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FAQ/Walkthrough by LegaiaRules

Version: Final | Updated: 08/24/13

FRONT MISSION 2089: BORDER OF MADNESS
FAQ/WALKTHROUGH
VERSION FINAL (1.75)
By Angelo Pineda(rpger77@yahoo.ca)

VERSION HISTORY
--------------

23-8-2013 - Minor fixes to Walkthrough section.
26-11-2012 - Made numerous updates to Walkthrough.
25-4-2012 - Added some details in Secrets section.
21-4-2012 - Fleshed out Secrets section.
17-3-2011 - Minor fixes.
09-12-2010 - Added some minor details to ally unit weapons.
21-10-2010 - Secrets section updated, grammer and guide corrections made.
28-6-2010 - FAQ/Walkthrough complete. Will make updates in the future for 
grammar and guide corrections.

TABLE OF CONTENTS
-----------------

------------------------------------------------------------------------------
Sections							Search Codes
------------------------------------------------------------------------------
1. INTRODUCTION							[INTR]
------------------------------------------------------------------------------ 
2. BASICS							[BASE]
------------------------------------------------------------------------------
3. WALKTHROUGH							[WALK]
------------------------------------------------------------------------------
2089-I Scenario							[2081]
2089-II Scenario						[2082]
------------------------------------------------------------------------------
5. ARENA							[AREN]
------------------------------------------------------------------------------
6. SECRETS							[SECR]
------------------------------------------------------------------------------
7. CREDITS							[CRED]
------------------------------------------------------------------------------

To quickly find the section you want, press Ctrl + F at the same time to 
access the Find options. If you want to access something, type in the word
in [] and the [] themselves. If you want to find the Credits, type in [CRED].

AUTHOR'S NOTE
-------------

I don't get the deal behind mobile phone games, but I sure am glad that the
Front Mission 2089 series got the port treatment! To those who are looking
for a full walkthrough of the game, this guide is for you. Enjoy!

Sites allowed to post this guide:

http://www.gamefaqs.com
http://www.gamespot.com
http://www.neoseeker.com
http://www.supercheats.com
http://www.1up.com

I will consider allowing other sites to post this guide if I get an email on
the address shown above. I'm usually open to allowing other sites to post my
guides provided that I am credited for my work. I assume anyone reading this
is aware of the guide's purpose so I don't think I need to explain that. 
Also, don't try and pass this work of as your own. I've created this guide in
a certain way that allows me to identify if someone has plagiarized from my 
guide. Respect those who spend a great deal of time making guides to help out
other people. We don't do it just because guide writing is fun, you know!

------------------------------------------------------------------------------
1. INTRODUCTION							[INTR]
------------------------------------------------------------------------------

This is an FAQ/Walkthrough for Front Mission 2089: Border of Madness,
released in Japan on the Nintendo DS. This guide is meant to be used
alongside my beginner's guide on GameFAQs. Only specifics about the game's
material will be covered in this guide. Do not send me e-mails about material
that is already in the beginner's guide as I will simply delete it. With that
said, let's move onto the main attraction!

------------------------------------------------------------------------------
2. BASICS							[BASE]
------------------------------------------------------------------------------

This will be brief as most of the game's mechanics have been explained in my
beginner's guide. You should also consider reading the manual for additional
help. This is one of those games that you need to go through the manual first
before playing it. If you don't know where my beginner's guide is located,
go to GameFAQs.

CONTROLS GUIDE
--------------

(Outside of Battle)

Directional Pad - Select command/increase or decrease buying and selling 
amount/switch selected unit.
Start Button - Skip opening scene/access main menu/enter or exit Part
Sorting Mode.
A Button - Confirm command/advance text window.
B Button - Cancel command/close window.
X Button - Switch selected unit.
Y Button - Switch selected unit.
L Button - Cycle through part lists/cycle through Part Sorting options.
R Button - Cycle through part lists/cycle through Part Sorting options.
L + R + Start + Select Buttons - soft reset(press + hold all buttons).

(In Battle)

Directional Pad - Move cursor/select command.
Start Button - Open system window.
Select Button - Open command window
A Button - Confirm command/advance text window/open command window.
B Button - Cancel command/open command window/speed up text and cursor
movement(press + hold the button).
X Button - View select unit's machine.
Y Button - Toggle Free Cursor Mode(used to freely move around and access any
unit's data on the battlefield).
L Button - Switch selected unit.
R Button - Switch selected unit.
L + R + Start + Select Buttons - soft reset(press + hold all buttons).

If you are not in the mood to use buttons, use the stylus instead. It has the
same functionality as many of the buttons except for a few like soft reset.
To access the menus and commands with the stylus, simply point or slide it by
the desired menu or command.

PAINT SCHEMES
-------------

White 0
Green 0/1/2/3/4/5/6
Red 0/1/2
Blue 0/1/2/3/4
Gray 0/1/2/3
Brown 0/1/2/3
Black 0/1/2
Purple 0/1/2/3
Yellow 0/1/2/3
Pink 0/1
Fresh 0/1
Orange 0

While not a major factor for playing the game, feel free to give your wanzers
a new paint scheme. That's a part of the fun behind customization and the 
game in general!

ENEMY TIPS AND TACTICS
----------------------

Named Pilots: Named pilots are essentially stronger versions of Commanders.
Their Job proficiency in all classes is the highest among the enemy types and
they normally have skills equipped. They are the toughest enemy type because
of these. Fortunately, named pilots are rarely encountered throughout both
scenarios. Treat them as you would with a Commander, but with more caution.

Commanders: Commanders are pilots balanced in all Job classes. Commanders are
easily identifiable as they pilot stronger units compared to the other enemy
types. This enemy type is certainly strong, but they are not significantly
more tougher than the other enemy types. Commanders may have skills equipped
so do take care when fighting them on the battlefield.

Attackers, Striker Type: This type of Attacker specializes in the Striker
class and uses Striker weapons. These Attackers are recognizable as they tend
to use units with high HP and Defense. This enemy type is dangerous if left
alone on the battlefield, but they are at a disadvantage due to their usage
of melee.

Attackers, Assault Type: This type of Attacker specializes in the Assault
class and uses Assault weapons. These Attackers are recognizable as they tend
to use units with high HP and Move. This enemy type is more dangerous than
its Striker counterpart due to how Assault weapons work. Also, Assault Type
Attackers take priority over Striker Type Attackers in this regard.

Attackers, Sniper Type: This type of Attacker specializes in the Sniper class
and uses Sniper weapons. These Attackers are recognizable as they tend to use
units with a Sniper weapon on one arm, with the other arm having no weapon.
This enemy type can be dangerous since it can fire without fear of receiving
a counterattack. Take the fight to close range to neutralize their strengths.

Missileers: Missileers are pilots that specialize in the Launcher class and
use Launcher weapons. Missileers are recognizable as they tend to use units
with two shoulder weapons. This enemy type is the most dangerous one outside
named pilots and Commanders due to their long-range weaponry. Priority-wise,
always concentrate on Missileers first until there are none left.

Carriers: Carriers are pilots that specialize only in the Mechanic class and
use support vehicles. Carriers do not possess much of a threat and since
many use supply trucks, they go down fast. Save this enemy type for last when
all other enemies are destroyed.

Helicopters: Helicopters are pilots that specialize in both the Assault and
Launcher classes, though moreso with Launcher. Pilots use helicopters armed
with both Assault and Launcher weapons, though the helicopters have poor
durability. Due to this, Helicopters should be lower on the priority list as
opposed to an Attacker or Missileer.

Other: Other enemies are generally named ones that do not fall under any 
enemy type. To identify their enemy type, look at their composition and their
proficiency in all Job classes.

****READ THE FOLLOWING BEFORE PLAYING****

------------------------------------------------------------------------------
Mission - mission number and chapter name
------------------------------------------------------------------------------

Enemies - how many enemy units are in the mission.
Bosses - how many boss units are in the mission.
Units - how many player units can be deployed in the mission.
Allies - how many ally units are in the mission.
Money - amount of money gained from mission completion.
Difficulty - how hard or easy the mission is (out of 5*).
Winning Condition - conditions for completing the mission.
Losing Condition - conditions for failing the mission.

Briefing - the briefing for the mission.

Strategy - notes on how to beat the mission.

Enemy Composition - enemy data. See below:

Unit type - Total x number
MV:    Lv:		Weapon Loadout:
Body -			weapon type(weapon name) - range, ammo
Arms -
Legs -
Armor -
Jobs:			Skills: 
Fight - 
Short - 
Long - 
Agility - 

------------------------------------------------------------------------------

Difficulty Notes:

* - A very easy mission. Basic tactics such as attack, movement, and counters
are more than enough to complete these missions. You have to try very hard to
actually fail them and I'm being very honest here.

** - An easy mission. Basic tactics still work well, but don't make too many
mistakes. You may have to update your loadouts if you experience some trouble
in completing the mission. Nonetheless, you can safely breeze through them if
you come prepared.

*** -  An average mission. Missions of this caliber are not that simple to 
clear and have a number of tough spots. You will have to update your loadouts
to the most recent gear that you can purchase at the Hangar. Basic tactics 
will work, but you may have to apply advanced tactics to survive.

**** - A hard mission. You will not only have to update your loadouts to the
most recent gear, but go for the best ones in stock. Equipping items is also
recommended to increase your chances of survival. You will need to apply both
basic and advanced tactics to clear these missions.

***** - A very hard mission. You need to really go for the best parts when 
customizing your units and equipping items is mandatory. Apart from applying
tactics, you need to plan out your course of action in regards to the enemies
and mission conditions. You might need a bit of luck to clear this mission.

------------------------------------------------------------------------------

Weapon Information:

Machine Gun	  - MG (Piercing/P)
Vulcan		  - VN (Piercing/P)
Shotgun		  - SG (Impact/I)
Flamethrower	  - FT (Fire/F)
Cannon		  - CN (Piercing + Fire/P + F)
Punch		  - PC (Impact/I)
Knuckle		  - KN (Impact/I)
Pile Bunker	  - PB (Piercing/P)
Rod		  - RD (Impact/I)
Shield		  - SD (Normal/N)
Rifle		  - RF (Piercing/P)
Bazooka		  - BZ (Impact + Fire/I + F)
Grenade Launcher  - GR (Fire/F)
Missile Launcher  - MS (Fire/F)
Rocket Launcher   - RK (Fire/F)

****READ THE ABOVE BEFORE PLAYING****

------------------------------------------------------------------------------
3. WALKTHROUGH							[WALK]
------------------------------------------------------------------------------

This section will detail all information about the game's story campaign.

------------------------------------------------------------------------------
2089-I SCENARIO							[2081]
------------------------------------------------------------------------------

Watch the opening cutscene with Storm and Rain until it finishes. There's not
much to do at the base, so head to Headquarters and get your first mission
assignment. Before you select Leave Base, visit the Mercenaries' Quarters.
In here, you can access game tutorials through Yuji Kinoshita as well as talk
to other people.

- Mercenaries' Quarters:
Team Members - Storm, Rain
Others - Yuji(Tutorials), Peter, Matt, Gabriel

------------------------------------------------------------------------------
Mission 01 - Training Practice 1
------------------------------------------------------------------------------

Enemies: 4
Bosses: 0
Units: 2
Allies: 0
Money: 1000 + 750
Difficulty: *
Winning Condition: All enemy machines destroyed.
Losing Condition: Storm destroyed.

Briefing:

Location - Kill House.
Objective - Destroy 4 enemy units.
Other - Rain will be assisting as backup.
Pictures - See the following.

1. A picture of 4 WAP Targets.
2. A picture of Rain's profile.

Strategy:

This first mission is more of a tutorial than a real one. To start, move
Storm to the green square that Rain points out. Once this is done, four Calm
units will appear. None of them are remotely threatening and both Storm and
Rain are equipped with Repair S items. Anyways, only use the Siege during 
any attack or counterattack and you'll be done soon enough.

Enemy Composition
------------------------------------------------------------------------------
Soldier in Calm(Assault) - Total 2
MV: 14 Lv: 1 		Weapon Loadout:
Body - 24		(P) MG(Gust), 1-1
Arms - 16		(P) MG(Gust), 1-1
Legs - 21
Armor - None
Jobs:			Skills: None.
Fight - 9
Short - 9
Long - 9
Agility - 9
------------------------------------------------------------------------------
Soldier in Calm(Launcher) - Total 1
MV: 12 Lv: 1 		Weapon Loadout:
Body - 24		(I) PC(Arm Punch), 1-1
Arms - 19		(I) PC(Arm Punch), 1-1
Legs - 21		(F) MS(Piz 3), 3-4, 3 ammo
Armor - None
Jobs:			Skills: None.
Fight - 9
Short - 9
Long - 9
Agility - 9
------------------------------------------------------------------------------
Soldier in Calm(Striker) - Total 1
MV: 14 Lv: 1		Weapon Loadout:
Body - 24		(I) PC(Arm Punch), 1-1
Arms - 19		(I) PC(Arm Punch), 1-1
Legs - 21
Armor - None
Jobs:			Skills: None.
Fight - 9
Short - 9
Long - 9
Agility - 9
------------------------------------------------------------------------------

Upon completing the mission, head to the Mercenaries' Quarters and talk to
Rain. Once you finish talking to her, go to Headquarters. When you're ready
to go, select Leave Base.

- Mercenaries' Quarters:
Team Members - Storm, Rain
Others - Yuji(Tutorials), Peter, Matt, Gabriel

------------------------------------------------------------------------------
Mission 02 - Training Practice 2
------------------------------------------------------------------------------

Enemies: 2
Bosses: 1
Units: 1
Allies: 0
Money: 1000
Difficulty: **
Winning Condition: All enemy machines destroyed or move to Point B.
Losing Condition: Storm destroyed.

Briefing:

Location - Kill House.
Objective - Force 3 enemy units to retreat or proceed to Point B.
Other - None.
Pictures - None.

Strategy:

This is yet another tutorial, but you will only have Storm for this one. You
have two ways of completing the mission: force the enemies to retreat or go
to Point B. Destroying the enemies can also be done, but you will lose money
for it. Anyways, to force the enemies to retreat, just reduce their overall
HP to 50% or less. Their Body parts must be damaged in order for them to give
up, however. Rick is the most dangerous with his F-1 Tonfa, so avoid him until
the first two enemies are dealt with.

Enemy Composition
------------------------------------------------------------------------------
Boss - Rick in Calm(Striker)
MV: 13 Lv: 1 		Weapon Loadout:
Body - 24		(I) RD(F-1 Tonfa), 1-1
Arms - 19		(I) PC(Arm Punch), 1-1
Legs - 21
Armor - None
Jobs:			Skills: None.
Fight - 9
Short - 9
Long - 9
Agility - 9
------------------------------------------------------------------------------
Soldier in Calm(Assault) - Total 1
MV: 13 Lv: 1 		Weapon Loadout:
Body - 24		(P) MG(Siege), 1-1
Arms - 19		(I) PC(Arm Punch), 1-1
Legs - 21
Armor - None
Jobs:			Skills: None.
Fight - 9
Short - 9
Long - 9
Agility - 9
------------------------------------------------------------------------------
Soldier in Calm(Launcher) - Total 1
MV: 12 Lv: 1 		Weapon Loadout:
Body - 24		(I) PC(Arm Punch), 1-1
Arms - 19		(I) PC(Arm Punch), 1-1
Legs - 21		(F) MS(Piz 3), 3-4, 3 ammo
Armor - None
Jobs:			Skills: None.
Fight - 9
Short - 9
Long - 9
Agility - 9
------------------------------------------------------------------------------

Talk to Rain at the Mercenaries' Quarters, then head to Headquarters. With the
money you've accumulated, upgrade Storm's unit and make sure he has some
Repair S items equipped. Leave Base when you finish preparations.

- Mercenaries' Quarters:
Team Members - Storm, Rain
Others - Yuji(Tutorials), Sana, Peter, Matt, Gabriel

------------------------------------------------------------------------------
Mission 03 - Training Practice 3
------------------------------------------------------------------------------

Enemies: 1
Bosses: 3
Units: 1
Allies: 0
Money: 1000 + 760
Difficulty: **
Winning Condition: All enemy machines destroyed.
Losing Condition: Storm destroyed.

Briefing:

Location - Kill House.
Objective - Complete the final training exercise.
Other - None.
Pictures - None.

Strategy:

Hopefully you upgraded Storm's unit before this mission because it's him
against four enemies and you must destroy all of them. If you did not 
upgrade Storm's unit, you can still get by with just Repair S items. 
Regardless of how you came prepared, take out the enemies in this order: 
Attacker, Tornado, Oddeye, and Champ. The first two are the most dangerous 
with their Siege Machine Guns so they will cause most of the damage. If you
really want to be safe, pull back so only one or two of them will act.

Enemy Composition
------------------------------------------------------------------------------
Boss - Tornado in Calm(Assault) 
MV: 13 Lv: 1 		Weapon Loadout:
Body - 24		(P) MG(Siege), 1-1
Arms - 19		(I) PC(Arm Punch), 1-1
Legs - 21
Armor - None
Jobs:			Skills: None.
Fight - 9
Short - 9
Long - 9
Agility - 9
------------------------------------------------------------------------------
Boss - Oddeye in Calm(Launcher)
MV: 12 Lv: 1 		Weapon Loadout:
Body - 24		(I) PC(Arm Punch), 1-1
Arms - 19		(I) PC(Arm Punch), 1-1
Legs - 21		(F) MS(Piz 3), 3-4, 3 ammo
Armor - None
Jobs:			Skills: None.
Fight - 9
Short - 9
Long - 9
Agility - 9
------------------------------------------------------------------------------
Boss - Champ in Calm(Striker)
MV: 14 Lv: 1 		Weapon Loadout:
Body - 24		(I) PC(Arm Punch), 1-1
Arms - 19		(I) PC(Arm Punch), 1-1
Legs - 21
Armor - None
Jobs:			Skills: None.
Fight - 9
Short - 9
Long - 9
Agility - 9
------------------------------------------------------------------------------
Attacker in Calm - Total 1
MV: 13 Lv: 1 		Weapon Loadout:
Body - 24		(P) MG(Siege), 1-1
Arms - 19		(I) PC(Arm Punch), 1-1
Legs - 21
Armor - None
Jobs:			Skills: None.
Fight - 9
Short - 9
Long - 9
Agility - 9
------------------------------------------------------------------------------

Training is officially over! You are now an official supporter of the O.C.U.
as one of their mercenaries! Two of the mercenaries you fought, Champ and
Oddeye, will join the team. Be sure to upgrade their units as well as Rain's
if you have not done so already. At this time, you can now access the Arena
feature. If you want to get more money to buy parts and customize your units,
head over there now.

To progress, talk to Oddeye at the Mercenaries' Quarters. Upon entering
Headquarters, Falcon will make you choose between two assignments. This is
the first time in the game you have a choice on how to progress, so take
whatever mission you like. If you want to view the other option, pick the
second choice after selecting one of the mission assignments. To make the
deal official, just pick the first choice that pops up upon selecting one of
the mission options.

Whenever you're finished with preparations, select Leave Base.

- Mercenaries' Quarters:
Team Members - Storm, Rain, Champ, Oddeye
Others - Yuji(Tutorials), Tornado, Peter, Matt, Gabriel

------------------------------------------------------------------------------
Mission 04A - Assault Scouts
------------------------------------------------------------------------------

Enemies: 6
Bosses: 0
Units: 4
Allies: 0
Money: 1000 + 2624
Difficulty: *
Winning Condition: All enemy machines destroyed.
Losing Condition: Storm destroyed.

Briefing:

Location - Peseta Highway.
Objective - Do not let the supply trucks retreat to Point B.
Other - None.
Pictures - See the following.

1. A picture of 4 supply truck Targets.

Strategy:

If you came prepared with upgraded units for everyone, you cannot possibly
fail this mission. Just take out the Jeeps first since the Carriers have no
weapons equipped. You can destroy all enemies long before they can reach
Point B.

Enemy Composition
------------------------------------------------------------------------------
Attacker in Jeep - Total 2
MV: 6  Lv: 2 		Weapon Loadout:
Body - 100		(P) MG(Siege), 1-1
Arms - 0
Legs - 0
Armor - None
Jobs:			Skills: None.
Fight - 9
Short - 9
Long - 9
Agility - 9
------------------------------------------------------------------------------
Soldier in Carrier(Assault) - Total 2
MV: 6  Lv: 2 		Weapon Loadout: None.
Body - 50
Arms - 0
Legs - 0
Armor - None
Jobs:			Skills: None.
Fight - 9
Short - 9
Long - 9
Agility - 9
------------------------------------------------------------------------------
Missileer in Jeep - Total 2
MV: 6  Lv: 2		Weapon Loadout:
Body - 100		(F) MS(Piz 3), 3-4, 3 ammo
Arms - 0
Legs - 0
Armor - None
Jobs:			Skills: None.
Fight - 9
Short - 9
Long - 9
Agility - 9
------------------------------------------------------------------------------

If you did not pick the first option prior to Mission 4, skip Mission 04B.

------------------------------------------------------------------------------
Mission 04B - Sniper Operation
------------------------------------------------------------------------------

Enemies: 1 + 6 reinforcements
Bosses: 0
Units: 1
Allies: 1
Money: 1000 + 3012
Difficulty: **
Winning Condition: Complete the objective and escape.
Losing Condition: Storm destroyed or turn limit exceeded(10).

Briefing:

Location - Forest near Peseta.
Objective - Destroy the armored vehicle.
Other - To destroy the armored vehicle, move to any of the assigned attack
points. Next, board the helicopter stationed at Point A; it will leave after
10 turns.
Pictures - See the following.

1. A picture of 1 armored vehicle Target.

Strategy:

This is an easy mission that is split up into two parts. First, you must
destroy the armored vehicle. Head to any of the assigned attack points and you
will destroy the armored vehicle. Doing this will initiate the second part of
the mission. Additionally, you can let the armored vehicle reach the end of
the road, which also begins the second part of the mission.

The second part of the mission is to reach Point A within 10 turns so the
helicopter can pick you up. Four Scout Heli reinforcements will appear at
this point, regardless if you destroyed the armored vehicle or allowed it to
reach the end of the road. However, you still must destroy the armored vehicle
if you let it reach the end of the road. In addition, you must deal with two
more Scout Heli reinforcements that come a turn after the first four show up
in this case. So basically, if you don't want to deal with six helicopters
shooting at you, take out the armored vehicle ASAP.

Enemy Composition
------------------------------------------------------------------------------
Soldier in Armored Car(Carrier) - Total 1
MV: 6  Lv: 2 		Weapon Loadout:
Body - 50		(P) MG(Grave), 1-1
Arms - 0
Legs - 0
Armor - None
Jobs:			Skills: None.
Fight - 9
Short - 9
Long - 9
Agility - 9
------------------------------------------------------------------------------

Reinforcements:

(reach any of the designated points or armored vehicle reaches end of road)

------------------------------------------------------------------------------
Helicopter in Scout Heli - Total 4
MV: 20 Lv: 2 		Weapon Loadout:
Body - 70		(P) MG(Grave), 1-1
Arms - 0		(P) MG(Grave), 1-1
Legs - 0		(F) MS(Piz 3), 3-4, 3 ammo
Armor - None		(F) MS(Piz 3), 3-4, 3 ammo
Jobs:			Skills: None.
Fight - 9
Short - 9
Long - 9
Agility - 9
------------------------------------------------------------------------------

(one turn after armored vehicle reaches end of road)

------------------------------------------------------------------------------
Helicopter in Scout Heli - Total 2
MV: 20 Lv: 2 		Weapon Loadout:
Body - 70		(P) MG(Grave), 1-1
Arms - 0		(P) MG(Grave), 1-1
Legs - 0		(F) MS(Piz 3), 3-4, 3 ammo
Armor - None		(F) MS(Piz 3), 3-4, 3 ammo
Jobs:			Skills: None.
Fight - 9
Short - 9
Long - 9
Agility - 9
------------------------------------------------------------------------------

Allies:

------------------------------------------------------------------------------
Helicopter in AAH34a - Total 1
MV: 18 Lv: 2 		Weapon Loadout:
Body - 150		(P) MG(Grave), 1-1
Arms - 0		(P) MG(Grave), 1-1
Legs - 0		(F) MS(Piz 3), 3-4, 3 ammo
Armor - None		(F) MS(Piz 3), 3-4, 3 ammo
Jobs:			Skills: None.
Fight - 9
Short - 9
Long - 9
Agility - 9
------------------------------------------------------------------------------

If you took Mission 04A:

Watch the cutscene that plays out after the mission ends. When you regain
control, talk to Ellen at the Mercenaries' Quarters. Head to Headquarters,
prepare your wanzers, and Leave Base once you're set.

- Mercenaries' Quarters:
Team Members - Storm, Rain, Champ, Oddeye
Others - Yuji(Tutorials), Ellen, Peter, Matt, Gabriel

If you took Mission 04B:

Watch the cutscene that plays out after the mission ends. When you regain
control, talk to Ellen at the Mercenaries' Quarters. Head to Headquarters,
prepare your wanzers, and Leave Base once you're set.

- Mercenaries' Quarters:
Team Members - Storm, Rain, Champ, Oddeye
Others - Yuji(Tutorials), Ellen, Peter, Matt, Gabriel

------------------------------------------------------------------------------
Mission 05A - Vehicle Pursuit
------------------------------------------------------------------------------

Enemies: 5 + 2 reinforcements
Bosses: 0
Units: 4
Allies: 0
Money: 1000 + 2020
Difficulty: **
Winning Condition: All enemy machines destroyed.
Losing Condition: Storm destroyed.

Briefing:

Location - Locusta Highway.
Objective - Destroy the convoy.
Other - Enemy reinforcements will arrive on turn 3.
Pictures - See the following.

1. A picture of 2 supply truck and 2 armored car Targets.

Strategy:

This mission is straightforward and shouldn't be too hard if you upgraded
everyone's units properly. By turn three, reinforcements will show up but
they pose no real threat if you come prepared. Mop up the vehicles before
taking out the reinforcements.

Mission Bonus:

Bone(Missile Launcher) - complete the mission.

Bone + 1(Missile Launcher) - complete the mission. 2nd playthrough.

Bone + 2(Missile Launcher) - complete the mission. 3rd playthrough and above.

Enemy Composition
------------------------------------------------------------------------------
Soldier in Armored Car(Assault) - Total 3
MV: 6  Lv: 2 		Weapon Loadout:
Body - 50		(P) MG(Grave), 1-1
Arms - 0
Legs - 0
Armor - None
Jobs:			Skills: None.
Fight - 9
Short - 9
Long - 9
Agility - 9
------------------------------------------------------------------------------
Soldier in Carrier(Assault) - Total 1
MV: 6  Lv: 2 		Weapon Loadout: None.
Body - 50
Arms - 0
Legs - 0
Armor - None
Jobs:			Skills: None.
Fight - 9
Short - 9
Long - 9
Agility - 9
------------------------------------------------------------------------------
Soldier in Carrier(Launcher) - Total 1
MV: 6  Lv: 1 		Weapon Loadout: None.
Body - 50
Arms - 0
Legs - 0
Armor - None
Jobs:			Skills: None.
Fight - 9
Short - 9
Long - 9
Agility - 9
------------------------------------------------------------------------------

Reinforcements:

(turn 3)

------------------------------------------------------------------------------
Missileer in Zora 3A - Total 2
MV: 16 Lv: 1 		Weapon Loadout:
Body - 30		(I) PC(Arm Punch), 1-1
Arms - 22		(I) PC(Arm Punch), 1-1
Legs - 24		(F) MS(Piz 3), 3-4, 3 ammo
Armor - None		(F) MS(MGR-1B), 3-5, 2 ammo
Jobs:			Skills: None.
Fight - 9
Short - 9
Long - 9
Agility - 9
------------------------------------------------------------------------------

If you did not pick the first option prior to Mission 4, skip Mission 05B.

------------------------------------------------------------------------------
Mission 05B - Cut Supply Lines
------------------------------------------------------------------------------

Enemies: 13 + 3 reinforcements
Bosses: 0
Units: 4
Allies: 0
Money: 1000 + 4746
Difficulty: **
Winning Condition: All enemy machines destroyed.
Losing Condition: Storm destroyed.

Briefing:

Location - Grey Rock Highway.
Objective - Destroy the convoy before it escapes.
Other - None.
Pictures - See the following.

1. A picture of 2 supply truck and 2 armored car Targets.

Strategy:

Come upgraded before the mission begins, especially with high Move legs. The
convoy of vehicles will begin moving to the escape points as the mission
starts. The vehicles stop moving if the Commander is destroyed so make its
destruction top priority. Get it out of the way and this mission is more or
less finished.

One last note is that after the fifth turn, you will have to deal with three
wanzer reinforcements. These wanzers will come out of three of the Carriers,
so if you don't want to deal with these, destroy all the Carriers within the
five turn limit.

Mission Bonus:

Vapor(Body) - complete the mission.

Vapor + 1(Body) - complete the mission. 2nd playthrough.

Tempest + 1(Body) - complete the mission. 3rd playthrough and above.

Enemy Composition
------------------------------------------------------------------------------
Commander in Armored Car - Total 1
MV: 6  Lv: 2 		Weapon Loadout:
Body - 50		(P) MG(Grave), 1-1
Arms - 0
Legs - 0
Armor - None
Jobs:			Skills: None.
Fight - 9
Short - 9
Long - 9
Agility - 9
------------------------------------------------------------------------------
Soldier in Armored Car(Assault) - Total 2
MV: 6  Lv: 2 		Weapon Loadout:
Body - 50		(P) MG(Siege), 1-1
Arms - 0
Legs - 0
Armor - None
Jobs:			Skills: None.
Fight - 9
Short - 9
Long - 9
Agility - 9
------------------------------------------------------------------------------
Soldier in Armored Car(Assault) - Total 1
MV: 6  Lv: 2 		Weapon Loadout:
Body - 50		(P) MG(Grave), 1-1
Arms - 0		(F) MS(Piz 3), 3-4, 3 ammo
Legs - 0		(F) MS(Piz 3), 3-4, 3 ammo
Armor - None
Jobs:			Skills: None.
Fight - 9
Short - 9
Long - 9
Agility - 9
------------------------------------------------------------------------------
Soldier in Armored Car(Assault) - Total 1
MV: 6  Lv: 2 		Weapon Loadout:
Body - 50		(P) MG(Grave), 1-1
Arms - 0
Legs - 0
Armor - None
Jobs:			Skills: None.
Fight - 9
Short - 9
Long - 9
Agility - 9
------------------------------------------------------------------------------
Soldier in Carrier(Carrier) - Total 7
MV: 6  Lv: 2 		Weapon Loadout: None.
Body - 50
Arms - 0
Legs - 0
Armor - None
Jobs:			Skills: None.
Fight - 9
Short - 9
Long - 9
Agility - 9
------------------------------------------------------------------------------
Soldier in Armored Car(Launcher) - Total 1
MV: 6  Lv: 2 		Weapon Loadout:
Body - 50		(F) MS(Piz 3), 3-4, 3 ammo
Arms - 0		(F) MS(Piz 3), 3-4, 3 ammo
Legs - 0
Armor - None
Jobs:			Skills: None.
Fight - 9
Short - 9
Long - 9
Agility - 9
------------------------------------------------------------------------------

Reinforcements:

(turn 6)

------------------------------------------------------------------------------
Attacker in Zenith - Total 2
MV: 13 Lv: 2 		Weapon Loadout:
Body - 33		(P) MG(Grave), 1-1
Arms - 24		(P) RF(Sieger), 2-3
Legs - 26
Armor - None
Jobs:			Skills: None.
Fight - 9
Short - 9
Long - 9
Agility - 9
------------------------------------------------------------------------------
Missileer in Zora 3A - Total 1
MV: 16 Lv: 1 		Weapon Loadout:
Body - 30		(I) PC(Arm Punch), 1-1
Arms - 22		(I) PC(Arm Punch), 1-1
Legs - 24		(F) MS(Piz 3), 3-4, 3 ammo
Armor - None		(F) MS(MGR-1B), 3-5, 2 ammo
Jobs:			Skills: None.
Fight - 9
Short - 9
Long - 9
Agility - 9
------------------------------------------------------------------------------

If you took Mission 05A:

After the mission ends, head to the Mercenaries' Quarters and talk to Rain.
Baggy and Alchemist will be added to Others at the Mercenaries' Quarters after
the conversation ends. Head to Headquarters, then do your setups, and Leave
Base when you're ready.

- Mercenaries' Quarters:
Team Members - Storm, Rain, Champ, Oddeye
Others - Yuji(Tutorials), Peter, Matt, Gabriel

If you took Mission 05B:

After the mission ends, head to the Mercenaries' Quarters and talk to Rain.
Baggy and Alchemist will be added to Others at the Mercenaries' Quarters after
the conversation ends. Head to Headquarters, then do your setups, and Leave
Base when you're ready.

- Mercenaries' Quarters:
Team Members - Storm, Rain, Champ, Oddeye
Others - Yuji(Tutorials), Peter, Matt, Gabriel

------------------------------------------------------------------------------
Mission 06 - Arsenal Defense Mission
------------------------------------------------------------------------------

Enemies: 6 + 5 reinforcements
Bosses: 0
Units: 4
Allies: 3
Money: 2000 + 4096
Difficulty: **
Winning Condition: All enemy machines destroyed.
Losing Condition: Storm destroyed.

Briefing:

Location - Warehouse.
Objective - Defend the containers from helicopters.
Other - Allies will assist using missile launcher-equipped vehicles.
Pictures - None.

Strategy:

This is protect mission is easy, but don't count on saving all containers
from the helicopters. You are bound to lose at least one container by the
time the mission is complete. Anyways, move North to intercept the incoming
helicopters. Once you shoot down all three of the Scout Heli Launchers,
reinforcements will arrive to the Northeast and Southwest areas of the area.
Split your team to engage the enemies from both areas. Your allies are merely
extra hands, so don't think they can handle the enemies on their own.

Enemy Composition
------------------------------------------------------------------------------
Helicopter in Scout Heli(Assault) - Total 3
MV: 20 Lv: 3 		Weapon Loadout:
Body - 70		(P) MG(Siege), 1-1
Arms - 0
Legs - 0
Armor - None
Jobs:			Skills: None.
Fight - 9
Short - 9
Long - 9
Agility - 9
------------------------------------------------------------------------------
Helicopter in Scout Heli(Launcher) - Total 3
MV: 20 Lv: 3 		Weapon Loadout:
Body - 70		(P) MG(Grave), 1-1
Arms - 0		(F) MS(Piz 3), 3-4, 3 ammo
Legs - 0		(F) MS(Piz 3), 3-4, 3 ammo
Armor - None
Jobs:			Skills: None.
Fight - 9
Short - 9
Long - 9
Agility - 9
------------------------------------------------------------------------------

Allies:

------------------------------------------------------------------------------
Alchemist in SAM Launcher(Launcher)
MV: 6  Lv: 3 		Weapon Loadout:
Body - 50		(F) MS(Piz 3), 3-4, 3 ammo
Arms - 0		(F) MS(Piz 3), 3-4, 3 ammo
Legs - 0
Armor - None
Jobs:			Skills: None.
Fight - 9
Short - 9
Long - 10
Agility - 9
------------------------------------------------------------------------------
Baggy in SAM Launcher(Launcher)
MV:  6 Lv: 3 		Weapon Loadout:
Body - 50		(F) MS(Piz 3), 3-4, 3 ammo
Arms - 0		(F) MS(Piz 3), 3-4, 3 ammo
Legs - 0
Armor - None
Jobs:			Skills: None.
Fight - 9
Short - 9
Long - 10
Agility - 9
------------------------------------------------------------------------------
Missileer in SAM Launcher - Total 1
MV: 6  Lv: 3 		Weapon Loadout:
Body - 50		(F) MS(Piz 3), 3-4, 3 ammo
Arms - 0		(F) MS(Piz 3), 3-4, 3 ammo
Legs - 0
Armor - None
Jobs:			Skills: None.
Fight - 9
Short - 9
Long - 10
Agility - 9
------------------------------------------------------------------------------

Reinforcements:

(5 helicopters destroyed)

------------------------------------------------------------------------------
Attacker in Armored Car - Total 3
MV: 6  Lv: 3 		Weapon Loadout:
Body - 50		(F) GR(RIM-3), 1-4
Arms - 0
Legs - 0
Armor - None
Jobs:			Skills: None.
Fight - 9
Short - 9
Long - 9
Agility - 9
------------------------------------------------------------------------------
Attacker in Zenith - Total 1
MV: 16 Lv: 3  		Weapon Loadout:
Body - 33		(I) PC(Arm Punch), 1-1
Arms - 24		(P) MG(Siege)
Legs - 26
Armor - Piercing
Jobs:			Skills: None.
Fight - 9
Short - 9
Long - 9
Agility - 9
------------------------------------------------------------------------------
Missileer in Zora 3A - Total 1
MV: 15 Lv: 2 		Weapon Loadout:
Body - 30		(I) PC(Arm Punch), 1-1
Arms - 22		(I) PC(Arm Punch), 1-1
Legs - 24		(F) MS(MGR-1B), 3-5, 2 ammo
Armor - Piercing	(F) MS(MGR-1B), 3-5, 2 ammo
Jobs:			Skills: None.
Fight - 9
Short - 9
Long - 9
Agility - 9
------------------------------------------------------------------------------

Defense Target:

------------------------------------------------------------------------------
Container in Container - Total 22
MV: 0  Lv: 1 		Weapon Loadout: None.
Body - 1
Arms - 0
Legs - 0
Armor - None
Jobs:			Skills: None.
Fight - 9
Short - 9
Long - 9
Agility - 9
------------------------------------------------------------------------------

A cutscene will play out before you head back to the base. When you regain
control, head to the Mercenaries' Quarters and talk to Ellen. Next, go to
Headquarters. Play around with your setups and when you're done, choose
Leave Base.

- Mercenaries' Quarters:
Team Members - Storm, Rain, Champ, Oddeye
Others - Baggy, Yuji(Tutorials), Ellen, Peter, Matt, Gabriel

------------------------------------------------------------------------------
Mission 07 - Hunting
------------------------------------------------------------------------------

Enemies: 3
Bosses: 0
Units: 4
Allies: 1
Money: 1000 + 765
Difficulty: *
Winning Condition: All enemy machines destroyed.
Losing Condition: Storm destroyed.

Briefing:

Location - Forest near Wayne Mountains.
Objective - Investigate the sightings of 3 machines in the mountains.
Other - Baggy will be assisting as backup.
Pictures - None.

Strategy:

This mission is a complete joke. Basically, you need to lure three enemies
out of their hiding spots and destroy them. Baggy will help you out like in
the previous mission, so you have nothing to fear. Move past the river and
head to the North, center, and South ends to make the enemies appear. That's
it for this mission.

Enemy Composition
------------------------------------------------------------------------------
Attacker in Galbo - Total 1
MV: 13 Lv: 6 		Weapon Loadout:
Body - 42		(P) RF(Winee), 2-3
Arms - 25		(I) PC(Arm Punch), 1-1
Legs - 21
Armor - Piercing
Jobs:			Skills: None.
Fight - 10
Short - 10
Long - 10
Agility - 10
------------------------------------------------------------------------------
Attacker in Galbo - Total 1
MV: 14 Lv: 5 		Weapon Loadout:
Body - 42		(P) MG(Grave), 1-1
Arms - 25		(P) MG(Grave), 1-1
Legs - 21
Armor - Piercing
Jobs:			Skills: None.
Fight - 10
Short - 10
Long - 10
Agility - 10
------------------------------------------------------------------------------
Attacker in Galbo - Total 1
MV: 14 Lv: 5 		Weapon Loadout:
Body - 42		(F) GR(RIM-3), 1-4
Arms - 25		(I) PC(Arm Punch), 1-1
Legs - 21
Armor - Piercing
Jobs:			Skills: None.
Fight - 10
Short - 10
Long - 10
Agility - 10
------------------------------------------------------------------------------

Allies:

------------------------------------------------------------------------------
Baggy in Husky Mk.III/Danger Hopper(Launcher)
MV: 14 Lv: 6 		Weapon Loadout:
Body - 39		(I) SG(Catsray), 1-1
Arms - 24		(I) PC(Arm Punch), 1-1
Legs - 30		(F) MS(MGR-1B), 3-5, 2 ammo
Armor - Piercing
Jobs:			Skills: None.
Fight - 10
Short - 10
Long - 10
Agility - 10
------------------------------------------------------------------------------

Once you're back at the base, head to the Mercenaries' Quarters and speak with
Rain. Do that and then head to Headquarters. Before you head out, you should
really make sure all of your units are up-to-date and well equipped. Make your
preparations as best as you can, and choose Leave Base once you've finished.

- Mercenaries' Quarters:
Team Members - Storm, Rain, Champ, Oddeye
Others - Yuji(Tutorials), Peter, Matt, Gabriel

------------------------------------------------------------------------------
Mission 08 - Suspicion
------------------------------------------------------------------------------

Enemies: 7 + 6 reinforcements
Bosses: 0
Units: 4
Allies: 0
Money: 1500 + 2565 (No reinforcements), 4260 (Reinforcements)
Difficulty: **** (***** if reinforcements appear)
Winning Condition: All enemy machines destroyed.
Losing Condition: Storm destroyed.

