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    FAQ by mjg3456789

    Version: 1.2 | Updated: 03/12/12 | Search Guide | Bookmark Guide

    Yggrda Unison
    Let's Make Up the History
    V1.2
    
    Table of Contents
    
    -Overview
    -Controls
    
    -Weapon triangles
    --Smash hits
    -Unison attacks
    --Critical hits
    -Initiative and Movement
    -Map objects
    
    -Playing the game
    --Battle
    --Fighting bosses
    --Treasure hunting
    --Scouting
    --Story triggers
    
    -Treasure Hunting in Depth
    --Nation points system
    --Battle map conditions and treasure types
    --Maps
    --Desertion percentages
    
    -Items
    --Item Table
    --Item Descriptions
    
    -Cards
    --Card List
    
    -Characters
    --Classes
    --Characters
    --Intra class comparison
    --Duel Events
    --Recruiting
    
    -Nations
    --Unlocking conditions, starting characters, nation relations, story triggers,
      game difficulty rating
    
    -Closing
    
    -Ver. History
    
    -Copyright
    
    
    ==================================Overview=====================================
    
    Yggrda Unison is a realtime strategy role playing game similar in play style to
    the Ogre Battle (not tactics) series of games.  The game takes place at the
    beginning of the warring states period which sets the events of Yggrda Union
    into effect.  You are able to release your units from your base with the
    intention of taking over the enemy base.  Units can be moved around the stage
    map, but battle is determined by two factors.  The first is the speed at which
    the units are travelling.  The second is the unit types that are battling.  The
    challenge is to create matchups that favor your units, and follow them up with
    unison attacks.  These extra attacks allow for extra damage and better matches
    to occur in battle.  These techniques are for the player to overcome the
    generally more powerful and numerous enemy units.
    
    ==================================Controls=====================================
    
    A/Left - Show terrain type
    B/Down - Navigate alternative top screen display
    X/Up - Navigate alternative top screen display
    Y/Right - Speed time
    L - Change top screen display
    R - Change top screen display
    Start - Pause
    Select - Menu
    Stylus - Direct your units, Draw unison numbers, choose menu options
    
    A note on drawing numbers
    Like when trying to learn kanji, stroke order and direction seems to matter in
    Yggrda Unison.
    1 - A straight line, top to bottom.
    2 - From the top, go around and do not make a loop in the lower left.
    3 - From the top
    4 - Top to the lower left, then right.  A second straight down stroke.  It
        should look like a speaker, not an 'H'
    5 - Top left right.  A second from the top left down and around
    6 - Top, down and around
    7 - Top, then down
    8 - Top and around
    9 - Top right, around and down
    0 - Around
    
    
    =============================Weapon triangles==================================
    
    Okay, this is more of a hodgepodge than a simple triangle.  The unit that wins
    the triangle will guard completely an attack without initiative, and will knock
    down the opposing unit on attack.  In a triangle tie, the unit with initiative
    will attack first.  If this is the player, you will get a chance to unison
    before a potential counter.  If this is the computer, your unit will counter
    the blow and you will be given a chance to unison.
    
     --------------------------------------------------
    |            Axes                       Lump       |
    |       ^   /    \ beat            ^   /    \ beats|
    |     beat /      \  V          beats /      \  V  |
    |         /        \                 /        \    | = schythe
    |      swords----Lances   Book or Magic------Bow   |
    |             <Beat                      <Beats    |
     --------------------------------------------------
    
    Axes or swords or lances vs. magic or bow - The unit with initiative wins
    Axes or swords or lances vs. lump or book - Tie
    Magic vs. Magic - The unit with initiative wins
    Lump vs. Lump - The unit with initiative wins
    Other Weapon vs. same weapon - Tie
    
    Example 1
    Player's axe wielding bandit vs. sword wielding fencer.
    
    On player initiative:
    Axe attack for no damage -> unison chance --FAIL--> sword counter
                                     |
                                     |
                                     ----SUCCESS--> begin again with unisoned type
    
    On computer initiative:
    Sword attack for knockdown ---> Battle end
    
    Axes lose to swords.  If you unison, the unit you unison to will be matched
    against the sword unit.  The unisoned unit has initiative, so you have a chance
    to switch to a unit that will beat the fencer!  If the unit you switch to does
    not beat the fencer, it will receive to counter attack, not the unit you
    started battle with. 
    
    
    
    Example 2
    Player's axe wielding bandit vs. lance wielding knight.
    
    On player initiative:
    Axe attack for knockdown -> unison chance --FAIL--> Battle end
                                     |
                                     |
                                     ----SUCCESS--> unisoned unit full attack
                                             |        |                |
                                             |        | unison again?  | No
                                             ------<--|                |
                                                                   Battle end
    
    On computer initiative:
    Lance attack for no damage --> Axe counter for knockdown
                                               |
                                               V
                                               |
                                     unison chance --FAIL--> Battle end
                                     |
                                     |
                                     ----SUCCESS--> unisoned unit full attack
                                             |        |                |
                                             |        | unison again?  | No
                                             ------<--|                |
                                                                   Battle end
    
    
    Easy!  Axes beat lances.  Any unit you unison to, that unit will have
    initiative against a knocked down opponent.  You will do win the typing contest
    regardless of the unit's type to the knight!
    
    Example 3
    Player's axe wielding bandit vs. schythe wielding dragon knight.
    
    On player initiative:
    Axe attack -> unison chance --FAIL--> schythe counter
                     |
                     |
                     |
                      ----SUCCESS--> begin again with unisoned type            
                                      |
                                      | (If types tied)
                                      |
                                      ---SUCCESS--> Knockdown (If types tied)
                                                    |
                                                    |
                                             ----SUCCESS--> unit full attack
                                             |        |                |
                                             |        | unison again?  | No
                                             ------<--|                |
                                                                  Battle end
    
    On computer initiative:
    Schythe attack -> axe counter
                       |
                       | unison chance
                       |
                        ---SUCCESS--> begin again with unisoned type
                                      |
                                      | (If types tied)
                                      |
                                      ---SUCCESS--> Knockdown (If types tied)
                                                    |
                                                    |
                                             ----SUCCESS--> unit full attack
                                             |        |                |
                                             |        | unison again?  | No
                                             ------<--|                |
                                                                  Battle end
    
    Difficult!  On the attack, you can unison three ties to knockdown a unit and
    receive no counter attack.  You can also do the same on defense to deal extra
    damage with a 3rd or 4th unison.  Like attacking in the first example, the unit
    switched to will take the counter damage in a battle, not the original.
    
    ()()()Smash hits()()()
    
    One little kink in the flow of normalcy.  Smash hits are like super weaknesses
    certain classes have.  If you smash hit a unit, it will be dizzied causing it
    to enter battle as if it were downed as long as it is in a dizzied state.  All
    units will have the type advantage.  The dizzied unit is also immobile!
    
    Hunters smash Griffin Riders
    Griffin Riders smash Knights
    Valkyries smash Golems
    Necromancers smash Skeletons
    
    You can not smash hit any unit defending a base, something to keep in mind if
    you are using your valkyries to take down one of the golem bosses.  The golem
    will NOT be knocked down in this case.
    
    Lastly, after a battle the first two combatants will flash for a bit.  In this
    state, they are immune to fighting another battle or capturing map objects.
    
    
    ===============================Unison Attacks==================================
    
    These attacks are the meat of the main scenario game.  It is possible to beat
    the game without them, but they are a main strategic component of the game.
    Whenever two units enter battle, numbers will appear next to the faces of your
    characters on the screen, then fly over their heads.  When you have a chance
    to unison in battle, the screen will flash "write number."  A box and the
    impact circle will appear.  If you write the number of any unit within the
    impact circle, that unit will jump into battle replacing your first unit and
    provide their own attack.  The enemy unit will also have lowered defenses on
    subsequent attacks!  Unison attacks are also the only way to score criticals.
    
    The impact circle is very important for unison attacks.  The larger it is, the
    easier it is for another unit to join the unison.  The impact circle's origin
    is wherever your attack knocked the enemy back to.  There are five sizes of
    impact circles; XS, S, M, L, LL.  XS is the smallest, whereas LL is the
    largest.  An XS circle is a bit more than the size of a character sprite. S is
    about the size of a knockback win distance.  M is about 1.75 an S, L is 2.5 of
    an S.  LL pretty much covers the whole stage from the middle of the map.
    LL and XS are sizes that only come about through cards or items.
    
    The magnitude of the knockback is based on your performance in the weapon
    triangle.  A loss will cause no knockback, while a win will cause a lot of 
    knockback.  Finally, any attacking unit facing a unit defending the base will
    be knocked away.  The unit defending the base is stationary, though.  The
    direction of the knockback is along an imaginary line between the units.  It
    will always be opposite the attacker.
    
    This gives two ways to set up a unison attack.  One is to set up your units to
    push the enemy into each of you other units, where they push into another and
    so on.  The second is to crowd the enemy base.  Those defending a base don't
    suffer knockback, so the impact circle's location will not change!  Since your
    units do fly back, you'll need to reposition if a second wave is needed.
    
    Unison defense values
    1st hit - (Defense)
    1st unison - (Defense-3)
    2nd unison - (Defense-4)
    3rd unison - (Defense-5)
    4th unison - (Defense-8)
    
    ()()()Critical Hit Chance()()()
    3rd unison assassin
    4th unison all unit types
    
    
    ===========================Initiative and Movement=============================
    
    Initiative determines which character acts first in a battle.  Having the
    initiative can save you from counter damage if you get caught fighting a battle
    out of you favor on the weapon triangle.  It will allow to a chance to unison
    before getting hammered by a counter blow.  Initiative is determined by:
    
    Current Speed
    |
    | (If tied)
    V
    Weapon Triangle
    |
    | (If tied)
    V
    Current HP
    |
    | (If tied)
    V
    Player wins
    
    The moral of the story is: be constantly moving!  You can check you unit's
    speed in the upper screen indicated by the number of arrows next to them.  The
    lowest, stationary, rating is ... and it goes up to 4 arrows!  Every unit type
    has it's own movement table.  And it changes based on day or night!
    
    
    Terrain Movement Tables
    
    1 - Castle
    2 - Wall
    3 - Town
    4 - Road
    5 - Plain
    6 - Forest
    7 - Desert (Undines lose 1 HP/5 sec)
    8 - Wasteland
    9 - Mountain
    0 - Water
    A - Marsh (Non [Griffin Riders, Golems, Undines] lose 1 HP/5 sec)
    
    X - 1 arrow (1 block / 4 sec)
    T - 2 arrows (1 block / 2 sec)
    O - 3 arrows (1 block / 1 sec)
    * - 4 arrows (2 blocks / 1 sec)
    
    Noon
     -------------- --- --- --- --- --- --- --- --- --- --- ---
    | -            | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 0 | A |
     -------------- --- --- --- --- --- --- --- --- --- --- ---
    | Fencer       | X | O | O | * | O | T | T | O | X | X | T |
     -------------- --- --- --- --- --- --- --- --- --- --- ---
    | Valkyrie     | X | * | * | * | O | T | T | O | X | X | T |
     -------------- --- --- --- --- --- --- --- --- --- --- ---
    | Knight       | X | O | O | * | * | X | X | O | X | X | T |
     -------------- --- --- --- --- --- --- --- --- --- --- ---
    | Undine       | X | O | O | O | O | T | X | O | X | * | O |
     -------------- --- --- --- --- --- --- --- --- --- --- ---
    | Bandit       | X | O | O | * | O | T | T | O | X | X | T |
     -------------- --- --- --- --- --- --- --- --- --- --- ---
    | Griffin Rider| X | O | O | * | * | * | * | * | T | * | * |
     -------------- --- --- --- --- --- --- --- --- --- --- ---
    | Hunter       | X | O | O | O | O | * | T | O | X | X | T |
     -------------- --- --- --- --- --- --- --- --- --- --- ---
    | Assassin     | X | O | O | * | O | T | T | O | X | X | T |
     -------------- --- --- --- --- --- --- --- --- --- --- ---
    | Necromancer  | X | O | O | * | O | T | T | O | X | X | T |
     -------------- --- --- --- --- --- --- --- --- --- --- ---
    | Witch        | X | O | O | * | O | T | T | O | X | X | T |
     -------------- --- --- --- --- --- --- --- --- --- --- ---
    | Skeleton     | X | X | X | O | X | X | X | X | X | X | X |
     -------------- --- --- --- --- --- --- --- --- --- --- ---
    | Golem        | X | X | X | O | X | X | X | X | X | X | X |
     -------------- --- --- --- --- --- --- --- --- --- --- ---
    | Dragon Knight| X | O | O | * | * | O | O | * | X | X | O |
     -------------- --- --- --- --- --- --- --- --- --- --- ---
    | Tactician    | X | O | O | * | O | T | T | O | X | X | O |
     -------------- --- --- --- --- --- --- --- --- --- --- ---
    | Ancient      | X | O | O | * | O | T | T | O | X | X | T |
     -------------- --- --- --- --- --- --- --- --- --- --- ---
    
    
    Night
     -------------- --- --- --- --- --- --- --- --- --- --- ---
    | -            | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 0 | A |
     -------------- --- --- --- --- --- --- --- --- --- --- ---
    | Fencer       | X | O | O | * | O | T | T | O | X | X | T |
     -------------- --- --- --- --- --- --- --- --- --- --- ---
    | Valkyrie     | X | * | * | * | O | T | T | O | X | X | T |
     -------------- --- --- --- --- --- --- --- --- --- --- ---
    | Knight       | X | O | O | * | * | X | X | O | X | X | T |
     -------------- --- --- --- --- --- --- --- --- --- --- ---
    | Undine       | X | O | O | O | O | T | X | O | X | * | O |
     -------------- --- --- --- --- --- --- --- --- --- --- ---
    | Bandit       | X | O | O | * | O | T | T | O | X | X | T |
     -------------- --- --- --- --- --- --- --- --- --- --- ---
    | Griffin Rider| X | X | X | O | X | X | X | X | X | X | X |
     -------------- --- --- --- --- --- --- --- --- --- --- ---
    | Hunter       | X | O | O | O | O | * | T | O | X | X | T |
     -------------- --- --- --- --- --- --- --- --- --- --- ---
    | Assassin     | X | * | * | * | O | * | T | * | X | X | T |
     -------------- --- --- --- --- --- --- --- --- --- --- ---
    | Necromancer  | X | O | O | * | O | T | T | O | X | X | T |
     -------------- --- --- --- --- --- --- --- --- --- --- ---
    | Witch        | X | O | O | * | O | T | T | O | X | X | T |
     -------------- --- --- --- --- --- --- --- --- --- --- ---
    | Skeleton     | X | * | * | * | O | * | T | * | X | X | T |
     -------------- --- --- --- --- --- --- --- --- --- --- ---
    | Golem        | X | X | X | O | X | X | X | X | X | X | X |
     -------------- --- --- --- --- --- --- --- --- --- --- ---
    | Dragon Knight| X | O | O | * | * | O | O | * | X | X | O |
     -------------- --- --- --- --- --- --- --- --- --- --- ---
    | Tactician    | X | X | X | O | X | X | X | X | X | X | X |
     -------------- --- --- --- --- --- --- --- --- --- --- ---
    | Ancient      | X | * | * | * | O | * | T | * | X | X | T |
     -------------- --- --- --- --- --- --- --- --- --- --- ---
    
    ==================================Map Objects==================================
    
    There are many different objects on the map.  It's important to know what you
    can capture and what to do with them.  Things you own are in blue.  Things the
    enemy owns are in red.  Neutral objects are white.  Visited areas are yellow.
    You and the enemy can capture these items by moving a non flashing unit on the
    space.
    
    Flag - Your base.  If the enemy captures this, you lose.  Tap it with the
           stylus to deploy your units.  You can send out 2 units with the flag.
           Units on the flag recover 1 HP every 10 seconds.
    
    Gate - Enemy base.  Capture this to beat the stage.  Enemy units will come from
           here.  The stage boss will always defend their base.  You can tap it to
           see which units the enemy has yet to deploy as well as the status of
           those already deployed.  The enemy can send out 2 units, the boss counts
           as a unit, with the gate.  Units on the gate recover 1 HP every
           {10-(stat/2)} seconds.
    
    House - Capturing a house allows you to send out an extra unit from your base.
            If the enemy captures it, they can do the same.  If the number of units
            out exceeds the capacity (base+house+battery/barricade), a unit must
            return to base.  Units on the house recover 1 HP every 10 seconds.
    
