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Arena of the Ages Guide by Fallacia

Version: 2.00 | Updated: 09/20/2017

Arena of the Ages Guide
Chrono Trigger DS

Guide information:
Started: December 1, 2008
Posted :v1.0 Completed December 3, 2008
Version:v2.0 Completed September 20, 2017
Author : Fallacia
E-mail : johnfallacia (at) gmail (dot) com


Table of Contents
Section a) Version History
Section b) Contact information
I........Legal Notes.....................................................[leg1]
III......Accessing the Arena.............................................[Acs3]
IV.......Elemental Affinities............................................[Elm4]
V........Your First Monster..............................................[Mon5]
VI.......The Nu..........................................................[Nus6]
VII......The Items.......................................................[Itm7]
VIII.....Training and Events.............................................[Evn8]
         Class Change Information........................................[Trns]
         Monster Transformations.........................................[Trn2]
IX.......Battling: Prize Match...........................................[1bt9]
X........Battling: Interdimensional Battle...............................[2btX]
         Tier 1..........................................................[Pr.1]
         Tier 2..........................................................[Pr.2]
         Tier 3..........................................................[Pr.3]
         Tier 4..........................................................[Pr.4]
         Tier 5..........................................................[Pr.5]
         Tier 6..........................................................[Pr.6]
         Return Prize Duplication Glitch.................................[Pr.7]
XII......Monster List....................................................[Lst1]
XIII.....Credit and Special Thanks.......................................[thxu]
XIV......Final Words.....................................................[fin0]

Version History
v1.00 December 3, 2008
- Item and Prize Lists made, Dec 1
- All sections added, Dec 3
- Guide formatted to sections, Dec 3
-Slight change to Contact Information, Dec 7
-Changed "The Past" to "The Middle Ages" in the era listing, Dec 7
-Slight grammatical corrections, Dec 7
-Added Class Change Information section, Dec 7
-Added complete list of monsters to Monster List section, Dec 7
-Updated prize lists and Prize section, Dec 7
-Updated Thank You section, Dec 7
-Fixed Margins, Dec 7
-Fixed Typos, Sep 20, 2017
-Updated Contact and Legal information, Sep 20, 2017
-Updated various game sections, Sep 20, 2017
-Added section for monster transformation guide, Sep 20, 2017
-Added section for duplication glitch, Sep 20, 2017
-Updated Thank You section, Sep 20, 2017
-Updated Final Words section, Sep 20, 2017

Contact Information

I can be contacted at johnfallacia (at) gmail (dot) com and will do my best to
address any e-mails I receive from readers.  Just please do put something
Chrono Trigger related in the subject line, otherwise your email could end up
being overlooked or purposely ignored.  I reserve the right to abstain from
answering questions not directly related to the Arena of the Ages or this
guide.  There are other places that answer how to beat the in-game bosses,
complete dungeons, and find bestiary entries.  If you email me with a question
that is answered within the guide, I may ignore that as well. While some people
have yet to learn this lesson, self-reliance actually does go a long way.

If you want to send information to be used in this guide, then it would
be appreciated.  Pointing out any major mistakes or any corrections that
need to be made is also appreciated.

As a last favor, I ask that you do at least try to keep my inbox spam-free.

[leg1] Legal Notes

All trademarks and copyrights contained in this document are owned by their
respective and copyright holders.

This guide may not be reproduced under any circumstances except for personal,
private use. It may not be placed on any web site or otherwise distributed
publicly without advance written permission. Use of this guide on any other
web site or as a part of any public display is strictly prohibited, and a
violation of copyright.

Unless later changed, this guide is to only be hosted by GameFAQs, GameFAQs
partners, and affiliates.  Information contained within the guide may be used
to supplement your own guides and may be disseminated freely for instructional
purposes or as Fair Use allows.  If used, credit may simply be given to
Fallacia as a special thanks with no further specific credit required.

