What do you need help on? Cancel X

BOOKMARK
Jump to:
Would you recommend this Guide? Yes No Hide
Send Skip Hide

Stat FAQ by Juigi Kario

Version: 0.97 | Updated: 10/24/08

Fire Emblem DS: Shin Ankoku Ryuu To Hikari No Tsurugi
(New Dark Dragon and Sword of Light)
Stats FAQ
Version 0.97
By Juigi

Table of contents
1. Introduction
2. Version notes
3. Basics
4. Character stats
5. Class stats
6. Growths
7. Caps
8. Credits


========================================
1. Introduction
========================================

Hello. In case you don't go to the GameFAQ Boards and haven't seen my 
contributor info or Fire Emblem 6 Support FAQ, I am Juigi, elder half of the 
Kario Brothers, who are ripoffs of the Mario Brothers (from the Mario 
series). My email address is juigikario@yahoo.com . (Yep, it's changed. Don't 
bother sending emails to figaro_brothers@hotmail.com or juigi@lycos.co.uk .) 
But enough of that.

Fire Emblem is a Strategy RPG series that has yet to be in America. So why 
are Marth (from Fire Emblem 1 and 3) and Roy (from Fire Emblem 6) in Super 
Smash Bros. Melee? Because SSBM was made in Japan. Both characters were the 
Lord/Leader of an army in their respective games, so they needed to survive 
for you to avoid Game Over.

Now I'm not going to write a walkthrough for this game. *GASP* But I will 
make a base stats reference to help players make use of the Class Swap 
system. This should be especially useful with the existence of negative 
growths that can ruin some characters' power stats.

Oh yeah, about me:

*RN: Not publically disclosed
*A/S/L: 23/M/San Pablo, CA
*How to contact me:
-Email: juigi@lycos.co.uk
-AOL: Juigi Kario
-YIM: Not disclosed
-MSN: figaro_brothers@hotmail.com
-ICQ: Not used
*Major GameFAQ contributions: Fire Emblem 1 FAQs (3-part Walkthrough, Basic 
and Mechanics FAQ, Character FAQ, Class FAQ, Item/Weapon FAQ, Shop/Arena FAQ, 
and Talis Quest Walkthrough) and FE6 Support FAQ

And by the way, DO NOT SEND THE FOLLOWING TO MY EMAIL ADDY OR IM ME WITH THE 
FOLLOWING:

*Anything over half a Megabyte without me approving of it first. My box is 
getting spam often enough as it stands.
*Flames. They will not be tolerated. You will instead get counterflamed AND 
blocked.
*Criticism unless it is good enough. Since it is harsh enough on its own, it 
won't be tolerated either, but you'll just be blocked.
*Spam. I get enough of it already. You'll be counterspammed, flamed, AND 
blocked all at once, and if you think of blocking me first, I'll report you 
to your email service if you do this.
*Prejudice. Yes, I am listing this and I'm sick of it to no end. Long story. 
If you decide to be prejudiced, you'll be reported.
*Any information I find/know to be false. You will be malleted as a warning, 
and if you continue, you'll be blocked as well.
*Any unreasonable attempts to be funny. This includes but is not limited to 
"I can't get in the FAQ. Get in it for me, Juigi", "I have a suggestion: 
EVERYBODY dies", and such. None of that is funny, and instead, you will be 
blocked on the spot if you even try.
*Translation flames. Things like "Archanea" and the ridiculously hard to 
pronounce "Talys" can (expletive statement deleted). I will use the names 
that work with a suitable translation. I'm certainly not going to revamp my 
FAQ over it. Bash me over it and you'll be treated as a spammer. Just to let 
you know before you say something, Kain has red hair, Abel has green, Barts 
has blue hair, Saji is the stronger twin, and Maji the faster. I'm just 
using an order I prefer, but Abel joins before Kain in the prologue chapters.

Excuse me if I'm being harsh; I just don't want any trouble. Strict? That I 
have no problem with. If you want to report anything though, do so, but be 
nice about it. Now, without further ado, onto the FAQ!


========================================
2. Version notes
========================================

*Version 0.97 (10/24/2008) - well, this FAQ has been made, and handles what 
I find suitable for the quick referencing for people who want to make use of 
Class Swap.


========================================
3. Basics
========================================

So you're wondering what the stats do. Well, that's what I'll tell you:

*HP - Hit/Health Points. Determines how much punishment altogether a unit 
can take before he/she will bite the dust. Given the game's setup, you can 
expect growths to be high.
*Strength - this affects attack power with physical weapons. If it's not a 
tome or magic-imbued weapon, add this to the equipped weapon's might to get 
the basic attack rating. This value is also the maximum amount of weight 
that can be ignored when weight is subtracted from Speed to determine Fight 
Speed--but since the highest Weight is 11 in this game, once your characters 
have double digit Strength, you're pretty much not going to care. Mage 
classes will have negative growths in this area.
*Magic Power - this affects attack power with tomes, wands, and magic-imbued 
weapons. Actually, Wands have healing power instead of attack power, but you 
get the point. Anyway, add this to the tome or magic-imbued weapon's might 
to determine attack power. Half of a unit's Magic Power is added to how many 
HPs (per unit for the Reserve Wand) is restored by a healing wand. (It's a 
base of 8 for the Live and Reblow Wands, and 15 for the Relieve Wand. The 
Recover Wand already restores a unit fully.) Physical classes except 
Mamkutes have negative growths in this. Magic Power in general likes to be 
low too, probably so that this sticks to the original.
*Skill - this is added to the equipped weapon's Hit rate to determine a 
unit's basic Hit rate (in other words, without anything else including Luck) 
and slightly affects his/her Critical Hit rate. You just need to keep it at 
a decent level to hit enemies. Other than that, don't bother unless you want 
to use Kill weapons or something; the Critical Hit rate boost is bound to 
just get cancelled by the Luck stat's boost to the Block rate. The growth 
gaps between the swappable classes are surprisingly small too, though not 
between characters.
*Speed - this is a unit's maximum Fight Speed. If a unit uses a weapon with 
higher weight than his/her Strength, the difference is subtracted from 
his/her Speed to determine Fight Speed. What Fight Speed does is that it 
determines basic Evade rate (again, with nothing else including Luck), and 
more importantly, it helps determine if a unit gets to double attack or has 
to fear being double attacked. To get double attacks, the unit must have 4+ 
Fight Speed more than the opponent when attacking.
*Luck - this is not added to Critical Hit rate; rather, this is added to Hit 
and Evade rate slightly, determines the unit's basic Block rate (which is 
subtracted from the enemy's Critical Hit rate to determine their Critical 
Hit rate in a given round of combat; of course, you only need 15 Luck to 
cancel out the boost from 30 Skill), and reduces the jinx chance from Devil 
weapons, which have become more plausible to use as backup weapons, believe 
it or not.
*Physical Defense - determines how much punishment from a physical attack is 
reduced. You subtract this value from the enemy's attack power if they're 
using a sword, lance, axe, or bow (that isn't magic-imbued) to determine 
damage, which can't be negative before you get the bright idea of having 
Armor or Dragon Knights attack Fencers. Still, you can probably see why the 
only way this growth hits 40% or above for anybody is via being one of the 
broken growth duo or being an Armor Knight. And the only person (besides the 
broken growth duo) with anywhere over 50% Physical Defense growth is Daros 
as an Armor Knight (60%). Magic classes have negative growths in this too.
*Magic Defense - determines how much punishment from a magic attack is 
reduced. Same deal as Physical Defense, but this applies for when the 
enemy's weapon is a tome or magic-imbued. All physical classes have negative 
growths in this, probably to prevent overpowered ratings that would turn 
tome attacks from free damage into stuff that can be laughed off, which made 
Chapter 23 in the original a joke.
*Movement Power - determines how many spaces a unit can move on basic 
terrain. This has no growth whatsoever, and can only be boosted by Boots or 
changed otherwise by class swapping or promotion.
*Movement Type (not shown) - determines how well a unit can move on certain 
terrain. Terrain have something called Movement Costs for each Movement Type 
that determine how much Movement Power is needed to move onto the space, 
with the basic prarie having a measly 1 Movement Cost for all units. 
Movement Type is solely dependant on the unit's class. (It's an attribute 
anyway.)
*Level - the unit's experience level. This caps at 20, higher for units that 
can't change classes at all.
*Experience - how much experience a unit has gained past their last level 
up. For every 100 experience (each point having less value at higher 
levels), a unit levels up and gets stat boosts. There's some degree of luck, 
because the stat boosts are based on growths. Hopefully, you won't be shot 
out of anything but HP and/or Skill too frequently.

