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Guide and Walkthrough by mooboy29

Version: 0.6 | Updated: 09/08/2009

Blue Dragon Plus
Version 0.6 (Last Updated 9/07/2009)
By: Mooboy29
Email: Mooboy2002 (at) yahoo (dot) com

This document is Copyright (c)2009, Todd Best,  All Rights Reserved

Currently, the only sites with permission to host this file are:
www.gamefaqs.com
www.gamesradar.com
www.cheatplanet.com
www.neoseeker.com
If you find this document hosted on any other site, please let the author know.

(This should be spoiler free, if I have missed anything, PLEASE contact me)

===================
 Table of Contents
===================
use ctrl + F to quickly find the section you are looking for.

1) Version History.................[A00]
2) Introduction....................[B00]
3) Controls and Menus..............[C00]
4) General Advice..................[D00]
5) Walkthrough.....................[E00]
    Mission 1: Cube Surface........[E01]
    Mission 2: Cube Entrance.......[E02]
    Mission 3: Inside the Cube.....[E03]
    Mission 4: Neo Jibral Castle...[E04]
    Mission 5: Upper Level.........[E05]
    Mission 6: Branch Point........[E06]
    Mission 7: Royal Tomb..........[E07]
    Mission 8: Laboratory..........[E08]
    Mission 9: Ancient Tomb........[E09]
    Mission 10: Monster Keep.......[E10]
    Mission 11: Frozen Hall........[E11]
    Mission 12: Incinerator........[E12]
    Mission 13: Servant Town.......[E13]
    Mission 14: Power Plant........[E14]
    Mission 15: Mate's Grief.......[E15]
    Mission 16: Mecha Plant........[E16]
    Mission 17: Facility...........[E17]
    Mission 18: L. Cerebro.........[E18]
    Mission 19: Steel Island.......[E19]
    Mission 20: R. Cerebro.........[E20]
    Mission 21: Cortex.............[E21]
    Mission 22: Colliseum..........[E22]
    Mission 23: Bomb Factory.......[E23]
    Mission 24: Neocortex..........[E24]
    Mission 25: Final Battle.......[E25]
6) Characters......................[F00]
   Missable Characters.............[F15]
7) Quests (not yet added)..........[G00]
8) Items (Incomplete)..............[H00]
    Healing Items..................[H01]
    Attack Items...................[H02]
    Support Items..................[H03]
    Enhanced Items (not yet added)
    Accessories (not yet added)
    Circuit Panels (not yet added)
    Parts (not yet added)
    Valubles (not yet added)
9) Monster-Book....................[I00]
10) Contacting Me..................[Z00]

=======================
 Version History [A00]
=======================
V0.6: Sep. 07, 2009: Walkthrough is complete!  Now to finish the monster book 
and start on quests.

V0.5: Sep. 02, 2009: 21 missions now.  Should have the rest done in the next 
update.

V0.4: Aug. 31, 2009: Added some more missions and a bit more to the Monster-
Book.  

V0.3: Aug. 16, 2009: Sorry for lack of updates, only added one mission and 
started the Monster-Book.  Hopefully a lot more in the next few days.

V0.2: July 22, 2009: Added more Missions, Characters and Abilities.

V0.1: July 21, 2009: First installment, controls, basic items, first few 
missions.  I figure if no one else is writing a guide, I'll give it a shot.

====================
 Introduction [B00]
====================
General Disclaimers:

This is my first faq posted to GameFAQs, I hope you like it.  No ASCII art, not
even going to try.  I have not played the original Blue Dragon game, so I wont
be giving any spoilers for that game, except what is printed on the box and the
instruction manual.  If I can make any improvements, please let me know via
email.

Game Introduction:
Blue Dragon Plus picks up a year after the original ended, Nene has been
defeated, the world has split in two, and a mysterious cube with a Balaur (a
three-headed dragon shadow) has appeared.

Blue Dragon Plus is a real-time strategy role playing game. All characters
(Allies and Enemies) move and attack at the same time.  Time continues to move
as you choose units, destinations, and skills to be used.

=========================
 Controls and Menus[C00]
=========================
Game play is mostly split into two modes, movement/preparation and battle.

Blue Dragon Plus mostly uses the DS stylus for point and click selection and
movement during battles.

Button Uses (buttons are only used during battle, main menu uses the stylus):
  Start:.....Open Save menu            
  Select:....Toggle Top Screen Display (Map, Win/Lose Conditions, etc)
  X:.........Select All Units
  Y:.........Select Single Unit
  A:.........Confirm
  B:.........Cancel
  L/R:.......Rotate Camera, Select Target
  D-Pad......Move Camera

Move Mode Menus:
When not in battle, you can change party members, update skills, buy items etc.

  Save: Save game to one of the two save game slots.
  Menu: Opens main menu with eight options
    Party: View or change party members
    Equip: Equip accessories on active party members
    Skills: Select which skills a character can use during battle. A character
      can only use 10 skills during each battle, including items and magic.
    Shadow: Available later in the game, equip characters with extra shadows
    Quest: Available later in the game, a list of all available quests
    Items: Categorized list of all items owned, including accessories
    Status: Display stats of all characters
    Monster-Book: Displays information on all known enemies
  Info: Move focus on the map to see where enemies and allies are
  Move: Move to an adjacent map location (this completes your turn)
  Skill: Use any map skills your party has (this completes your turn)
  Scan: Spend a turn looking for items at your location (this completes your
      turn)
  Fight: Begin a random battle at current location. This is a good way to level
      up and increase stats, as well as open any missed treasure chests.
  Wait: End your turn without completing an action.

======================
 General Advice [D00]
======================

-The game uses only two save slots.  If at all posible, rotate slots each time
you save your game.  It IS possible to create a saved game that loses
immediately on loading, so beware!

-'Capacity Up!?' Capacity up refers to the number of shadows the unit can
control.  Some characters may start gaining capacity before additional shadows
are available.

-'Toripo?' look at his character info to learn how to acquire him.

-'How do I change abilities or use other items besides basic medicine?' From
the map screen, choose Menu -> Skills -> Click the character you wish to
change.  The top slot here refers to the left-most slot on the battle screen.

-If a Bomber Group makes it to the top of the Cube, its Game Over.  Try your
best to defeat them before they get past your groups.  If you are really
desperate, Zola's teleport to shop skill can be used to get to the top quickly.

-Speaking of Bomber Groups, main storyline missions can wait, defeat the 
Bomber's early before they become a problem.

-Whenever possible, you should move all available characters to the party that
will be doing battle that turn (You can move non-leaders every turn if you
want).  Just make sure you aren't leaving a group vulnerable to a roaming
Bomber group.

-If a character is KO'ed during battle, they will only receive half of the 
experience other characters get.  Try to revive any downed characters before 
the battle ends.

===================
 Walkthrough [E00]
===================

Please note, some of these battles can be completed in a slightly different
order, depending on which party's turn it is. To best avoid spoilers, watch the
cutscenes and/or dialouge for the mission in the game before reading the
mission walkthrough.

-------------------------------------------------------------------------------
  Mission 1: Cube Surface [E01]
-------------------------------------------------------------------------------
For your first battle you must fight six Mecha Robos.  Just select your four
units and have them attack one at a time.  Use Zola to go grab the two
treasure chests (Medicine in each of them), and Shu use his Water sword
ability for huge damage.  Once the robos are defeated you must fight a Sentinel
Robo.  First lure it to the space between the pipes and use Maru or Zola to
activate the controls next to it.  It will send a shock to the sentinel and 
lower its defenses.  Use Shu's Flare Sword ability twice to finish it off.

After the battle you will receive a radar and a bunch of Medicine.

-------------------------------------------------------------------------------
  Mission 2: Cube Entrance [E02]
-------------------------------------------------------------------------------
You must fight and defeat Szabo's four associates.  At around 50% health they
will call for reinforcements, unless you can bring them from 50% to dead in one
hit (Shu's sword skill helps).  Each set of reinforcements are three weaker
robos that are easily killed.  Try to kill all reinforcements before finishing
off the last associate. Also, kill the Fat Rat before it can steal any
more treasure chests.  Here is a list of each servant, its weakness, and which 
direction their reinforcements come from.

+---------------+--------------+---------+-----------------+
|Name           |Start Location|Weakness |Summon Direction |  
+---------------+--------------+---------+-----------------+
|Silent Ku      |North East    |Fire     |East             |
|Turbulent Mai  |South West    |Ground   |South            |
|Raging Kesu    |South East    |Air      |West             |
|Heat-Wave Sai  |North West    |Water    |North            |
+---------------+--------------+---------+-----------------+

Once the last associate is defeated, there will be a short cutscene where they
kidnap Szabo and become a single large Robo entity.  Shu, Zola, and Maru must
defeat Szabo to advance.  He is strong against all of their elemental attacks
so have them surround him and use their regular attacks.  Any reinforcements
you did not kill earlier will still be on the map.  You can ignore them if you
want.  Remember, Medicine is your friend, you can't revive fallen members yet.

