- --- --- --- --- ---
| Tactician    | X | O | O | * | O | T | T | O | X | X | O |
 -------------- --- --- --- --- --- --- --- --- --- --- ---
| Ancient      | X | O | O | * | O | T | T | O | X | X | T |
 -------------- --- --- --- --- --- --- --- --- --- --- ---


Night
 -------------- --- --- --- --- --- --- --- --- --- --- ---
| -            | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 0 | A |
 -------------- --- --- --- --- --- --- --- --- --- --- ---
| Fencer       | X | O | O | * | O | T | T | O | X | X | T |
 -------------- --- --- --- --- --- --- --- --- --- --- ---
| Valkyrie     | X | * | * | * | O | T | T | O | X | X | T |
 -------------- --- --- --- --- --- --- --- --- --- --- ---
| Knight       | X | O | O | * | * | X | X | O | X | X | T |
 -------------- --- --- --- --- --- --- --- --- --- --- ---
| Undine       | X | O | O | O | O | T | X | O | X | * | O |
 -------------- --- --- --- --- --- --- --- --- --- --- ---
| Bandit       | X | O | O | * | O | T | T | O | X | X | T |
 -------------- --- --- --- --- --- --- --- --- --- --- ---
| Griffin Rider| X | X | X | O | X | X | X | X | X | X | X |
 -------------- --- --- --- --- --- --- --- --- --- --- ---
| Hunter       | X | O | O | O | O | * | T | O | X | X | T |
 -------------- --- --- --- --- --- --- --- --- --- --- ---
| Assassin     | X | * | * | * | O | * | T | * | X | X | T |
 -------------- --- --- --- --- --- --- --- --- --- --- ---
| Necromancer  | X | O | O | * | O | T | T | O | X | X | T |
 -------------- --- --- --- --- --- --- --- --- --- --- ---
| Witch        | X | O | O | * | O | T | T | O | X | X | T |
 -------------- --- --- --- --- --- --- --- --- --- --- ---
| Skeleton     | X | * | * | * | O | * | T | * | X | X | T |
 -------------- --- --- --- --- --- --- --- --- --- --- ---
| Golem        | X | X | X | O | X | X | X | X | X | X | X |
 -------------- --- --- --- --- --- --- --- --- --- --- ---
| Dragon Knight| X | O | O | * | * | O | O | * | X | X | O |
 -------------- --- --- --- --- --- --- --- --- --- --- ---
| Tactician    | X | X | X | O | X | X | X | X | X | X | X |
 -------------- --- --- --- --- --- --- --- --- --- --- ---
| Ancient      | X | * | * | * | O | * | T | * | X | X | T |
 -------------- --- --- --- --- --- --- --- --- --- --- ---

==================================Map Objects==================================

There are many different objects on the map.  It's important to know what you
can capture and what to do with them.  Things you own are in blue.  Things the
enemy owns are in red.  Neutral objects are white.  Visited areas are yellow.
You and the enemy can capture these items by moving a non flashing unit on the
space.

Flag - Your base.  If the enemy captures this, you lose.  Tap it with the
       stylus to deploy your units.  You can send out 2 units with the flag.
       Units on the flag recover 1 HP every 10 seconds.

Gate - Enemy base.  Capture this to beat the stage.  Enemy units will come from
       here.  The stage boss will always defend their base.  You can tap it to
       see which units the enemy has yet to deploy as well as the status of
       those already deployed.  The enemy can send out 2 units, the boss counts
       as a unit, with the gate.  Units on the gate recover 1 HP every
       {10-(stat/2)} seconds.

House - Capturing a house allows you to send out an extra unit from your base.
        If the enemy captures it, they can do the same.  If the number of units
        out exceeds the capacity (base+house+battery/barricade), a unit must
        return to base.  Units on the house recover 1 HP every 10 seconds.

Battery - Capturing the battery lets you send out one extra unit.  If the enemy
          captures your battery, it is destroyed.  Unit capacity is checked if
          this happens.  The enemy can not capture neutral batteries.

Blockade - Same as a battery, but for the enemy.  If enemy units are sent back
           to base, they count as defeated and will not reappear.

Hut - Visiting the hut will allow you to search for treasure in the stage's
      area!  The enemy can do nothing with this.  There are 4 possible locales
      for the hut, and it may move if you retry!

Magnifying glass - Visiting the magnifying glass will allow you to see the card
                   that will affect the stage.  The enemy can do nothing with
                   this.  There are 2 possible locales for the magnifying
                   glass, and it may move if you retry!

? mark- This will allow access to the secret stages in the game if you visit
        the ? mark.  The enemy can do nothing with this.

Cannon - Shoots a 5 attack bullet every 15 seconds.  Golems and Dragon knights
         will destroy, instead of capture these.

Magic Cannon - Shoots a 1 attack laser beam every 30 seconds.  The beam lasts
               for 10 seconds.  Golems and Dragon knights will destroy, 
               instead of capture these.

Crossbow - Shoots a 2 attack bolt every 3 seconds.  These can be aimed after
           capture by moving in the direction (N,E,W,S) you wish for the bolt
           to go after standing on the crossbow.  Golems and Dragon knights
           will destroy, instead of capture these.

Catapult - Shoots three 3 attack stones every 10 seconds.  The stones go
           straight out, left, and right at 45 degree angles.  Golems and
           Dragon knights will destroy, instead of capture these.

=============================Playing the game==================================

Okay, now the rules are out, and it's time to play the game.  When you start a
new game you must first choose your nation.  You can choose Yggrda's group or
Milanor's group to start.  The rest must be unlocked.  By touching a nation,
you can see more detailed information on what they start with and what
conditions you must meet in order to unlock that nation.  You can still view
these conditions after the nation has been unlocked.

Tapping the nation will select it and the game will start.

First, you must choose a card.  The card you choose will affect how the stage
may be played.  After this, the screen goes back to the world map. From your
nation, you may choose to attack any area bordering your nation.  Milinor has
only one choice, to fight Ishine, whereas Yggrda has a few options available.
You can check the stats of all of the enemy units by touching their territory
and selecting the option at the bottom of the touch screen.  You can see your
own units by selecting the landmass you control and selecting the same option.
Once the assault location is chosen, the screen goes from the world map to the
stage map.

You have a chance to visually scope out the land before you tap your flag to
send out a unit.  Once the first unit is sent out, the 300 second timer will
count down.  You must take the enemy base within this time.  Direct your units
by tapping and dragging with the stylus.  To view the stats of any unit, touch
the unit on the map, and tap their sprite when the world map darkens.
Capturing locations, having locations captured, and fighting will all add to
the score received for the stage.  Your score determines where you can send
units in the treasure hunting portion of the game.  Defeat or kill the enemy
boss and capture their base to beat the stage.  You only lose if time runs
out, or you base is captured.  It's ok to take a few chances with you leader.
If they are defeated, you can still continue.  Defeated units are able to be
dispatched on the next stage, so do not worry if you lose a unit or two.

()()()Battle()()()
The goal of battle is to reduce your enemy's HP to zero, then further reduce
their life points to kill them, then further unison to score a kill out.  From
the weapon triangle, the damage inflicted is calculated by:
Wins (ATK x 2 - DEF) = damage dealt
Ties (ATK x 1 - DEF) = damage dealt
Loss (ATK x 0)       = damage dealt
So, you can see it is important to mind weapon strengths and weaknesses!  Also,
when fighting a knocked down unit, it always counts as a win.  Damage will be
totally sent to the HP bar if the unit still has HP left.  Dealing 1 damage or
10 damage to a unit with 1 HP left will have the same effect.  Once the enemy's
HP reaches 0, they get a 14 point life meter.  Try to set up unisons where the
enemy is barely defeated, then wail on them with your other units for the
maximum score if your units have low attack power.

()()()Fighting Bosses()()()
There are two ways to get rid of a boss: a defeat and a kill.  Killing the boss
will give you a greater score, and more points to spend hunting treasure.  But,
if you defeat a boss, you will be given a chance to recruit them to your side.
When fighting a boss, you are able to trigger duel events depending on the
units attacking the boss.  Duel events happen on the first unit in battle, and
the unit dealing the finishing blow in battle.  The two characters will have a
brief chat.  The content can be funny, serious, apologetic, vengeful; pretty
much anything goes depending on the characters' personalities.

Once the stage is completed, the stage clear screen appears showing your time,
enemy units defeated/total, map objects taken/total, your units defeated/total
and your final score for the stage.  If you chose to NOT kill the boss, you are
able to ask them to join up.  Whether they do or not depends on the amount of
territory you own, and their nation's relationship to yours.  The stage's
territory is added to your own.  If the boss was the leader of a nation at the
time of your attack, any other territory owned by that nation becomes yours.
You will not have the opportunity to fight, recruit characters, nor find
treasures from locations earned this way.  Next, you may give your units items
to recover their vitality or give them items to equip altering their stats
(and recovering their vitality).  You'll now be given a chance to save before
the, optional, treasure hunt begins!

()()()Treasure Hunting()()()
If you have any named characters in your team aside from your leader, and
enough points saved up throughout your campaign, you can go treasure hunting.
Treasure hunting can result in finding equippable items to restore vitality,
allow for stat changes, or even class changes! You may hunt in any area you
have found a hut in, however the distance from the last stage you played as
well as the unit's movement type will affect how long the unit will be out of
your party.  The least number of turns for a unit is zero, which means you will
get the unit back before starting the next stage.  There is a risk when
hunting.  The character's current vitality and the number of hunters sent
affect the probability the unit will fail.  If they fail, you will receive no
item and lose the character permanently!

()()()Scouting()()()
At this point you will be prompted to save again.  After the save, if any of
your units are returning from a treasure hunt, the results are displayed.
Failure or success, the item found, then you will be given the option to have
the unit rejoin your party.  You are allowed a maximum of five current units
plus any units on dispatch looking for treasure.  Once this is finished, your
scouting report comes in.  Two of the CPU controlled territories will fight.
The winner takes control of the loser's territory.  If a leader is defeated,
their banner is lowered, and the winning nation gains control of all the
loser's lands.  As the player, you may still play the loser's stage if you are
able to get to it without going through the new nation's leader.  After this,
the disaster report comes in.  Areas that flash red are temporarily weakened.
Now would be a good time to choose one of those!  You are allowed to choose
your next opponent, and the cycle continues until the world is yours.

()()()Story Triggers()()()
Each nation has up to two story triggers en route to finishing the game.  This
text will pop up upon defeating a certain nation.

 ---------------- ----------------- -----------------
|Player's Nation | Story Nation 1  | Story Nation 2  |
 ---------------- ----------------- -----------------
|Fantasinia      | Brongnia        | Milanor         |
 ---------------- ----------------- -----------------
|Milanor         | Ortega          | Brongnia        |
 ---------------- ----------------- -----------------
|Brongnia        | Fantasinia      | Nessiah         |
 ---------------- ----------------- -----------------
|Embellia        | Milanor         | Branthese       |
 ---------------- ----------------- -----------------
|Esmeralda       | Branthese       | Forest          |
 ---------------- ----------------- -----------------
|Branthese       | Esmeralda       | Dort            |
 ---------------- ----------------- -----------------
|Ortega          | Forest          | Knights Templar |
 ---------------- ----------------- -----------------
|Dort            | Melia           | Branthese       |
 ---------------- ----------------- -----------------
|Melia           | Knights Templar | Embellia        |
 ---------------- ----------------- -----------------
|Knights Templar | Melia           | Milanor         |
 ---------------- ----------------- -----------------
|Forest          | Embellia        | Melia           |
 ---------------- ----------------- -----------------
|Nessiah         | Brongnia        | Fantasinia      |
 ---------------- ----------------- -----------------

=============================Treasure Hunting in Depth=========================

To excel in the main game, you need to be able to find the treasures you need
to increase the stats of the characters you are using.  Treasure is the only
way to give your units a permanent advantage (or handicap if you wish) in
Yggdra Unison.  To get the best treasure you need to accomplish a few tasks:

1) Find the hut on the battle map.
2) Have a unique character that isn't your leader.
3) Score enough points on battle maps to access treasure maps.
4) Recognize the battle map conditions needed to get the type of treasure.
5) Send the correct unit to hunt for the item.
6) Find the correct box while hunting.
7) Ensure your unit returns.

The first two conditions rely on mechanics already covered, so on to the rest!

()()()Nation Points System()()()

These points are earned whenever you play a battle map.  The amount of points
awarded are as follows:

10 - artill
10 points  - Deal damage in battle
10 points  - Deal damage in battle + 1 unison
20 points  - Capture a map object that allows you to send out a unit
25 points  - Deal damage in battle + 2 unison
30 points  - Capture a map object that does not allow you to send out a unit
50 points  - Defeat a unit in battle
50 points  - Take the enemy base
50 points  - Deal damage in battle + 3 unison
100 points - Capture a ?
150 points - Kill an enemy unit
150 points - Deal damage in battle + 4 unison
-20 points - Enemy captures a map object that allows it to send out a unit
-30 points - Enemy captures a map object that does not allow it to send out a
             unit
-50 points - Player's unit is defeated in battle

Defeating or killing a unit is added to your battle score.  A unison using all
your characters with a kill is worth 300 points.


()()()Battle Map Conditions and Treasure Types()()()

There are six types of treasure in Yggrda Unison: sack, wood, sun, moon,
present, and gorgeous.  The sack is a bag, and the rest are boxes.  Each of the
treasures have a different condition needed to activate that type, with the
present and gorgeous box requiring further conditions.

Sack - Appears if the stage conditions are not met, BUT the character
       conditions are met.
Wood - Filler treasure.  Placed if no other conditions are met.
Sun - Appears if the enemy owns no objects at the end of the map AND the enemy
      base is captured during noontime.
Moon - Appears if the enemy owns no objects at the end of the map AND the enemy
       base is captured during nighttime.
Present - Appears if the stage conditions are met, BUT the character conditions
          are not met.
Gorgeous - Appears if the stage conditions are met, AND the character
           conditions are met.