There is no Weapon Level stat anymore; instead, your units have Weapon Ranks 
for 6 weapon types: Sword, Lance, Axe, Bow, Tome, Wand. Yep, the Weapon 
limits are far improved over Silver Sword Spam with a lot of people having 
10+ Weapon Level that caps at 20. There aren't even many people anymore 
fighting over things like the Gladius or the Partia, certainly not before 
you can just work with the Silver stuff.

Anyway, Weapon Ranks also affects performance with equipped weapons. If your 
unit gets the weapon triangle advantage (remember: Sword swerves around Axe, 
Axe overpowers Lance, Lance outreaches Sword), you get +5% to Hit and Evade. 
Big deal. However, if the Weapon Rank for the type of weapon you have 
equipped is C rank, it's 10%, and if it's A Rank, you get +1 to Attack and 
Defense during advantage as well. Also, when you have the weapon type 
equipped, you get boosts: at C and A ranks each, it's +1 to Attack unless 
the weapon type is Axe, in which case it's 5% to Hit (why only 5%?). At B 
rank, it's 5% to Hit unless the weapon type is Sword in which case it's +1 
to Attack. These boosts stack with each other, but will be erased completely 
during weapon triangle disadvantage.

There's some more information on serenesforest.net. In fact, a lot of the 
information in this FAQ comes from there. (The Weapon Ranks thing, I 
actually found for myself--but Serenes Forest may have obtained the 
information on their own. Who is to say. Of course, who deserves credit 
doesn't matter all that much, I'm making a quick reference FAQ.)

(By the way, I name the healer class of BOTH genders Cleric because it's 
easier to handle. The game calls the female ones "Sisters" but the class is 
basically the same.)

========================================
4. Character stats
========================================

Please note that these stats are actually what's added to the class bases. 
You would find a character having 0 HPs stupid, right?

|==========================================================================|
|Name    |Sex|Lv|HP|Str|MPw|Skl|Spd|Lck|PDf|MDf|Base Class    |Weapon Ranks|
|==========================================================================|
|Marth   | M | 1| 0|  0|  0|  0|  0|  7|  0|  0|Lord          |S+30        |
|--------------------------------------------------------------------------|
|Freyr   | M | 1| 0|  2|  0|  4|  0|  2|  0|  0|Social Knight |L+30        |
|--------------------------------------------------------------------------|
|Kain    | M | 1| 2|  2|  0|  3|  0|  3|  0|  0|Social Knight |S+30        |
|--------------------------------------------------------------------------|
|Abel    | M | 1| 2|  1|  0|  5|  1|  2|  0|  0|Social Knight |L+30        |
|--------------------------------------------------------------------------|
|Jeigan  | M | 1| 0|  0|  0|  5|  1|  1|  1|  0|Paladin       |S+30, L+105 |
|--------------------------------------------------------------------------|
|Gordon  | M | 1| 2|  0|  0|  0|  0|  4|  0|  0|Archer        |B+30        |
|--------------------------------------------------------------------------|
|Doga    | M | 1| 2|  1|  0|  1|  3|  1|  0|  0|Armor Knight  |L+30        |
|--------------------------------------------------------------------------|
|Norn    | F | 1| 0| -1|  0| -2|  1|  3|  0|  0|Archer        |B+30        |
|--------------------------------------------------------------------------|
|Sheeda  | F | 1| 0|  0| -1|  1|  5|  9|  2|  0|Pegasus Knight|L+30        |
|--------------------------------------------------------------------------|
|Riff    | M | 1| 0|  0|  1|  4|  2|  2|  0|  0|Cleric        |            |
|--------------------------------------------------------------------------|
|Oguma   | M | 4| 6|  2|  0|  3|  2|  3|  1|  0|Mercenary     |S+75        |
|--------------------------------------------------------------------------|
|Barts   | M | 3| 4|  5|  0|  5|  2|  5|  3|  0|Axeman        |A+30        |
|--------------------------------------------------------------------------|
|Saji    | M | 2| 0|  3|  0|  3|  0|  1|  2|  0|Axeman        |A+75        |
|--------------------------------------------------------------------------|
|Maji    | M | 2| 0|  2|  0|  4|  2|  5|  2|  0|Axeman        |            |
|--------------------------------------------------------------------------|
|Daros   | M | 3| 3|  1|  0|  1|  1|  3|  1|  0|Pirate        |A+30        |
|--------------------------------------------------------------------------|
|Kashim  | M | 3| 3|  1|  0| -1|  0|  3|  1|  0|Hunter        |B+30        |
|--------------------------------------------------------------------------|
|Julian  | M | 3| 1|  2|  0|  5|  5|  7|  3|  0|Thief         |            |
|--------------------------------------------------------------------------|
|Rena    | F | 3| 0|  0|  1|  6|  5|  8|  2| -1|Cleric        |W+75        |
|--------------------------------------------------------------------------|
|Navarre | M | 3| 3|  2|  0|  0|  0|  8|  2|  0|Fencer        |S+75        |
|--------------------------------------------------------------------------|
|Maric   | M | 1| 4|  0|  0|  2|  3|  3|  2|  0|Mage          |T+30        |
|--------------------------------------------------------------------------|
|Matis   | M | 2| 2|  0|  0|  0|  0|  0|  0|  0|Social Knight |L+30        |
|==========================================================================|
|Name    |Sex|Lv|HP|Str|MPw|Skl|Spd|Lck|PDf|MDf|Base Class    |Weapon Ranks|
|==========================================================================|
|Hardin  | M | 6| 6|  4|  0|  5|  2|  3|  1|  1|Social Knight |S+30, L+135 |
|--------------------------------------------------------------------------|
|Wolf    | M | 3| 2|  0| -1|  0|  0|  5|  0| -2|Horseman      |            |
|--------------------------------------------------------------------------|
|Zagaro  | M | 1| 0|  0|  0|  0| -1|  2|  0| -1|Horseman      |            |
|--------------------------------------------------------------------------|
|Roshe   | M | 3| 4|  1|  0|  3|  1|  4|  0|  0|Social Knight |L+30        |
|--------------------------------------------------------------------------|
|Birak   | M | 1| 2|  0|  0|  1|  0|  2|  0|  0|Social Knight |L+30        |
|--------------------------------------------------------------------------|
|Wendel  | M | 1| 0|  0|  0|  0|  8|  1|  2|  0|Sage          |T+135       |
|--------------------------------------------------------------------------|
|Ricard  | M | 1| 0|  2|  0|  1|  2|  0|  2|  0|Thief         |            |
|--------------------------------------------------------------------------|
|Athena  | F |10| 9|  6|  0|  3|  2|  6|  3|  0|Fencer        |S+75        |
|--------------------------------------------------------------------------|
|Banut   | M | 1| 2|  2|  0|  2|  3|  1|  2|  0|Mamkute       |            |
|--------------------------------------------------------------------------|
|Caesar  | M | 3| 4|  1|  0|  0|  2|  6|  2|  0|Mercenary     |S+30        |
|--------------------------------------------------------------------------|
|Raddy   | M | 1| 2|  1|  0| -1| -1|  1|  2|  0|Fencer        |S+30        |
|--------------------------------------------------------------------------|
|Roger   | M | 5| 4|  1|  0|  1|  5|  2|  2|  0|Armor Knight  |L+30        |
|--------------------------------------------------------------------------|
|George  | M | 1| 0|  0|  0|  2|  3|  4|  1|  0|Sniper        |B+115       |
|--------------------------------------------------------------------------|
|Maria   | F | 3| 1|  0|  1|  1|  0|  0|  3|  0|Cleric        |W+40        |
|--------------------------------------------------------------------------|
|Minerva | F | 1| 4|  1| -1|  1|  5|  6|  2|  0|Dragon Knight |A+195       |
|--------------------------------------------------------------------------|
|Linda   | F | 1| 2|  0| -1|  3|  4|  7|  1|  1|Mage          |T+30        |
|--------------------------------------------------------------------------|
|Jake    | M | 1| 0|  0|  0|  0|  0|  3|  0|  0|Shooter       |            |
|==========================================================================|
|Name    |Sex|Lv|HP|Str|MPw|Skl|Spd|Lck|PDf|MDf|Base Class    |Weapon Ranks|
|==========================================================================|
|Midia   | F | 1| 2|  0|  0|  6|  2|  7|  1|  0|Paladin       |S+30, L+45  |
|--------------------------------------------------------------------------|
|Tomth   | M | 4| 4|  2|  0|  4|  5|  3|  2|  0|Armor Knight  |L+75        |
|--------------------------------------------------------------------------|
|Michelan| M | 3| 2|  2|  0|  3|  3|  4|  1|  0|Armor Knight  |L+30        |
|--------------------------------------------------------------------------|
|Thomas  | M | 8| 6|  2|  0|  3|  1|  4|  0|  0|Archer        |B+75        |
|--------------------------------------------------------------------------|
|Boa     | M | 1| 0|  0|  1|  5|  6|  4|  2|  1|Bishop        |T+135, W+45 |
|--------------------------------------------------------------------------|
|Horus   | M | 3| 4|  7|  0|  9|  4|  7|  2|  0|General       |L+105, B+30 |
|--------------------------------------------------------------------------|
|Beck    | M | 1| 0|  1|  0|  3|  0|  5|  0|  0|Shooter       |            |
|--------------------------------------------------------------------------|
|Astoria | M | 1| 4|  2|  0|  4|  2|  3|  1|  0|Hero          |S+105, A+30 |
|--------------------------------------------------------------------------|
|Paola   | F | 8| 6|  3|  0|  3|  6|  5|  3|  0|Pegasus Knight|L+135       |
|--------------------------------------------------------------------------|
|Katua   | F | 3| 4|  2|  0|  2|  6|  7|  3|  0|Pegasus Knight|L+75        |
|--------------------------------------------------------------------------|
|Aran    | M |10| 2|  1|  0|  3|  4|  4|  2|  0|Paladin       |S+30, L+165 |
|--------------------------------------------------------------------------|
|Samson  | M |10| 2|  4|  0|  4|  4|  7|  2|  0|Hero          |A+135       |
|--------------------------------------------------------------------------|
|Chainy  | M | 1| 2|  1|  1|  1|  2|  9|  0|  0|Commando      |            |
|--------------------------------------------------------------------------|
|Etzel   | M | 6| 8|  0|  8| 12|  5|  7|  3|  6|Sorceror      |T+105, W+30 |
|--------------------------------------------------------------------------|
|Est     | M | 5| 3|  1|  0|  1|  5| 11|  2|  0|Pegasus Knight|L+75        |
|--------------------------------------------------------------------------|
|Tiki    | F | 1| 0|  3|  0|  2|  3| 12|  2|  9|Mamkute       |            |
|--------------------------------------------------------------------------|
|Lawrence| M | 5| 6|  3|  0|  0|  2|  2|  2|  0|General       |L+165, B+135|
|--------------------------------------------------------------------------|
|Hymir   | M |10|20| 11|  0| 11|  6|  5|  4|  0|Warrior       |A+105, B+30 |
|--------------------------------------------------------------------------|
|Alice   | F |10| 2|  0|  1|  4|  3|  3|  2|  0|Cleric        |W+180       |
|--------------------------------------------------------------------------|
|Nagi    | F |15|14|  8|  2| 11| 13| 10|  5|  9|Mamkute       |            |
|--------------------------------------------------------------------------|
|Gato    | M |18|15|  0|  7| 18| 16| 16| 10|  7|Sage          |T+165, W+195|
|--------------------------------------------------------------------------|