-------------------------------------------------------------------------------
  Mission 3: Inside the Cube [E03]
-------------------------------------------------------------------------------
Nene is back, and an evil Szabo has returned his Soul to him.  You must fight 
through a bunch of Robos and eventually defeat Nene.  There are two Healing 
Stations on the map that will help your party.  Stand near them while attacking 
or between fights to quickly replenish your health.  The robos will try to 
destroy them, so do your best to protect them.  If your Healing Stations get 
destroyed don't forget you still have Medicine.  Going up causes you to face 
fewer enemies and you are almost guaranteed to keep the Heal Station alive.  
Going down you will face a few more robos, and the Health Station has a higher 
chance of being destroyed.  If you can keep that Health Station functioning it 
is in a much better position to face Szabo and Nene.  Once you defeat the 
smaller robos you must fight Szabo again.  Just use your regular attacks, he is 
still immune to all elemental attacks.  Once Szabo's health goes down he will 
retreat, opening access to fight Nene.  Nene stands at the top of the stairs so 
only one character can fight him at a time, while he attacks from range.  Put 
Maru in front with Shu right behind (he will be able to attack with Flare and 
Water Sword abilities).  Once Nene drops to about 50% health, there will be a 
cutscene.

Once Nene's health is down, he'll be attacked by tentacles from the floor, and 
your party will be attacked by a noxious energy beam from the pipe.  As you try 
to move you will take damage.  Once all your characters are dead, Shu will 
teleport you back Neo Jibral, leaving Nene for later.

-------------------------------------------------------------------------------
  Mission 4: Neo Jibral Castle [E04]
-------------------------------------------------------------------------------
After a long dialogue, King Jibral, Kluke, Jiro, and Fushira join your party, 
and they all have unique shadows.  The sentinel that you fought in Mission 1 
has returned and is attacking Neo Jibral Castle directly, and he has brought 
friends.  You now have seven characters under your control, so this fight is 
pretty easy.  Keep King Jibral and Shu in front, as they can take the most 
damage.  Keep Kluke and Jiro in the middle, Jiro is able to heal himself and 
all allies next to him.  Kluke can cast magic past allies directly in front of 
her.  Have Zola run and grab all the treasure chests (before fighting the 
Sentinel!), using wind claw to fight off any ghosts she attracts.  Move your 
characters forward as a group, letting Jiro heal you as you take damage.  Once 
you get to the Sentinel, have Jibral, Shu and Fushira attack the Medic Robos 
while Kluke casts Fire.  Each time a Medic dies it will call for 
reinforcements.  If you deal enough damage to the Sentinel, you should be able 
to kill it before the reinforcements get to you.  Have Jiro keep healing, but 
he probably wont be able to heal everyone each time.  Use Medicine on any 
characters out of range of his heals.

-------------------------------------------------------------------------------
  Mission 5: Upper Level [E05]
-------------------------------------------------------------------------------
After landing back on the cube, you are welcomed by a bunch of critters 
attacking you.  These guys are pretty weak and easy to defeat if you stay 
together.  Don't forget about Jiro and his healing spells.  Run Zola over to 
the far treasure chest for a Tri Fire and have her run back before she is 
killed.  Keep everyone else together at the starting location and let everyone 
else come to you.

+---------+
| Enemies |
+-----------------------------------------------------+
|Name            |Qty|Weakness|Notes                  |
+----------------+---+--------+-----------------------+
|Fat Rat         | 5 |None    |Steals Treasure Chests |
|Green Grunt     | 4 |Ground  |None                   |
|Snow Wolf Ghost | 6 |Fire    |None                   |
|Fire Wolf Ghost | 6 |Water   |None                   |
+----------------+---+--------+-----------------------+

Reinforcements: None

Treasure: Phoenix Talon, Tri Fire

After this battle the Route Map will become available.  Take some time to look 
over all your options on this screen.  Don't forget to equip the accessories 
you've been getting from the chests.

-------------------------------------------------------------------------------
  Mission 6: Branch Point [E06]
-------------------------------------------------------------------------------
Here you will be faced by a host of different enemies.  They will not come 
towards you until you start attack them, so use this time to use your helpful 
skills (Beef Up, Counter Punch, etc.) and recharge.  When you attack the 
Skeletons, they will bring reinforcements to both exits.

+---------+
| Enemies |
+-----------------------------------------------------+
|Name            |Qty|Weakness|Notes                  |
+----------------+---+--------+-----------------------+
|Green Grunt     | 7 |Ground  |None                   |
|Snow Wolf Ghost | 6 |Fire    |None                   |
|Fire Wolf Ghost | 6 |Water   |None                   |
|Purple Skeleton | 1 |Wind    |Summons Reinforcements |
|Green Skeleton  | 5 |Ground  |Summons Reinforcements |
+----------------+---+--------+-----------------------+

Reinforcements: 
(Green Skeleton x1, Purple Skeleton x2) after defeating first green skeleton
(Green Skeleton x2) after defeating second gree skeleton
(Purple Skeleton x2) after defeating first Purple Skeleton

Treasure: Tri Water, Mega Medicine, Phoenix Talon

After this mission your group will split into two parties.  Jibral and Shu will 
be Party 1, Zola and Maru will be Party 2.  The other characters may move 
freely between parties.  Whenever possible you should have all available 
members be in the active party, you can switch parties every turn.  To start 
put everyone in Party 1 with Jibral and Shu.  Zola will start first on the 
Route Map, move her up to the shop to buy supplies.  Jibral will be moving to 
the left (Royal Tomb), while Zola moves right (Laboratory).  Here you will be 
able to start doing quests in slightly a different order.

-------------------------------------------------------------------------------
  Mission 7: Royal Tomb [E07]
-------------------------------------------------------------------------------
Required Party: Jibral
Unlocked by completing Branch Point (Mission 6)

At the start of the mission, wait for the ghosts to come to you and use Shu and 
Kluke to destroy them (Remember ghosts are immune to physical attacks and weak 
to Fire).  Like Shu says at the beginning of the battle, all Murals cannot 
fight back when attacked from behind, so work your way around the map to the 
Destroy Mural's backside.  You will have to fight through some of the lesser 
Murals, once they are destroyed move quickly past them as the Destroy Mural 
will regenerate them.  You only have to kill the Destroy Mural to get to the 
next part of the mission, but be sure you attack it from behind.  All murals 
are weak to Water attacks.

+---------+
| Enemies |
+---------------------------------------------------------+
|Name            |Qty|Weakness|Notes                      |
+----------------+---+--------+---------------------------+
|Midnight Ghost  | 8 |Fire    |Immune to Physical attacks |
|Purple Skeleton | 2 |Wind    |None                       |
|Evil Mural      | 3 |Water   |Regenerates, weak backside |
|Tragedy Mural   | 3 |Water   |Regenerates, weak backside |
|Destroy Mural   | 1 |Water   |Boss, attack its backside! |
+----------------+---+--------+---------------------------+

Treasure: Mega Medicine, Phoenix Talon, Tri-Wind

Once the Destroy Mural is destroyed you will move to the next area.  Shu must 
make it to the device without dying.  Avoid the poison stations and kill the 
Murals instead to receive a special prize (Very Important!).  If your 
characters do get poisoned, use Jiro's Cure ability to remove it.  If you 
complete this mission without finding the Soul Engine, I highly suggest you 
redo it.  The exact location is the square between the three Murals.

+---------+
| Enemies |
+------------------------------------------------------------+
|Name            |Qty|Weakness   |Notes                      |
+----------------+---+-----------+---------------------------+
|Evil Mural      | 1 |Water      |Weak backside, Blue        |
|Tragedy Mural   | 1 |Water      |Weak backside, Red         |
|Poison Mural    | 1 |Water, Wind|Weak backside, Green       |
|Chaos Mural     | 1 |Water      |Weak backside, Purple      |
+----------------+---+-----------+---------------------------+

Treasure: Activation Unit (Missable), Soul Engine (Missable)

After the battle, you will probably be attacked by a roaming Sentinel as soon 
as you return to the Route Map.  A note on Bomber and Sentinel groups, you 
usually only need to kill the main, big Robo to clear the mission and remove 
the group from the Route Map.

Before you start the next mission, do some shopping with Zola's party.  Earings 
are great investments early on, extra range on your attacks will help defeat 
enemies before they can attack you.