Copyright 2008-2017, Fallacia

[Int2] Introductions

Hello, everyone.  Some of you may know me as Fallacia on the GameFAQs Message
Boards.  For those that you that do not know me: greetings, and salutations.

With the release of Chrono Trigger on the Nintendo DS, there are a lot of newer
generations of gamers playing this game for the first time.  Even for those who
are familiar with this title, the new content can be a bit confusing.  With
this guide, I hope to help those who are completely stumped by the new Arena of
the Ages and provide that extra information needed by those who have a firm
grasp on the basics of this new mini-game.

The Arena of the Ages is a new feature that allows players to train their own
monster for use in battles for prizes or against friends via wireless play.
With excellent prizes to be won and a wide variety of monsters and abilities,
this is truly the largest addition to the DS release of Chrono Trigger in
terms of gameplay.

Feel free to use the keywords in [brackets] in the Table of Contents to skip to
any section of this document you wish to view.

[Acs3] Accessing the Arena

The Arena can be accessed through the title menu as well as through a gate from
The End of Time.  While there is an option for the Arena in the title menu, you
won't be able to select that option until you have an actual saved file.  Once
you make your first save throughout the regular gameplay of Chrono Trigger, you
will be able to take part in all of the action.

Upon entering for the first time, you will be greeted by the arena's very
informative Stable Master.  You will be given the run-down on all of the little
quirks in the arena's existance as well as its property of being, "outside of
the flow of time."

What does that mean?  In short: the arena is its own entity and game.

Upon entering from the End of Time, you can progress back and forth as much as
you like without losing any progress from either gaming aspect so long as you
eventually save your game either inside the Arena or in another place in the
actual game's various maps.

If you enter from the main menu, you will be prompeted to load a save file.
This doesn't actually load the save file, but loads the Arena information for
that save file.  Note that any progress made in the arena will be lost the
moment you leave if you neglect to first save your game.

Even after saving, loading the game will take you right back to where you left
within the world of Chrono Trigger.  Aside from any items you may have won
or sold, in addition to any gil you've made or lost, you will find no
differences between the save upon loading from when you saved it prior to
accessing the arena through the title screen.  Just know that any changes made
during that visit will have stuck if you did remember to save to that same
file from within the Arena.

[Elm4] Elemental Affinities

Throughout most of their initial training, your monsters will have their own
elemental affinities.  Sadly, that doesn't mean they'll absorb damage taken
from an element matching their affinity, but it does still have its place in

Speaking to the young man to the far right of the Arena reveals that a monster
will do more damage if they use any techs that match their own affinity.
However, if a monster uses a tech that matches its opponent's affinity, it'll
do less damage.  He also states that elemental affinity can change when you
send a monster off for training.  Don't worry, though, they should only change
their elemental affinity if you give them an item that teaches a technique of
an element that isn't their own.

The following shows the available elements and the colors that represent each
of those elements.

Element - Color
Fire    - Orange
Water   - Blue
Light   - Yellow
Shadow  - Purple

[Mon5] Your First Monster

After the introductions and explanations with the Stable Master are finished,
you can speak to him again to be prompted with the choice of raising your own
monster.  If you agree, he presents you with a choice between his best four,
lovely... smidges.  These are the most basic of monsters and the only choices
you have.  Each smidge has a color to match its elemental affinity.  When
you step in front of a smidge and hit the Confirm button, he'll ask if that's
the smidge you want.

After getting your first monster, you'll then be taken to an information
screen for your smidge.  For now, the only option available is to toggle the
display between your monster's stats and the tech screen, which is empty for
the time being.  Take note that aside from the class of your monster, and its
HP (Hit Points), there is also a place for its Win record.  This can be
increased later by making your monster battle.