*Sex determines both Cleric stats (males get +1 in Speed and +2 in Physical 
Defense, females get 2 more points in Magic Defense), the usable mounted 
class in the Finesse set of classes if unpromoted (Social Knights for males, 
Pegasus Knights for females), and availability of using certain items.
*Base class should tell you which set of classes the character can switch 
with. Social Knights (male), Pegasus Knights (female), Fencers, Archers, 
Clerics, and Magicians are the Finesse set with their promoted equivalents 
in the promoted version; and Mercenaries, Armor Knights, Axemen, Hunters, 
Pirates, and Dark Mages are the Brute set, again with promoted equivalents 
in the unpromoted version. Lords, Thieves, Shooters, Mamkutes, and Commandos 
can't switch classes at all, but they have higher level caps.
*The Weapon Rank requirements are as follows:
-D - +30
-C - +75
-B - +135
-A - +195
Please note that the ones shown in the chart above are actually added to the 
amount needed for the class's base Weapon Rank.

My commentary:
*What in the--you have got to be kidding me. Nearly everybody starts with 
around NO Magic Defense of their own. They rely on the class stats. There 
are only 7 characters altogether getting any boosts, but only 4 of them get 
any more than 1 point: 2 Gaiden chapter units (both late game Gaidens too), 
Chiki who is a Mamkute (the late game one at that), and Gato who joins in 
the last chapter. It's ridiculous when Altea Princess Alice can have NO 
Magic Defense. (Of course, if by chance you're planning to use Alice, I 
don't advise making her into a class that relies on strenghs with Magic 
Defense as a weakness to begin with. Of course, if you do, it's most likely 
your Alice's funeral.)
*Most of the late joins have standard at best bases. What in the world? 
Aran's bases are downright terrible for his level, and Samson's aren't much 
better either. But Hymir and maybe Etzel manage to be workable, so the game 
sounds like it asks you to sacrifice 30+ characters to some dark God to get 
a few lone figures that still would probably get outclassed.
*Wait a minute. Since nearly everybody has little extra Magic Power as well, 
I'm guessing they were intending to go with keeping the game close to the 
original, where everybody not named Gato had no Magic Defense at the start, 
and spells couldn't have their power boosted.


========================================
5. Class stats
========================================

First, I'm going to display the base stats of the classes, and I'll separate 
them into several tables to make comparisons easier. (Oh, and by the way, 
Luck is not listed because all classes have a base Luck of 0.)