 ------------------- -----------------------------------------
| Location Name     | Map Conditions                          |
|  (Boss Name)      |                                         |
|                   | [Character Conditions]                  |
|                   |                                         |
 ------------------- -----------------------------------------
 ------------------- -----------------------------------------
|Fantasinia         |                                         |
 ------------------- -----------------------------------------
 ------------------- -----------------------------------------
|South Parthena     | Defeat or kill Yggdra with a unison     |
| (Yggdra)          | attack                                  |
|                   | [Yggdra, Durant, Cruz, Mistel, Kylier   |
|                   |  Zilva, Elena]                          |
 ------------------- -----------------------------------------
|North Parthena     | Ones digit of time is 7 when the enemy  |
| (Durant)          | base is captured                        |
|                   | [Yggdra, Durant, Cruz, Mistel, Milanor  |
|                   |  Baldus, Leon, Nietzsche, Ortega, Dort  |
|                   |  Gordon]                                |
 ------------------- -----------------------------------------
|Fulham Farm*       | One of your units is in the town        |
| (Cruz)            | terrain when the enemy base is captured |
|                   | [Cruz, Flunky, Canaan, Monica, Inzaghi  |
|                   |  Dort, Mizer]                           |
 ------------------- -----------------------------------------
|Lenessey Volcano   | All artillery objects have been         |
| (Mistel)          | captured                                |
|                   | [Yggdra, Durant, Mistel, Milanor, Zilva |
|                   |  Ortega, Juvelon]                       |
 ------------------- -----------------------------------------
 ------------------- -----------------------------------------
|Milanor            |                                         |
 ------------------- -----------------------------------------
 ------------------- -----------------------------------------
|Norn               | Perform a unison attack using all 5 of  |
| (Milanor)         | your units                              |
|                   | [Yggdra, Mistel, Milanor, Flunky        |
|                   |  Ortega, Dort]                          |
 ------------------- -----------------------------------------
|Orlando            | Defeat or kill Kylier using only female |
| (Kylier)          | units                                   |
|                   | [Durant, Kylier, Emilia, Pamela]        |
|                   |                                         |
 ------------------- -----------------------------------------
|Jaws of the Wolf   | One of your units is in the forest      |
| (Flunky)          | terrain when the enemy base is captured |
|                   | [Mistel, Milanor, Kylier, Flunky        |
|                   |  Ortega, Inzaghi, Dort, Pamela]         |
 ------------------- -----------------------------------------
 ------------------- -----------------------------------------
|Brongnia           |                                         |
 ------------------- -----------------------------------------
 ------------------- -----------------------------------------
|Brongnia Castle    | Defeat or kill 5 or more dragon knights |
| (Gulcasa)         |                                         |
|                   | [Yggdra, Gulcasa, Emilia, Emelone       |
|                   |  Rosary, Roswell, Pamela, Nessiah]      |
 ------------------- -----------------------------------------
|Flareberg          | Defeat or kill 5 or more valkyries      |
| (Regina)          |                                         |
|                   | [Milanor, Gulcasa, Regina, Eudy         |
|                   |  Emilia, Zilva, Aegina, Gordon]         |
 ------------------- -----------------------------------------
|Arch of Triumph    | Leave at least one artilley object      |
| (Eudy)            | uncaptured                              |
|                   | [Kylier, Gulcasa, Regina, Eudy, Emilia  |
|                   | Aegina, Rosary, Roswell, Mardym, Pamela]|
 ------------------- -----------------------------------------
|Dromimos Marsh     | Do not enter the marsh                  |
| (Emilia)          |                                         |
|                   | [Cruz, Flunky, Emilia, Caanan, Monica   |
|                   |  Nietzsche, Roswell, Simobe, Pamela]    |
 ------------------- -----------------------------------------
|Genoma*            | One of your units is in the marsh       |
| (Canaan)          | terrain when the enemy base is captured |
|                   | [Cruz, Flunky, Regina, Caanan, Monica   |
|                   |  Russel]                                |
 ------------------- -----------------------------------------
|Romaris            | Kill no enemy units.  Defeating is ok.  |
| (Monica)          |                                         |
|                   | [Cruz, Milanor, Caanan, Monica, Elena   |
|                   |  Nietzsche, Sodom, Ingazhi, Pamela]     |
 ------------------- -----------------------------------------
|Isnart             | Your leader must take no damage         |
| (Baldus)          |                                         |
|                   | [Durant, Gulcasa, Emilia, Baldus, Zilva |
|                   |  Russel, Dort, S.Golem, Gordon]         |
 ------------------- -----------------------------------------
|Canossa            | Defeat or kill 5 or more assassins      |
| (Zilva)           |                                         |
|                   | [Cruz, Zilva, Elena, Nietzsche, Juvelon |
|                   |  Amareus, Nessiah]                      |
 ------------------- -----------------------------------------
|Kalona             | Have none of your units retreat from    |
| (Russel)          | defeat or captured objects              |
|                   | [Russel, Rosary, Ingazhi]               |
|                   |                                         |
 ------------------- -----------------------------------------
|Machina Bridge     | Do not allow the enemy to take a city   |
| (Aegina)          |                                         |
|                   | [Milanor, Flunky, Aegina, Nietzsche     |
|                   |  Sodom, Ortega, Dort, Pamela]           |
 ------------------- -----------------------------------------
|Valley of Grief    | Defeat or kill 5 or more bow users      |
| (Elena)           |                                         |
|                   | [Cruz, Mistel, Zilva, Elena, Nietzsche  |
|                   |  Sodom, Roswell, Simobe, Amareus        |
|                   |  Pamela, Mizer]                         |
 ------------------- -----------------------------------------
|Lost Aries         | Kill 4 or more units                    |
| (Leon)            |                                         |
|                   | [Kylier, Gulcasa, Emilia, Leon, Emelone |
|                   |  Ishiene, Roswell]                      |
 ------------------- -----------------------------------------
 ------------------- -----------------------------------------
|Embellia           |                                         |
 ------------------- -----------------------------------------
 ------------------- -----------------------------------------
|Flow Land          | Defeat or kill 5 or more undines        |
| (Emelone)         |                                         |
|                   | [Yggdra, Emelone, Nietzsche, Ishiene]   |
|                   |                                         |
 ------------------- -----------------------------------------
|Ferinaus           | Occupy, not destroy, all artillery      |
| (Nietzsche)       | objects                                 |
|                   | [Zilva, Elena, Leon, Emelone, Nietzsche |
|                   |  Ishiene, Amareus]                      |
 ------------------- -----------------------------------------
|Lorca              | Defeat or kill an undine in the water   |
| (Ishiene)         |                                         |
|                   | [Emelone, Nietzsche, Ishiene, Rosary]   |
|                   |                                         |
 ------------------- -----------------------------------------
 ------------------- -----------------------------------------
|Esmeralda          |                                         |
 ------------------- -----------------------------------------
 ------------------- -----------------------------------------
|White Rose Manor*  | Capture the enemy base during a card    |
| (Rosary)          | effect                                  |
|                   | [Milanor, Flunky, Rosary, Sodom, Ortega |
|                   |  Mizer]                                 |
 ------------------- -----------------------------------------
|West Varlenhills   | Kill 1 witch                            |
| (Sodom)           |                                         |
|                   | [Kylier, Regina, Russel, Aegina, Rosary |
|                   |  Sodom, Roswell, Dort, Gordon, Pamela]  |
 ------------------- -----------------------------------------
 ------------------- -----------------------------------------
|Branthese          |                                         |
 ------------------- -----------------------------------------
 ------------------- -----------------------------------------
|Black Rose Manor   | Capture the enemy base before a card    |
| (Roswell)         | effect                                  |
|                   | [Milanor, Flunky, Roswell, Simobe       |
|                   |  Ortega, Mizer]                         |
 ------------------- -----------------------------------------
|East Varlenhills   | Capture the enemy base with an          |
| (Simobe)          | unequipped unit                         |
|                   | [Durant, Regina, Russel, Aegina, Rosary |
|                   |  Roswell, Simobe, Ortega, Pamela]       |
 ------------------- -----------------------------------------
 ------------------- -----------------------------------------
|Ortega             |                                         |
 ------------------- -----------------------------------------
 ------------------- -----------------------------------------
|Lennesy Mountains  | At least one barricade has remained     |
| (Ortega)          | neutral                                 |
|                   | [Mistel, Milanor, Flunky, Ortega        |
|                   |  Inzaghi, Dort, Pamela, Mizer]          |
 ------------------- -----------------------------------------
|Lunamina           | 30 or more duel events thus far         |
| (Inzaghi)         |                                         |
|                   | [Milanor, Elena, Nietzsche, Sodom       |
|                   |  Ortega, Inzaghi, Amareus]              |
 ------------------- -----------------------------------------
 ------------------- -----------------------------------------
|Dort               |                                         |
 ------------------- -----------------------------------------
 ------------------- -----------------------------------------
|South Nirurudo     | One of your units is in the road        |
| (Dort)            | terrain when the enemy base is captured |
|                   | [Milanor, Flunky, Simobe, Ortega, Dort  |
|                   |  S.Golem, Gordon, Pamela]               |
 ------------------- -----------------------------------------
|North Nirurudo     | One of your units is in the water       |
| (Shield Golem)    | terrain when the enemy base is captured |
|                   | [Milanor, Sodom, Ortega, Dort, S.Golem  |
|                   |  Gordon, Pamela]                        |
 ------------------- -----------------------------------------
 ------------------- -----------------------------------------
|Melia              |                                         |
 ------------------- -----------------------------------------
 ------------------- -----------------------------------------
|St. Meriata Church | Capture the enemy base with your leader |
| (Juvelon)         |                                         |
|                   | [Yggdra, Milanor, Kylier, Regina        |
|                   |  Aegina, Juvelon, Amareus]              |
 ------------------- -----------------------------------------
|Minel Road         | Defeat or kill 2 units within 10 seconds|
| (Amareus)         |                                         |
|                   | [Baldus, Zilva, Ortega, Inzaghi, Dort   |
|                   |  Juvelon, Amareus, Gordon, Nessiah]     |
 ------------------- -----------------------------------------
|Lombardia          | Kill no enemy units.  Defeating is ok.  |
| (Mardym)          |                                         |
|                   | [Milanor, Flunky, Russel, Nietzsche     |
|                   |  Ortega, Inzaghi, Dort, Juvelon, Mardym |
|                   |  Mizer]                                 |
 ------------------- -----------------------------------------
 ------------------- -----------------------------------------
|Knights Templar    |                                         |
 ------------------- -----------------------------------------
 ------------------- -----------------------------------------
|Oz                 | Your leader is in the desert            |
| (Gordon)          | terrain when the enemy base is captured |
|                   | [Milanor, Dort, S.Golem, Amareus        |
|                   |  Gordon, Pamela]                        |
 ------------------- -----------------------------------------
 ------------------- -----------------------------------------
|Forest             |                                         |
 ------------------- -----------------------------------------
 ------------------- -----------------------------------------
|Northwest Marduk   | Your leader is in the forest            |
| (Pamela)          | terrain when the enemy base is captured |
|                   | [Milanor, Elena, Simobe, Ortega, Pamela |
|                   |  Mizer]                                 |
 ------------------- -----------------------------------------
|Southwest Marduk   | Kill a unit in the forest               |
| (Mizer)           |                                         |
|                   | [Cruz, Kylier, Zilva, Nietzsche, Rosary |
|                   |  Sodom, Amareus, Pamela, Mizer]         |
 ------------------- -----------------------------------------
 ------------------- -----------------------------------------
|Nessiah            |                                         |
 ------------------- -----------------------------------------
 ------------------- -----------------------------------------
|Ankarujia          | Defeat or kill Nessiah with a unison    |
| (Nessiah)         | attack using all 5 of your units        |
|                   | [Yggdra, Sodom, S.Golem, Nessiah]       |
|                   |                                         |
 ------------------- -----------------------------------------

*If you approach Genoma from Romaris, no swampland will appear.  It is possible
to use all of the card types that last for a set time before playing the White
Rose Manor stage.  Approaching Fulham Farm from anywhere except Kalona will
cause no town area to appear.

()()()Treasure Hunting Maps()()()

S - Start
O - A treasure is on this square
X - Path
- - Inaccessible


-----------------Map 1-------------------

 --- --- --- --- --- --- --- --- --- ---
| - | - | - | - | - | - | O | - | - | - |
 --- --- --- --- --- --- --- --- --- ---
| - | - | - | - | - | - | X | - | - | - |
 --- --- --- --- --- --- --- --- --- ---
| - | - | - | - | - | X | X | - | - | - |
 --- --- --- --- --- --- --- --- --- ---
| - | - | - | - | - | X | - | - | - | - |
 --- --- --- --- --- --- --- --- --- ---
| X | X | X | X | X | X | - | - | - | - |
 --- --- --- --- --- --- --- --- --- ---
| O | - | - | X | - | X | X | X | X | O |
 --- --- --- --- --- --- --- --- --- ---
| - | - | - | X | X | X | - | X | - | - |
 --- --- --- --- --- --- --- --- --- ---
| - | - | - | - | - | X | X | X | - | - |
 --- --- --- --- --- --- --- --- --- ---
| - | - | - | - | - | X | - | - | - | - |
 --- --- --- --- --- --- --- --- --- ---
| - | - | - | - | - | S | - | - | - | - |
 --- --- --- --- --- --- --- --- --- ---

-----------------Map 2-------------------

 --- --- --- --- --- --- --- --- --- ---
| - | - | - | - | - | - | - | - | - | - |
 --- --- --- --- --- --- --- --- --- ---
| - | - | X | X | X | X | X | - | - | - |
 --- --- --- --- --- --- --- --- --- ---
| - | - | X | - | O | - | X | - | - | - |
 --- --- --- --- --- --- --- --- --- ---
| - | X | X | O | - | O | X | X | - | - |
 --- --- --- --- --- --- --- --- --- ---
| - | X | - | - | - | - | - | X | - | - |
 --- --- --- --- --- --- --- --- --- ---
| - | X | X | X | X | X | X | X | - | - |
 --- --- --- --- --- --- --- --- --- ---
| - | - | - | X | - | X | - | - | - | - |
 --- --- --- --- --- --- --- --- --- ---
| - | - | - | X | X | X | - | - | - | - |
 --- --- --- --- --- --- --- --- --- ---
| - | - | - | - | X | - | - | - | - | - |
 --- --- --- --- --- --- --- --- --- --- 
| - | - | - | - | S | - | - | - | - | - |
 --- --- --- --- --- --- --- --- --- --- 