While on this information screen, also take note of your monsters stats.  Yes,
they might seem pretty low right now, with the exception of your monster's
hitpoints, but they can be raised easily.  Pay special attention to the Trust
stat, as this is the only one that isn't also used for the game's regular
characters.  The Trust stat is what determines whether or not a monster will
use the item you give it during battle.  With high trust, your monster will
likely use the item you hand it the moment it gets its next turn.  With low
trust, you may not see your monster use the item for several turns.  To
purchase the Arena items that can be used by your monster during battles, you
will want to speak to the Nu to access its shop.

If this is your first time visiting the Arena of the Ages and selecting your
monster, then the Stable Master will be kind enough to give you a starter set
of each Arena item.

Any time you want to view your monsters stats and techs, send the monster to
train, or Release (effectively allowing you to restart) your monster, go talk
to the Stable Master.

[Nus6] The Nu

The Nu is your basic merchant, but it only carries items used in the Arena of
the Ages.  There also isn't an item to equip your characters since none of the
items purchased from the Nu's shop will ever be used by your own party members.

The items sold in the shop can be given to your monster during battle to allow
it to use abilities of an element matching that of the item, heal its HP, or
give another effect determined by the item.  In addition to being useable in
battle, you can also give these items to your monster for training sessions.
The item you give your monster before sending it off to train can determine its
stat growth, whether or not your monster will learn any abilities, or the
likeliness of that monster transforming into another monster.

[Itm7] The Items

The Arena items can be obtained as a gift from the Stable Master upon choosing
your first monster, purchased from the Nu, or won from Prize Battles.

These items, with the first description being In-Battle and second being the
effect when given for training:

Slops - Restores a small amount of HP - Boosts Max HP
Flameclaw - Unleashes fire-based tech - Teaches fire tech, can alter element
Seafang - Unleashes water-based tech  - Teaches water tech, can alter element
Duskeye - Unleashes shadow-based tech - Teaches shadow tech, can alter element
Luxwing - Unleashes light-based tech  - Teaches light tech, can alter element
Hawk Talon - Temporarily boost strength +5 - Enhances offensive capabilities
Shield Cloak - Reduces Phys. Damage by 1/3 - Enhances defensive capabilities
Feral Wrath - Boosts crit. damage to 4x - Boosts odds of a class change 

[Evn8] Training and Events

This is where your monster will learn all of its techs, increase all of
its statistics, and have the occasional class change.  When selecting the
option to train, you will first have to select an item and then an era.

The item you choose will help determine the stat increases your monster may
gain while training, the likelihood of getting a class change, or learning a
new tech.  If you want your monster to gain offensive statistics, you could
give it a Halk Talon.  If you want it to learn a Fire-based Tech, you could
give it a Flameclaw, etc.

After giving your monster an item, you will then be able to choose the era
in which you would like your monster to train.  You only have access to eras
that your characters have visited during the story.  If you haven't progressed
far enough into the story to unlock some of the eras, then you may want to
continue the story a bit until more eras become available for selection.  The
era you send your monster can change its stat gains, the odds of that monster
learning a new tech, and the class changes available to your monster.

The locations available for your monster are:

Prehistory (65,000,0000 BC) - Speed Training
Antiquity (12,000 BC) - Tech Training
The Middle Ages (600 AD) - Strength Training
The Present (1000 AD) - HP Training
The Future (2300 AD) - Accuracy and Stamina Training

Each training session lasts 10 minutes.  Just note that if you do not leave the
Arena of the Ages, your monster will not come back until you reenter the Arena.
You can stand in the Arena for 10 minutes time, save, exit, then reenter if you
like, but you may find it more efficient to progress the story a bit until the
time is up for your monster's training.

If you're nowhere near a Gate to make it to the end of time, you can just save
at the nearest save point or world map and use the SoftReset (L+R+Start+Select)
button combination to return to the title screen. From there, you can load your
save to enter the Arena and allow your monster to return.  To keep that
progress for your save file, you just have to go to the save point and save
over the same file you loaded upon entering the Arena.  When loading
normally, you will still be taken to where you left off in the actual game,
with the addition of any item, stat, gil, and Arena data being updated as well.