*Finesse set:

|==============================================================|
|Class         |HP|Str|MPw|Skl|Spd|PDf|MDf|Mov|Weapon ranks    |
|==============================================================|
|Social Knight |18|  5|  0|  2|  6|  7|  0|  9|Sword E, Lance E|
|--------------------------------------------------------------|
|Pegasus Knight|16|  4|  2|  5|  7|  5|  6|  8|Lance E         |
|--------------------------------------------------------------|
|Archer        |16|  5|  0|  3|  4|  6|  0|  5|Bow E           |
|--------------------------------------------------------------|
|Fencer        |16|  3|  0|  9| 11|  4|  0|  7|Sword E         |
|--------------------------------------------------------------|
|Mage          |16|  0|  3|  1|  3|  2|  3|  6|Tome E          |
|--------------------------------------------------------------|
|Cleric        |16|  0|  1|  1| *3| *1|**6|  5|Wand E          |
|--------------------------------------------------------------|

Notes:
*Social Knight is only available to males ans Pegasus Knight to females.
*Cleric gets boosts based on gender. The * and ** indicate which gender. 
Males get +1 to Speed and +2 to Physical Defense, and females get +2 to 
Magic Defense.

My commentary:
*Social Knights is the only class in this set with boosted HP (lowest base 
HP out of ALL classes is 16), and it gets the best Strength and Physical 
Defense. But Speed is average at best and you'll have to look elsewhere for 
Skill. Use the weapon triangle, that's their strength in this set. (They 
also have 9 Movement Power, but that will barely get them 3 spaces through 
Forests.)
*Pegasus Knights are kind of all-arounders, with slight emphasis on Skill 
and Speed. Just keep ready for axe or bow using enemies. The flying mobility 
isn't useful if the unit itself can't do anything after all.
*Archers have overall worse stats than the Social Knights, but stats aren't 
everything; they can use bows, which actually don't miss the axe users. It's 
a similar case with the Mages, who basically provide free damage despite all 
those overall terrible stats; and even Clerics, whose healing Wands are 
invaluable even through the nerfing they got in comparison to the previous 
game.
*Fencers? Well, they do move far without being vulnerable to bows or axes, 
or having too much difficulty with rough terrain, and they are very skilled 
and fast, so hitting and avoiding double hits is far more frequent. Just 
hope their Strength and Physical Defense gets somewhere so that they can 
work with their swords.
*Mage and Clerics aren't exactly stat kings, but who is going dispute free 
damage? Or some healing, even nerfed from what we have had in past games.

*Finesse Promoted set:

|==============================================================|
|Class         |HP|Str|MPw|Skl|Spd|PDf|MDf|Mov|Weapon ranks    |
|==============================================================|
|Paladin       |22|  7|  1|  5|  7|  8|  6| 10|Sword E, Lance D|
|--------------------------------------------------------------|
|Falcon Knight |20|  6|  1|  5|  7|  7|  8| 10|Sword E, Lance D|
|--------------------------------------------------------------|
|Dragon Knight |20|  8|  1|  5|  7| 10|  3| 10|Lance D, Axe E  |
|--------------------------------------------------------------|
|Sniper        |24|  7|  1|  8|  9|  7|  3|  7|Bow C           |
|--------------------------------------------------------------|
|Swordmaster   |22|  5|  1| 11| 13|  6|  3|  8|Sword C         |
|--------------------------------------------------------------|
|Sage          |22|  3|  4|  2|  4|  3|  5|  6|Tome D, Wand E  |
|--------------------------------------------------------------|
|Bishop        |22|  1|  3|  2|  4|  3|  8|  6|Tome E, Wand D  |
|--------------------------------------------------------------|

Note:
*Falcon Knights are only obtainable by promoting Pegasus Knights with the 
Elysian Whip, which is only buyable online.

My commentary:
*Snipers......what a huge boost to their stats. They went from having 
virtually second worst overall to virtually second best stats. And their 
Movement Type considerably improved from the Social Knight based garbage to 
competing with the Brute class set for Movement Type. Of course, they're 
still helpless in close range.
*Paladins rely a bit on power, but otherwise are all-around. 10 Movement 
Power is quite useful in open fields too, and makes them backline 
candidates for tight spaces where their mobility will still crash, even if 
it has improved, climbing Mountains at 6 Movement Cost for example.
*Falcon Knights......I understand they're less extreme than they were in 
prior games, but they still should have a speed edge on Dragon Knights. What 
is going to obsolete Dragon Knights anyway? Their mobility is obscene. Their 
power is obscene. Their use of axes that will quickly off mages or archers 
is obscene. Urgh. A Speed weakness for Dragon Knights would have been easy 
to justify.
*By the way, see that every class in this set that can use lances has a 
minimum lance rank of D? This means any unit with this class set can use 
Javelins if they're able to use lances.
*Swordmasters are very reliant on Speed. But hey, if they can actually learn 
how to damage enemies effectively on individual strikes....
*Like before, the mages have garbage stats. But who is going to dispute free 
damage? Though I agree with the person who told me online that Falcon 
Knights having excess speed would obsolete Swordmasters (which would be 
true) about something about Bishops: Magic Defense should affect wand power. 
Then there's an incentive to have them be your healers and they won't be 
near useless.

*Brute set:

|==============================================================|
|Class         |HP|Str|MPw|Skl|Spd|PDf|MDf|Mov|Weapon ranks    |
|==============================================================|
|Mercenary     |16|  4|  0|  8| 10|  5|  0|  7|Sword E         |
|--------------------------------------------------------------|
|Armor Knight  |18|  6|  0|  2|  0| 11|  0|  5|Lance E         |
|--------------------------------------------------------------|
|Axeman        |20|  5|  0|  1|  7|  3|  0|  6|Axe E           |
|--------------------------------------------------------------|
|Pirate        |18|  5|  0|  1|  6|  4|  0|  6|Axe E           |
|--------------------------------------------------------------|
|Hunter        |18|  6|  0|  4|  6|  3|  0|  6|Bow E           |
|--------------------------------------------------------------|
|Dark Mage     |16|  0|  2|  1|  3|  4|  3|  6|Tome E          |
|--------------------------------------------------------------|

My commentary:
*Without the Armor Knight class, the general Physical Defense would be 
outright terrible. Of course, Dark Mage would still have higher than its 
Finesse set counterpart, but that doesn't say much, 4 is still not all that 
much. But the HP is better, so they can at least weather individual attacks 
if that helps.
*Armor Knights are what you expect from them: high Physical Defense, low 
Speed, Magic Defense, and Movement Power, and their Movement type is 
terrible still.
*Mercenarys......what do you expect? What you see is what you get. Their 
Movement Type is the same as the Fencer's too.
*Axemen and Pirates will be relying a bit on having natural Strength to keep 
up with their axes' weight, but their Speed is actually not that bad. Oh 
yeah, their Movement Types are a bit stronger, but on different terrain: 
Axemen with 3 cost on Mountains, and Pirates with 2 cost on Rivers and Sea.
*Hunters have surprising Skill for this class set, not that that is their 
best point. They use bows, and are a good deal better than their Finesse set 
counterparts during this stage. Most notable is their Movement Type 
advantage that lets them get anywhere in rough terrain.
*Dark Mages.....same deal as Mages. Sorry, Doga, no Wands for you....yet. 
But you do get a consolation prize in better Physical Defense, not that that 
will save your butt at a still low amount.


|==============================================================|
|Class         |HP|Str|MPw|Skl|Spd|PDf|MDf|Mov|Weapon ranks    |
|==============================================================|
|Hero          |22|  6|  1| 10| 12|  7|  3|  8|Sword D, Axe E  |
|--------------------------------------------------------------|
|General       |28|  8|  1|  3|  4| 15|  3|  6|Lance D, Bow E  |
|--------------------------------------------------------------|
|Warrior       |26|  7|  0|  2|  8|  5|  1|  7|Axe D, Bow E    |
|--------------------------------------------------------------|
|Berserker     |24|  7|  0|  2|  7|  6|  0|  7|Axe D           |
|--------------------------------------------------------------|
|Horsemen      |20|  6|  1|  6|  8|  6|  3|  9|Sword E, Bow D  |
|--------------------------------------------------------------|
|Sorcerer      |22|  2|  3|  2|  4|  4|  6|  6|Tome D, Wand E  |
|--------------------------------------------------------------|