Briefing:

Location - Forest.
Objective - Locate the enemy spy, Baggy.
Other - Destroy the enemy recon helicopter. Enemy reinforcements will arrive
on turn 7 if it is not destroyed.
Picture - See the following.

1. A picture of Baggy's profile.

Strategy:

Do not start this mission without upgrading everyone's unit with the latest
gear. Equip a WS-2 Shield and stock up on Repair S items for everyone. Don't
think you need Repair S items because more than likely, you will use all of
them up. Set armor coating to Fire before you finish the setups. And do save
your game before moving on.

When the mission starts, have everyone cross the river. Once you are on the
other side, the enemies will show up. Of the helicopters, the recon one is
located farthest to the South. This is the one you need to destroy if you
don't want to deal with reinforcements, which show up on turn seven. Beating
the mission becomes a lot harder if you allow the recon helicopter to escape.
Either way, start by shooting down the helicopters. They pose the greatest
threat of all enemies if you let them fire away. Once they are dealt with,
take out the Attacker with the F-1 Tonfa next. The Attackers with the Grave
are not much of a threat in comparison.

To destroy the recon helicopter, send at least one unit moving to Southeast
of your starting position. Once the recon helicopter appears, it will head
for the Southeast border of the map. Assuming the unit you send has a high
enough Move, you should have enough time to intercept and destroy it. Sending
Storm or Rain is a good idea for this task.

If you are unable to destroy the recon helicopter by turn seven, enemy 
reinforcements will appear from the South. Finish off any enemies nearby
and use any Repair S items that you have left. Stay put and let the 
helicopters come by before you move onto the wanzers. The important thing
is being able to minimize the amount of attacks coming your way. If not,
you will have a hard time with the reinforcements.

Enemy Composition
------------------------------------------------------------------------------
Attacker in Galbo - Total 2
MV: 14 Lv: 4 		Weapon Loadout:
Body - 42		(P) MG(Grave), 1-1
Arms - 25		(I) PC(Arm Punch), 1-1
Legs - 21
Armor - Piercing
Jobs:			Skills: None.
Fight - 9
Short - 10
Long - 9
Agility - 9
------------------------------------------------------------------------------
Attacker in Galbo - Total 1
MV: 15 Lv: 4 		Weapon Loadout:
Body - 42		(I) RD(F-1 Tonfa), 1-1
Arms - 25		(I) PC(Arm Punch), 1-1
Legs - 21
Armor - Piercing
Jobs:			Skills: None.
Fight - 10
Short - 9
Long - 9
Agility - 9
------------------------------------------------------------------------------
Helicopter in Scout Heli(Assault) - Total 1
MV: 20 Lv: 4 		Weapon Loadout:
Body - 70		(P) MG(Siege), 1-1
Arms - 0
Legs - 0
Armor - None
Jobs:			Skills: None.
Fight - 9
Short - 10
Long - 9
Agility - 9
------------------------------------------------------------------------------
Helicopter in Scout Heli(Launcher) - Total 3
MV: 20 Lv: 4 		Weapon Loadout:
Body - 70		(P) MG(Grave), 1-1
Arms - 0		(F) MS(MGR-1B), 3-5, 2 ammo
Legs - 0		(F) MS(MGR-1B), 3-5, 2 ammo
Armor - None
Jobs:			Skills: None.
Fight - 9
Short - 10
Long - 9
Agility - 9
------------------------------------------------------------------------------

Reinforcements:

(turn 7)

------------------------------------------------------------------------------
Commander in Giza - Total 1
MV: 12 Lv: 5 		Weapon Loadout:
Body - 45		(P) RF(Winee), 2-3
Arms - 26		(I) PC(Arm Punch), 1-1
Legs - 34
Armor - None
Jobs:			Skills: None.
Fight - 10
Short - 10
Long - 10
Agility - 10
------------------------------------------------------------------------------
Attacker in Galbo - Total 1
MV: 14 Lv: 4 		Weapon Loadout:
Body - 42		(P) MG(Grave), 1-1
Arms - 25		(I) PC(Arm Punch), 1-1
Legs - 21
Armor - None
Jobs:			Skills: None.
Fight - 9
Short - 10
Long - 9
Agility - 9
------------------------------------------------------------------------------
Helicopter in Scout Heli(Launcher) - Total 3
MV: 20 Lv: 4 		Weapon Loadout:
Body - 70		(P) MG(Grave), 1-1
Arms - 0		(F) MS(MGR-1B), 3-5, 2 ammo
Legs - 0		(F) MS(MGR-1B), 3-5, 2 ammo
Armor - None
Jobs:			Skills: None.
Fight - 9
Short - 10
Long - 9
Agility - 9
------------------------------------------------------------------------------
Missileer in Husky Mk.III - Total 1
MV: 15 Lv: 4		Weapon Loadout:
Body - 39		(I) PC(Arm Punch), 1-1
Arms - 24		(I) PC(Arm Punch), 1-1
Legs - 30		(F) MS(Bone), 3-5, 3 ammo
Armor - None		(F) MS(Bone), 3-5, 3 ammo
Jobs:			Skills: None.
Fight - 9
Short - 9
Long - 10
Agility - 10
------------------------------------------------------------------------------

Beat the mission and another cutscene will play out. At the base, head to the
Mercenaries' Quarters and talk to Champ. Rain and Oddeye will then be added
to Team Members at the Mercenaries' Quarters. Speak with Rain next and watch
the cutscene that occurs. Pay Falcon a visit at Headquarters and Leave Base to
do your next mission assignment.

- Mercenaries' Quarters:
Team Members - Champ
Others - Yuji(Tutorials), Peter, Matt, Gabriel

------------------------------------------------------------------------------
Mission 09 - Urban Assault Operation
------------------------------------------------------------------------------

Enemies: 8 + 6 reinforcements
Bosses: 0
Units: 4
Allies: 9
Money: 4000 + 4068
Difficulty: ***
Winning Condition: Delta team completes their objectives.
Losing Condition: Storm or Delta team destroyed.

Briefing:

Location - Pacific Huffman Hotel inside Freedom City.
Objective - Eliminate the guerrillas occupying the Pacific Huffman Hotel.
Other - A Sniper, Gray, will be assisting as backup.
Picture - See the following.

1. A picture of 6 Targets.
2. A picture of Gray's profile.

Strategy:

If you already upgraded everyone's unit from the previous mission, you can
avoid spending too much money at the Hangar. Equip a WS-20 Shield and some
Repair S items on everyone. Also, set armor coating to Fire before you 
begin the mission.

This is your first extended mission so be prepared for a long battle. For
the mission, you must help the Delta team with their objectives. The Delta
team is well equipped to handle all enemies so don't worry about them. 
First, remove all enemies by the hotel as soon as possible. Take out the
Missileers first before focusing on the Attackers. Once enough enemies are
destroyed, the Delta team will begin moving towards the hotel. Remove any
opposition in their path at this point.

After a few turns at the hotel, you need to cover the Delta team as they
escape. Enemy reinforcements will appear behind the hotel as the Delta team
starts moving out. To make your life easier, remove the enemies closest to
the Delta team's escape points. If your units are heavily damaged or have
destroyed parts, move them beside the Carrier that assists you. The Carrier
has the features of a supply truck so don't be afraid to use it.

Once the Delta team escapes, another wave of reinforcements will appear.
In addition, your new objective is to head to the escape points towards
the North end of the area. The mission ends once one unit moves on one of
the escape points. If you don't want to deal with reinforcements, just head
for the escape points.

Enemy Composition
------------------------------------------------------------------------------
Attacker in Galbo - Total 2
MV: 16 Lv: 5 		Weapon Loadout:
Body - 42		(P) MG(Grave), 1-1
Arms - 25		(I) PC(Arm Punch), 1-1
Legs - 32
Armor - Piercing
Jobs:			Skills: None.
Fight - 9
Short - 11
Long - 9
Agility - 9
------------------------------------------------------------------------------
Attacker in Armored Car - Total 2
MV: 6  Lv: 5 		Weapon Loadout:
Body - 50		(P) MG(Grave), 1-1
Arms - 0
Legs - 0
Armor - None
Jobs:			Skills: None.
Fight - 9
Short - 11
Long - 9
Agility - 9
------------------------------------------------------------------------------
Missileer in Zora 3A - Total 2
MV: 16 Lv: 5 		Weapon Loadout:
Body - 30		(I) PC(Arm Punch), 1-1
Arms - 22		(I) PC(Arm Punch), 1-1
Legs - 24		(F) MS(MGR-1B), 3-5, 2 ammo
Armor - Impact		(F) MS(MGR-1B), 3-5, 2 ammo
Jobs:			Skills: None.
Fight - 9
Short - 9
Long - 11
Agility - 10
------------------------------------------------------------------------------
Missileer in SAM Launcher - Total 2
MV: 6  Lv: 5 		Weapon Loadout:
Body - 50		(F) MS(MGR-1B), 3-5, 2 ammo
Arms - 0		(F) MS(MGR-1B), 3-5, 2 ammo
Legs - 0
Armor - None
Jobs:			Skills: None.
Fight - 9
Short - 9
Long - 11
Agility - 10
------------------------------------------------------------------------------

Allies:

------------------------------------------------------------------------------
Faceless in Zearaid(Assault)
MV: 18 Lv: 11		Weapon Loadout:
Body - 84		(P) RF(Empire), 2-3
Arms - 48		(P) MG(Mostro 24), 1-1
Legs - 60		(N) SD(WS-14), 0-0
Armor - Piercing	(N) SD(WS-14), 0-0
Jobs:			Skills: None.
Fight - 10
Short - 12
Long - 10
Agility - 12
------------------------------------------------------------------------------
Gray in Husky Mk.IV/Crusader(Sniper)
MV: 17 Lv: 5 		Weapon Loadout:
Body - 51		(P) RF(Winee), 2-3
Arms - 39		(I) PC(Arm Punch), 1-1
Legs - 39		(N) SD(WS-20), 0-0
Armor - Piercing
Jobs:			Skills: None.
Fight - 9
Short - 9
Long - 10
Agility - 9
------------------------------------------------------------------------------
Attacker in Zearaid - Total 2
MV: 18 Lv: 6 		Weapon Loadout:
Body - 84		(P) MG(Mostro 24), 1-1
Arms - 48		(P) MG(Mostro 24), 1-1
Legs - 60		(N) SD(WS-14), 0-0
Armor - Piercing	(N) SD(WS-14), 0-0
Jobs:			Skills: None.
Fight - 9
Short - 11
Long - 10
Agility - 11
------------------------------------------------------------------------------
Attacker in Carrier - Total 1
MV: 8  Lv: 5 		Weapon Loadout: None.
Body - 50
Arms - 0
Legs - 0
Armor - None.
Jobs:			Skills: None.
Fight - 9
Short - 11
Long - 9
Agility - 9
------------------------------------------------------------------------------
Helicopter in Scout Heli(Launcher) - Total 2
MV: 18 Lv: 5 		Weapon Loadout:
Body - 150		(P) MG(Grave), 1-1
Arms - 0		(F) MS(MGR-1B), 3-5, 2 ammo
Legs - 0		(F) MS(MGR-1B), 3-5, 2 ammo
Armor - None
Jobs:			Skills: None.
Fight - 9
Short - 11
Long - 9
Agility - 9
------------------------------------------------------------------------------
Soldier in Carrier(Launcher) - Total 1
MV: 14 Lv: 5		Weapon Loadout: None.
Body - 200
Arms - 0
Legs - 0
Armor - None
Jobs:			Skills: None.
Fight - 9
Short - 11
Long - 9
Agility - 9
------------------------------------------------------------------------------
Soldier in Calm(Striker) - Total 1
MV: 14 Lv: 5		Weapon Loadout:
Body - 24		(I) PC(Arm Punch), 1-1
Arms - 19		(I) PC(Arm Punch), 1-1
Legs - 21
Armor - None
Jobs:			Skills: None.
Fight - 9
Short - 11
Long - 9
Agility - 9
------------------------------------------------------------------------------

Reinforcements:

(Delta team destroys the hotel)

------------------------------------------------------------------------------
Missileer in Zora 3A - Total 4
MV: 16 Lv: 5 		Weapon Loadout:
Body - 30		(I) PC(Arm Punch), 1-1
Arms - 22		(I) PC(Arm Punch), 1-1
Legs - 24		(F) MS(MGR-1B), 3-5, 2 ammo
Armor - Impact		(F) MS(MGR-1B), 3-5, 2 ammo
Jobs:			Skills: None.
Fight - 9
Short - 9
Long - 11
Agility - 10
------------------------------------------------------------------------------

(Delta team escapes on the helicopter)

------------------------------------------------------------------------------
Attacker in Scout Heli - Total 2
MV: 20 Lv: 5 		Weapon Loadout:
Body - 70		(P) MG(Grave), 1-1
Arms - 0		(F) MS(MGR-1B), 3-5, 2 ammo
Legs - 0		(F) MS(MGR-1B), 3-5, 2 ammo
Armor - None
Jobs:			Skills: None.
Fight - 9
Short - 11
Long - 9
Agility - 9
------------------------------------------------------------------------------

Now it's official: Gray is now the fifth member of your motley mercenary
team! And you can use him in the next mission! Anyways, set up his unit and
when you're done, visit Falcon at Headquarters. Like in Mission 4, he gives
you two mission choices...and you can only do one of them. Pick the one you
like and Leave Base when ready.

- Mercenaries' Quarters:
Team Members - Rain, Champ, Oddeye, Gray
Others - Yuji(Tutorials), Peter, Matt, Gabriel

------------------------------------------------------------------------------
Mission 10A - Mail River Bridge Skirmish
------------------------------------------------------------------------------

Enemies: 7 + 5 reinforcements
Bosses: 0
Units: 5
Allies: 5
Money: 400 + 5150
Difficulty: **
Winning Condition: All enemy machines destroyed.
Losing Condition: Storm destroyed.

Briefing:

Location - Mail River Bridge.
Objective - Escort the convoy past the gate bridge.
Other - None.
Picture - See the following.

1. A picture of 3 supply truck Friends.

Strategy:

This mission is relatively easy, but make sure to set your armor coating to
Fire and equip a WS-20 Shield on everyone. You need to protect Supply Cars
from a wave of helicopters to the North in this mission. At this point, you
can probably finish off a helicopter with one attack. Do this and after five
get shot down, reinforcements will arrive below the bridge. Don't be scared
by the enemy wanzer's high Leg HP since their other parts have much less HP
to boot. That's all there is for this mission.

Enemy Composition
------------------------------------------------------------------------------
Helicopter in Scout Heli(Launcher) - Total 7
MV: 20 Lv: 5 		Weapon Loadout:
Body - 70		(P) MG(Grave), 1-1
Arms - 0		(F) MS(Bone), 3-5, 3 ammo
Legs - 0		(F) MS(Bone), 3-5, 3 ammo
Armor - None
Jobs:			Skills: None.
Fight - 9
Short - 11
Long - 9
Agility - 9
------------------------------------------------------------------------------

Allies:

------------------------------------------------------------------------------
Attacker in 20mmAAC - Total 2
MV: 0  Lv: 7 		Weapon Loadout:
Body - 80		(F) GR(Iguchi Type 7), 1-4
Arms - 0
Legs - 0
Armor - None
Jobs:			Skills: None
Fight - 9
Short - 11
Long - 11
Agility - 9
------------------------------------------------------------------------------
Soldier in Supply Car(Assault) - Total 3
MV: 8  Lv: 5 		Weapon Loadout: None.
Body - 50
Arms - 0
Legs - 0
Armor - None
Jobs:			Skills: None.
Fight - 9
Short - 11
Long - 9
Agility - 9
------------------------------------------------------------------------------

Reinforcements:

(5 Helicopters destroyed)

------------------------------------------------------------------------------
Attacker in Husky Mk.III - Total 1
MV: 18 Lv: 5 		Weapon Loadout:
Body - 39		(I) PC(Arm Punch), 1-1
Arms - 24		(P) MG(Grave), 1-1
Legs - 120		(N) SD(WS-20), 0-0
Armor - Piercing
Jobs:			Skills: None.
Fight - 9
Short - 11
Long - 9
Agility - 9
------------------------------------------------------------------------------
Attacker in Husky Mk.III - Total 1
MV: 18 Lv: 5 		Weapon Loadout:
Body - 39		(I) PC(Arm Punch), 1-1
Arms - 24		(P) MG(Grave), 1-1
Legs - 120
Armor - Impact
Jobs:			Skills: None.
Fight - 9
Short - 11
Long - 9
Agility - 9
------------------------------------------------------------------------------
Attacker in Husky Mk.III - Total 1
MV: 18 Lv: 5 		Weapon Loadout:
Body - 39		(I) PC(Arm Punch), 1-1
Arms - 24		(P) MG(Grave), 1-1
Legs - 120
Armor - Fire
Jobs:			Skills: None.
Fight - 9
Short - 11
Long - 9
Agility - 9
------------------------------------------------------------------------------
Missileer in Husky Mk.III - Total 2
MV: 18 Lv: 5  		Weapon Loadout:
Body - 39		(I) PC(Arm Punch), 1-1
Arms - 24		(I) RD(F-1 Tonfa), 1-1
Legs - 120		(F) RK(Galbados), 3-5, 3 ammo
Armor - Impact
Jobs:			Skills: None.
Fight - 9
Short - 11
Long - 9
Agility - 9
------------------------------------------------------------------------------

If you did not pick the first option prior to Mission 10, skip Mission 10B.

------------------------------------------------------------------------------
Mission 10B - Tank Hunt
------------------------------------------------------------------------------

Enemies: 13
Bosses: 0
Units: 5
Allies: 0
Money: 0 + 4708
Difficulty: **
Winning Condition: All enemy machines destroyed.
Losing Condition: Storm destroyed.

Briefing:

Location - Menasa Highway.
Objective - Eliminate the convoy passing through the highway.
Other - None.
Picture - See the following.

1. A picture of 7 Targets.

Strategy:

This is a relatively easy mission that involves only vehicles. The M.B.T.
Attackers are the only real threat, but one attack can take them down at
this point. Make sure you eliminate the Commander first to prevent the rest
of the convoy from escaping. Save the Armored Cars last once the rest of
the vehicles are destroyed.

Enemy Composition
------------------------------------------------------------------------------
Commander in Command Car - Total 1
MV: 6  Lv: 7 		Weapon Loadout:
Body - 50		(P) MG(Grave), 1-1
Arms - 0
Legs - 0
Armor - None
Jobs:			Skills: None.
Fight - 10
Short - 10
Long - 10
Agility - 10
------------------------------------------------------------------------------
Attacker in M.B.T. - Total 4
MV: 14 Lv: 6 		Weapon Loadout:
Body - 80		(F) GR(Iguchi Type 7), 1-4
Arms - 0
Legs - 0
Armor - None
Jobs:			Skills: None.
Fight - 9
Short - 11
Long - 10
Agility - 9
------------------------------------------------------------------------------
Attacker in Armored Car - Total 4
MV: 6  Lv: 5 		Weapon Loadout:
Body - 50		(P) MG(Grave), 1-1
Arms - 0
Legs - 0
Armor - None
Jobs:			Skills: None.
Fight - 9
Short - 11
Long - 9
Agility - 9
------------------------------------------------------------------------------
Soldier in Supply Car(Carrier) - Total 2
MV: 6  Lv: 5 		Weapon Loadout: None.
Body - 50
Arms - 0
Legs - 0
Armor - None
Jobs:			Skills: None.
Fight - 9
Short - 11
Long - 9
Agility - 9
------------------------------------------------------------------------------
Missileer in SAM Launcher - Total 2
MV: 6  Lv: 6 		Weapon Loadout:
Body - 50		(F) RK(Galbados), 3-5, 3 ammo
Arms - 0		(F) RK(Galbados), 3-5, 3 ammo
Legs - 0
Armor - None
Jobs:			Skills: None.
Fight - 9
Short - 10
Long - 11
Agility - 10
------------------------------------------------------------------------------

If you took Mission 10A:

Speak to Champ at the Mercenaries' Quarters before you report back to Falcon.
Once you've seen the cutscene that follows, head to Headquarters to get your
new orders. If you want to set up your wanzers, do so now. Leave Base once
you're done.

- Mercenaries' Quarters:
Team Members - Storm, Rain, Champ, Oddeye, Gray
Others - Yuji(Tutorials), Peter, Matt

If you took Mission 10B:

Speak to Champ at the Mercenaries' Quarters before you report back to Falcon.
Once you've seen the cutscene that follows, head to Headquarters to get your
new orders. If you want to set up your wanzers, do so now. Leave Base once
you're done.

- Mercenaries' Quarters:
Team Members - Storm, Rain, Champ, Oddeye, Gray
Others - Yuji(Tutorials), Peter, Matt

------------------------------------------------------------------------------
Mission 11A - Valley Battlegrounds
------------------------------------------------------------------------------

Enemies: 10 + 11 reinforcements
Bosses: 0
Units: 5
Allies: 1
Money: 0 + 6408
Difficulty: ****
Winning Condition: All enemy machines destroyed.
Losing Condition: Storm destroyed.

Briefing:

Location - Valley near Parunta Desert.
Objective - Investigate a valley area near the Parunta Desert.
Other - The chance of an enemy ambush exists.
Picture - None.

Strategy:

This is a rough mission so if you haven't upgraded everyone's rides, do so
now. Equip a WS-20 Shield and set armor coating to Fire before you begin.
Additionally, put some Repair S items on for safety measures.

When the mission starts, let the enemies move in before doing anything. Go
after the helicopters and shoot them down first. By turn three, a large
number of enemy reinforcements appear. You don't get much of a break as a
second set of reinforcements appear by turn five. If you pay no attention
to your positioning, you might be overwhelmed quickly. For safety reasons,
take out the vehicles first then move to the East end of the map. The vast
amount of enemy reinforcements appear to the South and West ends of the 
map. Needless to say, don't rush in there or else you will get swarmed.

When fighting the enemies, keep the Supply Car out of harm's way as much
as possible. The Supply Car is basically another supply truck and given
how much enemies show up, it's in your best interest to protect it. Focus
fire on the more dangerous Missileers first to lessen the damage and you
will come out of this alive.

Mission Bonus:

Husky Mk.IV + 1(Body) - head next to the building farthest to the Northwest.
It's located between the building and debris by the map's borders.

Sieger + 2(Rifle) - head next to the building farthest to the Northwest. 
It's located between the building and debris by the map's borders. 2nd 
playthrough.

T.C.K. Assault + 1(Mobile Weapon) - head next to the building farthest to 
the Northwest. It's located between the building and debris by the map's 
borders. 3rd playthrough and above.

BXD
BSS
SSS

B - Building
D - Debris
S - Square
X - Husky Mk.IV + 1, Sieger + 2, T.C.K. Assault + 1

RIM-3 + 1(Grenade Launcher) - head next to the building by the Southeast. 
It's located between the bottom of the building and debris next to it.

Iguchi Type 7 + 2(Grenade Launcher) - head next to the building by the
Southeast. It's located between the bottom of the building and debris next
to it. 2nd playthrough.

Heavy Pile + 2(Pile Bunker) - head next to the building by the Southeast.
It's located between the bottom of the building and debris next to it. 3rd
playthrough and above.

SBS
SBS
DXS

B - Building
D - Debris
S - Square
X - RIM-3 + 1, Iguchi Type 7 + 2, Heavy Pile + 2

Ibis + 1(Rifle) - head next to the building farthest to the Southeast. It's
located between the top of the building and debris above it.

Empire + 2(Rifle) - head next to the building farthest to the Southeast. 
It's located between the top of the building and debris above it. 2nd 
playthrough.

Gloster + 1(Mobile Weapon) - head next to the building farthest to the 
Southeast. It's located between the top of the building and debris above it.
3rd playthrough and above.

SDS
SXS
SBS

B - Building
D - Debris
S - Square
X - Ibis + 1, Empire + 2, Gloster + 1

Enemy Composition
------------------------------------------------------------------------------
Attacker in Armored Car - Total 3
MV: 6  Lv: 6 		Weapon Loadout:
Body - 50		(P) MG(Grave), 1-1
Arms - 0
Legs - 0
Armor - None
Jobs:			Skills: None.
Fight - 9
Short - 11
Long - 9
Agility - 10
------------------------------------------------------------------------------
Helicopter in Scout Heli(Launcher) - Total 2
MV: 20 Lv: 6  		Weapon Loadout:
Body - 70		(P) MG(Grave), 1-1
Arms - 0		(F) MS(Bone), 3-5, 3 ammo
Legs - 0		(F) MS(Bone), 3-5, 3 ammo
Armor - None
Jobs:			Skills: None.
Fight - 9
Short - 11
Long - 9
Agility - 10
------------------------------------------------------------------------------
Missileer in SAM Launcher - Total 3
MV: 6  Lv: 5		Weapon Loadout:
Body - 50		(F) RK(Galbados), 3-5, 3 ammo
Arms - 0		(F) RK(Galbados), 3-5, 3 ammo
Legs - 0
Armor - None
Jobs:			Skills: None.
Fight - 9
Short - 9
Long - 11
Agility - 10
------------------------------------------------------------------------------
Soldier in Supply Car(Assault) - Total 2
MV: 6  Lv: 6 		Weapon Loadout: None.
Body - 50
Arms - 0
Legs - 0
Armor - None
Jobs:			Skills: None.
Fight - 9
Short - 11
Long - 9
Agility - 10
------------------------------------------------------------------------------

Allies:

------------------------------------------------------------------------------
Soldier in Supply Car(Assault) - Total 1
MV: 8  Lv: 2 		Weapon Loadout: None.
Body - 50
Arms - 0
Legs - 0
Armor - None
Jobs:			Skills: None.
Fight - 9
Short - 9
Long - 9
Agility - 9
------------------------------------------------------------------------------

Reinforcements:

(turn 3)

------------------------------------------------------------------------------
Attacker in Galbo - Total 2
MV: 16 Lv: 6 		Weapon Loadout:
Body - 42		(P) MG(Grave), 1-1
Arms - 25		(I) PC(Arm Punch), 1-1
Legs - 32
Armor - Impact
Jobs:			Skills: None.
Fight - 9
Short - 11
Long - 9
Agility - 10
------------------------------------------------------------------------------
Attacker in Galbo - Total 2
MV: 16 Lv: 6 		Weapon Loadout:
Body - 42		(I) RD(F-1 Tonfa), 1-1
Arms - 25		(I) RD(F-1 Tonfa), 1-1
Legs - 32
Armor - Impact
Jobs:			Skills: None.
Fight - 11
Short - 9
Long - 9
Agility - 10
------------------------------------------------------------------------------
Missileer in Husky Mk.III - Total 3
MV: 14 Lv: 5 		Weapon Loadout:
Body - 39		(I) PC(Arm Punch), 1-1
Arms - 24		(I) PC(Arm Punch), 1-1
Legs - 30		(F) RK(Galbados), 3-5, 3 ammo
Armor - Impact		(F) RK(Galbados), 3-5, 3 ammo
Jobs:			Skills: None.
Fight - 9
Short - 9
Long - 11
Agility - 10
------------------------------------------------------------------------------

(turn 5)

------------------------------------------------------------------------------
Attacker in Galbo - Total 2
MV: 16 Lv: 6 		Weapon Loadout:
Body - 42		(P) MG(Grave), 1-1
Arms - 25		(I) PC(Arm Punch), 1-1
Legs - 32
Armor - Impact
Jobs:			Skills: None.
Fight - 9
Short - 11
Long - 9
Agility - 10
------------------------------------------------------------------------------
Missileer in Husky Mk.III - Total 1
MV: 14 Lv: 5 		Weapon Loadout:
Body - 39		(I) PC(Arm Punch), 1-1
Arms - 24		(I) PC(Arm Punch), 1-1
Legs - 30		(F) RK(Galbados), 3-5, 3 ammo
Armor - Impact		(F) RK(Galbados), 3-5, 3 ammo
Jobs:			Skills: None.
Fight - 9
Short - 9
Long - 11
Agility - 10
------------------------------------------------------------------------------
Soldier in Supply Car(Carrier) - Total 1
MV: 6  Lv: 2 		Weapon Loadout: None.
Body - 50
Arms - 0
Legs - 0
Armor - None
Jobs:			Skills: None.
Fight - 9
Short - 9
Long - 9
Agility - 9
------------------------------------------------------------------------------

If you did not pick the first option prior to Mission 10, skip Mission 11B.

------------------------------------------------------------------------------
Mission 11B - Supplies Destruction
------------------------------------------------------------------------------

Enemies: 6 + 7 reinforcements
Bosses: 0
Units: 5
Allies: 0
Money: 400 + 4122 (No containers), 5500 (All containers)
Difficulty: ***
Winning Condition: All enemy machines destroyed.
Losing Condition: Storm destroyed.

Briefing:

Location - Warehouse.
Objective - Destroy enemy forces occupying the warehouse.
Other - Enemy reinforcements will arrive on turn 5. Destroy the containers
before reinforcements arrive for extra money.
Picture - None.

Strategy:

The mission is pretty straightforward, but has one thing worth noting. You
can destroy the containers lying around the warehouse for extra money. If
you're running low on funds, take your time in clearing the warehouse of its
containers. As for the enemies, reinforcements appear by the fifth turn.
There's nothing special about the enemy reinforcements, so don't fret when
they do show up. 

However, you will only receive the money bonus for any containers that are
destroyed before reinforcements appear. So, if you only destroyed 12 of them
before said reinforcements appear, you will only be paid for the 12 you
destroyed. Make it a top priority to blow up the containers if you want easy
cash.

Mission Bonus:

Vaje + 1(Body) - destroy the middle container in the set of containers 
farthest to the Northeast.

Egret + 1(Rocket Launcher) - destroy the middle container in the set of
containers farthest to the Northeast. 2nd playthrough.

Egret + 2(Rocket Launcher) - destroy the middle container in the set of
containers farthest to the Northeast. 3rd playthrough and above.

SCS
SXO
SCS

C - Container
O - Obstacle
S - Square
X - Vaje + 1, Egret + 1, Egret + 2

Repair S(Item) - destroy the middle container in the set of containers
farthest to the Southwest.

Sunowl + 1(Missile Launcher) - destroy the middle container in the set of
containers farthest to the Southwest. 2nd playthrough.

Sunowl + 2(Missile Launcher) - destroy the middle container in the set of
containers farthest to the Southwest. 3rd playthrough and above.

SCS
SXC
SCS

C - Container
S - Square
X - Repair S, Sunowl + 1, Sunowl + 2

Vaje + 1(Arms) - destroy the East container in the set of containers above
the row of trucks.

Ours + 1(Legs) - destroy the East container in the set of containers above
the row of trucks. 2nd playthrough.

Flame Fox + 2(Flamethrower) - destroy the East container in the set of
containers above the row of trucks. 3rd playthrough and above.

XCS
SCC
TTT

C - Container
S - Square
T - Truck
X - Vaje + 1, Ours + 1, Flame Fox + 2

Chipmunk(Backpack) - destroy the South container in the set of containers
farthest to the Southeast.

Repair SP(Item) - destroy the South container in the set of containers
farthest to the Southeast. 2nd playthrough, but also available on the 3rd
playthrough and above.

SSC
CSX
CSS

C - Container
S - Square
X - Chipmunk, Repair SP, Repair SP

Enemy Composition
------------------------------------------------------------------------------
Commander in Command Car - Total 2
MV: 6  Lv: 5 		Weapon Loadout:
Body - 50		(P) MG(Grave), 1-1
Arms - 0
Legs - 0
Armor - None
Jobs:			Skills: None.
Fight - 9
Short - 11
Long - 9
Agility - 9
------------------------------------------------------------------------------
Soldier in Carrier(Carrier) - Total 2
MV: 6  Lv: 5 		Weapon Loadout: None.
Body - 50
Arms - 0
Legs - 0
Armor - None
Jobs:			Skills: None.
Fight - 9
Short - 11
Long - 9
Agility - 9
------------------------------------------------------------------------------
Missileer in SAM Launcher - Total 2
MV: 6  Lv: 6 		Weapon Loadout:
Body - 50		(F) RK(Galbados), 3-5, 3 ammo
Arms - 0		(F) RK(Galbados), 3-5, 3 ammo
Legs - 0
Armor - None
Jobs:			Skills: None.
Fight - 9
Short - 10
Long - 11
Agility - 10
------------------------------------------------------------------------------

Reinforcements:

(turn 5)

------------------------------------------------------------------------------
Attacker in Galbo - Total 3
MV: 16 Lv: 6 		Weapon Loadout:
Body - 42		(I) RD(F-1 Tonfa), 1-1
Arms - 25		(I) RD(F-1 Tonfa), 1-1
Legs - 32
Armor - Piercing
Jobs:			Skills: None.
Fight - 11
Short - 9
Long - 9
Agility - 10
------------------------------------------------------------------------------
Helicopter in Scout Heli - Total 2
MV: 20 Lv: 5 		Weapon Loadout:
Body - 70		(P) MG(Grave), 1-1
Arms - 0		(F) MS(Bone), 3-5, 3 ammo
Legs - 0		(F) MS(Bone), 3-5, 3 ammo
Armor - None
Jobs:			Skills: None.
Fight - 9
Short - 10
Long - 10
Agility - 9
------------------------------------------------------------------------------
Missileer in Husky Mk.III - Total 2
MV: 14 Lv: 5 		Weapon Loadout:
Body - 39		(I) PC(Arm Punch), 1-1
Arms - 24		(I) PC(Arm Punch), 1-1
Legs - 30		(F) RK(Galbados), 3-5, 3 ammo
Armor - Piercing	(F) RK(Galbados), 3-5, 3 ammo
Jobs:			Skills: None.
Fight - 9
Short - 9
Long - 11
Agility - 10
------------------------------------------------------------------------------

Optional Target:

------------------------------------------------------------------------------
Container in Container - Total 22
MV: 0  Lv: 1 		Weapon Loadout: None.
Body - 1
Arms - 0
Legs - 0
Armor - None
Jobs:			Skills: None.
Fight - 9
Short - 9
Long - 9
Agility - 9
------------------------------------------------------------------------------

If you took Mission 11A:

At the Mercenaries' Quarters, have a chat with Rain. Alchemist will be added
to Others in the Mercenaries' Quarters after this. Next, talk to Alchemist
himself. He will leave the room once the conversation ends. Next, head to
Headquarters to find out what Falcon's up to, and Leave Base to do your next
mission.

- Mercenaries' Quarters:
Team Members - Rain, Gray
Others - Yuji(Tutorials), Peter, Matt

If you took Mission 11B:

At the Mercenaries' Quarters, have a chat with Rain. Alchemist will be added
to Others in the Mercenaries' Quarters after this. Next, talk to Alchemist
himself. He will leave the room once the conversation ends. Next, head to
Headquarters to find out what Falcon's up to, and Leave Base to do your next
mission.

- Mercenaries' Quarters:
Team Members - Rain, Gray
Others - Yuji(Tutorials), Peter, Matt

------------------------------------------------------------------------------
Mission 12 - New Model
------------------------------------------------------------------------------

Enemies: 3 + 4 reinforcements
Bosses: 1
Units: 5
Allies: 4
Money: 500 + 2240 (No Chimera), 437 (Chimera)
Difficulty: ** (*** if engaging Chimera)
Winning Condition: Supply trucks escape from the area.
Losing Condition: Storm or all supply trucks destroyed.

Briefing:

Location - Docks.
Objective - Protect the supply trucks from guerrillas occupying the area.
Other - None.
Picture - See the following.

1. A picture of 4 supply truck Friends.

Strategy:

Before coming into the mission, set everyone's armor coating to Fire and give
them WS-20 Shields. The mission itself isn't very difficult, but the setup
is for what appears later in it. You need to clear enemies up ahead by the
designated escape points before the supply trucks can move. There's not much
opposition to deal with, but reinforcements will arrive on turn three. Stay
ahead of the supply trucks and don't stray too far from them. They will get
destroyed if enemies target them. With that said, take out the Missileers
first before the Attackers.

When turn five comes, an unknown mobile weapon will appear at the South end
of the map. This mobile weapon is your first real boss and it packs a lot
of firepower. Fortunately, you don't really need to destroy it. The mission
ends once all supply trucks reach the escape points. Also, it will escape
once its HP drops below 50% if it isn't destroyed. You can try to destroy it
now, but chances are that it will retreat. Don't worry about it; you'll run
into it later in the game.

Enemy Composition
------------------------------------------------------------------------------
Attacker in Galbo SV - Total 2
MV: 16 Lv: 7 		Weapon Loadout:
Body - 48		(I) PC(Arm Punch), 1-1
Arms - 36		(P) MG(22sn Leosocial), 1-1
Legs - 36
Armor - Piercing
Jobs:			Skills: None.
Fight - 9
Short - 12
Long - 9
Agility - 10
------------------------------------------------------------------------------
Missileer in Zigle 6B - Total 1
MV: 17 Lv: 7 		Weapon Loadout:
Body - 42		(I) PC(Arm Punch), 1-1
Arms - 30		(I) PC(Arm Punch), 1-1
Legs - 30		(F) RK(Egret), 3-6, 3 ammo
Armor - Piercing	(F) RK(Egret), 3-6, 3 ammo
Jobs:			Skills: None.
Fight - 10
Short - 10
Long - 11
Agility - 10
------------------------------------------------------------------------------

Allies:

------------------------------------------------------------------------------
Soldier in Supply Car(Carrier) - Total 4
MV: 8  Lv: 7		Weapon Loadout: None.
Body - 50
Arms - 0
Legs - 0
Armor - None
Jobs:			Skills: None.
Fight - 9
Short - 12
Long - 9
Agility - 10
------------------------------------------------------------------------------

Reinforcements:

(turn 3)

------------------------------------------------------------------------------
Attacker in Galbo SV - Total 2
MV: 16 Lv: 7 		Weapon Loadout:
Body - 48		(I) PC(Arm Punch), 1-1
Arms - 36		(P) MG(22sn Leosocial), 1-1
Legs - 36
Armor - Piercing
Jobs:			Skills: None.
Fight - 9
Short - 12
Long - 9
Agility - 10
------------------------------------------------------------------------------
Missileer in Zigle 6B - Total 2
MV: 17 Lv: 7 		Weapon Loadout:
Body - 42		(I) PC(Arm Punch), 1-1
Arms - 30		(I) PC(Arm Punch), 1-1
Legs - 30		(F) RK(Egret), 3-6, 3 ammo
Armor - Piercing	(F) RK(Egret), 3-6, 3 ammo
Jobs:			Skills: None.
Fight - 10
Short - 10
Long - 11
Agility - 10
------------------------------------------------------------------------------

(turn 5)

------------------------------------------------------------------------------
Boss - Chimera in Type 301 Gousai XN/X-09(Launcher)
MV: 15 Lv: 10		Weapon Loadout:
Body - 300		(P + F) CN(301 XN), 30 x 1, 1-4
Arms - 0		(F) MS(301 XN), 20 x 3, 3-6, 5 ammo
Legs - 0		(F) MS(301 XN), 20 x 3, 3-6, 5 ammo
Armor - None
Jobs:			Skills: None.
Fight - 9
Short - 13
Long - 13
Agility - 10
------------------------------------------------------------------------------

At the base, talk to Storm in the Mercenaries' Quarters. Alchemist will then
be added to the Mercenaries' Quarters. Talk to him and a cutscene takes place.
He will then leave the Mercenaries' Quarters. Upon the end of the cutscene,
you won't have access to the Hangar and the Arena. Go to Headquarters and
talk to Falcon next. Once you leave, you won't have access to the
Mercenaries' Quarters as well. Save your game and Leave Base to fight...

- Mercenaries' Quarters:
Team Members - Storm
Others - Yuji(Tutorials)

------------------------------------------------------------------------------
Mission 13 - Arrest Spy
------------------------------------------------------------------------------

Enemies: 0
Bosses: 1
Units: 1
Allies: 3
Money: 0 + 320
Difficulty: *
Winning Condition: Alchemist destroyed.
Losing Condition: Storm destroyed or Alchemist escapes.

Briefing:

Location - O.C.U. Mercenary Base.
Objective - Eliminate the enemy spy, Alchemist.
Other - Storm will be deployed for battle on turn 3.
Picture - None.

Strategy:

If you've been keeping Storm's ride up-to-date with the latest gear, this
mission is a joke. Basically, you need to stop Alchemist from heading to
the escape points outside the base. You only have Storm for this one and he
won't be deployed until turn three comes. However, you do have three allies
helping you out. Use them to soften up Alchemist and then finish him off
with Storm.

Enemy Composition
------------------------------------------------------------------------------
Boss - Alchemist in Galbo SV(Assault)
MV: 16 Lv: 13		Weapon Loadout:
Body - 48		(I) PC(Arm Punch), 1-1
Arms - 36		(P) MG(22sn Leosocial), 1-1
Legs - 36
Armor - Impact
Jobs:			Skills: None.
Fight - 12
Short - 12
Long - 12
Agility - 12
------------------------------------------------------------------------------

Allies:

------------------------------------------------------------------------------
Soldier in Jeep(Assault) - Total 2
MV: 6  Lv: 2 		Weapon Loadout:
Body - 100		(P) MG(Siege), 1-1
Arms - 0
Legs - 0
Armor - None
Jobs:			Skills: None.
Fight - 9
Short - 9
Long - 9
Agility - 9
------------------------------------------------------------------------------
Helicopter in Scout Heli(Launcher) - Total 1
MV: 18 Lv: 3 		Weapon Loadout:
Body - 150		(P) MG(Siege), 1-1
Arms - 0		(F) MS(Piz 3), 3-4, 3 ammo
Legs - 0
Armor - None
Jobs:			Skills: None.
Fight - 9
Short - 9
Long - 9
Agility - 9
------------------------------------------------------------------------------

Good bye, Alchemist. And back to the show! Head to the Mercenaries' Quarters
and speak with anyone on the team. A cutscene will play out. Storm will be
added to Team Members in the Mercenaries' Quarters after it ends. While you're
there, talk to Ellen and find out what she's up to. Next, let's pay Falcon a
visit at Headquarters. After you get the briefing, set up your rides and Leave
Base when you're ready to roll.