Upon the completion of your monsters training, various things can happen.
Your monster may learn a tech, its stats can change, and it may change class.
In any of these events, your monster may also surprise you by having an
additional item on it when it comes back.  These items vary quite a bit and
may not always be very useful, but it is still a very nice bonus.  There's no
telling what it may eventually give you that you might actually like.  My
precious Smidge brought me a lovely Golden Stud after a quick trip into
Antiquity during experimentation.

Something else that can occur after any training session is a reduction in your
monster's statistics.  If you give it an item for training and then select
an era for training training, you may find that some of the monsters statistics
that were not selected for training may go down.  This may happen if the
bonuses of the items and era weren't enough to outweigh the penalties upon
the monster's return.

A stat that is usually hit particularly hard while training is the Trust stat.
Trust is the one statistic that will never raise during training, as it can
only be raised by winning battles.  If your monster is strong enough to win
battles without your interference, then you can still bring its Trust stat back
up to reasonable levels.  However, if you battle between training sessions, you
can keep the monster's trust stat up without Training draining that stat by
too much.

The biggest thing that can happen upon returning from a training session is a
class change.  Once this occurs, your monster will change into another monster.
Note that until your initial Smidge gets its first class change into a higher
class of monster, you will only have access to tiers one through three for
Prize Battles.  Your monster can endlessly change classes, with the Top Class
monsters losing their elemental affinities.  This can be both good and bad,
as you lose the benefits of elemental favor, but you also lose the chance
of your enemy getting that favor.  Regardless, your monster can still hold
up to four abilities at any one time even without any particular elemental
affinity or restrictions on what your monster can learn.

[Trns] Class Change Information

This is where the Arena of the Ages gets a bit more confusing.  As mentioned,
your monster has a chance of undergoing a class change during a training event.
While this is fine and dandy, there are some oddities involved.  While your
monster can transform into a more powerful monster, it could also change into
a monster of equal or lower rank.  You may send out a Smidge only for it to
class change into a Smidge of different element, or send out a strong monster
only for it to return in a lower form.  You can have an endless number of class
changes in absolutely any direction.  These are the types of class changes
you may run into during the end of a monster's training event.

Class Upgrade - Your monster returns in as a higher ranked monster.
Class Swap - Your monster returns as a different monster of the same rank.
Class Drop - Your monster returns as a different monster of a lower rank.
Elemental Swap - Your monster returns as a monster of a different Element.

You may get any of these, and the Elemental Swap can occur along with any of
the others.

While I've yet to see it myself, I have received emails from people claiming
that their monster has come back as a different monster of the same elemental
affinity and class.  This could indicate that elemental changes aren't the only
things that can cause a Class Swap or Class Drop.

The endless chain of transformation possibilies also allows for you to test out
various monsters and have a possibility of getting the Class you want without
having to restart if you mess up by having your monster Class Change in the
wrong era.  Here are the currently known methods of getting the monsters
of each class:

[Trn2] Monster Transformations

Class 1 - 
 Light Smidge
 Shadow Smidge
 Fire Smidge
 Water Smidge

Class 2 - 
  Light Smidge to Prehistory    = Crested Sprinter
  Light Smidge to Antiquity     = Zealot Mage
  Light Smidge to Middle Ages   = Ogan
  Light Smidge to Present       = Holy Knight
  Light Smidge to Future        = Spearman
  Shadow Smidge to Prehistory   = Racer
  Shadow Smidge to Antiquity    = Stone Imp
  Shadow Smidge to Middle Ages  = Deep Ogan
  Shadow Smidge to Present      = Royal Guard
  Shadow Smidge to Future       = Lancer
  Fire Smidge to Prehistory     = Bao Bao
  Fire Smidge to Antiquity      = Pink Imp
  Fire Smidge to Middle Ages    = Fiendillo
  Fire Smidge to Present        = Hercules Beetle
  Fire Smidge to Future         = Version 2.0
  Water Smidge to Prehistory    = Gokuu
  Water Smidge to Antiquity     = Chaos Mage
  Water Smidge to Middle Ages   = Roundillo
  Water Smidge to Present       = Rhino Weevil
  Water Smidge to Future        = Version 4.0