My commentary:
*Again, not that much difference between Heroes and Swordmasters besides 
growth. They have the same Movement Type too.
*FIFTEEN Phsyical Defense? On top of the 28 HPs. Generals are clearly drunk 
on wall power. Then again, when you have such an extreme class that's going 
to be available more later in the game....
*Oh yeah. They get Bows if for some reason you're interested in having them 
attack from the backlines.
*Warriors.....the poor guys no longer have the top HP, thanks to the 
Generals. However, they do get to work with axes for lance monsters, and 
they should have existent Speed against prepromotes. They also have, yep, 
you guessed it: Movement Type edge, the same as Fighters and Hunters. Yes, 
we keep most of the Hunter's benefits from promoting a Brute class unit; 
compared to the Hunter, the Warrior loses only 1 point of Skill compared to 
the stat gains.
*Berserkers....how many maps have water crossing being useful again? Well, 
they're not that bad off, but they should have been able to cross Mountains 
better at least.
*Horsemen are promoted from Hunters like they were in FE3, but they're 
virtually different. The important thing is, due to being mounted, their 
Movement Type takes a dive. Of course, everything else is at least improved.
*Well, let's compare the three archers. (Pretend Generals don't have bows for 
a second because who is going to use Generals as archers when they can just 
take the beatings anyway?) Snipers.....they're simplistic, and have the best 
Movement Type no questions asked. Warriors get to use axes to shake off 
front attacks, dealing a lot of damage. And Horsemen work off of being 
mounted so they can get across plains very fast. There. I named at least one 
reason to use any of the promoted archer classes over the other two.
*Sorcerers aren't that stellar, ugh. Pretty much they're just additional 
promoted mage room. They do get access to Wands at least, but that doesn't 
help, as you want to have units dealing damage, not taking it. They have 
superior defenses, but that doesn't do much to help, there are better 
classes for taking damage.


*Other classes

|==============================================================|
|Class         |HP|Str|MPw|Skl|Spd|PDf|MDf|Mov|Weapon ranks    |
|==============================================================|
|Lord          |18|  5|  0|  3|  7|  7|  0|  7|Sword E         |
|--------------------------------------------------------------|
|Thief         |16|  2|  0|  1|  7|  1|  0|  7|Sword E         |
|--------------------------------------------------------------|
|Mamkute       |18|  0|  0|  1|  1|  1|  1|  6|None            |
|--------------------------------------------------------------|
|Shooter       |20|  5|  0|  1|  3| 14|  0|  4|None            |
|--------------------------------------------------------------|
|Commando      |16|  1|  0|  1|  6|  4| 10|  6|None            |
|--------------------------------------------------------------|
|Soldier       |16|  3|  0|  3|  3|  3|  0|  6|Lance E         |
|--------------------------------------------------------------|
|Fire Dragon   |18|  8|  0|  5|  5| 10|  5|  6|None            |
|--------------------------------------------------------------|
|Magic Dragon  |18|  0|  7|  2|  0| 12| 11|  6|None            |
|--------------------------------------------------------------|
|Divine Dragon |18| 10|  0|  8|  5| 16| 12|  6|None            |
|--------------------------------------------------------------|
|Earth Dragon  |18| 14|  0| 10|  8| 14| 19|  6|None            |
|--------------------------------------------------------------|
|Dismounted    |18|  5|  0|  2|  6|  7|  0|  7|Sword E         |
|--------------------------------------------------------------|

Notes:
*These classes can't promote or change between each other at all. However, 
their level cap is higher.
*Comparing the classes to thir FE1 counterparts:
-Lords are the same. Oh wait. There's only one Lord: Marth himself.
-Thieves have had most of their stats reduced, but bear in mind that Julian 
and Ricardo had a base Weapon Level of 2 with no Weapon Level growth, 
limiting them to Iron, Steel, and Devil Swords back there short of using 
Manuals.
-Mamkutes have been changed around a bit....but are you honestly going to 
care about their base stats now? Back in the original, Dragon Stones never 
boosted Skill or Speed. (Of course, most of the Dragon classes are actually 
unused, but you can tell they would have been used by enemy classes.)
-Shooters are unchanged. It would have been fine back in the original where 
Shooters had only a range of 2, so the high Physical Defense wouldn't be all 
that broken. But here, they have a range of 3-10. Why do I get the feeling 
that Chapter 13 (which is riddled with Shooters) is insane?
-Commandos got the worst nerf: their Speed is gonzo, they can no longer use 
Swords at all without transforming, and all that for 10 Magic Defense? What 
am I going to do with that 10 Magic Defense? In fact, what am I going to do 
with that Movement Type, which has also been nerfed because they can no 
longer cross Sea? They still would have had base stat garbage, at least with 
Movement Type there would have been an incentive to stay untransformed.
-Fire Dragons (or Mamkutes with Fire Dragon Stones, rather) have been toned 
up; where they lost 3 Fight Speed they would have needed, they have 5 Speed 
unhindered. However, their Physical Defense took a hit, though not that much 
of one.
-Magic Dragons (again, Mamkutes with Magic Dragon Stones) have been 
revamped. Their Physical Defense is reduced, their magic immunity is gone, 
replaced by a high Magic Defense stat, and their Fight Speed weakness is 
hanging around. But watch out; they have high attack power, and more 
importantly, they're magic too.
-Divine Dragons (Mamkutes with Divine Dragon Stones....wait. Tiki's the only 
one).....holy. +28 ATK, now effective against Earth Dragons, extra Magic 
Defense, and all that and more only at the cost of Tiki having reduced base 
Physical Defense. Oh, but that brings me to the best part: Tiki has existent 
Physical Defense growth now.....uh......wha?
-Earth Dragons (Medeus, rather).......his Physical Defense took a big hit 
and spells can now be used on him. But now he has existent Fight Speed, 
particularly on Hard 5 where he has THIRTY, which will mean he'll 
double-strike a Speed capped Marth. Plus he gets 1-2 Range to tear up the 
mages. Oh, by the way, Medeus has 50 (!!) Attack on Hard 5.
*May I point out that the Fire Dragon, Magic Dragon, and Divine Dragon 
classes are actually unused. Given their stats, it was likely FE3's dragon 
transformation method was going to be used. But it's possible that would 
have messed up Medeus....wait. This is the DS, not the Super Famicom. *sigh* 
I have no idea.
*Soldiers are around, yes, but they're nowhere to be seen whatsoever past 
the Prologue chapters. What? They're not even in any of the Gaiden chapters?
*Dismounted.....they were probably intending for dismounting. But of course 
decided against it. Again, I'm not sure why.

========================================
6. Growths
========================================

(Please note that from this point on, the FAQ is regarding that you're 
wanting to use Class Swap to its fullest. The Luck stat is not affected by 
that, for starters. And quite a few characters can't make use of it either. 
But I will direct you to Serenes Forest: http://serenesforest.net/fe11/ is 
the location of the FEDS page. Use that to look up, say, Marth's growths, if 
you're that interested. This FAQ itself is intended to be more quick 
reference anyway.)