-------------------------------------------------------------------------------
  Mission 8: Laboratory [E08]
-------------------------------------------------------------------------------
Required Party: Zola
Unlocked by completing Branch Point (Mission 6)

Pretty easy fight, let them come to you and pick them off as they come.  Use 
Kluke to do large amounts of damage, and Maro's Ground ability on the Grunts 
and Kelolon.

+---------+
| Enemies |
+--------------------------------------------+
|Name            |Qty|Weakness|Notes         |
+----------------+---+--------+--------------+
|Marine Robo     | 5 |Flare   |              |
|Green Grunt     | 4 |Ground  |              |
|Magic Jellyfish | 6 |Flare   |              |
|Kelolon         | 6 |Ground  |              |
+----------------+---+--------+--------------+

Reinforcements: None

Treasure: None

-------------------------------------------------------------------------------
  Mission 9: Ancient Tomb [E09]
-------------------------------------------------------------------------------
Required Party: Jibral
Unlocked by completing Royal Tomb (Mission 7)

Himiko is captured by Robos, and you must save her.  There are only 5 guards, 
so make quick work of them.  The energy walls cannot be destroyed at this time.


+---------+
| Enemies |
+--------------------------------------------+
|Name            |Qty|Weakness|Notes         |
+----------------+---+--------+--------------+
|Aegis Robo      | 2 |Ground  |              |
|Guard Robo      | 3 |Water   |              |
+----------------+---+--------+--------------+

Treasure: Phoenix Talon x2

After the Robo's are defeated, Nene shows up.  You must defeat Nene, which only 
takes one or two hits before he gives up.  After a long cutscene, you must 
defeat another set of foes.  Nene will become a guest.  You won't be able to 
control him, but he will fight on your side until Himiko is saved.  Another 
cutscene and you must defeat any remaining enemies.

Also, this map contains the first Crypt of the game.  These are like treasure 
chests, but they hold an enemy that must be defeated first.  Make sure you have 
all five available characters present if you are going to attempt to open it.  
You can fight it without attracting most of the other Robos.  Use Jiro's Shine 
spell to do extra damage.  It will drop the Ancient Earing.

+---------+
| Enemies |
+----------------------------------------------------+
|Name            |Qty|Weakness    |Notes             |
+----------------+---+------------+------------------+
|Flaying Fish    | 3 |Shadow      |Kamakazee attacks |
|Purple Skeleton | 4 |Wind, Light |                  |
|Aegis Robo      | 3 |Ground      |                  |
|Guard Robo      | 1 |Water       |                  |
|Blue Skeleton   | 1 |Light       |Found in Casket   |
+----------------+---+------------+------------------+

-------------------------------------------------------------------------------
  Mission 10: Monster Keep [E10]
-------------------------------------------------------------------------------
Required Party: Zola
Unlocked by completing Laboratory (Mission 8)

In this mission you must defeat all enemies and save as many Poo Snakes as 
possible.  Mira and Tora will be joining you before you start fighting. Every 
minute or so a Poo will be flushed (don't laugh) down the drain.  As each Poo 
leaves, the Robo that was guarding it will start to come after you.  Below is 
the order that the Poo Snakes will be flushed.  To free a Poo Snake, defeat the 
Robo that is guarding it before it is flushed.

+---------------------+
|  *         5     4  |
|       6       3     |
|                     |
|  7            2  1  |
+---------------------+
*Is the last Poo Snake, and will not be flushed.

+---------+
| Enemies |
+----------------------------------------------------+
|Name            |Qty|Weakness    |Notes             |
+----------------+---+------------+------------------+
|Flaying Fish    | 3 |Shadow      |                  |
|Aegis Robo      | 2 |Ground      |                  |
|Guard Robo      | 3 |Water       |                  |
|Battle Robo     | 2 |Wind        |                  |
|Magic Jellyfish | 4 |Fire, Ground|                  |
|Big House Rat   | 3 |Ground      |Steals Treasure   |
+----------------+---+------------+------------------+

Treasure: Golden Poo, Petrify Amulet, Cure-All

After the battle, the Poo Snake will join your party, and gain one level for 
each additional Poo Snake saved.

-------------------------------------------------------------------------------
  Mission 11: Frozen Hall [E11]
-------------------------------------------------------------------------------
Required Party: Jibral
Unlocked after completing Ancient Tomb (Mission 9)

(On my current playthrough, I did Incinerator before this mission.  If you can 
do this mission first, I HIGHLY recommend it as you should have one or two 
extra characters to use)

This is one of the hardest missions of the game.  You must dispatch all robos 
on the map before they release the bomber robos in the corners.  If they do 
manage to let one (or more) out the battle will get very messy.  Once the 
initial robos are almost dead, reinforcements of six robos will come from the 
two side halls.  Try to keep your units together as much as possible, send 
Jibral to kill the robos smashing the walls (his jump lets him get from side to 
side quickly and he has no ranged damage to accidently destroy the walls).  If 
any bomber robos are released kill them as quickly as possible.

If you can, try to pick up the Saphire Key from the chest holding the Venti 
Robot.  This will let you open all the blue chests on maps.

+---------+
| Enemies |
+-----------------------------------------------------+
|Name            |Qty|Weakness    |Notes              |
+----------------+---+------------+-------------------+
|Guard Robo      | 3 |Water       |                   |
|Bullet Scorpion | 2 |Water       |                   |
|Balloon Bomber  | 2 |Water       |                   |
|Battle Robo     | 3 |Wind        |                   |
|Enhancer Unit   | 2 |Wind        |Heals robos        |
|Ice Raptor      | 1 |Fire        |Found in Casket    |
+----------------+---+------------+-------------------+
|Vulcan Robot    | 1 |Water       |Red, lower left    |
|Neptune Robot   | 1 |Fire        |Blue, lower right  |
|Venti Robot     | 1 |Ground      |White, upper left  |
|Terra Robot     | 1 |Wind        |Orange, upper right|
+----------------+---+------------+-------------------+
Reinforcements: Balloon Bomberx2, Guard Robox2, Bullet Scorpion x2

Treasure: Saphire Key, Freeze Amulet, Indigo Ring (Blue Chest), Violet Ring 
(Blue Chest), Tri Water (Casket)

After this battle you, prisms become available.  For more information on prisms 
and secondary shadows, check out the Characters section.

-------------------------------------------------------------------------------
  Mission 12: Incinerator [E12]
-------------------------------------------------------------------------------
Required Party: Shu
Unlocked after completing Ancient Tomb (Mission 9)

--VERY IMPORTANT--
To unlock Sahlia, you must move a character to the open vent grating that 
starts between your group and the two Robo Balls.  This is your ONLY chance to 
get her.  If you come back after this mission, she will no longer be there.

Kill the four Robos (I wont list them in the enemies section) then head over to 
Nene.  You don't have to fight him this time. After a cutscene, Himiko 
persuades you not to kill him and you are ambushed by Mecha Robos.  Defeat all 
enemies, and keep Nene alive to win.  The easiest way to do this is to surround 
Nene, and let the Robos come to you.  Have Jiro heal your party (he doesn't 
seem to be able to heal Nene) as they take damage.
 
+---------+
| Enemies |
+----------------------------------------------------+
|Name            |Qty|Weakness    |Notes             |
+----------------+---+------------+------------------+
|Roball          | 2 |Water       |                  |
|Hover Patroller | 8 |Ground      |                  |
|White Defender  | 5 |Shadow      |                  |
|Flame Raptor    | 1 |Water, Wind |Found in casket   |
+----------------+---+------------+------------------+

Treasure: Ablaze Amulet, Paralyze Amulet, Fire Aegis, Grand Ruby, Tri Fire 
(From Flame Raptor)

After the battle, Ultimate Szabo comes and steals Nene away.  Himiko falls down 
a trap door chasing after him.  You must create a new party to search for 
Himiko.  For now just put 
the Poo Snake in, I find him the weakest available unit, and you can add more 
members later.

-------------------------------------------------------------------------------
  Mission 13: Servant Town [E13]
-------------------------------------------------------------------------------
Required Party: Zola
Unlocked after completing Monster Keep (Mission 10)

There is no combat on this map.  Rather, this location is an area where servant 
robos live.  On entering the area, you will run into Yasato, who has a soul 
engine and will join the party.  The objective of this mission is to activate 
the elevator at the west end of the map.  There are three switches on the map, 
a blue, a yellow, and a dark switch.  Send one unit over to the blue switch to 
turn off the blue force fields.  Move the rest of your party inside the town.  
Send one character up the stairs of the middle building, past the blue force 
field.  Once they are past, hit the yellow switch.  This will cause the blue 
force field to reingage and the yellow to turn off.  Talk to the servant robo 
in the northern section that was trapped by the yellow field for a gift.  
Lastly, turn on the switch at the top of the middle building to activate the 
elevator.  Once the elevator is activated, move all characters to the elevator 
to end the mission.