Class 3 -
  Light Monster to Prehistory   = Gigantosaur
  Light Monster to Antiquity    = Gargoyle
  Light Monster to Middle Ages  = Freelancer
  Light Monster to Present      = Aecyto Weevil
  Light Monster to Future       = Flesh Reaper
  Shadow Monster to Prehistory  = Cave Ape
  Shadow Monster to Antiquity   = Stone Gargoyle
  Shadow Monster to Middle Ages = Roundillo Bomber
  Shadow Monster to Present     = Gorgon
  Shadow Monster to Future      = Macabre
  Fire Monster to Prehistory    = Terasaur
  Fire Monster to Antiquity     = Archmage
  Fire Monster to Middle Ages   = Outlaw
  Fire Monster to Present       = Naga
  Fire Monster to Future        = Prototype
  Water Monster to Prehistory   = Parasaur
  Water Monster to Antiquity    = Slate Imp
  Water Monster to Middle Ages  = Ogan Youth
  Water Monster to Present      = Bladesman
  Water Monster to Future       = Bone Knight

Final Class -
  Monster to Prehistory         = Chrysosaur
  Monster to Antiquity          = Spirit Gargoyle
  Monster to Middle Ages        = Ninja
  Monster to Present            = Medusa
  Monster to Future             = Deathscythe

[1bt9] Battling: Prize Match

Prize Matches are what most would consider the main reason for even playing
this mini-game.  The prizes won vary in quality based on the Tier you select
for your monster to battle.  Should your monster win, you'll be given random
prizes from the available items in that tier.  These can range anywhere from
Capsules to increase your characters stats, equipment with a broad range of
effectiveness, accessories, etc.  You can even win the Arena items that can
be bought from the Nu.

To enter a Prize Match, you must first speak to the guard near the top-center
of the Arena map.  You'll be prompted between fighting a Prize Match or a
Wireless battle.  Select Prize Match and choose a Tier.  Note that the higher
the Tier, the higher the entry fee, but the better the prizes you can win.
Monsters you face in higher tiers also tend to have better stats than those
same monsters on a lower tier.

Choosing Prize Match will pit your monster against computer-controlled enemies.
The enemies you face will generally be determined by your own monsters class,
but you will occasionally find some odd pairings.  Even Smidges may find
themselves occasionally matched against NPC monsters with twice their health
and much more damaging attacks.  Just the same, you can find monsters that seem
so weak that they shouldn't even be available to battle.

Should you get into one of those mismatches, you can fight them if you feel
confident you can win, or you can play a little trick on the game's RNG.  If
you don't want to fight a particular battle, you can wait until the game's
clock passes a few minutes, save, and try another battle.  The battle should
have changed with the passing of the game clock's minutes.  If you somehow end
up facing the same monster, you can simply Soft Reset back to the Title Menu,
reload the Arena, and once again try to battle.  This works for me over 90% of
the time and can even be used to gain different prizes should you get something
a little less than what you feel you deserve for the price of admission.

For the battles themselves, you'll find that you don't have as much control
over your monsters actions as you may like.  You can try to intervene by giving
your monster items to influence their next move, but the chances of that item
even being used are based on your monster's Trust stat.  If their trust stat
is low, you may not see that item used for several turns.  If it is extremely
high, you may see it used the moment they get their turn.  You may even find
the battles to be a bit slow paced at first since the ATB fills at a rate that
makes even your slower playable characters look quick.