- Mercenaries' Quarters:

Team Members - Rain, Champ, Oddeye, Gray
Others - Yuji(Tutorials), Ellen, Peter, Matt

------------------------------------------------------------------------------
Mission 14 - Crash Site Investigation
------------------------------------------------------------------------------

Enemies: 8
Bosses: 0
Units: 5
Allies: 0
Money: 2000 + 2950
Difficulty: **
Winning Condition: All enemy machines destroyed and collect all containers.
Losing Condition: Storm destroyed.

Briefing:

Location - Wayne Mountains Highway.
Objective - Find containers dropped from a group of destroyed helicopters.
Other - None.
Picture - None.

Strategy:

This is an easy mission so you don't need another trip to the Hangar. What
you need to do here is collect all six containers around the map. To get a
container, just stand on the space that has it. The containers are easy to
identify since they're white boxes. On turn three, the enemy forces will
show up. They're the same as the ones you've fought earlier so deal with
them after you collect all containers.

Mission Bonus:

Moth VR.5 + 1(Body) - collect the container closest by the Southwest.

T.C.K. Assault(Mobile Weapon) - collect the container closest by the 
Southwest. 2nd playthrough.

Repair SP(Item) - collect the container closest by the Southwest. 3rd
playthrough and above.

Crabesant + 1(Legs) - collect the container in the road by the center.

Dasler Claw II(Right Arm) - collect the container in the road by the 
center. 2nd playthrough.

Dasler Claw II + 1(Right Arm) - collect the container in the road by the
center. 3rd playthrough and above.

Galbo MRX + 1(Arms) - collect the container farthest to the West.

Frost HW(Body) - collect the container farthest to the West. 2nd 
playthrough.

Clinton Type + 1(Mobile Weapon) - collect the container farthest to the 
West. 3rd playthrough and above.

F-2 Tonfa + 1(Rod) - collect the container farthest to the Northeast.

Heavy Pile + 1(Pile Bunker) - collect the container farthest to the 
Northeast. 2nd playthrough.

Keen Saber + 2(Rod) - collect the container farthest to the Northeast. 3rd
playthrough and above.

Acid Bomb(Item) - collect the container farthest to the East.

Frost HW(Arms) - collect the container farthest to the East. 2nd 
playthrough.

K.O.N.G. X-II + 1(Mobile Weapon) - collect the container farthest to the
East. 3rd playthrough and above.

Smoke Grenade(Item) - collect the container farthest to the Northwest.

Clinton Type(Mobile Weapon) - collect the container farthest to the 
Northwest. 2nd playthrough.

PSG-5(Rifle) - collect the container farthest to the Northwest. 3rd 
playthrough and above.

Enemy Composition
------------------------------------------------------------------------------
Commander in Galbo SV - Total 1
MV: 15 Lv: 8		Weapon Loadout:
Body - 48		(I) PC(Arm Punch), 1-1
Arms - 36		(P) RF(Empire), 2-3
Legs - 36
Armor - Piercing
Jobs:			Skills: None.
Fight - 10
Short - 10
Long - 13
Agility - 10
------------------------------------------------------------------------------
Attacker in Galbo SV - Total 4
MV: 16 Lv: 8 		Weapon Loadout:
Body - 48		(I) PC(Arm Punch), 1-1
Arms - 36		(P) MG(22sn Leosocial), 1-1
Legs - 36
Armor - Piercing
Jobs:			Skills: None.
Fight - 10
Short - 13
Long - 10
Agility - 10
------------------------------------------------------------------------------
Helicopter in Scout Heli(Launcher) - Total 3
MV: 20 Lv: 10		Weapon Loadout:
Body - 70		(P) MG(Grave), 1-1
Arms - 0		(F) RK(Galbados), 3-5, 3 ammo
Legs - 0		(F) RK(Galbados), 3-5, 3 ammo
Armor - None
Jobs:			Skills: None.
Fight - 10
Short - 12
Long - 12
Agility - 10
------------------------------------------------------------------------------

Interesting developments, huh? Well, talk to Gray at the Mercenaries' Quarters
to find out what he thinks about it. After the cutscene ends, pay a visit to
Headquarters for your next operation. Suit up your rides and then choose
Leave Base.

- Mercenaries' Quarters:
Team Members - Storm, Rain, Champ, Oddeye, Gray
Others: Yuji(Tutorials), Peter, Matt

------------------------------------------------------------------------------
Mission 15 - Trespassing
------------------------------------------------------------------------------

Enemies: 6
Bosses: 3
Units: 5
Allies: 0
Money: 1300 + 2206 (No Vampires), 625 (Wizard), 437 (Chimera), 625 (Berserker)
Difficulty: ***
Winning Condition: All enemy machines destroyed.
Losing Condition: Storm destroyed.

Briefing:

Location - Forest near Caidens.
Objective - Sweep the area of guerrilla forces.
Other - None.
Picture - None.

Strategy:

Before you begin the mission, equip WS-20 Shields and set up armor coats
to either Piercing or Impact. Also, load up on Repair items as Storm says in
the briefing. You'll need it for the mission.

You only have a few enemies to deal with at first, but they're not the real
threat. Deal away with the lone Missileer and the vehicles surrounding it.
Once they're dealt with, three unknown units appear by the West end of the
map. You should know Chimera from Mission 12, but now he's accompanied by
Berserker and Wizard. All three pilots are using better machines than what
you have. Also, they're armed with battle skills to make things worst. The
good news is that you only need to defeat or weaken one of them to end the
mission. You have to deplete their overall HP below 30% in the latter case.

This is easier said than done as all three can do a lot of damage to you
with their weapons. Try to keep your distance from Berserker and Chimera as
these two are more dangerous. Wizard is a lot less threatening and will
not use his PSG-5 Rifle if you attack right next to him. Wizard resorts to
his weaker Arm Punch at close range, which is more desirable for this
encounter.

Enemy Composition
------------------------------------------------------------------------------
Commander in Command Car - Total 1
MV: 6  Lv: 8 		Weapon Loadout:
Body - 50		(P) MG(Grave), 1-1
Arms - 0
Legs - 0
Armor - None
Jobs:			Skills: None.
Fight - 10
Short - 13
Long - 10
Agility - 10
------------------------------------------------------------------------------
Attacker in M.B.T. - Total 2
MV: 14 Lv: 8 		Weapon Loadout:
Body - 80		(I + F) BZ(Smasher), 1-4
Arms - 0
Legs - 0
Armor - None
Jobs:			Skills: None.
Fight - 10
Short - 13
Long - 10
Agility - 10
------------------------------------------------------------------------------
Attacker in Armored Car - Total 2
MV: 6  Lv: 8 		Weapon Loadout:
Body - 50		(P) MG(Grave), 1-1
Arms - 0
Legs - 0
Armor - None
Jobs:			Skills: None.
Fight - 10
Short - 13
Long - 10
Agility - 10
------------------------------------------------------------------------------
Missileer in Zigle 6B - Total 1
MV: 17 Lv: 9 		Weapon Loadout:
Body - 42		(I) PC(Arm Punch), 1-1
Arms - 30		(I) PC(Arm Punch), 1-1
Legs - 30		(F) RK(Egret), 3-6, 3 ammo
Armor - Piercing	(F) RK(Egret), 3-6, 3 ammo
Jobs:			Skills: None.
Fight - 10
Short - 10
Long - 11
Agility - 11
------------------------------------------------------------------------------

Reinforcements:

(All enemies destroyed)

------------------------------------------------------------------------------
Boss - Wizard in XW-N Alucard/X-07(Sniper)
MV: 21 Lv: 10		Weapon Loadout:
Body - 75		(P) RF(PSG-5), 2-4
Arms - 55		(I) PC(Arm Punch), 25 x 1, 1-1
Legs - 60
Armor - None
Jobs:			Skills: 
Fight - 10		Guide I
Short - 12
Long - 13
Agility - 10
------------------------------------------------------------------------------
Boss - Chimera in Type 301 Gousai XN/X-09(Launcher)
MV: 15 Lv: 10 		Weapon Loadout:
Body - 300		(P + F) CN(301 XN), 30 x 1, 1-4
Arms - 0		(F) MS(301 XN), 20 x 3, 3-6, 5 ammo
Legs - 0		(F) MS(301 XN), 20 x 3, 3-6, 5 ammo
Armor - None
Jobs:			Skills: 
Fight - 9		Guide I
Short - 13
Long - 13
Agility - 10
------------------------------------------------------------------------------
Boss - Berserker in XW-N Alucard/X-01(Striker)
MV: 21 Lv: 10		Weapon Loadout:
Body - 75		(I) RD(F-3 Hand Rod), 1-1
Arms - 55		(I) RD(F-3 Hand Rod), 1-1
Legs - 60
Armor - None
Jobs:			Skills: 
Fight - 13		Double I
Short - 10
Long - 10
Agility - 11
------------------------------------------------------------------------------

A cutscene with the unknown enemies you just fought will play out after the
mission is over. When you're back at the base, talk to Gray, Rain, or Oddeye
to see some cool wanzer action. Afterwards, Storm will be added to Team
Members at the Mercenaries' Quarter. As usual, sally forth to Headquarters
and find out what's next. Make sure everyone's rides are up-to-date and that
you stock up on items. Once you Leave Base, you'll see why...

- Mercenaries' Quarters:
Team Members - Rain, Champ, Oddeye, Gray
Others - Yuji(Tutorials), Peter, Matt, Gabriel

------------------------------------------------------------------------------
Mission 16 - Desert Ambush Operation
------------------------------------------------------------------------------

Enemies: 4
Bosses: 4
Units: 5
Allies: 0
Money: 3000 + 625 (Wizard only), 3560 (All enemies destroyed)
Difficulty: **** (***** if all enemies are destroyed)
Winning Condition: Wizard destroyed.
Losing Condition: Storm destroyed.

Briefing:

Location - Locusta Desert.
Objective - Find and destroy the Mechanic type among the enemy forces.
Other - None.
Picture - None.

Strategy:

This next mission is going to be difficult so upgrade everyone's rides if
you haven't done so. In particular, be sure to equip Ours Legs and WS-20
Shields. Set armor coating to Impact and load up on Chaff and Repair S
items. A few Flash and Smoke would be nice as well.

The lone objective of the mission is to take out Wizard, the designated
Mechanic type of the enemy forces. Wizard is accompanied by Berserker and
Chimera as before. However, these three are joined by a fourth named pilot
called Golem. Along with them are vehicles, three of which are basically
supply trucks. Lastly, Wizard's wanzer has a unique part skill called
Auto Repair, which allows him to repair and restore destroyed parts. With
each passing turn, all parts will recover 12 HP if they aren't destroyed.
This won't affect you if all you care about is Wizard, but you'll have
a challenge if you're trying to get all of them.

To start, go Southwest until you're close to getting off the cliffs. Any
closer is a bad idea because all four named pilots will move and attack.
You'll quickly be overwhelmed and likely take a lot of damage in the
process. If you care about Wizard only, this won't apply to you. If not,
draw each pilot one by one. Berserker and Golem are more likely to move
in first from the team. Both are equally dangerous, but try to eliminate
Berserker as his Double skill is more threatening than Golem's Stun. As
in the previous mission, they will retreat if you drop their overall HP
to less than 50%. Throw some Flash or Smoke on Berserker and Golem to
minimize their threat level.

With those two out of the way, go after Chimera next. Chimera retreats if
his unit drops to less than 50% HP or if you destroy all supply trucks.
Once Chimera is out, finish off the remaining vehicles and attack Wizard.
Engage him from close range to avoid being hit by his PSG-5. The mission
ends once he's gone. When you're going after Chimera and Wizard, use Chaff
on your units to lessen the chances of being hit with their weaponry. Don't
expect this to be easy and you may need some luck to pull it off. If you
have Link Attack on someone, by all means use it. Set it up and watch the
damage fly on any of the four named pilots.

Mission Bonus:

PSG-5 + 1(Rifle) - destroy Wizard.

PSG-5 + 2(Rifle) - destroy Wizard. 2nd playthrough.

Winee Plus + 2(Rifle) - destroy Wizard. 3rd playthrough and above.

Enemy Composition
------------------------------------------------------------------------------
Boss - Wizard in XW-N Alucard/X-07(Sniper)
MV: 21 Lv: 11		Weapon Loadout:
Body - 75		(P) RF(PSG-5), 2-4
Arms - 55		(I) PC(Arm Punch), 25 x 1, 1-1
Legs - 60
Armor - None
Jobs:			Skills: 
Fight - 10		Guide I
Short - 12		Auto Repair
Long - 15
Agility - 10
------------------------------------------------------------------------------
Boss - Chimera in Type 301 Gousai XN/X-09(Launcher)
MV: 15 Lv: 12 		Weapon Loadout:
Body - 300		(P + F) CN(301 XN), 30 x 1, 1-4
Arms - 0		(F) MS(301 XN), 20 x 3, 3-6, 5 ammo
Legs - 0		(F) MS(301 XN), 20 x 3, 3-6, 5 ammo
Armor - None
Jobs:			Skills: 
Fight - 10		Guide I
Short - 14
Long - 14
Agility - 9
------------------------------------------------------------------------------
Boss - Berserker in XW-N Alucard/X-01(Striker)
MV: 21 Lv: 12		Weapon Loadout:
Body - 75		(I) RD(F-3 Hand Rod), 1-1
Arms - 55		(I) RD(F-3 Hand Rod), 1-1
Legs - 60
Armor - None
Jobs:			Skills: 
Fight - 16		Double I
Short - 10
Long - 10
Agility - 11
------------------------------------------------------------------------------
Boss - Golem in XW-N Alucard/X-05(Striker)
MV: 21 Lv: 10		Weapon Loadout:
Body - 75		(I) KN(Iron Lump), 1-1
Arms - 55		(I) KN(Iron Lump), 1-1
Legs - 60
Armor - None
Jobs:			Skills: 
Fight - 15		Stun I
Short - 9
Long - 10
Agility - 11
------------------------------------------------------------------------------
Commander in Command Car - Total 1
MV: 6  Lv: 10  		Weapon Loadout:
Body - 50		(P) MG(22sn Leosocial), 1-1
Arms - 0
Legs - 0
Armor - None
Jobs:			Skills: None.
Fight - 10
Short - 14
Long - 10
Agility - 11
------------------------------------------------------------------------------
Soldier in Supply Car(Assault) - Total 3
MV: 6  Lv: 10		Weapon Loadout: None.
Body - 50
Arms - 0
Legs - 0
Armor - None
Jobs:			Skills: None.
Fight - 10
Short - 14
Long - 10
Agility - 11
------------------------------------------------------------------------------

Whew, that was a tough mission for sure. Let's hope we don't run into those
black wanzers again. At the base, head to the Mercenaries' Quarters and talk
to Rain. Watch the cutscene at the shooting range and once it's done, Storm,
Oddeye, and Gray will be added to Team Members in the Mercenaries' Quarters.
To progress, talk to Oddeye and Gray for more trips to the shooting range.
Then, it's Headquarters time. If you used up your items from the last mission,
do not leave without restocking them. Once that's done, Leave Base.

- Mercenaries' Quarters:
Team Members - Rain, Champ
Others - Yuji(Tutorials)

------------------------------------------------------------------------------
Mission 17 - Mercenary Base Defense
------------------------------------------------------------------------------

Enemies: 4
Bosses: 3
Units: 5
Allies: 4
Money: 800 + 3987
Difficulty: ****
Winning Condition: All enemy machines destroyed.
Losing Condition: Storm destroyed.

Briefing:

Location - O.C.U. Mercenary Base.
Objective - Defend the base and destroy the enemy intruders.
Other - None.
Picture - None.

Strategy:

Keep the setup from the previous mission, but you might want to consider
changing your armor coats to Fire. Stock up on Chaff and Repair S items if
you used them up earlier, as well as Flash and Smoke.

If you're wondering why your setup shouldn't change, it's because you are
up against Berserker, Chimera, and Golem again. This time, all three must
be destroyed along with the other enemies that come with them. You have
some allies to help out, but don't expect them to last very long. Start off
by attacking the helicopters to the East and West. They should go down in
one attack by now. Once all helicopters are destroyed, go after Berserker
and Golem. Again, take Berserker out first before moving onto Golem and
finally Chimera. Don't forget to use some Chaff for Chimera's attacks, and
Flash and Smoke to deal with Berserker and Golem.

Mission Bonus:

Prototype Clinton(Mobile Weapon) - destroy Chimera.

Prototype Clinton + 1(Mobile Weapon) - destroy Chimera. 2nd playthrough.

Banyan(Mobile Weapon) - destroy Chimera. 3rd playthrough and above.

F-3 Hand Rod + 1(Rod) - destroy Berserker.

F-3 Hand Rod + 2(Rod) - destroy Berserker. 2nd playthrough.

F-4 Hand Rod + 2(Rod) - destroy Berserker. 3rd playthrough and above.

Iron Lump + 1(Knuckle) - destroy Golem.

Iron Lump + 2(Knuckle) - destroy Golem. 2nd playthrough.

Keen Saber + 2(Rod) - destroy Golem. 3rd playthrough and above.

Enemy Composition
------------------------------------------------------------------------------
Boss - Chimera in Type 301 Gousai XN/X-09(Launcher)
MV: 15 Lv: 13 		Weapon Loadout:
Body - 300		(P + F) CN(301 XN), 30 x 1, 1-4
Arms - 0		(F) MS(301 XN), 20 x 3, 3-6, 5 ammo
Legs - 0		(F) MS(301 XN), 20 x 3, 3-6, 5 ammo
Armor - None
Jobs:			Skills: 
Fight - 10		Guide I
Short - 14
Long - 14
Agility - 10
------------------------------------------------------------------------------
Boss - Berserker in XW-N Alucard/X-01(Striker)
MV: 21 Lv: 12		Weapon Loadout:
Body - 75		(I) RD(F-3 Hand Rod), 1-1
Arms - 55		(I) RD(F-3 Hand Rod), 1-1
Legs - 60
Armor - None
Jobs:			Skills: 
Fight - 16		Double I
Short - 10
Long - 10
Agility - 11
------------------------------------------------------------------------------
Boss - Golem in XW-N Alucard/X-05(Striker)
MV: 21 Lv: 10		Weapon Loadout:
Body - 75		(I) KN(Iron Lump), 1-1
Arms - 55		(I) KN(Iron Lump), 1-1
Legs - 60
Armor - None
Jobs:			Skills: 
Fight - 15		Stun I
Short - 9
Long - 10
Agility - 11
------------------------------------------------------------------------------
Helicopter in AAH34a(Launcher) - Total 4
MV: 18 Lv: 10		Weapon Loadout:
Body - 150		(P) MG(PAP 55), 1-1
Arms - 0		(F) MS(Sunowl), 3-5, 3 ammo
Legs - 0		(F) MS(Sunowl), 3-5, 3 ammo
Armor - None
Jobs:			Skills: None.
Fight - 10
Short - 12
Long - 12
Agility - 11
------------------------------------------------------------------------------

Allies:

------------------------------------------------------------------------------
Attacker in Crabesant - Total 1
MV: 17 Lv: 10		Weapon Loadout:
Body - 60		(I) PC(Arm Punch), 1-1
Arms - 48		(P) MG(22sn Leosocial), 1-1
Legs - 60		(N) SD(WS-20), 0-0
Armor - Piercing
Jobs:			Skills: None.
Fight - 10
Short - 12
Long - 12
Agility - 11
------------------------------------------------------------------------------
Attacker in Pabotte II - Total 1
MV: 17 Lv: 10		Weapon Loadout:
Body - 54		(P) MG(PAP 55), 1-1
Arms - 33		(I) PC(Arm Punch), 1-1
Legs - 39
Armor - Piercing
Jobs:			Skills: None.
Fight - 10
Short - 12
Long - 12
Agility - 11
------------------------------------------------------------------------------
Soldier in Twin Force(Sniper) - Total 2
MV: 0  Lv: 10		Weapon Loadout:
Body - 80		(I + F) BZ(Gnautz), 1-4
Arms - 0
Legs - 0
Armor - None
Jobs:			Skills: None.
Fight - 10
Short - 12
Long - 12
Agility - 11
------------------------------------------------------------------------------

Another cutscene with the unknown people play out after the mission. So, the
story unfolds...and you should probably talk to some folks at the Mercenaries'
Quarters too. Speak to Rain, then Ellen to find out what's going on. Ellen
will leave the room once you're done talking to her. After the usual trip to
Headquarters, Leave Base for your next mission.

- Mercenaries' Quarters:
Team Members - Rain, Champ, Oddeye, Gray
Others - Ellen, Matt, Gabriel

------------------------------------------------------------------------------
Mission 18 - Restoration
------------------------------------------------------------------------------

Enemies: 10
Bosses: 1
Units: 5
Allies: 0
Money: 800 + 4375
Difficulty: ** (*** if all enemies are destroyed)
Winning Condition: Defend the base for 10 turns.
Losing Condition: Storm destroyed.

Briefing:

Location - O.C.U. Mercenary Base.
Objective - Defend the base from enemy intruders.
Other - The mission will end after 10 turns if the enemy intruders are not
destroyed.
Picture - None.

Strategy:

Compared to the last two missions, this one is a breather in comparison. All
you have to do is hold out for 10 turns or destroy all enemies within this
time limit. The only real threat is the Prototype Clinton and it's nowhere
near as dangerous as the named pilots from before. If you plan to sweep the
enemies, eliminate the Missileers before going after the Prototype Clinton.
The mobile weapon moves so slow that by the time you get the Missileers out,
it will be right where you want it. Either way, just make sure you form a
blockade to prevent the enemies from advancing into the base.

Enemy Composition
------------------------------------------------------------------------------
Boss - Commander in OSV-T Prototype Clinton
MV: 10 Lv: 11		Weapon Loadout:
Body - 200		(I + F) BZ(Boa 36), 1-4
Arms - 0		(I + F) BZ(Boa 36), 1-4
Legs - 0		(F) MS(Sunowl), 3-5, 3 ammo
Armor - None		(F) MS(Sunowl), 3-5, 3 ammo
Jobs:			Skills: None
Fight - 10
Short - 15
Long - 10
Agility - 11
------------------------------------------------------------------------------
Attacker in Genem - Total 6
MV: 16 Lv: 11		Weapon Loadout:
Body - 66		(P) MG(PAP 55), 1-1
Arms - 54		(I) SG(Catsray), 1-1
Legs - 54
Armor - Piercing
Jobs:			Skills: None.
Fight - 10
Short - 15
Long - 10
Agility - 11
------------------------------------------------------------------------------
Missileer in Groppe - Total 4
MV: 20 Lv: 11		Weapon Loadout:
Body - 54		(I) PC(Arm Punch), 1-1
Arms - 42		(I) PC(Arm Punch), 1-1
Legs - 42		(F) MS(Sunowl), 3-5, 3 ammo
Armor - Piercing	(F) MS(Bone), 3-5, 3 ammo
Jobs:			Skills: None.
Fight - 10
Short - 10
Long - 15
Agility - 11
------------------------------------------------------------------------------

Head straight to Headquarters. After you find out what's going on, Leave Base
and head to the Kill House.

- Mercenaries' Quarters:
Team Members - Storm, Rain
Others - Yuji(Tutorials), Matt, Gabriel, Suresh

------------------------------------------------------------------------------
Mission 19 - New Weapons Test 1
------------------------------------------------------------------------------

Enemies: 2 + 1 reinforcement
Bosses: 0
Units: 1
Allies: 0
Money: 800 + 1290
Difficulty: *
Winning Condition: All enemy machines destroyed.
Losing Condition: Storm destroyed.

Briefing:

Location - Kill House.
Objective - Participate in Lycov's experiment as the backup pilot.
Other - None.
Picture - None.

Strategy:

This mission is a joke, even with Storm alone. All you have to do is take
out Lycov's test units. They are Striker units so they will always go last
and have no way of countering ranged fire. If Storm has Duel, you can end
this mission by aiming straight for the enemies' Body part. Not even the 
reinforcement unit will pose a threat with the Duel skill.

Enemy Composition
------------------------------------------------------------------------------
Remote in Moth VR.5(Striker) - Total 2
MV: 19 Lv: 11		Weapon Loadout:
Body - 66		(I) PC(Arm Punch), 1-1
Arms - 54		(P) PB(Heavy Pile + 1), 1-1
Legs - 60
Armor - Impact
Jobs:			Skills: None.
Fight - 15
Short - 9
Long - 10
Agility - 11
------------------------------------------------------------------------------

Reinforcements:

(all enemies destroyed)

------------------------------------------------------------------------------
Remote in Moth VR.5(Striker) - Total 1
MV: 19 Lv: 11		Weapon Loadout:
Body - 66		(I) PC(Arm Punch), 1-1
Arms - 54		(P) PB(Heavy Pile + 2), 1-1
Legs - 60
Armor - Impact
Jobs:			Skills: None.
Fight - 15
Short - 9
Long - 10
Agility - 11
------------------------------------------------------------------------------

Back at the Mercenaries' Quarters, talk to Oddeye. Lycov will be added to
Others at the Mercenaries' Quarters. Speak to him next for a fairly lengthy
cutscene. It seems like he wants the crew to do some more testing for him.
Head to Headquarters to find out the details, then Leave Base when ready.

- Mercenaries' Quarters:
Team Members - Oddeye
Others - Suresh

------------------------------------------------------------------------------
Mission 20 - New Weapons Test 2
------------------------------------------------------------------------------

Enemies: 3 + 3 reinforcements
Bosses: 0
Units: 2
Allies: 0
Money: 800 + 2580
Difficulty: **
Winning Condition: All enemy machines destroyed.
Losing Condition: Storm destroyed.

Briefing:

Location - Kill House.
Objective - Participate in Lycov's part test session.
Other - None.
Picture - None.

Strategy:

This is like Lycov's last session, but slightly harder. You only have Storm
and Oddeye for this one, but that's more than enough. Anyways, take out the
test units ahead. Reinforcements will come after you get rid of the initial
enemies. With the reinforcement Launchers, get close to avoid their fire 
and blast them to bits.

Mission Bonus:

Soaera HR-RD(Computer) - complete the mission within 5 turns or less.

Tiran + 1(Body) - complete the mission within 5 turns or less. 2nd 
playthrough.

Korl + 1(Body) - complete the mission within 5 turns or less. 3rd playthrough
and above.

Enemy Composition
------------------------------------------------------------------------------
Remote in Moth VR.5(Assault) - Total 2
MV: 18 Lv: 11		Weapon Loadout:
Body - 66		(I) PC(Arm Punch), 1-1
Arms - 54		(P) MG(Grave S), 1-1
Legs - 60		(N) SD(WS-20), 0-0
Armor - Impact
Jobs:			Skills: None.
Fight - 10
Short - 15
Long - 10
Agility - 11
------------------------------------------------------------------------------
Remote in Moth VR.5(Striker) - Total 1
MV: 19 Lv: 11		Weapon Loadout:
Body - 66		(I) PC(Arm Punch), 1-1
Arms - 54		(I) RD(F-4 Hand Rod), 1-1
Legs - 60		(N) SD(WS-20), 0-0
Armor - Impact
Jobs:			Skills: None.
Fight - 15
Short - 10
Long - 10
Agility - 11
------------------------------------------------------------------------------

Reinforcements:

(all enemies destroyed)

------------------------------------------------------------------------------
Remote in Moth VR.5(Launcher) - Total 2
MV: 18 Lv: 12		Weapon Loadout:
Body - 66		(I) PC(Arm Punch), 1-1
Arms - 54		(I) PC(Arm Punch), 1-1
Legs - 60		(F) MS(Goldias), 3-6, 2 ammo
Armor - Impact
Jobs:			Skills: None.
Fight - 10
Short - 10
Long - 15
Agility - 11
------------------------------------------------------------------------------
Remote in Moth VR.5(Launcher) - Total 1
MV: 18 Lv: 12		Weapon Loadout:
Body - 66		(I) PC(Arm Punch), 1-1
Arms - 54		(I) PC(Arm Punch), 1-1
Legs - 60		(F) MS(Sunowl), 3-5, 3 ammo
Armor - Impact
Jobs:			Skills: None.
Fight - 10
Short - 10
Long - 15
Agility - 11
------------------------------------------------------------------------------

Stop by the Mercenaries' Quarters and chat with Rain. Oddeye and Gray will be
added to Team Members, while Rain leaves. Now, talk to Oddeye for another
cutscene. Learn more about her past and what made her take up the mercenary
life. Once it's over, Rain will return to Team Members in the Mercenaries'
Quarters. Falcon at Headquarters is next, and before you Leave Base, make sure
you update your gear.

- Mercenaries' Quarters:
Team Members - Storm, Rain, Champ
Others - Yuji(Tutorials), Thomas

------------------------------------------------------------------------------
Mission 21 - Through the Dust
------------------------------------------------------------------------------

Enemies: 16
Bosses: 1
Units: 5
Allies: 0
Money: 800 + 6691 (No Dark Knight), 625 (Dark Knight)
Difficulty: ***
Winning Condition: All enemy machines destroyed.
Losing Condition: Storm destroyed.

Briefing:

Location - Parunta Desert.
Objective - Verify news of unknown containers found in the desert.
Other - None.
Picture - None.

Strategy:

Time for some upgrading! Set up your units with the latest gear and be sure
to equip Ours for your Legs and a WS-14 Shield. Equip some Chaff too, for
extra safety. For armor coating, either Piercing or Fire will do for the
mission.

This desert mission doesn't involve anything more than just destroying all
enemy forces. What is notable is that another one of those black wanzers
that you've seen earlier will appear on turn two. Along with the black 
wanzer is yet another named pilot, Dark Knight. Dark Knight's ride may not
differ in terms of durability, but it has very strong weapons. Especially
the Artassaut G, which can kill in one attack regardless if Speed is used
or not. Fortunately, Dark Knight will retreat if destroyed or his wanzer's
overall HP is less than 60%.

Also, Dark Knight will attack nearby enemies as long as you stay out of
his attack range. If you don't want to fight him, focus on the enemies to
the East end of the map. All of the Missileers are stationed there so if
you don't have Fire coats, throw some Chaff on your units. It won't be a
pretty sight to have three or four Missileers ganging up on one unlucky
victim. Other than that, collect the three containers if you want some new
gear.

Mission Bonus:

WS-14 + 1(Shield) - collect the container to the South.

Frost HW(Legs) - collect the container to the South. 2nd playthrough.

WS-14B + 2(Shield) - collect the container to the South. 3rd playthrough and
above.

Frost + 1(Body) - collect the container to the North.

Innova(Mobile Weapon) - collect the container to the North. 2nd playthrough.

Gigas + 1(Mobile Weapon) - collect the container to the North. 3rd 
playthrough and above.

F-3 Hand Rod + 1(Rod) - collect the container to the East.

K.O.N.G. X-II(Mobile Weapon) - collect the container to the East. 2nd
playthrough.

Innova + 1(Mobile Weapon) - collect the container to the East. 3rd 
playthrough and above.

Enemy Composition
------------------------------------------------------------------------------
Commander in Moth VR.5 - Total 1
MV: 16 Lv: 16		Weapon Loadout:
Body - 66		(P) MG(22sn Leosocial), 1-1
Arms - 54		(P) MG(Dark Hog), 1-1
Legs - 60		(F) MS(Sunowl), 3-5, 3 ammo
Armor - Piercing	(F) MS(Egret), 3-6, 3 ammo
Jobs:			Skills: None.
Fight - 11
Short - 16
Long - 15
Agility - 11
------------------------------------------------------------------------------
Attacker in Groppe - Total 3
MV: 22 Lv: 13		Weapon Loadout:
Body - 54		(P) MG(22sn Leosocial), 1-1
Arms - 42		(I) PC(Arm Punch), 1-1
Legs - 42
Armor - Piercing
Jobs:			Skills: None.
Fight - 11
Short - 16
Long - 11
Agility - 11
------------------------------------------------------------------------------
Attacker in Groppe - Total 2
MV: 21 Lv: 13		Weapon Loadout:
Body - 54		(P) RF(Empire), 2-3
Arms - 42		(I) PC(Arm Punch), 1-1
Legs - 42
Armor - Piercing
Jobs:			Skills: None.
Fight - 11
Short - 11
Long - 16
Agility - 11
------------------------------------------------------------------------------
Attacker in Groppe - Total 2
MV: 21 Lv: 13		Weapon Loadout:
Body - 54		(I) RD(F-3 Hand Rod), 1-1
Arms - 42		(I) RD(F-3 Hand Rod), 1-1
Legs - 42
Armor - Piercing
Jobs:			Skills: None.
Fight - 16
Short - 11
Long - 11
Agility - 11
------------------------------------------------------------------------------
Helicopter in AAH34a(Launcher) - Total 3
MV: 18 Lv: 13		Weapon Loadout:
Body - 150		(P) MG(22sn Leosocial), 1-1
Arms - 0		(F) MS(Sunowl), 3-5, 3 ammo
Legs - 0		(F) MS(Sunowl), 3-5, 3 ammo
Armor - None
Jobs:			Skills: None.
Fight - 10
Short - 13
Long - 13
Agility - 11
------------------------------------------------------------------------------
Missileer in Genem - Total 2
MV: 16 Lv: 12		Weapon Loadout:
Body - 66		(I) PC(Arm Punch), 1-1
Arms - 54		(I) PC(Arm Punch), 1-1
Legs - 54		(F) MS(Sunowl), 3-5, 3 ammo
Armor - Piercing	(F) MS(Sunowl), 3-5, 3 ammo
Jobs:			Skills: None.
Fight - 10
Short - 10
Long - 15
Agility - 11
------------------------------------------------------------------------------
Missileer in SAM Launcher - Total 3
MV: 12 Lv: 12		Weapon Loadout:
Body - 100		(F) MS(Sunowl), 3-5, 3 ammo
Arms - 0		(F) MS(Sunowl), 3-5, 3 ammo
Legs - 0
Armor - None
Jobs:			Skills: None.
Fight - 10
Short - 10
Long - 15
Agility - 11
------------------------------------------------------------------------------

Reinforcements:

(turn 2)

------------------------------------------------------------------------------
Boss - Dark Knight in XW-N Alucard/X-03(Assault)
MV: 20 Lv: 21		Weapon Loadout:
Body - 75		(P) MG(Artassaut G), 1-1
Arms - 55		(I) RD(Kagiroi), 1-1
Legs - 60		(F) MS(Goldias), 3-6, 2 ammo
Armor - Fire		(N) SD(SX-30), 20 DF, 0-0
Jobs:			Skills: 
Fight - 16		Speed II
Short - 18
Long - 14
Agility - 12
------------------------------------------------------------------------------

Do whatever needs to be done, head to Headquarters, and then Leave Base.

- Mercenaries' Quarters:
Team Members - Storm, Rain, Champ, Oddeye, Gray
Others - Yuji(Tutorials), Matt, Gabriel, Suresh

------------------------------------------------------------------------------
Mission 22 - Arena Guards
------------------------------------------------------------------------------

Enemies: 4 + 3 reinforcements
Bosses: 1 + 1 reinforcement
Units: 5
Allies: 0
Money: 5000 + 3763 (No Dark Knight), 625 (Dark Knight)
Difficulty: ***
Winning Condition: All enemy machines destroyed.
Losing Condition: Storm destroyed.

Briefing:

Location - Arena District.
Objective - Escort the Arena WAPs to the designated battle stadium.
Other - None.
Picture - None.

Strategy:

Keep the same setup as before, with either Piercing or Fire for armor coats
on everyone. Load up on Repair and Chaff items if you want to be safe.

As you see before the mission starts, you have to deal with a black wanzer
being piloted by Ogre. On turn two, Dark Knight and some of his lackeys 
will join the fray as well. Ogre is a mandatory kill, but Dark Knight still
remains an optional one. The latter will retreat under 50% or less overall
HP or if destroyed. The other enemies are nowhere near as dangerous as both
of them. However, it's a bad idea to leave them hanging if you opt to go
after Ogre and Dark Knight first. Waste the enemies away from the two and
then go after Ogre.

Ogre is equipped with double Battle Tusks, which does as much damage as 
Dark Knight's Kagiroi. The real danger, however, comes from his Double and 
First skills. With both, Ogre can potentially destroy a unit without them
getting a chance to act. To counter this, try to destroy one of his Arms or
use Link Attacks. Once he's gone, go after Dark Knight next. His gear has
not changed from last time so keep your distance. Link Attacks work wonders
against Dark Knight and should be enough to severely, if not destroy, damage
him. Just make sure you don't let him use the Artassaut G on you.

Enemy Composition
------------------------------------------------------------------------------
Boss - Ogre in XW-N Alucard/X-28(Striker)
MV: 21 Lv: 15		Weapon Loadout:
Body - 75		(P) PB(Battle Tusk), 1-1
Arms - 55		(P) PB(Battle Tusk), 1-1
Legs - 60		(N) SD(SX-30), 20 DF, 0-0
Armor - Fire		(N) SD(SX-30), 20 DF, 0-0
Jobs:			Skills: 
Fight - 18		Double I
Short - 10		First I
Long - 10
Agility - 12
------------------------------------------------------------------------------
Attacker in Avenir - Total 2
MV: 14 Lv: 14		Weapon Loadout:
Body - 84		(P) RF(Ibis), 2-3
Arms - 48		(I) PC(Arm Punch), 1-1
Legs - 60		(N) SD(WS-20), 0-0
Armor - Piercing
Jobs:			Skills: None.
Fight - 11
Short - 11
Long - 16
Agility - 12
------------------------------------------------------------------------------
Attacker in Avenir - Total 2
MV: 15 Lv: 15		Weapon Loadout:
Body - 84		(I) PC(Arm Punch), 1-1
Arms - 48		(I) RD(F-3 Hand Rod), 1-1
Legs - 60		(N) SD(WS-20), 0-0
Armor - Piercing
Jobs:			Skills: None.
Fight - 16
Short - 12
Long - 10
Agility - 12
------------------------------------------------------------------------------

Reinforcements:

(turn 2)

------------------------------------------------------------------------------
Boss - Dark Knight in XW-N Alucard/X-03(Assault)
MV: 20 Lv: 21		Weapon Loadout:
Body - 75		(P) MG(Artassaut G), 1-1
Arms - 55		(I) RD(Kagiroi), 1-1
Legs - 60		(F) MS(Goldias), 3-6, 2 ammo
Armor - Fire		(N) SD(SX-30), 20 DF, 0-0
Jobs:			Skills: 
Fight - 16		Speed II
Short - 18
Long - 14
Agility - 12
------------------------------------------------------------------------------
Missileer in Bizant - Total 3
MV: 19 Lv: 14		Weapon Loadout:
Body - 72		(I) PC(Arm Punch), 1-1
Arms - 42		(I) PC(Arm Punch), 1-1
Legs - 54		(F) MS(Sunowl), 3-5, 3 ammo
Armor - Piercing	(F) MS(Sunowl), 3-5, 3 ammo
Jobs:			Skills: None.
Fight - 11
Short - 11
Long - 16
Agility - 12
------------------------------------------------------------------------------

Okay, it's time for another round of mission branching! Before you progress
and check in at the Mercenaries' Quarters, make a save. Actually, you should
try upgrading everyone's gear before making a save. Both branching paths are
tricky paths to navigate, but you might find one easier than the other. When
you're ready, chat with Falcon at Headquarters and take your pick. If you are
selecting the first option, don't Leave Base immediately. Check up on Champ
and set him up with the following:

Body - Frost + 1
Arms - Frost
Legs - Zearaid
CPU - Soaera HR-RD
BP - Race Horse
L.Hand - Iron Lump + 1
R.Hand - F-3 Hand Rod + 1
L.Shoulder - None
R.Shoulder - WS-14 + 1
Items - Repair M x 3, Flash x 2
Armor Coating - Impact

The reason is that you will not get a chance to set up Champ's wanzer after
Mission 23A, and it's important that he comes fully powered up. To that end,
don't use any of his items in the upcoming mission.

- Mercenaries' Quarters:
Team Members - Rain, Champ, Oddeye, Gray
Others - Yuji(Tutorials), Matt, Gabriel, Suresh

------------------------------------------------------------------------------
Mission 23A - Arena Bombs
------------------------------------------------------------------------------

Enemies: 5 + 6 reinforcements
Bosses: 0
Units: 5
Allies: 1
Money: 5000 + 5040
Difficulty: **
Winning Condition: All enemy machines destroyed or remove all bombs.
Losing Condition: Storm destroyed.

Briefing:

Location - Arena District.
Objective - Remove the bombs inside the Arena district.
Other - The mission will end after 15 turns if the enemy forces are not 
destroyed.
Picture - None.