Treasure: Big Diamond Ring (Gift from robo), Breath Necklace (Gift from robo), 
Activation Unit, Dark Aegis, Normal Tank

After completion of this mission, quests become available.  Check out the quest 
section for more information on quests.  Also you'll be able to spend those 
medals you've been picking up for character enhancement items at the shop.

-------------------------------------------------------------------------------
  Mission 14: Power Plant [E14]
-------------------------------------------------------------------------------
Required Party: Shu
Unlocked after completing Incinerator (Mission 12) and Servant Town (Mission 
13)

At the start of this mission you find Nene on the ground stunned and Ultimate 
Szabo looking for him.  You must save Nene and defeat Ultimate Szabo.  When you 
reach Nene he will ask you to lend your powers to him.  Any attacks you make on 
Szabo will be ineffective until you give Nene your powers.  Use three 
characters and have them use the "Give powers" skill.  Once Nene has absorbed 
three powers he will defeat Szabo, causing him to break into the original five 
robos.  Now you must fight a few reinforcement robos, then kill the four 
subordinates.  You should be able to fight each subordinate separately, if not 
it might get a bit scary.  Use Nene's Star ability, as well as Shu and Kluke's 
magic to bring them down quickly.

Rat x4, Ultimate Szabo
Medic x2, Floater x4, associates


Treasure: Minotaur Prism, Tri-Earth (Casket)

-------------------------------------------------------------------------------
  Mission 15: Mate's Grief [E15]
-------------------------------------------------------------------------------
Required Party: 4th Party Leader
Unlocked after completing Incinerator (Mission 12) and Servant Town (Mission 
13)

Himiko is trapped on a ledge, you must reach her to save her, while avoiding 
Robos.  There are some walls in place to hinder you, but you can just destroy 
them to make a path for yourself or walk around them.  This should be a pretty 
easy mission.

+---------+
| Enemies |
+-----------------------------------------------------------------------------+
|Name            |Qty|Weakness    |Notes                                      |
+----------------+---+------------+-------------------------------------------+
|Zombie Robo     | 9 |Shine       |                                           |
|Guard Robo Head | 8 |Shadow      |                                           |
|Security Robo   | 5 |Shadow      |                                           |
|Convict Ghost   | 1 |Wind, Shine |Found in casket, Immune to physical attacks|
|Suicidal Ghost  | 1 |Wind, Shine |Found in casket, Immune to physical attacks|
+----------------+---+------------+-------------------------------------------+

Treasure: Breathing Torq (Blue Chest)

-------------------------------------------------------------------------------
  Mission 16: Mecha Plant [E16]
-------------------------------------------------------------------------------
Required Party: Zola
Unlocked after completing Servant Town (Mission 13)

Your goal in this mission is to destroy all enemies, but there are five 
stations that continue to create additional mechas.  You must destroy all 
of these stations then mop up any remaining mechas.  The easiest route is to go 
east, send a small group across the pipe and another down the stairs to attack 
the first two stations simultaneously.

Make sure once you destroy the generator in the middle (up the stairs), you hit 
the door that was behind it.  Toripo will be behind the door and join your 
group.  You must do it during this mission, afterwards you will only get a 
medal for opening the door.

You can use Yasato's floating ability to open the other doors and reach the 
blue chest.

Treasure: Seal Amulet, Nebula Star, Raffelsia Prism (blue chest), Tri Wind 
(Tornado Raptor-Casket)

After completing this mission you will be able to create your own Mechas to use 
in battle.  I will add a guide for it later.

-------------------------------------------------------------------------------
  Mission 17: Facility [E17]
-------------------------------------------------------------------------------
Required Party: Shu
Unlocked after completing Power Plant (Mission 14)

Szabo is wounded and running, but making copies of himself.  You must defeat 
all of his copies as well as generators that are creating other Mechas.  Focus 
on destroying the copy, then the generator, then any extra mechas that are 
attacking you.  The Szabo copies are strong against most magic attacks, but 
most of the regular mechas have weaknesses.

When you get to the real Szabo, if you picked up the Soul Engine all the way 
back in mission 7 (Royal Tomb), then you will repair Szabo and he will join 
your party.  If not, you will have to destroy him.

Treasure: Inferno Ring (Stun Ghost-Casket)

-------------------------------------------------------------------------------
  Mission 18: L. Cerebro [E18]
-------------------------------------------------------------------------------
Required Party: Zola
Unlocked after completing Mecha Plant (Mission 16)

Your goal is to reach the central area to access the Left Cerebro to find out 
more about the cube, and then kill all monsters.  Each of the little cube 
things you walk by will give you information and create an enemy in the middle 
area.  You must use the teleport pads to get from platform to platform. The 
fastest route is: light blue, dark blue, purple, brown/orange, skipping one 
platform.  Unfortunately, the way the game is designed, each time a character 
uses a warp pad, you lose focus on any character you have selected, making it 
very difficult to use abilities while everyone is jumping around.  Fortunately 
all the enemies are fairly weak so don't worry about it too much.

+---------+
| Enemies |
+---------------------------------------------------+
|Name            |Qty|Weakness    |Notes            |
+----------------+---+------------+-----------------+
|Rock Wolf Ghost | 4 |Wind        |                 |
|Gale Wolf Ghost | 4 |Ground      |                 |
|Spinning Shield | 4 |Wind, Shadow|                 |
|Magic Number 6  | 4 |Wind, Shadow|                 |
|Skull Spider    | 1 |Shine       |Found in casket  |
|Hyper Kelolon   | 1 |Fire        |Found in casket  |
+----------------+---+------------+-----------------+

Reinforcements: Magic Number 6 x3, Spinning Shield x2

Treasure: Cerberus Prism, Bat Prism, Kraken Prism, Slow Ray Gun (Skull Spider-
Casket), Kelolon Torq (Hyper Kelolon-Casket)

-------------------------------------------------------------------------------
  Mission 19: Steel Island [E19]
-------------------------------------------------------------------------------
Required Party: Shu and Party 4
Unlocked after completing Mates Grief and Facility

This map is a spiral.  Just keep moving clockwise and you'll eventually reach 
Himiko.  Make sure you keep Nene alive.  If he dies you'll lose the mission, 
even with everyone else still alive.  At the beginning the ghosts on the map 
will come to you and attack.  Just use Nene's Star or Klukes Wind spell to 
destroy them.  For some of the skeletons, you can attack them with full charged 
spells from a level below, making your progress a bit faster.  There is a set 
of walls about half the way through.  Only Nene's Star magic is able to destroy 
it.

For the dragon, it is weak to fire, but after being attacked it will create a 
barrier to protect it agains fire attacks.  To lower the barrier you must use a 
water type spell, which regenerates the dragon's HP.  Use a weak water spell to 
lower the barrier, then Kluke's fully charged fire spell to do large damage.  I 
avoid using Nene's Star ability here, because he has a chance of casting Water 
and healing the dragon.

+---------+
| Enemies |
+---------------------------------------------------+
|Name            |Qty|Weakness    |Notes            |
+----------------+---+------------+-----------------+
|Emerald Ghost   | 4 |Wind, Shine |                 |
|Skeleton Major  | 8 |Fire, Shine |                 |
|Aqua Dragon     | 1 |Fire        |Absorbs Water    |
|Spellcaster     | 1 |Fire, Wind  |Found in casket  |
|Ancient Katydid | 1 |Shine       |Found in casket  |
+----------------+---+------------+-----------------+


Treasure: Ruby Key (Blue Chest), Pegasus Prism (Red chest), Water Aegis, Light 
Aegis

After this mission Himiko will join your party.

-------------------------------------------------------------------------------
  Mission 20: R. Cerebro [E20]
-------------------------------------------------------------------------------
Required Party: Zola
Unlocked after completing L. Cerebro (Mission 18)

This mission is almost exactly like L. Cerebro.  There are teleportation pads 
that move characters from location to location.  Also, each "node" you activate 
will summon reinforcements.  The objective is to destroy the Corrosive Poo at 
the other side of the map.  It is strong against physical attacks, so use as 
much magic as possible against it.