Note that if you select another item for your monster to use prior to them
using the current item in queue, the previous item will be used up without ever
having served its purpose, vanishing from your inventory and forcing you to buy
more if you eventually run out of that item.

Once your monster gets stronger, you may find yourself not using any items at
all with your monsters increased statistics and damage output.  You just may
not find yourself in that position until your monster increases to its final
class upgrade.  Until then, you may want to get used to the occasional spamming
of Slops or Feral Wraths.  If your monster happens to know a tech that does
damage as well as leaves a lasting status effect on your enemy, that will also
come in handy until your monster can effectively take out the enemies with
little intervention from the player.

Just keep in mind that your monster isn't the only one that can use items.  By
the enemies ATB you will occasionally see a ??? Icon pop up.  That indicates
that the NPC monster has been given an item to use.  They can use all of the
same items as your monster, so beware of enemy healing, techs, and increased
damage from criticals.

[2btX] Battling: Interdimensional Battle

This mode is pretty self-explanatory.  As opposed to battling NPC monsters, you
will be able to battle the monsters of a friend in a wireless battle.  Boost
your monster's stats and show your friends that you are the one true master of
the Arena.

[Pr.0] Prizes

This is where the Arena of the Ages gains most of its value.  Each Tier, aside
from slightly altering the difficulty of your enemies, also has its own list of
prizes that can be won after defeating the NPC monster.  These range from just
about anything, so you never know what you're going to get.  You might jump
for joy at a piece of equipment so powerful that you aren't supposed to have it
for at least another few hours of gameplay, or you could reset your game in
frustration at dishing out 10,000 Gil for a Tier 6 win netting you a lousy Mop.

Unfortunately, several years after the initial release of this guide, the list
of prizes may be incomplete, so take these lists as examples of the types of
items you may obtain rather than a complete resource.  Most of this information
has been gathered through a combination of individual research as well as the
accumulative findings of those in the GameFAQs Message Board.  Many of my notes
for this section were lost long ago during a period of illness and moving.  It
may very well be possible that you find many items not yet listed.

Note that items on the list marked with an asterisk* are new and unique items
that are certainly worth keeping, if only because you can't get them anywhere
else in the game.

As more tiers become available, previous tiers will vanish from the list.
Once you unlock Tier 4, Tier 1 will vanish.  Unlocking Tier 5 removes Tier 2.
Getting Tier 6 gets rid of Tier 3.  You won't have access to those tiers for
any of the items you may have missed so long as you are on a higher tier.
Also note that New Game+ does reset your progress in the arena.

Not all of the tiers in the arena are initially available.  Starting out, your
Smidge will be able to enter Tiers 1-3.  Tier 4 will not become available until
a party member is at least level 13 and possibly after your monster undergoes
at least one class change.  Tier 5 will not become available until a character
has reached at least level 24.  It may also be required that your monster has
undergone at least 2 class changes.  Tier 6 will not be available until at
least one character reaches level 38.  It may also be possible that your
monster may need to be in its final class transformation.

Should your monster and characters all be more than at the specified
requirements for a Tier, you can always try progressing your story.  Likewise,
be certain that your highest level character is leading the party to make sure
that you have access to the highest available tier desired.

There have been some emails from people claiming that they've met the required
conditions to enter certain tiers without any luck, so there may be some other
unknown arbitrary requirements.  The only advice I can give right now is to
make sure the lead character of your party is at least 38 (required for Tier
6), your monster is of an appropriately ranked class, and you've progressed
far enough into the story.  Should higher tiers still not be open, try raising
your monster's Win record, stats, or try to get it to one of the highest ranked
(Final) classes. I'll try to have more specific requirements as more are
discovered.  For now, these are assumed to be the known level requirements
for your lead character to be able to access each tier.