Strategy:

This mission is timed, but you shouldn't worry about it. You'll have more 
than enough time to complete your objectives within 15 turns or less. Other
than destroying all enemies, you can also remove the bombs to end this 
mission. The bombs can be removed by placing the Carrier adjacent to one of
the Containers. Reinforcements show up by turn three so make sure to remove
some of the opposition if you plan on doing this. That's about it for this
one.

Enemy Composition
------------------------------------------------------------------------------
Attacker in Avenir - Total 2
MV: 14 Lv: 16		Weapon Loadout:
Body - 84		(P) RF(Ibis), 2-3
Arms - 48		(I) PC(Arm Punch), 1-1
Legs - 66		(N) SD(WS-20), 0-0
Armor - Piercing
Jobs:			Skills: None.
Fight - 12
Short - 12
Long - 16
Agility - 12
------------------------------------------------------------------------------
Missileer in Bizant - Total 3
MV: 18 Lv: 15		Weapon Loadout:
Body - 72		(I) PC(Arm Punch), 1-1
Arms - 48		(I) PC(Arm Punch), 1-1
Legs - 54		(F) MS(Sunowl), 3-5, 3 ammo
Armor - Piercing	(F) MS(Sunowl), 3-5, 3 ammo
Jobs:			Skills: None.
Fight - 12
Short - 11
Long - 16
Agility - 12
------------------------------------------------------------------------------

Allies:

------------------------------------------------------------------------------
Soldier in Carrier - Total 1
MV: 14 Lv: 3 		Weapon Loadout: None.
Body - 100
Arms - 0
Legs - 0
Armor - None
Jobs:			Skills: None.
Fight - 9
Short - 9
Long - 9
Agility - 10
------------------------------------------------------------------------------

Reinforcements:

(turn 3)

------------------------------------------------------------------------------
Attacker in Avenir - Total 3
MV: 14 Lv: 16		Weapon Loadout:
Body - 84		(P) RF(Ibis), 2-3
Arms - 48		(I) PC(Arm Punch), 1-1
Legs - 66		(N) SD(WS-20), 0-0
Armor - Piercing
Jobs:			Skills: None.
Fight - 12
Short - 12
Long - 16
Agility - 12
------------------------------------------------------------------------------
Missileer in Bizant - Total 3
MV: 18 Lv: 15		Weapon Loadout:
Body - 72		(I) PC(Arm Punch), 1-1
Arms - 48		(I) PC(Arm Punch), 1-1
Legs - 54		(F) MS(Sunowl), 3-5, 3 ammo
Armor - Piercing	(F) MS(Sunowl), 3-5, 3 ammo
Jobs:			Skills: None.
Fight - 12
Short - 11
Long - 16
Agility - 12
------------------------------------------------------------------------------

Optional Target:

------------------------------------------------------------------------------
Container in Container - Total 4
MV: 0  Lv: 1 		Weapon Loadout: None.
Body - 1
Arms - 0
Legs - 0
Armor - None
Jobs:			Skills: None.
Fight - 9
Short - 9
Long - 9
Agility - 9
------------------------------------------------------------------------------

If you did not pick the first option prior to Mission 23, skip Mission 23B.

------------------------------------------------------------------------------
Mission 23B - Journalists
------------------------------------------------------------------------------

Enemies: 9 + 5 reinforcements
Bosses: 0
Units: 5
Allies: 1
Money: 5000 + 5547
Difficulty: ****
Winning Condition: All enemy machines destroyed.
Losing Condition: Storm destroyed.

Briefing:

Location - Forest.
Objective - Escort a team of journalists to the designated escape points.
Other - None.
Picture - None.

Strategy:

Update your setups if you haven't done so with Zearaid Legs and a WS-20 
Shield on everyone. Equip some Repair S items while you're at it and switch
to Piercing coats if you haven't done so.

This mission is difficult not for the enemy opposition, but for the fact that
you need to protect Rachel. Rachel will try to move past the enemy blockade
to the South of her position. Three wanzers are stationed there and will go
after her once she's close enough. You need to destroy these three as soon
as possible or else Rachel will be destroyed. As the mission starts, head
West then go South to reach Rachel. Give her any Repair items when in range
and remove the wanzers. At most, Rachel will last three turns with all of
those wanzers attacking her.

With Zearaid Legs, you should be able to reach her within two turns. Timing
is crucial so don't waste any time getting to Rachel. Once the wanzers near
her are out of the way, this mission is more or less over. Reinforcements
appear on turn two, but avoid them until you clear Rachel's path.

Enemy Composition
------------------------------------------------------------------------------
Attacker in Avenir - Total 3
MV: 14 Lv: 16		Weapon Loadout:
Body - 84		(P) RF(Ibis), 2-3
Arms - 48		(I) PC(Arm Punch), 1-1
Legs - 66		(N) SD(WS-20), 0-0
Armor - Piercing
Jobs:			Skills: None.
Fight - 12
Short - 12
Long - 16
Agility - 12
------------------------------------------------------------------------------
Attacker in Carrier - Total 3
MV: 6  Lv: 16		Weapon Loadout: None.
Body - 50
Arms - 0
Legs - 0
Armor - None
Jobs:			Skills: None.
Fight - 12
Short - 16
Long - 12
Agility - 12
------------------------------------------------------------------------------
Missileer in Bizant - Total 3
MV: 18 Lv: 15		Weapon Loadout:
Body - 72		(I) PC(Arm Punch), 1-1
Arms - 48		(I) PC(Arm Punch), 1-1
Legs - 54		(F) MS(Sunowl), 3-5, 3 ammo
Armor - Piercing	(F) MS(Sunowl), 3-5, 3 ammo
Jobs:			Skills: None.
Fight - 12
Short - 11
Long - 16
Agility - 12
------------------------------------------------------------------------------

Allies:
 
------------------------------------------------------------------------------
Rachel Perkins in Jeep(Carrier)
MV: 12 Lv: 16		Weapon Loadout: None.
Body - 200
Arms - 0
Legs - 0
Armor - Piercing
Jobs:			Skills: None.
Fight - 12
Short - 12
Long - 12
Agility - 16
------------------------------------------------------------------------------

Reinforcements:

(turn 2)
 
------------------------------------------------------------------------------
Attacker in Avenir - Total 2
MV: 14 Lv: 16		Weapon Loadout:
Body - 84		(P) RF(Ibis), 2-3
Arms - 48		(I) PC(Arm Punch), 1-1
Legs - 66		(N) SD(WS-20), 0-0
Armor - Piercing
Jobs:			Skills: None.
Fight - 12
Short - 12
Long - 16
Agility - 12
------------------------------------------------------------------------------
Attacker in Armored Car - Total 3
MV: 6  Lv: 16		Weapon Loadout:
Body - 50		(P) MG(Raptor FX), 1-1
Arms - 0
Legs - 0
Armor - None
Jobs:			Skills: None.
Fight - 12
Short - 16
Long - 12
Agility - 12
------------------------------------------------------------------------------

If you took Mission 23A:

Talk to any of your team at the Mercenaries' Quarters to get the story going.
Next, head to Headquarters because Falcon says that, gasp, Champ is in big
trouble. Now you see why you should have set him up before making your
mission choice known? Anyhow, Leave Base whenever you're ready to find out
what kind of trouble Champ is against...

- Mercenaries' Quarters:
Team Members - Rain, Oddeye, Gray
Others - Yuji(Tutorials), Matt, Gabriel, Suresh

If you took Mission 23B:

At the Mercenaries' Quarters, talk to Rain. Rain and the journalist you just
met, Rachel, apparently know each other. Once the two are done talking and
getting caught up, Rachel will be added to Others at the Mercenaries'
Quarters. As you know, Headquarters is next so get over there and find out
what sort of business Rachel has on Huffman Island. Do some setups if you
must, then select Leave Base.

- Mercenaries' Quarters:
Team Members - Rain, Champ, Oddeye, Gray
Others - Yuji(Tutorials), Matt, Gabriel, Suresh

------------------------------------------------------------------------------
Mission 24A - Champ
------------------------------------------------------------------------------

Enemies: 6
Bosses: 1 + 1 reinforcement
Units: 5
Allies: 0
Money: 5000 + 3150 (No Monk or Manticore), 1250 (Monk), 437 (Manticore)
Difficulty: ***
Winning Condition: All enemy machines destroyed.
Losing Condition: Storm destroyed.

Briefing:

Location - Arena District.
Objective - Find and protect Champ from an unknown WAP in the area.
Other - None.
Picture - See the following.

1. A picture of an urban district.

Strategy:

If you set up Champ prior to heading out for Mission 23A, you're fine as
it is. You don't need to make adjustments to the other pilots other than a
change to Piercing coats.

The real fight involves Champ and Monk, who uses another one of those nifty
black wanzers. Because of obstacles in the way, you cannot interfere with
their duel. Storm and the others must deal with a few enemies, but they are
easy kills if you came prepared. The mission will continue regardless if
Champ wins or loses. However, for experience purposes, have him try to take
out Monk. Monk uses Destroyers, which are extremely powerful melee weapons.
With it, Monk only needs two hits to down Champ if the Body is hit and a 
hit to remove the Arms and Legs. Needless to say, it's a killer weapon.

If you plan on beating Monk, you need to disable one of his Arms and hope
he doesn't use Double. For this to work, Champ needs to have Stun and 
Double if you've been training him a lot. Even without Double, Stun alone
will suffice with some help from Flash. After Champ wins or loses the duel,
the obstacles will be removed and Manticore appears. If Champ loses, any
destroyed parts will be restored to half HP. Move will be cut in half if
he loses the Legs. The mobile weapon Manticore uses is strong, but it will
retreat if its HP drops to less than 50%. Pull Champ out and have the rest
finish off Manticore.

Mission Bonus:

Destroyers(Knuckle) - complete the mission.

Destroyers + 1(Knuckle) - complete the mission. 2nd playthrough.

Destroyers + 2(Knuckle) - complete the mission. 3rd playthrough and above.

Enemy Composition
------------------------------------------------------------------------------
Boss - Monk in XW-N Alucard/X-12(Striker)
MV: 20 Lv: 17		Weapon Loadout:
Body - 110		(I + F) KN(Destroyers), 1-1
Arms - 60		(I + F) KN(Destroyers), 1-1
Legs - 75		(N) SD(SX-30), 20 DF, 0-0
Armor - Fire		(N) SD(SX-30), 20 DF, 0-0
Jobs:			Skills: 
Fight - 17		First I
Short - 12		Double II
Long - 12
Agility - 14
------------------------------------------------------------------------------
Attacker in Crof - Total 3
MV: 19 Lv: 17		Weapon Loadout:
Body - 96		(P) PB(Heavy Pile), 1-1
Arms - 48		(I) PC(Arm Punch), 1-1
Legs - 72
Armor - Piercing
Jobs:			Skills: None.
Fight - 17
Short - 12
Long - 12
Agility - 14
------------------------------------------------------------------------------
Missileer in Zearaid - Total 3
MV: 21 Lv: 16		Weapon Loadout:
Body - 84		(I) PC(Arm Punch), 1-1
Arms - 48		(I) PC(Arm Punch), 1-1
Legs - 60		(F) RK(Egret), 3-6, 3 ammo
Armor - Piercing
Jobs:			Skills: None.
Fight - 11
Short - 11
Long - 17
Agility - 13
------------------------------------------------------------------------------

Reinforcements:

------------------------------------------------------------------------------
Boss - Manticore in Type 301 Gousai XM/X-17(Sniper)
MV: 15 Lv: 22		Weapon Loadout:
Body - 500		(P + F) CN(301 XM), 20 x 1, 1-4
Arms - 0		(I) SG(301 XM), 3 x 6, 1-1
Legs - 0
Armor - Fire
Jobs:			Skills: None.
Fight - 12
Short - 18
Long - 18
Agility - 14 
------------------------------------------------------------------------------

If you did not pick the first option prior to Mission 23, skip Mission 24B.

------------------------------------------------------------------------------
Mission 24B - Media Relations
------------------------------------------------------------------------------

Enemies: 12
Bosses: 1
Units: 5
Allies: 1
Money: 5000 + 6450 (No Death), 1250 (Death)
Difficulty: ****
Winning Condition: All enemy machines destroyed.
Losing Condition: Storm or Gray destroyed.

Briefing:

Location - Forest.
Objective - Protect the journalist, Rachel, from guerrillas in the area.
Other - None.
Picture - None.

Strategy:

Before starting the mission, upgrade everyone's rides with the latest gear
at the Hangar. Load up on Repair and Flash items as well. Set everyone's
armor coating to Piercing before you do the mission.

Once again, you must protect Rachel from being destroyed. The good thing is
that you control Rachel this time around. The bad news is that the enemies
are all going straight for her first. And speaking of enemies, you have to
deal with another named pilot in Death. Death is stronger than all of the
other enemies and can snipe with his Rifle. Fortunately, he starts far away
from Rachel so that gives you some turns to prepare. As the mission starts,
surround Rachel in a cross-like formation so none of the enemies can attack
her directly. This will keep her out of harm's way for the most part.

On the offensive, destroy the Attackers as they close in on Rachel. With
Piercing coats, their attacks won't do too much damage to your units. Once
you get rid of them, go straight for Death next. Like the previous named
pilots, he will retreat if his overall HP drops to 50% or less. If you are
trying to destroy him, disable his Left Arm with Duel or Guide. After this
is done, eliminate Death with Link Attacks.

Enemy Composition
------------------------------------------------------------------------------
Boss - Death in XW-N Alucard/X-13(Sniper)
MV: 19 Lv: 23		Weapon Loadout:
Body - 110		(P) RF(Slab + 1), 2-3
Arms - 60		(I) PC(Arm Punch + 1), 26 x 1, 1-1
Legs - 75		(N) SD(SX-30), 20 DF, 0-0
Armor - Fire		(N) SD(SX-30), 20 DF, 0-0
Jobs:			Skills: None.
Fight - 12
Short - 18
Long - 20
Agility - 14
------------------------------------------------------------------------------
Attacker in Crof - Total 11
MV: 19 Lv: 17		Weapon Loadout:
Body - 96		(P) MG(Dark Hog), 1-1
Arms - 48		(I) PC(Arm Punch), 1-1
Legs - 72
Armor - Piercing
Jobs:			Skills: None.
Fight - 12
Short - 17
Long - 12
Agility - 14
------------------------------------------------------------------------------
Missileer in Zearaid - Total 1
MV: 21 Lv: 16		Weapon Loadout:
Body - 84		(I) PC(Arm Punch), 1-1
Arms - 48		(I) PC(Arm Punch), 1-1
Legs - 60		(F) RK(Egret), 3-6, 3 ammo
Armor - Piercing
Jobs:			Skills: None.
Fight - 11
Short - 11
Long - 17
Agility - 13
------------------------------------------------------------------------------

Allies:

------------------------------------------------------------------------------
Rachel Perkins in Jeep(Carrier)
MV: 12 Lv: 16		Weapon Loadout: None.
Body - 200
Arms - 0
Legs - 0
Armor - None
Jobs:			Skills: None.
Fight - 12
Short - 12
Long - 12
Agility - 16
------------------------------------------------------------------------------

If you took Mission 24A:

Back at the base, talk to Champ at the Mercenaries' Quarters. He's certainly
not in the best of moods, but Storm does what he can to cheer up his comrade.
When the cutscene ends, check in with Falcon at Headquarters. Do the usual
setting up, and Leave Base to get some unfinished business done...

- Mercenaries' Quarters:
Team Members - Rain, Champ, Oddeye, Gray
Others - Yuji(Tutorials), Matt, Gabriel, Suresh

If you took Mission 24B:

After that wild field trip, speak with Rain at the Mercenaries' Quarters. Gray
will be added to Team Members in the room once the conversation ends. Chat
with Gray at the hospital next to get the story rolling. Once that's done,
Headquarters is next. Check up on your units and when ready, Leave Base.

- Mercenaries' Quarters:
Team Members - Rain, Champ, Oddeye
Others - Yuji(Tutorials), Matt, Gabriel, Suresh

------------------------------------------------------------------------------
Mission 25A - A Group of Mobile Weapons
------------------------------------------------------------------------------

Enemies: 4
Bosses: 1 + 6 reinforcements
Units: 5
Allies: 0
Money: 5000 + 5537
Difficulty: **
Winning Condition: All enemy machines destroyed.
Losing Condition: Storm destroyed.

Briefing:

Location - Desert.
Objective - Eliminate the retreating mobile weapon in the area.
Other - None.
Picture - None.

Strategy:

For this mission, you'll need Crof Legs and WS-14 Shields to get by. Set
your armor coats to Fire before you move out of the base.

For this mission, you'll be taking on Manticore again. Manticore's mobile
weapon is unchanged from before, but that doesn't mean you should take it
lightly. Deal with the other enemies in any way you see fit and go after
Manticore with Link Attacks. Once he goes down, six Clinton Types will
appear all over the map. Their weapons aren't much of a threat with those
Fire coats so blow them away once they get close.

Mission Bonus:

Gloster(Mobile Weapon) - head to the ledge West of the OSV-T Clinton Type
farthest to the North. It's located West of the road by the map's borders.

Banyan + 1(Mobile Weapon) - head to the ledge West of the OSV-T Clinton Type
farthest to the North. It's located West of the road by the map's borders.
2nd playthrough.

Algem + 1(Mobile Weapon) - head to the ledge West of the OSV-T Clinton Type
farthest to the North. It's located West of the road by the map's borders.
3rd playthrough and above.

XSR
SSR
SSR

R - Road
S - Square
X - Gloster, Banyan + 1, Algem + 1

Enemy Composition
------------------------------------------------------------------------------
Boss - Manticore in Type 301 Gousai XM/X-17(Sniper)
MV: 15 Lv: 22		Weapon Loadout:
Body - 500		(P + F) CN(301 XM), 20 x 1, 1-4
Arms - 0		(I) SG(301 XM), 3 x 6, 1-1
Legs - 0
Armor - Fire
Jobs:			Skills: None.
Fight - 12
Short - 18
Long - 18
Agility - 14 
------------------------------------------------------------------------------
Attacker in Crof - Total 2
MV: 19 Lv: 17		Weapon Loadout:
Body - 96		(P) PB(Heavy Pile), 1-1
Arms - 48		(I) PC(Arm Punch), 1-1
Legs - 72
Armor - Piercing
Jobs:			Skills: None.
Fight - 17
Short - 12
Long - 12
Agility - 14
------------------------------------------------------------------------------
Missileer in Zearaid - Total 2
MV: 21 Lv: 16		Weapon Loadout:
Body - 84		(I) PC(Arm Punch), 1-1
Arms - 48		(I) PC(Arm Punch), 1-1
Legs - 60		(F) RK(Egret), 3-6, 3 ammo
Armor - Piercing
Jobs:			Skills: None.
Fight - 11
Short - 11
Long - 17
Agility - 13
------------------------------------------------------------------------------

Reinforcements:

(Manticore destroyed)

------------------------------------------------------------------------------
Boss - Attacker in OSV-T Clinton Type - Total 6
MV: 12 Lv: 19		Weapon Loadout:
Body - 310		(I + F) BZ(Smasher), 1-4
Arms - 0
Legs - 0
Armor - Piercing
Jobs:			Skills: None.
Fight - 11
Short - 16
Long - 16
Agility - 13
------------------------------------------------------------------------------

If you did not pick the first option prior to Mission 23, skip Mission 25B.

------------------------------------------------------------------------------
Mission 25B - Escorts
------------------------------------------------------------------------------

Enemies: 7
Bosses: 2
Units: 5
Allies: 1
Money: 5000 + 5470
Difficulty: ***
Winning Condition: All enemies destroyed.
Losing Condition: Storm or Rachel destroyed.

Briefing:

Location - Airport.
Objective - Escort Rachel to the designated escape point.
Other - None.
Picture - None.

Strategy:

The same setup from before will suffice for this mission. Just make sure
you come prepared with Piercing coats and WS-20 Shields. Chaff and Flash
will be useful too, so equip some of those.

This mission is straightforward in that all you have to do is protect Rachel
until she reaches the escape point by the sling helicopter. The hard part
is fending off Death's goons and the Clinton Type that aids him. Death is a
problem, but it's actually the Clinton Type that poses the biggest threat.
It's armed with a Banish 2, a weapon that you won't get until the end of the
game. One shot from that thing will destroy you no matter how well equipped
your units are at this point. 

Needless to say, take it down first with Link Attacks. If you want to be
safe, throw Chaff on Rachel and Flash on the Clinton Type. Once the Clinton
Type bites it, finish off Death with Link Attacks and the rest of the
enemies. Death hasn't changed his gear since last time so make him pay for
his cheap shot in the last mission!

Mission Bonus:

Slab + 1(Rifle) - destroy Death.

Hexa G3 + 1(Rifle) - destroy Death. 2nd playthrough.

Hexa G3 + 2(Rifle) - destroy Death. 3rd playthrough and above.

Enemy Composition
------------------------------------------------------------------------------
Boss - Death in XW-N Alucard/X-13(Sniper)
MV: 19 Lv: 23		Weapon Loadout:
Body - 110		(I) PC(Arm Punch + 1), 26 x 1, 1-1
Arms - 60		(P) RF(Slab + 1), 2-3
Legs - 75		(N) SD(SX-30), 20 DF, 0-0
Armor - Fire		(N) SD(SX-30), 20 DF, 0-0
Jobs:			Skills:
Fight - 12		Guide II
Short - 18
Long - 20
Agility - 14
------------------------------------------------------------------------------
Boss - Attacker in OSV-T Clinton Type
MV: 12 Lv: 18		Weapon Loadout:
Body - 310		(I + F) BZ(Banish 2), 1-6
Arms - 0
Legs - 0
Armor - Piercing
Jobs:			Skills: None.
Fight - 11
Short - 18
Long - 13
Agility - 14
------------------------------------------------------------------------------
Attacker in Crof - Total 5
MV: 19 Lv: 17		Weapon Loadout:
Body - 96		(P) MG(Dark Hog), 1-1
Arms - 48		(I) PC(Arm Punch), 1-1
Legs - 72
Armor - Piercing
Jobs:			Skills: None.
Fight - 11
Short - 17
Long - 12
Agility - 14
------------------------------------------------------------------------------
Missileer in Zearaid - Total 2
MV: 21 Lv: 16		Weapon Loadout:
Body - 84		(I) PC(Arm Punch), 1-1
Arms - 48		(I) PC(Arm Punch), 1-1
Legs - 60		(F) RK(Egret), 3-6, 3 ammo
Armor - Piercing
Jobs:			Skills: None.
Fight - 11
Short - 11
Long - 17
Agility - 13
------------------------------------------------------------------------------

Allies:

------------------------------------------------------------------------------
Rachel Perkins in Jeep(Carrier)
MV: 12 Lv: 16		Weapon Loadout: None.
Body - 200
Arms - 0
Legs - 0
Armor - None
Jobs:			Skills: None.
Fight - 12
Short - 12
Long - 12
Agility - 16
------------------------------------------------------------------------------

If you took Mission 25A:

Now that things are back to normal, talk to Rain in the Mercenaries' Quarters.
As usual, the next place to visit is Headquarters itself. Check out the new
wares, and Leave Base when you're done with business at the Hangar.

If you took Mission 25B:

You'll get a nice cutscene after the mission that shows the article Rachel
writes. When things settle down, talk to Rain in the Mercenaries' Quarters. As
usual, the next place to visit is Headquarters. Check out the new wares, and
Leave Base when you're done with business at the Hangar.

- Mercenaries' Quarters:
Team Members - Rain, Champ, Oddeye, Gray
Others - Yuji(Tutorials), Matt, Gabriel, Suresh

------------------------------------------------------------------------------
Mission 26 - Resumption
------------------------------------------------------------------------------

Enemies: 4 + 4 reinforcements
Bosses: 1
Units: 5
Allies: 2 + 3 reinforcements
Money: 5000 + 4840 (No Nightmare), 1250 (Nightmare)
Difficulty: **
Winning Condition: All enemy machines destroyed.
Losing Condition: Storm or Oddeye destroyed.

Briefing:

Location - Highway.
Objective - Protect the convoy passing through the highway.
Other - None.
Picture - None.

Strategy:

Before you sortie for this mission, give everyone Piercing armor coats.
Even though this one's not hard, it's better to be safe than sorry.

Anyhow, this is another escort mission in which you have to protect the
Carriers from enemies. The initial Attacker bunch aren't that tough to
handle, but they're not the real threat. At the start of turn three or if
you manage to destroy three enemies, reinforcements arrive. Among them is
Nightmare, who pilots yet another one of those mysterious black wanzers.
Luckily, Faceless and the Delta team arrive at the same time to help you
fend the enemy off.

With the Delta team, you can relax and let them handle the kills. If you
want to get more money and experience, then try to kill as many enemies
as possible. Nightmare, much like the other pilots riding the black
wanzers, will retreat once his overall HP drops below 30%. To prevent this
from happening, use Link Attacks to destroy him.

Enemy Composition
------------------------------------------------------------------------------
Attacker in Varsa - Total 4
MV: 16 Lv: 17		Weapon Loadout:
Body - 120		(I) PC(Arm Punch), 1-1
Arms - 84		(P) RF(Hexafire), 2-3
Legs - 96
Armor - Piercing
Jobs:			Skills: None.
Fight - 12
Short - 12
Long - 17
Agility - 14
------------------------------------------------------------------------------

Allies:

------------------------------------------------------------------------------
Attacker in Carrier - Total 2
MV: 14 Lv: 15		Weapon Loadout: None.
Body - 210
Arms - 0
Legs - 0
Armor - None
Jobs:			Skills: None.
Fight - 12
Short - 12
Long - 12
Agility - 12
------------------------------------------------------------------------------

Reinforcements(enemy):

(turn 3 or 3 enemies destroyed)

------------------------------------------------------------------------------
Boss - Nightmare in XW-N Alucard/X-14(Sniper)
MV: 20 Lv: 22		Weapon Loadout:
Body - 110		(I) PC(Arm Punch + 1), 26 x 1, 1-1
Arms - 60		(P) RF(Slab + 1), 2-3
Legs - 75		(N) SD(SX-30), 20 DF, 0-0
Armor - Piercing	(N) SD(SX-30), 20 DF, 0-0
Jobs:			Skills: 
Fight - 12		Guide I
Short - 17
Long - 22
Agility - 14
------------------------------------------------------------------------------
Attacker in Varsa - Total 2
MV: 17 Lv: 17		Weapon Loadout:
Body - 120		(I) PC(Arm Punch), 1-1
Arms - 84		(P) MG(Leostun), 1-1
Legs - 96
Armor - Piercing
Jobs:			Skills: None.
Fight - 12
Short - 17
Long - 12
Agility - 14
------------------------------------------------------------------------------
Attacker in Varsa - Total 2
MV: 16 Lv: 17		Weapon Loadout:
Body - 120		(I) PC(Arm Punch), 1-1
Arms - 84		(P) MG(Leostun), 1-1
Legs - 96
Armor - Piercing
Jobs:			Skills: None.
Fight - 12
Short - 12
Long - 17
Agility - 14
------------------------------------------------------------------------------

Reinforcements(ally):

(turn 3)

------------------------------------------------------------------------------
Faceless in Arpeggio(Assault)
MV: 18 Lv: 24		Weapon Loadout:
Body - 144		(P) MG(PAP 66), 1-1
Arms - 96		(P) MG(PAP 66), 1-1
Legs - 120		(N) SD(Firewall), 1-1
Armor - Piercing	(N) SD(Firewall), 1-1
Jobs:			Skills: 
Fight - 14		Switch II
Short - 20		Speed II
Long - 18
Agility - 15
------------------------------------------------------------------------------
Attacker in Arpeggio - Total 2
MV: 18 Lv: 17		Weapon Loadout:
Body - 144		(P) MG(PAP 66), 1-1
Arms - 96		(P) MG(PAP 66), 1-1
Legs - 120		(N) SD(Firewall), 1-1
Armor - Piercing	(N) SD(Firewall), 1-1
Jobs:			Skills: None.
Fight - 12
Short - 16
Long - 12
Agility - 13
------------------------------------------------------------------------------

Hm, so Oddeye knows Faceless eh? Well, let's chat to either of them at the
Mercenaries' Quarters. A fairly lengthy cutscene takes place and at the end of
it, Faceless leaves. So much for a happy, romantic reunion between the two.
Getting back to the show, pay Falcon a visit in Headquarters for some serious
news. Before you Leave Base, you should know that you won't be able to set up
Oddeye's ride after Mission 27. Make sure her unit is up-to-date, and give her
Fire armor coating...it'll come in handy.

- Mercenaries' Quarters:
Team Members - Rain, Champ, Oddeye, Gray
Others - Faceless, Yuji(Tutorials), Matt, Gabriel, Suresh

------------------------------------------------------------------------------
Mission 27 - Codename
------------------------------------------------------------------------------

Enemies: 7 + 5 reinforcements
Bosses: 1
Units: 5
Allies: 1
Money: 5000 + 6975
Difficulty: **
Winning Condition: All enemy machines destroyed.
Losing Condition: Storm or Oddeye destroyed.

Briefing:

Location - Urban District.
Objective - Investigate the area and find the missing Delta pilots.
Other - None.
Picture - None.

Strategy:

Set your armor coats to Piercing before you head out.

This is a standard destruction mission so deal with the enemies in any way
you see fit. There's a few Missileers, but they're in small numbers so a
Fire coat isn't necessary. At the start of the third turn or when you take
out six enemies, Nightmare will show up. Luckily, you can't get close to
hit him and vice versa. On the fourth turn, Faceless will appear. You can't
save him from Nightmare's attacks though. When Faceless is destroyed by
Nightmare, more enemy reinforcements appear and he will retreat. Mop up
the remaining enemies before going after their backups.

Enemy Composition
------------------------------------------------------------------------------
Attacker in Varsa - Total 3
MV: 17 Lv: 19		Weapon Loadout:
Body - 120		(I) PC(Arm Punch), 1-1
Arms - 84		(P) RF(Slab), 2-3
Legs - 96
Armor - Piercing
Jobs:			Skills: None.
Fight - 12
Short - 13
Long - 18
Agility - 14
------------------------------------------------------------------------------
Attacker in Varsa - Total 1
MV: 17 Lv: 19		Weapon Loadout:
Body - 120		(I) PC(Arm Punch), 1-1
Arms - 84		(P) MG(Leostun), 1-1
Legs - 96
Armor - Piercing
Jobs:			Skills: None.
Fight - 12
Short - 18
Long - 13
Agility - 14
------------------------------------------------------------------------------
Missileer in Zearaid - Total 2
MV: 20 Lv: 17		Weapon Loadout:
Body - 84		(I) PC(Arm Punch), 1-1
Arms - 48		(I) PC(Arm Punch), 1-1
Legs - 60		(F) MS(Piz 8), 3-6, 2 ammo
Armor - Piercing
Jobs:			Skills: None.
Fight - 11
Short - 11
Long - 18
Agility - 13
------------------------------------------------------------------------------
Missileer in Zearaid - Total 1
MV: 19 Lv: 17		Weapon Loadout:
Body - 84		(I) PC(Arm Punch), 1-1
Arms - 48		(I) PC(Arm Punch), 1-1
Legs - 60		(F) MS(Piz 8), 3-6, 2 ammo
Armor - Piercing	(F) MS(Goldias), 3-6, 2 ammo
Jobs:			Skills: None.
Fight - 11
Short - 11
Long - 18
Agility - 13
------------------------------------------------------------------------------

Reinforcements(enemy):

(turn 3 or 6 enemies destroyed)

------------------------------------------------------------------------------
Boss - Nightmare in XW-N Alucard/X-14(Assault)
MV: 20 Lv: 22		Weapon Loadout:
Body - 110		(P) MG(PAP 66), 1-1
Arms - 60		(P) MG(PAP 66), 1-1
Legs - 75		(N) SD(SX-30), 20 DF, 1-1
Armor - Fire		(N) SD(SX-30), 20 DF, 1-1
Jobs:			Skills: 
Fight - 12		Guide I
Short - 17
Long - 22
Agility - 14
------------------------------------------------------------------------------
Attacker in Varsa - Total 2
MV: 17 Lv: 19		Weapon Loadout:
Body - 120		(I) PC(Arm Punch), 1-1
Arms - 84		(P) MG(Leostun), 1-1
Legs - 96
Armor - Piercing
Jobs:			Skills: None.
Fight - 12
Short - 18
Long - 13
Agility - 14
------------------------------------------------------------------------------

(Nightmare destroys Faceless)
 
------------------------------------------------------------------------------
Attacker in Varsa - Total 3
MV: 17 Lv: 19		Weapon Loadout:
Body - 120		(I) PC(Arm Punch), 1-1
Arms - 84		(P) MG(Leostun), 1-1
Legs - 96
Armor - Piercing
Jobs:			Skills: None.
Fight - 12
Short - 18
Long - 13
Agility - 14
------------------------------------------------------------------------------

Reinforcements(ally):

(turn 4)

------------------------------------------------------------------------------
Faceless in Arpeggio(Striker)
MV: 19 Lv: 24		Weapon Loadout:
Body - 1/144		(I) PC(Arm Punch), 1-1
Arms - 1/96		(I) PC(Arm Punch), 1-1
Legs - 1/120
Armor - Fire
Jobs:			Skills: 
Fight - 14		Speed II
Short - 20
Long - 18
Agility - 15
------------------------------------------------------------------------------

Uh oh, trouble's brewing back at the base. Oddeye's nowhere to be seen! Talk
to Rain at the Mercenaries' Quarters, and then head to Headquarters. Falcon
will give you all the info he has, so get your rides ready and Leave Base into
the unknown...

- Mercenaries' Quarters:
Team Members - Rain, Champ, Gray
Others - Yuji(Tutorials), Matt, Gabriel

------------------------------------------------------------------------------
Mission 28 - Oddeye
------------------------------------------------------------------------------

Enemies: 8 + 5 reinforcements
Bosses: 1
Units: 5
Allies: 0
Money: 3000 + 10410
Difficulty: ***
Winning Condition: All enemy machines destroyed.
Losing Condition: Storm or Oddeye destroyed.

Briefing:

Location - Unknown.
Objective - Identify the Delta team's destroyers.
Other - None.
Picture - None.

Strategy:

If you set up Oddeye properly, you shouldn't have to worry about her too
much here. For everyone else, set their armor coats to Piercing and bring
some Repair items or restock if you have none left.

At the start of the mission, move Oddeye away from the enemies. The rest
of the crew will arrive on the next turn so don't fret. However, enemy
reinforcements will also appear on the same turn. Don't rush inside the
base until you've cleared away the Missileers and nearby Attackers. Once
that's done, go after Nightmare. Nightmare is more dangerous here thanks
to his upgraded wanzer and weaponry. If you have Duel or Guide, use it
to disable Right Arm first. This leaves Nightmare only with his weaker
Arm Punch, even though it's upgraded.

Mission Bonus:

Cobra + 1(Rifle) - destroy Nightmare.

Hexa G3 + 1(Rifle) - destroy Nightmare. 2nd playthrough.

Hexa G3 + 2(Rifle) - destroy Nightmare. 3rd playthrough and above.

Enemy Composition
------------------------------------------------------------------------------
Boss - Nightmare in XW-N Alucard/X-14(Sniper)
MV: 20 Lv: 22		Weapon Loadout:
Body - 145		(I) PC(Arm Punch + 2), 27 x 1, 1-1
Arms - 90		(P) RF(Cobra + 1), 2-4
Legs - 120		(N) SD(SX-30), 20 DF, 0-0
Armor - Fire		(N) SD(SX-30), 20 DF, 0-0
Jobs:			Skills: 
Fight - 12		Guide I
Short - 17
Long - 22
Agility - 14
------------------------------------------------------------------------------
Attacker in Orcus II - Total 3
MV: 21 Lv: 19		Weapon Loadout:
Body - 96		(I) PC(Arm Punch), 1-1
Arms - 60		(P) MG(Mostro 24), 1-1
Legs - 78
Armor - Piercing
Jobs:			Skills: None.
Fight - 12
Short - 18
Long - 13
Agility - 14
------------------------------------------------------------------------------
Attacker in Groppe SPV - Total 1
MV: 17 Lv: 19		Weapon Loadout:
Body - 120		(I) PC(Arm Punch), 1-1
Arms - 84		(P) MG(Leostun)
Legs - 102
Armor - Piercing
Jobs:			Skills: None.
Fight - 12
Short - 18
Long - 13
Agility - 14
------------------------------------------------------------------------------
Missileer in Cicada II - Total 4
MV: 16 Lv: 17		Weapon Loadout:
Body - 144		(I) PC(Arm Punch), 1-1
Arms - 96		(I) PC(Arm Punch), 1-1
Legs - 114		(F) MS(Magic Box), 4-6, 2 ammo
Armor - Piercing
Jobs:			Skills: None.
Fight - 11
Short - 11
Long - 18
Agility - 13
------------------------------------------------------------------------------

Reinforcements:

(turn 2)

------------------------------------------------------------------------------
Attacker in Orcus II - Total 3
MV: 21 Lv: 19		Weapon Loadout:
Body - 96		(I) PC(Arm Punch), 1-1
Arms - 60		(P) MG(Mostro 24), 1-1
Legs - 78
Armor - Piercing
Jobs:			Skills: None.
Fight - 12
Short - 18
Long - 13
Agility - 14
------------------------------------------------------------------------------
Attacker in Groppe SPV - Total 2
MV: 17 Lv: 19		Weapon Loadout:
Body - 120		(I) PC(Arm Punch), 1-1
Arms - 84		(P) MG(Leostun)
Legs - 102
Armor - Piercing
Jobs:			Skills: None.
Fight - 12
Short - 18
Long - 13
Agility - 14
------------------------------------------------------------------------------

A long, major cutscene will play out so be prepared to do some reading. At
least now, it reveals the true identity of the unknown black wanzers and the
pilots behind them: the Vampires. The mystery thickens...

...and we're back to base! Converse with Champ or Gray to get Oddeye to show
up to Team Members at the Mercenaries' Quarters. Now, talk to Oddeye herself
for yet another long cutscene. Once that ends, it's Headquarters time! Oh,
and you'll like what the next mission will have, so Leave Base soldier!

- Mercenaries' Quarters:
Team Members - Rain, Champ, Gray
Others - Yuji(Tutorials), Matt, Gabriel

------------------------------------------------------------------------------
Mission 29 - Operations against Armed Guerrillas
------------------------------------------------------------------------------

Enemies: 5 + 15 reinforcements
Bosses: 0
Units: 5
Allies: 1
Money: 3000 + 8481
Difficulty: **
Winning Condition: All enemy machines destroyed.
Losing Condition: Storm destroyed.

Briefing:

Location - Guerrilla Base near Peseta.
Objective - Eliminate guerrillas headed for Grey Rock.
Other - Hepaist will be assisting as backup.
Picture - See the following.

1. A picture of Hepaist's profile.

Strategy:

For your setup, choose either Piercing or Fire for armor coats. That's
all you'll really need for this one.

Hepaist makes his debut in this mission as your dedicated Mechanic and
supply truck driver...and your sixth member on the team! As a supply truck
driver, Hepaist's role is purely for support so protect him from enemies.
Unlike other supply trucks, the one he uses can take a beating before it
goes down. Still, don't put him out of the frontlines as he has no weapons
equipped.

Back to the mission, enemy reinforcements will arrive at the start of the
second turn. When you destroy one of the Commander reinforcements, even
more enemies will show up on the map. Luckily, most of them are in armored
vehicles so destroying them isn't a problem. Be sure to eliminate all of
the Missileers first before they cause more problems.