+---------+
| Enemies |
+---------------------------------------------------+
|Name            |Qty|Weakness    |Notes            |
+----------------+---+------------+-----------------+
|Corrosive Poo   | 1 |Ground, Shad|Boss             |
|Scowling Dynamo | 1 |Water       |Found in Casket  |
|Spike-Arm Guard | 1 |Ground      |Found in Casket  |
|Blue Fractal    | 6 |Fire, Shadow|Reinforcements   |
|Red Fractal     | 6 |Water,Shadow|Reinforcements   |
|Blue Grunt      | 4 |Ground      |Reinforcements   |
+----------------+---+------------+-----------------+

Treasure: Tri-Light, Phoenix Wing, Tarantulla Prism, Electro Tank (Casket), 
Petrify Tank (Casket)

-------------------------------------------------------------------------------
  Mission 21: Cortex [E21]
-------------------------------------------------------------------------------
Required Party: Shu

On this map there are four sets of four shadows (16 shadows total).  In each 
group, only one is considered a "mainframe" shadow.  That shadow must be killed 
to destroy the entire group.  Any other shadow killed will keep respawning 
until the mainframe shadow is destroyed.  As far as I know, there is no way to 
distinguish between the mainframe and the others.  Once all four groups are 
destroyed you get to watch a cutscene!

Once all four groups are destroyed the cortex will create a Chaotic Shadow, 
which you must destroy.  After trying to attack it you'll find only Nene can 
destroy it.  You must use "Lend Strength" three times to charge Nene so he can 
hurt the Shadow.  Once that is done it'll only be weakened.  You must fininsh 
it off.

+---------+
| Enemies |
+--------------------------------------------------------+
|Name            |Qty|Weakness    |Notes                 |
+----------------+---+------------+----------------------+
|Chimera         | 16|Varies      |Differs by group      |
|Chaotic Shadow  | 1 |Shine       |Boss                  |
|Moody Dragon    | 1 |Shadow      |Casket, absorbs shine |
+----------------+---+------------+----------------------+


Treasure: Moody Fang (Casket), Golden Ring (Red Chest), Activation Unit

-------------------------------------------------------------------------------
  Mission 22: Coliseum [E22]
-------------------------------------------------------------------------------
Required Part: Zola
Unlocked after completing Mission 20: R. Cerebro

At the start of this mission, have Zola run around the edge of the map to open 
up all the treasure chests.  As long as she stays away from the Destroy Larva 
in the middle, they wont start to attack.  It'd also be a good idea to destroy 
the Sealing Device (but leave the others, they are helpful).  It is possible to 
attack each one separately.  The two stations with the blue diamonds are 
healing stations.  Try to stay near them to keep your health up.

+---------+
| Enemies |
+--------------------------------------------------------+
|Name            |Qty|Weakness    |Notes                 |
+----------------+---+------------+----------------------+
|Destroy Larva   | 4 |Shadow      |                      |
|Steel Giant     | 1 |Ground, Shad|Casket                |
+----------------+---+------------+----------------------+

After the four destroys are defeated, there will be another set of enemies, 
four destroy larva, and four rats (which is why you want to open the chests 
before they come).

+---------+
| Enemies |
+--------------------------------------------------------+
|Name            |Qty|Weakness    |Notes                 |
+----------------+---+------------+----------------------+
|Red Rat         | 2 |Water       |                      |
|Blue Rat        | 2 |Fire        |                      |
|Destroy Larva   | 4 |Shadow      |                      |
+----------------+---+------------+----------------------+

The third stage has four more destroy larvas with four grunts.  Same as last 
time.

+---------+
| Enemies |
+--------------------------------------------------------+
|Name            |Qty|Weakness    |Notes                 |
+----------------+---+------------+----------------------+
|Red Infantry    | 2 |Fire        |                      |
|Blue Infantry   | 2 |Water       |                      |
|Destroy Larva   | 4 |Shine       |                      |
+----------------+---+------------+----------------------+

One last stage.  Two full grown destroys attack.  Make sure you stay near the 
healing stations and use as much magic and specials skills as possible.  Shadow 
spells work best.

+---------+
| Enemies |
+--------------------------------------------------------+
|Name            |Qty|Weakness    |Notes                 |
+----------------+---+------------+----------------------+
|Destroy         | 2 |Shadow      |Boss                  |
+----------------+---+------------+----------------------+

Treasure: Mag Spd Torq (Blue Chest), Cat Genie Prism, Atk Spd Torq (Red chest), 
Jack Prism, Defense Breaker (Casket)

-------------------------------------------------------------------------------
  Mission 23: Bomb Factory [E23]
-------------------------------------------------------------------------------
Required Parties: Shu and Zola
Unlocked after completing Coliseum (mission 22) and Cortex (mission 21)

There are six generators, each producing a different type of bomber mecha.  You 
must destroy the green station beside each generator to stop their production.  
You do not have to destroy all the mechas, just the six stations, to complete 
the mission.  This is somewhat of a speed mission.  The faster you can destroy 
the stations the less bomber's you'll have to destroy.  Remember you only have 
to destroy the stations, skip some bombers if you can.

Treasure: Aqua+Light Ring (Blue Chest), Fire+Dark band (Red Chest)

Once this mission is complete, bomber mechas will no longer show up on the 
route map.  After this point is a good time to complete any quests, level up, 
or fill in your monster-book before finishing the game.

-------------------------------------------------------------------------------
  Mission 24: Neocortex [E24]
-------------------------------------------------------------------------------
Required Party: Shu
Unlocked after completing Bomb Factory (Mission 23)

In this mission you must defeat all 11 Nene Shadows.  The shadows are weak to 
Shine spells.  Just attack each shadow one at a time and heal as needed.  Pick 
up the treasure chests and casket before kiling the last one.

+---------+
| Enemies |
+--------------------------------------------------------+
|Name            |Qty|Weakness    |Notes                 |
+----------------+---+------------+----------------------+
|Nene Shadow     | 11|Shine       |                      |
|Gold Mecha Robo | 1 |None        |Found in casket       |
+----------------+---+------------+----------------------+


!!Spoilers ahead, watch all cutscenes before going to the next sections!!

After defeating the shadows, Nene will be possessed by the Cortex, free of his 
illness and once again mad he is set to take over the world again.  You must 
defeat Nene and stop him.

Before engaging Nene, fully heal everyone and make sure they have Revive cast 
on them, you'll need it.

Nene is weak to Shine, so cast a few on him to weaken him.  It wont take much 
damage before it goes to a cutscene.
-------------------------------------------------------------------------------

Nene's evil shadow, the Balaur has separated from Nene and taken form.  You 
must now defeat the Balaur along with a few Nene Shadows.

Kill the Nene Shadows first, they are easy to kill but do a lot of damage and 
then focus on the Balaur.  The Balaur and shadows are weak to Shine, so use it 
as much as you can.  The Balaur casts some hard hitting magic. Try to intercept 
the Balaur's spells with one of your own to get a shadow battle and do extra 
damage to it.

Treasure: Fire+Light Band (Red chest), Water+Dark Ring (Blue chest), Activation 
Unit (Regular Chest), Weaken Ray Gun (Casket)

-------------------------------------------------------------------------------
  Mission 25: Final Battle [E25]
-------------------------------------------------------------------------------
Required Party: Shu
Unlocked after completing Neocortex (Mission 24)

A good video walkthrough of this mission can be found at:
http://www.youtube.com/watch?v=m-q070c6saE  (I didn't make it, but it shows how 
each step of the fight works)

Before starting this battle, stock up on Range enhancing accessories as well as 
magic defense items.  Give Shu, Kluke and Jiro Absorb Resist items.  This is 
the final battle of the game, and it is by far the most difficult.  

First of all, don't use any map wide abilities, that is a recipe for disaster.  
You only have to destroy the Balaur shadow.  You can (and should) ignore 
everything else on the map.  The Balaur hovers above five different spots on 
the map.  Generally, each spot is only able to be attacked by ranged attacks.  
The Balaur is immune to physical attacks, so only magic will work.  Shu's Shine 
and Jiro's Erase abilities work best.

+---------+
| Enemies |
+--------------------------------------------------------+
|Name            |Qty|Weakness    |Notes                 |
+----------------+---+------------+----------------------+
|Balaur          | 1 |Shine       |Final Boss            |
|Destroy         | 4+|Shadow      |Regenerate            |
|Sentinel Robo   | 4+|Shine       |Regenerate            |
+----------------+---+------------+----------------------+

For the first stage of this fight, you must kill the Balaur.  Don't worry about 
the destroys or the shield crystal for now, the crystal cannot be destroyed at 
this point.  Run up and attack the Balaur.  Once you use a special skill he 
will teleport to a new location.  Keep following him and damaging him.  At some 
point he will hover in the middle of the four Sentinel Mechas.  At this point 
you'll have to start fighting both the mechas and the boss.  Try to hit the 
Balaur with a spell so he teleports and keep your characters moving and beating 
down the mechas.  The mechas will regenerate back at their original location, 
so make sure you move away from there as soon as possible or the new ones will 
also attack you.  Keep following the Balaur around the map and damaging it.  
Keep all your characters alive and healthy.