-----------------Map 3-------------------

 --- --- --- --- --- --- --- --- --- ---
| - | - | - | - | - | O | - | - | - | - |
 --- --- --- --- --- --- --- --- --- ---
| - | - | - | - | - | X | - | - | - | - |
 --- --- --- --- --- --- --- --- --- ---
| - | - | - | - | - | X | - | - | - | - |
 --- --- --- --- --- --- --- --- --- ---
| O | X | X | X | X | X | X | X | X | O |
 --- --- --- --- --- --- --- --- --- ---
| - | - | X | - | - | X | - | X | - | - |
 --- --- --- --- --- --- --- --- --- ---
| - | - | X | X | X | X | X | X | - | - |
 --- --- --- --- --- --- --- --- --- ---
| - | - | - | - | - | X | - | - | - | - |
 --- --- --- --- --- --- --- --- --- ---
| - | - | - | - | X | X | - | - | - | - |
 --- --- --- --- --- --- --- --- --- ---
| - | - | - | - | X | - | - | - | - | - |
 --- --- --- --- --- --- --- --- --- ---
| - | - | - | - | S | - | - | - | - | - |
 --- --- --- --- --- --- --- --- --- ---

-----------------Map 4-------------------

 --- --- --- --- --- --- --- --- --- ---
| - | - | - | - | - | O | - | - | X | S |
 --- --- --- --- --- --- --- --- --- ---
| - | - | - | - | - | X | X | X | X | - |
 --- --- --- --- --- --- --- --- --- ---
| - | - | - | - | - | X | - | - | X | - |
 --- --- --- --- --- --- --- --- --- ---
| - | - | O | X | X | X | X | X | X | - |
 --- --- --- --- --- --- --- --- --- ---
| - | - | - | - | X | - | - | X | - | - |
 --- --- --- --- --- --- --- --- --- ---
| - | - | - | - | X | - | - | X | - | - |
 --- --- --- --- --- --- --- --- --- ---
| - | - | - | - | X | X | X | X | - | - |
 --- --- --- --- --- --- --- --- --- ---
| - | - | - | - | - | - | X | - | - | - |
 --- --- --- --- --- --- --- --- --- ---
| - | - | - | - | - | - | O | - | - | - |
 --- --- --- --- --- --- --- --- --- ---
| - | - | - | - | - | - | - | - | - | - |
 --- --- --- --- --- --- --- --- --- ---

-----------------Map 5-------------------

 --- --- --- --- --- --- --- --- --- ---
| - | - | - | - | - | - | - | - | - | - |
 --- --- --- --- --- --- --- --- --- ---
| - | - | - | - | - | - | - | - | - | - |
 --- --- --- --- --- --- --- --- --- ---
| - | - | - | - | O | - | - | - | - | - |
 --- --- --- --- --- --- --- --- --- ---
| - | - | - | - | X | - | - | - | - | - |
 --- --- --- --- --- --- --- --- --- ---
| - | - | X | X | X | X | X | - | - | - |
 --- --- --- --- --- --- --- --- --- ---
| - | - | X | - | X | - | X | X | X | S |
 --- --- --- --- --- --- --- --- --- ---
| - | O | X | X | X | X | X | - | - | - |
 --- --- --- --- --- --- --- --- --- ---
| - | - | - | - | - | - | X | - | - | - |
 --- --- --- --- --- --- --- --- --- ---
| - | - | - | - | O | X | X | - | - | - |
 --- --- --- --- --- --- --- --- --- ---
| - | - | - | - | - | - | - | - | - | - |
 --- --- --- --- --- --- --- --- --- ---

-----------------Map 6-------------------

 --- --- --- --- --- --- --- --- --- ---
| - | - | S | - | - | - | - | - | - | - |
 --- --- --- --- --- --- --- --- --- ---
| - | - | X | X | X | X | - | - | - | - |
 --- --- --- --- --- --- --- --- --- ---
| - | - | - | - | - | X | X | O | - | - |
 --- --- --- --- --- --- --- --- --- ---
| - | - | - | X | X | X | - | - | - | - |
 --- --- --- --- --- --- --- --- --- ---
| - | - | - | X | - | X | - | - | - | - |
 --- --- --- --- --- --- --- --- --- ---
| - | - | - | X | - | X | - | - | - | - |
 --- --- --- --- --- --- --- --- --- ---
| - | X | X | X | X | X | X | O | - | - |
 --- --- --- --- --- --- --- --- --- ---
| - | X | - | - | - | - | - | - | - | - |
 --- --- --- --- --- --- --- --- --- ---
| - | O | - | - | - | - | - | - | - | - |
 --- --- --- --- --- --- --- --- --- ---
| - | - | - | - | - | - | - | - | - | - |
 --- --- --- --- --- --- --- --- --- ---

-----------------Map 7-------------------

 --- --- --- --- --- --- --- --- --- ---
| - | - | - | - | - | - | S | - | - | - |
 --- --- --- --- --- --- --- --- --- ---
| - | - | - | - | - | - | X | - | - | - |
 --- --- --- --- --- --- --- --- --- ---
| - | - | - | - | - | - | X | - | - | - |
 --- --- --- --- --- --- --- --- --- ---
| - | - | - | - | X | X | X | - | - | - |
 --- --- --- --- --- --- --- --- --- ---
| - | - | - | - | X | - | X | - | - | - |
 --- --- --- --- --- --- --- --- --- ---
| - | - | X | X | X | X | X | X | X | - |
 --- --- --- --- --- --- --- --- --- ---
| - | - | X | - | X | - | - | - | X | - |
 --- --- --- --- --- --- --- --- --- ---
| - | - | O | - | X | X | X | X | X | - |
 --- --- --- --- --- --- --- --- --- ---
| - | - | - | - | X | - | - | - | O | - |
 --- --- --- --- --- --- --- --- --- ---
| - | - | - | - | O | - | - | - | - | - |
 --- --- --- --- --- --- --- --- --- ---

-----------------Map 8-------------------

 --- --- --- --- --- --- --- --- --- ---
| - | - | - | - | - | - | - | - | - | - |
 --- --- --- --- --- --- --- --- --- ---
| - | O | - | - | - | - | - | O | - | - |
 --- --- --- --- --- --- --- --- --- ---
| - | X | - | - | - | X | X | X | - | - |
 --- --- --- --- --- --- --- --- --- ---
| - | X | X | X | X | X | - | X | - | - |
 --- --- --- --- --- --- --- --- --- ---
| - | X | - | X | - | X | X | X | X | - |
 --- --- --- --- --- --- --- --- --- ---
| - | X | X | X | X | X | - | - | X | - |
 --- --- --- --- --- --- --- --- --- ---
| - | - | - | X | - | - | - | - | O | - |
 --- --- --- --- --- --- --- --- --- ---
| - | X | X | X | - | - | - | - | - | - |
 --- --- --- --- --- --- --- --- --- ---
| - | X | - | - | - | - | - | - | - | - |
 --- --- --- --- --- --- --- --- --- ---
| - | S | - | - | - | - | - | - | - | - |
 --- --- --- --- --- --- --- --- --- ---

-----------------Map 9-------------------

 --- --- --- --- --- --- --- --- --- ---
| - | - | - | - | - | - | - | - | - | - |
 --- --- --- --- --- --- --- --- --- ---
| - | - | - | - | - | - | - | - | - | - |
 --- --- --- --- --- --- --- --- --- ---
| - | - | - | - | - | - | - | - | - | - |
 --- --- --- --- --- --- --- --- --- ---
| - | X | X | X | X | X | X | X | X | - |
 --- --- --- --- --- --- --- --- --- ---
| S | X | - | X | - | X | - | - | O | - |
 --- --- --- --- --- --- --- --- --- ---
| - | - | - | X | - | X | - | - | - | - |
 --- --- --- --- --- --- --- --- --- ---
| - | - | - | X | - | X | - | - | O | - |
 --- --- --- --- --- --- --- --- --- ---
| - | - | O | X | X | X | X | X | X | - |
 --- --- --- --- --- --- --- --- --- ---
| - | - | - | - | - | - | - | - | - | - |
 --- --- --- --- --- --- --- --- --- ---
| - | - | - | - | - | - | - | - | - | - |
 --- --- --- --- --- --- --- --- --- ---

-----------------Map 10------------------

 --- --- --- --- --- --- --- --- --- ---
| - | - | - | - | - | - | - | - | - | - |
 --- --- --- --- --- --- --- --- --- ---
| - | - | - | - | - | X | X | X | O | - |
 --- --- --- --- --- --- --- --- --- ---
| - | - | - | - | - | X | - | X | - | - |
 --- --- --- --- --- --- --- --- --- ---
| - | - | O | X | X | X | X | X | - | - |
 --- --- --- --- --- --- --- --- --- ---
| - | - | - | - | X | - | - | X | - | - |
 --- --- --- --- --- --- --- --- --- ---
| - | - | - | - | X | - | - | X | - | - |
 --- --- --- --- --- --- --- --- --- ---
| - | - | - | O | X | X | X | X | - | - |
 --- --- --- --- --- --- --- --- --- ---
| - | - | - | - | - | - | - | X | - | - |
 --- --- --- --- --- --- --- --- --- ---
| - | - | - | - | - | - | - | X | - | - |
 --- --- --- --- --- --- --- --- --- ---
| - | - | - | - | - | - | - | S | - | - |
 --- --- --- --- --- --- --- --- --- ---

()()()Desertion percentages()()()

This chart shows the chance (%) that a unit will desert your army when hunting
for treasure.  If this is the case, you get no item.  The unit is also gone for
good during this playthrough.  The VIT stat is the current VIT of the unit.  If
you gave the character an item just previous, it counts!  Across the top is the
number of units you sent out that turn.  If VIT is higher than 10, they will
always return.

 ------------ ---- ---- ---- ---- 
|  VIT/Units | 1  | 2  | 3  | 4  |
 ------------ ---- ---- ---- ---- 
|      1     | 60 | 65 | 70 | 75 |
 ------------ ---- ---- ---- ---- 
|      2     | 50 | 55 | 65 | 70 |
 ------------ ---- ---- ---- ---- 
|      3     | 40 | 45 | 55 | 65 |
 ------------ ---- ---- ---- ---- 
|      4     | 20 | 35 | 40 | 45 |
 ------------ ---- ---- ---- ---- 
|      5     | 15 | 20 | 30 | 35 |
 ------------ ---- ---- ---- ---- 
|      6     | 10 | 15 | 20 | 25 |
 ------------ ---- ---- ---- ---- 
|      7     | 5% | 10 | 15 | 20 |
 ------------ ---- ---- ---- ---- 
|      8     |    | 5% | 10 | 15 |
 ------------ ---- ---- ---- ---- 
|      9     |    |    | 5% | 10 |
 ------------ ---- ---- ---- ---- 
|      10    |    |    |    | 5% |
 ------------ ---- ---- ---- ---- 

==================================Items========================================

()()()Item Table()()()

This table lists each of the items obtainable in the game by the location that
they can be obtained.  You can find the item number to item conversion in the
game's Extra Contents, or further below.