Enemy Composition
------------------------------------------------------------------------------
Attacker in Orcus II - Total 2
MV: 21 Lv: 21		Weapon Loadout:
Body - 96		(I) PC(Arm Punch), 1-1
Arms - 60		(P) MG(Mostro 24), 1-1
Legs - 78
Armor - Piercing
Jobs:			Skills: None.
Fight - 14
Short - 18
Long - 13
Agility - 15
------------------------------------------------------------------------------
Attacker in M.B.T. - Total 1
MV: 14 Lv: 21		Weapon Loadout:
Body - 80		(I + F) BZ(Boa 36), 1-4
Arms - 0
Legs - 0
Armor - Piercing
Jobs:			Skills: None.
Fight - 14
Short - 18
Long - 13
Agility - 15
------------------------------------------------------------------------------
Missileer in SAM Launcher - Total 2
MV: 12 Lv: 20		Weapon Loadout:
Body - 100		(F) MS(Donkey), 3-6, 2 ammo
Arms - 0		(F) MS(Donkey), 3-6, 2 ammo
Legs - 0
Armor - Piercing
Jobs:			Skills: None.
Fight - 13
Short - 13
Long - 18
Agility - 15
------------------------------------------------------------------------------

Reinforcements:

(turn 2)

------------------------------------------------------------------------------
Commander in Commander - Total 2
MV: 6  Lv: 21		Weapon Loadout:
Body - 50		(P) MG(Mostro), 1-1
Arms - 0
Legs - 0
Armor - Piercing
Jobs:			Skills: None.
Fight - 14
Short - 18
Long - 13
Agility - 15
------------------------------------------------------------------------------

(Commander to the Northwest destroyed)

------------------------------------------------------------------------------
Attacker in Groppe SPV - Total 1
MV: 17 Lv: 21		Weapon Loadout:
Body - 120		(I) PC(Arm Punch), 1-1
Arms - 84		(P) MG(Leostun), 1-1
Legs - 102
Armor - Piercing
Jobs:			Skills: None.
Fight - 14
Short - 18
Long - 13
Agility - 15
------------------------------------------------------------------------------
Attacker in Armored Car - Total 3
MV: 6  Lv: 21		Weapon Loadout:
Body - 50		(P) MG(Mostro 24), 1-1
Arms - 0
Legs - 0
Armor - Piercing
Jobs:			Skills: None.
Fight - 14
Short - 18
Long - 13
Agility - 15
------------------------------------------------------------------------------
Missileer in Cicada II - Total 1
MV: 16 Lv: 20		Weapon Loadout:
Body - 144		(I) PC(Arm Punch), 1-1
Arms - 96		(I) PC(Arm Punch), 1-1
Legs - 114		(F) MS(Magic Box), 4-6, 2 ammo
Armor - Piercing
Jobs:			Skills: None.
Fight - 13
Short - 13
Long - 18
Agility - 15
------------------------------------------------------------------------------
Missileer in SAM Launcher - Total 2
MV: 12 Lv: 20		Weapon Loadout:
Body - 100		(F) MS(Donkey), 3-6, 2 ammo
Arms - 0		(F) MS(Donkey), 3-6, 2 ammo
Legs - 0
Armor - Piercing
Jobs:			Skills: None.
Fight - 13
Short - 13
Long - 18
Agility - 15
------------------------------------------------------------------------------

(Commander to the Southeast destroyed)

------------------------------------------------------------------------------
Attacker in Groppe SPV - Total 1
MV: 17 Lv: 21		Weapon Loadout:
Body - 120		(I) PC(Arm Punch), 1-1
Arms - 84		(P) MG(Leostun), 1-1
Legs - 102
Armor - Piercing
Jobs:			Skills: None.
Fight - 14
Short - 18
Long - 13
Agility - 15
------------------------------------------------------------------------------
Attacker in Armored Car - Total 2
MV: 6  Lv: 21		Weapon Loadout:
Body - 50		(P) MG(Mostro 24), 1-1
Arms - 0
Legs - 0
Armor - Piercing
Jobs:			Skills: None.
Fight - 14
Short - 18
Long - 13
Agility - 15
------------------------------------------------------------------------------
Missileer in Cicada II - Total 1
MV: 16 Lv: 20		Weapon Loadout:
Body - 144		(I) PC(Arm Punch), 1-1
Arms - 96		(I) PC(Arm Punch), 1-1
Legs - 114		(F) MS(Magic Box), 4-6, 2 ammo
Armor - Piercing
Jobs:			Skills: None.
Fight - 13
Short - 13
Long - 18
Agility - 15
------------------------------------------------------------------------------
Missileer in SAM Launcher - Total 2
MV: 12 Lv: 20		Weapon Loadout:
Body - 100		(F) MS(Donkey), 3-6, 2 ammo
Arms - 0		(F) MS(Donkey), 3-6, 2 ammo
Legs - 0
Armor - Piercing
Jobs:			Skills: None.
Fight - 13
Short - 13
Long - 18
Agility - 15
------------------------------------------------------------------------------

Allies:

------------------------------------------------------------------------------
Hepaist in Supply Car(Mechanic)
MV: 14 Lv: 1 		Weapon Loadout: None.
Body - 200
Arms - 0
Legs - 0
Armor - Piercing
Jobs:			Skills: None.
Fight - 9
Short - 9
Long - 9
Agility - 9
------------------------------------------------------------------------------

Let's celebrate Hepaist being the newest member of the team! Chat with either
Rain or Hepaist at the Mercenaries' Quarters to start the celebrations! Well,
Rain and Oddeye don't like him being part of the motley crew...but the guys
don't seem to mind! When the cutscene ends, do a victory lap in Headquarters.
Leave Base once you're finished customizing your wanzers.

- Mercenaries' Quarters:
Team Members - Rain, Champ, Oddeye, Gray
Others - Hepaist, Yuji(Tutorials), Thomas, Matt, Gabriel, Suresh

------------------------------------------------------------------------------
Mission 30 - Comrades
------------------------------------------------------------------------------

Enemies: 10
Bosses: 3 + 5 reinforcements
Units: 4 + 1 reinforcement
Allies: 0
Money: 5000 + 16106 (No containers), 5500 (All containers)
Difficulty: ***
Winning Condition: All enemy machines destroyed.
Losing Condition: Storm or Rain destroyed.

Briefing:

Location - Sakata Industries Facility.
Objective - Destroy the designated targets at the facility.
Other - Destroy the containers for extra money.
Pictures - See the following.

1. A picture of 1 supply truck, 2 WAP, and 1 container Targets.
2. A picture of the Sakata Industries logo.

Strategy:

Upgrade everyone with the latest gear, especially Rain's, for the upcoming
mission. Buy everyone Firewall Shields and set armor coating to Piercing.
Even though you have Hepaist now, don't rely on him too much for repairs
so restock on Repair items.

This is your standard destruction mission with some twists. First, Storm
won't be fighting until later in the battle so Rain becomes the temporary
leader. Like with Storm, it's game over if she gets killed. Second, you can
earn extra money by destroying the containers that were detailed in the
briefing. There's a lot of them so take advantage of this opportunity. But,
worry about that when most of the enemies have been taken out.

Your first objective is to destroy the vehicle convoy before it reaches
the escape points. Take out the nearby Armored Cars and SAM Launchers to
clear the path to them. Once you've done that, you must destroy the enemy
forces in the area. The Glosters are the main threats in this mission and
at close range, their Machine Guns can destroy you quickly. If you have
Duel and Guide, aim straight for their Body parts. Once the Glosters are
removed, destroy all but one unit. Disable it, but don't kill it yet.

With just one unit left, feel free to destroy all of the containers for
easy cash. When you're satisfied with how many you destroy, eliminate the
last unit. The hard part of the mission begins once that unit is killed.
How so? Well, you have five more Glosters to deal with! Fortunately, this
is when Storm returns to the battlefield. With him back, you can mount an
assault on the Glosters and pound them hard with Link Attacks. Don't let
them gang up on anyone at all costs if you don't want to lose any units.

Enemy Composition
------------------------------------------------------------------------------
Boss - Attacker in Gloster - Total 3
MV: 12 Lv: 21		Weapon Loadout:
Body - 120		(P) MG(Gloster), 15 x 5, 1-1
Arms - 70		(P) MG(Gloster), 15 x 5, 1-1
Legs - 100
Armor - Piercing
Jobs:			Skills: None.
Fight - 14
Short - 18
Long - 13
Agility - 15
------------------------------------------------------------------------------
Attacker in Armored Car - Total 2
MV: 6  Lv: 21		Weapon Loadout:
Body - 50		(P) VN(FV-24), 1-1
Arms - 0
Legs - 0
Armor - None
Jobs:			Skills: None.
Fight - 14
Short - 18
Long - 13
Agility - 15
------------------------------------------------------------------------------
Missileer in Type 65 - Total 2
MV: 20 Lv: 20		Weapon Loadout:
Body - 132		(I) PC(Arm Punch), 1-1
Arms - 78		(I) PC(Arm Punch), 1-1
Legs - 108		(F) MS(Donkey), 3-6, 2 ammo
Armor - Piercing	(F) RK(Egret), 3-6, 3 ammo
Jobs:			Skills: None.
Fight - 13
Short - 13
Long - 18
Agility - 15
------------------------------------------------------------------------------
Missileer in SAM Launcher - Total 2
MV: 12 Lv: 20		Weapon Loadout:
Body - 100		(F) MS(Magic Box), 4-6, 2 ammo
Arms - 0		(F) MS(Magic Box), 4-6, 2 ammo
Legs - 0
Armor - None
Jobs:			Skills: None.
Fight - 13
Short - 13
Long - 18
Agility - 15
------------------------------------------------------------------------------
Soldier in Carrier(Carrier) - Total 4
MV: 6  Lv: 21		Weapon Loadout: None.
Body - 50
Arms - 0
Legs - 0
Armor - None
Jobs:			Skills: None.
Fight - 14
Short - 18
Long - 13
Agility - 15
------------------------------------------------------------------------------

Reinforcements:

(All enemies destroyed)

------------------------------------------------------------------------------
Boss - Attacker in Gloster - Total 5
MV: 12 Lv: 22		Weapon Loadout:
Body - 120		(P) MG(Gloster), 15 x 5, 1-1
Arms - 70		(P) MG(Gloster), 15 x 5, 1-1
Legs - 100
Armor - Piercing
Jobs:			Skills: None.
Fight - 14
Short - 18
Long - 16
Agility - 15
------------------------------------------------------------------------------

Optional Target:

------------------------------------------------------------------------------
Container in Container - Total 22
MV: 0  Lv: 1 		Weapon Loadout: None.
Body - 1
Arms - 0
Legs - 0
Armor - None
Jobs:			Skills: None.
Fight - 9
Short - 9
Long - 9
Agility - 9
------------------------------------------------------------------------------

Back at the base, chat with Rain or Gray at the Mercenaries' Quarters. Storm
will be added to Team Members at the Mercenaries' Quarters once the talking
is done. Next, speak to either Champ or Oddeye for some more cutscene fun.
Once the team is done cheering up Storm, Headquarters awaits. Do the usual
things, and Leave Base when you're ready to roll.

- Mercenaries' Quarters:
Team Members - Rain, Champ, Oddeye, Gray
Others - Hepaist, Yuji(Tutorials), Matt, Gabriel, Suresh

------------------------------------------------------------------------------
Mission 31 - Bloodsucking Forces
------------------------------------------------------------------------------

Enemies: 6 + 4 reinforcements
Bosses: 4 + 1 reinforcement
Units: 6
Allies: 0
Money: 10000 + 14015
Difficulty: ***
Winning Condition: All enemy machines destroyed.
Losing Condition: Storm destroyed.

Briefing:

Location - Unknown.
Objective - Meet with the Vampires contact.
Other - None.
Pictures - None.

Strategy:

For this mission, set everyone up with Arpeggio Legs and Firewall Shields.
Add Fire armor coats to everyone and don't even think of changing it to
something else! Throw in some Chaff and Repair items as well for safety.

In this hot desert, the enemies are mostly using Fire-based weaponry like
Flamethrowers and Missile Launchers. And if you don't have the proper
coating, that results in a ton of damage to your team. Start off by going
after the Missileers first in the desert area of the map. Do not engage
any of the named pilots by the outpost until then. When the Missileer
units hit the dirt, attack any of the named pilots. Two Vampires, Ifrit
and Dark Knight, will appear along with more reinforcements by the
desert. Luckily, Dark Knight helps us out so things aren't so bad!

Anyhow, let Dark Knight handle Ifrit while you go after the named pilots
and enemy reinforcements. Dark Knight's wanzer and gear are way stronger
than Ifrit's and can take a bigger beating too. Even Ifrit's Switch II
with his Hot Dog Flamethrowers won't hurt him as his black wanzer has
Fire coating on. If you do want to cash in on easy experience, try to
take Ifrit down with Link Attacks before Dark Knight does.

Enemy Composition
------------------------------------------------------------------------------
Boss - Amy in Prisomare(Assault)
MV: 21 Lv: 21		Weapon Loadout:
Body - 132		(F) FT(Hot Dog), 1-1
Arms - 78		(I) PC(Arm Punch), 1-1
Legs - 108		(N) SD(WS-14), 0-0
Armor - Fire		(N) SD(WS-14), 0-0
Jobs:			Skills: None.
Fight - 14
Short - 18
Long - 13
Agility - 15
------------------------------------------------------------------------------
Boss - Salamander in Prisomare(Assault)
MV: 21 Lv: 21		Weapon Loadout:
Body - 132		(F) FT(Hot Dog), 1-1
Arms - 78		(I) PC(Arm Punch), 1-1
Legs - 108		(N) SD(WS-14), 0-0
Armor - Fire		(N) SD(WS-14), 0-0
Jobs:			Skills: None.
Fight - 14
Short - 18
Long - 13
Agility - 15
------------------------------------------------------------------------------
Boss - Shaytan in Prisomare(Assault)
MV: 21 Lv: 21		Weapon Loadout:
Body - 132		(F) FT(Hot Dog), 1-1
Arms - 78		(I) PC(Arm Punch), 1-1
Legs - 108		(N) SD(WS-14), 0-0
Armor - Fire		(N) SD(WS-14), 0-0
Jobs:			Skills: None.
Fight - 14
Short - 18
Long - 13
Agility - 15
------------------------------------------------------------------------------
Boss - Ukobach in Prisomare(Assault)
MV: 21 Lv: 21		Weapon Loadout:
Body - 132		(F) FT(Hot Dog), 1-1
Arms - 78		(I) PC(Arm Punch), 1-1
Legs - 108		(N) SD(WS-14), 0-0
Armor - Fire		(N) SD(WS-14), 0-0
Jobs:			Skills: None.
Fight - 14
Short - 18
Long - 13
Agility - 15
------------------------------------------------------------------------------
Missileer in Type 65 - Total 6
MV: 20 Lv: 20		Weapon Loadout:
Body - 132		(I) PC(Arm Punch), 1-1
Arms - 78		(I) PC(Arm Punch), 1-1
Legs - 108		(F) MS(Donkey), 3-6, 2 ammo
Armor - Fire		(F) RK(Egret), 3-6, 3 ammo
Jobs:			Skills: None.
Fight - 13
Short - 13
Long - 18
Agility - 15
------------------------------------------------------------------------------

Reinforcements:

(named pilot is attacked for the first time)

------------------------------------------------------------------------------
Boss - Ifrit in XW-N Alucard/X-21(Assault)
MV: 20 Lv: 24		Weapon Loadout:
Body - 110		(F) FT(Hot Dog), 1-1
Arms - 60		(F) FT(Hot Dog), 1-1
Legs - 75		(F) MS(Donkey), 3-6, 2 ammo
Armor - Fire
Jobs:			Skills: 
Fight - 13		Switch II
Short - 20
Long - 20
Agility - 15
------------------------------------------------------------------------------
Attacker in Type 90 - Total 1
MV: 18 Lv: 21		Weapon Loadout:
Body - 168		(P) VN(FV-24), 1-1
Arms - 120		(I) PC(Arm Punch), 1-1
Legs - 114
Armor - Fire
Jobs:			Skills: None.
Fight - 14
Short - 18
Long - 13
Agility - 15
------------------------------------------------------------------------------
Missileer in Type 65 - Total 3
MV: 20 Lv: 20		Weapon Loadout:
Body - 132		(I) PC(Arm Punch), 1-1
Arms - 78		(I) PC(Arm Punch), 1-1
Legs - 108		(F) MS(Donkey), 3-6, 2 ammo
Armor - Fire		(F) RK(Egret), 3-6, 3 ammo
Jobs:			Skills: None.
Fight - 13
Short - 13
Long - 18
Agility - 15
------------------------------------------------------------------------------

Allies:

------------------------------------------------------------------------------
Dark Knight in XW-N Alucard/X-03(Assault)
MV: 19 Lv: 28		Weapon Loadout:
Body - 145		(P) MG(Artassaut G), 1-1
Arms - 90		(I) RD(Kagiroi), 1-1
Legs - 120		(N) SD(SX-30), 20 DF, 0-0
Armor - Fire		(F) MS(Ceres), 6-8, 2 ammo
Jobs:			Skills: 
Fight - 18		Speed II
Short - 22
Long - 22
Agility - 16
------------------------------------------------------------------------------

Do a pit stop by Headquarters and then Leave Base when you're set.

- Mercenaries' Quarters:
Team Members - Rain, Champ, Oddeye, Gray
Others - Hepaist, Yuji(Tutorials), Matt, Gabriel, Suresh

------------------------------------------------------------------------------
Mission 32 - Experimental Weapons Trial for Bloodsucking Forces
------------------------------------------------------------------------------

Enemies: 3 + 2 reinforcements
Bosses: 2
Units: 5
Allies: 0
Money: 3000 + 6855
Difficulty: **
Winning Condition: All enemy machines destroyed.
Losing Condition: Storm destroyed.

Briefing:

Location - Kill House.
Objective - Participate in Lycov's final part test session.
Other - None.
Pictures - None.

Strategy:

For Lycov's last test run, switch to Piercing armor coats and keep the
Firewall Shields equipped from the previous mission.

Lycov is out to do some more testing and needs you to beat up the AI
combatants he sends out. Deal with the AI-controlled units in any way you
see fit and when they're all destroyed, Lycov sends out reinforcements.
Among the reinforcements are two Seaking mobile weapons, which are quite
dangerous with their Black Star Machine Guns. Go after them first with
Link Attacks before disposing the other enemy reinforcements.

Mission Bonus:

Seaking(Mobile Weapon) - complete the mission within 6 turns or less.

Seaking + 1(Mobile Weapon) - complete the mission within 6 turns or less.
2nd playthrough.

Gavel + 1(Mobile Weapon) - complete the mission within 6 turns or less.
3rd playthrough and above.

Enemy Composition
------------------------------------------------------------------------------
Remote in Prisomare(Assault) - Total 2
MV: 22 Lv: 21		Weapon Loadout:
Body - 132		(P + F) CN(Type 65), 1-1
Arms - 84		(P + F) CN(Type 65), 1-1
Legs - 108
Armor - Piercing
Jobs:			Skills: None.
Fight - 14
Short - 18
Long - 13
Agility - 15
------------------------------------------------------------------------------
Remote in Prisomare(Assault) - Total 1
MV: 22 Lv: 21		Weapon Loadout:
Body - 132		(P + F) CN(Type 65), 1-1
Arms - 84		(P + F) CN(Type 65), 1-1
Legs - 108
Armor - Fire
Jobs:			Skills: None.
Fight - 14
Short - 18
Long - 13
Agility - 15
------------------------------------------------------------------------------

Reinforcements:

(All enemies destroyed)

------------------------------------------------------------------------------
Boss - Remote in Seaking(Assault) - Total 2
MV: 16 Lv: 21		Weapon Loadout:
Body - 580		(P) MG(Black Star), 1-1
Arms - 0
Legs - 0
Armor - Piercing
Jobs:			Skills: None.
Fight - 14
Short - 18
Long - 13
Agility - 15
------------------------------------------------------------------------------
Remote in Arpeggio(Launcher) - Total 2
MV: 18 Lv: 20		Weapon Loadout:
Body - 144		(I) PC(Arm Punch), 1-1
Arms - 96		(I) PC(Arm Punch), 1-1
Legs - 120		(F) MS(Skull), 3-6, 3 ammo
Armor - Fire
Jobs:			Skills: None.
Fight - 13
Short - 13
Long - 18
Agility - 15
------------------------------------------------------------------------------

Get ready to watch a long cutscene featuring unknown members of the Vampires
and their future plans. Who are they talking to? Keep playing to find out.
Speaking of which, a big operation is coming up. At Headquarters, you will
get a lengthy explanation of it from Falcon. What, you have to divide your
crew into two separate teams!? That's not good. Missions 33 and 34 are
sequential missions with no rest in-between them. So, the only chance to save
your progress is through Quicksave. If you fail Mission 34, you will have to
redo the whole operation again.

To make this easier for your teams, use the following setup:

Team Leaders:

Body - Zinc
Arms - Prisomare
Legs - Arpeggio
BP - Tigre
Shoulder - Firewall
Items - Repair M x 3, Chaff, Flash, Smoke
Armor Coating - Fire (Team A), Piercing (Team B)

Team Members:

Body - Prisomare
Arms - Prisomare
Legs - Arpeggio
BP - Tigre
Shoulder - Firewall
Items - Repair M x 3, Chaff, Flash, Smoke
Armor Coating - Fire (Team A), Piercing (Team B)

The CPU and weapons will vary between units, of course. Team A has the harder
part of the operation, while Team B has the easier part of it. If you got the
Seaking from the previous mission, equip it on Storm. It will help a lot in
terms of protecting Storm, and in shredding the enemy without much trouble.
When you're all set for the big operation, Leave Base!

- Mercenaries' Quarters:
Team Members - Rain, Champ, Oddeye, Gray
Others - Hepaist, Yuji(Tutorials), Thomas, Matt, Suresh

------------------------------------------------------------------------------
Mission 33 - Air Force Base Assault
------------------------------------------------------------------------------

Enemies: 10
Bosses: 1
Units: 4
Allies: 0
Money: 3000 + 7446 (No Dragoon), 1875 (Dragoon)
Difficulty: ***
Winning Condition: All enemy machines destroyed.
Losing Condition: Rain destroyed.

Briefing:

Location - Unknown.
Objective - Eliminate Dragoon and the base's defenses.
Other - Team B members are Rain, Champ, Gray, and Hepaist.
Pictures - None.

Strategy:

For setup notes, read the Intermission section after Mission 32.

The first part of this operation involves Rain, Champ, Gray, and Hepaist.
As in Mission 30, Rain is the designated leader so protect her at all costs
to avoid game over. Anyways, the main threat of this mission is the
appearance of the Vampire, Dragoon, after one enemy unit is destroyed.
Dragoon is a Striker with a dangerous weapon called the F-X Imperial. This
weapon is strong enough to take off parts in one strike and your Body parts
aren't safe from this. Dragoon's skills are designed to take advantage of
this, so unless you throw a Flash or Smoke at him, avoid engaging the Vampire
at close range at all costs.

Fortunately, Dragoon will retreat once his HP drops below 50% so you can
relax a bit. Soften him up with Gray's long range fire and when he's in
range, use Link Attacks to finish the job. When Dragoon retreats, finish off
the remaining enemies in the area. If you're attempting to destroy him, aim
straight for his Left Arm until it gets destroyed. Without it, the Vampire is
forced to rely on his weaker Arm Punch for attacking.

Enemy Composition
------------------------------------------------------------------------------
Attacker in Prisomare - Total 7
MV: 22 Lv: 21		Weapon Loadout:
Body - 132		(I) PC(Arm Punch), 1-1
Arms - 78		(P) MG(FV-24), 1-1
Legs - 108
Armor - Fire
Jobs:			Skills: None.
Fight - 14
Short - 18
Long - 13
Agility - 15
------------------------------------------------------------------------------
Attacker in Armored Car - Total 3
MV: 6  Lv: 21		Weapon Loadout:
Body - 50		(P) MG(Raptor FX), 1-1
Arms - 0
Legs - 0
Armor - Fire
Jobs:			Skills: None.
Fight - 14
Short - 18
Long - 13
Agility - 15
------------------------------------------------------------------------------

Reinforcements:

(1 enemy destroyed)

------------------------------------------------------------------------------
Boss - Dragoon in XW-N Alucard/X-24(Striker)
MV: 20 Lv: 25		Weapon Loadout:
Body - 145		(P + F) PB(F-X Imperial), 1-1
Arms - 90		(I) PC(Arm Punch + 2), 27 x 1, 1-1
Legs - 120		(N) SD(SX-30 + 1), 21 DF, 0-0
Armor - Fire		(N) SD(SX-30 + 1), 21 DF, 0-0
Jobs:			Skills: 
Fight - 24		Stun II
Short - 16		First II
Long - 13
Agility - 16
------------------------------------------------------------------------------

Mission 34 starts immediately after Mission 33, with no chance to save before
the mission. Make sure you came prepared...

------------------------------------------------------------------------------
Mission 34 - Fortress
------------------------------------------------------------------------------

Enemies: 8
Bosses: 1
Units: 2
Allies: 1
Money: 3000 + 5949 (No Demon), 2125 (Demon), 2750 (All containers)
Difficulty: ****
Winning Condition: All containers destroyed.
Losing Condition: Storm destroyed.

Briefing:

Location - Unknown.
Objective - Assist Dark Knight in destroying the designated containers.
Other - Team A members are Storm and Oddeye.
Pictures - None.

Strategy:

For setup notes, read the Intermission section after Mission 32.

The second part of the operation involves Storm, Oddeye, and Dark Knight.
However, Dark Knight can't be controlled manually so you only have Storm and
Oddeye to work with. Their objective is simple: destroy the containers on
the map. You don't need to battle everyone and with so few units, you're
better off avoiding enemies. When you destroy one enemy or one container,
Dark Knight will appear on the battlefield. Dark Knight can't be controlled,
but you won't need to worry about him too much. 

That's a good thing because when you take out a second enemy or container,
another Vampire, Demon, will drop by. Demon has a unique ability in that he
can act twice during his turn. Whether he moves or attacks, he can do it
again. This makes him very dangerous because he can easily kill Storm or
Oddeye with two consecutive attacks. Demon can also out-run you without a
problem so dealing with him is top priority. Once his HP drops below 50%,
he will retreat. As with the other Vampires, Link Attacks work wonders. It
will also save your life to use Chaff, Flash, and Smoke against Demon, so he
can't do much damage to you.

When Demon retreats, continue on with the mission to destroy the rest of
the containers. Avoid all enemies unless they get in the way. Since most
of them are using Fire-based weaponry, your Fire coats will go a long way
in reducing the damage. To be safe, use Duel and Guide to disable the
Attackers' Right Arms first. This will greatly help you stay alive in this
mission.

Enemy Composition
------------------------------------------------------------------------------
Attacker in Zinc - Total 5
MV: 16 Lv: 21		Weapon Loadout:
Body - 162		(I) PC(Arm Punch), 1-1
Arms - 102		(P) FT(Hot Dog), 1-1
Legs - 144
Armor - Piercing
Jobs:			Skills: None.
Fight - 14
Short - 18
Long - 13
Agility - 15
------------------------------------------------------------------------------
Attacker in Armored Car - Total 2
MV: 6  Lv: 21		Weapon Loadout:
Body - 50		(P) MG(Raptor FX), 1-1
Arms - 0
Legs - 0
Armor - Fire
Jobs:			Skills: None.
Fight - 14
Short - 18
Long - 13
Agility - 15
------------------------------------------------------------------------------
Missileer in SAM Launcher - Total 1
MV: 12 Lv: 21		Weapon Loadout:
Body - 100		(F) MS(Slay), 3-6, 3 ammo
Arms - 0		(F) MS(Slay), 3-6, 3 ammo
Legs - 0
Armor - Fire
Jobs:			Skills: None.
Fight - 14
Short - 13
Long - 18
Agility - 15
------------------------------------------------------------------------------

Reinforcements:

(2 enemies destroyed)

------------------------------------------------------------------------------
Boss - Demon in XW-N Alucard/X-19(Assault)
MV: 19 Lv: 30		Weapon Loadout:
Body - 160		(F) FT(Snowman + 2), 1-1
Arms - 90		(F) FT(Snowman + 2), 1-1
Legs - 120		(F) RK(Wildgoose), 3-4, 3 ammo
Armor - Piercing	(N) SD(SX-30 + 1), 21 DF, 0-0
Jobs:			Skills: 
Fight - 16		Switch II
Short - 24		Speed II
Long - 24		Act + 1
Agility - 20
------------------------------------------------------------------------------

Allies:

------------------------------------------------------------------------------
Dark Knight in XW-N Alucard/X-03(Assault)
MV: 19 Lv: 28		Weapon Loadout:
Body - 145		(P) MG(PAP 66 + 2), 1-1
Arms - 90		(I) RD(Kagiroi + 2), 1-1
Legs - 120		(N) SD(SX-30 + 1), 21 DF, 0-0
Armor - Fire		(F) MS(Slay), 3-6, 3 ammo
Jobs:			Skills: 
Fight - 18		Speed II
Short - 22
Long - 22
Agility - 16
------------------------------------------------------------------------------

Main Target:

------------------------------------------------------------------------------
Container in Container - Total 11
MV: 0  Lv: 1 		Weapon Loadout: None.
Body - 1
Arms - 0
Legs - 0
Armor - None
Jobs:			Skills: None.
Fight - 9
Short - 9
Long - 9
Agility - 9
------------------------------------------------------------------------------

Finally, a change of scenery for once! Instead of the mercenary base, you
will now be staying at a supply camp...but nothing else changes! Let's chat
with Champ or Oddeye and see how they're liking the new location. Gray will
be added to Team Members, Hepaist to Others, and Oddeye will leave the
Mercenaries' Quarters once the conversation ends. Now for some light-hearted
fun, go chat with Gray or Hepaist. A hilarious cutscene takes place, ending
with Oddeye returning to Team Members at the Mercenaries' Quarters. When you
are done with the talking, visit Headquarters. Suit up your rides and Leave
Base as new frontiers await!

- Mercenaries' Quarters:
Team Members - Rain, Champ, Oddeye
Others - Yuji(Tutorials), Sam, Dean

------------------------------------------------------------------------------
Mission 35 - Hell's Bridge
------------------------------------------------------------------------------

Enemies: 16
Bosses: 2
Units: 7
Allies: 0
Money: 10000 + 13340 (No Demon or Dragoon), 2125 (Demon), 1875 (Dragoon)
Difficulty: ***
Winning Condition: All enemy machines destroyed.
Losing Condition: Storm destroyed.

Briefing:

Location - Unknown.
Objective - Pursue the Vampires Numbers, Dragoon and Demon.
Other - None.
Pictures - None.

Strategy:

For setups, switch to Fire Coating and make sure everyone is armed with a
Firewall Shield. Restock on Repair items if you used them up in the last
operation.

Roy, who is also Dark Knight of the Vampires, becomes your seventh and last
member of the team. Roy comes with the same black wanzer he's been using,
but you unfortunately can't customize it. It doesn't matter too much as Roy
can easily hold his own against any enemies coming his way. Also, Roy can
learn skills and be used in Link Attacks, which you should take advantage
of. He can be extremely good if you put him to good use.

Anyways, this mission is nothing special in terms of objectives. All you
need to do is destroy all enemies and go after Demon and Dragoon. Those
two Vampires won't be moving any time soon so don't fret too much. Start
by shooting down all of the helicopters and Missileers first as they pose
the most threat. Once they're taken out, move across the bridge and slay
the Twin Force cannons and incoming wanzers.

Once you're across the bridge, move to where Demon and Dragoon are and
let loose on Link Attacks. Both of them will retreat if either one's HP
drops below 70% or if one of them is destroyed. For safety reasons, go after
Dragoon and avoid Demon at all costs.

Enemy Composition
------------------------------------------------------------------------------
Boss - Demon in XW-N Alucard/X-19(Assault)
MV: 19 Lv: 30		Weapon Loadout:
Body - 160		(F) FT(Snowman + 2), 1-1
Arms - 90		(F) FT(Snowman + 2), 1-1
Legs - 120		(F) RK(Wildgoose), 3-4, 3 ammo
Armor - Fire		(N) SD(SX-30 + 1), 21 DF, 0-0
Jobs:			Skills: 
Fight - 16		Switch II
Short - 24		Speed II
Long - 24		Act + 1
Agility - 20
------------------------------------------------------------------------------
Boss - Dragoon in XW-N Alucard/X-24(Striker)
MV: 20 Lv: 25		Weapon Loadout:
Body - 145		(P + F) PB(F-X Imperial), 1-1
Arms - 90		(I) PC(Arm Punch + 2), 27 x 1, 1-1
Legs - 120		(N) SD(SX-30 + 1), 21 DF, 0-0
Armor - Fire		(N) SD(SX-30 + 1), 21 DF, 0-0
Jobs:			Skills: 
Fight - 24		Stun II
Short - 16		First II
Long - 13
Agility - 16
------------------------------------------------------------------------------
Attacker in Zinc - Total 2
MV: 17 Lv: 21		Weapon Loadout:
Body - 162		(P) MG(Wildgoat), 1-1
Arms - 108		(P) MG(Wildgoat), 1-1
Legs - 144
Armor - Piercing
Jobs:			Skills: None.
Fight - 14
Short - 18
Long - 13
Agility - 15
------------------------------------------------------------------------------
Helicopter in HAH04 Cassowary(Launcher) - Total 4
MV: 18 Lv: 21		Weapon Loadout:
Body - 150		(P) MG(Raptor FX), 1-1
Arms - 0		(F) MS(Slay), 3-6, 3 ammo
Legs - 0
Armor - None
Jobs:			Skills: None.
Fight - 14
Short - 16
Long - 16
Agility - 15
------------------------------------------------------------------------------
Missileer in Ratmount - Total 6
MV: 14 Lv: 21		Weapon Loadout:
Body - 168		(I) PC(Arm Punch), 1-1
Arms - 102		(I) PC(Arm Punch), 1-1
Legs - 144		(F) MS(Slay), 3-6, 3 ammo
Armor - Piercing	(F) MS(Skull), 3-6, 3 ammo
Jobs:			Skills: None.
Fight - 14
Short - 13
Long - 18
Agility - 15
------------------------------------------------------------------------------
Remote in Twin Force(Sniper) - Total 4
MV: 0  Lv: 21		Weapon Loadout:
Body - 80		(I + F) BZ(Banish), 1-4
Arms - 0
Legs - 0
Armor - None
Jobs:			Skills: None.
Fight - 14
Short - 18
Long - 13
Agility - 15
------------------------------------------------------------------------------

Units:

------------------------------------------------------------------------------
Roy in XW-N Alucard/X-03
MV: 19 Lv: xx		Weapon Loadout:
Body - 145		(P) MG(PAP 66 + 2), 1-1
Arms - 90		(I) RD(Kagiroi + 2), 1-1
Legs - 120		(N) SD(SX-30 + 1), 21 DF, 0-0
Armor - Fire		(F) MS(Slay), 3-6, 3 ammo
Jobs:			Skills: 
Fight - xx		Speed x
Short - xx		Repair M(Item, 4)
Long - xx
Agility - xx
------------------------------------------------------------------------------

Upon returning to the supply camp, talk to Oddeye or Roy at the Mercenaries'
Quarters to progress the story. Roy talks more about what he knows of the
Vampires and Faceless, who is actually one of his friends. Roy leaves Others
at the Mercenaries' Quarters when he's finished talking about what he knows.
Check your rides and, you guessed it, head to Headquarters. Now, let's Leave
Base!

- Mercenaries' Quarters:
Team Members - Rain, Champ, Oddeye, Gray
Others - Hepaist, Roy, Yuji(Tutorials), Sam, Dean

------------------------------------------------------------------------------
Mission 36 - Vampire
------------------------------------------------------------------------------

Enemies: 13
Bosses: 6
Units: 7
Allies: 0
Money: 3000 + 17054
Difficulty: ****
Winning Condition: Numbers destroyed.
Losing Condition: Storm or Rain destroyed.

Briefing:

Location - Unknown.
Objective - Eliminate the two Vampires Numbers.
Other - None.
Pictures - None.

Strategy:

Keep the same setup from the previous mission, but make sure you bring
some Chaff along for the ride. Don't be shy to equip Repair items on your
units as well.

The objective of this mission is to eliminate Demon. Dragoon is not a
mandatory kill in order to complete the mission, but you will miss out on
an extremely strong melee weapon if you don't kill him. This objective is
made harder by the fact that you have a lot of enemies to deal with. In
addition, there's a unknown pilot controlling a large white wanzer only
known as the X-00. Fortunately, you won't have to worry about it for the
first five turns. The first problem is getting rid of the massive wave
of enemies coming your way. There's a lot of Missileers and helicopters
that can mess up anyone with a constant stream of missiles.

Start by going straight for the Missileers and helicopters. Whoever gets
hit by the missile barrages needs a Chaff and should stand by Hepaist's
supply truck at all times. Once the Missileers and helicopters go down,
clean up the nearby strays and then take down the approaching Glosters.
Once everyone but Demon, Dragoon, and the X-00 are left, reload and use
Repair items on your units. The Glosters are quite dangerous with their
upgraded Machine Guns so be sure to aim straight for their Body parts.

When ready, throw a Chaff on whoever will approach the Vampires. Demon
will move in and attack with Wildgoose so be ready for this. What you
don't want to see is the X-00 and Dragoon attacking on the same turn.
Dragoon is still dangerous with the F-X Imperial, but the X-00 Punch is
a nasty one too. Also, you won't be able to hit the X-00 at all as it
dodges everything. With that said, take down Dragoon with Link Attacks
first. Once he goes down, use Link Attacks to finish off Demon and end
the mission.

Mission Bonus:

Snowman + 1(Flamethrower) - destroy Demon.

Snowman + 2(Flamethrower) - destroy Demon. 2nd playthrough.

24sr Greyeye + 2(Machine Gun) - destroy Demon. 3rd playthrough and above.

F-X Imperial(Pile Bunker) - destroy Dragoon.

F-X Imperial + 1(Pile Bunker) - destroy Dragoon. 2nd playthrough.

F-X Imperial + 2(Pile Bunker) - destroy Dragoon. 3rd playthrough and above.

Enemy Composition
------------------------------------------------------------------------------
Boss - Unknown in Unknown Model/X-00(Striker)
MV: 25 Lv: 33		Weapon Loadout:
Body - 300		(P + F) PC(X-00 Punch), 70 x 1, 1-1
Arms - 190		(P + F) PC(X-00 Punch), 70 x 1, 1-1
Legs - 240
Armor - Piercing
Jobs:			Skills: None.
Fight - 28
Short - 9
Long - 9
Agility - 48
------------------------------------------------------------------------------
Boss - Demon in XW-N Alucard/X-19(Assault)
MV: 19 Lv: 30		Weapon Loadout:
Body - 160		(F) FT(Snowman + 2), 1-1
Arms - 90		(F) FT(Snowman + 2), 1-1
Legs - 120		(F) RK(Wildgoose), 3-4, 3 ammo
Armor - Fire		(N) SD(SX-30 + 1), 21 DF, 0-0
Jobs:			Skills: 
Fight - 16		Switch II
Short - 24		Speed II
Long - 24		Act + 1
Agility - 20
------------------------------------------------------------------------------
Boss - Dragoon in XW-N Alucard/X-24(Striker)
MV: 20 Lv: 25		Weapon Loadout:
Body - 145		(P + F) PB(F-X Imperial), 1-1
Arms - 90		(I) PC(Arm Punch + 2), 27 x 1, 1-1
Legs - 120		(N) SD(SX-30 + 1), 21 DF, 0-0
Armor - Fire		(N) SD(SX-30 + 1), 21 DF, 0-0
Jobs:			Skills: 
Fight - 24		Stun II
Short - 16		First II
Long - 13
Agility - 16
------------------------------------------------------------------------------
Boss - Attacker in Gloster - Total 1
MV: 12 Lv: 24		Weapon Loadout:
Body - 120		(P) MG(Gloster + 1), 16 x 5, 1-1
Arms - 70		(P) MG(Gloster + 1), 16 x 5, 1-1
Legs - 100
Armor - Piercing
Jobs:			Skills: None.
Fight - 13
Short - 20
Long - 20
Agility - 15
------------------------------------------------------------------------------
Boss - Missileer in Gloster - Total 2
MV: 12 Lv: 24		Weapon Loadout:
Body - 120		(P) MG(Gloster + 1), 16 x 5, 1-1
Arms - 70		(P) MG(Gloster + 1), 16 x 5, 1-1
Legs - 100
Armor - Piercing
Jobs:			Skills: None.
Fight - 13
Short - 20
Long - 20
Agility - 15
------------------------------------------------------------------------------
Attacker in Zinc - Total 1
MV: 17 Lv: 21		Weapon Loadout:
Body - 162		(P) MG(Wildgoat), 1-1
Arms - 108		(P) MG(Wildgoat), 1-1
Legs - 144
Armor - Piercing
Jobs:			Skills: None.
Fight - 14
Short - 18
Long - 13
Agility - 15
------------------------------------------------------------------------------
Attacker in Type 67C - Total 1
MV: 18 Lv: 21		Weapon Loadout:
Body - 132		(I + F) BZ(Banish), 1-4
Arms - 102(L)/108(R)	(P) MG(Wildgoat), 1-1
Legs - 132
Armor - Piercing
Jobs:			Skills: None.
Fight - 14
Short - 18
Long - 13
Agility - 15
------------------------------------------------------------------------------
Attacker in Armored Car - Total 2
MV: 6  Lv: 21		Weapon Loadout:
Body - 50		(P) MG(Cemetery 10), 1-1
Arms - 0
Legs - 0
Armor - Fire
Jobs:			Skills: None.
Fight - 14
Short - 18
Long - 13
Agility - 15
------------------------------------------------------------------------------
Attacker in M.B.T. - Total 2
MV: 12 Lv: 22		Weapon Loadout:
Body - 300		(I + F) BZ(Banish), 1-4
Arms - 0
Legs - 0
Armor - None
Jobs:			Skills: None.
Fight - 14
Short - 18
Long - 13
Agility - 15
------------------------------------------------------------------------------
Helicopter in HAH04 Cassowary(Launcher) - Total 4
MV: 18 Lv: 21		Weapon Loadout:
Body - 150		(P) MG(Raptor FX), 1-1
Arms - 0		(F) MS(Slay), 3-6, 3 ammo
Legs - 0
Armor - None
Jobs:			Skills: None.
Fight - 13
Short - 16
Long - 16
Agility - 15
------------------------------------------------------------------------------
Missileer in Ratmount - Total 1
MV: 14 Lv: 21		Weapon Loadout:
Body - 168		(I) PC(Arm Punch), 1-1
Arms - 102		(I) PC(Arm Punch), 1-1
Legs - 144		(F) MS(Slay), 3-6, 3 ammo
Armor - Piercing	(F) MS(Skull), 3-6, 3 ammo
Jobs:			Skills: None.
Fight - 14
Short - 13
Long - 18
Agility - 15
------------------------------------------------------------------------------
Missileer in SAM Launcher - Total 2
MV: 12 Lv: 20		Weapon Loadout:
Body - 100		(F) MS(Skull), 3-6, 3 ammo
Arms - 0		(F) MS(Slay), 3-6, 3 ammo
Legs - 0
Armor - Fire
Jobs:			Skills: None.
Fight - 13
Short - 13
Long - 18
Agility - 15
------------------------------------------------------------------------------

Units:

------------------------------------------------------------------------------
Roy in XW-N Alucard/X-03
MV: 19 Lv: xx		Weapon Loadout:
Body - 145		(P) MG(PAP 66 + 2), 1-1
Arms - 90		(I) RD(Kagiroi + 1), 1-1
Legs - 120		(N) SD(SX-30 + 1), 21 DF, 0-0
Armor - Fire		(F) MS(Slay), 3-6, 3 ammo
Jobs:			Skills: 
Fight - xx		Speed xx
Short - xx		Repair M(Item, 4)
Long - xx
Agility - xx
------------------------------------------------------------------------------

Check up on Rain at the Mercenaries' Quarters to see how she's holding up. The
conversation gets interrupted by Hepaist, who is more than happy to get her
spirits up...in an angry way! Storm will be added to Team Members at the room
once Hepaist is done apologizing to Rain. Pay Headquarters a visit as usual,
and make sure you upgrade everyone's wanzers. When you're all set, choose
Leave Base.