Let's start with the basic class growths:

*Finesse set:

|=========================================|
|Class         |HP|Str|MPw|Skl|Spd|PDf|MDf|
|=========================================|
|Social Knight |40| 15|-10| 25| 10| 15| -5|
|-----------------------------------------|
|Pegasus Knight|30| 10|-15| 20| 25| 10|  0|
|-----------------------------------------|
|Archer        |40| 10|-10| 20| 30| 10|-10|
|-----------------------------------------|
|Fencer        |50| 10|-10| 20| 25|  5| -5|
|-----------------------------------------|
|Mage          |20|-10| 30| 20| 15|-15| 10|
|-----------------------------------------|
|Cleric        |20|-15| 10| 15| 20|-10| 30|
|-----------------------------------------|

*Brute set:

|=========================================|
|Class         |HP|Str|MPw|Skl|Spd|PDf|MDf|
|=========================================|
|Mercenary     |60| 20|-20| 25| 20|  5|-10|
|-----------------------------------------|
|Armor Knight  |60| 15|-15| 20|  0| 30|-10|
|-----------------------------------------|
|Axeman        |80| 40|-20| 15| 10|  0|-15|
|-----------------------------------------|
|Hunter        |40| 20|-15| 15| 25|  5|-15|
|-----------------------------------------|
|Dark Mage     |20|-15| 20| 20| 20|-15| 20|
|-----------------------------------------|

Notes:
*Female Dragon Knights the same growth as Pegasus Knights except they have 
an extra 10% HP growth.
*Pirates (and Berserkers) have the same growths as Axemen and Warriors.
*Sages and Bishops have the same growths as Dark Mages and Sorcerers.
*Otherwise, if a promoted class isn't listed--which is pretty much most 
cases--assume it has the same growths as its predecessor. Yes, including 
Horseman from Hunter: compared to Warrior, Speed and Physical Defense edge, 
just watch HP and Strength.

Well, let's get down the default growths (excluding Luck) of characters 
separated into their own sets:

*Finnesse set characters:

|====================================|
|Name    | HP|Str|MPw|Skl|Spd|PDf|MDf|
|====================================|
|Freyr   | 40| 20|  5| 30| 45|  5|  5|
|------------------------------------|
|Kain    | 35| 20|  5| 25| 40|  5|  5|
|------------------------------------|
|Abel    | 25| 25|  5| 25| 40|  5|  5|
|------------------------------------|
|Jeigan  |  0|  5| 10| 10|  5|  5|  5|
|------------------------------------|
|Gordon  | 20| 10|  0| 20|  5| 20|  5|
|------------------------------------|
|Norn    | 20| 15|  0| 20| 25| 10|  5|
|------------------------------------|
|Sheeda  | 10| 10|  5| 40| 60|  0|  0|
|------------------------------------|
|Riff    |  0|  5| 10|  5|  0|  5| 15|
|------------------------------------|
|Rena    | -5|  0| 15| 10|  0|  0| 20|
|------------------------------------|
|Navarre | 40| 20|  5| 20| 25|  5|  0|
|------------------------------------|
|Maric   | 40|  0| 10| 30| 25| 20| 10|
|------------------------------------|
|Matis   | 50| 25|  0|  5| 10| 15|  5|
|------------------------------------|
|Hardin  | 10| 15|  0| 30| 45|  5|  5|
|------------------------------------|
|Roshe   | 50| 25|  0| 30|  0|  5|  5|
|------------------------------------|
|Birak   | 20| 15|  0|  0| 30|  0|  5|
|------------------------------------|
|Wendel  | 20|  0|  0|  0|  0|  5| 15|
|------------------------------------|
|Athena  | 25| 15|  5| 20| 25|  5|  0|
|------------------------------------|
|Raddy   | 30| 30|  0| 15| 20| 15|  0|
|------------------------------------|
|George  |  0| 10|  5| 30| 10|  0|  5|
|------------------------------------|
|Maria   | -5|  0| 10| 10|  5| -5| 20|
|------------------------------------|
|Minerva |  0| 25|  0| 30| 10| 20|  0|
|------------------------------------|
|Linda   | 20|  0| 20| 20| 20|  0|  5|
|------------------------------------|
|Medea   | 40| 15|  0| 25| 40|  5|  5|
|------------------------------------|
|Thomas  | 25| 15|  0| 10| 20|  0| 10|
|------------------------------------|
|Boa     |-10|  0|  0|  0|  0|  0| 10|
|------------------------------------|
|Paola   | 30| 45|  0| 50|  0| 15| 10|
|------------------------------------|
|Katua   | 30| 35|  0| 60| 40| 15|  5|
|------------------------------------|
|Aran    | 10| 35|  0|  5| 30|  0| 10|
|------------------------------------|
|Est     | 10| 45|  0| 40| 30| 10|  5|
|------------------------------------|
|Alice   | 40|  0| 20| 35| 40| 10|  0|
|------------------------------------|
|Gato    | 40|  0|  0| 30| 40|  0| 10|
|------------------------------------|

*Brute set characters:

|====================================|
|Name    | HP|Str|MPw|Skl|Spd|PDf|MDf|
|====================================|
|Doga    |  0|  5|  5| 20| 40|  0|  0|
|------------------------------------|
|Oguma   | 30| 20|  0| 15| 10| 15|  5|
|------------------------------------|
|Saji    | 10| 15|  0| 30|  0| 10|  0|
|------------------------------------|
|Maji    |  0| 10| 10|  5| 30| 10| 10|
|------------------------------------|
|Barts   |  0|  0|  0| 25| 20| 15|  0|
|------------------------------------|
|Daros   | 10| 20|  0|  5|  0| 30|  0|
|------------------------------------|
|Kashim  |  0| 20|  5| 25| 15| 15|  0|
|------------------------------------|
|Wolf    |120| 80|  5| 70| 60| 60|  0|
|------------------------------------|
|Zagaro  |120| 60|  5| 80| 60| 80|  0|
|------------------------------------|
|Caesar  | 30| 20| 10| 10| 25| 10|  5|
|------------------------------------|
|Roger   | 10| 35|  0| 10| 10|  0|  5|
|------------------------------------|
|Tomth   | 10| 15|  5| 20| 30| 15|  0|
|------------------------------------|
|Michelan|  0| 20|  0|  5| 25|  0|  5|
|------------------------------------|
|Horus   |  0|  0|  5| 15| 10|  5|  0|
|------------------------------------|
|Astoria | 30| 30|  5| 15|  0|  5|  5|
|------------------------------------|
|Samson  | 10| 15|  5|  0|  5| 10|  5|
|------------------------------------|
|Etzel   | 20|  0| 10| 20| 20|  5| 10|
|------------------------------------|
|Lawrence| 10| 35|  0| 50| 20|  0|  5|
|------------------------------------|
|Hymir   | 10| 10|  0| 10| 20| 10|  0|
|------------------------------------|

Okay, so those growths aren't going to be used directly, so let's put in the 
minimum and maximum growths that will be.

*Finnesse set characters:

-Zero percent growths: Magic Defense for Pegasus Knight

-Highest growths:
--HP: Fencer (50%)
--Strength: Social Knight (15%), any other physical class (10%)
--Strength (negative): Mage (-10%), Sage or Bishop (-15%)
--Magic Power: Mage (30%), Sage or Bishop (20%)
--Magic Power (negative): any physical classes except Pegasus/Dragon 
Knight (-10%)
--Skill: Social Knight (25%)
--Speed: Archer (30%)
--Physical Defense: Social Knight (15%), Pegasus Knight or Archer (10%)
--Physical Defense (negative): Cleric (-10%), Sage or Bishop (-15%)
--Magic Defense: Cleric (30%), Sage or Bishop (20%)
--Magic Defense (negative non-zero): Social Knight or Fencer (-5%)

-Lowest growths:
--HP: any magic user class (20%)
--Strength: Cleric, Sage, or Bishop (-15%)
--Strength (positive): any physical class except Social Knight (10%)
--Magic Power: Pegasus/Dragon Knight (-15%), any other physical class (-10%)
--Magic Power (positive): Cleric (10%), Sage or Bishop (15%)
--Skill: Cleric (15%), any other class except Social Knight (20%)
--Speed: Social Knight (10%), Mage (15%)
--Physical Defense: Mage, Sage, or Bishop (-15%)
--Physical Defense (positive): Fencer (5%)
--Magic Defense: Archer (-10%)
--Magic Defense (positive non-zero): Mage (10%), Sage or Bishop (20%)