 ----------- -------------------- ------ ------- ------ ----- ------ ------
| Boss      | Home Territory     | Sack | Crate | Moon | Sun | Pres | Gorg |
 ----------- -------------------- ------ ------- ------ ----- ------ ------
| Yggdra    | South Parthena     | 206  |  063  | 030  | 039 | 193  | 173  |
 ----------- -------------------- ------ ------- ------ ----- ------ ------
| Durant    | North Parthena     | 166  |  101  | 156  | 073 | 142  | 148  |
 ----------- -------------------- ------ ------- ------ ----- ------ ------
| Cruz      | Fulham Farm        | 126  |  077  | 131  | 118 | 145  | 195  |
 ----------- -------------------- ------ ------- ------ ----- ------ ------
| Milanor   | Norn               | 158  |  138  | 094  | 147 | 049  | 177  |
 ----------- -------------------- ------ ------- ------ ----- ------ ------
| Kylier    | Orlando            | 066  |  123  | 128  | 171 | 117  | 210  |
 ----------- -------------------- ------ ------- ------ ----- ------ ------
| Flunky    | Jaws of the Wolf   | 067  |  076  | 069  | 068 | 196  | 028  |
 ----------- -------------------- ------ ------- ------ ----- ------ ------
| Gulcasa   | Brongnia Castle    | 016  |  136  | 014  | 081 | 098  | 064  |
 ----------- -------------------- ------ ------- ------ ----- ------ ------
| Regina    | Flareberg          | 120  |  150  | 174  | 125 | 168  | 094  |
 ----------- -------------------- ------ ------- ------ ----- ------ ------
| Eudy      | Arch of Triumph    | 010  |  167  | 108  | 146 | 090  | 078  |
 ----------- -------------------- ------ ------- ------ ----- ------ ------
| Emilia    | Dromimos Marsh     | 007  |  061  | 065  | 163 | 056  | 070  |
 ----------- -------------------- ------ ------- ------ ----- ------ ------
| Canaan    | Genoma             | 143  |  124  | 036  | 211 | 003  | 215  |
 ----------- -------------------- ------ ------- ------ ----- ------ ------
| Monica    | Romaris            | 115  |  122  | 040  | 038 | 200  | 021  |
 ----------- -------------------- ------ ------- ------ ----- ------ ------
| Baldus    | Isnart             | 055  |  197  | 057  | 072 | 104  | 190  |
 ----------- -------------------- ------ ------- ------ ----- ------ ------
| Zilva     | Canossa            | 151  |  202  | 141  | 102 | 149  | 079  |
 ----------- -------------------- ------ ------- ------ ----- ------ ------
| Russel    | Kalona             | 198  |  127  | 209  | 083 | 011  | 100  |
 ----------- -------------------- ------ ------- ------ ----- ------ ------
| Aegina    | Machina Bridge     | 113  |  121  | 119  | 217 | 012  | 194  |
 ----------- -------------------- ------ ------- ------ ----- ------ ------
| Elena     | Valley of Grief    | 132  |  085  | 212  | 144 | 018  | 191  |
 ----------- -------------------- ------ ------- ------ ----- ------ ------
| Leon      | Lost Aries         | 116  |  008  | 203  | 187 | 135  | 161  |
 ----------- -------------------- ------ ------- ------ ----- ------ ------
| Emelone   | Flow Land          | 221  |  048  | 005  | 027 | 205  | 130  |
 ----------- -------------------- ------ ------- ------ ----- ------ ------
| Nietzsche | Ferinaus           | 032  |  133  | 082  | 159 | 041  | 086  |
 ----------- -------------------- ------ ------- ------ ----- ------ ------
| Ishiene   | Lorca              | 080  |  013  | 002  | 176 | 184  | 019  |
 ----------- -------------------- ------ ------- ------ ----- ------ ------
| Rosary    | White Rose Manor   | 220  |  097  | 165  | 214 | 172  | 095  |
 ----------- -------------------- ------ ------- ------ ----- ------ ------
| Sodom     | West Varlenhills   | 110  |  022  | 109  | 023 | 183  | 185  |
 ----------- -------------------- ------ ------- ------ ----- ------ ------
| Roswell   | Black Rose Manor   | 182  |  186  | 026  | 058 | 204  | 066  |
 ----------- -------------------- ------ ------- ------ ----- ------ ------
| Simobe    | East Varlenhills   | 075  |  025  | 169  | 189 | 112  | 017  |
 ----------- -------------------- ------ ------- ------ ----- ------ ------
| Ortega    | Lennesy Mountains  | 050  |  004  | 042  | 047 | 179  | 091  |
 ----------- -------------------- ------ ------- ------ ----- ------ ------
| Inzaghi   | Lunamina           | 015  |  035  | 001  | 180 | 216  | 059  |
 ----------- -------------------- ------ ------- ------ ----- ------ ------
| Dort      | South Nirurudo     | 043  |  199  | 154  | 134 | 207  | 071  |
 ----------- -------------------- ------ ------- ------ ----- ------ ------
| S. Golem  | North Nirurudo     | 070  |  157  | 087  | 111 | 164  | 074  |
 ----------- -------------------- ------ ------- ------ ----- ------ ------
| Juvelon   | St. Meriata Church | 051  |  033  | 019  | 106 | 052  | 037  |
 ----------- -------------------- ------ ------- ------ ----- ------ ------
| Amareus   | Minel Road         | 104  |  160  | 029  | 088 | 031  | 213  |
 ----------- -------------------- ------ ------- ------ ----- ------ ------
| Mardym    | Lombardia          | 046  |  152  | 218  | 089 | 114  | 084  |
 ----------- -------------------- ------ ------- ------ ----- ------ ------
| Gordon    | Oz                 | 105  |  096  | 139  | 062 | 103  | 181  |
 ----------- -------------------- ------ ------- ------ ----- ------ ------
| Pamela    | Northwest Marduk   | 044  |  178  | 006  | 208 | 107  | 155  |
 ----------- -------------------- ------ ------- ------ ----- ------ ------
| Mizer     | Southwest Marduk   | 093  |  219  | 153  | 162 | 009  | 137  |
 ----------- -------------------- ------ ------- ------ ----- ------ ------
| Nessiah   | Ankarujia          | 034  |  054  | 024  | 175 | 092  | 129  |
 ----------- -------------------- ------ ------- ------ ----- ------ ------
| Mistel    | Lenessey Volcano   | 222  |  201  | 188  | 192 | 053  | 045  |
 ----------- -------------------- ------ ------- ------ ----- ------ ------

Items 223, 224, and 225 are the medallion, the Mistel unlocking item, and the
Nessiah unlocking item.  Medallions are received after each stage.  
The Mistel item can be found on the following stages:
Nirurudo South, Lombardy, Orlando, North Parthena.
The Nessiah item can be found on the following stages:
Meria, Lost Aries, Buronkia Castle, Norn.


()()()Item Descriptions()()()

Detailed information on each item.  The item numbers listed correspond to the
above table.  Name is the name of the item, ATK, DEF, and ICS list the changes
to your character's stats when the item is equipped.  Usable by lists the
conditions the character must meet to equip the item; others may use the item
to regain VIT.  Finally a description of the effects the item has during battle
or during the search phase.

### | Name | ATK | DEF | ICS | Usable by
Description

001 | Iron Helm | 0 | 2 | - | Armored Males
Protects against smash hits
002 | Ice Javelin | 1 | 0 | - | Knights, Undines
Attack becomes ice type
003 | Poisoned Apple | 0 | 0 | - | Non-Lumps
When you die revive
004 | Sealed Purse | 0 | 0 | - | Males
Class change to necromancer while equipped
005 | Aquarius | 0 | 0 | - | All
In water, regain HP
006 | Devil's Tail | 0 | -1 | - | Non-Undine Females
During night, regain HP
007 | Cursed Talisman | 0 | 0 | - | Non-Lumps
Class change to skeleton while equipped
008 | Uncanny Fruit | 0 | 0 | - | Non-Lumps
During night, when you die revive
009 | Aran Doll | 1 | 1 | - | All
Unable to change equipment

010 | Ankh Piece | 0 | 1 | - | All
Attack becomes holy type
011 | Braided Necklace | 0 | 0 | - | All
When you die, gain max HP
012 | Evening Dress | 0 | 1 | - | Young Ladies
During night, knockback is halved
013 | Healing Herb | 0 | 0 | - | Non-Lumps
In grass, regain HP
014 | Inferno | 2 | 0 | - | Dragons, Bandits
Attack becomes fire type
015 | Upola Statue | -2 | 0 | - | All
In forest, regain HP
016 | Etherion | 2 | 2 | - | Witches, Necromancers
Lose HP
017 | Excalibur | 2 | 0 | LL | Fencers
Impact circle becomes LL size
018 | Elfin Bow | 1 | 0 | - | Hunters
During noon, movement increases by one
019 | Elegant Spear | 1 | 1 | - | Undines
Guard break enemies

020 | Element Rod | 1 | 1 | - | Witches, Necromancers
Ignore enemy DEF
021 | Engagment Ring | 0 | 1 | - | Unwed young adults
In the final 30 sec, when you die, gain 12 HP
022 | Orgenium | 0 | 0 | - | Golems
When you die, gain 8 HP
023 | Ogre Blade | 1 | 0 | LL | Dragons, Bandits
Impact circle becomes LL size
024 | Maiden's Teardrop | 2 | 0 | - | Maidens
When HP is less than 6, regain HP
025 | Orichalion | 0 | 0 | - | Golems
When you die, gain max HP, ATK = 6
026 | Gargoyle Rod | 1 | 0 | - | Necromancers
During night, movement increases by one
027 | Shell Breastplate | 0 | 1 | - | Females
In water, movement increases by one
028 | Caged Bird | 0 | 0 | - | Nietzsche
None
029 | Wind Cutter Blue | 2 | 0 | - | Assassins
Always strike 1st

030 | Hair Band | 0 | 1 | - | Females except Rosary
Protects against smash hits
031 | Gatling Bow | 1 | 0 | - | Hunters and Assassins
Ignore enemy DEF
032 | Glass Bottle | 0 | -1 | - | Not Rosary
None
033 | Red Kalinka Berry | 0 | 0 | - | Non-Lumps
When you die, gain 12 HP
034 | Withered Boquet | 0 | 0 | - | All
None
035 | Leather Hat | 0 | 1 | - | Not Rosary nor Golems
Protects against smash hits
036 | Gauntlet | 1 | 1 | - | Non-Lumps with an ATK of at least 4
Knockback is halved
037 | Miracle Tiara | 0 | 2 | - | Yggrda
When you die, gain max HP, ATK=6
038 | Silk Hood | 0 | 1 | - | Females except Rosary
Protects against smash hits
039 | Silk Corset | -1 | 2 | - | Young Ladies
Knockback is halved

040 | Rosary of Hope | 0 | 1 | - | Non-Lumps
When HP is less than 6, regain HP
041 | Cat's eye | 0 | 0 | LL | All
During night, impact circle is LL size
042 | Berserk | 2 | -1 | - | Dragons, Bandits
During night, drain HP
043 | Rokan Skull | 0 | 0 | - | Skeletons
When you die, gain max HP
044 | Killer Beehive | 0 | -1 | - | All
In forest, critical as the 3rd, 4th, or 5th unison member
045 | Sparkling Ash | 0 | 0 | - | People who like shiny things
Protects against smash hits
046 | Sparkling Coins | 0 | 0 | - | All
None
047 | Kill Blade | 1 | 0 | - | Dragons, Bandits
Critical as the 4th or 5th unison member
048 | Pretty Shell | 0 | 0 | - | All
None
049 | Guillotine Cutter | 0 | -1 | - | Milanor, Gulcasa
In the final 30 sec, critical as the 2nd, 3rd, 4th, or 5th unison member

050 | Gold Bar | 0 | 0 | - | Golems
When you die, gain max HP
051 | Taboo Rosary | 0 | -1 | - | Non-Lumps
When HP is less than 6, drain HP
052 | Forbidden Fruit | 0 | 0 | - | Non-Lumps
When you die, gain max HP, ATK=6
053 | Sickle | 1 | -1 | - | Farmers
Destroy siege objects while equipped
054 | Rotten Dozeu | 0 | 0 | - | Unpicky eaters
When you die, gain 1 HP
055 | Rusted Sword | -1 | 0 | XS | Fencers, Valkryies
Impact circle becomes XS size
056 | Teddy Bear | 0 | 0 | - | Those who like dolls
None
057 | Grand Cross | 2 | 0 | - | Armored Males
Losses on the weapon triangle become ties
058 | Crystal Rod | 1 | 1 | - | Necromancers, Witches
Attack becomes ice type
059 | Criticalizer | 0 | -1 | - | Hunters, Assassins, Inzaghi
During night, critical as the 3rd, 4th, or 5th unison member

060 | Griffin Feather | 0 | 0 | - | Females
Class change to Griffin Rider while equipped
061 | Grilled Griffin | 0 | 0 | - | Meat Eaters
When you die, gain 12 HP
062 | Crusade Lance | 1 | 1 | - | Knights except Leon
Attack becomes electric type
063 | Walnut Bread | 0 | 0 | - | Non-Lumps
When you die, gain 8 HP
064 | Clover Light | 1 | 0 | - | Mistel
Destroy siege objects while equipped
065 | Cat Ears | 0 | 0 | - | Females
During night, movement increases by one
066 | Black Rose Crest | 0 | 2 | - | Not Rosary
Attack becomes dark type
067 | Fur | 0 | 0 | - | Nobody
None
068 | Fur Coat | 0 | 1 | - | Not Golems
Knockback is halved
069 | Rugged Mantle | 0 | 0 | - | Males
Class change to bandit while equipped

070 | Yarde Horn | 1 | 0 | - | Males
During noon, attack becomes ice type
071 | Good Luck Talisman | 0 | 1 | - | All
When HP is more than 6, regain HP, critical as the 4th, or 5th unison member
072 | Ipponki | 1 | 0 | - | Knights
Ignore enemy DEF
073 | Golden Spear | 1 | 0 | - | Knights and Undines
Attack becomes electric type
074 | Golem Suit | 0 | 0 | - | All
Class change to golem while equipped
075 | Obsidian | 0 | 0 | - | Not Golems
When you die, gain 4 HP
076 | Kokori Nut | 0 | 0 | - | Non-Lumps
When you die, gain 4 HP
077 | Golden Bough | 0 | 0 | - | Non-Lumps
In grass, regain HP
078 | Southern Cross | 2 | 0 | LL | Necromancers, Witches
During night, impact circle is LL size
079 | Murderous Mask | 0 | 0 | - | Females
Class change to assassin while equipped

080 | Rusted Chain | 0 | 0 | - | All
Movement decreases by one
081 | Salamander | 1 | 0 | - | Dragons, Bandits
Attack becomes fire type
082 | Coral Spear | 1 | 0 | - | Undines
In water, Ignore enemy DEF
083 | Zantetsu | 1 | -1 | - | Fencers
Losses on the weapon triangle become ties
084 | 7 Star Sword | -2 | 0 | - | Fencers, Valkries
During night, drain HP
085 | Gale Bow | 1 | 0 | - | Hunters
Always strike 1st
086 | Shaman Mask | 0 | 0 | - | Assassins
In forest, regain HP
087 | Evil Eye | 0 | -1 | - | Lumps
Movement increases by one
088 | Jack Hand | 1 | 0 | - | Assassins
Ignore enemy DEF
089 | Jewel Rod | 0 | 1 | - | Necromancers, Witches
During day, attack becomes thunder type

090 | Ladies' Coat | 0 | 1 | XS | Females
Impact circle becomes XS size
091 | Hachimaki | 0 | 0 | LL | Not Golems nor Rosary
Impact circle becomes LL size
092 | Brave Medal | 0 | 0 | - | Named Characters
Receive no knockback
093 | Tough Boots | 0 | 0 | - | Not Knights, Undines, nor Golems
Take no damage from poison marshes
094 | Silver Moon | 1 | 0 | - | Dragons, Bandits
During night, attack becomes holy type
095 | White Rose Crest | 0 | 2 | - | Not Roswell
Attack becomes holy type
096 | White Mountain Goat Cheese | 0 | 0 | - | Cheese lovers
When you die, gain 4 HP
097 | White Mountain Goat Milk | 0 | 0 | - | Milk lovers
When you die, gain 4 HP
098 | Cardinal Cloak | 0 | 1 | - | Not Golems
Attack becomes fire type
099 | Holy Masaramatei | 3 | 1 | - | Milanor, Gulcasa
Losses on the weapon triangle become ties

100 | Shin Zantetsu | 2 | -1 | - | Russel
Ignore enemy DEF
101 | Sweetberry | 0 | 0 | - | Non-Lumps
When you die, gain 8 HP
102 | Scorpio Tail | 1 | 0 | - | Assassins
In desert, movement is increased by one level
103 | Stardust | 0 | 0 | - | All
During night, attack becomes thunder type
104 | Snipe Glass | 0 | 0 | LL | Hunters, Assassins
Impact circle is LL size
105 | Desert Rose | 0 | 0 | - | All
In desert, regain HP
106 | Meria Bible | 0 | 1 | - | Believers in God
Attack becomes holy type
107 | World Tree Leaf | 0 | 0 | - | Non-Lumps
In forert, regain HP
108 | Sorcery Glasses | 1 | 0 | - | Necromancers and witches
Impact circle is LL size
109 | Dark Saber | 1 | 0 | - | Fencers
During night, attack becomes dark type.