- Mercenaries' Quarters:
Team Members - Rain, Champ, Oddeye, Gray
Others - Hepaist, Yuji(Tutorials), Sam, Dean

------------------------------------------------------------------------------
Mission 37 - Mage Corps
------------------------------------------------------------------------------

Enemies: 9 + 9 reinforcements
Bosses: 5 + 6 reinforcements
Units: 7
Allies: 0
Money: 10000 + 32930
Difficulty: ****
Winning Condition: Reach the X-00 and destroy it.
Losing Condition: Storm or Rain destroyed.

Briefing:

Location - Unknown.
Objective - Locate the X-00 B2 prototype.
Other - None.
Pictures - None.

Strategy:

For this operation, upgrade everyone's gear with the latest at the hangar
and set everyone's armor coating to Piercing and equip Firewall Shields.
Load up on Repair and Flash items as well before you head out.

Although the objective of the mission is to destroy the X-00, you won't be
able to do this. At the start of the second turn, a HAH04 Cassowary will
come in to take away the X-00. This will occur on the next turn following
its arrival on the map. Roy will also retreat from the battlefield at the
same time, leaving you back to your crew of five and Hepaist. Anyways, go
and destroy all of the Twin Force units around the area before confronting
the Vampires squad. Make sure you resupply by Hepaist when you're done.

The Vampires squad consisting of Druid, Necromancer, Shaman, and Witch all
have Auto Repair like Wizard, but their parts recover 25 HP per turn. They
are also armed with highly upgraded weapons and skills to back up their
offensive capabilities. While Druid and Shaman are the squad's biggest
threats, don't think Necromancer and Witch are pushovers. Witch has hover
legs so she can chase you down easily. Use Link Attacks on Druid and
Shaman first before you go after Necromancer and Witch.

After you drop two Vampires, a ton of reinforcements will appear all over
the map. Among them are six Glosters with upgraded Machine Guns too! In
addition, you have eight other wanzers to fry and they're quite dangerous
as a whole. With that said, you have two options to get by this potential
disaster. The first is to destroy all enemies, which is easier said than
done. The second is to survive for five more turns. Either way, you still
need to take out the surviving Vampires to improve your survival chances.

If you're going for survival, finish off the Vampires and keep moving so
the enemies don't overwhelm you. Only fight enemies in your way and throw
Flash on any nearby Glosters. If you're going to destroy the enemies, go
after the Glosters and Missileers first. Throw Flash on anyone you're not
attacking as to lessen the damage coming your way. Having Hepaist nearby
also helps greatly, but don't expect him to last long if he is targeted
by enemies.

Enemy Composition
------------------------------------------------------------------------------
Boss - Unknown in Unknown Model/X-00(Striker)
MV: 25 Lv: 33		Weapon Loadout:
Body - 300		(P + F) PC(X-00 Punch), 70 x 1, 1-1
Arms - 190		(P + F) PC(X-00 Punch), 70 x 1, 1-1
Legs - 240
Armor - Fire
Jobs:			Skills: None.
Fight - 28
Short - 9
Long - 9
Agility - 48
------------------------------------------------------------------------------
Boss - Shaman in XW-N Alucard/X-15(Assault)
MV: 20 Lv: 30		Weapon Loadout:
Body - 160		(P) MG(PAP 66 + 2), 1-1
Arms - 112		(P) MG(PAP 66), 1-1
Legs - 130		(N) SD(SX-30 + 1), 21 DF, 0-0
Armor - Fire
Jobs:			Skills: 
Fight - 18		Switch II
Short - 24		Speed II
Long - 24		Auto Repair
Agility - 18
------------------------------------------------------------------------------
Boss - Necromancer in XW-N Alucard/X-11(Sniper)
MV: 21 Lv: 30		Weapon Loadout:
Body - 160		(P) RF(Hexafire Mk.II + 2), 2-4
Arms - 112		(I) PC(Arm Punch + 3), 28 x 1, 1-1
Legs - 130		(N) SD(SX-30 + 1), 21 DF, 0-0
Armor - Fire
Jobs:			Skills: 
Fight - 18		Guide II
Short - 24		Auto Repair
Long - 24
Agility - 18
------------------------------------------------------------------------------
Boss - Witch in XW-N Alucard/X-22(Sniper)
MV: 21 Lv: 30		Weapon Loadout:
Body - 160		(P) RF(Hexafire Mk.II + 2), 2-4
Arms - 112		(I) PC(Arm Punch + 3), 28 x 1, 1-1
Legs - 130		(N) SD(SX-30 + 1), 21 DF, 0-0
Armor - Fire
Jobs:			Skills: 
Fight - 18		Guide II
Short - 24		Auto Repair
Long - 24
Agility - 18
------------------------------------------------------------------------------
Boss - Druid in XW-N Alucard/X-18(Striker)
MV: 20 Lv: 30		Weapon Loadout:
Body - 160		(P) PB(Battle Tusk + 2), 1-1
Arms - 112		(P) PB(Battle Tusk + 2), 1-1
Legs - 130		(N) SD(SX-30 + 1), 21 DF, 0-0
Armor - Fire		(N) SD(SX-30 + 1), 21 DF, 0-0
Jobs:			Skills: 
Fight - 24		Double II
Short - 18		First II
Long - 24		Auto Repair
Agility - 18
------------------------------------------------------------------------------
Remote in Twin Force(Sniper) - Total 9
MV: 0  Lv: 23		Weapon Loadout:
Body - 80		(I + F) BZ(Banish), 1-4
Arms - 0
Legs - 0
Armor - None
Jobs:			Skills: None.
Fight - 14
Short - 23
Long - 14
Agility - 16
------------------------------------------------------------------------------

Reinforcements:

(turn 2)

------------------------------------------------------------------------------
Attacker in HAH04 Cassowary - Total 1
MV: 18 Lv: 23		Weapon Loadout: None.
Body - 150
Arms - 0
Legs - 0
Armor - None
Jobs:			Skills: None.
Fight - 14
Short - 23
Long - 14
Agility - 16
------------------------------------------------------------------------------

(2 Vampires destroyed)

------------------------------------------------------------------------------
Boss - Attacker in Gloster - Total 6
MV: 12 Lv: 23		Weapon Loadout:
Body - 120		(P) MG(Gloster + 1), 16 x 5, 1-1
Arms - 70		(P) MG(Gloster + 1), 16 x 5, 1-1
Legs - 100
Armor - Piercing
Jobs:			Skills: None.
Fight - 14
Short - 23
Long - 14
Agility - 16
------------------------------------------------------------------------------
Attacker in Zinc - Total 5
MV: 17 Lv: 23		Weapon Loadout:
Body - 162		(P) MG(Wildgoat), 1-1
Arms - 108		(P) MG(Wildgoat), 1-1
Legs - 144
Armor - Piercing
Jobs:			Skills: None.
Fight - 14
Short - 23
Long - 14
Agility - 16
------------------------------------------------------------------------------
Missileer in Ratmount - Total 3
MV: 14 Lv: 23		Weapon Loadout:
Body - 168		(I) PC(Arm Punch), 1-1
Arms - 102		(I) PC(Arm Punch), 1-1
Legs - 144		(F) MS(Slay), 3-6, 3 ammo
Armor - Piercing	(F) MS(Skull), 3-6, 3 ammo
Jobs:			Skills: None.
Fight - 14
Short - 14
Long - 23
Agility - 16
------------------------------------------------------------------------------

Units:

------------------------------------------------------------------------------
Roy in XW-N Alucard/X-03
MV: 19 Lv: xx		Weapon Loadout:
Body - 160		(P) MG(PAP 66 + 2), 1-1
Arms - 112		(I) RD(Kagiroi + 1), 1-1
Legs - 130		(N) SD(SX-30 + 1), 21 DF, 0-0
Armor - Fire		(F) MS(Slay), 3-6, 3 ammo
Jobs:			Skills: 
Fight - xx		Speed xx
Short - xx		Repair M(Item, 4)
Long - xx
Agility - xx
------------------------------------------------------------------------------

Chaos ensues after the mission ends...

Once you regain control, talk to Rain at the Mercenaries' Quarters. You'll go
through a number of cutscenes at the hospital, including a flashback about
Storm's past, before you can proceed. You can't do much at this point, so
enter Headquarters to get some new orders. You will only have Storm to use for
the upcoming mission, but he will be accompanied by Roy. Still, make sure that
Storm's unit is using the latest gear before you Leave Base.

- Mercenaries' Quarters:
Team Members - Storm, Rain
Others - Yuji(Tutorials), Sam, Dean

------------------------------------------------------------------------------
Mission 38 - Rescue
------------------------------------------------------------------------------

Enemies: 5
Bosses: 0
Units: 2
Allies: 0
Money: 0 + 3660
Difficulty: **
Winning Condition: All enemy machines except for the vehicle destroyed.
Losing Condition: Storm destroyed or the vehicle escapes.

Briefing:

Location - Unknown.
Objective - Work with Roy to rescue Champ, Oddeye, Gray, and Hepaist.
Other - None.
Pictures - None.

Strategy:

Although you only have Storm and Roy for this one, the mission is quite
easy. All you have to do is destroy the enemies guarding the truck before
it reaches the escape points. If either Storm or Roy has Duel, just use
that to finish off the enemies quickly.

Mission Bonus:

Godwit + 1(Legs) - complete the mission.

Gavel(Mobile Weapon) - complete the mission. 2nd playthrough.

Gigas(Mobile Weapon) - complete the mission. 3rd playthrough and above.

Enemy Composition
------------------------------------------------------------------------------
Attacker in Arpeggio - Total 3
MV: 16 Lv: 23		Weapon Loadout:
Body - 144		(P) MG(Uranio), 1-1
Arms - 96		(I) PC(Arm Punch), 1-1
Legs - 144
Armor - Piercing
Jobs:			Skills: None.
Fight - 14
Short - 23
Long - 14
Agility - 16
------------------------------------------------------------------------------
Attacker in Arpeggio - Total 1
MV: 16 Lv: 23		Weapon Loadout:
Body - 144		(I) SG(Catsray XX), 1-1
Arms - 96		(I) PC(Arm Punch), 1-1
Legs - 144
Armor - Impact
Jobs:			Skills: None.
Fight - 14
Short - 23
Long - 14
Agility - 16
------------------------------------------------------------------------------
Attacker in Armored Car - Total 1
MV: 6  Lv: 23		Weapon Loadout:
Body - 100		(P) MG(24sr Greyeye), 1-1
Arms - 0
Legs - 0
Armor - Fire
Jobs:			Skills: None.
Fight - 14
Short - 23
Long - 14
Agility - 16
------------------------------------------------------------------------------

Units:

------------------------------------------------------------------------------
Roy in XW-N Alucard/X-03
MV: 19 Lv: xx		Weapon Loadout:
Body - 160		(P) MG(PAP 66 + 2), 1-1
Arms - 112		(I) RD(Kagiroi + 2), 1-1
Legs - 130		(N) SD(SX-30 + 2), 22 DF, 0-0
Armor - Fire		(F) MS(Ceres + 1), 6-8, 2 ammo
Jobs:			Skills: 
Fight - xx		Speed xx
Short - xx		Repair M(Item, 4)
Long - xx
Agility - xx
------------------------------------------------------------------------------

With Champ and Gray rescued, talk to either of them at the Mercenaries'
Quarters and find out what happened to the others. Does Falcon know? Let's
pay him a visit at the Mercenaries' Quarters. Before you Leave Base, upgrade
Champ and Gray's rides...you'll need them at full strength.

- Mercenaries' Quarters:
Team Members - Storm, Rain, Champ, Oddeye
Others - Yuji(Tutorials), Sam, Dean

------------------------------------------------------------------------------
Mission 39 - Complications
------------------------------------------------------------------------------

Enemies: 4
Bosses: 10
Units: 3
Allies: 0
Money: 0 + 16770
Difficulty: ****
Winning Condition: All enemy machines destroyed.
Losing Condition: Storm destroyed.

Briefing:

Location - Unknown.
Objective - Check Roy's claims about Oddeye and Hepaist's whereabouts.
Other - None.
Pictures - None.

Strategy:

Your setups from Mission 37 should suffice, but make sure you switch your
armor coats to Piercing. Also, Repair and Flash items are important so
don't leave the base without them.

The Vampires Druid, Necromancer, Shaman, and Witch return. Their gear and
abilities remain unchanged from before, including Auto Repair. They still
recover 25 HP to all parts for each passing turn and restore any parts
that get destroyed. The difficult part lies in the fact that you only get
Storm, Champ, and Gray for this mission. With only three units, taking on
all four of them won't be easy. Additionally, you have to deal with six
Clinton Types around the map as well.

Start the mission off by staying put and letting the Clinton Types come
near you. By now, Storm and Champ should be able to handle one of them by
themselves. So, use Gray to weaken incoming Clinton Types while Storm and
Champ destroy them. Use Repair items if anyone gets badly damaged by the
attacks. At the start of the third turn, enemy wanzers will also join the
fray. Fortunately, they will attack whatever is in the way, Vampires and
Clinton Types included. Use this to your advantage and let them soften up
the Vampires.

Once you've cleared away the Clinton Types and enemy wanzers, use your
Repair items on any heavily damaged parts. When ready, get in and take
down Shaman first. Do this with Storm and Gray, while Champ uses a Flash
on Druid. If you took out Shaman with either Storm or Gray alone, have
them toss another Flash at either Necromancer or Witch. It's absolutely
crucial that you disable them, even if it's temporary. With Shaman taken
out, go after Druid next with a Link Attack to prevent him from going
first. End this by finishing off Necromancer and Witch.

Mission Bonus:

PAP 66 + 1(Machine Gun) - destroy Shaman.

FV-24B + 1(Vulcan) - destroy Shaman. 2nd playthrough.

FV-24B + 2(Vulcan) - destroy Shaman. 3rd playthrough and above.

Hexafire Mk.II + 1(Rifle) - destroy Necromancer.

Hexa G3 + 1(Rifle) - destroy Necromancer. 2nd playthrough.

Hexa G3 + 2(Rifle) - destroy Necromancer. 3rd playthrough and above.

Hexafire Mk.II + 1(Rifle) - destroy Witch.

Hexa G3 + 1(Rifle) - destroy Witch. 2nd playthrough.

Hexa G3 + 2(Rifle) - destroy Witch. 3rd playthrough and above.

Battle Tusk + 1(Pile Bunker) - destroy Druid.

Battle Tusk + 2(Pile Bunker) - destroy Druid. 2nd playthrough.

Crusader + 2(Rod) - destroy Druid. 3rd playthrough and above.

Enemy Composition
------------------------------------------------------------------------------
Boss - Shaman in XW-N Alucard/X-15(Assault)
MV: 20 Lv: 30		Weapon Loadout:
Body - 160		(P) MG(PAP 66 + 2), 1-1
Arms - 112		(P) MG(PAP 66), 1-1
Legs - 130		(N) SD(SX-30 + 1), 21 DF, 0-0
Armor - Fire
Jobs:			Skills: 
Fight - 18		Switch II
Short - 24		Speed II
Long - 24		Auto Repair
Agility - 18
------------------------------------------------------------------------------
Boss - Necromancer in XW-N Alucard/X-11(Sniper)
MV: 21 Lv: 30		Weapon Loadout:
Body - 160		(P) RF(Hexafire Mk.II + 2), 2-4
Arms - 112		(I) PC(Arm Punch + 3), 28 x 1, 1-1
Legs - 130		(N) SD(SX-30 + 1), 21 DF, 0-0
Armor - Fire
Jobs:			Skills: 
Fight - 18		Guide II
Short - 24		Auto Repair
Long - 24
Agility - 18
------------------------------------------------------------------------------
Boss - Witch in XW-N Alucard/X-22(Sniper)
MV: 21 Lv: 30		Weapon Loadout:
Body - 160		(P) RF(Hexafire Mk.II + 2), 2-4
Arms - 112		(I) PC(Arm Punch + 3), 28 x 1, 1-1
Legs - 130		(N) SD(SX-30 + 1), 21 DF, 0-0
Armor - Fire
Jobs:			Skills: 
Fight - 18		Guide II
Short - 24		Auto Repair
Long - 24
Agility - 18
------------------------------------------------------------------------------
Boss - Druid in XW-N Alucard/X-18(Striker)
MV: 20 Lv: 30		Weapon Loadout:
Body - 160		(P) PB(Battle Tusk + 2), 1-1
Arms - 112		(P) PB(Battle Tusk + 2), 1-1
Legs - 130		(N) SD(SX-30 + 1), 21 DF, 0-0
Armor - Fire		(N) SD(SX-30 + 1), 21 DF, 0-0
Jobs:			Skills: 
Fight - 24		Double II
Short - 18		First II
Long - 24		Auto Repair
Agility - 18
------------------------------------------------------------------------------
Boss - Attacker in Clinton Type - Total 6
MV: 12 Lv: 23		Weapon Loadout:
Body - 310		(P) MG(Uranio), 1-1
Arms - 0
Legs - 0
Armor - Piercing
Jobs:			Skills: None.
Fight - 14
Short - 23
Long - 13
Agility - 15
------------------------------------------------------------------------------

Reinforcements:

(turn 3)

------------------------------------------------------------------------------
Attacker in Type 67 - Total 4
MV: 19 Lv: 23		Weapon Loadout:
Body - 132		(P + F) CN(Type 67), 1-1
Arms - 96		(P + F) CN(Type 67), 1-1
Legs - 132
Armor - Piercing
Jobs:			Skills: None.
Fight - 14
Short - 23
Long - 13
Agility - 15
------------------------------------------------------------------------------

This is it! Head over to Headquarters and Falcon will give you the data you
need to rescue the others. You won't be able to talk to Yuji for any
tutorials, but at this point, you should already know how everything works.
Whenever the preparations are complete, Leave Base and travel to...

- Mercenaries' Quarters:
Team Members - Storm, Champ, Gray
Others - None

------------------------------------------------------------------------------
Mission 40 - Memories
------------------------------------------------------------------------------

Enemies: 5
Bosses: 4 + 1 reinforcement
Units: 5
Allies: 0
Money: 5000 + 14060
Difficulty: ***
Winning Condition: All enemy machines destroyed.
Losing Condition: Storm destroyed.

Briefing:

Location - Grey Rock.
Objective - Rescue Oddeye and Hepaist from the Vampires leader, Lich.
Other - None.
Pictures - None.

Strategy:

Your setups from the previous mission will work, but make sure everyone has
a WS-14B Shield equipped. Also, be sure to load Storm up with Repair items
as he'll be needing it later in this mission. Finally, set your armor coats
to Piercing.

For this mission, you will regain control of Rain and Oddeye. Their setups
may be lagging behind Storm, Champ, and Gray's so don't send them out to do
battle recklessly. The main threat of this mission are the four X-00 units
that Lich calls into battle. As with the previous X-00 unit you saw in the
previous missions, these ones are dangerous in close combat. Furthermore,
they come armed with Auto Repair abilities that can recover 46 HP for each
passing turn. Needless to say, you'll be needing those Link Attacks.

Start off by clearing away the nearby wanzers with your crew. Don't bother
wasting time on them and go straight for their Body parts if you have Duel
or Guide. Once these wanzers are down, let the X-00 units come close before
you attack. Focus on one unit at a time and use Link Attacks against them.
As their parts give off a lot of EXP, you might want to consider letting one
unit regenerate to level up your proficiencies. Just make sure Storm's in
good shape before you sink the last X-00.

Once all enemies have been destroyed, Lich will come on the battlefield.
However, you'll only have Storm to use against him...hopefully he's not in
bad shape. You will have five turns to destroy Lich so don't try and camp
somewhere on the map. Lich has the ability to act twice during his turn,
much like Demon. Obviously, this can be very bad if you don't destroy his
wanzer immediately. Destroying Lich ends this mission.

Mission Bonus:

Kagiroi(Rod) - complete the mission.

Kagiroi + 1(Rod) - complete the mission. 2nd playthrough.

Kagiroi + 2(Rod) - complete the mission. 3rd playthrough and above.

Enemy Composition
------------------------------------------------------------------------------
Boss - Attacker in XW-Prototype Nosferatu/X-00a
MV: 25 Lv: 24		Weapon Loadout:
Body - 300		(P + F) PC(X-00 Punch), 70 x 1, 1-1
Arms - 190		(P + F) PC(X-00 Punch), 70 x 1, 1-1
Legs - 240
Armor - Fire
Jobs:			Skills:
Fight - 26		Auto Repair
Short - 13
Long - 14
Agility - 15
------------------------------------------------------------------------------
Boss - Attacker in XW-Prototype Nosferatu/X-00b
MV: 25 Lv: 24		Weapon Loadout:
Body - 300		(P + F) PC(X-00 Punch), 70 x 1, 1-1
Arms - 190		(P + F) PC(X-00 Punch), 70 x 1, 1-1
Legs - 240
Armor - Fire
Jobs:			Skills:
Fight - 26		Auto Repair
Short - 13
Long - 14
Agility - 15
------------------------------------------------------------------------------
Boss - Attacker in XW-Prototype Nosferatu/X-00c
MV: 25 Lv: 24		Weapon Loadout:
Body - 300		(P + F) PC(X-00 Punch), 70 x 1, 1-1
Arms - 190		(P + F) PC(X-00 Punch), 70 x 1, 1-1
Legs - 240
Armor - Fire
Jobs:			Skills:
Fight - 26		Auto Repair
Short - 13
Long - 14
Agility - 15
------------------------------------------------------------------------------
Boss - Attacker in XW-Prototype Nosferatu/X-00d
MV: 25 Lv: 24		Weapon Loadout:
Body - 300		(P + F) PC(X-00 Punch), 70 x 1, 1-1
Arms - 190		(P + F) PC(X-00 Punch), 70 x 1, 1-1
Legs - 240
Armor - Fire
Jobs:			Skills:
Fight - 26		Auto Repair
Short - 13
Long - 14
Agility - 15
------------------------------------------------------------------------------
Attacker in Orgel - Total 3
MV: 18 Lv: 24		Weapon Loadout:
Body - 150		(P) MG(24sr Greyeye), 1-1
Arms - 108		(I) PC(Arm Punch), 1-1
Legs - 120
Armor - Piercing
Jobs:			Skills: None.
Fight - 13
Short - 26
Long - 14
Agility - 15
------------------------------------------------------------------------------
Missileer in Zeroa - Total 2
MV: 18 Lv: 25		Weapon Loadout:
Body - 156		(I) PC(Arm Punch), 1-1
Arms - 108		(I) PC(Arm Punch), 1-1
Legs - 120		(F) MS(Donkey DX), 4-8, 2 ammo
Armor - Piercing
Jobs:			Skills: None.
Fight - 15
Short - 14
Long - 25
Agility - 17
------------------------------------------------------------------------------

Reinforcements:

(all enemies destroyed)

------------------------------------------------------------------------------
Boss - Lich in XW-N Alucard/X-20(Assault)
MV: 21 Lv: 28 		Weapon Loadout:
Body - 160		(P) MG(PAP 66 + 2), 1-1
Arms - 112		(I) RD(Keen Saber + 2), 1-1
Legs - 130		(N) SD(SX-30 + 1), 21 DF, 0-0
Armor - Impact
Jobs:			Skills: 
Fight - 14		Switch II
Short - 26		Speed II
Long - 22		Act + 1
Agility - 15
------------------------------------------------------------------------------

Some mysteries have been solved, while new ones have been introduced...and
the game's not over yet! It's been a long journey, hasn't it?

A few months later...

------------------------------------------------------------------------------
2089-II SCENARIO						[2082]
------------------------------------------------------------------------------

At the supply camp, talk to Rain at the Mercenaries' Quarters. Some story
flashbacks will occur, with a timely interruption by Oddeye. Speaking of
which, where is Oddeye? Let's go to Headquarters...huh, where's Falcon? Well,
that doesn't matter since Roy is still around. From this point onwards, Roy
will be doing the briefings with you. He gives you the whereabouts of Oddeye's
location, so suit up and Leave Base!

- Mercenaries' Quarters:
Team Members - Storm, Rain, Champ, Gray
Others - Sam, Dean

------------------------------------------------------------------------------
Mission 41 - Eliminate Remnant Forces
------------------------------------------------------------------------------

Enemies: 10
Bosses: 1
Units: 4
Allies: 1
Money: 0 + 11955
Difficulty: ***
Winning Condition: All enemy machines destroyed.
Losing Condition: Storm or Oddeye destroyed.

Briefing:

Location - Unknown.
Objective - Locate Oddeye and the Vampires deserter.
Other - None.
Pictures - None.

Strategy:

Don't leave for this mission without Godwit Legs on anyone. Piercing armor
coating is important, but not as crucial as those hover legs.

The mission involves protecting Oddeye until she reaches the escape points
at the other side of the road. The problem is that there are a few wanzers
and a Banyan mobile weapon guarding it. While the Banyan poses the biggest
threat, the wanzers by the road are as threatening. If Oddeye's jeep gets
destroyed, it's game over. Start by moving right next to the Banyan and on
the next turn, send it to the graveyard. Do the same for any units that go
after Oddeye's jeep. To make sure that the jeep doesn't get attacked, use
Free Cursor Mode and select Oddeye. Oddeye will only move in a straight line
so form a blockade around the square she will be moving to.

Mission Bonus:

Ziege(Rifle) - head next to the rocks farthest to the Southwest. It's
located to the East of the small rock by the map's borders.

Ziege + 1(Rifle) - head next to the rocks farthest to the Southwest. It's
located to the East of the small rock by the map's borders. 2nd playthrough.

Ziege + 2(Rifle) - head next to the rocks farthest to the Southwest. It's
located to the East of the small rock by the map's borders. 3rd playthrough
and above.

RXS
RRR
RRS

R - Rock
S - Square
X - Ziege, Ziege + 1, Ziege + 2

Enemy Composition
------------------------------------------------------------------------------
Boss - Attacker in Banyan
MV: 14 Lv: 25		Weapon Loadout:
Body - 450		(P) MG(Artassaut SP), 1-1
Arms - 0		(I + F) BZ(Banish 2), 1-6
Legs - 0
Armor - Piercing
Jobs:			Skills: None.
Fight - 14
Short - 27
Long - 14
Agility - 16
------------------------------------------------------------------------------
Attacker in Orgel - Total 5
MV: 18 Lv: 25		Weapon Loadout:
Body - 150		(P) MG(24sr Greyeye), 1-1
Arms - 108		(I) PC(Arm Punch), 1-1
Legs - 120
Armor - Piercing
Jobs:			Skills: None.
Fight - 14
Short - 27
Long - 14
Agility - 16
------------------------------------------------------------------------------
Attacker in Orgel - Total 4
MV: 18 Lv: 25		Weapon Loadout:
Body - 150		(P) MG(Ratmount), 1-1
Arms - 120		(P) MG(Ratmount), 1-1
Legs - 120
Armor - Piercing
Jobs:			Skills: None.
Fight - 14
Short - 27
Long - 14
Agility - 16
------------------------------------------------------------------------------
Missileer in Zeroa - Total 1
MV: 18 Lv: 25		Weapon Loadout:
Body - 156		(I) PC(Arm Punch), 1-1
Arms - 108		(I) PC(Arm Punch), 1-1
Legs - 120		(F) MS(Donkey DX), 4-8, 2 ammo
Armor - Piercing
Jobs:			Skills: None.
Fight - 15
Short - 14
Long - 25
Agility - 17
------------------------------------------------------------------------------

Allies:

------------------------------------------------------------------------------
Oddeye in Jeep
MV: 12 Lv: xx		Weapon Loadout: None.
Body - 200
Arms - 0
Legs - 0
Armor - None
Jobs:			Skills: xx
Fight - xx
Short - xx
Long - xx
Agility - xx
------------------------------------------------------------------------------

With Oddeye back in the team, speak to Rain at the Mercenaries' Quarters.
Oddeye explains where she was running off to, and how she met Aisha. Aisha's
not around so let's try Headquarters. Once Roy's done with his fancy talk,
Aisha will be added to Others at the Mercenaries' Quarters. Chat with the
young lady and find out more about her connection with Oddeye. Once you do
this, both Oddeye and Aisha will leave the Mercenaries' Quarters. Get what you
need to do done, and then select Leave Base.

- Mercenaries' Quarters:
Team Members - Rain, Champ, Oddeye, Gray
Others - Yuji(Tutorials), Sam, Dean, John

------------------------------------------------------------------------------
Mission 42 - Aisha
------------------------------------------------------------------------------

Enemies: 14
Bosses: 0
Units: 5
Allies: 1
Money: 0 + 12200
Difficulty: ***
Winning Condition: All enemy machines destroyed.
Losing Condition: Storm or Aisha destroyed.

Briefing:

Location - Unknown.
Objective - Escort Dr. Aisha in locating the remnants of the Vampires.
Other - None.
Pictures - None.

Strategy:

Don't get rid of those Godwit Legs for this mission! For other setup notes,
get some Piercing coats and put some Chaff and Flash items on.

Just like the previous mission, you have to protect someone and this time,
it's Aisha. Unlike the previous mission, there's no escape points and you
have a ton more enemies to deal with. There's no fancy strategy other than
tailing Aisha and destroying all enemies that get close to her. Toss Flash
at any enemies you're not attacking and Chaff on Aisha in case those pesky
helicopters try to attack her. Stay on the offensive until the last enemy
unit is destroyed.

Enemy Composition
------------------------------------------------------------------------------
Attacker in Orgel - Total 5
MV: 18 Lv: 25		Weapon Loadout:
Body - 150		(I) PC(Arm Punch), 1-1
Arms - 108		(P) MG(PAP 66), 1-1
Legs - 120
Armor - Piercing
Jobs:			Skills: None.
Fight - 14
Short - 27
Long - 14
Agility - 16
------------------------------------------------------------------------------
Attacker in Orgel - Total 2
MV: 17 Lv: 25		Weapon Loadout:
Body - 150		(I) PC(Arm Punch), 1-1
Arms - 108		(F) FT(Snowman), 1-1
Legs - 120
Armor - Piercing
Jobs:			Skills: None.
Fight - 14
Short - 27
Long - 14
Agility - 16
------------------------------------------------------------------------------
Attacker in Orgel - Total 3
MV: 17 Lv: 25		Weapon Loadout:
Body - 150		(I) PC(Arm Punch), 1-1
Arms - 108		(P) RF(Hexafire Mk.II), 2-4
Legs - 120
Armor - Piercing
Jobs:			Skills: None.
Fight - 14
Short - 14
Long - 27
Agility - 16
------------------------------------------------------------------------------
Helicopter in HAH04 Cassowary(Launcher) - Total 4
MV: 18 Lv: 27		Weapon Loadout:
Body - 150		(P) MG(Raptor FX), 1-1
Arms - 0		(F) MS(Donkey DX), 4-8, 2 ammo
Legs - 0
Armor - None
Jobs:			Skills: None.
Fight - 15
Short - 22
Long - 22
Agility - 17
------------------------------------------------------------------------------

Allies:

------------------------------------------------------------------------------
Aisha Romariov in Jeep(Carrier)
MV: 12 Lv: 21		Weapon Loadout: None.
Body - 200
Arms - 0
Legs - 0
Armor - None
Jobs:			Skills: None.
Fight - 14
Short - 18
Long - 13
Agility - 15
------------------------------------------------------------------------------

It looks like the Vampires aren't about to admit defeat just yet. The show
must go on, so start by talking to Rain at the Mercenaries' Quarters. Next up
is a trip to visit Roy at Headquarters. Customize your rides and Leave Base
once you're set.

- Mercenaries' Quarters:
Team Members - Rain, Champ, Oddeye, Gray
Others - Yuji(Tutorials), Sam, Dean, John

------------------------------------------------------------------------------
Mission 43 - Late-night Rescue Mission
------------------------------------------------------------------------------

Enemies: 6 + 9 reinforcements
Bosses: 0
Units: 5
Allies: 0
Money: 0 + 15015
Difficulty: **
Winning Condition: All enemy machines destroyed.
Losing Condition: Storm destroyed.

Briefing:

Location - Grey Rock.
Objective - Rescue Dr. Aisha from the research building at Grey Rock.
Other - None.
Pictures - None.

Strategy:

For setup, take your pick of either Piercing or Fire armor coats.

There's nothing special about this mission other than that reinforcements
appear once all enemies have been destroyed. Deal with the enemy units in
any way you see fit.

Enemy Composition
------------------------------------------------------------------------------
Attacker in Orgel - Total 3
MV: 18 Lv: 25		Weapon Loadout:
Body - 150		(I) PC(Arm Punch), 1-1
Arms - 108		(P) MG(PAP 66), 1-1
Legs - 120
Armor - Piercing
Jobs:			Skills: None.
Fight - 14
Short - 27
Long - 14
Agility - 16
------------------------------------------------------------------------------
Attacker in Orgel - Total 1
MV: 17 Lv: 25		Weapon Loadout:
Body - 150		(I) PC(Arm Punch), 1-1
Arms - 108		(F) FT(Snowman), 1-1
Legs - 120
Armor - Piercing
Jobs:			Skills: None.
Fight - 14
Short - 27
Long - 14
Agility - 16
------------------------------------------------------------------------------
Attacker in Orgel - Total 2
MV: 17 Lv: 25		Weapon Loadout:
Body - 150		(I) PC(Arm Punch), 1-1
Arms - 108		(P) RF(Hexafire Mk.II), 2-4
Legs - 120
Armor - Piercing
Jobs:			Skills: None.
Fight - 14
Short - 27
Long - 14
Agility - 16
------------------------------------------------------------------------------

Reinforcements:

(all enemies destroyed)

------------------------------------------------------------------------------
Attacker in Orgel - Total 3
MV: 17 Lv: 25		Weapon Loadout:
Body - 150		(I) PC(Arm Punch), 1-1
Arms - 108		(F) FT(Snowman), 1-1
Legs - 120
Armor - Piercing
Jobs:			Skills: None.
Fight - 14
Short - 27
Long - 14
Agility - 16
------------------------------------------------------------------------------
Attacker in Orgel - Total 3
MV: 17 Lv: 25		Weapon Loadout:
Body - 150		(I) PC(Arm Punch), 1-1
Arms - 108		(P) RF(Hexafire Mk.II), 2-4
Legs - 120
Armor - Piercing
Jobs:			Skills: None.
Fight - 14
Short - 27
Long - 14
Agility - 16
------------------------------------------------------------------------------
Missileer in Zeroa - Total 2
MV: 18 Lv: 25		Weapon Loadout:
Body - 156		(I) PC(Arm Punch), 1-1
Arms - 108		(I) PC(Arm Punch), 1-1
Legs - 120		(F) MS(Donkey DX), 4-8, 2 ammo
Armor - Piercing
Jobs:			Skills: None.
Fight - 15
Short - 14
Long - 27
Agility - 17
------------------------------------------------------------------------------
Missileer in Zeroa - Total 1
MV: 18 Lv: 25		Weapon Loadout:
Body - 156		(I) PC(Arm Punch), 1-1
Arms - 108		(I) PC(Arm Punch), 1-1
Legs - 120		(F) MS(Donkey DX), 4-8, 2 ammo
Armor - None
Jobs:			Skills: None.
Fight - 15
Short - 14
Long - 27
Agility - 17
------------------------------------------------------------------------------

Well, that one didn't go as planned. Let's head over to Headquarters and see
what kind of ideas Roy can come up with. Once you've heard his thoughts,
Leave Base to do some dirty work.

- Mercenaries' Quarters:
Team Members - Storm, Rain, Champ, Oddeye, Gray
Others - Yuji(Tutorials), Sam, Dean, John

------------------------------------------------------------------------------
Mission 44 - Investigation
------------------------------------------------------------------------------

Enemies: 16
Bosses: 0
Units: 5
Allies: 0
Money: 0 + 16400
Difficulty: ***
Winning Condition: All enemy machines destroyed.
Losing Condition: Storm destroyed.

Briefing:

Location - Unknown.
Objective - Investigate Dr. Aisha's whereabouts.
Other - None.
Pictures - None.

Strategy:

Your armor coating choices are Impact or Fire for this mission. Other than
upgrading your parts, that's about it for this one.

Your first objective is to head for the designated points on the map. When
someone reaches the area, enemy units will appear on the following turn.
It's an even split between Attackers packing a Circular Shotgun and the
Missileers packing Donkey DX Missile Launchers. Whatever you do, be sure
to disable the Arms holding their weapons. The Circular and Donkey DX hurt
a lot so don't underestimate them.

Enemy Composition
------------------------------------------------------------------------------
Attacker in Orgel - Total 8
MV: 17 Lv: 27		Weapon Loadout:
Body - 150		(I) PC(Arm Punch), 1-1
Arms - 108		(I) SG(Circular), 1-1
Legs - 120
Armor - Piercing
Jobs:			Skills: None.
Fight - 15
Short - 28
Long - 15
Agility - 17
------------------------------------------------------------------------------
Missileer in Flugel - Total 8
MV: 16 Lv: 26		Weapon Loadout:
Body - 174		(I) PC(Arm Punch), 1-1
Arms - 132		(I) PC(Arm Punch), 1-1
Legs - 156		(F) MS(Donkey DX), 4-8, 2 ammo
Armor - Piercing
Jobs:			Skills: None.
Fight - 15
Short - 15
Long - 27
Agility - 17
------------------------------------------------------------------------------

Sigh, another dead end. Let's go to the Mercenaries' Quarters and speak with
Oddeye to see if there are any new leads. Once the conversation ends, get to
Headquarters and talk to Roy. Mission branching returns as Roy will give you
two approaches for the next operation. Both are identical and only differ in
terms of story, so pick the approach you want to go with. Once that's done,
Leave Base.

- Mercenaries' Quarters:
Team Members - Storm, Rain, Champ, Oddeye, Gray
Others - Yuji(Tutorials), Sam, Dean, John

------------------------------------------------------------------------------
Mission 45A - Gathering Information
------------------------------------------------------------------------------

Enemies: 8
Bosses: 0
Units: 5
Allies: 0
Money: 8000 + 8480
Difficulty: *
Winning Condition: All enemy machines destroyed.
Losing Condition: Storm destroyed.

Briefing:

Location - Unknown.
Objective - Pose as staff to obtain data about the decoy's origins.
Other - None.
Pictures - None.

Strategy:

This mission is simple...destroy everyone however way you see fit.

Enemy Composition
------------------------------------------------------------------------------
Attacker in Type 67C - Total 4
MV: 17 Lv: 27		Weapon Loadout:
Body - 168		(P) MG(Type 67C), 1-1
Arms - 108(L)/132(R)	(P) MG(Black Star), 1-1
Legs - 156
Armor - Piercing
Jobs:			Skills: None.
Fight - 15
Short - 28
Long - 15
Agility - 17
------------------------------------------------------------------------------
Attacker in Type 67C - Total 4
MV: 16 Lv: 27		Weapon Loadout:
Body - 168		(P) PC(Arm Punch), 1-1
Arms - 132		(I + F) BZ(Thunderbolt), 1-4
Legs - 156
Armor - Piercing
Jobs:			Skills: None.
Fight - 15
Short - 28
Long - 15
Agility - 17
------------------------------------------------------------------------------

If you did not pick the first option prior to Mission 45, skip Mission 45B.

------------------------------------------------------------------------------
Mission 45B - Gathering Information
------------------------------------------------------------------------------

Enemies: 8
Bosses: 0
Units: 5
Allies: 0
Money: 8000 + 8480
Difficulty: *
Winning Condition: All enemy machines destroyed.
Losing Condition: Storm destroyed.

Briefing:

Location - Unknown.
Objective - Pose as staff to obtain data about the decoy's origins.
Other - None.
Pictures - None.

Strategy:

This mission is simple...destroy everyone however way you see fit.