    Battery - Capturing the battery lets you send out one extra unit.  If the enemy
              captures your battery, it is destroyed.  Unit capacity is checked if
              this happens.  The enemy can not capture neutral batteries.
    
    Blockade - Same as a battery, but for the enemy.  If enemy units are sent back
               to base, they count as defeated and will not reappear.
    
    Hut - Visiting the hut will allow you to search for treasure in the stage's
          area!  The enemy can do nothing with this.  There are 4 possible locales
          for the hut, and it may move if you retry!
    
    Magnifying glass - Visiting the magnifying glass will allow you to see the card
                       that will affect the stage.  The enemy can do nothing with
                       this.  There are 2 possible locales for the magnifying
                       glass, and it may move if you retry!
    
    ? mark- This will allow access to the secret stages in the game if you visit
            the ? mark.  The enemy can do nothing with this.
    
    Cannon - Shoots a 5 attack bullet every 15 seconds.  Golems and Dragon knights
             will destroy, instead of capture these.
    
    Magic Cannon - Shoots a 1 attack laser beam every 30 seconds.  The beam lasts
                   for 10 seconds.  Golems and Dragon knights will destroy, 
                   instead of capture these.
    
    Crossbow - Shoots a 2 attack bolt every 3 seconds.  These can be aimed after
               capture by moving in the direction (N,E,W,S) you wish for the bolt
               to go after standing on the crossbow.  Golems and Dragon knights
               will destroy, instead of capture these.
    
    Catapult - Shoots three 3 attack stones every 10 seconds.  The stones go
               straight out, left, and right at 45 degree angles.  Golems and
               Dragon knights will destroy, instead of capture these.
    
    =============================Playing the game==================================
    
    Okay, now the rules are out, and it's time to play the game.  When you start a
    new game you must first choose your nation.  You can choose Yggrda's group or
    Milanor's group to start.  The rest must be unlocked.  By touching a nation,
    you can see more detailed information on what they start with and what
    conditions you must meet in order to unlock that nation.  You can still view
    these conditions after the nation has been unlocked.
    
    Tapping the nation will select it and the game will start.
    
    First, you must choose a card.  The card you choose will affect how the stage
    may be played.  After this, the screen goes back to the world map. From your
    nation, you may choose to attack any area bordering your nation.  Milinor has
    only one choice, to fight Ishine, whereas Yggrda has a few options available.
    You can check the stats of all of the enemy units by touching their territory
    and selecting the option at the bottom of the touch screen.  You can see your
    own units by selecting the landmass you control and selecting the same option.
    Once the assault location is chosen, the screen goes from the world map to the
    stage map.
    
    You have a chance to visually scope out the land before you tap your flag to
    send out a unit.  Once the first unit is sent out, the 300 second timer will
    count down.  You must take the enemy base within this time.  Direct your units
    by tapping and dragging with the stylus.  To view the stats of any unit, touch
    the unit on the map, and tap their sprite when the world map darkens.
    Capturing locations, having locations captured, and fighting will all add to
    the score received for the stage.  Your score determines where you can send
    units in the treasure hunting portion of the game.  Defeat or kill the enemy
    boss and capture their base to beat the stage.  You only lose if time runs
    out, or you base is captured.  It's ok to take a few chances with you leader.
    If they are defeated, you can still continue.  Defeated units are able to be
    dispatched on the next stage, so do not worry if you lose a unit or two.
    
    ()()()Battle()()()
    The goal of battle is to reduce your enemy's HP to zero, then further reduce
    their life points to kill them, then further unison to score a kill out.  From
    the weapon triangle, the damage inflicted is calculated by:
    Wins (ATK x 2 - DEF) = damage dealt
    Ties (ATK x 1 - DEF) = damage dealt
    Loss (ATK x 0)       = damage dealt
    So, you can see it is important to mind weapon strengths and weaknesses!  Also,
    when fighting a knocked down unit, it always counts as a win.  Damage will be
    totally sent to the HP bar if the unit still has HP left.  Dealing 1 damage or
    10 damage to a unit with 1 HP left will have the same effect.  Once the enemy's
    HP reaches 0, they get a 14 point life meter.  Try to set up unisons where the
    enemy is barely defeated, then wail on them with your other units for the
    maximum score if your units have low attack power.
    
    ()()()Fighting Bosses()()()
    There are two ways to get rid of a boss: a defeat and a kill.  Killing the boss
    will give you a greater score, and more points to spend hunting treasure.  But,
    if you defeat a boss, you will be given a chance to recruit them to your side.
    When fighting a boss, you are able to trigger duel events depending on the
    units attacking the boss.  Duel events happen on the first unit in battle, and
    the unit dealing the finishing blow in battle.  The two characters will have a
    brief chat.  The content can be funny, serious, apologetic, vengeful; pretty
    much anything goes depending on the characters' personalities.
    
    Once the stage is completed, the stage clear screen appears showing your time,
    enemy units defeated/total, map objects taken/total, your units defeated/total
    and your final score for the stage.  If you chose to NOT kill the boss, you are
    able to ask them to join up.  Whether they do or not depends on the amount of
    territory you own, and their nation's relationship to yours.  The stage's
    territory is added to your own.  If the boss was the leader of a nation at the
    time of your attack, any other territory owned by that nation becomes yours.
    You will not have the opportunity to fight, recruit characters, nor find
    treasures from locations earned this way.  Next, you may give your units items
    to recover their vitality or give them items to equip altering their stats
    (and recovering their vitality).  You'll now be given a chance to save before
    the, optional, treasure hunt begins!
    
    ()()()Treasure Hunting()()()
    If you have any named characters in your team aside from your leader, and
    enough points saved up throughout your campaign, you can go treasure hunting.
    Treasure hunting can result in finding equippable items to restore vitality,
    allow for stat changes, or even class changes! You may hunt in any area you
    have found a hut in, however the distance from the last stage you played as
    well as the unit's movement type will affect how long the unit will be out of
    your party.  The least number of turns for a unit is zero, which means you will
    get the unit back before starting the next stage.  There is a risk when
    hunting.  The character's current vitality and the number of hunters sent
    affect the probability the unit will fail.  If they fail, you will receive no
    item and lose the character permanently!
    
    ()()()Scouting()()()
    At this point you will be prompted to save again.  After the save, if any of
    your units are returning from a treasure hunt, the results are displayed.
    Failure or success, the item found, then you will be given the option to have
    the unit rejoin your party.  You are allowed a maximum of five current units
    plus any units on dispatch looking for treasure.  Once this is finished, your
    scouting report comes in.  Two of the CPU controlled territories will fight.
    The winner takes control of the loser's territory.  If a leader is defeated,
    their banner is lowered, and the winning nation gains control of all the
    loser's lands.  As the player, you may still play the loser's stage if you are
    able to get to it without going through the new nation's leader.  After this,
    the disaster report comes in.  Areas that flash red are temporarily weakened.
    Now would be a good time to choose one of those!  You are allowed to choose
    your next opponent, and the cycle continues until the world is yours.
    
    ()()()Story Triggers()()()
    Each nation has up to two story triggers en route to finishing the game.  This
    text will pop up upon defeating a certain nation.
    
     ---------------- ----------------- -----------------
    |Player's Nation | Story Nation 1  | Story Nation 2  |
     ---------------- ----------------- -----------------
    |Fantasinia      | Brongnia        | Milanor         |
     ---------------- ----------------- -----------------
    |Milanor         | Ortega          | Brongnia        |
     ---------------- ----------------- -----------------
    |Brongnia        | Fantasinia      | Nessiah         |
     ---------------- ----------------- -----------------
    |Embellia        | Milanor         | Branthese       |
     ---------------- ----------------- -----------------
    |Esmeralda       | Branthese       | Forest          |
     ---------------- ----------------- -----------------
    |Branthese       | Esmeralda       | Dort            |
     ---------------- ----------------- -----------------
    |Ortega          | Forest          | Knights Templar |
     ---------------- ----------------- -----------------
    |Dort            | Melia           | Branthese       |
     ---------------- ----------------- -----------------
    |Melia           | Knights Templar | Embellia        |
     ---------------- ----------------- -----------------
    |Knights Templar | Melia           | Milanor         |
     ---------------- ----------------- -----------------
    |Forest          | Embellia        | Melia           |
     ---------------- ----------------- -----------------
    |Nessiah         | Brongnia        | Fantasinia      |
     ---------------- ----------------- -----------------
    
    =============================Treasure Hunting in Depth=========================
    
    To excel in the main game, you need to be able to find the treasures you need
    to increase the stats of the characters you are using.  Treasure is the only
    way to give your units a permanent advantage (or handicap if you wish) in
    Yggdra Unison.  To get the best treasure you need to accomplish a few tasks:
    
    1) Find the hut on the battle map.
    2) Have a unique character that isn't your leader.
    3) Score enough points on battle maps to access treasure maps.
    4) Recognize the battle map conditions needed to get the type of treasure.
    5) Send the correct unit to hunt for the item.
    6) Find the correct box while hunting.
    7) Ensure your unit returns.
    
    The first two conditions rely on mechanics already covered, so on to the rest!
    
    ()()()Nation Points System()()()
    
    These points are earned whenever you play a battle map.  The amount of points
    awarded are as follows:
    
    10 - artill
    10 points  - Deal damage in battle
    10 points  - Deal damage in battle + 1 unison
    20 points  - Capture a map object that allows you to send out a unit
    25 points  - Deal damage in battle + 2 unison
    30 points  - Capture a map object that does not allow you to send out a unit
    50 points  - Defeat a unit in battle
    50 points  - Take the enemy base
    50 points  - Deal damage in battle + 3 unison
    100 points - Capture a ?
    150 points - Kill an enemy unit
    150 points - Deal damage in battle + 4 unison
    -20 points - Enemy captures a map object that allows it to send out a unit
    -30 points - Enemy captures a map object that does not allow it to send out a
                 unit
    -50 points - Player's unit is defeated in battle
    
    Defeating or killing a unit is added to your battle score.  A unison using all
    your characters with a kill is worth 300 points.
    
    
    ()()()Battle Map Conditions and Treasure Types()()()
    
    There are six types of treasure in Yggrda Unison: sack, wood, sun, moon,
    present, and gorgeous.  The sack is a bag, and the rest are boxes.  Each of the
    treasures have a different condition needed to activate that type, with the
    present and gorgeous box requiring further conditions.
    
    Sack - Appears if the stage conditions are not met, BUT the character
           conditions are met.
    Wood - Filler treasure.  Placed if no other conditions are met.
    Sun - Appears if the enemy owns no objects at the end of the map AND the enemy
          base is captured during noontime.
    Moon - Appears if the enemy owns no objects at the end of the map AND the enemy
           base is captured during nighttime.
    Present - Appears if the stage conditions are met, BUT the character conditions
              are not met.
    Gorgeous - Appears if the stage conditions are met, AND the character
               conditions are met.
    