-Growth differences:
--HP: 20% to 50%
--Strength: -15% to 15% (subtract 5 from upper for unpromoted females)
--Magic Power: -15% to 30% (add 5 to lower for unpromoted males)
--Magic Power (prepromote): -15% to 20%
--Skill: 15% to 25%
--Skill (prepromote): 20% to 25%
--Speed: 10% to 30% (add 5 to lower for unpromoted females)
--Physical Defense: -15% to 15% (subtract 5 from upper for unpromoted 
females)
--Magic Defense: -10% to 30%
--Magic Defense (prepromote): -10% to 20%

|================================================================|
|Name    |  HPs  |  Str  | Magic | Skill | Speed |  PDf  |  MDf  |
|================================================================|
|--------|Min|Max|Min|Max|Min|Max|Min|Max|Min|Max|Min|Max|Min|Max|
|================================================================|
|Freyr   | 60| 90|  5| 35|-10| 35| 45| 55| 55| 75|-10| 20| -5| 35|
|----------------------------------------------------------------|
|Kain    | 55| 85|  5| 35|-10| 35| 40| 50| 50| 70|-10| 20| -5| 35|
|----------------------------------------------------------------|
|Abel    | 45| 75| 10| 40|-10| 35| 40| 50| 50| 70|-10| 20| -5| 35|
|----------------------------------------------------------------|
|Jeigan  | 20| 50|-10| 20| -5| 30| 30| 35| 15| 35|-10| 20| -5| 25|
|----------------------------------------------------------------|
|Gordon  | 40| 70| -5| 25|-15| 30| 35| 45| 15| 35|  5| 35| -5| 35|
|----------------------------------------------------------------|
|Norn    | 40| 70|  0| 30|-15| 30| 35| 45| 35| 55| -5| 25| -5| 35|
|----------------------------------------------------------------|
|Sheeda  | 30| 60| -5| 25|-10| 35| 55| 65| 70| 90|-15| 15|-10| 30|
|----------------------------------------------------------------|
|Riff    | 20| 50|-10| 20| -5| 40| 20| 30| 10| 30|-10| 20|  5| 45|
|----------------------------------------------------------------|
|Rena    | 15| 45|-15| 15|  0| 45| 25| 35| 10| 30|-15| 15| 10| 50|
|----------------------------------------------------------------|
|Navarre | 60| 90|  5| 35|-10| 35| 35| 45| 35| 55|-10| 20|-10| 30|
|----------------------------------------------------------------|
|Maric   | 60| 90|-15| 15| -5| 40| 45| 55| 35| 55|  5| 35|  0| 40|
|----------------------------------------------------------------|
|Matis   | 70|100| 10| 40|-15| 30| 20| 30| 20| 40|  0| 30| -5| 35|
|----------------------------------------------------------------|
|Hardin  | 30| 60|  0| 30|-15| 30| 45| 55| 55| 75|-10| 20| -5| 35|
|----------------------------------------------------------------|
|Roshe   | 70|100| 10| 40|-15| 30| 45| 55| 10| 30|-10| 20| -5| 35|
|----------------------------------------------------------------|
|Birak   | 40| 70|  0| 30|-15| 30| 15| 25| 40| 60|-15| 15| -5| 35|
|================================================================|
|Name    |  HPs  |  Str  | Magic | Skill | Speed |  PDf  |  MDf  |
|================================================================|
|--------|Min|Max|Min|Max|Min|Max|Min|Max|Min|Max|Min|Max|Min|Max|
|================================================================|
|Wendel  | 40| 70|-15| 15|-15| 20| 20| 25| 10| 30|-10| 20|  5| 35|
|----------------------------------------------------------------|
|Athena  | 45| 75|  0| 30|-10| 35| 35| 45| 35| 55|-10| 20|-10| 30|
|----------------------------------------------------------------|
|Raddy   | 50| 80| 15| 45|-15| 30| 30| 40| 30| 50|  0| 30|-10| 30|
|----------------------------------------------------------------|
|George  | 20| 50| -5| 25|-10| 25| 50| 55| 20| 40|-15| 15| -5| 25|
|----------------------------------------------------------------|
|Maria   | 15| 45|-15| 15| -5| 40| 25| 35| 15| 35|-20| 10| 10| 50|
|----------------------------------------------------------------|
|Minerva | 20| 50| 10| 40|-15| 20| 50| 55| 20| 40|  5| 35|-10| 20|
|----------------------------------------------------------------|
|Linda   | 40| 70|-15| 15|  5| 50| 35| 45| 30| 50|-15| 15| -5| 35|
|----------------------------------------------------------------|
|Medea   | 60| 90|  0| 30|-15| 20| 45| 50| 50| 70|-10| 20| -5| 25|
|----------------------------------------------------------------|
|Thomas  | 45| 75|  0| 30|-15| 30| 25| 35| 30| 50|-15| 15|  0| 40|
|----------------------------------------------------------------|
|Boa     | 10| 40|-15| 15|-15| 20| 20| 25| 10| 30|-15| 15|  0| 30|
|----------------------------------------------------------------|
|Paola   | 50| 80| 30| 60|-15| 30| 65| 75| 10| 30|  0| 30|  0| 40|
|----------------------------------------------------------------|
|Katua   | 50| 80| 20| 50|-15| 30| 75| 85| 50| 70|  0| 30| -5| 35|
|----------------------------------------------------------------|
|Aran    | 30| 60| 20| 50|-15| 20| 25| 30| 40| 60|-15| 15|  0| 30|
|----------------------------------------------------------------|
|Est     | 30| 60| 30| 60|-15| 30| 55| 65| 40| 60| -5| 25| -5| 35|
|----------------------------------------------------------------|
|Alice   | 60| 90|-15| 15|  5| 50| 50| 60| 50| 70| -5| 25|-10| 30|
|----------------------------------------------------------------|
|Gato    | 60| 90|-15| 15|-15| 20| 45| 55| 50| 70|-15| 15|  0| 30|
|----------------------------------------------------------------|


*Brute set characters:

-Zero percent growths: Speed for Armor Knight, Physical Defense for Axeman

-Highest growths:
--HP: Axeman (80%)
--HP (exclude Axeman): Armor Knight or Mercenary (60%)
--Strength: Axeman (40%)
--Strength (exclude Axeman): Mercenary or Hunter (20%)
--Magic Power (negative): Armor Knight or Hunter (-20%)
--Skill: Mercenary (25%)
--Speed: Hunter (25%)
--Physical Defense: Armor Knight (30%)
--Physical Defense (exclude Armor Knight): Mercenary or Hunter (5%)
--Magic Defense (negative): Mercenary or Armor Knight (-10%)

-Lowest growths:
--HP (exclude Dark Mage (20%)): Hunter (40%)
--Strength (positive): Armor Knight (15%)
--Magic Power: Mercenary or Axeman (-20%)
--Skill (non-zero): Axeman (10%)
--Speed: Social Knight (10%), Mage (15%)
--Physical Defense (positive non-zero): Mercenary or Hunter (5%)
--Magic Defense: Axeman or Hunter (15%)