Once the Balaur is defeated it will go to the middle of the map and start to 
regenerate.  At this point you will need to go and attack the crystal at the 
top of the map.  Once it is destroyed the destroys and sentinels will stop 
regenerating.  The Balaur will once again become the target.  Go down at hit 
him with everything you have.  Once he weakens attack Nene and the Balaur will 
be destroyed.  Congrats! You've beaten the game!  Enjoy the finishing 
cutscenes, you deserve it! =D


==================
 Characters [F00]
==================
Blue Dragon Plus has a whole host of characters you can control, in addition to
createable robos later in the game.  Each character has their own shadow in
this game, giving each character their own special abilities.

-------------------------------------------------------------------------------
Shu [F01]
"A native of Talta Village.  Able to use the Dragon Shadow after swallowing a
light sphere.  Went off on an epic adventure a year ago with Jiro, Zola, Kluke,
and Marumaro which lead to defeating Nene and saving the world.  His favorite
line is 'I won't give up!'"

Role: All-round Fighter
Shadow: Dragon (Sword)
Abilities:
Rank 1: Flare Sword 
Rank 5: Water Sword
Rank 10: Wind Sword
Rank 15: Ground Sword
Rank 20: Shine Sword
Rank 30: Shadow Sword
Rank 40: Dragon Sword
-------------------------------------------------------------------------------

-------------------------------------------------------------------------------
Zola [F02]
"She met Nene while traveling the world as a mercenary.  She swallowed Nene's
sould which she later threw away while traveling with Shu and the gang.  Only
she knows the location of Nene's Soul.  She uses a Killer Bat Shadow and leads
King Jibral's Swordmasters as Captain.

Role: Speedster
Shadow: Killer Bat Shadow
Abilities:
Rank 1: Wind Claw
Rank 5: Scout
Rank 10: Utsusemi
Rank 15: Snatch
Rank 20: Wind Rapier
Rank 30: Stealth
-------------------------------------------------------------------------------

-------------------------------------------------------------------------------
Marumaro [F03]
"Marumaro is from the Devee Tribe and a native of Lago Village.  He was tricked
into swallowing Nene's Soul, which gave him contro of the Saber Tooth Tiger
Shadow.  Worships Zola and always calls her 'Lady Zola' out of respect and
affection.  Age is unknown."

Role: Powerhouse
Shadow: Saber Tooth Tiger
Abilities:
Rank 1: Counterattack
Rank 5: Ground Blow
Rank 10: Meditation
Rank 15: Charge
Rank 20: Water Blow
Rank 30: Fangs
-------------------------------------------------------------------------------

-------------------------------------------------------------------------------
Fushira [F04]
"Fushira is the blacksmith of Talta Village and Shu's grandfather.  He has been 
Shu's guardian since the death of Shu's parents.  Although he was a bit worried 
when Shu went off to fight Nene, he was secretly jealous of his adventure as 
well."

Role: Powerhouse
Shadow: 
Abilities:
Rank 1: Beef Up
Rank 5: Knock Back
Rank 10: Strength
Rank 15: HP Up
Rank 20: Strength Up
Rank 30: Parts Drop
Rank 40: Immunity
Rank 55: Rafflesia
-------------------------------------------------------------------------------

-------------------------------------------------------------------------------
Kluke [F05]
"Raised in Talta Village.  Childhood friend of Shu and Jiro.  Lost her parents 
2 years ago to Nene's campaign of wanton destruction.  She swallowed a light 
sphere with Shu and Jiro, giving her the power to control her Phoenix Shadow.  
Dreams of becoming a doctor one day like her parents."

Role: Mage
Shadow: Phoenix
Abilities:
Rank 1: Flare
Rank 5: Water
Rank 10: Wind
Rank 15: Ground
Rank 20: Shadow
Rank 30: Black Charge
Rank 40: Star
-------------------------------------------------------------------------------

-------------------------------------------------------------------------------
Jiro [F06]
"A native of Talta Village and a childhood friend of Shu and Kluke.  An avid 
strategist who analyzes every situation unlike Shu, who usually rushes into 
situations without thinking.  Uses the Minotaur Shadow."

Role: Healer
Shadow: Minotaur
Abilites:
Rank 1: Heal
Rank 5: Cure
Rank 10: Regenerate
Rank 15: Shine
Rank 20: Revive  (Unlike most other RPGs, Revive must be cast BEFORE a 
  character dies, letting them revive.  This does not work on dead characters.)
Rank 30: White Charge
Rank 40: Moon
Rank 55: Minotaur
-------------------------------------------------------------------------------

-------------------------------------------------------------------------------
King Jibral [F07]
"Also known as King Jibral the Sixteenth.  Stood Firm and fought against Nene's
evil ploys.  He let Shu fight Nene in his stead as he did not possess the power
to control a Shadow.  Created Neo Jibral Castle when the original castle was
destroyed."

Role: Power Defense
Shadow: Unicorn
Abilities:
Rank 1: Iron Wall
Rank 5: Warrior's Stand
Rank 10: Shield
Rank 15: Parry
Rank 20: Leap
-------------------------------------------------------------------------------

-------------------------------------------------------------------------------
Marutora [F08]
"Marutora is from the Devee Tribe and a native of the Lago Village.  One of 
Marumaro's many younger brothers.  Age is unknown."

Role: Attack Support
Shadow:
Abilities:
Rank 1: Quick
Rank 5: Focus
Rank 10: Magic
Rank 15: Magical Mind
Rank 20: Accessory Drop
Rank 30: Long Effect
Rank 40: Double Cast
-------------------------------------------------------------------------------

-------------------------------------------------------------------------------
Marumira [F09]
"Marumra is from the Devee Tribe and a native of the Lago Village.  One of 
Marumaro's many younger sisters.  Age is of course unknown."

Role: Status Attacker
Shadow:
Abilities:
Rank 1: Poison
Rank 5: Sleep
Rank 13: Paralyze
Rank 16: Panic
Rank 20: Movement Bind
Rank 30: Attack Bind
Rank 40: Biding Chains
-------------------------------------------------------------------------------

-------------------------------------------------------------------------------
Poo Snake [F10]
"A monster evolved from a parasite found in Grunt Poo.  He is the weakest of 
his race.  Loves to poke with his spear but hates being poked at.  Excels at 
running away."

Role: Range Attacker
Shadow: Poo Snake Shadow
Abilities:
Rank 1: Air Blade
Rank 5: Physical Up
Rank 10: Magical Up
Rank 15: EXP Up
Rank 20: SP Up
Rank 30: Calamity Wall
Rank 40: Methane Bomb
Rank 55: Monster Poo
-------------------------------------------------------------------------------

-------------------------------------------------------------------------------
Yasato [F11]
"Yasato was created by the Ancients.  He waited years for his master in his 
village.  He befriended Shu after saving Shu and the gang.  His original name 
was Servent Robo Sixty-one, but was given the name Yasato by Shu."

Role: Item Support
Shadow: Pegasus Shadow
Abilities:
Rank 1: Warp to a Shop
Rank 5: Double Item
Rank 10: Item effect Up
Rank 15: Treasure Hunter
Rank 20: Item Spread
Rank 30: Auto Heal Item
-------------------------------------------------------------------------------

-------------------------------------------------------------------------------
Nene [F12]
Nene joins the party for a few missions during the game.  His Chimaera only has 
two abilities, but it is a very strong shadow.

Role: Magic Attacker
Abilities:
Rank 1: Star: casts one random spell at full charge
Rank 35: Chimera
-------------------------------------------------------------------------------

-------------------------------------------------------------------------------
Himiko [F13]

Role: Support/Healer
Abilities:
Moon: Randomly casts one healing spell at full charge.
-------------------------------------------------------------------------------

-------------------------------------------------------------------------------
   Missable Characters [F15]
-------------------------------------------------------------------------------
The following is a list of all characters that you may miss, with instructions 
on how to get them in your party.
-------------------------------------------------------------------------------
Sahlia

During Mission 12, Incinerator.  At the beginning of the mission, there is an 
open vent/grate near where your party starts.  Have one of your characters move 
to that square and Sahlia will come tumbling out.  She is only unlockable 
during this mission.

"Natve of the Devour Village.  Lost her parents to Nene's evil doings and was 
found trapped in the rubble of her village.  Was saved by Shu and promises to 
never give up on life.  Makes awesome cookies."

Role: Status Attacker
Shadow:
Abilities:
Rank 1: Speed Killer
Rank 5: Power Killer
Rank 10: Defense Killer
Rank 15: Magic Killer
Rank 20: Ghost Killer
Rank 30: Beast Killer
-------------------------------------------------------------------------------
Szabo

There are two parts to unlocking Szabo.  First during Mission 7 (Royal Tomb), 
in the second map, you must pick up the "Soul Engine" from the square between 
all the murals.  This item is only available during the mission, you will NOT 
be able to pick it up later.