     ------------------- -----------------------------------------
    | Location Name     | Map Conditions                          |
    |  (Boss Name)      |                                         |
    |                   | [Character Conditions]                  |
    |                   |                                         |
     ------------------- -----------------------------------------
     ------------------- -----------------------------------------
    |Fantasinia         |                                         |
     ------------------- -----------------------------------------
     ------------------- -----------------------------------------
    |South Parthena     | Defeat or kill Yggdra with a unison     |
    | (Yggdra)          | attack                                  |
    |                   | [Yggdra, Durant, Cruz, Mistel, Kylier   |
    |                   |  Zilva, Elena]                          |
     ------------------- -----------------------------------------
    |North Parthena     | Ones digit of time is 7 when the enemy  |
    | (Durant)          | base is captured                        |
    |                   | [Yggdra, Durant, Cruz, Mistel, Milanor  |
    |                   |  Baldus, Leon, Nietzsche, Ortega, Dort  |
    |                   |  Gordon]                                |
     ------------------- -----------------------------------------
    |Fulham Farm*       | One of your units is in the town        |
    | (Cruz)            | terrain when the enemy base is captured |
    |                   | [Cruz, Flunky, Canaan, Monica, Inzaghi  |
    |                   |  Dort, Mizer]                           |
     ------------------- -----------------------------------------
    |Lenessey Volcano   | All artillery objects have been         |
    | (Mistel)          | captured                                |
    |                   | [Yggdra, Durant, Mistel, Milanor, Zilva |
    |                   |  Ortega, Juvelon]                       |
     ------------------- -----------------------------------------
     ------------------- -----------------------------------------
    |Milanor            |                                         |
     ------------------- -----------------------------------------
     ------------------- -----------------------------------------
    |Norn               | Perform a unison attack using all 5 of  |
    | (Milanor)         | your units                              |
    |                   | [Yggdra, Mistel, Milanor, Flunky        |
    |                   |  Ortega, Dort]                          |
     ------------------- -----------------------------------------
    |Orlando            | Defeat or kill Kylier using only female |
    | (Kylier)          | units                                   |
    |                   | [Durant, Kylier, Emilia, Pamela]        |
    |                   |                                         |
     ------------------- -----------------------------------------
    |Jaws of the Wolf   | One of your units is in the forest      |
    | (Flunky)          | terrain when the enemy base is captured |
    |                   | [Mistel, Milanor, Kylier, Flunky        |
    |                   |  Ortega, Inzaghi, Dort, Pamela]         |
     ------------------- -----------------------------------------
     ------------------- -----------------------------------------
    |Brongnia           |                                         |
     ------------------- -----------------------------------------
     ------------------- -----------------------------------------
    |Brongnia Castle    | Defeat or kill 5 or more dragon knights |
    | (Gulcasa)         |                                         |
    |                   | [Yggdra, Gulcasa, Emilia, Emelone       |
    |                   |  Rosary, Roswell, Pamela, Nessiah]      |
     ------------------- -----------------------------------------
    |Flareberg          | Defeat or kill 5 or more valkyries      |
    | (Regina)          |                                         |
    |                   | [Milanor, Gulcasa, Regina, Eudy         |
    |                   |  Emilia, Zilva, Aegina, Gordon]         |
     ------------------- -----------------------------------------
    |Arch of Triumph    | Leave at least one artilley object      |
    | (Eudy)            | uncaptured                              |
    |                   | [Kylier, Gulcasa, Regina, Eudy, Emilia  |
    |                   | Aegina, Rosary, Roswell, Mardym, Pamela]|
     ------------------- -----------------------------------------
    |Dromimos Marsh     | Do not enter the marsh                  |
    | (Emilia)          |                                         |
    |                   | [Cruz, Flunky, Emilia, Caanan, Monica   |
    |                   |  Nietzsche, Roswell, Simobe, Pamela]    |
     ------------------- -----------------------------------------
    |Genoma*            | One of your units is in the marsh       |
    | (Canaan)          | terrain when the enemy base is captured |
    |                   | [Cruz, Flunky, Regina, Caanan, Monica   |
    |                   |  Russel]                                |
     ------------------- -----------------------------------------
    |Romaris            | Kill no enemy units.  Defeating is ok.  |
    | (Monica)          |                                         |
    |                   | [Cruz, Milanor, Caanan, Monica, Elena   |
    |                   |  Nietzsche, Sodom, Ingazhi, Pamela]     |
     ------------------- -----------------------------------------
    |Isnart             | Your leader must take no damage         |
    | (Baldus)          |                                         |
    |                   | [Durant, Gulcasa, Emilia, Baldus, Zilva |
    |                   |  Russel, Dort, S.Golem, Gordon]         |
     ------------------- -----------------------------------------
    |Canossa            | Defeat or kill 5 or more assassins      |
    | (Zilva)           |                                         |
    |                   | [Cruz, Zilva, Elena, Nietzsche, Juvelon |
    |                   |  Amareus, Nessiah]                      |
     ------------------- -----------------------------------------
    |Kalona             | Have none of your units retreat from    |
    | (Russel)          | defeat or captured objects              |
    |                   | [Russel, Rosary, Ingazhi]               |
    |                   |                                         |
     ------------------- -----------------------------------------
    |Machina Bridge     | Do not allow the enemy to take a city   |
    | (Aegina)          |                                         |
    |                   | [Milanor, Flunky, Aegina, Nietzsche     |
    |                   |  Sodom, Ortega, Dort, Pamela]           |
     ------------------- -----------------------------------------
    |Valley of Grief    | Defeat or kill 5 or more bow users      |
    | (Elena)           |                                         |
    |                   | [Cruz, Mistel, Zilva, Elena, Nietzsche  |
    |                   |  Sodom, Roswell, Simobe, Amareus        |
    |                   |  Pamela, Mizer]                         |
     ------------------- -----------------------------------------
    |Lost Aries         | Kill 4 or more units                    |
    | (Leon)            |                                         |
    |                   | [Kylier, Gulcasa, Emilia, Leon, Emelone |
    |                   |  Ishiene, Roswell]                      |
     ------------------- -----------------------------------------
     ------------------- -----------------------------------------
    |Embellia           |                                         |
     ------------------- -----------------------------------------
     ------------------- -----------------------------------------
    |Flow Land          | Defeat or kill 5 or more undines        |
    | (Emelone)         |                                         |
    |                   | [Yggdra, Emelone, Nietzsche, Ishiene]   |
    |                   |                                         |
     ------------------- -----------------------------------------
    |Ferinaus           | Occupy, not destroy, all artillery      |
    | (Nietzsche)       | objects                                 |
    |                   | [Zilva, Elena, Leon, Emelone, Nietzsche |
    |                   |  Ishiene, Amareus]                      |
     ------------------- -----------------------------------------
    |Lorca              | Defeat or kill an undine in the water   |
    | (Ishiene)         |                                         |
    |                   | [Emelone, Nietzsche, Ishiene, Rosary]   |
    |                   |                                         |
     ------------------- -----------------------------------------
     ------------------- -----------------------------------------
    |Esmeralda          |                                         |
     ------------------- -----------------------------------------
     ------------------- -----------------------------------------
    |White Rose Manor*  | Capture the enemy base during a card    |
    | (Rosary)          | effect                                  |
    |                   | [Milanor, Flunky, Rosary, Sodom, Ortega |
    |                   |  Mizer]                                 |
     ------------------- -----------------------------------------
    |West Varlenhills   | Kill 1 witch                            |
    | (Sodom)           |                                         |
    |                   | [Kylier, Regina, Russel, Aegina, Rosary |
    |                   |  Sodom, Roswell, Dort, Gordon, Pamela]  |
     ------------------- -----------------------------------------
     ------------------- -----------------------------------------
    |Branthese          |                                         |
     ------------------- -----------------------------------------
     ------------------- -----------------------------------------
    |Black Rose Manor   | Capture the enemy base before a card    |
    | (Roswell)         | effect                                  |
    |                   | [Milanor, Flunky, Roswell, Simobe       |
    |                   |  Ortega, Mizer]                         |
     ------------------- -----------------------------------------
    |East Varlenhills   | Capture the enemy base with an          |
    | (Simobe)          | unequipped unit                         |
    |                   | [Durant, Regina, Russel, Aegina, Rosary |
    |                   |  Roswell, Simobe, Ortega, Pamela]       |
     ------------------- -----------------------------------------
     ------------------- -----------------------------------------
    |Ortega             |                                         |
     ------------------- -----------------------------------------
     ------------------- -----------------------------------------
    |Lennesy Mountains  | At least one barricade has remained     |
    | (Ortega)          | neutral                                 |
    |                   | [Mistel, Milanor, Flunky, Ortega        |
    |                   |  Inzaghi, Dort, Pamela, Mizer]          |
     ------------------- -----------------------------------------
    |Lunamina           | 30 or more duel events thus far         |
    | (Inzaghi)         |                                         |
    |                   | [Milanor, Elena, Nietzsche, Sodom       |
    |                   |  Ortega, Inzaghi, Amareus]              |
     ------------------- -----------------------------------------
     ------------------- -----------------------------------------
    |Dort               |                                         |
     ------------------- -----------------------------------------
     ------------------- -----------------------------------------
    |South Nirurudo     | One of your units is in the road        |
    | (Dort)            | terrain when the enemy base is captured |
    |                   | [Milanor, Flunky, Simobe, Ortega, Dort  |
    |                   |  S.Golem, Gordon, Pamela]               |
     ------------------- -----------------------------------------
    |North Nirurudo     | One of your units is in the water       |
    | (Shield Golem)    | terrain when the enemy base is captured |
    |                   | [Milanor, Sodom, Ortega, Dort, S.Golem  |
    |                   |  Gordon, Pamela]                        |
     ------------------- -----------------------------------------
     ------------------- -----------------------------------------
    |Melia              |                                         |
     ------------------- -----------------------------------------
     ------------------- -----------------------------------------
    |St. Meriata Church | Capture the enemy base with your leader |
    | (Juvelon)         |                                         |
    |                   | [Yggdra, Milanor, Kylier, Regina        |
    |                   |  Aegina, Juvelon, Amareus]              |
     ------------------- -----------------------------------------
    |Minel Road         | Defeat or kill 2 units within 10 seconds|
    | (Amareus)         |                                         |
    |                   | [Baldus, Zilva, Ortega, Inzaghi, Dort   |
    |                   |  Juvelon, Amareus, Gordon, Nessiah]     |
     ------------------- -----------------------------------------
    |Lombardia          | Kill no enemy units.  Defeating is ok.  |
    | (Mardym)          |                                         |
    |                   | [Milanor, Flunky, Russel, Nietzsche     |
    |                   |  Ortega, Inzaghi, Dort, Juvelon, Mardym |
    |                   |  Mizer]                                 |
     ------------------- -----------------------------------------
     ------------------- -----------------------------------------
    |Knights Templar    |                                         |
     ------------------- -----------------------------------------
     ------------------- -----------------------------------------
    |Oz                 | Your leader is in the desert            |
    | (Gordon)          | terrain when the enemy base is captured |
    |                   | [Milanor, Dort, S.Golem, Amareus        |
    |                   |  Gordon, Pamela]                        |
     ------------------- -----------------------------------------
     ------------------- -----------------------------------------
    |Forest             |                                         |
     ------------------- -----------------------------------------
     ------------------- -----------------------------------------
    |Northwest Marduk   | Your leader is in the forest            |
    | (Pamela)          | terrain when the enemy base is captured |
    |                   | [Milanor, Elena, Simobe, Ortega, Pamela |
    |                   |  Mizer]                                 |
     ------------------- -----------------------------------------
    |Southwest Marduk   | Kill a unit in the forest               |
    | (Mizer)           |                                         |
    |                   | [Cruz, Kylier, Zilva, Nietzsche, Rosary |
    |                   |  Sodom, Amareus, Pamela, Mizer]         |
     ------------------- -----------------------------------------
     ------------------- -----------------------------------------
    |Nessiah            |                                         |
     ------------------- -----------------------------------------
     ------------------- -----------------------------------------
    |Ankarujia          | Defeat or kill Nessiah with a unison    |
    | (Nessiah)         | attack using all 5 of your units        |
    |                   | [Yggdra, Sodom, S.Golem, Nessiah]       |
    |                   |                                         |
     ------------------- -----------------------------------------
    
    *If you approach Genoma from Romaris, no swampland will appear.  It is possible
    to use all of the card types that last for a set time before playing the White
    Rose Manor stage.  Approaching Fulham Farm from anywhere except Kalona will
    cause no town area to appear.
    
    ()()()Treasure Hunting Maps()()()
    
    S - Start
    O - A treasure is on this square
    X - Path
    - - Inaccessible
    
    
    -----------------Map 1-------------------
    
     --- --- --- --- --- --- --- --- --- ---
    | - | - | - | - | - | - | O | - | - | - |
     --- --- --- --- --- --- --- --- --- ---
    | - | - | - | - | - | - | X | - | - | - |
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    | - | - | - | - | - | X | X | - | - | - |
     --- --- --- --- --- --- --- --- --- ---
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     --- --- --- --- --- --- --- --- --- ---
    | X | X | X | X | X | X | - | - | - | - |
     --- --- --- --- --- --- --- --- --- ---
    | O | - | - | X | - | X | X | X | X | O |
     --- --- --- --- --- --- --- --- --- ---
    | - | - | - | X | X | X | - | X | - | - |
     --- --- --- --- --- --- --- --- --- ---
    | - | - | - | - | - | X | X | X | - | - |
     --- --- --- --- --- --- --- --- --- ---
    | - | - | - | - | - | X | - | - | - | - |
     --- --- --- --- --- --- --- --- --- ---
    | - | - | - | - | - | S | - | - | - | - |
     --- --- --- --- --- --- --- --- --- ---
    
    -----------------Map 2-------------------
    
     --- --- --- --- --- --- --- --- --- ---
    | - | - | - | - | - | - | - | - | - | - |
     --- --- --- --- --- --- --- --- --- ---
    | - | - | X | X | X | X | X | - | - | - |
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    | - | - | X | - | O | - | X | - | - | - |
     --- --- --- --- --- --- --- --- --- ---
    | - | X | X | O | - | O | X | X | - | - |
     --- --- --- --- --- --- --- --- --- ---
    | - | X | - | - | - | - | - | X | - | - |
     --- --- --- --- --- --- --- --- --- ---
    | - | X | X | X | X | X | X | X | - | - |
     --- --- --- --- --- --- --- --- --- ---
    | - | - | - | X | - | X | - | - | - | - |
     --- --- --- --- --- --- --- --- --- ---
    | - | - | - | X | X | X | - | - | - | - |
     --- --- --- --- --- --- --- --- --- ---
    | - | - | - | - | X | - | - | - | - | - |
     --- --- --- --- --- --- --- --- --- --- 
    | - | - | - | - | S | - | - | - | - | - |
     --- --- --- --- --- --- --- --- --- --- 
    
    -----------------Map 3-------------------
    
     --- --- --- --- --- --- --- --- --- ---
    | - | - | - | - | - | O | - | - | - | - |
     --- --- --- --- --- --- --- --- --- ---
    | - | - | - | - | - | X | - | - | - | - |
     --- --- --- --- --- --- --- --- --- ---
    | - | - | - | - | - | X | - | - | - | - |
     --- --- --- --- --- --- --- --- --- ---
    | O | X | X | X | X | X | X | X | X | O |
     --- --- --- --- --- --- --- --- --- ---
    | - | - | X | - | - | X | - | X | - | - |
     --- --- --- --- --- --- --- --- --- ---
    | - | - | X | X | X | X | X | X | - | - |
     --- --- --- --- --- --- --- --- --- ---
    | - | - | - | - | - | X | - | - | - | - |
     --- --- --- --- --- --- --- --- --- ---
    | - | - | - | - | X | X | - | - | - | - |
     --- --- --- --- --- --- --- --- --- ---
    | - | - | - | - | X | - | - | - | - | - |
     --- --- --- --- --- --- --- --- --- ---
    | - | - | - | - | S | - | - | - | - | - |
     --- --- --- --- --- --- --- --- --- ---
    
    -----------------Map 4-------------------
    
     --- --- --- --- --- --- --- --- --- ---
    | - | - | - | - | - | O | - | - | X | S |
     --- --- --- --- --- --- --- --- --- ---
    | - | - | - | - | - | X | X | X | X | - |
     --- --- --- --- --- --- --- --- --- ---
    | - | - | - | - | - | X | - | - | X | - |
     --- --- --- --- --- --- --- --- --- ---
    | - | - | O | X | X | X | X | X | X | - |
     --- --- --- --- --- --- --- --- --- ---
    | - | - | - | - | X | - | - | X | - | - |
     --- --- --- --- --- --- --- --- --- ---
    | - | - | - | - | X | - | - | X | - | - |
     --- --- --- --- --- --- --- --- --- ---
    | - | - | - | - | X | X | X | X | - | - |
     --- --- --- --- --- --- --- --- --- ---
    | - | - | - | - | - | - | X | - | - | - |
     --- --- --- --- --- --- --- --- --- ---
    | - | - | - | - | - | - | O | - | - | - |
     --- --- --- --- --- --- --- --- --- ---
    | - | - | - | - | - | - | - | - | - | - |
     --- --- --- --- --- --- --- --- --- ---
    
    -----------------Map 5-------------------
    
     --- --- --- --- --- --- --- --- --- ---
    | - | - | - | - | - | - | - | - | - | - |
     --- --- --- --- --- --- --- --- --- ---
    | - | - | - | - | - | - | - | - | - | - |
     --- --- --- --- --- --- --- --- --- ---
    | - | - | - | - | O | - | - | - | - | - |
     --- --- --- --- --- --- --- --- --- ---
    | - | - | - | - | X | - | - | - | - | - |
     --- --- --- --- --- --- --- --- --- ---
    | - | - | X | X | X | X | X | - | - | - |
     --- --- --- --- --- --- --- --- --- ---
    | - | - | X | - | X | - | X | X | X | S |
     --- --- --- --- --- --- --- --- --- ---
    | - | O | X | X | X | X | X | - | - | - |
     --- --- --- --- --- --- --- --- --- ---
    | - | - | - | - | - | - | X | - | - | - |
     --- --- --- --- --- --- --- --- --- ---
    | - | - | - | - | O | X | X | - | - | - |
     --- --- --- --- --- --- --- --- --- ---
    | - | - | - | - | - | - | - | - | - | - |
     --- --- --- --- --- --- --- --- --- ---
    
    -----------------Map 6-------------------
    
     --- --- --- --- --- --- --- --- --- ---
    | - | - | S | - | - | - | - | - | - | - |
     --- --- --- --- --- --- --- --- --- ---
    | - | - | X | X | X | X | - | - | - | - |
     --- --- --- --- --- --- --- --- --- ---
    | - | - | - | - | - | X | X | O | - | - |
     --- --- --- --- --- --- --- --- --- ---
    | - | - | - | X | X | X | - | - | - | - |
     --- --- --- --- --- --- --- --- --- ---
    | - | - | - | X | - | X | - | - | - | - |
     --- --- --- --- --- --- --- --- --- ---
    | - | - | - | X | - | X | - | - | - | - |
     --- --- --- --- --- --- --- --- --- ---
    | - | X | X | X | X | X | X | O | - | - |
     --- --- --- --- --- --- --- --- --- ---
    | - | X | - | - | - | - | - | - | - | - |
     --- --- --- --- --- --- --- --- --- ---
    | - | O | - | - | - | - | - | - | - | - |
     --- --- --- --- --- --- --- --- --- ---
    | - | - | - | - | - | - | - | - | - | - |
     --- --- --- --- --- --- --- --- --- ---
    
    -----------------Map 7-------------------
    
     --- --- --- --- --- --- --- --- --- ---
    | - | - | - | - | - | - | S | - | - | - |
     --- --- --- --- --- --- --- --- --- ---
    | - | - | - | - | - | - | X | - | - | - |
     --- --- --- --- --- --- --- --- --- ---
    | - | - | - | - | - | - | X | - | - | - |
     --- --- --- --- --- --- --- --- --- ---
    | - | - | - | - | X | X | X | - | - | - |
     --- --- --- --- --- --- --- --- --- ---
    | - | - | - | - | X | - | X | - | - | - |
     --- --- --- --- --- --- --- --- --- ---
    | - | - | X | X | X | X | X | X | X | - |
     --- --- --- --- --- --- --- --- --- ---
    | - | - | X | - | X | - | - | - | X | - |
     --- --- --- --- --- --- --- --- --- ---
    | - | - | O | - | X | X | X | X | X | - |
     --- --- --- --- --- --- --- --- --- ---
    | - | - | - | - | X | - | - | - | O | - |
     --- --- --- --- --- --- --- --- --- ---
    | - | - | - | - | O | - | - | - | - | - |
     --- --- --- --- --- --- --- --- --- ---
    
    -----------------Map 8-------------------
    
     --- --- --- --- --- --- --- --- --- ---
    | - | - | - | - | - | - | - | - | - | - |
     --- --- --- --- --- --- --- --- --- ---
    | - | O | - | - | - | - | - | O | - | - |
     --- --- --- --- --- --- --- --- --- ---
    | - | X | - | - | - | X | X | X | - | - |
     --- --- --- --- --- --- --- --- --- ---
    | - | X | X | X | X | X | - | X | - | - |
     --- --- --- --- --- --- --- --- --- ---
    | - | X | - | X | - | X | X | X | X | - |
     --- --- --- --- --- --- --- --- --- ---
    | - | X | X | X | X | X | - | - | X | - |
     --- --- --- --- --- --- --- --- --- ---
    | - | - | - | X | - | - | - | - | O | - |
     --- --- --- --- --- --- --- --- --- ---
    | - | X | X | X | - | - | - | - | - | - |
     --- --- --- --- --- --- --- --- --- ---
    | - | X | - | - | - | - | - | - | - | - |
     --- --- --- --- --- --- --- --- --- ---
    | - | S | - | - | - | - | - | - | - | - |
     --- --- --- --- --- --- --- --- --- ---
    