Enemy Composition
------------------------------------------------------------------------------
Attacker in Type 67C - Total 4
MV: 17 Lv: 27		Weapon Loadout:
Body - 168		(P) MG(Type 67C), 1-1
Arms - 108(L)/132(R)	(P) MG(Black Star), 1-1
Legs - 156
Armor - Piercing
Jobs:			Skills: None.
Fight - 15
Short - 28
Long - 15
Agility - 17
------------------------------------------------------------------------------
Attacker in Type 67C - Total 4
MV: 16 Lv: 27		Weapon Loadout:
Body - 168		(P) PC(Arm Punch), 1-1
Arms - 132		(I + F) BZ(Thunderbolt), 1-4
Legs - 156
Armor - Piercing
Jobs:			Skills: None.
Fight - 15
Short - 28
Long - 15
Agility - 17
------------------------------------------------------------------------------

If you took Mission 45A:

Now that we finally have a lead, chat with Rain and the others at the
Mercenaries' Quarters. Watch the cutscene and then make a pit stop at
Headquarters. If you haven't done any customization, do so now before you
Leave Base.

- Mercenaries' Quarters:
Team Members - Rain, Champ, Oddeye, Gray
Others - Yuji(Tutorials), Sam, Dean, John

If you took Mission 45B:

Now that we finally have a lead, chat with Rain and the others at the
Mercenaries' Quarters. Watch the cutscene and then make a pit stop at
Headquarters. If you haven't done any customization, do so now before you
Leave Base.

- Mercenaries' Quarters:
Team Members - Rain, Champ, Oddeye, Gray
Others - Yuji(Tutorials), Sam, Dean, John

------------------------------------------------------------------------------
Mission 46 - B-Organization Assault
------------------------------------------------------------------------------

Enemies: 6 + 14 reinforcements
Bosses: 0
Units: 5
Allies: 2
Money: 10000 + 22020
Difficulty: ***
Winning Condition: Aisha rescued.
Losing Condition: Storm or WAP carrying Aisha destroyed.

Briefing:

Location - Grey Rock.
Objective - Rescue Dr. Aisha from the Vampires.
Other - None.
Pictures - None.

Strategy:

Upgrade everyone's rides if you haven't done so and be sure to load up on
some Chaff items. Also, have someone equip the Riff Backpack if you haven't
done so already. Lastly, you have the choices of either Piercing or Fire for
your armor coating.

This mission is split into several sections so let's tackle them one by one.
For this mission, Tornado and his partner Napalm will assist you. They're
pretty strong and won't need much maintenance, which is good because things
will get crazy in this mission. To start, clear the initial resistances on
the map. Once they're removed, the rescue points will appear on the map. A
few enemies will appear as backup too. To make the next section easier, go
and take out the reinforcements before approaching the rescue points.

Once the reinforcements are destroyed, have someone head for the rescue
points. When this is met, a ton of enemy reinforcements will appear. Also,
escape points will appear on the map. Whoever rescued Aisha will need to
cross these points for the mission to succeed. Use the next few turns to
clear up the path to the escape points before crossing it. Once that unit
is safely out of the battlefield, finish off the remaining enemies.

Enemy Composition
------------------------------------------------------------------------------
Attacker in Perzea - Total 2
MV: 18 Lv: 28		Weapon Loadout:
Body - 156		(I + F) BZ(Thunderbolt), 1-4
Arms - 132		(I) PC(Arm Punch), 1-1
Legs - 156
Armor - Piercing
Jobs:			Skills: None.
Fight - 15
Short - 30
Long - 15
Agility - 18
------------------------------------------------------------------------------
Attacker in Flugel - Total 2
MV: 16 Lv: 28		Weapon Loadout:
Body - 174		(I) PC(Arm Punch), 1-1
Arms - 132		(P) RF(Winee RR), 2-4
Legs - 156
Armor - Piercing
Jobs:			Skills: None.
Fight - 15
Short - 15
Long - 30
Agility - 18
------------------------------------------------------------------------------
Missileer in Blizzaia 2 - Total 2
MV: 16 Lv: 27		Weapon Loadout:
Body - 204		(I) PC(Arm Punch), 1-1
Arms - 144		(I) PC(Arm Punch), 1-1
Legs - 180		(F) MS(Crane), 3-6, 3 ammo
Armor - Piercing
Jobs:			Skills: None.
Fight - 15
Short - 15
Long - 27
Agility - 18
------------------------------------------------------------------------------

Reinforcements:

(all enemies destroyed)

------------------------------------------------------------------------------
Attacker in Perzea - Total 2
MV: 18 Lv: 28		Weapon Loadout:
Body - 156		(I + F) BZ(Thunderbolt), 1-4
Arms - 132		(I) PC(Arm Punch), 1-1
Legs - 156
Armor - Piercing
Jobs:			Skills: None.
Fight - 15
Short - 30
Long - 15
Agility - 18
------------------------------------------------------------------------------
Attacker in Flugel - Total 2
MV: 16 Lv: 28		Weapon Loadout:
Body - 174		(I) PC(Arm Punch), 1-1
Arms - 132		(P) RF(Winee RR), 2-4
Legs - 156
Armor - Piercing
Jobs:			Skills: None.
Fight - 15
Short - 15
Long - 30
Agility - 18
------------------------------------------------------------------------------

(reach the rescue points)
 
------------------------------------------------------------------------------
Attacker in Flugel - Total 3
MV: 16 Lv: 28		Weapon Loadout:
Body - 174		(I) PC(Arm Punch), 1-1
Arms - 132		(P) RF(Winee RR), 2-4
Legs - 156
Armor - Piercing
Jobs:			Skills: None.
Fight - 15
Short - 15
Long - 30
Agility - 18
------------------------------------------------------------------------------
Missileer in Blizzaia 2 - Total 7
MV: 16 Lv: 27		Weapon Loadout:
Body - 204		(I) PC(Arm Punch), 1-1
Arms - 144		(I) PC(Arm Punch), 1-1
Legs - 180		(F) MS(Crane), 3-6, 3 ammo
Armor - Piercing
Jobs:			Skills: None.
Fight - 15
Short - 15
Long - 27
Agility - 18
------------------------------------------------------------------------------

Allies:

------------------------------------------------------------------------------
Tornado in Zenith V(Assault)
MV: 22 Lv: 31 		Weapon Loadout:
Body - 240		(P) MG(Grave 2 + 2), 1-1
Arms - 180		(P) MG(Grave 2 + 2), 1-1
Legs - 228		(N) SD(WS-14B), 0-0
Armor - Fire		(N) SD(WS-14B), 0-0
Jobs:			Skills: None.
Fight - 14
Short - 28
Long - 26
Agility - 20
------------------------------------------------------------------------------
Napalm in Zenith V(Sniper)
MV: 22 Lv: 31		Weapon Loadout:
Body - 240		(P) RF(Hexa G3 + 2), 2-4
Arms - 180		(I) PC(Arm Punch), 1-1
Legs - 228		(N) SD(WS-14B), 0-0
Armor - Fire		(N) SD(WS-14B), 0-0
Jobs:			Skills: None.
Fight - 14
Short - 26
Long - 28
Agility - 20
------------------------------------------------------------------------------

Aisha's back with us! And with new information on the mysterious client of
the Vampires, the B-Organization. Talk to Champ at the Mercenaries' Quarters
to get the ball rolling, and then Roy at Headquarters. Leave Base when you're
itching for some more wanzer action.

- Mercenaries' Quarters:
Team Members - Rain, Champ, Oddeye, Gray
Others - Aisha, Yuji(Tutorials), Sam, Dean, John

------------------------------------------------------------------------------
Mission 47 - Demon Seeds
------------------------------------------------------------------------------

Enemies: 13
Bosses: 0
Units: 5
Allies: 0
Money: 5000 + 14480
Difficulty: **
Winning Condition: All enemy machines destroyed.
Losing Condition: Storm destroyed.

Briefing:

Location - Unknown.
Objective - Acquire information on the B-Organization's PS Plan.
Other - None.
Pictures - None.

Strategy:

You only need Fire armor coating to prepare for this operation.

Like some of the previous missions, you'll have to do some recon and head
to certain points on the map. Once someone reaches the designated points
on the map, enemy units will appear on the next turn. That's about it for
this mission so clean up these enemies in any way you see fit.

Mission Bonus:

Covet V300 + 1(Shotgun) - head next to the rock farthest to the Northeast of
the facilities. It's located on the top level by the map's borders.

Buren(Mobile Weapon) - head next to the rock farthest to the Northeast of 
the facilities. It's located on the top level by the map's borders. 2nd 
playthrough.

Buren + 1(Mobile Weapon) - head next to the rock farthest to the Northeast of
the facilities. It's located on the top level by the map's borders. 3rd
playthrough and above.

SRX
RRS
RSS

R - Rock
S - Square
X - Covet V300 + 1, Buren, Buren + 1

Algem(Mobile Weapon) - head next to the big rock farthest to the Northwest of
the facilities. It's located on the top level and by the lower part of the
big rock.

Dragon Hands(Arms) - head next to the big rock farthest to the Northwest of
the facilities. It's located on the top level and by the lower part of the
big rock. 2nd playthrough.

Dragon Hands + 1(Arms) - head next to the big rock farthest to the Northwest
of the facilities. It's located on the top level and by the lower part of
the big rock. 3rd playthrough and above.

SRR
XRR
SSS

R - Rock
S - Square
X - Algem, Dragon Hands, Dragon Hands + 1

Enemy Composition
------------------------------------------------------------------------------
Attacker in Blizzaia 2 - Total 4
MV: 16 Lv: 28		Weapon Loadout:
Body - 204		(I) PC(Arm Punch), 1-1
Arms - 132		(I) SG(Circular), 1-1
Legs - 180
Armor - Piercing
Jobs:			Skills: None.
Fight - 15
Short - 30
Long - 15
Agility - 18
------------------------------------------------------------------------------
Attacker in Perzea - Total 3
MV: 17 Lv: 28		Weapon Loadout:
Body - 156		(P) MG(Black Star), 1-1
Arms - 132		(P) RF(Winee RR), 2-4
Legs - 156
Armor - Piercing
Jobs:			Skills: None.
Fight - 15
Short - 30
Long - 15
Agility - 18
------------------------------------------------------------------------------
Missileer in Blizzaia 2 - Total 6
MV: 16 Lv: 27		Weapon Loadout:
Body - 204		(I) PC(Arm Punch), 1-1
Arms - 144		(I) PC(Arm Punch), 1-1
Legs - 180		(F) MS(Crane), 3-6, 3 ammo
Armor - Piercing	(F) RK(Probaton), 3-6, 3 ammo
Jobs:			Skills: None.
Fight - 15
Short - 15
Long - 27
Agility - 18
------------------------------------------------------------------------------

Things are getting pretty intense now, wouldn't you say? Chat with Rain,
Champ, or Gray at the Mercenaries' Quarters and find out what their opinions
are. Next, talk to Aisha or Oddeye and see what these two ladies are up to.
Finally, it's back to that infernal Headquarters with Roy. Before you Leave
Base, make sure you get all of your customization done first.

- Mercenaries' Quarters:
Team Members - Rain, Champ, Oddeye, Gray
Others - Aisha, Yuji(Tutorials), Sam, Dean, John

------------------------------------------------------------------------------
Mission 48 - Retreating Forces
------------------------------------------------------------------------------

Enemies: 12
Bosses: 4
Units: 5
Allies: 0
Money: 5000 + 19595
Difficulty: ***
Winning Condition: All enemy machines destroyed.
Losing Condition: Storm destroyed.

Briefing:

Location - Unknown.
Objective - Track down the retreating B-Organization WAPs.
Other - None.
Pictures - None.

Strategy:

Set your armor coats to Piercing before you head out.

This is another simple mission that requires destroying all enemy units on
the map. The enemies are spread out so engage them as they're closing in.
Once you've eliminated them, enemy reinforcements will appear in the form
of the Gavel and Gigas mobile weapons. They're not as strong as you might
think, but feel free to use Link Attacks if you want to be safe.

Enemy Composition
------------------------------------------------------------------------------
Commander in Type 150 - Total 1
MV: 22 Lv: 29		Weapon Loadout:
Body - 192		(P) MG(Artassaut SP), 1-1
Arms - 120		(I) PC(Arm Punch), 1-1
Legs - 156
Armor - Piercing
Jobs:			Skills: None.
Fight - 15
Short - 34
Long - 15
Agility - 18
------------------------------------------------------------------------------
Attacker in Type 150 - Total 8
MV: 22 Lv: 29		Weapon Loadout:
Body - 192		(P) MG(Artassaut SP), 1-1
Arms - 120		(I) PC(Arm Punch), 1-1
Legs - 156
Armor - Piercing
Jobs:			Skills: None.
Fight - 15
Short - 34
Long - 15
Agility - 18
------------------------------------------------------------------------------
Missileer in Pegase - Total 2
MV: 12 Lv: 29		Weapon Loadout:
Body - 228		(I) PC(Arm Punch), 1-1
Arms - 156		(I) PC(Arm Punch), 1-1
Legs - 204		(F) MS(Blackpanther), 3-6, 3 ammo
Armor - Piercing
Jobs:			Skills: None.
Fight - 16
Short - 16
Long - 30
Agility - 18
------------------------------------------------------------------------------
Missileer in Type 103 - Total 1
MV: 20 Lv: 29		Weapon Loadout:
Body - 192		(I + F) BZ(Boa 40), 1-6
Arms - 108		(I) PC(Arm Punch), 1-1
Legs - 144		(F) MS(Blackpanther), 3-6, 3 ammo
Armor - Piercing
Jobs:			Skills: None.
Fight - 16
Short - 16
Long - 30
Agility - 18
------------------------------------------------------------------------------

Reinforcements:

(all enemies destroyed)

------------------------------------------------------------------------------
Boss - Attacker in Gavel - Total 2
MV: 16 Lv: 33		Weapon Loadout:
Body - 800		(P) VN(FV-24B), 1-1
Arms - 0
Legs - 0
Armor - Fire
Jobs:			Skills: None.
Fight - 15
Short - 34
Long - 28
Agility - 18
------------------------------------------------------------------------------
Boss - Attacker in Gigas - Total 2
MV: 12 Lv: 33		Weapon Loadout:
Body - 600		(P) MG(Artassaut SP), 1-1
Arms - 0
Legs - 0
Armor - Fire
Jobs:			Skills: None.
Fight - 15
Short - 34
Long - 28
Agility - 18
------------------------------------------------------------------------------

Back at the supply camp, speak with your team at the Mercenaries' Quarters.
Now, get over to Headquarters because Roy has an important order for you.
Head over to the Hangar to perform some setups and take advantage of the new
gear that appears. This is the final time the Hangar will get new parts, so
it's just down to the final stretch now. Once you're all finished, it's time
to head into the U.S.N. itself...

- Mercenaries' Quarters:
Team Members - Rain, Champ, Oddeye, Gray
Others - Yuji(Tutorials), Sam, Dean, John

------------------------------------------------------------------------------
Mission 49 - The Larcus Incident
------------------------------------------------------------------------------

Enemies: 11 + 4 reinforcements
Bosses: 0
Units: 5
Allies: 0
Money: 5000 + 18130
Difficulty: **
Winning Condition: Reach the designated points.
Losing Condition: Storm or Oddeye destroyed.

Briefing:

Location - Larcus District.
Objective - Investigate the B-Organization facility in the Larcus District.
Other - None.
Pictures - None.

Strategy:

Upgrade everyone's gear and set your armor coats to Fire before leaving.

This is another one of those recon missions so you should know what to do
by now. Start off by clearing away the nearby defenses before heading for
the designated points. Once you've done this, go to the designated points
next. When someone reaches the area, you'll have to wait for one turn to
get your next objective. After the turn is up, enemy reinforcements will
show up by the escape points. Finish these enemies and then head for the
escape points to end the mission.

Enemy Composition
------------------------------------------------------------------------------
Attacker in Type 150 - Total 2
MV: 21 Lv: 29		Weapon Loadout:
Body - 192		(I + F) BZ(Boa 40), 1-6
Arms - 120		(P) MG(Artassaut SP), 1-1
Legs - 156
Armor - Piercing
Jobs:			Skills: None.
Fight - 15
Short - 34
Long - 15
Agility - 18
------------------------------------------------------------------------------
Attacker in Tiran - Total 3
MV: 18 Lv: 29		Weapon Loadout:
Body - 204		(P) RF(Ibis 3), 2-4
Arms - 144		(I) PC(Arm Punch), 1-1
Legs - 180
Armor - Piercing
Jobs:			Skills: None.
Fight - 15
Short - 15
Long - 34
Agility - 18
------------------------------------------------------------------------------
Missileer in Pegase - Total 6
MV: 16 Lv: 29		Weapon Loadout:
Body - 228		(I) PC(Arm Punch), 1-1
Arms - 156		(I) PC(Arm Punch), 1-1
Legs - 204		(F) MS(Blackpanther), 3-6, 3 ammo
Armor - Piercing
Jobs:			Skills: None.
Fight - 16
Short - 16
Long - 30
Agility - 18
------------------------------------------------------------------------------

Reinforcements:

(reach the designated points)

------------------------------------------------------------------------------
Attacker in Tiran - Total 2
MV: 18 Lv: 29		Weapon Loadout:
Body - 204		(P) RF(Ibis 3), 2-4
Arms - 144		(I) PC(Arm Punch), 1-1
Legs - 180
Armor - Piercing
Jobs:			Skills: None.
Fight - 15
Short - 15
Long - 34
Agility - 18
------------------------------------------------------------------------------
Missileer in Pegase - Total 2
MV: 16 Lv: 29		Weapon Loadout:
Body - 228		(I) PC(Arm Punch), 1-1
Arms - 156		(I) PC(Arm Punch), 1-1
Legs - 204		(F) MS(Blackpanther), 3-6, 3 ammo
Armor - Piercing
Jobs:			Skills: None.
Fight - 16
Short - 16
Long - 30
Agility - 18
------------------------------------------------------------------------------

It's time to venture into the heart of the B-Organization itself! Talk to
your teammates at the Mercenaries' Quarters, and then head to Headquarters.
Roy will give you the details behind the operation, so let's not let the
C.I.U. down. Suit up your rides, and Leave Base to battle!

- Mercenaries' Quarters:
Team Members - Rain, Champ, Oddeye, Gray
Others - Yuji(Tutorials), Ellen, Sam, Dean, John

------------------------------------------------------------------------------
Mission 50 - Experimental Units
------------------------------------------------------------------------------

Enemies: 8
Bosses: 1 + 2 reinforcements
Units: 5
Allies: 1
Money: 5000 + 15625
Difficulty: ***
Winning Condition: All enemy machines destroyed.
Losing Condition: Storm or Aisha destroyed.

Briefing:

Location - B-Organization Headquarters.
Objective - Destroy the B-Organization's experimental X-00 models.
Other - None.
Pictures - None.

Strategy:

If you didn't upgrade everyone's gear, do so now. Piercing or Fire will
work for armor coating.

You'll get Aisha for this mission and she can act as a Mechanic with her
unit's Repair Backpack. Also, you need to protect her or else it's game
over. Fortunately, the mission's not too hard so don't fret too much. The
first enemy you'll face is another X-00 unit. Luckily, it lacks the Auto
Repair capabilities of the previous ones you've fought so hammer away at
it. When it's destroyed, two more X-00 units will show up along with a
handful of reinforcements. Deal with them however way you see fit.

Mission Bonus:

Phantom(Leg) - destroy X-00a.

Phantom + 1(Leg) - destroy X-00a. 2nd playthrough. Also available on 3rd
playthrough and above.

Phantom(Body) - destroy X-00b.

Phantom + 1(Body) - destroy X-00b. 2nd playthrough. Also available on 3rd
playthrough and above.

Phantom(Arms) - destroy X-00c.

Phantom + 1(Right Arm) - destroy X-00c. 2nd playthrough.

Phantom + 1(Left Arm) - destroy X-00c. 3rd playthrough and above.

SI Prototype VP-6Gr(Computer) - complete the mission. Also available on 2nd,
3rd playthroughs and above.

Enemy Composition
------------------------------------------------------------------------------
Boss - Attacker in XW-Prototype Nosferatu/X-00a
MV: 25 Lv: 31		Weapon Loadout:
Body - 300		(P + F) PC(X-00 Punch), 70 x 1, 1-1
Arms - 190		(P + F) PC(X-00 Punch), 70 x 1, 1-1
Legs - 240
Armor - Fire
Jobs:			Skills: None.
Fight - 37
Short - 15
Long - 15
Agility - 19
------------------------------------------------------------------------------

Reinforcements:

(X-00a destroyed)

------------------------------------------------------------------------------
Boss - Attacker in XW-Prototype Nosferatu/X-00b
MV: 25 Lv: 31		Weapon Loadout:
Body - 300		(P + F) PC(X-00 Punch), 70 x 1, 1-1
Arms - 190		(P + F) PC(X-00 Punch), 70 x 1, 1-1
Legs - 240
Armor - Fire
Jobs:			Skills: None.
Fight - 37
Short - 15
Long - 15
Agility - 19
------------------------------------------------------------------------------
Boss - Attacker in XW-Prototype Nosferatu/X-00c
MV: 25 Lv: 31		Weapon Loadout:
Body - 300		(P + F) PC(X-00 Punch), 70 x 1, 1-1
Arms - 190		(P + F) PC(X-00 Punch), 70 x 1, 1-1
Legs - 240
Armor - Fire
Jobs:			Skills: None.
Fight - 37
Short - 15
Long - 15
Agility - 19
------------------------------------------------------------------------------
Attacker in Pegase - Total 3
MV: 17 Lv: 31		Weapon Loadout:
Body - 228		(P) MG(Wildgoat II), 20 x 6, 1-1
Arms - 230(L)/156(R)	(P) MG(Mostro 3), 1-1
Legs - 204
Armor - Piercing
Jobs:			Skills: None.
Fight - 15
Short - 37
Long - 15
Agility - 19
------------------------------------------------------------------------------
Attacker in Type 105 - Total 1
MV: 21 Lv: 31		Weapon Loadout:
Body - 216		(P) VN(FV-24B), 1-1
Arms - 120		(I) PC(Arm Punch), 1-1
Legs - 156
Armor - Piercing
Jobs:			Skills: None.
Fight - 15
Short - 37
Long - 15
Agility - 19
------------------------------------------------------------------------------
Missileer in Vals - Total 4
MV: 16 Lv: 30		Weapon Loadout:
Body - 240		(I) PC(Arm Punch), 1-1
Arms - 180		(I) PC(Arm Punch), 1-1
Legs - 228		(F) MS(Blackpanther), 3-6, 3 ammo
Armor - Piercing	(F) RK(Albatross), 3-6, 3 ammo
Jobs:			Skills: None.
Fight - 16
Short - 16
Long - 32
Agility - 19
------------------------------------------------------------------------------

Allies:

------------------------------------------------------------------------------
Aisha Romariov in Type 301 Gousai RS(Mechanic)
MV: 15 Lv: 25		Weapon Loadout:
Body - 450		(P) MG(Type 301 RS), 8 x 5, 75%, 1-1
Arms - 0		(P) MG(Type 301 RS), 8 x 5, 75%, 1-1
Legs - 0		Backpack(Riff)
Armor - Fire
Jobs:			Skills: None.
Fight - 16
Short - 18
Long - 16
Agility - 20
------------------------------------------------------------------------------

Looks like war's brewing. At the Mercenaries' Quarters, talk to your team
and you'll be treated to a number of cutscenes. Once the cutscenes end, pay
Roy a visit at Headquarters. It seems he's surprised at what's going on too.
Anyways, Roy has one last mission for us to do. So, whenever you're set and
ready to roll, Leave Base. This is it...

- Mercenaries' Quarters:
Team Members - Rain, Champ, Oddeye, Gray
Others - Aisha, Yuji(Tutorials), Sam, Dean, John

------------------------------------------------------------------------------
Mission 51 - War
------------------------------------------------------------------------------

Enemies: 11 + 10 reinforcements
Bosses: 0
Units: 5
Allies: 0
Money: 5000 + 11145
Difficulty: *
Winning Condition: All enemy machines destroyed.
Losing Condition: Storm destroyed.

Briefing:

Location - Unknown.
Objective - Halt the U.S.N. Army's advance.
Other - None.
Pictures - None.

Strategy:

For a final mission, this is more of a breather than anything. None of the
enemies pose any real threat and you can't really fail this. Once you take
out nine enemies, reinforcements will arrive. Deal with them however way
you see fit to finish the mission.

Enemy Composition
------------------------------------------------------------------------------
Attacker in Vonart - Total 3
MV: 16 Lv: 20		Weapon Loadout:
Body - 108		(P) MG(Mostro 24), 1-1
Arms - 72		(P) RF(Slab), 2-3
Legs - 84
Armor - None
Jobs:			Skills: None.
Fight - 16
Short - 16
Long - 12
Agility - 12
------------------------------------------------------------------------------
Attacker in Crof - Total 2
MV: 18 Lv: 20		Weapon Loadout:
Body - 96		(P) MG(Dark Hog + 1), 1-1
Arms - 72		(I) PC(Arm Punch), 1-1
Legs - 72
Armor - None
Jobs:			Skills: None.
Fight - 16
Short - 16
Long - 12
Agility - 12
------------------------------------------------------------------------------
Attacker in Crof - Total 2
MV: 19 Lv: 20		Weapon Loadout:
Body - 96		(P + F) CN(Crof), 1-1
Arms - 54		(P + F) CN(Crof), 1-1
Legs - 72
Armor - None
Jobs:			Skills: None.
Fight - 16
Short - 16
Long - 12
Agility - 12
------------------------------------------------------------------------------
Missileer in Zearaid - Total 4
MV: 19 Lv: 17		Weapon Loadout:
Body - 84		(I) PC(Arm Punch), 1-1
Arms - 48		(I) PC(Arm Punch), 1-1
Legs - 60		(F) RK(Egret + 1), 3-6, 3 ammo
Armor - None		(F) RK(Egret + 1), 3-6, 3 ammo
Jobs:			Skills: None.
Fight - 12
Short - 12
Long - 16
Agility - 12
------------------------------------------------------------------------------

Reinforcements:

(9 enemies destroyed)

------------------------------------------------------------------------------
Attacker in Vonart - Total 2
MV: 16 Lv: 20		Weapon Loadout:
Body - 108		(P) MG(Mostro 24), 1-1
Arms - 72		(P) RF(Slab), 2-3
Legs - 84
Armor - None
Jobs:			Skills: None.
Fight - 16
Short - 16
Long - 12
Agility - 12
------------------------------------------------------------------------------
Attacker in Crof - Total 2
MV: 18 Lv: 20		Weapon Loadout:
Body - 96		(P) MG(Dark Hog + 1), 1-1
Arms - 72		(I) PC(Arm Punch), 1-1
Legs - 72
Armor - None
Jobs:			Skills: None.
Fight - 16
Short - 16
Long - 12
Agility - 12
------------------------------------------------------------------------------
Attacker in Crof - Total 1
MV: 19 Lv: 20		Weapon Loadout:
Body - 96		(P + F) CN(Crof), 1-1
Arms - 54		(P + F) CN(Crof), 1-1
Legs - 72
Armor - None
Jobs:			Skills: None.
Fight - 16
Short - 16
Long - 12
Agility - 12
------------------------------------------------------------------------------
Missileer in Zearaid - Total 5
MV: 19 Lv: 17		Weapon Loadout:
Body - 84		(I) PC(Arm Punch), 1-1
Arms - 48		(I) PC(Arm Punch), 1-1
Legs - 60		(F) RK(Egret + 1), 3-6, 3 ammo
Armor - None		(F) RK(Egret + 1), 3-6, 3 ammo
Jobs:			Skills: None.
Fight - 12
Short - 12
Long - 16
Agility - 12
------------------------------------------------------------------------------

Watch the LONG cutscene that plays soon after and the credits that follow.
Don't turn off your game just yet...

------------------------------------------------------------------------------
Epilogue - And...
------------------------------------------------------------------------------

Enemies: 12
Bosses: 5
Units: 5
Allies: 1
Money: 0
Difficulty: *
Winning Condition: All enemy machines destroyed.
Losing Condition: None.

Briefing:

Location - Unknown.
Objective - Unknown.
Other - None.
Pictures - None.

Strategy:

For all intents and purposes, this is a story mission. As such, you really
can't die in here; all parts will always stay at 1 HP or higher. You also
get Tornado again for this mission so feel free to do whatever you want in
here. To clear it, get someone to the designated points once the initial
enemy forces are dealt with. Innova reinforcements will appear shortly
after, but they're nothing a good skill chain or Link Attack can't handle.

Enemy Composition
------------------------------------------------------------------------------
Attacker in Eldos - Total 3
MV: 18 Lv: 30		Weapon Loadout:
Body - 228		(P) VN(FV-24B), 1-1
Arms - 156		(P) RF(Firebird), 2-4
Legs - 204		(F) MS(Donkey DX2), 3-6, 4 ammo
Armor - Piercing
Jobs:			Skills: None.
Fight - 14
Short - 35
Long - 14
Agility - 21
------------------------------------------------------------------------------
Attacker in Korl - Total 3
MV: 19 Lv: 30		Weapon Loadout:
Body - 228		(P) MG(Korl), 1-1
Arms - 168		(P) MG(Korl), 1-1
Legs - 216
Armor - Piercing
Jobs:			Skills: None.
Fight - 14
Short - 35
Long - 14
Agility - 21
------------------------------------------------------------------------------
Missileer in Valiant - Total 6
MV: 16 Lv: 31		Weapon Loadout:
Body - 324		(I) PC(Arm Punch), 1-1
Arms - 192		(I) PC(Arm Punch), 1-1
Legs - 240		(F) MS(Donkey DX2), 3-6, 4 ammo
Armor - Piercing	(F) MS(Paraina), 4-6, 4 ammo
Jobs:			Skills: None.
Fight - 16
Short - 16
Long - 34
Agility - 21
------------------------------------------------------------------------------

Reinforcements:

(reach the designated points)

------------------------------------------------------------------------------
Boss - Attacker in Innova - Total 5
MV: 16 Lv: 30		Weapon Loadout:
Body - 600		(P + F) CN(Long Force), 88 x 1, 6-9
Arms - 0		(P) MG(Innova), 23 x 5, 1-1
Legs - 0
Armor - Piercing
Jobs:			Skills: None.
Fight - 14
Short - 35
Long - 14
Agility - 21
------------------------------------------------------------------------------

Allies:

------------------------------------------------------------------------------
Tornado in Zenith V(Assault)
MV: 21 Lv: 33		Weapon Loadout:
Body - 240		(P) RF(Hexa G3 + 1), 2-4
Arms - 180		(P) VN(FV-24B + 1), 1-1
Legs - 228		(F) MS(Donkey DX), 4-8, 2 ammo
Armor - Fire
Jobs:			Skills: None.
Fight - 14
Short - 36
Long - 26
Agility - 20
------------------------------------------------------------------------------

Congratulations, you've just completed Front Mission 2089: Border of Madness!

------------------------------------------------------------------------------
4. ARENA							[AREN]
------------------------------------------------------------------------------

The following section expands on the Arena data shown in my beginner's guide.
For more information on how the Arena operates, see my beginner's guide on
GameFAQs.

Bet Guide:

------------------------------------------------------------------------------
Pricing		Max Odds
------------------------------------------------------------------------------
0		999.99
50		999.99
100		999.99
300		999.99
500		999.99
800		999.99
1000		999.99
2000		999.99
5000		999.99
10000		999.99

ARENA COMBATANTS
----------------

The following are lists for all Arena combatants you can fight in throughout
the game.

------------------------------------------------------------------------------
Arena 01	Max Bet: 500
------------------------------------------------------------------------------

Access: Mission 3 to Mission 8

1. Sutherland in Scarlet Devil	Fight 13/Short 12/Long 0/Agility 36
Armor Coating: None
Skills - None

2. Rudensky in Gust		Fight 0/Short 21/Long 0/Agility 28
Armor Coating: None
Skills - None

3. Jorg in Calm			Fight 33/Short 0/Long 14/Agility 36
Armor Coating: None
Skills - None

4. Alexander in Tendus		Fight 41/Short 0/Long 0/Agility 38
Armor Coating: None
Skills - None

5. Adam in Pabotte		Fight 5/Short 20/Long 10/Agility 46
Armor Coating: Impact
Skills - None

6. Adam in Avenir		Fight 14/Short 28/Long 0/Agility 97
Armor Coating: Fire
Skills - None

------------------------------------------------------------------------------
Arena 02	Max Bet: 800
------------------------------------------------------------------------------

Access: Mission 8 to Mission 16

1. Werewolf in Zora 3A		Fight 5/Short 12/Long 0/Agility 37
Armor Coating: Piercing
Skills - None

2. Jimmy in Zenith		Fight 8/Short 0/Long 14/Agility 44
Armor Coating: Piercing
Skills - None

3. Demon V in Galbo		Fight 35/Short 0/Long 0/Agility 53
Armor Coating: Fire
Skills - None

4. The Breaker in Giza		Fight 10/Short 0/Long 14/Agility 52
Armor Coating: Fire
Skills - First I

5. Rich in Husky Mk.III		Fight 5/Short 28/Long 10/Agility 47
Armor Coating: Piercing
Skills - None

6. Jango in Vapor		Fight 0/Short 21/Long 0/Agility 58
Armor Coating: Fire
Skills - None

7. Hansen in Tempest		Fight 5/Short 0/Long 23/Agility 46
Armor Coating: Impact
Skills - Stun I

8. Werewolf in Bizant		Fight 0/Short 49/Long 0/Agility 91
Armor Coating: Impact
Skills - None

9. Jimmy in Stork		Fight 13/Short 66/Long 0/Agility 84
Armor Coating: Piercing
Skills - None

10. Demon V in Zearaid		Fight 0/Short 66/Long 24/Agility 97
Armor Coating: Impact
Skills - None

11. The Breaker in Orcus	Fight 12/Short 0/Long 24/Agility 71
Armor Coating: Impact
Skills - First I

12. Rich in Crabesant II	Fight 0/Short 49/Long 0/Agility 87
Armor Coating: Fire
Skills - None

13. Jango in Peregrine		Fight 14/Short 0/Long 59/Agility 169
Armor Coating: Fire
Skills - None

14. Hansen in Crof		Fight 45/Short 0/Long 0/Agility 113
Armor Coating: Piercing
Skills - Stun I

------------------------------------------------------------------------------
Arena 03	Max Bet: 1000
------------------------------------------------------------------------------

Access: Mission 16 to Mission 25

1. Charly in Zigle 6B		Fight 59/Short 0/Long 0/Agility 68
Armor Coating: Impact
Skills - Double I

2. Kenny in Pabotte II		Fight 5/Short 0/Long 24/Agility 55
Armor Coating: Piercing
Skills - None

3. Snowbird in Galbo SV		Fight 0/Short 36/Long 24/Agility 65
Armor Coating: Impact
Skills - None

4. Smoker in Husky Mk.IV	Fight 7/Short 0/Long 33/Agility 69
Armor Coating: Fire
Skills - None

5. Fork in Gein			Fight 12/Short 0/Long 36/Agility 74
Armor Coating: Piercing
Skills - None

6. Charly in Zigle 11A		Fight 0/Short 49/Long 0/Agility 65
Armor Coating: Impact
Skills - None

7. Kenny in Galbo MRX		Fight 29/Short 0/Long 24/Agility 74
Armor Coating: Fire
Skills - None

8. Snowbird in Genem		Fight 10/Short 32/Long 10/Agility 94
Armor Coating: Piercing
Skills - None

9. Smoker in Crabesant		Fight 9/Short 0/Long 28/Agility 89
Armor Coating: Impact
Skills - None

10. Charly in Zikade		Fight 0/Short 62/Long 0/Agility 100
Armor Coating: Impact
Skills - None

11. Kenny in Vonart		Fight 28/Short 0/Long 0/Agility 136
Armor Coating: Fire
Skills - None

12. Snowbird in Varsa		Fight 35/Short 0/Long 0/Agility 167
Armor Coating: Impact
Skills - None

13. Smoker in Mareraid		Fight 19/Short 0/Long 49/Agility 143
Armor Coating: Impact
Skills - None

14. Marty in Groppe SPV		Fight 20/Short 66/Long 0/Agility 156
Armor Coating: Fire
Skills - None

15. Smoker in Prosion		Fight 20/Short 78/Long 42/Agility 143
Armor Coating: Fire
Skills - None

16. Marty in Ratmount		Fight 35/Short 55/Long 37/Agility 234
Armor Coating: Piercing
Skills - None

------------------------------------------------------------------------------
Arena 04	Max Bet: 2000
------------------------------------------------------------------------------

Access: Mission 25 to Mission 34

1. Fork in Groppe		Fight 0/Short 52/Long 0/Agility 74
Armor Coating: Fire
Skills - Switch I

2. Fork in Moth VR.5		Fight 19/Short 0/Long 43/Agility 94
Armor Coating: Piercing
Skills - None

3. Fork in Orcus II		Fight 0/Short 83/Long 20/Agility 113
Armor Coating: Piercing
Skills - None

4. Fox in Cicada II		Fight 26/Short 55/Long 0/Agility 182
Armor Coating: Impact
Skills - None

5. Orden in Indos		Fight 0/Short 70/Long 0/Agility 195
Armor Coating: Piercing
Skills - None

6. Bringer in Stork Mk.IV	Fight 31/Short 0/Long 31/Agility 136
Armor Coating: Fire

7. Joe the Apach in Novaraid	Fight 19/Short 24/Long 0/Agility 152
Armor Coating: Impact
Skills - Speed I

8. Volcano in S-Orcus		Fight 20/Short 66/Long 0/Agility 192
Armor Coating: Piercing
Skills - None

9. Snowbird in Blizzaia		Fight 35/Short 0/Long 66/Agility 240
Armor Coating: Piercing
Skills - None

10. Fork in Type 67		Fight 0/Short 115/Long 25/Agility 182
Armor Coating: Impact
Skills - Switch I

11. Fox in Orgel		Fight 0/Short 105/Long 0/Agility 172
Armor Coating: Fire
Skills - Switch I

12. Orden in Zeroa		Fight 0/Short 119/Long 0/Agility 214
Armor Coating: Impact
Skills - None

13. Bringer in Blizzaia 2	Fight 35/Short 84/Long 57/Agility 266
Armor Coating: Piercing
Skills - Speed I

14. Joe the Apach in Perzea	Fight 0/Short 80/Long 86/Agility 188
Armor Coating: Fire
Skills - Speed I

15. Volcano in Type 67C		Fight 0/Short 129/Long 0/Agility 208
Armor Coating: Impact
Skills - None

16. Blue Eye in Flugel		Fight 0/Short 96/Long 82/Agility 237
Armor Coating: Piercing
Skills - None

17. Brian in Korl		Fight 11/Short 80/Long 0/Agility 178
Armor Coating: Piercing
Skills - None

18. Smoker in Prosion		Fight 0/Short 124/Long 0/Agility 143
Armor Coating: Fire
Skills - None

19. Snowbird in Gloster		Fight 0/Short 131/Long 0/Agility 140
Armor Coating: Impact
Skills - Switch I

------------------------------------------------------------------------------
Arena 05	Max Bet: 5000
------------------------------------------------------------------------------

Access: Mission 34 to Mission 42

1. Blue Eye in Frost		Fight 45/Short 0/Long 0/Agility 123
Armor Coating: Fire
Skills - Stun II

2. Brian in Wildgoat		Fight 0/Short 105/Long 0/Agility 201
Armor Coating: Piercing
Skills - None

3. Rocky in Arpeggio		Fight 25/Short 24/Long 37/Agility 182
Armor Coating: Fire
Skills - None

4. Rocky in Zora 3A		Fight 0/Short 168/Long 0/Agility 58
Armor Coating: Fire
Skills - Switch II

------------------------------------------------------------------------------
Arena 06	Max Bet: 10000
------------------------------------------------------------------------------

Access: Mission 42 to Mission 46

1. Longbow in Prisomare		Fight 0/Short 0/Long 115/Agility 152
Armor Coating: Impact
Skills - None

2. Larry in Type 65		Fight 0/Short 105/Long 0/Agility 162
Armor Coating: Piercing
Skills - None

3. Ford in Zinc			Fight 0/Short 84/Long 0/Agility 198
Armor Coating: Impact
Skills - None

4. Longbow in Type 103		Fight 52/Short 0/Long 157/Agility 221
Armor Coating: Fire
Skills - None

5. Larry in Blizzaia 2		Fight 61/Short 0/Long 99/Agility 266
Armor Coating: Impact
Skills - None

6. Ford in Flugel		Fight 30/Short 0/Long 144/Agility 211
Armor Coating: Impact
Skills - None

7. Mobbs in Pegase		Fight 70/Short 0/Long 59/Agility 292
Armor Coating: Piercing
Skills - None

8. Layla in Algem		Fight 0/Short 131/Long 0/Agility 314
Armor Coating: Piercing
Skills - Speed III

9. Storm in Wolf Head		Fight 0/Short 188/Long 33/Agility 340
Armor Coating: Piercing
Skills - Switch III

10. Rain in Blue Iris		Fight 0/Short 110/Long 96/Agility 340
Armor Coating: Fire
Skills - Speed III

11. Oddeye in Wild Cat		Fight 45/Short 0/Long 125/Agility 325
Armor Coating: Fire
Skills - None

12. Champ in Claymore		Fight 126/Short 0/Long 0/Agility 355
Armor Coating: Fire
Skills - First III, Stun I

13. Gray in Crusader		Fight 0/Short 0/Long 143/Agility 355
Armor Coating: Fire
Skills - None

14. Monk in X-12		Fight 122/Short 0/Long 0/Agility 146
Armor Coating: Fire
Skills - First II, Double II

15. Manticore in X-17		Fight 0/Short 24/Long 21/Agility 271
Armor Coating: Fire
Skills - None

16. Chimera in X-09		Fight 0/Short 0/Long 39/Agility 163
Armor Coating: Fire
Skills - Guide I

17. Berserker in X-01		Fight 63/Short 0/Long 0/Agility 146
Armor Coating: Fire
Skills - Double III

18. Wizard in X-07		Fight 26/Short 0/Long 36/Agility 135
Armor Coating: Fire
Skills - Guide III

19. Golem in X-05		Fight 70/Short 0/Long 0/Agility 135
Armor Coating: Fire
Skills - Stun I

20. Ogre in X-28		Fight 87/Short 0/Long 0/Agility 146
Armor Coating: Fire
Skills - First I, Double I

21. Dark Knight in X-03		Fight 50/Short 75/Long 28/Agility 135
Armor Coating: Fire
Skills - Speed II

22. Death in X-13		Fight 26/Short 0/Long 82/Agility 124
Armor Coating: Fire
Skills - None

23. Nightmare in X-14		Fight 0/Short 0/Long 141/Agility 148
Armor Coating: Fire
Skills - None

24. Ifrit in X-21		Fight 0/Short 84/Long 82/Agility 124
Armor Coating: Fire
Skills - Switch II

25. Dragoon in X-24		Fight 101/Short 0/Long 0/Agility 146
Armor Coating: Fire
Skills - Stun II, First II

26. Demon in X-19		Fight 0/Short 120/Long 47/Agility 135
Armor Coating: Piercing
Skills - Switch II, Speed II

27. Shaman in X-15		Fight 0/Short 175/Long 0/Agility 146
Armor Coating: Fire
Skills - Switch II, Speed II

28. Necromancer in X-11		Fight 26/Short 0/Long 158/Agility 136
Armor Coating: Fire
Skills - None

29. Druid in X-18		Fight 91/Short 0/Long 0/Agility 148
Armor Coating: Fire
Skills - Double II, First II

30. Witch in X-22		Fight 26/Short 0/Long 160/Agility 135
Armor Coating: Fire
Skills - None

31. Vampire in X-00 v.a.m.p.	Fight 124/Short 0/Long 0/Agility 368
Armor Coating: Fire
Skills - Double II, First II

32. Roy in X-03			Fight 52/Short 81/Long 48/Agility 136
Armor Coating: Fire
Skills - Speed II

33. Lich in X-20		Fight 42/Short 110/Long 25/Agility 136
Armor Coating: Impact
Skills - Speed II

------------------------------------------------------------------------------
Arena 07	Max Bet: 10000
------------------------------------------------------------------------------

Access: Mission 46 to end-game

* Same as Arena 06 but one new addition after Gray *

34. Aisha in S-Lady		Fight 0/Short 66/Long 33/Agility 638
Armor Coating: Fire
Skills - None

------------------------------------------------------------------------------
5. SECRETS							[SECR]
------------------------------------------------------------------------------

There are many secrets to Front Mission 2089: Border of Madness that you may
be interested in. From secret weapons to game modes, there's enough material
to keep you hooked on the game for more playthroughs!