Once you have the Soul Engine, Szabo will join your party after Mission 17 
(Facility) is completed.

"The former General of the Mecha Robos. He used to be a servant of Nene's but
later befriended Shu and his friends.  He now serves King Jibral and is fiercly
loyal to both him and Zola."

Abilities:
Rank 1: Snipe
Rank 5: Taunting Snipe
Rank 10: Magic Snipe
Rank 15: Absorb Round
Rank 20: Magic Absorb
Rank 30: Catapult
-------------------------------------------------------------------------------
Toripo

During Mission 16 (Mecha Plant), near where the third generator is (up the 
stairs in the middle of the map), there is a little building with four doors.  
Toripo is behind the door immediately behind the generator.  He is only 
unlockable during this mission, afterwards you will receive a medallion for 
opening the door.

Abilities:
Rank 1: Mystic Wall
Rank 5: Magical Ward
Rank 10: Shell
Rank 15: Reflecta
Rank 20: Bubble Barrier
Rank 30: Bari-Barrier
-------------------------------------------------------------------------------
==============
 Quests [G00]
==============
After completing mission 13, Servant Town, quests will become available.  I 
will add information on the quests later.

=============
 Items [H00]
=============
(Note: Not all items are currently listed, I am adding them as I play through
the game again)

Items can be obtained by shopping, battle rewards, or scanning during map mode.
Items with a buy value of "---" can only be found from battles, sell value of
"---" cannot be sold.

-------------------------------------------------------------------------------
[H01] Healing Items

-Medicine-
Target - 1 ally or self
Range - Self
Buy Rate - 10
Sell Rate - 5
Effect - Heals 100 HP

-Mega Medicine-
Target - 1 ally or self
Range - Self
Buy Rate - 50
Sell Rate - 25
Effect - Heals 300 HP

-Physical Surge-
Target - All allies or self
Range - Circular LV 3
Buy Rate - 10
Sell Rate - 5
Effect - Cures Poison, Seal, and Petrify

-Mental Surge-
Target - All allies
Range - Circular LV 3
Buy Rate - 10
Sell Rate - 5
Effect - Cures Sleep, Seal, and Panic

-Cure-All-
Target - All allies or self
Range - Circular LV 3
Buy Rate - 100
Sell Rate - 50
Effect - Cures all status ailments

-Phoenix Talon-
Target - All KO'd allies
Range - Circular LV 3
Buy Rate - 500
Sell Rate - 250
Effect - Revives KO status. Heals half HP.

-------------------------------------------------------------------------------
[H02] Attack Items

-Emerald-
Target - All enemies
Range - Circular LV 5
Buy Rate - 100
Sell Rate - 75
Effect - Inflicts low Wind damage.

-Amethyst-
Target - All enemies
Range - Circular LV 5
Buy Rate - 100
Sell Rate - 50
Effect - Inflicst low Earth damage.

-Grand Ruby-
Target - All enemies
Range - Circular LV 6
Buy Rate - 150
Sell Rate - 75
Effect - Inflicts mid Fire damage.

-Red Bomb-
Target - All enemies
Range - Straight Front LV 3
Buy Rate - 100
Sell Rate - 50
Effect - Low Fire elemental physical damage.

-Green Bomb-
Target - All enemies
Range - Straight Front LV 3
Buy Rate - 100
Sell Rate - 50
Effect - Low Wind elemental physical damage.

-Blue Bomb-
Target - All enemies
Range - Straight Front LV 3
Buy Rate - 100
Sell Rate - 50
Effect - Low Water elemental physical damage.

-------------------------------------------------------------------------------
[H03] Support Items

-Mid Charge Pill-
Target - 1 ally or self
Range - Self
Buy Rate - 200
Sell Rate - 100
Effect - Gives character Mid-charge.

-Magic Medicine-
Target - 1 ally or self
Range - Self
Buy Rate - 1000
Sell Rate - 500
Effect - Allows user to use a skill once without charging up.

-Vitality Elixir-
Target - 1 ally or self
Range - Self
Buy Rate - 100
Sell Rate - 50
Effect - Gradually heals HP.

-Stealth Tonic-
Target - 1 ally or self
Range - self
Buy Rate - 300
Sell Rate - 150
Effect - Temporarily makes you invisible.

-------------------------------------------------------------------------------
[H04] Enhanced Items
-Will be added later

-------------------------------------------------------------------------------
[H05] Accessories
-Will be added later

-------------------------------------------------------------------------------
[H06] Circuit Panels (used in constructing robos)

-------------------------------------------------------------------------------
[H07] Parts (used in constructing robos)

-------------------------------------------------------------------------------
[H08] Valubles (used in constructing robos)

====================
 Monster-Book [I00]
====================

All monsters are listed in the order they are provided in the game.  To do a 
quick search for a specific monster, use CTRL + F, then enter "Ixxx" where xxx 
is the monster's number.  Resistances will be listed as listed in the Monster-
Book: Fire (Fi), Water (Wa), Wind (Wi), Ground (Gr), Light (Li), Shadow (Sh).  
A listing of "--" means the monster is strong against that element and will 
reduce damage.  "++" means the monster is weak against that element and will 
increase damage.  "xx" means the monster is neither weak nor strong, no damage 
adjustment.

Missing monsters: 008, 024, 037

+----+
|Ixxx|
+-----------------------------------------------------------+
|Monster's Name        | LVL XX | Territory    | Class      |
|-----------------------------------------------------------+
|         Resistances         |       Dropped Items         |
|-----------------------------------------------------------|
| Fi | Wa | Wi | Gr | Li | Sh |Dropped Item #1              |
| -- | ++ | xx | xx | xx | xx |Dropped Item #2              |
|-----------------------------------------------------------|
|Monster's Description                                      |
+-----------------------------------------------------------+

+----+
|I001|
+-----------------------------------------------------------+
|Poo Snake             | LVL 14 | Medical Lab  | Creature   |
|-----------------------------------------------------------|
|         Resistances         |       Dropped Items         |
|-----------------------------------------------------------|
| Fi | Wa | Wi | Gr | Li | Sh |Medicine                     |
| -- | ++ | xx | xx | xx | xx |None                         |
|-----------------------------------------------------------|
|A monster evolved from a parasite found in Grunt Poo.      |
+-----------------------------------------------------------+

+----+
|I002|
+-----------------------------------------------------------+
|Hover Alarm           | LVL 12 | Branch Point | Robo       |
|-----------------------------------------------------------+
|         Resistances         |       Dropped Items         |
|-----------------------------------------------------------|
| Fi | Wa | Wi | Gr | Li | Sh |L Panel                      |
| -- | ++ | xx | xx | xx | xx |Metal Gear                   |
|-----------------------------------------------------------|
|Disk-Shaped security robot.                                |
|Constantly looks for intruders                             |
+-----------------------------------------------------------+

+----+
|I003|
+-----------------------------------------------------------+
|Interceptors          | LVL 12 | Branch Point | Robo       |
|-----------------------------------------------------------+
|         Resistances         |       Dropped Items         |
|-----------------------------------------------------------|
| Fi | Wa | Wi | Gr | Li | Sh |T Panel                      |
| xx | xx | -- | ++ | xx | xx |Gas Powder                   |
|-----------------------------------------------------------|
|Found with Hover Alarms. Blows self up if outclassed.      |
+-----------------------------------------------------------+

+----+
|I004|
+-----------------------------------------------------------+
|Medic                 | LVL 12 | Branch Point | Robo       |
|-----------------------------------------------------------+
|         Resistances         |       Dropped Items         |
|-----------------------------------------------------------|
| Fi | Wa | Wi | Gr | Li | Sh |+ Panel                      |
| xx | xx | -- | ++ | xx | xx |Metal Barrier                |
|-----------------------------------------------------------|
|Maintenance Mecha. Uses its 4 arms to fix broken robots.   |
+-----------------------------------------------------------+

+----+
|I005|
+-----------------------------------------------------------+
|Shrike Beak           | LVL 14 | Branch Point | Creature   |
|-----------------------------------------------------------+
|         Resistances         |       Dropped Items         |
|-----------------------------------------------------------|
| Fi | Wa | Wi | Gr | Li | Sh |Mega Medicine                |
| xx | xx | -- | ++ | xx | xx |Earth Haz Band               |
|-----------------------------------------------------------|
|An ancient bird.  Its beak can drill through stone.        |
+-----------------------------------------------------------+