Levels - Tiers
1-12   - Tiers 1-3
13-23  - Tiers 2-4
24-37  - Tiers 3-5
38+    - Tiers 4-6

*I have heard that you can win all of the Mirrors and the Nu Arcana from any
tier.  It is also assumed that they can only be won from a "boss" of any
given tier.  While this may be accurate, I've listed these items in the tiers
they have been confirmed to be found in with an *asterisk.

[Pr.1] Tier 1

Athenian Water
Hammer Arm
Bronze Blade
Iron Sword
Iron Bowgun
Pea Shooter
Bronze Helm
Padded Vest
Berserker Ring
Third Eye
Workman's Wallet
Speed Belt
Hadean Mirror*
Pontic Mirror*
Nu Arcana*
Strength Capsule
Speed Capsule
Magic Capsule

[Pr.2] Tier 2

Feral Wrath
Bronze Blade
Pocket Blaster
Silver Bow
Pea Shooter
Pocket Blaster
Hammer Arm
Iron Sword
Steel Saber
Porrean Beret
Iron Helm
Guardian Bangle
Berserker Ring
Third Eye
Power Glove
Power Scarf
Third Eye
Workman's Wallet
Strength Capsule
Speed Capsule
Magic Capsule

[Pr.3] Tier 3

Hammer Arm
Bandit's Bow
Silver Bow
Iron Sword
Silver Sword
Thunder Blade
Plasma Gun
Porrean Beret
Titanium Vest
Speed Belt
Power Scarf
Power Glove
Magic Scarf
Guardian Bangle
Berserker Ring
Workman's Wallet
Silver Stud
Silver Earring
Aresian Mirror*
Promethean Mirror*
Hadean Mirror*
Strength Capsule
Magic Capsule
Speed Capsule

[Pr.4] Tier 4

Ruby Gun
Crimson Blade
Mammoth Tusk
Shaman's Bow
Stone Arm
Blue Vest
Red Vest
Black Vest
White Vest
Mist Robe
Golden Helm
Stone Helm
Magic Scarf
Rage Band
Silver Stud
Alluring Top
Third Eye
Workman's Wallet
Silver Earring
Silver Stud
Uranian Mirror*
Nu Arcana*
Strength Capsule
Speed Capsule
Magic Capsule

[Pr.5] Tier 5
Barrier Sphere
Shield Sphere
Rune blade
Radiant Blade
Kaiser Arm
Megaton Arm
Heavy Hand
Dreamstone Gun
Sonic Bow
Time Hat
Radiant Helm
Guardian Helm
Aeonian Helm
Platinum Helm
Aeonian Suit
Platinum Vest
Red Plate
Blue Plate
Black Plate
White Plate
Workman's Wallet
Power Ring
Acuity Ring
Golden Stud
Pontic Mirror*
Hadean Mirror*
Nu Arcana*
Strength Capsule
Speed Capsule
Magic Capsule

[Pr.6] Tier 6

Hi Potion
Barrier Sphere
Shield Sphere
Hadean Sickle
Teraton Arm
Siren's Kiss
Gloom Helm
Haste Helm
Angel's Tiara
Nova Armor
Gloom Cape
Raven Armor
Moonbeam Armor
Prismatic Dress
Zodiac Cape
Power Crest
Magic Ring 
Magic Crest 
Barrier Ring  
Golden Earring 
Workman's wallet
Wrath Band
Prism Spectacles
Golden Earring
Golden Stud
Promethean Mirror*
Aresian Mirror*
Nu Arcana*
Strength Capsule
Speed Capsule
Magic Capsule

[Pr.7] Return Prize Duplication Glitch

A handy glitch was accidentally discovered by a user on the message board that
can be used to duplicate any item that your monster recieves after it comes
back from training, including the precious stat raising capsules.  I take no
credit for this find.  It seems as if the user sickened666 may be the first
person to have posted about it on the message board.

The Method:

1. Send your monster to train until he comes back with an item that you want

2. Once the monster returns with an item reward shown on the Stat Change
screen, choose Train Monster and select your training item, but do not choose
an era.