    -----------------Map 9-------------------
    
     --- --- --- --- --- --- --- --- --- ---
    | - | - | - | - | - | - | - | - | - | - |
     --- --- --- --- --- --- --- --- --- ---
    | - | - | - | - | - | - | - | - | - | - |
     --- --- --- --- --- --- --- --- --- ---
    | - | - | - | - | - | - | - | - | - | - |
     --- --- --- --- --- --- --- --- --- ---
    | - | X | X | X | X | X | X | X | X | - |
     --- --- --- --- --- --- --- --- --- ---
    | S | X | - | X | - | X | - | - | O | - |
     --- --- --- --- --- --- --- --- --- ---
    | - | - | - | X | - | X | - | - | - | - |
     --- --- --- --- --- --- --- --- --- ---
    | - | - | - | X | - | X | - | - | O | - |
     --- --- --- --- --- --- --- --- --- ---
    | - | - | O | X | X | X | X | X | X | - |
     --- --- --- --- --- --- --- --- --- ---
    | - | - | - | - | - | - | - | - | - | - |
     --- --- --- --- --- --- --- --- --- ---
    | - | - | - | - | - | - | - | - | - | - |
     --- --- --- --- --- --- --- --- --- ---
    
    -----------------Map 10------------------
    
     --- --- --- --- --- --- --- --- --- ---
    | - | - | - | - | - | - | - | - | - | - |
     --- --- --- --- --- --- --- --- --- ---
    | - | - | - | - | - | X | X | X | O | - |
     --- --- --- --- --- --- --- --- --- ---
    | - | - | - | - | - | X | - | X | - | - |
     --- --- --- --- --- --- --- --- --- ---
    | - | - | O | X | X | X | X | X | - | - |
     --- --- --- --- --- --- --- --- --- ---
    | - | - | - | - | X | - | - | X | - | - |
     --- --- --- --- --- --- --- --- --- ---
    | - | - | - | - | X | - | - | X | - | - |
     --- --- --- --- --- --- --- --- --- ---
    | - | - | - | O | X | X | X | X | - | - |
     --- --- --- --- --- --- --- --- --- ---
    | - | - | - | - | - | - | - | X | - | - |
     --- --- --- --- --- --- --- --- --- ---
    | - | - | - | - | - | - | - | X | - | - |
     --- --- --- --- --- --- --- --- --- ---
    | - | - | - | - | - | - | - | S | - | - |
     --- --- --- --- --- --- --- --- --- ---
    
    ()()()Desertion percentages()()()
    
    This chart shows the chance (%) that a unit will desert your army when hunting
    for treasure.  If this is the case, you get no item.  The unit is also gone for
    good during this playthrough.  The VIT stat is the current VIT of the unit.  If
    you gave the character an item just previous, it counts!  Across the top is the
    number of units you sent out that turn.  If VIT is higher than 10, they will
    always return.
    
     ------------ ---- ---- ---- ---- 
    |  VIT/Units | 1  | 2  | 3  | 4  |
     ------------ ---- ---- ---- ---- 
    |      1     | 60 | 65 | 70 | 75 |
     ------------ ---- ---- ---- ---- 
    |      2     | 50 | 55 | 65 | 70 |
     ------------ ---- ---- ---- ---- 
    |      3     | 40 | 45 | 55 | 65 |
     ------------ ---- ---- ---- ---- 
    |      4     | 20 | 35 | 40 | 45 |
     ------------ ---- ---- ---- ---- 
    |      5     | 15 | 20 | 30 | 35 |
     ------------ ---- ---- ---- ---- 
    |      6     | 10 | 15 | 20 | 25 |
     ------------ ---- ---- ---- ---- 
    |      7     | 5% | 10 | 15 | 20 |
     ------------ ---- ---- ---- ---- 
    |      8     |    | 5% | 10 | 15 |
     ------------ ---- ---- ---- ---- 
    |      9     |    |    | 5% | 10 |
     ------------ ---- ---- ---- ---- 
    |      10    |    |    |    | 5% |
     ------------ ---- ---- ---- ---- 
    
    ==================================Items========================================
    
    ()()()Item Table()()()
    
    This table lists each of the items obtainable in the game by the location that
    they can be obtained.  You can find the item number to item conversion in the
    game's Extra Contents, or further below.
    
     ----------- -------------------- ------ ------- ------ ----- ------ ------
    | Boss      | Home Territory     | Sack | Crate | Moon | Sun | Pres | Gorg |
     ----------- -------------------- ------ ------- ------ ----- ------ ------
    | Yggdra    | South Parthena     | 206  |  063  | 030  | 039 | 193  | 173  |
     ----------- -------------------- ------ ------- ------ ----- ------ ------
    | Durant    | North Parthena     | 166  |  101  | 156  | 073 | 142  | 148  |
     ----------- -------------------- ------ ------- ------ ----- ------ ------
    | Cruz      | Fulham Farm        | 126  |  077  | 131  | 118 | 145  | 195  |
     ----------- -------------------- ------ ------- ------ ----- ------ ------
    | Milanor   | Norn               | 158  |  138  | 094  | 147 | 049  | 177  |
     ----------- -------------------- ------ ------- ------ ----- ------ ------
    | Kylier    | Orlando            | 066  |  123  | 128  | 171 | 117  | 210  |
     ----------- -------------------- ------ ------- ------ ----- ------ ------
    | Flunky    | Jaws of the Wolf   | 067  |  076  | 069  | 068 | 196  | 028  |
     ----------- -------------------- ------ ------- ------ ----- ------ ------
    | Gulcasa   | Brongnia Castle    | 016  |  136  | 014  | 081 | 098  | 064  |
     ----------- -------------------- ------ ------- ------ ----- ------ ------
    | Regina    | Flareberg          | 120  |  150  | 174  | 125 | 168  | 094  |
     ----------- -------------------- ------ ------- ------ ----- ------ ------
    | Eudy      | Arch of Triumph    | 010  |  167  | 108  | 146 | 090  | 078  |
     ----------- -------------------- ------ ------- ------ ----- ------ ------
    | Emilia    | Dromimos Marsh     | 007  |  061  | 065  | 163 | 056  | 070  |
     ----------- -------------------- ------ ------- ------ ----- ------ ------
    | Canaan    | Genoma             | 143  |  124  | 036  | 211 | 003  | 215  |
     ----------- -------------------- ------ ------- ------ ----- ------ ------
    | Monica    | Romaris            | 115  |  122  | 040  | 038 | 200  | 021  |
     ----------- -------------------- ------ ------- ------ ----- ------ ------
    | Baldus    | Isnart             | 055  |  197  | 057  | 072 | 104  | 190  |
     ----------- -------------------- ------ ------- ------ ----- ------ ------
    | Zilva     | Canossa            | 151  |  202  | 141  | 102 | 149  | 079  |
     ----------- -------------------- ------ ------- ------ ----- ------ ------
    | Russel    | Kalona             | 198  |  127  | 209  | 083 | 011  | 100  |
     ----------- -------------------- ------ ------- ------ ----- ------ ------
    | Aegina    | Machina Bridge     | 113  |  121  | 119  | 217 | 012  | 194  |
     ----------- -------------------- ------ ------- ------ ----- ------ ------
    | Elena     | Valley of Grief    | 132  |  085  | 212  | 144 | 018  | 191  |
     ----------- -------------------- ------ ------- ------ ----- ------ ------
    | Leon      | Lost Aries         | 116  |  008  | 203  | 187 | 135  | 161  |
     ----------- -------------------- ------ ------- ------ ----- ------ ------
    | Emelone   | Flow Land          | 221  |  048  | 005  | 027 | 205  | 130  |
     ----------- -------------------- ------ ------- ------ ----- ------ ------
    | Nietzsche | Ferinaus           | 032  |  133  | 082  | 159 | 041  | 086  |
     ----------- -------------------- ------ ------- ------ ----- ------ ------
    | Ishiene   | Lorca              | 080  |  013  | 002  | 176 | 184  | 019  |
     ----------- -------------------- ------ ------- ------ ----- ------ ------
    | Rosary    | White Rose Manor   | 220  |  097  | 165  | 214 | 172  | 095  |
     ----------- -------------------- ------ ------- ------ ----- ------ ------
    | Sodom     | West Varlenhills   | 110  |  022  | 109  | 023 | 183  | 185  |
     ----------- -------------------- ------ ------- ------ ----- ------ ------
    | Roswell   | Black Rose Manor   | 182  |  186  | 026  | 058 | 204  | 066  |
     ----------- -------------------- ------ ------- ------ ----- ------ ------
    | Simobe    | East Varlenhills   | 075  |  025  | 169  | 189 | 112  | 017  |
     ----------- -------------------- ------ ------- ------ ----- ------ ------
    | Ortega    | Lennesy Mountains  | 050  |  004  | 042  | 047 | 179  | 091  |
     ----------- -------------------- ------ ------- ------ ----- ------ ------
    | Inzaghi   | Lunamina           | 015  |  035  | 001  | 180 | 216  | 059  |
     ----------- -------------------- ------ ------- ------ ----- ------ ------
    | Dort      | South Nirurudo     | 043  |  199  | 154  | 134 | 207  | 071  |
     ----------- -------------------- ------ ------- ------ ----- ------ ------
    | S. Golem  | North Nirurudo     | 070  |  157  | 087  | 111 | 164  | 074  |
     ----------- -------------------- ------ ------- ------ ----- ------ ------
    | Juvelon   | St. Meriata Church | 051  |  033  | 019  | 106 | 052  | 037  |
     ----------- -------------------- ------ ------- ------ ----- ------ ------
    | Amareus   | Minel Road         | 104  |  160  | 029  | 088 | 031  | 213  |
     ----------- -------------------- ------ ------- ------ ----- ------ ------
    | Mardym    | Lombardia          | 046  |  152  | 218  | 089 | 114  | 084  |
     ----------- -------------------- ------ ------- ------ ----- ------ ------
    | Gordon    | Oz                 | 105  |  096  | 139  | 062 | 103  | 181  |
     ----------- -------------------- ------ ------- ------ ----- ------ ------
    | Pamela    | Northwest Marduk   | 044  |  178  | 006  | 208 | 107  | 155  |
     ----------- -------------------- ------ ------- ------ ----- ------ ------
    | Mizer     | Southwest Marduk   | 093  |  219  | 153  | 162 | 009  | 137  |
     ----------- -------------------- ------ ------- ------ ----- ------ ------
    | Nessiah   | Ankarujia          | 034  |  054  | 024  | 175 | 092  | 129  |
     ----------- -------------------- ------ ------- ------ ----- ------ ------
    | Mistel    | Lenessey Volcano   | 222  |  201  | 188  | 192 | 053  | 045  |
     ----------- -------------------- ------ ------- ------ ----- ------ ------
    
    Items 223, 224, and 225 are the medallion, the Mistel unlocking item, and the
    Nessiah unlocking item.  Medallions are received after each stage.  
    The Mistel item can be found on the following stages:
    Nirurudo South, Lombardy, Orlando, North Parthena.
    The Nessiah item can be found on the following stages:
    Meria, Lost Aries, Buronkia Castle, Norn.
    
    
    ()()()Item Descriptions()()()
    
    Detailed information on each item.  The item numbers listed correspond to the
    above table.  Name is the name of the item, ATK, DEF, and ICS list the changes
    to your character's stats when the item is equipped.  Usable by lists the
    conditions the character must meet to equip the item; others may use the item
    to regain VIT.  Finally a description of the effects the item has during battle
    or during the search phase.
    
    ### | Name | ATK | DEF | ICS | Usable by
    Description
    
    001 | Iron Helm | 0 | 2 | - | Armored Males
    Protects against smash hits
    002 | Ice Javelin | 1 | 0 | - | Knights, Undines
    Attack becomes ice type
    003 | Poisoned Apple | 0 | 0 | - | Non-Lumps
    When you die revive
    004 | Sealed Purse | 0 | 0 | - | Males
    Class change to necromancer while equipped
    005 | Aquarius | 0 | 0 | - | All
    In water, regain HP
    006 | Devil's Tail | 0 | -1 | - | Non-Undine Females
    During night, regain HP
    007 | Cursed Talisman | 0 | 0 | - | Non-Lumps
    Class change to skeleton while equipped
    008 | Uncanny Fruit | 0 | 0 | - | Non-Lumps
    During night, when you die revive
    009 | Aran Doll | 1 | 1 | - | All
    Unable to change equipment
    
    010 | Ankh Piece | 0 | 1 | - | All
    Attack becomes holy type
    011 | Braided Necklace | 0 | 0 | - | All
    When you die, gain max HP
    012 | Evening Dress | 0 | 1 | - | Young Ladies
    During night, knockback is halved
    013 | Healing Herb | 0 | 0 | - | Non-Lumps
    In grass, regain HP
    014 | Inferno | 2 | 0 | - | Dragons, Bandits
    Attack becomes fire type
    015 | Upola Statue | -2 | 0 | - | All
    In forest, regain HP
    016 | Etherion | 2 | 2 | - | Witches, Necromancers
    Lose HP
    017 | Excalibur | 2 | 0 | LL | Fencers
    Impact circle becomes LL size
    018 | Elfin Bow | 1 | 0 | - | Hunters
    During noon, movement increases by one
    019 | Elegant Spear | 1 | 1 | - | Undines
    Guard break enemies
    
    020 | Element Rod | 1 | 1 | - | Witches, Necromancers
    Ignore enemy DEF
    021 | Engagment Ring | 0 | 1 | - | Unwed young adults
    In the final 30 sec, when you die, gain 12 HP
    022 | Orgenium | 0 | 0 | - | Golems
    When you die, gain 8 HP
    023 | Ogre Blade | 1 | 0 | LL | Dragons, Bandits
    Impact circle becomes LL size
    024 | Maiden's Teardrop | 2 | 0 | - | Maidens
    When HP is less than 6, regain HP
    025 | Orichalion | 0 | 0 | - | Golems
    When you die, gain max HP, ATK = 6
    026 | Gargoyle Rod | 1 | 0 | - | Necromancers
    During night, movement increases by one
    027 | Shell Breastplate | 0 | 1 | - | Females
    In water, movement increases by one
    028 | Caged Bird | 0 | 0 | - | Nietzsche
    None
    029 | Wind Cutter Blue | 2 | 0 | - | Assassins
    Always strike 1st
    
    030 | Hair Band | 0 | 1 | - | Females except Rosary
    Protects against smash hits
    031 | Gatling Bow | 1 | 0 | - | Hunters and Assassins
    Ignore enemy DEF
    032 | Glass Bottle | 0 | -1 | - | Not Rosary
    None
    033 | Red Kalinka Berry | 0 | 0 | - | Non-Lumps
    When you die, gain 12 HP
    034 | Withered Boquet | 0 | 0 | - | All
    None
    035 | Leather Hat | 0 | 1 | - | Not Rosary nor Golems
    Protects against smash hits
    036 | Gauntlet | 1 | 1 | - | Non-Lumps with an ATK of at least 4
    Knockback is halved
    037 | Miracle Tiara | 0 | 2 | - | Yggrda
    When you die, gain max HP, ATK=6
    038 | Silk Hood | 0 | 1 | - | Females except Rosary
    Protects against smash hits
    039 | Silk Corset | -1 | 2 | - | Young Ladies
    Knockback is halved
    
    040 | Rosary of Hope | 0 | 1 | - | Non-Lumps
    When HP is less than 6, regain HP
    041 | Cat's eye | 0 | 0 | LL | All
    During night, impact circle is LL size
    042 | Berserk | 2 | -1 | - | Dragons, Bandits
    During night, drain HP
    043 | Rokan Skull | 0 | 0 | - | Skeletons
    When you die, gain max HP
    044 | Killer Beehive | 0 | -1 | - | All
    In forest, critical as the 3rd, 4th, or 5th unison member
    045 | Sparkling Ash | 0 | 0 | - | People who like shiny things
    Protects against smash hits
    046 | Sparkling Coins | 0 | 0 | - | All
    None
    047 | Kill Blade | 1 | 0 | - | Dragons, Bandits
    Critical as the 4th or 5th unison member
    048 | Pretty Shell | 0 | 0 | - | All
    None
    049 | Guillotine Cutter | 0 | -1 | - | Milanor, Gulcasa
    In the final 30 sec, critical as the 2nd, 3rd, 4th, or 5th unison member
    