110 | Dark Matter | 0 | 0 | - | Golems
When you die, gain 12 HP
111 | Sun orb | 0 | 1 | - | Non-Lumps
During noon, attack becomes fire type
112 | Dowsing rods | 0 | 0 | - | Necromancers
See hidden places
113 | Treasure map | 0 | 0 | - | Named units
See the map during the search phase
114 | Twilight vail | -1 | 0 | - | Women, but not Rosary
During noon, regain HP
115 | Eggshell | 0 | 1 | - | Not Rosary, Golems
Always strike 1st
116 | Devil fruit | 0 | 0 | - | Skeletons
During night, regain HP
117 | Small Breastplate | 0 | 1 | XS | Young ladies
Impact circle becomes XS
118 | Powershroom | 0 | 0 | - | Mushroom Lovers
When you die, gain 4 HP, ATK becomes 6
119 | Blood Rapier | 1 | -1 | - | Valkries
Drain HP

120 | Mjollnil | -2 | 0 | - | Milanor, Gulcasa
Always strike 1st
121 | Imperial Armor | -1 | 2 | - | Armored Males
Knockback is halved
122 | Manual of Warfare (Land) | 0 | 1 | - | People who can read
Win vs. Golems
123 | Manual of Warfare (Air) | 0 | 1 | - | People who can read
Win vs. Griffin Riders
124 | Manual of Warfare (People) | 0 | 1 | - | People who can read
Win vs. Skeletons
125 | Death Bringer | 1 | -1 | - | Fencers, Valkries
Ignore enemy DEF
126 | Handmade Bow | 0 | 0 | XS | Hunters
Impact circle is XS size
127 | Iron Shackles | 0 | 0 | - | Not Knights, Undines, nor Golems
Movement decreases by one
128 | Iron Choker | 0 | 0 | LL | Females
When HP is less than 6, impact circle is LL size
129 | Angel Halo | 3 | 2 | - | Those pure at heart
When you knock an opponent down, gain HP

130 | Transmigragem | 0 | 0 | - | Undines
When you die, in water, recover a random amount of HP
131 | Poison Viper | 0 | 0 | - | Those not afraid of snakes
When you die, gain 8 HP, ATK becomes 1
132 | Skull Stone | -1 | -1 | - | All
Units can't obtain items
133 | Dozeu | 0 | 0 | - | People with strong stomachs
When you die, gain 8 HP
134 | Gaudy Turban | 0 | 0 | - | Not Rosary nor Golems
In sand, movement increases by one
135 | Dragon Eater | 1 | 0 | - | Dragon Knights and Bandits
Win vs. Dragon Knights
136 | Dragon Steak | 0 | 0 | - | People with strong stomachs
When you die, gain max HP
137 | Dragon Boots | 0 | 0 | - | Not Knights, Undines, nor Golems
Movement type becomes Dragon
138 | Trap | 0 | -1 | - | Not Griffin Riders nor Golems
Movement decreases by one
139 | Knight Killer | 1 | 0 | - | Knights
Win vs. Knights

140 | Night Scope | 0 | 0 | - | Hunters, Assassins
At night, always strike 1st
141 | Nightmare | 0 | 1 | - | Assassins
During night, drain HP
142 | Nana's Candy | 0 | 0 | - | Sweets lovers
When you die, gain 4 HP
143 | Blunt Sword | -3 | 0 | - | Fencers, Valkries
None
144 | Rainbow Arc | 1 | 0 | - | Hunters
During noon, ignore enemy DEF
145 | Nestle Bouquet | -3 | 0 | - | Griffin Riders
During noon, regain HP
146 | Noble Glasses | 0 | 0 | XS | Non-Lumps
Impact circle becomes XS size.
147 | Burning Sun | 2 | 0 | - | Dragons, Bandits
During noon, attack becomes fire type
148 | Hyper Drill | 3 | -1 | - | Knights
Guard break enemies
149 | Stell Persona | 2 | 0 | - | Assassins
Destroy siege objects while equipped

150 | Stray Dragon | 1 | 0 | - | Knights
Class change to dragon knight while equipped
151 | Sprouting Protato | 0 | 0 | - | Non-Lumps
When you die, gain 4 HP, ATK becomes 1
152 | Banango | 0 | 0 | - | Non-Lumps
When you die, gain 8 HP
153 | Winged Sandals | 0 | 0 | - | Not Knights, Undines, nor Golems
Movement type becomes Flying
154 | Hammer of Ruin | 2 | -1 | - | Griffin Riders
Guard break enemies
155 | Pamela's Broom | 0 | 0 | - | Females
Class change to witch while equipped
156 | Paladin Lance | 1 | 1 | - | Knights, but not Leon
Attack becomes holy type
157 | Power fruit | 0 | 0 | - | Non-Lumps
When you die, gain 4 HP, ATK becomes 6
158 | Beasterfang | 1 | -1 | - | Dragons, Bandits
In forest, guard break enemies
159 | Bead Bracelet | 0 | 0 | XS | Females
Impact circle becomes XS size

160 | Dried Lizard | 0 | 0 | - | Those with strong stomachs
When you die, gain 4 HP
161 | Silver lance | 3 | -1 | - | Undines
When HP is less than 6, drain HP
162 | Hoof Shoes | 0 | 0 | - | Not Knights, Undines, nor Golems
Movement increases by one 
163 | Pretty Ribbon | 0 | -1 | - | Females
Always strike 1st
164 | Fairy Bell | 0 | 0 | - | All
In the final 30 sec, regain HP
165 | Formular | 2 | 0 | - | Witches
Attack becomes ice type
166 | Armory Key | 0 | 0 | - | Nobody
None
167 | Cracked Dud | 0 | 0 | - | Nobody
None
168 | Parthena Hairpin | 0 | 0 | - | Females
Class change to valkrie while equipped
169 | Black Brand | 1 | 0 | - | Necromancers
Attack becomes dark type

170 | Black Maria | 0 | 1 | - | Young Ladies
Knockback is halved
171 | Bloody Rose | 3 | -1 | - | Griffin Riders
Ignore enemy DEF
172 | Frilly Lace | 0 | -1 | - | Females
Always strike 1st
173 | Princess Dress | -1 | +2 | - | Females of royal descent
Movement decreases by one
174 | Blue Stinger | 2 | 0 | - | Valkries
Attack becomes ice type
175 | Old Music Box | 0 | 0 | - | Antique lovers
Win vs. lumps
176 | Brave Ring | 0 | 1 | - | Non-Lumps
When HP is less than 6, always strike 1st
177 | Hresvelgr | 0 | 0 | - | Dragons, Bandits
Win vs. Griffin Riders
178 | Protato | 0 | 0 | - | Non-Lumps
When you die, gain 8 HP
179 | Bronze Shield | -1 | 2 | - | Armored Males
Movement decreases by one

180 | Headgear | 0 | 1 | - | Males and Skeletons
Protects against smash hits
181 | Stardust Hourglass | 0 | 0 | - | All
During night, always strike 1st
182 | Rag | 0 | -1 | - | All
None
183 | Mage Ring | 1 | 1 | - | Non-Lumps
In the final 30 sec, lose HP
184 | Mermaid Fin | 0 | 0 | - | Females
Class change to undine while equipped
185 | Magical Sword | 2 | 0 | - | Fencers, Valkries
In the final 30 sec, lose HP
186 | Water Crystals | 0 | 0 | - | Golems
When you die, gain 12 HP
187 | Brascendo | 3 | -1 | - | Leon
Lose HP
188 | White Butterfly | 0 | 0 | - | Nobody
None
189 | Flute of Deception | 0 | 0 | - | Necromancers
During night, win vs hunters

190 | Mars Shield | -1 | 3 | - | Armored Males
Movement is decreased by 1
191 | Meteor | 1 | 0 | - | Assassins
Critical as the 3rd, 4th, or 5th unison member
192 | Misty Coat | 0 | 1 | - | Impure ladies
Take half damage
193 | Mirage Coat | 0 | 1 | - | Not Golems
During noon, always strike 1st
194 | Seductive Bustier | 0 | -1 | LL | Adult Females
Impact circle becomes LL size
195 | Straw Hat | 0 | 0 | - | Males
Class change to hunter while equipped
196 | Insect Cage | 0 | 0 | - | Nietzsche
None
197 | Werdna Horse | 0 | 0 | - | Males
Class change to knight while equipped
198 | Blindfold | 0 | 0 | - | All
Movement is decreased by 1
199 | Mepple | 3 | 1 | - | Non-Lumps
When you die, gain 8 HP

200 | Marchen Wing | 0 | 0 | - | Females
Movement type becomes flying
201 | Morning Dress | 0 | 1 | - | Females
During noon, knockback is halved
202 | Mountain Grapes | 0 | 0 | - | Non-Lumps
When you die, gain 4 HP
203 | Catastrophe | 2 | 0 | - | Leon, Undines
Attack becomes dark type
204 | Midnight Robe | 0 | 1 | - | Not Golems
During night, always strike 1st
205 | Gungnir | 3 | 0 | - | Undines
In the final 30 sec, ignore enemy DEF
206 | Hero Badge | 1 | 0 | - | Non-Lumps
When HP is less than 6, movement increases by 1
207 | Yumina's Diary | 0 | 0 | - | Nobody
None
208 | Dream Cap | 0 | 1 | - | Ladies
During noon, movement decreases by 1
209 | Yashamaru | 3 | -1 | - | Russel
During night, drain HP

210 | Four Leaf Clover | 0 | 0 | - | All
In grass, critical as the 4th, or 5th unison member
211 | Lionheart | 0 | 1 | - | Non-Lumps
When HP is less than 6, guard break
212 | Lightning Bow | 1 | 0 | - | Hunters
Attack becomes lightning type
213 | Lakan Medicine | 0 | 0 | - | Females over 18
When you die, gain max HP
214 | Lucky Broom | 0 | 0 | - | Witches
In the final 30 sec, critical as the 3rd, 4th, or 5th unison member
215 | Revenger | 1 | 0 | - | Valkries
When HP is less than 6, drain HP
216 | Soldier's Bandana | 0 | 0 | - | Males
Class change to fencer while equipped
217 | Red Crimson | 2 | 0 | - | Valkries
Attack becomes fire type
218 | Alchemy Glass | 0 | 0 | - | Necromancers
In the last 30 sec, drain HP
219 | Ranger Boots | 0 | 0 | - | Not Knights, Undines, nor Golems
In forest, movement is increased by 1

220 | Rope | 0 | 0 | - | All
Movement is decreased by 1
221 | Lost Material | 0 | 0 | - | Nobody
None
222 | Warp Shoes | 0 | -1 | - | All
Warp every 20 sec


=======================================Cards===================================

Cards in this game are a mix of positive and negative.  First, you select a
hidden card from the card select screen for the battle.  During battle, the
card will activate at the designated time.  You can learn the card by finding
the magnifying glass on the battle map.  This will give you time to plan for
when the card comes into effect.  If you draw a card you did not want, return
to the title screen and choose a different card.  Though the cards are hidden,
they are not re-randomized after you have saved the game.  Once a card has
been used on a stage, it will become unavailable for the rest of that game's
playthrough!

()()()Card List()()()

 ---------------------------------------------------------------------------
| ## | Name | Activation Condition | Activation Time | Type | Affected Side |
| Effect                                                                    |
 ---------------------------------------------------------------------------

Description

 ---------------------------------------------------------------
| 01 | Make Doll | Have a witch out | 200, 100 | Duration | All |
| Out opposing units become golems for 30 sec                   |
 ---------------------------------------------------------------

Good if you are using a witch!  Golems move very slowly and are weak to the
witch unit you have to have to use the effect.  If your units become golems,
remember they will destroy artillery.

 ----------------------------------------------------------------------
| 02 | Necro Gate | Have a necromancer out | 200, 100 | Duration | All |
| Out opposing units become skeletons for 30 sec                       |
 ----------------------------------------------------------------------

Not really the best card.  For the noon use, it's okay as it slows down the
enemy.  When used at night, the made skeletons have really good movement.

 -----------------------------------------------------
| 03 | Medusa Eye | None | 240, 180 | Instant | Enemy |
| Out enemy units become dizzied                      |
 -----------------------------------------------------

A great card, since dizzied units count as downed with respect to unit type and
defense.  Best against dragon knights and Mistel, as they would normally take
three hits to knock down before dealing serious damage.

 ---------------------------------------------------------------------------
| 04 | Poison Breath | Have a skeleton out | 240, 150, 70 | Instant | Enemy |
| Out enemy units become poisoned for 30, 20, and 10 sec. at each activation|
 ---------------------------------------------------------------------------

A good effect to reduce your enemy's HP low enough to score some kill outs, but
the skeleton requirement make this card mostly useless.  At least the enemy can
not use it!

 --------------------------------------------------------
| 05 | Gravity Choas | None | 240, 120 | Instant | Enemy |
| Out enemy units' HP is halved via dark damage          |
 --------------------------------------------------------

Excellent card, as are most of the direct damage dealers.  Units weak to dark
have their HP reduced to 1, while those strong to dark are unaffected.

 -------------------------------------------------------------------
| 06 | Item Break | Enemy has a fencer out | 100 | Instant | Player |
| Out friendly units lose equipped items                            |
 -------------------------------------------------------------------

Terrible card, but the 100 activation time makes it pretty benign.  Check the
enemy base for fencers too.  There is a good chance they will not have any.

 -----------------------------------------------------------------------
| 07 | Steal | Enemy has a bandit out | 180, 120, 60 | Instant | Player |
| Lose a random item from your stock                                    |
 -----------------------------------------------------------------------

Bad card.  You shouldn't have your best items in stock, rather equipped anyway,
but in case you just found something nice from treasure hunting, you should try
to stop this card from activating.  Try to finish off any bandits right before
the activation times.  There is usually a small delay between then and when
the enemy sends out another unit.