-Growth differences:
--HP: 20% to 80%
--HP (exclude Dark Mage): 40% to 80%
--Strength: -15% to 40%
--Strength (exclude Dark Mage): 15% to 40%
--Magic Power: -20% to 20%
--Magic Power (exclude Dark Mage): -20% to -15%
--Skill: 15% to 25%
--Speed: 0% to 25%
--Physical Defense: -15% to 30%
--Physical Defense (exclude Dark Mage and Armor Knight): 0% to 5%
--Magic Defense: -15% to 20%
--Magic Defense (exclude Dark Mage): -15% to -10%

|================================================================|
|Name    |  HPs  |  Str  | Magic | Skill | Speed |  PDf  |  MDf  |
|================================================================|
|--------|Min|Max|Min|Max|Min|Max|Min|Max|Min|Max|Min|Max|Min|Max|
|================================================================|
|Doga    | 20| 80|-10| 45|-15| 25| 35| 45| 40| 65|-15| 30|-15| 20|
|----------------------------------------------------------------|
|Oguma   | 50|110|  5| 60|-20| 20| 30| 40| 10| 35|  0| 45|-10| 25|
|----------------------------------------------------------------|
|Saji    | 30| 90|  0| 40|-20| 20| 45| 55|  0| 25| -5| 40|-15| 20|
|----------------------------------------------------------------|
|Maji    | 20| 80| -5| 50|-10| 30| 20| 30| 30| 55| -5| 40| -5| 30|
|----------------------------------------------------------------|
|Barts   | 20| 80|-15| 40|-20| 20| 40| 50| 20| 45|  0| 45|-15| 20|
|----------------------------------------------------------------|
|Daros   | 30| 90|  5| 60|-20| 20| 20| 30|  0| 25| 15| 60|-15| 20|
|----------------------------------------------------------------|
|Kashim  | 20| 80|  5| 60|-15| 25| 40| 50| 15| 40|  0| 45|-15| 20|
|----------------------------------------------------------------|
|Wolf    |140|200| 65|120|-15| 25| 85| 95| 60| 85| 45| 90|-15| 20|
|----------------------------------------------------------------|
|Zagaro  |140|200| 45|100|-15| 25| 95|105| 60| 85| 65|110|-15| 20|
|----------------------------------------------------------------|
|Caesar  | 50|110|  5| 60|-10| 30| 25| 35| 25| 50| -5| 40|-10| 25|
|----------------------------------------------------------------|
|Roger   | 30| 90| 20| 75|-20| 20| 25| 35| 10| 35|-15| 30|-10| 25|
|----------------------------------------------------------------|
|Tomth   | 30| 90|  0| 55|-15| 25| 35| 45| 30| 55|  0| 45|-15| 20|
|----------------------------------------------------------------|
|Michelan| 20| 80|  5| 60|-20| 20| 20| 30| 25| 50|-15| 30|-10| 25|
|----------------------------------------------------------------|
|Horus   | 20| 80|-15| 40|-15| 25| 30| 40| 10| 35|-10| 35|-15| 20|
|----------------------------------------------------------------|
|Astoria | 50|110| 15| 70|-15| 25| 30| 40|  0| 25|-10| 35|-10| 25|
|----------------------------------------------------------------|
|Samson  | 30| 90|  0| 55|-15| 25| 15| 25|  5| 30| -5| 40|-10| 25|
|----------------------------------------------------------------|
|Etzel   | 40|100|-15| 40|-10| 30| 35| 45| 20| 45|-10| 35| -5| 30|
|----------------------------------------------------------------|
|Lawrence| 30| 90| 20| 75|-20| 20| 65| 75| 20| 45|-15| 30|-10| 25|
|----------------------------------------------------------------|
|Hymir   | 30| 90| -5| 50|-20| 20| 25| 35| 20| 45| -5| 40|-15| 20|
|----------------------------------------------------------------|


========================================
7. Caps
========================================

And for those interested, here are the caps for each of the promoted classes 
involving Class Swap, and not including HP (always caps at 60) or Luck 
(caps at 30 except for Paladin and Berserker at 25 and 22 respectively ?_? ):

*Finesse set

|======================================|
|Class         |Str|MPw|Skl|Spd|PDf|MDf|
|======================================|
|Paladin       | 25| 21| 28| 25| 30| 25|
|--------------------------------------|
|Falcon Knight | 24| 20| 25| 25| 25| 26|
|--------------------------------------|
|Dragon Knight | 26| 20| 26| 23| 30| 21|
|--------------------------------------|
|Sniper        | 24| 20| 30| 29| 23| 20|
|--------------------------------------|
|Swordmaster   | 24| 20| 29| 30| 22| 23|
|--------------------------------------|
|Sage          | 20| 30| 28| 25| 20| 25|
|--------------------------------------|
|Bishop        | 20| 25| 26| 25| 22| 30|
|--------------------------------------|

|======================================|
|Class         |Str|MPw|Skl|Spd|PDf|MDf|
|======================================|
|Hero          | 25| 20| 30| 26| 25| 22|
|--------------------------------------|
|General       | 27| 20| 25| 21| 30| 20|
|--------------------------------------|
|Warrior       | 30| 20| 26| 24| 28| 20|
|--------------------------------------|
|Berserker     | 30| 20| 24| 28| 24| 20|
|--------------------------------------|
|Horseman      | 24| 20| 28| 30| 23| 23|
|--------------------------------------|
|Sorcerer      | 20| 30| 28| 25| 20| 25|
|--------------------------------------|

Well, the caps are different enough from bases instead of being a constant 
added to the bases. Let's make a couple of tables for comparisons, in case 
you can have units capable of reaching them (Sheeda and her Speed for 
example):

*Finesse set

|======================================|
|Class         |Str|MPw|Skl|Spd|PDf|MDf|
|======================================|
|Paladin       | 18| 20| 23| 18|*22| 19|
|--------------------------------------|
|Falcon Knight | 18| 19| 20| 18| 18| 18|
|--------------------------------------|
|Dragon Knight | 18| 19| 21| 16| 20| 18|
|--------------------------------------|
|Sniper        | 17| 19| 22| 20| 16| 17|
|--------------------------------------|
|Swordmaster   |*19| 19| 18| 17| 16| 20|
|--------------------------------------|
|Sage          | 17|*26|*26|*21| 17| 20|
|--------------------------------------|
|Bishop        |*19| 22| 24|*21| 19|*22|
|--------------------------------------|

*Brute set:

|======================================|
|Class         |Str|MPw|Skl|Spd|PDf|MDf|
|======================================|
|Hero          | 19| 19| 20| 14| 18| 19|
|--------------------------------------|
|General       | 19| 19| 22| 17| 15| 17|
|--------------------------------------|
|Warrior       |*23| 20| 24| 16|*23| 19|
|--------------------------------------|
|Berserker     |*23| 20| 22| 21| 18|*20|
|--------------------------------------|
|Horseman      | 18| 19| 22|*22| 17|*20|
|--------------------------------------|
|Sorcerer      | 18|*27|*26| 21| 14| 19|
|--------------------------------------|

* = highest potential for that stat in the set

(Good luck having a lot of brute set units with more than +15 Physical 
Defense though. And you're certainly never going to have a +20 Magic Defense 
for Berserker or Horseman without using an Amulet, including with the broken 
growth duo.)


========================================
8. Credits
========================================

I shall thank Serenes Forest and their Fire Emblem DS site (located at 
http://serenesforest.net/fe1ds/) for providing the tables. Without them, 
this FAQ wouldn't be possible. (Of course, this FAQ is pretty much quick 
reference. But it does get to be the first FEDS FAQ up on GameFAQs.)

I'd like to thank Nintendo, and Intelligence Systems for this game AND SSBM, 
and anybody else involved in making SSBM, since SSBM is pretty much the 
reason why I even play Fire Emblem games in the first place.

This is copyright 2008 Juigi and any of the sources. If I find out 
you've been copying or selling this without permission or doing any other 
illegal stuff involving this, you're gone!

View in: