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FAQ/Walkthrough by lunarXskies

Version: 0.28 | Updated: 10/30/08

Castlevania: Order of Ecclesia
FAQ/Walkthrough
  by J Cheung (lunar dot X dot skies at gmail dot com)
V 0.28 (October 29, 2008)

Revision History
v 0.28 (October 29, 2008)
  Been busy so I haven't been able to update as much as I want to...
  Don't expect too much this week, been very busy

v 0.25 (October 25, 2008)
  Finished Kalidus Channel, updated the Glyphs, with unions
  and all

v 0.2 (October 24, 2008)
  Finished lighthouse, will be finished Kalidus Channel
  by tommorow hopefully...
  I also won't be doing quests anymore, because the other FAQ is
  definitely more informative

v 0.15 (October 23, 2008)
  Finished off Minera Prison Island
  
v 0.1 (October 22, 2008)
  First version, finished up to the second boss.
  Will attempt to update by bosses

=================
TABLE OF CONTENTS
=================
  <Each section has a code that will make it easier for you to find the section.
   Use CTRL + F to look for the section, search the code to find the section
   i.e. If you're trying to find the Introduction, search for "(INTRO)" without
        the quotations and it will bring you to the Introduction section>

1. Introduction -------------------------------------------------------- (INTRO)

2. Gameplay basics and Hints-------------------------------------------- (Gme01)
   Characters ---------------------------------------------------------- (Gme02)

3. Walkthrough
    - Ecclesia --------------------------------------------------------- (Wlk01)
    - Monastery -------------------------------------------------------- (Wlk02)
    - Wygol Village ---------------------------------------------------- (Wlk03)
    - Ruvas Forest ----------------------------------------------------- (Wlk04)
    - Kalidus Channel -------------------------------------------------- (Wlk05)
    - Minera Prison Island --------------------------------------------- (Wlk06)
    - Lighthouse ------------------------------------------------------- (Wlk07)
    - Kalidus Channel, Underwater -------------------------------------- (Wlk08)

4. Bosses
    - Arthorverta ------------------------------------------------------ (Bss01)
    - Giant Skeleton --------------------------------------------------- (Bss02)
    - Brachyura -------------------------------------------------------- (Bss03)

5. Glyphs
    - Main/Sub Glyphs
       - Weapon Glyphs ------------------------------------------------- (Skl01)
       - Spell Glyphs -------------------------------------------------- (Skl02)
       - Glyph Union --------------------------------------------------- (Skl03)
    - Back Glyphs ------------------------------------------------------ (Skl04)
    - Relics ----------------------------------------------------------- (Skl05)

6. Optional
    - Villagers -------------------------------------------------------- (Opt01)
    - Secrets ---------------------------------------------------------- (Opt02)

7. Credits ------------------------------------------------------------- (CREDT)


================================================================================
1. Introduction -------------------------------------------------------- (INTRO)
================================================================================

This is a FAQ for Castlevania: Order of Ecclesia for DS. This will be my first
time writing a real FAQ, so...I might be missing something at some point. >>
I'll be summarizing the story, so there will be spoilers in this FAQ. If you
don't want to be spoiled, don't read ahead of where you are in the game in 
this FAQ.

My e-mail is at the top, if you wish to e-mail me, put "Castlevania: Order of
Ecclesia" as the title and I'll try to get back to you as soon as possible.
If you e-mail me without putting that as the title, I'll just discard the e-mail
Also...don't e-mail me anything that's already in the FAQ, I'll ignore it.


================================================================================
2. Gameplay basics and Hints-------------------------------------------- (Gme01)
================================================================================

--CONTROLS--
*Note: You can change the controls in Settings*

D-pad --> Move the character/navigate through the menu
Hold Up --> Absorb Glyph when a Glyph is nearby

A button --> Confirm
B button --> Cancel/Jump
X button --> Use Main Glyph
Y Button --> Use Sub Glyph
L Button --> Dash backward
R button --> Use Back Glyph
Start --> Access the Menu/Skip Conversation
Select --> Switch between the map and Shanoa's stats, located on the top screen


==> Gameplay basics and Hints <==

- GLYPH SYSTEM: Castlevania: Order of Ecclesia introduces a new battle system
  called the Glyph System. Glyphs are the new 'weapons' of Order of Ecclesia
  and you can equip up to three Glyphs on Shanoa. The Main Glyph (X button),
  Sub Glyph (Y button) and the Back Glyph (R button). Using Glyphs takes up MP,
  you can recover MP by just not attacking or use items, which isn't really 
  recommended because of how fast you can recover MP. Glyphs can also be found
  in stages, dropped by enemies, or absored from enemies. If you find a glyph,
  such as a blue or red triangle/square with a picture in the middle, you can
  hold up on the d-pad to absorb it, thus giving you a new skill plus 10 hearts
  There are also Glyph Unions, where pressing Up + X or Y (or whatever buttons
  you set the Maind and Sub Glyphs to) to use a skill that cost Hearts.
  Different combinations produce different attacks, to find combinations
  look at the Glyph Union section.
  
- HEARTS: This game goes back to the heart system, where using a Glyph Union
  will decrease certain amount of hearts. If you don't have a full amount of 
  hearts you can break statues, lamps, etc, to obtain more hearts. If you have 
  access back to the town, don't worry about using up your hearts. You can go to
  town and replenish your hearts at the pot, right of the entrace.

- WEAKNESSES: Most enemies will have certain weaknesses that will help you
  defeat them easily. If I feel a certain enemy is hard to kill, I'll list the
  weaknesses it has so that it'll be easier for you to kill. I will state which
  weapon I prefer to use, but it doesn't mean that it's the best method, 
  especially with the amount of Glyphs present in Castlevania.

- BOSS Medals: If you defeat bosses without taking damage, you'll obtain a medal
  after beating the boss. I'll list ways of avoiding boss attacks unless I'm 
  unable to avoid it...which will be likely for some of the end-game bosses.


==========================-----------------------------------------------=======
        Characters ----------------------------------------------------- (Gme02)
==========================-----------------------------------------------=======
*take from ingame and the Japanese website*

-- Shanoa --
Age: 20
Sex: Female
Voice Actress:

 Shanoa is one of Ecclesia's female warriors. She joined the clan at a young 
age, and was groomed in her training to destroy Count Dracula. An accident
during the Dominus ceremony wiped away her memories and emotions. Shanoa
possesses a unique ability, allowing her to channel power through glyphs 
that are marked on her body.


-- Albus --
Age: 24
Sex: Male
Voice Actor:

 Albus is Ecclesia's Chief Researcher and, like Shanoa, was trained from a
young age to harness Dominus. Dedicated to research, he became Barlowe's trusted
assistant.Using Agartha, a charmed firearm, Albus is able to channel glyph
energy into bullets, which then become magical projectiles.


-- Barlowe --
Age: 72
Sex: Male
Voice Actor:

 Barlowe formed Ecclesia to study glyphs as a way of fighting Dracula. His
research culminated in Dominus, a glyph of Ultimate power. Barlowe prays
that its power is enough to save the world from darkness.


-- Dracula --
Age: Roughly 800
Sex: Male
Voice Actor:

 Vlad Tepes Dracula is a powerful vampire, and the Lord of Evil. His dark
magic is embodied in the demon fortress, Castlevania.


================================================================================
3. Walkthrough
================================================================================

PROLOGUE
--------

          Research introducion--
          

        Returning to life time and
         again since the ancient
        middle ages, the evil lord
       Dracula has driven people to
        terror. Each time Dracula 
       returned from the dead, the
        Belmont clan fought him in 
         the shadows, wielding
             the holy whip.

         Through their efforts,
       humanity avoided darkness,
         securing prosperity.

         But, early in the 19th
          century, having lost
        their ability to resist
         the darkness, those in
           position of power
         at the time began to 
          search for new ways 
           to counter Dracula.

        Our organization, Ecclesia,
         was born then as one of 
          those countermeasure

         Many organizations were
        established with the same
         goal, and day after day,
          they conducted their 
         studies diligently, but
         each was dissolved when
         they failed to produce 
          satisfactory results.

        But that was when Barlowe,
         the leader of Ecclesia,
        finally made a surprising
         breakthrough that could
        stand up against Dracula.



==========================-----------------------------------------------=======
        Ecclesia ------------------------------------------------------- (Wlk01)
==========================-----------------------------------------------=======
Items: Record 1, Record 5
Glyphs: Confodere
Enemies: Skeletons

 After the prologue ends, we start off with Shanoa entering Ecclesia. Albus 
enters shortly afterwards, Shanoa is going to Barlowe to obtain Dominus, yet
Albus was promised Dominus prior to this event. Albus tries to stop Shanoa, but
Shanoa proceeds to Barlowe anyways. 

    Head on up, towards the top of the floor you'll come across a blue and gold
  door. Don't proceed just yet, instead go to the platform across the door and
  press down. A treasure chest will appear, press up to get "Record 1"*, proceed
  through the blue door now.

 As Shanoa enters, the scene pans over to Albus whom is jealous by the fact
that Shanoa will obtain Dominus instead of him. The scene switches to 
Barlowe and Shanoa, apparently Shanoa is the only one who can bear Dominus,
yet she will be unable to control its power without the ritual that will be 
taking place right now. Dominus is the ultimate weapon designed to kill Dracula.
Shanoa begins the ritual, until Albus enters and interrupts her, making her lose
her memories. Albus and Barlowe get into an arguement, with Albus shooting at
Barlowe soon afterwards. He escapes with the Dominus glyph soon afterwards.

 Several weeks pass, with Barlowe having to retrain Shanoa again due to her
memory loss.

    What you see infront of Shanoa is a Glyph, absorb it by pressing up on the
  d-pad, that glyph is the Rapier Glyph, Confodere. After you obtain the Glyph,
  Barlowe tells you to attack him, do so by pressing X and/or Y. Hit Barlowe a
  couple of times until he starts to talk, he teaches you how to use Glyph 
  Unions (Up + X/Y). Attack him with a Glyph Union now. Glyph Unions take up
  Hearts (the amount you have is at the top left, right beside the blinking 
  heart). If your running out of hearts, there's a pot to the left, hold down,
  down (on the d-pad) until you replenish your hearts. Proceed to the next room.
   
    Barlowe will summon Skeletons to attack you, kill them any way you see fit,
  you shouldn't need help for this. When you're done, proceed through the door.

 Barlowe sends Shanoa on a mission to retrieve the Dominus Glyph from Albus.
Shanoa doesn't remember him due to her memory loss. Barlowe wants Shanoa to
bring back Albus alive...if possible.

    Head out of the door to the right. You'll be back to the floor where you met
  Albus the first time. Go to the door on the right to get to a save point, when
  you use a save point, your HP and MP will be restored, even if you don't save,
  so make use of it. When you're done, head out of the room and go down, use the
  door to the left to exit. If you look at the top screen you'll see a map (if
  you don't, press select). The room you're in now is marked yellow, these are 
  rooms that allow you to exit to the world map, rooms in red are save points,
  and there are also rooms in blue which I will get to when we reach one.
  There's also a treasure chest in the room where you got your first glyph,
  open it to get Record 5, head back down again and exit to the left.

    Go to the world map and select Monastery.

*: This song should bring back memories to those who played Castlevania a long
   time ago =D (i.e not me >>)


==========================-----------------------------------------------=======
        Monastery ------------------------------------------------------ (Wlk02)
==========================-----------------------------------------------=======
Items: Sandals, Cotton Hat, Book of Spirits, Red Drops, Arthro Medal
Glyphs: Magnes, Culter
Enemies: Bat, Zombie, Skeleton, Ghost, Banshee, Bone Scimitar
Extra: Cat, HP Max Up, MP Max Up, HEART Max Up

    Head right, there are skeletons inside the building, dispose of them if you
  wish, otherwise continue right. You'll reach a vertical room, go through the
  door on the righ, deal with the enemies as you see fit, until you reach a Warp
  Point. These allow you to Warp to other Warp Points found within the stage,
  these are the blue points that were spoken of earlier. Head back to the 
  vertical room, you'll find a treasure chest there. If it's a wooden chest, 
  you'll obtain a random common item, if it's green...you'll obtain a random
  uncommon item. The chest respawns when you exit the stage.

    Head up to the top of the floor, beware of bats, they're not hard to kill
  nor do they do much damage, but they're irritating when you're trying to make
  a jump. Head to the room on the right when you reach the top, you'll meet a 
  Banshee, you won't do a lot of damage but they only die in three hits anyways.
  Open the red chest, red chests will not respawn when you exit the stage, to
  obtain Sandals, equip them in the Equip screen.
  
    Keep on heading left until you reach a red Glyph, absorb it to obtain 
  Magnes. It'll auto-equip, so you don't need to equip the Glyph. Read to 
  instructions on how to use Magnes, you'll be using it a lot in the upcoming
  stages. After the tutorial is done, go back down and head left to a save 
  point. Use Magnes to fling yourself to the top of the screen, open the red 
  chest to obtain Cotton Hat and equip it. Head left, ignore the chest for now
  you won't be able to get to it yet. Get to the bottom of the floor, where 
  you'll see a chest and a cat to the right. Try to position Shanoa right behind
  the pillar to the left and slide (down + B), press down to get the cat, slide
  again to reach the chest holding a HP Max Up. Exit the room through the left.

    You'll find a Bone Scimitar, kill him and you'll find a glyph if you're 
  lucky. If not, you'll see a glyph appear for a split second, this indicates 
  that this monster has a glyph you can obtain. Exit the room and come back, 
  kill it until it drops a glyph and absorb it to obtain Secare, the sword 
  glyph. Equip it if you want. Remember this place, we'll be coming back here
  again. Head back to the room where you obtained Magnes, use the first magnet
  you see to fling yourself to the bottom right, you should reach you next room.
  Head right, kill the zombies if you want, you'll reach a statue that has a 
  green-ish aura, destroy it and a glyph will come out. These statues will 
  always hold a Glyph for you to get, this one in particular holds Culter, the
  knife Glyph, equip it if you want. Continue right, when you enter the next 
  room you'll see a Gold Chest, open it to get Book of Spirits. Head up, grab
  the chest to the right if you want, other wise head left and attack the wall,
  there's a secret passage there. Head left until you reach a red chest, open
  it to get HEART Max Up. Exit to the right and exit right again.
 
    When you reach another vertical room, before you advance, jump up onto the
  the first platform. Attack the edge of the platform that is holding up the
  treasure chest to obtain the Red Drops. 
  If my point isn't getting across (which I doubt it is...)
    ___
    |+| <-- treasure chest
  ------------------
                ****| <--- attack this to get the Red Drops
  ------------------
    Anyways...continue heading up, getting the tresure chests and 
  the bag of money along the way. There's a room to the rigt with a random
  treasure chest, get it and then head to the left. Be careful, there's a lot
  of zombies on this floor. Continue heading left until you reach a save point.
  
    Head back out, use Magnes to fling yourself to the treasure chest, which 
  holds a MP Max Up. Head to the top and go left, there's a warp point here,
  Head out, to the right is a Boss, you can tell with the red jewel in the door.
  When you're ready go fight the boss. Remember, if you defeat the boss without
  taking damage, you'll obtain a medal.


No. 109         Arthorverta
-------         -----------
HP: 700
EXP: 300
Strengths: Strike
Weaknesses: Slash, Fire

Attacks:

        Roll - He'll start by curling up into a ball, eventually it'll start  
               rolling back and forth. Avoid by using Magnes on one of the
               magnets.

        Web - Shoots a web up which arcs down. Avoid by...avoiding it 
              (i.e. backdash), don't use Magnes though, you can also
              destroy it if you want.

        Claws - It opens its mouth and brings its claws out to attack infront 
                of it. Avoid by using Magnes, try to position yourself so
                that you're in a corner in case its too close. You can also
                avoid it by back dashing as fast as possible
______________________________________________________________________________

Strategy:

        Isn't very hard to beat, just keep on attacking it, avoiding him
     whenever he does an attack. Remember, if you kill it without taking
     damage, you'll obtain a Arthro Medal.

______________________________________________________________________________

    Get the chest if you defeated it without taking damage, the red orb will
  increase your HP and MP, recovering it as well. Head to the right, Albus will
  be there.

 Albus is still bitter as we can see, Shanoa tries to force Albus to go back to
Barlowe, but Albus...teleported away. Albus than states that he'll never go back
and gets angered at the mere mention of Barlowe's name and leaves, after 
attempting to shoot Shanoa. He also dropped a map to a village, which Shanoa
picks up. 

    Exit out of the stage, either by going through the entire thing...or taking
  the warp point back to the other warp point we found earlier. When you're 
  on the World Map, head to Wygol Village.


==========================-----------------------------------------------=======
        Wygol Village -------------------------------------------------- (Wlk03)
==========================-----------------------------------------------=======
Items: Sandals, Cotton Hat, Book of Spirits
Glyphs: Torpor
Villager: Nikolai

    Shanoa finds a man incased in Ice, with a Glyph creating the ice. Absorb it
  to obtain Torpor. You'll find many other villagers trapped in ice throught the
  game, save them by absorbing the glyph that makes the ice.

 You'll save Nikolai afterwards will ask you to save the other villagers whom
Albus has frozen. He'll also tell you Albus said something about Prison Island.
Looks like that's your next destination...don't go yet though.

    To your left, after talking to Nikolai, will be a pot that you found back in
  Ecclesia. These pots restore your hearts, so you don't need to worry about 
  using up your hearts in stages without bosses, or stages with easily
  accessible warp points. You'll also find a save point to youre left, and in
  the building to the right will be the cat you saved earlier. Save and then
  head out to the world map when you're ready, our next destination is
  Ruvas Forest.


==========================-----------------------------------------------=======
        Ruvas Forest --------------------------------------------------- (Wlk04)
==========================-----------------------------------------------=======
Items: none
Glyphs: Macir
Enemies: Bat, Zombie, Skeleton, Bone Scimitar, Nominon, Axe Knight, Une, 
         Necromancer

    This stage is pretty straightforward, just keep on heading right until
  you get to the end. Watch out for the Nominon though, the red flying thing, if
  it gets a hold of you, it'll take awhile before you can escape. Along the way
  you'll find another statue with a glyph in it, absorb it to obtain Macir, your
  first strike-attribute glyph. Another note, there are two more glyphs that you
  can obtain from enemies, the first would be Fidelis Caries, from the 
  Necromancer. When you see him, don't attack him just yet, instead wait until 
  you see a glyph above him, absorb it...now you can kill him. There are more
  enemies like this, where they'll use a spell and you'll have to absorb the 
  spells before they are used. The next glyph you can obtain is from the Axe
  Knight, for this one you need to kill it to obtain the glyph. When you're done
  head out to the world map. Save your game back in town if you want, head to
  Kalidus Channel next.


==========================-----------------------------------------------=======
        Kalidus Channel ------------------------------------------------ (Wlk05)
==========================-----------------------------------------------=======
Items: Magical Ticket, Twinbee
Glyphs: none
Enemies: Sea Stinger, Nominon, Merman, Needles
Villager: Jacob

    Pretty straightforward again, mostly because you don't have access to the
  waters just yet. Again, try to avoid the Nominon or kill them right away, also
  watch out for the Merman and Sea Stingers, they just out of the water, be 
  careful of where you land. Continue right until you reach another villager
  encased in ice. Grab the Magical Ticket and absorb the Glyph to save Jacob,
  the shopkeeper...you'll be seeing him quite a bit. Continue right, save point
  is in the next room. After you exit the room with the two lamps, there's
  another breakable point here. Where the ceiling makes a right angle, attack
  that point to get the Twinbee item. Keep on heading right until you exit to 
  the world map. Your next destination is Minera Prison Island, but save at 
  the town before you head there.


==========================-----------------------------------------------=======
        Minera Prison Island ------------------------------------------- (Wlk06)
==========================-----------------------------------------------=======
Items: Skeleton Medal, Cabriolet, Priestess Ring, Anti-Venom, Konami Man,
       Glyph Sleeve
Glyphs: Dominus Hatred, Falcis, Vol Fulgur
Enemies: Spear Guard, Axe Knight, Bone Archer, Evil Force, Winged Guard,
         Invisible Man, The Creature, Demon, Tin Man
Extra: MP Max Up, HP Max Up, HEART Max Up, Orange Cat
Villager: Abram
    
    Head right, the boss room is just right ahead, SAVE at the village if you
  haven't! Also...note the awesome BGM playing when you enter the stage. >


No. 108         Giant Skeleton
-------         --------------
HP: 800
EXP: 350
Strengths: Ice, Darkness
Weaknesses: Strike, Fire

Attacks: 

--Infront of Giant Skeleton--

        Kick - It'll attempt to kick you, afterwards he'll stay in the kicking
               position for a good while, attack him now. Avoid by back
               dashing, by using Magnes on one of the magnets, or by crouching
               and it'll just barely miss you. Note how it raises its knees 
               right before it kicks.

        Lunge - It'll step forward and lunge out at you. Avoid by back dashing
                or by using Magnes. Note how it raises its arms and bring its
                right knee back just before it lunges.

        Tackle - It starts to crouch down, stay away from him, because he'll
                 leap forward and do a bellyflop. Avoid by running under him
                 after he leaps. Attack him while he's on the ground. Note
                 how when he starts to bend down like he's preparing to jump.

        Grab - It starts to crouch down, stay away from him. He'll attempt
               to grab you with his arms, so be a good distance away from
               him. If he does manage to grab you...I don't think you can
               escape, he'll start pounding you with his fist, so avoid 
               this at all costs.


--Behind Giant Skeleton--

        Frenzy - It'll attack in a set order, get back infront of him ASAP. 
                 Use Magnes to fling you back to the left side, his second
                 attack can still hit you, even if your using Magnes though.

______________________________________________________________________________

Strategy:

        This boss is alot harder than the previous one. Still not very hard
     but you'll encounter some difficulties. Note the three magnets, use them.
     Also, he's weak to strike weapons, so a Hammer Glyph Union can easily do
     up to 80 damage. Avoid his attacks, try to stay on the left side and you
     should be fine. There's alot of opportunities to attack him; right after
     he kicks you, there's at least 2 or 3 seconds where he just stays there,
     so attack him then. At the start of his grab where he crouches down, you
     can use a long range glyph or a glyph union to attack him then. And 
     finally just right after he does his jump, he'll stay there for a good 2
     to 3 seconds...though, you should get back infront of him asap.

______________________________________________________________________________

    If you defeated him without taking damage, open the chest for a Skeleton 
  Medal. Go back to town and save, head back and continue right until you see
  circles of light, circling the stage. You don't want to touch those lights
  so you have to carefully maneuver around them. Draw out the Spear Guard away
  from the lights and kill it, its weakness is Strike attribute glyphs, so 
  equip the Macir and kill it, should take two to three hits at most. Note,
  you can get a Hasta, lance glyph, from the Spear Guards, do so. Now onto
  the lights...if you touch the center of the light, you'll bring out Evil
  Force, a high level monster that you're not supposed to fight yet. You can 
  either run away or kill it, its weaknesses are Slash, Flame and Light attacks.
  The easiet way of killing it is to use a Sword/Axe Glyph Union three times
  to kill it. You also gain a lot of exp for killing it, 113 to be exact.

    Onto avoiding the light... Draw out the Spear Guard away from the light
  and kill it. Keep on moving until you reach the Axe Guard, kill it while
  avoid the light. If a light is at ground level, you can jump over it, if 
  a light is about halfway from ground level, you can slide underneath it.
  You can touch the outer rim of the light without summoning Evil Force,
  make use of that fact. Go right into the next room, there's a Spear Guard
  right in front of you again, kill him as fast as possible and head right.
  Kill the next Spear Guard as fast as you can, if you decided to draw out
  the first Spear Guard, you'll realize the 2nd Spear Guard will be partnered
  with a Bone Archer, so watch out for that. Keep on heading right until you
  exit while avoiding the light. If you feel you can't kill an enemy before the
  light centers around you, slide past the enemy and run away.

    When your in the next room, there's a save point right of the treasure 
  chest, use it if your HP is low. Continue down, grab the bag of gold when you
  reach the bottom. Continue right, you'll notice there's two floors and many
  Spear Guards. Take the upper floor, you need to jump from the ledge where you
  entered the room to reach it, and open the red chest for a Cabriolet, equip
  it. The Spear Guards below you can and will attack you if you stand directly
  above them, slide or back dash away. Keep on heading right until you see the
  red chest, open it to get a MP Max Up. Exit to the left, you can't get back
  to the upper floor so you have to kill the Spear Guards on ground level if
  you want to make it back unscathed.

    Start moving up, note the Bone Archer at the top of the floor, it holds a
  Arcus, bow glyph. Kill it until it drops the glyph, afterwards head right.
  Doesn't matter if you take the upper or lower part of the stage nothing
  special is in this room, though a common treasure chest is located on the
  upper floor, either way continue right. Head downward, break the wall beside
  the red torch and enter. You'll find a Priestess Ring, equip it if you want,
  it lowers STR and INT, but raises DEF and MND. Head back out and continue 
  going down. Grab the treasure chest to the left if you want, head right
  afterwards. You'll see an Axe Knight and three platforms, jump up and enter
  the room above. Open the red chest to obtain a Anti-Venom. Head back down
  there's nothing you can do here, head to the left when you reach the bottom.

    Keep on going left, you'll meet an Invisible Man eventually, careful as his
  name implies, he's invisible. You can still see his body...sort of, he's weak
  against slash attacks so kill him as fast as possible. Open up the red chest
  for a HP Max Up, drop down where the floor changes from cement to wood. Head
  left to open up a warp point, exit and head right. The gold slates will drop
  down when you get close, either wait for them to drop down and go under them
  when they're going back up or run and slide underneath them. Head into the 
  next room, Albus will be there.

 You'll find Albus waiting for Shanoa in the next room with a 'reward'. Absorb
the Glyph for Dominus Hatred. Shanoa realizes it isn't a fake and wonders why
Albus would give her a piece of Dominus. Albus tells Shanoa that with the amount
of power it has, it's impossible to conceal its source. Shanoa asks him what 
that means, Albus doesn't really answer but he does say something interesting.
He says he has a role to fulfill and that he will fulfill it, he teleports away
yet again.
    
    Head left, you'll see a swinging axe and a iron maiden (Google it up if you
  don't know what it is). You want to avoid these two things, so once the axe
  swings over the iron maiden, wait until it starts heading back and jump over
  the iron maiden. The axe will return, so you'll have to jump over it again,
  quickly jump over the second iron maiden while your at it...if you manage to
  land in one of the iron maidens...you'll either die or will have very low HP.
  Grab the bag of gold and head right, save Abram the villager and head back
  out.

    Go up to the next level, there's an Invisible Man waiting for you, I suggest
  you to kill it. Head left, you'll see The Creature, a frankenstein~esque 
  monster. It hurts, so watch out; it has a flame thrower, a lightning attack
  and a kick that will hurt. This is why I suggested you to kill Invisible Man
  first. Use Glyph Unions if you want, you'll recover them soon afterwards.
  Head left and up the room, when you reach the top, head right. Kill the Spear
  Guard and go up to the room on the right, there's a save point there. Use
  Magnes to get to the red chest, open it to get a HEART Max Up. Use Magnes
  again on the magnet, move Shanoa to the right and start attacking with any
  overhead Glyph (Sword, Hammer, etc). You should break a part of the wall to
  obtain Konami Man. Head back up and leave the room through the right.

    Wait for a couple of seconds until you see a Demon flying towards you, take
  it out with any attacks that have a slash attribute. After killing it, get on
  top of the upper floor and proceed right. You'll find an orange cat, pick it
  up and continue going right. Head down until you see two entraces you can go
  to. First go to the one on the left, there's another warp point there. Exit
  out and go down, there's another Glyph statue there with a Falcis, a sickle
  glyph, waiting for you. Head left into the next room.

    Beware of the electricity running through the wires, jump over the one on
  ground level, while watching out for the ones above you. Generally, if you
  see two balls of electricity running towards you from the ceiling, let them
  pass and the one on the ground will come towards you. Jump over that, rinse
  and repeat until you see a glyph at the end of the room. Jump on top of the
  platform and absorb the glyph. The electricity will be gone, so you don't
  need to worry about getting hurt when you're leaving the room. I suggest you
  to use the newly discovered warp point to warp back to the entrance. Go back
  to town and save, when you're ready head back to where you warped from.

    Exit out of the Warp room and head right, yup its fun with lights again.
  Wait a second, two Demons will come at you, kill them without touching the
  lights. It's smooth sailing from there, there's no more enemies, but if you
  manage to touch the light...prepare to run to the nearest exit. Tin Man will
  show up; it's fast, it's dangerous, and it has a machine gun... If you want
  to kill it, it's weak to Strike and Lightning attributed attacks, so equip
  the Macir and Vol Fulgur and start spamming your Glyph Union. I survived
  with 12 HP >>;. If you do kill it, go to the middle of the room, a prize will
  await you. Open up the treasure chest for a Strength Ring, equip it if you
  want, it raises attack but lowers INT. Exit out to the right and open the
  Golden Treasure chest for a Glyph Sleeve Relic. This item is very useful,
  it allows you have three sets of Glyphs ready at all times, you can switch
  between them by press A + L/R. After you're done head out, go to the village
  to save and restore your hearts. 

    Talk to Abram before you leave, he won't thank you for saving his life 
  until you give him Sage...er...yeah. So if you have a Sage with you, give it
  to him, he'll get the shopkeeper to sell medicine. If you have the items for
  Abram to make the antidote, give it to him...I unfortunately don't have the
  items yet. Save and go out into the world map, the Lighthouse is your next
  destination.


==========================-----------------------------------------------=======
        Lighthouse ----------------------------------------------------- (Wlk07)
==========================-----------------------------------------------=======
Items: none
Glyphs: Luminatio
Villager: Eugen

    Head right, use Magnes to launch yourself across the set of spikes. Keep
  on heading right, a boss will be waiting for you in the next room. Head up
  the room until the boss enters.


No. 110         Brachyura
-------         ---------
HP: 1800
EXP: 1000
Strengths: Fire
Weaknesses: Strike, Lightning

Attacks: 

--1st Stage--

        Pincer Punch - For the first half of the attack, he'll open up his
                       claw and move it to the middle of the stage. Avoid by
                       staying on the lower left platform, you can also attack
                       him while his claws are open.
                       
                       For the second half of the attack, he'll bring his
                       claw back towards him and he'll punch the left wall.
                       Avoid by crouching on the lower left platform, you can
                       also attack his main body while he's doing this.

        Bubbles - After his pincer punch, he'll automatically spray bubbles at
                  the location you were after the punch was finished. Avoid by
                  going to the opposite direction to where you were last
                  (i.e if you were on the lower left, move to the upper right)
                  or you can break the bubbles by attacking them, either one
                  is fine, though there might be a stray bubble that may hit
                  you if you choose to break the bubbles.

        Change Form - After you do enough damage, he'll go into the second
                      part of the first stage. He'll start moving his claws
                      to the sides of the stage, avoid by staying on either
                      leftmost or rightmost part of the upper platform. DO
                      NOT stay in the middle, he can hit you when he brings
                      his claws back.

        Wall Punch - After changing forms, his Pincer Punch is replaced by
                     this attack. He'll attack the wall three times, the first
                     two times you can just stay at the lower left platform
                     without worrying about getting hit. The third time
                     however, you will get hit if you stay on the lower 
                     platforms. To avoid the third hit, just right after the
                     second punch, move Shanoa right abit past the middle of
                     the uppermost platform and then quickly go back to the 
                     left platform, he should retract his arm from the right.

        Wall Break - After he punches the wall enough times, the wall breaks.
                     Quickly head up, avoiding his claw.

--2nd Stage--

        Revert Form - He changes back to his green form, if you haven't moved
                      up yet, you'll get attacked.

        Pincer Punch - The same as before

        Bubbles - The same as before, except this time you have to use Magnes
                  to avoid the bubbles.

        Change Form - The same, just use the left uppermost platform to avoid
                      it.

        Wall Punch - The same, except there's no need to avoid his third attack
                     because he doesn't have it anymore. Just crouch on the 
                     lower leftmost platform.

        Wall Break - Same as before


--3rd Stage--

        Revert Form, Pincer Punch, Bubbles, Change Form - the same as before

        Claw Charge - He'll gain a new attack in his green form. He'll hold
                      his right claw with his left claw, he'll let go and
                      his right claw will slam into the right wall. Avoid by
                      staying on the left-uppermost platform. It can still
                      hurt you if you stay on the lower-left platform.

        Wall Punch - Same as before, except you just need to stay on the
                     uppermost platform this time, seeing as his left
                     pincer will hit you if you don't.

        Wall Break - After his third hit, be sure to stay as close to the
                     left wall as possible, afterwards continue heading up.


--FINAL Stage--

        Bubble Frenzy - He'll only attack with bubbles now, avoid by standing
                        on the floor where the magnet is.


______________________________________________________________________________

Strategy:

        This boss isn't exactly hard, he is rather tedious though... This will
     probably be one of the few times where I will suggest you to use a
     specific weapon, use the Macir you got earlier for this fight.

     -- 1st Stage --
        Keep on moving up the stage until you reach the top, wait at the
     uppermost platform until Brachyura catches up to you. Drop down to the
     left platform when you see that it's safe. His attack pattern is always
     the same, it's basically...Pincer Punch --> Bubbles, repeat x number of
     times usually twice, Change Form --> Wall Punch, repeat x number of times
     again usually twice, Wall Break --> proceed to 2nd stage. ...Yeah, that's
     basically it, rather predictable... Watch out for his Wall Punch though,
     on the third hit, if you stay on the lower-left platform as he retracts
     he'll hit you, so make sure you move to the right of the upper platform,
     just abit past the middle will do, and quickly move back to the lower left
     platform.

        Head up, he'll change back to his green form.

     -- 2nd Stage --
        Notice the upper platform has been changed to a Left and Right platform
     with a magnet in between. Do the same as before, wait for him to reach you
     by staying on the upper-left platform. Same attack pattern as before,
     except just use Magnes to avoid the bubbles.

        Head up, ignore the Magnes that you used to avoid the bubbles. Keep on
     cimbling until you reach another magnet, use it to fling yourself directly
     up, keep on doing this until you reach the top. Stay on the upper left as
     usual until he comes down, then drop to the lower left.

     -- 3rd Stage --
        Again, same pattern as before, except this time right after his bubbles
     he'll use a new attack, Claw charge...excuse my horrible naming, avoid it
     by staying on the upper-left platform. And watch out for his Wall Punch
     this time, his left pincer will hit the lower left platform, so stay on
     the upper right platform to avoid it.

        Head up, use Magnes to launch yourself into the impression in the wall.

     -- Big-O FINAL Stage --
        This time he'll just use bubble, you probably won't even see him catch
     up to you if your fast enough though. After using Magnes to launch Shanoa
     into the impression, there's a space above you that you can jump through.
     Do so, and press down when your on top of the spiked platform.

        Watch the awesome cutscene of the elevator crushing the crab, if it
     wasn't for that scene, I would've given up writing this much for this 
     boss...

______________________________________________________________________________

    If you defeated him without taking damage, open the chest for a Brachyura 
  Medal. Take the elevator back up, and leave to the left, use Magnes to launch
  yourself up, go to the light... Absorb the glyph to obtain Luminatio, your
  first light attack. Leave out the right, drop down and go left, either take
  the elevator down or drop down. Head right afterwards, drop down and save the
  Eugen, the villager. Go left and get the Serpent Scale, exit out to the world
  map, your next destination is Kalidus Channel again, save at the village first
  though, and if you have 3 Iron ores, give it to Eugen...I unfortunately don't
  have enough.


==========================-----------------------------------------------=======
        Kalidus Channel, Underwater ------------------------------------ (Wlk08)
==========================-----------------------------------------------=======
Items: Potion, Anti-Venom, Sapphire, Super Potion, Iron Ore, Emerald
Glyphs: Fortis Fio, Scutum, 
Enemies: Merman, Needles, Killer Fish, Dark Octopus, Fishhead, Gelso, Forneus, 
         Skull Spider, Spectar
Extra: HEART Max Up x3, HP Max Up x2, MP Max Up x3
Villager: Monica

    As soon as you select Kalidus Channel on the World Map, select the bottom
  right yellow square as your entrance point. Head left twice, there's a Red
  Treasure chest at the bottom left of the room that holds a Potion, grab it.
  Head left until you reach a vertical room, head up and exit out right. 
  There's another treasure chest right below you, grab it to get a HEART Max Up,
  you should have 80 now. Continue heading right, there's another Red chest in
  this room, it's on the lower part of the room, grab it to get Anti-Venom.
  Leave through the bottom right to open up the warp room, go back out and exit
  through the top right. There's a line of Fishheads surrounding a Sapphire,
  kill them with a Strike attributed glyph, also watch out for the Gelso, their
  easy to kill but they come in numbers. Head up after grabbing the Sapphire,
  exit to the left when you see a set of three Fishheads. Keep on heading left,
  another line of Fishheads are waiting for you, kill them and proceed. There's
  a Sea Demon here, don't kill it just yet, you can steal a Glyph from it, 
  Grando to be exact, your first Ice glyph. Kill it and get open the chest for
  a HP Max Up, head out to the right, go up and go left.
  
    Continue heading left, the path will split, head up and go to your right.
  Notice the balloon with what looks like a barrel with a picture of a bomb,
  you'll need to move that all the way to the right. To move it, first use
  Shanoa to direct it, get Shanoa, DO NOT attack it, to jump and get her body
  to push it to the right. You'll encounter an infinite amount of Gelsos, 
  whatever you do, lead them away from the barrel before you kill them, they
  can't destroy it, but you might accidently destroy it. Continue moving the
  barrel to the right, when you can't move it any further (when it's right 
  beside the cracked rocks) attack it with a weapon, don't worry it won't hurt
  you. When the rocks are gone, attack the furthest right wall, it's breakable.
  You'll find three red chests in the new room, open them up for a MP Max Up,
  Super Potion, and another HEART Max Up, go back out and head up. 
 
    You'll be back to the surface of Kalidus Channel now, head left until you
  reach another red chest for another MP Max Up...they're awfully generous
  here >>;. You can head up to the save room to save, since you probably haven't
  saved in awhile now. Head back to where you made the explosion, don't go back
  down yet, go right for another chest for a HP Max Up. Go back down to where
  you exploded the rocks and exit the room through the left. Go down and exit
  to the left again, keep on heading left until you reach a save point, save
  and head left again. Head left, using the lowest room and attack the Fishheads
  and attack the glyph statue to get Fortis Fio, a glyph that raises defence
  when activated. Keep on heading left, another bomb barrel puzzle is awaiting
  you. Destroy all the Needles first, then do the same as before, the bolders
  are located at the top, this is much easier than the previous one. Head up 
  the new entrance, go left and grab the chest for a Chanomile, keep on heading
  left for another HEART Max Up, you should have 100 now. There's a random
  treasure chest to the right of where you came from, get it if you want, either
  way go back to where the rocks exploded. Go to the room in the left to 
  activate a warp point, exit to the right three times, back to where the room
  right after the save point. Head to the upper left room if you want another
  random chest, otherwise head down through the opening at the bottom.

    There another Glyph statue at the bottom, break it open for Scutum, a shield
  glyph. Continue heading left until you reach you see a red chest, open it to
  get a Iron Ore. Head left until you reach an exit, exit and go back to town.
  Heal and save, we're going back to Kalidus Channel. When your done, go back to
  the newly discovered entrance and head into lower right room. Keep on heading
  right until you reach a ship, get on top of it and make your way down. You'll
  pick up 2000 gold along the way, there's another treasure chest, open it for
  a MP Max Up. Keep on heading down, there's another treasure chest with a 
  Emerald, watch out for the Skull Spider, they can poison you if you touch
  them. They also carry another summon glyph, get it if you want. Head down and
  go right to get another villager, Monica. Exit and head left until you see a
  Spectar, kill it, it's weak to light skills. When the ground starts to level,
  press down for a treasure chest to appear, open it to get a Magician Ring,
  equip it if you want. Go back to the world map, go to the town to save and 
  heal. Do any quests that you can, when your done, head over to Tymeo
  Mountains.


==========================-----------------------------------------------=======
        Tymeo Mountains ------------------------------------------------ (Wlk09)
==========================-----------------------------------------------=======
Items: Blue Drops, Mushroom, Empress Ring
Glyphs: Fides Fio
Enemies: Winged Guard, Black Crow, Rock Knight, Nightmare, Skull Spider
Extra: MP Max Up
Villager: Laura

    Right at the beginning of the stage, go inbetween the lamps and press down
  to find a secret chest, open it to get a Blue Drops. Head right and advance
  up, ignore the first opening and keep going up until you can exit to the
  right, there's a save point there. Go back and head down until you see the 
  opening to your left, head left. You'll find two Rock Knights, dodge the
  rocks they throw and kill them, they're weak to strike and lightning attacks.
  Keep on heading left, you'll see a Nightmare, it's weak against Strike, Fire
  and Light attacks, kill it if you want. Watch out for the stalagmite at the 
  top of the room, make sure you're never underneath them. What you have to do
  is jump so that your close to them, that way they'll drop, which then makes
  a platform for you to advance. If you didn't kill the Nightmare, don't stay
  on the first stalagmite for long, as you'll get hit. Continue heading left
  using the stalagmite method, head up.

    Keep on heading up, watch out for the Skull Spiders, they can poison you
  if you let them touch you. Grab the mushroom, don't go up yet, hit the wall
  next to the mushroom to enter a hidden room. Open the chest inside to get a
  Empress Ring, head back out and head up, exit to the right when you reach 
  the top of the room. Use Magnes to avoid landing on the spikes, keep on 
  heading right twice. When you enter a room with Winged Guards again, head
  up, when you see a Rock Knight, kill him and go right. You'll find Laura,
  the village jewlerer, exit back left and head up after you save her. You'll
  find another opening to the left, head in to activate a warp point, head back
  out and head up. When you enter the next room, you'll notice you can't go to
  the right, which only means you can only head left, do so.

    When you enter, you'll notice a cave underneath the surface, head in. Watch
  out for the Skull Spiders as usual. Head all the way left until there's an
  opening at the top, destroy the Glyph Statue to get a Fides Fio glyph. Head
  right and open the Red Chest to obtain a MP Max Up. Get out of the cave and
  take the route above it. Watch out for the crows, you might not notice them
  until they attack you. Keep on heading left, then exit out to the world map,
  we'll be back here later. Go to the town to save and do whatever you need
  to do, our next destination is Misty Forest Road.


==========================-----------------------------------------------=======
        Misty Forest Road ---------------------------------------------- (Wlk10)
==========================-----------------------------------------------=======
Items: Sage
Glyphs: Vol Macir
Enemies: Bitterfly, Grave Digger, Spectar, Black Fomor, Werebat, White Dragon
         Enkidu 

    Head left, watch out for the Grave Digger, his kick has a huge knockback,
  knocking you back to the entrance, so watch out for that. Keep on heading left
  there's another Grave Digger, so watch out. Head left into the next room, 
  there's a Black Fomor there, don't kill him until you see him casting a spell,
  absorb the glyph to obtain Umbra. Kill him and continue heading left, there's
  another Grave Digger, watch out and continue heading left.

    You'll find a Glyph Statue here, break it to obtain Vol Macir. Head up and
  you'll find a magnet you can use, fling yourself to the right to obtain Sage.
  Keep on heading left, you'll find a White Dragon and a Enkidu. The White 
  Dragon is weak against Strike, Fire and Light skills, Enkidu is weak to Slash.
  You might need to use a potion or two to kill them, use unions if you must.
  Keep on heading left, at the bottom right of the next room you'll see what
  looks to be a green aura coming from the wall, mark it down, we need to come
  here later. You'll notice an item above you as you head left, don't worry
  about that just yet, we'll get it later. Keep on heading left until you reach
  the exit. Go back to town, heal up and do whatever you need, we're not done
  with Misty Forest Road yet though...unless of course you were lucky...
  If you didn't notice, the Werebat drops a very useful glyph, keep on killing
  her to obtain Arma Chiroptera, a transformation skill. If you got it already,
  ...proceed to Skeleton Cave then.


================================================================================
4. Bosses
================================================================================
I'll be typing out strategies on how to beat bosses, listing out its weaknesses
and what types of attacks it's strong against. I'll list the attacks I've seen
it use and ways of dodging them or negating them. Basically...this section is 
just a copy and paste from the main walkthrough, don't expect anything new here.

==========================-----------------------------------------------=======
        Arthorverta ---------------------------------------------------- (Bss01)
==========================-----------------------------------------------=======


No. 109         Arthorverta                     Location: Monastery
-------         -----------                     -------------------
HP: 700
EXP: 300
Strengths: Strike
Weaknesses: Slash, Fire

Attacks:

        Roll - He'll start by curling up into a ball, eventually it'll start  
               rolling back and forth. Avoid by using Magnes on one of the
               magnets.

        Web - Shoots a web up which arcs down. Avoid by...avoiding it 
              (i.e. backdash), don't use Magnes though, you can also
              destroy it using a Glyph Union (Sword + Sword) if you want.

        Claws - It opens its mouth and brings its claws out to attack infront 
                of it. Avoid by using Magnes, try to position yourself so
                that your in a corner in case its too close. You can also
                avoid it by back dashing as soon as you see it coming.
______________________________________________________________________________

Strategy:

        Isn't very hard to beat, just keep on attacking it, avoiding him
     whenever he does an attack. Watch out for the claws though, if your
     reaction is too slow, it'll hit you, otherwise his other attacks are
     easy to dodge. Remember, if you kill it without taking damage, you'll
     obtain a medal.

______________________________________________________________________________


==========================-----------------------------------------------=======
        Giant Skeleton ------------------------------------------------- (Bss02)
==========================-----------------------------------------------=======

No. 108         Giant Skeleton                  Location: Minera Prison Island
-------         --------------                  ------------------------------
HP: 800
EXP: 350
Strengths: Ice, Darkness
Weaknesses: Strike, Fire

Attacks:

--Infront of Giant Skeleton--

        Kick - It'll attempt to kick you, afterwards he'll stay in the kicking
               position for a good while, attack him now. Avoid by back
               dashing, by using Magnes on one of the magnets, or by crouching
               and it'll just barely miss you. Note how it raises its knees 
               right before it kicks.

        Lunge - It'll step forward and lunge out at you. Avoid by back dashing
                or by using Magnes. Note how it raises its arms and bring its
                right knee back just before it lunges.

        Tackle - It starts to crouch down, stay away from him, because he'll
                 leap forward and do a bellyflop. Avoid by running under him
                 after he leaps. Attack him while he's on the ground. Note
                 how when he starts to bend down like he's preparing to jump.

        Grab - It starts to crouch down, stay away from him. He'll attempt
               to grab you with his arms, so be a good distance away from
               him. If he does manage to grab you...I don't think you can
               escape, he'll start pounding you with his fist, so avoid 
               this at all costs.


--Behind Giant Skeleton--

        Frenzy - It'll attack in a set order, get back infront of him ASAP. 
                 Use Magnes to fling you back to the left side, his second
                 attack can still hit you, even if your using Magnes though.

______________________________________________________________________________

Strategy:

        This boss is alot harder than the previous one. Still not very hard
     but you'll encounter some difficulties. Note the three magnets, use them.
     Also, he's weak to strike weapons, so a Hammer Glyph Union can easily do
     up to 80 damage. Avoid his attacks, try to stay on the left side and you
     should be fine. There's alot of opportunities to attack him; right after
     he kicks you, there's at least 2 or 3 seconds where he just stays there,
     so attack him then. At the start of his grab where he crouches down, you
     can use a long range glyph or a glyph union to attack him then. And 
     finally just right after he does his jump, he'll stay there for a good 2
     to 3 seconds...though, you should get back infront of him asap.

______________________________________________________________________________


==========================-----------------------------------------------=======
        Brachyura ------------------------------------------------------ (Bss03)
==========================-----------------------------------------------=======

No. 110         Brachyura                       Location: Lighthouse
-------         ---------                       --------------------
HP: 1800
EXP: 1000
Strengths: Fire
Weaknesses: Strike, Lightning

Attacks: 

--1st Stage--

        Pincer Punch - For the first half of the attack, he'll open up his
                       claw and move it to the middle of the stage. Avoid by
                       staying on the lower left platform, you can also attack
                       him while his claws are open.
                       
                       For the second half of the attack, he'll bring his
                       claw back towards him and he'll punch the left wall.
                       Avoid by crouching on the lower left platform, you can
                       also attack his main body while he's doing this.

        Bubbles - After his pincer punch, he'll automatically spray bubbles at
                  the location you were after the punch was finished. Avoid by
                  going to the opposite direction to where you were last
                  (i.e if you were on the lower left, move to the upper right)
                  or you can break the bubbles by attacking them, either one
                  is fine, though there might be a stray bubble that may hit
                  you if you choose to break the bubbles.

        Change Form - After you do enough damage, he'll go into the second
                      part of the first stage. He'll start moving his claws
                      to the sides of the stage, avoid by staying on either
                      leftmost or rightmost part of the upper platform. DO
                      NOT stay in the middle, he can hit you when he brings
                      his claws back.

        Wall Punch - After changing forms, his Pincer Punch is replaced by
                     this attack. He'll attack the wall three times, the first
                     two times you can just stay at the lower left platform
                     without worrying about getting hit. The third time
                     however, you will get hit if you stay on the lower 
                     platforms. To avoid the third hit, just right after the
                     second punch, move Shanoa right abit past the middle of
                     the uppermost platform and then quickly go back to the 
                     left platform, he should retract his arm from the right.

        Wall Break - After he punches the wall enough times, the wall breaks.
                     Quickly head up, avoiding his claw.

--2nd Stage--

        Revert Form - He changes back to his green form, if you haven't moved
                      up yet, you'll get attacked.

        Pincer Punch - The same as before

        Bubbles - The same as before, except this time you have to use Magnes
                  to avoid the bubbles.

        Change Form - The same, just use the left uppermost platform to avoid
                      it.

        Wall Punch - The same, except there's no need to avoid his third attack
                     because he doesn't have it anymore. Just crouch on the 
                     lower leftmost platform.

        Wall Break - Same as before


--3rd Stage--

        Revert Form, Pincer Punch, Bubbles, Change Form - the same as before

        Claw Charge - He'll gain a new attack in his green form. He'll hold
                      his right claw with his left claw, he'll let go and
                      his right claw will slam into the right wall. Avoid by
                      staying on the left-uppermost platform. It can still
                      hurt you if you stay on the lower-left platform.

        Wall Punch - Same as before, except you just need to stay on the
                     uppermost platform this time, seeing as his left
                     pincer will hit you if you don't.

        Wall Break - After his third hit, be sure to stay as close to the
                     left wall as possible, afterwards continue heading up.


--FINAL Stage--

        Bubble Frenzy - He'll only attack with bubbles now, avoid by standing
                        on the floor where the magnet is.


______________________________________________________________________________

Strategy:

        This boss isn't exactly hard, he is rather tedious though... This will
     probably be one of the few times where I will suggest you to use a
     specific weapon, use the Macir you got earlier for this fight.

     -- 1st Stage --
        Keep on moving up the stage until you reach the top, wait at the
     uppermost platform until Brachyura catches up to you. Drop down to the
     left platform when you see that it's safe. His attack pattern is always
     the same, it's basically...Pincer Punch --> Bubbles, repeat x number of
     times usually twice, Change Form --> Wall Punch, repeat x number of times
     again usually twice, Wall Break --> proceed to 2nd stage. ...Yeah, that's
     basically it, rather predictable... Watch out for his Wall Punch though,
     on the third hit, if you stay on the lower-left platform as he retracts
     he'll hit you, so make sure you move to the right of the upper platform,
     just abit past the middle will do, and quickly move back to the lower left
     platform.

        Head up, he'll change back to his green form.

     -- 2nd Stage --
        Notice the upper platform has been changed to a Left and Right platform
     with a magnet in between. Do the same as before, wait for him to reach you
     by staying on the upper-left platform. Same attack pattern as before,
     except just use Magnes to avoid the bubbles.

        Head up, ignore the Magnes that you used to avoid the bubbles. Keep on
     cimbling until you reach another magnet, use it to fling yourself directly
     up, keep on doing this until you reach the top. Stay on the upper left as
     usual until he comes down, then drop to the lower left.

     -- 3rd Stage --
        Again, same pattern as before, except this time right after his bubbles
     he'll use a new attack, Claw charge...excuse my horrible naming, avoid it
     by staying on the upper-left platform. And watch out for his Wall Punch
     this time, his left pincer will hit the lower left platform, so stay on
     the upper right platform to avoid it.

        Head up, use Magnes to launch yourself into the impression in the wall.

     -- Big-O FINAL Stage --
        This time he'll just use bubble, you probably won't even see him catch
     up to you if your fast enough though. After using Magnes to launch Shanoa
     into the impression, there's a space above you that you can jump through.
     Do so, and press down when your on top of the spiked platform.

        Watch the awesome cutscene of the elevator crushing the crab, if it
     wasn't for that scene, I would've given up writing this much for this 
     boss...

______________________________________________________________________________


================================================================================
5. Glyphs
================================================================================
I'll be listing Glyphs here; what they're called, how much MP they take up,
type of damage, etc.
They'll follow the format below.

(Category):
---------

Name: (Name)          MP: (Cost)
Type: (Type of attack)
Stats: (Which stats increase, don't know if it's necessary though...)
Where to obtain: (How to obtain, if it's from a enemy, I'll only list the enemy
                  and the first location where you can obtain it)
Description: (What the description in the game says)
             (If needed, I'll add my own opinion of the Glyph)


There's also a section for Glyph Unions...in which case I'll be making up my
own, not very creative, names...except for the Spell combinations anyways
because Shanoa actually says them >
...and when I say (any weapon)...Shields don't count, don't be sly...
They follow this format:

Category:
--------

Name: (Name)            Hearts: (Cost)
Combination: (what combination of Glyphs, main and sub are interchangeable
              so it doesn't really matter...until proven wrong anyways)
Type: (Type of attack)
Description: (My description of the attack, includes distance, multi-hits, etc)


=================================
        Main/Sub Glyphs		
=================================

        ==================-----------------------------------------------=======
         Weapon Glyphs ------------------------------------------------- (Skl01)
        ==================-----------------------------------------------=======
        Rapiers:
        -------

        Name: Confodere         MP: 5
        Type: Slash
        Stats: Atk: +6
        Where to obtain: Ecclesia, during Barlowe's training session.
        Description: A rapier glyph.        

	
        Swords:
        ------

        Name: Secare            MP: 5
        Type: Slash
        Stats: Atk +8
        Where to obtain: From Bone Scimitars; Monastery
        Description: A sword glyph.


        Lance:
        -----
	
        Name: Hasta             MP: 5
        Type: Slash
        Stats: Atk +9
        Where to obtain: From Spear Guard; Minera Prison Island
        Description: A lance glyph.


        Hammer:
        ------

        Name: Macir             MP: 5
        Type: Strike
        Stats: Atk +10
        Where to obtain: Ruvas Forest, within a statue
        Description: A hammer glyph.

        
        Name: Vol Macir         MP: 10
        Type: Strike
        Stats: Atk +30
        Where to obtain: Misty Forest Road, within a statue
        Description: A powerful hammer glyph.


        Bow:
        ---

        Name: Arcus             MP: 15
        Type: Slash
        Stats: Atk +7
        Where to obtain: From Bone Archers; Minera Prison Island
        Description: A bow glyph.


        Axe:
        ---

        Name: Ascia             MP: 15
        Type: Slash
        Stats: ATK +8
        Where to obtain: From Axe Knight; Ruvas Forest
        Description: A axe glyph.


        Sickle:
        ------

        Name: Falcis            MP: 5
        Type: Slash
        Stats: ATK +11
        Where to obtain: Minera Prison Island, within a statue
        Description: A sickle glyph.


        Knife:
        -----

        Name: Culter            MP: 8
        Type: Slash
        Stats: ATK +2
        Where to obtain: Monastery, within a statue
        Description: A knife glyph.


        Shield:
        ------

        Name: Scutum            MP: 5
        Type: (none)
        Stats: (none)
        Where to obtain: Kalidus Channel, within a statue
        Description: A shield glyph.


        ==================-----------------------------------------------=======
         Spell Glyphs -------------------------------------------------- (Skl02)
        ==================-----------------------------------------------=======
        Not Union-able:
        --------------

        Name: Torpor            MP: 20
        Type: Ice
        Stats: ATK +10
        Where to obtain: Wygol Village, absorb the glyph the first time you're
                         there.
        Description: A glyph that incapacitates opponents.


        Ice:
        ---

        Name: Grando            MP: 25
        Type: Ice
        Stats:
        Where to obtain: Kalidus Channel; Sea Demon, needs to be absorbed while
                         it's casting a spell.
        Description: Call forth freezing ice.


        Lightning:
        ---------

        Name: Vol Fulgur        MP: 40
        Type: Lightning
        Stats: ATK +3
        Where to obtain: Minera Prison Island, near the end of the stage;
                         refer to (Wlk06) 3rd last paragraph.
        Description: Call forth shocking electricity.


        Light:
        -----

        Name: Luminatio         MP: 25
        Type: Light
        Stats: ATK +9
        Where to obtain: Lighthouse, at the top of the top of the lighthouse;
                         refer to (Wlk07) Last paragraph
        Description: Call forth a ball of light.


        Darkness:
        --------

        Name: Umbra             MP: 25
        Type: Darkness
        Stats: ATK + 13
        Where to obtain: From Black Fomor; Misty Forest Road; needs to be 
                         absorbed while they are casting a spell.
        Description: Command the malice of the dead.


        Dominus:
        -------

        Name: Dominus Hatred    MP: 66
        Type: Darkness
        Stats: ATK +66
        Where to obtain: Minerva Prison Island, Albus gives it to you
        Description: One Piece of Dominus; summons a pillar of light.


        ==================-----------------------------------------------=======
         Glyph Union --------------------------------------------------- (Skl03)
        ==================-----------------------------------------------=======
        Weapon Unions:
        -------------	

        Name: Rapier Union                              Hearts: 15
        Combination: (Any Rapier) + (Any Rapier)
        Type: Slash
        Description: Shanoa attacks with a red rapier while red shards fly out.
                     Hits almost everything in front of Shanoa within a straight
                     line, the distance of the attack is a bit more than half
                     the screen, the width of the attack is also increased.
                     Also hits enemies close behind her, and can also hit more
                     than once (I've seen up to four times).


        Name: Sword Union                               Hearts: 15
        Combination: (Any Sword) + (Any Sword)
        Type: Slash
        Description: Shanoa manifests a gigantic sword, swinging it and hitting
                     anything infront and above her for massive damage. Range is
                     about a bit more than half the screen*. Basically the 
                     attack is, facing right, an attack at about 100º to 0º.
                     Hits only once.


        Name: Lance Union                               Hearts: 15
        Combination: (Any Lance) + (Any Lance)
        Type: Slash
        Description: Shanoa manifests a gigantic spear and thrusts it infront of
                     her. The distance sucks, about the same length as the spear
                     the width is increased and it hits more than once 
                     (I've only seen up to two times).


        Name: Hammer Union                              Hearts: 15
        Combination: (Any Hammer) + (Any Hammer)
        Type: Strike
        Description: Shanoa manifests a gigantic hammer, swinging it and hitting
                     anything infront and above her for massive damage. Range is
                     about a bit more than half the screen*. Basically the
                     attack is, facing right, an attack at about 100º to 0º.
                     Hits only once.


        Name: Bow Union                                 Hearts: 30
        Combination: (Any Bow) + (Any Bow)
        Type: Slash
        Description: Shanoa summons a gigantic red bow that shoots upward,
                     creating numerous amount of arrows that rain upon
                     the enemy. Range is the entire screen...and probably more,
                     the arrows DO NOT pierce through enemies, each arrow does
                     a bit less than regular arrows...but that doesn't seem to
                     be a problem with the amount of arrows being shot. Won't
                     have an exact number of hits until later...if it's even
                     possible to get an exact number...


        Name: Axe Union	                                Hearts: 15
        Combination: (Any Axe) + (Any Axe)
        Type: Slash
        Description: Shanoa manifests a gigantic axe, swinging it and hitting
                     anything infront and above her for massive damage. Range is
                     about a bit more than half the screen*. Basically the 
                     attack is, facing right, an attack at about 100º to 0º.
                     Hits only once.


        Name: Sickle Union                              Hearts: 15
        Combination: (Any Sickle) + (Any Sickle)
        Type: Slash
        Description: Shanoa manifests a gigantic sickle, swinging it and hitting
                     anything infront and above her for massive damage. Range is
                     about a bit more tha half the screen*. Basically the 
                     attack is, facing right, and attack at about 100º to 0º.
                     Hits only once.


        Name: Knife Union                               Hearts: 30
        Combination: (Any Knife) + (Any Knife)
        Type: Slash
        Description: Shanoa throws numerous amount of knives in front of her.
                     Knives DO NOT pierce through enemies, they can also damage
                     enemies past your screen. Hits...many times, won't have 
                     an exact number until maybe later.


        Name: Shield Union                              Hearts: 20
        Combination: (Any Shield) + (Any Shield)
        Type: (none)
        Description: Shanoa manifests a perfect shield around her, negating
                     any damage while it's up. Negates all damage done to
                     Shanoa for the time the shield is up, she can't do
                     anything during that period of time though.


* - From what I've seen, the range of the overhead unions are: 
    Axe=Sickle > Sword > Hammer but the difference is barely noticeable...


        Spellblade Unions:
        -----------------
        
        Name: Ice Blade Union                           Hearts: 15
        Combination: (Any Weapon) + (Any Ice Spell)
        Type: Ice
        Description: Shanoa manifests a small blade of Ice and swings it,
                     the blade grows longer until it shatters. Range is slightly
                     longer than a regular sword, does massive damage and hits
                     only once.
        

        Name: Lightning Blade Union                     Hearts: 15
        Combination: (Any Weapon) + (Any Lightning Spell)
        Type: Lightning
        Description: Shanoa thrusts with what appears to be a spear infused with
                     Lightning. Range is about the same as a spear, it hits more
                     than once (I've seen about 5 or 6 times)


        Name: Light Blade Union                         Hearts: 15
        Combination: (Any Weapon) + (Any Light Spell)
        Type: Light
        Description: Shanoa manifests a blade of Light and swings it, before
                     the blade dissipates, a circle of light surrounds Shanoa
                     for a brief moment. Whatever touches the circle will get
                     hurt, including those behind Shanoa. Hits only once and
                     does massive damage.


        Name: Darkness Blade Union                      Hearts: 15
        Combination: (Any Weapon) + (Any Dark Spell)
        Type: Darkness
        Description: Shanoa manifests a scythe of Darkness and swings it,
                     before the scythe dissipates, a dark circle will surround
                     Shanoa for a brief moment. Whatever touches the circle
                     will get hurt, including those behind Shanoa. Hits twice
                     and deals massive damage.


        Spell Unions:
        ------------

        Name: Grano                                     Hearts: 20
        Combination: (Any Ice Spell) + (Any Ice Spell)
        Type: Ice
        Description: Shanoa summons a blizzard to surround her, attacking any
                     foe that dares to come close to her. Hits many enemies
                     multiple times, I've seen around 7~9 times.


        Name: Fulmen                                    Hearts: 20
        Combination: (Any Lightning Spell) + (Any Lightning Spell)
        Type: Lightning
        Description: Shanoa summons a ball of Lightning above her, this ball
                     attacks a nearby enemy with Lightning bolts multiple times.
                     Useful if only one enemy is present.


        Name: Lumin                                     Hearts: 20
        Combination: (Any Light Spell) + (Any Light Spell)
        Type: Light
        Description: Shanoa projects a circle of light from her back, anything
                     that touches the circle will be hit by a ball of light.
                     The range is one screen, all enemies on the screen will
                     be attacked, but if they move the ball will miss. The ball
                     also only hits once, so it's not very useful outside of
                     mobs.


        Name: Umbra                                     Hearts: 20
        Combination: (Any Dark Spell) + (Any Dark Spell)
        Type: Darkness
        Description: Shanoa projects a circle of darkness from her back,
                     anything that touches the circle will be hit by a ball
                     of darkness. The range is one screen, all enemies on the
                     screen will be attacked, but if they move the ball will
                     miss. The ball also only hits once, so it's not very
                     useful outside of mobs.


        Name: Blast Attack                              Hearts: 50
        Combtination: (Any Light Spell) + (Any Dark Spell)
        Type: Light and Darkness
        Description: Shanoa lifts her hair up, freezing time and dimming the
                     screen, soon a burst of light occurs and rocks fly 
                     towards the screen, dealing massive damage to everything
                     and everyone. The range is massive, as it hits even past
                     the screen, the damage it deals is also very high.


=================================                                        =======
        Back Glyphs ---------------------------------------------------- (Skl04)
=================================                                        =======
        Basic:
        -----

        Name: Magnes            MP: 5
        Type: Light
        Where to obtain: Monastery, impossible to miss
        Description: Create an attractive magnetic field.


        Buffs:
        -----

        Name: Fortis Fio        MP: 80
        Type: none
        Where to obtain: Kalidus Channel, within a statue
        Description: Temporarily increase CON and physical resistance.

        
        Name: Fides Fio         MP: 80
        Type: none
        Where to obtain: Tymeo Mountain; near the top left exit
        Description: Temporarily increase MIND and magic resistance.


        Transformations:
        ---------------
 
        Name: Arma Chiroptera   MP: 80
        Type: none
        Where to obtain: From Werebats; Misty Forest Road
        Description: Grants bat-like abilities.

	
        Summons:
        -------

        Name: Fidelis Caries    MP: 80
        Type: Strike
        Where to obtain: From Necromancers, Ruvas Forest; needs to be absorbed
                         while they are casting a spell.
        Description: Summon zombies that fight to the death.

        
        Name: Fidelis Aranea    MP: 80
        Type: Slash and Poison
        Where to obtain: From Skull Spider; Kalidus Channel
        Description: Summon skull spiders to skitter about when needed.


=================================					 =======
           Relics ------------------------------------------------------ (Skl05)
=================================					 =======

        Name: Lizard Tail
        Where to obtain: Automatically have it at the beginning of the game
        Description: Slide by pressing (down) + B

        Name: Serpent Scale
        Where to obtain: Lighthouse; right beside the exit
        Description: Move freely underwater.

        Name: Glyph Union
        Where to obtain: Automatically have it at the beginning of the game
        Description: Combine two glyphs by (up) + Y/X

        Name: Glyph Sleeve
        Where to obtain: Minera Prison Island; near the end of the stage
        Description: Hold A and press L or R to swap glyphs.

        Name: Book of Spirits
        Where to obtain: Monastery, refer to (Wlk02)
        Description: Display enemy names as you attack


================================================================================
6. Optional
================================================================================
I'll be listing optional things to do (except the Villagers...I'm not sure if 
that's optional or not...and I have no where else to put it >>)
I'll be adding more whenever I get further into the game


=========================------------------------------------------------=======
        Villagers ------------------------------------------------------ (Opt01)
=========================------------------------------------------------=======

Name: Nikolai
Age: 70
Location: Wygol Village, to the right of the entrance, impossible to miss
Location after being saved: Same place where you found him
Description:
        By the grace of God, he cleared away the wilderness to plant the
      seeds of this village.

------

Name: Jacob
Age: 48
Location: Kalidus Channel, near the right exit of the stage; refer to (Wlk05)
Location after being saved: In the second house from the right, ground level.
Description: 
        This peddler seemed a natural fit, and moved into the village.

------

Name: Abram
Age: 26
Location: Minerva Prison Island, at the bottom right of the map;refer to (Wlk06)
Location after being Saved: Right beside the second building from the right.
Description:
        Once a common thief, he found salvation in the church and studied
      thenceforth to become a healer.

------

Name: Laura
Age: 24
Location: 

------

Name: Eugen
Age: 50
Location: Lighthouse, near the end of the stage, impossible to miss
Location after being saved: At the top of the first building from the left.
Description:
        A quiet, gentle man of 50 years. His good faith brought him to this
      community, where he used his carpentry skills to build houses.

------

Name: Monica
Age: 17
Location: Kalidus Channel, near the sunken ship at the bottom of the map
          refer to (Wlk07)
Location after being saved:
Description: At the top of the first building from the left
        This young girl is bright, but shy. The other villagers are like her
      family since her real parents passed away.


================================================================================
7. Credits ------------------------------------------------------------- (CREDT)
================================================================================
Thanks to:
God, for just about everything that's happened in my life
Konami for making this awesome game
Those who helped me on the message boards and through E-mail


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this document is seen elsewhere, not only are they posting without my
permission, they most likely won't have the most current version.

FAQ Copyright 2008 to Jonathan Cheung. This may be not be reproduced under 
any circumstances except for personal, private use. It may not be placed on 
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All trademarks and copyrights contained in this document are owned by their 
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