 ----------------------------------------------------------------------------
| 08 | Bloody Claw | Have an assassin out | 150, 100, 50 | Duration | Player |
| 1st unison is a critical hit.  Lasts for 5, 5, 10 sec.                     |
 ----------------------------------------------------------------------------

Pretty cool, but the window is very short.  Also, the times are all in the
second half of the map, which is when the enemy should not have many units out
at a time.

 ---------------------------------------------------------------
| 09 | Chariot | Have a knight out | 200, 100 | Instant | Enemy |
| Small units' HP is halved (not Dragon knight, Golem, G.Rider) |
 ---------------------------------------------------------------

Not bad, and it has two effect times.  Strange that Knights are not large
units.

 ---------------------------------------------------------------
| 10 | Shield Barrier | None | 210, 150, 90 | Duration | Player |
| For 20 sec, take half damage                                  |
 ---------------------------------------------------------------

Good if you are taking damage.  Not really the best if you mind weapon typing.
It still has uses against charging dragon knights or if you get stuck with a
poor nameless unit as your other characters search for treasure.

 ------------------------------------------------
| 11 | Flame | None | 200, 100 | Instant | Enemy |
| Out enemy units' HP is halved via fire damage  |
 ------------------------------------------------

Excellent card, as are most of the direct damage dealers.  Units weak to fire
have their HP reduced to 1, while those strong to fire are unaffected.

 ---------------------------------------------------
| 12 | Blizzard | None | 200, 100 | Instant | Enemy |
| Out enemy units' HP is halved via ice damage      |
 ---------------------------------------------------

Excellent card, as are most of the direct damage dealers.  Units weak to fire
have their HP reduced to 1, while those strong to fire are unaffected.

 ------------------------------------------------------
| 13 | Thunderbolt | None | 200, 100 | Instant | Enemy |
| Out enemy units' HP is halved via electric damage    |
 ------------------------------------------------------

Excellent card, as are most of the direct damage dealers.  Units weak to
electric have their HP reduced to 1, while those strong to it are unaffected.

 -------------------------------------------------
| 14 | Banish | None | 200, 100 | Instant | Enemy |
| Out enemy units' HP is halved via holy damage   |
 -------------------------------------------------

Excellent card, as are most of the direct damage dealers.  Units weak to holy
have their HP reduced to 1, while those strong to holy are unaffected.

 ----------------------------------------------------------
| 15 | Dragon Killer | None | 200, 100 | Duration | Player |
| Out units have an LL impact circle for 20 sec            |
 ----------------------------------------------------------

Really good if your units have small impact circles.  Still great if they do
not!  This makes it easy to unison, so as long as you get initiative, you
should be able to switch out to a favorable type quickly.

 -------------------------------------------------------
| 16 | Earthquake | None | 200, 100 | Duration | Player |
| Out units cannot be controlled for 10 sec.            |
 -------------------------------------------------------

One of the worst cards.  Not only do you lose control of your units, but you
have to spend time moving them back.  Really nothing you can do to quell the
effect.

 ----------------------------------------------------------
| 17 | Mind Change | None | 200, 150, 100 | Duration | All |
| Out units' HP becomes Max HP - current (min 1)           |
 ----------------------------------------------------------

Not as bad as it seems, just be a little cautious of new units coming from the
enemy base.  If you want to end the stage, prepare an attack right after this
card goes into effect.  If the boss had full HP any damage dealing attack will
finish them off.  This card also sets up kill outs nicely!

 --------------------------------------------------------------
| 18 | Revolution | Have a valkyrie out | 60 | Instant | Enemy |
| Out units' HP is now 1, excepting bosses                     |
 --------------------------------------------------------------

Last gasp move.  Likely to see no real use with the 60 activation time.  Worth
waiting around points wise if you want to get an easy kill out.

 -----------------------------------------------------------------
| 19 | Jihad | Have only your leader out | 60 | Instant | Enemy   |
| Out units are removed from battle. The boss, is reduced to 1 HP |
 -----------------------------------------------------------------

Last gasp move.  Likely to see no real use with the 60 activation time.  The
effect is cool though.  This card has the crusade artwork from Yggdra Union.

 -------------------------------------------------
| 20 | Sanctuary | None | 180 | Duration | Player |
| Out units have regen for 60 sec                 |
 -------------------------------------------------

Good if you are taking damage, or if you have an HP sapping item equipped.  It
lasts a long time, which is very nice.

 --------------------------------------------------------
| 21 | Refreshment | None | 200, 100 | Duration | Player |
| Out units have an XS impact circle for 20 sec          |
 --------------------------------------------------------

Not good at all.  Just play defense for those 20 seconds and it'll be ok.

 -------------------------------------------------------
| 22 | Kiss of Death | None | 200, 100 | Duration | All |
| Towns hurt, not heal units for 20 sec.                |
 -------------------------------------------------------

I think other effects may occur, but this was the one I got.  I saw my unit on
a town and the enemy boss lose HP.  Other units were unaffected.

 ----------------------------------------------------
| 23 | Fortune | None | 200, 120, 60 | Instant | All |
| Units go to a random location (not base defenders) |
 ----------------------------------------------------

The worst card.  Offense is a great defense in this game, so you typically do
not have a base defender.  If an enemy unit is warped by your base, you lose.
Conversely, if your unit gets close to the enemy base, chances are your other
units are not close enough to unison.

 ------------------------------------------
| 24 | Mirage | None | 150 | Instant | All |
| Swap base locations (base defenders warp)|
 ------------------------------------------

Has a similar problem to fortune.  If the enemy sends out a unit close to the
activation time, they will be very close to your new base's location.  Only
one swap and a late one gives plenty of time to find the magnifying glass and
prepare.

 ----------------------------------------------------
| 25 | Banshee's Cry | None | 150 | Duration | Enemy |
| Enemy's attack becomes one for 60 sec              |
 ----------------------------------------------------

Average as with the cards that have an effect when you take damage.  Again,
good for dealing with scythes.

 -------------------------------------------------
| 26 | Ivy Whip | None | 200, 100 | Instant | All |
| Units in the forest are removed from battle     |
 -------------------------------------------------

I hate these cards.  Most times you'll select them on either a map with
essentially none of the specified terrain or a ton of it.  If there's none,
this has no effect.  If there's a ton, you have to run through it.  Ivy whip is
bad for hunters, as you'll keep them in the forest where they get initiative.

 --------------------------------------------------
| 27 | Sandstorm | None | 200, 100 | Instant | All |
| Units in the desert are removed from battle      |
 --------------------------------------------------

The desert, where all your units will have poor movement.  This should benefit
you, as you will want your units out of the desert anyway.

 ------------------------------------------------
| 28 | Mantrap | None | 200, 100 | Instant | All |
| Units in the swamp are removed from battle     |
 ------------------------------------------------

The swamp, where most of your units will get injured.

 -------------------------------------------------
| 29 | Rockfall | None | 200, 100 | Instant | All |
| Units in the wasteland are removed from battle  |
 -------------------------------------------------

Tricky, since sometimes the wasteland is where you move some units?

 -----------------------------------------------------------
| 30 | Ace Guard | Leader is alive | 60 | Duration | Player |
| Guard all attacks for 30 sec                              |
 -----------------------------------------------------------

Late activation, and an effect for when you are attacked.  Not too good.

 ---------------------------------------------------------------
| 31 | Genocide | Dragon Knight is out | 60 | Duration | Player |
| Out units have an L impact circle and attack of 6 for 30 sec  |
 ---------------------------------------------------------------

Sounds cool, but if you took the trouble to get Gulcasa or the stray dragon,
most of your units will have those stats or better normally.  60 activation
time makes this one too little too late.

 --------------------------------------------------
| 32 | Reincarnation | None | 150 | Duration | All |
| Out units change to a random class for 50 sec    |
 --------------------------------------------------

Pretty much useless.  Could be bad, rarely good.  Useful if you get caught
fighting fast enemies, but the randomness of what you get is a downer.

 --------------------------------------------
| 33 | Revellion | None | 20 | Instant | All |
| Out units have 1 HP.                       |
 --------------------------------------------

20 Activation time, nearly never going to happen.  This is the angelic thunder
card from Yggdra Union.

 ---------------------------------------------------------------
| 34 | Diamond Dust | Have an undine out | 240 | Duration | All |
| Out opposing units become undines for 60 sec                  |
 ---------------------------------------------------------------

If you have an undine out this early, they are probably useful on the stage.
That makes it not very useful to turn the enemy into undines.  At least the
opponent is now weak against the somewhat common axe.  With the early
activation, this can't be used effectively to fight bosses.

 ---------------------------------------------------------------
| 35 | Coma Karma | None | 200, 100 | Duration | All            |
| The battle map screen goes black, except for units for 20 sec |
 ---------------------------------------------------------------

It's got shock factor, but this effect is easily managed.  You can still feel
around for towns by tapping with the stylus, so they can be defended.  You can
see enemy units to attack.  Terrain is not visible, so there is more emphasis
on the weapon triangles if you do fight.

 -------------------------------------------------
| 36 | Judgment Zero | None | 100 | Instant | All |
| All defeated units are revived                  |
 -------------------------------------------------

This is just terrible unless you are playing poorly, or want to rack up the 
score to unlock a new nation.  The enemy will have far more downed units than
your team on most maps.


====================================Characters=================================

There are two types of characters in Yggdra Unison, named and unnamed units.
All unnamed units have exactly the same stats, but come in different classes.
Named units differ not only by class, but by attack, pride, vitality, and
impact circle size.  It's important to build the right 5 unit army to suit your
desires for the game.

()()()Classes()()()

There are 15 unique classes in Yggdra Unison.  A mix of weapon types is
recommended.  Many items are sex specific, with some splitting between adult
and child sized females.  Weaknesses don't play much of a role for your units.
Their main use is for hitting an opponent's weakness with a damage dealing
card.


 --------------- --- -------- ---------- ----------
| Class         |Sex| Weapon | Void     | Weak     |
 --------------- --- -------- ---------- ----------
| Fencer        | M | Sword  | Electric | None     |
 --------------- --- -------- ---------- ----------
| Valkyrie      | F | Sword  | Holy     | Dark     |
 --------------- --- -------- ---------- ----------
| Knight        | M | Lance  | None     | None     |
 --------------- --- -------- ---------- ----------
| Undine        | F | Lance  | Ice      | Fire     |
 --------------- --- -------- ---------- ----------
| Bandit        | M | Axe    | None     | None     |
 --------------- --- -------- ---------- ----------
| Griffin Rider | F | Axe    | None     | Ice      |
 --------------- --- -------- ---------- ----------
| Hunter        | M | Bow    | None     | None     |
 --------------- --- -------- ---------- ----------
| Assassin      | F | Bow    | None     | Electric |
 --------------- --- -------- ---------- ---------- 
| Necromancer   | M | Magic  | Dark     | Holy     |
 --------------- --- -------- ---------- ----------
| Witch         | F | Magic  | Fire     | None     |
 --------------- --- -------- ---------- ----------
| Skeleton      | M | Lump   | Dark     | Holy     |
 --------------- --- -------- ---------- ----------
| Golem         | M | Lump   | Ice      | Electric |
 --------------- --- -------- ---------- ----------
| Dragon Knight | M | Scythe | Fire     | Ice      |
 --------------- --- -------- ---------- ----------
| Tactician     | F | Scythe | None     | None     |
 --------------- --- -------- ---------- ----------
| The Ancient   | M | Book   | Dark     | None     |
 --------------- --- -------- ---------- ----------


()()()Characters()()()

Here is a list of the characters you may have in your army.  They are listed
by starting nation.  ICS stands for Impact Circle Size.

 ----------- -------------------- ---------- ----- ----- ----- ---------------
| Name      | Home Territory     | Class    | VIT | ATK | ICS | Nation        |
 ----------- -------------------- ---------- ----- ----- ----- ---------------
| Nameless  | None               | Any      |  6  |  2  |  S  | Not Nessiah   |
 ----------- -------------------- ---------- ----- ----- ----- ---------------
| Yggdra    | South Parthena     | Valkyrie | 11  |  4  |  M  | Fantasinia    |
 ----------- -------------------- ---------- ----- ----- ----- ---------------
| Durant    | North Parthena     | Knight   | 13  |  3  |  L  | Fantasinia    |
 ----------- -------------------- ---------- ----- ----- ----- ---------------
| Cruz      | Fulham Farm        | Hunter   | 12  |  3  |  L  | Fantasinia    |
 ----------- -------------------- ---------- ----- ----- ----- ---------------
| Milanor   | Norn               | Bandit   | 13  |  4  |  L  | Milanor       |
 ----------- -------------------- ---------- ----- ----- ----- ---------------
| Kylier    | Orlando            | Griffin  | 12  |  3  |  L  | Milanor       |
 ----------- -------------------- ---------- ----- ----- ----- ---------------
| Flunky    | Jaws of the Wolf   | Bandit   |  8  |  2  |  M  | Milanor       |
 ----------- -------------------- ---------- ----- ----- ----- ---------------
| Gulcasa   | Brongnia Castle    | Dragon   | 13  |  7  |  L  | Brongnia      |
 ----------- -------------------- ---------- ----- ----- ----- ---------------
| Regina    | Flareberg          | Valkyrie | 12  |  6  |  S  | Brongnia      |
 ----------- -------------------- ---------- ----- ----- ----- ---------------
| Eudy      | Arch of Triumph    | Witch    |  8  |  6  |  S  | Brongnia      |
 ----------- -------------------- ---------- ----- ----- ----- ---------------
| Emilia    | Dromimos Marsh     | Griffin  |  9  |  5  |  S  | Brongnia      |
 ----------- -------------------- ---------- ----- ----- ----- ---------------
| Canaan    | Genoma             | Fencer   |  8  |  3  |  L  | Brongnia      |
 ----------- -------------------- ---------- ----- ----- ----- ---------------
| Monica    | Romaris            | Valkyrie |  7  |  2  |  M  | Brongnia      |
 ----------- -------------------- ---------- ----- ----- ----- ---------------
| Baldus    | Isnart             | Knight   | 14  |  5  |  M  | Brongnia      |
 ----------- -------------------- ---------- ----- ----- ----- ---------------
| Zilva     | Canossa            | Assassin | 11  |  5  |  S  | Brongnia      |
 ----------- -------------------- ---------- ----- ----- ----- ---------------
| Russel    | Kalona             | Fencer   | 11  |  5  |  S  | Brongnia      |
 ----------- -------------------- ---------- ----- ----- ----- ---------------
| Aegina    | Machina Bridge     | Valkyrie | 10  |  4  |  L  | Brongnia      |
 ----------- -------------------- ---------- ----- ----- ----- ---------------
| Elena     | Valley of Grief    | Assassin | 10  |  4  |  M  | Brongnia      |
 ----------- -------------------- ---------- ----- ----- ----- ---------------
| Leon      | Lost Aries         | Knight   |  9  |  6  |  S  | Brongnia      |
 ----------- -------------------- ---------- ----- ----- ----- ---------------
| Emelone   | Flow Land          | Undine   | 12  |  4  |  M  | Embellia      |
 ----------- -------------------- ---------- ----- ----- ----- ---------------
| Nietzsche | Ferinaus           | Undine   | 11  |  2  |  L  | Embellia      |
 ----------- -------------------- ---------- ----- ----- ----- ---------------
| Ishiene   | Lorca              | Undine   |  8  |  6  |  S  | Embellia      |
 ----------- -------------------- ---------- ----- ----- ----- ---------------
| Rosary    | White Rose Manor   | Witch    | 11  |  4  |  M  | Esmeralda     |
 ----------- -------------------- ---------- ----- ----- ----- ---------------
| Sodom     | West Varlenhills   | Golem    |  7  |  5  |  S  | Esmeralda     |
 ----------- -------------------- ---------- ----- ----- ----- ---------------
| Roswell   | Black Rose Manor   | Necro    | 11  |  5  |  S  | Branthese     |
 ----------- -------------------- ---------- ----- ----- ----- ---------------
| Simobe    | East Varlenhills   | Skeleton | 10  |  4  |  M  | Branthese     |
 ----------- -------------------- ---------- ----- ----- ----- ---------------
| Ortega    | Lennesy Mountains  | Bandit   | 10  |  5  |  M  | Ortega        |
 ----------- -------------------- ---------- ----- ----- ----- ---------------
| Inzaghi   | Lunamina           | Fencer   | 10  |  4  |  M  | Ortega        |
 ----------- -------------------- ---------- ----- ----- ----- ---------------
| Dort      | South Nirurudo     | Bandit   | 10  |  6  |  S  | Dort          |
 ----------- -------------------- ---------- ----- ----- ----- ---------------
| S. Golem  | North Nirurudo     | Golem    | 14  |  3  |  M  | Dort          |
 ----------- -------------------- ---------- ----- ----- ----- ---------------
| Juvelon   | St. Meriata Church | Necro    |  7  |  2  |  M  | Melia         |
 ----------- -------------------- ---------- ----- ----- ----- ---------------
| Amareus   | Minel Road         | Assassin | 12  |  3  |  L  | Melia         |
 ----------- -------------------- ---------- ----- ----- ----- ---------------
| Mardym    | Lombardia          | Necro    |  9  |  3  |  L  | Melia         |
 ----------- -------------------- ---------- ----- ----- ----- ---------------
| Gordon    | Oz                 | Knight   | 12  |  4  |  M  | Knight Templar|
 ----------- -------------------- ---------- ----- ----- ----- ---------------
| Pamela    | Northwest Marduk   | Witch    | 12  |  3  |  L  | Forest        |
 ----------- -------------------- ---------- ----- ----- ----- ---------------
| Mizer     | Southwest Marduk   | Hunter   |  9  |  5  |  S  | Forest        |
 ----------- -------------------- ---------- ----- ----- ----- ---------------
| Nessiah   | Ankarujia          | Ancient  | 14  |  5  |  L  | Nessiah       |
 ----------- -------------------- ---------- ----- ----- ----- ---------------
| Nameless  | None               | Undine   |  9  |  3  |  L  | Nessiah       |
 ----------- -------------------- ---------- ----- ----- ----- ---------------
| Nameless  | None               | Griffin  |  6  |  1  |  LL | Nessiah       |
 ----------- -------------------- ---------- ----- ----- ----- ---------------
| Nameless  | None               | Assassin | 14  |  4  |  M  | Nessiah       |
 ----------- -------------------- ---------- ----- ----- ----- ---------------
| Nameless  | None               | Skeleton |  6  |  2  |  S  | Nessiah       |
 ----------- -------------------- ---------- ----- ----- ----- ---------------
| Mistel    | Lenessey Volcano   | Tactician| 11  |  4  |  M  | (Fantasinia)  |
 ----------- -------------------- ---------- ----- ----- ----- ---------------
| Nameless  | None               | Necro    | 12  |  6  |  LL | Nessiah       |
 ----------- -------------------- ---------- ----- ----- ----- ---------------
| Nameless  | None               | Knight   |  4  |  4  |  M  | Nessiah       |
 ----------- -------------------- ---------- ----- ----- ----- ---------------
| Nameless  | None               | Hunter   |  2  |  6  |  S  | Nessiah       |
 ----------- -------------------- ---------- ----- ----- ----- ---------------
| Nameless  | None               | Witch    |  4  |  3  |  M  | Nessiah       |
 ----------- -------------------- ---------- ----- ----- ----- ---------------
| Nameless  | None               | Valk    |  4  |  6  |  S  | Nessiah       |
 ----------- -------------------- ---------- ----- ----- ----- ---------------
| Nameless  | None               | Fencer    |  2  |  5  |  S  | Nessiah       |




Nessiah starts with some unique nameless units, and Mistel does not start under
Fantasinia, though she is a member of that nation.

()()()Inter class comparisons()()()

 ----------- --- -------- ----
| Fencers   | VIT | ATK | ICS |
 ----------- ----- ------ ----
| Canaan    |  8  |  3  |  L  |
 ----------- ----- ------ ----
| Russel    | 11  |  5  |  S  |
 ----------- ----- ------ ----
| Inzaghi   | 10  |  4  |  M  |
 ----------- ----- ------ ----

This is pretty typical of the unit breakdowns, higher attack, smaller impact
circle.  Russel gets points for having 11 VIT.  He'll never be lost when he
has full HP for treasure hunting.  I'd prolly go with Russel out of this bunch,
but I'm not too keen on fencers.  The valkyries are a bit better.  Russel's
unique item does make him deadly.  It ignores enemy defense and raises his
attack up to 7.  If a character is knocked down, Russel will deal 14 damage,
exactly enough to score a kill out if any previous unit reduced the enemy to
zero HP.

 ----------- --- -------- ----
| Valkyries | VIT | ATK | ICS |
 ----------- ----- ------ ----
| Yggdra    | 11  |  4  |  M  |
 ----------- ----- ------ ----
| Regina    | 12  |  6  |  S  |
 ----------- ----- ------ ----
| Monica    |  7  |  2  |  M  |
 ----------- ----- ------ ----
| Aegina    | 10  |  4  |  L  |
 ----------- ----- ------ ----

Monica's a bit outclassed, and I much prefer the large impact circle of Aegina
to Yggdra's medium.  With the weapons available for valkyries, it's easy to
boost Aegina's damage making a high damage, large impact circle character.
Regina's definitely a good choice as well for a unison anchor.


 ----------- --- -------- ----
| Knights   | VIT | ATK | ICS |
 ----------- ----- ------ ----
| Durant    | 13  |  3  |  L  |
 ----------- ----- ------ ----
| Baldus    | 14  |  5  |  M  |
 ----------- ----- ------ ----
| Leon      |  9  |  6  |  S  |
 ----------- ----- ------ ----
| Gordon    | 12  |  4  |  M  |
 ----------- ----- ------ ----

Knights are more varied, as they have unique equips to go with them.  Leon is
your man for offense, he can shoot up to 9 ATK.  Baldus goes defensive with
items to lessen the damage taken.  Durant's got the large impact circle.  My
personal favorite is to go the power route with Leon.  Gordon just seems pretty
meh.  Durant's large circle with his move and high VIT is prolly the best of
the bunch.  Use him to start off your unions.

 ----------- --- -------- ----
| Undines   | VIT | ATK | ICS |
 ----------- ----- ------ ----
| Emelone   | 12  |  4  |  M  |
 ----------- ----- ------ ----
| Nietzsche | 11  |  2  |  L  |
 ----------- ----- ------ ----
| Ishiene   |  8  |  6  |  S  |
 ----------- ----- ------ ----

Fencers revisited.  The Knights are better in my opinion.  Stages do have small
waterways for undines.


 ----------- --- -------- ----
| Bandits   | VIT | ATK | ICS |
 ----------- ----- ------ ----
| Milanor   | 13  |  4  |  L  |
 ----------- ----- ------ ----
| Flunky    |  8  |  2  |  M  |
 ----------- ----- ------ ----
| Ortega    | 10  |  5  |  M  |
 ----------- ----- ------ ----
| Dort      | 10  |  6  |  S  |
 ----------- ----- ------ ----

Milanor's got the impact circle and some very nice equipment.  Flunky's the odd
man out with only 2 attack.  Dort's got the power, but I'd stick with
Milanor's higher VIT stat for treasure hunting and fighting dragons.

 ----------- --- -------- ----
| Griffins  | VIT | ATK | ICS |
 ----------- ----- ------ ----
| Kylier    | 12  |  3  |  L  |
 ----------- ----- ------ ----
| Emilia    |  9  |  5  |  S  |
 ----------- ----- ------ ----

Kylier.  Griffin riders are great for circling around and intercepting enemy
units knocking them into your slower ones.  They can also go out and capture a
bunch of objects quickly.  The large circle will help quell some damage, and
the higher VIT make her beefier.


 ----------- --- -------- ----
| Hunters   | VIT | ATK | ICS |
 ----------- ----- ------ ----
| Cruz      | 12  |  3  |  L  |
 ----------- ----- ------ ----
| Mizer     |  9  |  5  |  S  |
 ----------- ----- ------ ----

There is an item to give hunters an LL impact circle.  Use it on Mizer and have
fun!  Hunter's don't really need as much HP as Cruz, as they will rarely be on
the losing end of initiative.  Neither is a bad choice at all.  The Rainbow arc
is great on either also!  It can ignore enemy defense for a dangerous first
attack.

 ----------- --- -------- ----
| Assassins | VIT | ATK | ICS |
 ----------- ----- ------ ----
| Zilva     | 11  |  5  |  S  |
 ----------- ----- ------ ----
| Elena     | 10  |  4  |  M  |
 ----------- ----- ------ ----
| Amareus   | 12  |  3  |  L  |
 ----------- ----- ------ ----

Hunters are great for starting unisons, assassins work deep in them.  Zilva's
a great choice.  There is an LL item, like for hunters, but hanging around at
the end of unions makes it less valuable.  If you need extra length, Elena
is better without items going from 4th to a 5th unit.  Amareus seems weak in
comparison.  An attack +2 item pits her against say Zilva with LL range.
Zilva is better in that matchup.  You can always respec Zilva to have even
more power.  


 ----------- --- -------- ----
| Necros    | VIT | ATK | ICS |
 ----------- ----- ------ ----
| Roswell   | 11  |  5  |  S  |
 ----------- ----- ------ ----
| Juvelon   |  7  |  2  |  M  |
 ----------- ----- ------ ----
| Mardym    |  9  |  3  |  L  |
 ----------- ----- ------ ----

Juvelon is terrible.  Roswell and Mardym have the exact situation as Zilva and
Amareus.  Go with Roswell.

 ----------- --- -------- ----
| Witches   | VIT | ATK | ICS |
 ----------- ----- ------ ----
| Eudy      |  8  |  6  |  S  |
 ----------- ----- ------ ----
| Rosary    | 11  |  4  |  M  |
 ----------- ----- ------ ----
| Pamela    | 12  |  3  |  L  |
 ----------- ----- ------ ----

Fencers again.  Eudy can be beefed up with an LL item.  Go with her.  If you
need item gathers, Pamela is a great choice!  She shows up as a condition
character a lot.


 ----------- --- -------- ----
| Skeleton  | VIT | ATK | ICS |
 ----------- ----- ------ ----
| Simobe    | 10  |  4  |  M  |
 ----------- ----- ------ ----

Better than a golem.  Pretty much the most average unit in the game.

 ----------- --- -------- ----
| Golems    | VIT | ATK | ICS |
 ----------- ----- ------ ----
| Sodom     |  7  |  5  |  S  |
 ----------- ----- ------ ----
| S. Golem  | 14  |  3  |  M  |
 ----------- ----- ------ ----

Golems are terrible.  Shield golem has more HP, it's a twice as durable when
one random enemy just destroys your golems.  Also, they destroy artillery
objects.  And are always saddled with low movement speed.


 ----------- --- -------- ----
| Dragon    | VIT | ATK | ICS |
 ----------- ----- ------ ----
| Gulcasa   | 13  |  7  |  L  |
 ----------- ----- ------ ----

 ----------- --- -------- ----
| Tactition | VIT | ATK | ICS |
 ----------- ----- ------ ----
| Mistel    | 11  |  4  |  M  |
 ----------- ----- ------ ----

Well, they both use scythes.  Gulcasa is better even though he destroys 
artillery objects.  Gulcasa has great equipment too!

 ----------- --- -------- ----
| Ancient   | VIT | ATK | ICS |
 ----------- ----- ------ ----
| Nessiah   | 14  |  5  |  L  |
 ----------- ----- ------ ----

As awesome as a secret character should be.  Really good, but not game
breaking.

()()()Duel Events()()()

Duel Events are special scenes that occur when fighting a stage boss.  They
give a bit of insight into why the characters are fighting each other, and
their feelings for being pitted against one another.  There are three main
types based on the three different music tracks that can play.  A more
sorrowful track will play for characters that would rather not fight (Emilia
vs. Gulcasa etc.).  A powerful track for showing might (Yggdra vs. Gulcasa etc.
).  And a tense track for the rest (Mizer vs. Pamela etc.)  Some items give
stat changes during duel events, and they do trigger one gorgeous box
condition.  Duel events happen before a battle, if applicable, and after a
battle if the last unit in your unit triggers one.

 ----------- ----------- ----------- ------------
| Player    | Enemy 1   | Enemy 2   | Enemy 3    |
 ----------- ----------- ----------- ------------
| Yggdra    | Gulcasa   | Durant    | Milanor    |
 ----------- ----------- ----------- ------------
| Durant    | Yggrda    | Leon      | Baldus     | 
 ----------- ----------- ----------- ------------
| Cruz      | Yggdra    | Russel    | Mizer      |
 ----------- ----------- ----------- ------------
| Milanor   | Flunky    | Kylier    | Yggdra     |
 ----------- ----------- ----------- ------------
| Kylier    | Milinor   | Yggdra    | Emilia     |
 ----------- ----------- ----------- ------------
| Flunky    | Milinor   | Kylier    | None       |
 ----------- ----------- ----------- ------------
| Gulcasa   | Emilia    | Yggdra    | Baldus     |
 ----------- ----------- ----------- ------------
| Regina    | Yggdra    | Gulcasa   | Aegina     |
 ----------- ----------- ----------- ------------
| Eudy      | Gulcasa   | Rosary    | Roswell    |
 ----------- ----------- ----------- ------------
| Emilia    | Gulcasa   | Yggdra    | Nietzsche  |
 ----------- ----------- ----------- ------------
| Canaan    | Monica    | Gulcasa   | Emilia     |
 ----------- ----------- ----------- ------------
| Monica    | Canaan    | Gulcasa   | Emilia     |
 ----------- ----------- ----------- ------------
| Baldus    | Gulcasa   | Emilia    | Yggdra     |
 ----------- ----------- ----------- ------------
| Zilva     | Elena     | Gulcasa   | None       |
 ----------- ----------- ----------- ------------
| Russel    | Gulcasa   | Cruz      | None       |
 ----------- ----------- ----------- ------------
| Aegina    | Yggdra    | Gulcasa   | Regina     |
 ----------- ----------- ----------- ------------
| Elena     | Leon      | Zilva     | Gulcasa    |
 ----------- ----------- ----------- ------------
| Leon      | Gulcasa   | Elena     | Russel     |
 ----------- ----------- ----------- ------------
| Emelone   | Nietzsche | Ishine    | None       |
 ----------- ----------- ----------- ------------
| Nietzsche | Emelone   | Ishiene   | Emilia     |
 ----------- ----------- ----------- ------------
| Ishiene   | Emelone   | Nietzsche | None       |
 ----------- ----------- ----------- ------------
| Rosary    | Roswell   | Sodom     | Eudy       |
 ----------- ----------- ----------- ------------
| Sodom     | Rosary    | Roswell   | S. Golem   |
 ----------- ----------- ----------- ------------
| Roswell   | Rosary    | Simobe    | Pamela     |
 ----------- ----------- ----------- ------------
| Simobe    | Roswell   | Rosary    | None       |
 ----------- ----------- ----------- ------------
| Ortega    | Yggdra    | Ingazhi   | Flunky     |
 ----------- ----------- ----------- ------------
| Inzaghi   | Flunky    | Simobe    | None       |
 ----------- ----------- ----------- ------------
| Dort      | S. Golem  | Gordon    | Juvelon    |
 ----------- ----------- ----------- ------------
| S. Golem  | Dort      | Sodom     | None       |
 ----------- ----------- ----------- ------------
| Juvelon   | Gordon    | Amareus   | Mardym     |
 ----------- ----------- ----------- ------------
| Amareus   | Gordon    | Juvelon   | Mardym     |
 ----------- ----------- ----------- ------------
| Mardym    | Juvelon   | Gordon    | Amareus    |
 ----------- ----------- ----------- ------------
| Gordon    | Amareus   | Mardym    | Juvelon    |
 ----------- ----------- ----------- ------------
| Pamela    | Nietzsche | Ishine    | Emelone    |
 ----------- ----------- ----------- ------------
| Mizer     | Yggdra    | Emilia    | None       |
 ----------- ----------- ----------- ------------
| Nessiah   | Yggdra    | Gulcasa   | Nietzsche  |
 ----------- ----------- ----------- ------------
| Mistel    | Baldus    | Durant    | Roswell    |
 ----------- ----------- ----------- ------------

This list is from the strategy guide.  I know from experience a few have been
left out that I have encountered in game.  Mizer-Pamela and Gulcasa-Emelone are
two offhand that I can remember.  Also, some odd ones like Gulcasa-Emilia
appear, but have no chance of occurring.  You must plow through Emilia to get
to Gulcasa.  Take this section as a soft guide, not a hard rule set.

()()()Recruiting()()()

To recruit a character, you must meet or exceed their pride value combined with
your country's affinity and the capturing character's affinity to the character
you wish to recruit.  For a friendly nation, the character will always join
your cause.  If two nations are not related, the number of owned territories is
the base number matched to the enemy's pride.  If the two countries are rivals,
the enemy's pride is doubled.  When it comes to a character bonus, you need to
see which character announces they have a captive (The one directly after your
leader when dispatching).  Whether they say something respectful or rude comes
into play.

 ---------- ------------ ---------------
|          | Respectful | Disrespectful |
 ---------- ------------ ---------------
| Friendly | -1 pride   | No change     |
 ---------- ------------ ---------------
| Neutral  | No change  | +1 pride      |
 ---------- ------------ ---------------
| Rival    | +1 pride   | +2 pride      |
 ---------- ------------ ---------------

 ----------- -------
| Character | Pride |
 ----------- -------
| Yggdra    |  12   |
 ----------- -------
| Durant    |  11   |
 ----------- -------
| Cruz      |   7   |
 ----------- -------
| Milanor   |  16   |
 ----------- -------
| Kylier    |  12   |
 ----------- -------
| Flunky    |   3   |
 ----------- -------
| Gulcasa   |  16   |
 ----------- -------
| Regina    |  12   |
 ----------- -------
| Eudy      |  10   |
 ----------- -------
| Emilia    |   3   |
 ----------- -------
| Canaan    |   8   |
 ----------- -------
| Monica    |   8   |
 ----------- -------
| Baldus    |  15   |
 ----------- -------
| Zilva     |  10   |
 ----------- -------
| Russel    |   7   |
 ----------- -------
| Aegina    |  12   |
 ----------- -------
| Elena     |   2   |
 ----------- -------
| Leon      |  14   |
 ----------- -------
| Emelone   |  15   |
 ----------- -------
| Nietzsche |   2   |
 ----------- -------
| Ishiene   |  11   |
 ----------- -------
| Rosary    |  13   |
 ----------- -------
| Sodom     |   1   |
 ----------- -------
| Roswell   |  13   |
 ----------- -------
| Simobe    |   1   |
 ----------- -------
| Ortega    |   9   |
 ----------- -------
| Inzaghi   |   4   |
 ----------- -------
| Dort      |   9   |
 ----------- -------
| S. Golem  |   6   |
 ----------- -------
| Juvelon   |   2   |
 ----------- -------
| Amareus   |   5   |
 ----------- -------
| Mardym    |   6   |
 ----------- -------
| Gordon    |  14   |
 ----------- -------
| Pamela    |   4   |
 ----------- -------
| Mizer     |   4   |
 ----------- -------
| Nessiah   |  14   |
 ----------- -------
| Mistel    |   9   |
 ----------- -------


====================================Nations====================================

There are 12 different playable nations in Yggdra union.  You begin the game
with the choice between Fantasinia and Milinor.  The others must be unlocked.
Each nation starts in a different area, and with different units.


()()()Fantasinia()()()

Unlocking conditions
__Unlocked at the start

Characters
__Yggdra (Leader)
__Durant
__Cruz

Story triggers
__Brongnia
__Milanor

Friendly Nations
__Milanor
__Embellia
__Knights Templar

Rival Nations
__Brongnia
__Ortega
__Dort
__Forest
__Nessiah

Difficulty ***


()()()Milanor()()()

Unlocking conditions
__Unlocked at the start

Characters
__Milinor (Leader)
__Flunky
__Kylier

Story triggers
__Brongnia
__Ortega

Friendly Nations
__Fantasinia

Rival Nations
__Brongnia
__Ortega
__Dort
__Nessiah

Difficulty *


()()()Brongnia()()()

Unlocking conditions - 4 of 6
__Finish the game with Gulcasa in your team
__On one map, get 25+ smash hits
__On one map, get 10+ kill outs
__In one playthrough, defeat 100+ units
__Finish games with every Brongnia character except Gulcasa
__Beat the game 10+ times

Characters (Start with Gulcasa and a random 4 others)
__Gulcasa (Leader)
__Regina
__Eudy
__Emilia
__Canaan
__Monica
__Baldus
__Zilva
__Russel
__Aegina
__Elena
__Leon

Story triggers
__Fantasinia
__Nessiah

Friendly Nations
__None

Rival Nations
__Fantasinia
__Milanor
__Embellia
__Templar Knights
__Nessiah

Difficulty *


()()()Embellia()()()

Unlocking conditions - 2 of 6
__Finish the game with Emelone in your team
__On one map get 35+ unisons
__Get 25 unique items
__In one game, have 40+ units return with a treasure
__On one map, deal 55+ damage after the opponent's HP is 0
__Beat the game 3+ times

Characters
__Emelone (Leader)
__Neitzche
__Ishine

Story triggers
__Milanor
__Branthese

Friendly Nations
__Fantasinia

Rival Nations
__Brongnia
__Forest
__Nessiah

Difficulty **


()()()Esmeralda()()()

Unlocking conditions - 3 of 6
__Finish the game with Rosary in your team
__Recruit 15+ units
__On one map, get 10+ critical hits
__In one game, capture 150+ objects
__On one map, deal 65+ damage after the opponent's HP is 0
__Beat the game 6+ times

Characters
__Rosary (Leader)
__Sodom

Story triggers
__Branthese
__Forest

Friendly Nations
__None

Rival Nations
__Branthese
__Ortega
__Forest
__Nessiah

Difficulty ****


()()()Branthese()()()

Unlocking conditions - 3 of 6
__Finish the game with Roswell in your team
__On one map, Get 20+ smash hits
__Acquire 32+ different items
__In one game, destroy 40+ objects
__In one game, have 65+ units return with a treasure
__Beat the game 4+ times

Characters
__Roswell (Leader)
__Simobe

Story triggers
__Esmeralda
__Dort

Friendly Nations
__Fantasinia

Rival Nations
__Esmeralda
__Ortega
__Nessiah

Difficulty ***


()()()Ortega()()()

Unlocking conditions - 2 of 6
__Finish the game with Ortega in your team
__Acquire 30+ different items
__In one game let 10+ bosses go free
__On one map, deal 50+ damage after the opponent's HP is 0
__In one game, kill 12+ bosses
__Beat the game 4+ times

Characters
__Ortega (Leader)
__Ingazhi

Story triggers
__Forest
__Knights Templar

Friendly Nations
__None

Rival Nations
__Fantasinia
__Milanor
__Esmeralda
__Branthese
__Nessiah

Difficulty *****


()()()Dort()()()

Unlocking conditions - 2 of 6
__Finish the game with Dort in your team
__On one map, get 15+ smash hits
__In one game, have 80+ units return with a treasure
__On one map, deal 55+ damage after the opponent's HP is 0
__In one game, have 10+ units desert
__Beat the game 7+ times

Characters
__Dort (Leader)
__Shield Golem

Story triggers
__Melia
__Branthese

Friendly Nations
__None

Rival Nations
__Fantasinia
__Milanor
__Knights Templar
__Nessiah

Difficulty ****


()()()Melia()()()

Unlocking conditions - 3 of 6
__Finish the game with Juvelon in your team
__In one game let 10+ bosses go free
__Acquire 90+ different items
__In one game, destroy 60+ objects
__In one game, have 20+ units desert
__Beat the game 1+ times

Characters
__Juvelon (Leader)
__Mardym
__Amareus

Story triggers
__Knights Templar
__Embellia

Friendly Nations
__Fantasinia

Rival Nations
__Knights Templar
__Nessiah

Difficulty ***


()()()Knights Templar()()()

Unlocking conditions - 3 of 6
__Finish the game with Gordon in your team
__In one game, see 30+ duel events
__In one game, defeat 150+ units
__In one game, kill 25+ bosses
__Finish a stage taking no damage 25 times
__Beat the game 8+ times

Characters
__Gordon (Leader)

Story triggers
__Melia
__Milanor

Friendly Nations
__Fantasinia

Rival Nations
__Brongnia
__Dort
__Melia
__Nessiah


Difficulty *****


()()()Forest()()()

Unlocking conditions - 3 of 6
__Finish the game with Pamela in your team
__In one game, beat 30+ stages
__On one map, unison 30+ times
__On one map, smash hit 30+ times
__On one map, critical hit 30+ times
__Beat the game 9+ times (30 is more than 9)

Characters
__Pamela (Leader)
__Mizer

Story triggers
__Embellia
__Melia

Friendly Nations
__None

Rival Nations
__Fantasinia
__Embellia
__Esmeralda
__Nessiah

Difficulty ***


()()()Nessiah()()()

Unlocking conditions - 1 of 1
__Finish the game with Nessiah in your team

Characters
__Nessiah (Leader)

Story triggers
__Brongnia
__Fantasinia

Friendly Nations
__None

Rival Nations
__All

Difficulty *****


==================================Closing======================================

Well, that's it.  Hopefully you've learned something!  I really enjoyed playing
Yggrda Unison and learning about it.

==================================Ver History==================================

1.2 - Added item description section, thanks section
1.1 - Added Pride table, fixed some errors, added item table, added bonus area
      item locations
1.0 - Uploaded

==================================Thanks To====================================

ATLUS for making the game
enterbrain for making a nice looking guide book
G Cool because he wants some credit
You for reading

==================================Copyright====================================

This file is Copyright 2011 Michael Gisondo. All rights reserved.

This file should only appear on:
http://www.gamefaqs.com
http://www.neoseeker.com/
This may be not be reproduced under any circumstances except for personal,
private use. It may not be placed on any web site or otherwise distributed
publicly without advance written permission. Use of this guide on any other
web site or as a part of any public display is strictly prohibited, and a
violation of copyright.

email: Mike.Gisondo@NOSPAMgmail.com

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