3. Instead of choosing an era, press the cancel button (B) and go back to the
first menu.  You can repeat this as many times as you like until you have
99 of that item.

[Lst1] Monster List

After your monster goes through its first Class Change, you'll find yourself
with different monsters, mainly depending on the era you sent your monster at
the time of its class change.  Aside from the chance of your monster changing
into a higher ranked class, you may also find yourself feeling cheated by
getting a monster of the same or lower rank.  Just be careful when giving your
monster an item that may alter its elemental affinity.  This could cause
undesirable effects to your monster's class.  You can still keep on trying
until you get a favorable class change, so not all is lost.

This list contains *all* of the Arena's known monsters, including those that
presumably can't be obtained by the player.  This list was compiled by
Reptobismol and all credit goes to him.  For more information on how to get
the obtainable monsters, see the above section titled Monster Transformations
or by using the search function to find [Trn2] with brackets included in the

Hercules Beetle
Rhino Weevil
Aecyto Weevil

Holy Knight
Royal Guard


Roundillo Bomber

Ogan Youth
Deep Ogan

Ninja Birds:

Version 2.0
Version 4.0

Legged Skeletons:
Bone Knight

Legless Skeletons:
Flesh Reaper

Winged Apes:
Bao Bao
Cave Ape

Miniature Dinosaurs:
Crested Sprinter

Fat Dinosaurs:

Pink Imp
Stone Imp
Slate Imp

Chaos Mage
Zealot Mage

Stone Gargoyle
Spirit Gargoyle

Ice Demon

For those who are interested, please e-mail me detailed information about
your monsters.  I don't care about their stats or anything that really delves
deep into the mechanics, but information involving the era you sent the monster
for it to get that class change, the item it may have been holding, the
monster's elemental affinity both before and after the class change, and the
evolutionary line, including your initla smidge, upgrades, and any of the
unfavorable class changes you may have gotten as well.  Any and all help will
be greatly appreciated.

[thxu] Credit and Thanks

I would personally like to give thanks to DLBTY and the collaborative efforts
of the Chrono Trigger DS board to piece together everything new in this game,
including aspects of the Arena of the Ages and the tier prizes.

Thanks to VeghEsther for keeping it real and being a great source of wisdom in
the early stages of this game's release and sharing knowledge on this game's
past and present releases.  We've had our disagreements on different games and
in different situations, but you've certainly been a help to the CTDS board.

Thanks to _Mace_ for inspiring me to finally get around to contributing
in more ways than just sharing general information on the message boards.

Thanks to Vilurum for motivating me to always try harder in regards to helping
others and always try to better my own understanding of things, even if they
may be as trivial as video games.

Special thanks to GameFAQs for being a reliable source of everything I've ever
really needed to know for the last 8 or so years I've been frequenting the
website for gaming information and walkthroughs.

Additional Thanks to:

Nathan Quinn

Finally, I'd like to give a very special thanks to the readers.  Without them,
there wouldn't really be a point in making guides, would there?  If you have
any meaningful contributions to make via e-mail or message board, I would be
glad to make a simple list of all of those who have helped.

[fin0] Final Words

Thank you all for reading.  I started writing this guide many years ago during
a period of illness and it was left without an update for several years.  I am
glad to have finally gotten around to updating the information available in
the guide and fixing some long-standing errors that have bugged me for so
long.  There is still much information that isn't known about the Arena in
the game, and there are still sections that may need to be added in the future.
Unfortunately, the Arena content is largely ignored as players often only use
it for specific items with very little experimentation.  My own notes were
lost years ago as well, so much of the information that was updated came from
sorting through emails from as far back as nearly a decade ago.  While history
doesn't speak well for the frequency of updates and available information for
this guide and mini-game, it is now at least a little more complete than it
was.  I hope it has been helpful and appreciated, all the same.


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