    050 | Gold Bar | 0 | 0 | - | Golems
    When you die, gain max HP
    051 | Taboo Rosary | 0 | -1 | - | Non-Lumps
    When HP is less than 6, drain HP
    052 | Forbidden Fruit | 0 | 0 | - | Non-Lumps
    When you die, gain max HP, ATK=6
    053 | Sickle | 1 | -1 | - | Farmers
    Destroy siege objects while equipped
    054 | Rotten Dozeu | 0 | 0 | - | Unpicky eaters
    When you die, gain 1 HP
    055 | Rusted Sword | -1 | 0 | XS | Fencers, Valkryies
    Impact circle becomes XS size
    056 | Teddy Bear | 0 | 0 | - | Those who like dolls
    None
    057 | Grand Cross | 2 | 0 | - | Armored Males
    Losses on the weapon triangle become ties
    058 | Crystal Rod | 1 | 1 | - | Necromancers, Witches
    Attack becomes ice type
    059 | Criticalizer | 0 | -1 | - | Hunters, Assassins, Inzaghi
    During night, critical as the 3rd, 4th, or 5th unison member
    
    060 | Griffin Feather | 0 | 0 | - | Females
    Class change to Griffin Rider while equipped
    061 | Grilled Griffin | 0 | 0 | - | Meat Eaters
    When you die, gain 12 HP
    062 | Crusade Lance | 1 | 1 | - | Knights except Leon
    Attack becomes electric type
    063 | Walnut Bread | 0 | 0 | - | Non-Lumps
    When you die, gain 8 HP
    064 | Clover Light | 1 | 0 | - | Mistel
    Destroy siege objects while equipped
    065 | Cat Ears | 0 | 0 | - | Females
    During night, movement increases by one
    066 | Black Rose Crest | 0 | 2 | - | Not Rosary
    Attack becomes dark type
    067 | Fur | 0 | 0 | - | Nobody
    None
    068 | Fur Coat | 0 | 1 | - | Not Golems
    Knockback is halved
    069 | Rugged Mantle | 0 | 0 | - | Males
    Class change to bandit while equipped
    
    070 | Yarde Horn | 1 | 0 | - | Males
    During noon, attack becomes ice type
    071 | Good Luck Talisman | 0 | 1 | - | All
    When HP is more than 6, regain HP, critical as the 4th, or 5th unison member
    072 | Ipponki | 1 | 0 | - | Knights
    Ignore enemy DEF
    073 | Golden Spear | 1 | 0 | - | Knights and Undines
    Attack becomes electric type
    074 | Golem Suit | 0 | 0 | - | All
    Class change to golem while equipped
    075 | Obsidian | 0 | 0 | - | Not Golems
    When you die, gain 4 HP
    076 | Kokori Nut | 0 | 0 | - | Non-Lumps
    When you die, gain 4 HP
    077 | Golden Bough | 0 | 0 | - | Non-Lumps
    In grass, regain HP
    078 | Southern Cross | 2 | 0 | LL | Necromancers, Witches
    During night, impact circle is LL size
    079 | Murderous Mask | 0 | 0 | - | Females
    Class change to assassin while equipped
    
    080 | Rusted Chain | 0 | 0 | - | All
    Movement decreases by one
    081 | Salamander | 1 | 0 | - | Dragons, Bandits
    Attack becomes fire type
    082 | Coral Spear | 1 | 0 | - | Undines
    In water, Ignore enemy DEF
    083 | Zantetsu | 1 | -1 | - | Fencers
    Losses on the weapon triangle become ties
    084 | 7 Star Sword | -2 | 0 | - | Fencers, Valkries
    During night, drain HP
    085 | Gale Bow | 1 | 0 | - | Hunters
    Always strike 1st
    086 | Shaman Mask | 0 | 0 | - | Assassins
    In forest, regain HP
    087 | Evil Eye | 0 | -1 | - | Lumps
    Movement increases by one
    088 | Jack Hand | 1 | 0 | - | Assassins
    Ignore enemy DEF
    089 | Jewel Rod | 0 | 1 | - | Necromancers, Witches
    During day, attack becomes thunder type
    
    090 | Ladies' Coat | 0 | 1 | XS | Females
    Impact circle becomes XS size
    091 | Hachimaki | 0 | 0 | LL | Not Golems nor Rosary
    Impact circle becomes LL size
    092 | Brave Medal | 0 | 0 | - | Named Characters
    Receive no knockback
    093 | Tough Boots | 0 | 0 | - | Not Knights, Undines, nor Golems
    Take no damage from poison marshes
    094 | Silver Moon | 1 | 0 | - | Dragons, Bandits
    During night, attack becomes holy type
    095 | White Rose Crest | 0 | 2 | - | Not Roswell
    Attack becomes holy type
    096 | White Mountain Goat Cheese | 0 | 0 | - | Cheese lovers
    When you die, gain 4 HP
    097 | White Mountain Goat Milk | 0 | 0 | - | Milk lovers
    When you die, gain 4 HP
    098 | Cardinal Cloak | 0 | 1 | - | Not Golems
    Attack becomes fire type
    099 | Holy Masaramatei | 3 | 1 | - | Milanor, Gulcasa
    Losses on the weapon triangle become ties
    
    100 | Shin Zantetsu | 2 | -1 | - | Russel
    Ignore enemy DEF
    101 | Sweetberry | 0 | 0 | - | Non-Lumps
    When you die, gain 8 HP
    102 | Scorpio Tail | 1 | 0 | - | Assassins
    In desert, movement is increased by one level
    103 | Stardust | 0 | 0 | - | All
    During night, attack becomes thunder type
    104 | Snipe Glass | 0 | 0 | LL | Hunters, Assassins
    Impact circle is LL size
    105 | Desert Rose | 0 | 0 | - | All
    In desert, regain HP
    106 | Meria Bible | 0 | 1 | - | Believers in God
    Attack becomes holy type
    107 | World Tree Leaf | 0 | 0 | - | Non-Lumps
    In forert, regain HP
    108 | Sorcery Glasses | 1 | 0 | - | Necromancers and witches
    Impact circle is LL size
    109 | Dark Saber | 1 | 0 | - | Fencers
    During night, attack becomes dark type.
    
    110 | Dark Matter | 0 | 0 | - | Golems
    When you die, gain 12 HP
    111 | Sun orb | 0 | 1 | - | Non-Lumps
    During noon, attack becomes fire type
    112 | Dowsing rods | 0 | 0 | - | Necromancers
    See hidden places
    113 | Treasure map | 0 | 0 | - | Named units
    See the map during the search phase
    114 | Twilight vail | -1 | 0 | - | Women, but not Rosary
    During noon, regain HP
    115 | Eggshell | 0 | 1 | - | Not Rosary, Golems
    Always strike 1st
    116 | Devil fruit | 0 | 0 | - | Skeletons
    During night, regain HP
    117 | Small Breastplate | 0 | 1 | XS | Young ladies
    Impact circle becomes XS
    118 | Powershroom | 0 | 0 | - | Mushroom Lovers
    When you die, gain 4 HP, ATK becomes 6
    119 | Blood Rapier | 1 | -1 | - | Valkries
    Drain HP
    
    120 | Mjollnil | -2 | 0 | - | Milanor, Gulcasa
    Always strike 1st
    121 | Imperial Armor | -1 | 2 | - | Armored Males
    Knockback is halved
    122 | Manual of Warfare (Land) | 0 | 1 | - | People who can read
    Win vs. Golems
    123 | Manual of Warfare (Air) | 0 | 1 | - | People who can read
    Win vs. Griffin Riders
    124 | Manual of Warfare (People) | 0 | 1 | - | People who can read
    Win vs. Skeletons
    125 | Death Bringer | 1 | -1 | - | Fencers, Valkries
    Ignore enemy DEF
    126 | Handmade Bow | 0 | 0 | XS | Hunters
    Impact circle is XS size
    127 | Iron Shackles | 0 | 0 | - | Not Knights, Undines, nor Golems
    Movement decreases by one
    128 | Iron Choker | 0 | 0 | LL | Females
    When HP is less than 6, impact circle is LL size
    129 | Angel Halo | 3 | 2 | - | Those pure at heart
    When you knock an opponent down, gain HP
    
    130 | Transmigragem | 0 | 0 | - | Undines
    When you die, in water, recover a random amount of HP
    131 | Poison Viper | 0 | 0 | - | Those not afraid of snakes
    When you die, gain 8 HP, ATK becomes 1
    132 | Skull Stone | -1 | -1 | - | All
    Units can't obtain items
    133 | Dozeu | 0 | 0 | - | People with strong stomachs
    When you die, gain 8 HP
    134 | Gaudy Turban | 0 | 0 | - | Not Rosary nor Golems
    In sand, movement increases by one
    135 | Dragon Eater | 1 | 0 | - | Dragon Knights and Bandits
    Win vs. Dragon Knights
    136 | Dragon Steak | 0 | 0 | - | People with strong stomachs
    When you die, gain max HP
    137 | Dragon Boots | 0 | 0 | - | Not Knights, Undines, nor Golems
    Movement type becomes Dragon
    138 | Trap | 0 | -1 | - | Not Griffin Riders nor Golems
    Movement decreases by one
    139 | Knight Killer | 1 | 0 | - | Knights
    Win vs. Knights
    
    140 | Night Scope | 0 | 0 | - | Hunters, Assassins
    At night, always strike 1st
    141 | Nightmare | 0 | 1 | - | Assassins
    During night, drain HP
    142 | Nana's Candy | 0 | 0 | - | Sweets lovers
    When you die, gain 4 HP
    143 | Blunt Sword | -3 | 0 | - | Fencers, Valkries
    None
    144 | Rainbow Arc | 1 | 0 | - | Hunters
    During noon, ignore enemy DEF
    145 | Nestle Bouquet | -3 | 0 | - | Griffin Riders
    During noon, regain HP
    146 | Noble Glasses | 0 | 0 | XS | Non-Lumps
    Impact circle becomes XS size.
    147 | Burning Sun | 2 | 0 | - | Dragons, Bandits
    During noon, attack becomes fire type
    148 | Hyper Drill | 3 | -1 | - | Knights
    Guard break enemies
    149 | Stell Persona | 2 | 0 | - | Assassins
    Destroy siege objects while equipped
    
    150 | Stray Dragon | 1 | 0 | - | Knights
    Class change to dragon knight while equipped
    151 | Sprouting Protato | 0 | 0 | - | Non-Lumps
    When you die, gain 4 HP, ATK becomes 1
    152 | Banango | 0 | 0 | - | Non-Lumps
    When you die, gain 8 HP
    153 | Winged Sandals | 0 | 0 | - | Not Knights, Undines, nor Golems
    Movement type becomes Flying
    154 | Hammer of Ruin | 2 | -1 | - | Griffin Riders
    Guard break enemies
    155 | Pamela's Broom | 0 | 0 | - | Females
    Class change to witch while equipped
    156 | Paladin Lance | 1 | 1 | - | Knights, but not Leon
    Attack becomes holy type
    157 | Power fruit | 0 | 0 | - | Non-Lumps
    When you die, gain 4 HP, ATK becomes 6
    158 | Beasterfang | 1 | -1 | - | Dragons, Bandits
    In forest, guard break enemies
    159 | Bead Bracelet | 0 | 0 | XS | Females
    Impact circle becomes XS size
    
    160 | Dried Lizard | 0 | 0 | - | Those with strong stomachs
    When you die, gain 4 HP
    161 | Silver lance | 3 | -1 | - | Undines
    When HP is less than 6, drain HP
    162 | Hoof Shoes | 0 | 0 | - | Not Knights, Undines, nor Golems
    Movement increases by one 
    163 | Pretty Ribbon | 0 | -1 | - | Females
    Always strike 1st
    164 | Fairy Bell | 0 | 0 | - | All
    In the final 30 sec, regain HP
    165 | Formular | 2 | 0 | - | Witches
    Attack becomes ice type
    166 | Armory Key | 0 | 0 | - | Nobody
    None
    167 | Cracked Dud | 0 | 0 | - | Nobody
    None
    168 | Parthena Hairpin | 0 | 0 | - | Females
    Class change to valkrie while equipped
    169 | Black Brand | 1 | 0 | - | Necromancers
    Attack becomes dark type
    
    170 | Black Maria | 0 | 1 | - | Young Ladies
    Knockback is halved
    171 | Bloody Rose | 3 | -1 | - | Griffin Riders
    Ignore enemy DEF
    172 | Frilly Lace | 0 | -1 | - | Females
    Always strike 1st
    173 | Princess Dress | -1 | +2 | - | Females of royal descent
    Movement decreases by one
    174 | Blue Stinger | 2 | 0 | - | Valkries
    Attack becomes ice type
    175 | Old Music Box | 0 | 0 | - | Antique lovers
    Win vs. lumps
    176 | Brave Ring | 0 | 1 | - | Non-Lumps
    When HP is less than 6, always strike 1st
    177 | Hresvelgr | 0 | 0 | - | Dragons, Bandits
    Win vs. Griffin Riders
    178 | Protato | 0 | 0 | - | Non-Lumps
    When you die, gain 8 HP
    179 | Bronze Shield | -1 | 2 | - | Armored Males
    Movement decreases by one
    
    180 | Headgear | 0 | 1 | - | Males and Skeletons
    Protects against smash hits
    181 | Stardust Hourglass | 0 | 0 | - | All
    During night, always strike 1st
    182 | Rag | 0 | -1 | - | All
    None
    183 | Mage Ring | 1 | 1 | - | Non-Lumps
    In the final 30 sec, lose HP
    184 | Mermaid Fin | 0 | 0 | - | Females
    Class change to undine while equipped
    185 | Magical Sword | 2 | 0 | - | Fencers, Valkries
    In the final 30 sec, lose HP
    186 | Water Crystals | 0 | 0 | - | Golems
    When you die, gain 12 HP
    187 | Brascendo | 3 | -1 | - | Leon
    Lose HP
    188 | White Butterfly | 0 | 0 | - | Nobody
    None
    189 | Flute of Deception | 0 | 0 | - | Necromancers
    During night, win vs hunters
    
    190 | Mars Shield | -1 | 3 | - | Armored Males
    Movement is decreased by 1
    191 | Meteor | 1 | 0 | - | Assassins
    Critical as the 3rd, 4th, or 5th unison member
    192 | Misty Coat | 0 | 1 | - | Impure ladies
    Take half damage
    193 | Mirage Coat | 0 | 1 | - | Not Golems
    During noon, always strike 1st
    194 | Seductive Bustier | 0 | -1 | LL | Adult Females
    Impact circle becomes LL size
    195 | Straw Hat | 0 | 0 | - | Males
    Class change to hunter while equipped
    196 | Insect Cage | 0 | 0 | - | Nietzsche
    None
    197 | Werdna Horse | 0 | 0 | - | Males
    Class change to knight while equipped
    198 | Blindfold | 0 | 0 | - | All
    Movement is decreased by 1
    199 | Mepple | 3 | 1 | - | Non-Lumps
    When you die, gain 8 HP
    
    200 | Marchen Wing | 0 | 0 | - | Females
    Movement type becomes flying
    201 | Morning Dress | 0 | 1 | - | Females
    During noon, knockback is halved
    202 | Mountain Grapes | 0 | 0 | - | Non-Lumps
    When you die, gain 4 HP
    203 | Catastrophe | 2 | 0 | - | Leon, Undines
    Attack becomes dark type
    204 | Midnight Robe | 0 | 1 | - | Not Golems
    During night, always strike 1st
    205 | Gungnir | 3 | 0 | - | Undines
    In the final 30 sec, ignore enemy DEF
    206 | Hero Badge | 1 | 0 | - | Non-Lumps
    When HP is less than 6, movement increases by 1
    207 | Yumina's Diary | 0 | 0 | - | Nobody
    None
    208 | Dream Cap | 0 | 1 | - | Ladies
    During noon, movement decreases by 1
    209 | Yashamaru | 3 | -1 | - | Russel
    During night, drain HP
    
    210 | Four Leaf Clover | 0 | 0 | - | All
    In grass, critical as the 4th, or 5th unison member
    211 | Lionheart | 0 | 1 | - | Non-Lumps
    When HP is less than 6, guard break
    212 | Lightning Bow | 1 | 0 | - | Hunters
    Attack becomes lightning type
    213 | Lakan Medicine | 0 | 0 | - | Females over 18
    When you die, gain max HP
    214 | Lucky Broom | 0 | 0 | - | Witches
    In the final 30 sec, critical as the 3rd, 4th, or 5th unison member
    215 | Revenger | 1 | 0 | - | Valkries
    When HP is less than 6, drain HP
    216 | Soldier's Bandana | 0 | 0 | - | Males
    Class change to fencer while equipped
    217 | Red Crimson | 2 | 0 | - | Valkries
    Attack becomes fire type
    218 | Alchemy Glass | 0 | 0 | - | Necromancers
    In the last 30 sec, drain HP
    219 | Ranger Boots | 0 | 0 | - | Not Knights, Undines, nor Golems
    In forest, movement is increased by 1
    
    220 | Rope | 0 | 0 | - | All
    Movement is decreased by 1
    221 | Lost Material | 0 | 0 | - | Nobody
    None
    222 | Warp Shoes | 0 | -1 | - | All
    Warp every 20 sec
    
    
    =======================================Cards===================================
    
    Cards in this game are a mix of positive and negative.  First, you select a
    hidden card from the card select screen for the battle.  During battle, the
    card will activate at the designated time.  You can learn the card by finding
    the magnifying glass on the battle map.  This will give you time to plan for
    when the card comes into effect.  If you draw a card you did not want, return
    to the title screen and choose a different card.  Though the cards are hidden,
    they are not re-randomized after you have saved the game.  Once a card has
    been used on a stage, it will become unavailable for the rest of that game's
    playthrough!
    
    ()()()Card List()()()
    
     ---------------------------------------------------------------------------
    | ## | Name | Activation Condition | Activation Time | Type | Affected Side |
    | Effect                                                                    |
     ---------------------------------------------------------------------------
    
    Description
    
     ---------------------------------------------------------------
    | 01 | Make Doll | Have a witch out | 200, 100 | Duration | All |
    | Out opposing units become golems for 30 sec                   |
     ---------------------------------------------------------------
    
    Good if you are using a witch!  Golems move very slowly and are weak to the
    witch unit you have to have to use the effect.  If your units become golems,
    remember they will destroy artillery.
    
     ----------------------------------------------------------------------
    | 02 | Necro Gate | Have a necromancer out | 200, 100 | Duration | All |
    | Out opposing units become skeletons for 30 sec                       |
     ----------------------------------------------------------------------
    
    Not really the best card.  For the noon use, it's okay as it slows down the
    enemy.  When used at night, the made skeletons have really good movement.
    
     -----------------------------------------------------
    | 03 | Medusa Eye | None | 240, 180 | Instant | Enemy |
    | Out enemy units become dizzied                      |
     -----------------------------------------------------
    
    A great card, since dizzied units count as downed with respect to unit type and
    defense.  Best against dragon knights and Mistel, as they would normally take
    three hits to knock down before dealing serious damage.
    
     ---------------------------------------------------------------------------
    | 04 | Poison Breath | Have a skeleton out | 240, 150, 70 | Instant | Enemy |
    | Out enemy units become poisoned for 30, 20, and 10 sec. at each activation|
     ---------------------------------------------------------------------------
    
    A good effect to reduce your enemy's HP low enough to score some kill outs, but
    the skeleton requirement make this card mostly useless.  At least the enemy can
    not use it!
    
     --------------------------------------------------------
    | 05 | Gravity Choas | None | 240, 120 | Instant | Enemy |
    | Out enemy units' HP is halved via dark damage          |
     --------------------------------------------------------
    
    Excellent card, as are most of the direct damage dealers.  Units weak to dark
    have their HP reduced to 1, while those strong to dark are unaffected.
    
     -------------------------------------------------------------------
    | 06 | Item Break | Enemy has a fencer out | 100 | Instant | Player |
    | Out friendly units lose equipped items                            |
     -------------------------------------------------------------------
    
    Terrible card, but the 100 activation time makes it pretty benign.  Check the
    enemy base for fencers too.  There is a good chance they will not have any.
    
     -----------------------------------------------------------------------
    | 07 | Steal | Enemy has a bandit out | 180, 120, 60 | Instant | Player |
    | Lose a random item from your stock                                    |
     -----------------------------------------------------------------------
    
    Bad card.  You shouldn't have your best items in stock, rather equipped anyway,
    but in case you just found something nice from treasure hunting, you should try
    to stop this card from activating.  Try to finish off any bandits right before
    the activation times.  There is usually a small delay between then and when
    the enemy sends out another unit.
    
     ----------------------------------------------------------------------------
    | 08 | Bloody Claw | Have an assassin out | 150, 100, 50 | Duration | Player |
    | 1st unison is a critical hit.  Lasts for 5, 5, 10 sec.                     |
     ----------------------------------------------------------------------------
    
    Pretty cool, but the window is very short.  Also, the times are all in the
    second half of the map, which is when the enemy should not have many units out
    at a time.
    
     ---------------------------------------------------------------
    | 09 | Chariot | Have a knight out | 200, 100 | Instant | Enemy |
    | Small units' HP is halved (not Dragon knight, Golem, G.Rider) |
     ---------------------------------------------------------------
    
    Not bad, and it has two effect times.  Strange that Knights are not large
    units.
    
     ---------------------------------------------------------------
    | 10 | Shield Barrier | None | 210, 150, 90 | Duration | Player |
    | For 20 sec, take half damage                                  |
     ---------------------------------------------------------------
    
    Good if you are taking damage.  Not really the best if you mind weapon typing.
    It still has uses against charging dragon knights or if you get stuck with a
    poor nameless unit as your other characters search for treasure.
    
     ------------------------------------------------
    | 11 | Flame | None | 200, 100 | Instant | Enemy |
    | Out enemy units' HP is halved via fire damage  |
     ------------------------------------------------
    
    Excellent card, as are most of the direct damage dealers.  Units weak to fire
    have their HP reduced to 1, while those strong to fire are unaffected.
    
     ---------------------------------------------------
    | 12 | Blizzard | None | 200, 100 | Instant | Enemy |
    | Out enemy units' HP is halved via ice damage      |
     ---------------------------------------------------
    
    Excellent card, as are most of the direct damage dealers.  Units weak to fire
    have their HP reduced to 1, while those strong to fire are unaffected.
    
     ------------------------------------------------------
    | 13 | Thunderbolt | None | 200, 100 | Instant | Enemy |
    | Out enemy units' HP is halved via electric damage    |
     ------------------------------------------------------
    
    Excellent card, as are most of the direct damage dealers.  Units weak to
    electric have their HP reduced to 1, while those strong to it are unaffected.
    
     -------------------------------------------------
    | 14 | Banish | None | 200, 100 | Instant | Enemy |
    | Out enemy units' HP is halved via holy damage   |
     -------------------------------------------------
    
    Excellent card, as are most of the direct damage dealers.  Units weak to holy
    have their HP reduced to 1, while those strong to holy are unaffected.
    
     ----------------------------------------------------------
    | 15 | Dragon Killer | None | 200, 100 | Duration | Player |
    | Out units have an LL impact circle for 20 sec            |
     ----------------------------------------------------------
    
    Really good if your units have small impact circles.  Still great if they do
    not!  This makes it easy to unison, so as long as you get initiative, you
    should be able to switch out to a favorable type quickly.
    
     -------------------------------------------------------
    | 16 | Earthquake | None | 200, 100 | Duration | Player |
    | Out units cannot be controlled for 10 sec.            |
     -------------------------------------------------------
    
    One of the worst cards.  Not only do you lose control of your units, but you
    have to spend time moving them back.  Really nothing you can do to quell the
    effect.
    
     ----------------------------------------------------------
    | 17 | Mind Change | None | 200, 150, 100 | Duration | All |
    | Out units' HP becomes Max HP - current (min 1)           |
     ----------------------------------------------------------
    
    Not as bad as it seems, just be a little cautious of new units coming from the
    enemy base.  If you want to end the stage, prepare an attack right after this
    card goes into effect.  If the boss had full HP any damage dealing attack will
    finish them off.  This card also sets up kill outs nicely!
    
     --------------------------------------------------------------
    | 18 | Revolution | Have a valkyrie out | 60 | Instant | Enemy |
    | Out units' HP is now 1, excepting bosses                     |
     --------------------------------------------------------------
    
    Last gasp move.  Likely to see no real use with the 60 activation time.  Worth
    waiting around points wise if you want to get an easy kill out.
    
     -----------------------------------------------------------------
    | 19 | Jihad | Have only your leader out | 60 | Instant | Enemy   |
    | Out units are removed from battle. The boss, is reduced to 1 HP |
     -----------------------------------------------------------------
    
    Last gasp move.  Likely to see no real use with the 60 activation time.  The
    effect is cool though.  This card has the crusade artwork from Yggdra Union.
    
     -------------------------------------------------
    | 20 | Sanctuary | None | 180 | Duration | Player |
    | Out units have regen for 60 sec                 |
     -------------------------------------------------
    
    Good if you are taking damage, or if you have an HP sapping item equipped.  It
    lasts a long time, which is very nice.
    
     --------------------------------------------------------
    | 21 | Refreshment | None | 200, 100 | Duration | Player |
    | Out units have an XS impact circle for 20 sec          |
     --------------------------------------------------------
    
    Not good at all.  Just play defense for those 20 seconds and it'll be ok.
    
     -------------------------------------------------------
    | 22 | Kiss of Death | None | 200, 100 | Duration | All |
    | Towns hurt, not heal units for 20 sec.                |
     -------------------------------------------------------
    
    I think other effects may occur, but this was the one I got.  I saw my unit on
    a town and the enemy boss lose HP.  Other units were unaffected.
    
     ----------------------------------------------------
    | 23 | Fortune | None | 200, 120, 60 | Instant | All |
    | Units go to a random location (not base defenders) |
     ----------------------------------------------------
    
    The worst card.  Offense is a great defense in this game, so you typically do
    not have a base defender.  If an enemy unit is warped by your base, you lose.
    Conversely, if your unit gets close to the enemy base, chances are your other
    units are not close enough to unison.
    
     ------------------------------------------
    | 24 | Mirage | None | 150 | Instant | All |
    | Swap base locations (base defenders warp)|
     ------------------------------------------
    
    Has a similar problem to fortune.  If the enemy sends out a unit close to the
    activation time, they will be very close to your new base's location.  Only
    one swap and a late one gives plenty of time to find the magnifying glass and
    prepare.
    
     ----------------------------------------------------
    | 25 | Banshee's Cry | None | 150 | Duration | Enemy |
    | Enemy's attack becomes one for 60 sec              |
     ----------------------------------------------------
    
    Average as with the cards that have an effect when you take damage.  Again,
    good for dealing with scythes.
    
     -------------------------------------------------
    | 26 | Ivy Whip | None | 200, 100 | Instant | All |
    | Units in the forest are removed from battle     |
     -------------------------------------------------
    
    I hate these cards.  Most times you'll select them on either a map with
    essentially none of the specified terrain or a ton of it.  If there's none,
    this has no effect.  If there's a ton, you have to run through it.  Ivy whip is
    bad for hunters, as you'll keep them in the forest where they get initiative.
    
     --------------------------------------------------
    | 27 | Sandstorm | None | 200, 100 | Instant | All |
    | Units in the desert are removed from battle      |
     --------------------------------------------------
    
    The desert, where all your units will have poor movement.  This should benefit
    you, as you will want your units out of the desert anyway.
    
     ------------------------------------------------
    | 28 | Mantrap | None | 200, 100 | Instant | All |
    | Units in the swamp are removed from battle     |
     ------------------------------------------------
    
    The swamp, where most of your units will get injured.
    
     -------------------------------------------------
    | 29 | Rockfall | None | 200, 100 | Instant | All |
    | Units in the wasteland are removed from battle  |
     -------------------------------------------------
    
    Tricky, since sometimes the wasteland is where you move some units?
    
     -----------------------------------------------------------
    | 30 | Ace Guard | Leader is alive | 60 | Duration | Player |
    | Guard all attacks for 30 sec                              |
     -----------------------------------------------------------
    
    Late activation, and an effect for when you are attacked.  Not too good.
    
     ---------------------------------------------------------------
    | 31 | Genocide | Dragon Knight is out | 60 | Duration | Player |
    | Out units have an L impact circle and attack of 6 for 30 sec  |
     ---------------------------------------------------------------
    
    Sounds cool, but if you took the trouble to get Gulcasa or the stray dragon,
    most of your units will have those stats or better normally.  60 activation
    time makes this one too little too late.
    
     --------------------------------------------------
    | 32 | Reincarnation | None | 150 | Duration | All |
    | Out units change to a random class for 50 sec    |
     --------------------------------------------------
    
    Pretty much useless.  Could be bad, rarely good.  Useful if you get caught
    fighting fast enemies, but the randomness of what you get is a downer.
    
     --------------------------------------------
    | 33 | Revellion | None | 20 | Instant | All |
    | Out units have 1 HP.                       |
     --------------------------------------------
    
    20 Activation time, nearly never going to happen.  This is the angelic thunder
    card from Yggdra Union.
    
     ---------------------------------------------------------------
    | 34 | Diamond Dust | Have an undine out | 240 | Duration | All |
    | Out opposing units become undines for 60 sec                  |
     ---------------------------------------------------------------
    
    If you have an undine out this early, they are probably useful on the stage.
    That makes it not very useful to turn the enemy into undines.  At least the
    opponent is now weak against the somewhat common axe.  With the early
    activation, this can't be used effectively to fight bosses.
    
     ---------------------------------------------------------------
    | 35 | Coma Karma | None | 200, 100 | Duration | All            |
    | The battle map screen goes black, except for units for 20 sec |
     ---------------------------------------------------------------
    
    It's got shock factor, but this effect is easily managed.  You can still feel
    around for towns by tapping with the stylus, so they can be defended.  You can
    see enemy units to attack.  Terrain is not visible, so there is more emphasis
    on the weapon triangles if you do fight.
    
     -------------------------------------------------
    | 36 | Judgment Zero | None | 100 | Instant | All |
    | All defeated units are revived                  |
     -------------------------------------------------
    
    This is just terrible unless you are playing poorly, or want to rack up the 
    score to unlock a new nation.  The enemy will have far more downed units than
    your team on most maps.
    
    
    ====================================Characters=================================
    
    There are two types of characters in Yggdra Unison, named and unnamed units.
    All unnamed units have exactly the same stats, but come in different classes.
    Named units differ not only by class, but by attack, pride, vitality, and
    impact circle size.  It's important to build the right 5 unit army to suit your
    desires for the game.
    
    ()()()Classes()()()
    
    There are 15 unique classes in Yggdra Unison.  A mix of weapon types is
    recommended.  Many items are sex specific, with some splitting between adult
    and child sized females.  Weaknesses don't play much of a role for your units.
    Their main use is for hitting an opponent's weakness with a damage dealing
    card.
    
    
     --------------- --- -------- ---------- ----------
    | Class         |Sex| Weapon | Void     | Weak     |
     --------------- --- -------- ---------- ----------
    | Fencer        | M | Sword  | Electric | None     |
     --------------- --- -------- ---------- ----------
    | Valkyrie      | F | Sword  | Holy     | Dark     |
     --------------- --- -------- ---------- ----------
    | Knight        | M | Lance  | None     | None     |
     --------------- --- -------- ---------- ----------
    | Undine        | F | Lance  | Ice      | Fire     |
     --------------- --- -------- ---------- ----------
    | Bandit        | M | Axe    | None     | None     |
     --------------- --- -------- ---------- ----------
    | Griffin Rider | F | Axe    | None     | Ice      |
     --------------- --- -------- ---------- ----------
    | Hunter        | M | Bow    | None     | None     |
     --------------- --- -------- ---------- ----------
    | Assassin      | F | Bow    | None     | Electric |
     --------------- --- -------- ---------- ---------- 
    | Necromancer   | M | Magic  | Dark     | Holy     |
     --------------- --- -------- ---------- ----------
    | Witch         | F | Magic  | Fire     | None     |
     --------------- --- -------- ---------- ----------
    | Skeleton      | M | Lump   | Dark     | Holy     |
     --------------- --- -------- ---------- ----------
    | Golem         | M | Lump   | Ice      | Electric |
     --------------- --- -------- ---------- ----------
    | Dragon Knight | M | Scythe | Fire     | Ice      |
     --------------- --- -------- ---------- ----------
    | Tactician     | F | Scythe | None     | None     |
     --------------- --- -------- ---------- ----------
    | The Ancient   | M | Book   | Dark     | None     |
     --------------- --- -------- ---------- ----------
    
    
    ()()()Characters()()()
    
    Here is a list of the characters you may have in your army.  They are listed
    by starting nation.  ICS stands for Impact Circle Size.
    
     ----------- -------------------- ---------- ----- ----- ----- ---------------
    | Name      | Home Territory     | Class    | VIT | ATK | ICS | Nation        |
     ----------- -------------------- ---------- ----- ----- ----- ---------------
    | Nameless  | None               | Any      |  6  |  2  |  S  | Not Nessiah   |
     ----------- -------------------- ---------- ----- ----- ----- ---------------
    | Yggdra    | South Parthena     | Valkyrie | 11  |  4  |  M  | Fantasinia    |
     ----------- -------------------- ---------- ----- ----- ----- ---------------
    | Durant    | North Parthena     | Knight   | 13  |  3  |  L  | Fantasinia    |
     ----------- -------------------- ---------- ----- ----- ----- ---------------
    | Cruz      | Fulham Farm        | Hunter   | 12  |  3  |  L  | Fantasinia    |
     ----------- -------------------- ---------- ----- ----- ----- ---------------
    | Milanor   | Norn               | Bandit   | 13  |  4  |  L  | Milanor       |
     ----------- -------------------- ---------- ----- ----- ----- ---------------
    | Kylier    | Orlando            | Griffin  | 12  |  3  |  L  | Milanor       |
     ----------- -------------------- ---------- ----- ----- ----- ---------------
    | Flunky    | Jaws of the Wolf   | Bandit   |  8  |  2  |  M  | Milanor       |
     ----------- -------------------- ---------- ----- ----- ----- ---------------
    | Gulcasa   | Brongnia Castle    | Dragon   | 13  |  7  |  L  | Brongnia      |
     ----------- -------------------- ---------- ----- ----- ----- ---------------
    | Regina    | Flareberg          | Valkyrie | 12  |  6  |  S  | Brongnia      |
     ----------- -------------------- ---------- ----- ----- ----- ---------------
    | Eudy      | Arch of Triumph    | Witch    |  8  |  6  |  S  | Brongnia      |
     ----------- -------------------- ---------- ----- ----- ----- ---------------
    | Emilia    | Dromimos Marsh     | Griffin  |  9  |  5  |  S  | Brongnia      |
     ----------- -------------------- ---------- ----- ----- ----- ---------------
    | Canaan    | Genoma             | Fencer   |  8  |  3  |  L  | Brongnia      |
     ----------- -------------------- ---------- ----- ----- ----- ---------------
    | Monica    | Romaris            | Valkyrie |  7  |  2  |  M  | Brongnia      |
     ----------- -------------------- ---------- ----- ----- ----- ---------------
    | Baldus    | Isnart             | Knight   | 14  |  5  |  M  | Brongnia      |
     ----------- -------------------- ---------- ----- ----- ----- ---------------
    | Zilva     | Canossa            | Assassin | 11  |  5  |  S  | Brongnia      |
     ----------- -------------------- ---------- ----- ----- ----- ---------------
    | Russel    | Kalona             | Fencer   | 11  |  5  |  S  | Brongnia      |
     ----------- -------------------- ---------- ----- ----- ----- ---------------
    | Aegina    | Machina Bridge     | Valkyrie | 10  |  4  |  L  | Brongnia      |
     ----------- -------------------- ---------- ----- ----- ----- ---------------
    | Elena     | Valley of Grief    | Assassin | 10  |  4  |  M  | Brongnia      |
     ----------- -------------------- ---------- ----- ----- ----- ---------------
    | Leon      | Lost Aries         | Knight   |  9  |  6  |  S  | Brongnia      |
     ----------- -------------------- ---------- ----- ----- ----- ---------------
    | Emelone   | Flow Land          | Undine   | 12  |  4  |  M  | Embellia      |
     ----------- -------------------- ---------- ----- ----- ----- ---------------
    | Nietzsche | Ferinaus           | Undine   | 11  |  2  |  L  | Embellia      |
     ----------- -------------------- ---------- ----- ----- ----- ---------------
    | Ishiene   | Lorca              | Undine   |  8  |  6  |  S  | Embellia      |
     ----------- -------------------- ---------- ----- ----- ----- ---------------
    | Rosary    | White Rose Manor   | Witch    | 11  |  4  |  M  | Esmeralda     |
     ----------- -------------------- ---------- ----- ----- ----- ---------------
    | Sodom     | West Varlenhills   | Golem    |  7  |  5  |  S  | Esmeralda     |
     ----------- -------------------- ---------- ----- ----- ----- ---------------
    | Roswell   | Black Rose Manor   | Necro    | 11  |  5  |  S  | Branthese     |
     ----------- -------------------- ---------- ----- ----- ----- ---------------
    | Simobe    | East Varlenhills   | Skeleton | 10  |  4  |  M  | Branthese     |
     ----------- -------------------- ---------- ----- ----- ----- ---------------
    | Ortega    | Lennesy Mountains  | Bandit   | 10  |  5  |  M  | Ortega        |
     ----------- -------------------- ---------- ----- ----- ----- ---------------
    | Inzaghi   | Lunamina           | Fencer   | 10  |  4  |  M  | Ortega        |
     ----------- -------------------- ---------- ----- ----- ----- ---------------
    | Dort      | South Nirurudo     | Bandit   | 10  |  6  |  S  | Dort          |
     ----------- -------------------- ---------- ----- ----- ----- ---------------
    | S. Golem  | North Nirurudo     | Golem    | 14  |  3  |  M  | Dort          |
     ----------- -------------------- ---------- ----- ----- ----- ---------------
    | Juvelon   | St. Meriata Church | Necro    |  7  |  2  |  M  | Melia         |
     ----------- -------------------- ---------- ----- ----- ----- ---------------
    | Amareus   | Minel Road         | Assassin | 12  |  3  |  L  | Melia         |
     ----------- -------------------- ---------- ----- ----- ----- ---------------
    | Mardym    | Lombardia          | Necro    |  9  |  3  |  L  | Melia         |
     ----------- -------------------- ---------- ----- ----- ----- ---------------
    | Gordon    | Oz                 | Knight   | 12  |  4  |  M  | Knight Templar|
     ----------- -------------------- ---------- ----- ----- ----- ---------------
    | Pamela    | Northwest Marduk   | Witch    | 12  |  3  |  L  | Forest        |
     ----------- -------------------- ---------- ----- ----- ----- ---------------
    | Mizer     | Southwest Marduk   | Hunter   |  9  |  5  |  S  | Forest        |
     ----------- -------------------- ---------- ----- ----- ----- ---------------
    | Nessiah   | Ankarujia          | Ancient  | 14  |  5  |  L  | Nessiah       |
     ----------- -------------------- ---------- ----- ----- ----- ---------------
    | Nameless  | None               | Undine   |  9  |  3  |  L  | Nessiah       |
     ----------- -------------------- ---------- ----- ----- ----- ---------------
    | Nameless  | None               | Griffin  |  6  |  1  |  LL | Nessiah       |
     ----------- -------------------- ---------- ----- ----- ----- ---------------
    | Nameless  | None               | Assassin | 14  |  4  |  M  | Nessiah       |
     ----------- -------------------- ---------- ----- ----- ----- ---------------
    | Nameless  | None               | Skeleton |  6  |  2  |  S  | Nessiah       |
     ----------- -------------------- ---------- ----- ----- ----- ---------------
    | Mistel    | Lenessey Volcano   | Tactician| 11  |  4  |  M  | (Fantasinia)  |
     ----------- -------------------- ---------- ----- ----- ----- ---------------
    | Nameless  | None               | Necro    | 12  |  6  |  LL | Nessiah       |
     ----------- -------------------- ---------- ----- ----- ----- ---------------
    | Nameless  | None               | Knight   |  4  |  4  |  M  | Nessiah       |
     ----------- -------------------- ---------- ----- ----- ----- ---------------
    | Nameless  | None               | Hunter   |  2  |  6  |  S  | Nessiah       |
     ----------- -------------------- ---------- ----- ----- ----- ---------------
    | Nameless  | None               | Witch    |  4  |  3  |  M  | Nessiah       |
     ----------- -------------------- ---------- ----- ----- ----- ---------------
    | Nameless  | None               | Valk    |  4  |  6  |  S  | Nessiah       |
     ----------- -------------------- ---------- ----- ----- ----- ---------------
    | Nameless  | None               | Fencer    |  2  |  5  |  S  | Nessiah       |
    
    
    
    
    Nessiah starts with some unique nameless units, and Mistel does not start under
    Fantasinia, though she is a member of that nation.
    
    ()()()Inter class comparisons()()()
    
     ----------- --- -------- ----
    | Fencers   | VIT | ATK | ICS |
     ----------- ----- ------ ----
    | Canaan    |  8  |  3  |  L  |
     ----------- ----- ------ ----
    | Russel    | 11  |  5  |  S  |
     ----------- ----- ------ ----
    | Inzaghi   | 10  |  4  |  M  |
     ----------- ----- ------ ----
    
    This is pretty typical of the unit breakdowns, higher attack, smaller impact
    circle.  Russel gets points for having 11 VIT.  He'll never be lost when he
    has full HP for treasure hunting.  I'd prolly go with Russel out of this bunch,
    but I'm not too keen on fencers.  The valkyries are a bit better.  Russel's
    unique item does make him deadly.  It ignores enemy defense and raises his
    attack up to 7.  If a character is knocked down, Russel will deal 14 damage,
    exactly enough to score a kill out if any previous unit reduced the enemy to
    zero HP.
    
     ----------- --- -------- ----
    | Valkyries | VIT | ATK | ICS |
     ----------- ----- ------ ----
    | Yggdra    | 11  |  4  |  M  |
     ----------- ----- ------ ----
    | Regina    | 12  |  6  |  S  |
     ----------- ----- ------ ----
    | Monica    |  7  |  2  |  M  |
     ----------- ----- ------ ----
    | Aegina    | 10  |  4  |  L  |
     ----------- ----- ------ ----
    
    Monica's a bit outclassed, and I much prefer the large impact circle of Aegina
    to Yggdra's medium.  With the weapons available for valkyries, it's easy to
    boost Aegina's damage making a high damage, large impact circle character.
    Regina's definitely a good choice as well for a unison anchor.
    
    
     ----------- --- -------- ----
    | Knights   | VIT | ATK | ICS |
     ----------- ----- ------ ----
    | Durant    | 13  |  3  |  L  |
     ----------- ----- ------ ----
    | Baldus    | 14  |  5  |  M  |
     ----------- ----- ------ ----
    | Leon      |  9  |  6  |  S  |
     ----------- ----- ------ ----
    | Gordon    | 12  |  4  |  M  |
     ----------- ----- ------ ----
    
    Knights are more varied, as they have unique equips to go with them.  Leon is
    your man for offense, he can shoot up to 9 ATK.  Baldus goes defensive with
    items to lessen the damage taken.  Durant's got the large impact circle.  My
    personal favorite is to go the power route with Leon.  Gordon just seems pretty
    meh.  Durant's large circle with his move and high VIT is prolly the best of
    the bunch.  Use him to start off your unions.
    
     ----------- --- -------- ----
    | Undines   | VIT | ATK | ICS |
     ----------- ----- ------ ----
    | Emelone   | 12  |  4  |  M  |
     ----------- ----- ------ ----
    | Nietzsche | 11  |  2  |  L  |
     ----------- ----- ------ ----
    | Ishiene   |  8  |  6  |  S  |
     ----------- ----- ------ ----
    
    Fencers revisited.  The Knights are better in my opinion.  Stages do have small
    waterways for undines.
    
    
     ----------- --- -------- ----
    | Bandits   | VIT | ATK | ICS |
     ----------- ----- ------ ----
    | Milanor   | 13  |  4  |  L  |
     ----------- ----- ------ ----
    | Flunky    |  8  |  2  |  M  |
     ----------- ----- ------ ----
    | Ortega    | 10  |  5  |  M  |
     ----------- ----- ------ ----
    | Dort      | 10  |  6  |  S  |
     ----------- ----- ------ ----
    
    Milanor's got the impact circle and some very nice equipment.  Flunky's the odd
    man out with only 2 attack.  Dort's got the power, but I'd stick with
    Milanor's higher VIT stat for treasure hunting and fighting dragons.
    
     ----------- --- -------- ----
    | Griffins  | VIT | ATK | ICS |
     ----------- ----- ------ ----
    | Kylier    | 12  |  3  |  L  |
     ----------- ----- ------ ----
    | Emilia    |  9  |  5  |  S  |
     ----------- ----- ------ ----
    
    Kylier.  Griffin riders are great for circling around and intercepting enemy
    units knocking them into your slower ones.  They can also go out and capture a
    bunch of objects quickly.  The large circle will help quell some damage, and
    the higher VIT make her beefier.
    
    
     ----------- --- -------- ----
    | Hunters   | VIT | ATK | ICS |
     ----------- ----- ------ ----
    | Cruz      | 12  |  3  |  L  |
     ----------- ----- ------ ----
    | Mizer     |  9  |  5  |  S  |
     ----------- ----- ------ ----
    
    There is an item to give hunters an LL impact circle.  Use it on Mizer and have
    fun!  Hunter's don't really need as much HP as Cruz, as they will rarely be on
    the losing end of initiative.  Neither is a bad choice at all.  The Rainbow arc
    is great on either also!  It can ignore enemy defense for a dangerous first
    attack.
    
     ----------- --- -------- ----
    | Assassins | VIT | ATK | ICS |
     ----------- ----- ------ ----
    | Zilva     | 11  |  5  |  S  |
     ----------- ----- ------ ----
    | Elena     | 10  |  4  |  M  |
     ----------- ----- ------ ----
    | Amareus   | 12  |  3  |  L  |
     ----------- ----- ------ ----
    
    Hunters are great for starting unisons, assassins work deep in them.  Zilva's
    a great choice.  There is an LL item, like for hunters, but hanging around at
    the end of unions makes it less valuable.  If you need extra length, Elena
    is better without items going from 4th to a 5th unit.  Amareus seems weak in
    comparison.  An attack +2 item pits her against say Zilva with LL range.
    Zilva is better in that matchup.  You can always respec Zilva to have even
    more power.  
    
    
     ----------- --- -------- ----
    | Necros    | VIT | ATK | ICS |
     ----------- ----- ------ ----
    | Roswell   | 11  |  5  |  S  |
     ----------- ----- ------ ----
    | Juvelon   |  7  |  2  |  M  |
     ----------- ----- ------ ----
    | Mardym    |  9  |  3  |  L  |
     ----------- ----- ------ ----
    
    Juvelon is terrible.  Roswell and Mardym have the exact situation as Zilva and
    Amareus.  Go with Roswell.
    
     ----------- --- -------- ----
    | Witches   | VIT | ATK | ICS |
     ----------- ----- ------ ----
    | Eudy      |  8  |  6  |  S  |
     ----------- ----- ------ ----
    | Rosary    | 11  |  4  |  M  |
     ----------- ----- ------ ----
    | Pamela    | 12  |  3  |  L  |
     ----------- ----- ------ ----
    
    Fencers again.  Eudy can be beefed up with an LL item.  Go with her.  If you
    need item gathers, Pamela is a great choice!  She shows up as a condition
    character a lot.
    
    
     ----------- --- -------- ----
    | Skeleton  | VIT | ATK | ICS |
     ----------- ----- ------ ----
    | Simobe    | 10  |  4  |  M  |
     ----------- ----- ------ ----
    
    Better than a golem.  Pretty much the most average unit in the game.
    
     ----------- --- -------- ----
    | Golems    | VIT | ATK | ICS |
     ----------- ----- ------ ----
    | Sodom     |  7  |  5  |  S  |
     ----------- ----- ------ ----
    | S. Golem  | 14  |  3  |  M  |
     ----------- ----- ------ ----
    
    Golems are terrible.  Shield golem has more HP, it's a twice as durable when
    one random enemy just destroys your golems.  Also, they destroy artillery
    objects.  And are always saddled with low movement speed.
    
    
     ----------- --- -------- ----
    | Dragon    | VIT | ATK | ICS |
     ----------- ----- ------ ----
    | Gulcasa   | 13  |  7  |  L  |
     ----------- ----- ------ ----
    
     ----------- --- -------- ----
    | Tactition | VIT | ATK | ICS |
     ----------- ----- ------ ----
    | Mistel    | 11  |  4  |  M  |
     ----------- ----- ------ ----
    
    Well, they both use scythes.  Gulcasa is better even though he destroys 
    artillery objects.  Gulcasa has great equipment too!
    
     ----------- --- -------- ----
    | Ancient   | VIT | ATK | ICS |
     ----------- ----- ------ ----
    | Nessiah   | 14  |  5  |  L  |
     ----------- ----- ------ ----
    
    As awesome as a secret character should be.  Really good, but not game
    breaking.
    
    ()()()Duel Events()()()
    
    Duel Events are special scenes that occur when fighting a stage boss.  They
    give a bit of insight into why the characters are fighting each other, and
    their feelings for being pitted against one another.  There are three main
    types based on the three different music tracks that can play.  A more
    sorrowful track will play for characters that would rather not fight (Emilia
    vs. Gulcasa etc.).  A powerful track for showing might (Yggdra vs. Gulcasa etc.
    ).  And a tense track for the rest (Mizer vs. Pamela etc.)  Some items give
    stat changes during duel events, and they do trigger one gorgeous box
    condition.  Duel events happen before a battle, if applicable, and after a
    battle if the last unit in your unit triggers one.
    
     ----------- ----------- ----------- ------------
    | Player    | Enemy 1   | Enemy 2   | Enemy 3    |
     ----------- ----------- ----------- ------------
    | Yggdra    | Gulcasa   | Durant    | Milanor    |
     ----------- ----------- ----------- ------------
    | Durant    | Yggrda    | Leon      | Baldus     | 
     ----------- ----------- ----------- ------------
    | Cruz      | Yggdra    | Russel    | Mizer      |
     ----------- ----------- ----------- ------------
    | Milanor   | Flunky    | Kylier    | Yggdra     |
     ----------- ----------- ----------- ------------
    | Kylier    | Milinor   | Yggdra    | Emilia     |
     ----------- ----------- ----------- ------------
    | Flunky    | Milinor   | Kylier    | None       |
     ----------- ----------- ----------- ------------
    | Gulcasa   | Emilia    | Yggdra    | Baldus     |
     ----------- ----------- ----------- ------------
    | Regina    | Yggdra    | Gulcasa   | Aegina     |
     ----------- ----------- ----------- ------------
    | Eudy      | Gulcasa   | Rosary    | Roswell    |
     ----------- ----------- ----------- ------------
    | Emilia    | Gulcasa   | Yggdra    | Nietzsche  |
     ----------- ----------- ----------- ------------
    | Canaan    | Monica    | Gulcasa   | Emilia     |
     ----------- ----------- ----------- ------------
    | Monica    | Canaan    | Gulcasa   | Emilia     |
     ----------- ----------- ----------- ------------
    | Baldus    | Gulcasa   | Emilia    | Yggdra     |
     ----------- ----------- ----------- ------------
    | Zilva     | Elena     | Gulcasa   | None       |
     ----------- ----------- ----------- ------------
    | Russel    | Gulcasa   | Cruz      | None       |
     ----------- ----------- ----------- ------------
    | Aegina    | Yggdra    | Gulcasa   | Regina     |
     ----------- ----------- ----------- ------------
    | Elena     | Leon      | Zilva     | Gulcasa    |
     ----------- ----------- ----------- ------------
    | Leon      | Gulcasa   | Elena     | Russel     |
     ----------- ----------- ----------- ------------
    | Emelone   | Nietzsche | Ishine    | None       |
     ----------- ----------- ----------- ------------
    | Nietzsche | Emelone   | Ishiene   | Emilia     |
     ----------- ----------- ----------- ------------
    | Ishiene   | Emelone   | Nietzsche | None       |
     ----------- ----------- ----------- ------------
    | Rosary    | Roswell   | Sodom     | Eudy       |
     ----------- ----------- ----------- ------------
    | Sodom     | Rosary    | Roswell   | S. Golem   |
     ----------- ----------- ----------- ------------
    | Roswell   | Rosary    | Simobe    | Pamela     |
     ----------- ----------- ----------- ------------
    | Simobe    | Roswell   | Rosary    | None       |
     ----------- ----------- ----------- ------------
    | Ortega    | Yggdra    | Ingazhi   | Flunky     |
     ----------- ----------- ----------- ------------
    | Inzaghi   | Flunky    | Simobe    | None       |
     ----------- ----------- ----------- ------------
    | Dort      | S. Golem  | Gordon    | Juvelon    |
     ----------- ----------- ----------- ------------
    | S. Golem  | Dort      | Sodom     | None       |
     ----------- ----------- ----------- ------------
    | Juvelon   | Gordon    | Amareus   | Mardym     |
     ----------- ----------- ----------- ------------
    | Amareus   | Gordon    | Juvelon   | Mardym     |
     ----------- ----------- ----------- ------------
    | Mardym    | Juvelon   | Gordon    | Amareus    |
     ----------- ----------- ----------- ------------
    | Gordon    | Amareus   | Mardym    | Juvelon    |
     ----------- ----------- ----------- ------------
    | Pamela    | Nietzsche | Ishine    | Emelone    |
     ----------- ----------- ----------- ------------
    | Mizer     | Yggdra    | Emilia    | None       |
     ----------- ----------- ----------- ------------
    | Nessiah   | Yggdra    | Gulcasa   | Nietzsche  |
     ----------- ----------- ----------- ------------
    | Mistel    | Baldus    | Durant    | Roswell    |
     ----------- ----------- ----------- ------------
    
    This list is from the strategy guide.  I know from experience a few have been
    left out that I have encountered in game.  Mizer-Pamela and Gulcasa-Emelone are
    two offhand that I can remember.  Also, some odd ones like Gulcasa-Emilia
    appear, but have no chance of occurring.  You must plow through Emilia to get
    to Gulcasa.  Take this section as a soft guide, not a hard rule set.
    
    ()()()Recruiting()()()
    
    To recruit a character, you must meet or exceed their pride value combined with
    your country's affinity and the capturing character's affinity to the character
    you wish to recruit.  For a friendly nation, the character will always join
    your cause.  If two nations are not related, the number of owned territories is
    the base number matched to the enemy's pride.  If the two countries are rivals,
    the enemy's pride is doubled.  When it comes to a character bonus, you need to
    see which character announces they have a captive (The one directly after your
    leader when dispatching).  Whether they say something respectful or rude comes
    into play.
    
     ---------- ------------ ---------------
    |          | Respectful | Disrespectful |
     ---------- ------------ ---------------
    | Friendly | -1 pride   | No change     |
     ---------- ------------ ---------------
    | Neutral  | No change  | +1 pride      |
     ---------- ------------ ---------------
    | Rival    | +1 pride   | +2 pride      |
     ---------- ------------ ---------------
    
     ----------- -------
    | Character | Pride |
     ----------- -------
    | Yggdra    |  12   |
     ----------- -------
    | Durant    |  11   |
     ----------- -------
    | Cruz      |   7   |
     ----------- -------
    | Milanor   |  16   |
     ----------- -------
    | Kylier    |  12   |
     ----------- -------
    | Flunky    |   3   |
     ----------- -------
    | Gulcasa   |  16   |
     ----------- -------
    | Regina    |  12   |
     ----------- -------
    | Eudy      |  10   |
     ----------- -------
    | Emilia    |   3   |
     ----------- -------
    | Canaan    |   8   |
     ----------- -------
    | Monica    |   8   |
     ----------- -------
    | Baldus    |  15   |
     ----------- -------
    | Zilva     |  10   |
     ----------- -------
    | Russel    |   7   |
     ----------- -------
    | Aegina    |  12   |
     ----------- -------
    | Elena     |   2   |
     ----------- -------
    | Leon      |  14   |
     ----------- -------
    | Emelone   |  15   |
     ----------- -------
    | Nietzsche |   2   |
     ----------- -------
    | Ishiene   |  11   |
     ----------- -------
    | Rosary    |  13   |
     ----------- -------
    | Sodom     |   1   |
     ----------- -------
    | Roswell   |  13   |
     ----------- -------
    | Simobe    |   1   |
     ----------- -------
    | Ortega    |   9   |
     ----------- -------
    | Inzaghi   |   4   |
     ----------- -------
    | Dort      |   9   |
     ----------- -------
    | S. Golem  |   6   |
     ----------- -------
    | Juvelon   |   2   |
     ----------- -------
    | Amareus   |   5   |
     ----------- -------
    | Mardym    |   6   |
     ----------- -------
    | Gordon    |  14   |
     ----------- -------
    | Pamela    |   4   |
     ----------- -------
    | Mizer     |   4   |
     ----------- -------
    | Nessiah   |  14   |
     ----------- -------
    | Mistel    |   9   |
     ----------- -------
    
    
    ====================================Nations====================================
    
    There are 12 different playable nations in Yggdra union.  You begin the game
    with the choice between Fantasinia and Milinor.  The others must be unlocked.
    Each nation starts in a different area, and with different units.
    
    
    ()()()Fantasinia()()()
    
    Unlocking conditions
    __Unlocked at the start
    
    Characters
    __Yggdra (Leader)
    __Durant
    __Cruz
    
    Story triggers
    __Brongnia
    __Milanor
    
    Friendly Nations
    __Milanor
    __Embellia
    __Knights Templar
    
    Rival Nations
    __Brongnia
    __Ortega
    __Dort
    __Forest
    __Nessiah
    
    Difficulty ***
    
    
    ()()()Milanor()()()
    
    Unlocking conditions
    __Unlocked at the start
    
    Characters
    __Milinor (Leader)
    __Flunky
    __Kylier
    
    Story triggers
    __Brongnia
    __Ortega
    
    Friendly Nations
    __Fantasinia
    
    Rival Nations
    __Brongnia
    __Ortega
    __Dort
    __Nessiah
    
    Difficulty *
    
    
    ()()()Brongnia()()()
    
    Unlocking conditions - 4 of 6
    __Finish the game with Gulcasa in your team
    __On one map, get 25+ smash hits
    __On one map, get 10+ kill outs
    __In one playthrough, defeat 100+ units
    __Finish games with every Brongnia character except Gulcasa
    __Beat the game 10+ times
    
    Characters (Start with Gulcasa and a random 4 others)
    __Gulcasa (Leader)
    __Regina
    __Eudy
    __Emilia
    __Canaan
    __Monica
    __Baldus
    __Zilva
    __Russel
    __Aegina
    __Elena
    __Leon
    
    Story triggers
    __Fantasinia
    __Nessiah
    
    Friendly Nations
    __None
    
    Rival Nations
    __Fantasinia
    __Milanor
    __Embellia
    __Templar Knights
    __Nessiah
    
    Difficulty *
    
    
    ()()()Embellia()()()
    
    Unlocking conditions - 2 of 6
    __Finish the game with Emelone in your team
    __On one map get 35+ unisons
    __Get 25 unique items
    __In one game, have 40+ units return with a treasure
    __On one map, deal 55+ damage after the opponent's HP is 0
    __Beat the game 3+ times
    
    Characters
    __Emelone (Leader)
    __Neitzche
    __Ishine
    
    Story triggers
    __Milanor
    __Branthese
    
    Friendly Nations
    __Fantasinia
    
    Rival Nations
    __Brongnia
    __Forest
    __Nessiah
    
    Difficulty **
    
    
    ()()()Esmeralda()()()
    
    Unlocking conditions - 3 of 6
    __Finish the game with Rosary in your team
    __Recruit 15+ units
    __On one map, get 10+ critical hits
    __In one game, capture 150+ objects
    __On one map, deal 65+ damage after the opponent's HP is 0
    __Beat the game 6+ times
    
    Characters
    __Rosary (Leader)
    __Sodom
    
    Story triggers
    __Branthese
    __Forest
    
    Friendly Nations
    __None
    
    Rival Nations
    __Branthese
    __Ortega
    __Forest
    __Nessiah
    
    Difficulty ****
    
    
    ()()()Branthese()()()
    
    Unlocking conditions - 3 of 6
    __Finish the game with Roswell in your team
    __On one map, Get 20+ smash hits
    __Acquire 32+ different items
    __In one game, destroy 40+ objects
    __In one game, have 65+ units return with a treasure
    __Beat the game 4+ times
    
    Characters
    __Roswell (Leader)
    __Simobe
    
    Story triggers
    __Esmeralda
    __Dort
    
    Friendly Nations
    __Fantasinia
    
    Rival Nations
    __Esmeralda
    __Ortega
    __Nessiah
    
    Difficulty ***
    
    
    ()()()Ortega()()()
    
    Unlocking conditions - 2 of 6
    __Finish the game with Ortega in your team
    __Acquire 30+ different items
    __In one game let 10+ bosses go free
    __On one map, deal 50+ damage after the opponent's HP is 0
    __In one game, kill 12+ bosses
    __Beat the game 4+ times
    
    Characters
    __Ortega (Leader)
    __Ingazhi
    
    Story triggers
    __Forest
    __Knights Templar
    
    Friendly Nations
    __None
    
    Rival Nations
    __Fantasinia
    __Milanor
    __Esmeralda
    __Branthese
    __Nessiah
    
    Difficulty *****
    
    
    ()()()Dort()()()
    
    Unlocking conditions - 2 of 6
    __Finish the game with Dort in your team
    __On one map, get 15+ smash hits
    __In one game, have 80+ units return with a treasure
    __On one map, deal 55+ damage after the opponent's HP is 0
    __In one game, have 10+ units desert
    __Beat the game 7+ times
    
    Characters
    __Dort (Leader)
    __Shield Golem
    
    Story triggers
    __Melia
    __Branthese
    
    Friendly Nations
    __None
    
    Rival Nations
    __Fantasinia
    __Milanor
    __Knights Templar
    __Nessiah
    
    Difficulty ****
    
    
    ()()()Melia()()()
    
    Unlocking conditions - 3 of 6
    __Finish the game with Juvelon in your team
    __In one game let 10+ bosses go free
    __Acquire 90+ different items
    __In one game, destroy 60+ objects
    __In one game, have 20+ units desert
    __Beat the game 1+ times
    
    Characters
    __Juvelon (Leader)
    __Mardym
    __Amareus
    
    Story triggers
    __Knights Templar
    __Embellia
    
    Friendly Nations
    __Fantasinia
    
    Rival Nations
    __Knights Templar
    __Nessiah
    
    Difficulty ***
    
    
    ()()()Knights Templar()()()
    
    Unlocking conditions - 3 of 6
    __Finish the game with Gordon in your team
    __In one game, see 30+ duel events
    __In one game, defeat 150+ units
    __In one game, kill 25+ bosses
    __Finish a stage taking no damage 25 times
    __Beat the game 8+ times
    
    Characters
    __Gordon (Leader)
    
    Story triggers
    __Melia
    __Milanor
    
    Friendly Nations
    __Fantasinia
    
    Rival Nations
    __Brongnia
    __Dort
    __Melia
    __Nessiah
    
    
    Difficulty *****
    
    
    ()()()Forest()()()
    
    Unlocking conditions - 3 of 6
    __Finish the game with Pamela in your team
    __In one game, beat 30+ stages
    __On one map, unison 30+ times
    __On one map, smash hit 30+ times
    __On one map, critical hit 30+ times
    __Beat the game 9+ times (30 is more than 9)
    
    Characters
    __Pamela (Leader)
    __Mizer
    
    Story triggers
    __Embellia
    __Melia
    
    Friendly Nations
    __None
    
    Rival Nations
    __Fantasinia
    __Embellia
    __Esmeralda
    __Nessiah
    
    Difficulty ***
    
    
    ()()()Nessiah()()()
    
    Unlocking conditions - 1 of 1
    __Finish the game with Nessiah in your team
    
    Characters
    __Nessiah (Leader)
    
    Story triggers
    __Brongnia
    __Fantasinia
    
    Friendly Nations
    __None
    
    Rival Nations
    __All
    
    Difficulty *****
    
    
    ==================================Closing======================================
    
    Well, that's it.  Hopefully you've learned something!  I really enjoyed playing
    Yggrda Unison and learning about it.
    
    ==================================Ver History==================================
    
    1.2 - Added item description section, thanks section
    1.1 - Added Pride table, fixed some errors, added item table, added bonus area
          item locations
    1.0 - Uploaded
    
    ==================================Thanks To====================================
    
    ATLUS for making the game
    enterbrain for making a nice looking guide book
    G Cool because he wants some credit
    You for reading
    
    ==================================Copyright====================================
    
    This file is Copyright 2011 Michael Gisondo. All rights reserved.
    
    This file should only appear on:
    http://www.gamefaqs.com
    http://www.neoseeker.com/
    This may be not be reproduced under any circumstances except for personal,
    private use. It may not be placed on any web site or otherwise distributed
    publicly without advance written permission. Use of this guide on any other
    web site or as a part of any public display is strictly prohibited, and a
    violation of copyright.
    
    email: Mike.Gisondo@NOSPAMgmail.com

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