+----+
|I006|
+-----------------------------------------------------------+
|Crested Beak          | LVL 14 | Branch Point | Creature   |
|-----------------------------------------------------------+
|         Resistances         |       Dropped Items         |
|-----------------------------------------------------------|
| Fi | Wa | Wi | Gr | Li | Sh |Purple Bomb                  |
| xx | xx | ++ | -- | xx | xx |Wind Haz Band                |
|-----------------------------------------------------------|
|A giant bird with poison wings. Beware of its "Acid Breath"|
+-----------------------------------------------------------+

+----+
|I007|
+-----------------------------------------------------------+
|Mecha Robo            | LVL 12 | Branch Point | Robo       |
|-----------------------------------------------------------+
|         Resistances         |       Dropped Items         |
|-----------------------------------------------------------|
| Fi | Wa | Wi | Gr | Li | Sh |I Panel                      |
| -- | ++ | xx | xx | xx | xx |Normal Tank                  |
|-----------------------------------------------------------|
|Humanoid Mecha Robo made for war.  Mass-produced model.    |
+-----------------------------------------------------------+

+----+
|I009|
+-----------------------------------------------------------+
|Acrid Poo Snake       | LVL 16 | Royal Tomb   | Creature   |
|-----------------------------------------------------------+
|         Resistances         |       Dropped Items         |
|-----------------------------------------------------------|
| Fi | Wa | Wi | Gr | Li | Sh |Sapphire                     |
| ++ | -- | xx | xx | xx | xx |Water Haz Band               |
|-----------------------------------------------------------|
|Poo Snake from a giant bird. It seems to be high in fiber. |
+-----------------------------------------------------------+

+----+
|I010|
+-----------------------------------------------------------+
|Flaying Fish          | LVL 16 | Frozen Hall  | Creature   |
|-----------------------------------------------------------+
|         Resistances         |       Dropped Items         |
|-----------------------------------------------------------|
| Fi | Wa | Wi | Gr | Li | Sh |Mental Surge                 |
| xx | xx | xx | xx | -- | ++ |Dark Bracelet                |
|-----------------------------------------------------------|
|A fish that became airborne thanks to its mutated fin.     |
+-----------------------------------------------------------+

+----+
|I011|
+-----------------------------------------------------------+
|Gunner Scorpion       | LVL 18 | Ancient Tomb | Robo       |
|-----------------------------------------------------------+
|         Resistances         |       Dropped Items         |
|-----------------------------------------------------------|
| Fi | Wa | Wi | Gr | Li | Sh |T Panel                      |
| xx | xx | ++ | -- | xx | xx |Iron Gear                    |
|-----------------------------------------------------------|
|Mecha Robo that fires missiles. Very Scorpion-like.        |
+-----------------------------------------------------------+

+----+
|I012|
+-----------------------------------------------------------+
|Magic Jellyfish       | LVL 16 | Laboratory   | Mag Monster|
|-----------------------------------------------------------+
|         Resistances         |       Dropped Items         |
|-----------------------------------------------------------|
| Fi | Wa | Wi | Gr | Li | Sh |Stealth Tonic                |
| ++ | -- | xx | ++ | xx | xx |Atk Spd Band                 |
|-----------------------------------------------------------|
|Jellyfish that ate a magic wand. Attacks with magic bullets|
+-----------------------------------------------------------+

+----+
|I013|
+-----------------------------------------------------------+
|Kelolon               | LVL 16 | Laboratory   | Creature   |
|-----------------------------------------------------------+
|         Resistances         |       Dropped Items         |
|-----------------------------------------------------------|
| Fi | Wa | Wi | Gr | Li | Sh |Vitality Elixir              |
| ++ | 00 | -- | ++ | xx | xx |Mag Def Band                 |
|-----------------------------------------------------------|
|Cute little monster with national pride. Reveres his king. |
+-----------------------------------------------------------+

+----+
|I014|
+-----------------------------------------------------------+
|Mecha Crab            | LVL 16 | Laboratory   | Robo       |
|-----------------------------------------------------------+
|         Resistances         |       Dropped Items         |
|-----------------------------------------------------------|
| Fi | Wa | Wi | Gr | Li | Sh |L Panel                      |
| ++ | -- | xx | xx | xx | xx |Nebula Star                  |
|-----------------------------------------------------------|
|A combat Mecha Robo that looks like a crab. Is very agile. |
+-----------------------------------------------------------+

+----+
|I015|
+-----------------------------------------------------------+
|Big House Rat         | LVL 16 | Monster Keep | Creature   |
|-----------------------------------------------------------+
|         Resistances         |       Dropped Items         |
|-----------------------------------------------------------|
| Fi | Wa | Wi | Gr | Li | Sh |Physical Surge               |
| xx | xx | -- | ++ | xx | xx |Mag Spd Band                 |
|-----------------------------------------------------------|
|A rat possessed by a criminal's soul. Hates the living.    |
+-----------------------------------------------------------+

+----+
|I016|
+-----------------------------------------------------------+
|Pyre-Rat              | LVL 16 | Monster Keep | Creature   |
|-----------------------------------------------------------+
|         Resistances         |       Dropped Items         |
|-----------------------------------------------------------|
| Fi | Wa | Wi | Gr | Li | Sh |Mega Medicine                |
| xx | ++ | -- | ++ | xx | xx |Mirror Bracelet              |
|-----------------------------------------------------------|
|Loves sparkling objects.  Can never get enough.            |
+-----------------------------------------------------------+

+----+
|I017|
+-----------------------------------------------------------+
|Fireworks Rat         | LVL 16 | Monster Keep | Creature   |
|-----------------------------------------------------------+
|         Resistances         |       Dropped Items         |
|-----------------------------------------------------------|
| Fi | Wa | Wi | Gr | Li | Sh |Red Bomb                     |
| -- | ++ | xx | xx | xx | xx |Fire Haz Band                |
|-----------------------------------------------------------|
|Shoots fireworks from its back.  Very short tempered.      |
+-----------------------------------------------------------+

+----+
|I018|
+-----------------------------------------------------------+
|Bullet Scorpion       | LVL 16 | Incinerator  | Robo       |
|-----------------------------------------------------------+
|         Resistances         |       Dropped Items         |
|-----------------------------------------------------------|
| Fi | Wa | Wi | Gr | Li | Sh |I Panel                      |
| -- | ++ | xx | xx | xx | xx |Titan Gear                   |
|-----------------------------------------------------------|
|A scorpion turned Mecha Robo after eating a machine.       |
+-----------------------------------------------------------+

+----+
|I019|
+-----------------------------------------------------------+
|Balloon Bomber        | LVL 16 | Incinerator  | Robo       |
|-----------------------------------------------------------+
|         Resistances         |       Dropped Items         |
|-----------------------------------------------------------|
| Fi | Wa | Wi | Gr | Li | Sh |L Panel                      |
| -- | ++ | xx | xx | xx | xx |Ancient Nitro                |
|-----------------------------------------------------------|
|Mecha Robo with a bomb for a head.  Will blow its top.     |
+-----------------------------------------------------------+

+----+
|I020|
+-----------------------------------------------------------+
|Fat Rat               | LVL 14 | Upper Level  | Creature   |
|-----------------------------------------------------------+
|         Resistances         |       Dropped Items         |
|-----------------------------------------------------------|
| Fi | Wa | Wi | Gr | Li | Sh |Medicine                     |
| xx | xx | xx | xx | ++ | -- |Mag Quartz Hoop              |
|-----------------------------------------------------------|
|A large and vicious rat.  Attacks with razor sharp fangs.  |
+-----------------------------------------------------------+

+----+
|I021|
+-----------------------------------------------------------+
|Midnight Ghost        | LVL 14 | Royal Tomb   | Undead     |
|-----------------------------------------------------------+
|         Resistances         |       Dropped Items         |
|-----------------------------------------------------------|
| Fi | Wa | Wi | Gr | Li | Sh |Stealth Tonic                |
| ++ | -- | ++ | -- | ++ | -- |Mag Quartz Band              |
|-----------------------------------------------------------|
|A cluster of souls.  No substance, but does real damage.   |
+-----------------------------------------------------------+

+----+
|I022|
+-----------------------------------------------------------+
|Snow Wolf Ghost       | LVL 16 | Upper Level  | Mag Monster|
|-----------------------------------------------------------+
|         Resistances         |       Dropped Items         |
|-----------------------------------------------------------|
| Fi | Wa | Wi | Gr | Li | Sh |Blue Bomb                    |
| ++ | -- | xx | xx | xx | xx |Mag Quartz Torq              |
|-----------------------------------------------------------|
|The soul of a wolf that died a frigid death.               |
+-----------------------------------------------------------+

=====================
 Contacting Me [Z00]
=====================
If you have any questions or information to add, please email me at
mooboy2002 (at) yahoo (dot) com.  Please put "Blue Dragon Plus" in the subject 
line or your message may be deleted.


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