SECRET WEAPONS
--------------

After completing Mission 09, you can get your first secret weapon by talking
to Oddeye at the Mercenaries' Quarters. When talking to her, you will be
given three choices: Machine Guns, Shotguns, or Neither. Depending on what
choice you select, an upgraded weapon can be purchased at the Hangar...

Machine Guns:

22sn Leosocial + 1 on the 1st playthrough.
22sn Leosocial + 2 on the 2nd playthrough.
Artassaut + 2 on the 3rd playthrough and above.

Shotguns:

Catsray + 1 on the 1st playthrough.
Catsray + 2 on the 2nd playthrough.
Catsray XX + 2 on the 3rd playthrough and above.

Neither:

Nail Fire + 1 on the 1st playthrough.
Nail Fire + 2 on the 2nd playthrough.
Flame Fox + 2 on the 3rd playthrough and above.

Based on the choices you make, you can get a free weapon from talking to
Suresh in the Mercenaries' Quarters later on after Mission 19.

Machine Guns:

Leostun + 1 on the 1st playthrough.
Leostun + 2 on the 2nd playthrough.
Artassaut Deux + 2 on the 3rd playthrough and above.

Shotguns:

Gale SG + 1 on the 1st playthrough.
Gale SG + 2 on the 2nd playthrough.
Circular + 2 on the 3rd playthrough and above.

Neither:

Piz 8 + 1 on the 1st playthrough.
Piz 8 + 2 on the 2nd playthrough.
Albatross + 2 on the 3rd playthrough and above.

EXP FARMING
-----------

Looking for ways to amass large amounts of EXP without having to go through
New Game+ over and over again? Fear not, there are quite a number of methods
to farming EXP in missions. The following are the best methods of EXP farming
in the entire game:

1. Duel and Guide. These two skills are great for taking out enemy units by
simply destroying the Body. However, you can use these skills to get more EXP
by disabling the Arms and Legs of an enemy before aiming at their Body. This
is a safe method of gaining EXP and preventing enemies from dealing damage at
the same time.

2. Multi-hit Weapons. Destroying a part yields a good EXP boost, but being 
able to take off more than one yields extra EXP. An enemy that yields around
50 EXP per part may give as much as 300 EXP if all parts are destroyed at
the same time. Obviously, this is best when an enemy is weakened or later in
the game where Job proficiencies are high.

3. Dragon Hands. This weapon grants a large amount of EXP for every attack,
even during a miss. Dragon Hands is the way to go for rapid EXP gains in the
Fight parameter. Dragon Hands gives off 225 EXP for each attack with it 
equipped. The catch? Dragon Hands can be procured only on the second 
playthrough and above.

MONEY FARMING
-------------

Have problems with funds to pay for everyone's wanzers and whatnot? Fear not,
there is a solution to your problems! The best way to farm money is to win
Arena battles repeatedly. Winning lots of money at the Arena may take a while
but here are some methods on getting money quickly.

1. Find Arena combatants that use only weapons corresponding to one class. If
someone uses only Striker weapons, go with Assault weapons. If someone uses 
Assault weapons, use Sniper or Launcher weapons. This makes winning much
easier if you get the first action in every turn.

2. Boost the Odds rate by equipping weaker gear. Basically, your chosen Arena
combatant should have a unit and weapon loadout weaker than the enemy's. This
increases your Odds rate in exchange for a higher chance of losing the match
and losing money.

3. Have the Duel and Guide skills. Just one of them is suffice enough for the
Arena and being able to destroy an enemy quickly is good news for you. If you
know the opposing combatant has a dangerous weapon, you can disable the Arm
that has it. Otherwise, aim for the Body at all times.

NEW GAME+
---------

New Game+ is basically restarting the game with everything retained in the
previous playthrough. Apart from the prospective of being able to plow every
enemy until the end of the game, you can get special parts that cannot be
accessed on the first playthrough. In addition, all mission rewards will be
replaced with new, better ones in subsequent playthroughs. Likewise, you can
also buy upgraded parts at the Hangar. The first time you clear the game, you
will be able to purchase parts already upgraded to Rank 1. (all parts start
at Rank 0 by default) The second time you complete the game, you will gain
access to Rank 2 parts! You can only access this mode as long as you have a
clear save file. If you do not, New Game+ cannot be accessed. 

New Game+ retains the following data:

- Pilot Level
- Job Level
- Pilot Skills
- Parts
- Weapons
- Items
- Money

Obviously, beat the game once to unlock this mode. And don't be afraid to
beat it more than once!

PILOT SELECTION
---------------

A feature from other Front Missions, the ability to select which pilots will
participate in missions comes with New Game+. For the uninitiated, you are
free to choose who gets to fight and who doesn't. Storm is mandatory for
all missions though so don't bother trying to get rid of him. Also, you must
take some of the other pilots during certain story-related missions as well.

DIFFICULTY SETTINGS
-------------------

Upon beating the game once, you can play through the game on a different 
difficulty setting. The difficulty settings multiply HP by a certain amount
and also damage to a lesser extent. It is a bit of a lame reward but if you
want more of a challenge, by all means go ahead and do it!

Difficulty Settings Guide:

------------------------------------------------------------------------------
HP	Damage		Availability
------------------------------------------------------------------------------
1	1		Default game settings.
2	1.5		Complete the game once.
5	1.8		Complete the game once.
10	2		Complete the game twice.

On a minor note, the difficulty settings can be applied to New Game and New
Game+ playthroughs.

MUSIC TRACKS
------------

If you've played other Front Mission entries before, you might be surprised
to hear a lot of familiar tracks. That's because Front Mission 2089: Border
of Madness reuses tracks from the other Front Mission games...it has no new
tracks of its own! If you're interested in knowing what music tracks got the
recycle treatment, read the following:

------------------------------------------------------------------------------
Number 	Name			Game			Composer
------------------------------------------------------------------------------
01	Canyon Crow		Front Mission 1st	Yoko Shimomura
02	Rise to Action		Front Mission 1st	Noriko Matsueda
03	Advanced Guard		Front Mission 1st	Yoko Shimomura
04	Mercenaries		Front Mission 1st	Yoko Shimomura
05	Take the Offensive	Front Mission 1st	Yoko Shimomura
06	Decline			Front Mission 1st	Yoko Shimomura
07	Force Stall		Front Mission 1st	Noriko Matsueda
08	Manifold Irons		Front Mission 1st	Yoko Shimomura
09	Bloody Temperature	Front Mission 1st	Noriko Matsueda
10	Relative Thinking	Front Mission 1st	Noriko Matsueda
11	Holistic Shot		Front Mission 1st	Yoko Shimomura
12	Hard Drag		Front Mission 1st	Yoko Shimomura
13	More and More		Front Mission 1st	Yoko Shimomura
14	Win Back		Front Mission 1st	Yoko Shimomura
15	Raise a Flag		Front Mission 1st	Noriko Matsueda
16	The General Situation	Front Mission 1st	Noriko Matsueda
17	Shallow Twilight	Front Mission 1st	Yoko Shimomura
18	Optical City		Front Mission 1st	Noriko Matsueda
19	Coaxial Town		Front Mission 1st	Yoko Shimomura
20	Field Hospital		Front Mission 1st	Yoko Shimomura
21	Arena			Front Mission 1st	Yoko Shimomura
22	Shop			Front Mission 1st	Noriko Matsueda
23	Bar			Front Mission 1st	Noriko Matsueda
24	Setting Up		Front Mission 1st	Yoko Shimomura
25	Military Government	Front Mission 1st	Noriko Matsueda
26	Ominous			Front Mission 1st	Noriko Matsueda
27	Martial Ecologist	Front Mission 1st	Yoko Shimomura
28	Rage! Rage! Rage!	Front Mission 1st	Yoko Shimomura
29	Tension			Front Mission 1st	Noriko Matsueda
30	A Person Easily Elated	Front Mission 1st	Noriko Matsueda
31	Karen			Front Mission 1st	Noriko Matsueda
32	Elegie			Front Mission 1st	Yoko Shimomura
33	Natalie			Front Mission 1st	Noriko Matsueda
34	Fear			Front Mission 1st	Noriko Matsueda
35	Terrible Density	Front Mission 1st	Noriko Matsueda
36	Mad Pressure		Front Mission 1st	Noriko Matsueda
37	Destructive Logic	Front Mission 1st	Yoko Shimomura
38	Next Resolution		Front Mission 1st	Noriko Matsueda
39	Defeat			Front Mission 1st	Noriko Matsueda
40	Maria			Front Mission 1st	Hidenori Iwasaki
41	Driscoll		Front Mission 1st	Hidenori Iwasaki
42	Black Hounds		Front Mission 1st	Hidenori Iwasaki
43	New Enemy Turn		Front Mission 1st	Hidenori Iwasaki
44	Ending (U.S.N.)		Front Mission 1st	Hidenori Iwasaki
45*	Tension			Front Mission 2		Noriko Matsueda
46	Enemy Battle (Heavy)	Front Mission 2		Noriko Matsueda
47	Network			Front Mission 3		Koji Hayama
48	Enemy Attack		Front Mission 3		Koji Hayama
49	Assault			Front Mission 3		Hayato Matsuo
50*	Break Free		Front Mission 4		Hidenori Iwasaki
51	Unsung Heroes		Front Mission Online	Hidenori Iwasaki
52	In the Name of Honor	Front Mission Online	Ryo Yamazaki

Notes:

* - the arrangement of the music track used is from Front Mission Online.

FRONT MISSION RECURRING CHARACTERS
----------------------------------

For anyone who has played a previous Front Mission installment, you might be
surprised to find some familiar faces in both scenarios. Some of those faces
are even playable in the game! Anyways, here are the following characters 
that make appearances in Front Mission 2089: Border of Madness. If you are
new to Front Mission or have not played some of the games, spoilers will be
mentioned for these characters. You have been warned so only read what you
want to know.

------------------------------------------------------------------------------
Tornado			2089-I and 2089-II Scenarios
------------------------------------------------------------------------------

Location:

Kill House (Mission 3)
O.C.U. Mercenary Base (Mission 4, Mission 46)
Grey Rock (Mission 46)
Unknown (Epilogue)

Time of Appearance: Mission 3 to Epilogue
Alias: None
Appears in: 

Front Mission 2089-II

Playable: Yes
Description:

Tornado is the male protagonist of Front Mission 2089-II. Tornado is a former
O.C.U. soldier, and is the commander of the Chariots mercenary outfit. His
appearance in Front Mission 2089: Border of Madness expands on his time in
basic training, as leader of the Chariots, and his whereabouts after the 2nd
Huffman Conflict.

In the game, Tornado makes two appearances in the 2089-I scenario, and two in
the 2089-II scenario. Tornado is involved in cutscenes in the final training
session in Mission 3, and appears later in the Mercenaries' Quarters in the
2089-I scenario. In the 2089-II scenario, Tornado is involved in cutscenes in
the assault on the B-Organization building in Grey Rock in Mission 46. He is
involved in cutscenes during the Epilogue section as well. Tornado also has
an indirect appearance through references in the 2089-II scenario through
Roy, Champ, and Gray. Roy makes references to Tornado at the Headquarters,
while Champ and Gray make them at the Mercenaries' Quarters after Mission 46.

During Storm's third and final training session, Champ, Oddeye, and Tornado
are discussing how they should fight. Champ and Oddeye want to go easy on the
new recruit, but Tornado doesn't want to hold back. Storm doesn't mind having
to work harder for the session and agrees all three of them should take it
seriously. When Storm disables Tornado's wanzer, Tornado remarks that he was
reckless and needs more improvement. Storm tells him that the mercenary that
he has great potential in an Assault role. With Huffman on the brink of war,
Storm tells Tornado his talents will be put to good use. In his mind, Tornado
tells himself that he's not ready for war just yet.

After the final training session, Storm visits Tornado at the mercenaries'
quarters. As the two mercenaries meet, Tornado officially welcomes Storm to
the island. Storm then inquires about the Chariots mercenary outfit, which
is Tornado's assigned post. Oddeye comes in and asks Tornado what's on his
mind. Tornado tells Oddeye if his codename, "Tornado", is a bit generic.
Oddeye responds, saying there's nothing wrong with a weather-inspired name.
Before he leaves, Tornado tells Storm to work with Oddeye and do his best to
put up with her weird antics.

At the B-Organization building in Grey Rock, the C.I.U. detects the presence
of friendly units in the area. Addressing himself as Chariot 1, Tornado asks
if Storm is around. Storm responds, revealing that Chariot 1 is now Tornado
to Oddeye's surprise. Tornado tells Oddeye that it is him and she shouldn't
worry too much about the situation. Tornado and Storm go over some details
behind the enemy's forces. Once Tornado finishes briefing Storm on what needs
to be done, he tells Napalm to get ready for battle. Upon listening into a
conversation with some B-Organization soldiers, Tornado informs everyone
about their plans to escape. 

He also tells the C.I.U. forces that the Chariots will cut off the enemy's
escape plans. Amazed, Champ asks Tornado how did he become a leader in such
a short period of time. Tornado tells the mercenary that they can talk about
it once the mission is over, and he signs off on the comms. After the C.I.U.
rescues Aisha, Tornado informs Storm of enemies inbound and tells him that
the Chariots will ensure a clear escape path. Moments after the two forces
escape, Storm commends the Chariots for their work. Tornado acknowledges it,
saying it's part of the job.

After returning back to the supply camp, Storm, Champ, and Gray discuss the
Chariots and their new leader, Tornado. Champ is proud to know that Tornado
now leads the unit and his combat abilities have improved greatly since their
last meeting. Gray notes that his skills were as good as the Vampires', so
it's great to have such people on their side. At headquarters, Roy also
praises the Chariots for their excellent performance in the last mission
operation. The C.I.U. agent also adds that he has been working with Tornado
and the Chariots to uncover the truth behind the Vampires. Roy believes that
he would be a great asset to the C.I.U. if he joined them.

3 years later since the outbreak of the 2nd Huffman Conflict in 2093, a C.I.U.
force led by Storm travels to an unknown, large facility. Storm informs his
team mates of their objective, telling Rain and Tornado to begin the attack.
Tornado, now a C.I.U. agent along with Storm's team, works with the others to
take out the facility's defenses and complete their objective - to acquire
physical evidence of the B-Organization's role in the PS Plan and the BD
Project.

------------------------------------------------------------------------------
Sana			2089-I Scenario
------------------------------------------------------------------------------

Location:

O.C.U. Mercenary Base (Mission 2, Mission 19)

Time of Appearance: Mission 2 to Mission 19
Alias: None
Appears in: 

Front Mission 2089-II

Playable: No
Description:

Sana is the female protagonist of Front Mission 2089-II. Sana is a Captain in
the O.C.U. Ground Defense Force, and is a member of the Chariots mercenary
outfit. Her appearance in Front Mission 2089: Border of Madness expands on
her time training new mercenary recruits on Huffman Island.

In the game, Sana appears only once in the 2089-II scenario. She also has an
indirect appearance through references in the same scenario through Lycov, a
weapons developer. Lycov makes references to Sana at the Mercenaries' Quarters
after Mission 19.

Having cleared the second training session, Sana sees a new mercenary at the
mercenaries' quarters and asks for a name. The mercenary replies with the
codename Storm and asks for her name. Sana introduces herself as Sana, an
Assault specialist from the Chariots. Intrigued, Storm asks what the Chariots
is. Sana replies, stating that the Chariots is a mercenary outfit working for
the army. Storm asks for some hints on how an Assault type pilot should
position themselves in battle. Sana advises him to scout out the battlefield
to choose the best spot to get within range to fire at the enemy. Before he
embarks on his final training session, Sana wishes him the best of luck and
leaves.

After completing the first of Lycov's part tests, Lycov asks Storm if he has
met Sana of the Chariots before. Storm responds, saying he met her some time
ago during training. In his thoughts, Lycov is surprised that Storm already
knew who Sana was. Lycov tells the mercenary that Sana was originally the
commander of the Chariots, and was also one of his best participants for any
part testing. He wonders what she's been up to as she hasn't communicated
with him in months.

------------------------------------------------------------------------------
Napalm			2089-II Scenario
------------------------------------------------------------------------------

Location:

Grey Rock

Time of Appearance: Mission 46
Alias: None
Appears in: 

Front Mission 2089-II

Playable: Yes
Description:

Napalm is one of the main characters in Front Mission 2089-II. Napalm is a
long range weapons specialist, and is a member of the Chariots mercenary
outfit. His appearance in Front Mission 2089: Border of Madness expands on
his role as a long range weapons specialist in the Chariots.

In the game, Napalm appears only once in the 2089-II scenario. He is involved
in a cutscene before the assault on the B-Organization building in Grey Rock
begins.

Before the C.I.U. and Chariots teams attack, Storm and Tornado go over some
details behind the enemy's forces. Once Tornado finishes briefing Storm on
what needs to be done, he tells Napalm to get ready for battle. Tornado and
Napalm support the C.I.U. by dealing with the security forces surrounding
the building, and then ensuring the escape path was clear.

------------------------------------------------------------------------------
Hyunh			2089-I Scenario
------------------------------------------------------------------------------

Location: 

Huffman Highway

Time of Appearance: Mission 36
Alias: None
Appears in: 

Front Mission 2089-II

Playable: No
Description:

Hyunh is one of the main characters in Front Mission 2089-II. Hyunh is a
mercenary associated with the O.C.U. Border Patrol Force. Her appearance in
Front Mission 2089: Border of Madness expands on her relationship with former
colleague and fellow mercenary, Hepaist.

In the game, Hyunh appears only once in the 2089-I scenario. She is involved
in a cutscene after defeating the Vampires, Demon and Dragoon, for the final
time on the Huffman Highway.

Some time after surviving a battle against an unknown white wanzer, a small
force of vehicles and wanzers arrive on the Huffman Highway. Before any shots
are fired, Roy confirms that this small force is emitting ally IFFs. Hyunh
goes to talk with Storm, inquiring if there is a Hepaist amongst his unit.
Surprised to hear her voice, Hepaist calls Hyunh out and wonders what she is
doing. Hyunh replies, telling the old mercenary that her unit was around the
area looking for some Vampire bounties to collect. Upon hearing that they had
defeated two of them, she expresses her disappointments to Hepaist and tells
her unit to "pack up and leave".

------------------------------------------------------------------------------
Bacchus			2089-I Scenario
------------------------------------------------------------------------------

Location: 

Huffman Highway

Time of Appearance: Mission 36
Alias: None
Appears in: 

Front Mission 2089-II

Playable: No
Description:

Bacchus is one of the main characters in Front Mission 2089-II. Bacchus is a
mercenary associated with the O.C.U. Border Patrol Force. His appearance in
Front Mission 2089: Border of Madness expands on his relationship with former
colleague and fellow mercenary, Hepaist.

In the game, Bacchus appears only once in the 2089-I scenario. He is involved
in a cutscene after defeating the Vampires, Demon and Dragoon, for the final
time on the Huffman Highway.

Some time after surviving a battle against an unknown white wanzer, a small
force of vehicles and wanzers arrive on the Huffman Highway. Before any shots
are fired, Roy confirms that this small force is emitting ally IFFs. After
Hyunh initiates dialogue with Storm and Hepaist, Bacchus remarks that the old
mercenary is losing his touch. Bacchus urges Hepaist to quit the mercenary
business while he's still among the living. After Hyunh signals her unit to
get ready to leave, Bacchus tells Hepaist to stay alive so they can meet and
catch up on old times.

------------------------------------------------------------------------------
X-06 Raven		2089-II Scenario
------------------------------------------------------------------------------

Location: 

B-Organization Desert Facility

Time of Appearance: Mission 47
Alias: Raven
Appears in: 

Front Mission 2089-II

Playable: No
Description:

Raven is one of the main characters in Front Mission 2089-II. Raven is one of
the elite Numbers in the Vampires mercenary outfit, with the codename "X-06".
His appearance in Front Mission 2089: Border of Madness expands on his duties
with the B-Organization.

In the game, Raven appears only once in the 2089-II scenario. He is involved
in several cutscenes during and after an investigation of a B-Organization
facility hidden in a desert.

Deep inside the B-Organization desert facility, an unknown soldier detects
the presence of five wanzers in the area. Raven acknowledges the soldier's
news, telling him to begin the counterattack. The soldier complies, and a
number of wanzers appear outside of the facility. Upon the destruction of all
the wanzers, the soldier reports the failure to Raven. Raven then orders the
soldier to destroy the facility and cover up their tracks. The Vampire adds
that all relevant data was already extracted from the facility, so it serves
no use to the organization. The soldier complies and detonates the facility.

------------------------------------------------------------------------------
X-16 Griffon		2089-I Scenario
------------------------------------------------------------------------------

Location: Forest
Time of Appearance: Mission 8
Alias: Griffon
Appears in: 

Front Mission 2089-II

Playable: No
Description:

Griffon is one of the main characters in Front Mission 2089-II. Griffon is
one of the elite Numbers in the Vampires mercenary outfit, with the codename
"X-16". His appearance in Front Mission 2089: Border of Madness expands on
his duties in gathering data on potential candidates for the PS Plan.

In the game, Griffon appears only once in the 2089-I scenario. He is involved
in several cutscenes before and after the attempt to locate the suspected
enemy spy, Baggy.

Upon detecting a small group of wanzers deep inside a forest, Griffon orders
his subordinate, Griffon Eye, to destroy them. When Griffon Eye is unable to
best the wanzers, he retreats. Sometime after the battle, Griffon reports to
an unknown person about capturing new test subjects. The unknown person gives
Griffon new orders, telling him that more test subjects are needed. Griffon
complies with the order and then leaves, ending the meeting with the unknown
person.

------------------------------------------------------------------------------
Royd Clive		2089-II Scenario
------------------------------------------------------------------------------

Location: 

Supply Camp (Mission 42, Mission 50)

Time of Appearance: Mission 42 to Mission 50
Alias: None
Appears in:

Front Mission 2089-II
Front Mission 1st
Front Mission Online
Front Mission 2

Playable: No
Description:

Royd is one of two male protagonists in Front Mission 1st, and one of the
secondary characters in Front Mission 2089-II, Front Mission Online, and Front
Mission 2. Royd is a former Captain in the O.C.U. Ground Defense Force, and is
the commander of the mercenary outfit "Canyon Crows". His appearance in Front
Mission 2089: Border of Madness expands on his military career on Huffman
Island, and prior to the Larcus Incident.

In the game, Royd actually doesn't make an appearance in either scenario.
Rather, he appears indirectly through references in the 2089-II scenario from
an O.C.U. soldier named John. John makes references to Royd at the
Mercenaries' Quarters after Mission 42 and Mission 50.

After learning that Aisha has mysteriously disappeared, John in the ready
room mentions that any oddities will be reported by the O.C.U. Border Patrol
Force division. John also adds that the division just enlisted the aid of a
new recruit for its reconnaissance branch - a Captain Royd Clive from the
Ground Defense Force division.

Hours after the assault on the B-Organization's headquarters and the Larcus
Incident, John expresses concern about Royd Clive's whereabouts. When asked
about his relationship to the soldier, John replies that Royd is one of his
good friends in the military. He doesn't know what happened to Royd, but is
aware that his friend was on duty around where the incident took place. John
hopes that Royd wasn't killed in battle during the outbreak of the incident.

------------------------------------------------------------------------------
Dr. Mizette Brown	2089-II Scenario
------------------------------------------------------------------------------

Location: 

Grey Rock (Mission 43)
B-Organization Headquarters (Mission 50)

Time of Appearance: Mission 43 to Mission 50
Alias: Dr. Brown
Appears in: 

Front Mission 1st

Playable: No
Description:

Dr. Mizette Brown is one of the main characters in Front Mission 1st. Mizette
is a medical doctor who was involved with the O.C.U. Special Weapons Research
& Development division, but soon quits for reasons unknown. His appearance in
Front Mission 2089: Border of Madness expands on his work on biocomputers and
the reasons behind his resignation.

In the game, Dr. Brown appears only once during the 2089-II scenario. He is
involved in a cutscene before the assault on a Grey Rock research building
occurs. He also has an indirect appearance through references in the same
scenario through Dr. Gilmore, a medical doctor who isone of his colleagues.
Dr. Gilmore makes references to Mizette after destroying the B-Organization
prototype wanzers in Mission 50.

Inside a research building, an unknown officer asks how the plan is coming
along. Dr. Brown wonders what's going on and demands answers from the officer
in charge. The officer replies, stating that he just wants to know how it's
progressing. Brown tells him that everything is going according to schedule.
The officer tells the doctor that he brought an old friend along, whom Brown
recognizes as Dr. Aisha. Aisha goes over the main plan in-depth, the details
of which surprise Mizette. The officer asks Dr. Brown if he has any more
questions about the plan. Mizette tells the officer that the plan is good,
and he agrees with Aisha's recommendations. The unknown officer tells the
two doctors not to fail as "they" are watching both of them.

After the C.I.U. force destroys the B-Organization's defenses and secures its
headquarters, Aisha locates Dr. Gilmore. Asking him about what Dr. Mizette
Brown's whereabouts, Dr. Gilmore responds that he had left the organization
three months ago. Dr.Gilmore adds that Mizette "disappeared from the face of
the earth", as he could not get in touch with his former colleague.

------------------------------------------------------------------------------
Dr. Gilmore		2089-II Scenario
------------------------------------------------------------------------------

Location: 

B-Organization Headquarters

Time of Appearance: Mission 50
Alias: Gilmore
Appears in: 

Front Mission 1st

Playable: No
Description:

Dr. Gilmore is one of the main characters in Front Mission 1st. Gilmore is a
medical doctor who is involved with the U.S.N. Special Weapons Research &
Development division, the Nirvana Institute. His appearance in Front Mission
2089: Border of Madness expands on his research on biocomputers and related
technologies.

In the game, Dr. Gilmore appears only once during the 2089-II scenario. He is
involved in several cutscenes before, during, and after the assault on the
B-Organization's headquarters.

Inside the B-Organization headquarter's, an officer discovers the presence of
unknown machines and calls for Dr. Gilmore. The doctor asks what's going on,
to which the officer replies that they are being attacked. The officer also
orders Gilmore to deploy "it" in battle, despite the data being incomplete.
Dr. Gilmore complies, releasing an X-00 Nosferatu from the building entrance.

Upon destroying the Nosferatu, Dr. Gilmore wonders if the Vampires failed to
gather enough testing information. Meanwhile, the B-Organization wonders how
"it" could be destroyed. When asked what to do next, the officer yells at
Gilmore and says that the machine's core system should have been perfected
already. The doctor responds, noting that the research isn't even close to
being perfected. Dr. Gilmore decides to send out more test units, wondering
what Dr. Brown would do in his thoughts.

After the destruction of the two reinforcement X-00 Nosferatu and the other
enemy wanzers, the C.I.U. force secures the B-Organization building. Inside
the building, the doctor wonders if he'll be arrested or killed on the spot.
Aisha recognizes the doctor and asks if he is Dr. Gilmore. Gilmore, who sees
Aisha, is surprised and calls out to her as Dr. Aisha. Aisha asks him if he
was caught up in the crossfire and got injured. Upon hearing Dr. Gilmore say
that he was not hurt during the battle, Aisha breathes a sigh of relief.

Storm then questions Dr. Gilmore on the research that the organization has
been conducting. Fearing death, the doctor tells him that the research was
on how humans could interface with machines for combat purposes. When asked
how far the research went, Gilmore says that it didn't go too far. The doctor
then gives Storm a sample of the research in the form of a biocomputer. Dr.
Gilmore then tells Storm not to interfere with "their" goals if they wish to
live. Gilmore then leaves, stating that another client he works with might
start wondering where he's been in the past few days.

------------------------------------------------------------------------------
Patrick S. Winger	2089-II Scenario
------------------------------------------------------------------------------

Location: 

U.S.N. Conference Room

Time of Appearance: Mission 50
Alias: Winger
Appears in: 

Front Mission 1st
Front Mission Online
Front Mission 5: Scars of the War

Playable: No
Description:

Patrick is one of the main characters in Front Mission 1st, and one of the
secondary characters in Front Mission Online and Front Mission 5: Scars of
the War. Patrick is a Brigadier General in the U.S.N. Army, and is the
commanding officer of the Special Forces Unit known as the "Black Hounds".
His appearance in Front Mission 2089: Border of Madness expands on the
speech he says to the media at the start of the 2nd Huffman Conflict.

In the game, Patrick appears only once during the 2089-II scenario. At the
supply camp, talk to your team at the Mercenaries' Quarters. This will
trigger a number of cutscenes, one of which involves Patrick.

As a reporter films live footage of the damage in the Larcus District, the
broadcast switches over to a U.S.N. conference room. At the press conference,
a news anchor introduces U.S.N. Brigadier General Winger to the public and
the press. Brigadier General Winger makes a statement about the incident at
Larcus. In it, he reveals that an O.C.U. reconnaissance unit attacked the
munitions facilities in the Larcus District. At least four wanzers were seen
by the security cameras and 62 casualties were reported. Patrick also reports
that the O.C.U. claims the whole incident was a set-up, but do not have any
proof of this. In reaction to this, the nation has declared war and intends
to drive the O.C.U. out of Huffman. Thus, the 2nd Huffman Conflict begins.

------------------------------------------------------------------------------
Yuji Kinoshita		2089-I and 2089-II Scenarios
------------------------------------------------------------------------------

Location: 

O.C.U. Mercenary Base (Missions 1-33)
Supply Camp (Missions 34-51)

Time of Appearance: Mission 1 to Mission 51
Alias: Yuji
Appears in: 

Front Mission Online

Playable: No
Description:

Yuji is one of the main characters in Front Mission Online. Yuji is a former
wanzer pilot, instructor, and mechanic for the O.C.U. Ground Defense Force.
His appearance in Front Mission 2089: Border of Madness expands on his duties
as a wanzer instructor to new wanzer pilots on Huffman Island.

In the game, Yuji appears in both the 2089-I and 2089-II scenarios. Yuji can
be found at the Mercenaries' Quarters at all times, both at the O.C.U.
Mercenary Base and the Supply Camp. However, Yuji will not be available
during a select few story-heavy sections in both scenarios.

At the mercenaries' quarters, Yuji trains Storm on the basics of wanzer
combat. As Storm becomes more proficient at wanzer handling and takes more
mission operations, Yuji teaches the mercenary about advanced wanzer combat
techniques. Upon the completion of the first training session, Yuji teaches
Storm about the basics of setting up wanzers such as auxiliary items. After
an unexpected battle against unknown black wanzers in a forest, Yuji will
teach Storm about the concept of Links and how to use them in battle.

------------------------------------------------------------------------------
Ellen Taylor		2089-I and 2089-II Scenarios
------------------------------------------------------------------------------

Location:

O.C.U. Mercenary Base (Mission 4, Mission 6, Mission 13, Mission 17)
Supply Camp (Mission 49)

Time of Appearance: Mission 4 to Mission 49
Alias: Ellen
Appears in: 

Front Mission Online

Playable: No
Description:

Ellen is one of the main characters in Front Mission Online. Ellen is an
O.C.U. soldier and is a member of the Chasm Owls unit. Her appearance in
Front Mission 2089: Border of Madness expands on her time working with the
Chasm Owls and defending the Mail River border.

In the game, Ellen appears five times in both scenarios - four in the 2089-I
scenario, and one in the 2089-II scenario. Ellen can be found in the
Mercenaries' Quarters in both the O.C.U. Mercenary Base and the Supply Camp.
On her final appearance, Ellen will give away a new weapon that has been
upgraded. The first time around, this weapon is the Mostro 3 SZ + 2. On the
2nd playthrough, this weapon is the FV-24B + 2. On the 3rd playthrough and
above, this weapon is the Firebird + 2.

After finishing the very first operation as newly minted mercenaries, a woman
see Rain and calls out her name. Recognizing the voice, Rain meets with the
woman and calls her Ellen. She formally introduces her friend to the rest of
the group as Ellen Taylor. Storm greets himself to Ellen and asks what her
codename is. Ellen responds, stating that she doesn't use codenames. Rain
wonders what her friend is doing on Huffman Island, to which Ellen responds
that she's doing recon duties with the army. Ellen asks Rain if she has seen
or talked to her former boss, Lancer. Rain admits that she hasn't seen him in
ages. Storm interrupts the two and tells them to find another time to talk.

Upon returning from the defending a warehouse's containers, Rain greets Ellen
at the mercenaries' quarters. She asks about Ellen's duties regarding her
recon work. Ellen tells Rain that the job is standard operating procedure
for that line of work. When asked further about the risks, Ellen reveals that
she operates deep inside enemy territory. Rain can't believe that her friend
is involved in very risky work. Ellen assures Rain that she won't be dying
any time soon, and that her handlers don't give her suicidal assignments.
Storm gets in the conversation, curious about the details behind Ellen's
assignments. Ellen tells the two not to worry. She leaves after Rain tells
her to stay alive.

After taking care of the enemy spy, Alchemist, Ellen begins to talk about the
aforementioned spy. Champ admits he never thought there would be a spy among
their ranks. Rain agrees, saying they were all made fools of in the end.
Ellen questions the mercenaries about what they intend to do next. Storm says
that they have to press forward and forget that the event happened. Oddeye
tells Storm not to be so indifferent about personal things. Ellen agrees with
her and asks Storm why he thinks like that. Storm responds, stating how it's
important to be a positive thinker in times like this. Ellen and Rain agree,
and the two women end the discussion by wishing each other the best of luck.

After repelling the unknown wanzers' attack on the O.C.U. Mercenary Base,
Ellen asks the mercenaries if they are alright. Rain notices Ellen soon after
and meets with her at the mercenaries' quarters. Ellen expresses relief at
seeing the mercenaries come back alive. Storm admits things were pretty
dangerous during the battle. He also thinks that the attackers were likely
colleagues of the enemy spy, Alchemist. Ellen says that people always take
risks when trusting someone, but insists that Falcon must have known this
would happen. Rain asks Ellen to check up on these disturbances and report
anything suspicious back to then. Oddeye and Gray wonder how Rain was able
to find a friend like her.

Upon returning from the first investigation of the Larcus District, Ellen
sees the mercenaries and calls out for Rain. Surprised, Rain responds to her
friend and asks how she's been holding up. Ellen tells Rain that she's still
doing recon work, but not she's involved in top-secret military work. Rain
is a bit shocked, wondering how Ellen got involved with the highest levels of
the military. Ellen says she can't disclose her work, but hints that it has
something to do with Lark Valley. Aware of her friend's work with the C.I.U.,
Ellen gives Rain a special, customized weapon to use. Rain thanks Ellen for
the weapon and says she'll put it to good use.

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Thomas Norland		2089-I Scenario
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Location: 

O.C.U. Mercenary Base (Mission 20, Mission 30, Mission 32)

Time of Appearance: Mission 20 to Mission 32
Alias: Thomas
Appears in: 

Front Mission Online
Front Mission 2

Playable: No
Description:

Thomas is one of three main protagonists in Front Mission 2 and is one of the
secondary characters in Front Mission Online. Thomas is a Captain in the
O.C.U. Ground Defense Force, and is the commanding officer of the 89th Mobile
Battalion, the "Dull Stags". His appearance in Front Mission 2089: Border of
Madness expands on his duties when he was assigned to Huffman Island during
the Huffman Crisis.

In the game, Thomas appears three times during the 2089-I scenario. At the
O.C.U. mercenary base, you can find Thomas at the Mercenaries' Quarters after
Mission 20, Mission 30, and Mission 32. He will leave the Mercenaries'
Quarters whenever you initiate a conversation with him.

After completing the second of Lycov's part tests, Champ bumps into Thomas
in the mercenaries' quarters. Thomas tells the mercenary to be respectful to
superior officers. He introduces himself as Thomas Norland, and asks Champ
to do the same in return. Upon hearing the mercenary's answer, Thomas says
that young guys like him should be lucky that the O.C.U. and U.S.N. are
putting them to good use. Champ brushes it off, asking the veteran soldier
what he wants from him. Thomas replies that he needs a ton of war rations
and after some persuasion, manages to convince Champ to hand them over.

Upon returning to the base after shooting up a Sakata Industries facility,
Gray bumps into Thomas. Thomas is quick to introduce himself as the great
Thomas Norland, which makes the mercenary curious. When asked if he was the
real deal, Thomas replies that he is Thomas Norland of Huffman fame. Now
impressed, Gray asks the veteran soldier what he can do for him. Thomas says
he needs war supplies such as food and ammunition. Gray asks why can't he
make a formal request to the military heads. Thomas responds, saying that a
good soldier always thinks of their comrades' well being first. After Gray
gives Thomas his supplies, Hepaist wonders if Thomas is up to no good and
thinks the soldier is masking his smuggling activities.

Having completed the last of Lycov's part tests, Storm walks up to Thomas and
asks him if he is Thomas Norland. Thomas replies with a confident "Yes".
Storm then informs him that Hepaist believes he is smuggling goods as usual.
Thomas is surprised, but brushes it off as just small talk. Storm then asks
the veteran soldier if he's been conning Champ and Gray into giving him the
goods. Thomas responds, stating that he'd never do anything stupid like that.
The mercenary notes that Thomas served in Estonia prior to Huffman, wondering
how the experience was. Thomas states that Estonia was a hellish war zone,
and tells Storm that he smuggled supplies and gave them to its people. He
believes that his actions were well justified given the circumstances.

Lastly, Storm wonders how he knows Hepaist. The veteran soldier replies that
the two are old friends since Basic. Thomas adds that Hepaist is a weird one,
warning him not to pry into his comrade's secrets. As Thomas leaves the ready
room, he tells Storm to stay alive so they can share some drinks in the near
future.

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7. CREDITS							[CRED]
------------------------------------------------------------------------------

Thanks to:

- GameFAQs obviously
- Front Mission: World Historica book for part wording and such
- Square Enix for the Front Mission series

This FAQ copyright 2013 to Angelo Pineda. Redistribution in any form,
including reprinting in electronic or print media, without express permission
of the author is strictly forbidden.

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