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by jamescom1

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Move List by jamescom1

Version: 1.0 | Updated: 10/31/10

Alphabetical Move List (Continued)

Switcheroo

Switches the user's held item with the target's held item. It works only if
both Pokémon are holding items.

PP: 16
Range: Enemy in front, cuts corners
Type: Dark
Category: Other
Hit Ratio: Always Hit
Power: No Damage

Swords Dance

Boosts the user's Attack by 2 levels.

PP: 7
Range: User
Type: Normal
Category: Other
Hit Ratio: Always Hit
Power: No Damage

Synthesis

Restores the user's HP. The HP amount regained depends on the weather.

PP: 12
Range: User
Type: Grass
Category: Other
Hit Ratio: Always Hit
Power: Recover

Tackle

Inflicts damage on the target.

PP: 30
Range: Enemy in front
Type: Normal
Category: Physical
Hit Ratio: ++++++++
Power: ++++

Tail Glow

Boosts the user's Special Attack by 2 levels.

PP: 22
Range: User
Type: Bug
Category: Other
Hit Ratio: Always Hit
Power: No Damage

Tail Whip

Reduces the target's Defense by 1 level.

PP: 22
Range: Enemy in front
Type: Normal
Category: Other
Hit Ratio: ++++++++
Power: No Damage

Tailwind

Boosts the Movement Speed of the user and team members in the room by 1
level.

PP: 12
Range: All team members in the room
Type: Flying
Category: Other
Hit Ratio: Always Hit
Power: No Damage

Take Down

Inflicts damage on the target, but it also hurts the user.

PP: 19
Range: Enemy in front
Type: Normal
Category: Physical
Hit Ratio: ++++++
Power: ++++

Taunt

Afflicts the targeted enemy with a Taunted status condition, which
restricts a Pokémon to using only moves that inflict damage.

PP: 20
Range: Enemy in front
Type: Dark
Category: Other
Hit Ratio: ++++++++
Power: No Damage

Teeter Dance

Afflicts all the Pokémon in the room with a Confused status condition. A
Pokémon with the Confused status will find that its movements and attacks
go astray.

PP: 15
Range: All Pokémon in the room
Type: Normal
Category: Other
Hit Ratio: ++++++++
Power: No Damage

Teleport

Warps the user to another tile on the floor.

PP: 7
Range: User
Type: Psychic
Category: Other
Hit Ratio: Always Hit
Power: No Damage

Thief

Inflicts damage on the target. It also snatches the target's held item and
makes it the user's, but only if the user is not already holding an item.

PP: 20
Range: Enemy in front
Type: Dark
Category: Physical
Hit Ratio: ++++++++
Power: +++

Thrash

Makes the user attack 3 times in random directions.

PP: 12
Range: Adjacent Pokémon
Type: Normal
Category: Physical
Hit Ratio: ++++
Power: +++++++

Thunder

Inflicts damage on the target. It may also afflict the targeted enemy with a
Paralysis status condition. The move's accuracy is affected by the
weather. It can hit a Pokémon that is Flying or Bouncing.

PP: 7
Range: Enemy in front
Type: Electric
Category: Special
Hit Ratio: ++++
Power: ++++++++

Thunderbolt

Inflicts damage on all enemies within a 1-tile range. It may also afflict the
enemies within a 1-tile range with a Paralysis status condition. A
Pokémon with the Paralysis status has slowed movement and is incapable of
action.

PP: 10
Range: Enemies within 1-tile range
Type: Electric
Category: Special
Hit Ratio: ++++
Power: +++++++

Thunder Fang

Inflicts damage on the target. It also may afflict the targeted enemy with a
Paralysis status condition or Cringe status condition.

PP: 15
Range: Enemy in front
Type: Electric
Category: Physical
Hit Ratio: ++++++
Power: +++++

ThunderPunch

Inflicts damage on the target. It may also afflict the targeted enemy with a
Paralysis status condition. A Pokémon with the Paralysis status has
slowed movement and is incapable of action.

PP: 17
Range: Enemy in front
Type: Electric
Category: Physical
Hit Ratio: ++++++
Power: ++++

ThunderShock

Inflicts damage on the target. It may also afflict the targeted enemy with a
Paralysis status condition. A Pokémon with the Paralysis status has
slowed movement and is incapable of action.

PP: 17
Range: Enemy in front
Type: Electric
Category: Special
Hit Ratio: ++++++
Power: +++

Thunder Wave

Afflicts the target with a Paralysis status. A Pokémon with the
Paralysis status condition has slowed movement and is incapable of
action.

PP: 17
Range: Enemy in front
Type: Electric
Category: Other
Hit Ratio: +++
Power: No Damage

Tickle

Reduces the target's Attack and Defense by 1 level.

PP: 17
Range: Enemy in front
Type: Normal
Category: Other
Hit Ratio: ++++++++
Power: No Damage

Torment

Prevents the target from using the last move it used. The effect persists as
long as the target remains on the floor.

PP: 16
Range: Enemy in front
Type: Dark
Category: Other
Hit Ratio: ++++++++
Power: No Damage

Toxic

Afflicts the targeted enemy with a Badly Poisoned status condition. A
Pokémon with the Badly Poisoned status takes damage every few turns.

PP: 12
Range: Enemy in front
Type: Poison
Category: Other
Hit Ratio: ++++++
Power: No Damage

Toxic Spikes

Turns the user's tile into a Toxic Spikes trap. A Toxic Spikes trap
inflicts damage on enemies that step on it and inflicts them with a
Poisoned status.

PP: 18
Range: Special
Type: Poison
Category: Other
Hit Ratio: Always Hit
Power: No Damage

Transform

Gives the user a Transformed status, which transforms the user into one of
the enemy Pokémon that can appear on the floor.

PP: 1
Range: User
Type: Normal
Category: Other
Hit Ratio: Always Hit
Power: No Damage

Tri Attack

Inflicts damage on the target. It may also afflict the targeted enemy with a
Paralysis status condition, a Burn condition, or a Frozen
condition.

PP: 17
Range: Enemy in front, cuts corners
Type: Normal
Category: Special
Hit Ratio: ++++++++
Power: ++++

Trick

Switches the user's held item with the target's held item. It works only if
both Pokémon are holding items.

PP: 17
Range: Enemy in front
Type: Psychic
Category: Other
Hit Ratio: ++++++++
Power: No Damage

Trick Room

Boosts or reduces the Movement Speed of all Pokémon on the floor by 1
level. The effect is random.

PP: 10
Range: All Pokémon in the room
Type: Psychic
Category: Other
Hit Ratio: Always Hit
Power: No Damage

Triple Kick

Inflicts damage on the target using 3 kicks in a single turn. The attack's
power rises with every kick.

PP: 15
Range: Enemy in front
Type: Fighting
Category: Physical
Hit Ratio: +++
Power: ++++

Trump Card

Inflicts damage on the target. It never misses. The lower the PP left for
this move, the greater its damage.

PP: 5
Range: Enemy in front
Type: Normal
Category: Special
Hit Ratio: Always Hit
Power: Special

Twineedle

Inflicts damage on the target using 2 attacks in a single turn. It may also
afflict the targeted enemy with a Poisoned status condition, which causes
periodic damage.

PP: 10
Range: Line of sight
Type: Bug
Category: Physical
Hit Ratio: ++
Power: ++++

Twister

Inflicts damage on the target. It may also afflict the targeted enemy with a
Cringe status condition, which makes its actions fail. It will inflict
double damage on a Flying or Bouncing target.

PP: 15
Range: Enemy in front
Type: Dragon
Category: Special
Hit Ratio: +++++++
Power: ++++

Uproar

Afflicts the user and team members in the room with a Sleepless status,
which prevents them from falling asleep. It also awakens sleeping team
members.

PP: 17
Range: All team members in the room
Type: Normal
Category: Other
Hit Ratio: Always Hit
Power: No Damage

U-turn

Inflicts damage on a target up to 2 tiles away.

PP: 12
Range: Enemy up to 2 tiles away
Type: Bug
Category: Physical
Hit Ratio: ++++++
Power: ++++++

Vacuum-Cut

Inflicts damage on all enemies in the room.

PP: 7
Range: All enemies in the room
Type: None
Category: Special
Hit Ratio: ++++++++
Power: Special

Vacuum Wave

Inflicts damage on a target up to 2 tiles away.

PP: 14
Range: Enemy up to 2 tiles away
Type: Fighting
Category: Special
Hit Ratio: ++++++
Power: +++++

ViceGrip

Inflicts damage on the target.

PP: 22
Range: Enemy in front
Type: Normal
Category: Physical
Hit Ratio: +++++++
Power: ++++

Vine Whip

Inflicts damage on the target.

PP: 18
Range: Enemy in front
Type: Grass
Category: Physical
Hit Ratio: ++++++
Power: ++++

Vital Throw

Gives the Pokémon that uses this move the Vital Throw status, which causes
enemies that attack the user to be hurled at other enemies.

PP: 17
Range: User
Type: Fighting
Category: Other
Hit Ratio: Always Hit
Power: No Damage

Volt Tackle

Inflicts damage on the target, even at a distance of 2 tiles. But it also
hurts the user.

PP: 8
Range: Enemy up to 2 tiles away
Type: Electric
Category: Physical
Hit Ratio: +++++
Power: ++++++++

Wake-Up Slap

Inflicts damage on the target. It boosts the damage if the target has a
Sleep status, a Nightmare status, or a Napping status, though
such targets will then be awoken.

PP: 10
Range: Enemy in front
Type: Fighting
Category: Physical
Hit Ratio: ++++++
Power: +++++

Waterfall

Inflicts damage on the target. It may also afflict the targeted enemy with a
Cringe status condition, which makes its actions fail.

PP: 12
Range: Enemy in front
Type: Water
Category: Physical
Hit Ratio: ++++++
Power: ++++++

Water Gun

Inflicts damage on the target.

PP: 17
Range: Enemy in front, cuts corners
Type: Water
Category: Special
Hit Ratio: ++++++
Power: ++++

Water Pulse

Inflicts damage on the target, even at a distance. It may also afflict the
target with a Confused status.

PP: 12
Range: Line of sight
Type: Water
Category: Special
Hit Ratio: +++++
Power: +++++

Water Sport

Changes the dungeon floor's status to Water Sport. A floor under the
influence of Water Sport halves the power of all Fire-type moves.

PP: 19
Range: Floor
Type: Water
Category: Other
Hit Ratio: Always Hit
Power: No Damage

Water Spout

Inflicts damage on the target. The higher the user's HP, the greater the
damage.

PP: 5
Range: Enemy in front
Type: Water
Category: Special
Hit Ratio: +++++
Power: Special

Weather Ball

Inflicts damage on the target, even at a distance. The move's type and power
changes with the weather.

PP: 15
Range: Line of sight
Type: Normal
Category: Special
Hit Ratio: ++++++
Power: Special

Whirlpool

Inflicts damage on the target. It may also afflict the targeted enemy with a
Constriction status condition, making it incapable of movement. It will
inflict double damage on a Diving target.

PP: 17
Range: Enemy in front
Type: Water
Category: Special
Hit Ratio: ++++
Power: +++

Whirlwind

Sends the target flying. If the target hits a wall or another Pokémon, it
sustains damage.

PP: 27
Range: Enemy in front
Type: Normal
Category: Other
Hit Ratio: ++++++++
Power: No Damage

Wide Slash

Inflicts damage on enemies on the 3 tiles in front of the user--diagonally and
directly in front.

PP: 10
Range: Facing tile and 2 flanking tiles
Type: None
Category: Physical
Hit Ratio: ++++++
Power: +++++++

Will-O-Wisp

Afflicts the targeted enemy with a Burn status condition. A Pokémon with
the Burn status takes damage every few turns.

PP: 17
Range: Enemy in front, cuts corners
Type: Fire
Category: Other
Hit Ratio: ++++++++
Power: No Damage

Wing Attack

Inflicts damage on the target.

PP: 20
Range: Enemy in front
Type: Flying
Category: Physical
Hit Ratio: ++++++++
Power: ++++

Wish

Gives the user a Wish status. A Pokémon with the Wish status has its
natural HP recovery rate boosted.

PP: 15
Range: User
Type: Normal
Category: Other
Hit Ratio: Always Hit
Power: No Damage

Withdraw

Boosts the user's Defense by 1 level.

PP: 16
Range: User
Type: Water
Category: Other
Hit Ratio: Always Hit
Power: No Damage

Wood Hammer

Inflicts damage on the target. But it also hurts the user.

PP: 10
Range: Enemy in front, cuts corners
Type: Grass
Category: Physical
Hit Ratio: ++++++++
Power: ++++++++

Worry Seed

Afflicts the target with a Sleepless status condition, even at a distance.
It doesn't affect a Pokémon with the Truant ability.

PP: 14
Range: Line of sight
Type: Grass
Category: Other
Hit Ratio: ++++++++
Power: No Damage

Wrap

Gives the user the Wrap status and inflicts the targeted enemy with the
Wrapped status. This makes both Pokémon incapable of action.

PP: 22
Range: Enemy in front
Type: Normal
Category: Other
Hit Ratio: ++++++++
Power: No Damage

Wring Out

Inflicts damage on the target. The higher the target's HP, the greater the
damage it inflicts.

PP: 10
Range: Enemy in front
Type: Normal
Category: Special
Hit Ratio: ++++++
Power: Special

X-Scissor

Inflicts damage on the target.

PP: 10
Range: Enemy in front
Type: Bug
Category: Physical
Hit Ratio: ++++++
Power: ++++++++

Yawn

Afflicts the targeted enemy with a Yawning status condition. A Pokémon
with the Yawning status falls asleep sometime later.

PP: 17
Range: Enemy in front
Type: Normal
Category: Other
Hit Ratio: Always Hit
Power: No Damage

Zap Cannon

Inflicts damage on the target, even at a distance. It also inflicts a
Paralysis status. A Pokémon with the Paralysis status has slowed
movement and is incapable of action.

PP: 9
Range: Line of sight
Type: Electric
Category: Special
Hit Ratio: +++
Power: +++++++

Zen Headbutt

Inflicts damage on the target. It may also afflict the targeted enemy with a
Cringe status condition, making its actions fail.

PP: 9
Range: Enemy in front
Type: Psychic
Category: Physical
Hit Ratio: ++++++
Power: ++++++

Adjacent Pokémon

NamePPTypeCategoryHit RatioPower
Thrash12NormalPhysical+++++++++++

All enemies in the room

NamePPTypeCategoryHit RatioPower
Attack Order10BugPhysical++++++++++
Blizzard7IceSpecial+++++++++++
Dark Void8DarkOther++++++No Damage
Defog14FlyingOther++++++++No Damage
Discharge8ElectricSpecial++++++++
Draco Meteor5DragonSpecial+++++++++++
Earth Power8GroundSpecial++++++++++
Growl20NormalOther++++++++No Damage
Heal Block16PsychicOtherAlways HitNo Damage
Heat Wave8FireSpecial++++++++++
Memento15DarkOther++++++++No Damage
Odor Sleuth22NormalOther++++++++No Damage
Ominous Wind8GhostSpecial++++++++
Powder Snow10IceSpecial++++++++++
Roar of Time4DragonSpecial+++++++++++++
Silver Wind7BugSpecial+++++++
Spacial Rend5DragonSpecial+++++++++++
Spore12GrassOther++++++No Damage
Sweet Scent22NormalOther++++++++No Damage
Vacuum-Cut7NoneSpecial++++++++Special

All enemies on the floor

NamePPTypeCategoryHit RatioPower
Perish Song15NormalOther+No Damage

All in the room except user

NamePPTypeCategoryHit RatioPower
Earthquake10GroundPhysical+++++++
Magnitude15GroundPhysical++++++++Special

All Pokémon in the room

NamePPTypeCategoryHit RatioPower
Baton Pass15NormalOther++++No Damage
Haze13IceOtherAlways HitNo Damage
Teeter Dance15NormalOther++++++++No Damage
Trick Room10PsychicOtherAlways HitNo Damage

All team members in the room

NamePPTypeCategoryHit RatioPower
Acupressure22NormalOtherAlways HitNo Damage
Agility12PsychicOtherAlways HitNo Damage
Aromatherapy12GrassOtherAlways HitNo Damage
Heal Bell12NormalOtherAlways HitNo Damage
Healing Wish16PsychicOtherAlways HitRecover
Lucky Chant22NormalOtherAlways HitNo Damage
Lunar Dance12PsychicOtherAlways HitRecover
Refresh17NormalOtherAlways HitNo Damage
Safeguard13NormalOtherAlways HitNo Damage
Softboiled15NormalOtherAlways HitRecover
Tailwind12FlyingOtherAlways HitNo Damage
Uproar17NormalOtherAlways HitNo Damage

Enemies within 1-tile range

NamePPTypeCategoryHit RatioPower
Blast Burn6FireSpecial+++++++++++++
Bug Buzz10BugSpecial++++++++++
Chatter12FlyingSpecial+++++++++
Cut10NormalPhysical+++++++++
Dark Pulse10DarkSpecial++++++++++
Lava Plume10FireSpecial++++++++++
Lovely Kiss11NormalOther++++++No Damage
Night Shade8GhostSpecial++++++Special
Overheat10FireSpecial++++++++++++
Seed Flare5GrassSpecial++++++++++++
Sleep Powder13GrassOther+++++No Damage
Stun Spore17GrassOther++++++No Damage
Thunderbolt10ElectricSpecial+++++++++++

Enemy in front

NamePPTypeCategoryHit RatioPower
Absorb15GrassSpecial+++++++++
Aerial Ace8FlyingPhysicalAlways Hit+++++
Air Slash15FlyingSpecial++++++++++++
Arm Thrust10FightingPhysical+++++
Assurance12DarkPhysical++++++++++
Astonish17GhostPhysical++++++++++
Bind17NormalPhysical+++++++
Bite19DarkPhysical+++++++++++
Blaze Kick13FirePhysical++++++++++++
Block12NormalOther++++++++No Damage
Body Slam17NormalPhysical+++++++++++
Bone Club15GroundPhysical+++++++++++
Bounce11FlyingPhysical++++++++++++++++
Brick Break12FightingPhysical++++++++++++
Brine8WaterSpecial++++++++++
Bug Bite12BugPhysical+++++++++++++
Captivate20NormalOtherAlways HitNo Damage
Charm22NormalOther++++No Damage
Clamp17WaterPhysical++++++++
Close Combat7FightingPhysical+++++++++++++
Comet Punch10NormalPhysical+++++
Confuse Ray13GhostOther++++++++No Damage
Confusion22PsychicSpecial++++++++++
Constrict22NormalPhysical+++++++
Cotton Spore13GrassOther++++No Damage
Covet27NormalPhysical++++++++++
Crabhammer12WaterPhysical+++++++++++
Cross Chop10FightingPhysical++++++++++++
Cross Poison12PoisonPhysical++++++++++++
Crunch13DarkPhysical++++++++++++
Crush Claw15NormalPhysical+++++++++++++
Crush Grip6NormalPhysical++++++Special
Dig12GroundPhysical++++++++++++++++
Disable9NormalOther++++++++No Damage
Dive12WaterPhysical++++++++++++++++
Dizzy Punch17NormalPhysical+++++++++++
Double-Edge12NormalPhysical+++++++++++++++
Double Hit13NormalPhysical+++++++
Double Kick14FightingPhysical++++++++
DoubleSlap10NormalPhysical+++++
Dragon Claw10DragonPhysical++++++++++++
Dragon Rush8DragonPhysical+++++++++++++
Dream Eater13PsychicSpecial+++++++++++++++
Drill Peck13FlyingPhysical++++++++++++
DynamicPunch13FightingPhysical+++++++++
Embargo18DarkOtherAlways HitNo Damage
Encore12NormalOther++++++++No Damage
Endeavor12NormalPhysical++++++++Special
Extrasensory12PsychicSpecial++++++++++++
Facade12NormalPhysical+++++++++++
Faint Attack25DarkPhysicalAlways Hit++++
Fake Tears22DarkOther++++++++No Damage
False Swipe15NormalPhysical++++++++++++++++
FeatherDance22FlyingOther++++++++No Damage
Feint12NormalPhysical++++++++++
Fire Fang13FirePhysical+++++++++++
Fire Punch13FirePhysical++++++++++
Fire Spin19FireSpecial+++++++
Fissure10GroundPhysical+Special
Flail17NormalPhysical++++++++Special
Flare Blitz6FirePhysical++++++++++++++
Flash24NormalOther++++++++No Damage
Flatter17DarkOther++++++++No Damage
Fling16DarkOtherAlways HitNo Damage
Fly12FlyingPhysical++++++++++++++++
Focus Punch8FightingPhysical++++++++++++++++
Force Palm12FightingPhysical+++++++++++
Foresight22NormalOther++++++++No Damage
Frustration16NormalPhysical++++++++Special
Fury Attack12NormalPhysical+++++
Fury Cutter12BugPhysical++++++
Fury Swipes10NormalPhysical++++++
Giga Drain10GrassSpecial+++++++++++
Giga Impact4NormalPhysical+++++++++++++
Glare22NormalOther++++++++No Damage
Grass Knot20GrassSpecial++++++Special
Guillotine12NormalPhysical+Special
Gust19FlyingSpecial+++++++++
Gyro Ball12SteelPhysical+++++++++
Hammer Arm16FightingPhysical++++++++++++
Headbutt17NormalPhysical+++++++++++
Head Smash5RockPhysical+++++++++++++
Hi Jump Kick11FightingPhysical+++++++++++++++
Horn Attack18NormalPhysical++++++++++++
Horn Drill12NormalPhysical+Special
Hyper Fang13NormalPhysical++++++++++++
Ice Fang15IcePhysical+++++++++++
Ice Punch12IcePhysical++++++++++++
Imprison15PsychicOther++++++++No Damage
Iron Head12SteelPhysical+++++++++++
Iron Tail10SteelPhysical++++++++++++
Jump Kick13FightingPhysical++++++++++++
Karate Chop18FightingPhysical++++++++++++
Kinesis17PsychicOther++++++++No Damage
Knock Off22DarkOther++++++++No Damage
Last Resort7NormalPhysical+++++Special
Leaf Blade12GrassPhysical++++++++++++
Leech Life19BugPhysical++++++++++
Leer27NormalOther++++++++No Damage
Lick20GhostPhysical+++++++++++
Low Kick16FightingPhysical+++++++Special
Luster Purge12PsychicSpecial++++++++++++
Magma Storm5FireSpecial+++++++++++++
Magnet Bomb10SteelPhysicalAlways Hit+++++
Mean Look12NormalOther++++++++No Damage
Mega Drain17GrassSpecial++++++++++
Mega Kick12NormalPhysical+++++++++++
Mega Punch12NormalPhysical++++++++++++
Metal Claw15SteelOther++++++++++++
Mimic17NormalOther++++++++Special
Miracle Eye27PsychicOtherAlways HitNo Damage
Muddy Water10WaterSpecial++++++++++++
Natural Gift17NormalPhysical++++++Special
Needle Arm11GrassPhysical++++++++++++++
Nightmare12GhostOther++++++No Damage
Night Slash12DarkPhysical+++++++++++
Outrage6DragonPhysical+++++++++
Pain Split22NormalOther++++++++Special
Pay Day16NormalPhysical+++++++++++
Peck26FlyingPhysical+++++++++++
Petal Dance9GrassSpecial++++++
Pluck15FlyingPhysical+++++++++++++
Poison Fang15PoisonPhysical+++++++++
Poison Gas27PoisonOther++++++No Damage
Poison Jab14PoisonPhysical++++++++++++
PoisonPowder22PoisonOther++++++++No Damage
Poison Tail15PoisonPhysical+++++++++++
Pound27NormalPhysical+++++++++++
Power Whip8GrassPhysical+++++++++++++
Psychic10PsychicSpecial++++++++++++++
Psycho Boost5PsychicSpecial++++++++++++++
Punishment8DarkPhysical++++++Special
Rapid Spin17NormalPhysical++++++++++
Return12NormalPhysical++++++++Special
Reversal12FightingPhysical+++Special
Roar14NormalOther++++++++No Damage
Rock Climb14NormalPhysical+++++++++++
Rock Slide13RockPhysical+++++++++++++
Rock Throw16RockPhysical+++++++++++
Rock Tomb12RockPhysical++++++++
Role Play17PsychicOther++++++++No Damage
Rolling Kick13FightingPhysical+++++++++++
Rollout14RockPhysical+++++
Sacred Fire10FirePhysical++++++++++++++
Sand Tomb17GroundPhysical+++++++
Scary Face14NormalOther++++No Damage
Scratch28NormalPhysical+++++++++++
Secret Power10NormalPhysical++++++++++++
Seismic Toss10FightingPhysical++++++++Special
Shadow Claw10GhostPhysical+++++++++++
Shadow Force6GhostPhysical++++++++++++++++
Shadow Punch8GhostPhysicalAlways Hit++++
Sheer Cold12IceSpecial+Special
Sketch1NormalOther++++++++No Damage
Skill Swap14PsychicOther++++++++No Damage
Skull Bash15NormalPhysical++++++++++++++++
Sky Uppercut12FightingPhysical+++++++++++++
Slam12NormalPhysical++++++++++
Slash11NormalPhysical++++++++++++
SmellingSalt15NormalPhysical+++++++++++
Smog17PoisonSpecial+++++++
Spark15ElectricPhysical+++++++++++
Spit Up12NormalSpecial++++++Special
Spite15GhostOther++++++++No Damage
Steel Wing10SteelPhysical++++++++++++++
Stomp17NormalPhysical++++++++++++
Stone Edge7RockPhysical+++++++++++++
Strength12NormalOther++++++++No Damage
Submission17FightingPhysical+++++++++++
Super Fang17NormalPhysical++++++++Special
Superpower11FightingPhysical+++++++++++++++
Surf11WaterSpecial++++++++++++++
Swagger18NormalOther++++++++No Damage
Sweet Kiss15NormalOther++++++++No Damage
Tackle30NormalPhysical++++++++++++
Tail Whip22NormalOther++++++++No Damage
Take Down19NormalPhysical++++++++++
Taunt20DarkOther++++++++No Damage
Thief20DarkPhysical+++++++++++
Thunder7ElectricSpecial++++++++++++
Thunder Fang15ElectricPhysical+++++++++++
ThunderPunch17ElectricPhysical++++++++++
ThunderShock17ElectricSpecial+++++++++
Thunder Wave17ElectricOther+++No Damage
Tickle17NormalOther++++++++No Damage
Torment16DarkOther++++++++No Damage
Toxic12PoisonOther++++++No Damage
Trick17PsychicOther++++++++No Damage
Triple Kick15FightingPhysical+++++++
Trump Card5NormalSpecialAlways HitSpecial
Twister15DragonSpecial+++++++++++
ViceGrip22NormalPhysical+++++++++++
Vine Whip18GrassPhysical++++++++++
Wake-Up Slap10FightingPhysical+++++++++++
Waterfall12WaterPhysical++++++++++++
Water Spout5WaterSpecial+++++Special
Whirlpool17WaterSpecial+++++++
Whirlwind27NormalOther++++++++No Damage
Wing Attack20FlyingPhysical++++++++++++
Wrap22NormalOther++++++++No Damage
Wring Out10NormalSpecial++++++Special
X-Scissor10BugPhysical++++++++++++++
Yawn17NormalOtherAlways HitNo Damage
Zen Headbutt9PsychicPhysical++++++++++++

Enemy in front, cuts corners

NamePPTypeCategoryHit RatioPower
Acid17PoisonSpecial++++++++++
Air Cutter17FlyingSpecial++++++++++
AncientPower12RockSpecial+++++++++++
Aqua Tail11WaterPhysical+++++++++++
Attract10NormalOther++++No Damage
Barrage12NormalPhysical+++++
Bone Rush8GroundPhysical+++++++
Brave Bird6FlyingPhysical++++++++++++++
Charge Beam12ElectricSpecial++++++++++
Copycat19NormalOtherAlways HitSpecial
Destiny Bond12GhostOther++++++++No Damage
Dragon Pulse10DragonSpecial++++++++++++
Dragon Rage8DragonSpecial++++++++Special
Drain Punch8FightingPhysical+++++++++++
Egg Bomb15NormalPhysical+++++++++
Ember15FireSpecial++++++++++
Eruption6FireSpecial+++++Special
Fire Blast9FireSpecial++++++++++++++
Flame Wheel11FirePhysical+++++++++++
Flash Cannon11SteelSpecial++++++++++++
Frenzy Plant6GrassSpecial+++++++++++++
GrassWhistle12GrassOther++++++No Damage
Hidden Power12NoneSpecial++++++Special
Hyper Voice12NormalSpecial++++++++++++++
Hypnosis13PsychicOther++++++No Damage
Ice Ball15IcePhysical+++++
Icicle Spear8IcePhysical+++++
Leech Seed17GrassOther++++++++No Damage
Magical Leaf8GrassSpecialAlways Hit+++++
Megahorn7BugPhysical+++++++++++++
Metal Sound17SteelOther++++++++No Damage
Mirror Shot10SteelSpecial+++++++++++
Mist Ball10PsychicSpecial++++++++++++
Mud Bomb10GroundSpecial+++++++++++
Mud Shot13GroundSpecial++++++++
Mud-Slap16GroundSpecial++++++++
Poison Sting19PoisonPhysical+++++++
Power Gem15RockSpecial+++++++++++
Present19NormalPhysical++++++++Special
Psycho Cut14PsychicPhysical+++++++++++
Razor Wind13NormalSpecial++++++++++++++++
Rock Blast10RockPhysical+++++
Sand-Attack20GroundOther+++++No Damage
Screech22NormalOther++++++++No Damage
Seed Bomb11GrassPhysical++++++++++++
Sing13NormalOther++++++No Damage
Sky Attack6FlyingPhysical+++++++++++++++
Sludge15PoisonSpecial+++++++++++
SmokeScreen10NormalOther++++++++No Damage
SolarBeam9GrassSpecial++++++++++++++++
Spider Web16BugOther++++++++No Damage
Supersonic10NormalOther++++++++No Damage
Swift8NormalSpecialAlways Hit+++++
Switcheroo16DarkOtherAlways HitNo Damage
Tri Attack17NormalSpecial++++++++++++
Water Gun17WaterSpecial++++++++++
Will-O-Wisp17FireOther++++++++No Damage
Wood Hammer10GrassPhysical++++++++++++++++

Enemy up to 2 tiles away

NamePPTypeCategoryHit RatioPower
Aqua Jet18WaterPhysical+++++++++
Bullet Punch16SteelPhysical+++++++++
ExtremeSpeed12NormalPhysical++++++++++++
Fake Out12NormalPhysical+++++++++
Ice Shard16IcePhysical+++++++++
Mach Punch22FightingPhysical+++++++++++
Quick Attack13NormalPhysical+++++++++
Shadow Sneak16GhostPhysical+++++++++
Sucker Punch7DarkPhysical++++++++++++
U-turn12BugPhysical++++++++++++
Vacuum Wave14FightingSpecial+++++++++++
Volt Tackle8ElectricPhysical+++++++++++++

Facing Pokémon

NamePPTypeCategoryHit RatioPower
Me First22NormalOtherSpecialSpecial
Psych Up17NormalOtherAlways HitNo Damage
Psycho Shift10PsychicOtherAlways HitNo Damage
Substitute7NormalOther++++++++No Damage

Facing Pokémon, cuts corners

NamePPTypeCategoryHit RatioPower
Gastro Acid16PoisonOtherAlways HitNo Damage
Guard Swap11PsychicOtherAlways HitNo Damage
Heart Swap10PsychicOtherAlways HitNo Damage
Power Swap13PsychicOtherAlways HitNo Damage

Facing tile and 2 flanking tiles

NamePPTypeCategoryHit RatioPower
Wide Slash10NonePhysical+++++++++++++

Floor

NamePPTypeCategoryHit RatioPower
Gravity10PsychicOtherAlways HitNo Damage
Hail13IceOtherAlways HitNo Damage
Mud Sport17GroundOtherAlways HitNo Damage
Rain Dance12WaterOtherAlways HitNo Damage
Sandstorm14RockOtherAlways HitNo Damage
Sunny Day12FireOtherAlways HitNo Damage
Water Sport19WaterOtherAlways HitNo Damage

Item

NamePPTypeCategoryHit RatioPower
Recycle10NormalOtherAlways HitNo Damage

Line of sight

NamePPTypeCategoryHit RatioPower
Aeroblast12FlyingSpecial+++++++++++
Aura Sphere10FightingSpecialAlways Hit++++++
Aurora Beam17IceSpecial++++++++
Bonemerang14GroundPhysical++++++++
Bubble12WaterSpecial++++++++
BubbleBeam10WaterSpecial+++++++++
Bullet Seed10GrassPhysical+++++++
DragonBreath12DragonSpecial++++++++++
Energy Ball11GrassSpecial++++++++++++
Flamethrower12FireSpecial++++++++++++
Focus Blast6FightingSpecial+++++++++++++
Gunk Shot6PoisonPhysical++++++++++++
Hydro Cannon6WaterSpecial+++++++++++++
Hydro Pump8WaterSpecial++++++++++++
Hyper Beam8NormalSpecial++++++++++++++
Ice Beam8IceSpecial+++++++++++
Icy Wind13IceSpecial++++++++
Leaf Storm5GrassSpecial+++++++++++++
Meteor Mash9SteelPhysical++++++++++++
Octazooka15WaterSpecial+++++++++
Pin Missile10BugPhysical+++++
Psybeam17PsychicSpecial+++++++++
Psywave19PsychicSpecial++++++++Special
Razor Leaf12GrassPhysical+++++++
Rock Wrecker7RockPhysical++++++++++++++
Shadow Ball10GhostSpecial+++++++++++
Shock Wave8ElectricSpecialAlways Hit++++
Signal Beam15BugSpecial++++++++
Sludge Bomb10PoisonSpecial+++++++++++
SonicBoom11NormalSpecial++++++++Special
Spike Cannon10NormalPhysical+++++
String Shot16BugOther++++No Damage
Twineedle10BugPhysical++++++
Water Pulse12WaterSpecial++++++++++
Weather Ball15NormalSpecial++++++Special
Worry Seed14GrassOther++++++++No Damage
Zap Cannon9ElectricSpecial++++++++++

Only the allies in the room

NamePPTypeCategoryHit RatioPower
Helping Hand16NormalOtherAlways HitNo Damage

Pokémon within 1-tile range

NamePPTypeCategoryHit RatioPower
Selfdestruct12NormalPhysicalAlways HitSpecial

Pokémon within 2-tile range

NamePPTypeCategoryHit RatioPower
Explosion6NormalPhysicalAlways HitSpecial

Special

NamePPTypeCategoryHit RatioPower
Assist27NormalOtherSpecialSpecial
Curse17NormalOther++++++++No Damage
Metronome22NormalOtherSpecialSpecial
Nature Power24NormalOtherSpecialSpecial
Sleep Talk17NormalOtherSpecialSpecial
Snore16NormalSpecial+++++++++++
Spikes22GroundOtherAlways HitNo Damage
Stealth Rock20RockOtherAlways HitNo Damage
Toxic Spikes18PoisonOtherAlways HitNo Damage

Team members on the floor

NamePPTypeCategoryHit RatioPower
Beat Up15DarkOtherAlways HitNo Damage
Milk Drink15NormalOtherAlways HitRecover
Moonlight12NormalOtherAlways HitRecover
Morning Sun12NormalOther++++++++Recover

User

NamePPTypeCategoryHit RatioPower
Acid Armor16PoisonOtherAlways HitNo Damage
Amnesia22PsychicOtherAlways HitNo Damage
Aqua Ring20WaterOtherAlways HitNo Damage
Avalanche12IcePhysical++++++++Special
Barrier16PsychicOtherAlways HitNo Damage
Belly Drum10NormalOtherAlways HitNo Damage
Bide15NormalPhysical++++++++Special
Bulk Up16FightingOtherAlways HitNo Damage
Calm Mind19PsychicOtherAlways HitNo Damage
Camouflage22NormalOtherAlways HitNo Damage
Charge20ElectricOtherAlways HitNo Damage
Conversion22NormalOtherAlways HitNo Damage
Conversion222NormalOtherAlways HitNo Damage
Cosmic Power14PsychicOtherAlways HitNo Damage
Counter17FightingPhysicalAlways HitNo Damage
Defend Order13BugOtherAlways HitNo Damage
Defense Curl16NormalOtherAlways HitNo Damage
Detect12FightingOther++++No Damage
Doom Desire11SteelOtherAlways HitNo Damage
Double Team17NormalOtherAlways HitNo Damage
Dragon Dance22DragonOtherAlways HitNo Damage
Endure17NormalOther++++No Damage
Focus Energy27NormalOtherAlways HitNo Damage
Follow Me15NormalOtherAlways HitNo Damage
Future Sight13PsychicOtherAlways HitNo Damage
Growth20NormalOtherAlways HitNo Damage
Grudge12GhostOtherAlways HitNo Damage
Harden16NormalOtherAlways HitNo Damage
Heal Order12BugOtherAlways HitRecover
Howl27NormalOtherAlways HitNo Damage
Ingrain22GrassOtherAlways HitNo Damage
Iron Defense16SteelOtherAlways HitNo Damage
Light Screen14PsychicOtherAlways HitNo Damage
Lock-On7NormalOtherAlways HitNo Damage
Magic Coat19PsychicOtherAlways HitNo Damage
Magnet Rise13ElectricOtherAlways HitNo Damage
Meditate22PsychicOtherAlways HitNo Damage
Metal Burst12SteelPhysicalAlways HitNo Damage
Mind Reader12NormalOtherAlways HitNo Damage
Minimize27NormalOtherAlways HitNo Damage
Mirror Coat15PsychicSpecialAlways HitNo Damage
Mirror Move7FlyingOtherAlways HitNo Damage
Mist17IceOtherAlways HitNo Damage
Nasty Plot20DarkOtherAlways HitNo Damage
Payback16DarkPhysicalAlways HitNo Damage
Power Trick13PsychicOtherAlways HitNo Damage
Protect10NormalOther++++No Damage
Pursuit17DarkPhysicalAlways HitNo Damage
Rage22NormalOtherAlways HitNo Damage
Recover12NormalOtherAlways HitRecover
Reflect22PsychicOtherAlways HitNo Damage
Rest8PsychicOtherAlways HitNo Damage
Revenge12FightingPhysical++++++++Special
Rock Polish22RockOtherAlways HitNo Damage
Roost14FlyingOtherAlways HitRecover
Sharpen17NormalOtherAlways HitNo Damage
Slack Off17NormalOtherAlways HitRecover
Snatch17DarkOtherAlways HitNo Damage
Splash50NormalOtherAlways HitNo Damage
Stockpile17NormalOtherAlways HitNo Damage
Swallow15NormalOtherAlways HitRecover
Swords Dance7NormalOtherAlways HitNo Damage
Synthesis12GrassOtherAlways HitRecover
Tail Glow22BugOtherAlways HitNo Damage
Teleport7PsychicOtherAlways HitNo Damage
Transform1NormalOtherAlways HitNo Damage
Vital Throw17FightingOtherAlways HitNo Damage
Wish15NormalOtherAlways HitNo Damage
Withdraw16WaterOtherAlways HitNo Damage

Wall

NamePPTypeCategoryHit RatioPower
Rock Smash99FightingOtherAlways HitNo Damage

Glossary

Please note that this glossary is not comprehensive. It covers only terms that are mentioned in a move's description, as an aid for better understanding how the move works and the effects of using the move.

Spiked Tile

Stepping on this trap, which is made with the Spikes move, inflicts
damage on the Pokémon.

Stealth Rock

Stepping on this trap, which is made with the Stealth Rock move, inflicts
damage on the Pokémon. The trap is invisible when created!

Toxic Spikes

Stepping on this trap inflicts damage and causes a Poisoned status. This
trap is made with the Toxic Spikes move.

Fog

The weather grows foggy, which weakens the power of Electric-type moves.

Hail

The weather turns bitterly cold and it hails, which inflicts damage on all
Pokémon except Ice-type Pokémon.

Rain

The weather turns rainy, which boosts the power of Water-type moves and
weakens Fire-type moves.

Sandstorm

A sandstorm rages, which inflicts damage on all Pokémon except for
Ground-type, Rock-type, and Steel-type Pokémon. It also boosts the
Special Defense of Rock-type Pokémon.

Sunny

The sun blazes, which boosts the power of Fire-type moves and weakens
Water-type moves.

Gravity

A floor is put under the influence of heavy Gravity, which makes Flying-type
Pokémon weak to Ground-type moves. It makes those with the Levitate ability
lose immunity to Ground-type moves, may suppress moves that use flying or
jumping, and negates the Magnet Rise status.

Mud Sport

The floor is put under the influence of Mud Sport, which halves the power of
Electric-type moves.

Water Sport

The floor is put under the influence of Water Sport, which halves the power of
Fire-type moves.

Aqua Ring

The Pokémon regenerates HP every few turns. This status lasts a certain
number of turns.

Badly Poisoned

The Pokémon takes damage every few turns. It also can't recover HP
naturally. Poisoning won't fade away after a certain number of turns, but it
can be healed by using certain moves or items or by going to the next floor.

Bide

The Pokémon stops moving for several turns, exposing itself to potential
damage from enemies. After it is done biding, it will unleash double any
damage that it took over that time.

Bouncing

The Pokémon bounces high to ready its attack. On the next turn, it will strike
down to inflict damage.

Burn

The Pokémon takes damage every few turns from its burn. A burn can be healed
by using certain moves or items, going into water, or by going to the next
floor.

Charging

The Pokémon charges up, so that an Electric-type move used on the next turn
will have boosted power.

Confused

The Pokémon's sense of direction is completely scrambled, so its movements and
attacks will go astray, possibly hitting team members. This status lasts a
certain number of turns.

Constriction

The Pokémon becomes immobilized and sustains damage over several turns. This
status lasts a certain number of turns.

Conversion 2

When a Pokémon is hit by a move, its type will change to one that is resistant
to that move. The type change only lasts while Conversion 2 status is in
effect, and Conversion 2 status lasts a certain number of turns.

Counter

The Pokémon counters Physical Attacks, inflicting the same damage back on
its attackers. But if the Pokémon faints from the damage, it can't retaliate.
This status lasts a certain number of turns.

Cringe

The Pokémon's attacks and moves will all fail. This status lasts a certain
number of turns.

Cursed

The Pokémon suffers heavy damage every few turns. This status lasts a certain
number of turns.

Decoy

The Pokémon's status is changed to decoy and it is viewed as a foe by team
members. It also becomes likely to draw the attention of foes. Only one Decoy
can be on a floor at a time. This status lasts a certain number of turns.

Destiny Bond

The Pokémon affected by Destiny Bond takes the same damage as the Pokémon who
caused it. This status lasts a set number of turns.

Digging

Using the move Dig, the Pokémon goes underground to ready its attack. It
will strike on the next turn to inflict damage.

Diving

Using the move Dive, the Pokémon goes underwater to ready its attack. It
will then strike on the next turn to inflict damage.

Embargo

The Pokémon can't use items, eat Seeds and Apples, or use throwing items. This
status lasts a certain number of turns.

Encore

The Pokémon can use only the move it last used. Its Wonder Orbs will not
activate. This status lasts a certain number of turns.

Enduring

The Pokémon will survive an attack that would normally make it faint and will
hang on with 1 HP. This status lasts a certain number of turns.

Enraged

The Pokémon is so furious that its Attack is boosted 1 level each time it
takes damage. This status lasts a certain number of turns.

Exposed

The presence of the Ghost-type Pokémon is revealed, so it is weak against
Normal- and Fighting-type moves.

Flying

The Pokémon prepares to attack from high in the sky. On the next turn, it will
strike from the sky to inflict damage.

Focus Energy

The critical-hit rate of the Pokémon's moves is boosted to the highest level.
This status lasts a certain number of turns.

Focus Punch

The Pokémon charges up its Focus Punch move. On the next turn, the
Pokémon will strike with its Focus Punch attack.

Frozen

The Pokémon is frozen solid. It won't take damage from a regular attack and
almost all moves. Fire-type moves may do damage, however, and they can thaw
out the Pokémon. This status lasts a certain number of turns.

Gastro Acid

The Pokémon has had its special ability disabled by an enemy's Gastro Acid
attack. The status lasts a certain number of turns.

Grudge

If the Pokémon is knocked out, its Grudge makes the attacking enemy lose all
PP of the move it used.

Half Speed

The Pokémon's Movement Speed is reduced below its usual level.

Heal Block

The Pokémon can't restore HP through natural regeneration, items, or
moves. This status lasts a certain number of turns.

Infatuated

The Pokémon is infatuated with the attacker, so it is incapable of action.
This status lasts a certain number of turns.

Ingrain

The Pokémon sinks roots into the ground, which restores its HP every few
turns. It is also immobilized, however. This status lasts a certain number of
turns.

Leech Seed

A Leech Seed has been planted on the Pokémon. The Leech Seed drains the
Pokémon's HP every few turns. This status lasts a certain number of
turns.

Light Screen

The Pokémon takes only half the damage from Special Attack moves. This
status lasts a certain number of turns.

Lucky Chant

The Pokémon avoids taking critical hits from moves and attacks. This status
lasts a certain number of turns.

Magic Coat

The Pokémon bounces back any move that causes a status problem. This status
lasts a certain number of turns.

Magnet Rise

This Pokémon levitates out of reach of Ground-type moves. This status lasts a
certain number of turns.

Metal Burst

The Pokémon counters damage from moves and regular attacks, then inflicts half
the damage it took to all enemies that made direct contact. But if the
Pokémon faints from the damage, it can't retaliate. This status lasts a
certain number of turns.

Miracle Eye

This Dark-type Pokémon has been exposed to the move Miracle Eye, which makes
it weak to Psychic-type moves.

Mirror Coat

The Pokémon bounces back the damage caused by Special Attacks used by an
enemy in direct contact. But if the Pokémon faints from the foe's move, it
can't retaliate. This status lasts a certain number of turns.

Mirror Move

The Pokémon bounces back any move before it can take effect. It can be bounced
back only if the enemy makes direct contact with the Pokémon. This status
lasts a certain number of turns.

Mist

The Pokémon is protected from having its Attack, Defense,
Special Attack, Special Defense, accuracy, and evasiveness
reduced. This status lasts a certain number of turns.

Napping

The Pokémon falls asleep and is incapable of action. When it wakes up,
however, it will fully regain HP and recover from all status problems.

Nightmare

The Pokémon falls asleep and is incapable of action. It takes damage upon
awakening. Worse yet, it won't regain HP naturally while it has this
status. The combined effect can be devastating if not healed quickly!

Paralysis

The Pokémon is incapable of attacking or using moves, and its
Movement Speed is reduced. It also can't use Wonder Orbs but can use
other items. This status lasts a certain number of turns.

Paused

The Pokémon pauses and watches without doing anything else. This status lasts
a certain number of turns.

Perish Song

The Pokémon has been affected by the Perish Song and will faint 3 turns later.

Poisoned

The Pokémon takes damage periodically. It also can't recover HP naturally.
Poisoning won't fade away after a certain number of turns, but it can be
healed by using certain moves or items or moving to the next floor.

Protect

The Pokémon will take no damage from attacks and moves and will resist moves'
additional effects. An explosion, thrown rocks, and some other damage
sources will still have an impact, however. This status lasts a certain
number of turns.

Razor Wind

The Pokémon charges up its Razor Wind move. On the next turn, the Pokémon
will strike with its Razor Wind attack.

Reflect

The Pokémon takes only half the damage from Physical Attack moves and
regular attacks. This status lasts a certain number of turns.

Safeguard

The Pokémon is protected against all status problems. This status lasts a
certain number of turns.

Set Damage

The amount of damage inflicted by the Pokémon's moves and regular attack is
fixed at a certain amount. This status lasts a certain number of turns.

Shadow Force

The Pokémon conceals itself within a shadow by using the Shadow Force
move. On the next turn, the Pokémon strikes to inflict damage.

Shadow Hold

The Pokémon is stuck to the spot. This status lasts a certain number of turns.

Skull Bash

The Pokémon charges up its Skull Bash move. On the next turn, the Pokémon
will strike with its Skull Bash attack.

Sky Attack

The Pokémon charges up its Sky Attack move. On the next turn, the Pokémon
will strike with its Sky Attack.

Sleep

The Pokémon falls asleep and is incapable of any action. This status lasts a
certain number of turns.

Sleepless

The Pokémon becomes incapable of falling asleep. This status wears off when it
moves to the next floor.

Snatch

The Pokémon steals the effects of moves used by other Pokémon on the floor.
Only one Pokémon at a time with the Snatch status can be on a floor. This
status lasts a certain number of turns.

SolarBeam

The Pokémon charges up its SolarBeam move. On the next turn, the Pokémon
will strike with its SolarBeam attack.

Sure Shot

The Pokémon's accuracy with moves and attacks is boosted to the highest level,
so they always hit. This status lasts a certain number of turns.

Taunted

The Pokémon can use only moves or Wonder Orbs that inflict damage. This status
lasts a certain number of turns.

Transformed

The Pokémon takes on the form of a different Pokémon. This status wears off
when the transformed Pokémon moves to the next floor.